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1Character page for the playable heroes of ''VideoGame/KingdomRush''. Note that these entries are only for their appearance as heroes; tropes relating to their role as antagonists in other games should go on Characters/KingdomRushEnemies.
2
3Return to the main character page [[Characters/KingdomRush here]].
4
5[[foldercontrol]]
6
7!Heroes
8[[folder:KingdomRushPlayableHeroes]]
9
10!!Gerald Lightseeker
11[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/11694b845e2703d531c9d5d3d4e2d93f.png]]
12[[caption-width-right:223:'''''"Prepare for glory!"''''']]
13
14->''Defender of the righteous, punisher of the dark, protector of the innocent. Lightseeker is the uncanny of Linirea's armed forces!''
15
16An armored melee hero that represents the Barracks upgrade path. He is the first of three free heroes that are available to players.
17
18->'''Abilities:''' Courage, Retribution
19----
20
21* AnAdventurerIsYou: Gerald is a tank hero. Specifically ''The Mitigation Tank''.
22* AttackReflector: The ability '''Retribution''' reflects damage back to any enemies that attack Gerald.
23%%* BadassCape
24* BlueIsHeroic: He has a blue colour scheme.
25%%* CoolHelmet
26%%* CoolSword
27%%* CloseRangeCombatant
28* GlowingEyes: Look at his picture.
29%%* HeroesPreferSwords
30* IncorruptiblePurePureness: Like all stereotypical knights. Or so you think -- ''Vengeance'' reveals that he's a haughty jerk who underestimates his enemies.
31* KnightInShiningArmor: His armor shines like his eyes.
32%%* LuckilyMyShieldWillProtectMe
33* StabTheSky: Gerald does this whenever he spawns/levels up.
34* StatusBuff: The ability '''Courage''' gives friendly units additional armor and damage.
35%%* StoneWall
36
37!!Alleria Swiftwind
38[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d8e31220a752721955e1c86dec41bb7e.png]]
39[[caption-width-right:223:'''''"Swift, like the wind!"''''']]
40
41->''Silent of the night, light as a feather, and deadly beautiful. Too many have fallen by her charming gaze but many more by her fatal bow.''
42
43An elven ranged hero that represents the Archers upgrade path. She is the second of three free heroes that are available to players. ''Origins'' reveals that she is a descendant of the Goddess Elynie, and the last of Aredhel's Royal Family.
44
45->'''Abilities:''' Multishot, Call of the Wild
46----
47
48%%* ActionGirl
49* {{Ambadassador}}: After escaping from the Gnolls in ''Origins'', she became the elves' official ambassador to Linirea, remaining there to this day.
50* AnAdventurerIsYou: Alleria is a DPS hero. Specifically ''The Archer''. Also has shades of ''The Beastmaster''.
51* BeautyEqualsGoodness: Her description says that she is beautiful, and her status confirms this trope.
52* BowAndSwordInAccord: Alleria has both ranged and melee attacks.
53* DistractedByTheSexy: Her character bio says that ''"Too many have fallen by her charming gaze"'', indicating that she has this effect in-universe.
54%%* GlassCannon
55* GuestStarPartyMember: In ''Origins'', she only appears in the ''Royal Gardens'' level. She indirectly fights in the ''Gryphon Point'' level but isn't controllable.
56%%* HairOfGoldHeartOfGold
57* HitAndRunTactics: Alleria is pretty squishy. Try to keep her at a distance.
58%%* LongRangeFighter
59* LoyalAnimalCompanion: Her wildcat, which appears to have been in her side since ''Origins.''
60* {{Multishot}}: Her ability which is aptly named...well, '''Multishot'''. The more you level her up, the more arrows she'll shoot.
61%%* PantheraAwesome: Her summonable pet.
62%%* PointyEars
63%%* RoyalBlood
64* RoyalsWhoActuallyDoSomething: Turns out Alleria Swiftwind, a hero in the original Kingdom Rush, is the only surviving member of Aredhel's royal family. Two missions in ''Origins'' are dedicated to getting her out of the capitol and to safety, but not without her shooting some of those gnoll invaders first.
65* SemiDivine: She's a direct descendant of the Goddess Elynie, the one who created the Elven race.
66* ShoutOut: Named after elven archer Alleria Windrunner from ''VideoGame/{{Warcraft}}''.
67%%* TomboyishPonytail
68
69!!Malik Hammerfury
70[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/4c3fc361971bc033ba815472000a39f5.png]]
71[[caption-width-right:223:'''''"It's hammer time!"''''']]
72
73->''A hero with unmatched strength, untamed mind, and unbroken will. A destructive force, an unleashed fury, a bullet train with attitude!''
74
75An melee hero that represents the Reinforcements upgrade path. He is the third of three free heroes that are available to players. ''Origins'' revealed that he used to be enslaved by the Gnolls to work in their bloodsydian mine.
76
77->'''Abilities:''' Hammer Smash, Earthquake
78----
79
80%%* AfroAsskicker: In ''Origins'' a young Malik is sporting this hair style.
81%%* AmbiguouslyBrown
82* AnAdventurerIsYou: Malik is a tank hero. Specifically ''The Meat Shield''.
83* AreaOfEffect: '''Hammer Smash''' and '''Earthquake''' both do AOE damage to enemies.
84* BadassInDistress: In ''Origins'', we see him as a slave in a Bloodsydian mine.
85* TheBigGuy: His stature is the biggest among the free heroes.
86* BlatantItemPlacement: Malik's hammer literally drops from the sky after you free him in the Blood Quarry.
87%%* CloseRangeCombatant
88* GuestStarPartyMember: In ''Origins'', he only appears in the ''Blood Quarry'' level.
89* HeroicBSOD: After hearing the news of Vez'nan's successful conquest of Linirea, he takes a while to think as to what to do next.
90* HeroicBuild: He's pretty buff.
91* MadeASlave: In the ''Origins'' level ''Blood Quarry'' we learn that Malik used to be a slave in a Bloodsydian mine.
92* MightyGlacier: He hits harder than Sir Gerald, but is slower as a tradeoff.
93* RedBaron: In ''Origins'' we learn that Malik was not yet called "Hammerfury". He must've earned that title by kicking a lot of ass.
94* ShirtlessCaptives: How Malik and his fellow slaves are in ''Origins''.
95* ShoutOut: Has quotes that are references to MC Hammer and Mr. T.
96* SlaveLiberation: In order to free Malik in ''Origins'', the player must use '''Thunderbolt''' on his captors. After that he'll pick up his trusty hammer (which falls from the sky) and join your forces as a secondary hero.
97* ThoseTwoGuys: He and Alric are pretty much this when they are running Hammerhold.
98* WalkingShirtlessScene: He goes into combat shirtless.
99
100!!Bolin Farslayer
101[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/9fa919ab601f29c8eee16926775b7ff4.png]]
102[[caption-width-right:223:'''''"Weapons ready!"''''']]
103
104->''Thunder and lightning have nothing on this crackshot! Let loose a hail of bullets, and make them fear where they step with an arsenal of mines!''
105
106An dwarven ranged hero that represents the Artillery upgrade path.
107
108->'''Abilities:''' Mine Layer, Tar Bomb
109----
110
111* AnAdventurerIsYou: Bolin is a DPS hero. Specifically ''The Archer''. Also has shades of ''The Mezzer''.
112%%* {{BFG}}
113* DownloadableContent: He cost $0.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Coldstep Mines'' level.
114%%* GogglesDoNothing
115* HitAndRunTactics: Although Bolin is not as squishy as other ranged heroes, he should still be played this way.
116* JackOfAllStats: Is capable of good melee and ranged damage, '''Mine Layer''' is capable of doing AOE damage, and '''Tar Bomb''' is used for crowd control.
117* LongRangeFighter: Although capable of melee and ranged damage, a player will find that Bolin is more useful at long range. His long range damage synergizes with his 2 abilities.
118* MuckingInTheMud: His ability '''Tar Bomb''' slows down enemy units for you to pick off.
119%%* OurDwarvesAreAllTheSame
120* ShoutOut: Has quotes that are references to ''Film/DirtyHarry'' and ''Film/Terminator2JudgmentDay''.
121* UnflinchingWalk: Look at his picture. Bolin knows that cool guys don't look at explosions.
122
123!!Magnus Spellbane
124[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/702b93c817230318e6e81fa09fcf6216.png]]
125[[caption-width-right:223:'''''"Hocus pocus!"''''']]
126
127->''Unleash the arcane forces of Linirea. Let loose a mystical storm and spellbind your enemies! With his arcane arts and thirst for knowledge.''
128
129An ranged hero that represents the Mages upgrade path.
130
131->'''Abilities:''' Mirage, Arcane Storm
132----
133
134* AnAdventurerIsYou: Magnus is a DPS hero. Specifically ''The Nuker''.
135* AreaOfEffect: Magnus's '''Arcane Storm''' ability rains magic down onto enemies within a small area.
136* DoppelgangerAttack: Magnus's '''Mirage''' ability summons weaker copies of himself to combat foes.
137* DownloadableContent: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Icewind Pass'' level.
138%%* GlassCannon
139%%* GlowingEyes
140* HitAndRunTactics: As the squishiest hero in the game this is how Magnus should be controlled.
141* HitPoints: He has the lowest HP in the game when he reaches level 10, at 350.
142* InstantRunes: When using '''Arcane Storm'''.
143* MagnusMeansMage: His name is Magnus Spellbane and he's the mage hero that represents the mages upgrade path.
144%%* PurpleIsPowerful
145%%* SquishyWizard
146* ShoutOut: Has quotes that are references to ''Hocus Pocus'', ''Queen'', ''Star Wars'' and Sir Francis Bacon.
147* TeleportSpam: Magnus is the most mobile hero in the game because instead of running to the location designated by the player, ''he just teleports there''.
148
149!!Ignus
150[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d4d57d44f74269869276923e95da2b5f.png]]
151[[caption-width-right:223:'''''"Let's burn!"''''']]
152
153->''Burn the kingdom's enemies with the blaze of a thousand stars! Forge victory in his raging flames, consuming evil in fire and brimstone!''
154
155An melee hero that represents the Rain of Fire upgrade path.
156
157->'''Abilities:''' Surge of Flame, Frenzy
158----
159
160* AnAdventurerIsYou: Ignus is a DPS hero with shades of a tank. Specifically ''The Scrapper'' and ''The Regenerator''.
161%%* BattleAura: What his flames look like.
162%%* CloseRangeCombatant
163* DashAttack: '''Surge of Flame''' has Ignus transform himself into a fireball that rushes towards enemies. Any enemies caught in the fireball's path takes damage.
164* DownloadableContent: He cost $2.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''The Wastes'' level.
165* HealItWithFire: The best way to describe '''Frenzy'''. Ignus sends out a shockwave that damages enemies but heals himself.
166%%* HeroesFightBarehanded: Although his fists are covered in flame.
167%%* LightningBruiser
168* NoSell: Ignus is immune to fire damage from Flareons and thermal fissures in the levels ''Pit of Fire'' and ''Pandaemonium''.
169%%* PlayingWithFire
170%%* WreathedInFlames: He's like The Human Torch. Except he can't fly.
171
172!!King Denas
173[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/d02e8a9db1f30cde29a6f42a307da6ee.png]]
174[[caption-width-right:223:'''''"Bow...to the KING!"''''']]
175
176->''Your majesty itself brings an arsenal of power and courage to the battlefield. Long live the king!''
177
178A melee and ranged hero who is the ruler of the kingdom that the player is defending.
179
180->'''Abilities:''' Royal Edict, Catapult Barrage
181----
182
183* AdiposeRex: He's very large from eating a lot of food and drinking many wine.
184* AnAdventurerIsYou: Denas is a flexible offense hero who is also capable of buffing. Specifically ''The Jack of All Trades'' and ''The Buffer''.
185* AreaOfEffect: When Denas uses '''Catapult Barrage''' he marks the floor with a red X. Flaming boulders come soon after.
186%%* AuthorityEqualsAsskicking
187%%* BalloonBelly
188* BigFun: Look at his picture. Denas loves eating and drinking with a big smile on his face, and since he's a benevolent ruler that means he probably shares with everyone.
189* BigGood: He puts you in charge of defending the kingdom from evil. He would later be unlocked in the final level of the main campaign in the Steam version.
190%%* CoolCrown
191* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the ''Forsaken Valley'' level.
192* FormerlyFit: We can see in ''Origins'' that Denas used to be a pretty fit guy.
193%%* LargeHam
194* {{Narrator}}: He tells the main campaign of ''Origins''.
195%%* RoyalsWhoActuallyDoSomething
196%%* SiegeEngines: "Catapult Barrage" is this.
197* StatusBuff: '''Royal Edict''' temporarily gives towers bonus attack speed and damage.
198%%* StoutStrength: Later on in his life.
199%%* SwordPointing
200%%* TheGoodKing
201* TooImportantToWalk: Instead of walking, Denas is carried into battle on his throne by a pair of attendants. It's probably how he got so fat.
202* WeUsedToBeFriends: He and Vez'nan used to be friends and even fought alongside each other before, such as in ''Origins''. [[spoiler: That is, until Vez'nan literally got his hands on the Corrupted Tear of Elynie.]]
203
204!!Elora Wintersong
205[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/6735b84d1302dd992261b525461b3b24.png]]
206[[caption-width-right:223:'''''"Winter is coming!"''''']]
207
208->''Good, but merciless. She will freeze and shatter anyone who crosses her!''
209
210A ranged spellcaster hero who is good at stalling foes while dealing AOE damage.
211
212->'''Abilities:''' Permafrost, Ice Storm
213----
214
215%%* ActionGirl: Both a lady and a powerful hero.
216* AnAdventurerIsYou: Elora is a DPS hero. Specifically ''The Nuker''. Also has shades of ''The Mezzer''.
217%%* AnIcePerson
218* CoolCrown: She wears a small tiara that like her, is icy blue, and frozen.
219* DownloadableContent: She cost $4.99 in the iOS version, averted in the Steam version where she is unlocked after completing the main campaign.
220%%* ElementalHairComposition: Her hair is ''frozen''.
221%%* GlowingEyes
222* GoodCounterpart: To The Winter Queen. They are ladies with ice powers who share a similar looking appearance, but while Elora is fighting on Linirea's side, the Winter Queen fights against almost everyone.
223* HarmlessFreezing: '''Permafrost''' slows down enemies. Elora also has a passive chance to freeze an enemy each time she attacks an opponent.
224* KillItWithIce: "Ice Storm" rains down icicles onto the enemy.
225%%* LadyOfBlackMagic
226%%* MagicStaff: She holds one.
227%%* MuckingInTheMud: "Permafrost" does this. Except it's ice, not muck.
228
229!!Ingvar Bearclaw
230[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/27e62cf33796be16b260442e9423c709.png]]
231[[caption-width-right:223:'''''"Valhalla awaits!"''''']]
232
233->''A warrior from the north, he commands the might of a bear and the aid of his ancestors!''
234
235A melee hero who is able to transform himself into a bear.
236
237->'''Abilities:''' Ancestor Call, Bear Form
238----
239
240* AnAdventurerIsYou: Ingvar is a tank hero. Specifically ''The Meat Shield''. '''Bear Form''' gives him shades of ''The Regenerator''.
241* {{Animorphism}}: "Bear Form" gives Ingvar damage, invincibility, and health regeneration.
242%%* BarbarianLonghair
243%%* BeardOfBarbarism
244%%* BearsAreBadNews: For your enemies anyway.
245%%* BloodKnight: '''''"Valhalla waits!"'''''
246* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
247%%* HealingFactor: Because of '''Bear Form'''.
248%%* HornyVikings
249%%* InvincibilityPowerUp: When using '''Bear Form'''.
250%%* ProudWarriorRaceGuy: Because he's a Viking.
251* SummonMagic: '''Ancestor Call''' summons Viking ancestors who function the same as '''Reinforcements'''.
252* TimedPowerUp: '''Bear Form''' only lasts 4-6 seconds.
253%%* VoluntaryShapeshifting: When using '''Bear Form'''.
254
255!!Hacksaw
256[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/aa983fc0f69de170a8a5ce5203039725.png]]
257[[caption-width-right:223:'''''"Timber! Hoo hoo haa haa!"''''']]
258
259->''For a Gnomish inventor, giant oak trees or colossal foes make no difference. Riding his mechanical marvel/contraption, he can shred anything in his path. Gangway...Gnome behind the wheel!''
260
261A gnome melee hero who attacks his enemies in a giant mechanical suit.
262
263->'''Abilities:''' Flying Sawblade, Tiiiimber!
264----
265
266* AnAdventurerIsYou: Hacksaw is a tank hero. Specifically ''The Mitigation Tank''.
267%%* BewareTheSillyOnes
268%%* {{Cloudcuckoolander}}
269* DeadlyDisc: Hacksaw has a giant sawblade on his mech suit which he uses to attack enemies. Also applies to '''Flying Sawblade'''.
270* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
271* GogglesDoSomethingUnusual: His goggles probably protect his eyes from all the blood splatter.
272%%* HeliumSpeech: His in-game voice.
273%%* MiniMecha
274* OneHitKill: '''Tiiiimber!''' instantly kills any non-boss enemy, and even prevents Fallen Knights from reviving.
275%%* OurGnomesAreDifferent
276* PinballProjectile: '''Flying Sawblade''' bounces off several enemies.
277%%* PointyEars
278%%* StoneWall
279* ThisIsADrill: '''Tiiiimber!''' has a drill emerge from the chest of Hacksaw's mech suit which instantly kills the enemy.
280
281!!Oni
282[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/75a6978c9ad89a039492a61e3b17a745.png]]
283[[caption-width-right:223:'''''"My blades are thirsty!"''''']]
284
285->''A relentless warrior in search of vengeance. His name inspires fear among the demon armies he faces, armed with his dark honor and blazing katanas.''
286
287A samurai melee hero who annihilates his foes with his sword skills.
288
289->'''Abilities:''' Deathstrike, Sword Torment
290----
291
292* AnAdventurerIsYou: Oni is a DPS hero. Specifically ''The Blademaster''.
293* {{BFS}}: '''Deathstrike''' involves merging his swords in a single massive blade used to attack the enemy.
294%%* CoolHelmet
295* DarkIsNotEvil: A guy whose name translates to Demon with a grimy armor and red glowing eyes, and yet he's on the side of the heroes.
296%%* DualWielding: Katana. On fire too.
297* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
298* FieldOfBlades: '''Sword Torment''' will cause Oni to plunge his blade in the ground, attacking all nearby enemies with sharp blades from the soil. It's the only attack which allows him to hit multiple enemies.
299* FlamingSword: His katana swords are on fire.
300%%* JapaneseRanguage: Oni has this accent when he speaks.
301* MeaningfulName: Literally Ogre or Devil.
302* MightyGlacier: He's quite hard-hitting in melee, but is kinda slow, and can take a while to move from one location to the other.
303* NoSell: Oni does not take damage from the infernal combustion of demons. Infernal combustion is basically a LastDitchMove.
304* OneHitKill: '''Deathstrike''' has a chance of killing the enemy instantly. The chance of instant kill does not work on boss monsters however.
305* RedEyesTakeWarning: He has glowing red eyes.
306%%* RedIsHeroic
307* RevengeBeforeReason: Apparently he's leading a personal vendetta against the demons.
308* {{Samurai}}: Judging by his design and skillset, it's obvious that he's based on one.
309* {{Seppuku}}: His death animation has him killing himself this way after being defeated.
310* SwordPlant: How he's able to enact his '''Sword Torment''' ability.
311
312!!Thor
313[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/e65050702e02e7c47c3cb16764c5496e.png]]
314[[caption-width-right:223:'''''"For Midgard!"''''']]
315
316->''Thunder made flesh, this gigantic demigod wields a warhammer enchanted with the power of lightning and thunder. He is the son of the Storm God and a trusted friend of King Denas.''
317
318A godly melee hero who destroys foes with his hammer and elemental powers.
319
320->'''Abilities:''' Mjolnir, Thunderclap
321----
322
323* AnAdventurerIsYou: Thor is a tank hero. He is a mix of ''The Meat Shield'' and ''The Magic Tank''.
324* AntiMagic: Thor is the only hero in the game that has magic resistance.
325%%* BadassCape: It's hard to see because of his armor, but it's there.
326%%* BarbarianLonghair
327* ChainLightning: His '''Mjolnir''' ability lets him do this, just like the Tesla machine.
328* CoolHelmet: He has a winged helmet.
329* DownloadableContent: He cost $4.99 in the iOS version, averted in the Steam version where he is unlocked after completing the main campaign.
330%%* GlowingEyes
331* HairOfGoldHeartOfGold: He has flowing blonde hair, and is on your side.
332* MightyGlacier: He can do good damage, but he's not very fast.
333* ShockAndAwe: '''Thunderclap''' allows him to strike multiple enemies with lightning by throwing his hammer at them.
334* ThunderHammer: He appropriately wields Mjolnir, the hammer of the thunder god.
335
336!!Ten'Shí
337[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/presentation1_6.png]]
338[[caption-width-right:223:''''Keep on rushing hehehhh!''''']]
339
340->''A myth... a legend... master of masters.... and wielder of all powers. Ten'Shí is the epitome of wisdom and power combined. His mere existence makes the Kingdom tremble. And don't even think of getting him angry...''
341
342A commemorative hero added in celebration of Kingdom Rush's Tenth Anniversary. A wizened master who vanquishes his foes with fist and meteor alike.
343
344->'''Abilities''': Firerush!, Iron Time
345----
346
347* AnAdventurerIsYou: He's either ''The Blademaster'' or ''The Nuker'' depending on what form he's in.
348* ArmorPiercingAttack: His basic attack, '''Firerush!''', and ShockwaveStomp in '''Iron Time''' mode deal True Damage which can't be blocked.
349* BareFistedMonk: Aside from '''Firerush!''' he fights entirely with martial arts.
350* HulkingOut: '''Iron Time''' transforms him into a musclebound goliath, trading out his teleportation and '''Firerush!''' for immunity to damage, an area attack and an earthquake strike similar to Malik's.
351* JackOfAllStats: He has respectable health and armor allowing him to HoldTheLine decently enough but his teleportation allows him to easily zip back and forth around the battlefield as needed while having excellent crowd control thanks to his abilities.
352* MeteorSummoningAttack: '''Firerush!''' summons several comets, similar to the Rain of Fire spell. The number of meteors gradually increases as he levels up and at level 8 they gain the scorched earth effect.
353* OldMaster: Among the oldest heroes, and needs a cane to walk, but still kicks ass with the best of them. He's also the master of Xin.
354* PintSizedPowerhouse: He may be small but he packs a wallop! Especially since many of his attacks deal true damage.
355* RetiredBadass: He'd long left the battlefield behind, but events in present have brought him out of retirement.
356* SpinAttack: In his '''Iron Time''' form, his melee attack becomes a powerful spinning lariat that deals area damage.
357* TeleportSpam: Able to teleport to locations at will, making him one of the most mobile heroes.
358
359[[/folder]]
360
361[[folder:KingdomRushFrontiersPlayableHeroes]]
362
363!!Alric the Champion
364[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_3alric_profile.png]]
365[[caption-width-right:223:'''''"Blood and sand!"''''']]
366
367A desert warrior hero who strikes down enemies with his sword. He can also call upon sand spirits to aid him. He is the last of the Detek-en-Dil to have survived the battle with the [[VillainOfAnotherStory Scarlet Sultan]] before the events of ''Frontiers''.
368
369->'''Active Abilities:''' Flurry, Sand Warriors\
370'''Passive Abilities:''' Swordsmanship, Spiked Armor, Toughness
371----
372
373* AnAdventurerIsYou: Alric is a DPS/Tank hybrid. Specifically ''The Meat Shield'', ''The Mitigation Tank'', and ''The Blademaster''.
374* AssistCharacter: The '''Sand Warriors''' are in fact the spirits of his fallen brethren, who died during the final battle with the Scarlet Sultan.
375* AttackReflector: His passive ability '''Spiked Armor''' does this.
376* BadassBoast: even if it did fail, Alric’s declaration before taking to the battlefield against Vez’nan is still badass.
377-> *[[HoldTheLine "This is where we hold them.]] This is where [[BigBad Vez’nan]] dies!”
378* BadassCreed: His clan, the Detek-en-Dil had one, as follows: ''"In peace, be fair and gentle, as the water of the oasis, in war, be unstoppable and fierce as a sandstorm".''
379* BadassFamily: He was part of one, the Detek-en-Dil.
380* BladeSpam: '''Flurry''' has Alric striking his enemies with his sword multiple times. He also spams the ability.
381* BoringButPractical: Alric eschews the flashy abilities of the other heroes in exchange for a focus on just cutting enemies down in melee combat. It's generally quite effective. Special mention to his ''Flurry'' skill. All Alric does is quickly strike up to 6 times, but it has an ''extremely'' short cooldown of 6 seconds, and lets him do around 200 damage each time (before armor). With this skill, Alric can quickly cut down enemies that don't have medium armor or higher.
382* TheBrigadier: When Vez'nan paid the Scavengers of the dunes to distract Hammerhold during the events of Vengeance, he was in charge of crushing their attacks, [[OffscreenMomentOfAwesome which he managed to do very well]].
383* BearerOfBadNews: Acted as this to Malik when Vez'nan won, after hearing it from a survivor of the conquest.
384* CombatPragmatist: He and his clan, the Detek-en-Dil, used the landscape of the dunes to fight the forces of the Scarlet Sultan on their terms, using a [[DelayingAction tactical retreat]] to lure them in.
385%%* CoolSword
386* DeadlyDustStorm: The Great Desert Spirit was this, and saved him from the might of the Scarlet Sultan's army. The spirit was also the one who gifted him the ability to summon the '''Sand Warriors'''.
387* DesertPunk: In addition to summoning sand warriors, Alric is the first hero you get in the beginning levels (which take place in a desert location).
388* FamilyHonour: He's carried on the way of the Detek-en-Dil decades after they were wiped out, being a fair but badass warrior of the dunes.
389* FashionableAsymmetry: Alric is only wearing one piece of shoulder armor.
390%% * GoodColorsEvilColors: Compared to Gerald from the first game, Alric looks rather sinister.
391* HeroicBSOD: Like Malik, he was distraught after hearing about the fall of the Citadel in ''Vengeance''. His origin story also revealed that he had this after his clan, the Detek-en-Dil [[HeroicSacrifice heroically died]] trying to put an end to the Scarlet Sultan's reign of tyranny.
392* HitPoints: '''Toughness''' gives him more of these.
393* MightyGlacier: Alric does good damage but is also slow.
394* NighInvulnerable: Alric has high armor and health, making him almost invulnerable.
395* NoSell: His '''Sand Warriors''' on the account of being made of... well... sand, makes them immune to several enemy abilities. In particular, Parasytes and Savage Warriors cannot utilize their kill abilities (spawning a Reaper and healing respectively), Savage Hunters cannot poison them, Lycans cannot transform them into Werewolves and Vampiresa cannot lifesteal from them.
396* PowerGlows: Alric's arm glows when he summons his '''Sand Warriors'''.
397* RedEyesTakeWarning: He's got a pair of glowing red eyes.
398* ScarfOfAsskicking: He wears one. Justified in that he's a desert warrior, so he needs to protect his face from sand.
399* SentientSands: His '''Sand Warriors''' are this.
400* ShoutOut: References ''Series/SpartacusBloodAndSand'', Music/VanHalen, and ''Literature/TheWheelOfTime'' in three of his quotes.
401* SoleSurvivor: He is the only member of the Detek-en-Dil to have survived the battle with the Scarlet Sultan decades before the events of the game.
402* SummonMagic: Alric can summon up to three '''Sand Warriors''' to help block and attack enemies.
403* ThoseTwoGuys: He and Malik are pretty much the ones running Hammerhold, as the despair of Vez'nan's conquest gets the two of them to do whatever they can in order to keep Hammerhold alive.
404* TrickedOutGloves: He has a glove that allows him to summon his '''Sand Warriors'''.
405
406!!Mirage the Assassin
407[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_mirage_profile.png]]
408[[caption-width-right:223:'''''"They won't see me coming."''''']]
409
410An assassin who uses throwing knives and shadow clones to take her enemies out undetected.
411
412->'''Active Abilities:''' Shadow Dance, Lethal Strike\
413'''Passive Abilities:''' Precision, Swiftness, Shadow Dodge
414----
415
416* AnAdventurerIsYou: Mirage is a hero specialized for DPS. She's a combination of ''The Archer'' and ''Backstabber''.
417* BackStab: '''Lethal Strike''' lets her teleport to an enemy and then stabbing them in the back, dealing massive damage with a chance to kill them.
418%%* BadassCape
419* DeviousDaggers: Her weapon. She prefers to throw it unless the enemies get too close, in which she resorts to melee attacks.
420* DoppelgangerAttack: Comes in two variants, '''Shadow Dodge''' and '''Shadow Dance'''. The former is a counter move which lets her put a shadow clone in her place as a decoy while she teleports to safety, and the latter lets her send out multiple shadow clones to attack enemies.
421* DualWielding: She wields a throwing knife in each hand.
422%%* FlashStep: How she performs her '''Lethal Strike'''.
423* FragileSpeedster: Mirage is fast, but even at the highest level, she can still die pretty easily.
424* LongRangeFighter: '''Precision''' increases the range of Mirage's ranged attack.
425* SprintShoes: '''Swiftness''' increases Mirage's movement speed.
426%%* TomboyishPonytail
427
428!!Cronan the Beastmaster
429[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_cronan_profile.png]]
430[[caption-width-right:223:'''''"Master... Beastmaster!"''''']]
431
432A man of the jungle who fights alongside his animal friends.
433
434->'''Active Abilities:''' Deep Lash\
435'''Passive Abilities:''' Boarmaster, Falconer, Stampede, Regeneration
436----
437
438* AnAdventurerIsYou: It's very clear that Cronan is ''The Beastmaster'', though he also has a shade of ''The Regenerator'' and ''The [=DoT=] Master''.
439* TheAhnold: He speaks with a Arnold-like accent.
440%%* BadassArmFold: It's there in his picture.
441%%* BadassesWearBandanas: Of the headband variety.
442%%* BattleCry: Does this when he summons his boars.
443%%* TheBeastmaster: It's right there in his title.
444* DamageOverTime: '''Deep Lash''' is a whip strike that leaves enemies bleeding.
445* FullBoarAction: '''Boarmaster''' summons 2 boars to block and attack enemies.
446* HealingFactor: '''Regeneration''' grants him HP regeneration even during combat.
447%%* HeroicBuild
448%%* MartialArtsHeadband
449%%* NatureHero
450* NobleBirdOfPrey: '''Falconer''' summons a single falcon that attacks any enemy within range.
451%%* PeltsOfTheBarbarian
452* RhinoRampage: '''Stampede''' summons a herd of rhinos which damages enemies with a chance to also stun them.
453%%* RuggedScar
454* ShoutOut: References ''Film/JamesBond'' and ''Franchise/{{Terminator}}'' in two of his quotes. His name and design is also a shoutout to Franchise/ConanTheBarbarian.
455* WalkingShirtlessScene: He does not wear a shirt.
456%%* WildHair
457
458!!Bruxa the Voodoo Witch
459[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bruxa_profile.png]]
460[[caption-width-right:223:'''''"The payment is fair."''''']]
461
462A witch who uses her voodoo magic to fight and curse enemies.
463
464->'''Active Abilities:''' Skull Sacrifice, Voodoo Doll\
465'''Passive Abilities:''' Laughing Skulls, Bone Dance, Dread Aura
466----
467
468* AnAdventurerIsYou: Bruxa is a combination between ''The Nuker'' and ''The Mezzer''.
469* BallisticBone: '''Skull Sacrifice''' lets Bruxa deal damage to a single enemy by throwing a "depleted" skull at them.
470* BattleAura: '''Dread Aura''' slows the movement speed of enemies and does slight damage to them.
471* BottomlessMagazines: Bruxa's insane DPS is due to her skulls. In order to not make her overpowered the skulls become "depleted" after a certain amount of time. However, it is incredibly easy to replenish your skull supply. Just place Bruxa next to a powerful tower and she will never run out of skulls to use.
472* CreepyGood: She summons skulls and talks in a witch-like voice, but she helps you as a hero unit.
473%%* DreadlockRasta
474* EverythingsSparklyWithJewelry: Earrings, necklaces, and armbands.
475* GlassCannon: She has one of the highest of DPS in Frontiers, but she also has the second lowest HP.
476* HollywoodVoodoo: 'Voodoo dolls', shrunken heads and jinxes, Bruxa fits well within the archetype.
477%%* LadyOfBlackMagic
478* NothingButSkulls: Every time an enemy dies near Bruxa, she gains a skull. These skulls will hover around Bruxa and will automatically attack any nearby enemies. '''Bone Dance''' increases the maximum amount she can have.
479* PowerUp: '''Laughing Skulls''' increases the amount of damage skulls can do.
480%%* PurpleIsPowerful
481* ShoutOut: References ''Franchise/HarryPotter'' and ''Franchise/PiratesOfTheCaribbean'' in two of her quotes.
482* SquishyWizard: She has only 350 HP and no armor. Don't let enemies get too close on her.
483* VoodooDoll: '''Voodoo Doll''' lets Bruxa stab a voodoo doll, damaging the target as well as 6 other targets of the same type.
484
485!!Captain Blackthorne the Corsair
486[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_blackthorn_profile.png]]
487[[caption-width-right:223:'''''"Where be the treasure!?"''''']]
488
489A pirate who fights and plunders the enemies with the help of the sea.
490
491->'''Active Abilities:''' Rum and Bang!, Release the Kraken\
492'''Passive Abilities:''' Swordsmanship, Looting, Toughness
493----
494
495* AnAdventurerIsYou: He is ''The Blademaster'' with a touch of ''The Meat Shield'', ''Area of Effect'', ''The Mezzer'', and ''The Summoner''. To make a long sentence short, he is ''The Jack of All Trades''.
496%%* CoolSword: Again, befitting a stereotypical pirate.
497* DressedToPlunder: Complete with tricorn, cutlass, peg leg, golden teeth and parrot.
498%%* EyepatchOfPower
499* ExplodingBarrels: '''Rum and Bang!''' has Blackthorne throw an explosive barrel at enemies doing area damage.
500* HitPoints: Has the third highest amount of hit points in ''Frontiers'' because of '''Toughness'''. The only heroes who have more hit points than him are a giant stone golem and a freaking ''undead dragon''.
501* JackOfAllTrades: He does high damage, has high health, has an AOE attack, a ranged attack, and a crowd control ability. If he had armor he would be considered overpowered. Luckily he doesn't.
502* TheMusketeer: He wields both a gun and a sword. By default he's a melee fighter, though he uses his gun every once in a while.
503* {{Pirate}}: If you can't tell from his name alone, his motif is this.
504* PirateBooty: '''Looting''' gives you extra gold for every enemy killed near Blackthorne.
505%%* PirateParrot
506* SummonMagic: '''Release The Kraken''' lets him summon a kraken to trap and damage enemies.
507%%* SwordAndGun
508%%* TalkLikeAPirate
509* TentacledTerror: '''Release the Kraken''' lets him summon a whirlpool with a kraken in it. Enemies that step over it will be trapped and attacked by the kraken's tentacles.
510
511!!Nivus the Grand Wizard
512[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_nivus_profile.png]]
513[[caption-width-right:223:'''''"Excelsior!"''''']]
514
515A wizard who fights with a deadly array of spells.
516
517->'''Active Abilities:''' Magic Missile, Chain Spell, Disintegrate\
518'''Passive Abilities:''' Arcane Reach, Arcane Focus
519----
520
521* AnAdventurerIsYou: He's a flat-out ''Nuker''.
522* ChainLightning: It's no lightning, but his '''Chain Spell''' is pretty much this. It can target up to four enemies.
523%%* InstantRunes: On his spellbook.
524* LongRangeFighter: '''Arcane Reach''' increases his attack range.
525* MagicMissileStorm: '''Magic Missile''' lets him launch an array of magic projectiles that home in on enemies.
526* TheMentor: Turns out he was Vez'nan's teacher in magic, not that he's proud of it.
527* MyGreatestFailure: Not making sure that Vez'nan stood away from dark sorcery.
528* NoBodyLeftBehind: His '''Disintegrate''' explodes enemies into confetti.
529* PowerUp: '''Arcane Focus''' increases his attack damage.
530%%* PurpleIsPowerful
531%%* RobeAndWizardHat
532%%* ShoutOut: To Creator/StanLee, ''Literature/TheLordOfTheRings'', and ''Franchise/HarryPotter''.
533%%* SpellBook
534* SquishyWizard: Even at level 10, his HP caps off at 250, making him the hero with the least HP. To top it off, he has no physical armor. Don't let enemies touch him.
535* {{Teleportation}}: He can instantly teleport anywhere on the map.
536%%* WizardBeard
537
538!!Dierdre the Priestess
539[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_deirdre_profile.jpg]]
540[[caption-width-right:223:'''''"Hallelujah!"''''']]
541
542A priestess who aids your troops in battle with healing magic and status buffs.
543
544->'''Active Abilities:''' Holy Light, Consecrate, Wings of Light\
545'''Passive Abilities:''' Blessed Armor, Divine Health
546----
547
548* AnAdventurerIsYou: She's ''The Healer'' and ''The Buffer'' mixed with ''The Meat Shield'' and ''The Mitigation Tank''.
549%%* BadassPreacher: Judging by her quotes, she seems to be this.
550* BattleBallgown: '''Blessed Armor''' increases Dierdre's armor.
551* CombatMedic: She heals, gives buffs, and is extremely durable.
552%%* HairOfGoldHeartOfGold
553* HealingHands: Her most prominent role in the battlefield is to heal up your troops with '''Holy Light'''.
554%%* LightIsGood
555%%* MagicStaff
556* MyNaymeIs: Her name is spelt 'Dierdre', instead of the correct [[UsefulNotes/IrishNames Deirdre]].
557* StatusBuff: She has two. '''Wings of Light''' gives troops more armor, and '''Consecrate''' boosts a tower's attack power for a period of time.
558* {{Teleportation}}: '''Wings of Light''', in addition to buffing troops' armor, also grants her teleportation.
559* WhiteMagicianGirl: All of her abilities are heals or supportive to some degree.
560
561!!Grawl the Stone Giant
562[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_grawl_profile.png]]
563[[caption-width-right:223:'''''"Let there be rock!"''''']]
564
565A stone elemental who fights with brute force.
566
567->'''Active Abilities:''' Boulder Throw, Stomp, Shard Punch\
568'''Passive Abilities:''' Bastion, Hard Rock
569----
570
571* AnAdventurerIsYou: He's pretty much ''The Meat Shield'' and ''The Mitigation Tank''.
572%%* BlueIsHeroic
573* DishingOutDirt: He's a stone golem, so this one's a given. More specifically, '''Boulder Throw''' lets him throw a boulder at enemies, dealing area damage.
574%%* ElementalEmbodiment: Of rock.
575* {{Golem}}: A stone golem to be exact.
576* GroundPunch: '''Stomp''' lets him punch the ground a few times, damaging and stunning enemies around him.
577%%* KnuckleCracking: He does that in his portrait.
578%%* MightyGlacier
579* PowerFist: '''Shard Punch''' lets him grow crystals on his hand and punch an enemy with it.
580%%* RockMonster
581%%* StandYourGround: Thanks to '''Bastion'''.
582* StatusBuff: '''Bastion''' gives him more damage as long as he stays on one spot.
583
584!!Sha'tra the Skyhunter
585[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_shatra_profile.png]]
586[[caption-width-right:223:'''''"Edih Nori!"''''']]
587
588A warrior from another world who fights with futuristic weapons.
589
590->'''Active Abilities:''' Energy Glaive, Purification Protocol, Abduction\
591'''Passive Abilities:''' Vibro Blades, Final Countdown
592----
593
594* AnAdventurerIsYou: He's a combination of ''The Blademaster'' and ''The Nuker''.
595* AlienAbduction: '''Abduction''' lets him summon his ship to kidnap enemies.
596* AllThereInTheManual: The post in the Extras section on the [=IronHide=] Games website regarding his chronicles, say that he was chasing down the Parasites through space, and after annihilating them joined the campaign to rid of Umbra, who he found to [[AntiClimaxBoss "simply be a nuisance"]].
597* AndTheAdventureContinues: After completing his "mission" on each of the planets he's been on, he lets his "hunter's instinct" guide him to the next battle.
598* AttackDrone: '''Purification Protocol''' allows him to summon a drone that constantly damages enemies.
599%%* BadassCape
600%%* BladeBelowTheShoulder: His weapon, the Vibro Blades.
601* ContinuityNod: He returns as a HeroUnit in ''VideoGame/IronMarines'', and one of his abilities [[spoiler:'''Linirea's Gem''']] heavily implies that he is [[spoiler:the alien that took the corrupted Tear of Elynie at the end of the ''Frontiers''.]] This is confirmed via WordOfGod on the Ironhide Games website's Extras section, having taken it after thinking that Umbra was an AntiClimaxBoss.
602* DeadlyDisc: His '''Energy Glaive'''. If it hits an enemy, there's a chance it can bounce to other enemeies as well.
603* HumanoidAliens: He is an alien that looks fairly humanoid.
604* OneHitKill: '''Abduction''' basically functions as this by removing an enemy from the battlefield.
605* ProudWarriorRaceGuy: Confirmed via WordOfGod (see Continuity Nod) above, his race are trying to complete "the Final Challenge", which will grant the one who does so the "mythical Stelar Blades".
606* PurpleIsPowerful: He wears a purple suit.
607* ShoutOut:
608** Extraterrestrial origins? DeadlyDisc? BladeBelowTheShoulder? [[TakingYouWithMe Laughs when killed before initiating self-destruct]]? Sha'tra is pretty much this game's version of Franchise/{{Predator}}.
609** Design-wise, he looks very similar to a Protoss from ''VideoGame/StarCraft'', with many pointing to Zeratul.
610* TakingYouWithMe: '''Final Countdown''' makes him explode if he's killed, dealing area damage to nearby enemies. To top it off, he laughs before exploding.
611* TheUnintelligible: His quotes seem to indicate this. [[spoiler:They're just anagrams of various Ironhide Studio devs]].
612%%* VibratingWeapon: His Vibro Blades.
613
614!!Karkinos the Warmaster
615[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_karkinos_profile.png]]
616[[caption-width-right:223:'''''"I am Karkinos!"''''']]
617
618A cyborg Bloodshell who fights for you with his iron pincer. He was originally released alongside Kutsao with the Rising Tides mini-campaign.
619
620->'''Active Abilities:''' Pincer Attack, Shoulder Cannon\
621'''Passive Abilities:''' Iron Pincer, Battle Hardened, Burrow
622----
623
624* AnAdventurerIsYou: He's mostly ''The Mitigation Tank''.
625* FastTunnelling: '''Burrow''' increases his tunneling speed.
626* MercyInvincibility: '''Battle Hardened''' grants him momentary invulnerability when he's on low health.
627* PowerPincers: Being based on a crab, he naturally has these, although one has been replaced by an iron one. Furthermore, with '''Pincer Attack''', he can extend his iron pincer to attack enemies in a line.
628* ShoulderCannon: His, well...'''Shoulder Cannon'''. It allows him to fire a glob of water that damages enemies and slows them.
629
630!!Kutsao the Monk
631[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_kutsao_profile.png]]
632[[caption-width-right:223:'''''"Shapeless like water."''''']]
633
634A monk who fights with his bare fists in several different styles. He was originally released alongside Karkinos with the Rising Tides mini-campaign.
635
636->'''Active Abilities:''' Snake Style, Dragon Style, Tiger Style, Leopard Style\
637'''Passive Abilities:''' Crane Style
638----
639
640* AnAdventurerIsYou: He's unmistakably ''The Scrapper''.
641* AreaOfEffect: His '''Dragon Style''' damages enemies around him.
642* ArmorPiercingAttack: His '''Tiger Style''' is a powerful blow that ignores enemy armor.
643%%* BareFistedMonk
644* CounterAttack: '''Crane Style''' increases his chance to dodge and counter an attack.
645* FlashStep: '''Leopard Style''' lets him attack an enemy and quickly teleports to another one.
646%%* KiManipulation: His '''Dragon Style''' certainly invokes this trope.
647* StatusEffects: His '''Snake Style''' can make enemies deal less damage.
648%%* SupernaturalMartialArts
649* WalkingShirtlessScene: Kutsao strides into battle without a shirt.
650%%* WarriorMonk
651
652!!Dante the Hunter
653[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_dante_profile.png]]
654[[caption-width-right:223:'''''"I'm the best at what I do."''''']]
655
656A demon hunter who fights with a holy arsenal. He was originally released alongside Bonehart with the Shadowmoon mini-campaign.
657
658->'''Active Abilities:''' Akimbo Style, Silver Bullet, Holy Grenade, Relic of Power\
659'''Passive Abilities:''' Beacon of Light
660----
661
662* AmazonChaser: Seems to be this to Lucrezia, having an attraction to her after she escaped from his grip.
663* AnAdventurerIsYou: He's the ''Jack of All Trades''.
664%% (Trope slashing is forbidden. Pick a choice)* AntiHero / {{Determinator}}: He is absolutely determined to rid the world of Vasile, and anyone who stands in his way will suffer unless they move aside.
665* AntiMagic: His '''Holy Grenade''' prevents any spellcasters from casting spells.
666* ArmorPiercingAttack: His '''Silver Bullet''' ignores armor.
667%%* BadassLongcoat
668%%* BattleAura: What '''Beacon of Light''' boils down to.
669* DarkIsNotEvil: He has the grizzled looks of a villain (and his dialogue implies that he has done some bad things in the past), but he is very much on your side.
670* DefiantToTheEnd: While he was ambushed by Vasile and his Vampiressas, he was able to take down hundreds of Vampiressas before Vasile got the better of him.
671* FireForgedFriends: With Lucrezia, who he spared while trying to get to Vasile, and she then saved ''him'' from Vasile.
672* GunsAkimbo: His '''Akimbo Style''' lets him fire rapidly with two pistols at enemies.
673* HoistByHisOwnPetard: The worst thing a hunter could do is be distracted by their target, something he was all to aware of after Lucrezia escaped his grasp.
674* HolyHandGrenade: His '''Holy Grenade'''. Instead of damaging enemies however, it simply disables their spellcasting ability.
675* LeeroyJenkins: His plan when he first faced off against Vasile, was to burst into his castle, guns blazing waiting to take him down. Lucrezia called him out on his plan and how badly it failed, forcing Dante to plan further ahead the next time they faced off.
676* LoveAtFirstSight: While he wasn't willing to admit it, he had this reaction upon seeing Lucrezia for the first time, even tracking her down relentlessly for months afterwards.
677* TheMusketeer: He wields two guns, a rifle, and an axe. He only uses his gun to attack enemies from afar. When enemies get close, he switches to his axe.
678* StatusBuff: '''Beacon of Light''' grants nearby troops extra damage. It even works when he's dead.
679* StatusBuffDispel: '''Relic of Power''' destroys an enemy's defenses, be it physical or magical.
680* WeaponOfXSlaying: '''Silver Bullet''' kills Werewolves and Lycans in one shot regardless of their HP.
681
682!!Kahz the Warlord
683[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_kahz_profile.png]]
684[[caption-width-right:223:'''''"Where's the beef?"''''']]
685
686A minotaur who fights with his barbaric might.
687
688->'''Active Abilities:''' Bull Rush, Daedalus' Maze, Roar of Fury, Doom Spin\
689'''Passive Abilities:''' Blood Axe
690----
691
692* AnAdventurerIsYou: He's ''The Blademaster''.
693* ArmorPiercingAttack: '''Blood Axe''' gives him a chance of dealing armor-piercing attack.
694* DashAttack: '''Bull Rush''' lets him rush towards enemies, stunning them.
695* OurMinotaursAreDifferent: He's a minotaur.
696%%* RedEyesTakeWarning
697%%* RedIsHeroic
698* SpinAttack: '''Doom Spin''' lets him spin his axe, damaging enemies around him.
699* StatusBuff: '''Roar of Fury''' increases all towers' attack damage for a period of time.
700* YouWillNotEvadeMe: His '''Daedalus' Maze''' teleports an enemy to him.
701
702!!Saitam the Monkey God
703[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_saitam_profile.png]]
704[[caption-width-right:223:'''''"I am Saitam, mighty monkey!"''''']]
705
706The mischievous monkey god who fights with a dual tetsubo atop his nimbus cloud.
707
708->'''Active Abilities:''' Spinning Pole, Tetsubo Storm, Monkey Palm, Angry God\
709'''Passive Abilities:''' Divine Nature
710----
711
712* AnAdventurerIsYou: He is a ''Jack of All Trades''.
713* AntiMagic: '''Monkey Palm''', in addition to stunning an enemy, also disables their spellcasting ability.
714* BifurcatedWeapon: He doesn't split his dual tetsubo unless he's performing '''Tetsubo Storm'''.
715%%* CoolCrown
716* DamageIncreasingDebuff: '''Angry God''' makes all enemies take more damage for a short time.
717* DoubleWeapon: His weapon, a dual tetsubo.
718* FlyingOnACloud: This is how Saitam moves around the map.
719* HealingFactor: '''Divine Nature''' grants him HP regeneration even during combat.
720%%* RedEyesTakeWarning
721* ShoutOut: To the Monkey King from ''Literature/JourneyToTheWest''.
722* SpamAttack: '''Tetsubo Storm''' allows him to repeatedly bash an enemy with his pole.
723* SpinAttack: '''Spinning Pole''' allows him to spin his pole, damaging enemies around.
724
725!!Ashbite the Dragon
726[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_ashbite_profile.jpg]]
727[[caption-width-right:223:'''''"Rrrreeeeh!"''''']]
728
729A fire dragon who comes to aid Linirea after being rescued in the Elf War.
730
731->'''Active Abilities:''' Blazing Breath, Feast, Fiery Mist, Wildfire Barrage\
732'''Passive Abilities:''' Reign of Fire
733----
734
735* AnAdventurerIsYou: He's a combination betwen ''The Nuker'' and ''The Mezzer''.
736* AreaOfEffect: '''Wildfire Barrage''' allows him to spit out a fireball that explodes in a large area.
737* BreathWeapon: Being a dragon, most of his attacks revolve around this, though '''Blazing Breath''' is probably the most straight examples with him simply breathing out a stream of fire.
738* DamageOverTime: '''Reign of Fire''' has Ashbite's attacks set enemies on fire, burning them slowly.
739* EatingTheEnemy: '''Feast''' allows him to dive down and bite an enemy, dealing damage with a chance of instant kill.
740* IOweYouMyLife: Him coming to Linirea's aid could be considered this after their forces rescued him in the Elf War of ''Origins''.
741* PlayingWithFire: His abilities revolves around fire.
742%%* RedIsHeroic
743* SmokeShield: '''Fiery Mist''' allows him to breathe out smoke, slowing enemies down.
744* TheSpeechless: Ashbite can't speak; when ordered to move he simply roars.
745
746!!Boneheart the Dracolich
747[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bonehart_profile.png]]
748[[caption-width-right:223:'''''"Never laugh at undead dragons."''''']]
749
750An undead dragon who fights with the power of the underworld. He was originally released alongside Dante with the Shadowmoon mini-campaign. Later revealed to be Faustus from ''Origins'', but corrupted along with the Tear of Elynie.
751
752->'''Active Abilities:''' Spine Rain, Bone Golem, Plague Carrier, Disease Nova\
753'''Passive Abilities:''' Unstable Disease
754----
755
756* ActionBomb: Thanks to his '''Unstable Disease''', his attacks can drain enemies' health. If they die because of that, they will explode and infect nearby enemies.
757* AnAdventurerIsYou: He's a combination between ''The Nuker'', ''The [=DoT=] Master'', ''The Beastmaster'', and ''Area of Effect''. Basically, an uber-powerful ''Jack of All Trades''.
758* AreaOfEffect: Bonehart's abilities and basic attacks all deal huge amount of area of effect damage.
759* BallisticBone: '''Spine Rain''' allows him to throw sharp bones at enemies.
760* BreathWeapon: '''Plague Carrier''' allows him to breathe out a cloud of plague that goes down the lane, infecting enemies as it passes.
761* BusCrash: He reappears in ''Vengeance'' as a scattered pile of bones. You can tap the bones to resurrect him.
762* DamageOverTime: All of his attacks can drain enemy life.
763* DarkIsNotEvil: Despite being turned into a {{Dracolich}} with pestilence-based powers thanks to the corruption of the Tear of Elynie, he's still one of the good guys.
764%%* {{Dracolich}}
765%%* {{Plaguemaster}}: His powers revolve around this.
766* SameCharacterButDifferent: He's recently revealed to be Faustus from ''Origins'', having been corrupted at the same time as the Tear of Elynie as Elynie linked his soul to the it.
767* SicklyGreenGlow: Bonehart's main colour is a sickly green.
768* SuicideAttack: '''Disease Nova''' allows him to dive down and explode in a cloud of plague. This doesn't count as a death, as he comes back right after.
769* SummonMagic: He can summon two '''Bone Golems''' to block enemies.
770* TalkingAnimal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Possibly justified due to the magic that reanimated him.
771
772!!Rurin Longbeard
773[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/rurin_mini.png]]
774[[caption-width-right:112:'''''"Dungeon's deep and cavern's old."''''']]
775
776The dwarf hero who stumbles upon you in the tunnels of Emberspike Mountain.
777
778->'''Ability:''' Hammer Smash
779----
780
781%%* AreaOfEffect: His '''Hammer Smash'''.
782* BlingOfWar: He wears a golden chestplate, helmet, and wields a golden hammer as a weapon.
783%%* CoolHelmet
784* GuestStarPartyMember: He only appears at ''The Dark Descent'' level.
785* LawyerFriendlyCameo: His name is one to Durin Longbeard, and his many quotes are said by Gimli. See the [[https://tvtropes.org/pmwiki/pmwiki.php/ShoutOut/KingdomRush Shoutout]] page for more.
786* TheLeader: He could be considered this among the trapped dwarven forces the ''The Dark Descent''.
787* NobodyTouchesTheHair: His death cry is 'Not the Beard'.
788
789!!The Black Corsair
790[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/corsair_mini.png]]
791[[caption-width-right:112:'''''"All aboard!"''''']]
792
793A steamboat captain who aids you in the ''Storm Atoll''.
794
795->'''Ability:''' Depth Charges
796----
797
798* AllThereInTheManual: His real name (according to a troper who emailed [=Ironhide=] Games to confirm this), is in fact [[NamedAfterSomeoneFamous Blackbeard]].
799* TheBrigadier: He's in charge of Linirea's navy, and recently had a hard time battling marauding pirates in the Crystal Sea, who were paid to keep Hammerhold's forces distracted while Vez'nan was conquering Linirea.
800%%* CoolBoat
801* GuestStarPartyMember: He only appears at the ''Storm Atoll'' level.
802* HavingABlast: He attacks by throwing exploding barrels, effectively turning him into a mobile artillery tower.
803* HeroOfAnotherStory: With some assistance, he was able to lead some of Hammerhold's forces to crush the pirates constant attacks against them.
804* OffscreenMomentOfAwesome: He was put in charge of Linirea's navy capabilities after the events of the Rising Tides mini-campaign in ''Frontiers'', and was able to crush the pirates that were terrorising the coastal communities thanks to Vez'nan's backing during ''Vengeance''.
805* SeaMine: Despite its name, his naval mines act more like a landmine, only on water.
806* WritersCannotDoMath: He says "Full Sail Ahead" even though he captains a ''STEAM'' boat.
807
808!!Lucrezia
809[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/lucrezia_mini.png]]
810[[caption-width-right:112:'''''"Got blood?''''']]
811
812A noble vampiress who aids you in defeating Vasile.[[spoiler: She is later revealed by [[AllThereInTheManual [=Ironhide=] Games]] to be his daughter]].
813
814->'''Abilities:''' Drain Life, Cloak
815----
816
817* BigDamnHeroes: She stepped in to save Dante from Vasile (her father) before he was able to tear him to pieces.
818%%* FieryRedhead
819* FireForgedFriends: She had this with Dante after he relentlessly tracked her down for months, as well as sparing her in the first encounter. She returned the favour and saved his life from Vasile.
820* GuestStarPartyMember: She only appears at the ''Dusk Chateau'' level.
821* HeelFaceTurn: She used to serve under Vasile, until Dante entered the picture and eventually swayed her to go against her father.
822* JerkassHasAPoint: She calls out Dante for only thinking that he'll be able to take down Vasile by just walking into her castle, guns blazing, by pointing out that Vasile's an immortal vampire.
823* LifeDrain: '''Drain Life''' allows her to absorb health from an enemy.
824* LikeFatherUnlikeSon: She is not keen an Vasile's reign of terror on the inhabitants of Linirea, and eventually joins the fight against him.
825* LoveAtFirstSight: She was a little distracted after seeing Dante for the first time, especially his eyes.
826* LoveRedeems: Her love for Dante (though she was unwilling to admit it) eventually got her to turn against her father.
827* OneHitKill: Any Vampiresa hit by Lucrezia's cloak is instantly killed.
828* RedEyesTakeWarning: She has these in her image (though they're more of a pinkish colour).
829* SherlockScan: She assessed Dante when they first encountered, though this only [[DistractedByTheSexy distracted her through his looks]].
830%%* SpinAttack: Her '''Cloak''' ablility.
831* StarCrossedLovers: She was attracted to Dante after their first encounter, and eventually saved him from her father's wrath.
832* WeaponOfXSlaying: '''Cloak''' will [[OneHitKill instantly defeat]] Vampiresa enemies, but otherwise deals a good bit of normal damage.
833
834[[/folder]]
835
836[[folder:KingdomRushOriginsPlayableHeroes]]
837
838!!Eridan the Ranger
839[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_eridan.png]]
840[[caption-width-right:223:'''''"You have my bow."''''']]
841
842An elven ranger who fights with his barrage of arrows and swift swordsmanship.
843
844->'''Active Abilities:''' Arrow Volley, Double Strike\
845'''Passive Abilities:''' Porcupine, Nimble Fencer\
846'''Hero Spell:''' Arrow Storm
847----
848
849* AllLoveIsUnrequited: He fell for Alleria when the both of them were children, and changed his lifestyle to get her attention while doing good for the Elven kingdom. Chances are Alleria didn't notice him until much later on.
850* AnAdventurerIsYou: He's a combination of ''The Archer'' and ''The Scrapper''.
851* BadassCape: A green one, which seems to be the standard for the rangers of the Elven Kingdom.
852* BlackSheep: According to [[https://forums.ironhidegames.com/viewtopic.php?f=21&t=8129&start=320 this]] forum post by a developer, Eridan is the son of a sorceress and a druid and is also the younger brother of Arivan. Instead of following the family tradition of magic, he instead became a ranger. He and Arivan don't get along.
853* BladeSpam: Averted with '''Double Strike'''. It really just allows him to slash an enemy twice.
854* BowAndSwordInAccord: Although he's an archer, he can fight just as well in hand-to-hand with his swords.
855* CounterAttack: '''Nimble Fencer''' allows him to dodge and counter melee attacks.
856* EmotionSuppression: A mild example. He's kept his love for Alleria to himself since they were children before the events of ''Origins''.
857%%* HairOfGoldHeartOfGold
858* TheLeader: He's been leading the elves on the southern continent since the end of ''Origins''.
859%%* LongHairedPrettyBoy
860* LoveAtFirstSight: While he still an apprentice at the Royal Elven Court, he saw the then-princess Alleria for the first time, and fell for her then and there.
861* MoreDakka: '''Arrow Volley''' lets him fire a consecutive amount of arrows in seconds. He can fire more when upgraded.
862%%* OurElvesAreDifferent: Follows the Wood Elf archetype.
863%%* RainOfArrows: The '''Arrow Storm''' Hero Spell.
864* ScrewDestiny: He was destined to become a wizard in the court alongside his parents, and brother Arivan, but he diverted from it so that [[IJustWantToBeBadass he could someone different.]]
865* StatusBuff: '''Porcupine''' allows him to deal extra damage for each consecutive arrow on a target.
866%%* UndyingLoyalty: As a ranger, he has this to the Elven Royal family, and Alleria in particular.
867
868!!Arivan the Elementalist
869[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_arivan_2.png]]
870[[caption-width-right:223:'''''"I bend all elements!"''''']]
871
872An elven wizard who wields the elemental powers.
873
874->'''Active Abilities:''' Seal of Fire, Lightning Rod, Icy Prison\
875'''Passive Abilities:''' Stone Dance\
876'''Hero Spell:''' Elemental Storm
877----
878
879* AllYourPowersCombined: His '''Elemental Storm''' allows him to summon a tornado that shoots out various elemental shots.
880%%* AloofBigBrother: He is this to Eridan.
881* AnAdventurerIsYou: He is ''The Nuker'', with his spells doing high damage and dealing area of effect damage.
882* BlowYouAway: The main form of his '''Elemental Storm''' is a tornado.
883* TheDutifulSon: According to [[https://forums.ironhidegames.com/viewtopic.php?f=21&t=8129&start=320 this]] forum post by a developer, Arivan is the son of a sorceress and a druid and is also the older brother of Eridan. He followed in his parents' footsteps and became a magician. He and Eridan don't get along.
884%%* ElementalPowers
885%%* FieryRedhead
886%%* GlowingEyes
887* KillItWithIce: '''Icy Prison''' freezes a single enemy and deals damage.
888%%* OurElvesAreDifferent: Follows the High Elf archetype.
889* PlayingWithFire: '''Seal of Fire''' deals area of effect damage and he fires several more when upgraded.
890* ShockAndAwe: '''Lightning Rod''' deals true damage to a single enemy, making him good at dealing massive damage to a strong enemy.
891* SquishyWizard: Even with '''Stone Dance''' soaking some damage, his low HP and no armor can get him killed.
892
893!!Catha the Pixie
894[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_catha.png]]
895[[caption-width-right:223:'''''"Sugar, spice, and everything nice!"''''']]
896
897A pixie that fights alongside with the elves.
898
899->'''Active Abilities:''' Faery Soul, Faery Tale, Pixie's Fury\
900'''Passive Abilities:''' Pixie's Curse\
901'''Hero Spell:''' Faery Dust
902----
903
904* AnAdventurerIsYou: She fulfills ''The Healer'' with '''Faery Soul''' and ''The Mezzer'' with '''Pixie's Curse''' and '''Faery Dust'''.
905* CombatMedic: '''Faery Soul''' allows her to heal your troops.
906%%* MagicWand
907%%* OurFairiesAreDifferent
908* StatusEffects: She stuns with '''Faery Dust''' and '''Pixie's Curse'''.
909* SummonMagic: Comes in two flavors. '''Faery Tale''' allows her to summon pixie warriors to block and fight enemies in place, while '''Pixie's Fury''' has her send out pixie warriors to strike enemies.
910* UnitsNotToScale: While her in-game sprite is as big as any other heroes, WordOfGod confirms that she really is as big as a fairy.
911
912!!Razz & Rags the Rag
913[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_razz.png]]
914[[caption-width-right:223:'''''"This is amazing!"''''']]
915
916A little gnome who has had enough with the invasion and created a giant doll to fight the Twilight Elves and the Ogres.
917
918->'''Active Abilities:''' Raggified, Kamihare, Angry Gnome, Hammer Time\
919'''Passive Abilities:''' None\
920'''Hero Spell:''' Changeling
921----
922
923%%* BewareTheSillyOnes: Who expected a gnome to be able to do all of this?
924* BigGuyLittleGuy: Razz is a tiny gnome, while Rags is a big animated ragdoll Razz rides on.
925* ForcedTransformation: '''Raggified''' and '''Changeling''' transforms an enemy and a group of enemy respectively temporarily into ragdolls that fight enemies.
926* KillerRabbit: '''Kamihare''' lets them unleash a bunch of rabbits that explode on enemies.
927* MagicWand: Wielded by Razz, which does most of the ranged attacks.
928%%* OurGnomesAreWeirder
929* ThePowerOfCreation: The '''Angry Gnome''' ability allows Razz to conjure a random object which Rags then throws at enemy units.
930%%* ShoulderTeammate: Razz is this to Rags.
931* SpontaneousWeaponCreation: '''Hammer Time''' has Razz create a hammer from nowhere for Rags to wield and attack enemies with.
932
933!!Lilith the Fallen Angel
934[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_lilith.png]]
935[[caption-width-right:223:'''''"Everybody has demons."''''']]
936
937A fallen angel who seeks redemption.
938
939->'''Active Abilities:''' Reaper's Harvest, Infernal Wheel\
940'''Passive Abilities:''' Soul Eater, Resurrection\
941'''Hero Spell:''' Heavenly Chaos
942----
943
944* AutoRevive: '''Resurrection''' gives her a chance to instantly respawn after being killed.
945%%* CoolMask: She wears one.
946* DeathFromAbove: One of the effects of '''Heavenly Chaos''' is raining fire.
947%%* FallenAngel
948* OneHitKill: '''Reaper's Harvest''' allows her to strike an enemy for massive damage with a chance to instakill.
949* PowerEchoes: She speaks in a reverbed voice.
950* RedemptionQuest: Her bio states that she is on one of these.
951* RingOfFire: '''Inferal Wheel''' allows her to summon a fiery ring on the road to burn enemies.
952* SummonMagic: The other effect of '''Heavenly Chaos''' is summoning fallen angels to attack enemies.
953* YourSoulIsMine: '''Soul Eater''' allows her to absorb a dead enemy's soul. This is also one of her quotes.
954
955!!Reg'son the Eldritch Blade
956[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_regson.png]]
957[[caption-width-right:223:'''''"I'll have my vengeance."''''']]
958
959A Twilight Elf who turned against his own kind.
960
961->'''Active Abilities:''' Eldritch Blade, Eldritch Slash\
962'''Passive Abilities:''' Eldritch Heal, Eldritch Way\
963'''Hero Spell:''' Vindicator
964----
965
966* AnAdventurerIsYou: He's ''The Scrapper''.
967* DualWielding: He wields a pair of knives.
968* FlamingSword: '''Eldritch Blade''' allows him to coat his knives in flames, allowing him to deal true damage with a chance of instakill.
969* HeelFaceTurn: He turns against his own kind.
970%%* LongHairedPrettyBoy
971* LostOrphanedRoyalty: His description in the Hero select menu says that he is the rightful heir to the dark throne of the Twilight Elves. How Malicia and Ainyl managed to usurp him and his clan is currently a mystery.
972* OneHitKill: '''Vindicator''' instantly kills the target when used on a regular enemy--it's notably the only instant kill capable of affecting Twilight Golems. On bosses, it deals massive damage instead.
973* RightfulKingReturns: It can be assumed that he regained the dark throne of the Twilight Elves after the defeat of Malicia, Ainyl and Baj'Nimen.
974* SpinAttack: '''Eldritch Slash''' allows him to attack up to three enemies around him by spinning.
975* OurElvesAreDifferent: Follows the Dark Elf archetype.
976%%* WalkingShirtlessScene
977* YourSoulIsMine: '''Eldritch Heal''' allows him to absorb the soul of nearby dead enemies, healing him for a fraction of their health.
978
979!!Prince Denas the Noble Knight
980[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_princedenas.png]]
981[[caption-width-right:223:'''''"Bow before me!"''''']]
982
983The young Denas before he was crowned king.
984
985->'''Active Abilities:''' Sybarite, Celebrity, Mighty, Avenger\
986'''Passive Abilities:''' None\
987'''Hero Spell:''' Sworn Defenders
988----
989
990* AnAdventurerIsYou: He is ''The Tank''.
991* AssistCharacter: '''Sworn Defenders''' allows him to call his bodyguards to block the path.
992%%* BlueIsHeroic
993* CallForward: When calling in his Kingsguard, he may shout "Honor and Glory!" or "For the Prince!" Come Kingdom Rush, infantry deploy "For Honor and Glory" or "For the King."
994* CarryABigStick: '''Mighty''' allows him to slam an enemy with a huge mace which deals true damage.
995%%* CoolCrown
996%%* CoolSword
997* HyperactiveMetabolism: Through '''Sybarite''', he eats some ham to recover health.
998* LargeHam: He still is in his youth.
999* MoneyMultiplier: Calling waves early and he gives 25 extra gold.
1000* RoyalsWhoActuallyDoSomething: He's the prince of Linirea, and he leads Linirea's forces in aiding the elves in the war. He actually weaponizes his status as a royal by using his '''Celebrity''' ability to pose in front of enemies, stunning them for a few seconds while other forces attack them.
1001* ThrowingYourShieldAlwaysWorks: '''Avenger''' lets him throw his shield to deal damage to a group of enemies.
1002
1003!!Xin the Panda Monk
1004[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_xin.png]]
1005[[caption-width-right:223:'''''"Panda Style!"''''']]
1006
1007A panda warrior from another land.
1008
1009->'''Active Abilities:''' Daring Strike, Inspire, Mind over Body, Panda Style\
1010'''Passive Abilities:''' None\
1011'''Hero Spell:''' Pandaemonium
1012----
1013
1014* AnAdventurerIsYou: He is ''The Jack of All Trades''.
1015* AssistCharacter: '''Pandaemonium''' allows him to call his fellow panda warriors to attack enemies.
1016%%* BearsAreBadNews: For your enemies that is.
1017* FlashStep: '''Daring Strike''' allows him to teleport to the strongest enemy and hit them.
1018* HyperactiveMetabolism: '''Mind over Body''' allows him to drink a potion that gradually restores health.
1019%%* {{Kiai}}: What '''Inspire''' is.
1020* ShockwaveStomp: '''Panda Style''' allows him to stomp the ground, hitting enemies around him.
1021* StatusBuff: '''Inspire''' allows nearby troops to deal double damage for a short time.
1022%%* WarriorMonk
1023
1024!!Lynn the Hexblade
1025[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_lynn.png]]
1026[[caption-width-right:223:'''''"The end is near."''''']]
1027
1028Baj'Nimen's former bodyguard. After learning his plan to destroy the world, she betrayed him to defend her homeland. She was originally released with the Bittering Rancor mini-campaign (where Baj-Nimen is the antagonist), as such, she is tailor-made for that campaign.
1029
1030->'''Active Abilities:''' Hex Fury, Curse of Despair, Weakening Curse, Charm of Misfortune\
1031'''Passive Abilities:''' None\
1032'''Hero Spell:''' Fate Sealed
1033----
1034
1035* AnAdventurerIsYou: She is ''The Debuffer''.
1036* ActionBomb: Any enemy who gets killed with '''Fate Sealed''' will explode, damaging enemies around them.
1037* BladeSpam: '''Hex Fury''' allows her to attack an enemy multiple times with her sword.
1038%%* BoyishShortHair
1039%%* CoolSword: And boy does she use it.
1040* DamageIncreasingDebuff: Any enemy cursed with '''Curse of Despair''' or '''Weakening Curse''' takes extra damage from '''Hex Fury'''.
1041* DamageOverTime: '''Fate Sealed''' drains an enemy's life.
1042* HeelFaceTurn: She decided to fight against her own master and brethren to protect her home and people.
1043* OurElvesAreDifferent: Follows the Dark Elf archetype.
1044* RuggedScar: She has a scar that runs down over her right eye.
1045* StatusEffects: Her overall gimmick. '''Curse of Despair''' slows and reduces enemies' damage, while '''Charm of Misfortune''' makes enemies miss their attacks.
1046* StatusBuffDispel: '''Weakening Curse''' reduces an enemy's defenses for a short time.
1047* SwordPlant: How she executes '''Curse of Despair''' and '''Weakening Curse'''.
1048
1049!!Vez'nan the Dark Wizard
1050[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_veznan.png]]
1051[[caption-width-right:223:'''''"All magic comes with a price."''''']]
1052
1053The young Vez'nan. He was Denas' close friend[[spoiler:, until he gets his hands on the Corrupted Tear of Elynie]].
1054
1055->'''Active Abilities:''' Soul Burn, Magic Shackles, Arcane Nova\
1056'''Passive Abilities:''' Hermetic Insight\
1057'''Hero Spell:''' Dark Pact
1058----
1059
1060* AnAdventurerIsYou: He's ''The Nuker''.
1061%%* BadassLongRobe: He wears one.
1062* CallForward: The two demons that he has guarding the Corrupted Tear of Elynie in ''Shrine of Elynie'' look almost identical to the Demon Legions in the Burning Torment mini-campaign in the first ''Kingdom Rush''. Likewise, the huge demon he summons for '''Dark Pact''' returns as a possible extra unit for the Demon Goonies in ''Vengeance''.
1063* DarkIsNotEvil: He's a master of dark magic and demon summoning, yet he is on the side of good... [[FaceHeelTurn for now]].
1064* DealWithTheDevil: Most likely how he's able to summon the demon for '''Dark Pact''', and how he gets the demons to guard the Corrupted Tear of Elynie in the Heroic and Iron challenges for ''Shrine of Elynie''.
1065* FaceHeelTurn: He is the final boss in the first game.
1066%% (Does not explain how it's this trope)* HavingABlast: '''Arcane Nova''' does damage and slows enemies.
1067* TheFaceless: His face is hidden under [[InTheHood his hooded robe]].
1068* LongRangeFighter: '''Hermetic Insight''' increases his attack range.
1069* SummonMagic: '''Dark Pact''' allows him to summon a huge demon to fight enemies.
1070* SupernormalBindings: '''Magic Shackles''' traps enemies and does damage over time.
1071* {{Teleportation}}: He can teleport instantly anywhere on the map.
1072* YourSoulIsMine: '''Soul Burn''' allows him to absorb enemies' souls, disintegrating them.
1073
1074!!Durax the Elemental
1075[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_durax.png]]
1076[[caption-width-right:223:'''''"I’m the one who knocks!"''''']]
1077
1078A crystal elemental whose land was tarnished by the Ogres. He vowed to destroy every single one of them. He was released alongside the Hulking Rage mini campaign.
1079
1080->'''Active Abilities:''' Crystallites, Armblade, Lethal Prism, Shard Lance\
1081'''Passive Abilities:''' None\
1082'''Hero Spell:''' Sapphire Fangs
1083----
1084
1085* BadassBoast: His above quote ''"I'm the one who knocks"'', in a {{Shoutout}} to Breaking Bad.
1086%%* BlueIsHeroic
1087* JavelinThrower: '''Shard Lance''' allows him to throw a crystal spear at an enemy.
1088* {{Revenge}}: He has this against the ogres in the Hulking Rage mini-campaign, since they and their warlocks are responsible for tainting his homelands with their Bloodsydian.
1089* RockMonster: He's a crystal elemental.
1090* SelfDuplication: '''Crystallites''' allows him to make a fully controllable copy of himself to fight enemies for a while.
1091* ShapeshifterWeapon: Comes in two flavors. '''Armblade''' allows him to transform his arm into a blade and attack an enemy with it, while '''Lethal Prism''' allows him to transform into a prism that shoots lightning bolts at enemies.
1092* SpikesOfDoom: '''Sapphire Fangs''' allows him to grow spikes over an area, damaging enemies.
1093
1094!!Bravebark the Ent Lord
1095[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bravebark.png]]
1096[[caption-width-right:223:'''''"Solitary trees grow strong."''''']]
1097
1098A large animated tree.
1099
1100->'''Active Abilities:''' Rootspikes, Oakseeds, Branchball\
1101'''Passive Abilities:''' Springsap\
1102'''Hero Spell:''' Nature's Wrath
1103----
1104
1105* BatterUp: His weapon. Furthermore, '''Branchball''' allows him to grab an enemy and whacks them out of the stage with a wooden bat.
1106* GaiasVengeance: His '''Nature's Wrath''' and '''Rootspikes''' abilities could be considered this.
1107* HealingFactor: '''Springsap''' allows him to heal himself and nearby allies. Overlaps with HealingHands.
1108* LastOfHisKind: His description says that he is ''"The last of a long-gone race of Forest Wardens."''
1109* PlantMooks: '''Oakseeds''' allows him to grow 2 seedlings to block and fight enemies.
1110* OneManArmy: His description says he is ''"An army on his own"''.
1111* SpikesOfDoom: Comes in two flavors, '''Rootspikes''' and '''Nature's Wrath''', which allows him to grow spiky roots that damage a single enemy and cover a large area respectively.
1112* WhenTreesAttack: He's an ent, so this is a given.
1113* YouLookFamiliar: His Greenlings (spawned from his '''Oakseeds''' ability) look like pristine and uncorrupted versions of the Tainted Treants from the original game's Rotten Forest mini-campaign.
1114
1115!!Bruce the Werelion
1116[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_bruce.png]]
1117[[caption-width-right:223:'''''"Respect, and honor."''''']]
1118
1119An ancient soldier transformed into a white werelion. Released alongside Lynn for the Bittering Rancor mini-campaign.
1120
1121->'''Active Abilities:''' King's Roar, Grievous Bites\
1122'''Passive Abilities:''' Sharp Claws, Lion's Fur\
1123'''Hero Spell:''' Guardian Lions
1124----
1125
1126* AssistCharacter: '''Guardian Lions''' allows him to call lions to attack and disable enemies.
1127%%* BlueIsHeroic
1128%%* CoolOldGuy
1129* DamageIncreasingDebuff: He deals more damage to enemies bleeding from '''Sharp Claws'''.
1130* DamageOverTime: '''Sharp Claws''' gives his attacks a chance to make enemies bleed.
1131%%* GlowingEyes
1132* HalfHumanHybrid: He's half man half lion.
1133%%* LightIsGood
1134* ManBitesMan: '''Grievous Bites''' allows him to bite an enemy 3 times.
1135* SuperScream: '''King's Roar''' allows him to roar loudly, stunning nearby enemies.
1136
1137!!Phoenix the Eternal Bird
1138[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_phoenix.png]]
1139[[caption-width-right:223:'''''"Screech!"''''']]
1140
1141An enormous fire bird. She was released alongside Wilbur for the Forgotten Treasures mini-campaign.
1142
1143->'''Active Abilities:''' Immolate, Blazing Offspring, Ring of Fire\
1144'''Passive Abilities:''' Purification\
1145'''Hero Spell:''' Ember Field
1146----
1147
1148* HomingProjectile: '''Blazing Offspring''' and '''Purification''' always home in on enemies.
1149%%* KillItWithFire
1150%%* ThePhoenix
1151* RingOfFire: Her, well, '''Ring of Fire''' allows her to infuse a tower with a fiery ring, dealing damage to nearby enemies.
1152* SamusIsAGirl: Although the game text refers to Phoenix as male ("his" is used in a skill description), the developers have stated on the community forums that Phoenix is female, and references to being a male in game are typos.
1153* TheSpeechless: It is the only hero in the third game that does not speak. It screeches instead.
1154* SuicideAttack: If she dies, she dives down and explodes, damaging enemies. '''Immolate''' allows her to use this skill without waiting for her health to run out. Fortunately, her respawn time is only ''5 seconds''.
1155* WeaponizedOffspring: '''Blazing Offspring''' allows her to launch her offspring at enemies. Her Hero Spell '''Ember Field''' allows her to lay eggs (multiple if possible) in order to burn enemies that come close to it, and then explode after a while.
1156
1157!!Wilbur the Inventor
1158[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_wilbur.png]]
1159[[caption-width-right:223:'''''"You can be my wingman any time!"''''']]
1160
1161A dwarven engineer who pilots a plane. He was released along with the Forgotten Treasures mini-campaign.
1162
1163->'''Active Abilities:''' M.A.D. Missiles, Smokespitter [=TX201=], Boom Box Mk. 1/2/3\
1164'''Passive Abilities:''' DWAARPS Engine\
1165'''Hero Spell:''' Pewpew Drones
1166----
1167
1168* ActionBomb: '''Boom Box Mk. 1/2/3''' allows Wilbur to throw a box of bombs that marches towards enemies.
1169* AdventurerOutfit: Of the Airman variety.
1170* AllThereInTheManual: According to a news post regarding the release of the Forgotten Treasures mini-campaign for the Steam port, he had a little brother that helped him build his aircraft.
1171* AnAdventurerIsYou: He's a mix between ''Area Of Effect'' and ''The Mezzer''.
1172* AttackDrone: '''Pewpew Drones''' calls in 4 drones to attack enemies.
1173* BambooTechnology: He pilots a plane...in a fantasy setting.
1174* CoolPlane: A cross between a helicopter and a monoplane.
1175* {{Cyborg}}: Possibly. The [=IronHide=] website tells us that there are legends of him still being alive, thanks to replacing his flesh with mechanical parts.
1176* FieryRedhead: Like all the dwarves in the franchise.
1177* FixedDamageAttack: Wilbur's main attacks do true damage, which does damage to all enemies equally.
1178* {{Flight}}: Wilbur can move anywhere on the map. '''DWAARPS Engine''' increases his speed.
1179* GadgeteerGenius: A post on the [=IronHide=] website states that he's the brilliant mind behind the Dwarven Kingdom's current technology and machineries.
1180* HeroicBSOD: He was crushed when he found out what happened to the dwarves on the southern continent during his absence.
1181* HomingProjectile: Wilbur can launch 2 '''M.A.D. Missiles''' to take out groups of enemies.
1182* LateToTheTragedy: According to the [=IronHide=] Games website, he was out exploring the world on his gyrocopter during the Dark Outbreak caused by Godieth and his minions.
1183%%* OurDwarvesAreAllTheSame
1184* SmokeShield: '''Smokespitter [=TX201=]''' allows him to smoke the ground below him, slowing enemies down.
1185* StoryAndGameplayIntegration: Given that he was released along with the Forgotten Treasures Mini-Campaign, it can be assumed that he is [[LastOfHisKind the last of dwarves]] that once thrived in the Dwarf Caves of the Southern Continent. According to [=IronHide=] Games' website, this is confirmed. He was out flying his gyrocopter when the massacre happened and [[LateToTheTragedy only returned home after that]].
1186
1187!!Faustus the Dragon Mage
1188[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/rsz_faustus.png]]
1189[[caption-width-right:223:'''''"A dragon lives forever."''''']]
1190
1191An ancient magical dragon whom Elynie, the goddess of the elves, trusted to protect her people. His soul is linked to the powerful artifact Tear of Elynie, granting him immortality. Later revealed to be what Boneheart from ''Frontiers'' used to be before he was corrupted.
1192
1193->'''Active Abilities:''' Dragon Lance, Teleport Rune, Enervation, Liquid Fire\
1194'''Passive Abilities:''' None\
1195'''Hero Spell:''' Dragon Rage
1196----
1197
1198* AntiMagic: '''Enervation''' allows him to nullify enemies' magic abilities.
1199* AssistCharacter: '''Dragon Rage''' allows him to call dragonlings to ignite the path.
1200* BigGood: He was tasked by Elynie herself to protect the elves no matter what, as such he was revered by the elves until the Spider Queen corrupted the Tear of Elynie, corrupting him as well.
1201* BreathWeapon: '''Liquid Fire''' allows him to breathe magical fire onto enemies.
1202* CallForward: His quote "A dragon lives forever" hints to his (then unknown) appearance as Bonehart in ''Frontiers''.
1203* FallenHero: Zig-Zagged, while he's not the hero that the elves once revered as a god, he's not evil like most examples of this trope, he's now corrupted.
1204* {{Immortality}}: Thanks to his soul-link with the Tear of Elynie, he's completely immortal, this continues even after its corruption by the Spider Goddess.
1205* SameCharacterButDifferent: He's actually Bonehart from ''Frontiers'' before the Tear of Elynie was corrupted.
1206* {{Synchronisation}}: His soul is linked to the Tear of Elynie, so anything that would happen to that would affect him as well. This resulted in his corruption, and transformation into Bonehart.
1207* TalkingAnimal: Of all the animal heroes in the franchise, he's one out of two who can talk.
1208* TechnicolorFire: Faustus breathes cyan fire.
1209* {{Teleportation}}: '''Teleport Rune''' allows him to teleport enemies back up the lane.
1210* ThatManIsDead: He cast aside his draconic magic and turned to dark magic and necromancy, even referring to himself as Bonehart.
1211* UndyingLoyalty: He has this to Elynie, her possessions, and all those who are descended from her, Alleria included.
1212
1213!!Bolverk
1214[[quoteright:112:https://static.tvtropes.org/pmwiki/pub/images/kro_bolverk_mini.png]]
1215[[caption-width-right:112:'''''"Players like me should be left alone."''''']]
1216
1217A Varl Berserker who aids you in defeating Godieth the Infernal.
1218
1219->'''Abilities:''' Battle Cry, Twin Axes
1220----
1221
1222* DamageIncreasingDebuff: '''Battle Cry''' increases damage dealt to enemies in a range.
1223* DualWielding: He dual wields a pair of axes.
1224* GuestFighter: He's originally from ''VideoGame/TheBannerSaga''.
1225* GuestStarPartyMember: He only appears at the ''Tainted Pit'' level.
1226%%* HornedHumanoid
1227%%* MakeMeWannaShout: His '''Battle Cry'''.
1228* RedEyesTakeWarning: His display shows him with deep red eyes.
1229
1230[[/folder]]
1231
1232[[folder:KingdomRushVengeancePlayableHeroes]]
1233
1234!! Veruk the Orc Gladiator
1235[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/veruk.jpg]]
1236[[caption-width-right:215:'''''"Man flesh!"''''']]
1237
1238->''Veruk, the honored orc tribal warrior, escaped a life of slavery at the gladiatorial pits in favor of one of leadership among the Warmongers. He now spends his newfound freedom aiding his fellow greenskins in their fight.''
1239
1240An orc gladiator recruited by Vez'nan to bolster his army. Represents the Orc Warrior Den tower.
1241
1242->'''Active Abilities:''' Aimed Slashes, Brute Force, Inspiring Leader\
1243'''Passive Abilities:''' Duelist\
1244'''Hero Spell:''' Enter the Warmongers\
1245'''Innate Ability:''' Warlust
1246----
1247
1248* AFatherToHisMen: He became this to all of the other Goblins, Orcs and Ogres who were enslaved by the Kingpin's Gladiatorial arena. He later became this to ''all'' Greenskins after breaking free.
1249* AnAdventurerIsYou: A cross between ''Mitigation Tank'', ''Blademaster'', and TheMinionMaster.
1250%%* BenevolentBoss: He is this to all of the Greenskins.
1251* BladeSpam: His '''Aimed Slashes''' allows him to slash an enemy twice in a swift attack.
1252%%* CoolSword
1253* CriticalStatusBuff: His innate ability '''Warlust''' gives him a HealingFactor StatusBuff when he gets low on health.
1254* EvilCounterpart: To Alric from ''Frontiers''. He's a tank that can summon additional units as well as having a basic, high-damage melee attack.
1255* FighterMageThief: The Fighter of the three free heroes. He can take a lot of damage in melee combat and can buff himself further thanks to '''Duelist''', but lacks ranged options and has no reliable way to hit air units.
1256* GatheringSteam: His '''Duelist''' ability causes him to do more and more damage if he's in combat with the same enemy, but resets if he changes target or if the target dies.
1257* GladiatorGames: Was once a gladiator who had to fight for his freedom.
1258%%* TheHero: To the Orcs, Goblins and Ogres in general.
1259* HumansAreTheRealMonsters: Believes so, especially after his first encounter with humans was with the bandits who forced him into GladiatorGames.
1260* InstantMilitia: His Hero Spell '''Enter the Warmongers''' spawns two spear-throwing warmonger orcs to aid in the battlefield, essentially making it a second set of reinforcements. '''Inspiring Leader''' has him summon two goblins to aid him in combat.
1261%%* TheLeader: Of the Greenskin races.
1262* RedEyesTakeWarning: He's got a pair of vivid red eyes.
1263* RuggedScar: He's got one over his right eyelid.
1264* ShockwaveStomp: '''Brute Force''' slams his sword into the ground to create an area damaging shockwave that stuns enemies.
1265* StatusBuff: '''Duelist''' gradually boosts his attacking power if he's fighting the same enemy over a long period of time.
1266* TheMinionMaster: His '''Inspiring Leader''' ability summons two Goblins to attack and block enemies, while his Hero Spell '''Enter the Warmongers''' spawns two warmongers with ranged capability. In total, he can have four extra minions on the screen at one go, not counting Demon Goonies.
1267* TragicBigot: He hates humans after he was captured by the bandits and forced to endure in the GladiatorGames held by the Kingpin.
1268* YourTerroristsAreOurFreedomFighters: He's a VillainProtagonist due to the events of ''Vengeance'', but he's standing up for the rights and freedom of the Greenskins, and genuinely cares about them, having been the one to unite them after leading a revolution among those trapped in the Gladiator arena by the Bandits.
1269
1270!! Asra the Shadow Assassin
1271[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/asra.jpg]]
1272[[caption-width-right:215:'''''"I am the sword in the dark!"''''']]
1273
1274->''Asra's earliest memories are filled with the torturous training she had to endure in order to become the deadliest of Shadow Assassins. Meet her dead, merciless stare, and you'll find it far more piercing than her daggers.''
1275
1276A shadow assassin who slays enemies both up close and from a distance. Represents the Shadow Archers tower.
1277
1278->'''Active Abilities:''' Spider Bite, Onyx Arrows, Shield of Shadows\
1279'''Passive Abilities:''' Quiver of Sorrow\
1280'''Hero Spell:''' Toxic Rain\
1281'''Innate Ability:''' Shadow Dance
1282----
1283
1284* AnAdventurerIsYou: She is a cross between ''The Archer'' and ''The Debuffer'' with a small dash of ''The [=DoT=] Master'' via '''Spider Bite'''.
1285* AntiArmor: '''Quiver of Sorrow''' breaks the armor of a target each time her arrows hit them.
1286* AntiFrustrationFeatures: If '''Spider Bite''' is ready, her ''second'' and not her first melee attack against a new enemy will activate it. This prevents it from being wasted against the wrong target by allowing the player to move her to the correct one in that timeframe.
1287* BowAndSwordInAccord: Wields a crossbow and a blade for long and close range.
1288* DeflectorShields: '''Shield of Shadows''' casts a barrier on herself upon taking damage. This allows her to absorb some damage without getting hurt but degrades over 4 seconds.
1289* EnemyMine: In ''Legends'', [[spoiler:she's the one who frees Gerald from the Dark Army's prison, as she realizes that Vez'nan will need his help to defeat Iriza.]]
1290* EvilCounterpart:
1291** To Mirage from ''Frontiers''. Like her, she's an assassin clad in purple who prefers attacking from range, and both have a OneHitKill skill (Lethal Strike has an instant-kill chance, Spider Bite poison lasts until the enemy dies).
1292** She also shares a lot of similarities to Eridan from ''Origins''. Both have a high-damage melee skill, a melee-negating skill, an arrow barrage skill, a passive skill about stacking damage, and a hero spell in the form of arrow rain.
1293* FighterMageThief: The Thief of the three free heroes. She's fast but fragile, and her kit is made to undermine enemies' defence, deal burst damage from afar, or make them wither away from PoisonedWeapons.
1294* TheFaceless: Like the Shadow Archers, the most you ever get to see of her face behind her hood are her eyes.
1295* GlassCannon: Her damage is high and wears down armor per hit, she has the highest speed in the game thanks to '''[[TeleportSpam Shadow Dance]]''', but her health is low. ''However'', '''Shield of Shadows''' gives her a 4-second shield capable of taking up to 600 HP as soon as she's hit.
1296* HitAndRunTactics: Essentially how one should play as her when fighting a GiantMook -- '''Shadow Dance''' in, soak up all the heavy damage via '''Shield of Shadows''', and lethally poison it with '''Spider Bite'''.
1297* LongRangeFighter: She performs better at range especially due to '''Onyx Arrows''' for damage and '''Quiver of Sorrow''' to permanently remove armor, although she can hold her own in melee for a few seconds thanks to '''Shield of Shadows''' and her '''Spider Bite''' is a lethal melee attack.
1298* {{Nerf}}: She had her AntiArmor capability of Quiver of Sorrow halved and her Hero Spell cooldown increased.
1299* PoisonedWeapons: '''Spider Bite''' hits an enemy to inflict a poison status. Her Hero Spell '''Toxic Rain''' drops a hail of toxic arrows over an area that deal damage and also poison enemies.
1300* PoisonIsEvil: She's an assassin who specializes in PoisonedWeapons and she's part of Vez'nan's Dark Army.
1301* PurpleIsPowerful
1302* RainOfArrows: Her '''Toxic Rain''' Hero Spell causes a hail of poisoned arrows to rain onto an area, dealing damage and poisoning foes.
1303* TeleportSpam: Her passive '''Shadow Dance''' allows her to instantly teleport to a desired area on the battlefield.
1304* TroublingUnchildlikeBehaviour: As a child she had fits of rage and a troubling interest in knives in particular.
1305* TrainingFromHell: Her assassin training was described as 'torturous', and it helped shape her for greatness in the Dark Army.
1306* YouAreAlreadyDead: '''Spider Bite''' inflicts a poison on the enemy that drains their health over time. Unlike most poison effects in the series which are temporary, it lasts until the enemy either succumbs or reaches the exit.
1307
1308!! Oloch the Infernal Mage
1309[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/oloch_7.jpg]]
1310[[caption-width-right:215:'''''"Smoking!"''''']]
1311
1312->''Oloch, the dark arts-training demon, helped Vez'nan's escape from imprisonment in lieu of a share of his power. He now aids Vez'nan's campaign, biding his time to unleash his treacherous plan to turn the pact in his favor.''
1313
1314A demon mage who helps Vez'nan escape from the Pandaemonium. Little did Vez'nan know, Oloch is planning to betray him. Represents the Infernal Mage tower.
1315
1316->'''Active Abilities:''' Duplication, Magma Eruption, Hellish Infusion, Demonic Blast\
1317'''Passive Abilities:''' None\
1318'''Hero Spell:''' Seal of Isolation\
1319'''Innate Ability:''' Infernal Combustion
1320----
1321
1322* AnAdventurerIsYou: He is mostly ''The Nuker'' with a small dash of ''The Buffer'' via '''Hellish Infusion'''.
1323* ActionBomb: Just like the demons from the series, he explodes upon defeat with '''Infernal Combustion'''.
1324* AmbitionIsEvil: His quest to gain more power to prove himself caused him to find alternative ways to get a prestigious position... such as releasing Vez'nan.
1325* BadassCape
1326* BigRedDevil: He's bigger than most human-sized units, and is one of the red horned demons from Pandaemonium.
1327* DealWithTheDevil: Vez'Nan struck a deal with him -- if he frees Vez'Nan from Pandaemonium, Vez'Nan would give him power. Vez'Nan was freed and Oloch gained a top ranking position in the Dark Army. Of course, Oloch [[TheStarscream still wants more]]...
1328* DoppelgangerAttack: '''Duplication''' creates doppelganger clones of himself that attack independently.
1329* EvilCounterpart: To Magnus from the first game. Like Magnus, he can make copies of himself to boost his damage and do a magical area attack.
1330* FighterMageThief: The Mage of the three free heroes. He's a ranged attack that deals magic damage and has an assortment of other spells to deal more damage, assist your towers, or hinder enemies by teleporting them away. However, he's also [[SquishyWizard quite squishy]].
1331* {{Fireballs}}: His main method of attack. '''Demonic Blast''' allows him to throw a bigger one that deals more damage.
1332* GreenEyedMonster: Was heavily overshadowed by his older brothers, causing him to resent them.
1333* HunterOfHisOwnKind: In ''Legends of Kingdom Rush'', Oloch is a playable hero unit. There's nothing stopping the player from pitting Oloch against his own demonic allies that can be encountered in the third campaign.
1334* LongRangeFighter: As a SquishyWizard with all his abilities being either ranged or tower support, he should be kept away from melee combat.
1335* PlayingWithFire: Like most of the series' demons, he uses fire-based magic.
1336* StatusBuff: '''Hellish Infusion''' casts a spell to buff nearby towers, increasing their attack damage.
1337* StrongerSibling: Inverted. He's Moloch's brother but is weaker than Moloch himself, and this doesn't do any favours for his pride and envy.
1338* TheStarscream: Is plotting to take over Vez'nan's position himself.
1339* TakingYouWithMe: Upon dying, '''Infernal Combustion''' causes him to explode and deal damage to nearby enemies, just like the other demons from the series.
1340* WeaponizedTeleportation: His Hero Spell '''Seal of Isolation''' casts a pentagram under enemies which teleports up to 10 of them backwards on the path.
1341
1342!! Margosa the Vampire Mistress
1343[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/margosa.jpg]]
1344[[caption-width-right:215:'''''"You'll be a fine feast!"''''']]
1345
1346->''The wounds earned during Lord Vasile's defeat were cut deep into Margosa's memory. She recovered in an isolated cave. Her strength and hatred for Linirea growing day by day. She now returns looking to satiate her bloodlust.''
1347
1348One of Vasile's mistresses who survived the events of the Shadowmoon campaign in ''Frontiers''. Now she wants revenge against the kingdom who defeated her lord.
1349
1350->'''Active Abilities:''' Mist of Despair, Dark Call\
1351'''Passive Abilities:''' Bat Familiar, Vampiric Touch\
1352'''Hero Spell:''' Beast Form\
1353'''Innate Ability:''' Bat Form
1354----
1355* AnAdventurerIsYou: She is a cross between ''The Scrapper'' and ''The Regenerator'', the latter thanks to '''[[LifeDrain Vampiric Touch]]'''.
1356* DeadlyGas: '''Mist of Despair''' produces a cloud that damages enemies within and causes their attacks to miss more often.
1357* {{Familiar}}: '''Bat Familiar''' gives her a bat familiar that deals constant damage to the enemy it targets.
1358* FieryRedhead
1359* LifeDrain: Comes with being a vampire and all. '''Vampiric Touch''' allows her basic attacks to drain life from her enemy.
1360* OurVampiresAreDifferent: She's one of Lord Vasile's mistresses.
1361* RedEyesTakeWarning
1362* RevengeBeforeReason: Her description states that she wants revenge on Linirea after Lord Vasile's defeat.
1363* SuperMode: Her Hero Spell '''Beast Form''' turns her into a bat-lion monster for a while, which has great HP and deals incredible damage to enemies.
1364* ToServeMan: Her quote "You'll be a fine feast" implies this.
1365* YouWillNotEvadeMe: '''Dark Call''' teleports an enemy to her and stuns it.
1366
1367!! Mortemis the Eternal Lich
1368[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/mortemis.jpg]]
1369[[caption-width-right:215:'''''"Hear the whispers of the dead!"''''']]
1370
1371->''Refusing to die, this old wizard king exchanged his humanity for the forbidden knowledge of the arts of necromancy. Now an undead, he joins Vez'nan's army pursuing the dark power that was promised to him.''
1372
1373An undead wizard king who joins Vez'nan's army. Represents the Grim Cemetery tower.
1374
1375->'''Active Abilities:''' Call of the Haunted, Rotten Land\
1376'''Passive Abilities:''' Grim Presence, Undead Servitude\
1377'''Hero Spell:''' Rotten Bodyguard\
1378'''Innate Ability:''' Army of Darkness
1379----
1380
1381* AnAdventurerIsYou: He is ''TheMinionMaster'' mixed in with ''The Debuffer''.
1382* AntiArmor: '''Grim Presence''' causes enemies near him to lose armor and resistances, making them easier to kill.
1383* AreaOfEffect: '''Rotten Land''' corrupts an area making enemies within take constant damage.
1384* BeardOfEvil
1385* BigOlUnibrow
1386* CameBackWrong: Any enemy that dies near him rises up as a zombie thanks to '''Undead Servitude'''.
1387* DemBones: His staff is skeletal.
1388* EliteZombie: His Hero Spell '''Rotten Bodyguard''' summons a huge, powerful and durable zombie to attack enemies.
1389* InTheHood
1390* {{Necromancer}}: This is what he is. '''Undead Servitude''' causes most humanoid enemies that die near him to rise as zombies.
1391* OurLichesAreDifferent: An old wizard king who exchanged humanity to live forever.
1392* SicklyGreenGlow
1393
1394!! Jack O'Lantern the Dark Horseman
1395[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/jacko_bigpic.jpg]]
1396[[caption-width-right:250:'''''"I will bury them!"''''']]
1397
1398->''Jack was a skilled knight, the leader of a mercenary band of great renown. He fought for the opposite side of what would be the first king of Linirea. In a battle, a cannonball hit him directly in the head, leaving his body lying among the roots of the Rotten Forest. Since then, he has tormented all humans who pass through his lands.''
1399
1400A headless horseman who joins Vez'nan's army to seek vengeance against the ghost kings. Re-introduced as a playable Hero in ''The Cursed Bargain'' mini-campaign.
1401
1402->'''Active Abilities:''' Explosive Head, Haunted Blade, Thriller\
1403'''Passive Abilities:''' Spirit of Vengeance\
1404'''Hero Spell:''' Nightmare\
1405'''Innate Ability:''' Ghost Rider
1406----
1407
1408* TheAce: He was once the greatest knight in the former kingdom of Valardul, and his team of horsemen would have successfully thrown off any invasion if the Ghost Kings Tristan and Umber hadn't gotten cocky.
1409* AntiMagic: His '''Haunted Blade''' ability gradually grinds down the magic resistance of any enemy that he attacks with said ability.
1410* AscendedExtra: He used to be a UniqueEnemy who we only saw in ''Desecrated Grove'' all the way back in ''Frontiers'', now he's back as a playable hero and has his own backstory.
1411* AttackBackfire: His '''Spirit of Vengeance''' ability allows him to absorb up to 60% of damage enemies have dealt to him and release it upon his next attack.
1412* TheBusCameBack: Like with most former enemy units, though he gets a special mention for only appearing on ''one'' level back in ''Frontiers''. Similarly, the ghouls he summons with '''Thriller''' also make a reappearance since ''Frontiers''.
1413* CameBackWrong: He returned with a demonic horse, a pumpkin head that he can regenerate and throw at enemies ('''Explosive Head'''), and can summon a legion of flaming horse-ghosts ('''Nightmare''').
1414* FlashStep: How he's able to travel long distances from one end of a map to another, thanks to '''Ghost Rider'''.
1415* HellishHorse: Both the one he rides on, and the ones from his '''Nightmare''' Hero Spell.
1416* HorsemenOfTheApocalypse: He and his team would have been seen as this against the ancient forces of Linirea, since they very nearly won against them.
1417* OffWithHisHead:
1418** His original human head was taken off by a cannonball thanks to the impatience of Tristan and Umber.
1419** He can use his own head as a bomb via '''Explosive Head''' by throwing it at an enemy.
1420** One of his quotes is '''''"Don't lose your head! Hahahahahahaha!!"
1421* PowerGlows: When he activates '''Explosive Head''', it glows before it's thrown.
1422* PromotedToPlayable: He was a special enemy in ''Frontiers''. Here, he's a proper hero unit.
1423** This also goes to the ghouls that he can summon with '''Thriller'''.
1424* PumpkinPerson: His head has been replaced with a pumpkin, and he can summon ghouls from pumpkins that he grows on the battlefield via '''Thriller'''.
1425* RedEyesTakeWarning: His horse's eyes are a deep red colour. As are the eyes of the ghouls from ''Frontiers''.
1426* {{Revenge}}: He wants payback at the Ancient Ghosts because they got his head blown off when both parties were still alive.
1427* SummonMagic: Through '''Thriller''', he can summon up to 4 ghouls onto the battlefield for a brief amount of time.
1428* VillainOfAnotherStory: We first saw him as a UniqueEnemy back in ''Frontiers'' as part of the Shadowmoon mini-campaign.
1429
1430!! Tramin the Mad Inventor
1431[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/tramin.jpg]]
1432[[caption-width-right:215:'''''"The bomb has been planted!"''''']]
1433
1434->''Tramin, the unmatched brain behind the Warmonger's most ingenious inventions, has proven to be one of the key players in Vez'nan's campaign, making the abundant funding to let his talents run wild well worth it.''
1435
1436The mad scientist behind the goblins' technology, and more importantly, explosive arsenal. Represents the Rocket Riders tower.
1437
1438->'''Active Abilities:''' Boombots, Nitro Rush, Flashbang, Rocket Barrage\
1439'''Passive Abilities:''' None\
1440'''Hero Spell:''' Bombaggedon\
1441'''Innate Ability:''' Rocket Jump
1442----
1443
1444* ActionBomb: '''Boombots''' are explosive drones placed on the path that rush towards and blow up any enemies unlucky enough to get near them. '''Bombageddon''' spawns ''several'' exploding drones that walk down the path.
1445* AnAdventurerIsYou: He is ''The Area Of Effect Nuker'' with a small dash of ''The Mezzer'' via '''Flashbang'''.
1446* EvilCounterpart: Of Bolin from the first game. Both of them have a mine-laying ability (though Tramin's mines can rush towards enemies) and another ability that hinders the movement of a group.
1447* FieryRedhead
1448* MacrossMissileMassacre: '''Rocket Barrage''' has him fire up to 6 missiles at enemies, dealing damage.
1449* MadBomber: Every single one of his offensive skills are explosive-based.
1450* RocketJump: The name of his innate ability. It allows him to move long distances very quickly.
1451* TrickBomb: '''Flashbang''' makes him throw a bomb that stuns a group of enemies.
1452* UnknownRival: The post on the [=IronHide=] website states that he secretly envied Wilbur and always saw himself as Wilbur's rival.
1453
1454!! Jigou the Unstoppable Beast
1455[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/jigou.jpg]]
1456[[caption-width-right:215:'''''"Winter is coming!"''''']]
1457
1458->''Imprisoned at the icy northern mountains, this savage dire beast awoke from his slumber only to be controlled by Vez'nan's strings. This reckless monster now crushes his foes, doing his master's bidding.''
1459
1460An abominable snowman under Vez'nan's control.
1461
1462->'''Active Abilities:''' Ice Ball, Frozen Breath, Earth Slam\
1463'''Passive Abilities:''' Glacial Form\
1464'''Hero Spell:''' Ice Zone\
1465'''Innate Ability:''' Yeti Blood
1466----
1467
1468* AnAdventurerIsYou: He is ''The Area Of Effect Mitigation Meat Shield Regenerator Tank'' with a bit of ''The Mezzer'' via '''Frozen Breath'''.
1469* BigfootSasquatchAndYeti: He's a yeti.
1470* BreathWeapon: '''Frozen Breath''' has him breathe icy gas to freeze enemies in their tracks.
1471* CloseRangeCombatant: While he does have a strong long-range attack in '''Ice Ball''', his other capabilities are either built around tanking melee attacks or affecting groups that are close by.
1472* EvilCounterpart: To Grawl from ''Frontiers''. He plays exactly like him, having the same build, attack animation, role, and even sharing skills like boulder throw and ground stomp.
1473* HarmlessFreezing: '''Frozen Breath''' freezes enemies but doesn't deal any direct damage. Still cold comfort for the enemies, since they're ripe for getting picked off by towers.
1474* HealingFactor: '''Yeti Blood''' makes him regenerate health at a fast rate and even in the middle of combat unlike most other units. It's extremely potent too, even allowing him to indefinitely tank a [[GiantMook MechaDwarf MK.9]] at max level.
1475* AnIcePerson: '''Ice Ball''', '''Frozen Breath''', '''Glacial Form''' and '''Ice Zone''' all involve ice manipulation.
1476* MightyGlacier: His attacks are strong but slow.
1477* NighInvulnerable: '''Glacial Form''' makes him surround himself in an ice barrier when his health gets low, lasting for a short while.
1478* ShockwaveStomp: '''Earth Slam''' has him stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
1479* StoneWall: While his basic attacks and '''Ice Ball''' are strong, they're hampered by their low rate of attack, and he moves slowly. On the defensive side, he is second-to-none in tanking capability thanks to huge HP, decent armor, high regeneration even in combat, two stunning abilities, and an ability to turn himself invulnerable in a pinch.
1480
1481!! Jun'Pai the Abyssal Conqueror
1482[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/junpaiportrait.png]]
1483[[caption-width-right:215:'''''"I'm the captain now!"''''']]
1484
1485->''Long has passed since the prideful Deep Devils have failed in their campaign, but a chance of redemption arose when Vez'nan requested their allegiance. Jun'Pai the conqueror answered the call, ready to serve and do what he does best: decimate his enemies without mercy.''
1486
1487The current leader of the Deep Devils after Leviathan's defeat. He and the Deep Devils were convinced into working for the Dark Army so they can find a new home in Anuria. Introduced in ''Subaquatic Menace'' mini-campaign.
1488
1489->'''Active Abilities:''' Tidal Wave, Banner of Courage, Gaze of the Naga, Splash\
1490'''Passive Abilities:''' None\
1491'''Hero Spell:''' Terror from the Deep\
1492'''Innate Ability:''' Last Stand
1493
1494----
1495
1496* AnAdventurerIsYou: He's an AreaOfEffect Jack Of All Trades that combines nuker, Status Effect Guy, and Healer.
1497* AreaOfEffect: ''All'' of his active abilities affect groups of enemies or allies.
1498* AntiMagic: '''Gaze of the Naga''' permanently nullifies the spellcasting abilities of a group of enemies.
1499* CombatTentacles: His Ultimate Spell '''Terror from the Deep''' summons a huge mass of tentacles in an area below the enemy to deal damage over time in the area.
1500* ContinuityNod: He's a Bluegale from the Rising Tides mini-campaign in Frontiers.
1501* CriticalStatusBuff: Downplayed. '''Last Stand''' increases his damage when his health is below 80%.
1502* {{Cthulhumanoid}}: He's a Bluegale of the Deep Devils, who have a mindflayer-like head and a fish-like tail.
1503* GroundPunch: '''Splash''' makes him slam the ground around him to damage enemies around him.
1504* MakingASplash: '''Tidal Wave''' summons a huge rush of water down the lane to damage enemies.
1505* MyGreatestSecondChance: After the Deep Devils' failure at achieving dominance in ''Frontiers'' thanks to being defeated by Linirea's army, Vez'nan's offer to give them a new kingdom if they assist him in defeating the Anurians is this. In Jun'Pai's bio, he "knew this was the break they were longing for".
1506* PowerNullifier: '''Gaze of the Naga''' not only slows enemies temporarily, it also permanently silences them.
1507* ProngsOfPoseidon: His weapon is an ancient trident able to command the sea and its creatures.
1508* RedEyesTakeWarning: He has vivid red eyes, and '''Gaze of the Naga''' shows how he uses those eyes.
1509* RegeneratingHealth: '''Banner of Courage''' places down a banner that causes troops within to heal HP over time.
1510* ShoutOut: The trident he wields is able to command the sea and its creatures, and it also [[OnlyTheChosenMayWield kills anyone who isn't worthy/strong enough to wield it]]. Just like the Trident of Atlan from ''Film/{{Aquaman|2018}}''.
1511* StatusBuff: '''Banner of Courage''' summons a banner that boosts his allies by giving them regeneration.
1512* StatusEffects: '''Tidal Wave''' inflicts Stun while '''Gaze of the Naga''' inflicts temporary Slow and permanent Silence.
1513* TentacledTerror: His ultimate Spell '''Terror From the Deep''' summons a writhing mass of tentacles from... something to deal damage over time in an area.
1514
1515!! Doom Tank SG-11 the Siege Tank
1516[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/doom_tank.jpg]]
1517[[caption-width-right:215:'''''"Ready to rumble!"''''']]
1518
1519->''Wrecked prototype after wrecked prototype, years of work saw all versions of this machine end up in havoc. All but one, the havocmonger itself. No army dares to face this doom harbinger.''
1520
1521A huge tank that houses all sorts of firepower plus a few soldiers.
1522
1523->'''Active Abilities:''' Heat Missiles, Ground Slam, Scorching Cannon\
1524'''Passive Abilities:''' The Expendables\
1525'''Hero Spell:''' Call of the Valkyrie\
1526'''Innate Ability:''' Spiky Slugs
1527
1528----
1529
1530* AnAdventurerIsYou: He is ''The Nuker'' combined with ''TheMinionMaster''.
1531* CollisionDamage: '''Spiky Slugs''' causes it to damage enemies simply by moving over them.
1532* DeathFromAbove: The Hero Spell '''Call of the Valkyrie''' gets a plane to drop a napalm bomb that [[KillItWithFire burns enemy units]].
1533* DoomyDoomsOfDoom: Right there in the name, in fact.
1534* FireBreathingWeapon: '''Scorching Cannon''' has it ignite its flamethrower and spin around to cause good burning damage to enemies around it.
1535* TheJuggernaut: Can't be stopped or slowed down by normal enemies, and instead runs them over for damage. However, ranged enemies and area attacks can still target and hurt him.
1536* MacrossMissileMassacre: '''Heat Missiles''' causes the tank to fire out a swarm of missiles that home in on enemies anywhere on the screen.
1537* MechanicallyUnusualFighter: Doom Tank itself cannot block enemies, instead running them over for minor damage, but the troops that accompany him via '''The Expendables''' can. He is however affected by ranged enemies and area attacks. Essentially, he's a grounded unit who is treated as a flying unit by enemies, with himself as a rally point for three actual grounded units.
1538* TheMinionMaster: '''The Expendables''' spawns 2-3 soldiers to help him fight. At max level they even gain ranged capability.
1539* TankGoodness: It's a huge flaming tank.
1540* ShockwaveStomp: '''Ground Slam''' has it stomp the ground for a few seconds, dealing damage while stunning enemies nearby.
1541* WilhelmScream: When defeated, its rider makes this sound.
1542
1543!! Eiskalt the Ice Dragon
1544[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/eiskalt.png]]
1545[[caption-width-right:215:'''''"Revenge is best served cold."''''']]
1546
1547->''As son of Jokull, Eiskalt was born to reign in the North. However, his frequent attacks on humans made him a big problem for Arkuz and his own mother. Together, they trapped him under innumerable layers of ice, where he remained asleep until Vez'nan managed to free him.''
1548
1549Jokull's rogue son who was freed by Vez'nan after being trapped in the northern mountains' ice. Introduced in ''Frozen Nightmare'' mini-campaign.
1550
1551->'''Active Abilities:''' Cold Fury, Frosty, Ice Peaks\
1552'''Passive Abilities:''' Fierce Breath\
1553'''Hero Spell:''' Glacial Storm\
1554'''Innate Ability:''' Frozen Throat
1555
1556----
1557
1558* AnAdventurerIsYou: He is the AreaOfEffect ''Nuker'' and ''Status Effect Guy''.
1559* AntagonisticOffspring: He's the son of Jokull, but his aggressive tendencies towards humans made him a huge problem for his mother. You can have him face off against her in Jokull's Nest, too.
1560* AreaOfEffect: Every single one of his abilities hit multiple units. '''Fierce Breath''' allows his regular attacks to hit an area, with said area increasing in size per level.
1561* BreathWeapon: His regular attack has him spit ice balls that explode if '''Fierce Breath''' is upgraded. '''Cold Fury''' has him breathe on the ground to slow enemies.
1562* EvilCounterpart: To Bonehart. Both are dragon characters that focus on fighting groups of enemies, have an ability that summons spikes from the ground, and another ability that deals damage down the path.
1563* {{Foil}}: To fellow dragon Murglun, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but he has ice-based skills to stall or slow enemies while Murglun has fire-based skills that deal damage, allow towers to deal more damage or outright kill. In terms of personality, Eiskalt is aggressive towards humans and actively attacked them while Murglun cared not about their affairs or conflicts.
1564* HomingBoulders: His medium-speed regular ice balls home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider. Averted by the '''Frosty''' ability, which travels down the path, crushing enemies along the way.
1565* HunterOfHisOwnKind: The player is capable of making him fight against his own Blue Wyvern and Leap Dragon brethren in the Northern levels.
1566* AnIcePerson: All his abilities are ice-based.
1567* {{Nerf}}: The Hammerhold Campaign update made him no longer able to target AirborneMooks with his basic attack.
1568* PercentDamageAttack: '''Ice Peaks''' causes shards of ice to erupt from the ground, dealing 30% of an enemy's maximum health on hit.
1569* StatusEffects: '''Cold Fury''' slows an area of enemies and his Hero Spell '''Glacial Storm''' causes a freeze effect on all enemies on screen. Finally, his innate ability '''Frozen Throat''' causes him to slow enemies he hits.
1570
1571!! Murglun the Lava Dragon
1572[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/murglun.png]]
1573[[caption-width-right:215:'''''"I'm lord of the flame."''''']]
1574
1575->''Inhabiting the bowels of the Earth, the millennial Murglun is a young member of the imposing race of magma dragons. She has inscrutable motivations and was never interested in mortal conflicts, until Vez'nan managed to manipulate her with the gem of the heart of a volcano.''
1576
1577A lava dragon whom Vez'nan manipulated into servitude. Introduced in ''Frozen Nightmare'' mini-campaign.
1578
1579->'''Active Abilities:''' Geyser, Infernal Heat\
1580'''Passive Abilities:''' Magma Pool, Tar Maker\
1581'''Hero Spell:''' Eruption\
1582'''Innate Ability:''' Lava Blood
1583----
1584* AnAdventurerIsYou: She is the AreaOfEffect Nuker.
1585* DamageOverTime: '''Magma Pool''' produces a lava pool with every fireball attack. Enemies standing on it take constant damage over time.
1586* {{Foil}}: To fellow dragon Eiskalt, who also debuted in the same expansion. Both are flying dragons with Area of Effect abilities, but she has fire-based skills that deal damage, allow towers to deal more damage or outright kill while Eiskalt has ice-based skills to stall or slow enemies. In terms of personality, Murglun cared not about human affairs or conflicts while Eiskalt is aggressive towards them and actively attacked them.
1587* MagmaMan: Her '''Magma Pool''' creates a magma pool on the ground with every attack, while '''Lava Blood''' causes magma to constantly drip from her and damage enemies under her.
1588* PlayingWithFire: All her abilities are fire- and magma- based.
1589* OneHitKill: She has ''two''. '''Geyser''' instantly kills a non-boss enemy, while her Hero Spell '''Eruption''' destroys a group of non-boss enemies in an area.
1590* SmurfettePrinciple: Murglun is the only female dragon available in ''Vengeance''.
1591* StatusBuff: '''Tar Maker''' causes towers around her to get a small damage buff.
1592* TornadoMove: Her '''Infernal Heat''' ability allows her to flap her wings to create a whirl of fire that deals true damage over a short period of time.
1593
1594!! Beresad the Black Dragon
1595[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/beresad.jpg]]
1596[[caption-width-right:215:'''''"Time is golden!"''''']]
1597
1598->''Beresad's devastating power could only be surpassed by his colossal greed. A promise of all the treasures held in the Dwarven Kingdom was all it took to secure this ancient dragon's dreaded might for Vez'nan's campaign.''
1599
1600The black dragon hailing from the southern continent. First he was a mercenary in ''Origins'', then an obstacle in ''Frontiers'', and now he joins the ranks of playable heroes for the first time.
1601
1602->'''Active Abilities:''' Conflagration, Fear the Dragon, Dragon Spawn, Obliterate\
1603'''Passive Abilities:''' None\
1604'''Hero Spell:''' Hellfire Shockwave\
1605'''Innate Ability:''' Goldlust
1606
1607----
1608
1609* AdaptationDyeJob: His eyes are green instead of red in the previous two games.
1610* AnAdventurerIsYou: He is a ''Jack of all Trades'' leaning towards ''The Nuker'' since he has strong single-target damage and instakill, an AreaOfEffect attack, a somewhat durable summon that can block enemies, and an ability to force enemies backwards.
1611* EvilCounterpart:
1612** To Ashbite, fittingly enough. Both are dragons with an area fire breath attack, a single-target OneHitKill, and a way to stall enemies.
1613** He is also one to Faustus. Both are dragons with an ability that forces enemies back up the path, a single-target nuke, and an ability that torches the ground.
1614* {{Golem}}: '''Dragon Spawn''' allows him to summon a golem that blocks enemies and deals damage.
1615* {{Greed}}: Beresad is easily bribed by giving him lots of riches, as what Malagar had done in ''Frontiers''. His flavor text pretty much sums it up.
1616* {{Hellfire}}: His Hero Spell '''Hellfire Shockwave''' hits all enemies on the field and burns them dealing heavy damage over a short period.
1617* HomingBoulders: His medium-speed regular fireballs home in on enemies, most noticeably shown when he targets a fast-moving one like a Clockwork Spider.
1618* KillItWithFire: His main abilities all invoke this, though '''Conflagration''' allows him to set the ground on fire (as he did in ''Frontiers'' and ''Origins''), allowing this trope to go further.
1619* MightyRoar: '''Fear The Dragon''' makes Beresad roar, scaring enemies back up the path for a few seconds.
1620* MoneyFetish: Was bribed into working for Vez'nan when Vez'nan promised him the riches of the Dwarven kingdom. Over half his quotes are based on money too. His Innate ability '''Goldlust''' even makes enemies killed by him drop 2 extra gold.
1621* MoneyMultiplier: '''Goldlust''' makes enemies killed by his attacks drop 2 extra gold. This is very useful against ZergRush enemies that give small amounts of gold such as Dwarf Bruisers.
1622* OneHitKill: '''Obliterate''' shoots a powerful fireball at an enemy that instantly detonates it and damages enemies around it.
1623* OnlyInItForTheMoney: He's easily bribed into helping others, and Vez'nan's promise of the Dwarven Kingdom's riches is more than enough.
1624* PromotedToPlayable: While his young self was a special tower in ''Origins'' and his first appearance was in ''Frontiers'' as a stage hazard, it's not until ''Vengeance'' where he becomes fully playable as a HeroUnit.
1625* SmartBomb: His Hero Spell '''Hellfire Shockwave''' hits all enemies on the field for unavoidable burning damage.
1626* SuddenlyVoiced: In ''Origins'' and ''Frontiers'', he roars and never once says a word. In ''Vengeance'' he's voiced for the first time.
1627* SupernaturalFearInducer: '''Fear The Dragon''' has Beresad perform a MightyRoar that causes nearby affected enemies to turn the other direction and flee back up the path. Interestingly, this even affects entirely mechanical things such as the Clockwork Spider and the Chomp Bot.
1628* TalkingAnimal: Out of all the animal heroes in the franchise, he's one out of three who can talk. Odd since fellow dragon Ashbite is unable to do so.
1629* TechnicolorFire: Like in ''Frontiers'' and ''Origins'', the fire he breathes (and the fire that fills the screen during Hellfire Shockwave) is green.
1630
1631!! Dianyun the Storm Dragon
1632[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/dianyun.png]]
1633[[caption-width-right:215:'''''"Look at the sky."''''']]
1634
1635->''Long ago, the Dragon King sought to rule all dragonkind. Dianyun put a halt to his ambitions, sealing him and his followers away in a magical artifact. With the reawakening of the Dragon King, Dianyun returns to put him back in his place.''
1636
1637A fourth draconic hero introduced in ''Rise of the Dragon'' mini-campaign.
1638
1639->'''Active Abilities:''' Lightning Strike, Divine Rain, Supreme Wave\
1640'''Passive Abilities:''' Lord of the Storm\
1641'''Hero Spell:''' Son of the Storm\
1642'''Innate Ability:''' Kong Ming Lantern
1643
1644!! Grosh the Ancient One
1645[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/grosh.png]]
1646[[caption-width-right:215:'''''"It's not extinction, if I remain."''''']]
1647
1648->''Revenge is a dish best served cold, and no one knows it better than Grosh, who spent years and years waiting for a chance to go back to his world and get his deserved revenge. Now that he has the chance, he will bring the extinction his enemies couldn't, delivered to their doors.''
1649
1650A vengeful mammoth warrior introduced in ''Primal Ravage'' mini-campaign.
1651
1652->'''Active Abilities:''' Fissure, Whirlwind\
1653'''Passive Abilities:''' Frenzy, Legacy\
1654'''Hero Spell:''' Original Terror\
1655'''Innate Ability:''' Lone Warrior
1656
1657!! Isfet the Undying Warlock
1658[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/isfet.png]]
1659[[caption-width-right:215:'''''"I am the bringer of death!"''''']]
1660
1661-->''In ages past, Isfet, a warlock of forgotten legends, harnessed dark magic to unravel the secrets of djinni curses. As he slumbered in an ancient pyramid, Vez'nan's malevolent aura returned him as an immortal force of mystical might, ready to shape the desert's destiny anew.''
1662
1663A powerful warlock bundled with ''Hammerhold'' DLC mini-campaign.
1664
1665->'''Active Abilities:''' Black Swarm, Frog Curse, Rain of Ice and Fire, Blood Torment\
1666'''Hero Spell:''' Dark Tempest\
1667'''Innate Ability:''' Fallen Servants
1668
1669[[/folder]]
1670
1671
1672[[folder: Kingdom Rush Alliance Playable Heroes]]
1673TBA
1674[[/folder]]

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