Follow TV Tropes

Following

Context Characters / HorusHeresyTraitorLegions

Go To

1Characters from the Literature/HorusHeresy who belong to the Legions that turn their backs on the Emperor. Tropes for the Traitor Primarchs can be found '''[[Characters/HorusHeresyTraitorPrimarchs here]]'''
2
3Here you may add both characters from the Horus Heresy book series, and the Forgeworld series.
4
5To return to the main Character page, click '''[[Characters/HorusHeresy here]]'''. For tropes pertaining to the Legions in the present setting of ''40k'', see '''[[Characters/Warhammer40000ChaosMarines here]]'''.
6----
7[[foldercontrol]]
8
9!!The Traitor Astartes.
10
11[[folder: III Legion: Emperor's Children]]
12!!The Legion
13[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ec_livery.png]]
14-->'''Number''': III\
15'''Original Name''': Emperor's Children\
16'''Primarch''': Fulgrim
17
18Originally created from the children of Europan nobles given to the Emperor as a tribute from conquered lands, the "Children" of the Emperor strove for excellence in all things thanks to their noble background. The 3rd Legion's early history was marked by both honor and tragedy. Honor since, after one cohort was annihilated while defending a wounded Emperor, they earned the right to bear the Emperor's aquila on their armour. Tragedy as the Legion found itself poisoned by the Blight, an affliction in their gene-seed causing organ failures, cancer and death. Eventually reduced to only a few hundred Astartes, the 3rd found its new home on Chemos, homeworld of their gene-sire Fulgrim. Fulgrim met his Legion, officially named them as the "Emperor's Children", and managed to rebuild his Legion and lead it to new heights of glory, serving alongside Horus's Luna Wolves.\
19Unfortunately, Fulgrim and the Emperor's Children were exposed to Slaanesh's corruption after a campaign on the world of Laer. The legion of perfectionists degenerated into a legion of sadistic, mercurial hedonists, driven mad by the search for new sensations and ever more depraved actions. When Horus turned traitor, the Emperor's Children were ready to follow him. The Emperor's Children participated in the battles of Isstvan III and V, during which Fulgrim became possessed by the daemon of Slaanesh that lurked within his sword, although he was freed some time after. Later, the Emperor's Children and the Iron Warriors travelled to the crone world of Iydris, where Fulgrim ascended into a Daemon Primarch. The Legion splintered into smaller armies for the remainder of the Heresy, each pursuing their own goals while Fulgrim idled in Slaanesh's palace. However, Fulgrim was subsequently forced to gather his Legion and participate in the Siege of Terra.\
20Before their corruption, the Emperor's Children were among the most honored and respected of the Space Marine Legions: born from noble houses and particularly close to the Emperor, the Emperor's Children were a Legion of perfectionists. They respected a strict hierarchy and strove to achieve perfection in all things, especially in the art of war. This made them celebrated for their most glorious victories, but also mocked as vainglorious peacocks by other Legions. In battle, the Emperor's Children were a polyvalent army able to conduct any kind of military operation with exceptional skill, although they had a particular affinity for quick and decisive assaults. After falling to Slaanesh, the Legion became a mob of twisted sense freaks seeking more depraved acts to commit, such as heavy self-mutilation, while its Apothecarion deteriorated into a group of mad scientists wishing to improve the Emperor's work through horrible surgeries. Their battle discipline collapsed, but they added to their arsenal the Kakophoni, a special group of Astartes whose surgeries allow them to use their vocal cords as sonic weapons that are lethal even for other Space Marines. The Emperor's Children typically wear purple armour with gold trim.
21----
22* AgentPeacock: Before the Heresy, it's said that the prettiest Space Marines are either the Children or the Blood Angels.
23* BadassArmy: A given, considering they are an Adeptus Astartes legion. Moreover, prior to the Heresy they are stated to have been one of the most accomplished and well regarded legions, excelling in whatever they did and even receiving praise from the likes of Rogal Dorn.
24* {{Battlecry}}: "Children of the Emperor! Death to His foes!"
25* BecameTheirOwnAntithesis: Whereas the other traitor legions simply became the worst versions of themselves, the Emperor's Children became their opposites. Whereas they used to be the Legion with the strictest hierarchy and exceptional levels of discipline, they deteriorated into a mob of deranged, erratic, drug-addled lunatics.
26* BlingOfWar: Their armour is so over-decorated and well kept that other Legions tend to snark at it.
27* BodyHorror: They turn themselves into grotesque monstrosities in their endless pursuit of sensation. Before Chaos mutations became a big part of the Traitor Legions, the Emperor's Children were already becoming monstrously inhuman due to extreme body modification, including artificial mutations and implanted technology that had no business being inside a human body, provided by Fabius, and extreme self-mutilation, provided by themselves.
28* ColorCodedCharacters: Purple and gold are their main Legion colours; these are both colours typically associated with royalty and nobility.
29* CombatSadomasochist: After their corruption, the Legion will do anything to experience new sensations, including being wounded in battle. Julius Kaesoron is nearly disemboweled by Gabriel Santar during the Drop Site Massacre, and he reacts by ''thanking'' Santar for the exquisite sensation.
30* CulturedBadass: Before their fall, they were taught appreciation for painting, theatre and other forms of art.
31* DecadentCourt: Fulgrim's command staff slowly devolves into this as Slaanesh's corruption takes hold; the formerly rigid and disciplined command structure disappears as all of Fulgrim's commanders start working only for themselves while trying to get the most of Fulgrim's attention and favour.
32* FallenHero: In spades. Before they fell to Chaos, they were considered to be examplars of what it meant to be Space Marines. Indeed, Fulgrim, Saul Tarvitz, Solomon Demeter, Vespasian and Ancient Rylanor exemplified everything that was noble and admirable in the legion before its corruption.
33* TheHedonist: They'll do anything and everything to experience new sensations.
34* HumanResources: After their fall, they start using humans as paints, decorative accessories, drugs, and toys.
35* LovesTheSoundOfScreaming: Many of them take up the hobby of torturing slaves, or ''themselves''. This takes on a different, but no less dark flavor with the introduction of the [[DoomTroops new specialist troops]], the [[MusicalAssassin Kakophoni]].
36* MusicalAssassin: Adapting the exotic and destructive instruments designed for the opera ''Maraviglia'' into battlefield weapons, by ''simply playing them as they were designed'', led directly to the introduction of the ''Kakophoni'' troops, the first we see of what would later become the Noise Marines.
37* ThePerfectionist: Their hat is endless striving for perfection in all things.
38* SanitySlippage: We get to see in detail how the entire Legion, under the [[TheCorruption influence of a Slaaneshi daemon]], transforms from cultured warrior aristocrats, to petty and self-serving {{Glory Hound}}s, seamlessly continuing into insanely depraved {{Sense Freak}}s and twisted {{Combat Sadomasochist}}s.
39* SelfHarm: Becomes near-ubiquitous after their fall, with legionaries scarring themselves, adding various "enhancements" to cause them pain whenever they move, and torturing themselves to feel new sensations.
40* WickedCultured: They retain their appreciation for arts even after their fall, it's just that now they add HumanResources and consider pain and sensory overload to be the trademarks of good "art".
41
42!!Saul Tarvitz
43[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/saul_tarvitz_honour_of_legion.jpg]]
44[[caption-width-right:250:The Honour Of His Legion]]
45The Captain of the Tenth Company, and de facto leader of the loyalist Emperor's Children.
46----
47* AmbiguouslyJewish: His name suggests he has some Jewish heritage, though being a loyalist of the 30K-era Imperium [[OutgrownSuchSillySuperstitions he certainly doesn't practice]]. Ironically, his gene-seed may have later been used to create the WWII Germany-themed Red Scorpions chapter.
48* TheCaptain: Commander of the Tenth Company.
49* DefectorFromDecadence: One of the very few Emperor's Children not to fall to Slaanesh.
50* FireForgedFriends: With Loken, Garro and the rest of the Loyalists from the traitor Legions.
51* FromNobodyToNightmare: Having been disregarded and fallen out of favour before Istvaan III, he becomes one of the main loyalist commanders and directs a defense that ties up four entire Legions for three months.
52* GoingNative: Played with. He quickly bonds with and becomes close to the Luna Wolves, but at the same time he admits that he's always been more like them than like his own Legion.
53* HarbingerOfImpendingDoom: Serves this way to Nathaniel Garro, warning him of Horus' imminent betrayal just before his deployment on Istvaan III.
54* HeroicSacrifice: If it wasn't for him, the battle of Istvaan III would have been far easier for the traitors. He knows he's going into a death trap, but decides to go anyway.
55* HumbleHero: What keeps him away from the decadence that takes his Legion. If a comrade hadn't spoken up, he'd have let Eidolon take credit for his achievements on Murder.
56* TheLastDJ: He's a skilled warrior and leader who is respected by the likes of Nathaniel Garro and Tarik Torgaddon, but his humility has kept him from ascending to the highest ranks of the III Legion. It's all the more ironic because Tarvitz has technically achieved the perfection that the rest of the Emperor's Children are striving for by finding the place where he is best suited to serve the Emperor, and he has not lost sight of the true meaning of their philosophy. Unfortunately for him, his humility and loyalty to the Emperor ultimately sees him marked for death at Istvaan III.
57* NeverFoundTheBody: Not confirmed, but it's assumed he died on Istvaan III when Horus finally gave up, pulled his forces back and wiped out the remaining loyalist survivors via orbital bombardment.
58* TheParagon: Of his legion, to a point that some even call him 'The Honour of his Legion'.
59* ThePhilosopher: Gives some thought to why the Megarachnids attack the Astartes with so much fervour, and he can at least recite his Legion's philosophy to Torgaddon.
60* SpottingTheThread: When he learns that GloryHound extraordinaire Eidolon isn't leading the assault on Istvaan III, he becomes suspicious enough to finagle his way into remaining in orbit while he investigates what's going on.
61* WhiteSheep: One of the few Emperor's Children officers that doesn't make his desire for perfection into a flaw, and the only one who doesn't seek glory and acknowledgment.
62
63!!Lucius
64[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lucius_1.jpg]]
65[[caption-width-right:250:Before...]]
66[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lucius_2.png]]
67[[caption-width-right:250:...and after. Remember, kids, heresy's not good for your skin!]]
68Captain of Thirteenth Company, he's universally acknowledged as one of the best swordsmen in the Imperium.
69----
70* AwesomenessByAnalysis: A huge part of his genius with a sword is his ability to notice and analyse every detail of his enemy's fighting technique. And let's not forget that it's his analysis of Fulgrim that uncovers his Primarch's possession.
71** On Murder, he's talking about what fighting the Megarachnids has taught him while his brothers are still trying to process what they've seen.
72* BrokenAce: He's a superlative swordsman and capable officer, but his ego constitutes a colossal flaw that drives him to self-mutilation. He becomes more reasonable and a better commander after getting his head cut off and re-attached.
73* EvilIsPetty: Kills Captain Solomon Demeter on Istvaan III for no other reason than because [[TheReasonYouSuckSpeech Demeter chewed him out]] on their first meeting.
74* GreenEyedMonster: His FatalFlaw and pretty much the reason he turns traitor.
75* FaceHeelTurn: At first, circumstance sees him siding with the loyalists at Istvaan III as the TokenEvilTeammate (though the loyalists didn't know it at the time), but the idea of being left out of what his Legion was becoming, spiced by his jealousy of Tarvitz, gets the better of him and he gleefully betrays his side to the traitors without a second thought.
76* HeroicWillpower: He manages to stave off the madness overcoming his Legion thanks to his iron self-discipline and remains sane even after pretty much all the rest of the high command has degenerated into frothing insanity.
77* {{Irony}}: The first time Lucius is killed [[spoiler:by Sharrowkyn of the Raven Guard]], his killer feels no pleasure, seeing Lucius as little better than a rabid dog that needs to be put down. Anybody who knows the meta will know that Lucius, if killed, will resurrect if his killer feels even a moment of accomplishment, so the way he dies the first time is the same way that he would be killed for the last time.
78* {{Manchild}}: Before the Legion's fall, he was passionate, exuberant, eager to please, and playful. He greatly looked up to Tarvitz like an older brother, who found Lucius' energy endearing. He was noted during the mission on Murder to be enjoying the adventure despite the hopelessness and carnage surrounding them, and his joy and bravado were infectious to his men. But his childishness had much darker implications as well.
79* MasterSwordsman: One of the best in the Imperium. He certainly considers himself to be the best, period, and only three people have ever given him a run for his money[[note]]Garviel Loken, Nykona Sharrowkyn, and Sanakht if you're curious[[/note]].
80* {{Pride}}: Ooh, boy. He's the best his Legion has and he ''knows it''.
81* PsychopathicManchild: He may be a stunningly talented swordsman, but he's also incredibly selfish, childish, and petulant, with such an all-consuming need to be praised and flattered at all times that it leads to his damnation.
82* ResurrectiveImmortality: He died at least once over the course of the series, though how he came back--by Slaanesh's blessing or Fulgrim's--is anybody's guess. In the future he'll be blessed by Slaanesh to come back to life whenever killed, resurrecting in the body of the very person who kills him.
83* SoreLoser: He makes a big shown of besting three of the Mournival plus Erebus in the sparring cages, but when Garviel Loken clocks him with a single punch he cries foul play and spends ''months'' sulking over his crooked nose.
84* SelfHarm: His search for new sensations leads him to cutting and scarring himself.
85* SpottingTheThread: The first person to realize that something is very wrong with his Primarch.
86* TheCaptain: Commands the Thirteenth Company, although this doesn't count for much after the Legion's "apotheosis".
87* TheHedonist: Like all the Emperor's Children after their fall, he seeks new sensations and it nearly kills him more than once.
88* ThirteenIsUnlucky: The second most infamous Slaaneshi cultist after Fulgrim, he's unlucky to others rather than himself.
89
90!!Eidolon
91Lord Commander Primus (the greater of two in who appear in ''Fulgrim'') of the Emperor's Children, Eidolon's arrogance and lust for glory see him slide into decadent corruption with the rest of his legion.
92----
93* AssholeVictim: [[spoiler: Is beheaded by Fulgrim in one of his many post-Istvaan V fits of pique. Virtually no one is sorry to see the last of him]].
94* AuthorityEqualsAssKicking: For all his '''''many''''' faults, Eidolon is considered one of the finest warriors of the III Legion. He even notes himself that he wouldn't have reached his current rank if that weren't the case.
95* AwesomeByAnalysis: At the beginning of ''The Path of Heaven'' his underlings are worried about White Scars offensives at various locations, but Eidolon recognises them as decoys. What's more, he works out their true target early enough to fortify it.
96* BattleInterruptingShout: Thanks to Fabius's experiments making him one of the first Noise Marines, Eidolon is able to emit a mind-shattering shriek as a warcry. This proves instrumental in securing the victory to secure Istvaan Extremis, as Eidolon puts the Warsinger commanding the enemy out of action long enough to turn the tide.
97* BlatantLies: Upon his return to the Legion after the Murder campaign, Eidolon lies like a rug to make his actions in battle seem even more glorious. Saul Tarvitz notes that he is quick to omit the fact that his lust for glory got most of the forces under his command killed because he went in without waiting for the Sons of Horus to reinforce him, as he didn't want to share the victory.
98* BodyHorror: [[spoiler:Post-resurrection]] he looks and moves like a zombie and has giant flesh sacs under his neck that amplify his vocal chords. The descriptions make it sound pretty gross.
99* BreakTheHaughty: By the end of ''Galaxy in Flames'', Eidolon has been so humiliated in the Istvaan III campaign that he's quiet in war councils with the Legion, with the tacit understanding that if he annoys Horus any further, he'll be given over to Angron. He learns ''nothing'' from the experience.
100* BrokenAce: He is one of (if not the) deadliest combatant in the Legion, but he has a colossal ego.
101* CameBackWrong: After [[spoiler: his resurrection by Fabius, Eidolon has the appearance and hallmarks of a zombie, including the shambling walk. Fulgrim orders Eidolon to stay behind him at all times so he doesn't have to look at what he considers ugly and unseemly]]. On the other hand, once we see him in battle, he seems more lethal than ever.
102* EvilCounterpart: To Vespasian. Whereas Vespasian represents the steadfast, noble, honorable approach that made the legion great, Eidolon represents the arrogance, vanity and shortsightedness that lead to it's fall.
103* TheHedonist: As of ''The Path of Heaven'' he's filled up to the eyes with drugs that will one day kill him, but he hardly cares. Tiring of his current campaign, he's on the verge of defying orders to find something new. As his second-in-command says, Eidolon "is always taken with novelty".
104* GloryHound: He's obsessed with achieving glory and fame at any cost, as long as someone else is paying the bill. He leads a relief force into the grinder on Murder instead of waiting for the Luna Wolves because he doesn't want to share the glory, takes the credit for Tarvitz's ideas despite having previously dismissed them, and insists on personally leading every attack in which he's participating. The one time he doesn't take the lead is at Istvaan III, and this is such atypical behavior for him that Saul Tarvitz realizes something is seriously wrong.
105* {{Jerkass}}: Is considered this by some of his Legion and most members of others, such as Tarik Torgaddon.
106* NiceJobFixingItVillain:
107** His using his sonic implants during the assault on Isstvan Extremis clues Saul Tarvitz into what is going on within the Legion.
108** Lucius all but hands victory to Eidolon on a plate on Istvaan III and he still manages to screw it up. Instead of ordering his men to spread out and systematically take the Precentor's Palace from the loyalists holding it, Eidolon orders a full-scale attack on the centre; Saul Tarvitz takes advantage of this to set a trap, ordering the Emperor's Children to hit Eidolon's force in both flanks while they're held in place by the Luna Wolves. Eidolon's troops are driven back humiliated.
109** Another example appears in ''The Path of Heaven'': Eidolon, [[spoiler: expecting the White Scars to attempt to use the Kalium Gate, a Warp gate that would allow them passage back to Terra, reinforces the defences and the attack is repulsed. However, as he indulges in some EvilGloating over a dying White Scar Legionary about how their plan was doomed to fail from the start, he is [[InsultBackfire taunted]] by the White Scar that what Eidolon thought was the main attack was just another feint by the Vth Legion, and their true target was one of the worlds whose defences Eidolon stripped bare to reinforce Kallium]].
110* OffWithHisHead: [[spoiler: Fulgrim beheads him in a fit of pique. He gets better.]]
111* OOCIsSeriousBusiness: Saul Tarvitz becomes suspicious about the battle plan for Istvaan III when he learns that Eidolon is not leading the first attack wave personally, when he normally leaps at the chance to win glory in such a situation. Tarvitz does some digging and inadvertently stumbles upon the traitors' preparations for the virus-bombing of the planet, explaining Eidolon's actions.
112* RedBaron: The Soul-Severed.
113* SuicidalOverconfidence: In ''The Path of Heaven'', following [[spoiler:his resurrection]], Eidolon is absolutely convinced that he could defeat a Primarch in combat, insisting that would have killed Jaghatai Khan at the Kalium Gate. One of Eidolon's lieutenants is split on the idea, thinking it's arrogance, but admits that Fabius' enhancements have given Eidolon an edge in combat. Mortarion, however, is convinced that Eidolon has brain damage if he thinks he could face the Great Khan.
114* SuperScream: After [[spoiler:his resurrection]], his main weapon of choice becomes a sonic scream that's capable of killing an Astartes.
115** Amusingly, it means he can't voice frustration without killing mortals.
116* SycophanticServant: In his neverending pursuit of glory, he often does what he can to ingratiate himself to Fulgrim, the man Eidolon sees as the most glorious. Ironically, it gets him killed when he insists to Fulgrim that he never betrayed him during one of Fulgrim's fits. At the mere mention of betrayal, Fulgrim goes into conniptions. [[spoiler: Which resulted in Fulgrim beheading Eidolon, but the former ordered Fabius to restore him to life.]]
117** He seems to have learned his lesson. After Fulgrim ascends, Eidolon gathers a third of the Legion and prosecutes the war as he sees fit.
118* TooDumbToLive: Fabius has to repeatedly point out that it is unwise for Eidolon to threaten the person who's keeping him alive.
119* TookALevelInBadass: Before ''The Path of Heaven'', his ability as a commander was little more than an InformedAttribute. Now he's more deadly in person, and shown to understand the kind of tricks the White Scars play.
120* VillainousRescue: He saves Saul Tarvitz and Nathaniel Garro from being killed by a Warsinger during the battle to capture Istvaan III's moon by overpowering one of the [[MageSpecies Warsingers]] with his shrieking, then [[OffWithHisHead cutting her head off]] before she can recover.
121
122!!Vespasian
123The other prominent Lord Commander of the legion. He was everything that the Emperor's Children used to stand for, before their fall.
124----
125* TheAce: One of the two most decorated members of the legion, but unlike Eidolon he didn't have the nauseating ego problems. He was also a much better commander.
126* KnightInShiningArmour: By all accounts he was this. This being 40k, he was doomed from the start.
127* RuleOfSymbolism: He represented all the virtues that made the Emperor's Children great. When Fulgrim kills him, it's clear that the Legion has abandoned all of it's core principles for Slaanesh.
128
129!!Julius Kaesoron
130First Captain of the Emperor's Children, who wholeheartedly goes along with the corruption of the Legion.
131----
132* TheCaptain: The First Captain, no less.
133* CulturedBadass: He's an enthusiastic patron of the remembrancers, and is very skilled on the battlefield.
134* TheDragon: Was initially CoDragons with Eidolon at the start of the Heresy, though following the Legion's full fall to Slaanesh, Kaesoron ends up being the most able to navigate Fulgrim's mood swings, and emerges as his right hand man.
135* GoodScarsEvilScars: When Santar breaks his glaive, it [[FacialHorror burns his face off]].
136* GroinAttack: How he kills Santar, stabbing him in the groin with his broken blade and cutting upwards.
137* TheHedonist: He begins to get off on pretty much any strong sensation, be that a scantily clad woman or his own grief when his second in command is killed.
138* HeroKiller: Slays Gabriel Santar, his opposite number in the Iron Hands.
139* {{Pride}}: Goes with the territory, and he is livid when the Emperor's Children are put on construction duties on Isstvan V.
140* ResurrectiveImmortality: He becomes a daemon prince upon his death.
141* WarriorPoet: He's especially fond of poetry.
142
143!!Marius Vairosean
144The Third Captain of the III Legion.
145----
146* TheAtoner: To a degree that alarms some of his brothers, he seeks to redeem himself for reaching Fulgrim late in the battle on Laeran.
147* BodyHorror: His ears have become gaping holes in his scalp, his mouth is fixed open in an unending scream, and his eyes have been sewn open.
148* CursedWithAwesome: He'd call it blessed, but it's nightmarish to pretty much anyone outside the Legion.
149* DeathByIrony: During the battle of Iydris, he tries to use his [[MakeMeWannaShout sonic shriek]] to kill Ignatius Numen, an Iron Hands Morlock in his path. However, since Ignatius was rendered deaf in one of Marius's previous attacks, the shriek [[DisabilityImmunity doesn't affect him]], and Ignatius [[NoKillLikeOverkill incinerates Marius with a volkite gun]] before he can draw a weapon to kill the Iron Hand in a more traditional way.
150* GoodScarsEvilScars: Yep, they're evil, and they're great big gashes where his ears used to be.
151* InstrumentalWeapon: Inverted. He is the first Space Marine to appropriate one of Bequa Kynska's [[SonicStunner lethal instruments]], becoming the first of the Kakophoni.
152* NoSenseOfHumor: He really doesn't find Demeter's bravado and joking about the gods of war funny.
153* VitriolicBestBuds: Initially with Demeter, but it all goes sideways due to his masochistic urge to "redeem" himself and then his corruption.
154* YesMan: He becomes a sycophant to the point that it grates on Kaesoron and Demeter.
155
156!!Rylanor the Unyielding
157
158[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ancient_rylanor___istvaan_iii.jpg]]
159 [[caption-width-right:350:The Ancient of Rites]]
160
161Also called 'The Ancient', Rylanor is a well-respected [[OldSoldier veteran]] of the Third Legion who was entombed following his mortal wounding in a Contemptor Dreadnought for his long and exemplary service. Deemed untrustworthy by his Primarch Fulgrim in following him and the rest of the corrupted Legion into rebellion, he was sent to die on Isstvan III, but survived the virus-bombing and rallied the other surviving loyalist Emperor's Children alongside Saul Tarvitz to resist the Traitors, determined to defy his turncoat Primarch to the bitter end and avenge his fallen brothers and legion.
162----
163* AndIMustScream: On top of the horrors of being entombed in a Dreadnought, Rylanor [[spoiler:was trapped underground on Isstvan for ten thousand years, his chassis crippled, his life sustained by an increasingly worn-out life-support system as well as his [[ThePowerOfHate sheer hatred]] and [[TheDeterminator force of will]] in utter isolation and silence even as he worked on a plan to kill his treacherous Primarch]].
164* ApocalypseHow: Class 6. Rylanor survived one in the virus-bombing of Isstvan III at the very beginning of the Horus Heresy which sterilized all life on the planet, killing tens of billions of civilians and thousands of loyalist Space Marines. [[spoiler:He invoked another one on the same level ten thousand years by detonating an unexploded virus bomb right in his traitor Primarch's face in his attempt to [[TakingYouWithMe take Fulgrim with him]] in death]].
165* DefiantToTheEnd: Even to the bitter end, Rylanor never gives up and defies both his fallen Primarch and his corruption, [[spoiler:defiantly declaring that he rejects Fulgrim now and always even as his Daemon Primarch held him at his nonexistent mercy and offered to remake him and let him rejoin the corrupted Emperor's Children, ten thousand years later]].
166* TheDeterminator: There's a reason why he's called 'The Unyielding'. Rylanor's pride and honour was such that it gave him the resolve to endure through the Isstvan Atrocity and its aftermath, [[spoiler:and together with his hatred sustained him through ten thousand years of being trapped underground following the Heresy so he could plot to lure and kill Fulgrim]].
167* DoomsdayDevice: Survived the virus-bombing during the Isstvan Atrocity, and later [[spoiler: survived a second orbital bombardment of the planet and made an unexploded virus bomb the lynchpin of his plan to kill Fulgrim by detonating it in his treacherous, daemonic face]].
168* DoomedMoralVictor: Rylanor was [[spoiler:never going to be able to kill Daemon Primarch Fulgrim, even with an unexploded planet-sterilizing virus bomb, but he gets to finally die in the Emperor's service, inspired three Thousand Sons sorcerers to pull a HeelFaceTurn and do a RedemptionEqualsDeath, and in defying his treacherous primarch to the bitter end and denying him his own imagined magnificence, Rylanor apparently managed to ''permanently'' wound the daemonic warp embodiment of pride and hedonism in a way no one, not even his fellow primarchs, ever managed to]]. As far as the story is concerned, this was Rylanor's final and greatest victory, a sentiment with which many readers agreed.
169* EveryoneHasStandards: Rylanor is [[spoiler:completely disgusted by what his Primarch Fulgrim has become when he finally swung by Isstvan III to meet him in his serpentine, corrupted Daemon Prince form]]. The sight of [[spoiler:Fulgrim's monstrous appearance doubles his determination to kill his Primarch]].
170* {{Foil}}: Like the rest of the Third Legion, Rylanor was prideful, but where this pride dragged Fulgrim and the rest of the Emperor’s Children into narcissism, corruption, and hedonism, Rylanor’s pride gave him an unyielding core of honour, purity, and greatness which caused him to stay loyal and gave him the strength and determination to defy and deny his treacherous brothers and father their corruption and satisfaction to the bitter end. [[spoiler:It’s so inspiring in fact it even caused some traitors who witnessed it to pull an immediate HeelFaceTurn, followed by a HeroicSacrifice]].
171* HeelFaceTurn: Invoked [[spoiler:with a trio of Thousand Sons in "The Ancient Awaits" where his final fate is revealed]], who were so inspired by his unyielding pride and determination [[spoiler:and seeing nothing of value in what Daemon Primarch Fulgrim had become]] that they (or at least their leader) decided to help Rylanor [[spoiler:detonate the unexploded virus bomb which he intends to use to kill Fulgrim once and for all, [[HeroicSacrifice at the cost]] [[RedemptionEqualsDeath of all their lives]] as all life on Isstvan burnt once more]].
172* HeroOfAnotherStory: The short story ''"The Ancient Awaits"'' basically revolves around him [[spoiler: luring his tainted Primarch back into Isstvan III to kill him with a rigged virus bomb.]]
173* MiniMecha: Is entombed in a Contemptor Dreadnought after being mortally wounded in exemplary service, armed with powerful weapons, protected by heavy armour, and sustained by life-support systems [[spoiler:so reliable they lasted him ten thousand years, even with his chassis crippled and trapped underground]].
174* TheMagnificent: In addition to being called 'The Unyielding’, he holds the titles "Ancient of Rites" and the "Venerable of the Palatine Host"
175* ThePowerOfHate: As Rylanor himself noted in "The Ancient Awaits", he had nearly forgotten everything else, even his name, through [[spoiler:ten thousand years of entombment and waiting beneath the surface of Isstvan III for his treacherous Primarch to come, and only got through it, apart from the increasingly faulty and unreliable life-support systems of his Contemptor Dreadnought, through his sheer hatred for Fulgrim]]. He ''absolutely'' refuses to die until he gets to [[spoiler:[[TakingYouWithMe take Fulgrim with him in death]]]].
176--> '''Ancient Rylanor:''' So. Long. I. Have... waited... Forgot. Name. Forgot brothers. Only hate endured. Only vengeance sustained me.
177* UncertainDoom: His damaged Contemptor Dreadnought form was last seen marching down the tunnels beneath the capital of Isstvan III just before the final bombardment which wiped out the loyalists. [[spoiler:"The Ancient Awaits" revealed he survived the bombardment and spent the next ten thousand years trapped underground preparing a lure and a trap for his fallen Primarch so he can take Fulgrim with him in death]].
178* SoleSurvivor: [[spoiler:In "The Ancient Awaits", it is revealed that Rylanor is the last survivor of the Isstvan Atrocity and the last (known) Emperor's Children loyalist in existence, having managed to survive - albeit crippled - buried beneath the surface of Isstvan following the final bombardment and spent the next ten thousand years waiting, sustained by sheer hatred and force of will, setting up a lure for his fallen Daemon Primarch Fulgrim to find so he could try and kill him with an unexploded virus bomb and [[TakingYouWithMe finally die in the Emperor's service]]]].
179* TakingYouWithMe: [[spoiler:Ten thousand years after the Heresy, a crippled Rylanor lured Daemon Primarch Fulgrim (and a trio of Thousand Sons, though it was by accident) to Isstvan so he could kill his own traitorous and corrupted gene-father with an unexploded virus bomb]]. His ploy [[spoiler:technically failed, but he nevertheless finally gets to die in the Emperor's service and denies Fulgrim his satisfaction - which being a daemonic warp-being embodying pride and hedonism is essentially the entirety of his being, and thus left Fulgrim ''permanently'' wounded in a way far worse than anyone ever had or could]].
180* TokenGoodTeammate: One of the Emperor's Children loyalists sent to die in the Isstvan Atrocity [[spoiler:and likely the [[SoleSurvivor very last survivor]] among them and all other Isstvan loyalists until the events of "The Ancient Awaits", where he finally gets to die in the Emperor's service trying to take out his fallen Primarch Fulgrim]].
181
182!! Solomon Demeter
183The Second Captain of the III Legion and a loyalist.
184----
185* BigDamnHeroes: Subverted. He finds Lucius fighting with some Emperor's Children Marines during the Isstvan III battle and helps him fight them off. It's only after they are all dead that he realizes they were loyalists trying to stop Lucius' betrayal.
186* HiddenDepths: Solomon was infamous for his straightforward and hot-blooded battle plans, which is why he keeps surprising his brothers with surprisingly deep musings on the nature of command or the effect war has on the soul.
187* HorribleJudgeOfCharacter: His first impressions of Lucius and Tarvitz is that the former has the makings of greatness and the latter is a mere line officer. After the war on Murder, he reverses his opinions, but he still never truly saw the depths Lucius would sink to.
188* IndyPloy: In a legion of perfectionists who believed that war was a matter of having a perfect plan for battle and following it, Demeter was notably not afraid to improvise.
189* LeeroyJenkins: He once brags that he wrote the book on charging up the center. When Marius has to launch a similar frontal assault, he muses that Demeter would be right at home there.
190* RememberTheNewGuy: ''Fulgrim'' places him with the loyalists on Isstvan III, while previous depictions had him nowhere to be seen. The explanation given is that he was badly injured at the start of the battle and by the time he recovered Tarvitz was fully entrenched as the loyalists' leader. Demeter thus stayed in the background to avoid usurping Tarvitz's authority since he was, technically, the higher ranked officer.
191* UnstoppableRage: Subverted. He tries to avenge his slain Marines by throttling Lucius with his bare hands. Lucius just stabs him and leaves him to bleed out.
192
193!!Fabius
194
195An Apothecary with a sketchy grasp of ethics. We're contractually obliged to remind you that he has a lab coat made of human skin.
196----
197* EvilGenius: He's a genius all right, it's just that his work is absolutely terrifying.
198* EvilutionaryBiologist: He works on making "new men", and improving Space Marines. He also has absolutely no morals when testing his concoctions.
199* GenuineHumanHide: His lab coat, in case you somehow hadn't seen that already.
200* HumanResources: This supremely {{Nightmare Fuel}}-y lab coat of his. He also collects people and body parts for his experiments.
201* ImmortalitySeeker: When asked by one of his prisoners in ''Angel Exterminatus'' why he does everything he does, he answers that he just does not want to die. And then gets angry when his captive clearly does not understand it.
202--> '''Fabius''': We are as mortal as any living thing, we just take longer to die. I will not have it so.\
203'''Cassander''': You want to live forever?\
204'''Fabius''': ''[Angry he should even ask such a question]'' Of course. Don't you?
205* LabcoatOfScienceAndMedicine: Wears one made of human skin.
206* LovesTheSoundOfScreaming: He has machines that could shorten the entire torturing process to mere minutes, but notes that it's not as much fun as prolonging the pain and hearing the victim scream.
207* MadScientist: He does things like genetic engineering of monsters, reattaching severed heads and reworking already-reworked post-humans into monstrosities.
208* TheMinionMaster: His studies and experiments with gene-seed results in captured loyalist Marines being mutated into hideous monsters he calls the "Terata", [[spoiler: because he's unknowingly using material sabotaged with daemon blood (a powerful mutagen) by the Alpha Legion]]. Feral and animalistic mutants, the Terata make for good shock troops and bodyguards that Fabius keeps on hand. [[spoiler: One of them was an Imperial Fist of uncommon willpower that broke loose and attacked him. Fabius was okay, but most of his data and material was lost, except for a certain [[Literature/IronWarriors Hon Sou]].]]
209* {{Motifs}}: He's often compared to a {{Necromancer}} by various, unrelated characters. It's largely due to his personal appearance conveying both a scientific bent as well as madness cruelty. [[spoiler:By Angel Exterminatus, he even fulfills the credentials by resurrecting Eidolon.]]
210* NiceJobFixingItVillain: When Nathaniel Garro is severely injured on Isstvan Extremis, Fabius steps in and stabilizes him long enough for a Death Guard Apothecary to take over. It's specifically noted that Garro would have died without Fabius' intervention. If Fabius had known how much trouble Garro was going to cause for the traitors, he'd probably have let him die there and then.
211* SwissArmyAppendage: He has a custom-made Apothecary toolkit with dozens of functions on his back.
212* TokenEvilTeammate: For the Emperor's Children. You know things are taken to the next level when someone's a TokenEvilTeammate to the ''bad guys''.
213* TortureTechnician: Among the many, many torture specialists the Children have, he's the best.
214
215!!Cario
216
217A Palatine Blade of the III Legion.
218----
219* ArchEnemy: Views Shiban Khan this way after their first clash.
220* ArrogantKungFuGuy: As a Palatine Blade, he's one of the finest swordsmen in the Legion and has the ego and attitude to match.
221* BrokenAce: He's a superlative swordsman, but arrogant, and becomes obsessed with killing Shiban.
222* DyingAsYourself: During his battle with Shiban [[spoiler: he opts to let Shiban kill him when the daemon that's been trying to possess him finally takes hold.]]
223* ElitesAreMoreGlamorous: He and his fellow Palatine Blades tend to attract notice, even as the Legion degenerates.
224* ItsPersonal: [[spoiler: Cario makes it this by killing Shiban's friend and second-in-command Jochi just before their second duel]].
225* MasterSwordsman: As a Palatine Blade, he's this by default.
226* TheOnlyOneAllowedToDefeatYou: Views his feud with Shiban this way, plugging himself into simulations where he fights him.
227* {{Pride}}: Deems himself the only true child of the Emperor, the only one perfect enough to deserve the honour.
228* ThePerfectionist: Tries to stave off his total corruption by Chaos until he has achieved a perfect kill.
229* ResistTheBeast: The beast in question being a daemon of Slaanesh which seeks to possess him.
230* UnknownRival: As far as Shiban knows, Cario was blown up after their initial fight. [[spoiler: Then they fight again at Dark Glass, with Cario killing Jochi before their duel begins.]]
231* WorthyOpponent: [[spoiler: Cario acknowledges Shiban as this before requesting a MercyKill to [[DyingAsYourself die as himself]] rather than succumb to daemonic possession]].
232[[/folder]]
233
234[[folder: IV Legion: Iron Warriors]]
235--->''See also [[Characters/IronWarriors the Characters page]] for the Literature/IronWarriors series.''
236!!The Legion
237[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/pre_heresy_iw_icon.jpg]]
238-->'''Number''': IV\
239'''Original Name''': None (briefly nicknamed the Corpse Grinders)\
240'''Primarch''': Perturabo
241
242The Fourth Legion, known for its relentless and ruthless approach to warfare. Its first recruits came from the savage gun-tribes of Terra, and so the Legion was known for its affinity with firearms and artillery from its earliest days. They were deployed as a workhorse Legion, and often found themselves assigned to gruelling campaigns of attrition. When their primarch Perturabo was rediscovered on Olympia and took command of the Iron Warriors, he studied their records of battle and pronounced himself dissatisfied with their performance. As punishment, he ordered decimation: one in ten Iron Warriors was to be executed by their comrades. This act of unparalleled ruthlessness left a permanent mark on the survivors, as Perturabo went on to turn the IV Legion into one of the most ruthless war machines in the Imperium. However, instead of being recognized for their successes, the Legion was pigeonholed as siege warfare specialists and often confined to inglorious garrison duty. Perturabo's resentment grew until the Primarch psychologically broke.\
243When Olympia rebelled against Imperial rule, an enraged Perturabo committed genocide on its population, a crime for which he decided he could not be forgiven. Perturabo thus threw his lot with Horus' Traitor Legions, participating in the Isstvan V Drop Site Massacre. However, the Legion was lured into the Eye of Terror so that Fulgrim could sacrifice Perturabo to Slaanesh. Perturabo survived and fled with his Legion out of the Eye, at which point they invaded Tallarn and were then reassigned to defend Horus' rear guard against the Blood Angels, Dark Angels, and Ultramarines. The Iron Warriors participated in the Siege of Terra, although they had to leave many warriors behind on garrison duty.\
244The Iron Warriors were formerly based on the rocky world of Olympia and are in many ways a reflection of their homeworld: enduring, cold, logical, and stubborn. Considering war to be a science first and foremost, their strategies are unsubtle and they win through attrition and cold calculation rather than brilliance and valor. During the Crusade, they were also nicknamed the "Corpse Grinders" because they didn't hesitate to use themselves or their auxiliaries as cannon fodder. They also have a great affinity for siege warfare, using overwhelming firepower and melee assaults as an outlet for months of idle bombardment. As a result of Perturabo's personal hatred for Rogal Dorn, the Iron Warriors also hate the Imperial Fists and consider them to be their rivals as siege specialists. The Iron Warriors wear iron-grey armour, often trimmed with hazard stripes.
245----
246* AbusiveParents: Their senior commanders seem to be utterly terrified of Perturabo's temper. Given his MoodSwinger tendencies, not surprisingly.
247* ArchEnemy: The Imperial Fists, for sharing their specialisation but getting a lot more respect for it. After joining Horus, Perturabo was willing to do basically anything to hurt Rogal Dorn.
248* ArmyOfThievesAndWhores: Not the Iron Warriors themselves, but during the period between Horus becoming Warmaster and the outbreak of the Heresy, their attached forces were this - the Iron Warriors were so willing to accept casualties that Horus specifically assigned them only the most expendable units, which had a heavy bias towards criminals and slaves.
249* BadassCreed: The Unbreakable Litany, which pretty much every 40K fan, no matter their allegiance, agrees is a pretty badass chant.
250-->From iron cometh strength.
251-->From strength cometh will.
252-->From will cometh faith.
253-->From faith cometh honour.
254-->From honour cometh iron.
255-->This is the Unbreakable Litany,
256-->and may it forever be so.
257* BattleCry: ''Iron within, Iron without!''
258* ColorMotif: Steel-grey, with yellow-and-black hazard stripes.
259* CombatPragmatist: They sneer at other Legions' ostentation and grandiosity, preferring cold, ruthless pragmatism. They'll use any tool to hand to win; one Warsmith goes so far as to manufacture shorter than average entrenching shovels that will make better trench-fighting weapons.
260* ContinuitySnarl: Perturabo himself. Is he a cold-hearted statistician of a general who fights war as a numbers game, or a misplaced artisan simply best doing what's asked of him using what he has? Both?
261* CripplingOverspecialisation: According to Horus, they'd be no use hunting the White Scars because they play by a completely different rulebook. This is borne out by the short story "A Game of Opposites", where a warsmith tries to outthink Jaghatai Khan himself and loses badly.
262* DisproportionateRetribution: Perturabo orders his Legion to decimate itself simply because it wasn't the best of the Legiones Astartes. Later on, the Iron Warriors commit genocide on Olympia when its planetary leaders rise up against the Imperium, even killing legionaries who refuse to fire on their own people.
263* TheDogBitesBack: They repay the Emperor for years of neglect and abuse by turning against him.
264* DudeWheresMyRespect: Perturabo's default attitude, which influences the rest of the Legion, especially as they continue to be thrown into thankless meat-grinder campaigns with no thanks or recognition for their service. At one point, Perturabo comes up with a brilliant plan to defeat an Ork warboss who's been holding the combined forces of the White Scars and Space Wolves at bay. His reward is to be referred to as a nameless "comrade-in-arms" while Russ and Jaghatai and their legions reap all the glory.
265* TheEngineer: They can accomplish quite amazing feats of architecture, even apart from their fortresses - for example, raising a beautiful theatre capable of sitting tens of thousands takes them two days. Such as their role in the Crusade and the Heresy, they put their skills to figuring out how to tear down and overwhelm fortresses instead of building them.
266* EvenEvilHasStandards: They're remarkably casual about casualties, to the point of briefly being nicknamed the "Corpse Grinders" due to their willingness to expend Army regiments like ammunition, but they're appalled by the Heresy-era Emperor's Children and ''especially'' by what Fabius Bile is doing to captive Space Marines.
267** They actually do have some standards regarding casualties. When a siege lost so much manpower that they could only barely take the fortress's interior, the commander of the assault was stripped of his rank. Also, artillery should never hit a friendly Astartes (they call it Iron-on-Iron, a variant of Blue-on-Blue).
268** They also love architecture and can build anything from beautiful amphitheaters big enough to hold two Legions to planet-wide trenches extremely quickly. Perturabo assembles an impenetrable bunker that is part MobileMaze, then packs it up to reassemble it on his flagship.
269* HeroWithBadPublicity: Because they were never really the most beautiful or interesting legion, and given their lack of compassion, they have very little public support.
270* ItAmusedMe: The hazard stripes on their armor have no purpose other than that they think it's funny.
271* MetallicMotifs: Iron, strong and durable.
272* MightyGlacier: While they may move slowly, sooner or later they ''will'' win.
273* MyGodWhatHaveIDone: Their reaction after suppressing the Olympian revolt, which is largely what encouraged them to join with Horus, as he praised Perturabo for his thoroughness. Staying with the Emperor left Perturabo facing penance he felt he deserved, while joining with Horus gave him the forgiveness he desperately craved.
274* OhCrap: Everyone's reaction in the vicinity whenever Perturabo receives bad news. [[ShootTheMessenger For good reason]].
275* OnlySaneMan: Compared to some of the other Traitor Legions, their behavior seems reasonable to the point that they act almost like loyalists. They're still incredibly ruthless, but they don't take joy in atrocity the way that, for example, the Night Lords or Emperor's Children do. They really start leaning into this as the Siege of Terra drags on and the other legions completely fall into the grips of Chaos. [[spoiler:The end up abandoning the siege entirely after Perturabo orders them to retreat, having realized that their allies have lost it completely]].
276* {{Retcon}}: The Iron Warriors' motivation for joining Horus initially was described as combat fatigue and sheer exhaustion from all the dirty work they'd been forced to do. As their motivations ''had'' to be expanded and explored to make good novels, it changed to resentment for doing the dirtiest and least glamorous work in the Great Crusade and being repeatedly passed over for glory, and grew to include desperation after realizing that their [[DisproportionateRetribution crushing retaliation]] over the embarrassment of their homeworld rebelling was unforgivably aggressive. The common thread was that their feelings of bitterness led them to go over to Horus.
277* RobotSoldier: Unique among all the Legions, the Iron Warriors incorporate a unit of Domitar-Ferrum Class Battle Automata, nicknamed the "Iron Circle", within their ranks. They serve as Perturabo's bodyguards but would be deployed separately after their introduction in the Battle of Phall. Perturabo introduced them because he believed that his own Space Marine bodyguards had failed him and wanted better soldiers.
278* SiegeEngines: They have lots and lots and lots of artillery. One passage in ''The First Wall'' details the many hundreds of artillery pieces they've brought for the assault on Terra.
279* ShellShockedVeteran: In some interpretations, this was the ground state of the Legion, which non-stop siege deployments managed to make worse until they snapped.
280* ShoulderCannon: The Legion's Tyrant Siege Terminators are equipped with shoulder-mounted [[MacrossMissileMassacre Cyclone missile launchers]], giving them that much more destructive power against buildings and vehicles.
281* StormingTheCastle: Their hat, at least in the public eye, is that of siege breakers.
282* TheRival: To the Imperial Fists. Both are siege specialists, with the Fists often being called upon to fortify, while the Warriors are called in to tear down, though both can fill out both roles competently. While Perturabo wants to build, the Fists often get the pleasure instead; additionally they are lauded and admired for their service, while the Warriors are often passed over altogether.
283* SurprisinglyEliteCannonFodder: The Iron Warriors have a much higher casualty rate than other Legions, by virtue of their combat doctrine, wide deployment, and Perturabo's policy of taking on all theatres that are requested of him, no matter how grueling (and then feeling resentful about it, rather than learning to tell the High Lords no). Perturabo ultimately sees his warriors as expendable, so long as they make acceptable gains for a trade in lives, while most other Primarchs are more careful and considerate with their troops.
284* TrainingStage: The Legion's flagship ''Iron Blood'' has a unique great hall named the Dodekatheon in which are installed many tables with simulations of known fortresses so that warsmiths can train in battle simulations and study how to pierce a fortress's defenses. They even have a simulation of the Imperial Palace, which is nigh-impregnable and which three defending warsmiths can easily hold against dozens of opponents at the same time.
285* VictoryByEndurance: Their preferred method of taking cities: slowly batter the enemy into submission until they can bring overwhelming force to bear on what's left. [[BoringButPractical It lacks flair though]], contributing to their lack of respect and recognition.
286* WeHaveReserves: Their habit of using attached Army forces as sacrificial pawns was so pronounced, even before the Heresy, that Horus ordered that the only units attached to Iron Warriors forces would be ones the Imperium could do without - mostly convicted criminals and slaves from difficult compliance invasions. The habit also extends to the legionaries themselves, and even warsmiths don't hesitate to throw them into the thick of battle to gain victory. However, the Legion also frowns on wasting troops and any action should result in a net gain: a warsmith can lose as many men as he wishes as long as it gets results, but expending manpower and having nothing to show for it will be punished, as was the case in ''Angel Exterminatus'' with Warsmith Harkor being demoted by Perturabo to simple brother legionary.
287* WhereIWasBornAndRazed: When a rebellion breaks out on Olympia, they raze the planet to the ground, killing most of the populace and enslaving the survivors.
288
289!!Barabas Dantioch
290[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barabas_dantioch_renegade_warsmith.png]]
291[[caption-width-right:250:I may be old but I'm not helpless.]]
292A Warsmith disliked by his own Primarch, he commands one of the few remaining contingents of loyalist Iron Warriors.
293----
294* AwesomenessByAnalysis: His genius at fortress construction comes from his ability to predict enemy movements and plan out a fortress that's nigh-impregnable.
295* BigBrotherMentor: Seems to have this attitude towards Polux, acting like a patient, mentoring brother towards him.
296* CoolMask: Wears one fashioned into his legion's insignia to hide his Hrud-induced aging.
297* DefectorFromDecadence: Refuses to join the rest of the IV Legion in their betrayal of the Emperor and instead pins down a contingent of traitor Iron Warriors for over a year before joining with the Ultramarines.
298* FireForgedFriends: His friendship with Polux really takes off only after [[spoiler:Curze tries to murder the latter.]]
299* HeroicSacrifice: [[spoiler:He stays behind to blow up the Pharos and keep it from falling into the Night Lords' hands, killing himself in the process.]]
300* HowTheMightyHaveFallen: He used to be a rising star among the Iron Warriors, but a disastrous campaign against the Hrud left him robbed of his reputation and good standing.
301* MeaningfulName: May be a reference to Barabbas, Jesus' co-prisoner who's suspected to have led an anti-Roman rebellion.
302* NiceJobBreakingItHero: [[spoiler:His HeroicSacrifice is what alerts the Tyranids to the presence of something edible in our galaxy.]]
303* NotSoStoic: The only time his stoic facade breaks is when [[spoiler:Curze is about to murder Polux. Good thing it did, because his emotions activated the Pharos' teleporter and allowed him to pull Polux to safety.]]
304* OddFriendship: With Alexis Polux, a captain of the Imperial Fists, the sworn rivals of the Iron Warriors. Made even stranger by the fact that Polux hates the Iron Warriors with burning passion, but the two seem to find the common ground surprisingly easily.
305* RageHelm: His mask gives this impression, owing to having been made in the image of the Iron Warriors' sigil.
306* ReassignedToAntarctica: His assignment to Lesser Damantyne was brought about by a campaign against the Hrud where he lost half of his company and was prematurely aged into an old man by the xenos' entropic fields. It's implied that his banishment is not as much because of the former as it is because his fellow Warsmiths couldn't bear having a living, breathing proof of weakness that would take them one day nearby.
307* SendInTheClones: He's created sort of "mini-Astartes", Sons of Dantioch, who are basically his somewhat-degenerated but unflinchingly loyal clones.
308* ShadowArchetype: He is basically what Perturabo could be if he got his head out of his ass, did some self-reflection and made an honest effort to become a better person. He is a brilliant engineer who stands up for himself, talks to a highter authority about creating great things for a greater cause, while making an effort to get to know and befriend other people. As a result he dies an honoured and beloved hero, whereas his primarch never overcomes his insecurities and continuous to suffer till this day.
309* TheEngineer: He is a warsmith of the IV Legion, after all. After leaving the Schadenhold, he takes over making the Pharos operational.
310* TheStoic: He takes pretty much everything his Primarch has him endure in stride, and this attitude doesn't change when he starts working against him.
311* UnwittingInstigatorOfDoom: [[spoiler: By blowing up the Pharos to prevent the Night Lords from seizing and using it, Barabas unintentionally summoned a far far FAR larger threat to humanity than the Night Lords could have ever been: the Tyranids.]]
312* YoungerThanTheyLook: He's no older than two centuries, but his encounter with the time-manipulating Hrud left him looking like a very old man, at an estimated 3,000 years old.
313* ZergRush: ''Perturabo - The Hammer of Olympia'' depicts the fateful battle in which he incurred Perturabo's displeasure, and it shows the battle to have been this. Dantioch's company was hopelessly outnumbered against huge swarms of the Hrud, who were ironically on the move because they were fleeing the Iron Warriors' main force. Had he not ordered a withdrawal, he and his entire company would have been annihilated.
314
315!!Kydomor Forrix
316[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/warsmith_forrix.jpg]]
317[[caption-width-right:250:I make war a science.]]
318First Captain of the Iron Warriors and part of the Trident, Perturabo's hand-picked advisory council of Warsmiths.
319----
320* BadassBureaucrat: His real genius lies not in his combat prowess, but in his ability to organize and keep running the entire vast war machine of the Iron Warriors.
321* CallBack: Forrix himself started off in canon as a secondary character who first appeared in [[Literature/IronWarriors ''Storm of Iron'']], which takes place in the "present" of 40k.
322* TheCaptain: He's the First Captain of the IV Legion.
323* TheConsigliere: Tries to be the voice of reason for Perturabo.
324* FreudianTrio: Perturabo's current Trident fills this rather naturally, if underplayed. Forrix serves as TheSpock to Falk's [[TheKirk Kirk]] and Kroeger's [[TheMcCoy McCoy]].
325* NumberTwo: To Perturabo, as both the First Captain and a member of the Trident.
326* OnlySaneMan: Among the Trident, especially after the events of ''Angel Exterminatus'' - Falk has all but lost his identity and Kroeger is a berserker on his merry way to fall to Khorne.
327* SourSupporter:
328** Forrix starts to become disllusioned with Perturabo, Horus, and the entire traitor cause as the Heresy wears on, only continuing to fight for the traitors because he feels like he has no other option.
329** After Iydris, he was emotionally wounded by the Emperor's Children's betrayal, noticeably diminishing in presence. These were the first cracks in his support for the Heresy.
330** After the Lion's Gate, he becomes disillusioned with Perturabo, whose pettiness and perpetually wounded pride allowed Forrix to finally admit that Perturabo was no better than the bureaucrats and strategos who took the Iron Warriors for granted as they bled and died, engendering the sense of bitterness and betrayal that lead them into the Heresy.
331* StraightMan: The only "normal" man among the Iron Warriors, and one against whom the rising insanity of the Legion is contrasted.
332%%* TankGoodness: His area of specialty, apart from logistics.
333
334!!Nârik Dreygur
335A Consul-Praevian of the Iron Warriors and member of the Apolakron, one of the Legion's warrior societies.
336----
337* BrainComputerInterface: He has a cortex controller grafted directly into his nervous system, allowing him to commune with his battle-automata directly.
338* {{Cyborg}}: He's severely wounded at the Drop Site Massacre and receives a full augmetic rebuild courtesy of the Apolakron.
339* DefectorFromDecadence: He turns his back on the traitor cause after he and his grand battalion are seconded to the Alpha Legion and repeatedly used as expendable cannon fodder.
340* TheDogBitesBack: He turns on the Alpha Legion after they leave him and his men twisting in the wind one too many times, securing a victory for the Imperium.
341* HeelFaceTurn: He defects back to the Imperium at the Battle of Mezoa.
342* MistreatmentInducedBetrayal: He and his grand battalion are seconded to the Alpha Legion, who use them as expendable cannon fodder and threaten to drop an orbital bombardment on them if they try to retreat. It doesn't take much of this treatment for him to snap and turn on them.
343* RedBaron: After his cybernetic resurrection, he becomes known as "the Gravewalker".
344* YouAreInCommandNow: He's forced to take command of his grand battalion after all the senior officers are killed on Epsilon-Stranivar IX.
345
346!!Berossus
347[-For tropes related to Berossus's future appearance, see his entry under the [[Characters/{{Ultramarines}} Ultramarines character page]].-]
348
349A former Warsmith and member of the Trident. Now entombed within a Dreadnought since the Battle of Phall, though not by the actions of the Imperial Fists...
350----
351* CallForward: He first appeared far into the future of "present day" 40k as a secondary antagonist in the Literature/{{Ultramarines}} novels, laying siege to Warsmith Falk's successor. His presence in the Horus Heresy has essentially amounted to a recurring nod to his future role.
352* ManInTheMachine: By virtue of being in a dreadnought, all but for his brief first appearance.
353* RecurringExtra: He keeps getting brief snippets when the Iron Warriors takes a narrative front. Besides his brief interaction with Perturabo in ''The Crimson Fist'', his presence hasn't amounted to much but to add some texture to the Iron Warriors' ongoing story.
354* TheResenter: More than other Iron Warriors. Though they do allow Dreadnought-entombed warriors to retain the position of Warsmith, he was demoted from his rank of leadership and from advising Perturabo. Either from Perturabo's pique or from the "dishonorable" way he had earned the Dreadnought chassis.
355* ShootTheMessenger: Subjected to this by Perturabo. At Phall, once the Iron Warriors confirmed that the Fists there weren't being led by Sigismund (who was Perturabo's chief strategic objective), he had the misfortune of telling Pert in person. Perturabo immediately flew into a rage and smashed him with his fists, twice.[[note]]Even before he took up Forgebreaker as his melee weapon, Perturabo's punches are nearly as powerful as a Legionnaire with a tank-killing powerfist.[[/note]] It should have killed him, but he survived to be put into a Dread.
356* UpThroughTheRanks: He promises himself that he will earn his old command back, no matter what it takes.[[note]]He eventually would end up leading his old Grand Company, though as a [[NonPromotion client Warsmith]] to his former peer Warsmith Toramino. Some political jockeying may have been involved to get Berossus back in place.[[/note]]
357[[/folder]]
358
359[[folder: VIII Legion: Night Lords]]
360!!The Legion
361[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/nl_shoulder_plate2.png]]
362-->'''Number''': VIII\
363'''Original Name''': Night's Children (probably)\
364'''Primarch''': Konrad Curze
365
366The VIII Legion, led by Konrad Curze and based on Nostramo. From its inception, the Legion bore a fell reputation. Its first recruits came from the underground prisons of Terra, taking the sons of prisoners interned there. These children had grown up in a savage, lightless world, where a taste for brutality and a talent for cold-blooded murder were necessary survival skills, and they would carry these skills into their new lives as Astartes. As the Great Crusade wore on, they were increasingly used in retribution campaigns against non-compliant or rebellious worlds, making examples of those who would defy the Imperium. After their Primarch was found, they made their new home on his dark and lawless homeworld of Nostramo. As a vigilante bent on terrifying the populace into obedience, Curze made his Night Lords into terror specialists, using any tactic from excessive force to cruel tortures and subterfuge alike to utterly crush their targets' spirit. Ironically, Nostramo slipped back into a state of lawlessness after Curze departed, resulting in the Legion's reinforcements being comprised of the planet's worst and most cutthroat criminals and gutter-scum.\
367After a campaign alongside the Imperial Fists, Rogal Dorn confronted Curze on his terror tactics and precognitive visions and was severely wounded, causing the Imperium to arrest Curze and prepare his trial. Curze broke out of his prison and escaped with his Night Lords. They returned to Nostramo, whereupon Curze saw what had become of his homeworld in his absence. Enraged by his world's backsliding, he gave the order to destroy Nostramo. His fleet bombarded the crater his gestation pod had punched into Nostramo's crust until they had destabilized the very core of the planet, annihilating it in a single cataclysmic explosion. When Imperial forces arrived in the system, they found only an asteroid field where Nostramo had once been. When the Horus Heresy started, the VIII Legion joined Horus and participated in the Drop Site Massacre. They then embarked on the Thramas Crusade to tie up the Dark Angels but were ultimately defeated, with the Legion shattering into smaller warbands. Curze was captured by Lion El'Jonson, but escaped after the Dark Angels arrived at Macragge, terrorizing the planet until he was finally recaptured, broken, and dragged before Guilliman and Sanguinius for judgment. Sanguinius winds up shoving Curze into a stasis coffin and ejecting him into space, while a contingent of the Night Lords led by Gendor Skraivok join Horus' armies for the Siege of Terra.\
368The Night Lords have been shaped by their perpetually night-shrouded homeworld of Nostramo and its lawless, brutal culture. The Night Lords are vicious, cruel, and sadistic, and some of them are outright mad. As a result, they are feared and hated by almost everyone else in the Imperium. According to Curze's philosophy, the Night Lords are terror tactics specialists. They are accomplished infiltrators and codebreakers and will use any trick to make the enemy powerless, ready to cower as the Night Lords perform atrocities against the population. However, they are so accustomed to not fighting fair that they have relatively poor performance against fellow Astartes. The Night Lords wear midnight blue armour, often decorated with lightning patterns and [[GenuineHumanHide the remains of]][[SkeletonsInTheCoatCloset their kills]].
369----
370* AnimalMotifs: Bats feature prominently in their iconography and decorations.
371* ArmyOfThievesAndWhores: They were recruited from the dregs of society both before and after Curze was discovered. On the flip side, the Night Lords are very good at what they do (infiltration, intelligence and asymmetrical warfare) even compared to other Legions. In ''Pharos'', a detachment of Night Lords manage to infiltrate a space station and board a cruiser, all the while making fools of the Ultramarines commanding the places.
372* BlackEyesOfCrazy[=/=]BlackEyesOfEvil: Their eyes are totally black, adding to their creepiness factor. It's a feature native to Nostramo, but it just happened that their geneseed also granted this, as evidenced by the few surviving Terran recruits.
373* ColorMotifs: Dark blue, which they call "midnight", and blood red.
374* CombatPragmatist: They abhor fair fights and don't attack openly unless absolutely forced to, in part because of Curze's tactical preferences, but also because of their innate cruelty and sadism.
375* CripplingOverspecialization: One of their chief weaknesses is that they're not good at fighting fair. When they can't utilize terror tactics, ambushes, hit and run attacks, or overwhelming force, they tend to lose, and badly. They spent most of their time in the Thramas Crusade running from the Dark Angels and taking horrendous losses in the process (although the Dark Angels were aided by an entity that could jump their fleets instantly with pin-point accuracy and predict the Night Lords' movements). Nonetheless, the Night Lords always suffer unfavorable kill-death ratios when pitted against other legionaries, or even against ordinary humans who refuse to be scared of them.
376* TheDreaded: Entire worlds have been known to surrender at the mere mention of who'd shown up to get them.
377* EvilCounterpart: They share a lot with the Raven Guard, including their appearance, preference for guerrilla warfare, and affiliation with darkness, but while the Raven Guard are freedom fighters, the Night Lords are butchers and terrorists. The similarities are overt enough, though, to give Corvus Corax pause when he realizes them.
378* GallowsHumor: Seems to be popular among them, although this may be fandom extrapolating from Sevatar's behaviour.
379* HitAndRunTactics: They prefer guerrilla combat to open warfare.
380* HoldYourHippogriffs: Their language is full of allusions to night and darkness where day or sun would otherwise be.
381* HumanResources: They often decorate their armour with [[GenuineHumanHide human skins]] and [[SkeletonsInTheCoatCloset bones]] to strike terror into the hearts of enemy soldiers and civilians alike.
382* InnateNightVision: Thanks to being raised in total darkness, Nostroman night vision is even better than that of other Legions, and Curze's gene-seed alters their recruits to fit in. It gets to the point that Night Lords find even moderate light uncomfortable if not painful, and have to keep their helmets on to dim bright light when in the field or meeting with those outside of their Legion.
383* KlingonPromotion: A common practice amongst the traitor legions in the modern setting, but the Night Lords are notable in that they did this BEFORE the Heresy even started. They made sure to keep the practice secret from everyone else.
384* PartyScattering: In the aftermath of the Thramas Crusade and a disastrous engagement against the Dark Angels fleet, Sevatar decided to break the legion into six smaller fleets to avoid being annihilated. However, this move turned out to be detrimental in the long run, as the scattering became [[BreakingTheFellowship permanent]], with minor warband leaders now fighting among themselves for leadership.
385* SociopathicSoldier: Even before the Horus Heresy, the Night Lords were recruited from the violent criminal population of Nostramo and whatever hypno-indoctrination they received didn't curb their bloodthirst, while the cutthroat environment they'd grown up in and Curze's obsession with fear only amplified their cruelty and malice.
386* StealthExpert: They're quite fond of sneaking around in the shadows and can easily run rings around other Space Marines.
387* TerrorHero: Their hat is using terror to break their enemies' wills and cow civilian populations into submission. One of their favorite ploys is to torture prisoners and flood all broadcast channels with the cries of pain of their victims.
388* TokenEvilTeammate: During their tenure as an Imperial force, they were one of the few Legions with the overtly obvious "evil" mindset and MO. Even their very small number of loyalists were still utterly devoted to their TerrorHero methods.
389* TortureTechnician: The Night Lords are all skilled in torture with a preference for flaying prisoners alive. The least sadistic of the Night Lords justify themselves with IDidWhatIHadToDo, but most simply indulge their bloodthirst and lust for murder.
390* WhereIWasBornAndRazed: At Curze's orders, they blow Nostramo to splinters.
391
392!! Jago "Sevatar" Sevatarion, The Condemned, Prince of Crows
393[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sevatar.jpg]]
394[[caption-width-right:250:He's not good at this "smiling" thing.]]
395Captain of the VII Legion's First Company prior to Zso Sahaal, and the man who first coins the infamous phrase "Death to the False Emperor".
396----
397* AggressiveNegotiations: At the end of the Thramas Crusade, when the rest of the Kyroptera expressed their intent to stand and fight against the Dark Angels in a formal council, Sevatar declared that he would take the legion to join Horus and that he would kill the rest of them to make it happen. He then left the room ostensibly to check on Curze, but left his chainglaive behind. Moments later, a squad of Atramentar Terminators teleported in (using the homer built into the chainglaive) and gunned down all but Var Jahan, who knew about the homer and had run in time to escape. When a later iteration of the Kyroptera considered disagreeing with Sevatar's plan to scatter the Night Lords, they reasoned (likely correctly) that he would once again kill everyone who disagreed.
398* AtLeastIAdmitIt: He considers all Astartes to be living weapons enslaved to their legions, and his own legion in particular to be little more than a motley crew of genetically enhanced thugs and murderers, especially himself.
399* BadassBoast:
400** "I am Sevatar the Condemned, and I will wear your skin as a cloak before dawn ruins the sky."
401** "I am judgement! I am justice! I am punishment!"
402* BelievingTheirOwnLies: Altani points out that he's never been the fair punishment he believes himself to be, only a gleeful terrorist. He doesn't take it well at first.
403* BlessedWithSuck: He has psyker powers, which are extremely useful in battle and could be even more so if he trained to use them, but suppressed as they are, they are slowly killing him.
404* BodyHorror: Implied; his brain is described as rotting away inside his skull.
405* BrokenAce: Sevatar is one of the best fighters in the Legiones Astartes. He's also just as screwed up as one would expect of a Night Lord from Nostramo [[spoiler: especially one suppressing psychic powers]]. It starts to get to him during ''The Long Night''.
406* BrutalHonesty: One of the very few people to speak like this to the Night Haunter. Rather than sweeten the truth, he spices it with heavy servings of sarcasm.
407* CallingTheOldManOut: Does one to the Night Haunter himself. Sevatar questions the ruling from fear doctrine that shaped both Nostramo and the fighting style of the legion, noting that the moment the Night Haunter was gone, the planet (and people[=/=]new recruits) changed for the worse. The Night Haunter denies this, claiming it was the only way, leading Sevatar to point out all the other ways that other primarchs had made compliant, productive, and orderly worlds, all without having to broadcast the screams of flayed children over the planetary vox network. The Night Haunter doesn't take it very well.
408-->'''Curze:''' There was no other way.\
409'''Sevatar:''' No? [[ArmorPiercingQuestion What other ways did you try?]]
410* CombatPragmatist: Doesn't care about honour at all and will use any possible tactic to win, no matter how dirty or against the rules it'd be. He technically beats Sigismund in their infamous duel by headbutting him in the face just as the latter is about to score the finishing blow.
411* CoveredWithScars: Going by descriptions of him, he's in fact much more scarred than the picture above implies.
412* CreepyCrows: Nicknamed "Prince of Crows" and certainly creepy even when he's not trying.
413* DarkSecret: In ''Prince of Crows" we learn that Sevatar's a repressed psyker in a Legion which was up there with the Death Guard and Space Wolves in terms of hating psykers.
414* DeadManWalking: The arterial red color of his gauntlets marks him as a condemned man, living only on the whim of his primarch. He doesn't seem especially bothered.
415* DeadpanSnarker: Responds to most problems, threats, and insults with bone-dry one-liners. Even by the standards of the Night Lords he snarks a lot.
416* DeadPersonConversation: He can hear the voices of the dead, and sometimes they speak to him.
417* DoNotCallMePaul: Angrily refuses to answer to Jago, and almost no-one calls him Sevatarion either.
418* EveryoneCallsHimBarkeep: Averted whilst he is captive on the ''Invincible Reason''. Altani only calls him Jago.
419* EvilCannotComprehendGood: He's deeply suspicious of Altani's reasons for telepathically chatting with him at her own risk. It turns to bewilderment when she insists it's because she felt that he was hurting and she wanted to help.
420* FamedInStory: His fame during the Crusade era was nearly equal to that of Abaddon.
421* FakingTheDead: In ''Void Stalker'', Mercutian confides to Octavia that he believes Sevatar is still alive, something which a number of Night Lords believe. Talos, however, dismisses the suggestion.
422** Recent fluff has seemingly given credence to this theory. Specifically, [[spoiler:a novel surrounding the Grey Knights reveals that the founder of the Grey Knight's Eighth Brotherhood went by the name Khyron [[note]]a fake name, a practice that the Grey Knights have to better combat Daemons[[/note]], and is depicted on his tomb leaning casually on a halberd. Considering Sevatar was known for his lax attitude, a chain-glaive as his TrademarkWeapon, and the epitaph being self-deprecating and speaking about treacheries. It is hard to deny the possibility that Sevatar actually did not die like the Night Lords thought he did.]]
423*** [[spoiler:Both the Horus Heresy series and the Primarch novels reveal that neither the Legion nor Curze had seen Sevatar since the attack on the ''Invincible Reason'', and he was assumed dead from that point on. The last time any Night Lord saw him alive was Gendor Skraivok, who saw him imprisoned on the ''Invincible Reason'' a few years afterward, but this wasn't relayed to the rest of the legion, since it might have harmed Skraivok's chances of taking command. As for the Grey Knights theory, Khyron's identity has not been definitively stated but is greatly implied to be Fel Zharost, a loyalist Night Lord and their former Chief Apothecary. So whilst Sevatar could well be alive (at least past the Heresy), it's quite unlikely that he became a Grey Knight.]]
424* FauxAffablyEvil: Speaks with mock cheer and courtesy the majority of the time, even when addressing a former flaying victim he intends to... finish off.
425* FlashbackToCatchphrase: Coins the phrase "Death to the False Emperor!", which cultists and Chaos Marines of the modern day use constantly.
426* FlayingAlive: His preferred method of execution. He's capable of taking off long continuous ribbons of human skin in one go, despite the size and power of his chainblade.
427* GenuineHumanHide: He wears the results of his flayings bolted to his armor.
428* HeroicRROD: Breaks down on the ''Invincible Reason'' when his long-running brain rot gets to him and Altani becomes unable to soothe the pain. He spends several weeks curled up on the floor, screaming with pain and floating in and out of consciousness.
429* HiddenDepths: For a person with an obvious personality disorder, Sevatar is surprisingly quite adept at understanding and debating his primarch's moral shortcomings, as well as actually understanding him better than almost any other being save the Emperor or Sanguinius. He's also capable of empathising with a human child, which is something even most loyalist legionaries can't do.
430* IAmAHumanitarian: Having grown up on the streets, he sometimes did eat bodies of the dead to survive.
431* IHaveManyNames: Sevatar, Jago, Prince of Crows, First Captain, the Condemned...
432* IGaveMyWord: Takes his oaths of loyalty to the Atramentar and his primarch with a seriousness bordering on HonorBeforeReason. Pretty surprising from a self-admitted liar and murderer.
433* ISeeDeadPeople: He can hear voices of the dead. In line with this line's TropeNamer, he believes that most don’t realize they're dead.
434* JudgeJuryAndExecutioner: We have to repeat this boast once again:
435-->'''Sevatar''': I am judgement! I am justice! I am punishment!
436* LackOfEmpathy: He can't understand most of the emotions other people display. Among others, he's unable to understand why people whom he's led to death hate him and why anyone would tell him "it's good to see you".
437* LeaningOnTheFurniture: Serves to highlight his almost universal irreverence.
438* MarkOfShame: Wears gauntlets painted in sinner's red. He doesn't view them as much to be ashamed about, however.
439* MasterSwordsman: Skilled with a spear rather than a sword, but he managed to come to a draw with Sigismund, who's considered the best swordsman alive apart from the Primarchs. Sevatar actually ''won'' this duel, but a forehead in the face is considered against the rules.
440* MoralityPet:
441** A very mild and slightly twisted example with Flight Commander Taye. He lets her get away with talking to him with far less respect than is due to an Astartes, let alone a First Captain. The end of ''Prince of Crows'' reveals that he keeps her (and a few other people in the fleet) around because she resembles members of his long dead family. They might even be related. This said, he has no idea what to think of this, emotionally speaking.
442** And again when he is captive on board the ''Invincible Reason'', taking great risk to hunt down and bring justice/punishment to the people who maimed Altani, the young astropath girl who soothes the pain in his head after his psychic power runs out of control.
443* NoodleIncident: Whatever he did to earn his red gauntlets and accompanying death sentence, neither he or Curze are telling. The only thing we know is that Sevatar finds it funny.
444* NoSocialSkills: Astartes aren't known for their social interaction, but Sevatar actually has trouble joking and bonding with his own brothers in the Atramentar, actually expressing (private) envy of Sigismund for his ability to bond with his brothers in the Imperial Fists. This seems to be due to his antisocial personality disorder than any Astartes conditioning, though.
445* NumberTwo: Split between him and [[TheConsigliere Shang]]. Curze associates the role with him so strongly that in his senile moments after Sevatar's death he demands his presence in war councils.
446* OnlySaneMan: One of the very few Night Lords who understands the reality of their situation.
447* PetTheDog: He punishes the man who's beaten to death the young astropath, Altani.
448* PhraseCatcher: Variations on "You're insane" are often directed at him.
449* PsychicNosebleed: Suffers from this as a result of suppressing his psyker powers. They occur more often and become more severe as the time goes on; by ''Prince of Crows'', he's shedding gallons of blood on semi-regular basis.
450* PsychicPowers: Revealed to be a suppressed psyker in the short story "Prince of Crows".
451* PraetorianGuard: Commands the Atramentar, Curze's honor guard.
452* RedBaron: The "Prince of Crows".
453* SecretlyDying: His suppressed psychic powers are killing him slowly, but he doesn't let that slow him down one bit.
454* SkullForAHead[=/=] WhiteMaskOfDoom: Wears a skull faced helm in the manner of Talos.
455* SoftspokenSadist: All the more jarring given how much he pisses off his enemies.
456* SpeaksFluentAnimal: Back on Nostramo, he would talk with crows and understand what they were saying back, even though they were {{Nearly Normal Animal}}s.
457* TheCaptain: Commands the First Company of the Night Lords.
458* TheCynic: He's a pessimist, to say the least.
459* TheMagnificent: "[[ExactlyWhatItSaysOnTheTin The Condemned]]" and "[[CreepyCrows Prince of Crows]]". We learn why he got the latter in "Prince of Crows": [[spoiler: As a child, he used to bring corpses for some crows to feed on, as their wings fluttering was the only thing that could keep his psyker induced headaches back long enough for him to sleep.]]
460* TranquilFury: While killing the man who beat Altani to death.
461* TheUnsmile: It's described as "hooks tugging at the flesh of a corpse". Probably related to that antisocial personality disorder of his.
462* TheSociopath: Clear-cut case of [[https://en.wikipedia.org/wiki/Antisocial_personality_disorder antisocial personality disorder]].
463* {{Troll}}: He will not miss the chance to dick with you ForTheLulz, and he's extremely good at it. He even manages to piss off Lion El'Jonson, who is notoriously difficult to provoke.
464* UndyingLoyalty: He breaks the block he's willingly put around his psyker powers to save his father and never orders the Atramentar to fight battles he can't or won't fight himself. When it comes to the latter, he seems unable to believe that him ''not'' going to his death at the Atramentar's side is something that could happen.
465* WarriorPoet: Of sorts. His exchange with Corswain implies a fondness for Nostraman poetry, and his sometimes flowery dialogue seems to reinforce that impression.
466* WhatIsThisFeeling: In ''Prince of Crows'' he's sometimes shown feeling faintest traces of something that most people would understand as emotions, but has trouble understanding what they might be or mean.
467
468!!Var Jahan
469Captain of the 27th Company, and a member of the Kyroptera.
470----
471* AllTheOtherReindeer: Averted, unusually. No one makes an issue of his Terran heritage or his subtly different methods.
472* TheCaptain: Of the 27th Company.
473* OnlySaneMan: He still holds more to the VIIIth Legion's old tactics of terror with a purpose, rather than the sadism which characterises his brothers.
474** He also recognises how far the Legion has gone when, with the situation already dire, his fellow commanders are plotting to kill one another.
475* RunOrDie: He anticipates Sevatar's planned assassination of the Kyroptera's remaining members. Sevatar calls off the Atramentar in the nick of time, because Jahan understood the point Sevatar was trying to make: Night Lords don't stick around for a fight they can't win.
476* SkullForAHead: As per the Kyroptera's dress code.
477* TortureTechnician: In a battle described in ''Massacre'' he leads a Night Lords force to conduct the psychological torture of an entire warzone. Notably, Sevatar considers him ''less'' of a murderer than a tactician, by Night Lords standards.
478
479!!Gendor Skraivok
480Captain of the 45th Company, known as the Painted Count
481----
482* AndIMustScream: [[spoiler: At the end of ''The Lost and the Damned'', Raldoron beats Skraivok in a duel and kicks him off the walls of the Imperial Palace. As he's lying broken and bleeding on the ground far below, he cuts a second deal with the daemon in his sword to spare his life. Unfortunately for him, this turns out to involve being dragged into the warp for "six times six hundred and sixty-six years" (almost four millennia) to learn the true meaning of pain.]]
483* BolivianArmyEnding: [[spoiler: Skraivok's exit from the series comes when the daemon apparently possesses him, promising him power and the ability to afflict suffering untold upon his enemies, but to be properly tutored, he is dragged into the Warp to be tortured. Millennia later, a Night Lord daemon prince called the Painted Count appearring evinced that Skraivok completed his tutelage and had been handsomely rewarded for it.]]
484* TheCaptain: Of the 45th Company.
485* DealWithTheDevil:
486** At the Battle of Sotha, Skraivok was approached by a daemon (evidently, but not definitively a daemon of Slaanesh) who offered power and the means to move beyond the current stalemate. Skraivok reluctantly agreed, and the daemon sealed itself into [[EvilWeapon a sword]]. While he disliked it and gave it to his champion Kellinkir for the remainder of the battle, Skraivok found that the sword was something he could [[ClingyMacGuffin not get rid of]], but would eventually [[CursedWithAwesome prove to be incredibly useful]].
487** Once he started taking it for granted and overestimated his own unenhanced abilities (or because he gave it either an excuse, or a better opportunity for leverage), [[spoiler: the sword abandoned him to his fate [[SuicidalOverconfidence after challenging]] Blood Angels Captain [[MasterSwordsman Raldoran]] to single combat. His life was saved by a new, much more one-sided deal with the daemon as he lay dying. It seemingly possessed him before dragging him into the Warp to torture him.]]
488* DisneyVillainDeath: At the siege of Terra, while assaulting the walls of the Imperial Palace, Skraivok challenged Blood Angels Captain Raldoran to a duel, relying on the supernatural swordsmanship his daemon sword gave him. The daemon decided to remind Skraivok [[HumblePie he wasn't that great of a duelist on his own]], and left him to fight Raldoran on his own skill. When it was clear that Skraivok was hopelessly outmatched, [[AintTooProudToBeg he begged for his life]], and Raldoran sneered at him before forcing him off the wall in the most vertical way back to the ground. [[spoiler: Skraivok actually survived, but only just, and had to cut another deal with his daemon to make sure he didn't die from the impact injuries.]]
489* KlingonPromotion: He shoots his former commander Krukesh at the end of ''Pharos'', then kills Captain Shang in a challenge to take command of what's left of the VIII Legion.
490* RedBaron: The Painted Count.
491* SleazyPolitician: It runs InTheBlood. Skraivok not only played political games within the Legion to take power, but the Skraivok family was one of the old crime families Curze had co-opted to seize power on Nostramo, later reorganizing into political dynasties once order was established on the planet. [[spoiler: These old crime families had been tamed, but not reformed. They lead a coup at home to re-establish the old crime-ocratic order once Curze had gone out into the Crusade. This was a major factor in Nostramo's backslide into anarchy and cartel aristocrats.]] Gendor Skraivok was later appointed to being the chief recruiting officer of the Night Lords, and he colluded with his old family to quietly empty the prisons to meet Night Lords levies. On paper, this was to keep Nostramo's best and brightest at home, while dispensing with troublesome minors and keeping up the Night Lords' recruitment; a major reason why the Night Lords crossed that slim line and degenerated from disciplined terror troops to brazen sadists and murderers.
492* TheStarscream: As is common with the Night Lords, he ascends to command of what's left of the Legion by backstabbing his way up the ranks. [[spoiler: It's also revealed that, prior to the Heresy, he was actively plotting with his Nostraman relatives to undermine Curze's authority and was building up a force of Night Lords that would be loyal only to him.]]
493* VillainsWantMercy: [[spoiler: After getting utterly thrashed in a duel with Raldoron, Skraivok tries to surrender. The disgusted Blood Angel [[PayEvilUntoEvil shows Skraivok the same mercy he had for his victims]] and throws the Painted Count from the wall]].
494-->'''Skraivok''': [[spoiler: Wait, I give you my surrender. [[AintTooProudToBeg You beat me. I am your prisoner]]!]]
495-->'''Raldoron''': [[spoiler: There can be prisoners in this war. [[ShutUpHannibal How much mercy have you shown to all those that you harmed]]? [[GoodIsNotSoft I have as much mercy for you as you do for them]]. [[PreMortemOneLiner Now get off my wall]]!]]
496* YouAreInCommandNow: Horus recognizes him as the ''de facto'' commander of the Night Lords for the invasion of Terra, since Curze and Sevatar are both MIA and anyone else who could conceivably have held the job is dead.
497[[/folder]]
498
499[[folder: XII Legion: World Eaters]]
500!!The Legion
501[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/world_eaters_pre_heresy_icon.jpg]]
502-->'''Number''': XII\
503'''Original Name''': War Hounds\
504'''Primarch''': Angron
505
506Formerly known as the War Hounds, the World Eaters are the brutal Twelfth Legion. During the early days of the Great Crusade, the XII Legion was comprised of aggressive recruits who had an affinity for close quarters assault, and were split up among expeditionary fleets to serve as shock troops. At this point, they were already known for being tenacious and ruthless, though they were also famed for their strong sense of brotherhood. Sadly, it was their Primarch Angron's return that kickstarted their deterioration. Angron neglected and mocked his gene-sons, even forcing them to kill each other when they failed to live up to his standards. Eventually, he had his Legionaries turned into a rabble of berserkers by having special implants called Butcher's Nails driven into their brains. The whole legion turned into a mob of savage, bloodthirsty brutes. The War Hounds also renamed themselves "World Eaters" to honor Angron's original army, the Eaters of Cities.\
507When Horus turned traitor, Angron needed little convincing to join him. The World Eaters participated in the battles of Isstvan III and V, and then joined with the Word Bearers to conduct the Shadow Crusade that would complete the Ruinstorm and trap the Ultramarines on the wrong side of the galaxy. Incidentally, Angron became a Daemon Primarch of Khorne at the climax of the campaign, and his Legion soon fell to Khorne. The World Eaters then went on a mindless campaign of slaughter across the galaxy despite Horus' summons, until the Iron Warriors ultimately brought them back under Horus' nominal control. Led by Angron, the World Eaters went on to fight at the Siege of Terra.\
508The World Eaters are defined by their unique implants, the Butcher's Nails, which turns them into savage berserkers who cannot enjoy anything but bloodshed. As a result, the whole Legion is made of warriors barely able to contain their rage ''out of combat'', emulating Angron's gladiators through ritual battles in arenas but otherwise being left to their own devices by an apathetic Primarch. In battle, the World Eaters only charge straight into the enemy lines, their Nails forcing them to seek the quickest way to shed blood at the cost of discipline or any pretense at tactics. However, their savagery makes them among the most fearsome close quarters troops in the galaxy. During the Crusade and Heresy, the World Eaters wear white armour with blue pauldrons, though many of them are gradually [[BloodIsTheNewBlack repainting it red]].
509----
510* AttackAttackAttack: The Butcher's Nails in their heads prevent any tactic more complex than "charge straight at the enemy and kill everything in sight".
511* BandOfBrothers: Who the War Hounds used to be before meeting Angron, as they were noted for their particularly strong sense of brotherhood. Made all the more ironic as their gradual fall to Chaos destroyed that brotherhood first.
512* TheBerserker: The Butcher's Nails make them unable to feel pretty much anything beyond anger and bloodlust, and they find it really hard to restrain themselves.
513* BlindObedience: Honestly, it's a small wonder that they haven't refused to follow their Primarch. It is somewhat justified in that they have a tendency for strong loyalty, even if that loyalty would be misplaced. They seem to obey him without question even when they clearly know it's a bad idea they're getting into. Even the Librarians, openly hated by their brothers and primarch, remain loyal to Angron.
514* BloodIsTheNewBlack: The World Eaters' color scheme was initially white and blue, and there's a suggestion that the newer red scheme isn't the result of paint.
515** Throughout their appearances in the series this escalates.
516* BloodKnight: All that matters to them is fighting.
517* ChainedHeat: In their duels, they often fight two versus two, with pair of warriors on the same side being chained together.
518* ChainPain: One of their more famous habits is chaining their weapons to their hands so that they'll never be lost in the heat of battle.
519* ChainsawGood: Their signature weapon is a chainaxe.
520* ColorMotif: Bone white with blue accents.
521* TheDreaded: Entire star systems would surrender unconditionally when they learned they would be facing the World Eaters, and at times even that wasn't enough to save them...
522* FallenHero: They used to be one of the ''nicest'' Legions out there, but Angron's arrival has turned them into a pack of violent, out-of-control monsters.
523* {{Foil}}: They're the Blood Angels reversed. The Revenant Legion was a collective of aimless brutes who mindlessly slaughtered anything that came near them. In many cases this included their own legionnaires, and the legion was on the path to ruin until they met Sanguinius, who reformed them into noble warrior-artisans. The War Hounds were one of the most revered legions, known for their close bonds of brotherhood and heroism, until they met Angron, who proceeded to drag the legion into hell, turning them into...well, everything that the Revenant Legion was.
524* GladiatorGames: Their in-Legion duels are heavily stylized to look like this, in honor of Angron's past as a gladiator on Nuceria. They fight in specially made cages and arenas covered in sand in which armorless legionaries can duel. Despite their bloodlust, the duels of the World Eaters are relatively cordial and there are rules to make them stop at first, second or third blood.
525* LeeroyJenkins: They casually disregard any battle plans and tactics, preferring to rush the enemy en masse. The only one who cares is Kharn and he internally laments that his once disciplined legion has devolved into a berserker mob, also noting that an opposing force stands a good chance of obliterating them if the World Eaters don't break its ranks on their first charge.
526* MeaningfulRename: They were initially named the War Hounds, and renamed themselves "World Eaters" in yet another attempt to bond with their Primarch, whose first army was called the Eaters of Cities.
527* MentalFusion: The Librarius of the World Eaters has developed a special technique in which several Librarians merge their consciousness and psychic power into a new temporary being named "the Communion" whose role is to reach Angron's consciousness whenever he's lost in his own bloodlust. The Communion is eventually killed after Angron ascends to become a Daemon Primarch, also killing the few Librarians who've survived thus far.
528* MildlyMilitary: In comparison to their fellows. Other Space Marines don't usually greet a superior with the news that they killed a battle-brother last night.
529* PsychoSerum: Not a serum, but the Butcher's Nails implant that each and every legionary has. It floods the brain with the urge for violence, and triggers the reward systems in the brain when violence is performed. Once the "user" starts this cycle, it's practically impossible to reverse it or heal it without killing him. It also has the nasty side-effect of occasionally causing the users to go insane or lapse into a permanent berserk rage, though it's likely that this was intentional. It started out as a gladiator control device on Nuceria, but Angron incorporated the Nails into the fabric of his legion against the Emperor's orders. The legionaries went along with it in an effort to bond with Angron, but he still rejected them. Later traitor forces either used the implant or had a blessing from Khorne which replicated its effects to create berserkers.
530* TimedMission: In the novel ''Angron: Slave of Nuceria'', it is shown that Angron gives his Legion 31 hours to conquer every world they invade, referencing how Angron and his fellow slaves once conquered a city in 31 hours (this being the length of a day on his homeworld of Nuceria). If the timer reaches zero, they are to withdraw and count the campaign as a defeat.
531* UnstoppableRage: The only way to stop a Nails-taken World Eater is to kill him dead, nothing else works.
532* WellDoneSonGuy: Their relationship with Angron screams this from miles away. Pretty much everything - from adopting gladiator motifs through their rename and taking on the Butcher's Nails and up to siding with Horus - is done in hopes of finally winning their gene-sire's affection. [[spoiler: It doesn't work.]]
533* WhereIWasBornAndRazed: They manually kill every single person on Nuceria after Angron finds out that he's treated as a villain and a coward by his homeworld.
534
535!!Kharn
536[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/kharn_betrayer_internal.jpg]]
537[[caption-width-right:250:I'm not so much angry, as I am seething with rage.]]
538Captain of the 8th Assault Company of the World Eaters and Angron's equerry, he's one of the few people to manage keeping his Nails in check.
539----
540* AxCrazy: Subverted. Because of the Butcher's Nails, he's often prone to this, but he's also known for being one of the few that can actually keep others from the Legion (including Angron) from going all out to a point of utter stupidity (most of the time, anyway). As the Heresy continues, he is also one of the few World Eaters who can keep himself relatively sane in spite of Khorne's influence.
541* BerserkButton: Pity. A captive Thousand Son offers to help removes his implants and undo the damage. [[spoiler: Khârn beats him to death.]]
542* TheBerserker: Interestingly enough, he resents it. It's ''very'' hard to face an entire force of highly trained and professional Astartes when your Legion is literally running everywhere without communicating with each other.
543* BloodIsTheNewBlack: By the time the Iron Warriors come to round up the World Eaters and bring them to Ullanor, Kharn is slathered from head to toe in gore.
544* TheCaptain: Commands the Eighth Assault Company, though he's on par with the First Captains of the other Legions.
545* TheConsigliere: The first captain not to get killed by Angron after the latter's reunited with the Legion, who tries to quench his lord's fury and turn it to more productive work. Not that it helps, but at least he tries.
546* {{Cyborg}}: Like all World Eaters, he has the Butcher's Nails driven into his brain.
547* DeadpanSnarker: His internal monologue sometimes has shades of this, coupled with copious amounts of BlackHumour, presumably as a way of dealing with harsh reality.
548* DefiantToTheEnd: [[spoiler: By the time Sigismund deals the final blow, Kharn's been hacked to pieces, lost his arms and even the reactor in his armor is burned out, but he still has enough to spit his last words before the sword falls.]]
549* DoesNotLikeMagic: While he's unusually civil to his own Librarians, he despises the Word Bearers' invocations and the Thousand Sons. It doesn't help that psychic powers don't mix well with the Butcher's Nails.
550* FatalFlaw: Loyalty, ironically enough. His dedication to his primarch leads to him accepting the Butcher's Nails and betraying the Emperor along with the rest of the legion.
551* GrievousHarmWithABody: Ends up being the body in question when he tries to speak with Angron for the first time.
552* HeelRealization: In ''Warhawk'', [[spoiler: during his final duel with Sigismund, Kharn rages against the cold, pitiless, and remorseless ghost his old friend has become, only to finally understand that this is what the Heresy has turned the Imperium into and that for all that the World Eaters blamed Nuceria, the Imperium, the Emperor, and anything else they could for their actions, it was their own fault all along.]]
553* HeterosexualLifePartners: With Argel Tal. [[spoiler:When he dies, Kharn goes into a ''very'' uncharacteristic TranquilFury and beats the hell out of Erebus.]]
554* HorrifyingTheHorror: By the Siege of Terra, Kharn is a Berserker of Khorne and a Chaos Marine through and through, but [[spoiler: when he has a vision of the future Black Templars as soul-dead warriors marching from bleak fortresses during his duel with Sigismund in ''Warhawk'' he's utterly horrified by what he sees and rages against it to the end.]]
555* MissingTime: Suffers from this whenever the Nails overwhelm him, with implication being that the time he doesn't remember is spent slaughtering things. His fellow World Eaters are understanding of this, as it happens to them too.
556* NumberTwo: Got the position by being the first captain to survive his initial meeting with Angron.
557* OddFriendship: With Argel Tal. An atheistic warrior and a religious zealot.
558* OOCIsSeriousBusiness: He's unusually nasty on Prospero, which is most likely a result of the planet's immersion in the Warp. He ends up snapping and murdering the person he's trying to interrogate.
559* ReasonableAuthorityFigure: Tries to be this for the World Eaters, as Angron isn't eager to take the place.
560* RedOniBlueOni: He tries to be the Blue Oni to his gene-sire, but has troubles with it.
561* TranquilFury: He's cool as a cucumber the entire time he's pummeling Erebus in their duel. Erebus himself notes that there's no angry look, no accusations, or anything betraying anger, just a bored expression as Kharn tries to kill him.
562--> '''Kharn:''' ''(after flattening Erebus again)'' "Get. Up."
563* UnstoppableRage: Courtesy of the Butcher's Nails. He will. Not. Stop. It is said that by the end of the Siege of Terra, he had killed ''one million'' people.
564* WhiteSheep:
565** Played with. Kharn is one of the few genuinely nice and caring World Eaters, and is typically calm and rational to a degree that's a little disturbing considering those he's surrounded by.
566** Then again, when he goes into battle, he becomes as furious and berserk as any other World Eater. Possibly more so.
567** On Prospero he [[spoiler: sets out to torture a Thousand Son and bludgeons him to death.]] Being on a world soaked in the Warp and up close with a psyker probably didn't help, though.
568
569!!Delvarus
570The undisputed champion of the World Eaters' fighting pits. He leads the Triarii, a company intended to guard their flagship.
571----
572* ArrogantKungFuGuy: In stark contrast with Khârn, Delvarus is very competitive and proud of it.
573* AxCrazy: His response to a quite trivial shot to the face (it's a mortal's laspistol) is to try and gun down the shooter, who is actually his superior officer.
574* CruelMercy: Is served some by Kargos.
575* EpicFlail: Wields a "meteor hammer".
576* FailsafeFailure: The leader of the company that guards the ''Conqueror'', but he leads them to fight on the surface while the ''Conqueror'' gets boarded.
577* GladiatorGames: He's the best of the World Eaters at these.
578* GoToYourRoom!: Hilariously, Lotara does this to him.
579* HumiliationConga: Is served one for abandoning the ''Conqueror'' to go fight. First Lotara shoots him in the face, then Esca intervenes when he tries to retaliate. Then Kargos openly mocks him before Lotara delivers a ReasonYouSuckSpeech and confines him to his quarters. And ''then'' in the fighting pits he is challenged again and again until [[spoiler:he is beaten in a death match, and his opponent refuses to kill him.]]
580* {{Jerkass}}: Abandons his post and gets thousands of people killed, and shows no contrition over it.
581* SavedByCanon: He ends up as part of the Black Legion.
582* TokenMinority: Perhaps not within his Legion, but black Astartes characters are pretty rare.
583* WildHair: In stark contrast to the rest of the World Eaters, who keep theirs short or even shave it so as not to tangle it up with the Nails. Delvarus keeps it long as a point of pride.
584
585!!Macer Varren
586[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/varren_hh.JPG]]
587[[caption-width-right:250:Even mangy attack dogs have their loyalties.]]
588Captain of the 12th Company of the World Eaters. Varren defects from the Legion after Istvaan III, commandeers the frigate ''Daggerline'' and flees to Terra, where he's recruited by Nathaniel Garro to become one of the first Knight-Errants of Malcador, the basis of the future Grey Knights and the Inquisition.
589----
590* {{BFS}}: Varren's weapon of choice is a two-handed power sword.
591* BigNo: Varren delivers one upon [[spoiler:learning that the traitor Hakim has had the rest of his fellow loyalist World Eaters murdered]].
592* BrutalHonesty: Most agree that Varren must be loyal because he's too straightforward to keep secrets.
593--> "I believe Macer Varren is an honest soul. He's too blunt and forthright to hide any stripe of duplicity".
594* ContinuityNod: Characters note the similarity between Varren's flight from Istvaan III aboard the ''Daggerline'' to Garro's own escape aboard the ''Eisenstein''.
595* DeadpanSnarker: And how...
596* DeathSeeker: After learning that his erstwhile ally [[spoiler:Captain Hakim of the White Scars and his men are in league with Horus and have used his trust to get close enough to infiltrate Terra, as well as having murdered the remainder of Varren's men as well as their compatriot, Captain Rakatio of the Emperor's Children and his men, and that he dismissed what was Chaotic corruption as merely company traditions from Chogoris, Varren decides the only way to make amends for his mistake is to hunt down and kill every last one of the White Scars, even if it costs his life in the process]].
597-->'''Garro''': I know your pain, I know you want vengeance, but we ''must'' pass on the truth of what is happening here!
598-->'''Varren''': Then you go; take the psyker and flee. I will stalk the halls of this ship until I've found and murdered ''every last one'' of these bastards!
599-->'''Rubio''': You won't last long on your own; they outnumber us three to one! And if [[spoiler: Hakim]] has rallied the ''Daggerline'' crew to their side, told them ''we'' are the traitors-!
600-->'''Varren''': I care ''nothing'' for odds! I am the Eater of World's gladiator son! I will stand, and fight, and avenge!
601-->'''Garro''': And '''''DIE?!'''''
602-->'''Varren''': Without hesitation!
603* DyingAsYourself: [[spoiler: Having been killed and [[DemonicPossession possessed by the daemonic Lord of Flies]], Varren regains enough control over his body to grab and detonate a belt of grenades, choosing to die rather than let the daemon keep using him as a puppet]].
604* EveryoneHasStandards: Varren's feelings on the warrior lodges within the Legions. He makes it plain he thought it folly even before it became clear the Traitor Legions were using such organisations to determine who would side with Horus and weed out those loyal to the Emperor. He was very right about this.
605-->'''Garro''': What do you know of the lodges?
606-->'''Varren''': That ''idiocy'' with the Davinites?! A pointless thing; I forbade my men to participate in them. Secretive meetings in shadowed alcoves are for the fops of the Imperial court, ''not'' Space Marines!
607* HairTriggerTemper: Well, he is a World Eater.
608* KilledOffForReal: [[spoiler: Dies from a NeckSnap at the hands of the Lord of Flies, then blows himself up with a belt of grenades to keep the daemon from possessing him]].
609* ReluctantRuler: Varren takes leadership of [[spoiler: the ''Daggerline'' refugee flotilla, but feels completely unsuited to leading it, given the knowledge that thousands of lives are hinging on his decisions]].
610-->'''Varren''': I was not cut out to lead like this, Garro; I am a killer, a meat-cutter, not a broodmare struggling to protect a clutch of weak and feeble-minded runts! I lead warriors, not common folk!
611* RoaringRampageofRevenge: After [[spoiler: Hakim taunts Varren with the knowledge his men are dead and orders a squad of his White Scars to kill Varren, Garro and Rubio, Varren goes berserk and hurls himself into the middle of the squad. By the time Garro and Rubio react to support him, Varren has already killed almost half the enemy squad by himself]].
612* TakingYouWithMe: In ''Sword of Truth'', Varren makes it plain he's willing to die, as long as he can take down the traitors who murdered his men with him.
613-->'''Varren''': You may have my life, traitor; I give it freely! You need only meet the price!\
614'''[[spoiler: Hakim]]''': Name it!\
615'''Varren''': You die '''''FIRST!'''''
616* TheBerserker: Like all World Eaters, he has it as his hat.
617* TokenGoodTeammate: Given that most of the other Legions regard the World Eaters as AxCrazy lunatics whose only concept of strategy is to just hurl themselves at the enemy and who are infamous for killing any- and everything that gets in their path, it says quite a lot that many (including Nathaniel Garro, Saul Tarvitz and Garviel Loken) consider Varren an honourable man amongst a legion of blood-frenzied butchers.
618-->'''Khorarinn''': You know him?\
619'''Garro''': Yes sir, by reputation. A company captain with a fearsome battle record. A frequent victor in the gladiatorial pits; a hard fighter, but said to be honourable with it.\
620'''Rubio''': A rare accolade for one of Angron's berserkers.
621* VitriolicBestBuds: Touched on, mixed with a bit of WorthyOpponent, in ''Sword of Truth'' regarding Varren's partnership with Captain Rakatio, a Captain of the Emperor's Children who flees with him rather than side with the rest of his Traitor Legion. When Garro [[spoiler: (who has been fed information that Rakatio is working as a spy for Fulgrim and Horus)]] questions Varren about Rakatio's loyalties, despite the fact the pair comes from two diametrically opposed Legions, Varren makes clear his thoughts on the matter:
622-->'''Garro''': What of Rakatio? Does he share that sentiment?\
623'''Varren''': Do I trust him, you mean? Like all of the Emperor's Children, he's a peacock, but put a sword in his hand and he becomes a hurricane of blades. I would be dead at least a dozen times over if not for Rakatio; he found us a way out from Istvaan, lost plenty of his men doing it too. Yes, he shed blood for me- I trust him.
624* WorthLivingFor: Garro and Rubio break Varren out of his DeathSeeker moment after [[spoiler: the murders of his men aboard the ''Daggerline'' by traitor White Scars]] by offering him the chance to fulfil a greater revenge on those responsible for the Heresy and the destruction of his world.
625-->'''Rubio''': [[spoiler: Hakim]] will have to face his crimes.\
626'''Varren''': He'll do that at the tip of my sword!\
627'''Garro''': And will it be enough, Varren?! Your life for his?! I can offer you the chance to carry your vengeance forward, to Horus, to Angron! But you must live for it!
628
629!!Lhorke
630The former Legion Master (the rank that the Primarchs replaced upon their rediscovery) of the XII Legion, now entombed in a Dreadnought.
631----
632* DefectorFromDecadence: Reaches out to the Librarians and attacks Lorgar in a bid to disrupt Angron's ascension.
633* HatesBeingTouched: He is not at all happy with Vel Kheredur's attentions to his ironform. Vel Kheredur's [[ItIsDehumanising use of pronouns]] probably doesn't help matters.
634* ManInTheMachine: As is to be expected.
635* OnlySaneMan: Having "died" before Angron was found, he was neither killed by him nor had the Butcher's Nails implanted.
636* ReassignedToAntarctica: Was stored in what was essentially a closet aboard the ''Conqueror''.
637* SealedBadassInACan: He has spent most of the last several decades slumbering in the depths of the ''Conqueror''.
638* TheStoic: His coping mechanism as he watches his Legion degenerate.
639* ThatManIsDead: He's quite blunt about it.
640* TranquilFury: This dominates his manner when fighting, in stark contrast to his brothers both living and interred.
641
642!!Endryd Haar
643A veteran War Hound who defied the changes wrought upon his Legion by Angron and disappeared during the Great Crusade. He reappears at the beginning of the Horus Heresy, [[RoaringRampageOfRevenge and he does not take it well when he learns what has happened]].
644----
645* AllOfTheOtherReindeer: He was one of the very few World Eaters to reject the Butcher's Nails and the other changes that Angron brought, making him an outsider in the Legion.
646* BadBoss: After becoming a blackshield, he kills several of his men for questioning his orders.
647* TheBigGuy: He's huge even for an Astartes, leading to InUniverse speculation that he may be a former Thunder Warrior.
648* LastOfHisKind: He is one of the very few World Eaters who holds to the Legion's old ways. More than that, it's strongly hinted InUniverse that he's a Thunder Warrior who survived the Ararat purge and was successfully remade into a Space Marine.
649* MadeOfIron: He's ''very'' hard to kill. [[spoiler: Abaddon has to stab him seven times before he dies, and Haar almost kills him anyway.]]
650* OldSoldier: He was one of the very first War Hounds and served in the Unification Wars and the conquest of the solar system.
651* RedBaron: The Riven Hound.
652* RebelLeader: He ultimately assembles his own blackshield warband to fight against the traitors, including loyalist Death Guard and Iron Warriors.
653* RogueSoldier: After being imprisoned by the Imperium and learning that the World Eaters have turned against the Emperor, Haar cuts himself loose from both sides for a while to go on his own personal mission of vengeance against Horus.
654* RoaringRampageOfRevenge: He declares a one-man crusade against Horus upon learning of the Heresy and is willing to kill anyone who gets in his way, traitor or loyalist.
655* UnstoppableRage: When he learns that the World Eaters have betrayed the Imperium, he flies into a more or less permanent state of fury and doesn't hesitate to kill anyone who gets in his way, even other loyalists.
656[[/folder]]
657
658[[folder: XIV Legion: Death Guard]]
659!!The Legion
660[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/death_guard_pre_heresy_livery.png]]
661-->'''Number''': XIV\
662'''Original Name''': Dusk Raiders\
663'''Primarch''': Mortarion
664
665Formerly known as the Dusk Raiders, the Death Guard are the grim Fourteenth Legion. The Legion was built on recruits from the tribes of Albia and adopted the role of heavy infantry, taking on operations in the most inhospitable theaters of war because of their exceptional toughness. They were also famed for their habit of striking the enemy at sunset, from whence they derived their original name. When Mortarion was found on Barbarus, the Primarch renamed them the Death Guard and went on to join his brothers in the Great Crusade.\
666When the Horus Heresy broke out, Mortarion sided with Horus because he personally hated the Emperor and believed him to be a hypocritical tyrant. The Death Guard were purged of loyalist elements on Isstvan III, then participated in the Drop Site Massacre on Istvaan V. The Death Guard most notably had to fight the White Scars after Jaghatai Khan met Mortarion and rejected his proposal to join Horus. The Death Guard was subsequently assigned to chase down the White Scars and though they almost cornered their target, the Fifth Legion managed to flee through the Webway. When Horus launched his final assault on the Sol System, the Death Guard went toward the capital world as a single fleet, but were trapped in the Warp by Captain Calas Typhon, who had already sworn himself to Nurgle. The Death Guard had to pledge themselves to the god of decay to escape. The Legion thus participates in the Siege of Terra as Plague Marines.\
667The Death Guard were originally defenders of humanity, but their contempt for ordinary humans grew as the Great Crusade progressed. The Legion is made up of dour, professional Legionaries who pride themselves on being the toughest of Space Marines. Being so tough, the Death Guard were good at fighting in hazardous environments, and used slow, inexorable waves of heavy infantry to grind the enemy down. On the other hand, they can be outmaneuvered and their simple stratagems turned against them. The Death Guard typically wear marble-white armor with olive-green pauldrons and brass trim.
668----
669* AcquiredPoisonImmunity: Thanks to their homeworld, they're even more resistant to poisons and toxic gasses than other Astartes.
670* ColorMotif: Muddy green.
671* DeadlyGas: Well-known for proudly using this, whereas other legions consider the use of chemical weapons shameful.
672* DealWithTheDevil: They make one with Nurgle to stop their torture.
673* DoesNotLikeMagic: They're one of the most vehemently anti-psyker chapters, with only the Rout hating magic more.
674* EvilCounterpart: They're like dark mirrors of the Salamanders. Both legions have Primarchs that are notoriously hard to kill, both have slow yet hard-hitting styles of combat, 7 as a holy number, 7 companies, a philosophy espousing strict self-reliance and they both have green colouring to boot. The difference is that while the Death Guard are prejudiced towards Terrans and don't give a shit about people in general, the Salamanders are the legion most dedicated to protecting humanity. Another difference is whereas the Death Guard are the legion which is most well-known for using Destroyer squads, the Salamanders are the legion which banned them outright, replacing them with Pyroclasts. The Death Guard are known for wearing utilitarian, yet ugly, neglected armor, whereas Salamanders wear beautifully crafted designs. Mortarion, on the tabletop, is a walking tank that's nearly invulnerable to poison and fleshbane weapons, with your best chance of taking him down being massed Melta and Plasma fire. Vulkan on the other hand is a walking tank that literally cannot be hurt with regular plasma guns and larger Melta and Plasma weapons only rarely do more than scuff his armor, but is best handled using poisoned or fleshbane weapons.
675* FantasticRacism: After Mortarion's arrival and the Legion starting to recruit from Barbarus, a lot of prejudice against Terrans cropped up, to the point that Throneworld-born form the majority of loyalist Death Guards.
676* GasMaskMooks: Their iconic appearance is that of Astartes in helmets modified to look more like gas masks.
677* KillItWithFire: The big difference between them and the Salamanders in this respect is that the Salamanders use regular fire, while the Death Guard use significantly less pleasant chemicals; in the Horus Heresy tabletop, they have access to Chem-Munitions for their flamers.
678* MightyGlacier: Their hat. Mixed with some JackOfAllTrades. They're unstoppable and able to soak up a lot of damage, but slow. They also had a lot of Terminator armour, making them especially suited to high-risk boarding and close-quarter operations such as space hulk clearance. Mortarion ensured that they could fight under any circumstances and with every weapon. The result is that they're one of the most disciplined and well-trained legions on either side of the conflict.
679* OutOfFocus: While other Legions on both sides have entire story arcs dedicated to them, the Death Guard is usually just an addition to someone else's story, to the point that fans call them under-characterized. They get the beginning of ''The Flight of the Eisenstein'' (which is more about the Knights-Errant/Terra characters) and part of ''Scars'' (which stars the White Scars), as well as ''Path of Heaven''.
680** BackForTheFinale: The very last book in the series before the Siege of Terra, ''The Buried Dagger'', put them into focus. Fitting, since it details the voyage to Terra that led them into Nurgle's grasp.
681* SinisterScythe: Their signature weapon, despite not being used as often as you might think. On the tabletop, a Deathshroud power scythe is a surprisingly scary weapon capable of ripping open a Terminator's armour with relative ease.
682* TheUnfettered: The Death Guard was extremely ruthless under Mortarion's leadership, and they were noted for easily using extreme weapons from cyclonic torpedoes to virus bombs on worlds who wouldn't comply.
683* VictoryByEndurance: Death Guard wage war by taking hit after hit after hit. Of note, in the tabletop game, both of their special units are heavily armoured Terminator variants.
684
685!!Calas Typhon
686[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/1st_cpt_calas_typhon_sketch.png]]
687[[caption-width-right:250:I'm a bad friend. A ''really'' bad friend.]]
6881st Captain of the Death Guard, advisor to the Primarch Mortarion and secretly a follower of Chaos.
689----
690* ContinuityNod: Typhon will go on to become Typhus, Herald of Nurgle.
691* DragonWithAnAgenda: While Typhon appears to serve Mortarion's will, in truth he has long been a follower of Chaos and has been steadily manipulating his Primarch into doing the same.
692* EvilChancellor: Manipulates his sire into falling to Chaos.
693* EvilSorcerer: Typhon has always been a psyker, but had to keep such powers hidden for years because of his Primarch's dislike for their kind.
694* HalfHumanHybrid: Calas is a half-breed between his human mother and an Overlord father. He suffered from a good deal of prejudice from the human people of Barbarus but this has become irrelevant when he became a Legionary.
695* LateArrivalSpoiler: Anybody that knows about his 40k incarnation, Typhus the Herald, will also know that Typhon betrayed his father and Legion to Nurgle before the Heresy reached its high point. In the Heresy, it's still yet to occur and Typhus's betrayal is something the authors are being coy about because the plot demands his subtlety.
696* PeerPressureMakesYouEvil: Typhon has been a long-time friend of First Chaplain Erebus of the Word Bearers. It's implied Erebus was the one who introduced Typhon to the concept of Chaos and convinced him that worshipping the Chaos Gods was a road to power.
697* OneWingedAngel: Typhon's transformation into Typhus and host of the Destroyer Hive.
698* NumberTwo: Mortarion's chief advisor.
699* SinisterScythe: Wields a power scythe, in imitation of his master.
700* TheCorrupter: Turns Mortarion to Chaos.
701* TheDragon: To Mortarion. As a rebel leader, he used to be TheLancer to Mortarion instead.
702* TheStarscream: In ''Flight of the Eisenstein'', it's indicated that Typhon resents having to pander to Mortarion's growing understanding of Chaos, when he and others like Erebus and Kor Phaeron have known about the Ruinous Powers for years and have to act like they are learning from their Primarchs when in truth their knowledge of Chaos is far greater. Later in the Heresy, he takes a significant chunk of the Death Guard fleet and ditches Mortarion to do his own thing, mightily pissing off the Death Lord.
703
704!!Nathaniel Garro
705[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nathaniel_garro.jpg]]
706[[caption-width-right:250:The KnightInShiningArmour. The first of what will eventually be many.]]
707A loyalist Death Guard and battle-captain of the Legion's Seventh Grand Company, he eventually becomes one of the first Knights-Errant of Malcador, the basis of the future Grey Knights and the Inquisition.
708----
709* AllTheOtherReindeer: Him being Terran-born has caused some tensions with the Barbarusian portion of Death Guard.
710* BadassBoast: Gives one to Malcador while demanding that he be given a purpose in the war against Horus:
711-->'''Garro''': I am an Astartes, but now I am a brother without a Legion. Alone, I stand unbroken amid all the oaths that lie shattered around me. I am the Emperor's will, but I am nothing if He will not task me!
712* {{BFS}}: Garro's weapon of choice is his two-handed power sword ''Libertas''. It's huge even by Astartes standards.
713* BrassBalls: It helps that he can back them up with action, but it takes a special kind of courage to call out Rogal Dorn right in his face AFTER Dorn had sent him flying and dislocated his jaw with a 'warning punch'.
714* BringNewsBack: He's the one to tell the loyalists what is happening.
715* CoolSword: A Paragon Blade that's even older than him.
716* CrisisOfFaith: Undergoes one because of the strain his Legion's betrayal and Malcador's underhanded tactics put him through, and it takes a visit to Keeler to pull him out and return a sense of purpose to him.
717* DefectorFromDecadence: Like most loyalists in the Traitor Legions. He was one of the few Terran-born Astartes in the Death Guard by the time the Heresy happened, which causes him to defect.
718* {{Herald}}:
719** He's the one to bring the news of Horus' treachery to Terra.
720** Later, collecting Knights Errant for Malcador, he brings the CallToAdventure to several Astartes.
721* HeroicSacrifice: [[spoiler: He dies fighting Mortarion during the Siege of Terra in order to give Euphrati Keeler a chance to escape.]]
722* HumbleHero: His accomplishments are due to the Emperor, not himself.
723* KnightErrant: Not only is he the first, but he eventually goes through the galaxy to find others, such as Tylos Rubio and Macer Varren.
724* TheLastDJ: As a Terran-born veteran who remembers what the XIV Legion was like prior to Mortarion's rediscovery, Garro represents one of the last vestiges of the old Dusk Raiders and strives to keep the old traditions alive, which frustrates the post-Mortarion members of the Death Guard to no end. Nevertheless, his skill and experience keep him in command of the Seventh Great Company, and he's so well respected within and without the Legion that Mortarion makes a sustained effort to turn him to the traitors' side, though he tasks Ignatius Grulgor with killing him when he realizes that it's not going to work.
725* OddFriendship: With the Emperor's Children captain Saul Tarvitz, a friendship which is strong enough for Garro to believe Saul when he tells him of the traitors' plans for Istvaan III.
726* ReasonableAuthorityFigure: During his command aboard the ''Eisenstein'' during the battle of Istvaan III and the subsequent journey to Terra, he makes many difficult and controversial decisions. Some of his own men openly question or criticize his judgement, his apothecary even drawing a bolter on him, but Garro quickly forgives his detractors after a stern word. Most ranking Astartes would at the very least censure a subordinate for merely muttering out of turn, and drawing a ''weapon'' on any other captain would likely end in discharge if not ''death''. Garro understands the intense stress and confusion his men are under, and is lenient with them panicking or losing their temper.
727** He also handles the news that men in his own company are lodge members very well. He is staunchly opposed to the lodges, and enraged that his men would go behind his back to join them, but says he will not force anyone to leave the lodge. He only warns them that it will be difficult them to regain his trust, should they wish to stay in his company.
728* ReleasingFromThePromise: [[spoiler:Malcador frees him from his Oath as a KnightErrant when the final candidates for the first Grey Knights are selected, with Garro instead partaking in the Siege of Terra]].
729* ReligiousBruiser: Converts to Emperor-worship as the Heresy goes on, although he keeps it secret from his fellow Knights.
730* TheCaptain: His technical rank in the Legiones Astartes (though his rank is not that of a company captain by closer to a Lord Commander), and his function when he takes over ''Eisenstein''.
731* TokenGoodTeammate: One of the very few Death Guard officers to remain loyal.
732* WhatTheHellHero: He calls out Rogal Dorn for being blind to the truth about Horus out of brotherly love and nearly gets himself killed for it.
733
734!!Ignatius Grulgor
735[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/commander_ignatius_grolgor2.jpg]]
736[[caption-width-right:200:Don't get too close. I think I've caught a bug or something.]]
737Captain of the Death Guard's 2nd Company, Grulgor sides with the majority of the Death Guard when they rise up with Horus against the Emperor. He goes on to become one of the Death Guard's most powerful champions as one of the first Plague Marines.
738----
739* ArchEnemy: To Nathaniel Garro. Both men hate each other; Garro sees Grulgor as a [[GloryHound glory-hunting]] braggart, while Grulgor considers Garro a HolierThanThou martinet who looks down on the rest of the Legion because he came from Terra and had fought in the Death Guard (as the Dusk Raiders) before the Legion was reunited with its Primarch.
740* AscendToAHigherPlaneOfExistence: Gets a promotion to a Daemon Prince.
741* BackFromTheDead: Twice; [[spoiler:once due to Nurgle's blessing, the other time when Mortarion sacrifices the Deathshroud to Nurgle.]]
742* CameBackStrong: How Grulgor regards [[spoiler: his resurrection by Nurgle as one of the first Plague Marines]].
743* CruelAndUnusualDeath: During a firefight between Garro's loyalists and Grulgor's traitors aboard the gunnery decks of the ''Eisenstein'', a stray bullet [[spoiler: damages one of the stored bio-weapons intended for the virus bombing of Istvaan III]]. Garro and most of his men manage to escape, but Grulgor and his followers [[spoiler: die as the Life-Eater virus begins to instantly decompose them, before being exposed to the vacuum of space when Garro orders to the deck vented to purge the virus. Unfortunately for Garro, that is not the end of it...]]
744* TheDragon: To Calas Typhon. [[spoiler: Typhon has no great regard for him, but recognises Grulgor's use as an attack dog]].
745* ILied: In ''The Buried Dagger'', [[spoiler: Mortarion orders Grulgor to kill Typhon for leaving the Death Guard stranded in the Warp, but Grulgor refuses, despite having previously claimed he was compelled to follow Mortarion's orders, stating that his loyalty to Nurgle supercedes his Primarch's commands]]. [[spoiler:Granted, Grulgor actually ''did'' kill Typhon, [[DeathIsCheap only for Nurgle's power to resurrect the latter almost instantaneously]]]].
746* {{Jerkass}}: There's pretty much nothing nice in this guy.
747* JerkassHasAPoint: While [[spoiler: Typhon]] doesn't care for Grulgor, he recognises Grulgor's point that Garro is too loyal to the Emperor to be turned.
748* OOCIsSeriousBusiness: After [[spoiler: Typhon orders Grulgor to commence the virus bombing of Istvaan III and to kill Garro and his men if they try to interfere, the ''Eisenstein'' goes silent for hours without firing a shot, giving only very basic explanations of weapon and engine malfunctions for its actions. This is the first sign to Typhon that something is wrong, since he knows that had Grulgor succeeded in murdering Garro, he would not cease bragging about it]].
749* OnlyICanKillHim: The main reason [[spoiler: Typhon]] is able to get Grulgor on his side is by letting him fulfil, when the time comes, his long-held desire to kill Garro.
750* RedBaron: Eater of Lives.
751* WalkingWasteland: As a champion of Nurgle, he has this as something of a basic skill, as the people of [[spoiler:Molech]] find out the hard way.
752
753!!Crysos Morturg
754Once, he was a leader of Destroyer squads in the Death Guard. After Istvaan III, he is... something else.
755----
756* AllTheOtherReindeer: If you thought the Terran Death Guard had it bad, Morturg isn't even from there, let alone Barbarus. Once his psyker powers manifested, his Legion's FantasticRacism saw him shunted out of his prestigious command into the Destroyer squads, which was both an insult and a death sentence.
757* ArmourPiercingQuestion: He stops Khorak in his tracks when he shows that he recognises the other warrior as a former member of the Deathshroud.
758--> '''Morturg''': "You wear the armor and you carry the scythe. Has your master given you leave to have a mind of your own, then?"
759* {{Biomanipulation}}: He was brought back from the dead thanks to this, and it lets him survive a bolter round to the face.
760* CameBackWrong: He’s the product of both forbidden technology and the sorcery his Legion once abhorred.
761* CanonImmigrant: Of sorts. He appeared in the very first Forge World book on the Heresy, and more recently appeared in a Black Library short story.
762* {{Cyborg}}: He's been put back together by a Mechanicum tech-priest.
763* DesperatelyLookingForAPurposeInLife: After [[spoiler: killing Khorak and the other renegade Deathshroud]], he loses the feeling that fighting his former brothers has any real meaning. This leads him to set a course for Terra.
764* ImprovisedArmour: As a Blackshield, he has to make do, and in any case, he's mostly made of bionics.
765* MadeOfIron: Quite literally, and most of his body at that.
766** He also retains the Death Guard resistance to toxins. This tips off Khorak that Morturg is a former battle-brother of his.
767* ReassignedToAntarctica: Once his psychic abilities had manifested, he was immediately shunted into the XIV Legion's Destroyer corps, which was effectively a death sentence given the toxicity of their weapons.
768* RebelLeader: Commands a warband of Astartes assembled from Death Guard loyalists, survivors of the Drop Site Massacre, and others with no clear origin.
769* TokenGoodTeammate: He is one of the few Death Guard who remain resolutely committed to fighting for the Throne.
770* UndyingLoyalty: Literally.
771* WhamLine: subverted. When Khorak wonders how Morturg survived Istvaan III, Morturg responds: "Do not be foolish. No one survived." Khorak fails to realise that Morturg is speaking literally.
772
773!!Khorak
774A former Deathshroud Terminator, Khorak breaks with his master after Molech and strikes out alone.
775----
776* BodyguardBetrayal: Of a sort. He abandons Mortarion when the primarch uses sorcery on Molech, regarding this as a greater betrayal than what he saw on Istvaan III.
777* DoesNotLikeMagic: Even more than Mortarion. When Mortarion turns to using sorcery, Khorak defects.
778* HonourBeforeReason: He chooses to attack Morturg for being a psyker, even though he's abandoned the master who taught him to hate such beings. [[spoiler: As he's surrounded by Morturg's vigilant comrades, it gets him shredded by massed bolter fire.]]
779* LargeAndInCharge: His Terminator armour means he's larger than any of his fellow renegades.
780* MadeOfIron: Spends much of ''Blackshield'' hiking across a toxic world, pondering how only his kind could endure such a hostile environment. When [[spoiler:he dies, it takes dozens of Space Marines unloading their guns into him at close range, and he still musters a parting verbal shot at Morturg.]]
781* SinisterScythe: He might have abandoned his Deathshroud oaths, but he kept the traditional scythe.
782* SenselessSacrifice: Morturg regards his death as this.
783* TakeAwayTheirName: As part of the Deathshroud, he gave up his name. Taking back his name is the capstone on abandoning Mortarion.
784* TheVoiceless: Formerly. As with his name, he gave up his voice to join the Deathshroud, and took it back when deserting.
785[[/folder]]
786
787[[folder: XV Legion: Thousand Sons]]
788!!The Legion
789[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/thousandsonspreheresybadge.jpg]]
790-->'''Number''': XV\
791'''Original Name''': Unknown\
792'''Primarch''': Magnus
793The Thousand Sons are the psychically gifted Fifteenth Legion. Originally, the Thousand Sons weren't particularly distinct from the other Legions, except that warp-storms occurred at the moment of their geneseed's conception. Shortly after their first deployments, a great part of the Thousand Sons developed psychic abilities which made them extremely powerful. This gift, however, came with a nasty downside: a curse known as the Flesh Change, which caused afflicted legionaries to mutate into Chaos Spawn. Reduced to a mere thousand by the time Magnus was found on Prospero, the Emperor renamed them the Thousand Sons and Magnus cured his Legion through a secret procedure. Now in control of their psychic abilities and taught new tricks by Magnus, the Thousand Son became a powerful Legion despite their reduced number. At the same time, many in the Imperium began to distrust psykers and moved to censure the Legion. After the Edict of Nikaea, all psykers were forbidden to practice their powers and the Thousand Sons were stuck on Prospero.\
794Magnus learned early of Horus' rebellion. He first attempted to stop Erebus from corrupting Horus on Davin. When that failed, Magnus tried to warn the Emperor, but his psychic projection spell destroyed the Emperor's Webway project, causing the Emperor to dismiss him and order Leman Russ and the Space Wolves to arrest him and bring him to Terra. Horus took the opportunity to get rid of him by modifying the Vlka Fenryka's orders to have the Thousand Sons exterminated. Prospero was burned, the Legion almost exterminated, and Magnus's soul was split into several shards, dispersed across the galaxy and even through time. Most of the survivors were transported to a daemon world, the future "Planet of Sorcerers". The Thousand Sons participated little in the Horus Heresy as they tried to remake their Primarch. However, the Thousand Sons eventually joined Horus' forces in time for the Siege of Terra.\
795The Thousand Sons can be seen as a Legion of scholar warriors, as deadly as they were enlightened. Influenced by Prospero's obsession with preserving knowledge and being confident in their psychic abilities, the Thousand Sons lived and fought to learn more, developing highly mystical habits to master their powers. At the same time, they were confident that they could enlighten their fellow citizens even further. However, they were also confident, openly dealing with daemons while believing them to be harmless. In battle, the Legion's strength is concentrated in their high number of powerful psykers whose abilities alone can influence the tide of a battle, compensating for their small number. The Thousand Sons wear bright red armour with gold trim.
796----
797* AnimalMotifs: Their cults use birds as symbols. For instance, the Corvidae is symbolized by crows, while the Pyrae is symbolized by a fiery phoenix.
798* TheAtoner: While many of the Thousand Sons were taken to the Planet of Sorcerers after the Burning, some remained loyal to the Imperium even in the face of attacks by Loyalist forces and aimed to atone for their past mistakes. One group in particular threw themselves at the Emperor's mercy on Terra and were dispatched to Cthonia to assist the Imperial Fists there, ultimately playing a pivotal role in disrupting a Word Bearers ritual that might have seen Horus triumphant had it succeeded.
799* BalkanizeMe: After the Burning of Prospero, they split into many different groups, with some remaining neutral with Magnus on Sortarius, but many lending their services to the traitors and some even remaining loyal to the Imperium.
800* CallForward: A seer trying to discover the eventual fate of the Thousand Sons mentions a "Raven of Blood" in their ramblings. This is likely a reference to the future [[VideoGame/DawnofWar Blood Ravens Chapter]], whose mysterious origins and psychic aptitude strongly hint at them being a Thousand Sons successor chapter. Also notable is the Thousand Sons' Corvidae cult, which had a raven head emblem and conveniently departed Prospero shortly before it was destroyed.
801* ColorMotif: Their armour during this point of their history is red, which could have been chozen to signify their passion and optimism towards the Imperium and their craft. After Prospero, they would take to painting their armor blue to symbolize the complete change in temperament or their melancholy at their betrayal and lost home. This also mirrors the change in Horrors of Tzeentch, which start out as an upbeat and enthusiastic pink horrors, but when cut down [[AsteroidsMonster change into two blue horrors]], which are grumpy and sullen.
802* CosmicPlaything: In the events leading up to the Fall of Prospero, they just couldn't catch a break. That's what happens when the god of schemers takes an interest in you.
803* CulturedBadass: They're philosophers, study psykery as an academic subject, and can have long debates as part of their training. They're also into artistic pursuits, and Ahriman even makes his own wine.
804* DarkSecret: The same flaw that turns many of them into psykers brings on the so-called Flesh Change, turning the Sons into mutated monsters.
805* DoomedByCanon: Thanks to the Rubric of Ahriman, in the future all non-psychic members of the Legion will turn into mindless Rubric Marines.
806* DoomedHometown: Prospero, thanks to the Wolves being somewhat too... eager in fulfilling their assignment.
807* FallenHero: In a slightly different way to the other Traitor Legions that could have honestly been called heroic at one point. Magnus was one of the Emperor's most loyal sons, but he was forced into a situation where he would have had to choose to die loyally or survive as a traitor. For the sake of his legion, he chose the latter.
808* {{Familiar}}: Each senior legionary had a daemon known as a "tutelary" that followed them around and acted as a focus for their powers. It is unknown if these were daemons of Tzeentch manipulating the legion or if the legionaries had somehow created daemons of ''themselves''. The tutelaries never actually betray any of the Thousand Sons, they just exaggerate the orders that they are given to the point of insanity.
809* FatalFlaw: Hubris. The Sons' main downfall comes from the fact that they were so certain they knew better and had more valid information than anybody else meant they were [[IgnorantOfTheirOwnIgnorance blind to their own blind spots]] and dangerously naive in certain respects. They believed that the warp, though powerful and wild, was a force that was utterly agnostic to good and evil and could be controlled by a sufficiently disciplined mind, making them overly hopeful and optimistic towards its nature.
810** Magnus's Icarus moment came when he used ritual sorcery to warn the Emperor of Horus's betrayal from Prospero, right up until he found a capillary of the Webway blocking his path. Magnus (with a little help from Tzeentch) used so much power to break through that the psychic backlash caused extensive damage on Earth, to the point that it wrecked the Emperor's Webway project.[[note]][[SarcasmMode Coincidentally]], this one event consigned humanity to using the much more dangerous Warp Drive rather than have access to the Webway. The open breach also meant that Terra was under constant threat of an Imperium-ending daemonic invasion if there wasn't somebody powering the Golden Throne to keep it sealed, a threat that may still exist to the present day in 40k.[[/note]] Immediately realizing what he had done, Magnus fled from the Emperor out of shame without having delivered his warning, earning him the wrath of both Horus and the Emperor. The Wolves were as much a pawn of a plan of Tzeentch's, enacted by Horus, as much as Magnus was.
811* IgnorantOfTheirOwnIgnorance: They claim to have mastery over Warp and to understand it better than anyone else... but for Emperor's sake, they keep ''daemons'' as familiars and don't know about it.
812* MageSpecies: Prospero and by extension the Thousand Sons were an entirely psychic society, something that's practically unheard of outside of the Eldar. The fact that their society nearly collapsed before Magnus's arrival not being due to mutation, madness, or daemons, but to psychneuein, ''a malignant fauna'', was an enormous achievement for a human society.
813* MagicKnight: The psykers of the Legion are still trained in the use of bolters and other close-quarter weapons. Their relative lack of training is compensated by their psychic powers who give them an edge that no amount of training can match.
814* MeaningfulName[=/=]NonIndicativeName: After the Primarchs were snatched away and the Emperor decided to found the Legions without them, he named the Thousand Sons although there were many more of them. Over time, attrition from battle and the flesh change reduced them to a thousand when they were reunited with Magnus. They would rebuild and build out their numbers, though they remained one of the least numerous Legions. However, the Rout would reduce them to a similar number again, and they would secretly build up their numbers again.
815* MirroringFactions: With their rivals, the ''Vlka Fenryka''. Among others, they both use psychic powers despite the ban on them, and they both have random mutations they keep secret from the Imperium at large.
816* MundaneMadeAwesome: The legion believes their psychic powers give them the ability, nay, the ''right'' to pursue this. There is very little of Prosperine life that ''isn't'' influenced by psychic powers. One of the early signs of the legion's hubris comes early in ''A Thousand Sons'' when Ahriman chastises a fellow legionary for using his powers to clean his bolter rather than his hands.
817* PsychicPowers: The Legion's most recognizable characteristic is the unusual amount of psykers among their ranks.
818* RivalTurnedEvil: For the Rout, and that's in no small part the Rout's fault.
819* ScrewThisImOuttaHere: Opt out of being slaughtered by the Wolves via teleporting to another planet, and are yet to return as a coherent fighting force.
820* TooGoodForThisSinfulEarth: Prospero itself is described as having achieved a reasonable degree of utopia, with clean and wide streets, psychic powers being understood and implemented in everyday life (precog waiters, for example), and the Legion being so well-meshed with the populace that they train in psychic meditation together and Ahriman makes a hobby of winemaking. This survives for about half of a single book before crashing down.
821* TragicHero: The Sons and Magnus were among the most loyal of the Emperor's servants, but their overconfidence led them to take actions which would cause them to have to choose between being loyal and extinct, or survival and damnation. Magnus chose the latter.
822* TrainingTheGiftOfMagic: To help the psykers of his legions, Magnus has created five cults running parallel to the official military ranks in order to divide psykers in the different disciplines in which they are the most gifted, train them, and make them work together. He even selected specific remembrancers who were secretly psykers to have his legionaries train them. However, since the Legion consorted with daemons, they weren't as safe in their training as they thought they were. These five cults were the Corvidae, which specialized in precognition; the warp-fire wielding Pyrae; the Pavoni specialized in Biomancy; the telepathic Athanaeans; and the Raptora, which trained in telekinesis.
823* TransformationHorror: The Thousand Sons are cursed with the flesh-change, an affliction that gives uncontrollable mutation to their members should they use their psychic powers carelessly. Plus, the psychic resonance of the mutation can trigger other mutations among nearby brothers which threatened to annihilate the Legion at one point.
824* XanatosGambit: The victim of one. Tzeentch manipulated the outcome of the Council of Nikaea, making Magnus determined to prove the usefulness of psychic powers and sorcery. This determination [[BatmanGambit lead him to]] trying to warn the Emperor of Horus through sorcerous means, [[NiceJobBreakingItHero causing him to destroy]] the Emperor's secret, and arguably most important project and opening Earth up to potential invasion. The Emperor sent a message to the Rout to apprehend Magnus and his Legion to be returned to Earth to answer for their crime, but the message was intercepted by Horus and altered the order for the Wolves to destroy the Sons. The Wolves and and the Sons would fight it out to the end and eliminate two of the greater threats to Horus, Or the Sons would submit to Tzeentch and gain him a wounded, but very potent set of servants in the process. Each step was set up and organized by Tzeentch.
825
826!!Ahzek Ahriman
827[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/ahriman_chief_librarian.jpg]]
828[[caption-width-right:200:[[labelnote:Click to see him after his fall]][[quoteright:176:https://static.tvtropes.org/pmwiki/pub/images/ahriman_horus_ship.png]]
829[[/labelnote]]
830One of the oldest Space Marines out there, hailing from Terra, he serves as Magnus' advisor and captain of First Company of the Thousand Sons. He's the Magister of the Corvidae who divine the future.
831----
832* AlliterativeName: '''A'''hzek '''A'''hriman.
833* DefiantToTheEnd: Refuses to roll over and die when Russ and the Wolves come knocking.
834* EvilSorcerer: While capable of delivering impressive physical beatdown, he excels at magic and sorcerous rituals.
835* GeniusBruiser: Like his Primarch, he's not just an excellent warrior, but also an accomplished academic.
836* MeaningfulName: In Zoroastrianism, Ahriman is the leader of evil spirits, just as in Horus Heresy he leads sorcerers who want to fight the Rout. For an added bonus, he used to have a brother named Ohrmuzd, which is one of the names for Zoroastrianism's god.
837* NumberTwo: Magnus' second-in-command in the Sons.
838* OnlySaneMan: One of the few people to realise that the Imperium is not going to turn out as nice and utopian as it is planned to be.
839* PsychicPowers: The second most powerful psyker in the Thousand Sons after Magnus.
840* ReligiousBruiser: Averted; despite his Legion falling to Tzeentch, he doesn't consider himself a follower of the Chaos gods and rejects Chaos altogether.
841* SeekerArchetype: In the 41st Millennium he spends his time searching for the Black Library, the Eldar repository of all Warp knowledge.
842* ScrewTheRulesImDoingWhatsRight: Breaks Magnus' direct order to not fight the Wolves, because he believes that it's wrong and the right thing is to fight until the very end.
843* TeethClenchedTeamwork: Both with Ignis and the Word Bearers. Ahriman especially dislikes their methods of sorcery.
844* TheCaptain: Commands the XV Legion's First Company, as well as the Corvidae Cult, the most powerful sorcerer coven.
845* TheConsigliere: Magnus' chief advisor.
846* {{Ubermensch}}: He has little use of regular human morals, as evidenced by this quote:
847-->The only good is knowledge and the only evil is ignorance.
848
849!!Hathor Maat
850The captain of the 3rd fellowship of the Thousand Sons and Magister Templi of the Pavoni. He is a secondary character in all books featuring the Thousand Sons and notably accompanies Ahriman in his quest to find the shards of Magnus' soul.
851----
852* Biomanipulation: As a Pavoni, Hathor Maat is extremely adept at biomancy, the art of affecting the body through the powers of the warp, which he primarily used for healing.
853* DemonicPossession: Hathor is finally possessed by the daemon Aforgomon when Ahriman decides to give it the soul it requested in exchange for its help.
854
855!!Sanakht
856A member of the Athaneans and an extremely skilled swordsman, Sanakht is a supporting character in ''The Crimson King'' where he accompanies Ahriman in his quest to find the shards of Magnus' soul.
857----
858* MasterSwordsman: Sanakht is the best swordsman of his legion and is enough of a match for Lucius that the crazed Emperor's Child is eager to have a rematch with him even though Lucius beat him.
859
860!!Revuel Arvida
861->''"Knowledge is power."''
862
863A sergeant in the 4th Fellowship of the Thousand Sons, Revuel is absent from Prospero during the Burning, as he was among those Magnus ordered away from the planet before the arrival of the Space Wolves. He later returns to the planet with his brothers in search of answers, only for them to be butchered by scavengers from the World Eaters. Revuel escapes and is later saved by the White Scars.
864----
865* AnimalMotifs: The raven.
866* ArcSymbol: Revuel's appearances have a tendency to linger on the raven skull emblem of the Corvidae on his shoulder pad.
867* BodyHorror: He has to fight the Flesh Change, a mutation that threatens to overcome him the more he uses his powers. At the end of ''Path of Heaven'', it gets bad enough that [[spoiler:his armour fuses to his body. By the end of that book it's flexing from Arvida swelling with mutation. In the following story it takes hours to cut away, and that reveals... let's just say that sweated fat is involved. This is negated however after Malcador fuses him with a shard of Magnus found within the Palace]].
868* BrassBalls: When he holds Qin Xa at gunpoint, he probably knows he can't kill the other warrior because Xa's armour is so massive. Even if he doesn't, it takes some nerve considering that he's surrounded by the other Terminators - though by this point he could just be taking RefugeInAudacity.
869* CallForward: Several elements of his character call ahead to the Blood Ravens, in particular the colors of his armor, the raven skull emblem he has on one shoulder pad, and his use of the phrase ''"Knowledge is power"''. Ultimately [[spoiler: it's a RedHerring.]]
870* CameBackWrong: Not so much wrong as ''different''. [[spoiler:In ''The Last Son of Prospero'', Malcador attempts to get a loyal Magnus back by fusing a shard of him (later noted to be Magnus's good qualities) with a dying Arvida; the result is neither exactly Arvida, nor Magnus, but one heavily implied to be the future founding Supreme Grand Master of the Grey Knights]].
871-->''[[spoiler:"Know me by the name I always had," he said. "Call me Ianius."]]''
872* ChekhovsSkill: Two skills leading to one application. Early in ''Path of Heaven'', he notes that the Thousand Sons often didn't use Navigators, preferring to guide their ships themselves. In the short story that introduces him, he's revealed to be able to see all paths into the future. [[spoiler:Both skills come in handy when someone has to guide the fleet through the Webway.]]
873* CombatClairvoyance: Arvida's psychic abilities are primarily clairvoyance. To others, his movements in battle seem to come out of nowhere.
874* DreamSpying: He learns that his Primarch and Legion are still alive via dreams and visions.
875* ElementalPowers: He prefers to use fire in combat. His force sword burns with fire when he wields it.
876* FishOutOfWater: How he feels among the White Scars, as he's declined an offer of joining the Legion and stands out both when it comes to his philosophy and powers.
877* HeroicBSOD: Has a brief one after discovering his Legion and Primarch still live. Even worse, he's seen the future that waits for the Imperium, a vision so horrific that it helped drive Horus into rebellion.
878* HeroicResolve: He staves off the Flesh Change by sheer willpower and meditation.
879* HeroicRROD: Days under heavy psychic stress and nigh-constant future-seeing, combined with the Flesh Change attacking him viciously, lead to him collapsing completely at the end of ''Path of Heaven''.
880* IChooseToStay: When [[spoiler:guiding the White Scars through the Webway]], he realizes that he could get to Sortarius and reunite with his Legion, but in the end, decides to remain with the Scars.
881* InternalReveal: He's shocked to find out what the readers knew since ''Prospero Burns'' - that Magnus and his Legion were not wiped out, but transported to another planet.
882* PleaseDontLeaveMe: His reaction to [[spoiler:Yesugei's sacrifice]].
883* RedHerring: [[spoiler: His plot seemed to be setting him up as Azariah Vidya, the legendary founder of the Blood Ravens, only for him to become what is heavily suggested to be Janus, the first Supreme Grand Master of the Grey Knights]].
884* RedIsHeroic: He wears the red armor of Heresy-era Thousand Sons and is loyal to the core.
885* SeekerArchetype: After seeing the ruins of Prospero, he resolves to find out what was behind the planet's destruction.
886* TheNavigator: [[spoiler:For the White Scars when they have to cross the Webway.]]
887* WhamLine: One of the InternalReveal variety.
888-->''They are alive... they are all alive.''
889* WhiteSheep: Unlike most of his legion, Revuel remains loyal to the Imperium, in part due to not having absolute faith in Magnus.
890[[/folder]]
891
892[[folder: XVI Legion: Sons of Horus]]
893!!The Legion
894[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/eye_of_horus_green2.jpg]]
895[[caption-width-right:250:[[labelnote:Click here to see their symbol as Luna Wolves]]https://static.tvtropes.org/pmwiki/pub/images/luna_wolves_emblem_by_steel_serpent_d3acive.png[[/labelnote]]]]
896->'''Number''': XVI\
897'''Original Name''': Luna Wolves\
898'''Primarch''': Horus Lupercal
899
900The Sons of Horus, formerly the Luna Wolves, are Horus' personal Legion. Already noted to be excellent shock troops in their first campaigns, the Legion earned its first name in the conquest of Luna, when the Selenar gene-cults pleaded for the Emperor to "call off his wolves."\
901At the outset of the Great Crusade, the Sixteenth Legion had the luck to be the first ones reunited with their primarch, when Horus was recovered from the technobarbarian world of Cthonia. The Legion's long history with Horus made them extremely devoted to him. Several times, Horus was given temporary overall command over large swathes of the Imperial Crusade forces on several occasions, and demonstrated a keen skill in being able understand, and coordinate highly unique and sometimes clashing forces. In addition, Horus was a peerless diplomat able to peacefully bring many new worlds into the Imperium. Under Horus's leadership, the Luna Wolves were renowned not just fearsome warriors, but also as diplomats able to mentor and collaborate with others. Thanks to Horus' leadership, the Luna Wolves amassed the highest amount of honors among the Legions during the Great Crusade, all the while remaining popular everywhere they went thanks to Horus' charisma and friendship. \
902All went well until Horus was made Warmaster, commander of the Imperium's forces, in the aftermath of the Ullanor Crusade where Horus and Emperor smashed the greatest Ork empire known to man. Horus performed well at first, but the responsibility and loss of his father stressed him considerably. Shortly after, the Luna Wolves were renamed the Sons of Horus.\
903The Word Bearers enacted a plan to corrupt Horus, having a corrupted planetary governor wound him with a powerful warp-blade known as the Anathame, then manipulating his captains into taking him to a Chaos cult for healing. Shown the future of the Imperium, Horus became convinced that he needed to betray the Emperor before he could be betrayed and kickstarted the Horus Heresy. Horus purged the loyalists of his Legion on Isstvan III, then decimated the Iron Hands, Salamanders and Raven Guard on Isstvan V. From that point on, Horus oversaw the entirety of the civil war, eventually empowering himself with the power of Chaos. After getting rid of the many obstacles on his path set by the Imperium, Horus has now summoned the bulk of his armies to the Sol System to besiege Terra and kill his father.\
904The Sixteenth Legion is defined by their loyalty to their Primarch. All the Luna Wolves are utterly devoted to Horus, as he was both a charismatic and friendly leader. As the recruits come from the gang-infested Cthonia, many of them carry on their gang culture, being warriors eager to fight and boast, as well as practicing specific rituals from the planet. The Legion also had secret Warrior Lodges, informal congregations where legionaries could interact as equals, out of the chain of command. Through these lodges spread corruption, and the lodges became Chaos cults after the Heresy started. The Legion is renowned for its excellence in all aspects of war, particularly in planetary assaults aimed at enemy leadership. As the Luna Wolves, they wear silver-white armor. When they rename themselves to the Sons of Horus, they repaint their armor in a shade of dark green.
905----
906* {{Ambadassador}}: The XVI Legion often played the role of diplomats, partaking in local customs in order to better bring a new world into the Imperium. Unfortunately, this meant that foreign practices were able to creep into the legion, leaving them open to the corruption of Chaos.
907* TheAce: During the Great Crusade, the 16th Legion had a stunning battle record, were famed for their brilliant tactics, and feared for their ferocity. Their Primarch was the Warmaster and the first to be recovered, and they had earned the Emperor's praise while serving him directly, making them the envy of all Astartes.
908* AnimalMotifs: Wolf, even after their rename. After the rename they add snakes as well. Green colouring, Horus' "Serpent scales" armour, betrayal etc.
909* BloodKnight: Another one of those "close combat monster" Legions, although in contrast with World Eaters, they're clearly enjoying themselves and don't let it get better of them.
910* CatchPhrase: In their Luna Wolves days they liked to chant "Lupercal", in honor of their Primarch, as a warcry. More formally, it was customary for Luna Wolves to say [[BadassCreed "kill for the living, kill for the dead"]] before battle, sometimes as parting words between friends, other times split in half as a call-and-response among companies or squads.
911* ColorMotif: White, then green after their rename.
912* EvilCostumeSwitch: As mentioned above, after they're renamed "Sons of Horus" and start on their path to FaceHeelTurn, they repaint their armour from shining, noble white to a dark, dirty green.
913* FantasticRacism: Underplayed, but people who are "[[UncannyFamilyResemblance true sons]] of Horus" (i.e. those who bear a close resemblance to their primarch) are more present among the higher ranks and have made up the entirety of the Mournival up until its last incarnation.
914* FourTemperamentEnsemble: Horus keeps a personal council designed among these lines known as the Mournival, which are represented by badges indicating different Lunar phases. At the start of the story, the members are Tarik Torgaddon (Sanguine), Abaddon (Choleric), Little Horus Aximand (Melancholic) and Loken (Phlegmatic). The group acts as a microcosm of the Legion and its decay over the Heresy, as the two members associated with emotional stability defect/die at the beginning of the series, while Aximand is slain at Terra, which is where the Legion fully becomes a band of revenge driven lunatics.
915* AHouseDivided: Twice. The first time, the Mournival is split over whether to hand the wounded Horus over to the Davinite priests.
916** When [[spoiler: Horus' wound by Russ reopens]] on Beta Garmon, the power vacuum creates a divide at the top of the Legion.
917* LowCultureHighTech: As noted by Hastur, despite being super-soldiers fighting a high-tech war, they still retain many "tribal" behaviours, such as pre-battle rituals and scratching tribal marks onto their armour.
918* MeaningfulRename: From Luna Wolves to the Sons of Horus, signifying an initially-small, but then increasingly important shift in their loyalties. In-universe, they do it to mark their Primarch's ascension to rank of Warmaster.
919* {{Pride}}: Unlike almost all other Legions, the Luna Wolves were led by their Primarch almost from inception. Not only that, they spent decades fighting under the direct supervision of the Emperor himself. This led to them thinking of themselves as the pre-eminent Legion and led to a prideful and confident mentality. They're quite proud of being the Legion with the first Primarch to be found, the Legion of the Warmaster, and generally one of the most successful Legions of the Crusade.
920* ProtagonistJourneyToVillain: They start off as the viewpoint characters with BigGood Horus and his Marines leading the Great Crusade as shining examples of the Imperium's power and nobility. Over the first couple books, they fall to Chaos (with the exception of Loken, Torgaddon, and a few others) and become the biggest threat, with many of them still alive and stirring up trouble 10 millennia later.
921* SamuraiPonytail: A Cthonian topknot is very popular among them.
922* SavageWolves: Their reputation.
923* ScavengerWorld: Cthonia. It used to be a mining world, but when everything was mined out, it all went downhill until the entire planet was controlled by one technobarbaric gang or another[[note]]"Technobarbarians" is the in-universe slang for societies which use scavenged technology without understanding it and in primitive ways[[/note]].
924* StartOfDarkness: The war against the Interex. Everyone's bitter and things start to go downhill after it's over.
925* StraightForTheCommander: Their hat is this tactic. They refer to it as the speartip.
926* TheConsigliere: The Mournival, a four-man advisory body based on the classical FourTemperamentEnsemble. Tellingly, as the Heresy progresses, the Mournival becomes unbalanced and, during the Siege of Terra, is destroyed with the exception of Abaddon, showing just how far the Legion has fallen.
927* UncannyFamilyResemblance: The so-called "true sons", who have been altered by the Astartes-making process into looking much like carbon-copies of their Primarch.
928* UndyingLoyalty: Seeing how they serve under the most charismatic of Primarchs, how could they not have this?
929
930!!Garviel Loken
931[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/gavriel_loken.jpg]]
932[[caption-width-right:250:He goes through a lot.]]
933
934Captain of the 10th Company of the Luna Wolves and New Moon of the Mournival. Loken is one of the few to see the dark path his Legion is taking as they are renamed and Horus falls to Chaos. He is one of the loyalists who fights at the Battle of Istvaan III, seeming to fall after a battle with Abaddon and the last orbital bombardment, but later turns out to be alive and is recruited as one of Malcador's Knights-Errant.
935----
936* TenMinuteRetirement: Upon his return to the Sol system after Istvaan III, he spends some time refusing to answer Malcador's summons and tending to a garden left behind by a Sister of Silence. It seems to put his mind at ease, but finally what may be Tarik's ghost reminds him that he still has a job to be done.
937* AffectionateNickname: Known to his friends, including Tarik Torgaddon, Nero Vipus, Saul Tarvitz, Ezekyle Abaddon, and Horus Aximand as Garvi.
938* BashBrothers: With Tarik Torgaddon and Nero Vipus, his best friends. Also with Nathaniel Garro and Saul Tarvitz.
939* BreakTheBadass: His ordeal at and after Istvaan III.
940* BrutalHonesty: Advised to speak his mind by Dorn and gives the same advice to Karkasy.
941* CombatPragmatist: He knows perfectly well that real fight isn't about finesse and technique. In fact, he wins his duel with Lucius by breaking his nose.
942* DeadpanSnarker: Has his moments.
943-->'''Abaddon''': Do this right, Garviel.\
944'''Loken''': I'm glad you told me that, I'd been considering making a mess of it.
945* DeadPersonConversation: Has one with Torgaddon and believes him to be just a figment of his insanity, but there are clues that it truly is Tarik's ghost.
946* DeathSeeker: As Cerberus, but being as he is an Astartes, he has hard time dying.
947* DecoyProtagonist: For the series as a whole. He doesn't die but the story becomes an ensemble rather then centering on his POV.
948* DefectorFromDecadence: One of the few loyalists in the Sons of Horus.
949* DespairEventHorizon: The fact that he survives while Tarik didn't, combined with his IdentityAmnesia, leads to this.
950* FourTemperamentEnsemble: Becomes part of one in the Mournival, as the phlegmatic, personal and introverted.
951* FreakOut: Istvaan III breaks him pretty thoroughly, to say the least.
952* GoMadFromTheRevelation: When Garro finds him on Istvaan III, Loken is little more than an insane, raging beast believing himself the only loyalist left alive. He finds his sanity again with Garro's help.
953* HeroesPreferSwords: He usually uses a chainsword or power sword.
954* IChooseToStay: [[spoiler: At the end of "The Buried Dagger", Loken refuses Malcador's offer to become one of the first Grey Knights, choosing instead to depart with Nathaniel Garro and fight against Horus's impending invasion of Terra]].
955* IdentityAmnesia: After Istvaan III, he spends a long time unable - and not for lack of trying - to remember who he is, having only shreds of impressions of memories to work with. Garro eventually manages to bring him back.
956* InnocentFanserviceGirl: In a funny moment near the start of the series, he admits a female remembrancer into his room while stripped down to nothing but a loincloth. She's clearly pleased with the sight. As an Astartes, he is of course clueless about this.
957* InTheBack: [[spoiler: Erebus stabs him through the back of the neck in ''The End and the Death Vol. III''.]]
958* TheLastDJ: Loken is one of the most skilled and experienced officers in the XVI Legion and is respected by no less than Rogal Dorn himself, along with many other Astartes from other Legions. His refusal to countenance the increasing secrecy and brutality of the Sons of Horus ultimately brings him into conflict with Horus, Abaddon, Maloghurst, and other members of the Legion and finally sees him shipped off to die on Istvaan III.
959* MadeOfIron: Here's a man who goes through orbital bombardment, three Legions making war at him and then a ZombieApocalypse... and survives. That's some Primarch-level resilience right here.
960* MeaningfulRename: During his madness at Istvaan III, he calls himself Cerberus, the guardian of the underworld - fittingly, as the planet has turned into a land of the dead and he watches over them.
961* MyArtMyMemory: During his retirement to a garden on Luna, he unwittingly arranges it to look like the place where he was sworn into the Mournival. He realizes this only when Tarik's ghost points it out to him.
962* NiceJobBreakingItHero: It's quite likely that his and Qruze's actions on Caliban are what pushes Luther into treachery.
963* ParentalFavouritism: Horus admits that since Sejanus' demise, Loken is his favourite son. He compares Loken to Sanguinius.
964* RedOniBlueOni: With Tarik. While Torgaddon is cheerful and sanguine, Loken is more phlegmatic and introspective.
965* RefusalOfTheCall: In ''The Buried Dagger'', [[spoiler:it's revealed Loken was chosen to be one of the first Grand Masters of the Grey Knights, but he ultimately chose to stay on Terra to battle Horus one last time]].
966* ShirtlessScene: His first interaction with Mersadie has him shirtless, a fact she [[FemaleGaze notices immediately]].
967* SurvivorsGuilt: He seems to be suffering this when it comes to Torgaddon's death.
968* TheCaptain: Commands the Tenth Company.
969* TheConsigliere: Forms a quarter of Horus' advisory body known as the Mournival.
970* TheHeart: The reason Rogal Dorn vouches for Loken to be part of the Mournival was that he hopes Loken's humanity would balance out Abaddon's anger.
971* TheHero: He's this for the first three novels in the series.
972* TheIdealist: At the start of the story, he believes that his Legion's actions are for the best, that mankind's cause is right and that one day, the Great Crusade will be over and humanity will live in peace.
973* TraumaInducedAmnesia: Even after Garro manages to talk him back to his senses, he still has problems remembering things like the wars during the Great Crusade or faces and voices of people he knew.
974* WhiteSheep: One of the few Luna Wolves to remain loyal to the Emperor.
975* WideEyedIdealist: Sigismund believes him to be this, and it may be a factor in Loken's insanity after Istvaan III.
976
977!!Ezekyle Abaddon
978[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/abaddon_capt.png]]
979[[caption-width-right:250:Even his official Remembrancer portrait has him pissed off.]]
980First Captain of the Luna Wolves/Sons of Horus, Full Moon of the Mournival, and one of the greatest warriors in the Imperium. He is a brutal, ruthless fighter who firmly believes that MightMakesRight and does not hesitate to follow his gene-sire into treachery. Formerly one of the Imperium's greatest champions, he is destined to become its most feared foe.
981----
982* TheChosenOne: Zardu Layak informs him that he is now Chaos' new choice to lead its war against the Imperium, since Horus is apparently going to fail them somehow.
983* DarkIsNotEvil: He begins as one of the Imperium's most celebrated heroes, wearing black. Then he becomes a case of EvilWearsBlack.
984* DependingOnTheAuthor: He's considerably more level-headed when written by Abnett or French, while with [=McNeill=] his choleric side absolutely dominates his character.
985* EvenEvilHasStandards: Abaddon doesn't care much for Chaos, and ''really'' hates how Zardu Layak has turned his own brothers into slaves.
986* FourTemperamentEnsemble: In the Mournival, he's the choleric. Task-bound, aggressive, and extroverted.
987* GenerationXerox: His similarities to Horus are so great, he's often suspected of being his gene-sire's clone.
988* HairTriggerTemper: He's not hard to rile up. In fact, he's almost always angry.
989* HiddenDepths: Arguably something of an InformedAttribute in the Black Library books, but he has the strategic nous to carry out large-scale campaigns alone (such as the Wolf Cull at Yarant and the Conquest of Manachea in ''Conquest'' by Forge World), and has won more victories than anyone in the Legion except for Horus.
990* HotBlooded: Tied with the above, he has a clearly choleric temperament.
991* LargeAndInCharge: First Captain of the most powerful Legion, and he's big even by Space Marine standards.
992* ALighterShadeOfBlack: He's this to the rest of the Traitor Mournival. Abaddon consistently shows care for his men and is disgusted by the power of Chaos, with Zardu Layak in particular managing to enrage him due to turning his own borthers into slaves. [[spoiler:''Saturnine'' sees this evaporate after his hand-picked squad is wiped out and he is just barely saved from death -- his state in the aftermath makes it clear that this is the moment ''Abaddon the Despoiler'' was born]].
993* LightningBruiser: As well as being huge and immensely strong, Abaddon is also inordinately fast.
994* LikeFatherLikeSon: Horus himself mentions that out of all his captains, Abaddon is the one most similar to himself.
995* LoomingSilhouetteOfRage: He tends to do this, as evidenced by ''Wolf Of Ash And Fire'':
996-->Ezekyle loomed, that was his ''thing'', and he tried to loom over Sejanus as though he actually thought he could intimidate him. Ridiculous, it was only topknot that made him taller.
997* MemeticBadass: His and Sigismund's are the two names guaranteed to be dropped when the subject of best fighters in the Legions are mentioned.
998* NiceJobBreakingItHero: If he and Little Horus hadn't listened to Erebus and taken Horus to the Serpent Lodge, it's likely the Heresy wouldn't have happened.
999* NumberTwo: As the First Captain, he's Horus' second-in-command, even more so than the Primarch's formal equerry.
1000* ReasonableAuthorityFigure: There's a certain amont of DependingOnTheAuthor, but ''Horus Rising'' plays him this way to a surprising degree.
1001** Among First Company, he's relatively informal, [[TrueCompanions trusting them completely.]]
1002* RedOniBlueOni:
1003** He's the Red to pretty much the entire Mournival and his Primarch, surpassing them all in {{hot blooded}}ness.
1004** Back when Hastur Sejanus was still alive, he was the Red to Hastur's Blue and the two of them provided more balanced advice to Horus.
1005* RuleOfSymbolism: Abaddon, despite following Horus into betraying the Emperor, is the only member of the Traitor Mournival to resist the temptations of Chaos and retain some measure of honor. [[spoiler:His VillainousBreakdown is the point where, no matter how the Heresy ends, the legion descends into an army of monsters]].
1006* SamuraiPonytail: He wears his hair in a tall topknot.
1007* SelfMadeOrphan: In a flashback, Abaddon guts his own father rather than murder his "oath-companions" as part of a coming-of-age ritual. In subsequent flashbacks, it's made clear that in his subsequent exile, he has polished off the rest of his clan.
1008* TeethClenchedTeamwork: He's willing to work with Layak, but only grudgingly.
1009* TheCaptain: Commands the First Company, and is clearly the most senior in the relatively informal Mournival.
1010* TheConsigliere: While in theory all members of the Mournival are equal, after Horus' wounding he becomes his chief advisor, for better or worse.
1011* UndyingLoyalty: He's unflinchingly loyal to Horus.
1012* VillainousBreakdown: During the Siege of Terra, [[spoiler: after he leads his most elite and trusted Justaerin into a trap that results in him being the SoleSurvivor and coming within a hair's breadth of being killed by Nathaniel Garro, he's left bleeding and weeping, begging the Mechanicum adepts who teleported him out to let him go back to die with his brothers]].
1013-->"Let me go back..." Abaddon whispered. He was weeping. "Let me go ''back''..."
1014* ViolenceIsTheOnlyOption: His life philosophy, to the point that Horus has to intervene to quench his bloodthirst.
1015* WhyDontYouJustShootHim: Abaddon averts this trope spectacularly in ''Wolfsbane'': rather than waste time fighting Bror Tyrfinger's squad of Space Wolves, Abaddon just orders his Justaerin Terminators to gun the Wolves down.
1016
1017!!Tarik Torgaddon
1018[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/torgaddon_luna_mendax.jpg]]
1019[[caption-width-right:250:The Tormaggeddon!]]
1020
1021The Second Captain of the Luna Wolves, Gibbous Moon of the Mournival, and Garviel Loken's good friend. He is a jokester who uses humor to deflate tension and puncture his fellow captains' egos. He remains loyal to the Emperor and dies on Istvaan III - not that this ends his part in the story.
1022----
1023* AlliterativeName: '''T'''arik '''T'''orgaddon.
1024* BashBrothers: With Garviel Loken, Nero Vipus, and Saul Tarvitz.
1025* BewareTheSillyOnes: Horus compared him to Ferrus Manus and it's an apt description. Torgaddon is a prankster, but he is blunt and brutal to nightmarish levels when it comes to military campaigns.
1026* BrutalHonesty: While coloured slightly with jest, he always speaks openly.
1027* CameBackWrong: [[spoiler:Erebus brings him back as a daemonhost, albeit seemingly without Tarik's soul.]]
1028* DeadpanSnarker: Loves this, even after he's dead.
1029-->'''Tarik''': Well, what would I know? I had my head cut off, don't you remember?
1030* DeadPersonConversation: Has a short chat with Loken over a year after he dies, [[spoiler:possibly as a result of Erebus bringing his body back.]]
1031* DefectorFromDecadence: Like Loken, he refuses to partake in treachery.
1032* FourTemperamentEnsemble: In the Mournival, he's the sanguine, personal and extroverted.
1033* {{Herald}}: To Garviel, ''twice''.
1034** Brings Loken into the Mournival, kickstarting his arc in the first several books.
1035** What may be his ghost visits Loken on Luna, bringing Garviel out of his TenMinuteRetirement.
1036* InformedAttractiveness: Tarik, unlike the other members of the Mournival, doesn't have his appearance discussed much, and he's always depicted with his helmet on. However, on Davin, Euphrati Keeler mentions that she thinks he's the most handsome of the Mournival.
1037* MeaningfulRename: [[spoiler:After he's brought back, daemon his body hosts calls itself "Tormageddon"]], which, inasmuch as it is meaningful, can be somewhat {{Narm}}y.
1038* MoralityChain: Post-mortem. If it wasn't for memories of him, Loken/Cerberus would probably degenerate into total, irrevocable madness.
1039* OOCIsSeriousBusiness: When Tarik starts acting seriously, it's time to be worried.
1040* PluckyComicRelief: His role in-universe. Members of the Mournival are chosen not just for their experience and wisdom but also their temperament. Ideally, the four members will complement and contrast each other to give Horus a balanced counsel. Tarik is famous for his quick wit and warm nature, and is usually the one to defuse tension with humor or say what others won't in the form of a joke.
1041* RedOniBlueOni: Red to Loken's blue. He's the cheerful one, Loken's the thoughtful one.
1042* SecretCircleOfSecrets: He's part of the Legion's warrior lodges, albeit he doesn't let this rule his life.
1043* SnarkToSnarkCombat: On those rare occasions when he and Sejanus share "screentime", they riff off each other with gusto.
1044* SpiritAdvisor: Serves this way to Loken in ''Luna Mendax''.
1045* TheCaptain: Commands the Second Company.
1046* TheGhost: While he dies in ''Galaxy In Flames'', Loken often thinks about him.
1047* WeHardlyKnewYe: Dies in book three out of 54. May be subverted in that he's still showing up.
1048* WhiteSheep: While the warrior lodges are initially benign, Tarik and Nero are the only members portrayed in a positive light after ''Horus Rising''.
1049
1050!!"Little" Horus Aximand
1051Captain of the Luna Wolves 5th Company and Half Moon of the Mournival. Sides with the Warmaster when Horus rises against the Emperor, but unlike his Mournival brother Abaddon, Aximand appears to have reservations (albeit buried deeply) about killing his former brethren.
1052----
1053* AnArmAndALeg: Comes away from his fight against Sigismund [[spoiler: minus a hand.]]
1054* CombatPragmatism: When he goes to take down Sigismund, he first sics a bunch of his best warriors on him. When a wounded Sigismund gets into range, Aximand wastes no time with taunts or posturing and goes straight for the kill. If not for TheCavalry rocking up just in time, he might well have succeeded.
1055* CoolSword: Wields a custom-made power sword called ''Mourn-it-all''.
1056* DeadpanSnarker: Like the rest of the Mournival.
1057* TheDreaded: Considers [[spoiler: Garviel Loken to be this after learning he survived Istvaan III]].
1058* FourTemperamentEnsemble: Within the Mournival, the melancholic one. Especially so after Istvaan III, where he becomes quiet and reserved as he emotionally withdraws into himself after killing his two of his closest brothers.
1059* HeroKiller: So far he's taken down one of his former Mournival brothers, a champion of the Iron Hands and the First Lieutenant of the Imperial Fists' Templar elite.
1060* IDidWhatIHadToDo: Like all the members of the warrior lodge, Aximand considers [[spoiler: giving the terminally ill Horus to the care of the Serpent Lodge on Davin]] to be this, though he is somewhat [[PeerPressureMakesYouEvil strong-armed into the decision]] by the likes of Abaddon and Erebus.
1061* ImpaledWithExtremePrejudice: [[spoiler: Loken rams a chainsword through his chest, lifts him off the ground, and revs it before decapitating him]].
1062* LuckilyMyShieldWillProtectMe: Aximand favours a combat shield when he gets into melee range.
1063** On a meta note, when Henricos ambushes him, it's only by luck that he attacks from Aximand's shield-bearing side, allowing him to catch the blow.
1064* MyGodWhatHaveIDone: Reacts this way somewhat after [[spoiler: personally killing Torgaddon on Istvaan III]].
1065* OffWithHisHead: [[spoiler: Kills Torgaddon this way]]. And in turn [[spoiler: is killed this way by Loken on Terra.]]
1066* OneSteveLimit: Averted, he shares his first name with his primarch and close friend, Horus Lupercal.
1067** He seems to be an exception to the rule in-universe. Lots of Cthonians and therefore lots of Luna Wolves have the name, but only Little Horus uses it openly.
1068* RedBaron: Referred to as "Little Horus" because of his close physical resemblance to the Warmaster.
1069* ReligionOfEvil: A prominent member of the warrior lodges, the primary corrupting influence in turning the Traitor Legions to Chaos.
1070* SkullForAHead: After his injury, this becomes the dress code for his warrior clan: skull-masked helmets dipped in gold.
1071* TearOffYourFace: Suffers this at the hands of [[spoiler: Hibou Khan of the White Scars]] in a ambush. It's reattached, but people note that the process increases his physical resemblance to his Primarch.
1072* VillainousBreakdown: He starts to crack after his Marines are wiped out during the failed assault on the Saturnine Wall and he's forced to flee from a rising tide of quick-setting rockcrete, but it doesn't hit him fully until [[spoiler: he's confronted by Garviel Loken, which causes him to have the closest thing to a panic attack an Astartes can experience just before Loken kills him]].
1073* VillainousBSOD: Goes through this after Istvaan III, his actions apparently gaining "a mechanical, emotionless quality that was quite at odds with his once jovial personality. This behaviour indicated that he had been forced to bury his doubts about the Warmaster and his Legion's actions deep and his own personality even deeper, perhaps in a place from which it could not return". In ''Little Horus'' he throws this off after having his face reattached: all he looks like after this is "angry" and "invincible".
1074* WeCanRuleTogether: Offers this to [[spoiler: Tarik Torgaddon]] in the final battle of ''Galaxy in Flames'', noting that while Horus ordered them to kill Loken, he said nothing about [[spoiler: Tarik and that he can still rejoin the Legion]].
1075
1076!!Maloghurst the Twisted
1077Horus' equerry, and the XVI Legion's best political operator.
1078----
1079* AffectionateNickname: Horus consistently calls him 'Mal.'
1080* BadassBureaucrat: Laid up in bed and injured, he's still busy plotting the Expeditionary Fleet's next move.
1081* CareerEndingInjury: He's unable to wear armour for some time after his craft is shot down, and even after that his combat days are clearly behind him.
1082* TheConsigliere: He serves as one to Horus.
1083* DontYouDarePityMe: He was called the Twisted on account of his scheming ways. When he gets badly injured and disfigured, he notes that people have stopped using the name because they see it as insensitive. He asks that people continue to use it; he came by the name honestly and would rather it be associated with his calculating mind than his delibitating injuries.
1084* EvilSorcerer: He learns daemonology and sorcery to deal with the daemonic influences around him. In ''Twisted'' he uses it to foil the Davinites who themselves are steeped in sorcery.
1085* TheFriendNobodyLikes: Up until his introduction in ''Horus Rising'' he was this: serving Horus in a political capacity meant that he took a lot of flack on his behalf.
1086* GeniusCripple: Politically brilliant and severely injured.
1087* TheGrotesque: His deformities aren't nice to look at, even for another Astartes.
1088* MeaningfulName: Doubly so. It begins as a snide remark about his methods, and takes on an additional, unpleasant meaning when he is disfigured.
1089* MouthOfSauron: He speaks with the Warmaster's voice and carries his full authority. Indeed, he deals with much of the administrative work involved in the Traitors' campaigns.
1090* StaffOfAuthority: His is topped with the Eye of Horus, designating him as the voice of the Warmaster.
1091* UndyingLoyalty: His fealty to Horus is absolute, and is even lampshaded by a daemon.
1092* VillainousValor: He risks death [[spoiler: and indeed dies]] to restore Horus in ''Slaves to Darkness''.
1093
1094!!Iacton Qruze
1095Captain of the Luna Wolves 3rd Company, Iacton is a Terran-born legionnaire who served in the Unification Wars. He sides with the Loyalists, rescues Mersadie Oliton, Euphrati Keeler and Kyril Sindermann, and accompanies Nathaniel Garro to Terra.
1096----
1097* TheArtifact: Is viewed as a relic by the rest of the Luna Wolves, who regard him with equal measures of affection and frustration.
1098* CoolOldGuy: Having been inducted into the Legion during the Unification Wars, he is old by Astartes standards, and he refuses to follow Horus's rebellion, instead rescuing two remembrancers and an iterator, each of whom would go on to be some of the most important figures in the early Imperium.
1099** Subverted in how his Legion views him, however. By the time of ''Horus Rising'', he's something of an embarrassment and the leaders of the Legion are trying to politely move him offstage. Even Maloghurst, who Qruze personally selected to join the Legion, doesn't remember him with much fondness.
1100* CrouchingMoronHiddenBadass: Is regarded as an old fogey (and in fairness, lives up to it somewhat) in the first three books. But when it's time to put cards on the table, Qruze proves he can still throw down with the best of them.
1101* DefectorFromDecadence: Like Torgaddon and Loken, he refuses to partake in treachery.
1102* HiddenDepths: As is frequently mentioned, most other Astartes and even Primarchs see him as nothing more than a doddering old relic. This isn't ''un''true, but he's capable of surprising competence and resolve underneath his exterior. He is, after all, an Astartes that survived into (relative) old age.
1103* IKnowYouKnowIKnow: His habit of speaking softly is the source of his nickname of "the Half Heard." At least, that's what he thinks. In reality, his fellow legionaires call him that because they only listen to him half the time and just let him think it's because of his volume. At least, that's what they think. In reality, Iacton is well aware of the real reason for his nickname and pretends otherwise because his sense of Legion honor has him brush off the insult.
1104* InTheBack: [[spoiler: How he dies: Horus drives the Talon through his spine, [[AndShowItToYou ripping out both his hearts in the process]].]]
1105* TheLastDJ: Qruze is not the only loyalist defector from the Sons of Horus, but being a remnant of the "old guard", he has a unique perspective on the ways in which the tone of his legion has changed for the worse over the years. It was so gradual that he was unable (or unwilling) to see it until it was staring him right in his face, but when the time comes, he follows his conscience and turns away from the only family he's known.
1106* LivingRelic: From before Horus was united with his legion.
1107* ObsoleteMentor: He could not accept that the Legion had matured and advanced without him.
1108* OldSoldier: Had been a captain in the Unification Wars and could remember a time when the XVI Legion did not have Horus in command.
1109* TheQuietOne: Was known as "the Half Heard". Subverted in that his nickname didn't mean he spoke quietly; it meant that it was best only to half-listen to whatever he said.
1110* RamblingOldManMonologue: Was noted for giving particularly long-winded and extraneous opinions.
1111* SycophanticServant: Was accused of being this by Rogal Dorn, and considered to be this by his own brothers. All of them turned out to be wrong.
1112* WhenIWasYourAge: The above rambles are apt to be this sort of thing. Case in point when he reflects on how the Emperor's Children used to fight alongside the Luna Wolves.
1113
1114!!Hastur Sejanus
1115Captain of the Fourth Company and Horus' best friend. He's Mournival's phlegmatic member until his death at the start of the series, whereupon he's replaced by Garviel Loken.
1116----
1117* AllLovingHero: Inverted; it's said that there's no-one in the Luna Wolves or any other Legion who wouldn't like Sejanus.
1118* ColorCodedEyes: His eyes are described as silver. He's a dangerous warrior, but also part of his Legion's more noble and high-minded past.
1119* CulturedBadass: As well as a warrior, he's a skilled diplomat. This is one of the reasons why Horus compares him to Guilliman.
1120* DeadpanSnarker: More than matches Torgaddon.
1121* FourTemperamentEnsemble: Before his death, his part in Mournival is the phlegmatic.
1122* LivingEmotionalCrutch: Whether Horus realizes this or not, Hastur's this for him. It's likely his demise hastens Horus' breakdown.
1123* MeaningfulName:
1124** In RealLife, Sejanus was a close friend to Roman Emperor Tiberius.
1125** His first name is quite similar to Hathor who in Myth/EgyptianMythology is the wife of Horus. Recall that Hastur's best friend's name is also Horus. Hathor was also the goddess of love and beloved by all. Sejanus was loved by the entire legion.
1126* MuggleBestFriend: For a given value of "muggle", but Hastur's Horus' best friend and not a Primarch.
1127* NumberTwo: Shares the job with Abaddon.
1128* PrettyBoy: Loken emphatically calls Sejanus beautiful every time
1129* SnarkToSnarkCombat: He and Tarik seem to love engaging in this.
1130* SpiritAdvisor: Appears to Horus during the Primarch's healing in Serpent Lodge. [[spoiler:Subverted in that it's actually Erebus impersonating him to push Horus toward embracing Chaos.]]
1131* TheCaptain: Of the Fourth Company.
1132* TheHeart: While a fierce warrior, his greatest impact seems to be emotional one.
1133** In Abaddon's flashback to his "interview" with Sejanus and Syrakul, Sejanus is the one who really interrogates Abaddon's character.
1134* TokenMinority: He turns out to be a rare black Space Marine.
1135* TooGoodForThisSinfulEarth: Adjusted for him being an Astartes, but he'd be wildly out of place in the CrapsackWorld the galaxy's turning into.
1136* UndyingLoyalty: He'd go through hell for Horus.
1137* VillainousValour: However dark he gets, there's no doubting his courage.
1138* WeHardlyKnewYe: His death pretty much opens the entire series and afterwards, he appears only in one short story, ''The Wolf Of Ash And Fire'', along with cameo appearances in ''Warhawk of Chogoris'' and ''The Solar War''.
1139
1140!!Nero Vipus
1141
1142The senior sergeant of Garviel Loken's company.
1143----
1144* AnArmAndALeg: The opening sequence of ''Horus Rising'' costs him a hand.
1145* ArtificialLimbs: That hand gets replaced in short order.
1146* BadassBoast: When Loken asks what happened to his mangled hand:
1147--> "I left it behind. It was slowing me down."
1148* BestFriend: He's been Loken's for a very long time.
1149* NeverFoundTheBody: Along with Tarvitz, he vanishes in the orbital bombardment.
1150* NumberTwo: To Loken.
1151* TheReliableOne: Unceasingly this to his captain. Loken names Vipus his deputy without a second thought, and Vipus is as dutiful as you'd like.
1152* TokenGoodTeammate: A loyalist Son of Horus.
1153[[/folder]]
1154
1155[[folder: XVII Legion: Word Bearers]]
1156!!The Legion
1157[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/post_heresy_iconography.png]]
1158->'''Number''': XVII\
1159'''Original Name''': Imperial Heralds\
1160'''Primarch''': Lorgar Aurelian
1161
1162The Word Bearers are the zealous and fanatical Seventeenth Legion, led by Lorgar Aurelian. Once known as the Imperial Heralds, they were specifically tasked with spreading and enforcing the Imperial Truth, the Emperor's ideology of state-enforced scientific atheism and the ban of all faith in the supernatural. The Imperial Heralds were so named because of their habit of delivering ultimatums and devastation to those who did not comply.
1163However, the Seventeenth Legion changed greatly after they met Lorgar on Colchis. The Primarch turned them into a legion of believers who worshipped the Emperor as a god. Influenced by Lorgar's charisma and peace-minded soul, the Legion changed tack: rather than conquer and burn, they began negotiating compliances, then remained behind to convert the local population to Emperor worship rather than performing quick conquests. The Emperor [[StopWorshippingMe was exasperated by their worship]] and lack of results and thus punished them on the planet of Khur. The Emperor targeted what could be considered the Word Bearers's greatest triumph, the shrine-city of Monarchia, and had it razed by the Ultramarines, all the while chastising the Word Bearers and psychically forcing them to kneel. A horrified and broken Lorgar subsequently suffered a crisis of faith.\
1164However, his foster father Kor Phaeron reconnected Lorgar to Colchis' Old Faith, in truth worship of the Chaos Gods. Lorgar worked to learn about Chaos and accepted this awful truth, becoming the architect of a future civil war. His agents spread the worship of Chaos and tricked half the Legions into corruption, culminating with them corrupting Horus. When Horus gathered his forces and started the civil war, the Word Bearers departed for the realm of Ultramar, where they burned dozens of planets in the Shadow Crusade alongside the World Eaters, then backstabbed the Ultramarines at the planet of Calth, killing approximately 150,000 Ultramarines and destroying the majority of their fleet. As Horus mustered his forces on Ullanor, Lorgar tried to usurp Horus but failed. He was banished, but left some Word Bearers to participate in the Siege of Terra.\
1165When they were loyal, the Word Bearers were known as peaceful and enlightened Legionaries, more preoccupied with worship than the Great Crusade. However, Lorgar's new faith completely changed them into the most devout Chaos worshippers, learning about Chaos and enacting rituals and horrible sacrifices to seek favour from the Ruinous Powers. The Word Bearers operate like a standard Legion when in battle, but have then added to their arsenal a plethora of foul rituals, chaos weapons and possessed Space Marines to bolster their ranks. The Word Bearers wear grey armour during the Great Crusade, then repaint it to blood-red at the onset of the Heresy.
1166----
1167* AmbitionIsEvil: Seems like there's a ton of rivalry within the Legion fueled by this sentiment, with people scheming to backstab Erebus, gain DemonicPossession and other such pleasantries, all in name of advancement in the ranks.
1168* BlackMagic: They specialize in Chaos rituals and are the first to codify the rules of daemonology. They manage to compensate their relative weakness as Legionaries by performing tricks with sorcery and summoning Daemons to their aid.
1169* BlindObedience: It's implied that there's something more than just mere loyalty binding them to their Primarch and that they have an instinctual need to believe in ''something''.
1170* BloodIsTheNewBlack: To mark their change in allegiance, they paint their armour red. Guess what's the paint.
1171* ChurchMilitant: Had this as their hat in their loyalist days, thanks to being the one Legion that venerated the Emperor as a god.
1172* CreateYourOwnVillain: The Emperor burning Monarchia, their most successful city, to the ground was a dumb, dumb move.
1173* CrisisOfFaith: Have this after the razing of Monarchia, ultimately leading to them embracing Chaos.
1174* DemonicPossession: They venerate the symbiosis of man and daemon as the highest form of communion between them and gods, and the possessed are seen as demigods. The Word Bearers even have a special unit of Possessed Marines, the Gal Vorbak.
1175* TheDreadedDreadnought: The Word Bearers have among their fleets the most enormous battleships of the Imperium, the Abyss-class battleships that dwarf even the Gloriana-class flagships of the Primarchs and can match fleets alone. They also double as TheBattlestar and can launch whole armadas of fighters. The first of these ships, the Furious Abyss, was destroyed before it could be deployed but Lorgar revealed the existence of two more, the Blessed Lady and the Trisagion, during the Shadow Crusade.
1176* EvilCostumeSwitch: They mark their FaceHeelTurn by changing their armour colours from grey to red.
1177* FaithHeelTurn: They used to worship the Emperor as a god, then turned away from this belief after he publicly humiliated them. Then inverted (Face-Faith Turn?) when they turn to worship of Chaos Gods.
1178* TheFundamentalist: It is strongly implied in the novels, and in supplementary material, that the XVII Legion were genetically engineered to be predisposed towards utter devotion towards their ideals, often in form of zealotry. When they first were deployed as the Imperial Heralds, they would zealously and uncompromisingly enforce the Imperial Truth. When Lorgar converted them to the worship of the Emperor, they would spend time on newly-compliant worlds to convert the local population to Emperor worship. After the Legion joined to Chaos, they became the most devout followers of the Ruinous powers, setting up all sorts of Chaos cults, working to corrupt the other primarchs and space marines, and being the first to research and codify techniques of daemon possession and daemon summoning.
1179* HumanResources: They use tons of slaves and prisoners for their rituals and armour paint.
1180* RageAgainstTheHeavens: What their rebellion against the Emperor essentially is, as they now accuse him of being a false god.
1181* ReligiousBruiser: Their hat, both before and after their betrayal.
1182* StartOfDarkness: The burning of Monarchia, which causes their CrisisOfFaith, pilgrimage to the Eye of Terror and ultimately the betrayal.
1183* TheCorrupter: They have a habit of pushing other Legions into betrayal, most notably turning the Sons of Horus and possibly the Iron Warriors[[note]]There are suggestions that they were responsible for the rebellion on Olympia that caused Perturabo's and his Legion's FreakOut[[/note]].
1184* TheManBehindTheMan: They've been manipulating events for the last fifty years and continue to pull the strings of most major players.
1185* TheMole: Chaos' mole in the Imperium for fifty years before the Heresy begins.
1186* TheResenter: They resent the Ultramarines for the part they played in the razing of Monarchia, and get psychopathic when given the chance to exact their revenge.
1187
1188!!Erebus
1189[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/erebus_kinebrach_anathame.jpg]]
1190[[caption-width-right:250:[[Series/TheATeam I love it when]] a plan comes together.]]
1191First Chaplain of the Legion, Erebus is ultimately responsible for the entire Heresy and what the galaxy becomes as the one who tempts Lorgar into worship of the Chaos Gods. He sets in motion the plan which corrupts Horus, and currently maintains his position in the Legion's Dark Council.
1192----
1193* BadassPreacher: As a Chaplain, he's supposed to be one, but falls somewhat short of the mark.
1194* TheBadGuyWins: [[spoiler:By ''The End and The Death: Volume III'', Erebus has effectively won by tarnishing ''any'' possibility of a peaceful conclusion to the setting with his act of killing Loken as he pleads with Abaddon and his brothers to surrender after Horus's death, ensuring the eternity of bloodshed and carnage that defines the ''TabletopGame/Warhammer40000'' setting by making sure that no matter what happens, the Ruinous Powers will have their grip on mankind with its infighting and fear. Not to mention him creating Samus from sacrificing Loken's soul upon his death ensures a StableTimeLoop—[[PlaceBeyondTime thanks to the very nature of the Warp]]—that creates the Horus Heresy to begin with, [[ItsAllAboutMe all to ensure his own place is absolute forever]].]]
1195* BaldOfEvil: All the better to show off his tattoos.
1196* BecomingTheMask: In ''Child of Chaos'', he reflects how he became a priest of the Covenant in search of wealth and status, only to find himself sincerely reciting the prayers and reading the texts.
1197* BrokenAce: Erebus is charismatic, a competent schemer, a phenomenal sorcerer, a solid leader, and a gifted warrior, even by the heightened standards of the Astartes. However, he has little in the way of redeeming personality traits. He's smug and arrogant, and overconfidence has given him a tendency to overreach both his authority and ability, and he reacts with genuine fear if his own life is in danger. He regularly goes behind his allies or even betrays them if they prove to be inconvenient. Before the end of the Heresy, he's been maimed by people on his own side more than once, and left a broken, disgraced mess of a man, cast out by his own gene-father and Warmaster to sit out the grand finale of the war he helped engineer. Despite everything, he was still in good enough graces with his Legion to resume leadership when they regrouped at Sicarus.
1198* ButtMonkey: As time goes on, he becomes less a champion of Chaos and more of a champion wannabe, mostly because of how everyone starts to consider him TheUnfavorite.
1199* CoDragons: Like Kor Phaeron, Erebus is a member of the Dark Council, and is constantly engaged in a low-key battle with Kor Phaeron for power over the Council.
1200* TheCorrupter:
1201** Steals a daemon weapon from an Interex museum to spark a war with them, and manipulates Horus into attacking a Nurgle-corrupted moon. This ends up getting him [[spoiler: killed and resurrected as the Chaos gods' new favourite toy]].
1202** He was instrumental in spreading the Warrior Lodges across the Legions, which proved to be a ripe vector for spreading Traitor influence, even in Loyalist Legions.
1203* DeadPersonImpersonation: Pretends to be Hastur Sejanus to push Horus further towards Chaos.
1204** Also, he has been doing this ever since he murdered the real Erebus back on Colchis, stealing the boy's name and identity to get himself admitted to Covenant in hopes of a more lavish lifestyle.
1205* DirtyCoward: Erebus is not above cheating or leaving behind those under his command to die in order to save his own skin.
1206* EnfantTerrible: The short story ''Child of Chaos'' reveals that, even as a child, Erebus was a monster who murdered an innocent, pious young man so he could steal his name and place in the Covenant.
1207* EvilCannotComprehendGood: Lorgar invokes this trope with Erebus when trying to explain why his plan to corrupt Sanguinius and the Blood Angels to their cause won't work.
1208* EvilChancellor: Acts much like one to Horus, to the point that Loken begins to worry about how much influence he has over the Warmaster.
1209* EvilSorcerer: He enacts huge rituals and uses sorcery even more than physical force.
1210* FlayingAlive: He gets his face ripped off by Horus. [[AssholeVictim The readers cheered, as did many onlookers]].
1211* FreudianExcuseDenial: In ''Child of Chaos'', Erebus muses in his narration that some may look for some decision or choice to be regretted in his past that explains his actions, only to state simply that no such thing exists.
1212* HatedByAll: As the Heresy progresses, Erebus gradually loses the respect of the other Traitor Legionaires, due to his many, ''many'' flaws. And this is on top of the Loyalists also wanting him dead.
1213* HateSink: Erebus is one of the major human architects of the Heresy alongside Kor Phaeron, who is directly responsible for the corruption of Lorgar and Horus, and indirectly for the falls of Mortarion and Angron. He personally kills the TragicVillain Argel Tal to ensure that Tal does not compromise the Heresy and ''relishes'' in doing so. ''He murdered a child in his youth so he could take the boy's place in the Covenant, well before he fell to Chaos''. It's abundantly clear that Erebus is not someone to be sympathized with in any manner.
1214* TheHeavy: Regardless of how you feel about him, Erebus had a hand in most of the Horus Heresy's major events and conflicts. He usually isn't the most important figure in the field, but he was a major kingmaker and fixer of events in the Heresy.
1215* HopeCrusher: [[spoiler: Kills Loken in ''The End and the Death Vol. III'' as he entreats Abaddon to surrender after Horus dies, an idea Abaddon was actually considering. The act snuffs out the last flicker of hope that the war could end peacefully.]]
1216* HumanNotepad: Like his Primarch, he's tattooed his head with passages from ''The Book of Lorgar''.
1217* ItsAllAboutMe: Less than pleasing Chaos gods, he's about his own profits.
1218* KarmaHoudini: You might think that the one ultimately responsible for the Heresy would get some comeuppance, but you'd be wrong: In the 41st Millennium, Erebus is part of the Dark Council in the post-Heresy Word Bearers, alive and well. Subverted as the series progresses however, as he falls into ButtMonkey, FlayingAlive, NoHoldsBarredBeatdown, TheUnfavorite, and VillainousBreakdown situations as a result of his actions.
1219* TheManBehindTheMan: Ladies and gentlemen, we give you: The Architect of the Horus Heresy.
1220* MeaningfulName: In Myth/GreekMythology, Erebus is the son of Chaos. Moreover, his name means "deep darkness", "shadow", or "covered".
1221* MeaningfulRename: As it turns out, Erebus isn't actually his name. It was the name of a pious young boy back on Colchis, whom the child who would become Erebus murdered to steal his identity and get in on the Covenant.
1222-->'''Erebus''': 'Why can't you be more like Erebus?' Now, you see, thoughts like this have a terrible power. I took her words to heart. I pondered them. And I thought to myself: why can't I be more like Erebus? I was thinking the same thing as I garrotted that young man. I might even have said the words out loud as I twisted the string and watched his eyes bulge and pop.
1223* {{Necromancer}}: Among others, he brings Cyrene and [[spoiler:Tarik (albeit not entirely)]] back to life, although his creations have an alarming tendency to [[CameBackWrong come back wrong]].
1224* NiceToTheWaiter: Erebus is ironically very cordial to the serfs he interacts with, seeing no need to be anything other than nice to someone who is a devout follower of the Ruinous Powers anyway.
1225* NoHoldsBarredBeatdown: Erebus [[spoiler: is on the receiving end of one of these at Kharn's hands. After having been told by Lorgar Erebus was responsible for Argel Tal's death, Kharn challenges Erebus to a fight to the death in the World Eaters' gladiatorial pits. Erebus confidently expects to win; instead, Kharn puts him on his arse and draws first blood in the fight's opening seconds, cuts his hand off and nearly severs Erebus's spine with his chainaxe- Erebus only survives because he cheats and uses sorcery to escape]].
1226* ObviouslyEvil: And yet only Loken notices that something's wrong.
1227* ReligiousBruiser: This goes hand in hand with being a Word Bearer, but he's skilled enough to stand in the World Eaters' [[FightClubbing impromptu arena]] and win, at least until Kharne comes to challenge him.
1228* SinisterMinister: As a priest of the Chaos Gods.
1229* SocialClimber: At heart, Erebus wants to keep advancing himself no matter what. While he seems to have genuine faith in the Dark Gods, his real interest is in making his life easier and more lavish, with anyone who gets in his way being a stepping stone to greatness.
1230* TheSociopath: Enjoyed deception and murder even as a child. Notably, he was ''not'' raised this way.
1231* SummonMagic: He can use rituals to summon dozens of daemons.
1232* TheCorrupter: To Lorgar and Horus foremost, bringing them over to Chaos.
1233* TheMole: He's pretty much Lorgar's spy in the Sons of Horus.
1234* TheUnfavorite: Gradually becomes this as the series goes on. Horus and many members of Sons of Horus start to dislike him more as he tries to influence Horus. Even Lorgar, who previously saw him as one of his two closest advisors, basically hangs him out to dry after telling Kharn that Erebus was responsible for killing Argel Tal.
1235* VillainousBreakdown: A short story that picks up immediately after the events of ''Betrayer'' shows Erebus having one, following the combined humiliations of [[spoiler: Horus reaming him out for failing to kill Sanguinius and then getting his ass handed to him by Kharn for murdering Argel Tal.]] He gets over it off page by the time the Siege begins.
1236* VillainTeleportation: Using sorcery he learned from the Davinites, he can rapidly and accurately travel through the Warp by cutting a hole in reality using an athame. It's accurate enough that he can go from one ship in transit, to a specific location in another ship ''halfway across the galaxy''.
1237
1238!!Kor Phaeron
1239First Captain of the Word Bearers, Kor Phaeron was Lorgar's mentor and surrogate father during his youth on Colchis. A long-time worshipper of the Ruinous Powers even before the Heresy, he, along with Erebus, is instrumental in his Primarch and Legion's fall to Chaos.
1240----
1241* AbusiveParents: He was viciously abusive to his adopted son, in great part because Lorgar believed in one unique god whereas there were four.
1242* BadassPreacher: Even his detractors recognise his oratory skill.
1243* BaldOfEvil: As befitting an aged EvilChancellor.
1244* BondVillainStupidity: During the Battle of Calth, Kor Phaeron actually had an opportunity to kill Roboute Guilliman, but instead decided to try corrupting the Primarch with an anathame blade. This led to Guilliman ripping out the Black Cardinal's primary heart while he was busy gloating.
1245* CoDragons: Kor Phaeron is a member of the Dark Council, the band of Dark Apostles that rules the Word Bearers in Lorgar's stead, and is engaged in a low-key battle with Erebus for power over the Council.
1246* ContinuityNod: Escapes the Ultramarines at the end of ''"Macragge's Honor"'' by transporting his forces to Sicarus, the daemon world within the Eye of Terror that will become the Legion's new homeworld after the Heresy.
1247* TheCorrupter: Serves as this, along with Erebus, to Lorgar.
1248* EvenEvilHasLovedOnes: Genuinely considers Lorgar his son and [[spoiler: reacts with horror when Lorgar charges into battle with Corax on Istvaan V to save the Gal Vorbak, knowing that his protege has no chance of defeating the Raven Guard's Primarch]].
1249** Averted slightly in ''Aurelian'' where [[spoiler: Ingethel reveals to Lorgar that in one potential future, Kor Phaeron would poison Lorgar at the end of the religious wars on Colchis because he feared he could no longer control him]].
1250* EvilGloating: Is quite fond of this. [[spoiler: It comes back to bite him on Calth when he spends so long gloating over a prone Guilliman about how he plans to corrupt him to the service of Chaos, that he is caught completely offguard when Guilliman rips out one of hearts]].
1251* EvilOldFolks: Kor Phaeron was too old when the Emperor arrived at Colchis to become a full Space Marine, but went through extensive surgery and genetic modification to make him fit for battle alongside other Astartes.
1252* FromNobodyToNightmare: Kor Phaeron was born in an orphanage in Colchis, only to become a priest of the Covenant of Colchis then expelled for his radical views. He managed a dramatic return and ascension to power within the Covenant after he adopted Lorgar, following him to reap all the rewards he could. He then rose in the ranks of the Word Bearers and became one of the Traitor Legions' most infamous members.
1253* ImprovisedArmour: His armor is a piecemealed suit of Terminator armor, modified to compensate for his not having the strength needed to move or use its weapons like a full Astartes would.
1254* {{Nepotism}}: His becoming a sort of-Astartes did not go over well, as roughly half the Legion felt it was only because he was Lorgar's foster father.
1255* ReligionOfEvil: Kor Phaeron was the High Priest of the Covenant, the priesthood whose theocratic rule was the chief power on Colchis, worshipping a Pantheon of deities that were in truth the Chaos Gods in more benevolent forms. After the end of the religious wars between Lorgar's monotheistic sect worshipping the Emperor and those who kept to the Old Faith, Kor Phaeron told his pupil while he still worshipped the Pantheon still, he thought the Emperor the mightiest of them. This would sow the seeds for the Heresy to come.
1256* {{Transhuman}}: Notably less so than other Astartes, as Kor Phaeron was inducted into the Legion at an age that was frankly unorthodox. He received Astartes bio-implants, but he was already far too old for his body to fully adapt to them. He's effectively an old man kept in a state of relative youth.
1257* TheUnfavourite: After completely screwing up on Calth ([[spoiler:namely by disobeying his orders to kill Guilliman and leaving the Word Bearers under his command to die in a hopeless war of attrition]]), Lorgar hangs Kor Phaeron out to dry, refusing to send him aid against the Ultramarines who have pursued him into the Maelstrom.
1258* YouHaveFailedMe: In ''Betrayer'', Lorgar flatly refuses to send reinforcements to help Kor Phaeron escape the Ultramarines hunting him down in the Maelstrom, remarking that his mentor forfeited any sympathy from his Primarch when he so spectacularly screwed up the attack on Calth.
1259
1260!!Argel Tal
1261[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/argeltalbefore.jpg]]
1262[[caption-width-right:250:When he's human... [[labelnote:...and when he's not]]https://static.tvtropes.org/pmwiki/pub/images/argeltalafter.jpg[[/labelnote]]]]
1263Captain of the 7th Company of the Serrated Sun Chapter during the Great Crusade, he becomes a Crimson Lord of the Gal Vorbak, the so-called "Blessed Sons", after going through a pilgrimage in the future Eye of Terror.
1264----
1265* ArcWords: [[spoiler:"We die in the shadow of great wings"]].
1266* ApologeticAttacker: In the seconds before the Dropsite Massacre commences, Argel Tal asks an approaching Raven Guard captain pulling back to the second wave's position to forgive him before ordering his men to open fire.
1267* BackStab: A victim of this (both literally and figuratively) at the hands of [[spoiler: his old mentor Erebus]].
1268* BigRedDevil: In his mutated form after Raum's possession takes hold, he becomes a towering, muscular being with long horns, razor-sharp claws, cloven hooves, bulging muscles under reddish skin, and giant leathery wings, in addition to having his crimson armor fuse with his body.
1269* {{BFS}}: After [[spoiler: killing Aquillon]], he takes to using his massive sword.
1270* BodyHorror: When taken over by Raum, his body literally fuses with his armour.
1271* BrassBalls: In ''Betrayer'', when Angron starts mouthing off about Cyrene, Argel Tal bluntly says Angron is not worthy to speak of her. That's right, he told the ''Primarch of the World Eaters'' to essentially shut his piehole ''to his face!'' And when Angron continues pushing his BerserkButton, Argel Tal goes for his weapons. Granted, Angron stops him, but the Primarch is amused more than anything that Tal had the nerve to try.
1272* DeadpanSnarker: He has his moments. The example below is an exchange between Argel Tal and Jago "Sevetar" Sevetarion, 1st Captain of the Night Lords:
1273-->'''Sevetar''': You are late.\
1274'''Argel Tal''': How perceptive. You can read a chronometer.
1275* DemonicPossession: He's possessed by a being called Raum during the Pilgrimage, and his body becomes twisted into a towering demonic form as a result. Raum considers the two of them to be blood brothers in his own twisted way.
1276* DroppedABridgeOnHim: To an extent, his death is this. Having expected (like most of the readers) to die [[spoiler: fighting the Blood Angels Primarch Sanguinius at the Siege of Terra, he is instead murdered by his old mentor on a backwater world in a far-flung corner of Ultramar]].
1277* DualWielding: He fought with twin swords of red iron, passed down to him from the previous company captain, before breaking them.
1278* HeterosexualLifePartners: With Kharn. They're fighing partners in World Eaters' gladiator games and as close as it's possible for Astartes from two different Legions to be.
1279* JustFollowingOrders: With a combination of UndyingLoyalty. He explains that only cowards would say that his own acts were based on simple orders, thing is, he is part of the Word Bearers Legion that have a strange connection to Lorgar, and seemly cannot deny any command of their gene-father.
1280* MoralityPet: Cyrene and, to an extent, Kharn are this for him, helping the daemonhost keep his humanity.
1281* OddFriendship: Him and Kharn, a Word Bearer and World Eater.
1282* PainfulTransformation: It's bad enough before Isstvan, when his flesh fuses to his armour. During the battle, the two meld completely, and the pain is so severe that this Space Marine tries to kill himself.
1283* PartialTransformation: He can transform part of himself, like turn his arms into knives or mouth into maw.
1284* ProphecyTwist: [[spoiler: It is prophesised in ''The First Heretic'' that Argel Tal would "die in the shadow of great wings". This prediction (along with a vision seen by Lorgar in ''Aurelian'') leads him and others to assume he would die in battle with Sanguinius. His actual death fulfils the prophecy's wording, but in [[SigilSpam a way]] ''no one'' expected...]]
1285* ReligiousBruiser: Like all Word Bearers, he's fiercely devoted to his faith.
1286* ShapeshifterModeLock: As time goes on, it becomes harder for him to return to his human form. By ''Betrayer'', he's pretty much always in some stage of transformation.
1287* TalkingToThemself: The way he communicates with Raum.
1288* TheCaptain: Of the Second Company, as well as of the Gal Vorbak.
1289* ThisCannotBe: Argel Tal invokes this trope when [[spoiler: Erebus fatally stabs him at the end of ''Betrayer''. Argel Tal (along with Lorgar and most of the readership) insists he couldn't die there, as he had assumed the prophecy regarding his death meant he would die fighting the Primarch Sanguinius. Erebus however points out that the murder is being committed in the shadow of an Imperial Aquila atop a downed Titan, fulfilling the prophecy's condition that Argel Tal would "die in the shadow of great wings"]].
1290* TokenGoodTeammate: Sort of. He's fully aware that everything he's doing damns him, the Imperium, and his Legion for eternity. He considered himself a coward in the sense he never once tries to stop these events, all because he's JustFollowingOrders.
1291** To a point that of all Word Bearers the only one Aquillon, who was responsible for watching the Legion's atonement, trusted at all was him. The other Custodes and many soldiers were somewhat fond of him as well.
1292** Not only that, but he also made friends with Kharn of all people (though the World Eaters captain is far more benign during the Heresy).
1293** [[spoiler: This is why Erebus kills him and Raum. His nature would somehow cost the Traitors the Battle of Terra in every timeline where he survives.]]
1294* TragicVillain: He goes through a CrisisOfFaith that shakes his entire world, complies (or is forced) to make a Pilgrimage through the warp, gets fused with a demon, has to kill his brothers to survive, [[spoiler: goes on to witness Cyrene's death, sees her seemingly die a second time as the ship she's on gets shot down, and then is killed by Erebus.]]
1295* TransformationHorror: His changes between human form and Raum-form don't seem pleasant.
1296* UndyingLoyalty: He would never disobey Lorgar.
1297* WeaponsGradeVocabulary: When an Ultramarine resists him for longer than he can be bothered with, Argel Tal uses this to disarm his opponent.
1298* WhiteSheep: One of the few honestly good Word Bearers. To the extent that he recognises the harm he inflicts.
1299
1300!!Xaphan
1301Chaplain of Argel Tal's company.
1302----
1303* TheCorrupter: Becomes this as the Word Bearers sow the seeds of the Heresy. In particular he is sent to work on the Iron Warriors.
1304* DemonicPossession: Experiences this along with the rest of the Serrated Sun.
1305* EvilWearsBlack: Even among the Word Bearers, this marks him out.
1306* Foil: To Argel Tal, embracing the new way of the Word Bearers as Argel Tal is dragged into it.
1307* TheFundamentalist: He absolutely embraces the Legion's new creed.
1308** Standing by [[spoiler: his tomb]], Argel Tal reflects that Xaphan was the most zealous Chaplain the Legion ever had.
1309* ImpaledWithExtremePrejudice: So hard his ribcage is blown inside-out.
1310* SinisterMinister: One of the first Dark Apostles.
1311* TortureTechnician: He refines the method by which the Word Bearers block the Custodians' astropath (torturing other astropaths and binding daemons into their bodies).
1312
1313!!Zardu Layak
1314Master of the Unspeaking Chapter.
1315----
1316* BloodIsTheNewBlack: He ritually douses his armour with "scalding blood."
1317* CanonImmigrant: In a way, as his first appearance is not in a Black Library book but in the Forge World book ''Tempest''.
1318* CrisisOfFaith: He experiences a low-key one, growing uncertain about just what the Ruinous Powers really want.
1319* EvilMask: With horns, three pairs of eyes, hooks that attach to his face and strange daemonic properties.
1320* FaceHeelTurn: On Ullanor he [[spoiler: abandons Lorgar, pledging the Unspeaking to Horus.]]
1321* HeWhoMustNotBeSeen: Only his blade-slave bodyguards are permitted to look upon his face, by the will of the gods.
1322* IdentityAmnesia: His memory of his past has progressively diminished, resulting in a LossOfIdentity.
1323* LeaveNoSurvivors: It's noted that Layak's Chapter carried out some of the worst civilian massacres during the Betrayal at Calth.
1324* MagicStaff: He wields a force staff.
1325* RedBaron: The Crimson Apostle.
1326%%* ReligiousBruiser: Very much so.
1327* SmugSnake: During the Siege of Terra, Zardu Layak has Horus' favor, relatively speaking, and Horus has forbidden anyone from killing Layak. This leads to a few conversations where Layak annoys Abbadon and plays the wiseman privy to the designs of the gods.
1328
1329!!Barthusa Narek
1330[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/barthusa_narek.jpg]]
1331[[caption-width-right:250:The one that's trying to help.]]
1332Once a Vigilator of the Word Bearers, Barthusa Narek gets wounded at Istvaan V by the Raven Guard and reassigned to the command of Dark Apostle [[SmugSnake Valdrekk Elias]]. Less fanatical than his brethren and not as certain about the recent religious revelations in the Legion's ranks, Narek keeps himself apart from the worship of the Chaos Gods until events force him to choose a side.
1333
1334'''Due to his character arc taking a lot of twists and turns, this is likely to be spoilerrific even if you don't highlight spoilers.'''
1335----
1336* ArmyScout: "Vigilator" is a fancy name for a ranger.
1337* BadassBoast: Combined with TheReasonYouSuckSpeech, Narek gives an epic one to two Possessed Word Bearers who help him reach [[spoiler: Macragge]] without realizing exactly why Narek wants to go there:
1338--->'''Narek''': [[spoiler: I believe in the Word of our Primarch and I believe that Word makes us loyal to the Emperor. We are of the Word, and thus we are of the Emperor. It was ever thus. I despise the steps my Legion-kin have taken to embrace the Outer Dark. Too many steps, too far.]]\
1339'''Barbos Kha''': What are you saying, Narek?\
1340'''Narek''': [[YouHaveOutlivedYourUsefulness I'm saying receive my thanks.]]\
1341[[spoiler: ''[Blows Barbos Kha's head clean off with a few pistol shots, and kills Ulkas Tul at close range with a sniper rifle.]'']]
1342* ColdSniper: Narek lives this trope. He is one of the best shots in the entire series, with plenty of evidence in each of his appearances, and openly admits that he prefers to kill quietly and from a distance. He's also a cold unfeeling KnightTemplar bastard.
1343* DefectorFromDecadence: He refuses to partake in his Legion's fall to Chaos, making him the only known loyalist Word Bearer in the entire series.
1344* FriendlySniper: Averted. Narek is cold and unfriendly to those who he actually speaks to, which isn't many people.
1345* GoodIsNotNice: At times, you have to work hard to convince yourself that he is, indeed, a good guy.
1346* HeelFaceBrainwashing: [[spoiler:Malcador infuses him with a soul of a Librarian to create an artificial identity of "Kaspar Hecht" for him, convincing Narek that he's a Knight Errant. It works for a time.]]
1347* HeelFaceTurn: [[spoiler:Switches sides partway through ''Vulkan Lives''.]]
1348* HeelRealization: Has two of them. [[spoiler: The first time comes on Traoris and has him defect from the Word Bearers. The second time comes after he has touched the Emperor's Fulgurite and has him affirm his ultimate belief that the Emperor is God and he is on a mission from him.]]
1349* HeroOfAnotherStory: [[spoiler: He pops up for a single scene in ''The End and the Death: Volume I'', which shows he's still hunting for Lorgar and has killed several more of his traitorous brothers, but otherwise his quest is in the background by that point.]]
1350* IdentityAmnesia: He briefly forgets who he is at the start of ''Deathfire''. [[spoiler:It's more than partially engineered.]]
1351* JustFollowingOrders: [[spoiler: Averted. Narek defies the theory that the Word Bearers cannot disobey orders from Lorgar by keeping himself apart from worship of the Dark Gods and later turning on his Legion.]]
1352* KnightTemplar: Do '''not''' stand in Narek's way or he will kill you. [[spoiler: Even if you're a Primarch who serves the same Emperor that Narek worships.]]
1353* ManlyTears: Cried these when he saw Monarchia destroyed by the Emperor.
1354* MiscarriageOfJustice: He's arrested and set for execution for Vulkan's murder, even though [[spoiler:it's John Grammaticus who did the deed.]]
1355* MookFaceTurn: [[spoiler:Rejects his Primarch and defects from his Legion.]]
1356* OffscreenMomentOfAwesome: [[spoiler: Between ''Old Earth'' and ''The End and the Death: Volume I'', he apparently managed to get into the ranks of a traitor Word Bearer force in order to reach Terra, survive a crash landing with them, and then kill those who didn't die in the crash (making this the ''second'' time he [[UnwittingPawn used his former brothers to get where he wanted to go]] [[YouHaveOutlivedYourUsefulness and then killed them]]).]]
1357* PlotArmor: Sometimes you can't help but wonder if there isn't some truth to his claims.
1358* ReligiousBruiser: Turns into downright fanatical, [[spoiler:albeit for the Emperor rather than Chaos.]]
1359* SplitPersonality: [[spoiler:In ''Deathfire'' he spends a long time believing himself to be Knight Errant named Kasper Hecht, and after the lie is revealed, he spends some time wrestling with two personalities before finally reasserting himself as Narek.]]
1360* TokenGoodTeammate: Both played straight and averted. [[spoiler: By dint of what he wants to achieve, Narek can be called a good guy. But he does not associate with the Loyalists and is willing to murder them and innocent civilians, both of which he does multiple times, to get closer to his goal of killing Lorgar.]]
1361* WalkingSpoiler: Well, duh.
1362* WellIntentionedExtremist: What he wants, [[spoiler: Lorgar's death]], is something that no Loyalist can argue against. What he'll do to get it, [[spoiler: take part in an attempt to murder Vulkan in exchange for a weapon capable of killing Lorgar]], is where other characters take exception.
1363* WhiteSheep: So far, the only Word Bearer not to fall to Chaos.
1364* WhatHappenedToTheMouse: [[spoiler: He lands on Terra in ''The End and the Death: Volume I'', hunting for Lorgar in the final hours of the Siege, but never appears again afterward (and ''Volume III'' establishes Lorgar is nowhere near Terra in the first place), leaving his final fate unknown.]]
1365* WildCard: Even when his and your goals are the same, you can never be sure if he's really on your side and how long he'll remain on it.
1366[[/folder]]
1367
1368[[folder: XX Legion: Alpha Legion]]
1369!!The Legion
1370[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/al_pre_heresy_iconography.jpg]]
1371->'''Number''': XX\
1372'''Original Name''': Alpha Legion\
1373'''Primarch(s)''': Alpharius and Omegon
1374
1375The Alpha Legion is the extremely secretive and inscrutable Twentieth Legion. The history of the Legion is shrouded in secrecy and what is known about them is usually contradictory. Probably formed in secret to perform unusual operations such as counter-espionage, assassination and sabotage, the Alpha Legion was reunited with Alpharius and Omegon at an undisclosed point in their history. The twin Primarchs increased the Legion's specialization in subterfuge and special operations to weaken the enemy to the point the final assault would be comparatively effortless, perhaps as a way to compensate for their Legion's short history. Alpharius was contacted by the Cabal at one point and warned of the forthcoming events of the Horus Heresy. The Cabal convinced him to side with Horus so that at the end, the traitors would win but Horus would destroy the Imperium and humanity in the process, saving the galaxy from Chaos.\
1376The Alpha Legion joined Horus at the start of the civil war, participating in the Drop Site Massacre on Isstvan V. They then performed a number of secret operations to keep a delicate balance between the loyalists and the traitors. This double play ended when Alpharius led an assault on Pluto and was killed by Rogal Dorn, at least apparently.\
1377The Alpha Legion is a force of [[ConsummateProfessional consummate professionals]] who prefer to operate in the shadows rather than performing straightforward assaults. The Legion behaves more like an army of spies and commandos rather than soldiers; they infiltrate enemy organizations, perform surgical strikes against critical targets, cause civil unrest, and deploy many stratagems to confuses their targets. Their secrecy goes to the point all the Legionaries of the Twentieth claim to be Alpharius. The Alpha Legion's standard color scheme is teal with silver trim, but they are also known to wear black, blue, purple, and the colors of both traitor and loyalist legions.
1378----
1379* AdaptationalDumbass: For some reason, ''VideoGame/DawnOfWar'' used the Alpha Legion as TheUsualAdversaries. In the game Alpha Legion warlords are portrayed as Chaos-mad lunatics rather than the mysterious schemers they are in the tabletop game. Not totally impossible considering they're Chaos Marines, but still out of character compared to all of their other portrayals.
1380* AlphabeticalThemeNaming: Pretty much everything, from their Primarchs to ships to battle lingo, is named with the letters of the Greek (or "[[CallARabbitASmeerp Grecon]]") alphabet.
1381* AgentProvocateur: They are fond of using human operatives to incite rebellion and unrest on a target planet and then swoop in and take it.
1382* AnimalMotifs: The hydra, symbolizing the fact that their Primarch Alpharius is actually two people, that many members of the legion routinely impersonate him, and their ability to strike from the most unexpected angles.
1383* BalkanizeMe: It's implied that the Legion's decentralized command structure worked against it after the Heresy ended. It has apparently splintered into many disparate groups with very different goals and ideologies, to an even greater extent than the other Legions that splintered into disparate warbands.
1384* CatchPhrase:
1385** "Hydra Dominatus!"
1386** "I am Alpharius."
1387** "For the Emperor!" [[note]]Many Loyalists consider this done to mock them or to confuse ignorant Imperial forces, but considering their ambiguous loyalties it may very well be genuine.[[/note]]
1388* CrazyPrepared: Their entire schtick. They collect and hoard intelligence on all potential foes of the Imperium, including the other Legions, and have contingency plans for ''any'' eventuality. Alpharius claims on several occasions that he predicted a major civil war coming decades before the Horus Heresy happened and was preparing his Legion to act as the Imperium's last line of defense. During the Siege of Terra, it's revealed that [[spoiler: they've had hundreds of Legionnaires and caches of arms and armor planted beneath the Imperial Palace since the beginning of the Heresy, programmed with hypno-indoctrinated trigger phrases that would cause them to side with either the Emperor or Horus, take out both sides in a case of mutual annihilation, or go after Chaos directly, among other plans]].
1389* DeadPersonImpersonation: During the Drop Site Massacre, the Alpha Legion planted sleeper agents within the Salamanders, Raven Guard, and Iron Hands by impersonating dead legionaries. The Alpha Legion selected corpses, grafted their faces into agents, and had the agents eat the dead's brain matter to absorb their memories.
1390* DeviousDaggers: Alpha Legion training highlights knife combat. One of the "Alpharius"es infiltrating the Raven Guard almost blows his cover when he uses a knife trick involving switching hands during a sparring session. In the Horus Heresy tabletop, the Alpha Legion has access to power knives, which are rather weak for an Astartes weapon, but have the potential to punch right through power armor with a skilled strike.
1391* DoubleReverseQuadrupleAgent: They join Horus, but in reality stay loyal to the Emperor, but actually work for the Cabal, ''while in fact'' they work only for their Primarchs. Or they might ''truly'' work for any of the above. Add to that the fact that many don't know who they really work for, one or both siblings might've fallen to Chaos, or one might be working against the other and pulling part of the Legion with him, and the true loyalties of any given Alpha Legionnaire are pretty much impossible to discern.
1392* FalseFlagOperation: Pretty much their hat; it's implied they've been masquerading as other Legions for decades prior to Alpharius' arrival.
1393* HiddenArmyReveal: While there were well-founded rumours of a "Ghost Legion" operating before their Primarch publicly took command, and a XX Legion contingent offered aid to Lion El'Jonson during this time, the full-strength Legion still seemingly sprang into being out of nowhere after Alpharius was reunited with them.
1394* HighlyVisibleNinja: Inverted. While their teal and silver armor is hardly inconspicuous, they rarely operate without covering it up with disguise or camouflage.
1395* IAmSpartacus: They identify themselves with the phrase "I am Alpharius" when asked who they are.
1396* MasterOfDisguise:
1397** The Alpha Legion has mastered the art of impersonation. Internally, many Legionnaires have had plastic surgery to resemble Alpharius, and they even have a ritual where drinking their Primarchs' blood and a little psychic manipulation can cause them to actually believe they are Alpharius, and Alpharius on one occasion does the reverse to infiltrate into the Sol system as one of his Legionnaires.
1398** Externally, they have been known to use [[MagicPlasticSurgery plastic surgery]] or full face transplants to KillAndReplace members of other legions, both traitor and loyalist.
1399** Used on a larger scale at the very beginning of the Heresy. The Alpha Legion fleet appears to be huge, able to pose a credible threat to both the Space Wolves and White Scars fleets simultaneously. Characteristically, they achieved this by building "dummy" (meaning unarmed mock-up) warships to make their fleets seem larger than they actually were, in order to delay the White Scars until the real Alpha Legion ships were able to finish off the Space Wolves.
1400* MeaningfulName:
1401** After a fashion. In Imperial terminology, "alpha legion" is one that's going through first-tier tests at the moment[[note]]Much like alpha version of a game[[/note]], which implies that they've been taken out of the regular Legion-creation process after its very first stage.
1402** As the XX Legion, their designation is a HistoricalInJoke which alludes to the UK's Double-Cross System (or XX System), which was an operation overseen by [=MI5=] dedicated to rooting out and flipping Nazi spies on UK soil.
1403* TheMole:
1404** They specialize in subverting personnel, creating usefully-placed operatives and spy networks, even amongst their allies. Post Heresy, they heavily rely on founding entire networks of Chaos cults to create allied forces out of loyal Imperial citizens.
1405** Even with nominal enemies in their back pockets, the Alpha Legion are not shy about sending Legionnaires into the thick of it to lay groundwork for operations or preparing a battleground.
1406** They even send Legionnaires into the ranks of their allies to better serve the Alpha Legion's interests.
1407* MotiveDecay: As the Heresy goes on, their motives become more and more fuzzy.
1408* OpenSecret: Within the Legion, it's well-known that there are two Primarchs.
1409* TheResenter: They resent the attention and honours the other Legions receive, while they're forced to work in the shadows.
1410* SecretKeeper: They keep up the pretense of having only one Primarch in front of everyone else.
1411* ShroudedInMyth: Nothing's known of where they come from, what they're actually doing and what their true loyalties are. Even where they recruit from is a secret.
1412* ShrugOfGod: Prior to Alpha Legion members, including Alpharius and Omegon taking on narrative perspectives in the Horus Heresy, the Alpha Legion's signature was covert actions and secrecy to the point that the writers deliberately fleshed out very little about them. As the series rolls on, this is becoming less and less the case as we learn more about them, though much of [[TheVerse the 'verse]] still remains ignorant about them.
1413* TriggerPhrase: The Alpha Legion has planted many operatives in advance in the Sol System, and all of them were hypno-indoctrinated into responding to several trigger words. For instance "Xenophon" makes it so they'll work for the Emperor, while "Sagittary" triggers the opposite effect. They also had trigger words for hundreds of other situations if needed.
1414* UnknownRival: To the Ultramarines, thanks to Roboute Guilliman criticising their tactics and the Thirteenth being much more accomplished and rubbing this fact in the Legionnaires' faces.
1415* WeAREStrugglingTogether: The Alpha Legion's double play becomes so intricate that they even start attacking each other. Omegon orders a strike on a special Alpha Legion facility, while Alpharius tricks a Shattered Legions warband into wiping out a loyalist AL contingent.
1416* YoungestChildWins: They're the ones to get ''two'' Primarchs.
1417
1418!! Ingo Pech
1419
1420First Captain of the XX Legion and one of its most trusted operatives. He has been serving the Legion for decades by the outbreak of the Horus Heresy
1421----
1422* AndIMustScream: [[spoiler: In ''The End and the Death Vol. I'', it's revealed that he's been psychically hijacked by Actae (aka Cyrene Valantion) and forced to aid her in her plan to dominate Chaos as opposed to his original goal of activating hidden Legion assets to fight for the Emperor. When he reveals this to John Grammaticus, John takes him out of the equation by clamping a limpet mine to his chest, forcing him to remain perfectly still or be explosively disemboweled. Though John promises to return for him, the narration indicates that Pech remains trapped deep beneath the Imperial Palace for a very long time]].
1423* BodyDouble: He frequently doubles for Alpharius, especially in public settings.
1424* TheCaptain: He is First Captain of the Legion, making him equivalent in rank to such legends as Sigismund, Sevatar, and Raldoron.
1425* DefendsAgainstTheirOwnKind: He kills his fellow Legionnaire Mathias Herzog [[spoiler: to protect John Grammaticus]].
1426* HeelFaceTurn: [[spoiler: He reveals himself to John Grammaticus in ''The End and the Death Vol. I'' and explains that he has come to recognize that Horus winning the Heresy would be an unacceptable outcome, so he infiltrated Terra to try and reactivate more hidden Alpha Legion assets for the loyalist cause]].
1427* IAmSpartacus: As is usual for the XX Legion, he often claims to be Alpharius. This was even one of his official roles as First Captain; he frequently doubled for the primarch in public situations, including the Nurth campaign in ''Legion'' and Alpharius' confrontation with Rogal Dorn in the aftermath of the World-Prince Campaign.
1428* OldSoldier: According to ''Alpharius: Head of the Hydra'', he's been serving with the Alpha Legion since the beginning of the Great Crusade.
1429* SurgicalImpersonation: Like many other Alpha Legionnaires, he's had his face surgically altered to resemble his primarchs. [[UnreliableNarrator Alpharius]] states that he was the one who first proposed the idea.
1430
1431!!Sheed Ranko
1432
1433Captain of the Lernaeans, the elite force of the Alpha Legion. Also a trusted agent of Omegon's, performing operations that require absolute secrecy and advising his lord(s) whenever necessary.
1434----
1435* TheCaptain: His rank among the Alpha Legion.
1436* EasyImpersonation: All he needs to do is to [[spoiler:drink some of Omegon's blood and keep his helmet on.]]
1437* EliteArmy: The Lernaean are this, as are the task forces he usually works with.
1438* FalseFlagOperation: Specializes in those.
1439* HeroicSacrifice: [[spoiler:Takes Omegon's place in mission to Tenebrae, knowing that nobody's coming back from it.]]
1440* LightningBruiser: While one may suppose Terminator armour doesn't allow it, when out of it he can be lightning fast.
1441* MalevolentMaskedMen: Wears his helmet at all times [[spoiler:when pretending to be Omegon.]]
1442* NumberTwo: Pretty much serves this way to Alpharius and Omegon, especially the latter.
1443* SuicideMission: His last mission turns out to be this. [[spoiler:He knew about it from the start.]]
1444* TakeMeInstead: [[spoiler:Switches places with Omegon on a suicide mission.]]
1445* TheInfiltration: Another of his specialities.
1446* TheReliableOne: He's known to be the man to go to when something covert and secretive has to be done, and Omegon trusts him a great deal.
1447* WalkingSpoiler: The details of [[spoiler:his demise via heroic sacrifice]] are a huge spoiler for ''The Serpent Beneath'', one of the most {{Mind Screw}}ey stories in the entire Horus Heresy.
1448* WillingChanneler: [[spoiler:He willingly accepts Omegon's memories and behavioral patterns to imitate him better.]]
1449* UndyingLoyalty: There's nothing he wouldn't do for his Primarchs.
1450
1451!!"Alpharius"
1452
1453One of the many, many agents the twins send among the Raven Guard to ensure the Legion remains incapable of contributing to Imperium's defense. He doesn't remember his true name - like with all other moles, it was erased and replaced with "Alpharius".
1454----
1455* AllTheOtherReindeer: He certainly feels like an outsider among the Raven Guard, thanks to his unique perspective and the fact that, well, he's an Alpha Legionnaire. The fact that this feels wrong to him is a source of some distress to him.
1456* AntiVillain: Sympathethic in his motifs, and kind of sorry for what he has to do, but nevertheless committed to his goals.
1457* DeadPersonImpersonation: Impersonates a dead Raven Guard to infiltrate the Legion.
1458* EatBrainForMemories: How he acquires memories of the man he impersonates - for an Astartes, human brains possess memories that can be extracted by eating them.
1459* FalseFlagOperation: Does his covert assignment by pretending to be his enemy.
1460* FriendlyEnemy: He grows fond of the aspirants he has under his care as Raven Guard instructor and pities the fact that in the end, they must all die.
1461* GlamourFailure:
1462** He doesn't know everything and sometimes has to think on his feet to keep this from happening.
1463** Inasmuch as he can alter his appearance, his gene-seed is that of Alpharius, not Corax, which means that a cursory DNA test can out him.
1464* HeroicSacrifice: Gives up his identity and memories for the good of the universe.
1465* IAmSpartacus: He's one of several dozen Legionnaires with identity of "Alpharius" implanted into his mind.
1466* InTheEndYouAreOnYourOwn: Inverted; he starts off having no idea which one of his fellow legionaries is another covert operative, but they find each other by the end.
1467* LaserGuidedAmnesia: He has his memories and identity of an Alpha Legionnaire completely erased save for the part where he knows who he truly is, what the stakes are and whom he serves and why.
1468* LostInCharacter: He has moments of forgetting he's an Alpha Legionnaire and immersing himself a bit too much in his role as a Raven Guard. He finds it troubling.
1469* LowerDeckEpisode: He's one of very few "grunt" P.O.V. characters in the stories.
1470* MakeItLookLikeAnAccident: His mission is to do this to the entire Raven Guard Legion by spilling daemon blood into their gene-seed and thus causing them to self-destruct.
1471* NoNameGiven: Neither the name he had before becoming "Alpharius" nor the one he assumed as a fake Raven Guard are given in narrative.
1472* SurgicalImpersonation: Apart from memory-eating, his disguise hinges on the fact that he has taken a Guard's face via surgery.
1473* TheMole: Legion's mole in the Raven Guard.
1474* TheResenter: He sometimes shows shades of this, noting that while other Primarchs were welcomed with open arms and great celebrations to their honour, Alpharius-Omegon's arrival was more of "there you are at last, now get down to work", and the Legion was never given a proper "rebirth", as if rather than the apex if the Crusade, finding the last Primarch was just an afterthought.
1475* TheQuietOne: The personality he's assumed was known to be rather introverted and he's more than happy to continue with this image, as it reduces the chance of GlamourFailure.
1476* WellIntentionedExtremist: He wholeheartedly believes that Alpha Legion's cause is right.
1477
1478!!Kel Silonius
1479
1480Harrowmaster of the Legion.
1481----
1482* TheCaptain: Harrowmaster is one of the few formal ranks the Legion employs.
1483* DualWielding: Hangs on to the two blades he awakens with. They turn out to be parts of the disassembled Pale Spear.
1484%%* IdentityAmnesia
1485* KnowWhenToFoldThem: When Alpharius is killed, he pulls the fleet back.
1486* TheManWithNoName: He is introduced as "the warrior with no name", remembering it only at the end of the scene.
1487* PersonalitySwap: He's revealed to have undergone one with Alpharius himself.
1488
1489!!Armillus Dynat
1490
1491A Harrowmaster of the Alpha Legion
1492----
1493* TheDreaded: He's said to be one of the most feared commanders of the Alpha Legion, based primarily on his successful invasion of a forge world defended by a Titan legion and an entire grand company of loyalist Iron Warriors.
1494* DualWielding: He dual wields a power sword and thunder hammer in battle.
1495* FacialMarkings: His official illustration and Forge World model both depict him with a hydra tattooed across the right side of his face.
1496* NamesToRunAwayFromReallyFast: He's known as the "Griefbringer", and his name is said to be a construct from several old Terran languages which translates roughly to "the fallen prince/false prophet who destroys with power".
1497* OldSoldier: If Alpharius' account in ''Head of the Hydra'' is to be believed, Dynat has been in the Alpha Legion since its inception.
1498* RedBaron: The Griefbringer.
1499* ShockAndAwe: This is his preferred battle style; he uses mass armored assaults backed up by close air support to shatter enemy formations before destroying them in detail.
1500
1501!!Exodus
1502A master assassin. He is one of the finest marksmen in the XX Legion, and possibly one of the best in the galaxy.
1503----
1504* TheAce: He's said to be one of the best snipers in the galaxy, capable of outshooting even the dreaded Vindicare Assassins.
1505* ColdSniper: He's silent, stoic, and utterly lethal.
1506* CollectiveIdentity: It's implied that "Exodus" is actually several different Alpha Legionnaires using the same identity, since the name is frequently seen or referenced in multiple warzones simultaneously. His full title is even "The One Who Is Many", all but confirming this.
1507* HighlyVisibleNinja: Despite being an assassin, he apparently tends to do his job while wearing the Alpha Legion's metallic teal and silver color scheme.
1508* ICallItVera: His sniper rifle is named "The Instrument".
1509* RedBaron: The One Who Is Many.
1510* ShoutOut: His title of The One Who Is Many is probably a reference to the Biblical story of Legion, a demon exorcised by Jesus, who introduces itself by stating "My name is Legion, for we are many."
1511[[/folder]]

Top