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1[[WMG:[[center: [- ''Franchise/KingdomHearts'' '''[[Characters/KingdomHearts Main Character Index]]'''\
2[[Characters/KingdomHeartsDestinyIslandsTrio Destiny Islands Trio]] ([[Characters/KingdomHeartsSora Sora]] | [[Characters/KingdomHeartsRiku Riku]] | [[Characters/KingdomHeartsKairi Kairi]]) | [[Characters/KingdomHeartsDisneyCastleTrio Disney Castle Trio]] | [[Characters/KingdomHeartsRoxasAxelAndXion Clock Tower Trio]] ([[Characters/KingdomHeartsRoxas Roxas]] | [[Characters/KingdomHeartsAxel Axel]] | [[Characters/KingdomHeartsXion Xion]]) | [[Characters/KingdomHeartsTerraAquaAndVentus Wayfinder Trio]] ([[Characters/KingdomHeartsTerra Terra]] | [[Characters/KingdomHeartsAqua Aqua]] | [[Characters/KingdomHeartsVentus Ventus]]) | [[Characters/KingdomHeartsPartyMembersAndSummons Party Members and Summons]] | [[Characters/KingdomHeartsXehanortsIncarnations Xehanort's Incarnations]] ([[Characters/KingdomHeartsMasterXehanort Master Xehanort]]) | [[Characters/KingdomHeartsOrganizationXIII Organization XIII]] ([[Characters/KingdomHeartsXigbar Xigbar]] | [[Characters/KingdomHeartsSaix Saïx]] | [[Characters/KingdomHeartsVanitas Vanitas]]) | Disney Villains ([[Characters/KingdomHeartsDisneyVillainsMaleficentsCouncilAndAllies Maleficent's Council and Allies]] | [[Characters/KingdomHeartsOtherDisneyVillains Other Disney Villains]]) | [[Characters/KingdomHeartsIndependentVillains Independent Villains]] | '''Enemy Creatures''' ([[Characters/KingdomHeartsHeartless Heartless]]) | [[Characters/KingdomHeartsAnsemAndApprentices Ansem and his Apprentices]] | [[Characters/KingdomHeartsXCharacters Kingdom Hearts χ[chi] Characters]] | [[Characters/KingdomHeartsSupportingOriginals Supporting Original Characters]] | [[Characters/KingdomHeartsSupportingSquareEnix Supporting Square Enix Characters]] | [[Characters/KingdomHeartsSupportingDisney Supporting Disney Characters]] -] ]]]]
3----
4!!Due to lengthy periods between releases and the prevalence of {{Late Arrival Spoiler}}s, spoilers from installments before 2010 may be unmarked. Read at your own risk.
5----
6Throughout the ''Franchise/KingdomHearts'' franchise, the Keyblade wielders face a variety of monsters created from darkness and hearts falling to it. This is a listing of those creatures.
7-----
8[[foldercontrol]]
9-----
10!The Heartless
11->''See Characters/KingdomHeartsHeartless''
12
13-----
14
15!The Nobodies
16[[folder:General]]
17->"A Nobody doesn't have a right to know. Nor does it even have the right to be."\
18—'''[=DiZ=]'''\
19'''Appearances:''' ''[[VideoGame/KingdomHeartsI I Final Mix]]'' | ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' | ''[[VideoGame/KingdomHeartsII II]]'' | ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' | ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' | ''[[VideoGame/KingdomHeartsCoded coded]]'' | ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' | ''[[VideoGame/KingdomHeartsIII III]]''
20
21[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nobody_2.png]]
22 [[caption-width-right:350: The Nobody emblem]]
23
24What's left behind when a heart is lost. [[NonindicativeName Don't take "Nobody" literally]]: they ''are'' the body (and ill-defined "soul") of the person, though usually warped to something unrecognizable as human. Those who had the strongest will before losing their heart, however, can retain human form: see Organization XIII. Because they lack hearts, they have no emotions, only putting on the illusion of feeling based on their memories of how they expressed themselves when they were human. Of course, come ''[=KH3D=]'', we now know that the strongest of them (Organization XIII) will eventually grow new hearts naturally).
25
26They come in far fewer 'types' than the Heartless; Dusks and Creepers fill the 'generic mook' role, while every other type corresponds to an Organization XIII member in some way and certain types appear whenever and wherever the member who lords over that particular type appears.
27-----
28* AmbiguousGender: While certain varieties are noted below to have rather feminine designs, the rest tend more towards being androgynous. Their nature as [[HumanoidAbomination Nobodies]] makes it unclear if they can even be described as having any sort of biological gender.
29* AttractiveZombie: The human-form Nobodies in Organization XIII are indistinguishable from normal humans. Many of them retain their good looks from when they were human.
30* ChuckCunninghamSyndrome: Quite a few types of them are absent in ''III,'' despite the Organization still actively using lesser Nobodies as soldiers.
31* EldritchAbomination: All of the lesser Nobodies count (see HumanoidAbomination below), but the Twilight Thorn stands out due to its massive size coupled with its unnatural movements.
32* EldritchStarship: The Nobody Gummi enemies. Whether they're [[LivingShip alive]] like the Heartless is unknown. Also, the Dreadnought and the fleet escorting it, which look like flying castle towers.
33* EliteMooks:
34** Compared to the Heartless. Nobodies are only born when particularly strong hearts are lost, so they're not as common as Heartless but are more powerful and have some minor form of intelligence instead of just going on instinct. Indeed, whenever Nobodies and Heartless clash with each other in cutscenes, almost always the former are subjecting the latter to a CurbStompBattle.
35** The Nobodies are an unusual example of this trope in that most Nobody varieties qualify, with there being thirteen high-ranking types that serve particular organization members.
36* EmptyShell: They're the bodies of people whose hearts were stolen by the Heartless. They have no emotions of any kind, but the Nobodies of people with particularly strong hearts retain their memories and human appearance.
37* EvilWeapon:
38** Berserkers wield "cursed hammers". This probably explains the "[[UnstoppableRage Berserk]]" [[ActionCommands Reaction Command]] and the fact that it seems to drag them around.
39** Creepers can turn into these.
40* TheFaceless: Most varieties, but look closely at the Dragoons.
41* FantasticRacism: Not ''by'' them, but rather ''of'' them. Most anyone who talks about Nobodies, up to and including Sora, talks about them as being emotionless abominations that do not deserve to exist, often in arguments with members of the Organization XIII themselves. This is most prominent in ''II'' but is toned down in later ones, to the point where in ''3D'' and with Sora's next outing with Riku, Sora is outraged by injustices done to the Organization XIII by Xemnas himself and tells Roxas that he always wanted to tell him he deserves as much as anyone to be his own person, not just to be Sora.
42* HarmlessLiquefaction: The lower-ranking Nobodies all give the impression of being the exact same amorphous grey blob with a jagged mouth that’s been poured into the costume which defines its form and its abilities. The ones that aren’t wearing hard armor tend to ripple and jiggle uncontrollably inside their clothes with every hit they take.
43* HiddenEyes: Half of the mook varieties have their eyes covered by their attire. The other half is TheFaceless. The Organization members often wear their hoods in a manner that hides their eyes from the audience.
44* HoistByTheirOwnPetard: How [[ActionCommands Reaction Commands]] around lesser Nobodies seem to operate, using their own powers against them.
45* HumanoidAbomination: In direct opposition to TheHeartless (who take on more monstrous forms as they become stronger), the strongest Nobodies [[BishonenLine are human-like in appearance]]. They also move and walk in ways that highlight how ''un''-human they are, such as "swimming" through solid matter or walking on air. Characters in ''II'' also comment that by the nature of their existences, they are unnatural abominations that should not exist, though later games have toned down the FantasticRacism.
46* InformedAttribute: According to Yen Sid, the thing that separates Heartless from Nobodies is that while Heartless are beasts of pure instinct, Nobodies are just as intelligent as any regular somebody. While this is the case for their leadership, none of the lesser breed of Nobody show any semblance of personality or independence beyond UndyingLoyalty to their "liege".
47* IntangibleMan: Assassins can phase through solid objects.
48* ItCanThink: As Yen Sid explains in ''II'', this is the main differences between the Heartless and the Nobodies. While the Heartless are essentially mindless animals who function on instinct, the Nobodies retain their intelligence and can think and plan.
49* ItWasWithYouAllAlong: As ''3D'' reveals, Xemnas lied about the nature of Nobodies to further Master Xehanort's schemes. Nobodies do start without hearts, but as they connect to others, they develop emotion, and can grow new ones. By refusing to accept their own emotions and connections the hearts are suppressed, allowing others like Master Xehanort to [[AssimilationPlot put their own in their place]].
50* LightIsNotGood: In contrast to [[DarkIsEvil the Heartless]], Nobodies tend to feature brighter colors in their designs, but are nonetheless just as dangerous.
51* LivingClothes: Subverted. The lesser nobodies all wear bodysuits and move and shape-shift like there is nothing inside of them, but there is a shadowy body in there. The Dusk uses a zipper as "teeth", but has another mouth behind that. The Dragoon shows its eyes.
52* NonindicativeName: Just like the Heartless are corrupted hearts, the Nobodies are heartless bodies.
53* OurZombiesAreDifferent: Believe it or not, they are reanimated corpses... very powerful, intelligent corpses that can fly, walk on walls, and contort their bodies in downright impossible fashions.
54* PowerOfTheVoid: Sorcerers attack with HardLight cubes of PureEnergy, being Xemnas' personal type. Also technically, all Nobodies are beings born of Nothingness.
55** The Twilight Thorn's main attack, which fires thorned streamers at its target, is similar to one of Xemnas's attacks.
56* RiddleForTheAges: We never see the high-ranking Nobodies that served under Vexen, Lexaeus, and Zexion. While every other member of the original Organization XIII[[note]]Except for Xion, who was never an official member.[[/note]] is shown to have command over a high-ranking Nobody, these three have not. Even when Vexen joins the Real Organization XIII as a reserve member, he is only ever shown commanding Dusks to help him rescue Ansem the Wise, Hayner, Pence, and Olette. Since Even, Aeleus, and Ienzo have been recompleted for good, it’s likely we will never know what the high-ranking Nobodies they each commanded are called.
57* RubberMan: The lesser Nobodies tend to move in oddly fluid, rubbery ways that you wouldn't expect, twisting into odd contorted shapes and stretching their limbs outward while attacking.
58* ShapeshifterWeapon: Creepers shapeshift into various forms freely, including swords and spears.
59* SigilSpam: A white, inverted Heartless / Mark of Mastery logo based on Master Xehanort's armor. Every lesser Nobody type has it emblazoned somewhere on their bodies, some of them are even shaped like one (Twilight Thorn and the Gamblers, for example), most of the Organization XIII members have it on their person (for example, Demyx's sitar's basically a giant, blue Nobody symbol), and the Organization's castle is pretty much made entirely out of them.
60* SymbolFace: Multiple Lesser Nobodies have the Organization XIII symbol as their face, give or take a mouth under it. This, of course, is meant to show what they are and who they're aligned with.
61* ThemeNaming: Except for [[{{Mooks}} Dusks and Creepers]], all the "lower" Nobody types are named after ''Final Fantasy'' job classes.
62* TranshumanAbomination: Much like the Heartless, Nobodies were just regular somebodies until their hearts were stolen by the Heartless. If they had a strong enough will, their heartless bodies turn into {{Humanoid Abomination}}s.
63* UndyingLoyalty: Implied in the Dusk fight in ''II'' if taking into account Roxas' [[DefectorFromDecadence actions]] at the end of ''Days''. The Dusk Roxas fights still calls him "my liege", in spite of the fact that Roxas abandoned the Organization. Also, late in ''II'', upon coming to The World That Never Was, Roxas still has control of Samurai Nobodies, in spite of fighting them on the way out of the Castle That Never Was weeks prior. An exception seems to have been made for Axel and his Assassins, however, so perhaps it was just Roxas, or because the situation was less dire for the Organization XIII as a whole at the time.
64** As of ''III'', when first coming to Twilight Town and Team Sora ask around about Roxas, they appear and speak again, saying "You wish to find our liege?", implying they still have loyalty in spite of technically being enemies. The Nobodies in service to Roxas, Axel, Xaldin, and Demyx do not appear, suggesting they were only loyal due to their own liege. A group of Dusks is later shown to save Hayner and attack Ansem [=SoD=] despite being part of the Seekers, having joined Vexen in his betrayal.
65* TheUsualAdversaries: To a lesser degree than the Heartless, but they still qualify for this in ''II'' and ''III''.
66* VillainTeamUp: Perfectly willing to fight against the heroes in tandem with the heartless, especially in ''III'' where the strongest Heartless and Nobody serve the Real Organization XIII. Since Vanitas is also part of that group, you can add in the Unversed as well.
67* WasOnceAMan: Downplayed when it comes to the lesser Nobodies, but there's generally a large focus on the BishonenLine Nobodies who are attempting to become whole again, and the lesser ones are still implied to be much more sentient than the Heartless.
68%%** BarefistedMonk: Dancers.
69%%** BladeBelowTheShoulder: Assassins (all down their arms) and Ninjas (in place of hands).
70%%** DeathDealer: Gamblers.
71%%** NaturalWeapon: Dusks.
72%%** PureEnergy: Sorcerers.
73%%** DualWielding[=/=]KatanasAreJustBetter: Samurai.
74%%** ShapeshifterWeapon: Creepers (see above).
75%%** SinisterScythe: Reapers.
76%%** SniperRifle: Snipers.
77[[/folder]]
78
79!!Individual Nobody descriptions
80[[folder:Creeper]]
81[[quoteright:263:https://static.tvtropes.org/pmwiki/pub/images/creeper_87.png]]
82->'''Appearances:''' ''II''
83
84The weakest of the Nobodies, Creepers are strange crawling creatures which can shape shift into different forms of weapons and objects. Despite being the weakest variant of Nobody, they are not the first encountered nor the most common; that honor goes to the slightly stronger Dusks.
85----
86* ChuckCunninghamSyndrome: Not a single one appears in ''III.''
87* TheGoomba: They're basically the Nobody equivalent of Shadows, though markedly less ubiquitous.
88* ShapeshifterWeapon: Can turn into a spear to teleport and slam down onto a target similar to one of Xaldin's attacks, or turn into a sword and swing itself around.
89[[/folder]]
90
91[[folder:Dusk]]
92[[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/dusk_khiii.png]]
93 [[caption-width-right:295:"We have come for you, my liege."]]
94->'''Appearances:''' ''II'' | ''358/2 Days'' | ''III''
95
96The most common of the Nobodies, Dusks are nimble creatures who move in erratic patterns and attack with their limbs. They also can be the punishment transformation for any Organization member by Xemnas.
97
98The Reaction Command for Dusks is "Reversal", which is unique in that it can be triggered at any time. It allows Sora/Roxas to slide behind a targeted Dusk, confusing it and any other Dusks nearby.
99----
100* ForcedTransformation: Errant Organization members are threatened with being turned into Dusks, though Xemnas never actually made use of his supposed ability to do so.
101* JaggedMouth: Hidden behind the zipper on its face.
102* {{Mooks}}: The most seen flunky of the entire Organization, though still not the weakest. Like the Shadows you will see Dusks around the worlds most often.
103* MauveShirt: A single dusk gets focus in the manga version of ''358/2 Days'', displaying fascination towards Xion's kindness and appreciation of its work and frustration towards Saïx for his harsh, constant demands to the point where it beats up a Saïx doll. It's implied to [[ShootTheShaggyDog perish after being ordered to "slow down" Riku]] but not before leaving behind Aster Tataricus flowers also known as "Shion" for Xion as a reference to her name.
104[[/folder]]
105
106[[folder:Assassin]]
107[[quoteright:261:https://static.tvtropes.org/pmwiki/pub/images/assassin_8.png]]
108->'''Appearances:''' ''II''
109
110A type of Nobody controlled by Axel. Assassins are thin humanoids with spiked arms and spindly legs and can "dive" into the ground to ambush targets, making them difficult to hit. Their Reaction Command is "Fail-Safe", which allows Sora to grab an Assassin attempting to use a SuicideAttack and throw it away.
111
112While Assassins are first fought by Roxas during the prologue of ''[[VideoGame/KingdomHeartsII II]]'', they do not fight Sora until the final visit to Twilight Town.
113----
114* ActionBomb: Can do this once their health starts getting low. A reaction command causes the resulting blast to hit enemies instead.
115* BladeBelowTheShoulder: Their arms are ''covered'' in these.
116* ChuckCunninghamSyndrome: Make no appearance in ''III'' though Axel/Lea's complete defection from the Organization may contribute to this.
117* {{Foreshadowing}}: As mentioned in ActionBomb, Assassins will self-destruct at low health. [[spoiler: A tactic they inherit from their master, as Axel does the same at the end of Kingdom Hearts II]]. If this aspect of their combat is not encountered until Sora fights them late game, it can count as FiveSecondForeshadowing.
118* GuideDangIt: Random drops from Assassins are the only source of twilight gems in the game, which you'll need if you plan to get [[InfinityPlusOneSword Save the King]] for Goofy. Too bad they'll only spawn in ''one room'' after a certain point in the story.
119* IntangibleMan: They have a strange habit of "swimming" through the floor while attacking.
120* TakingYouWithMe: Assassins can explode, which destroys them and deals a large amount of damage to anybody nearby. They may attempt to blow up in Sora's face to kill him.
121[[/folder]]
122
123[[folder:Twilight Thorn]]
124[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/twilight_thron_6.png]]
125->'''Appearances:''' ''II''
126
127A giant Nobody that appears in Roxas's Dive into the Heart and the counterpart to the Darkside Heartless faced by Sora. Roxas encounters the Twilight Thorn at the beginning of ''II'', where it act as a tutorial for Reaction Commands.
128----
129* AstonishinglyAppropriateAppearance: Basically, it's a giant, animated Nobody symbol.
130* BeamSpam: It constantly shoots thorny tendrils of energy.
131* ChekhovsSkill: Using Reversal to dodge around thorns, which comes back during the final battle.
132* EnemyWithout: Its true nature is strongly implied to be Roxas' heart struggling to break through Diz's memory manipulation. PlayedWith in that, while it does fight Roxas, its more about memories violently trying to resurface than duplicity in the character's soul:
133** Roxas' model with the black hood up is seen very briefly standing behind him before Twilight Thorn inexplicably appears in Dive to the Heart as the boss.
134** If you allow the fight to go on long enough, Twilight Thorn will go into a phase where it contorts itself into a circular shape and floats above the arena, making the light but eerie sound of a ''heartbeat.''
135* {{Expy}}: It has the same role in Roxas' Awakening that the Darkside did in Sora's; a giant, {{Mook}} summoning horror that serves as the game's first boss.
136* GiantSpaceFleaFromNowhere: Beyond the thematic similarity to the Darkside Heartless, it's never directly explained ''why'' it's in Roxas's Dive to the Heart and we never see another one. It may be that Thorn is a reflection of Roxas' Nobody identity trying to reawaken while in the simulation, detailed in EnemyWithout.
137* HoistByHisOwnPetard: At the start of the battle, it will ensnare Roxas with energy suspending him in mid-air and begin a sequence of Reaction Commands. Should you do them all correctly, Roxas will be turning every one of its attacks against it.
138* HumanoidAbomination: Can inexplicably stretch and contort its arms (along with every other part of its body, even its HEAD) in various ways. And it just gets more random and more disturbing as its fight with Roxas goes on...
139* LightningBruiser: Can very quickly slither across the battlefield when it needs to.
140* SphereOfDestruction: Tries to nail Roxas with one of these should Roxas successfully knock it off the arena with Reaction Commands. It literally blow up in its face during the Reacation Command where Roxas tosses his keyblade into it.
141* ThemeNaming: The katakana indicate that its name is probably actually meant as Twilight Zone (this is possibly a WritingAroundTrademarks situation), meaning it and the Darkside Heartless are named after the horror anthology series ''Franchise/TheTwilightZone'' and ''Series/TalesFromTheDarkside''.
142[[/folder]]
143
144[[folder:Dancer]]
145[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/dancer_9.png]]
146->'''Appearances:''' ''II''
147
148These kinds of Nobodies follow Demyx's orders in the Organization. They seem to move around a lot in a dancing pattern. They debut in Hollow Bastion in ''II'', during the turning point in the story. Dancer are notable for having no Reaction Command and sporting a color scheme that's brighter than other Nobodies.
149
150Dancers are first fought in Hollow Bastion after visiting Space Paranoids, and they can later be found in Twilight Town and The World That Never Was.
151----
152* DanceBattler: [[ExactlyWhatItSaysOnTheTin How’d you guess]]?
153* ChuckCunninghamSyndrome: Completely absent in ''III'' despite Demyx's revival as a reserve member of the XIII Seekers of Darkness.
154* GrappleMove: A lengthy throwing animation that takes a hefty chunk out of Sora's health. Thankfully, it's heavily telegraphed.
155* KickChick: Their primary form of attack.
156* PowerGlows: They glow when they're about to use their GrappleMove.
157* TheSmurfettePrinciple: They’re the only generic Nobodies with an obviously feminine design in ''II'', and one of the most brightly colored ([[PinkMeansFeminine in pink, of course]]).
158[[/folder]]
159
160[[folder:Dragoon]]
161[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragoon_5.png]]
162->'''Appearances:''' ''II''
163
164These DragonKnight Nobodies serve under Xaldin, taking heavy inspiration from the recurring ''Franchise/FinalFantasy'' CharacterClass of the same name. Dragoons fight by flying around the battlefield, using their lances along with a jumping ability. Their Reaction Command is "Learn", which temporarily replaces Sora's normal "Attack" command with "Jump".
165----
166* ChuckCunninghamSyndrome: Absent in ''III,'' presumably due to their master Xaldin having been defeated and recompleted as the far less villainous Dilan.
167* DraconicHumanoid [[HumanoidAbomination Abomination]]: Their "armor" gives them a silhouette and appearance similar to a dragon, which is an exaggeration of how ''Final Fantasy'' Dragoon armor usually looks. Their "helmets" are basically an entire dragon head and neck, rather than the typical "normal" Dragoon helmets with dragon motifs.
168* CoolHelmet: Take a close look at those dragon heads. Their ‘‘real’’ faces are at the base.
169* DynamicEntry: They appear lance first and dive at the ground for a ShockwaveStomp.
170* FlashStep: Their movements are technically this rather than actual teleportation, but the difference is academic. Then again, there's a visible shattering effect in the space around them when they do it, so it could be a mix of the two.
171* RareRandomDrop: Whenever a Dragoon is killed, there's a small chance that it will drop its lance. A Nobody Lance can be used as a decently strong wand for Donald.
172* ShockwaveStomp: Their "jump" attack has them slam into the ground and create a shockwave. The Jump reaction command that you can learn from them lets you in on the action.
173* SpinAttack: They can do a vertical spinning slash that also lets you learn their Jump attack.
174* TeleportSpam: One of their attacks has them FlashStep up to you before slashing you, moving this way repeatedly if necessary. Blocking it lets you learn and use their jump attack as a reaction command. They also teleport into the air for their own jump attack.
175* TooManyBelts: It has like a dozen pink belts around its "dragon head".
176[[/folder]]
177
178[[folder:Sniper]]
179[[quoteright:327:https://static.tvtropes.org/pmwiki/pub/images/sniper_khiii.png]]
180->'''Appearances:''' ''II'' | ''III''
181
182Nobodies controlled by Xigbar who can use their guns to attack from far away. They appear for the first time during Sora's second visit to the Land of Dragons. Their Reaction Command is "Warp Snipe", which allows Sora to kick their laser bolts back at them with some TeleportSpam.
183----
184* AutomaticCrossbows: They wield laser crossbows, and occasionally transform into larger ones.
185* GravityIsPurple: They look like purple bodysuits and have a cap of the same color covering the top half of their heads. Fittingly, they utilize powers over gravity much like Xigbar.
186* EyepatchOfPower: The design of their eye-covering caps references the eyepatch that their master Xigbar wears. May be something of a subversion though if that black spot is actually supposed to be a hole for them to see through.
187* LaserSight: While charging up their projectiles, their crossbows aim using a red laser sight.
188* SpaceMaster: Like their master, they can stand on air and warp around the battlefield at will.
189* TeleportSpam: See above.
190* TennisBoss: Their shots can be bounced back when hit normally or up to three times with the Warp Snipe reaction command.
191[[/folder]]
192
193[[folder:Gambler]]
194[[quoteright:346:https://static.tvtropes.org/pmwiki/pub/images/gambler_khiii.png]]
195->'''Appearances:''' ''II'' | ''III''
196
197Nobodies who serve under Luxord that first appear during the second visit to Port Royal, Gamblers appear as animate clothes that wield dice and cards to fight. They are easily tempted into games of chance using the "Play Game" Reaction Command, which stuns all ground-bound Gamblers and causes them to drop Munny and items if they lose.
198----
199* AstonishinglyAppropriateAppearance: Much like Twilight Thorn before it, it's pretty much an animate Nobody symbol.
200* CallBack: Their cards have pictures of [[VideoGame/KingdomHeartsChainOfMemories four of the Organization members from Castle Oblivion]].
201* FloatingLimbs: Difficult to tell until ''III'', but their head, shoulders and body are separated.
202* ForcedTransformation: If you fail their "Play Game" Reaction Command, Gamblers will turn Sora into a card or die temporarily.
203* FriendlyEnemy: If left alone, Gamblers will float around not attacking you until they invite you to play one of their games. If you ignore the prompt it becomes an attack, but play the game and win and they'll reward you with a lot of prize orbs. As long as you don't attack them they won't attack you either, they'll keep playing games with you for prizes. Their behavior is reflective of their master Luxord, who is a NobleDemon FairPlayVillain.
204* ImprobableWeaponUser: They alternate between using [[DeathDealer floating cards]] and rolling boulder-sized dice to attack.
205* PinataEnemy: Whenever you succeed at the "Play Game" Reaction Command, every grounded Gambler in the room will drop at least 100 munny on the spot[[note]]Plus another 50 for each Jackpot ability in the party[[/note]]. Their coffers are bottomless, so it's possible to farm them for munny indefinitely as long as you don't kill them.
206* RareRandomDrop: Gamblers have a small chance to drop the Nobody Guard, a decently powerful shield for Goofy.
207* TennisBoss: Their dice can be bounced back at them for multiple hits.
208[[/folder]]
209
210[[folder:Samurai]]
211[[quoteright:252:https://static.tvtropes.org/pmwiki/pub/images/samurai_0.png]]
212->'''Appearances:''' ''II'' | ''358/2 Days''
213
214Samurai are sword-wielding Nobodies who once took orders from Roxas, first appearing during the first visit to Hollow Bastion in the beginning of ''II''. As their name suggests, they resemble kendoka and use a pair of katanas and their scabbards in tandem. Their Reaction Command is "Duel Stance", which can be triggered by blocking or parrying a Samurai so it enters a mediating position. Sora will engage them in a SingleStrokeBattle that deals a large amount of SplashDamage if done properly, but failing will only lead to giving the Samurai a free hit that can potentially kill.
215
216Samurai are one of the few Nobodies that appear in ''358/2 Days'', where they act as a rare enemy only seen in a small selection of missions in The Castle That Never Was. They have far more health than in ''II'', though their attack patterns are somewhat less aggressive and their Reaction Command is not available for use. Due to their significant power advantage over Roxas when first encountered, Samurai act largely as obstacles that initially should be avoided instead of fought.
217----
218* ChuckCunninghamSyndrome: They still made regular appearances in ''II'' despite the defection of their master but not a single one appears in ''III''.
219* DiagonalCut: The Duel Stance reaction command results in either Sora or the Nobody doing this depending on the player's reflexes. If Sora does it, it also hits surrounding enemies.
220* DualWielding: With [[KatanasAreJustBetter katanas]], of course. They even use the scabbards, so they're technically quadruple wielding.
221* InformedAttribute: They were supposedly Roxas' subordinates during his tenure as a member of Organization XIII, yet as we see in [[VideoGame/KingdomHearts358DaysOver2 Days]], he only ever encountered them as enemies. The only time Roxas ever seemingly showed any sort of dominion over them was when [[spoiler: they attacked Donald and Goofy as he [[BattleInTheCenterOfTheMind confronted Sora]]]] in [[VideoGame/KingdomHeartsII II]]. And even then, it's [[AmbiguousSituation ambiguous]] as to whether or not he actually summoned them or that their appearance had simply been a coincidence. Somewhat Justified since Roxas' missions did not require him to summon them and Xemnas has control over all Nobodies in case any of the Organization were to turn on him.
222* KatanasAreJustBetter: It'd be odd if an enemy based of Samurai ''didn't'' wield them.
223* MookChivalry: Their reaction command results in a one-on-one standoff with Sora while the rest of the battlefield [[TimeStandsStill freezes]].
224* SheathStrike: Their combo attack adds the katanas' scabbards to an already large flurry of attacks, allowing them to quadra-wield briefly.
225* TimeStandsStill: Their reaction command causes this while in progress. Allies and enemies alike will freeze in mid-attack and projectiles stop in their tracks until either Sora or the Nobody performs their move.
226[[/folder]]
227
228[[folder:Berserker]]
229[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/berserker_khiii.png]]
230->'''Appearances:''' ''II'' | ''III''
231
232Nobodies under the command of Saïx that wield large hammers. Berserkers are very strong, have the most HP out of the Nobodies variants, and can deflect attacks from the front thanks to how they hold their hammers. Their Reaction Command is "Berserk", which allows Sora to commandeer one of their dropped hammers to swing at surrounding foes.
233----
234* {{BFS}}: Their weapons are even taller than their bodies.
235* DynamicEntry: They’ll occasionally spawn with a diving attack, much like the Dragoons.
236* DegradedBoss: Downplayed since they were {{Mooks}} to begin with, but while only one appears as a {{Superboss}} in ''III's'' base game, ''Re:Mind'' has them appear as regular enemies in Scala Ad Caelum.
237* EvilWeapon: Berserkers wield "cursed hammers" that seem to drive their rage, as if Sora steals one with a Reaction Command he too goes into a mad frenzy.
238* GiantMook: Easily the biggest regular Nobodies, second only to the Twilight Thorn.
239* GroundPound: One of their more devastating attacks, where they shrink themselves, but enlarge their hammers to massive size and pound the ground with them in a jackhammer-like fashion. The last leg of this attack counts as a ShockwaveStomp, and it can take of a HUGE chuck of health off Sora, too.
240* JaggedMouth: It's obscured by their helmets but it's there.
241* MookPromotion: The Battlegate Berserker in ''III'' has the strength of its average brethren amped up to the level of a boss.
242* {{Sizeshifter}}: Capable of completely shrinking their bodies mid-combat.
243* ShieldBearingMook: The Berserkers' large hammers deflect melee attacks from the front.
244* {Superboss}}: A minor example in the postgame of ''III'', where a lone Berserker acts as the final opponent in the Arendelle Battlegate. It's the only one in the base game, but it makes up for it with how much tougher it is than its ''II'' counterparts or any Nobody encountered in the main game.
245* WeaponWieldsYou: Their hammers appear to be dragging them around much of the time. Their bio in ''III'' even asks, "Is the Nobody swinging the hammer, or the hammer swinging the Nobody?"
246[[/folder]]
247
248[[folder:Sorcerer]]
249[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/sorcerer_khiii.png]]
250->'''Appearances:''' ''II'' | ''III''
251
252Appearing as pulsating robed figures, Sorcerers are Nobodies under the command of Xemnas, the superior of Organization XIII. They don't attack directly, using invulnerable cubes of HardLight to fight. They're the last of the Nobody types encountered in ''II'' and the rarest, for they only appear the game's final world, the World That Never Was and the penultimate room of the Cavern of Remembrance.
253----
254* DegradedBoss: Somewhat Downplayed since they were originally {{Mooks}} to begin with, but ''Re:Mind'' has them appear as regular enemies in Scala Ad Caelum
255* EliteMook: They're completely immune to all forms of elemental magic, have no Reaction Command, only appear in the final world, and can DEMOLISH you with their cubes if you're not careful.
256* HardLight: Their cubes are holographic light constructs, but they still hurt.
257* ImmuneToFlinching: Sorcerers are extremely difficult to stun, as they're still able to manipulate their HardLight cubes to attack while taking damage.
258* InTheHood: They appear to be wearing hooded robes, with the hoods closed over their faces.
259* KungFuProofMook: Sorcerers are completely immune to standard offensive magic. You have to rely on your other attacking options to hurt them.
260* MetalSlime: They're the only enemies in ''II'' that drop Twilight Crystals, a material needed to create the Ultima Weapon. But they're also ''exceedingly'' rare, to the point where they only appear in the final world and among the last wave of enemies in the last section of the Transport to Remembrance and nowhere else. Once you've cleared Xemnas's final battle, no more than TWO Sorcerers exist, and they only appear in Naught's Approach, the third-to-last section of the World That Never Was, and nowhere else (at least in the original game, they also appear in the [[BonusDungeon Cavern of Remembrance]] in [[UpdatedRerelease Final Mix]]). In ''III'', they became even rarer as they only appear in the battle gate next to the Twilight Town mansion and it's also a single enemy with a massively inflated health bar akin to a MiniBoss (though they do appear as semi-regular enemies in [[DownloadableContent Re:Mind]]).
261* MookPromotion: Only a single Sorcerer shows up the base game of ''III'' and it's a postgame boss.
262* PowersDoTheFighting: They prefer to float at a distance while using their cubes to attack.
263* PowerOfTheVoid: Sorcerers attack with HardLight cubes of PureEnergy, being Xemnas' personal type.
264* SinisterGeometry: They attack with floating cubes and are the strongest of the Nobodies.
265* {{Superboss}}: A lesser example in the postgame of ''III'', where a single Sorcerer appears at the end of the Battlegate in Twilight Town, and is much stronger and healthier than the ones in ''II''.
266* TeleportersAndTransporters: They can teleport short distances to break out of a combo, and leave their cubes behind to attack.
267[[/folder]]
268
269[[folder:Reaper]]
270[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reaper_khiii.png]]
271->'''Appearances:''' ''III''
272
273Introduced in ''VideoGame/KingdomHeartsIII'', Reapers are Nobodies under the command of Marluxia, which first appear during Sora's visit to the Kingdom of Corona. Like their master, they combine use of their scythes with floral motifs.
274----
275* CombatTentacles: While in their grounded transformation, they can shoot thorn whips out to attack.
276* ElementalShapeshifter: Of a sort: due to a Nobody's ability to contort their forms, they can flip over and twist their lower halves into various types of plants to act as shields or weapons.
277* FlowerMotifs: Like Marluxia, they even scatter flower petals as they move.
278* InTheHood: Unlike Sorcerers, their open hoods are pointed and better resemble classical executioner masks.
279* SinisterScythe: Fitting for their names.
280* SpectacularSpinning: The lower halves of their bodies are constantly spinning like propellers, in place of feet.
281* SpinAttack: Their primary form of melee attack.
282* SpinToDeflectStuff: They are highly resistant to most forms of attack due to this.
283* WeakToFire: Though their floral transformations can shield them from most attacks, they share a plant's natural weakness: Fire.
284* AWolfInSheepsClothing: The first Reaper the party meets disguises itself as a conspicuously large nyctinastic flower. [[SubvertedTrope Luckily]], [[ItOnlyWorksOnce the Heartless already tried this ruse]], putting the team on guard.
285[[/folder]]
286
287[[folder:Ninja]]
288[[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/ninja_khiii.png]]
289->'''Appearances:''' ''III''
290
291Introduced in ''VideoGame/KingdomHeartsIII'', Ninjas are Nobodies under the command of Larxene, which first appear in Arendelle. Like their master, they are capable of cloning themselves, but defeating the real one will destroy its clones.
292----
293* BladeBelowTheShoulder: They have knives in place of hands, but are capable of launching them and creating more at-will.
294* BraidsOfAction: Built into their helmets.
295* CombatPragmatist: Fittingly. Their first appearances are in the ice labyrinth, where the arena itself attempts to attack you, allowing the Ninjas to free themselves from your combos.
296* ConfusionFu: As mid-range combatants, most of their tactics involve running circles around their targets and creating distance while summoning clones to distract, then electing either to shoot enemies from [[NoRangeLikePointBlankRange relatively close-up]] or dash in for a SpinAttack.
297* FlechetteStorm: Like Larxene, they are capable of firing silos of kunai to attack.
298* FragileSpeedster: While they have higher than average run speed and can ''launch'' themselves across the battlefield, they also pause to open themselves to attack and are easily locked into combos.
299* MesACrowd: Their main gimmick, but defeating the real one will destroy the others.
300* HartmanHips: The most feminine aspect of their design.
301* HighlyVisibleNinja: While they wear the traditional black, they have little in the way of stealth, preferring to stay at mid-range of their victims and instead send in clones as distractions.
302* NinjaRun: Their run animation uses this.
303* ShockAndAwe: They charge their weapons with electricity before shooting them, and can emit an electrical charge while airborne to break out of a combo.
304* TheSmurfettePrinciple: As with the Dancers in ''II'' (albeit less obviously so), Ninjas are the only feminine Nobody {{Mook}}s in ''III''.
305* SpinAttack: They can jump into melee range and perform a pirouette with their knives extended to attack.
306[[/folder]]
307
308!!Organization XIII
309[[folder:Organization XIII]]
310->''See Characters/KingdomHeartsOrganizationXIII''
311[[/folder]]
312-----
313
314!The Unversed
315[[folder:General]]
316->"The negativity took shape as these monsters. They are what I feel -— a horde of fledgling emotions under my control."\
317--'''Vanitas'''\
318'''Appearances:''' ''[[VideoGame/KingdomHeartsBirthBySleep Birth by Sleep]]'' | ''[[VideoGame/KingdomHeartsIII III]]''
319
320[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unversedlogo.png]]
321 [[caption-width-right:350: The Unversed emblem]]
322
323The Unversed are a horde of fledgling emotions that feed on negativity and have taken monster form. When Yen Sid informs him of their appearance, Eraqus charges Terra and Aqua with wiping them out and discovering their source.
324-----
325* DarkIsEvil: Like the Heartless, the Unversed mostly feature dark colors in their designs, and prove to be just as dangerous.
326* EmotionEater: They apparently feed on negative emotions. This is largely an InformedAbility in their debut game, but much better demonstrated in ''III'', as they appear exclusively in [[WesternAnimation/MonstersInc Monstropolis]], where they take advantage of the Monsters Inc. facility in order to scare kids and feed on their fear.
327* {{Expy}}: One could argue that they are extremely similar to [[VideoGame/TheWorldEndsWithYou The Noise]], after all; both of them are extensions of negative emotions and appear to be very similar in design.
328* TheHeartless: Ironically, they're more true to the trope than the trope namers themselves; the Unversed are ''actually'' born from emotions (in this case, just Vanitas's emotions) whereas the eponymous Heartless don't originate from the host themselves, but from being forcibly transformed.
329* MadeOfEvil: They're composed of negative emotions.
330* NoOntologicalInertia: Subverted. Once Vanitas is destroyed, the Unversed vanish from the worlds, only for ''III'' to reveal they survived and went into hiding to find a world viable for reviving Vanitas.
331* PaletteSwap: As with most Emblem Heartless, the Unversed gain these in the ''Final Mix'' version.
332* RedEyesTakeWarning: In contrast to the Heartless's SupernaturalGoldEyes, the Unversed have red ones.
333* ResurrectiveImmortality: They cannot truly permanently die and can be replaced ad infinitum, at least while Vanitas is still alive.
334* SmarterThanYouLook: The Unversed have the sense to act like NoOntologicalInertia is in play and immediately vanish from sight as soon as Vanitas is killed, giving them the freedom to find somewhere safe to resurrect him. They also exhibit an aptitude for using the Monsters Inc. equipment for their own ends, and can even combine with scream-powered technology to form the Lump of Horror.
335* SuspiciouslySimilarSubstitute: In terms of appearance and behavior, there really isn't much that separates the Unversed from the Heartless. Of course, ''Birth by Sleep'' takes place before the Heartless were a world-spanning threat, so the Heartless themselves couldn't be used. ''III'', which features both, differentiates them somewhat by establishing that unlike the Heartless, the Unversed are deceptively capable of thinking and planning.
336* ThingsThatGoBumpInTheNight: Play this role in Monstropolis in order to generate enough screams, fear and other negative emotions to restore Vanitas' heart as well as create the Lump of Horror.
337* TheUsualAdversaries: Act as this for ''Birth by Sleep'', and later share the role alongside the Heartless and Nobodies in ''III''.
338* WhatHappenedToTheMouse: It's unknown what happened to them after Vanitas' defeat in III, albeit, knowing that they could try to find a place where they can ressurect their leader (or at least try to), it couldn't be far-fetched that they just went into hiding yet again for the time being.
339[[/folder]]
340
341!!Individual Unversed descriptions
342[[folder:Flood]]
343[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/flood_khiii.png]]
344->'''Appearances:''' ''Birth by Sleep'' | ''III''
345
346The fodder of the Unversed. These strange, inky, twitchy creatures sink into the ground fairly often to avoid attacks, in a manner very similar to Shadow Heartless. They can be found on a variety of worlds.
347----
348* TheGoomba: Floods are the most common and basic Unversed faced, found in just about every world in ''Birth by Sleep''.
349* TheHeartless: Specifically, based on their entry and movements, they appear to represent antsy-ness and impatience.
350* TheLastOfTheseIsNotLikeTheOthers: The only Unversed that doesn't sport the Unversed insignia.
351* LivingShadow: They appear out of the shadows on the ground and can hide back in them as well.
352* PaletteSwap: In ''Final Mix'', they sport purple bodies and fuchsia antennae.
353* SuspiciouslySimilarSubstitute: Floods act suspiciously similar to Shadow Heartless. They are both [[TheGoomba the most basic enemy type]] and are able to sink into the ground to avoid damage.
354[[/folder]]
355
356[[folder:Scrapper]]
357[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scrapper_3.png]]
358->'''Appearances:''' ''Birth by Sleep''
359
360Unversed that run forward and attack with various claw swipes.
361----
362* ArtificialStupidity: On purpose, judging by the journal. Scrappers always move in straight lines before stopping to change direction or attack, which allow them to be wide open for attacks.
363* PaletteSwap: In ''Final Mix'', they're green with golden highlights.
364* SuspiciouslySimilarSubstitute: Of the Soldier heartless. The weakest of the more advanced types, bipedal unarmed fighters that are also ridiculously common.
365[[/folder]]
366
367[[folder:Bruiser and Buckle Bruiser]]
368[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bruiser_1.png]]
369 [[caption-width-right:350:Bruiser]]
370[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/buckle_bruiser_2.png]]
371 [[caption-width-right:350:Buckle Bruiser]]
372->'''Appearances:''' ''Birth by Sleep''
373
374Jiggly brutes who punch, charge and jump to fight. Buckle Bruisers are dressed up with shields and gladiator armor as an upgraded variation. Very similar to Large Body Heartless, though Bruisers can be damaged from the front just fine.
375----
376* JigglePhysics: Unlike most other heavy-set enemies like Large Bodies and Berserkers, Bruisers can be hit from the front, allowing their stomachs to wobble every time they are hit.
377* PaletteSwap: In ''Final Mix'', Bruisers sport a purple color scheme with copper highlights and gauntlets. Buckle Bruisers become red with white and golden highlights.
378* ShockwaveStomp: They can belly flop to create a large shockwave.
379* SuspiciouslySimilarSubstitute: Both are very similar to the Large Body Heartless. They are bulky enemies that are difficult to stun, with Bruckle Brusiers also having the Large Body's trait of deflecting frontal attacks.
380* TopHeavyGuy: Their main feature is their large, jiggly bellies suspended upon tiny legs.
381[[/folder]]
382
383[[folder:Monotrucker]]
384[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/monotrucker_7.png]]
385->'''Appearances:''' ''Birth by Sleep''
386
387Monotruckers are Unversed with pickaxes instead of hands and ride around in wheelbarrows. They're not the most threatening of foes.
388
389Ventus encounters Monotruckers in Dwarf Woodlands, while Terra fights them at Olympus Coliseums during the Games. Aqua will never encounter them in the story, only the Mirage Arena.
390----
391* BladeBelowTheShoulder: They have sharp pickaxes instead of hands, which they use to attack.
392* PaletteSwap: In ''Final Mix'', their bodies are blue with red pickaxes.
393[[/folder]]
394
395[[folder:Archraven]]
396[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/archraven_3.png]]
397->'''Appearances:''' ''Birth by Sleep''
398
399Archravens are what they sound like: ravens. They aren't very aggressive and prefer to fly out of your reach, but they will dive down to try and steal any loot dropped by other Unversed. They're also weak to Fire magic.
400
401Archravens first appear in Enchanted Dominion, and can later be found in Radiant Garden and Neverland.
402----
403* AirborneMook: Since they're based on birds, they can fly. They generally use this ability to stay out of your reach.
404* CreepyCrows: Technically speaking, it is a Raven-like creature, but nonetheless, it's still one of the Unversed.
405* BanditMook: Archravens will do they best to swipe any kind of loot dropped by other Unversed, and then proceed to fly away.
406* PaletteSwap: In ''Final Mix'', they sport a green tint.
407
408[[/folder]]
409
410[[folder:Shoegazer]]
411[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/shoegazer_0.png]]
412->'''Appearances:''' ''Birth by Sleep''
413
414These Unversed are covered in a single, giant shoe, which they use to attack or defend themselves.
415
416Shoegazers are generally found in the Castle of Dreams.
417----
418* BlockingStopsAllDamage: The Shoegazers' DefendCommand prevents them from taking any damage while it's active.
419* DefendCommand: Shoegazers can tuck their heads back into their shoes, protecting them from damage for a short period.
420* OurMonstersAreWeird: They're basically giant shoes that are trying to kill you.
421* PaletteSwap: Shoegazers are predominantly blue in ''Birth by Sleep'', while the ''Final Mix'' version makes them red.
422[[/folder]]
423
424[[folder:Spiderchest]]
425[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spiderchest_1.png]]
426->'''Appearances:''' ''Birth by Sleep''
427
428These Unversed disguise themselves as large treasure chests, waiting for foolish Keyblade wielders to come and open them. They are found in a variety of worlds.
429----
430* ChestMonster: Spiderchests pretend to be large treasure chests. They attack when you "open" them.
431* FourLeggedInsect: While they are called '''Spider'''chests, they only have 3 legs instead of 8.
432* MoneySpider: Spiderchests drop large amounts of Munny when killed.
433* PoisonousPerson: They can spew sludge that inflicts Poison.
434[[/folder]]
435
436[[folder:Jellyshade]]
437[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jellyshade_1.png]]
438->'''Appearances:''' ''Birth by Sleep''
439
440These Unversed look like floating mushrooms and can be found in a variety of colors. They have little HP and aren't very threatening on their own, but they are often encountered in large numbers.
441----
442* PaletteSwap: Jellyshades come in a number of colors (blue, orange, purple, yellow, red, green, and pink), but these are purely aesthetic differences.
443* ZergRush: To make up for the fact that individual Jellyshades aren't going to do much, they may be fought in very large numbers to overwhelm you. These swarms are often treated as {{Boss Battle}}s in their own right.
444[[/folder]]
445
446[[folder:Mandrake]]
447[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mandrake_1.png]]
448->'''Appearances:''' ''Birth by Sleep''
449
450Mandrakes look like little anthropomorphic weeds with legs. They start off rooted into the ground and fire off leaves from a distance, but once you get close they will jump out and try to poison or confuse you.
451
452Mandrakes are first encountered in Radiant Garden, and are later found in Olympus Coliseum, Neverland and the Keyblade Graveyard.
453----
454* LongRangeFighter: They shoot leaves over a VERY long distance, which only works to their advantage since they're generally there well before you're close enough for the other enemies to spawn around them.
455* PaletteSwap: Mandrakes are mostly green in ''Birth by Sleep'', but the ''Final Mix'' version of the game makes them orange.
456* PlantMooks: They're evil, anthropomorphic plants.
457* PoisonousPerson: Mandrakes can release a purple powder that will poison you on contract.
458[[/folder]]
459
460[[folder:Chrono Twister]]
461[[quoteright:274:https://static.tvtropes.org/pmwiki/pub/images/chrono_twister_2.png]]
462->'''Appearances:''' ''Birth by Sleep''
463
464Chrono Twisters are Unversed shaped like giant hourglasses. Like their name suggests, the are {{Time Master}}s that can inflict you with the Stop status.
465
466Chrono Twisters are first encountered in Radiant Garden, and they proceed to appear as semi-common enemies for the rest of the game.
467----
468* AstonishinglyAppropriateAppearance: They're {{Time Master}}s shaped like hourglasses.
469* TimeMaster: They can cast Stop magic, freezing you in time for a short period.
470[[/folder]]
471
472[[folder:Sonic Blaster]]
473[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sonic_blaster_1.png]]
474->'''Appearances:''' ''Birth by Sleep''
475
476Sonic Blaster look like [=UFOs=] with laser dishes attached to them. They have two modes, Seek and Attack, which determine their attack patterns. They are somewhat weak to Blizzard and Thunder magic.
477
478Sonic Blasters are generally found in Deep Space.
479----
480* EnergyWeapon: Their main form of attack is to fire lasers from their dish.
481* PaletteSwap: They're predominantly blue in ''Birth by Sleep'', but the ''Final Mix'' version of the game makes them red.
482[[/folder]]
483
484[[folder:Triple Wrecker]]
485[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/triple_wrecker_4.png]]
486->'''Appearances:''' ''Birth by Sleep''
487
488These Unversed look like totem poles with three ever-shifting heads: one red, one blue, and one yellow. Each head has an elemental affinity (Fire, Blizzard, or Thunder), but only the middle head will utilize its specific magic.
489
490Triple Wreckers are found mainly in Neverland.
491----
492* ColorCodedForYourConvenience: Each head is a color corresponding to the type of magic it uses (red is Fire, blue is Blizzard, and yellow is Thunder), so you'll know how a Triple Wrecker will attack based on which head is in control.
493* FireIceLightning: Triple Wreckers use Fire, Blizzard, and Thunder magic.
494* MultipleHeadCase: Each Triple Wrecker is made up of three heads, which alternate between each other to determine who's in control of the body.
495* SharedLifeMeter: The three heads only have one pool of HP between them.
496[[/folder]]
497
498[[folder:Blobmob]]
499[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blobmob_9.png]]
500->'''Appearances:''' ''Birth by Sleep''
501
502Blobmobs are jellyfish-esque Unversed with the ability to [[AsteroidsMonster split into smaller copies when defeated]]. They are very rare, only appearing in two rooms in the entirety of ''Birth by Sleep'' (one in Deep Space and one in Neverland), but they also grant large amounts of EXP when defeated.
503----
504* AsteroidsMonster: When a Blobmob is defeated, it splits into two smaller copies. Once the copies get small enough, they just die normally.
505* BlobMonster: As their name would suggest, Blobmobs are large, antagonistic blob creatures that vaguely resemble jellyfish.
506* PinataEnemy: Killing a single Blobmob gives you a lot of EXP. Since Blobmobs [[AsteroidsMonster split into two when defeated]], you can earn a very substantial amount of EXP from fighting them.
507* SuspiciouslySimilarSubstitute: They are basically a land-based version of the Sheltering Zone Heartless, being jellyfish-like monsters that split into smaller versions of themselves when defeated.
508[[/folder]]
509
510[[folder:Prize Pod]]
511[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/prize_pod_6.png]]
512->'''Appearances:''' ''Birth by Sleep''
513
514These rare purple Unversed aren't much of a threat, but they drop Ice Cream ingredients whenever you attack them. They only spawn in specific locations in every world, and even then they won't always appear.
515----
516* CowardlyMooks: They don't fight and will actively run away from you, eventually despawning.
517* MetalSlime: Prize Pods only spawn in a specific spot in each world, though they are not guaranteed to appear when you reach said spot. Once they show up, they will try to flee instead of fight, eventually teleporting away if you don't kill them quickly. They also drop ice cream ingredients, which cannot be obtained from anywhere else.
518* PinataEnemy: They drop ice cream ingredients whenever you hit them.
519[[/folder]]
520
521[[folder:Turtletoad]]
522[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/turtletoad_khiii.png]]
523->'''Appearances:''' ''III''
524
525An Unversed that looks like a cross between a turtle and a toad, making their only appearance in Monstropolis. Unlike the Spiked Turtletoad (which appear before them), they don't have spiky shells nor the ability to eat Sora, but this doesn't make them any less dangerous.
526----
527* GiantMook: They count as this for the Unversed in ''VideoGame/KingdomHeartsIII'' alongside their Spiked variants.
528[[/folder]]
529
530[[folder:Spiked Turtletoad]]
531[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spiked_turtletoad.png]]
532->'''Appearances:''' ''III''
533
534An Unversed that looks like a cross between a turtle with a spiky shell and a toad. First appearing in Monstropolis, they can eat Sora if they catch, or absorb a Flowersnake to get a turret. Their shells prevent them from being attacked in that area.
535----
536* BalloonBelly: This Unversed can fill its belly with air and bounce around the battlefield to attack enemies.
537* TheSpiny: The spiky shell on its back prevents attacks to that area.
538* EatingTheEnemy: The Spiked Turtletoad can eat Sora if he's not careful.
539[[/folder]]
540
541[[folder:Flowersnake]]
542[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/flowersnake_khiii.png]]
543->'''Appearances''' ''III''
544
545Snake-like Unversed that make their appearance in Monstropolis. They can be eaten by a Spiked Turletoad, granting it a turret. They can also pump out poison while clinging to pipes and poles.
546----
547* PoisonIsEvil: These creatures made from negative emotions can pump out poison.
548* SuperScream: These Unversed can let out a sonic scream that can stun the target.
549[[/folder]]
550
551!!Bosses
552[[folder:Wheel Master]]
553[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wheel_master_6.png]]
554->'''Appearances:''' ''Birth by Sleep''
555
556A giant Unversed that faces Terra in the Enchanted Dominion. It has the appearance of an anthropomorphic spinning wheel, using its thread and wheel to attack.
557----
558* AnArmAndALeg: Each arm is breakable, which can disable certain attacks.
559* AnimateInanimateObject: It looks like a giant angry spinning wheel.
560* DeadlyDisc: A very large wheel with spikes on it that bounces off any surfaces it encounters.
561* FoeTossingCharge: Once it TurnsRed from its spindle and wheel being destroyed, it will gallop around the room to ram you.
562* FisherKingdom: It takes appearance of spinning wheel, a reference to the spinning wheel that Aurora touched and cursed her to deep sleep.
563* RedAndBlackAndEvilAllOver: The original version, the Wheel Master sports a predominantly red and black color scheme. Its ''Final Mix'' palette uses [[LightIsNotGood white and blue]] instead.
564* ShockwaveStomp: It can jump into the air and then slam down on top of you, creating a shockwave that can hit you if it doesn't nail the landing.
565* YouWillNotEvadeMe: Its spindle arm can shoot entangling threads.
566[[/folder]]
567
568[[folder:Symphony Master]]
569[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/symphony_master_1.png]]
570->'''Appearances:''' ''Birth by Sleep''
571
572An Unversed which attacks the Castle of Dreams while Terra is present, putting a temporary end to the ball. It prefers to let its floating instruments attack, but will engage Terra itself once they are destroyed.
573----
574* AttackDrone: Starts off with three: [[InstrumentOfMurder A drum, a trumpet, and a violin]], each with its own attack pattern.
575* HumanoidAbomination: It looks and acts like a cartoonish human more than the other humanoid enemy creature bosses in ''Kingdom Hearts'', even taking the time to put its hat back on if Terra knocks it off.
576* MusicalAssassin: It resembles a conductor and attacks with flying instruments.
577* SpreadShot: A wave of small batons.
578* ThrowingYourSwordAlwaysWorks: Its other baton attack.
579* TurnsRed: The more instruments it loses, the more aggressive it gets. Once all three are gone, it resorts to {{Shockwave Stomp}}s and baton attacks.
580[[/folder]]
581
582[[folder:Mad Treant]]
583[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mad_treant_1.png]]
584->'''Appearances:''' ''Birth by Sleep''
585
586An Unversed that faces Ventus in the Dwarf Woodlands. Like its name suggests, it's a walking tree.
587----
588* FisherKingdom: It is based on living trees that Snow White saw in her hallucination.
589* ShockwaveStomp: After quite a leap.
590* PlayingWithFire: Oddly enough for a tree, it can launch [[DeathFromAbove Meteors]] out of its head.
591* PoisonousPerson: It drops fruits that leave toxic puddles on the ground.
592* WhenTreesAttack: A thorny and poisonous tree at that.
593[[/folder]]
594
595[[folder:Metamorphosis]]
596[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/metamorphosis_1.png]]
597->'''Appearances:''' ''Birth by Sleep''
598
599A giant Unversed that Ventus encounters while traveling between the worlds, which he chases into Deep Space.
600----
601* BlobMonster: It looks like a triangular jellyfish.
602* CombatTentacles: Three of them.
603* GiantSpaceFleaFromNowhere: It attacks Ventus out of the blue while he's still between worlds, the only Unversed to do so.
604* {{Invisibility}}: Not good for much, since it won't shake the player's targeting.
605* ScrewThisImOuttaHere: After a brief fight in space it flies off into the councilwoman's ship, which forces Ven to chase down and corner it.
606* ShockAndAwe: Can use Thunder spells in its second fight.
607* UnexpectedGameplayChange: The first battle against it takes place between worlds, with Ventus using his HoverBoard to fight.
608[[/folder]]
609
610[[folder:Cursed Coach]]
611[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cursed_coach_8.png]]
612->'''Appearances:''' ''Birth by Sleep''
613
614An Unversed that appears to be a demonic version of Cinderella's pumpkin carriage. It shows up at the Castle of Dreams after being attracted to the darkness exuding from Lady Tremaine and her daughters, where it attacks Cinderella and fights Aqua.
615----
616* FisherKingdom: It takes appearance of twisted version of Cinderella's pumpkin carriage.
617* JaggedMouth: Well, it ''is'' a pumpkin, after all...
618* HubcapHovercraft: During its [[StuffBlowingUp bomb attack]].
619* LivingShip: Superficially, at least. It resembles Cinderella's pumpkin carriage, [[EatenAlive but you probably don't want to ride it]].
620* VacuumMouth: One of its attacks. It can chew on Aqua if it works.
621[[/folder]]
622
623[[folder:Trinity Armor]]
624[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trinity_armor_8.png]]
625->'''Appearances:''' ''Birth by Sleep''
626
627A trio of robotic Unversed that transform themselves to combine into a large mecha, though they separate after taking enough damage. They serve as the boss of Radiant Garden, faced by all three protagonists at once.
628----
629* BeamSpam: It can spin in place to send lasers in all directions.
630* CombiningMecha: Its main gimmick. Each component resembles a flying vehicle, and their combined form is vaguely robotic.
631* DetachmentCombat: It can freely combine and separate during battle, and the pieces each have their own HP bars.
632* EnergyWeapon: In a number of flavors, including [[ShockAndAwe electric]].
633* {{Expy}}: Its appearance, name, and battle style have a lot in common with the Guard/Opposite Armor from [=KH1=].
634* PlayingWithFire: The torso armor and combined form can shoot fireballs.
635[[/folder]]
636
637[[folder:Mimic Master]]
638[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mimic_master.png]]
639->'''Appearances:''' ''Birth by Sleep''
640
641An Unversed fought solely in the Mirage Arena that's dressed like a college student attending their graduation. It wields a large book, which it uses to cast various spells and attack.
642----
643* DoppelgangerAttack: Manifests clones of the party members from its pages.
644* InterfaceScrew: Its beams of darkness carry the Blind status effect, which reduces your camera to a small fish-eye lens at the center of the screen.
645* PlayingWithFire: One of its attacks has it fly around, leaving a trail of fire.
646* ThrowTheBookAtThem: While it doesn't throw the book it does [[ShockwaveStomp hit the ground with it to make a shockwave]].
647* YinYangBomb: Sends out beams of light and darkness.
648[[/folder]]
649
650[[folder:Iron Imprisoner]]
651[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/iron_imprisoner_i.png]]
652[[caption-width-right:150:Iron Imprisoner I]]
653[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/iron_imprisoner_ii.png]]
654[[caption-width-right:150:Iron Imprisoner II]]
655[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/iron_imprisoner_iii.png]]
656[[caption-width-right:150:Iron Imprisoner III]]
657[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/iron_imprisoner_iv.png]]
658[[caption-width-right:150:Iron Imprisoner IV]]
659->'''Appearances:''' ''Birth by Sleep''
660
661An Unversed fought solely in the Mirage Arena. It has four different forms, with each being more powerful than the last.
662----
663* ChainedByFashion: It is covered in chains that restrain its power.
664* MeaningfulName: "Iron Imprisoner" refers both to its own imprisonment, and the fact it can trap the player in the cage it wields on its hammer.
665* PlayingWithFire: It attacks primarily with fire-themed abilities.
666* RageHelm: The first three forms wear one. Its actual face is even ''angrier''.
667* RedEyesTakeWarning: As with all unversed, it has red eyes.
668* SealedEvilInACan: It starts off sealed, with its arms chained to its chest and its legs in a gibbet.
669* SNKBoss: Iron Imprisoner IV. It can easily stunlock you into certain death unless you have abilities to stop it, it attacks furiously with little chance to counter attack, and its attacks do heavy damage and are difficult to avoid.
670* SpinAttack: All of them can rapidly spin around to attack.
671* {{Superboss}}: Fighting it is entirely optional along with the rest of the Mirage Arena, though clearing II's event as Terra is required to unlock the TrueFinalBoss.
672* TookALevelInBadass: Each incarnation gradually frees itself from its bindings, becoming stronger and faster, until its fourth form is unrestrained.
673[[/folder]]
674
675[[folder:Vanitas Remnant]]
676[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/vanitas_remnant.png]]
677!!!'''Voiced by:''' Creator/HaleyJoelOsment (English), Creator/MiyuIrino (Japanese)
678->'''Appearances:''' ''Birth by Sleep''
679
680A shade of Vanitas that spawns in the Keyblade Graveyard after his destruction. It has low HP for a {{Superboss}} with only one bar, but it takes very little damage and will heal itself whenever Cure magic is used.
681----
682* AIBreaker: An infamous one involves leading him along until you run behind a certain big rock, opposite of Vanitas Remnant, and he'll try to get you by running into the rock instead of around it like an idiot. You can then proceed to spam Strike Raids (which naturally clip through the environment) until he dies.
683* BossBanter: Like the original Vanitas, he'll constantly taunt you.
684* CastingAShadow: Most of his attacks are darkness based.
685* GlassCannon: Played with; visually, he has only one health bar and a relatively pitiful amount of HP, but he has defense ratings that border on nigh-invulnerable and resists ''everything''. That being said, having a FixedDamageAttack like Tornado, on the other hand...
686* NoCureForEvil: Famous for averting it; if you cast Cure magic, he will cast Curaga to heal himself.
687** LoopholeAbuse: That said, he won't do this if you use items or healing techniques.
688* PlayingWithFire: He can use Dark Firaga.
689* SwordBeam: Of both the slashing and the beam from the tip of the sword variety.
690* TeleportSpam: It has moves that make it teleport all over the place.
691[[/folder]]
692
693[[folder:Lump of Horror]]
694[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lump_of_horror_khiii.png]]
695->'''Appearances:''' ''III''
696
697An Unversed Vanitas created through numerous canisters full of scream energy. It is fought in Monstropolis, where it attacks Sora's party on Randall's orders.
698----
699* BlobMonster: This Unversed's body is mostly made of a black ooze-like substance.
700* EldritchAbomination: The Lump of Horror is easily the most monstrous-looking out of the Unversed bosses.
701* EvilIsBurningHot: It mainly attacks with the element of fire and can scorch Sora with steam from the vents in its armor.
702* OminousObsidianOoze: A giant Unversed enemy made entirely of a black oil and grine substance that makes most of it's body.
703* RedAndBlackAndEvilAllOver: Aside from some gray pieces of machinery lodged into its surface, the Lump of Horror is primarily black with its eyes and the interior of its gaping mouth being a glowing red.
704* StanceSystem: Its normal form seen in the image is a MightyGlacier, only moving for its charge attack and boasting extreme defense. At certain HP thresholds, it will shed its armor, grow, and summon a bunch of hands to attack for it, at the cost of its defense and ability to hurt you directly. After enough time has passed, or after a use of Goofy Bombardier, it will switch back to its main form.
705[[/folder]]
706-----
707
708!The Dream Eaters
709[[folder:General]]
710[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/KH_Dream_Eater_9786.png]]
711[[caption-width-right:250:Two versions of a Meow Wow. The one on the top is the Nightmare, the one on the bottom is the Spirit.]]
712
713->"You could say they're like cats or dogs. And they'll be your loyal pets. Every wielder will have one of these adorable little guys at their side. They're here to help, so play nice!"\
714--'''Master of Masters'''\
715'''Appearances:''' ''[[VideoGame/KingdomHeartsX χ [chi] ]]''| ''[[VideoGame/KingdomHearts3DDreamDropDistance Dream Drop Distance]]'' | ''[[VideoGame/KingdomHeartsIII III]]''
716
717The Dream Eaters are the Heartless to the worlds in sleep. Sleeping worlds can't be invaded by the Heartless, so when a Heartless would normally be born in such worlds, a Dream Eater is created instead. They come in two varieties -- Spirits, who are friendly, and Nightmares, who are malicious. Before the Keyblade War, Spirits were assigned to Keyblade Wielders in training to assist them in battle. But if, and when, a wielder falls to darkness, their Spirit would become a Nightmare and plant even more darkness in people's hearts.
718----
719* AdorableEvilMinions: Zigzagged. Spirits are all cute or at least friendly-looking, but Nightmares run the gamut from just as cute to genuinely threatening.
720* AdventurerOutfit: As its name would suggest, Iceguin Ace's attire resembles an ace pilot.
721* AmbiguousGender: Most Dream Eaters, but especially Meow Wow and its cousins Flowbermeow and Meowjesty, based on their journal entries.
722* AssKicksYou: The Kooma Panda and Ursa Circus have an attack called "Rear-Ender", which is basically them stomping on a target with their butt.
723%%* AstralProjection: Aura Lion and Keeba Tiger.
724* BalloonBelly: Some Dream Eaters become visibly stuffed upon eating the oversized treats you feed them.
725%%* BearsAreBadNews: Kooma Panda can invoke both with its Nightmare and Spirit variations.
726* BondCreatures: Not only are Spirit-Type Dream Eater recruitable and can be raised like pets, Sora and Riku also develop quite adorable relationships with their starter Dream Eaters, Meow Wow and Komory Bat, the first of which Sora ends up lovingly nicknaming "Eata". In ''χ'', the browser game, the player is accompanied by a Dream Eater named Chirithy that can speak.
727%%* BunniesForCuteness: Me Me Bunny and Majik Lapin.
728* {{Cephalothorax}}: Pricklemane is a feline head with feet and a tail.
729* ChestMonster: Jestabocky, which is [[GoddamnedBats very annoying]] when looking for chests you possibly missed. Perhaps in this form he's a [[{{Pun}} Chestabocky.]]
730* CoolBoard: ''[[UpdatedRerelease 2.8]]'' adds a Zolephant variant based on Reaper Beat that wields a black skateboard.
731%%* CuteKitten: Necho Cat and Frootz Cat are based on real-life kittens with all the cuteness associated with them.
732%%* DanceBattler: Necho Cat and Frootz Cat.
733* DarkIsNotEvil: They're expressions of darkness, just like the Heartless, but many are perfectly non-antagonistic.
734* DemBones: Skelterwild is a skeletal dinosaur, while Fishboné is a skeletal version of Fin Fatale.
735* DePower: Staggercep Dream Eaters have an attack that can prevent Sora and Riku from using commands.
736* DemotedToExtra: After ''Dream Drop Distance'', they're reduced to being a usable summon/spell in ''III''. Can be justified since Sora returns from the sleeping worlds in ''III''.
737%%* DetachmentCombat: Skelterwild and Fishboné.
738* DinosaursAreDragons: Tyranto Rex and Skelterwild are based on dinosaurs but can breathe fire.
739* ElementalEmbodiment: Of Darkness, albeit they aren't actually corrupted hearts like the Heartless, but seem to be creations of Darkness itself, devoid of any foreign influence. Each Dream Eater is also associated with one element, which will determine its strengths and weaknesses as appropriate:
740** Ducky Goose, Iceguin Ace, Juggle Pup, R & R Seal, and Skelterwild are all associated with [[AnIcePerson ice]].
741** Fishbone, Frootz Cat, Ghostabocky, Keeba Tiger, Komory Bat, Majik Lapin, Necho Cat, Peepsta Hoo, Toximander, and Woeflower have [[CastingAShadow darkness]]-themed powers.
742** Aura Lion, Flowbermeow, Halbird, and Pegaslick, as well as the boss Spellican are all associated with the [[LightTheWay Light]] element.
743** Fin Fatale, Sir Kyroo, Tatsu Steed, Wheeflower, and Zolephant, as well as the boss Chill Clawbster, have powers over [[MakingASplash water]].
744** Chef Kyroo, Drak Quack, Eaglider, Hebby Repp, Ryu Dragon, Sudo Neku, Tatsu Blaze, Tyranto Rex, and Yoggy Ram, as well as the boss Char Clawbster, all have [[PlayingWithFire fire]] attacks.
745** Cyber Yog, Electricorn, Jestabocky, Lord Kyroo, and Thunderaffe, as well as the boss Commantis, have control over [[ShockAndAwe electricity]].
746* ElementalRockPaperScissors: Fire > Blizzard > Thunder > Water > Fire... Light and Dark-type Dream Eaters are both strong and weak against each other. Fire-type Dream Eaters also have a slight weakness against Blizzard, while Blizzard-type Dream Eaters have a slight resistance against Water. The seventh type of Dream Eaters don't really have a weakness or resistance, but may be a little weak against all elements if they are physically inclined.
747* ExactlyWhatItSaysOnTheTin: The Japanese names of the different species tend to be very cut-and-dried or bilingually redundant--for instance, "Kōmori Bat" is simply the word "bat" repeated in Japanese, then English. The English version's names, when not adapting puns, retain this redundancy, but tend to go for [[MyNaymeIs odd spellings for the Japanese portion of the name]], such as adapting "Kaeru Chef" as "Chef Kyroo".
748* ExoticEyeDesigns: Spirits' eyes take on a variety of weird shapes, which can change depending on their disposition, unlike Nightmares, who all share the same flat red disks.
749%%* FeatheredFiend: Halbird, Eaglider are bird-like creatures.
750%%* HairRaisingHare: Me Me Bunny and Majik Lapin, as Nightmares, are deadly threats.
751* HornAttack: The rhinoceros-based Drill Sye is uses its horn to attack, and it's particularly dangerous when it bursts out of the ground under a target to strike them repeatedly.
752* TheGambler: Juggle Pup and R & R Seal attack by rolling giant dice. If they're unlucky, a particularly bad roll can backfire on them.
753* TheHeartless: Much like their TropeNamer cousins. Inverted for Spirits, who are born of powerful ''positive'' emotions, and [[DarkIsNotEvil it shows]].
754* JapaneseBeetleBrothers: KO Kabuto is a rhinoceros beetle, Kab Kannon is a Hercules beetle, Staggerceps is a stag beetle.
755* KnightInShiningArmor: The Kyroo series of Dream Eaters. Sir Kyroo is a winged frog that wields a lily pad and cucumber-like vegetable, which gives the appearance of a knight. [[LethalChef Chef]] Kyroo gives off the same imagery, but with a chef's hat and wielding a pan and a pot lid. Lord Kyroo is a frog who is also a proper knight, wearing a cape and wielding an actual Rapier and shield. In addition to the usual movements of the other Kyroos, he blows a kiss with a visible heart coming out. He's also an OptionalBoss, and the only Nightmare (if he is one) that doesn't seem to want to kill you, but rather says "I challenge thee", something the player can decline, and leaves the battle once the player deals a fair amount of damage. The actual fight has him running away pretty cowardly, ironically enough, but once defeated he gives the recipe for a spirit version of himself that fights like a proper knight. They're a KnightErrant, travelling with the player.
756* LightEmUp: Dream Eaters such as Pegaslick can use light based attacks such as Spark.
757* LightIsNotGood: The Nightmare versions of light-aligned Dream Eaters retain the same photokinetic abilities as their good counterparts.
758* LighterAndSofter: Unlike the other creatures on this page, they're not a threat to the universe at large, and some of them are willing to help the player as {{Mons}}. There's also the fact that most of them come in the form of technicolor cartoony animals regardless of whether they're Spirits or Nightmares.
759* LivingMoodRing: All Spirits have yellow eyes by default, but they can change to numerous other colors to match the Dream Eater's disposition.
760* MascotMook: Meow Wow is THE Dream Eater, with a giant balloon based on Flowbermeow in Traverse Town and its face adorning all the icons in the spirits menu and the trophy in the Flick Rush. It's also the only Dream Eater from ''3D'' to reappear in ''III''.
761* MiniBoss: A normal Dream Eater will occasionally serve as this. The Tyranto Rex is an especially good example of this.
762* MonsterClown: Jestabocky. Their Japanese name, "Obake Pierrot", is basically a direct translation of the trope's name.
763* {{Mons}}: The Spirits, which very similar to {{VideoGame/Spectrobes}} (another Disney property interestingly enough), can be created and used as your party fighting alongside you. They grow stronger with battle, but can also be trained using Toys and simply petting them. In return, they get more competent AI and can unlock commands.
764%%* ObviouslyEvil: It's not exactly difficult to tell a Nightmare from a Spirit; the Nightmares usually have black and purple white the Spirits have brighter colours.
765* OneGenderRace: Ducky Goose, Aura Lion, Drill Sye and the Kyroo triplets' journal entries hints that they are all male.
766%%* OurDragonsAreDifferent: Ryu Dragon and Drak Quack.
767%%* OurGhostsAreDifferent: Jestabocky and Ghostabocky.
768* OptionalBoss: Lord Kyroo, a frog-themed Dream Eater that pops up in specific locations, and is completely optional as a fight. It first appears in Riku's version of La Cité des Cloches, challenging him to a duel... but unlike all other Dream Eaters, he has the option to decline. If Lord Kyroo and its allies aren't defeated within a limited amount of time, it disappears and reappears in Sora's version of Prankster's Paradise, in the caves between the amusement park and the sea, and challenges ''him''... but it retains all the damage it got in its fight with Riku. Like before, it disappears after a short while and reappears in Riku's version of Symphony of Sorcery, still with all previous damage, and again vanishing and returning to La Cité des Cloches (and then cycling through its three locations) if he doesn't defeat it in time after the challenge begins. Its defeat earns the player the Lord Kyroo Recipe.
769* PaletteSwap: The Spirits and Nightmares are this to each other. They're both brightly colored, but Spirits tend to be pink, turquoise, and white while Nightmares tend to be purple, yellow, and black. There are also special Nightmare variants that use paler colors than regular Nightmares.
770%%* PantheraAwesome: Aura Lion and Keeba Lion.
771%%* {{Pegasus}}: Pegaslick.
772* PersonalityPowers: A Spirit's "disposition", aka personality, directly dictates its AI behavior and which of its abilities it will use. It can be changed by petting them in certain spots.
773%%* PiranhaProblem: Fin Fatale and Fishboné.
774* PrehistoricAnimalAnalogue: Three: the ''[[TRexpy T. rex]]''-based Tyranto Rex and [[DemBones Skelterwild]], and the Triceratops-based Cera Terror.
775* {{Pun}}: A great many of their names amount to this, with varying degrees of lameness. For example, "Holey Moley".
776* PunnyName: The word "Drak" in Drak Quack is derived from "drake" which can either mean dragon or male duck. Fittingly, Drak Quack looks like a MixAndMatchCritter between dragon and duck. The Japanese name, Doragon Modoki, is less obvious as it simply means "Fake Dragon".
777%%* RabbitMagician: Majik Lapin.
778%%* RedEyesTakeWarning: Nightmares.
779* RepetitiveName: Many of them have names that consist of the English name of the animal they resemble followed by a phonetic variant of the equivalent Japanese word (or vice versa).
780* RhinoRampage: Drill Sye, which is based on a rhinoceros and makes for a dangerous foe.
781%%* RidiculouslyCuteCritter: Most of the smaller Spirits are surprisingly adorable to look at, especially [[MascotMook Meow Wow]] and [[BondCreatures Chirithy]].
782%%* RobeAndWizardHat: Majik Lapin
783* SeahorseSteed: Sora can invoke this trope with Tatsu Steed and Tatsu Blaze.
784* SigilSpam: Like Emblem Heartless, all Dream Eaters are branded with a distinctive logo. Notably, there are two different versions of the emblem for Spirits and Nightmares: the former is pink and rounded while the latter is purple with sharp lines and a bat-wing motif and looks a lot like the Heartless sigil.
785* TomatoSurprise: The nature of the Dream Eaters is not really elaborated in ''Dream Drop Distance''. They sorta just exist as creatures that inhabit people's dreams and everybody's fine with that. It takes until the finale for ''Union χ'' to actually show what exactly those things are: [[spoiler:Daybreak Town Keyblade Wielders from eons ago fused with their Chirithys, currently in a state of deep sleep.]]
786%%* {{Tanuki}}: Catanuki, a Meow Wow variant exclusive to the HD version.
787%%* TurnsRed: Several Dream Eaters will invoke this trope literally.
788%%* TheUsualAdversaries: Although it's subverted since there are also the Spirit variants that help you.
789%%* {{Unicorn}}: Electricorn is based on a unicorn.
790* YinYangBomb: Implied to be the actual reason for the Spirits' DarkIsNotEvil. They come from positive emotions (often associated with Light) instead of negative ones (unlike the ObviouslyEvil Nightmares), Riku -- a Light-leaning character (despite his CastingAShadow proficiency) -- temporarily becomes one to save Sora from a Nightmare, and ''χ'' reveals a Wielder's Spirit partner will become a Nightmare if he/she's corrupted by Darkness.
791[[/folder]]
792
793!!Bosses
794[[folder:Hockomonkey]]
795[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hockomonkey_brute.png]]
796 [[caption-width-right:300:Brute form]]
797[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/hockomonkey_mage.png]]
798 [[caption-width-right:300:Mage form]]
799->'''Appearances:''' ''Dream Drop Distance''
800
801A mandrill Nightmare that Young Xehanort summons in Traverse Town. It has two forms: the Brute form and the Mage form, who fights Sora and Riku respectively. The Brute form is also the first of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
802----
803* BilingualBonus: The "Hocko-" is derived from "''hako''", Japanese for "box".
804* CognizantLimbs: The Mage form's hands. The Mage form can also split up into hands that attack you with various things from the arena. Defeating all the hands allows you to attack Hockomonkey without it retaliating for a while.
805%%* EvilSorcerer: However, it's pretty amateurish compared to the Spellican.
806* FloatingLimbs: The Mage form shows this the most, though the Brute form can also do this.
807%%* MagiciansAreWizards
808* PlayingWithFire: The Mage form can shoot {{Fireballs}}.
809* RecurringBoss: Faced once with Sora and once with Riku. Then faced once again with Sora on your second visit to Traverse Town.
810* StageMagician: Hockomonkey's Mage form is reminiscent of these.
811* WakeUpCallBoss: The Mage form that Riku faces is more difficult to handle than the Brute form whom Sora faces. And on the second visit, the Brute form's stats have been boosted, in addition to the fight taking place in a smaller area that makes its attacks harder to avoid.
812[[/folder]]
813
814[[folder:Queen Buzzerfly]]
815[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/queen_buzzerfly_riku.png]]
816 [[caption-width-right:232:When faced by Riku]]
817[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/queen_buzzerfly_sora.png]]
818 [[caption-width-right:232:When faced by Sora]]
819->'''Appearances:''' ''Dream Drop Distance''
820
821A bee Nightmare that is only faced during Dive sequences. Faced first by Riku, then much later by Sora.
822----
823* BeeAfraid: It's a Nightmare based on a bee and it's a major RecurringBoss.
824* BigCreepyCrawlies: Its {{Animal Motif|s}} is a bee.
825* FlunkyBoss: Spawns Buzzerflys to attack you, and you have to destroy them to expose its weak spot.
826* GiantSpaceFleaFromNowhere: Almost too literally. The only hint you get that you're going to have to fight it is that the music for the Dive sequence is different than normal.
827* RecurringBoss: Faced by Riku in his Dive to La Cité des Cloches, and later by Sora in his Dive to The World That Never Was.
828[[/folder]]
829
830[[folder:Wargoyle]]
831[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wargoyle_riku.png]]
832 [[caption-width-right:300:When faced by Riku]]
833[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wargoyle_sora.png]]
834 [[caption-width-right:300:When faced by Sora]]
835->'''Appearances:''' ''Dream Drop Distance''
836
837A gargoyle Nightmare under the command of Frollo, who can appear with or without wings. The wingless version eventually fights Sora, while the winged version assaults Riku. The wingless version is also the second of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
838----
839* GameplayAndStoryIntegration: Depending on what order you beat it at least: when beaten by Riku, it loses its wings and seemingly falls to its death, and when first confronted by Sora it falls from the same area without its wings into the Church's square.
840* GoodWingsEvilWings: Subverted. Its wings have a colorful, whimsical, web-like design but it's an incredibly aggressive monster.
841%%* OurGargoylesRock
842%%* PlayingWithFire: Both versions.
843* RecurringBoss: The wingless version is faced once with Sora, while the winged one assaults Riku before fighting him for real. The wingless version is also one of the boss Nightmares summoned by Spellican to fight Sora on the second visit to Traverse Town.
844%%* WakeUpCallBoss: Both versions. The wingless version gets to be this again on Sora's second visit to Traverse Town.
845* SpinAttack: One of the attacks of the wingless version has it spin as it flails its chains to hit a large area.
846* UnskilledButStrong: Noticeably, while fighting Riku, it's very agile and has some graceful movements, while when it fights Sora with its wings destroyed, it trips itself up a lot more with its strongest attacks, but is still just as powerful.
847[[/folder]]
848
849[[folder:Brawlamari]]
850[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/brawlamari_sora.png]]
851 [[caption-width-right:300:When faced by Sora]]
852[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/brawlamari_riku.png]]
853 [[caption-width-right:300:When faced by Riku]]
854->'''Appearances:''' ''Dream Drop Distance''
855
856An octopus Nightmare that is only faced during Dive sequences. Faced first by Sora, then later by Riku.
857----
858* CombatTentacles: Can be used for head-on attacking, as well as laser-firing. Including a really big one that can only be avoided by going behind rocks that appear during the fight with Riku.
859* GiantSpaceFleaFromNowhere: Almost literally. The only hint you get that you're going to have to fight it is that the music for the Dive sequence is different than normal.
860* RecurringBoss: Faced once by Sora during the Dive sequence for the Grid, then latter by Riku during the Dive sequence for Country of the Musketeers.
861* TentacledTerror: He is based on an octopus, with blades on several of its tentacles.
862* WaveMotionGun: For its second fight against Riku, it gains access to a huge laser beam, which you have to avoid by hiding behind a rock.
863[[/folder]]
864
865[[folder:Commantis]]
866[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/commantis.png]]
867->'''Appearances:''' ''Dream Drop Distance''
868
869A mantis Nightmare commanded by CLU-2, which Riku faces in the Grid.
870----
871* BigCreepyCrawlies: It's based on a praying mantis.
872* BrainwashedAndCrazy: [[https://images.khinsider.com/Kingdom%20Hearts%20Dream%20Drop%20Distance/Concept%20Art/Full%20Spreads/Commantis.png Concept art]] implies that the Commantis used to be a Spirit Dream Eater that helped the Users before CLU-2 got his hands on it. When it's left vulnerable to a Reality Shift attack, as well as when the final blow is dealt in its boss fight, Commantis changes color schemes to match those of its Spirit Dream Eater form.
873* DyingAsYourself: As it is derezzed, Commantis' eye color briefly changes to that of his Spirit Dream Eater form, just before the boss disappears.
874* RecurringBoss: Faced once by Riku while on a Light Cycle, then again at the very end of his story in the Grid.
875* ShockAndAwe: A lot of its attacks use electricity.
876[[/folder]]
877
878[[folder:Chill Clawbster]]
879[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chill_clawbster.png]]
880->'''Appearances:''' ''Dream Drop Distance''
881
882A giant lobster Nightmare with ice lasers that show up out of nowhere in Prankster's Paradise when Pinocchio and Jiminy are swallowed by Monstro. It proceeds to freeze Monstro alive and fought by Sora immediately after that.
883----
884* AnIcePerson: Uses mostly ice attacks and froze Monstro alive.
885* GetBackHereBoss: Tends to move about on the battlefield, and attempts to [[CowardlyBoss flee]] once weakened. It does not flee in rematches, where you have to take its HP down the normal way.
886* GiantSpaceFleaFromNowhere: With no foreshadowing whatsoever, when Sora reaches Monstro he finds it frozen by this Dream Eater.
887* HeliCritter: Can use its tail as a propeller, as well as its front two claws.
888%%* PowerUp: Can do this infrequently during battles, which gives it access to the real guns.
889[[/folder]]
890
891[[folder:Char Clawbster]]
892[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_clawbster.png]]
893->'''Appearances:''' ''Dream Drop Distance''
894
895A giant lobster Nightmare with fire projectiles that Riku encounters inside Monstro. It is also the last of the Nightmares summoned by Spellican to fight Sora on his second visit to Traverse Town.
896----
897* GetBackHereBoss: Uses the large area it has to its advantage, and can switch to the ceiling as well. It doesn't have as big advantage during its fight with Sora on his second visit to Traverse Town.
898* HeliCritter: It doesn't fly due to the more confined space compared to Chill Clawbster, but it does still possess the ability to spin its claws and tail like its counterpart to speedily move and attack.
899* PlayingWithFire: Uses mostly fire attacks.
900%%* PowerUp: Same deal as its chillier counterpart.
901* RecurringBoss: Faced once with Riku in Monstro, then once with Sora as one of the Nightmares summoned by the Spellican.
902[[/folder]]
903
904[[folder:Holey Moley]]
905[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/holey_moley.png]]
906->'''Appearances:''' ''Dream Drop Distance''
907
908A mole Nightmare faced by Riku in Country of the Musketeers.
909----
910* FloatingLimbs: An unusual case. At first Holey's Arms appear to be attached, but after a while it teleports its head underground, and many arms sprout from holes. Should you beat those, Holey reveals itself again, but won't have his arms for a little bit.
911* GetBackHereBoss: Whack-A-Mole style: It pops out of portals spread across the arena to attack, then fless immediately after, forcing the player to chase it down. The area it fights in is pretty large as well, to give it the advantage.
912* ImprobableWeaponUser: Keeping with its goofy look, two of Holey's attacks are summoning Carrots that home in on you, and some sort of bomb it tosses when you're closer to it.
913* KnightInShiningArmor: Styled after a musketeer, but acts more like a less-benevolent trickster.
914%%* PokeThePoodle: Compared to other Nightmares at least, Holey's actions are excessively tame.
915* ThinkingUpPortals: It attacks and moves around the backstage area by conjuring portals.
916[[/folder]]
917
918[[folder:Spellican]]
919[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spellican.png]]
920->'''Appearances:''' ''Dream Drop Distance''
921
922A pelican Nightmare first encountered during the heroes' second visit to Traverse Town, where it summons Nightmares to stop Sora, Riku, and the TWEWY cast. It latter appears in Symphony of Sorcery, where it interferes with Yen Sid's reckless apprentice at the time: Mickey Mouse.
923----
924* AmazingTechnicolorBattlefield: Sora's fight with it in Symphony of Sorcery starts on a glowing track in a starfield. Once Sora catches up to it, the battle continues inside the track, which is full of streaming lights and colorful asteroids.
925* DeathFromAbove: Can bombard you with stars and meteors.
926* EvilSorcerer: It's a Nightmare that attacks with magic and can [[SummonMagic summon others to fight for it]].
927* FlunkyBoss: Summons Nightmare Dream Eaters to deal with Sora and Riku and the TWEWY cast. It can also summon brooms during its fight with Sora in Symphony of Sorcery.
928* GetBackHereBoss: The first stage of its boss battle has Sora chasing after it in a road of light. Once the player catches up to the Spellican, the second phase begins and the monster can be damaged.
929* IgnoredEnemy: When Riku first comes across it fighting Beat and Rhyme, They stop mid-battle to talk about insults, jokes and introductions. At first its reasonably calm, looking back forth between its chatting adversaries, but as the conversation drags on, it quickly gets mad and brings their focus back to it by summoning another wave of Dream Eaters to attack.
930* LaserBlade: Can turn its broomstick into one.
931* SoundtrackDissonance: After finally being cornered at Symphony of Sorcery, Sora must fight and defeat it... To the tune of Paul Dukas' ''L'apprenti sorcier'', as it was played in ''Fantasia''. This is keeping with the theme of this particular world, in which the melody and sound effects take front stage, utilizing classical pieces played in the Disney movie.
932%%* TurnsRed: When low on health, it begins to use its more dangerous spells.
933[[/folder]]
934
935[[folder:Anti Black Coat]]
936[[quoteright:139:https://static.tvtropes.org/pmwiki/pub/images/Anti_Black_Coat_3D_5842.png]]
937->'''Appearances:''' ''Dream Drop Distance''
938
939A mysterious entity shrouded in a black longcoat, it is a Nightmare spawned from the darkness in Sora's heart, and is the one trapping him in a nightmare in ''Dream Drop Distance''. It wears a black coat but has magenta patterns on the edges and never shows its face.
940----
941* BeamSpam: It can fire a large barrage of blasts that poison Riku if they hit.
942* BlackCloak: The same one that is prevalent throughout the series except this one has purple designs all over it.
943* CastingAShadow: A lot of its attacks are of the dark nature. His HPToOne attack even directly appears from a shadow on the ground.
944* DualWielding: It can use up to two [[LaserBlade Laser Blades]] at a time.
945* EnemyWithout: Manifests from within Sora and is a Nightmare-level Dream Eater.
946* EvilCounterpart: To Riku, who became a Spirit to protect Sora during the exam.
947* TheFaceless: Except for the eyes, nothing is seen of the face at all.
948* GlowingEyes: The only visible facial feature, setting it apart from many other BlackCloak and InTheHood figures in Franchise/KingdomHearts.
949* HPToOne: The LifeDrain attack mentioned below inflicts this on you. [[TurnsRed Then he gets mad]] and starts zooming in for a sword combo before you can heal...
950* HumanoidAbomination: Aside from the lack of the face, it looks completely human but it is a Nightmare.
951* InTheHood: It always has its hood up, although [[TheFaceless there isn’t much to actually conceal with it]].
952* LaserBlade: Like Xemnas and the Unknown it wields two, but its are purple and black.
953* LifeDrain: Can drain Riku's HP into health orbs it absorbs for itself.
954* NothingIsScarier: A hood obscuring everything but a {{Mook}}-like pair of eyes is rather creepy.
955* PowerFloats: When it isn’t [[TeleportSpam teleporting all over the place]] it moves by floating slightly above the ground
956* RedAndBlackAndEvilAllOver: Many of its attacks are red and black.
957* RedEyesTakeWarning: Like Vanitas before Ven's connection with Sora, all you can make out of its face is a pair of glowing red eyes.
958* SigilSpam: A Nightmare emblem appears on its back when it notices the Spirit on on Riku's clothing, and the emblem appears in several of its attacks.
959* TeleportSpam: It constantly teleports away when you get to close, turning the fight into something of a GetBackHereBoss battle.
960[[/folder]]
961
962[[folder:Armored Ventus Nightmare (Unmarked Spoliers)]]
963->'''Appearances:''' ''Dream Drop Distance''
964
965When Sora's heart falls into the abyss of sleep, Ventus uses his keyblade armor to protect Sora from Xehanort's encroaching darkness. Unable to get at Sora directly, the darkness possesses the armor instead. The resulting Nightmare confronts Riku when he dives into Sora's heart.
966----
967* AmazingTechnicolorBattlefield: Its battlefield is Sora's Dive to the Heart covered in swirling darkness. One of the armor's abilities also turns the entire battlefield white.
968* AnimatedArmor: It may not be able to possess Sora directly, but it can still move while encasing him.
969* CastingAShadow: It freely manipulates the congealed darkness coating Sora's awakening platform.
970* CrissCrossAttack: Once it's down to its last hit point, both it and Riku will try to end the battle by attempting these on each other. There's a longer delay before this sequence starts in the HD version of the game.
971* DemonicPossession: It is the result of darkness possessing Ventus's keyblade armor.
972* FinalBossNewDimension: It's fought in Sora's [[MentalWorld Dive to the Heart]] following a dive sequence.
973* MovesetClone: It uses physical attacks from several of Ventus's command styles.
974* GuardianEntity: A corrupted one. It may not be able to possess Sora directly, but it can try to keep Riku from waking him up.
975* PaletteSwap: A black recolor of Ventus's armor with the Nightmare symbol on the helmet. It also wields Sora's now-blackened Kingdom Key.
976* PostFinalBoss: Its boss fight takes place at the end of Riku's story and serves mainly to resolve the lingering damage from Xehanort's tampering with Sora's heart.
977* ReverseGrip: It wields a darkness-coated Kingdom Key in the same reversed grip that Ventus wielded his keyblades.
978[[/folder]]

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