Follow TV Tropes

Following

Context Characters / FalloutNewVegasTheStrip

Go To

1%%
2%%Trope names are not to be spoiler tagged as per Administrivia/HandlingSpoilers.
3%%
4[[WMG:[[center:[-''VideoGame/FalloutNewVegas'' '''[[Characters/FalloutNewVegas Main Character Index]]'''\
5[[Characters/FalloutNewVegasTheCourier The Courier]] | [[Characters/FalloutNewVegasCompanions Companions]] | [[Characters/FalloutNewVegasNewCalifornia New California Republic]] | [[Characters/FalloutNewVegasCaesarsLegion Caesar's Legion]] | '''The Strip''' ([[Characters/FalloutNewVegasRobertEdwinHouse Robert Edwin House]]) | [[Characters/FalloutNewVegasSettlements Settlements]] | [[Characters/FalloutNewVegasOtherFactions Other Factions]] | [[Characters/FalloutNewVegasOtherCharacters Other Characters]] | [[Characters/FalloutNewVegasDeadMoney Dead Money Characters]] | [[Characters/FalloutNewVegasHonestHearts Honest Hearts Characters]] | [[Characters/FalloutNewVegasOldWorldBlues Old World Blues Characters]] | [[Characters/FalloutNewVegasLonesomeRoad Lonesome Road Characters]]-]]]]]
6
7[[foldercontrol]]
8
9!!Lucky 38
10
11The crowning jewel of New Vegas and its most iconic casino. Ruled over by the mysterious leader of New Vegas, the Lucky 38 is the tallest structure in the ruined city and can be seen even from the far reaches of the Mojave Wasteland. For years no one has been inside save for an army of advanced security robots and Mr. House himself. Unbeknownst to most of the residents of The Strip, the Lucky 38 would soon open its doors once again to a package Courier seeking a very valuable misplaced package...
12
13!!!Leader
14
15[[folder:Robert Edwin House]]
16-->See his page [[Characters/FalloutNewVegasRobertEdwinHouse here]]
17[[/folder]]
18
19!!!House's Robots
20
21[[folder:Victor]]
22[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/victor_fonv.jpg]]
23->'''Voiced by:''' Creator/WilliamSadler
24
25->''"Well, butter my butt and call me a biscuit, it's my ole pal from Goodsprings!"''
26
27A robot with the personality of a stereotypical cowboy. Initially residing in Goodsprings, he was the one who found the Courier after they were shot in the opening. Beneath his friendly demeanor lies many secrets...
28----
29* BodyBackupDrive: Like Yes Man, Victor will admit he is just a personality that can be uploaded to any Securitron body if the original is destroyed.
30* TheCavalryArrivesLate: If one attempts to recruit him to help deal with the Powder Gangers in Goodsprings, he agrees to help, but doesn't do anything to help at all. If spoken to after, he initially reacts like it hadn't happened yet, and when pointed out that its over, is surprised that he somehow "blacked out" before apologizing. [[spoiler:With a high enough Science skill, both the Courier and Victor can learn that he received a remote override that shut him down temporarily, most likely by House to avoid any possible issues with losing his spy in Goodsprings]].
31* ManchurianAgent: Victor genuinely has no idea that he's [[spoiler: being remotely controlled by Mr. House]]. He's being completely honest with you when he says he has no idea how he does the things he does or why, but he nonetheless does them because that's what he's programmed to do. It's only when you get to Vegas that he is brought back up to speed.
32* MysteriousProtector: Early on in the game, Victor can occasionally appear to help fight off enemies if the player's having trouble. [[spoiler:It's because he's acting as House's eyes and ears on you and trying to make sure you get to Vegas safely.]]
33* NiceGuy: He's nothing but sweet and helpful to the Courier entirely of his own accord, and despite some of the residents finding him off-putting he is noted to be friendly with the people of Goodsprings as well. [[spoiler: He's so kindhearted that Mr. House has to shut him off remotely if asked to help fight off the Powder Gangers, since he's naturally inclined to say yes]].
34* NinjaPirateRobotZombie: He's a robot rolling around on a unicycle wheel who thinks he's a cowboy.
35* SheepInSheepsClothing: Victor spends a good part of the first half of the game being very ominous and suspicious. Rarely giving direct answers to personal questions, and always just running into you by coincidence. Despite the leery behavior, he turns out to actually be a helpful robot trying to get you safely to your destination.
36* ShoutOut: To [[https://en.wikipedia.org/wiki/Vegas_Vic Vegas Vic]], a neon sign over the Pioneer Club in real-life Las Vegas.
37* UnwittingPawn: To [[spoiler:Mr. House]]. Whether he knows it or not, [[spoiler:from New Vegas, Mr. House]] is giving him commands to help the Courier that coincide with his own friendly nature so that he doesn't immediately realize it. He's also the one who hired the couriers for the Platinum Chip in the first place [[spoiler:at Mr. House's command]].
38[[/folder]]
39
40[[folder:Mr. New Vegas]]
41[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/mrnewvegas_9357.png]]
42[[caption-width-right:240:Seven of Diamonds]]
43->'''Voiced by:''' Wayne Newton
44
45->''"This is Mr. New Vegas, and each and every one of you is wonderful in your own special way."''
46
47The gravel-voiced AI personality who acts as DJ of Radio New Vegas. He will often report on activities happening out in the Mojave Wasteland.
48----
49* TheCharmer: "I tried to test ''my'' charisma on a Vit-o-Matic Vigor Tester[[note]]The "love-tester"-style arcade machine on which you choose your SPECIAL scores during character creation[[/note]] once. The machine ''burst into flame''." He only says this with the Wild Wasteland trait.
50* DeadpanSnarker: His commentary on the news stories slips into this sometimes, where he follows up a sober description of everyday wasteland brutality with a cheesy joke, delivered in the same stoic voice.
51-->"Refugees at Bitter Springs are giving startling accounts of the [[TinTyrant Legate known as Lanius]], who is said to be [[TheDragon Caesar's top field commander]]. One refugee told us the Legate took over an underperforming squad of troops by [[YouHaveFailedMe beating its commander to death]] [[MakeanExampleofThem in full view of everyone.]] The Legate then ordered a [[ShownTheirWork tenth of his own force]] [[KickTheDog be killed by the other nine-tenths.]]"
52-->"...[[BadBoss And you thought your boss was a pain.]]"
53* EndangeringNewsBroadcast: A few of his broadcasts involve him sharing NCR military information over open airwaves so anyone with a radio can hear. Makes sense, since [[spoiler:he is an ally of Mr. House and thus is working to circumvent the NCR's position in a subtle manner]].
54* MrFanservice: At least some of the ladies of the Mojave consider him to be "charming" and "a real gentleman". An InformedAttribute, as he makes no physical appearance (since he is an AI, after all).
55-->"People sometimes ask me, 'Is there a Mrs. New Vegas?' Of course there is. ''You're'' her. And you're still as perfect as the day we met."
56* VerbalTic: He drawls on the word "New" a lot, emphasizing his [[spoiler:status as a propaganda machine for House. One of House's defining aspirations for New Vegas is that it is a new society, untainted by old world values.]]
57* TheVoice: Is never seen in-game, and unlike the radio stations in ''Fallout 3'' and ''Fallout 4'', it is impossible to visit the physical broadcast location, which is presumably somewhere in New Vegas that the player never visits. Even his playing card refuses to reveal what he looks like, showing only a microphone. [[spoiler: As he is actually just an AI personality programmed by House, he likely doesn't exist as anything other than a computer terminal buried somewhere in the Lucky 38.]]
58* VoiceWithAnInternetConnection: He somehow knows about every event that takes place in the wasteland and reports about them on his radio show. [[spoiler:It is revealed that he is actually an AI programmed by Mr. House before the war.]]
59* WorstNewsJudgmentEver: Averted, unlike Three Dog from ''Fallout 3''. All of his reports are generally fairly newsworthy, they're unbiased and have outside commentary, and most importantly, the Courier is almost never mentioned. Any time you're responsible, he'll at most mention a third party or a civilian but won't name names. His only direct mention of you is your miraculous recovery at the beginning, and that is newsworthy in itself.
60** He also has a lot of news stories about the goings-on of the Mojave before you got shot in head. However, these are almost all dependent on certain quests and will be replaced with new news once you complete them.
61[[/folder]]
62
63[[folder:Jane]]
64[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jane_lucky_38.jpg]]
65[[caption-width-right:350:Two of Diamonds]]
66->'''Voiced by:''' Gwen [=McGee=]
67
68-->''"I'm Jane, one of Mr. House's girls. We keep him... entertained. We don't get many guests lately; perhaps we can entertain you as well."''
69
70A Securitron with the personality of one of Mr. House's favorite girlfriends from before the war. She seems to be in charge of running things around the Lucky 38 and will buy any snow globes the Courier finds to add to Mr. House's collection.
71----
72* NoCelebritiesWereHarmed: An allusion to actress [[https://en.wikipedia.org/wiki/Jane_Russell Jane Russell]], who starred in films made by Mr. House's inspiration Howard Hughes.
73* RobotMaid: She's an advanced combat robot that serves a role similar to a secretary and makes sure Mr. House is happy.
74* {{Sexbot}}: Hilariously, a lot of dialogue implies she serves as this for Mr. House despite the fact that she's a standard-model security robot with a woman's face displayed on her screen. At least one companion will even comment on it. [[spoiler:It gets even funnier when you learn House's physical body is, for all intents and purposes, a shrivelled up ''thing'' so inhuman the game calls it an abomination connected to the Lucky 38's mainframe, rendering a sexual encounter with her a... strange affair, on all accounts.]]
75* SexySecretary: She seems to have been designed with this trope in mind.
76[[/folder]]
77
78!!The Tops
79
80A classy casino built as a fun alternative to the shady Gomorrah and snooty Ultra-Luxe. The Tops is run by the Chairmen, a group of friendly reformed tribals who like to talk in hip lingo and treat their customers to a good time. The highlight of The Tops is the Aces Theater, where guests can view various acts and musicians in addition to the various gambling and boozing available in the other casinos.
81
82!!!The Chairmen
83
84[[folder:In General]]
85[[quoteright:284:https://static.tvtropes.org/pmwiki/pub/images/fnv_chairmen.jpg]]
86[[caption-width-right:284:Ten of Diamonds]]
87-> ''"Ring-a-ding-ding, baby."''
88
89A group of tribals formerly known as the Boot Riders, reformed by House to embody what is "cool". They currently run the Tops Casino and Aces Theater.
90----
91* {{Camp}}: To the point of making it an art form.
92* ChallengingTheChief: A custom of theirs back in their tribal days.
93* {{Expy}}: In-universe, to the Rat Pack and similar entertainment of Vegas's 1950s-60s heyday.
94* JiveTurkey: The group all speak in swinger slang.
95* TokenGoodTeammate:
96** Among the Vegas families. Sure, one member (and his four thugs) is [[BigBadWannabe kind of a dick]], but the faction as a whole is comprised of mostly legitimate businesspeople. At least they aren’t cannibals or slavers.
97** Even before they became "civilized" by House, it's implied that they held some degree of honor. If you disagreed with the Chief's decisions, you could challenge him to a duel to the death. If you won, the rest of the tribe would follow your word on the matter [[AsskickingLeadsToLeadership without question]].
98[[/folder]]
99
100[[folder:Benny]]
101[[quoteright:196:https://static.tvtropes.org/pmwiki/pub/images/Checker_Suit_5175.jpg]]
102[[caption-width-right:196:Joker]]
103-> '''Voiced by:''' Creator/MatthewPerry
104
105->''"From where you're kneeling must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start."''
106
107Benny is the head of the Chairmen, one of the Three Families who rule the Strip. He is the one who shot the Courier in the head at the start of the game and stole the Platinum Chip. Ambitious, charming, and backstabbing, Benny will do anything to further his place in the world, and his latest plan has the scope of taking over the Strip and possibly the entire Mojave Wasteland.
108----
109* AffablyEvil: He's quite charming and nice, if a bit sleazy and murderous. He even makes it clear right at the beginning of the game when he has the Khans dig you a grave, and when the Khans start protesting that he should just get it over with, he snaps back that he isn't a "fink" and wants to look someone in the face when he kills them.
110* AllGirlsWantBadBoys: Can be subverted and played straight if the player character is a female. You can have sex with Benny, but it can just be a means to get the chance to kill him in private. Benny himself is even somewhat weirded out about the fact that a girl he has shot in the head and left for dead thinks he's hot and wants to have sex with him despite that. [[AManIsAlwaysEager Not enough to stop him from doing it]], of course, but unsettled nonetheless.
111* AndThereWasMuchRejoicing: Benny is a ''world-renowned'' asshole. If you kill him, the only person in the entire Mojave saddened by his death is Swank, and then only if you failed to persuade him that Benny was plotting against House. Almost every group in the game except the Boomers and the Brotherhood make comments about how glad they are that he's gone, and some people will even lament that they weren't there to see him die.
112* ArchNemesis: The Courier's, for the first half of the game, at least.
113* AsskickingLeadsToLeadership: He's a relative pushover in-game, but the ''All Roads'' comic shows that despite his dandy-like appearance, Benny is actually highly skilled in wasteland survival and combat, impressing even his Great Khan henchmen. He used to be a wasteland tribal warrior prior to Mr. House's takeover and renovation of New Vegas, and took over the tribe by defeating the previous leader in a knife fight.
114* BadassInANiceSuit: Well, an ''expensive'' suit, anyway. ''Tasteful'' is another thing, although it seems to have a certain tacky chic to it, considering that it grants Speech and Barter bonuses. Although the game refers to it as a "suit," it is actually two non-matching pieces, a black-and-white buffalo plaid sport coat and solid gray dress slacks.
115* BigBadWannabe: He's aiming to take over the Mojave, but is nowhere near as smart, strong and/or persistent as the Courier or House. While he might have succeeded in being able to take over the Strip by usurping House, it's highly dubious as to how well he could have dealt with the Legion or NCR, to say nothing of the many outside factions he'd have to deal with.
116* BondVillainStupidity: Averted. His method for disposing of the main character is to shoot them in the head. It doesn't work.
117* ChronicBackstabbingDisorder: He killed his tribe leader in order to side the Boot Riders with Mr. House and reform them as the Chairmen, then he began plotting to overthrow House, and he runs out on the Great Khans he hired to ambush you without paying them. When it comes to his dealings with you, Benny talks a lot about how WeCanRuleTogether, but is never sincere about it. DummiedOut dialogue implies that he would have ambushed you after freeing him from The Fort, [[UngratefulBastard mocking you for showing mercy to a weasel like him]].
118* ConsummateLiar: He lies to you time and again. If you actually trust him, then there is something wrong with you.
119* CrazyPrepared: Apparently, Yes Man being able to follow anyone's orders was something of a contingency. Just not a very well-thought-out one.
120* CrouchingMoronHiddenBadass: If you ask about his background, Benny will tell you about how he became tribe leader through KlingonPromotion, taking down his former boss. In the tie-in graphic novel ''All Roads'', one of the Great Khans he is travelling with reacts with shock to the revelation that he used to be a tribal. His friend responds as they are crossing the wasteland by telling them that "It's midday and he's setting the pace. You tell me."
121* DependingOnTheArtist: Most famously, his look in the intro cutscene versus his comparatively doughy in-game model. Even in the tie-in comic, he seems to change faces from panel to panel.
122* DidntSeeThatComing: Take your pick. The Courier surviving a bullet through the head? The fact that they are fully capable of chasing him down both the long way to the Strip or even [[BeefGate the short way]]? The Yes Man trap you can potentially set for him? All of his plans and ideas never took into account variables that he had no way of accounting for in the first place, Yes Man in particular because he [[DidntThinkThisThrough didn't imagine someone else would find and easily take advantage of his specified programming.]]
123* DiscOneFinalBoss: Becomes pretty much irrelevant after the end of the first act (i.e. chasing Benny down).
124* DistractedByTheSexy: If you seduce him with the Black Widow perk.
125* DoWithHimAsYouWill:
126** If you don't feel like dealing with him personally when you meet him in [[spoiler:Caesar's camp]], you can simply walk away and let them do as they will.
127** This is also essentially what Mr. House tells you. He has no interest in Benny aside from the Platinum Chip, and will even mock you if you try to brag about killing him.
128* EasilyForgiven: Depending on how you play. The Courier of all people may end up saving him, as the Courier may give him a stealth boy and a pitchfork to escape. (Which will turn Cesar's entire camp hostile, so the Courier will have to flee.)
129* EnemyMine: You and he can decide to try and cut your way through [[spoiler:Caesar's tent at the Fort]]. He'll likely die fighting.
130* EvenEvilHasStandards: Proven in the game intro when, upon a Great Khan asking him [[WhyDontYaJustShootHim why he waited until the Courier was conscious to kill them]], he actually gets offended, making it quite clear he considers it reprehensible to shoot someone without looking them in the face. As bonus points, he even [[ApologeticAttacker apologizes]] to the Courier for having to kill them for merely being in the wrong place at the wrong time. He's also creeped out by the White Glove Society and is very wary towards the Omertas.
131* EvilCounterpart: Plays this role to the Courier, being groomed as House's lieutenant but betraying him to take Vegas for himself. However, if the player is evil and out to to claim an independent Vegas as their own personal kingdom, Benny could be considered their ''Good'' (or at least, ALighterShadeOfGray) Counterpart, as he does actually have hopes for the Strip and his fellow Chairmen beyond power for its own sake. Additionally, in the Collector's Edition deck of playing card, Benny and the Courier are the Jokers, and in tarot, the two Jokers are the Magician and the Fool. The Fool is the spirit in search of experience, and represents cleverness and aimless wandering, while the Magician represents trickery and deception, and the pursuit of personal power. And in some interpretations, it is the meeting with the Magician that starts the Fool on their journey to meet the other Tarot symbols.
132* FaceDeathWithDignity: [[spoiler:Unless you decide to [[KickTheSonOfABitch crucify him]] for your own amusement, he actually admits defeat and dies with his head held high. If you decide to execute him, he'll refuse your offer to close his eyes and simply asks that you "[[GetItOverWith make it clean]]". However, should you decide to face him in the arena, he'll be incredibly grateful, since it is a worthy death in-line with his tribal roots.]]
133* FashionVictimVillain: He carries an InUniverse case of this. Yes, it's an expensive suit that shows off his prestige, but it's also tacky as hell with its black and white checkered pattern. Some [=NPCs=] remark on its strangeness when you ask them about Benny, like Johnson Nash and No-Bark Noonan, and the White Gloves in the Ultra Lux will call his jacket a crime.
134* FlunkyBoss: If you opt to just attack him on the floor of The Tops after convincing Swank to let you bring in your gear and kill him, he'll be backed up by four thugs wielding knives and submachine guns. He'll put up a little more of a fight than if you fight him in the arena and can even overpower low-level players, but a high-level player still should have no problem with him.
135* GameplayAndStorySegregation: He's surprised that the Courier lived when confronted, even though Mr. New Vegas regularly runs a news story with enough details ("shot in the head near Goodsprings") to identify them.
136* GracefulLoser: When you have him at your mercy in [[spoiler:Caesar's tent]], he actually tells you his plans with Yes Man and encourages you to finish them, even if you plan to kill him.
137-->'''Benny''': Look, I ain't a harbor for illusions. I ain't expecting to get out of this shin-dig alive. That's why I'm trying to hand you my scheme, baby. It's called having a legacy.
138* HiddenDisdainReveal: It's implied that Yes Man's IrrationalHatred for the Khans comes from listening to Benny talk down on them in private.
139* HoistByHisOwnPetard: Part of the reason it is so easy for the Courier to lure him into a trap and potentially take over his plans with Yes Man is because he programmed Yes Man to be completely incapable of saying no to any request but didn't take into account the possibility of someone other than himself finding Yes Man and politely asking him about said plans or to adjust Benny's schedule.
140* {{Hypocrite}}: Call the Khans out for not looking the Courier in the face before killing them. When the still-alive Courier comes for him, however, Benny has no problem luring them into a trap and having them killed out of sight.
141* ICallItVera: Benny's gun is called [[https://fallout.fandom.com/wiki/Maria_(Fallout:_New_Vegas) Maria]] and has Our Lady of Guadalupe on the handle.
142* IdiotBall: Hilariously, what [[SpottingTheThread gave him away]] in his attempt to [[spoiler:[[DressingAsTheEnemy pose as a member of the Legion]] was the fact that he didn't change his well-groomed haircut. Caesar admits that Benny had been doing so surprisingly well at infiltrating his fortress, he was actually disappointed such a WorthyOpponent at outsmarting his troops was brought down due to a menial thing like vanity.]]
143* ImpossiblyTackyClothes: His buffalo plaid sport coat is quite loud, and other characters mention it often.
144-->'''White Glove Society Member:''' I know Benny [[spoiler:was murdered]], but if you ask me, the real crime was that chequered jacket.
145* JerkassHasAPoint: If you call him out on his murderousness, he counters with the fact that the stakes of his plan -- the fate of three entire nations -- are so high that yes, he's perfectly willing to murder to achieve success. Turns out he's right; in every ending path, you'll be forced to assassinate people.
146* JiveTurkey: Benny and The Chairmen all speak in '50s style Rat Pack slang.
147* KlingonPromotion: He became leader of the Chairmen back in the day by winning a knife-fight to the death against the then-chief, Bingo.
148* ALighterShadeOfBlack: To a very evil Courier.
149* MeaningfulName: As listed under EvilCounterpart, he and the Courier are the Jokers in the Collector's Edition deck of cards. In Euchre, the Joker is the highest trump possible, and is referred to as the Benny card.
150* MissingStepsPlan: Benny's plan to take over the Mojave only goes so far as "use Yes Man to take control of the Securitrons". Beyond that, he hasn't really thought things through. The player can directly ask Benny what makes him think he can succeed in his plans, and Benny admits things are still "coming together", and script notes for this dialogue spell out he's not certain about this.
151* MythologyGag: Benny's suit is similar to the one Vault Boy wears in the image of the [[https://fallout.fandom.com/wiki/Smooth_Talker Smooth Talker]] perk from the first two Fallout games. That perk raises your intelligence to +1 for dialogue purposes, while Benny suits has a vaguely similar effect of raising both the Speech and Barter skills to +5.
152* TheNicknamer: Calls [[HeyYou the Courier]] "Baby" [[HoYay regardless of gender]].
153* NoHistoricalFiguresWereHarmed: His name, position, and especially his suit are all references to [[https://en.wikipedia.org/wiki/Bugsy_Siegel Benjamin "Bugsy" Siegel,]] a well-known mobster who helped build the Las Vegas Strip as we know it today.
154* NoNonsenseNemesis: Both times he has you at his mercy, he shoots you square in the head. One of them being '''at the very start of the game.''' Surviving both encounters is nothing short of a ''miracle'' on your end.
155* OffscreenMomentOfAwesome: Considering what the Courier accomplishes over the course of the game, and implicitly before the story begins, the fact Benny could capture them is certainly remarkable.
156* OpportunisticBastard: Benny will do anything to gain more power and has more ambition than actual ability.
157* PetTheDog: When you confront him at his casino, there is a route where he traps you in a room and is about to send four assassins to kill you. But you can speak with him through intercoms before he does. If you beg him for mercy, point out that you are just a courier who happened to be in the wrong place at the wrong time, and promise that you'll never go after him again if he lets you go... ''he actually lets you go.''
158** He hired Emily Ortal to reprogram Yes Man, promising her that he'd help the Followers of the Apocalypse in exchange, but then banned her from his casino after she finished the job. While that was a dick move, Emily is fully aware of his plans to turn on Mr. House, making her an extremely dangerous witness: all she'd have to do is whisper a few words to a securitron, and Benny would be done for. This is the point where the villain always has the witness murdered to keep them quiet. But Benny never harms her or tries to go after her, similarly to the Courier route above he actually lets her go. Also worth noting that even though he didn't keep his promise to her, ultimately his plans to overthrow Mr. House would still benefit the Followers.
159* PrecisionFStrike:
160** Happens when you deliver a BondOneLiner to him over the intercom while he thinks he's talking to the thugs/cleaners who are there to get rid of your corpse.
161-->'''Benny:''' The cleaners will knock twice. Tell them to be thorough.\
162'''Courier:''' Yeah, it's a real mess up here -- four bodies.[[note]]Other options: "Your little trap failed, Benny." or "I'm coming for you, Benny."[[/note]]\
163'''Benny:''' ''[[OhCrap What the fuck?!]]''
164** If you choose to [[spoiler:have him crucified by Caesar's Legion]], he does not take this well:
165--> '''Benny''': You sick, vindictive fuck!
166* SensitiveGuyAndManlyMan: ''All Roads'' in particular casts Swank and Benny like this. Benny is scheming to take on Vegas, Swank is worried about the extremes he'll go to... and about him getting cigarette burns on the carpets.
167* SmugSnake: He'd be a lot more efficient as a liar if he weren't so arrogant.
168* SpannerInTheWorks:
169** Whether Mr. House could have actually succeeded in taking control of the Mojave on his own is debatable, but what is certain is that Benny's actions have significantly disrupted his plans and the delicate balance of power between the factions fighting over the territory.
170** Benny is also responsible for one of the biggest spanners: his schemes led him to make Yes Man, who can allow the Courier to become a spanner to all the factions. For delicious irony, Benny's plans can then be used to become his own spanner as you murder him, usurp him, and proceed to do his job better than he could have.
171* TheStarscream: Mr. House was grooming him as his lieutenant, but he underestimated Benny's ambition. Benny's decision to betray him came out of nowhere from his perspective.
172* StarterVillain: By the time you're ready to confront him, it should be clear to you it's just the end of phase one in a much larger conflict.
173* SurprisinglyRealisticOutcome: As a bit player in the grand scheme of things, Benny isn't some super badass or an ultimate ArchEnemy -- he's a guy, admittedly a capable tribal, that doesn't actually have much in the way of armor or gear beyond his special Maria handgun and doesn't quite compare to what the Courier's potentially gone through. If you hit the point where you can directly confront him, there's a pretty high chance that unless you've got the difficulty cranked up, Benny can die in seconds. About the only fair chance he gets is [[spoiler:in a DuelToTheDeath at the Legion arena, and a melee-specced build will still butcher him.]]
174* TakeUpMySword: If he's captured by the Legion and facing certain death, he'll tell the Courier he doesn't mind, so long as they continue his project of ousting House.
175* TokenEvilTeammate: Of the Chairmen, who are otherwise the {{Token Good Teammate}}s of the Three Families.
176* TokenMotivationalNemesis: The game began as he gloats and shoots you in your head as he steal your package. Regardless of whether you kill him (or sparing him for whatever reason, given how he's already showing his sleaziness by others' impression of him and him in person), not only said package is something that could empower Mr. House, the de facto leader of New Vegas, but the access to certain areas such as Mr. House's own domain and the bunker draw the notice of two major factions vying for control of New Vegas... or you can discover Benny's own pet project and make it your own.
177* UngratefulBastard: He was [[DummiedOut originally supposed]] to ambush the Courier with a Stealth Boy and try to kill them after the Courier saved his life from Caesar's Legion.
178* VillainInAWhiteSuit: His suit is a black and white checkered suit, something that often considered tacky and a "crime" by the White Glove Society.
179* VillainousLegacy: Should you decide to go the Yes Man route, this will mean that Benny's plans ''will'' come to fruition, even after he dies.
180* WhatHappenedToTheMouse:
181** If you free him from the Legion, he disappears. In a deleted scene, [[UngratefulBastard he was going to ambush The Courier later on and mock him/her for showing him mercy]].
182** It's entirely possible to go through the NCR route without ever confronting Benny, and thus he'll just stay at the Tops indefinitely for the rest of the game unless you decide to kill him.
183* WhiteIsPure: Benny is anything but a saint and his black and white checkered suit reflects his obsession with image and presentation. [[spoiler: This best shown by how he was caught by Caesar's Legion, although he disguised himself as a soldier and used a stealth boy to infiltrate the base, he was ultimately caught because he was too vain to ruffle hair for a little while.]]
184* WildCard: To the point where the Collector's Edition playing cards makes him into one of its two jokers, along with the Courier. Stealing the Platinum Chip turns Benny from House's chosen protégé into this. It doesn't work out... Not for Benny, at least.
185[[/folder]]
186
187[[folder:Swank]]
188[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/swank_fnv.jpg]]
189[[caption-width-right:350:Jack of Diamonds]]
190->'''Voiced by:''' Jesse Burch
191
192Benny's right-hand man. Swank is unaware of his boss's plan to overthrow Mr. House.
193----
194* AntiMutiny: He will help the player if he's convinced that Benny is working against Mr. House, since [[BreadAndCircuses he happens to like his current position of luxury]].
195* TheCreon: Unlike Benny and the Omertas, Swank actually seems to like working for Mr. House, who personally describes him as both dependable and unimaginative.
196* KlingonPromotion: After you deal with Benny, Swank becomes the leader of The Chairmen and will officially run The Tops. He especially qualifies if you got his help by convincing him that Benny was up to no good.
197* NiceGuy: He is one of the friendlier guys you'll meet in The Strip and has some sensible things to say of the various factions of Vegas. Swank will also help the player deal with Benny if he's convinced that he's up to no good, specifically by letting them carry their weapons and letting you search Benny's private suite.
198[[/folder]]
199
200[[folder:Tommy Torini]]
201[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/tommy_torini_card.jpg]]
202[[caption-width-right:249:Six of Diamonds]]
203->'''Voiced by:''' Creator/RonYuan
204
205->''"Hey, hey! Welcome, welcome, welcome to the finest entertainment experience in New Vegas! My name is Tommy Torini, and how can I make your night?"''
206
207Tommy is a high-ranking member of the Chairmen who runs the Ace's Theater. Unfortunately, he's in desperate need of some new talent to bring in more paying customers, especially with such stiff competition coming in from Gomorrah and the Ultra-Luxe.
208----
209* BadassBystander: He has a 99 in Energy Weapons and a perfect 100 in both Guns and Melee Weapons.
210* BewareTheNiceOnes: Tommy is one of the nicest, politest people on the Strip. He also has Energy Weapons, Guns, and Melee Weapons as his tagged skills, all of which are nearly perfect.
211* JiveTurkey: As with all the other Chairmen.
212* NoCelebritiesWereHarmed: He looks an awful lot like Rat Pack member Creator/SammyDavisJr, complete with eyepatch.
213* ThirdPersonPerson: Tommy's the kind of cat who loves talking about himself in the third person, ya dig, baby?
214[[/folder]]
215
216!!!Theater Performers
217
218[[folder:Billy Knight]]
219[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/billy_knight.jpg]]
220-->'''Voiced by:''' Creator/RobCorddry
221
222-->''"Hey, what about that suit Benny wears? If I had a suit like that, the ladies would be all over me. What, you expect a punchline? The guy pays my salary! It's true!"''
223
224A down on his luck comedian who is stuck advertising himself on The Strip in the hopes of landing a stable job. Luckily for him, the Courier is looking for acts for the Aces Theater and can talk him into joining their line up. Once recruited his stand up routine will begin every evening at 4:00 pm.
225----
226* AwfulWeddedLife: About of a quarter of his jokes are about this:
227-->I take my wife everywhere, but she somehow keeps finding her way back.
228-->I've been married for 17 years. Where did I go wrong? Oh!
229-->My wife and I know the secret to a happy marriage. Two times a week we go to a nice restaurant. She goes Mondays, I go Fridays.
230-->I told my wife she's good-looking for a ghoul. It's just too bad she's not a ghoul. Ay-ay-ay!
231* BitingTheHandHumor: Zigzagged a bit. He has absolutely no problems making fun of Mr. House and his securitrons or The Tops as a whole, but draws the line at directly insulting Benny since the guy controls his salery.
232* PoliceBrutality: He pokes run at the Securitrons in one of his jokes:
233-->I love these robots with the friendly little policeman's faces. Sure, they still rough you up, but they look so happy!
234[[/folder]]
235
236[[folder:Hadrian]]
237[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hadrian_fnv.jpg]]
238-->'''Voiced by:''' Chris Ciulla
239-->''"It's great to be up here, looking down at all your smiling faces. That won't last long."''
240
241A ghoul working as an insult comic at the Atomic Wrangler for the Garret Twins. He really wants to move on to bigger and better things but is stuck in a contract that prevents him from leaving. Once the Courier convinces the Garrets to void the contract for him he can be found performing at The Tops each day at 1:00 pm.
242----
243* DeadpanSnarker: Comes with being an insult comic, he even has a few choice things to say about the Courier.
244* InsultComic: His bread and butter. He'll even mock the Courier depending on their SPECIAL score and Karma:
245-->'''High Intelligence:''' Somebody told me the other day you were bright - I wasn't sure if he meant smart, or radioactive.
246-->'''High Endurance:''' Buddy, you look tough enough to drink a pint of glowing water. Why don't you do us all a favor and try it?
247-->'''Low Agility:''' Boy, you're clumsy, you're so clumsy that when you slip in a shower, you fall up.
248-->'''Low Charisma:''' My friend, you got style, grace and charm. The style of a feral ghoul, the grace of a super mutant and the charm of a deathclaw!
249* {{Jerkass}}: He's pretty rude even when he isn't performing.
250* PetTheDog: If the Courier is able to break his contract with the Garrets and get him a gig at The Tops, he drops his insult comic act and graciously thanks them.
251* ShoutOut: A clear tribute to the late Creator/DonRickles.
252[[/folder]]
253
254[[folder:The Lonesome Drifter]]
255[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lonesome_drifter.jpg]]
256-> '''Voiced by:''' Gregory Alan Williams and Joshua Sawyer (songs)
257
258-> ''"My story's a long one, friend, and I can't say it's all that interesting."''
259
260The Lonesome Drifter is a mysterious traveler and guitarist from Montana, on a journey to no place in particular in hopes of finding his long lost father, who abandoned him and his mom. He's very heavily implied to be the son of the Mysterious Stranger. He's also one of the people you have to recruit to be performers at The Tops, as part of the quest "Talent Pool" and plays songs on his guitar each night at 10:00 pm.
261----
262* AncestralWeapon: His revolver was left to him by his missing father.
263* AndThenWhat: You have the option of asking him what he will do if he ever finds his father:
264-->'''Lonesome Drifter:''' Can't say as I really know. Maybe I'll just ask him why. Maybe I'll punch him right in the mouth.
265* DisappearedDad: His father, possibly the Mysterious Stranger, ran off on him and his mother for mysteriously while he a child.
266-->'''Courier:''' When did your father leave?\
267'''Lonesome Drifter:''' Long time ago, now. I never even knew him. Ma always said he was a mysterious feller, always traveling on in secret.
268* TheGunslinger: His look invokes this: He wears a cowboy hat and duster, and his weapon is a revolver.
269* HeroOfAnotherStory: He has traveled who knows how far from Montana on his journeys. While talking to Follows-Chalk in the ''Honest Hearts'' DLC, he will mention how a man fitting the Lonesome Drifter's description helped ignite his interest in civilization outside Zion with his stories.
270* LukeIAmYourFather: Subverted. When the Lonesome Drifter discusses how he has come from Montana to New Vegas in search of his long-lost father, the Courier, provided they are male and have the Lady Killer perk, can nervously ask him if he wouldn't happen to be around 17 years old. The Lonesome Drifter responds that he is actually 28, and the Courier replies with relief at the revelation.
271* NiceGuy: He's a pretty friendly guy.
272* NoNameGiven: His real name is not stated.
273* OffingTheOffspring: Assuming the Mysterious Stranger really is his father, it's possible to invoke this, if you turn him hostile while you have the Mysterious Stranger Perk, he could be killed by his own father. Amusingly, the developers had plans to make the Mysterious Stranger teleport in and ''kill the Courier'' if the player tried to target the Drifter with VATS, but they were never implemented in the game.
274* RevolversAreJustBetter: He wields the ''Mysterious Magnum'', a unique a .44 Magnum revolver with a silver finish left by his missing father, that plays a part of The Mysterious Stranger's {{Leitmotif}} whenever it's first drawn or holstered. With a barter skill of fifty or more, you can convince him to give it to you as payment for finding him work at The Tops.
275[[/folder]]
276
277[[folder:Bruce Isaac]]
278[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bruce_isaac.jpg]]
279-->'''Voiced by:''' Gregory Alan Williams
280-->''"Robbed" is such an ugly word. It's more like I took care of a payroll problem for him. Also, I might have... umm... sort of... plowed his daughter. A little."''
281
282A former singer at the Shark Club in New Reno who was forced to leave town after robbing a dangerous mob boss and getting a little too intimate with his daughter. He's currently hiding out in Novac hoping to avoid getting capped by mafia thugs when the Courier finds him and offers him a job at The Tops, which he gladly accepts. He performs each night at 8:00 pm.
283----
284* AintTooProudToBeg: When he mistakes the Courier for an assassin he immediately begins groveling for his life.
285%%* CelebritySurvivor: He used to be a famous singer at the Shark Club in New Reno until a series of poor decisions on his part forced him to go into hiding out in the wasteland to avoid the wrath of a mob boss. Part of the reason he agrees to work for The Tops is because the high security on The Strip will keep away the thugs that are out looking for him.
286* ContinuityNod: The mob boss he is running from is Mr. Bishop, and he had slept with his daughter. This means that the [[VideoGame/Fallout2 Chosen One]] sided with the Bishops in New Reno, and slept with Bishop's wife or daughter, whose son grew up to be the new mob boss of New Reno.
287* InLoveWithTheGangstersGirl: He slept with a famous mob boss' '''daughter''' and this is ''after'' he already stole money from the guy. The fact that he's still breathing by the time he meets the Courier is a minor miracle.
288* TooDumbToLive: Robbing a mob boss and sleeping with his daughter wasn't a very smart decision.
289[[/folder]]
290
291!!!Other
292
293[[folder:Yes Man]]
294[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yes_man_fonv.jpg]]
295[[caption-width-right:350:''"This is going to be great! I'm going to help you accomplish so much, whether I want to or not!"'']]
296-> '''Voiced by:''' Creator/DaveFoley
297
298->''"What can I do for you today!?"''
299
300A Securitron reprogrammed by Benny to be subservient to him, hence the name, Yes Man is the key piece in Benny's plan to rule New Vegas.
301----
302* {{Angrish}}: If the player destroys the Securitron Army underneath Fortification Hill, while he cannot directly insult you, it is clear that he is at a loss for words at how detrimental your actions are. The most he can say is that you sure are brave for doing such a thing and how it'll make everything more... ''[[ChallengeSeeker challenging]]''.
303-->'''Yes Man:''' [[SarcasmFailure You... blew it up? It's just funny, because... that... army seems like the secret weapon that seems like the whole point of... you know?]]
304* AppropriatedAppelation: The name of Yes Man apparently started off as a mocking nickname from Benny. Being the only human he's ever interacted with until you found him, he doesn't have any other name to use and so goes by that.
305* BenevolentAI: He is programmed to help others accomplish their goals no matter his actual opinion on the matter. In the ending, he upgrades himself so that this only applies to The Courier.
306* BerserkButton: Yes Man seems to have a particular hatred of the Great Khans, likely just him parroting Benny's actual opinions on the Khans. He also dislikes the Brotherhood on a smaller scale for about the same reasons as House. However, unlike House, Yes Man cannot make the Courier exterminate said factions, but will note that keeping the Brotherhood alive is a poor long-term choice and hopes that the Great Khans will die a grisly death in some other way.
307* BewareTheNiceOnes:
308** Despite his cheery demeanor, this is the AI that masterminded a plot that puts him in total control of a Securitron army and, by default, Vegas itself. He also tends to favor most of the brutally pragmatic options that House puts forward (such as exterminating the Brotherhood) and doesn't hesitate to subtly chew you out for leaving factions he dislikes alive.
309** He's also responsible for [[spoiler:setting up the plan to ambush you and help Benny put two bullets in your noggin (he's awful sorry about it, though, once he knows who you are).]]
310** Also, there's a piece of DummiedOut dialogue for the Independent ending that hints at a sadistic side:
311--->''"Greetings, General Oliver. The disappointment you're about to experience ''delights'' me!"''
312* BodyBackupDrive: Every time the player character kills him, his "neurocomputational matrix" is just uploaded into another robot. This could go forever, [[PlotArmor making him one of the few immortal characters in the game]]. This is put into the game for a very specific reason: since Yes Man is unkillable, even if you screw yourself out of being able to do any other ending, you can still finish the game on the Wild Card path.
313* CannotTellALie: He is programmed to be forthcoming with ''any'' and ''all'' information he has available to ''everyone'' who asks him ''any'' questions. He comments that it probably wasn't a very sound decision on Benny's behalf to make him behave like that.
314* CheerfulAI: He was programmed to be overly cheery and helpful, likely because Benny's the kind of asshole who doesn't want backtalk from his lackeys. If you destroy House's Securitron army, he twists his rather clear anger at you for wasting such a valuable weapon into admiration of how brave you are for making your quest more "challenging."
315* ChessmasterSidekick: He serves as this to Benny and potentially the Courier if they pursue the Wild Card questline since it's ultimately Yes Man making the plans and handling the logistics. In the Independent ending, [[spoiler:Yes Man goes so far to upgrade himself so that only the Courier is capable of giving him orders]].
316* DissonantSerenity: It's rather disturbing to listen to him talk about murdering certain people/factions he doesn't like while keeping his cheerful, happy tone.
317-->"You should accept his invitation, and then murder him when he least suspects it!"
318-->"I sure hope they get eaten by scorpions!"
319* DeathSeeker: Some of his lines have shades of this, beyond just being a doormat.
320-->''(after the Courier throws a grenade)'' "I wish I could throw myself on a grenade!"
321* DoubleStandard: He has a humorous moment of this if you get the Great Khans to aid the NCR.
322-->"That's not aiding the enemy. Not when you do it."
323* TheDragon: To Benny, [[spoiler:and you if you go for the Wild Card path.]]
324* DragonInChief: Although [[spoiler: The Courier can potentially be a one-man army, able to garner the allegiance of various minor factions, the Yes-man is primarily responsible for the Courier's rise to power.]]
325* DudeNotFunny: If you make it clear to him that [[RightInFrontOfMe you're the Courier that Benny shot:]][[invoked]]
326-->"Ha ha ha, that's... not funny, you getting shot in the head. I guess I really shouldn't have taken so much pride in how I set that up. I feel really bad now."
327* ExtremeDoormat: If you decide to attack him, the most he can do is [[DeathSeeker egg you on to do the deed]] and say how much he deserves it. However, he can't be KilledOffForReal, since he'll just upload himself to another Securitron.
328-->"That's it! Make me take my medicine!"
329* HiddenInPlainSight: After killing Benny and chatting with him, Yes Man takes position right outside the Tops on the open Strip... with House's Securitrons rolling by completely oblivious. This is because of measures taken in his reprogramming to make him a ghost on the Lucky 38 network.
330* HonestAdvisor: While his programming forces him to severely sugarcoat things Yes Man tends to make it clear when he considers certain actions very questionable. This ranges from choosing to ignore/spare problematic factions to outright shooting yourself in the foot by destroying the Securitron Bunker.
331* IrrationalHatred: He has no real reason to hate the Khans, but he would really like it if they died horrible deaths. It's likely that Benny implanted this hatred into him one way or another.
332* IWorkAlone: Played with. [[spoiler: He tells the Courier that the only thing they need to win the battle of Hoover Dam are the upgraded securitrons, so the Courier doesn't have to win the allegiance of another faction, and just needs a report. If the Courier ends up gaining the allegiance of a faction anyway (or convince them to help the NCR), the Yes-man will compliment by his/her diplomacy skills. (Except with the Brotherhood, and the Great Khans where he would be very annoyed, although he can't show it openly.)]]
333* LargeHam: Very cheerful and nice.
334* MyMasterRightOrWrong: No matter how questionable your actions may be, Yes Man cannot disobey the player in any way and will be forced to progress with his plan. Even if it includes trying to take over Vegas with no standing army whatsoever, to which he's forced to justify to himself that you clearly have some reason to do so. He can, however, lampshade your idiocy and question your actions in a somewhat passive-aggressive manner.
335-->"This is going to be great! I'm going to help you accomplish so much, whether I want to or not!"
336* MookPromotion: If you decide to go the Wild Card route, Yes-man will go from being just a securitron, to being the sub-ruler of the strip (and arguably the true ruler of the strip).
337* NiceGuy: Aside from some passive-aggressive tendencies and an irrational hatred of the Khans, this pretty much sums up his personality in a nutshell.
338* OnceDoneNeverForgotten: If you blow up the Securitron army, Yes Man will not let you forget that it would have been really useful to have a massive army of robots at your command, but [[SarcasmMode you certainly can't be dumb enough to do such a thing without a good reason]].
339* PleaseKillMeIfItSatisfiesYou: He's the reason Benny was able to track down and shot the Courier carrying the platinum chip and Yes Man tells this fact in a mocking tone, without initially realizing that he's talking to that same courier. Then, depending on the dialogue options, Yes Man then may offer the Courier to destroy him to alleviate the anger, warning that his personality will just be transferred to another Securitron if that happens.
340* ServileSnarker: He can be incredibly passive-aggressive if you do something that seems like it would cause some problems later on, such as [[TooDumbToLive blowing up the hidden Securitron army]].
341-->'''Yes Man:''' Oh, yeah, I'm sure you're right. I mean, for one thing, it's you saying it, and you always know what you're talking about. And if you had, you know, a huge killer robot at your command, yeah, that would just clutter things up. And a lesser person might want that kind of overwhelming force on their side, but you know - where's the challenge in that?
342* SycophanticServant: His general demeanor is that of a complete lickspittle, and not even attacking him will make him change his behavior. It's explained that Benny reprogrammed him to make him this way on ''purpose''.
343* UndyingLoyalty: At the end of the game, [[spoiler:Yes Man upgrades himself to be more "assertive" so that only the Courier can give him orders.]]
344* VengeanceDenied: Due to his functional immortality, Yes Man notes that you cannot properly take vengeance against him for planning Benny's ambush. You're free to attack him, but it won't do any good. He of course apologizes for how incomplete your vengeance must be.
345* WhatTheHellHero:
346** Destroying the Securitron Vault leaves him utterly dumbfounded since you've essentially destroyed your ace in the hole. As such, while he can't outright call you out he'll make his frustrations clear.
347** Leaving the Brotherhood alive is something that he takes personally due to the fact that as an advanced AI he'd be one of their targets. As such, he reasons that it's because you just see him as just another machine.
348* WildCard: He is needed for you to get the Independent Vegas ending.
349* YesMan: Benny calls him this. The name stuck.
350[[/folder]]
351
352!!The Ultra-Luxe
353
354The Ultra-Luxe enjoys a reputation as the fanciest and most sophisticated casino on the entire Strip, which is entirely earned. From the strange masked waiters to the extravagantly decorated interior, the Ultra-Luxe feels outright alien compared to the dirty ruined world outside its doors. Run by a clan of people known for their taste and wealth, the casino caters to only the highest of high society... though they have their share of dark secrets and are hiding plenty of skeletons in their closet.
355
356!!!The White Glove Society
357
358[[folder:In General]]
359[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/8_of_diamonds_4.png]]
360[[caption-width-right:270:Eight of Diamonds]]
361->''"You see? We remain the very picture of courtesy, even in the face of such impolite accusations. We have nothing to hide here."''
362-->--'''Marjorie'''
363
364A group of tribals reformed by House with a love for sophistication and luxury. Founded by Marjorie, they currently run the Ultra-Luxe Casino.
365----
366* CaneFu: Their preferred weapons are dress canes. They are actually surprisingly effective melee weapons that hurt like hell.
367* CannibalTribe: Before they were the White Glove Society. Interesting enough, the developers originally named them the Sawneys (aka Sawney Bean) though in-game their original name is never revealed (with House stating that he's contractually obligated to not reveal it).
368* EverybodyKnewAlready: Their general creepiness and the fact that it's a rumor that everyone talks about makes the fact they used to be cannibals less surprising.
369* ExactWords: The White Glove Society has never eaten human flesh. [[spoiler: But they weren't always the White Glove Society. In their tribal days, however...]]
370* {{Expy}}: In-universe, to the glamorous and exclusive mink-lined side of classic Vegas luxury.
371* FaceHeelTurn: If you help (or allow) Mortimer to return them to their cannibalistic ways.
372* FauxAffablyEvil: They're ''very'' pleasant, despite being former cannibals, and they acknowledge their cannibalistic past just to emphasize they've put it behind them. [[spoiler:However, they laugh about it if you help Mortimer turn them back to cannibalism, and they eagerly embrace the idea anew. Their attitude towards cannibalism is more that they dislike the negative connotations it means for the group and their publicity; they still don't find anything wrong with the act.]]
373* HighClassCannibal: They live a life of luxury and see themselves as being a cut above the common savages of the Wasteland. They were also a CannibalClan at some point in their history, though their contract with Mr House forbids them from eating human flesh these days. [[spoiler:Some, such as Mortimer, have reverted to "the old ways" and would like to see the contract broken.]]
374* IAmSpartacus: A variation, and a villainous one at that. [[spoiler:Mortimer's plan is to trick the other members of the Society into consuming human flesh so that (1) they can become accustomed to the taste and (2) it'll be almost impossible to punish because ''everyone'' is just as guilty.]]
375* ImAHumanitarian: Or well, they used to be. [[spoiler:Some, like Mortimer, still are]].
376* SmallNameBigEgo: Potentially. If you bump into them they will sometimes say "I prefer to converse with interesting people". They will say this even if you're Mr. House's right hand or the ''de facto'' leader of the Strip, meaning they're talking down on people who are more important than themselves.
377* UpperClassTwit: They insist that they are the best and most sophisticated people in the world.
378* WhiteMaskOfDoom: Their members put on a white mask because their leader Marjorie thinks it will add to their mysterious and elegant atmosphere. But many people comment on how it just makes them creepy.
379[[/folder]]
380
381[[folder:Marjorie]]
382[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marjorie_fnv.jpg]]
383[[caption-width-right:350:Queen of Diamonds]]
384->'''Voiced by:''' Marianne Muellerleile
385
386->''"I know our reputation hasn't always been spotless, but that's all in the past now."''
387
388The prestigious founder of the White Glove Society who is in charge of running the Ultra-Luxe, the finest casino and resort in all of New Vegas (and probably the rest of the world) which is the envy of its competitors The Tops and Gomorrah.
389----
390* ALighterShadeOfBlack: Compared to Mortimer. See NotSoAboveItAll.
391* EvenEvilHasStandards: For all of her faults she detests the Legion and considers them to be brutal savages. [[spoiler:She also tries to keep her society from practicing cannibalism and wants to keep it outlawed.]]
392* ExactWords: Marjorie tells the player that the White Glove Society have never committed cannibalism. She will, however, acknowledge that they were not always known as the White Glove Society.
393* NotSoAboveItAll: Marjorie is indignant if you try to bring up the family's history of cannibalism. [[spoiler:Once you and Mortimer turn them back that way, she giggles you two are mischief-makers as if it's a grand joke. And even if you ''do'' stop Mortimer, she just sees him and what he tried to do as minor nuisances, and seems more worried with the negative publicity the act would have earned them than the act itself.]]
394* RichBitch: She founded the White Glove Society, a group that looks down on even most of the residents of the Strip, which is one of the wealthiest communities in the entire wasteland. (For the record, just getting into the Strip requires either a passport or 2000 caps. Most wastelanders are lucky to even have a hundred.)
395[[/folder]]
396
397[[folder:Mortimer]]
398[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mortimer_0.jpg]]
399->'''Voiced by:''' Jude Ciccolella
400
401->''"There is a meat sweeter than the most cornfed livestock. Most of you have tasted it. All of you have coveted it."''
402
403The front desk manager of the Ultra-Luxe and second-in-command of the White Glove Society.
404----
405* AffablyEvil: He is very polite to the Courier despite being one of the few characters in the game with very evil karma.
406* ArcVillain: Of Beyond the Beef unless you side with him, being the ringleader of the conspiracy to [[spoiler:return the White Gloves to cannibalism.]]
407* LaserGuidedKarma: Depending on how "Beyond the Beef" is completed, he can be thwarted at his moment of triumph by the Courier, who can note that they switched the recipe to imitation human flesh and exposed his proclivities in front of the rest of the White Gloves, forcing him to make a run for it. If you are fast enough, you can even shoot him down before he makes it out of The Gourmand.
408* ManOfWealthAndTaste: He rocks a fancy suit, nice top hat and treats [[spoiler:human flesh as a delicacy]] that only the finest and most sophisticated people deserve to enjoy. What makes this especially noteworthy is that the wasteland setting of the game makes most forms of luxury and refinement unheard of in even large and civilized settlements.
409* MeaningfulName: His name is derived from the Latin ''morte'', meaning death.
410* NotSoDifferentRemark: He can be swayed to help an Evil Courier when the latter points out that (if the Cannibal Perk has been unlocked) they both know what it's like to have "the Craving" -- an unexplainable urge to consume flesh. Alternately, if you have high-enough Speech, you can lie through your teeth to convince him of the same thing.
411* PragmaticVillainy: [[spoiler:He wanted someone high-born and healthy, but he knows not to attract the wrong type of attention. Thus when he finds out his men snatched the son of a prominent cattle baron to use for their meal, he asks the player to return the kid to his father and trick them into not blaming the family. Short of that, if you must kill him, make it a frame job.]]
412* RichBitch: [[spoiler:Cannibalism]] aside, Mortimer is also much more elitist than Marjorie, who's already pretty elitist herself. If you talk to him about becoming an honorary member of the White Glove Society, he will dismiss this as a foolish idea of Marjorie's part, claiming that only people born in the clan are worthy of its privileges.
413* WeWillMeetAgain: [[spoiler:Should he be outed before Marjorie and the other White Gloves, he makes a run for it but not without swearing to come back and drive the Society to the ground (assuming he survives the escape attempt). Marjorie however isn't so worried it'll happen, assuming he survives.]]
414[[/folder]]
415
416[[folder:Philippe]]
417[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/philippe_fnv.jpg]]
418->'''Voiced by:''' Jesse Burch
419
420->''"I'm the fucking god of New Vegas brahmin fusion cuisine, that's who. No, no, that doesn't even give me the credit I deserve. I fucking invented edible food. Do you like eating? Good. You owe me your entire goddamned garbage existence."''
421
422An extremely arrogant, prideful chef with severe psychological issues who works for the Ultra-Luxe. [[spoiler:He cooks the people Mortimer captures and serves them as gourmet dishes.]]
423----
424* {{Angrish}}: If you manage to lock him in a freezer, he'll be so angry that he can't even curse properly.
425* AngryChef: He's the closest thing that the Wastelands has to a gourmet chef who also happens to be an egomaniacal and foul-mouthed asshole. The Courier can point out that his anger points to deeper issues, including PsychologicalProjection.
426* BadBoss: If his comments towards the player when he mistakes them for a waiter are any indication.
427* EvilChef: He is one of the few people in the game to have very evil karma. Not surprising given [[spoiler:his status as a cannibal chef working for the equally depraved Mortimer.]]
428* FreudianExcuse: As a sufficiently-knowledgeable Courier can point out, him treating others like crap is clearly projection coming from his terrible upbringing.
429* AGodAmI: He declares himself "the god of New Vegas brahmin fusion cuisine" when angered, and takes credit for inventing edible food.
430* HilariouslyAbusiveChildhood: His childhood is so exaggeratedly horrible that it just becomes plain silly, especially in how simply getting to talk about it is enough to emotionally break him.
431* {{Jerkass}}: Most of the White Gloves at least attempt to be polite to the Courier, even while being condescending. Philippe is just a whiny crybaby with an over-inflated ego.
432* LaughablyEvil: Big time.
433* LockedInAFreezer: You can trick him into going into the freezer and locking him inside.
434* MadeMyselfSad: With a high enough Medicine skill, you can psychoanalyze him, which will cause him to rant about his awful past before running off and crying.
435-->'''Philippe''': Oh. I see how it is. You think because my father walked out on us when I was five, now I have to yell at people. Or because my mother was a deranged chem fiend who regularly brought strange men home who told me to call them uncle. Or because my sisters would lock me in a shipping crate when they didn't want me around... and my brother... God, I'd forgotten about that. How could they do that to me? I... I can't stay here. I need to be alone.
436* PsychopathicManchild: Most prominent if the player passes the medicine skill check. He'll end up running out of the room crying.
437* SirSwearsALot: He's one of the more profane characters in the game.
438* SmallNameBigEgo: While he is the head chef of the most high-class restaurant in the Mojave he greatly overestimates his own importance and insists that he somehow deserves credit for inventing edible food.
439* SupremeChef: Credit where it's due, the man is a genuinely good cook.
440[[/folder]]
441
442[[folder:Chauncey]]
443[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chauncey_fnv.jpg]]
444-->'''Voiced by:''' Avery K. Waddell
445
446-->"Yes. The White Glove Society strictly forbids eating humans. But we weren't always the White Glove Society.
447
448A member of the White Glove Society that has become disgusted with the actions of his fellows and attempts to aid a detective in uncovering the truth of the Ultra-Luxe. When the detective doesn't show he decides to aid the Courier instead, which leads to his demise at the hands of an assassin.
449----
450* BlackDudeDiesFirst: He is the only White Glove to suffer a plotline death at the hands of an assassin while meeting the Courier in a sauna. All of the others can potentially survive.
451* HeelFaceDoorSlam: He becomes disturbed at what the White Gloves have become and tries to aid the Courier in stopping them. This leads to him being assassinated for giving away the society's secrets.
452* HeKnowsTooMuch: Meets his end at the hands of an assassin for giving the Courier critical information about the kidnappings happening at the Ultra-Luxe.
453* PlotlineDeath: Even if you barricade yourself and Chauncey from anyone, he will die to the assassin after he spills the beans to you during the quest.
454* SacrificialLion: Dies to an assassin immediately when he's done telling you about Mortimer's plan.
455* SurprisinglySuddenDeath: He gets shot dead by an assassin mere minutes after meeting the Courier in the sauna.
456* TokenGoodTeammate: He hates what has become of the White Gloves and wants to stop them from harming any more people. Unfortunately, this gets him killed for aiding an outsider and giving away important information.
457[[/folder]]
458
459!!!Guests
460
461[[folder:Heck Gunderson]]
462[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/heck_gunderson.jpg]]
463[[caption-width-right:350:Three of Diamonds]]
464-->'''Voiced by:''' Creator/PeterRenaday
465
466-->"Beg your pardon, stranger, but I'm looking for someone. You ain't seen a young man with dark brown hair and a white hat on lately, have you?"
467
468A big name brahmin and bighorner rancher who lost his son Ted while conducting business with the White Glove Society. He's at his wits end from worry and is willing to accept help from anybody with a good pair of eyes and legs, promising a large reward for the safe return of his son... or the names of the people responsible if something has happened to him.
469----
470* BewareTheNiceOnes: He's very polite and friendly to the Courier, but more than one NPC will tell you that he has an infamous reputation as a cattle baron who destroyed his competition by often less than legal means, which earned him the nickname "Hurricane Heck" from his enemies.
471* CattleBaron: He owns a vast amount of ranches and supplies a large portion of the Mojave's food. He's also developed a reputation for ruthlessness and intimidation, earning him the moniker "Hurricane Heck" back home in the west.
472* DisproportionateRetribution: If the Courier returns Ted to him unharmed they'll have to pass a speech check to convince him not to cut off New Vegas from his food suppliers and starve them out. The only way to persuade him not to do this is by pointing out that it would be giving the White Gloves exactly what they want, never mind that he wouldn't have gotten his son back at all if not for the Courier.
473* JerkWithAHeartOfGold: He's got a fierce temper and is willing to disproportionately punish all of New Vegas for the actions of a few White Gloves, but he genuinely loves his son Ted and handsomely rewards the Courier for his safe return.
474* PapaWolf: One of his unambiguously positive traits is his genuine love of his son Ted. He's willing to starve out the whole strip as punishment for his kidnapping unless the Courier can talk him down.
475* RedBaron: Puns aside, his ruthless way of business has earned him the epithet "Hurricane Heck", according to Chauncey.
476[[/folder]]
477
478[[folder:Ted Gunderson]]
479[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ted_gunderson.jpg]]
480->'''Voiced by:''' Ari Rubin
481
482-->"Who gives a rat's patoot if they're sorry? Sorry's what they'll be when they're strung up and lynched by my daddy's posse. These White Knuckles got hell to pay, I'll see to that when I get out of here."
483
484Heck's kidnapped son and heir to his name. Ted is found deep inside the kitchen at the Ultra-Luxe as a prisoner of Philippe, who intends to cook up and serve the boy as a meal for his boss Mortimer. He can be rescued by the Courier or left to his fate.
485----
486* AssholeVictim: He's not especially nice and only his father seems to even give a damn about him, which means there's no real penalty for leaving him to his fate and framing his dad for the murder.
487* ComplainingAboutRescuesTheyDontLike: Even if you take the most difficult path to resolve the sidequest (rescue him and expose Mortimer without letting him see you during the dinner service, via sabotaging the meal), he'll still give you flak for not showing up sooner, and complains in front of you to his father about it.
488* GuestStarPartyMember: For all of a few minutes -- you can either use him as backup as you gun down the White Glove Society, or have him sneak out with you (potentially following while you reveal Mortimer's deception to the Society).
489* {{Jerkass}}: He's not nearly as friendly or polite as his father and isn't particularly grateful to the Courier for saving him from becoming a main course in the Ultra-Luxe's dinner hall.
490* SpoiledBrat: It's clear that his father's manners and politeness didn't rub off on him.
491* UngratefulBastard: He seems more concerned over getting his revenge against his kidnappers rather than thanking the Courier for saving his life.
492[[/folder]]
493
494!!Gomorrah
495
496The shady and sleazy Gomorrah does a lot to live up to its namesake. Run by a group of mafia gangsters, known as the Omertas, this den of sin offers just about every vice imaginable. Sex, booze, drugs... gambling isn't the only addiction they endorse. Gomorrah isn't nearly as fancy or high-class as its competitors, but its many patrons don't seem to care so long as they get to fulfill their darkest desires and have a good time.
497
498!!!The Omertas
499
500[[folder:In General]]
501[[quoteright:332:https://static.tvtropes.org/pmwiki/pub/images/omertas_1.png]]
502[[caption-width-right:332:Nine of Diamonds]]
503->''"You play some games, have some fun."''
504
505A group of tribals formerly known as the Slither Kin, reformed by House in the shape of [[TheMafia old-world crime syndicates]]. Led by Nero and Big Sal, they run Gomorrah Casino and strip-club.
506----
507* ApeShallNeverKillApe: Their only internal rule is "Never betray the family"; everything else goes. [[spoiler:However, it's possible to turn Big Sal and Nero against one another with a speech check [[RealStitchesForFakeSnitches by telling the former you're working for the latter]].]]
508* BecomingTheMask: Even compared to the other Families, the Omertas ''really'' bought into the stories House told of pre-War crime families and ran with them.
509* ClusterFBomb: The staff at the other casinos try to keep their guests happy by being polite and respectful to them. But not the Omertas. It's implied to be mostly just an act, since Carlitos and Cachino can speak in a more civil manner.
510* DefectorFromDecadence: Carlitos, Joana's lover, states that one of the reasons he left the Omertas was that he grew disillusioned by their way of life.
511* EqualOpportunityEvil: Sure, they are evil, but unlike every other casino, they have no prejudice whatsoever. They even encourage Raul, a ghoul, to have fun, outright stating they don't discriminate.
512* {{Expy}}: In-universe, to the mobsters like Bugsy Siegel who were instrumental in the development of Las Vegas in its early days.
513* HiddenHeartOfGold: Their bouncers comes across as blunt and rude during your first visits, but they eventually soften, especially if you help Cachino take out Sal and Nero. Their behavior was apparently an act to put up the atmosphere they want.
514-->'''Pre-quest Bouncer:''' Hey! No one but Omerta's are allowed to carry weapons.
515-->'''Post-quest Bouncer:''' I know you're good for it, but we still have to pat you down.
516* TheMafia: The theme of their casino. They live up to it. House even admits that his main reason for keeping them around is purely nostalgic, because they remind him of the mafia groups in the pre-war days, and Vegas just doesn't feel right without that shady element.
517* RewardedAsATraitorDeserves: [[spoiler:Lanius despises them and states that he personally wants them dead for their dishonorable actions, implying this would happen if others don't wipe them out.]]
518* SmugSnake: Smug [[spoiler:pawns of the Legion.]]
519* StupidEvil: [[spoiler:In light of their [[YouHaveOutlivedYourUsefulness very clear track record in regards to treatment of outsiders]], siding with Caesar's Legion to bomb the Strip and aid their conquest of New Vegas qualifies Big Sal and Nero as this.]]
520* TokenEvilTeammate: Of the families. Though should Cachino [[spoiler:succeed in having Big Sal and Nero sleeping with the fishes]], he promises to keep the Gomorrah on a tight ship.
521[[/folder]]
522
523[[folder:Nero]]
524[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nero_fonv.jpg]]
525[[caption-width-right:350:Ace of Diamonds]]
526->'''Voiced by:''' Alex Mendoza
527
528The don of the Omertas.
529----
530* BigBadDuumvirate: While officially Big Sal is actually TheDragon to Nero, the two seem to share equal authority.
531* BigOlEyebrows: They're very impressive.
532* CurseCutShort: If you work with [[spoiler:Cachino]] to take out the Omerta bosses, you'll get this exchange when you give the signal to him:
533-->'''Courier:''' [[PreMortemOneLiner We're here for a change in management.]] [[spoiler:Cachino]], NOW!
534-->'''Nero:''' [[OhCrap What the fu—?!?]] ([[spoiler:Cachino]] blows his head off with a shotgun)
535* MeaningfulName: [[spoiler:Nero was the name of an infamous Roman Emperor, who is thought in popular culture to have set Rome on fire. The Nero in New Vegas is collaborating with Caesar to do essentially the same to New Vegas.]]
536* TooDumbToLive: Allies with [[spoiler:the Legion, who have a well-known history of wiping out or enslaving their pawns once they are done with them, which is exactly what happens should the Legion win]].
537[[/folder]]
538
539[[folder:Big Sal]]
540[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/big_sal_fix.jpg]]
541->'''Voiced by:''' Alex Rocco
542
543Nero's right-hand man.
544----
545* TheDogBitesBack: [[spoiler:His motivation for trying to betray Mister House]] appears to be personal spite and envy against [[spoiler:Mister House]].
546-->'''Big Sal:''' [[spoiler:Caesar asked us to provide a distraction on the Strip. So when he gives the word, we're going to launch an all-out assault on the Strip. First we're going to blow the Embassy, then we're going to use soldiers to kill every last motherfucker on the Strip. Then we'll run this joint. That'll teach Not-At-Home what can go on while he sits in his fucking ivory tower lording down from on high.]]
547* TheDragon: To Nero.
548* DumbMuscle: Sal's intelligence is a measly 3, which is classified as "Cretin" by the Vit-o-Matic Vigor Tester.
549* EvilSoundsRaspy: His raspiness is on par with some ghouls.
550* TooDumbToLive: Allies with [[spoiler:the Legion, who have a well-known history of wiping out or enslaving their pawns once they are done with them, which is exactly what happens should the Legion win]].
551[[/folder]]
552
553[[folder:Cachino]]
554[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cachino_fonv.jpg]]
555->'''Voiced by:''' Creator/LiamOBrien
556
557A senior member of the Omertas.
558----
559* AffablyEvil: He is an unpleasant {{Jerkass}} at first, but after you [[spoiler:blackmail him with his ledger during the main quest]], he becomes unfailingly chill and polite towards you as he helps in stopping [[spoiler:his boss' plan to cause havoc on the Strip.]]
560* ALighterShadeOfBlack: He is a horrible person, has Evil karma and is a chronic rapist, but his journal reveals he has legitimate guilt over his actions [[spoiler:and he's horrified by his bosses's attempts to chlorine bomb the Strip and massacre the survivors]].
561* AntiVillain: Cachino is explicitly a rapist, and is otherwise an murderous thug for the Omertas. Even so, he recognizes that what he does is wrong, and balks at his bosses plans to massacre the Strip for Caesar.
562* TheAtoner: In his journal, he expresses regret at the things he's done, and continually promises himself he'll never do them again. It's insinuated that [[spoiler:he may finally turn over a new leaf now that he has the responsibility of running Gomorrah.]] He talks of "running a tighter ship" than his predecessors.
563* DefeatMeansFriendship: Stealing his journal and threatening to blackmail him with it actually causes him to become much calmer and more polite. If the Courier returns the journal to him, he keeps his word and helps them stop Nero and Big Sal's plans without any hesitation.
564* EvenEvilHasStandards:
565** He may be a hustler and a rapist, but [[spoiler:he knows something serious is up with the Omerta bosses and will even help you ruin their plans to help the Legion chlorine-bomb New Vegas.]]
566** He's creeped out by Clanden, and will express some disgust towards him [[spoiler: if you show him the tapes of Clanden torturing and murdering prostitutes]].
567** He also has standards in ''another'' way: he is very well aware that the things he does are wrong and [[TheAtoner wants to stop]], but he never quite seems to get the willpower to.
568* HeelFaceTurn: If the Courier gives him the chance, he puts his misdeeds behind him and works to make Gomorrah more reputable than it was prior to his ascension.
569* NominalHero: Despite not being a good person, helping him overthrow his bosses is considered the "good route", so he ends up fulfilling this role.
570* TokenGoodTeammate: Believe it or not. To put emphasis on how ridiculous this is: an entire quest is devoted to establishing how big of a bastard he is and his in-game karma is Evil, and yet when you reach the Omertas' actual quest, siding with him is the ''good'' option.
571[[/folder]]
572
573!!!Omerta Contractors
574
575[[folder:Clanden]]
576[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clanden_fonv.jpg]]
577->'''Voiced by''': Jesse Burch
578
579A contractor working for the Omertas. [[spoiler:He's actually a terrorist-for-hire who is making chlorine bombs for the Omertas' assault on The Strip.]]
580----
581* BitchInSheepsClothing: Cachino suspects him to be this, as he's too polite and virtuous for someone working for the Omertas. [[spoiler:He's right, as [[FauxAffablyEvil Clanden is a serial rapist]].]]
582* DemolitionsExpert: His explosives skill is maxed out.
583* FauxAffablyEvil: [[spoiler:Even if you successfully blackmail him about his murders, he still keeps up a cheery attitude.]]
584* HandCannon: Carries a .44 Magnum Revolver.
585* KarmaHoudini: [[spoiler:It's possible for Clanden to simply be blackmailed to abandon the Omertas, in which case he will never be punished for his crimes, [[SubvertedTrope unless]] you happen to find him after he leaves Gommorah. He can be found southeast of Ranger Station Charlie fighting two Vipers. You can gun all three of them down, or let him fight the Vipers and kill whoever comes out on top.]]
586* MadBomber: [[spoiler:He is an insane bomb-maker who murders prostitutes in his free time.]]
587* MaskOfSanity: [[spoiler:He appears to be a friendly, reasonably person when you first meet him, but then it's revealed that he's a sadistic serial killer and bomb-maker.]]
588* SerialKiller: [[spoiler:Rapes and murders prostitutes, all while he [[SnuffFilm records it in holotapes]].]]
589* SnuffFilm: [[spoiler:He makes holotape recordings of his murders, which you can use to blackmail him.]]
590* TortureTechnician: [[spoiler:He loves to torture women to death while recording himself.]]
591* WalkingSpoiler: [[spoiler:His true nature is a major spoiler for the Omerta storyline.]]
592[[/folder]]
593
594[[folder:Troike]]
595[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troike_fnv.jpg]]
596->'''Voiced by:''' Emerson Brooks
597
598-->"As a little pet project, I've been making some thermite. Thermite burns as hot as the devil's asshole, and can melt through just about anything."
599
600A smuggler being blackmailed by the Omertas into assisting them on their plans for New Vegas by bringing in guns and working for them. He suffers from chem and sex addictions, but is very good at what he does and has a lot of knowledge about certain subjects.
601----
602* BoomHeadshot: He can be killed this way by the Omertas if the Courier has him rig the thermite bomb himself.
603* CrazyPrepared: He rigs up a load of thermite, just so he can fight back if Nero and Big Sal decide to stab him in the back.
604* DemolitionsExpert: He has a tagged explosives skill of 67 and knows how to make a thermite bomb to destroy the Omertas' weapon stockpile.
605* FrameUp: [[spoiler: He's been blackmailed into helping the Omertas after he got high and beat a prostitute to death there. You can find out that he's actually innocent, and they merely took advantage of his blacked-out state to convince him that he did.]]
606* FunctionalAddict: His addictions have left him a mess, but he still manages to do his job and can help the Courier foil the Omertas' plans for New Vegas.
607[[/folder]]
608
609!!!Gomorrah Prostitutes
610
611[[folder:Joana]]
612[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joana_fnv.jpg]]
613-->'''Voiced by:''' Creator/MelaLee
614
615-->"I'm... I don't know what's happening to me. I can't feel a goddamn thing anymore, empty and poisoned like the wasteland. I'm afraid I won't make it out of here, not without Carlitos. If the Med-X doesn't kill me first, Cachino or another Omerta will. Ha, I look pathetic, huh? The great Joana and now... I don't even know why I'm telling you this."
616
617A Gomorrah prostitute that can be found in the courtyard at the back of the casino. Passing a skill check will convince her to reveal that the Omertas have her hooked on chems and force her to work for them as a sex slave. She's worried that if she doesn't get out soon the drugs or one of the bosses will end up killing her and asks the Courier for help escaping. She'll sleep with a Courier of either gender for 100 caps or for free with certain dialogue checks.
618----
619* AddledAddict: The Omertas have her so addicted to Med-X that its starting to affect her health. She's worried that if she doesn't get out soon either it or one of the higher ups will eventually kill her.
620* BornUnlucky: Her luck attribute is only 3, which makes sense considering her current predicament.
621* BrainlessBeauty: She has an 8 in Charisma and a 3 in Intelligence. She also got hooked on chems by the Omertas, something that another prostitute working in Westside was smart enough to avoid.
622* DamselInDistress: Is this to Carlitos, who's been trying to figure out a way to rescue her from Gomorrah. The arrival of the Courier allows both individuals to enact a plan to rescue her once she gives the word.
623* SexSlave: The casino bosses have got her so dependent on hard drugs that she's basically become their sex slave. Cachino in particular seems to fancy her and apparently rapes her quite regularly.
624* ThirdPersonPerson: It's clearly an affectation meant to make her seem more appealing, since she drops the third-person speak if the Courier helps her leave Gomorrah.
625[[/folder]]
626
627[[folder:Dazzle]]
628[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dazzle_fnv.jpg]]
629-->'''Voiced by:''' Andrea Thompson
630
631-->"A hundred caps. No kissing, no rough stuff."
632
633Gomorrah's other prostitute who can be found in the courtyard near Joana. She'll sleep with a Courier of either gender for 100 caps or 50 with a skill check.
634----
635* EveryoneHasStandards: Unlike Joana, she's very cautious about doing drugs on the job and will refuse to give the Courier a discount unless they can convince her that they know what they're doing.
636-->'''Courier:''' How about we just split this Med-X and... relax for a while?
637-->'''Dazzle:''' Hmm... I don't know. Doesn't that... mess you up?
638-->'''Courier:''' I used, like, a whole bunch of this stuff and I'm still fine.
639-->'''Dazzle:''' That's nice, honey, but no thanks.
640* EveryoneLovesBlondes: Blond hair, skimpy clothes and a perfect 10 in Charisma? Oh yeah.
641* HappinessInSlavery: Her comments about her past imply that the Omertas bought her as a sex slave when she was younger. Despite this, she doesn't seem to want to leave since working in a casino as a prostitute beats whatever kind of life she had before. Deciding to wipe out the Omertas will even turn her hostile, unlike every other prostitute in Gomorrah, all of whom seem quite unbothered by the Omertas' deaths.
642* SexSlave: While she seems to have avoided getting addicted to chems like Joana she makes a comment about the Omertas buying her at some point in her past. It's implied that the main reason she stays with them now instead of trying to leave is because its a better life than what she had in Westside.
643[[/folder]]
644
645!!Other Strip Residents
646
647[[folder:Sarah Weintraub]]
648[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sarah_weintraub.jpg]]
649[[caption-width-right:350:Four of Diamonds]]
650->'''Voiced by:''' Lora Cain
651
652-->"Leather suits are good times! Thinking about that just blows my top!"
653
654The owner and proprietor of the Vault 21 hotel and gift shop on the New Vegas strip as well as the sister of Michael Angelo (real name Sheldon Weintraub). She rarely leaves the vault, and asks the Courier for assistance collecting valuable vault merchandise to sell to tourists, promising them a good reward for their help. She'll accept any vaults suits (and Boomer suits with a speech check) they have in exchange for caps and will even agree to sleep with them once they find enough.
655----
656* BettyAndVeronica: The cheerful Betty to Red Lucy's Veronica.
657* BrainsAndBondage: Subtly implied. She has a 6 in Perception, Charisma, Intelligence, and Agility, has Science as a tagged skill, and shows great excitement at sleeping with the Courier once they bring her enough vault suits. See her quote above.
658* DoomedHometown: Sort of. Vault 21 was re-purposed by House into a booming hotel. But Sarah very clearly misses how it used to be, as it's now largely empty and many sections were filled in with cement.
659* EveryoneLovesBlondes: Her blonde hair is one of her most notable features, and she's clearly meant to be one of the sexiest women in the game.
660* MsFanservice: She's blonde, has a fondness for leather, and is one of the few [=NPCs=] that will sleep with the Courier. She is also one of the few [=NPCs=] to have a portrait on the special edition playing card set.
661* NiceGirl: She is one of the few characters in game to have Very Good karma.
662* ShoutOut: "Sarai Weintraub" is a supporting character from the ''Literature/HyperionCantos''- Sarai being the original name of the biblical Sarah.
663* TotallyRadical: She tends to drop a lot of antiquated slang into her dialogue.
664[[/folder]]
665
666[[folder:Michael Angelo]]
667[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/michael_angelo.jpg]]
668[[caption-width-right:350:Five of Diamonds]]
669-->'''Voiced by:''' Jesse Burch
670
671-->"It's this place - my inspiration ebbs and I don't know how to stop it! I Can't feel the warmth anymore..."
672
673Sheldon Weintraub, better known by his pseudonym Michael Angelo, is a ReclusiveArtist from Vault 21 who is also the brother of Sarah Weintraub (its current owner) that has set up a workshop on The Strip to make neon signs and lights for Mr. House. Unfortunately, his crippling agoraphobia has led to him hitting a rut and becoming unable to find any good inspirations to make new art. To help him out the Courier can travel the Mojave with a camera to snap a couple photos of other great works of electrical art to help him get his mojo back.
674----
675* NamedAfterSomebodyFamous: Ever since leaving Vault 21 he's taken the artistic name Michael Angelo, a reference to Creator/MichelangeloBuonarroti, one of the most famous artists of all time who is mainly known for his work on the ceiling of the Art/SistineChapel.
676* NervousWreck: Getting behind on his work has left him worried about Mr. House finding out that he hasn't been getting much done and sending someone to pay him a visit. Once the Courier delivers the photos he requests he perks up and isn't so fearful anymore... [[VideoGameCrueltyPotential unless they just decided to rob him the first time they met by posing as a hired thug and taking all of his caps.]]
677* ReclusiveArtist: In-universe; He has agoraphobia due to living in a vault for his entire life, meaning he is incapable of leaving his studio and feels deeply uncomfortable in anywhere that isn't a dark and cramped indoor environment.
678[[/folder]]
679
680[[folder:Walter & Ethel Phebus]]
681-->'''Voiced by:''' Creator/PeterRenaday & Marianne Muellerleile, respectively
682
683-->"Ethel's going to be madder than a wet hen but you reap what you sow, kid, and Heck's earned every ounce of misery he gets. So, we have a deal?" '''- Walter'''
684
685-->"If you don't mind, I have to look after my husband..." '''- Ethel'''
686
687A wealthy brahmin rancher and his wife who have come to New Vegas not to strike it rich or enjoy a luxury vacation but to settle a score with a hated rival. In the past a man named Heck Gunderson stole much of Walter and Ethel's property and now that he's alone and without his army of guards Walter feels its the perfect time to strike back and deliver a little well deserved frontier justice to the crooked cattle baron. The Courier can assist him by agreeing to a hit on one or both of the Gundersons or talk him out of his quest for vengence altogether and convince him to return home with his wife.
688----
689* ALighterShadeOfBlack: Walter's a brahmin baron himself and is perfectly willing to murder Heck's innocent son as a form of vengeance against his ruthless father, but if even ''half'' of what he tells the Courier is true he's definitely the lesser of two evils.
690* FoolishHusbandResponsibleWife: Ethel is a lot more sensible and down to earth than her husband and will try to convince the Courier to talk Walter out of his vendetta against Heck before someone gets hurt.
691* GracefulLoser: Walter wants the Gundersons dead, but if the Courier tells him they won’t help him, he understands and graciously wishes them well.
692* HappilyMarried: Though they have some disagreements about how to deal with Heck Gunderson they both seem to genuinely care for one another and will be horrified if the other is killed.
693* PayEvilUntoEvil: Walter's a firm believer in this, but his wife Ethel notably isn't.
694-->'''Ethel:''' Everything he says about the evils of Heck Gunderson is true, but I've never held the notion that fighting evil with evil carries the world forward.
695[[/folder]]
696
697[[folder:Mister Holdout]]
698[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mr_holdout.png]]
699-->'''Voiced by:''' Gregory Alan Williams
700
701-->"My stock and trade? Allll kinds of easy-to-hide weapons for slipping into and out of casinos, they won't give you a second glance."
702
703A weapons dealer who offers a small selection of concealable holdout weapons that the Courier can slip past the casino guards with a high enough stealth skill.
704----
705* CoatFullOfContraband: He wore a trenchcoat identical to the Mysterious Stranger's in the E3 2010 demo. He instead wears pre-War businesswear in the final game.
706* FriendInTheBlackMarket: He's a sneaky weapon merchant who specializes in items that can be hidden from the bouncers running the casinos.
707* MrExposition: He basically serves as a free heads up for the player on the casino weapons ban and explains to them how they can smuggle in certain holdout weapons. He also sells a few such weapons himself to allow the Courier to stock up before they unknowingly get caught in a patdown and lose all their offensive gear.
708* StealthExpert: He's able to sell a selection of holdout weapons on the Strip right under the noses of the Securitrons, which is pretty fitting as his shop's specialty is easily concealable stealth weapons.
709[[/folder]]
710

Top