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1'''Beware. Spoilers unmarked.'''
2
3!![[center:'''Navigation''' [[Characters/FinalFantasyX Main]] | [[Characters/FinalFantasyXHeroes Heroes]] ([[Characters/FinalFantasyXTidus Tidus]], [[Characters/FinalFantasyXYuna Yuna]]) | [[Characters/FinalFantasyXVillains Villains]] | Other Characters Introduced In Final Fantasy X | [[Characters/FinalFantasyXOtherCharactersIntroducedInFinalFantasyX2 Other Characters Introduced In Final Fantasy X-2]]]]
4----
5[[foldercontrol]]
6
7!Summoners and Guardians
8[[folder:Braska]]
9!!High Summoner Braska
10[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/braska_artwork.png]]
11
12->''No one believes that I, a fallen summoner wed to an Al Bhed could possibly defeat Sin. This is what they say. No one expects us to succeed. Let's show them they're wrong.''
13-->'''Voiced by:''' Takuma Suzuki (Japanese), Andrew Philpot (English, ''FFX'') and Creator/DeeBradleyBaker (English, ''FFX-2'')
14
15Yuna's father and the previous summoner who defeated Sin ten years prior.\
16In ''X-2'', the disembodied voice of Braska lends moral support for the last boss battle, along with his stalwart friends.
17----
18* AllLovingHero: Seems to have valued the lives of all people and treated them all with kindness and consideration, despite the various prejudices of Spira.
19* TheChosenZero: He was actually considered a bit of a joke at the time: Braska was excommunicated for marrying an Al Bhed (Yuna's mother); his friend Auron was blacklisted for refusing to marry the daughter of a powerful priest; and their newest "guardian", Jecht, was a crazy drunk who claimed to be from the lost city of Zanarkand.
20* DaddyHadAGoodReasonForAbandoningYou: He left Yuna in Bevelle to protect her (and the rest of Spira) from the monstrous Sin.
21* FreudianTrio: Formed one with Jecht and Auron as [[TheKirk the Ego]], a balance between the much more impulsive and extroverted [[TheMcCoy Jecht]] (Id) and the more uptight [[TheSpock Auron]] (Superego).
22* GenerationXerox: He and Yuna hold the same exact hope that Sin won't come back this time as they near the end of their pilgrimage. They also have a habit of forming up a RagtagBunchOfMisfits that end up saving the world.
23* HopeBringer: As every summoner before him, he is essentially this to the people of Spira, bringing the Calm by defeating Sin so everyone can live in peace. He meant well in doing this, unaware that in reality it's Yevon's intention to fool and appease the people with ''false'' hope, as Sin's rebirth is inevitable.
24* TheLostLenore: Learning that his wife had been killed by Sin, prompting him to restart his pilgrimage.
25* MalignedMixedMarriage: He was known as a "heretic summoner" because he married an Al Bhed woman.
26* TheNeedsOfTheMany: Having been cast out by Yevon worshippers for his choice in a wife and knowing full well Yuna would be left an orphan should he be successful in defeating Sin, Braska still chooses to go through with his pilgrimage.
27 *PosthumousCharacter: Like Jecht, he is glimpsed only in sphere recordings and pyrefly ghosts.
28* PostMortemConversion: Alive, Braska was a rebel who challenged tradition and authority, and was eventually cast out of the Yevon clergy due to his marriage to an Al-Bhed. After he died defeating Sin, the Church has either downplayed or hidden all that while proclaiming Braska to be an ideal champion of Yevon. Auron obliquely comments on the irony of seeing a statue of Braska in a Yevon temple.
29* RagtagBunchOfMisfits: You have Braska, a fallen summoner married to a socially rejected Al Bhed woman, with his two Guardians being a drunk heretic who claims to be from the ghost city of Zanarkand and a disgraced Warrior Monk who rejected the marriage of the High Priest's daughter. As he stated, it would make a good {{Irony}} that he'd defeat Sin.
30* SenselessSacrifice: Auron saw his death as this when Yunalesca first revealed the truth of the Final Summoning to him. On a larger scale however, his sacrifice could be considered a subversion of the trope, as his actions help shape the course of the lives of both Yuna and Tidus, resulting in them going on their own pilgrimage and defeating Sin for good.
31* UnderdogsNeverLose: He was actually considered a bit of a joke in his day for even attempting to try and defeat Sin and he knew it. His reasoning to Auron that Jecht should join with them is to prove everyone wrong.
32* YoungLoveVersusOldHate: His marriage with Yuna's mother, an Al Bhed. Braska refers to himself as a 'fallen summoner' as a result from this choice.
33[[/folder]]
34
35[[folder:Jecht]]
36!!Jecht
37See Characters/FinalFantasyXVillains.
38[[/folder]]
39
40[[folder:Dona]]
41!!Dona
42[[quoteright:184:https://static.tvtropes.org/pmwiki/pub/images/dona_ffx.jpg]]
43
44-->'''Voiced by:''' Creator/NanahoKatsuragi (Japanese), Creator/CandiMilo (English)
45
46An arrogant summoner who Yuna meets in Kilika. She lacks the conviction to destroy Sin, and Tidus has the option of talking her out of her pilgrimage aboard the ''Fahrenheit.''\
47In ''X-2'', The Gullwings can help patch things up between her and Barthello.
48----
49* BeneathTheMask: There's an implication that her front of arrogance and rudeness is a mask for her own doubts and insecurities.
50* BodyguardCrush: Her guardian and implied lover is Barthello, a walking slab of muscles who seldom speaks.
51* BreakTheHaughty: After her capture by the Al Bhed, her separation from Barthello, and the destruction of Home, she's left in an unusually thoughtful and pensive mood where she contemplates giving up the pilgrimage. She also seems to be troubled by the prospect of people thinking badly of her for giving up the pilgrimage.
52* DamselInDistress: She is among the summoners being rounded up by Cid in order to stymie Yevon. Bathello goes nuts in the Macalania Woods searching for her, which results in him hearing some sage advice from Auron.
53* DefrostingIceQueen: She gradually loses her nasty edge toward Yuna as their respective pilgrimages progress.
54* GetOut: Her reaction when Yuna asks about the argument with Barthello is to state "This doesn't concern you. There's the door. Use it."
55* AHouseDivided: In ''X-2'', Dona and Barthello have a falling-out when he decides to remain loyal to New Yevon while she joins the rival Youth League. Dona kicks him out of their home in Kilika.
56* JerkWithAHeartOfGold: She mocks and accuses Yuna of being a privileged summoner with more than two guardians and the daughter of High Summoner Braska. She also does soften up once she realizes the gravity of the pilgrimage and sees the deception of Yevon with her own eyes. By the end of the game, she's much friendlier to Yuna, and while she does act somewhat bitchy to her in ''X-2'', this is more out of her own personal issues with Barthello than any spite or dislike toward Yuna. Ever before that, she became a Summoner fully understanding that her life would be forfeit if she succeeded in the Final Summoning. As she points out to Rikku alongside Isaaru, she as well as every Summoner willingly choose this path, as they wish to do their part in protecting Spira and its people from Sin.
57* LadyAndKnight: Lady to Barthello's knight.
58* NavelDeepNeckline: It starts at her chest and just keeps going all the way to her legs.
59* NoHeroToHisValet: While the rest of Spira loves and reveres Yuna as High Summoner, fellow ex-Summoner Dona just sees a nosy acquaintance who drops in ''right'' after a nasty break-up and doesn't know when to butt out. She is less hostile afterwards and provides help with getting through the situation in Kilika, but still treats Yuna as an equal and not a superior.
60* PetTheDog: While taking refuge in the Summoners' Sanctum in Home, Dona and Isaaru conduct a Sending for the fallen Al Bhed that protected them from the Guado siege.
61* RelationshipValues: Depending on how you interact with her, she can either decide to quit her pilgrimage and settle down with Barthello, or will continue on and can be encountered by the party in Zanarkand, if you revisit it after defeating Yunalesca.
62** It's notable that this happens after she finds more out about Yevon's corruption, somewhere between Bevelle and Zanarkand. It's not beyond the realms of possibility that she might have found out about the price of the Final Summon (Seymour, for instance, certainly could leak that to discourage Yuna's competition, even with Yunalesca out of the picture). And, she may have decided "sod ''that'', my lunkhead is too important to me" and set about the upgrade.
63* TheResenter: She sees Yuna as being privileged because of who Yuna's father is, and is jealous of the perks that Yuna seems to get because of it.
64* TheRival: She sets herself up as one to Yuna.
65* SmallNameBigEgo: She imagines herself as being superior to all other summoners, but in practice she seems rather less impressive. Although to be fair, she and Barthello will make it all the way to Zanarkand if they continue their pilgrimage after the destruction of Home.
66* {{Stripperific}}: She technically wears something over her bra and thong combo, but you can see everything. The camera also likes to linger on her breasts and butt.
67* {{Tsundere}}: She's caught on-camera expressing some regret over dumping Barthello.
68* TheUnfought: In spite of declaring herself as Yuna's rival, she and Dona never actually clash with their Aeons.
69[[/folder]]
70
71[[folder:Barthello]]
72!!Barthello
73[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/barthello.png]]
74
75-->'''Voiced by:''' Jun Ishimaru (Japanese), John [=DeMita=] (English)
76
77Dona's guardian, a dull-but-dedicated man who follows her everywhere.
78----
79* BodyguardCrush: To Dona.
80* DistressedDude: Barthello is injured in ''X-2'' while defending Kililka Temple from the outpouring of fiends (caused by Vegnagun collapsing the Chambers of the Fayth while drawing energy from the Farplane, creating tunnels that lead to the afterlife). The Gullwings intervene and rescue him from a worse fate.
81* DumbMuscle: He is tremendously large and does not seem very clever, but [[DumbIsGood he does have a heart and is less a jerk than Dona]].
82* EyesAlwaysShut: Actually he has tiny eyes but at the distance his eyes look like they are always shut.
83* HeroWorshipper: Auron, legendary guardian of high summoner Braska, was his inspiration to become a guardian and actually encountering Auron causes Barthello to [[SuddenlyVoiced break his silence]]. What's more, after shaking Auron's hand he proclaims that he'll never wash that hand again!
84* AHouseDivided: He and Dona break up in X-2 as he favors the conservative New Yevon political organization while she prefers the more liberal Youth League.
85* TheKnightsWhoSaySquee: He was inspired to be a guardian by none other than Sir Auron, which takes the wind out of Dona's sails somewhat.
86* LadyAndKnight: Knight to Dona's Lady.
87* TheQuietOne: Much like Kimahri, he is a muscled man that didn't talk in his first appearance, only following his summoner's orders. But everything changed after he met his hero, Auron, in the Temple of Djose with whom he shook hands.
88-->'''Barthello:''' Excuse me, are you Sir Auron?
89[[/folder]]
90
91[[folder:Isaaru]]
92!!Isaaru
93[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/isaarus_model_1.gif]]
94
95->''"[[TrappedInVillainy Forgive me, Lady Yuna.]]"''
96-->'''Voiced by:''' Akio Suyama (Japanese), Creator/QuintonFlynn (English)
97
98Another summoner whom Yuna encounters on her journey, this time in Djose. He has two guardians, his younger brothers Maroda (the middle brother) and Pacce (the youngest brother). All three of them are swept up in the Al Bhed dragnet.\
99In ''X-2'', Isaaru is running a cheesy attraction out of the now-vacated ruins of Zanarkand. Isaaru also seems to be having a spat with his brother Maroda, who has joined the Youth League.
100----
101* ApologeticAttacker: When he confronts Yuna at the end of the Via Purifico, he apologizes to her before he summons his aeons to attack the party.
102* BaitAndSwitch: Head back to the weird [[AstralFinale outer space room]] where you fought Yunalesca in the last game, and you'll be confronted by one of the most-hackneyed villain voices ever recorded for a game. Paine readies herself for a boss fight--but the mood is skewered when the voice asks you a goofy riddle (which is clearly tailored for the knuckle-dragging tourists who have overrun Zanarkand). No matter how you respond, one of the girls recognizes the 'boss' as Isaaru. Now we know why Maroda refuses to even discuss his brother. It's as if he retired from being a holy man to get a job at Six Flags.
103* BitchInSheepsClothing: Subverted. He is far friendlier than Dona, but he shows his true colors when the party is found guilty of heresy by Yevon. He sics his Aeons on the party to prevent them from escaping the Via Purifico. The whole time, however, he is clearly not happy with his orders, but accepts that if he doesn't do it, someone less scrupulous will. He's since made amends with Yuna by ''X-2'', his role in Zanarkand's commercialization notwithstanding.
104* ChildhoodMemoryDemolitionTeam: The Gullwings return to the now-iconic campfire to find gawking tourists all over the place, which greatly offends Yuna. One mission involves getting the monkeys in Zanarkand to breed like rabbits; since monkeys have a habit of looting gil from peoples' pockets, the tourists abandon it in droves, and Isaaru is forced to close down.
105* DesperatelyLookingForAPurposeInLife: He doesn't know what to do with himself in ''X-2'' once summoners are no longer needed. Depending on the player's choices, Isaaru may return to Bevelle to help rehabilitate Yevon once Zanarkand is inherited by the monkeys.
106* FieryRedhead: Averted. He's a calm and thoughtful man.
107* FriendlyRivalry: He holds Yuna as a healthy rival in a race to defeat Sin, until he was defeated in the Via Purifico of Bevelle sadly finishing his pilgrimage.
108* HeroWorshipper: Mild example. He's so impressed when he speaks of Braska that Yuna thinks that Isaaru must have known Braska personally.
109* LostInTranslation: In ''Final Fantasy X-2'', he presents a riddle to YRP when encountered at the Beyond in Zanarkand, where a password must be given. In the Japanese version, they have received the hints "ru" and "sa", which Rikku puts together to give "saru" (monkey). He then asks them to add a character to the beginning of it (a, i, u, e, o) for the actual password. The correct answer is "i" to create "isaru" as the password, which is a pun for his name. In the English version, when Rikku puts together the clues "key" and "mon" to make "monkey", he says it's the right answer, but then distracts them by asking about the meaning of life. Then Yuna and Rikku ask if he is there, and demand he stop the game.
110* NiceGuy: He is much more polite than Dona and sees Yuna as a healthy rival. He's also extremely unhappy with the idea of Yuna being a traitor, and even less so to being the one ordered to kill her should she escape the Via Purifico.
111* SequentialBoss: When he's met in the Via Purifico, Yuna's Aeons have to defeat three of his Aeons (the last of which is Bahamut) to be able to escape.
112* SiblingTeam: His own guardians and companions are his brothers Maroda and Pacce.
113* SwordAndSorcerer: He's the sorcerer, being a Summoner. His brother Maroda is the sword, although Maroda also says that Paace is surprisingly tough for a young kid and will become a truly capable fighter too someday.
114* YouShallNotPass: The Maesters place him at the end of the Via Purifico so he can do one of these to Yuna and her party, if they survive the trip through it.
115[[/folder]]
116
117[[folder:Maroda & Pacce]]
118!!Maroda
119[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maroda.jpg]]
120
121-->'''Voiced by:''' Masataka Nakai (Japanese), Robbie Rist (English)
122
123The middle brother of Isaaru and also his guardian. He doesn't participate in the prosecution of Yuna, and refuses to believe the news of her being a traitor.
124----
125* AmbiguouslyBrown: Maroda has a much darker skin tone than Isaaru and Pacce.
126* BashBrothers: Mostly with Isaaru, but he claims Paace has a lot of potential too.
127* NoodleIncident: Whatever went on between him and Isaaru, Maroda keeps dodging the question. Even after they get a familial MaybeEverAfter in Bevelle, it shows the two brothers not ready to bridge the gap just yet.
128* SwordAndSorcerer: He's the sword, Isaaru is the sorcerer.
129
130!!Pacce
131[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/pacce_1.jpg]]
132
133->''"[[ChildrenAreInnocent What's sacrificed?]]"''
134-->'''Voiced by:''' Creator/MotokoKumai (Japanese), Creator/CandiMilo (English)
135
136The youngest brother of Isaaru who likes to think of himself as a guardian. (His older brothers decide to humor him.) In ''X-2'', he becomes leader of the "Kindergardians", a wannabe sphere hunter group.
137----
138* BadassAdorable: Demonstrates this several times in X-2. Even though no one takes the Kinderguardians too seriously, they manage to make it through several dangerous areas, such as Zanarkand and the Bevelle Underground, despite the presence of many Fiends. Later in the game, when some Bevelle guards catch Pacce sneaking around and dismiss him as a kid, he lays them both out flat before leaving.
139* BigBrotherWorship: Pacce admires his older brother and is very happy to protect him.
140* CheerfulChild: Pacce is an energetic and hyperactive kid who is decided to be an useful guardian to his older brother.
141* ChildrenAreInnocent: He didn't know what sacrifice was until he heard it from the Al Bhed.
142* FreeRangeChildren: Becomes leader of his own sphere-hunting group, the Kinderguardians, all of which are children.
143* KidSamurai: He's got the guardian training, and according to his brothers he has potential, but he's not there yet and still has some growing up and maturing to do.
144[[/folder]]
145
146[[folder:Belgemine]]
147!!Belgemine
148[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/belgemine1.jpg]]
149
150->''"Let us see which are stronger. My Aeons or yours. A one-on-one match. Not to the death, of course. What do you say?"''
151-->'''Voiced by:''' Kayako Fujii (Japanese), Creator/CreeSummer (English)
152
153A mysterious summoner whom Yuna meets on the Mi'hen Highroad. Much more experienced than Yuna, Belgemine offers to test her preparedness to take on Sin; she makes several later appearances to train up your Aeons. She actually resides in Remiem Temple, a usually inaccessible temple in the Calm Lands. When Yuna completes her training there, Belgemine reveals that she's an Unsent, having died during her battle against Sin. Now she trains summoners, trying to ensure that no one else suffers her fate. As a reward, Yuna acquires the Magus Sisters as Aeons.
154----
155* ButNowIMustGo: If the player chooses to, Yuna can Send Belgemine to the Farplane to let her rest in peace after defeating her one last time. Belgemine herself has no compunctions about this, as she feels her wish of preparing Yuna has been fulfilled. (And doing so is necessary to get Yuna's [[InfinityPlusOneSword Celestial Weapon]]).
156* DeadAllAlong: She is an Unsent who has come back with the purpose to prepare Yuna and other summoners to put an end to Sin once and for all. After acquiring all of the Aeons and defeating hers, the players has the option to ultimately Send Belgemine to the Farplane.
157* FailureKnight: Coming back as an Unsent, her only wish was to guide new summoners and condition to defeat Sin and end its reign of terror. She ultimately succeeds in doing so after meeting Yuna should the player defeat all of her Aeons and Send her to the Farplane.
158* LadyOfWar: Belgemine is very composed, serious, and mature (though she does have a bit of a playful side). She's also a powerful summoner who possesses ''all'' of the Aeons and took on Sin alone.
159* TheMentor: To Yuna. She unexpectedly appears in her journey and will challenge her for an Aeon battle to prove her strength.
160* MysteriousWaif: Not much is known about her other than being a summoner who previously took on Sin. It's later revealed that she actually died in battle. Nothing is known about if she had any guardians.
161* MyGreatestFailure: There are moments where she appears to be rather regretful and sad about her failure to defeat Sin, but doesn't seem to let it bring her down.
162* NiceGirl: Compared to Dona, who is also seemingly more mature than Yuna, Belgemine is never condescending to Yuna and is genuinely willing to help her improve. She even heals her and her Aeons before their sparring matches. There's also the fact that she came back as an Unsent to guide new summoners to ultimately defeat Sin, and has fully retained all of her humanity where most other Unsent seen in the games (Lady Ginnem, Seymour, Shuyin) tend to go off the deep end sooner or later. She also doesn't really care for Yevon, considering the religion and the goal of the summoners to be mutually exclusive, so couldn't really care less about Yuna's heretic status so long as the latter is still devoted to finishing her pilgrimage.
163* OptionalBoss: A [[RecurringBoss recurring one]], at that. All encounters with her are optional, and Yuna doesn't even have to win these battles to continue the story; losing only means the party won't get rewards.
164* RecurringBoss: Belgemine's Aeons can be fought several times throughout the game.
165* ShoutOut: To Noah's Ark from ''Literature/TheBible'': the Aquila Fiend Tale in X-2 tells of how Belgemine deployed an ark containing both humans and Fiends to protect them from Sin, and the Aquila itself is a reference to the dove and the olive branch, as a messenger to inform those in the ark if things are now safe back on land.
166[[/folder]]
167
168!Yevon
169
170[[folder:General Tropes]]
171
172While the world of Spira is a collection of autonomous nations and islands, the faith of Yevon unites most people, and was recently expanded to include Guado and Ronso peoples. As a result, it is the de facto highest political power in Spira, includes the formerly independent Crusaders, and effectively oversees the pilgrimage of Summoners. It is centered in Bevelle, where the religion started after the Machina War.
173----
174* AllHailTheGreatGodMickey: Many of the practices and figures of the faith came from Bevelle taking the figures and practices of the original Zanarkand and turning them into myth and veneration to ease divides after the great Machina War.
175** The prayer pose was originally a blitzball ritual used in Zanarkand.
176** the Hymn of the Fayth was used as a protest song by people against Bevelle, before the religion turned it into a prayer.
177** Summoning itself was a Zanarkand practice treated as similar to use of machina, before it became a holy occupation in Yevon.
178* AgainstMyReligion: The use of advanced machina, especially for warfare, is condemned by the teachings of Yevon. This is part of what leads to Bevelle being the largest city by far, with only Luca coming close, as both cities have received special permission from the faith to develop further.
179** The Crusaders' use of war machines alongside the Al Bhed, and Bevelle's use of machina weapons to protect itself, are large parts of showing the hypocrisy of the religious leaders.
180* TheChurch: The de facto religious organization of the known world.
181** CorruptChurch: Yu Yevon and many of the current Maesters are listed under the villains page for a reason. Even beyond the original purpose of the faith seen under PathOfInspiration, most of the Maesters are using the faith and their positions to hold on to more power.
182** SaintlyChurch: Some teachings actually are used to give solace to and unite people. In X-2, New Yevon is built to reform Yevon.
183* ChurchMilitant: The church contains its own troops, and during the time of Lord Mi'ihen, the originally separate Crusaders were joined in. In the present day, Maester Kinoc leads the Crusaders and Warrior Monks.
184** WarriorMonk: One arm of the church is directly called the Warrior Monks. Auron was once a member.
185* FantasticRacism: In two levels:
186** All non-human races are deemed "sub-races", including the Al Bhed, Guado, Hypello, and Ronso. These people were not allowed to practice Yevon until recent history, when the efforts of Jyscal Guado and Kelk Ronso opened the faith up to their people. Even still, outside of those two individuals, Seymour (half-human half-Guado), Yuna (half-human half-Al Bhed), and Yuna's guardians Rikku (Al Bhed) and Kimahri (Ronso), no maester, summoner, guardian, or anyone else of any rank is shown. Despite being a maester, Kelk Ronso is still LockedOutOfTheLoop regarding the depths of corruption at the top of the church.
187** The Al Bhed in particular faced even worse racism, dating back to before their founding. The race was previously known as the Bedohls, who supplied Bevelle with machina, and were used as slaves. After the Machina War, Bevelle founded the Yevon faith, blamed the Bedohls for the war Bevelle started and the presence of Sin, and began a campaign of genocide. The Bedohls who survived, now known as the Al Bhed, basically live in hiding throughout the world for fear of further abuse.
188* FantasyCounterpartReligion: Some structures and practices take inspiration from real world religions.
189* TheHeretic: The faith prescribes this status to people who don't believe, especially the Al Bhed. Officially, people aren't supposed to bring harm to non-believers, but they, especially the Al Bhed, are routinely harassed and ostracised, including by the Warrior Monks.
190* HolyCity: Not actually Bevelle, where the faith is based, but Zanarkand, which is effectively forbidden to visitors except for Summoners and their Guardians seeking the Final Aeon. Ironically, the city is also guarded by Sin itself.
191* {{Hypocrite}}: Their most prominent teaching by far is that the use of machina is forbidden, claiming that its use will cause Sin to ravage Spira. All while hoarding the most advanced machina in all of Spira, even more sophisticated than the Al Bhed's (to the point where the "Steal" and "Mug" commands, which instantly dismantle Al Bhed machina, don't work on Yevon's military/police machina).
192* MartyrdomCulture: The faith practices this specifically for the Summoners (and their Guardians, though that isn't explicitly stated prior to Yunalesca).
193* PrayerPose: A gesture involving sweeping the arms and taking a slight bow, inspired by a Blitzball practice from Zanarkand.
194* PathOfInspiration: Most of the teachings of Yevon boil down to being used for its self-preservation, perpetuating the status of Bevelle as the "winners" of the Machina War, and training people to accept life with Sin.
195* ShrinesAndTemples: Temples throughout Spira house the Fayth that can produce summons, and can also include statues to highly regarded individuals of Yevon.
196* SongOfPrayer: The Hymn of the Fayth.
197* TheTheocracy: Effective for Bevelle itself, but the faith also has a lot of soft power throughout the rest of human territory.
198[[/folder]]
199
200[[folder:Yu Yevon]]
201!!Yu Yevon
202See Characters/FinalFantasyXVillains.
203[[/folder]]
204
205[[folder:Yunalesca]]
206!!Yunalesca
207See Characters/FinalFantasyXVillains.
208[[/folder]]
209
210[[folder:Yo Mika]]
211!!Grand Maester Yo Mika
212See Characters/FinalFantasyXVillains.
213[[/folder]]
214
215[[folder:Wen Kinoc]]
216!!Maester Wen Kinoc
217See Characters/FinalFantasyXVillains.
218[[/folder]]
219
220[[folder:Kelk Ronso]]
221!!Maester Kelk Ronso
222[[quoteright:238:https://static.tvtropes.org/pmwiki/pub/images/kelk.jpg]]
223
224-->'''Voiced by:''' Koichi Sakaguchi (Japanese), Creator/CoreyBurton (English)
225
226One of the four Maesters of Yevon, he is also the leader of the venerable Ronso.
227----
228* AntiVillain: Seems to be a [[SlidingScaleOfAntiVillains type 4]] when he's still part of the leadership of Yevon. It's heavily implied that he's kept in the dark about the church's less savory actions.
229* DefectorFromDecadence: The events in Bevelle show him just how corrupt the leadership of Yevon has become, and he leaves Bevelle and returns to his fellow Ronso at Mt. Gagazet as a result.
230* EveryoneHasStandards: He's willing to go along with any number of things that violate the teachings of Yevon, including using machina for war and having a leader who is [[TheUndead Unsent]], but is shocked by the actions of Seymour, especially the revelation that Seymour killed Jyscal.
231* HeelFaceTurn: Goes from an adversary to a short-lived ally of the party.
232* HeroicSacrifice: He and other Ronso warriors, including Biran and Yenke, stand against Seymour from climbing Mount Gagazet and protect Yuna, only for the undead Guado to easily kill them.
233* HulkSpeak: Averted. He's the only Ronso who speaks without using this trope.
234* KilledOffScreen: Along with Yenke, Biran, and the other Ronso that try to protect the party by barring Seymour's path up the mountain.
235* MinorMajorCharacter: One of the four most powerful men in a nearly worldwide theocratic church...and he isn't introduced until halfway through the game, has all of a few minutes of screen time, and then he dies offscreen.
236* OnlySaneMan: Of all the Maesters, he is the most sensible and reasonable. Also, Mika and Kinoc kept him in the dark about Seymour having murdered Jyscal, as they knew would be horrified by the revelation.
237* RedemptionEqualsDeath: He turns away from the corruption and evil of Yevon...and has one scene afterward before being killed by Seymour.
238* TokenGoodTeammate: Even before his HeelFaceTurn, he's the only member of the leadership of Yevon who's not irredeemably corrupt.
239* TokenHeroicOrc: On the surface, Kelk is just as complicit as the other Maesters; but Mika privately shares his mistrust of the Ronso tribe, calling them thick-headed.
240* YouShallNotPass: After Yuna's trial, he shows up again at Mount Gagazet to block her path to Zanarkand. Yuna renounces Yevon on the spot, declaring that she is going to Zanarkand with or without their sanction. Moved by her words, Kelk gives her his blessing and promises not to allow anyone from Yevon to give pursuit. He is killed off-screen when Seymour slaughters the Ronso in order to reach the Gagazet summit before Tidus.[[/folder]]
241
242[[folder:Jyscal Guado]]
243!!Maester Jyscal Guado
244[[quoteright:313:https://static.tvtropes.org/pmwiki/pub/images/jyscal_ffx.jpg]]
245
246-->'''Voiced by:''' Masaharu Satou (Japanese), N/A (English)
247
248Former Maester of Yevon and leader of the Guado. He is Seymour's father, and was married to a human woman; the Guado cast both her and the young Seymour out due to the outcry. When Seymour returned from exile, Seymour used his fame and rank to reenter Guado society. Shortly before the game begins, he murders Jyscal as punishment for abandoning him and his mother. When the group visits the Farplane, Jyscal desperately attempts to get the attention of Yuna and manages to pass her a sphere recorded in his dying moments where he talks about Seymour's intentions.\
249For some reason, Jyscal is trapped in the Vio Infinito in ''X-2'', despite last being seen in Guadosalam. He transforms into the Black Elemental, the strongest fiend in the Elemental family.
250----
251* TheAtoner: He considers himself to be responsible for Seymour turning into a WoobieDestroyerOfWorlds because of all the suffering his son endured in the past due to his Human-Guado blood and Jyscal's estrangement from him.
252* FamedInStory: He is a famous and respected missionary who converted the Guado to Yevon.
253* {{Foil}}: A priest of Yevon who was part of a MalignedMixedMarriage that caused him a great deal of trouble and eventually produced a HalfHumanHybrid offspring? Sounds an awful lot like Braska. The key difference is how they responded: Jyscal decided to bow to the society around him and focused on what he saw as the greater good by banishing his wife and son so he could successfully convert his people to Yevon, while Braska allowed himself to be cast out by his people instead, and then decided to prove his naysayers wrong by showing that someone they'd curse and excommunicate could save them.
254* GhostlyGoals: He briefly tries to leave the Farplane to give Yuna the sphere which contains a message of himself revealing the actual intentions of Seymour, so he can be stopped in time.
255-->'''Wakka:''' Why would the Maester try to leave the Farplane?
256-->'''Auron:''' Means he had an unclean death.
257* MalignedMixedMarriage: Even in the present the Guado tends towards isolationism and looks down on outsiders. During Jyscal's day, these tendencies were even worse, enough so that the Guado were furious about Jyscal's marriage to a human woman and eventually forced him to banish both her and the young son they had together.
258* MyGreatestFailure: He seems to have always regarded banishing his wife and son as a terrible mistake, enough so that he accepted Seymour's grudge against him and his death at Seymour's hand. It was only because of his horror at the depths of Seymour's evil that he tried to stop Seymour.
259* OptionalBoss: In the Via Infinito, Jyscal's pyreflies manifest into its second guardian, the Black Elemental.
260* PosthumousCharacter: By the time Tidus arrived, [[DeathByOriginStory Lord Jyscal had died]] and his killer/son has taken his place as a Maester of Yevon and the leader of the Guado.
261[[/folder]]
262
263[[folder:Seymour Guado]]
264!!Maester Seymour Guado
265See Characters/FinalFantasyXVillains.
266[[/folder]]
267
268[[folder:Shelinda]]
269!!Shelinda
270[[quoteright:172:https://static.tvtropes.org/pmwiki/pub/images/shelinda.JPG]]
271
272-->'''Voiced by:''' Creator/MikiNagasawa (Japanese), Creator/SherryLynn (English)
273
274A Yevon nun with no trace of evil. She agrees to help Tidus spread the word to sing the "Hymn of the Fayth" and calm Sin.\
275In ''X-2'', Shelinda has quit the church after being discouraged with the direction of New Yevon.
276----
277* BadassAdorable: She is incredibly soft-spoken, kind, with no trace of corruption, and helps people when needed. Then she's suddenly appointed as leader of Bevelle's guards when things start to go bad in the city.
278* BrickJoke: Back before it becomes widespread news, Tidus has the option of telling Shelinda that there's nothing to the rumors about Yuna and Seymour's engagement. When the wedding becomes common news, she immediately admonishes Tidus for lying to her.
279* ButtMonkey: Spends most of the first game being this. Though, after the player beats Yunalesca, she's risen above it, and become a major organizer within Bevelle. Although it's a little questionable how much she has improved, as the only reason she got the job as Captain of the Guard in the first place is because she was literally the last person in Bevelle qualified enough for it. Her job as a reporter only came around because she was being pushed around by the other members of the church.
280* ExtremeDoormat: Worse than ''Yuna'' in the first game. Part of her CharacterDevelopment is Tidus showing her she doesn't have to be this way. Falls right back into it in the second game. Maybe.
281-->'''Paine:''' She complains, but you can tell she enjoys being a reporter.
282* HealingHands: Has had some practice with White Magic, though using it leaves her quite noticeably out of breath and tired.
283* HeroWorshipper: Takes Yuna as an inspiration, especially when Yevon starts to crumble in Bevelle.
284* HolierThanThou: She's trying to convince the Crusaders to halt their heretical Operation Mi'hen when the party first meets her. After a while she's impressed by their resolve and decides to help them with her white magic, but when it fails she goes back to moralizing about never going back on Yevon's teachings.
285* IntrepidReporter: In the second game, she's a reporter.
286* ItsAllMyFault: She is first encountered on Mushroom Rock Road, where she tries to convince the Crusaders not to fight Sin with forbidden weapons. When the operation ends in disaster, she characteristically blames herself, and dedicates her time to mending the wounds of the survivors.
287* KentBrockmanNews: Surprisingly, she turns up in Luca as a newscaster: She interviews the Gullwings before the upcoming Sphere Break tournament, and tries to pump Yuna for gossip. In Chapter 4, you can watch her on-the-street interviews of [=NPCs=] with Shinra's commsphere.
288* NiceGirl: Her piety aside, she truly does mean well, and tries to be as helpful as she can be to whoever needs it, whether the Crusaders or Yuna's entourage.
289* ShipperOnDeck: She is one of Yuna and Seymour's gushing fangirls, and hypes everyone up about their coming nuptials.
290* StillWearingTheOldColors: As a reporter, she continues to wear her old Yevon acolyte robes despite having cut ties with the temples.
291* TokenGoodTeammate: One of the few fully devout Yevonites who's not corrupt, evil, undead, or a combination of any or all of the above. By the end of the game, she's the highest ranking Yevonite we see, and is instrumental to the party destroying Yu Yevon by asking the people to sing the Hymn of the Fayth to placate Jecht-as-Sin.
292* YouAreInCommandNow: At the end of the game, Shelinda is temporarily promoted to Bevelle's captain of the guard once the Maesters are all killed. Hilarious but a little sad, too. She was promoted because the place was in such chaos from the disappearance of various maesters that there was nobody else left.
293[[/folder]]
294
295!Crusaders
296
297[[folder:Luzzu]]
298!!Luzzu
299[[quoteright:163:https://static.tvtropes.org/pmwiki/pub/images/luzzu.jpg]]
300
301->''"No one has been able to defeat'' [Sin] ''it."''
302-->'''Voiced by:''' Ryuzo Ishino (Japanese), John [=DeMita=] (English)
303
304A recruiter for the Crusaders in Besaid, whose mere presence on the island drives Wakka up the wall. He participates in the doomed Operation Mi'ihen alongside his newest recruit Gatta. He was also the one who persuaded Chappu, Wakka's late younger brother, to join the Crusaders. Wakka settles his accounts with Luzzu on the eve of Operation Mi'hen. Depending on your choice when talking to Gatta about following orders, either he or Luzzu will perish.
305----
306* TheAtoner: Before he leaves to participate in the Operation, he tells Wakka that he was the one who convinced Chappu to join the Crusaders feeling deeply sorry for what he did.
307* ConsummateProfessional: He's a veteran and competent Crusader who is aware of the dangers of being a GloryHound on the battlefield or underestimating the enemy, and knows how to both follow and give orders.
308* HalfTheManHeUsedToBe: If Luzzu is the one to die during Operation Mi'ihen, Gatta states that he found Luzzu "torn in half."
309* ReasonableAuthorityFigure: As he knows Operation Mi'ihen is dangerous and has a chance of failing, Luzzu does not want his young recruit Gatta to participate in the battle and tells him to stay away.
310* SurvivorGuilt: If the player chooses him to survive, he will feel like this for not protecting Gatta nor stopping him to get into the battle.
311-->'''Luzzu:''' Damn it!
312* ThoseTwoGuys: He was always seen along with his protegé, Gatta, before the end of Operation Mi'ihen.
313[[/folder]]
314
315[[folder:Gatta]]
316!!Gatta
317[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/gatta_ffx_full.jpg]]
318
319-->'''Voiced by:''' Creator/HiroshiKamiya (Japanese), Adam Paul (English)
320
321A young Crusader recruit from the Isle of Besaid following the orders of his superior Luzzu who participated in the failed Operation Mi'ihen. Luzzu told him to remain at headquarters but, depending on your dialog choice, he may or may not leave his post.
322----
323* ChangingOfTheGuard: If Gatta survives Operation Mi'ihen, he undergoes CharacterDevelopment and becomes a mature and competent officer, replacing his fallen mentor Luzzu.
324* CharacterDevelopment: He'll mature a lot and change his outlook if he survives Operation Mi'ihen. Rather than the HotBlooded and somewhat cocky youth who went to participate in the Operation, others will describe him as being somewhat gloomy and he'll be much more serious and [[AFatherToHisMen devoted to his men]] and duties.
325* EagerRookie: He starts the game as a young soldier looking for glory and to go into battle, and seems unable to consider that battles like Operation Mi'ihen could end poorly for his side. Luzzu and other officers look to keep him away from the front lines in Operation Mi'ihen, and if he survives, he learns from his youthful mistakes and undergoes CharacterDevelopment.
326* HeroicBSOD: If the player chooses Gatta to survive, [[SurvivorGuilt he will enter this state until the party leaves the Temple of Djose.]] Gatta just saw Luzzu's dead body ripped apart and completely destroyed, which is enough to leave him shellshocked for quite awhile and changed for the rest of his life.
327-->'''Gatta:''' What's going on? ''WHAT'S GOING OOON?!!!''
328* HotBlooded: Young and eager to get into battle.
329* KidSamurai: He's an inexperienced youngster looking to make a name for himself, and while he's a capable fighter he also has a lot to learn. Prior to Operation Mi'ihen he tends to make several typical mistakes of a young warrior, such as taking victory for granted.
330* RankUp: If he's the survivor of Operation Mi'ihen, when he returns to Besaid he'll be promoted to leading the Crusaders there.
331* ThoseTwoGuys: As Luzzu's protegé, he is always seen at his side following his orders.
332[[/folder]]
333
334[[folder:Lucil]]
335!!Captain Lucil
336[[quoteright:228:https://static.tvtropes.org/pmwiki/pub/images/lucil.jpg]]
337
338-->'''Voiced by:''' Creator/SayakaOhara (Japanese), Creator/CandiMilo (English)
339
340Captain of the Chocobo Knights during Operation Mi'ihen. After the battle, she, along with Elma and Clasko, travel to the Calm Lands to catch new chocobos and reform the Knights after the heavy losses they sustain. (There's only three of them now.) She will accompany the guardians up until the Moonflow, which her chocobo cannot cross.\
341Lucil, along with her knights, are among those who decided to side with the Youth League in ''X-2''. Lucil is promoted to Nooj's second-in-command. Naturally, she is none-too-pleased if the Gullwings align themselves with New Yevon. Lucil is fought as a friendly wager in the battle tournament, and can be recruited in the Creature Creator.
342----
343* FieryRedhead: She scolds Luzzu and Gatta for spending some time talking to Yuna instead of taking the Sinspawn to the Mushroom Rocks in the Mi'ihen Highroad. She's also a [[ReasonableAuthorityFigure great commander in battle]].
344* IronLady: She's a firm and tough commander.
345* LadyOfWar: Capable and composed regardless of the odds or what happens to her and the other knights.
346* NumberTwo: Seems to have become Nooj's second-in-command in the Youth League. Lucil even becomes the faction's leader during Nooj's absence, although she makes it clear that she'll relinquish her leadership once he comes back.
347* ReasonableAuthorityFigure: Should the Gullwings give the Awesome Sphere to New Yevon, most of the Youth League will turn on them. One of the few exceptions is Lucil, who instead requests an audience with Yuna concerning the trouble with (and not between) the two groups, namely, their respective leaders' disappearances.
348* PromotedToPlayable: In X-2 as an AI-controlled party member.
349* TheStoic: Not even the disastrous outcome of Operation Mi'ihen shakes her for long, and she instead immediately sets about to finding practical ways to begin rebuilding and reforming the Chocobo knights.
350* WhatHappenedToTheMouse: An InUniverse example. Tidus wonders in his narration what became of her and her attempt to rebuild the Chocobo Knights, but she and Elma are never encountered again, unlike many other [=NPCs=] that you can run into again.
351* YouAreInCommandNow: Lucil stresses that she is only "acting leader" of the Youth League with Nooj gone, but it's obvious that she's the new Mevyn. Rikku hopes the League will "start behaving itself" now that a cooler head is in charge.
352-->'''Rikku''': Commander Lucil makes Brother look like a pretty sad leader.
353[[/folder]]
354
355[[folder:Elma]]
356!!Elma
357[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/elma_ffx.jpg]]
358
359-->'''Voiced by:''' Sumomo Momomori (Japanese), Julia Fletcher (English)
360
361Second in command of the Chocobo Knights and {{Heterosexual Life Partner}} to Lucil. She's a little more free-wheeling than her soft-spoken boss. Like Lucil, she has little patience for Clasko's bumbling. She can also be fought and recruited in the Creature Creator.
362----
363* LadyOfWar: She's a no nonsense fighter and a member of an elite arm of the Crusaders.
364* NotSoStoic: While she mostly appears as firm, tough, and professional as her captain, on the Mi'ihen Highroad she'll admit that loathes guard/patrol duty and finds it horribly boring. By comparison she's eager for a proper battle.
365* NumberTwo: The second in command to captain Lucil.
366* PromotedToPlayable: In X-2 as an AI-controlled party member.
367[[/folder]]
368
369[[folder:Clasko]]
370!!Clasko
371[[quoteright:175:https://static.tvtropes.org/pmwiki/pub/images/clasko.PNG]]
372
373->''"Captain! Wait for me!!"''
374-->'''Voiced by:''' Takayuki Yamaguchi (Japanese), Matt K. Miller (English)
375
376The third member of the surviving Chocobo Knights who is often left in their dust. He is a total failure at everything he puts his hand to--apart from taming chocobos.\
377Clasko joins his old comrades in the Youth League, but fares little better there.
378----
379* BigDamnHeroes: When Calli gets targeted by a Chocobo Eater, Yuna is just about ready to jump a cliff to rescue her, citing that making it down the valley normally will take too much time. Clasko comes in with a couple of Chocobos, who holds the Eater at bay until YRP safely make it down the cliff and rescue Calli.
380* ButtMonkey: No matter what, as long as he's with the knights, he's going to be on the receiving end of Captain Lucil's reprimands and can never seem to do anything quite right.
381* CrouchingMoronHiddenBadass: In ''X-2'', his chocobo prowess comes in handy on the Mi'Ihen Highroad. He [[BigDamnHeroes flies out of nowhere]] on a chocobo and helps Yuna cross a gulley, allowing her to save Calli from beaten by a fiend.
382* DesperatelySeekingAPurposeInLife: When asked for his opinion, Tidus can suggest he become a chocobo breeder instead; the player finds out later that he's been hired as the chocobo keeper on the ''S.S. Liki'' (which uses HamsterWheelPower). Elma is pissed at this, but Lucil is more understanding. With the help of the Gullwings, he clears out the old Monster Arena from ''X'' and converts it into a makeshift chocobo ranch. The Kinderguardians are later hired to help protect it.
383* FriendToAllLivingThings: He understands the chocobos really well, and it's for that reason that he's part of the Chocobo Knights, as he's implied to be an incompetent fighter. At one point in the game, Tidus has the choice to ask him if he'd be better a chocobo breeder than a Knight.
384* MyFriendsAndZoidberg: Clasko is always treated as left out by the rest of the Knights, always running last behind his captain and Elma.
385* NonActionGuy: He's not a fighter, and another Crusader will comment on how strange it is to see him as a member of the Knights, which is normally considered an elite faction within the Crusaders.
386* RelationshipValues: Depending on your interactions, he may quit the Knights and become a chocobo trainer/breeder.
387[[/folder]]
388
389!Al Bhed
390
391[[folder:General Tropes]]
392
393The Al Bhed are a tribe who lost their Home at the hands of Sin long time ago and the remaining survivors spread all over Spira, until one day, an Al Bhed named Cid reunited them again building a new Home at the Sanubian Desert in Bikanel Island. They are considered enemies of Yevon due to their use and search of forbidden Machina, which was said to be the cause of the birth of Sin. Also, the Al Bhed have their own language and their own Blitzball team, the Al Bhed Psyches.
394----
395* DiscOneFinalBoss: Function as recurring minor antagonists for the first half of the game, opposing the party both on the blitzball front and for trying to abduct Yuna.
396* TheEngineer: They salvage, repair, build, and operate a wide variety of machina weaponry.
397* GoKartingWithBowser: In spite of being the outcasts among the people of Spira that most would have prejudices against, they can still compete in the Blitzball League with the Al Bhed Psyches.
398* LaResistance: Played with. They don't actively want to destroy Yevon, but ''do'' oppose their teachings and seek to undermine their control over Spira's people.
399* LostTechnology: The Al Bhed are quick studies at repairing old machina and getting them to work, but they're pretty much starting from scratch in understanding it. Cid tells Tidus that Yevon's millennia-old ban on machina means that even the Al Bhed are "running around in the dark" on how all the old technology functioned.
400* MeaningfulAppearance: Every Al Bhed is born with distinctive green eyes and spiral pupils. Because it's an individual trait of the tribe and Yevon may recognize them at sight, most Al Bhed wear goggles or anything to cover them. Yuna, as a result of being half-Al Bhed, has her right eye green.
401* MechaMooks: The party occasionally has to fight some ancient machina they've restored to working order.
402* NoGoodDeedGoesUnpunished: They're widely hated by other Spirans despite everything from taking in Yevonite refugees to providing affordable travel services to setting up lightning towers on the Thunder Plains to make passage safer. Notably, the tower project was led by an Al Bhed man named Bilghen who was killed while constructing the final tower. Maechen tells Tidus that Yevon's official histories conveniently "forget" to mention Bilghen's ancestry.
403* WellIntentionedExtremist: Al Bhed kidnap summoners to stop their pilgrimages and stop their [[SenselessSacrifice unnecessary deaths]].
404* WorkOffTheDebt: This seems to be important in Al Bhed culture:
405** When Rikku and the rest of the Al Bhed rescue Tidus at Baaj Temple at the start of the game, they give him food and shelter in exchange for helping their salvage expedition.
406** If O'aka's Al Bhed creditors catch him in Final Fantasy X-2, they put him to work salvaging machina in the desert.
407** Rin makes several of the culprits work for him in X-2's Mihen Highroad Mystery:
408*** If Rikku is the culprit, Rin forces her to clean up trash along the Highroad.
409*** If Callie is the culprit, Rin puts her to work at his Travel Agency. One of her duties involves caring for his chocobos, making Paine wonder if it's even a punishment.
410*** If the Chocobo Prophet is the culprit, Rin forces him to advertise the benefits of machine transportation.
411[[/folder]]
412
413[[folder:Cid]]
414!!Cid
415[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/10b_cid.jpg]]
416
417->''"Yeehah! We're going in!"''
418-->'''Voiced by:''' Koichi Sakaguchi (Japanese), Michael [=McShane=] (English)
419
420Airship captain and leader of the Al Bhed, who finally reunited his tribe after Sin destroyed their original Home. He is the father of Rikku and Brother, and also the maternal uncle of summoner Yuna, as Yuna's mother was his estranged sister when she married Braska.\
421In the "Last Mission" of ''X-2'', Rikku mentions that her father continues to hatch {{zany scheme}}s to fund the reconstruction of Home.
422----
423* AssistCharacter: In most battles aboard the Fahrenheit, Tidus and Rikku can request for Cid to move the ship closer or farther from the target depending on convenience. In the Evrae battle, Cid can also fire a volley of missiles if the Fahrenheit is far away.
424* BaldOfAuthority: Cid is bald, TheCaptain of his own airship, and the leader of the Al Bhed ethnic minority group. In the sequel, ''VideoGame/FinalFantasyX2'' when Yuna, Rikku, and Payne become the captains of their own airship, Cid becomes a LeaderWannabe once let aboard, barking orders as if he was in charge again.
425* BigGood: A downplayed example, as he doesn't actually have authority over the party. However, he commands the airship that takes Yuna and her Guardians to every place in Spira and becomes a crucial ally in defeating Sin with the help of the airship's Machina weapons.
426* BigScrewedUpFamily: Cid can't express his feelings in anything resembling a healthy way. He comes aboard to the ''Celsius'' to reconcile with his family, but even then, it escalates into an argument.
427* BruiserWithASoftCenter: He's a tough, gruff, no nonsense sort of leader...but seeing Yuna (the daughter of his long dead sister) for the first time causes him to break down into tears, and he voices great concern about her on several occasions. He's faced away from her after appearing to look stoic when facing her when he does this, though.
428* TheCaptain: Cid agrees to fly the guardians to Bevelle to stop Yuna's marriage, and later aids them in an airborne battle against Sin.
429* GadgeteerGenius: In true ''Final Fantasy'' tradition, Cid spearheads the Al Bhed's attempts to recover and relearn lost technology. He complains that a thousand years of Yevon's restrictions on machina means they're "running around in the dark" on how a lot of the old technology works. Fortunately, he and the other Al Bhed are quick studies and soon figure a lot of it out.
430* CoolOldGuy: He is very stern-looking and may sound intimidating but he is actually a nice guy.
431* GallowsHumor: He laughs when the Home was blown up by the airship to finish off all the invading fiends instead of shedding some tears as he knows he must stand firm as a leader.
432* GrumpyOldMan: He's not that old by Western standards, but he has the personality of one in ''X-2''. He's implied to be very unhappy that his kids aren't as interested in building a new Home for the Al Bhed as he is, which is one of the reasons they always bicker. ''X-2'' also presents him as being somewhat behind the times, as most of the younger Al Bhed have moved on to new things and have different priorities than his generation.
433* GunshipRescue: The Guado, under the orders of Yevon, lay siege to Home once they discover that Cid has been diverting summoners there. Cid herds the survivors (along with the guardians) into the newly-refurbished airship and destroys Home with a barrage of missiles; his people are once again nomads.
434* HotBlooded: Cid's fiery personality means his first instinct to learn that some Guado and fiends snuck aboard the airship is to blow the whole thing up. He also bursts out laughing at Tidus's decision to tear a new hole in Sin, eager to go along with it. He's so angry at the idea of Yuna dying on her pilgrimage that he also bodyslams Tidus when they first meet. He also constantly argues with Brother, to the point that they've nearly disowned each other.
435* HypocriticalHumor: Rikku takes Cid's side when he calls Brother a "mohawked moron", and Cid snipes at her to "Quit picking on your brother."
436* IndyPloy: At first, he didn't know how the salvaged airship and its components worked, so he figured it out as he went along.
437* IWantGrandkids: One way to interpret Cid trying to talk his children (and even Yuna) into just settling down and getting married, which only sours his relationship with them further.
438* LargeHam: Cid sounds like a crusty cowboy with all the volume and energy of one.
439* LeaderWannabe: When the Gullwings eventually allow Cid into their own airship, Rikku and Brother immediately regretted it, as Cid started barking orders as if he was in charge again.
440* ManlyTears: After trying for all of the game to stop Yuna's pilgrimage [[spoiler:to save her from sacrificing her own life]], when he finally sees her alive and well after you defeat Yunalesca, they don't exchange words. Cid simply turns his back on her, with the camera slowly focusing on him, showing him overwhelmed by emotions and barely holding back tears on the verge of escaping his watery eyes.
441* MythologyGag: Aside from being this game's resident Cid, his demeanor and yokel-like manner of speech bring to mind a previous and equally rough [[VideoGame/FinalFantasyVII Cid]], but with much less of a foul mouth.
442* NeverGotToSayGoodbye: Showing that he's no different from Yevonites, he's just as vehement to his sister getting wed to a Yevon Priest, that the two had to elope. Cid eventually forgives his sister when her child and Cid's niece Yuna is born, but she was then killed by Sin right before the two siblings could actually make up.
443* NoIndoorVoice: Michael [=McShane=] voices him like he doesn't need any speakers in the airship.
444* PapaWolf: Cid is a hotheaded, strong-willed man who is intent on stopping his niece's pilgrimage, with force if necessary. At least on this point, he and Tidus are on the same page. He goes as far as to kidnap his niece to prevent her from completing her Pilgrimage, knowing that she will die if she does.
445* ParentalSubstitute: In ''X-2'', even though by this point Yuna can now take care of herself, Cid wants to set himself up as her legal guardian, and trying to stir her on the path he thinks is good for her.
446* ReasonableAuthorityFigure: He was the one who reunited the spread Al Bhed tribe since Sin destroyed their first Home a long time ago. He also decides to blow up the Al Bhed Home to destroy all the fiends knowing that another Home would be rebuilt in another place...until the remaining monsters come to the airship. Rikku [[LampshadeHanging hilariously interrupts mid-sentence his plan of blowing up the ship]].
447* SomethingWeForgot: Gameplay example: Rescue him in the Thunder Plains in Chapter 5, but ''don't'' trigger the story events involving Cid in the Celsius, and Cid will spend his entire time on the Celsius' deck. Fight Angra Mainyu, fight the Experiment, explore as many floors in Via Infinito as you want, etc., and every time the scene of the Celsius flying in the sky is played, Cid will ''still'' be on the deck.
448* SouthernFriedGenius: Cid is the only person in Spira (and the second ''Final Fantasy'' character after Cait Sith) to talk like he's from the American West.
449* WellDoneSonGuy: Cid has trouble remembering that he's not captain of the ''Celsius''. He constantly makes fun of Brother's "slipshod" piloting.
450
451[[/folder]]
452
453[[folder:Brother]]
454!!Brother
455[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brother.jpg]]
456
457->''"Who is the leader? I am! I give the orders around here!!"''
458-->'''Voiced by:''' Takayuki Yamaguchi (Japanese), David Rasner (English)
459
460An eccentric character who is Rikku's older brother. If he has a real name, it's never mentioned.\
461He plays a larger role in ''X-2'': He and Buddy managed to unearth the ''Celcius'' from the arctic, and Brother became Captain of the the Gullwings.
462----
463* AcePilot: He's very skilled at piloting the Fahrenheit even with what's probably a minimum of practice in between how long the Al Bhed salvaged it and their needing to use it to escape Yevon's invasion of Home.
464* AllLoveIsUnrequited: In a hidden ''X-2'' cutscene, he comes to terms with Yuna not returning his feelings.
465* AnnoyingYoungerSibling: Inverted, where it's Rikku the younger sibling who occasionally has a headache from his antics, especially in regards to Brother's attraction to Yuna.
466* AuthorityInNameOnly: There is not even the pretense of a chain of command. Rikku disobeys his direct orders, and Buddy actually knocks him unconscious at one point so he can't ''give'' orders. Notice how in cutscenes, the whole crew looks to Yuna when a truly difficult choice comes up.
467-->'''Brother''': What do you think, Yuna?\
468'''Yuna''': I'll follow your orders, Leader!\
469'''Brother''': Uh...Aha! As leader, I order Yuna to decide!
470* AssKicksYou: One of his attacks when used as a party member.
471* BunnyEarsLawyer: Brother is extremely eccentric, but he's also an AcePilot and a great blitzer.
472* ButtMonkey: He is often the butt of a joke throughout ''X-2''.
473* CallingTheOldManOut: A subtle version: he and Rikku had a falling out with Cid in between the two games, so what do they do? They get their own airship, and its name is a jab at Cid's own. (Celsius to Fahrenheit, get it?)
474* CampStraight: Come ''X-2'', he's revealed to be ''incredibly'' campy, but he has affections only for Yuna.
475* CantCatchUp: Brother's advantages as a Blitzball player are somewhat offset by his late recruitment window; you can only talk to him on the Airship, either before flying to Bevelle or after battling the boss of Zanarkand Dome. He will likely be underleveled if you have been regularly playing blitzball.
476* TheCaptain: Rikku constantly finds herself wondering why he's in charge.
477%%* ChivalrousPervert
478* {{Cloudcuckoolander}}: Brother is quite the oddball after getting a personality.
479* ConfusionFu: His fighting style in X-2 is rather...unique.
480* DartboardOfHate: If you look closely, there is a portrait of Cid shouting orders with a raised fist in the Gullstore. There is also a dart embedded in his head.
481* DefeatMeansFriendship: Brother is in charge of an Al Bhed Salvage Ship tasked to recover the sunken airship, and attempts to tell the captive Tidus through gestures that he will be working for them. Even after Tidus helps Rikku in the salvage operation on what will later produce the ''Fahrenheit'', Brother still acts cold to him. Brother later leads an attack on Yuna's group when her pilgrimage reaches Lake Macalania, employing an anti-magic cannon. After the weapon is destroyed, Brother threatens to tell on Rikku to their father and washes his hands of the situation when she explains she will remain with Yuna as her guardian. Brother becomes the ''Fahrenheit''[='s=] pilot and, prior to the final battle with Sin, musters to speak the main Spiran language to ask Tidus to keep Rikku safe.
482* DiscOneNuke: In blitzball. If you hold off on playing blitzball until you can recruit him, he will prove to be a game breaker for the sport and can practically win the game by himself. While eventually his stats will become less impressive and plateau while other players will gradually catch up and then surpass him, unless you're intent on playing blitzball until all your players are level 99, you'll probably never hit this point.
483* DrowningMySorrows: An optional (and missable) event in Chapter 5 shows Brother looking like he's getting wasted while sharing his woes with Barkeep.
484* EightiesHair: Is that a mohawk?
485* EveryoneCallsHimBarkeep: [[HisNameReallyIsBarkeep A few signs point to his name actually being Brother.]] He's listed as Brother in Blitzball, even before you can recruit him, and there is a question in Al Bhed to unlock a chest in Home that asks the name of Cid's son, to which the answer is Brother. In the Japanese version his name is Aniki. Aniki is a honorable term for an older brother or a superior.
486* ExtremeOmnivore: Eats the Mushroom Cloud fiend in its Fiend Tale ending.
487* FightingClown: Basically his fighting style in X-2; he can't sit still when he's idle, jumps around the battlefield, is constantly [[DanceBattler dancing]], and is fond of AssKicksYou as one of his regular attacks.
488* FunnyForeigner: His inability to communicate adequately in a language that non Al Bhed can understand is played for laughs, especially when he, say, tries to communicate with Tidus through grunting noises and making swimming motions.
489* GeniusDitz: You might not guess it, but he is [[GameBreaker really, really good at Blitzball]].
490* HopelessSuitor: He became fluent in Yuna's language in order to woo her, and his horniness is used as a running gag.
491* InelegantBlubbering: When the Al Bhed Home is invaded by the Guado, Brother pilots the now-operational airship to safety. He opposes Cid's plan to destroy Home but is forced to comply, and leads the surviving Al Bhed in a prayer. He sobs once the deed is done.
492* KissingCousins: Has a massive unrequited crush on Yuna, going so far as to learn English (or whatever the common language on Spira is) so he can talk to her. Rikku [[GroinAttack is not amused]].
493* LargeHam: Not only does he shout, he flaps his arms and punches.
494** Use him in battle thanks to X-2's creature creator system, and he's having a rip-roaring good time in combat.
495* LeaderWannabe: The "head" of the Gullwings, although Buddy's various roles show who should really be in charge (the only reason Buddy lets Brother take the limelight because they're best friends).
496* LightningBruiser: In blitzball. At level 99, Brother is tied with Nedus (another Al Bhed player) for the best SP stat, and he has great PA, SH, and BL stats.
497* TheLoad: When Brother was a child, he attempted to chase off a fiend which attacked a young Rikku at the beach with a Thunder spell, but missed and hit Rikku instead. This traumatized Rikku and left her with astraphobia.
498* LoveMakesYouCrazy: At the beginning of the game, the moment he thinks Yuna is in any danger (Rikku: "What about me?") Brother immediately jumps from the ''Celsius'', while it's ''still'' in midair.
499* MasterOfAll: Brother is the best "free-agent" blitzball player. He boasts good starting PA, SH, and BL stats, and is one of the fastest swimmers in Spira. His stats allow him to dominate the sphere pool until the later stages; as such, he is a handy addition to the Besaid Aurochs. Brother's best position is MF, as it allows him to take advantage of all of his stats.
500* NoodleIncident: It's a fact that when Rikku and Brother agree on something, bad things happen. The Gullwings (sans Yuna) are well aware of this, so this happened before. ''What happened exactly?''
501* PromotedToPlayable: In X-2 as an AI-controlled party member.
502* SmallNameBigEgo: His leadership qualities are debatable.
503* WalkingShirtlessScene: The only thing covering his upper body is a pair of suspenders and his large tattoos.
504* YouNoTakeCandle: His English in the first game. ("Trust...me. Me...take you there. No problem...[[VerbalTic ya]]?") This is dropped in ''X-2'', where his English/Japanese has developed significantly to the point where most of his lines are in that language rather than Al Bhed.
505[[/folder]]
506
507[[folder:Rin]]
508!!Rin
509[[quoteright:144:https://static.tvtropes.org/pmwiki/pub/images/rin.gif]]
510
511->''"May I help you?"''
512-->'''Voiced by:''' Shunsuke Sakuya (Japanese), Creator/TomKenny (English)
513
514An Al Bhed entrepreneur who owns a successful chain of Travel Agencies, as inns are referred to in this universe.\
515In ''X-2'', he enlists the Gullwings to figure out who (or what) reprogrammed his line of synchronized machina to attack passersby.
516----
517* AdamSmithHatesYourGuts: Like many Al Bhed, he never misses an opportunity to pocket more gil, ostensibly to rebuild their Home.
518* AIIsACrapshoot: His hare-brained idea to link all of the machina together. This opens up several story opportunities. In one scenario, Rikku caused a chain-reaction by landing on a droid butt-first.
519* TheCasanova: In ''X-2'' Luca is hosting a Sphere Break tournament organized by Pimpmaster Rin. He serves as the host as three bimbos drape themselves over him.
520* ChekhovsGunman: He provides a few clues to the revelation that Auron is in fact DeadAllAlong.
521* ChildhoodMemoryDemolitionTeam: In yet another scenario, Calli the Chocobo fan pushed over a hovercraft in order to make room for chocobos on the Highroad. She resented them being pushed aside to make way for Rin's vehicular traffic.
522* CollectionSidequest: Encourages Tidus to learn the Al Bhed language by collecting all the Al Bhed Primers. Should Tidus succeed, Rin will reward him with 99 Underdog's Secrets, a rare and valuable (for weapon/armor customization) item.
523* CorruptCorporateExecutive: The first of his kind in Spira -- Assuming the player fingers him for the Mi'ihen Highroad attacks, that is. He walks a thin tightrope of 'avoiding' gross negligence.
524* CrimefightingWithCash: If the Prophet was the Mi'Ihen Mystery. Rin will present two accomplices: an Al Bhed who gave Prophet the means to hack into the machina, and two thugs who pushed the hover into a ravine. "They were paid to keep silent. But silence bought with gil is just as easily broken with gil."
525* CuttingOffTheBranches: Rin being fingered as the Mi'Hen mystery culprit. This is the more-intriguing outcome, but you don't get an Episode Complete for nailing Rin ([[KarmaHoudini plus he escapes justice anyway]]), so it's not advisable if you're seeking OneHundredPercentCompletion.
526* DangerDeadpan: When telling Cid that the Fahrenheit was being attacked from the inside, he has his same calm tone as always. When Cid remarks that he seems awfully calm about the situation, he merely replies, "I am calm about most things."
527* EarnYourBadEnding: Pinning Rin as the culprit of the Mi'ihen incidents is the most difficult to unlock among the possible endings of that arc, and is treated as a bad ending (namely because it doesn't earn YRP an Episode Complete, and Rin looks like a KarmaHoudini in the process).
528* EngineeredPublicConfession: Rin will continue to sweat the Prophet until the hippie pulls a gun. Rin then admits he didn't have an airtight case against him.
529* InsultBackfire: Rin's line about extracting energy from Spira and using it to power machines. Paine remarks that Yevon is not the only organization in Spira with skeletons in its closet.
530-->'''Paine''': You're a jackass.\
531'''Rin''': I will take that as a compliment.
532* MoleInCharge: Rin is the hardest of the suspects to pin down, and he is impressed by your tenacity if you do: He wanted to conceal the fact that his machina went haywire, so he hired the Gullwings thinking they would bungle the case.
533* NoHeroDiscount: Yuna and her guardians do not get any special treatment even though everyone knows that she's traveling to save the world. Not even immediate death by giant-flying-worm can budge him. Wakka is incredulous about this second point.
534--> '''Wakka''': We gotta ''pay''?! If we lose, you'll die too, buddy!
535--> '''Rin''': I have faith in your victory.
536* OldFriend: He is mentioned as being one of the last people to see Auron alive; that is, before Auron became an unsent.
537* RobotMaster: His techno-fetishism causes a number of mishaps on the main drag outside his store. Rin and his associates tried to synchronize all of their Machina, but the bugs haven't been ironed out yet.
538* StopPokingMe: The Mi'ihen Mystery is dependant on what clues you gather, and in what order. Shinra has littered the entire Highroad with cameras. Summon Rin with the push of a button, and he'll canvass the crime scene (the site of a hover crash), talk to an injured witness who gives testimony, identify some suspicious characters lurking on the Highroad, and gather forensic evidence. However, you may also observe some suspicious behavior on the part of Rin himself, and if you annoy him too much, he'll stop responding to your calls...
539* SuspiciousVideoGameGenerosity: Played with, as his shops (or he by his lonesome) are often around in areas where they'll be helpful, or you need new equipment to deal with different weaknesses of monsters in a particular area. However, he also famously has a NoHeroDiscount moment just before facing one of the game's tougher bosses, in a situation where it'll kill him too if the party fails to take it out.
540* TookALevelInJerkass: If he is pinned as the "Mi'ihen Mystery" culprit. This version of Rin is actually sinister and planning to mine energy from the Farplane, similar to Shinra plugging its factories into the Lifestream in ''VideoGame/FinalFantasyVII''.
541-->'''Rikku''': What's gotten into Rin? Did he eat something weird?
542* WorkOffTheDebt: This seems to be a common element of Al Bhed culture, and Rin is no exception. He forces many of the Mi'hen Highroad Mystery culprits to make amends for the damage they caused by working for him. Whether it's cleaning up trash along the Highroad, being forced to promote machina transport or having to care for his chocobo herd, Rin will find something for them to do.
543[[/folder]]
544
545!Guado
546
547[[folder:General Tropes]]
548The Guado are a race of humanoids that live in Guadosalam, a city built by the entrance to the Farplane. They only came into Yevon's folds recently under the leadership of Jyscal Guado, who was made a Maester of Yevon for his conversion of the people. Physically they are differentiated from normal humans by their long limbs including fingers.
549----
550* AbortedArc: One of the residents of Guadosalam in the first game is a blitzer who constantly runs for training. If you talk to him after the main story, he says he intends to make a play for the Guado's vacant leadership. It's implied this could lead to the Guado changing along with the rest of Spira, but the second game instead shows the Guado leaving Guadosalam to die out in Macalania Woods.
551* BreakTheHaughty: They certainly believe themselves to be a SuperiorSpecies, but the losses they suffer in the invasion of Home and their being associated with Seymour's crimes leads to their being hated by most other Spirans. If you talk to the residents of Guadosalam after completing the main story, they even realize they may become as hated as the Al Bhed. By the second game, they're so ashamed they hide in Macalania Woods to become a DyingRace and it's all Kimahri can do to keep his fellow Ronso from having a RoaringRampageOfRevenge.
552* DecadentCourt: Plotting and power plays are a way of life for the Guado.
553* DramaticIrony: They chose to side with Seymour no matter what in an attempt to prove their loyalty to him and to Yevon. By the end, they're now universally hated by the rest of Spira (murderously so by the Ronso) for doing so, though they can be saved in ''X-2'' if the right actions are done.
554* DyingRace: Their assault on the Al Bhed Home (which ended with Cid blowing them all up with the Fahrenheit's missiles) and their failed attempts to stop the party killed most of the younger Guado. By the end of the first game, this led a large chunk of the surviving Guado to fall into despair, as their numbers had become severely depleted.
555* FantasticRacism: Historically, they look down on other races as well as [[HalfHumanHybrid half-human hybrids]]. They've mostly evolved past this by the time of ''FFX'' but they are still somewhat xenophobic and still make the occasional racist comment.
556* FragileSpeedster: The Guado are a very fast race, and their blitzball players tend to be pretty speedy. However they aren't very physically inclined.
557* MyGodWhatHaveIDone: The Guado have this collectively when they realize what haughty assholes they've been and how awful Seymour's crimes were. They're so ashamed they hide in the Macalania Woods to die out as punishment for what they've done.
558* OurElvesAreDifferent: They basically ''are'' Spiran elves in all but name; they are magically and spiritually inclined, look down on other races, and prefer to keep to themselves and handle their own affairs.
559* SuperiorSpecies: Subverted. They ''believe'' this about themselves, but they're taken down multiple pegs during the first game. It's also noted that their racist abuse is what twisted Seymour into the monster he became.
560* TaintedVeins: Defied. Their veins showing through their skin is a common Guado trait, but nothing indicates they suffer negative effects for it.
561* WeakButSkilled: Their blitzball players have pretty high stats when it comes to passing, shooting and catching, but they have very weak attack and defense stats which makes it easy to break through their tackles and tackle them back.
562[[/folder]]
563
564[[folder:Tromell Guado]]
565!!Tromell Guado
566[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tromell_guado.png]]
567
568->''"The Guado take care of Guado affairs."''
569-->'''Voiced by:''' Ryuzo Ishino (Japanese), Creator/CoreyBurton (English)
570
571Seymour's butler and right hand man. He seems old and speaks in a panicky, stretched tone. He turns on the party pretty quickly after they kill his master in Macalania Temple.\
572In ''X-2'', he is the ''de facto'' leader of the Guado after Seymour's demise. He is resigned to going to war with the Ronso and dying, but seems genuinely repentant for what the Guado have done. The Gullwings have a opportunity to broker peace between the Guado and Ronso, and Tromell is officially elected as their new leader.
573----
574* AllThereInTheManual: One of the unlockable Fiend Tales in ''X-2'' (specifically, of the Fire Elemental) contains the memories of Tromell's (unnamed) spouse, who feels herself responsible for taking Seymour and his mother to Baaj Temple under Lord Jyscal's orders.
575* TheAtoner: In ''FFX-2''. He is deeply apologetic to Yuna and believes that it would only be right for the Guado to disappear and be forgotten for throwing their support behind Seymour, and brings the Guado to Macalania so that they might vanish with the woods.
576* BattleButler: Not particularly dangerous on his own. But he sics a horde of [[TheBeastmaster beastmasters]] on Yuna's party after Seymour died.
577* DeathSeeker: After the deaths of Jyscal and Seymour, and having seen the Guado suffer tremendous ([[DyingRace perhaps irreplaceable]]) losses among their young who followed Seymour, he more or less loses the will to live and visits the Farplane often in the hopes that he will reunite with Jyscal and Seymour soon. By ''X-2'', he is no longer a DeathSeeker but is still quite guilty and ashamed over his actions in the first game.
578* DestroyTheEvidence: Destroys Jyscal's sphere even because his master was the culprit, even though the sphere recorded his ''previous master''.
579* DragonAscendant: A non-evil example. If Yuna and company save the Guado from being massacred and get them to return to Guadosalam in X-2, Yuna will also encourage him to take up leadership of the Guado himself.
580* {{Hypocrite}}: "The Guado take care of Guado affairs." would be a lot more believable if Tromell didn't tell Yuna and her guardians that he's going to basically turn all of Spira against them.
581* ImprobableHairstyle: Like with all Guado, Trommel's hair grows up, is green, and looks like tree roots. In fact, Trommel in general looks like an old tree.
582* LawfulStupid: Trommel's blind obedience to Guado tradition and his lord causes him to make a number of foolish decisions, overlook rather clear hints that Seymour is evil and/or crazy, and cause great disaster for his people and much of Spira as a result.
583* MyMasterRightOrWrong: States that he can't let the party escape because "Lord Seymour would never forgive us if we did," prevents them from Sending Seymour (indirectly enabling the attempted genocides of the Al-Bhed and the Ronso, as well as tremendous casualties among the Guado), and destroys the sphere proving that Seymour killed his father before sending the guards after them and reporting their actions.
584* OlderSidekick: To Seymour.
585* OldRetainer: He's an elderly Guado who once served Lord Jyscal, (with the implication that he spent most of his youth and middle age serving Jyscal) and now serves Jyscal's son Seymour.
586* PetTheDog: If the player stops Garik, Trommel will finally begin to overcome his crushing guilt when he brings the forest musicians to Guadosalam, saving them from fading out with the woods. This prompts Yuna to encourage him to become the official leader of the Guado.
587* ReformedButRejected: At first, by ''himself'' as well as the Ronso.
588* UnwittingInstigatorOfDoom:
589** If he had just let Yuna Send Seymour into the Farplane when she had the chance, the Ronso wouldn't been wiped out, Yevon would have been much more stable, the Guado would be in a better place, and Home may not have been destroyed either. Depending on Yuna's actions in the second game, it can culminate with the Guado going extinct because of his disastrous actions, at the hands of the vengeful Ronso youths that survived Seymour's massacre.
590** A Fiend Tale in ''X-2'' reveals that his late wife also had something to do with Seymour's view on life, since she's the one who advised Lord Jyscal on sending Seymour and his mother to Baaj Temple.
591[[/folder]]
592
593!Ronso
594[[folder:General tropes]]
595The Ronso are a race of humanoid man-beasts that have their home on Mt. Gagazet. The Ronso are a small but proud race of warriors and have bred some of the mightiest combatants in Spiran history. They are also long-time followers of Yevon, as Mt. Gagazet is on the outskirts of Zanarkand, the destination of all summoners on their pilgrimage.
596----
597* TheBigGuy: Ronso are a ''race'' of big guys; they tend to stand significantly taller than the average human and are also very muscular and burly.
598* CatFolk: The Ronso are a race of anthropomorphic big cats.
599* HornedHumanoid: All male Ronso have a horn growing from their foreheads, and they consider it a symbol of pride and honor.
600* HulkSpeak: Most Ronso talk this way, also including some ThirdPersonPerson.
601* MightyGlacier: Ronso blitzball players are huge and extremely strong, but they move ''very'' slowly.
602* OnlyOneName: Played with. All Ronso take their species name as their last name, only being distinct by their given names.
603* PowerCopying: Ronso can copy the attacks of certain monsters as Ronso Rages, ''X's'' version of Blue Magic.
604* ProudWarriorRaceGuy: They prize strength and battle prowess. They also value honorable combat as well.
605* RuleOfThree: The Ronso halt the progress of Yuna's party three times in a row. First because Kelk considers them traitors to Yevon, and only when Yuna showed her resolve did he let them pass; next by Biran and Yenke, to settle a score with Kimahri; and after that was over with, the Ronso stop them one last time...to sing the Hymn of the Fayth as tribute to them.
606* UnskilledButStrong: Ronso blitzball players have some of the highest attack/endurance stats in the game. Breaking through their defense and tackling them is nearly impossible. However, their other stats are very weak. As long as there's one decent player left defending it's likely a pass or shot by a ronso will be blocked/caught.
607[[/folder]]
608
609[[folder:Biran & Yenke]]
610!!Biran & Yenke Ronso
611[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/biran.png]]
612 [[caption-width-right:300:Biran]]
613[[quoteright:326:https://static.tvtropes.org/pmwiki/pub/images/yenke_ronso.jpg]]
614 [[caption-width-right:326:Yenke]]
615
616->''"Poor little Kimahri. Howl alone, howl alone."''
617-->'''Voiced by:''' N/A (Japanese), N/A (English)
618
619A pair of powerful Ronso warriors who Kimahri has known since he was young. As a young man overly eager to prove himself, Kimahri would challenge them, especially Biran, the great hero of the Ronso. Biran always defeated Kimahri, who would refuse to accept defeat and simply challenge Biran again, until one day an enraged Biran broke Kimahri's horn. Disgraced, Kimahri went into exile soon after.
620::
621When encountered during the pilgrimage, the two mock Kimahri about the past, but also deliver a warning about disappearing Summoners. When the group must climb Mt. Gagazet, Biran and Yenke challenge Kimahri before allowing him to pass and climb the mountain. After being defeated, and seeing that Kimahri has become both a great and dignified warrior, Biran acknowledges Kimahri's strength and praises the person Kimahri has become. Biran and Yenke die along with their leader Kelk at the hands of Seymour Guado as part of the effort to prevent Seymour from climbing Mt. Gagazet.
622----
623* BarBrawl: Their first appearance is in a bar in Luca where they're provoking Kimahri into a fight.
624* TheBully: They mock Kimahri every time they meet him since they broke his horn. It is not until Kimahri defeats both Biran and Yenke at the entrance of the Gagazet when they finally make amends.
625* CombatPragmatist: When Kimahri confronts them in Luca, Biran twice sucker punches a distracted Kimahri.
626* DefeatMeansFriendship: After Kimahri defeats both warriors, Biran is proud of the defeat and acknowledges Kimahri's strength and maturity to the Gagazet itself.
627* DualBoss: Kimahri is forced to confront both of them when the player reaches Mt. Gagazet. Their relative strength should give one a taste of what to expect from the mountain's non-Ronso residents.
628* GracefulLoser: After being defeated by Kimahri, Biran declares that he is overjoyed at the way Kimahri has grown stronger and more capable. After Kimarhi's victory Biran shows no such signs of bad sportsmanship, and instead goes out of his way to show acceptance and friendship to Kimarhi.
629* HeroicSacrifice: Biran, Yenke and other Ronso stand against Seymour to stop him from climbing the sacred mount, only for the Guado to kill them one after another.
630* LevelScaling: Their stats when confronted on Mt. Gagazet depends on Kimahri's stats.
631* ProudWarriorRaceGuy: Biran is regarded as a great Ronso warrior and he is proud to have such an honor. He hates the weak and everyone who cannot take the defeat, hence why he and Yenke mock Kimahri and broke his horn.
632* ThoseTwoGuys: Biran and Yenke are never seen without the other. They are considered among the strongest warriors of the Ronso tribe and, of course, they both mock Kimahri together.
633[[/folder]]
634
635!Other Non-Playable Characters
636[[folder:Maechen]]
637!!Maechen
638[[quoteright:235:https://static.tvtropes.org/pmwiki/pub/images/maechen.jpg]]
639
640->''"And that, as they say, is that."''
641-->'''Voiced by:''' Takuma Suzuki (Japanese), Dwight Schultz (English)
642
643An old scholar who has an astounding amount of knowledge of Spira and its history. He first appears at Mi'ihen Highroad walking near a statue of Lord Mi'ihen, and follows the guardians throughout the game.\
644In ''X-2'', Maechen shows up again to provide more exposition and plot twists, as well as dropping hints that Tidus could be revived somehow.
645----
646* AbsentMindedProfessor: He has an impeccable memory when it comes to world events, but ''X-2'' suggests his mind is slipping due to his unfathomable age and he can no longer recall details from his own life. That, or he doesn't have much space left in his brain.
647* AlreadyMetEveryone: An optional event in Zanarkand during Chapter 5 had Maechen showing YRP one memory, namely, his memory of meeting Braska and his Guardians at that very spot.
648* BlackMage: In the sequel the Black Mage Dressphere is made from his 1000 year old memories of Lenne.
649* TheBore: His lectures are pretty interesting even if the text boxes suggest that Tidus finds them agonizing to sit through. In the sequel, Yuna has dialogue options begging him to stop his interminable lectures on Spiran history. Unfortunately for her, you have to listen to ''all'' of it to get 100% completion. Furthermore, the mechanic to stop him is disabled in the ''HD Remaster'' version.
650* CharacterCatchphrase: Ends each of his expository speeches with "And that, as they say, is that."
651* CoolOldGuy: Though he might be considered boring and slow, his knowledge and affable personality makes him very charismatic.
652* CozyVoiceForCatastrophes: He narrates in a very slow and unamused tone, though he sometimes may raise his voice a little to emphasize something.
653* DeadAllAlong: Through a recording in the Black Mage Dressphere, it's revealed that he met Yuna's doppelganger in Zanarkand long ago. In doing so, he reveals himself as an unsent; Maechan has been gathering knowledge for so long that he simply forgot he was dead. After one last heart-to-heart with Yuna, Maechen apparently sends himself--although Rikku believes he'll return one day with more stories to tell.
654* ExpositionBreak: Formerly the TropeNamer - it used to be called a Maechen Period. Put it this way: he talks so much that you can literally leave the game alone, go make yourself something to eat and come back, and he's still talking when you finish your sandwich.
655* TheFogOfAges: Zigzagged. He knows so much about ancient historical events because he was there in person for many of them. On the other hand, he's forgotten a lot of more personal details from his own life, including ''the fact that he's supposed to be dead.''
656* MrExposition: As a dedicated scholar studying cultural and historical aspects of Spira, he loves to talk about it to Tidus, a newbie in Spira.
657* RecurringTraveller: Despite being so old, he appears almost everywhere you go.
658* StealthHiBye: ''X-2'' lampshades the fact that he's just some teleporting sage who appears whenever someone needs exposition.
659-->'''Logos''' [notices Maechen in his bedroom] When did ''you'' sneak in, old man?\
660'''Maechen''': You can't expect me to remember ''everything'' that happens!
661* WhoWantsToLiveForever: What's interesting about his farewell scene is that it doesn't end with Yuna sending him. Since everyone he meets leaves him behind or dies eventually, he feels "quite lonely", so he seemingly floats around as the unliving repository of Spira's history. However, it could also be interpreted as Maechen sending himself to the Farplane.
662[[/folder]]
663
664[[folder:O'aka XXIII]]
665!!O'aka
666[[quoteright:208:https://static.tvtropes.org/pmwiki/pub/images/oaka_xxiii.jpg]]
667
668->''"O'aka XXIII, merchant extraordinaire, at your service!"''
669-->'''Voiced by:''' Hidenari Ugaki (Japanese), Creator/DwightSchultz (English)
670
671Or O'aka The XXIII, Merchant Extraordinaire. He is an IntrepidMerchant with a cockney accent who hounds Yuna's party, trying to interest them in weapons and items.
672----
673* AdamSmithHatesYourGuts: Averted. If you helped him early on (donate over 10,000 gil to him during his start up), he gives you major discounts and in general sells you way better equipment than the stores.
674* FriendlyShopkeeper: He starts out as a bit down on his luck and needing a loan from the player in order to get running. The player can choose not to donate to him, but if they do donate enough, they get a discount later on. He's always happy to see the party and later in the game, you can get a discount simply by asking for it. Later, his brother Wantz takes over the business, carrying on the legacy of helping the party. Both characters return in X-2 and this time, O'aka is in debt to the Al Bhed. The player can choose to either save him by harboring him on their airship, or turn him into the Al Bhed. However, saving him and paying off his debt earns an achievement/Trophy, as well as unlocks an easy money trick. Later, if the player continues on his quest-line, he and Wantz open up a new shop that sells some powerful accessories.
675* GameplayAndStorySegregation: In X-2, for someone who's supposed to be buried in debt, he never runs out of stock. Keep in mind that the ''method'' to helping O'aka work off his debt is to repeatedly buy items from him in large increments.
676* HonestCorporateExecutive: O'aka remembers who his friends are, giving them large discounts on very valuable items if they sponsor his business. He's also determined to make good on the debts he incurs during X-2.
677* IGaveMyWord: Help him reach his goal, and O'aka returns in triumph...only to find the Al Bhed lying dead on the floor, having been killed by the fiends set loose by Vegnagun. Determined to honor the debt collectors (as he will never be able to repay them), O'aka adamantly remains in the snowy, inhospitable travel agency.
678* IntrepidMerchant: O'aka is very good at his job, frequently offering valuable equipment other merchants don't carry. When things go bad for him, it's due more to bad luck than ineptitude.
679* LovableRogue: When Tidus first meets him, O'aka has big ambitions despite being a rookie merchant. He has no problem sneaking into restricted areas to sell to interested soldiers, or making underhanded deals with people who are on the outs with Yevon.
680* MobDebt: O'aka is first met in X-2 running away from the Al Bhed, who are coming to collect what is owed to them. The player has the choice of turning O'aka in to them (resulting in IndenturedServitude) or rescuing him by taking him onto the ''Celsius'', where he can earn money to pay them back by selling you his wares. [[note]]Doing so leads to a quick way to not only make back the money you spent on his wares but to acquire as much money as you have the patience for.[[/note]]
681* RecurringTraveller: For profit, of course.
682* ReplacementGoldfish: It turns out that O'aka's so generous to Yuna and her party because Yuna reminds him of his late sister, who was a summoner that was killed on her pilgrimage. Post main storyline in Luca, O'aka tells Tidus this, even getting lost in his thoughts when he describes Yuna looking so like his sister.
683* ScrewTheRulesImDoingWhatsRight: He continues doing business with Tidus and Yuna, even when they're declared traitors. [[NoGoodDeedGoesUnpunished This gets him jailed by the Yevon clergy]], although he has no regrets.
684* SpannerInTheWorks: In ''X-2'', the Al Bhed repossess his travel agency in Macalania when O'aka dodges their debt collectors. The nearby temple fell into the lake when the Fayth deserted it, and O'aka lost his main attraction--and with it, his customers. The Gullwings can help him stow away about the ''Celsius'', where he panhandles for gil in order to become solvent again.
685* SuspiciouslySimilarSubstitute: He has a brother named Wantz who reluctantly takes over the family business when O'aka is jailed for selling equipment to the enemies of Yevon (guess who).
686* SuspiciousVideoGameGenerosity: O'aka appears more than once just before a boss fight.
687** Lampshaded when your party kills Seymour, and he appears outside to leisurely sell you things while the Guado are out to kill you. When they storm out, he warps away with the Save Sphere.
688* ThoseTwoGuys: O'aka later reconciles with Wantz and takes him on as his clerk.
689* UndyingLoyalty: Towards Yuna, rivaled only by her Guardians and the people of Besaid. He doesn't care if she was labeled a heretic or not, he is still one of her staunchest supporters.
690* UnknownRival: To Rin, whom he dreams of one day surpassing.
691* VideoGameCrueltyPotential: The Gullwings have the option of either letting O'aka take refuge on the Celsius, or leave him at the mercy of the Al Bhed hunting him. Should the latter choice be made, O'aka will WorkOffTheDebt in Bikanel Desert.
692* WorkOffTheDebt: The Gullwings can leave him at the mercy of the loan sharks, whereupon O'aka is found shoveling dirt in the Bikanel Desert.
693* YouRemindMeOfX: Although he only says it to Tidus, Yuna reminds him of his sister, who was also a summoner but who died on her pilgrimage. This is another reason why he helps her, and refuses to inform on her to the authorities in Bevelle.
694[[/folder]]
695
696[[folder:Wantz]]
697!!Wantz
698[[quoteright:153:https://static.tvtropes.org/pmwiki/pub/images/wantz.jpg]]
699
700-->'''Voiced by:''' Takayuki Yamaguchi (Japanese), Creator/TomKenny (English)
701
702A mysterious young man who is seen stalking Yuna in the Liki Ferry to Kilika. Later, he is revealed to be O'aka XIII's younger brother when O'aka is imprisoned for supporting Yuna and becomes his substitute. O'aka retires after his release and gives the business to him. He was also a former guardian along with O'aka to his late sister.
703----
704* ChekhovsGunman: He was first seen in the ferry stalking Yuna and would make other unexpected appearances on the way. Tidus and Yuna recognized him in Mt. Gagazet.
705* MagikarpPower: By the end of the game, he will sell you all 14 weapon and armor types...with ''four'' empty slots apiece, making Wantz invaluable for customizing optimal equipment.
706* {{Paparazzi}}: Wantz would stalk Yuna in almost every place she was and even took a few photos.
707* SuddenlyVoiced: He didn't say a single word at first. Then when you meet him in Mt. Gagazet he finally introduces himself.
708** There is an option earlier in the game where if you visit the Farplane, you can see him conversing with the image of his late sister, saying how much Yuna looks like her. But if you try and approach him, he'll run away.
709[[/folder]]
710
711!Aeons
712[[folder:The Aeons in general]]
713The collective term for the powerful summoned creatures in the world of Spira. In a summoner's pilgrimage to destroy Sin, he or she must travel across Spira, and pray to the temples that house the Fayth of these Aeons until the Aeon granted them its power. Once all temples have been visited, the final goal of the summoner is to head for Zanarkand, where they will attempt to obtain the Final Aeon, the only one with power to defeat Sin.
714----
715* AmbiguousSituation: The Cloister of Trials are supposed to be areas that pose danger to summoners and their guardians. Since the plot requires you to complete them without the risk of trial and error, there is no actual NonStandardGameOver that would occur in any of them (even when some of the Cloisters have actual hazards in them). The ambiguity is in whether it's GameplayAndStorySegregation, or {{Foreshadowing}} on Yevon's trick enforcement of their rules in regards to the Temples?
716* BondCreatures: The Aeons grow stronger depending on how many battles the party has fought. Also, some of the Aeons seem to correspond to the main characters' Celestial Weapons, allowing them to break the damage cap once the weapon is upgraded at least once: Nirvana to Valefor, World Champion to Ifrit, Spirit Lance to Ixion, Onion Knight to Shiva, and Masamune to Yojimbo.
717* DeathSeeker: Bahamut's Fayth tells Tidus that the Fayth are tired of their existence of constant dreaming and now simply want to rest.
718* DegradedBoss: Dark Aeons are powerful Bonus Bosses in international versions of X which require some serious LevelGrinding just to survive. In X-2, most of them are normal storyline bosses with their power severely diminished.
719* DemonicPossession: For the final battle, Yuna has to summon them one by one for Yu Yevon to possess and the party to kill, until Yu Yevon has no more Aeons to possess.
720* DevelopersForesight: The damage indicator for the game can actually go up to ''six digits'', when technically the damage cap is supposed to be 5 digits. This can only be done by choosing to cut the animation time for the Aeons' Overdrives in the options menu; this would result in Anima's Overdrive adding up all the damage they inflicted per hit (16 hits).
721* DuelBoss: Summoner bosses (except the ones who summon the Dark Aeons) would only pit two Aeons against one another, and Yuna's party cannot participate. However, there's an obvious exception with the Magus Sisters, who are fought in threes.
722* FusionDance: It's implied that Penance is an amalgam of all the Dark Aeons, as evidenced by several large pyreflies emerging from various parts in Spira and then merging in the Calm Lands until Penance appears.
723* GottaKillThemAll: The Dark Aeons have to be defeated in order to release X's ultimate {{Superboss}}, Penance. Yuna has to also destroy each of her own summons one by one as they're possessed by Yu Yevon until he has nowhere left to go and can be KilledOffForReal.
724* GuideDangIt: Unlocking them as opponents, and unlocking the Aeon Cup in the process, in the Fiend Arena is one of the more contrived quests in the Creature Creator. There's no actual hint that eight specific Fiends (one Fiend representing the Magus Sisters as a whole) will evolve into the Aeons. Additionally, one of them cannot be caught in Chapter 5 (meaning that you have to go to a NewGamePlus to unlock that Fiend should you have missed it), and another can only be caught once you get past a certain sidequest's event flag.
725* HealingShiv: The element-based Aeons drain their own element, and as such can heal themselves in a pinch by casting their own elemental attacks on themselves.
726* HelloInsertNameHere: Like the main character, the Aeons' actual names aren't referred to in the in-game dialogue, and their default names can be changed by the player.
727* HeroicSacrifice: The Aeons scheme with Jecht to bring Tidus to Spira and put an end to Yu Yevon/Sin's Vicious Cycle. This includes using themselves as vessels (as Bahamuth's Fayth puts it, "Use us.") for the party to attack Yu Yevon in, weakening it until it is finally vanquished.
728* LickedByTheDog: The Aeons' summon animation include a little snippet of their interaction with Yuna, showing their loyalty to her. (Valefor flies close enough to the ground to be touched, Ifrit catches Yuna when his summoning sent her flying, etc.)
729* PoweredByAForsakenChild: All the Aeons are WasOnceAMan. Special mention goes to Valefor's and Bahamut's Fayths, who take the form of actual children, most likely the age when they become Fayth in the first place.
730* RecurringBoss: In X alone the Aeons are fought multiple times, under the command of Belgemine (dotted throughout the early game then in Remiem Temple) and Isaaru (at the end of Yuna's segment of Via Purifico, using Ifrit, Valefor and Bahamut), as Bonus Bosses Dark Aeons, and finally as Yu Yevon's vessels in the final battle.
731* WasOnceAMan: They were originally humans who were such devout followers of Yevon that they voluntarily allowed their souls to be trapped inside statues as Fayth. When called upon by a summoner, they reemerge into the physical world in monstrous forms.
732[[/folder]]
733
734[[folder:Valefor]]
735!!Valefor
736[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valefor_ffx.png]]
737
738Resting in Besaid Temple, Valefor is the first Aeon Yuna obtains on her journey.
739----
740* BeefGate: Dark Valefor will prevent the party from returning to Besaid village.
741* CatchAFallingStar: Yuna steps off a building in Bevelle while in the middle of summoning Valefor, the result is that Valefor is able to catch her in mid-air.
742* CrutchCharacter: Between her powerful overdrives that affect all enemies, having all the first level elemental spells, and her special Sonic Wings attack, (which does damage ''and'' delays an enemy's turn, thus, if your enemies are slow enough or Valefor is quick enough, it can be abused to delay the enemy's turn forever) Valefor is pretty much designed to make sure that you can bail yourself out of trouble in the early going just by summoning her. However, her usefulness will tend to diminish as you get deeper into the game.
743* FragileSpeedster: [[DownplayedTrope To a limited extent]]. She doesn't start out as strong or with as much HP as most other aeons, (and is the only Aeon to lack a piercing attack) but she is slightly faster and has better evasion than most.
744* GiantFlyer: Not quite as big as Bahamut or some of the bigger flying enemies, but Valefor is still bigger than most flying creatures in real life. The model does show that Valefor's body is very slim and light however, which would help her stay airborne.
745* NonElemental: Her overdrives are non-elemental in nature, and she starts off with all the first level elemental spells instead of being limited to just one element, as most aeons are.
746* NonstandardSkillLearning: Valefor actually has ''two'' {{Limit Break}}s: the second one, Energy Blast, can be learned simply by talking to a girl in Besaid and her dog.
747* StatusEffects: Valefor's unique attack Sonic Wings delays the next turn of your enemies.
748[[/folder]]
749
750[[folder:Ifrit]]
751!!Ifrit
752[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ifrit_ffx_render.png]]
753
754One of the returning summons from older ''Final Fantasy'' games, Ifrit is the Aeon of Fire in Kilika Temple.
755----
756* ArmorPiercingAttack: Meteor Strike bypasses the Protect status.
757* BigRedDevil: Ifrit certainly looks the part.
758* DishingOutDirt: He is mainly PlayingWithFire, but the coup de grace for his Hellfire Overdrive is to hurl a chunk of earth at the enemies trapped in his fiery vortex.
759* {{Fireballs}}: Meteor Strike has him create a large fireball and launch it at an enemy for Protect-piercing damage.
760* JumpScare: In-universe, Dark Ifrit lies in wait to spring a trap on the heroes; as it jumps up to ambush them, Tidus himself gets startled and falls on his rear end before the FightWoosh.
761* OurWerewolvesAreDifferent: He looks a lot like ''VideoGame/FinalFantasyVIII'''s Ifrit, but has a more animalistic build and posture as well as a more canine head. Dark Ifrit evokes this more directly by having a naturalistic gray color scheme and being introduced by ambushing the heroes.
762* PlayingWithFire: He uses only fire magic when first obtained, and he is healed by fire magic.
763* VisualPun: The Kilika Temple has a ''firewall'' in the Cloister of Trials.
764[[/folder]]
765
766[[folder:Ixion]]
767!!Ixion
768[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ixion_render_ffx.png]]
769
770Djose Temple's resident Aeon, the Aeon of Lightning.
771* BridgeLogic: One part of the Cloister of Trials involves pushing a pedestal with two electrified spheres into a large gap, with the pedestal (now floating in midair due to electricity) acting like a stepping stone to get to the other side.
772* GameplayAndStorySegregation: According to the Machine Faction, Dark Ixion possessed one of their Machina in its rampage. However, after defeating Dark Ixion, it dissipates into pyreflies like every non-human enemy that was defeated, with no Machina in sight. The plotpoint of Dark Ixion possessing a Machina only comes into play when it pulls a TakingYouWithMe on the heroes.
773* HornAttack: His physical attack involves slashing enemies with his horn.
774* ShockAndAwe: Casts lightning spells and is healed by them.
775* StatusBuffDispel: His special attack Aerospark will inflict NonElemental damage and strip a number of buffs from an enemy, such as haste, protect, and shell.
776* StoneWall: Has high base stats for defense against both physical and magic attacks, both of which are higher than his stats for attack. He's also surprisingly slow, having the lowest base agility of any aeon.
777* {{Unicorn}}: His design largely resembles one.
778* TakingYouWithMe: After defeating Dark Ixion as the ClimaxBoss of Chapter 3, it pulls a Sneak Attack on YRP when they went to Djose's Chamber of the Fayth, blowing up the machina it possesses, and causing Yuna to fall into the Farplane.
779* TheUnreveal: It's not stated exactly what kind of Machina did Ixion possess in Chapter 3. The Fiend Arena offers a theory that it might be a Machina Striker (a PaletteSwap of the Machina used by the Al Bhed in ''X'' when they kidnapped Yuna), since evolving the Machina Striker unlocks Dark Ixion for the Fiend Arena.
780[[/folder]]
781
782[[folder:Shiva]]
783!!Shiva
784[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shiva_ffx.png]]
785
786Another ''Final Fantasy'' staple, this Aeon of Ice is found in Macalania Temple.
787----
788* AlreadyDoneForYou: Yuna went ahead with Seymour to the Macalania Temple. By the time her guardians reach the temple, the Cloister of Trials has already been solved, and only reunite with Yuna outside the Chamber of the Fayth.
789* BeefGate: Like Dark Valefor, Dark Shiva will prevent you from going back into Macalania Temple.
790* TheCoatsAreOff: When she's summoned, she arrives wearing a long cloak, and when she emerges from the ice crystals, the cloak flies off and Yuna catches it.
791* DanceBattler: Both her physical attacks and overdrive incorporate dance movements.
792* DreadlockWarrior: Her hair is gathered in extremely long, ice-blue dreadlocks.
793* FragileSpeedster: Her HP and defense aren't particularly high, but she has the highest starting agility and evasion of the mandatory aeons.
794* AnIcePerson: Ice attacks are her element.
795* KickChick: Her default attack has her float towards the enemy and deliver a swift kick.
796* LadyOfWar: She is beautiful and graceful as she dispatches foes for the party.
797* LiterallyShatteredLives: Her overdrive evokes this, as she encases her opponents in ice, then snaps her fingers, causing the ice to shatter.
798* MsFanservice: Much like her other incarnations from the rest of the series, Shiva's design is very revealing.
799* MyNameIsQuestionMarks: She is the only aeon that can be summoned before being named. If you use her during the boss battle against Seymour in Macalania temple, her name will simply appear as a series of question marks.
800* {{Stripperific}}: She's practically naked with her only clothing being around to cover her private parts, and even then she still shows off a lot of skin.
801* StoneWall: Of the sort that is difficult to hit rather than because of tough defense. Her evasion stat leaves the other aeons in the dust.
802* YourPrincessIsInAnotherCastle: You think that, since you already have Shiva, you don't have to finish Macalania's Cloister of Trials? Nope, you still have to solve the trial to ''escape''.
803[[/folder]]
804
805[[folder:Bahamut]]
806!!Bahamut
807[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bahamut_render_ffx.png]]
808
809->''"It begins."''
810-->'''Voiced by:''' N/A (Japanese), Debi Derryberry (English)
811
812The strongest of the mandatory summons, Bahamut is the Aeon that is housed in the temple of Spira's capital, Bevelle. Its Fayth is the young boy that keeps appearing to Tidus as a guide on several parts of his journey, and acts as the leader and messenger for the rest of the Fayth.
813----
814* AmbiguouslyBrown: His human form.
815* AndIMustScream: As a Fayth, his body and spirit are trapped inside a rock to dream and keep creating the Dream Zanarkand. He convinces Tidus to defeat Yu Yevon at the cost of his life as he and other Fayth are tired of sleeping.
816* AnthropomorphicShift: The first Bahamut in the franchise with a much more explicitly humanoid build (shorter neck, fully upright stance on the ground) compared to previous Bahamuts, that were definitely more bestial in form. Most subsequent humanoid Bahamuts (such as in ''Anime/FinalFantasyVIIAdventChildren'') are clearly inspired by this one.
817* AsskickingLeadsToLeadership: He is by far the strongest of the required Aeons that the player receives during the main story and seems to be the leader of the Aeons (at the very least, his Fayth form acts as the spokesperson for the Aeons and his Fayth statue is located in Yevon's main temple in Spira's capital city).
818* BadassArmFold: His default pose in his summon form.
819* BigGood: He's the one that tells Yuna and Tidus how to beat Yu Yevon.
820* ChekhovsGunman: Appears in Dream Zanarkand, as well as a couple of Tidus' dreams long before you find out who he is or how large a role he will play.
821* AChildShallLeadThem: He figuratively leads Tidus through his journey in Spira, and is essentially the spokesperson for all of the Aeons and the Fayth.
822* CreepyChild: He has a habit of appearing out of nowhere, hooded, and saying cryptic things before just as mysteriously vanishing.
823* InTheHood: Always. You get a slight glimpse under the hood depending on the camera angle, but he never takes off the hood.
824* {{Irony}}: It is the last, and strongest, non-optional Aeon in the first game. In the second game, Dark Bahamut is the ''first'' of the Dark Aeons YRP will face. By contrast, Dark Bahamut is upgraded into one of (if not ''the'') strongest opponent in the Aeon Cup.
825* LightningBruiser: He's fast, durable and very strong, one of the few Aeons who can break the 9999 damage cap from the start.
826* MagicKnight: The most physically powerful of the five storyline aeons, and has the full complement of elemental spells.
827* MrExposition: When he reveals who he is, he gives a great deal of information about the truth behind the Fayth, Tidus' Zanarkand, Sin and Yu Yevon.
828* NonElemental: His overdrive is non elemental.
829* OneTimeDungeon: His Temple (and the majority of Bevelle in general) cannot be revisited, not counting a brief trip in ''X-2''.
830* SpiritAdvisor: To Tidus and then to Yuna, once she obtains him as an Aeon.
831* TheSmartGuy: Comes up with the strategy for defeating Sin permanently by destroying Yu Yevon from the inside of the monster.
832* WaveMotionGun: Mega Flare. Unlike other games there isn't much focus on it causing an explosion, just the sheer size of the beam.
833[[/folder]]
834
835[[folder:Anima]]
836!!Anima
837[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ffx___anima_artwork.jpg]]
838
839-->'''Voiced by:''' Kayoko Fujii (Japanese), Hedy Burress (English)
840
841One of the secret Aeons, Anima's home is Baaj Temple, which was thought to be lost and catastrophically flooded by the sea. Before becoming a Fayth, Anima was Maester Seymour's late mother.
842----
843* AttackOfTheFiftyFootWhatever: Anima is by far the largest of all the Aeons, and that's only referring to her upper ''half''.
844* BalanceBuff: Her Oblivion overdrive in the original Japanese and NA versions does only a single hit of up to 99,999 HP of damage, which can be easily done with a basic attack if you're gunning for the {{Optional Boss}}es. In all subsequent versions of the game, it does ''16 hits'' instead (1,599,984 damage at maximum), allowing her to kill any enemy that isn't optional and several of the Dark Aeons.
845* CastingAShadow: Anima represents the darkness element. The center of her eye-shaped glyph bears the Yevon character "B", which also represents darkness.
846* ChainedByFashion: Giant chains surround Anima's top half, and her bottom half has chains on her wrists.
847* DarkIsNotEvil: Anima has a disturbing and macabre appearance and is used by one of the villains, but she was created from a loving mother who wants nothing more than to atone for her mistakes.
848* DraggedOffToHell: Inverted. Anima's summoning makes it look as though she is being dragged up ''from'' hell into our world. It's rather disturbing, and Yuna has an expression that borders on MyGodWhatHaveIDone when she summons Anima.
849* EldritchAbomination: This is probably the only way to describe her appearance.
850* EyeBeams: A rather painful one, where Anima recoils violently whenever her Pain attack is blasted from her eye. In the FMV where Seymour first summons her, blood also appears to be leaking from her eye.
851* GameplayAndStoryIntegration: As of the PAL, International and HD versions of the game, Anima has far and away the highest damage potential of ''anything'' in the game, capable of dealing roughly one and a half ''million damage'' in a single attack. She's actually a Final Aeon who Seymour refused to use to fight Sin, instead entombing her Fayth in the lost Baaj Temple. She also can't OneHitKill Sin by piercing his shell and core like the Final Aeon is supposed to do because she's ''Seymour's'' Final Aeon and can't be used to the fullest by anyone else.
852* MeaningfulName: Anima, rather than being based off of a mythological deity the way other summons like Ifrit and Shiva are, is supposed to be Seymour's mother. So instead of a god from real world mythology, Anima is more or less based off of the Anima from [[UsefulNotes/CarlJung Jungian]] psychology, which is said to be subconscious female attributes of male humans and usually derived from mothers or other maternal figures in a man's life.
853* MurderSuicide: Her plan in becoming a Final Aeon was ultimately a roundabout way of doing this. Faced with a [[YourDaysAreNumbered terminal illness]] and her son being left with no one to support him, Anima's plan was that Seymour would use her as the Final Aeon to bring about the Calm and be accepted by the world posthumously as High Summoner, but Seymour, traumatized by the loss of his mother, refused to confront Sin. Anima has no illusions about [[ItsAllMyFault how badly she screwed up]].
854* MythologyGag: Anima's design is loosely inspired by Ultimecia's third and final form from ''VideoGame/FinalFantasyVIII''.
855* OneHitKill: Her Pain ability inflicts an instant kill on the target. If it doesn't, it still inflicts a considerable amount of damage.
856* PurposelyOverpowered: As one of the secret difficult-to-obtain Aeons, Anima does not disappoint, and outright ''invalidates'' the rest of the main story's battles.
857* RapidFireFisticuffs: Anima's lower half unleashes a volley of devastating punches during its Oblivion Overdrive.
858* SigilSpam: The inside of Anima's flytrap-like shell bears a more rugged version of her sigil.
859* StatusEffects: Pain will inflict Instant Death on enemies, and those who are immune to it will be hit for high damage instead.
860* TearsOfBlood: When Seymour summons her in Lucca, her eye bleeds after firing several Pain blasts.
861* ThereIsNoKillLikeOverkill: In the PAL version, every hit from the combination attack she unleashes in her overdrive counts as a separate hit and can do the maximum of 99,999 damage apiece. Add that up and you have just short of 1.6 million damage. Only a few enemies are still going to be standing after that.
862* UnstoppableRage: This seems to be what drives Anima's lower half, which seems to be in a perpetual state of rage.
863* YourDaysAreNumbered: One of the reasons she became Seymour's Final Aeon was because she had a terminal disease and didn't want to leave her son behind.
864[[/folder]]
865
866[[folder:Yojimbo]]
867!!Yojimbo
868[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yojimbo_ffx_render.png]]
869
870Another secret Aeon, the statue containing its Fayth was stolen long ago and taken to a cave at the border of the Calm Lands and Mt. Gagazet.
871----
872* AbsurdlySharpBlade: The Zanmato slices all enemies on the field in two.
873* AwesomeButImpractical: Zanmato is undeniably powerful, as it can bypass even ContractualBossImmunity to do a OneHitKill. However, just getting him to use it requires a bunch of [[GuideDangIt complex mathematics that the game doesn't tell you about]] and which involves a very deep wallet.
874* {{BFS}}: One materializes from underground or another dimension when he uses his Zanmato attack.
875* BoringButPractical:
876** His Wakizashi move isn't as powerful as Zanmato, but it deals a solid chunk of damage, can target all enemies on the field, and requires far fewer time and money with him.
877** If you are trying to get him to use Zanmato, then invoking VideoGameCaringPotential and treating him respectfully as what's basically a fancy mercenary will eventually get him to use it for you, rather than just paying him a crapton of Gil. Don't let him die, don't summon him only to dismiss him on the same turn, and pay him a modest, but not flashy amount every turn -- just enough to use Wakizashi. This takes longer, but he ''will'' soon like you enough to use Zanmato for as low as 1,000 Gil, or even for free if his compatibility is maxed out.
878* CanineCompanion: He is accompanied by his faithful dog, Daigoro, both as a fayth spirit and as an aeon. He looks more like a [[AsianLionDogs fu-dog]] in the latter incarnation. Daigoro also provides his weakest possible attack, reflected by Yojimbo shaking his head in disapproval of his payment.
879* CastFromMoney: The more Yuna lines his pockets, the more likely he is to bring out a stronger sword to attack with. If you have gil to burn, you'll never need any other attack option.
880* GuideDangIt: It's simple enough to reason that Yojimbo will select stronger attacks if you pay him more gil but the formula that actually determines this has a lot of hidden factors and variables that aren't mentioned anywhere in game. Among these, there's a hidden compatibility value that doesn't directly increase/decrease based on how much money he's given and the three options that his Fayth presents when first met has a dramatic effect on how the formula works. Ironically, the amount of money paid to him when taking action in battle is one of the least influential pieces of the formula, as even paying him 1 gil with full compatibility and overdrive results in about a 50% chance to use Zanmato in the International version.
881* GetBackHereBoss: After you survive the first fight against Dark Yojimbo, the Dark Summoner retreats further into the Cavern to be chased and fought a few more times.
882* HalfTheManHeUsedToBe: Zanmato doesn't just kill enemies instantly, it ''slices them in half!''
883* IaijutsuPractitioner: His second strongest attack, Wakizashi, (named after the shorter of the two swords that samurai traditionally carry) works like this. Yojimbo unsheathes his sword, strikes, then immediately returns it to the sheath.
884* KatanasAreJustBetter: His Wakizashi and Zanmato.
885* MeaningfulName: The Kanji for his name read as "Service/Sword for hire"/"Mercenary", and fittingly, he's mostly in it for the money.
886* MechanicallyUnusualFighter: Unlike most other Aeons, Yuna cannot command him directly; instead, she has to pay him for his services.
887* MoneyForNothing: Much like [[DragonHoard dragons and their hoards]], it's noted that it should be impossible for him to spend any of that gil you pay him, but he still wants it anyway. Perhaps he eats it.
888* MythologyGag: That his special attack is a OneHitKill makes him a stand-in for another swordsman as an iconic summoned spirit, Odin. Or having four basic attacks may be a reference to Gilgamesh in ''VideoGame/FinalFantasyVIII'' (and the ''VideoGame/FinalFantasyVI'' remake).
889* OneHitKill: His strongest attack, Zanmato. It doesn't matter what you are, what protections you have due to armor or magic, what kind of nigh invincible bonus boss you are, if Yojimbo swings that blade towards you, it kills you in one shot. And if he's facing multiple enemies, they all go down from that one shot. The only beings that can survive a blow from Zanmato are bosses with multiple phases, and whatever phase is struck by it will still be done for.
890* OnlyInItForTheMoney: Shades of this. He has to be offered a large amount of gil for him to join. Yojimbo will also require payment before he does an attack.
891* {{Ronin}}: That he was a fayth long stolen and forgotten adds to the ronin theme of having no master.
892* StoneWall: Of the "Evasion tank" variety. He has decent defenses all around, though it is his Evasion-stat that sets him apart, outpacing Shiva's by a wide margin, making him near-untouchable by normal attacks. Regular enemies unable to use magic or always accurate attacks will never be able to hit him.
893* SwordBeam: When Yojimbo uses Wakizashi. He doesn't directly hit enemies with the blade, but fire off a high speed air slash.
894* VideoGameCrueltyPunishment: Letting him die in battle will reduce his trust in you, making his services lower-qualty and more costly in the future. The same goes with either paying him little (to the point where he has his dog Daigoro to attack, rather than attacking the enemy himself) to nothing, or summoning him only to dismiss him on the same turn.
895[[/folder]]
896
897[[folder:Magus Sisters]]
898!!Magus Sisters
899[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ffx_magussisters.jpg]]
900 [[caption-width-right:350:Left to Right: Sandy, Cindy, and Mindy]]
901
902The last of the secret Aeons, the Magus Sisters are unique in that they are technically three Aeons in one. They can be found in Remiem Temple, an abandoned temple at the edge of the Calm Lands that can only be reached while riding a chocobo. Their names are Cindy, Sandy, and Mindy.
903----
904* ArtificialInsolence: As a tradeoff for being three characters instead of one, you can only give them ideas for what to do, not direct commands. Sometimes they may do something against your wishes, and some others times they will "take a break" and do nothing for the turn.
905* BalanceBuff: Their Delta Attack Overdrive in the original Japanese and NA versions: a measly single hit of up to 99,999 HP of damage, when a. postgame players can do that much with ''basic attacks'' and b. Mindy can do 15 hits of that much damage each with one of her attacks. Later versions upgrade Delta Attack to 6 hits.
906* BigThinShortTrio: Cindy is the eldest Big sister, Sandy is the Thin middle sister, and Mindy is the Short youngest sister.
907* BossOnlyLevel: The other main temples, including the one for the Final Aeon in Zanarkand, consist of puzzle segments called the Cloister of Trials. Anima's, meanwhile, requires backtracking to the temples for those who didn't have the hindsight to collect the treasures in each Cloister, and Yojimbo's is an actual dungeon filled with random encounters. By contrast, the Magus Sisters' Remiem Temple do not contain those things, and the only obstacle is to challenge Belgemine herself.
908* CombinationAttack: Their Delta Attack Overdrive, which has all three Sisters working together to unleash a powerful attack. As such, all three of their Overdrive gauges need to be full to execute it. They will also occasionally use the original version of Delta Attack as a battle strategy with Sandy casting Reflect on Cindy followed by Mindy targeting her magic spells at Cindy so the spells bounce off the Reflect to hit the enemy.
909* DoubleUnlock: There are two keys needed to open the Chamber of the Fayth: the Blossom Crown (catch all Fiends in Mt. Gagazet) and Flower Scepter (defeat Belgemine's Bahamut).
910* FatAndSkinny: The two elder sisters form this duo, and then they have their TagalongKid little sister.
911* FighterMageThief: It's not played completely straight as all three are certainly capable of dishing out good damage with physical attacks and using powerful magic, but their behavior in battle when allowed to choose their own actions tends to lean towards the three traditional roles.
912** Cindy is the Fighter. She's a MightyGlacier with the highest HP and strongest defenses of the trio, but is also the slowest, meaning she typically acts as the tank. When she does use magic, she tends to favor defensive spells (such as augmenting her own tanking ability by casting defensive buffs like Protect or Shell on herself).
913** Mindy is the Mage. She's a GlassCannon with the lowest HP and weakest defenses of the trio, but has the highest magic stats. She uses magic the most frequently and tends to favor nuking the enemy with high-powered offensive spells.
914** Sandy is the Thief. Her HP and defenses are better than Mindy's, but not as high as Cindy's, though she is the fastest of the trio and has the best physical attacking stats. She uses magic the least frequently and tends to favor pounding the enemy with strong physical attacks.
915* MechanicallyUnusualFighter:
916** They're the only summon to consist of ''three'' Aeons rather than one.
917** They can't be commanded to do specific actions; Yuna has to tell them what kind of actions to do, though on occasion the command to have one of the Sisters repeat her last action will pop up. Additionally, you may get unlucky and the Sister you command will "take a break" instead of actually contributing to the fight.
918* {{Motifs}}: They have insect-like appearances, and sprout from flowers on the battlefield.
919* MythologyGag: They are based on the QuirkyMinibossSquad of the same name from ''VideoGame/FinalFantasyIV''.
920* OverlyLongFightingAnimation: The Delta Attack Overdrive takes much, much longer than it should (far longer than the other Aeons' Overdrives), especially when compared to the attack's [[SlapOnTheWristNuke power]], in the original versions anyway. Fortunately, there is an option to cut the animation time, but only in ''X''. For ''X-2'', most players choose to eliminate one of the Sisters (most preferably Mindy, the one with the lowest HP) ASAP before they could even cast Delta Attack anyway.
921* PintSizedPowerhouse: Mindy is the smallest Aeon of them all (about the size of a regular child), but she actually surpasses ''Anima'' in most stats, and at full power, her Passado special is almost as devastating as Oblivion.
922* PeninsulaOfPowerLeveling: In the Fiend Arena, while the other Dark Aeons already boast a good 15 AP yield, the Magus Sisters stand out at having 24 AP yield.
923* PurposelyOverpowered: Like Anima before them, they completely and utterly make the rest of the main story battles a total joke.
924* RelationshipValues: They have the potential of being the strongest summon, but only as long as the trust between them and the summoner is high. Otherwise, they will frequently disobey orders.
925* SiblingTeam: Three sisters who work together (or don't, as the case may be) when summoned.
926[[/folder]]
927

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