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1!![[center:'''Navigation:''' The Adventurer | [[Characters/FinalFantasyXIRepublicOfBastok The Republic of Bastok]] | [[Characters/FinalFantasyXIKingdomOfSanDoria The Kingdom of San d'Oria]] | [[Characters/FinalFantasyXIFederationOfWindurst The Federation of Windurst]] | [[Characters/FinalFantasyXIGrandDuchyOfJeuno The Grand Duchy of Jeuno]] | [[Characters/FinalFantasyXIMarquisateOfTavnazia The Marquisate of Tavnazia]] | [[Characters/FinalFantasyXIEmpireOfAhtUrhgan The Empire of Aht Urhgan]] | [[Characters/FinalFantasyXISacredCityOfAdoulin The Sacred City of Adoulin]] | [[Characters/FinalFantasyXITheUlbukaWilderness The Ulbuka Wilderness]] | [[Characters/FinalFantasyXIOtherLocationsAndIndependentCharacters Other Locations and Independent Characters]] | [[Characters/FinalFantasyXIBeastmen Beastmen]] | [[Characters/FinalFantasyXIDeitiesAvatarsAndOtherImmortalEntities Deities, Avatars, and Immortal Entities]] | [[Characters/FinalFantasyXIJobs Jobs]]]]
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4[[foldercontrol]]
5
6![[AnAdventurerIsYou You]]
7The player character (often called The Adventurer in fan material). They arrive in either Bastok, Windurst or San d'Oria with nothing to their name besides a thirst for adventure.
8[[folder:The Adventurer In General]]
9* TheAce: By the time you finish the game, you would have saved all of the major cities several times over, helped countless characters overcome their personal demons and mastered twenty-two combat styles and many other crafting styles.
10* AmbiguouslyBi: By the end of ''Seekers of Adoulin'', it becomes pretty clear that [[spoiler:Arciela]] has a crush on you, but (depending on how you interact with her during the story), it's not made clear whether The Adventurer feels the same way about her.
11* AscendToAHigherPlaneOfExistence: This happens during one of Iroha's flashbacks in ''Rhapsodies of Vana'diel.'' [[spoiler: You do it in the present during the end of the story to meet Altana and restart the winds of chance.]]
12* AscendedExtra: As strange as it might seem. In the original game and the first few expansions, the stories where almost always much more focused on the individual non playable characters and their relationships between each other. ''Treasures of Aht Urhgan'' starts to place more emphasis on the relationships between the non-playable characters and you, but its not until ''The Wings of the Goddess'' that the player character becomes a core aspect of the story, and not just some hired muscle. And finally, ''Rhapsodies of Vana'diel'' makes your character an important part of the back story and your relationship with Iroha is at the centre of the entire story.
13* [[BigDamnHeroes Big Damn Hero]] - Due to the way most mission and quest fights take place, there's usually only something to fight when you get there to take care of the situation, usually just in time to help a given NPC.
14** Given that this is an MMORPG, being in the right place at the right time may provide you the opportunity to be this to another player, either by healing them when they're in trouble or helping out with the enemy they're fighting. (Note that they have to use a "Call for Help" function in order for the second to be possible.)
15* BloodKnight: When you peel away the desire to help and solve problems, and the loyalties an adventurer has towards various nation-states, deep in their heart the adventurer desires combat, strife, conflict, and slaughter. Several characters across many storylines acknowledge the player character as unusually bloodthirsty and savage.
16** This is whats at the heart of The Dark Knight job.
17* BroughtDownToBadass: In ''Rhapsodies of Vana'diel'' you actually [[spoiler:ascend to godhood with a little help form Promathia and Altana. You lose your divinity when you merge with your dark half, and whats left of the powers you got from the ascension after using it to finish of The Cloud of Darkness.]]
18* TheChosenOne: The Adventurer shares this role in ''Wings of The Goddess'' with Lilsette.
19* DoubleReverseQuadrupleAgent: In ''Treasures of Aht Urhgan'' where multiple different competing factions ([[spoiler:The Alliance, Grand Vizer Razfahd, Aphmau and Salaheem's Sentinels. This isn't even including the option to join The Immortals]]) believe that The Adventurer is loyal or at least working for them. For the record, The Adventurer's loyalty lies with [[spoiler:The Alliance and Aphmau.]]
20* EvilCounterpart: They have two. One is from ''Wings of the Goddess'' with [[spoiler:The Fourth Spitewarden, the version of The Adventurer from Lady Lilith's timeline]] and another in ''Rhapsodies of Vana'diel'' with [[spoiler:Volto Oscuro, the darkness that was expelled by the future version of The Adventurer when they obtained godhood.]] In both cases [[spoiler:its subverted. The Fourth Spitewarden is meerly fighting for their future and Volto Oscuro's actions are simply because they had been possessed by The Cloud of Darkness.]]
21* FireForgedFriends: Happens plenty of times. Some notable examples include Zeid, Shikaree Z, Lilsette and Ingrid.
22* {{Hammerspace}} -- Inventory items come in all shapes and sizes, but if you're not wearing them, they might as well be invisible and weightless. And then there's key items, which don't even take up inventory space, which is amazing since, for a certain quest, one of them is a whole cardian in need of repairs, and those are bigger than a taru.
23* FutureBadass: As awesome as The Adventurer is in the present, the future version in Iroha's timeline takes it Then they [[spoiler:become a god, allowing them to summon eighteen of Vana'diels greatest heroes to fightback against the Cloud of Darkness.]]
24%%* HelloInsertNameHere
25* HeroicMime -- Conversations are implied, but the only lines assigned to you are menu choices.
26* HopeBringer: Many characters and societies that have long since given up find themselves in a much better place after they are visited by The Adventurer
27%%* ItBeganWithATwistOfFate
28* KleptomaniacHero -- Due to the shared environment, this usually involves interacting with specific spots in the scenery, usually identified only with "???" - while it's safe to do so in towns and cities, in dungeons and outdoors, it may cause a notorious monster (or several) to spawn, depending on your quest and mission progress.
29* LivingLegend: By the end of the game, they have become famous across seven different city states with exploits lasting over twenty years.
30* MasterOfAll: If you choose to do so.
31* TheMentor: To Iroha in the future.
32%%** [[spoiler:MentorOccupationalHazard]]
33* NiceJobBreakingItHero -- The San d'Oria quest line in the past comes to mind.
34* OneManArmy: By the end of the game, you are going against actual gods.
35* OnlyOneName: You only get one name.
36%%* ProtagonistWithoutAPast
37* SavingTheWorld - You get the luxury of taking your time for this -- or not, depending on how much help you may need for a given battle or task.
38* SecretKeeper: Plenty of characters open up some of their darkest secrets to the player, like [[spoiler:Zeid being Darksteel Hurricane, Mihli Aliapoh being a former violent revolutionary or Gunther Schultz really being 200 years old.]]
39* SuperMode - Some of the jobs' SP abilities, originally having a 2-hour cooldown but have since been relaxed to 1 hour. Some Notorious Monsters and some very few allied battle [=NPCs=] can also use these, with the more notable characters often being able to use the SP abilities of more than one job.
40* UnwittingPawn: Several points during the story. A short list of people that have used The Adventurer in their schemes includes [[spoiler:Joker, Eald'narche, Eshan'Tarl, Nag'molada, Selh'teus, Carbuncle, Domina Shantotto, and Excenmille]]
41[[/folder]]
42
43!The Five Races
44The five intelligent races that you can choose from during the beginning of the game. Legend states that they were born after the goddess Altana shed five tears after the Vana'diel was struck by a cataclysm as a result of the war between The Zilart and Kuluu races, although their actual origin is explored in more details in ''Chains of Promathia''
45
46[[folder:Hume]]
47[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/rsz_humemale.jpg]]
48The most human-like of the five races, and also the most common. As a race they are fairly balanced across all stats, never being the best at anything but never being the worst at anything. It is perhaps this balance that has explained their place in the five races. Since they lacked the sheer physicality of the Galka, Elvaan and Mithra or the magical prowess of the Tarutaru, the Humes struggled in earlier, harsher ages, but as conditions improved the Hume's tendency towards science and discovery has helped them establish the most powerful nations, Bastok, Jueno and Aht Urhgan, in the current age.
49----
50* CreateYourOwnVillain: The Hume population in Bastok is responsible for the rise of The Shadow Lord, due to their [[spoiler:discrimination against the Galka population. And since Raogrimm, the Galka Talekeeper, has the collective memories of all Galka for the past two hundred years, the pain and anger of the Galka coupled with Odin's power transformed him into the Shadow Lord.]]
51* FatalFlaw: Like all of the races, Hume's have an inherent flaw as a result of [[spoiler:Promathia's Emtpiness existing inside of them.]] In this case, it's [[ApathyKilledTheCat Apathy]]
52* TheHero: Four of the six lead characters are full blooded Hume and one of the remaining two is a half Hume.
53* HumanityIsAdvanced: They occupy the most advanced nations in Vana'diel.
54* HumansAreAverage: They are the most common of the races with the most balanced stats.
55* HumanityIsSuperior: They make up the majority and the control of the three most powerful nations in Vana'diel. [[spoiler:Although this is somewhat subverted in Jueno's case, whose leadership is comprised of mostly Zilart and Kuluu.]]
56* HumansAreFlawed: Like all of the five races.
57* HumansByAnyOtherName: In this case, Humes.
58* JackOfAllStats: They tend to be the most balanced of the five races. This makes them a perfect statistical match for the Red Mage job.
59[[/folder]]
60
61[[folder:Elvaan]]
62[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/rsz_elvaanmale.jpg]]
63Vana'diels equivalent of elves. Physically they are the strongest of the five races as well as the second-most durable, resulting in a proud warrior race whose nations are prone to civil wars. Their twin nations of San d'Oria and Tavnazia came into power when the Elvaan where able to learn from magic that the Tarutaru had for years tried to keep secret. Coupled with their physical strength, the Elvaan where able to create a society and military that surpassed the Tarutaru. However, after centuries of civil wars, they soon found themselves losing their influence to the more technological advanced Hume nations of Bastok and Jueno. The Elvaan society took a further blow when Tavnazia was destroyed during the final days of The Crystal War.
64----
65* CantArgueWithElves: In universe, the Elvaan are incredibly proud and possess heavily xenophobic beliefs.
66* FatalFlaw: {{Pride}}
67** PrideBeforeAFall: Their constant arrogance and in-fighting has let the Hume nations of Bastok and Jueno become the most powerful nations in the middle lands while San d'Oria slips further and futher into decilne.
68* GlacierWaif: Maybe not compared to the Mithra or Hume, but elf characters are generally portrayed as pretty agile. Here they have the lowest agility in the game. lower than even the Galka.
69* HonorBeforeReason: One of the big reasons San d'Oria is in the state it is because the Elvaan find it hard to overlook their vanity to find optimal solutions to their problems. Its notable that the Tarutaru, despite having a state that is far older than the Elvaan have adapted to a post Crystal War age because they are less blinded by their own egos.
70* TheLancer: Of the two lead characters in the game who aren't fully Hume, Prishe is Elvaan and Lilisette is half Elvaan.
71* MedievalStasis: Acknowledged in-universe. The long history of civil wars between the Elvaan nations completely stifled their advancement, until eventually the human nations surpassed them.
72* MightyGlacier: They are the lowest agility of the five races in exchange for the highest strength. They are a perfect statistical match for the Warrior job.
73* OurElvesAreDifferent: Besides their appearance and arrogance, the Elvaan actually differ a lot from traditional depictions of Elves. They lack any real sense of magical ability and are instead one of the more physical races. They also live in highly religious medieval societies.
74[[/folder]]
75
76[[folder:Tarutaru]]
77[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/rsz_tarumale.jpg]]
78
79A small childlike race that established one of the first societies on the middle lands after the great meltdown. During the age of beasts they relied on their more physical oriented Mithra allies before learning the secrets of magic from Fenrir at Full Moon Fountain.
80----
81* CreateYourOwnVillain: Tzee Xicu's four years as a slave in Windurst after her family had been killed by a Windurst raiding party really came to bite Windurst in the butt when she became the GodEmperor of the Yagudo Theomilitary
82* TheFakeCutie: Their innocent appearance and dialect hides their ability for cruelty.
83* FatalFlaw: [[DirtyCoward Cowardice]]
84* KillerRabbit: Despite their cute appearance, they have produced some of the most powerful characters in the game, including Shantotto and Karaha-Baruha.
85* PintsizePowerhouse: As a race they aren't this, but certain individual Tarutaru can be this if they specialize as a Tank, like Amchuchu.
86* TheSmartGuy: They have the highest intelligence among the races.
87* SquishyWizard: But they also have the lowest vitality in exchange for the highest intelligence and MP. They are a perfect statistical match for the Black Mage job, almost to a fault.
88* VerbalTic. Many of the Tarutaru characters have one, including Shantotto's rhyming and Koru-Moru speaking like Ned Flanders.
89[[/folder]]
90
91[[folder:Galka]]
92[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/rsz_galka_face.jpg]]
93A large, male only race. Due to their immense size, they survived quite well in the savage Age of Beasts and where able to establish one of the first post cataclysm societies, The Kingdom of Altepa, on Zepwell Island. Unfortunately, the kingdom was destroyed during a war with the bug like Antica, and the Galka fled to the middle lands. Today they mainly live in Bastok, where their strength makes them ideal laborers to the Humes. Tensions between the two races are common, as the Humes have a tendency to treat The Galka as an underclass.
94
95The Galka are also noteworthy for having a unique reproduction cycle. As a Galka gets old, he sets out on a reincarnation pilgrimage, where upon he is engulfed in a white light. A year later a new Galka child is seen with no memory of his past and is presumed to be the reincarnation of the older Galka. What's more, every so often a Galka is born with the collective memory of all Galka who had died over the past two hundred years and is heralded as The Galka Talekeeper.
96----
97* ArchEnemy: The Antica.
98* {{Atlantis}}: The Kingdom of Altepa is this to them.
99* TheBigGuy: Kind of obvious.
100* BizarreAlienReproduction: See the Reincarnation entry below.
101* FantasticRacism: They are among the biggest receivers of this in the game.
102* FatalFlaw: [[UnstoppableRage Anger.]] The biggest example of this is probably [[spoiler:The Shadow Lord.]]
103* MightyGlacier: They have the highest vitality and second highest strength, but also really low agility and dexterity. They are a perfect statistical match for the Monk job.
104* OneGenderRace: They are all male.
105* {{Reincarnation}}: Unlike the other races, they reproduce via a reincarnation pilgrimage instead of having two parents.
106* WarRefugees: Galka fled to the mainland after their home kingdom was overrun with beastmen.
107[[/folder]]
108
109[[folder:Mithra]]
110[[quoteright:233:https://static.tvtropes.org/pmwiki/pub/images/mithra_face.jpg]]
111A race with cat-like features. Like the Galka they survived incredibly well in the Age of Beasts and were quick to establish a nation, The Gha Naboh Matriarchate on the continent of Olzhirya, well south of the middle lands. They also have the fishing town of Kazham in the Elshimo Islands and were granted land by their longtime allies, the Tarutaru within The Republic of Windurst.
112
113Due to the extreme rarity of male Mithra, they tend to stay home in the Matriarchate. The player character can only choose to be a female Mithra.
114----
115* AmazonBrigade: Pretty much any combat-based organization of Mithra (such as the Sin Hunters and Mithra Mercenaries) qualifies as this, due to their low male birth rates and the fact that they normally don't allow men in combat roles.
116* BlueAndOrangeMorality: Judging by the Sin Hunters, who are tasked with enforcing Mithra law, the Mithrans have a moral system somewhat different from the other races
117* CatGirl: They are more felid-like in design compared to most catgirls.
118* FatalFlaw: [[GreenEyedMonster Jealousy:]] This has leads to fierce wars being fought in their homeland.
119* FragileSpeedster: They have the highest dexterity and agility of the races, but the lowest vitality, tied with the Tarutaru. They are a perfect statistical match for the Thief job.
120* GenderRarityValue: Male Mithra are very rare and are almost never seen outside of the homeland. Only a single male Mithra has been seen in the game's long lifespan.
121* HufflepuffHouse: Due in part to the fact the plot never travels to their home nation. There are also fewer prominent Mithra NPC's then there are from other races.
122* MsFanservice: The Mithra characters often have more revealing outfits than most other races.
123[[/folder]]
124
125!Pets and other gameplay allies
126[[folder:The Wyvern]]
127A small dragon that hatches from an egg at the end of "The Holy Crest." The wyvern follows The Adventurer into battle whenever they are a dragoon.
128----
129* BreathWeapon: It uses a wide range of breath attacks across a wide range of elements.
130** DragonsAreDivine: It has the holy crest on it.
131* HealingWinds: Depending on the Dragoon's sub job, they can use healing breath.
132* HopeBringer: A mild version. Its birth, and the revelation that it has the holy crest on it gives both Rahal and Erpalacion hope that one day San d'Oria maybe able to fight along side dragons once again.
133* MadeOfIron: After [[AwesomeButImpractical becoming infamous due to its squishiness]], the wyvern was buffed to the point of it having, by default, a 40% damage reduction from ''any'' source, and through buffs this can be raised up to ''80%''
134* ShoulderSizedDragon: It is the current trope image.
135[[/folder]]
136
137[[folder:The Automaton]]
138A mechanical puppet that The Adventurer finds in Arrapago Reef and is repaired by Ghatsad. The puppet follows The Adventurer into the battle when the puppeteer job is chosen and is able to be modified by Ghatsad to change its battle specifications.
139----
140* TheBlank: Like all puppets.
141* CuteMachines: A small robot that follows you into battle against the most dangerous monsters in Vana'diel.
142* PintSizedPowerhouse: Despite its size, it can be modified to be a tank.
143* TheQuietOne: While there are several other puppets in the series that able to talk, The Adventurer's puppets never say a word.
144* RobotBuddy: To the Puppetmaster.
145* TinCanRobot: No matter what its appearance takes.
146* TheQuietOne: Compared with some of the other Automaton characters, like Ovjang, Mnejing and Elisabeth.
147[[/folder]]
148
149[[folder:The Adventuring Fellow]]
150An adventurer possessing a magical mirror that is recruited by The Adventurer in a quest to hunt down another magic mirror. Part way through the quest line, The Adventurer gains the ability to call them to help in combat.

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