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1%%For easy copy/paste
2%%[[WMG:[[center: [- ''Manga/JoJosBizarreAdventure'' '''[[Characters/JoJosBizarreAdventure Main Character Index]]'''\
3'''''[[Characters/JoJosBizarreAdventurePhantomBlood Phantom Blood]]''''' ([[Characters/JoJosBizarreAdventureDIO DIO]])\
4'''''[[Characters/JoJosBizarreAdventureBattleTendency Battle Tendency]]''''' ([[Characters/JoJosBizarreAdventureJosephJoestar Joseph Joestar]])\
5'''''[[Characters/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''''' ([[Characters/JojosBizarreAdventureStardustCrusadersTheJoestarGroup The Joestar Group]] [[[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]] | [[Characters/JoJosBizarreAdventureJeanPierrePolnareff Jean-Pierre Polnareff]]] | [[Characters/JoJosBizarreAdventureEgyptNineGloryGods Egypt 9 Glory Gods]])\
6'''''[[Characters/JoJosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]''''' ([[Characters/JoJosBizarreAdventureDiamondIsUnbreakableHeroes Heroes]] | [[Characters/JojosBizarreAdventureYoshikageKira Yoshikage Kira]]) | '''''[[Characters/JoJosBizarreAdventureGoldenWind Golden Wind]]''''' ([[Characters/JoJosBizarreAdventureTeamBucciarati Team Bucciarati]] [[[Characters/JojosBizarreAdventureGiornoGiovanna Giorno Giovanna]]] | [[Characters/JojosBizarreAdventureDiavolo The Boss]])\
7'''''[[Characters/JoJosBizarreAdventureStoneOcean Stone Ocean]]''''': [[Characters/JoJosBizarreAdventureStoneOceanHeroes Heroes]] | [[Characters/JoJosBizarreAdventureEnricoPucci Enrico Pucci]]\
8'''''[[Characters/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]'''''\
9'''''[[Characters/JoJosBizarreAdventureJojolion JoJolion]]'''''\
10'''''[[Characters/JoJosBizarreAdventureTheJOJOLands The JOJOLands]]'''''\
11[[Characters/JoJosBizarreAdventureOneShots One-Shot Characters]] | [[Characters/JojosBizarreAdventureSpinoffs Spinoff Characters]]]]-]]]
12
13The character page for ''Manga/JoJosBizarreAdventure''. As the series spans generations and even {{Alternate Universe}} versions of the Joestar family, this page is divided into the separate series for each characters.
14
15Be warned, here be '''spoilers'''.
16----
17[[index]]
18# ''[[Characters/JoJosBizarreAdventurePhantomBlood Phantom Blood]]''[[note]](Jonathan Joestar, Robert E.O. Speedwagon, William Antonio Zeppeli, Tonpetty, Dire, Straizo; George Joestar I, Erina Pendleton, Poco and his sister; Bruford, Tarkus, Jack the Ripper, Wang Chan, Doobie, Adams, Page, Jones, Plant and Bonnam; Dario Brando, Dio's mother, Mary Joestar, Tattoo)[[/note]]
19** [[Characters/JoJosBizarreAdventureDIO Dio Brando/DIO]]
20# ''[[Characters/JoJosBizarreAdventureBattleTendency Battle Tendency]]''[[note]](Caesar Anthonio Zeppeli, Lisa Lisa aka [[spoiler:Elizabeth Joestar, née Straizo]], Rudolf von Stroheim; Erina Pendleton, Robert E.O. Speedwagon, Smokey Brown, Mark, Loggins and Messina, Suzi Q, George Joestar II; The Pillar Men [Kars, Esidisi, Wamuu, Santana])[[/note]]
21** [[Characters/JoJosBizarreAdventureJosephJoestar Joseph Joestar]]
22# ''[[Characters/JoJosBizarreAdventureStardustCrusaders Stardust Crusaders]]''[[note]](Holly Kujo, Roses, Anne Merlai, Suzi Q; DIO, Gray Fly, "Captain Tennille", Forever, Devo the Cursed, Rubber Soul, Hol Horse, J. Geil, Nena, ZZ, Enya Geil, Steely Dan, Arabia Fats, Mannish Boy, Cameo, Midler; Sadao Kujo, Sherry Polnareff, Malèna, Senator Wilson Philips)[[/note]]
23** [[Characters/JojosBizarreAdventureStardustCrusadersTheJoestarGroup The Joestar Group]][[note]](Jotaro Kujo, Joseph Joestar, Muhammad Avdol, Noriaki Kakyoin, Jean-Pierre Polnareff, Iggy)[[/note]]
24*** [[Characters/JoJosBizarreAdventureJotaroKujo Jotaro Kujo]]
25*** [[Characters/JoJosBizarreAdventureJeanPierrePolnareff Jean-Pierre Polnareff]]
26** [[Characters/JojosBizarreAdventureEgyptNineGloryGods Egypt 9 Glory Gods]][[note]](N'Doul, Oingo, Boingo, Anubis, Mariah, Alessi, Daniel J. D'Arby, Pet Shop, Telence T. D'Arby)[[/note]]
27** [[Characters/JoJosBizarreAdventureDIOsHousehold DIO's Household]][[note]](Enya Geil, Vanilla Ice, Pet Shop, Hol Horse, Telence T. D'Arby, Kenny G., Nukesaku)[[/note]]
28# ''[[Characters/JoJosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]''[[note]](Joseph Joestar, Tomoko Higashikata, Ryohei Higashikata, the patriarch of the Nijimura family, Tamami Kobayashi, Toshikazu Hazamada, Yukako Yamagishi, Antonio Trussardi, Shizuka Joestar, Shigekiyo "Shigechi" Yangu, Aya Tsuji, Mikitaka Hazekura/Nu Mikitakazo Nshi, Yuya Fungami; Anjuro "Angelo" Katagiri, Keicho Nijimura, Akira Otoishi, "Bug Eaten" and the unnamed rat, Yoshihiro Kira, Ken Oyanagi, Tama/Stray Cat, Toyohiro Kanedaichi, Terunosuke Miyamoto, Masazo Kinoto; Kosaku Kawajiri, Shinobu Kawajiri, Josuke's Savior, Kai Harada)[[/note]]
29** [[Characters/JoJosBizarreAdventureDiamondIsUnbreakableHeroes Heroes]][[note]](Josuke Higashikata, Jotaro Kujo, Koichi Hirose, Okuyasu Nijimura, Rohan Kishibe, Reimi Sugimoto, Hayato Kawajiri)[[/note]]
30** [[Characters/JoJosBizarreAdventureYoshikageKira Yoshikage Kira]]
31# ''[[Characters/JoJosBizarreAdventureGoldenWind Golden Wind]]''[[note]](Polpo, Pericolo; Squalo, Tiziano, Carne, Cioccolata, Secco; Leaky-Eye Luca, Mario Zucchero, Sale; Giorno's Mother, Giorno's Stepfather, Jotaro Kujo, Koichi Hirose, Giorno's Hero, Paolo Bucciarati, Mela Ghirga and Narancia's Father, Narancia's Friend, Anita, Abbacchio's Partner, Fugo's Teacher, [[spoiler:Jean-Pierre Polnareff]], Scolippi)[[/note]]
32** [[Characters/JoJosBizarreAdventureTeamBucciarati Team Bucciarati]][[note]](Giorno Giovanna, Bruno Bucciarati, Leone Abbacchio, Guido Mista, Narancia Ghirga, Pannacotta Fugo, Trish Una, Coco Jumbo)[[/note]]
33*** [[Characters/JojosBizarreAdventureGiornoGiovanna Giorno Giovanna]]
34** [[Characters/JoJosBizarreAdventureLaSquadraDiEsecuzioni La Squadra di Esecuzioni]][[note]](Risotto Nero, Sorbet and Gelatto, Formaggio, Illuso, Prosciutto, Pesci, Melone, Ghiaccio)[[/note]]
35** [[Characters/JoJosBizarreAdventureDiavolo The Boss]][[note]]([[spoiler:Diavolo]], Vinegar Doppio)[[/note]]
36# ''[[Characters/JoJosBizarreAdventureStoneOcean Stone Ocean]]''[[note]](Gwess, Johngalli A., Thunder [=McQueen=], Miraschon, Lang Rangler, Sports Maxx, Viviano Westwood, Sonny Likir, Kenzō, D an G, Guccio, Miuccia "Miumiu" Miuller, Ungalo, Rikiel, Donatello Versus; DIO, Jolyne's Lawyer, Romeo Jisso, Loccobarocco, Atroe, Jolyne's Mother, Gloria Costello, The Green Baby, Mrs. Bluemarine, Perla Pucci, [[spoiler:Racist]] Private Detective, The Doppelgängers; [[spoiler:Irene]], [[spoiler:Anakiss]], [[spoiler:Eldis]])[[/note]]
37** [[Characters/JoJosBizarreAdventureStoneOceanHeroes Heroes]][[note]](Jolyne Cujoh, Jotaro Kujo, Ermes Costello, Emporio Alniño, F.F., "Weather Report"[[spoiler:/Wes Bluemarine, born Domenico Pucci]], Narciso Anasui)[[/note]]
38** [[Characters/JoJosBizarreAdventureEnricoPucci Enrico Pucci]]
39# ''[[Characters/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]''[[note]](Jonathan "Johnny" Joestar, [[spoiler:Iulius Caesar]] "Gyro" Zeppeli; Lucy Steel (née Pendelton), Stephen Steel, Mountain Tim, Hot Pants; Sandman/[[spoiler:Soundman]], Pocoloco, Sugar Mountain, Norisuke Higashikata, Urmd Avdol, Gaucho, Scarlet Valentine; Funny Valentine, Diego "Dio" Brando, Mrs. Robinson, Andre Boomboom, L.A. Boomboom, Benjamin Boomboom, Oyecomova, Fritz von Stroheim, Pork Pie Hat Kid, Dr. Ferdinand, Ringo Roadagain, Blackmore, The Eleven Riders, Mike O., Wekapipo, Magent Magent, Axl RO, D-I-S-C-O, The Final Opponent; George Joestar, Nicholas Joestar, Dario Brando, His Resurrection)[[/note]]
40# ''[[Characters/JoJosBizarreAdventureJojolion JoJolion]]''[[note]]("Josuke Higashikata", Yasuho Hirose, Rai Mamezuku, Kei Nijimura [[spoiler:(Joestar-Kira)]]; Yoshikage Kira, Josefumi Kujo, Lucy Steel; Holly Joestar-[[spoiler:Kira]], Suzuyo Hirose, Karera Sakunami, Kiyomi Kujo; [[spoiler:Toru]]; Yotsuyu Yagiyama, Aisho Dainenjiyama, A. Phex Brothers, Tamaki Damo; Urban Guerrilla, Doremifasolati Do, Poor Tom, Wu Tomoki, Satoru Akefu; Dolomite, Qing Dynasty Hair Clip, Dododo de Dadada, Obladi Oblada, Radio Gaga; Ojiro Sasame, The Gingko Trees of Shakedown Road, Zaihei Nigatake)[[/note]]
41** [[Characters/JoJosBizarreAdventureJoJolionTheHigashikataFamily The Higashikata Family]][[note]](Norisuke Higashikata IV, Kaato Higashikata, Jobin Higashikata, Hato Higashikata, Joshu Higashikata, Daiya Higashikata, Tsurugi Higashikata, Iwasuke, Rina Higashikata, Jonathan "Johnny" Joestar, Tomoko Higashikata, "Fumi"[[spoiler:/Joseph Joestar]])[[/note]]
42# ''[[Characters/JoJosBizarreAdventureTheJOJOLands The JOJOLands]]''[[note]](Jodio Joestar, Dragona Joestar, Paco Laburantes, Usagi Aloha'oe; Barbara Ann Joestar, Meryl May Qi, Charming Man; Corrupt Cop, Wild Cat Size; Japanese Tourist/[[spoiler:Rohan Kishibe]])[[/note]]
43# [[Characters/JoJosBizarreAdventureOneShots One-Shot Characters]][[note]](Prisoner No.27 [Under Execution, Under Jailbreak]; Dolce and Ayashi Sasago [Dolce and his Master]; the Corn Worker and the Vagabond [Thus Spoke Rohan Kishibe Episode 16: At A Confessional]; The Monk [Dead Man's Questions]; Minoru Kagamari [Thus Spoke Rohan Kishibe Episode 2: Mutsukabezaka], Kyouko Izumi, Ikyou and the Mountain Gods [Thus Spoke Rohan Kishibe Episode 5: Millionaire Village]; the Mochizuki Family [Noburu, Haruko, Aki, Takeru and Mitsu Mochizuki] and the Rabbit God [Thus Spoke Rohan Kishibe Episode 4: Mochizuki Family Moon Viewing])[[/note]]
44# [[Characters/JoJosBizarreAdventureSpinoffs Spinoff Characters]]
45[[/index]]
46----
47
48[[folder:The Joestar Family]]
49* ActOfTrueLove: A Joestar will go to insane lengths for the sake of their friends and family.
50** Jonathan investigates Dio on the suspicion that Dio is poisoning his father. Once proven correct, Jonathan brings the cops immediately. After Dio kills George, despite being terrified, Jonathan fights tooth-and-nail to kill the vampire that murdered his dad.
51** Jonathan sacrifices himself so his wife, Erina and an innocent baby can escape the chaos Dio unleashed on their cruise ship.
52** Joseph Joestar gets involved with the Pillar Men because he went on a daring rescue to save his HonoraryUncle Speedwagon. He stays in the fight to avenge his {{Vitriolic Best Bud|s}} Caesar Zeppeli.
53** Jotaro travels to Egypt to kill Dio in order to save his mother. Jotaro gets furious when Dio kills his grandfather.
54** Josuke originally only wants to be normal. Angelo killing his grandfather forces Josuke to step up. Knowing Angelo was going to kill his mother too, Josuke encases the vile bastard in stone. When his new friend Shigechi is murdered by Yoshikage Kira, Josuke seeks vengeance.
55** Giorno will not abandon a single member of his crew.
56** Jolyne will do anything to save her father, Jotaro.
57* AndNowForSomeoneCompletelyDifferent: Each one of them contrasts to their immediate predecessor in one way or another.
58** Jonathan is a clumsy boy who grows into the shining example of a noble gentleman, and beats his opponents with passion, swords and his bare fists powered by the sun.
59** Joseph is a goofy, boisterous delinquent who defeats (and irritates) opponents more dangerous than his grandfathers’ with trickery and luck.
60** Jotaro is a rough, stoic, no-nonsense delinquent with little respect for his mother or grandfather, though he still cares for them both. He combines both Jonathan’s physical prowess in the form of his Stand and his grandfather Joseph’s strategic mind.
61** Josuke is a (relatively) normal high schooler and a humble NiceGuy without any higher aspirations… and has an even worse temper than his nephew Jotaro regarding the slightest insult towards his hair. He also shares his father’s goofiness and penchant for underhanded scheming.
62** Unlike his predecessors, Giorno [[AbusiveParents wasn’t born under a loving household]], nor does he lead a regular life like Josuke. He’s a reserved, calculating teenager and an aspiring gangster who seeks to liberate Italy of the drug trade based on a chance encounter with a benevolent gangster in his youth. And what comes after Josuke’s mostly light-hearted story is a bloody path towards toppling a mob boss.
63** Whereas Giorno willingly turned to crime to change things for the better, Jolyne is framed for a crime she didn’t commit and thrown into prison. Whereas Giorno (and Jolyne's father Jotaro) are reserved, Jolyne is flighty and openly crass.
64** Unlike [[spoiler: his counterpart]] Jonathan, Johnny is neither especially virtuous or muscular. He’s a cripple plagued by self-loathing and driven not to defeat a great evil, but to regain the use of his legs.
65* AlliterativeName: Hence the name "[=JoJo=]". Their first and last names each contain "Jo", whether it's obvious or not. For Josuke (Both of them), the "-suke" in his first name can also be read as "jo". There's no J in the Italian alphabet, but in Japanese, "Giorno Giovanna" can be romanized as "Joruno Jobana".
66* AnimalMotifs: Several Jojos are associated with insects i.e. Giorno wears ladybugs and has beetle motifs on his stand, Jolyne is associated with butterflies, Johnny has a thing for bug bites, and Jodio's November Rain resembles a spider.
67* ArchEnemy: DIO. He and his minions have been causing trouble for the Joestars for more than 100 years. [[spoiler:Even after his death, the ripple effects of his actions continue to influence events that happen to and around them.]]
68* AntiHero: Every “[=JoJo=]” after Johnathan Joestar, is a [[GoodIsNotNice morally gray protagonist]].
69* AnyoneCanDie: Unlike most other Shonen series, not even the heroes are safe from this; [[spoiler: Jonathan, Jotaro, Jolyne, and Johnny die during or after their stories. Joseph's the only one who actually gets to live to old age out of the other half that survives before the universe resets.]]
70* BadassFamily: It wouldn't be a stretch to call them ''the'' badass family of manga, seeing as how the whole series is based on their own individual journeys of badassery.
71* BattleCry: From Part 3 onwards, they each get a Stand cry. Jotaro, Jolyne and Johnny use "ORA!", Josuke uses "DORA!" and DIO and Giorno use "MUDA!".
72* BirthmarkOfDestiny: Every member of the Joestar family sports a star-shaped birthmark on the back of their left shoulder. [[spoiler:DIO has the same birthmark after stealing Jonathan's body, as do his children, who are technically also Jonathan's. Due to using Dio's (by proxy Jonathan's) bone to enact Dio's plan to achieve Heaven, Enrico Pucci and his twin brother Weather Report also possess the birthmark.]]
73* BlueIsHeroic: The Joestars seem to have a thing for the color blue. Jonathan, Josuke, Giorno (manga only, though his ladybugs are blue in the anime), Jodio and Jolyne wear dark blue outfits, while Johnny wears a pale blue outfit, and Jotaro and Gappy have Stands that are partially or totally blue. {{Inverted}} with DIO, who wears yellow and is nothing short of pure evil.
74* BondOneLiner: Jotaro is the most frequent offender, but they all have their moments of verbally trashing their enemies when they're about to win a fight.
75* BreakingOldTrends: Jotaro is the first protagonist to not have the last name Joestar, Josuke is the first to not have grown up with the Joestar family (and the first not to be the grandson of the previous Jojo), Giorno is the first to be blonde instead of dark-haired, and Jolyne is the first to be a girl. Jodio is the first one in his part to not have a humanoid Stand.
76* ButNotTooForeign: The Joestar bloodline started in Great Britain, then they gained Italian, Japanese, and American lineage.
77* TheCallKnowsWhereYouLive: One way or another, DIO's influence and legacy [[spoiler: alive or dead]] will thrust them into a fight against evil whether they like it or not.
78* FamilyThemeNaming: Each protagonist's name can be shortened to "[=JoJo=]" in some way.
79* DysfunctionalFamily: Their family history is unfortunately far from an ideal one.
80* EstablishingCharacterMoment: They typically get two establishing moments each; one for their personalities and quirks, and then a moment cementing [[HeroicSpirit why they're the heroes of their respective parts.]]
81* GeniusBruiser: Most of them are either built like trucks or possess physically powerful Stands, but they typically have to outsmart their foes to get them into position for a beatdown.
82* GoodIsNotSoft: Once a Joestar gets their hands on you, chances are high that you're ''really'' going to wish they hadn't.
83* GuileHero: They defeat their enemies not by pure physical force, but by outsmarting their opponents and finding clever ways to get around their abilities. ''Then'' they beat the hell out of them.
84* HasAType: The Joestars are [[Film/KillBill fools for blondes.]] Jonathan married Erina, Joseph married Suzie Q, Jotaro's wife is blonde (in the anime), and Jolyne had Romeo as a boyfriend until he framed her and got her sent to jail.
85* HeroicBuild: Jonathan, Joseph, Jotaro and Josuke. Later Joestar's leaned towards a muscular-but-lean build. DIO inverts this trope, being muscular — especially after stealing Jonathan's body — and depraved as all hell.
86* HeroicLineage: Some of the Joestars may be [[JerkWithAHeartOfGold jerks, but they still have hearts of gold]].
87* HotBlooded: Every single of them has enough passion to light a furnace. Even the more reserved [=JoJos=] get caught up in moments of [[TranquilFury intense rage]].
88* ImpossiblyCoolClothes: Like many characters in the series, none of them dress too normally. They also happen to look quite stylish.
89* IncorruptiblePurePureness: In terms of lineage at least. Jonathan was the first and most traditionally heroic of the Protagonists. From then on, while his descendants still fight for good and are undoubtedly noble people, they're also ruder and more willing to engage in underhanded tactics to accomplish their goals. And in the alternate continuity, while still heroic, their goals become more personal and selfish in nature.
90* InSeriesNickname: The main part Joestar would be called Jojo from time to time, through this would be largely dropped from the series after Part 2, with it actually being only used once or twice per part afterwards.
91* InTheBlood: All Joestars hold an [[{{Determinator}} unbreakable resolve]] and a fierce desire to protect the people they care about.
92* {{Irony}}: The Joestar family's biggest enemy, DIO, is a Joestar by adoption himself.
93* JuniorCounterpart: Each of the "junior" Jojos from Parts 4-6 is similar to one of the "senior" Jojos from Parts 1-3. Josuke is kind-hearted and forgiving like Jonathan, Giorno is stern and no-nonsense like Jotaro, and Jolyne is a boisterous troublemaker like Joseph.
94* {{Leitmotif}}: They each have a theme song, or a "beatdown theme", that plays when they're about to achieve victory, though only Johnathan and Joseph's themes are not named after their Parts.
95** Johnathan's, called "[[https://www.youtube.com/watch?v=qrw3NYx2YQ0 Destiny]]"
96** Joseph's, named "[[https://www.youtube.com/watch?v=j6rXz1AgVXw I'm in control]]"
97** [[https://www.youtube.com/watch?v=pjzkEM2GWc4 Jotaro's]]
98** [[https://www.youtube.com/watch?v=C1ZfH5EbJ1Y Josuke's]]
99** [[https://www.youtube.com/watch?v=U0TXIXTzJEY Giorno's]]
100** [[https://www.youtube.com/watch?v=SAvAKR1jcKg Jolyne's]]
101* LightIsNotGood:
102** Downplayed. While they're not evil, Johnny and Gappy are not too moral, being way more willing to kill and brutalize others for getting in their way, for the most part are self-centered, and they're the only [=JoJos=] to be drawn with significantly light clothing in the black-and-white manga.
103** Jodio has light-colored hair and is a ruthless sociopath.
104** PlayedStraight with the adopted Joestar who started it all, DIO. He typically incorporates warm, vivid shades of yellow into his color scheme. Even with how bright he gleams, he's still the most vile of the series' main antagonists.
105* LimitedWardrobe: Averted in Parts 1 and 2, where Jonathan and Joseph have a various number of outfits each. Played straight in later parts afterwards where the [=JoJos=] are commonly seen in the same distinct outfit. Only Jolyne and Johnny have changed clothes, and even then they're variations of what they usually wear.
106* MagneticHero: The Joestars have a knack for getting random people caught up in their adventures who decide to help them for one reason or another. The [=JoJos'=] closest friends have been dubbed "Jobros" by the fandom.
107* TheMedic: The three "junior" [=JoJos=]' Stands can be used to heal injuries. Josuke's Crazy Diamond has healing as its primary power, Giorno's Gold Experience can create new organs and body parts, and Jolyne's Stone Free can stitch up wounds.
108* NiceMeanAndInbetween:
109** Of the senior trio, Jonathan (nice) is the model gentleman, Jotaro (mean) is the stone-cold delinquent, and Joseph (in-between) is the wisecracking trickster.
110** Of the junior trio, Josuke (nice) is the kind healer, Giorno (mean, [[DownplayedTrope by comparison anyway]]) is the ruthless gangster, and Jolyne (in-between) is the crass delinquent with a heart of gold.
111** Of the new universe trio, Josuke (nice) is polite and values his adopted family, Jodio (mean) is the materialistic sociopath, and Johnny (in-between) is the snarky jockey who warms up to people thanks to Gyro's friendship.
112* RapidFireFisticuffs: With the exception of Joseph, each of them use their Stands to finish off their opponents this way, or in Jonathan's case, his bare hands.
113* {{Retool}}: In the manga, the Joestar birthmark was clearly never a thing in the first two parts, but Part 3 makes it a signature appearance of the family's ancestry. [[spoiler:And DIO's as well, considering he has offspring using Johnathan's body.]] The anime averts this by having it shown as early as Part 1 on Jonathan, but draws no attention to it.
114* SharedFamilyQuirks: Josuke and Jolyne share many of Joseph Joestar’s quirks.
115* StrongFamilyResemblance: Johnathan, Young Joseph, Jotaro and Josuke resemble each other.
116* TangledFamilyTree:
117** Due to the vampiric DIO possessing Jonathan's body and siring children and Joseph's infidelity, the Joestar Family has such oddities like the 15-year-old Giorno Giovanna being the uncle of the near-centennial Joseph Joestar as well as Shizuka Joestar, Josuke Higashikata and Holly Kujo being half-siblings despite being at least three generations apart.
118** In the ''Steel Ball Run'' universe, Johnny Joestar married Rina Higashikata and their great-granddaughter Holy married Yoshiteru Kira, making their son Yoshikage Kira a Joestar, a Kira, and a Higashikata. [[spoiler:Kira's posthumous fusion with Josefumi Kujo makes ''[=JoJolion=]''[='=]s Josuke Higashikata a Kujo, on top of being formally adopted back into the Higashikata family through Norisuke IV, Johnny Joestar's grandnephew.]]
119* ThemeNaming: For Parts 3 to 6, their Stands are named after certain metals and other earthly materials. Platinum (Jotaro), Diamond (Josuke), Gold (Giorno), Stone (Jolyne). Afterwards, [[spoiler: the alternate universe]] [=JoJo=]'s stray from this and are named after music groups with no obvious theme in mind.
120* WeirdnessMagnet: They don't star in a series called ''[=JoJo's=] Bizarre Adventure'' for nothing.
121[[/folder]]
122
123----
124
125[[folder:The Joestars’ Allies]]
126The numerous men, women, and animals that have befriended and assisted the Joestars in their many adventures.
127----
128* AloofAlly: Some of the Jobros — including Iggy from Part 3, Rohan from Part 4, Abbacchio from Part 5, and Joshu from Part 8 — don’t like their part’s Jojo and/or their other allies very much, and only really help because they’re all working toward a common goal.
129* AnyoneCanDie: It doesn't matter how close they are to their part's Jojo, many Jobros can kick it in a moment's notice, Part 4 being a notable exception: [[spoiler:They are, in order, William Zeppeli, Dire, Caesar Zeppeli, Noriaki Kakyoin, Muhammad Avdol, Iggy, Leone Abbacchio, Narancia Ghirga, Bruno Bucciarati [[BackFromTheDead (twice!)]], Foo Fighters, Weather Report, Ermes Costello, Narciso Anasui, Gyro Zeppeli and Rai Mamezuku.]]
130* DefeatMeansFriendship: It is practically series tradition that the first opponent defeated in their part becomes a loyal friend. This happens with Speedwagon in Part 1, Kakyoin in Part 3, Okuyasu in Part 4, Bucciarati in Part 5, and Kei in Part 8.
131* {{Deuteragonist}}: The easiest and most popular way to determine a Joestar's "Jobro" is that they're the character who get the most focus and development after the protagonist, sometimes even ''more'' than the protagonist. It can be subverted in cases like Part 6, where Pucci fills this trope and is firmly the BigBad of the setting.
132* DyingClue: Some of the Jojo allies manage to leave vital information for their allies after being fatally wounded by the villain of the part.
133** [[spoiler:In Part 3, Kakyoin is killed by Dio, who uses The World’s ability to stop time to expedite the killing. In his last moments, though, Kakyoin uses the information on Dio's movements that Hierophant Green received to deduce how The World operates, and blasts a clock tower. This "stops time" for the tower, giving Joseph the information he and the others need to have even a remote chance against Dio.]]
134** [[spoiler:In Part 4, Shigechi discovers Kira's latest 'girlfriend' and is blown up by one of Killer Queen’s bombs. Wounded and about to be vaporized, he uses one last Harvest to bring one of Kira's buttons to Josuke and Okuyasu, giving them the first clue to the identity of a serial killer who has been killing undetected in Morioh for the past fifteen years.]]
135** [[spoiler:In Part 5, after being mortally wounded by Diavolo’s King Crimson, Abbacchio uses his crumbling Stand to create a "death mask" imprinted with Diavolo's face to help his friends identify him.]]
136* TheLancer: The Jobro of the part will often be the one right by the part's Joestar the most and frequently share fights with them as well as having a strong dynamic.
137* MentorArchetype: A few of the older Jobros have been mentor-like or parent-like figures to their respective Jojos, including Zeppeli in Part 1, Lisa Lisa in Part 2, and Bucciarati in Part 5.
138* RagtagBunchOfMisfits: The Joestars’ allies come from every kind of background and vary wildly in age, gender, race, personality, motivation, Stand, and even species. But the two things they all have in common are bravery and loyalty.
139* TagalongKid: Some young children have gotten caught up in the Joestars’ adventures, including Anne from Part 3, Hayato from Part 4, and Emporio from Part 6.
140* UndyingLoyalty: None of the Jobros have ever betrayed their friends, sold them out, or left them out in the cold, and always remain loyal to their part’s Jojo to the very end.
141[[/folder]]
142
143----
144
145[[folder:Hamon in general]]
146Introduced in Part 1, Ripple (波紋 Hamon, lit. Ripples), also commonly referred to by its Japanese name of Hamon, is an energy used in the ancient form of martial arts, Sendō (仙道, lit. "Way of The Hermit/Wizard"). Through self-controlled respiration, a trained person can produce an energy manifesting as ripples throughout their body and that is identical to the energy of the Sun. Though it sees constant use in Part 2, it is demoted to a minimal use in Part 3, it is eventually phased out in favor of Stands.
147----
148* AchillesHeel: ''The'' strongest available way to be rid of a vampire or Pillar Man is by using the power of Hamon, which easily cuts through their durability and any regeneration capabilities they may have had. Even Joseph when he wasn't particularly skilled with Hamon was able to deal notable damage to the much stronger Wamuu.
149* TheArtifact: Hamon used to be the key focus of combat as the serialization progressed, but with the introductions of Stands in Part 3, it was quickly phased out and forgotten about entirely come Part 4. This is justified as the martial art was already noted to be rare due to all known vampires/undead being dead before Dio put on the Stone Mask, by the time the Pillar Men were beaten by Joseph, ''all'' known undead threats were believed to be gone from the world which justifies this somewhat.
150* BadPowersGoodPeople: Zigzagged. Hamon is not an innately destructive force, but it can do some terrifying things to an unsuspecting person, such as control the nerves of a person's body against their will, hypnotize people, and even use it to stop someone's heart. But almost every practitioner of Hamon is a morally sound person.
151* BoringButPractical: Compared to Stands, Hamon requires ''very'' intense training to master, and failure to complete the training can undoubtedly lead to death, but the results of someone keeping up their training could easily give even Stand users a run for their money, and is far more flexible than Stands can be.
152* CloseRangeCombatant: Similarly to some more popular stands, Hamon users are limited to close range, as they cannot project Hamon out from their body and require organic materials if they want an object to store energy in an object for anything more than a few seconds.
153* CripplingOverspecialization: Defied. Despite being a martial art used to defeat vampires around the world, Hamon can be channeled for any number of things including healing, walking on water, hypnosis, RapidFireFisticuffs, manipulations of flames, slow down the process of aging and much, ''much'' more!
154* DemotedToExtra: Vital in dealing with enemies during Part 1 and 2, it becomes pretty much a footnote in Part 3 and non-existent from that point forward.
155* GlassCannon: Users of this martial arts do ''not'' gain any extra durability and for the most part are just as vulnerable as an ordinary human, their defensive options tend to be limited but they have very effective and devastating weapons at their disposal.
156* HealingHands: Hamon users, even those barely capable of it, can heal significant injuries that others have suffered.
157* LifeEnergy: Hamon is described as using your life energy into the sunlight it once was, and can be channeled through any organic being with life energy.
158* LogicalWeakness:
159** Hamon energy is a special wavelength generated in the human body via strict breath control and blood flow. Disrupting either of these disrupts the generation of Hamon; the methods of doing so have ranged from the mundane (choking, drowning, respiratory trauma) to the insane (freezing or even removing the opponent's blood). Exploited for all its worth when a NotQuiteDead Dio sneak-attacks Jonathan and shoots him through the neck with his Eye Beams, not only fatally wounding Jonathan but disrupting his breathing to the point he can barely unleash a Hamon blast strong enough to kill a single zombie when by this point he was the strongest Hamon user in the canon able to end much stronger vampires with the ease of killing an insect, forcing him to resort to a HeroicSacrifice to stop Dio's plans temporarily.
160** Hamon behaves somewhat like electricity: it cannot be projected from its source without either direct contact or a medium to conduct itself and different materials conduct Hamon with varying levels of efficiency. So not only are Hamon users incapable of fighting at long range, but as shown when Joseph Joestar fought the newly vampiric Straizo, a prepared opponent can redirect or completely nullify a Hamon attack if they have the right materials on hand. Most materials can be overcome with a sufficiently powerful or concentrated attack, but the strength and skill needed to do so is something only the rarest talents in the art can reliably pull off.
161*** Similarly, while Hamon can be conducted through inorganic materials, it cannot ''store'' Hamon's properties unless they were coated in an organic material, meaning anything metal loses its charge almost instantly and severely cuts down its effectiveness against the undead/vampires.
162** As a martial art created to destroy vampiric beings and the undead, it only makes sense that Hamon has no special or unique ways to interact with Stands, as those are the manifestation of one's soul/fighting spirit.
163* MagicAIsMagicA: Unlike Stands, who are occasionally subjected to exceptions to the rules thoroughly laid out every now and then, Hamon and its rules are consistently portrayed.
164* OlderThanTheyLook: A Hamon User can slow down their aging significantly as a natural result of their mastery, as both William Zeppeli and Lisa Lisa demonstrate, but it does not halt aging completely.
165* ThePowerOfTheSun: It's described as essentially turning the user's own life energy back into the sunlight that it was originally. This is useful wherein the main antagonists of the early arcs are [[OurVampiresAreDifferent Vampires, and what are only described as Pillar Men]] which makes trained experts of Hamon serve as excellent {{Vampire Hunter}}s. Practiced users of Hamon also make great use of its [[HealingHands healing properties]], capable of mending broken bones in seconds and even slowing (but not halting) the aging process, to the extent a 50-year-old woman looks like she's still in her 20s.
166* RazorFloss: Skilled users of Hamon have been noted to channel it through strings of cloth and other fabric which tears apart any unfortunate soul.
167* SoLastSeason: Hamon is stated to pale in comparison to Stands in terms of power and variety.
168* SwissArmySuperpower: Hamon is an incredibly versatile and flexible ability, even when taking into account Stand Users, and has many applications offensively or utility-wise.
169* VampireHunter: Hamon was invented to be a very effective way of killing vampires, and those who can use the power of Hamon are traditionally very effective at dealing with them.
170* WalkOnWater: Hamon practitioners can walk on water by focusing Hamon in their feet. The difference between a novice and expert in that regard is that the beginner will sink nearly up to their knees, while a master can keep their legs completely dry. This is shown in ''[[Manga/JoJosBizarreAdventurePhantomBlood Phantom Blood]]'' when Jonathan and Zeppeli walk across a lake to chase Poco, and ''[[Manga/JoJosBizarreAdventureBattleTendency Battle Tendency]]'' when Joseph gets in a fight with Lisa Lisa in a canal in Venice.
171[[/folder]]
172
173----
174[[folder:Stands In General]]
175Introduced in Part 3, Stands are the visual manifestation of life energy, generated psychically by those with an exceptional fighting spirit or a great strength of mind, who are called their '''Stand Users''' (スタンド使い, ''Sutando Tsukai''). They usually manifest ''standing'' next to their users, hence their name. From Part 3 onwards, Stands become the principal mean of combat and the most iconic element of the franchise.
176----
177* AgentPeacock: Because of the series' art direction, Stand users often wear flamboyant, brightly colored clothes, especially in Parts 5 and 6, but that doesn't make them any less dangerous.
178* AnimateInanimateObject: Most Stands are humanoid, but some can take the form of objects, including Hol Horse's Emperor (a gun), Pesci's Beach Boy (a fishing rod), Narancia Ghirga's Aerosmith (a toy airplane), Boingo's Thoth (a comic book), and Tamami Kobayashi's The Lock (a padlock).
179* AwesomeButImpractical: Some Stands have powerful abilities, but have large setbacks and limitations that can backfire under the right conditions, preventing the user from spamming such abilities.
180* BadPowersBadPeople: Being that Stands are reflections of their users' souls, Stands with dangerous abilities are often found in the company of people with ill intent.
181* BadPowersGoodPeople: While most Stands with dangerous abilities are found with evil people, some people are decent, but their powers manifest in lethal ways, often against their personal intent, [[FreudianExcuse often originating from bad life experiences that caused the ability as a reaction to the trauma they endured]].
182* BattleAura: During their battle at the end of Part 3, DIO and Jotaro become enveloped in golden flames [[spoiler:when using the time stop ability]]. Starting with the next part, all users have an aura that appears when using their Stand; the auras are usually colored to match the user or Stand's color scheme, though some unique auras include Green Day's brown/green, bubbly aura, meant to resemble mold, and the aura of [[spoiler:Gold Experience Requiem, which is white and almost translucent, to allude to his overpowered, story-ending ability of reversing attacks]].
183* BishonenLine: While Stands have [[HeartIsAnAwesomePower surprising versatile usage in the hands of an intelligent user no matter how limited the ability initially seems]], the most consistently powerful ones are those that are humanoid or if they start off as non-humanoid, they will gradually evolve until they gain more humanoid proportions, along with a significant power boost.
184** Echoes, Silver Chariot [[ClippedWingAngel to a degree]], Golden Experience, Whitesnake, and Tusk all gradually become more humanoid and streamlined in design as they evolve.
185** Star Platinum is consistently the most human-like Stand of any group he's apart of, and is consistently deemed the strongest, [[TheDreaded even by his enemies]], with his only competition being Stands who have [[StoryBreakerPower powers that are metaphysical in nature]].
186* BlessedWithSuck:
187** Having a Stand isn't always a good thing. Some Stands have detrimental effects on their users to the point of killing them if their person doesn't have a strong enough fighting spirit. There are stands that are even actively malicious to their user.
188** In some cases, simply having a Stand can come with its own price. Kakyoin was born with Hierophant Green, and couldn't make friends as a child because he felt no one could understand him, since no one could see his Stand.
189* TheChosenMany: In Part 5, Polpo's Black Sabbath refers to those who survive being pierced with the Arrow and gain a Stand as "chosen ones."
190* {{Determinator}}: A strong fighting spirit is ''required'' to survive manifesting a Stand or being shot with a Stand Arrow.
191* DoingInTheWizard: Zigzagged. The Stand Arrows are portrayed as magical and mystical items capable of bestowing stands just because. Part 5 reveals that the reason they can do this is because they're actually made from a meteorite that contains a virus that would kill those who are pierced by it, and those that survive the virus become stand users. Of course, this doesn't account for ALL stand users, simply ones pierced by the arrows.
192* DumbMuscle: Some automatic stands display basic signs of intelligence and follow orders without much creativity to be had, usually meaning they are fearsome foes, but can be outmaneuvered with a bit of thinking if the user does not give the stand another order.
193* EarlyInstallmentWeirdness: When Stands were first introduced in Part 3, they were named after either the Tarot cards or Egyptian gods, with only two musical references near the end. Part 4 onwards would establish a MusicalThemeNaming as the standard for Stands moving forward.
194* ElementalPowers: Some Stands have abilities in the vein of classic elemental superpowers, including Muhammad Avdol's Magician's Red ([[PlayingWithFire fire]]), Pet Shop's Horus & Ghiaccio's White Album ([[AnIcePerson ice]]), Akira Otoishi's Red Hot Chili Pepper ([[ShockAndAwe electricity]]), Iggy's The Fool ([[DishingOutDirt earth]]), Tama's Stray Cat ([[BlowYouAway air]]), and Anjuro Katagiri's Aqua Necklace ([[MakingASplash water]]).
195* FightingSpirit: The TropeCodifier in Japanese media. A stand is directly correlated with one's will and resolve, those who do not have this resolve cannot manifest a stand properly until they gain that determination and will to fight. If someone somehow manifests a stand and does NOT have the willpower necessary, they'll be killed by their own stand in a matter of months.
196* TheGhost: A few Stands like Khnum and Bohemian Rhapsody don't have a concrete form of their own, and only the effects of whatever they do are visible.
197* HeartIsAnAwesomePower: There are many Stands with powers that sound useless or too situational for combat, but it's constantly demonstrated through the series that creative Stand Users can make these Stands as effective and lethal as those with direct combat capability.
198* IconicSequelCharacter: A whole class of them. The concept of Stands was not introduced to the series until Part 3.
199* InTheBlood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one. However, a descendent of a stand user had not been born yet at the time of their progenitor getting a stand, they'll be no more likely to gain one than anyone else.
200* InevitablyBrokenRule: One of the rules with Stands is that only one person can have one Stand. However, this rule has been played with or even flat out broken:
201** Part 3:
202*** Due to the unique situation of DIO attaching his head to [[spoiler:Jonathan Joestar's]] body, DIO was able to gain ''two'' Stands: an unnamed Hermit Purple-like Stand with the ability of spirit photography, that would have been used by [[spoiler:Jonathan, had he not died so young,]] and The World, a Stand with nearly the same level of strength of Star Platinum and [[spoiler:could stop time]].
203*** Anubis, a sentient Stand that possessed anyone who picked up the sword it was anchored to, could possess a Stand user and use ''their'' Stand against others.
204** Part 4:
205*** This part introduced the concept of a user having Stands with multiple forms; it’s technically one Stand, but the Stand can take different forms for specific tasks or as the result of evolution. Kochi's Stand, Echoes, evolves via "Acts" as he becomes a stronger person; starting as an egg, Echoes hatches into Act 1, which can create written words from its tail that makes sounds in real life (writing the kanji for "I hate you" causes "I hate you" to repeat out loud over and over), Act 2 does the same, but instead of sounds, creating a word will cause its effect to manifest (writing the kanji for "hot" causes the word to become hot), and Act 3's power is making a target super heavy that they can't attack people (the weight of words).
206*** Kira has the Stand Killer Queen, who can blow up targets and leave no trace of their bodies, but can also detach his left hand into a new bomb type, the Sub-Stand, Sheer Heart Attack, a mobile bomb that hunts down targets autonomously by tracking their heat signature. Then after [[spoiler:Yoshihiro Kira's Stand arrow pierces Kira]], Kira gains a new bomb type called [[spoiler: "Bites the Dust", which manifests a mini-Killer Queen who detonates a literal time bomb that reverses time to a specific point in order to reverse a negative action, such as someone uncovering Kira's identity]].
207*** In the same part, Rohan has the Stand, Heaven’s Door, but unwillingly gets another Stand, Cheap Trick, due to the Stand’s parasitic ability to become attached to people who see its host’s back. This prevents Rohan from attacking Cheap Trick since harming it harms himself and Heaven’s Door.
208** Part 5:
209*** King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time. This sub-stand is [[RequiredSecondaryPowers necessary]] for King Crimson to function, as without it, King Crimson's functionality would be horrendous.
210*** Near the end, the gang's souls get switched around as result of [[spoiler:a crippled Polnareff using the Requiem arrow to evolve Silver Chariot into a powerful form as a desperate effort to keep the arrow away from the Boss]]; Due to the unique situation revealed about the Boss ([[spoiler:that he has two souls within one body, one of which is dominant over the other]]), [[spoiler:Diavolo]] is able to [[spoiler:hide his soul within the same body Trish's soul is currently in (Mista's), technically leading to one body having two souls, though each soul controls their own Stand]].
211** Part 6: After preforming a dark ritual involving having a creature be born from a bone of DIO and then fusing with it, Enrico Pucci's Stand, Whitesnake, evolves into two new powerful Stands: [[spoiler:C-Moon, a remote control Stand that can invert any object's gravity with its attacks, and Made In Heaven, which can accelerate time to the point that the universe reaches a singularity point and restarts]]. Then at the end, [[spoiler:Emporio ends up getting the late Weather Report's Stand disc punched into him, leaving him with two Stands: Burning Down the House and Weather Report, whose combined powers are use to kill Pucci by trapping him in the Ghost Room with a lethal concentration of oxygen, which weakens him quickly due to Made In Heaven's powers, and then beating him to death]].
212** Part 7:
213*** Johnny's Stand, Tusk, evolves via "Acts", like Koichi, resulting in Act 1, who provides him with the ability to spin and shoot his toe and finger nails like bullets, Act 2, who gives him the abilty to shoot drilling bullets that can follow their target even if they miss, Act 3, which allows him to travel via wormhole by shooting himself, and finally, [[spoiler:''Act 4'', a combat Stand that uses the power of the Golden Spin phenomenon, which allows it to punch his targets and imbue them with an infinite spinning rotation that disintegrates them and sends the remains to another dimension and the ability to break through barriers like the ground and even D4C's Love Train ability]].
214*** [[AllYourPowersCombined With all their powers combined]]: [[spoiler:D4C's dimensional traveling and the Holy Corpse's Stand, Ticket to Ride's ability to invoke favorable coincidence, Valentine is given the Love Train ability, which redirects all attacks on him to somewhere else on the world, inflicting fatal accidents, which Valentine intends to use to prevent any harm against the United States, at the expense of the rest of the world]].
215* InvisibleToNormals: Stands and their effects can't be seen by people who don't have Stands, unless the Stands are bound to physical objects. They can still be harmed by them, however.
216* ItCanThink: While a vast majority of Stands are non-sentient and fully controlled by their users, a rare few Stands have a separate consciousness from their users. They range from Stands that protect, partner with or act as advisors to their users, to Stands that act by their own interests, to even Stands that actively attempt to harm their users.
217* LockedOutOfTheLoop: A notable portion of stand users are completely ignorant as to aspects of their own stands, or even that there are many more stand users like them. There are some that aren't even aware stands are even called stands to begin with.
218* LoopholeAbuse: Normally, if someone not strong enough to receive a Stand is shot by the arrow, they are just supposed to die. But if they are shot and immediately healed, then they can survive and gain a Stand.
219* MakeAWish: Not outright stated, but some Stands seem to manifest powers based on their users' desires. For example, Shigechi wants to be rich, so he gets a Stand that can easily collect hundreds of small objects at a time. [[spoiler:Yoshikage Kira wants to live a quiet life, so his Stand can kill people easily without leaving a trace of their body. This is especially true if a stand arrow pierces either a stand or the user, in which case it either evolves the stand or grants it a new ability in accordance with the user's wish at that current point in time, like Polnareff's desire to keep the arrow out of Diavolo's hands.]]
220* MundaneUtility: Some Stand Users prefer to use their Stands for everyday life rather than combat. Aya Tsuji uses Cinderella to give makeovers to her customers at the beauty shop where she works, and Tonio Trussardi uses Pearl Jam to make delicious food with healing properties for his restaurant.
221* MusicalThemeNaming: Starting from Part 4, Stands are named after real-life bands or musicians. This actually started earlier near the end of Part 3 (Kenny G's Tenor Sax and Vanilla Ice's Cream) since by then, the Tarot deck and Egyptian Glory Gods have all been used for Stand names.
222* NextTierPowerUp: It is possible for a Stand to evolve into a different, more powerful form, either by use of the Stand Arrow, or by the strong will of the user.
223* NoOntologicalInertia: In most cases, a Stand can't manifest nor act if its user is unconscious. Also, killing a user also kills their Stand (with some notable exceptions).
224* PersonalityPowers: A Stand is a manifestation of its user's soul, and thus reflects some aspect of its user's personality.
225* PowerIncontinence: It is possible for a Stand user to not have complete control over their Stand, especially if said Stand is the rare sub-type that has a mind of its own. One example is Pannacotta Fugo's Purple Haze, whose power is to spread an uncontainable flesh-eating virus capable of reducing a grown man to a puddle in 30 seconds.
226* PowersDoTheFighting: Most of the time the Stands are the ones who do the fighting, with their users rarely even lifting a finger. This is especially evident with Automatic Stands, which not only can engage any enemies without input from the user, but they almost never reflect damage back to the user, meaning they don't even have to worry about any damage their stand takes either.
227* PsychoactivePowers: There seems to be a rough correlation between the user's level of willpower and the strength of their Stand. The Joestars and their arch-enemies have the strongest Stands in terms of raw power, while side-characters are more likely to have unusual, less powerful or non-combative Stands. The evolution of Koichi Hirose's Echoes in Part 4 also shows that a Stand can increase in power as its user's resolve grows given the right circumstances.
228* RecurringElement: Not every Stand is completely unique, as some Stands coincidentally have similar powers.
229** A Stand that inhabits a vehicle and enhances it while also being able to manipulate its form: Forever's Strength and ZZ's Wheel of Fortune (Part 3).
230** A Stand that can steals from enemies who admit defeat: Daniel J. D'Arby's Osiris, Telence T. D'Arby's Atum (Part 3) and Miraschon's Marilyn Manson (Part 6).
231** A Stand that can control the direction of bullets: Hol Horse's Emperor (Part 3), Guido Mista's Sex Pistols (Part 5), and Johngalli A.'s Manhattan Transfer (Part 6).
232** A Stand that has a radar to track people from far away: Narancia Ghirga's Aerosmith (Part 5) and Johngalli A.'s Manhattan Transfer (Part 6).
233** A Stand that can teleport through bodies of liquid: Anjuro Katagiri's Aqua Necklace (Part 4), Squalo's Clash (Part 5), and F.F.'s Foo Fighters (Part 6).
234** A Stand that can be worn as a full-body suit: Ghiaccio's White Album and Secco's Oasis (both from Part 5).
235** A Stand that can shrink people and objects: Formaggio's Little Feet (Part 5), and Gwess' Goo Goo Dolls and the Green Baby's Green, Green Grass of Home (both from Part 6).
236** A Stand that can travel between mirrors and inhabit a "mirror world": J. Geil's Hanged Man (Part 3) and Illuso's Man in the Mirror (Part 5).
237** A Stand that uses strings to attack: Noriaki Kakyoin's Hierophant Green (Part 3) and Jolyne Kujo's Stone Free (Part 6).
238** A Stand that allows VoluntaryShapeshifting: Rubber Soul's Yellow Temperance (Part 3), Oingo's Khnum (also Part 3), and Mikitaka Hazekura's Earth Wind and Fire (Part 4).
239** A Stand that predicts the short-term future: Boingo's Thoth (Part 3) and Diavolo's Epitaph (Part 5).
240** Most infamously, a Stand that is a close-range power-type with the ability to [[spoiler:stop time]]: [[spoiler:Jotaro Kujo's Star Platinum]] and [[spoiler:DIO's The World]] (Part 3).
241* SignificantDoubleCasting: In the anime, Stands capable of speech have the same voice actors as their users.
242* SimpleYetAwesome: Compared to Hamon, Stand abilities do not need rigorous training to master. That said, some Stands have unusual abilities that require their users to get creative and think outside the box in order to get any mileage out of them.
243* TheSwarm: Part 4 introduced the concept of colony Stands, which don't manifest as a single human-sized being, but rather a large group of small beings (although the group as a whole is still considered a singular Stand). Stands in this category include Shigechi Yanguu's Harvest, Keicho Nijimura's Bad Company, Risotto Nero's Metallica, and Guido Mista's Sex Pistols.
244* {{Synchronization}}: For most Stands, whatever happens to them also happens to their user and vice versa. This most often manifests as damage to one resulting in a corresponding injury on the other. This rule applies to a lesser extent to Automatic Stands (Stands that act on their own with minimal action from the User), Bound Stands (Stands that need to be bound to regular objects to show themselves), and Colony Stands (Stands that consist of many smaller units; as long as one unit is alive and active, then its user will remain alive no matter how bad their injuries are). In most cases, a Stand dies with its User and, if a Stand is completely destroyed, their User can die as well.
245* UncattyResemblance: Humanoid Stands are usually of the same height and physical build as their users. They also share some visual traits and motifs with them, such as the ladybug pins on Giorno's suit matching the ones on Gold Experience.
246* UnskilledButStrong: Some Stands are extremely powerful to the point of being a StoryBreakerPower, but are held back by their user's lack of intelligence or ambition, such as Okuyasu Nijimura's The Hand or Ungalo's Bohemian Rhapsody.
247* UpgradeArtifact: The Stand Arrow, made from a meteorite that crash-landed on Earth 50,000 years ago. Most people will die after being shot by it, but a small fraction of those people will have a strong enough fighting spirit to survive and be granted a Stand.
248** Part 4 reveals that if a user is shot with the arrow ''after'' already obtaining a stand, they'll be subjected to having another potent ability that lines up with their desires at that very moment, [[spoiler:such as Kira's Bites the Dust]].
249** Part 5 reveals that if a ''Stand'' is shot with the Arrow, it'll become a MUCH more powerful version of itself called a Requiem Stand. These are not only stronger than their previous forms but can acquire whole new abilities, such as the case with [[spoiler: Silver Chariot and Gold Experience]].
250** In Part 7, Stands are acquired by visiting locations called Devil's Palms, a shifting plot of land where parts of the Saint's Corpse are found. If someone passes through alive, they may be blessed with a Stand.
251* UpliftedAnimal: Animals that manifest Stands have their intelligence increased, sometimes to human-like levels, although in most cases they still aren't able to talk. The only exception is Foo Fighters, a sentient colony of plankton who has to possess a human body in order to be able to do so.
252** By Part 7 and Part 8, it turns out ''plants'' can have Stands too, such as Sugar Mountain and the Ginko Trees along Morioh's Shakedown Road.
253* WeakButSkilled: Even if a Stand is weak by itself, you can bet their user will find a way to creatively make use of it, assuming the stand doesn't have layers of complexity to their powerset in general.
254* WeirdnessMagnet: In Part 4, Toshikazu Hazamada is the first to propose the idea that Stand Users are naturally drawn to other Stand Users. Given all the weird things that happen in the series because of people developing Stands, he's probably right.
255[[/folder]]

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