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1[[WMG:[[center:[-''Franchise/{{Fallout}}'' '''[[Characters/{{Fallout}} Main Character Index]]'''\
2''Characters/Fallout1'' | ''Characters/Fallout2'' | ''Characters/Fallout3'' | ''Characters/FalloutNewVegas'' | ''Characters/Fallout4''\
3''Characters/FalloutShelter'' | '''''Fallout 76''''' | ''[[Characters/Fallout2024 Live-Action Series]]''\
4Characters/FalloutCreatures-]]]]]
5
6[[index]]
7* [[Characters/Fallout76Vault76 Vault 76]] [[note]]The Resident, The Seventy-Sixers, The Overseer.[[/note]]
8* [[Characters/Fallout76TheResponders The Responders]] [[note]]Kesha [=McDermont=], Reverend Delbert Winters, Hank Madigan, Heather Ellis, Tiffany Brantley, Rucker, Esme Rousseau, Sophie Wagoner, Lennox, Lane Platte, June Seaver, Orlando, Whitespring Greeter[[/note]]
9* [[Characters/Fallout77Raiders Raiders]] [[note]]David Thorpe, Rosalynn Jeffries, Rose, Margie [=McClintock=], Meg Groberg, Gentleman Johnny Weston, Lou, Ra-Ra and Gail, Weasel, Rocksy, Wren, Raf, Caleb Fisher, Sheena, Burke, Pierce, Moonshiner Ned, Dicer, Blood Eagles, Talley Lang, Needles, Eightball, and Dillo, Buzzsaw, Beatrice the Wrench, Botsmith Amp, Roper, Sargento, The Fanatics[[/note]]
10* [[Characters/Fallout76AppalachianFreeStates Appalachian Free States]] [[note]]Senator Sam Blackwell, Raleigh Clay, Ella Ames, Abigayle "Abbie" Singh[[/note]]
11* [[Characters/Fallout76TheBrotherhoodOfSteel The Brotherhood of Steel]] [[note]]Elizabeth Taggerdy, Ted Wilson, Johnny Moreno, Esposito, Gary Weber, Hannah de Silva, Vernon Dodge, Grant [=McNamara=], Rachel Pryce, Tex Rogers, Leila Rahmani, Danien Shin, Odessa Valdez, Russell Dorsey, Initiate Pappas, Nicole Gaines[[/note]]
12* [[Characters/Fallout76TheEnclave The Enclave]] [[note]]MODUS, President Eckhart, Jefferson Grey, SODUS[[/note]]
13* [[Characters/Fallout76TheOrderOfMysteries The Order of Mysteries]] [[note]]Shannon Rivers, Frederick Rivers, Olivia Rivers[[/note]]
14* [[Characters/Fallout76Settlers The Foundation Settlers]] [[note]]Paige, Ward, Penelope Hornwright, Jen, Agent Mochou, Sunny, Captain Oliver Fields, Ashley Ortega[[/note]]
15* [[Characters/Fallout76ThePitt The Pitt]] [[note]]Skippy Roerich, Hex, Wicker, Danilo, Ava Rose, The Fanatics[[/note]]
16* [[Characters/Fallout76AtlanticCity Atlantic City]] [[note]]William Betrucci AKA "Billy Beltbuckles", Salvatore AKA "Sal Sticky Fingers", Mayor Timothy Lane, Frieda Lane, Buttercup, Anna Barone, Peter Ruttledge, Carly Day, Veracio Cruz, Mother Charlotte, Antonio Russo, Evelyn Russo, Vincenzo "Vin" Russo, Abbie Russo[[/note]]
17* [[Characters/Fallout76SecretService Secret Service]]
18* [[Characters/Fallout76BlueRidgeCaravanCompany Blue Ridge Caravan Company]]
19* [[Characters/Fallout76NukaWorldOnTour Nuka World on Tour]]
20[[/index]]
21
22[[foldercontrol]]
23
24!Factions
25
26!!Blue Ridge Caravan Company
27
28[[folder:Joanna Mayfield]]
29[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joanna_mayfield.png]]
30->'''Voiced by:''' Debra Cardona
31The overall head of the Blue Ridge Caravan Company, currently visiting their operations in Appalachia.
32----
33
34* BeleagueredBureaucrat: Deliberately delayed speaking to the Brotherhood of Steel over people disappearing from her caravans because she was trying to solve the matter internally to avoid the perpetrators being tipped off and potentially fleeing.
35* FamilyBusiness: Inherited a Blue Ridge Parkway trucking company from her late grandfather nearly 30 years ago (as her father was not well enough to take over the business himself). After the bombs fell, she continued the business by running Brahmin caravans along the same route.
36[[/folder]]
37
38[[folder:Vinny Costa]]
39[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vinny_costa.png]]
40->'''Voiced by:''' Chris Ciulla
41The regional manager of the Blue Ridge Caravan Company's Appalachian operations. He oversees operations at Big Bend Tunnel East and provides the Vault Dweller 7 sidequests that can be done once regarding the staff, and the Riding Shotgun event.
42----
43
44* FellOffTheBackOfATruck: Rudy says Vinny doesn't return goods lost by his clients to them and believes he sells them himself.
45[[/folder]]
46
47[[folder:Carver Timmerman]]
48[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carver_tinnerman.png]]
49->'''Voiced by:''' Ahmed Best
50One of the merchants of the Blue Ridge Caravan Company. He works with Libby Wen during the Riding Shotgun event and is the step-nephew of Aries.
51----
52
53* DelicateAndSickly: Was suffering from a terrible cough and lack of weight not long after the bombs dropped, so his mother Deborah and family friend Shelley van Lowe (Aries' sister, who would later become Deborah's wife) took Carver to a settlement in Kentucky.
54* DramaticIrony: He told Joanna Mayfield that he would prefer not to be paired up with Aries during caravan escorts, as he thinks Aries hates him and considers him a "weaking loser"; however, a discarded letter in Mayfield's office reveals that Aries is actually very fond of Carver.
55* FollowingInRelativesFootsteps: Took his mother Deborah's place on the caravan as she came down with a severe illness that rendered her unable to continue working, and his stepmother Shelley was unable to join the caravan due to her existing work as a trapper.
56* GoodStepmother: After his father Gregory disappeared in the wake of the Great War and was presumed dead when Carver was still a baby, Deborah's family friend Shelley van Lowe helped her raise Carver, and Carver grew to admire Shelley for her bravery and strength. Deborah and Shelley later fell in love and married, making Shelley Carver's stepmother (and by extension making Shelley's brother Calvin, now known as Aries, his step-uncle).
57* ShrinkingViolet: Is nervous and insecure, hesitates in critical situations, and has been described as fragile.
58* UnknownRelative: Is initially unaware Aries is his step-uncle, though the Resident can inform Carver of their relation by giving Aries' Project Adonais holotapes to him.
59[[/folder]]
60
61[[folder:Eugenie]]
62[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eugenie_fallout_76.png]]
63->'''Voiced by:''' Marisha Ray
64One of the merchants of the Blue Ridge Caravan Company. She used to be in a ghoul compound, hiding from people who wanted to kill her for being a ghoul, but now works with Blue Ridge. She is assigned with Kieran Kennedy during the Riding Shotgun event.
65----
66
67* BandOfBrothers: Prefers guarding caravans alongside Libby Wen over any of the other guards, as things run a lot more smoothly with her in charge, due to her professional behaviour as a result of her rigid upbringing.
68* FantasticRacism: Used to live in a ghoul compound where she spent a decade hiding from people that would kill her and her kind on sight just for being who they were.
69* WeUsedToBeFriends: Used to sell guns and gear from the ghoul community she used to live with, but no longer does so after she had a falling out with them, due to objecting to what they did with their share of the proceeds. Subverted in that she still gets letters from them from time to time despite this.
70[[/folder]]
71
72[[folder:Rudy Fernandez]]
73[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rudy_fernandez.png]]
74->'''Voiced by:''' Michael [=DeLorenzo=]
75One of the merchants of the Blue Ridge Caravan Company. Before the Great War, he used to cook with his grandmother, who passed away. Before Blue Ridge, he worked at his family's cannery and bakery, before his brothers wanted him to leave. He is assigned with Aries during the Riding Shotgun event.
76----
77
78* VideoGameCaringPotential: Before completing his Costa Business quest, you can taste his cooking and say it tastes good.
79* VideoGameCrueltyPotential: The opposite can be true, you can criticize it by calling it bland, or ask him if you met Esme from the Refuge because its burnt. Or you can refuse to taste it.
80[[/folder]]
81
82[[folder:Libby Wen]]
83[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/libby_wen.png]]
84->'''Voiced by:''' Grace Lynn Kung
85
86One of the guards of the Blue Ridge Caravan Company. She felt her skills would be more useful escorting caravans and had both parents be part of the military. She is assigned to guard Carver Timmerman during Riding Shotgun.
87----
88* ICallItVera: Uses a gun that her grandfather left her, which she named "Jarvey" after the Silver Shroud's butler, Jarvey Blake (as she and her grandfather often used to listen to the Silver Shroud's radio plays together).
89[[/folder]]
90
91[[folder:Kieran Kennedy]]
92[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kieran_kennedy.png]]
93->'''Voiced by:''' Michael Gough
94
95One of the guards of the Blue Ridge Caravan Company. Mostly untalkable and moody, he tried different jobs before settling as a guard. During Riding Shotgun, he is the guard for Eugenie escorting the Brahmin.
96----
97* ShoutOut: According to Carl [=McKevitt=], his initials and employment history (fisherman, bartender and professional singer) are a subtle reference to the original protagonist of Sega's ''[[VideoGame/LikeADragon Yakuza]]'' series, Kazuma Kiryu.
98[[/folder]]
99
100[[folder:Aries]]
101[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aries_fallout_76.png]]
102->'''Voiced by:''' Lucien Dodge (Aries), William Salyers (audio logs of Calvin Van Lowe)
103
104Formerly Calvin van Lowe, Aries was a cryptid hunter and worked for Bysshe Company before the Great War. After the Great War, he started working in the Blue Ridge Caravan Company as a guard, and is the step-uncle of Carver Timmerman. During Riding Shotgun, he is assigned to guard Rudy Fernandez.
105----
106* CanonCharacterAllAlong: He's actually Calvin van Lowe, a cryptid hunter who in the ''Wild Appalachia'' expansion has a sidequest chain where the Resident investigates his research and eventual fate.
107* LegacySeeker: Recorded a series of holotapes named "Protocol Adonais" to serve as his own eulogy in the event of his death.
108* MaskingTheDeformity: Permanently wears a gas mask to hide his facial scarring, as well to stabilize his injuries and help him breathe.
109* MeaningfulRename: Calvin's alias, "Aries", is the Western zodiac sign of the ram (male sheep), referencing his past as a Sheepsquatch hunter.
110* MortalityPhobia: As he grew up, he became fearful about the idea of dying, and particularly about dying alone, being forgotten and not having any friends to read his eulogy.
111* NotQuiteDead: In the Imposter Sheepsquatch questline in ''Wild Appalachia'', it was all but stated that he was torn apart by the titular beast after it went rogue. As it turns out, he actually survived, though [[TearOffYourFace not unscathed]].
112* TearOffYourFace: Suffered this fate at the hands of the "Imposter Sheepsquatch" Assaultron after his reprogramming of the robot went awry.
113[[/folder]]
114
115[[folder:Minerva]]
116[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/minerva_fallout_76.png]]
117->'''Voiced by:''' Erikka J. Veney
118
119Minerva works as a merchant for the Blue Ridge Caravan Company, and usually travels between Foundation, Crater, Fort Atlas, and The Whitespring Refuge selling plans that require gold bullion, but is 25% cheaper than the base price.
120----
121
122* PhotographicMemory: Claims to have one, which assists her in recreating the plans that she sells.
123* TheApprentice: Served as one to a bookseller after she joined the Blue Ridge Caravan Company, even learning from him how to copy books by hand. She ended up taking over his caravan and expanding its inventory after his death.
124[[/folder]]
125
126[[folder:Vera Thornberg]]
127[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vera_thornberg.png]]
128
129A merchant who runs the general store at the Middle Mountain Pitstop.
130----
131
132* FollowingInRelativesFootsteps: In both a figurative and literal sense. Her father used to own the Mountainside Bed & Breakfast and was also a trucker for the Blue Ridge Company pre-war, which inspired Vera to become a caravanner herself. She also wants to visit her father's old trucker pitstops in person one day, though isn't able to at the moment due to her work commitments.
133* MissingMom: Her mother passed away some time ago, and as a result her father has been in low spirits ever since.
134* {{Nepotism}}: Joanna gave her the merchant position at the Middle Mountain Pitstop due to knowing her father pre-war.
135* RecruitersAlwaysLie: A non-military variant:
136->'''Vera:''' Job hasn't turned out the way I thought it would. *Sighs* See the world they said...
137[[/folder]]
138
139[[folder:Clyde]]
140
141[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/clyde_fallout_76.png]]
142The bartender of the Boozin' Brahmin at the Middle Mountain Pitstop.
143----
144
145* BruiserWithASoftCenter: He's a former raider and has an intimidating appearance, but according to Vera, he's "a big softy really once he gets to know ya."
146* DramaticEllipsis: How all of his "dialogue" is rendered.
147* DrowningMySorrows: The nature of his first customer, who was suffering from a massive case of SurvivorGuilt due to deserting the Foundation Outpost after it was besieged by super mutants, and thus becoming the only survivor of the attack. Clyde fears he's only going to succeed in drowning himself.
148* FacialDialogue: Has to use facial expressions to communicate due to the loss of his tongue and voice.
149* MachoLatino: Implied to be of Hispanic heritage due to his usage of Spanish slang in his terminal logs.
150* NoodleIncident: How exactly Clyde lost his tongue is the subject of various rumors and theories, ranging from a run-in with raiders to a bad radscorpion stew.
151* SilentSnarker: He smirks if he notices the Resident is drunk or high on chems (as he thinks they'll likely be a good customer), gives them an annoyed look if told he's "not much of a talker" (as if to say, "What do you think?"), and shrugs and glares at Vera if she asks him to carry a notepad so others can understand him.
152* TheSpeechless: Was rendered mute due to the [[TongueTrauma loss of his tongue]].
153* TwoShotsFromBehindTheBar: Had to use his shotgun to drive off a couple of raider customers when they started a drunken brawl with each other over who was going to pay the tab and one of them pulled a knife on the other.
154* WorkOffTheDebt: He would rather be roaming the wasteland like the Resident does, but is stuck working at the pitstop due to owing a debt to Vinny Costa.
155[[/folder]]
156
157[[folder:Johnny "Bills"]]
158[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/johnny_bills.png]]
159
160A vendor at the Blue Ridge Bunkhouse in the Forest.
161----
162
163* AscendedExtra: He appears in person in the first ''Expeditions: Atlantic City'' update ''Boardwalk Paradise'' after originally being mentioned in a note in ''Steel Reign'' as an off-duty guard on the second caravan joined by [[ArcVillain Dr. Edgar Blackburn]].
164* LeaningOnTheFourthWall: Mentions he's seen vault dwellers selling goods through automated vendors at their [=CAMP=]s but is unsure how exactly said vendors work, though he assumes it's some form of Vault-Tec trade secret.
165* MockMillionaire: Tells people his nickname "Bills" comes from the fact he used to be a millionaire before the Great War but, if pressed via a 4+ Intelligence check, will confide that the nickname actually came from all the bills he owed pre-war (debts which the apocalypse conveniently wiped out).
166[[/folder]]
167
168!!Secret Service
169[[folder:In General]]
170[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/secretservice_4.png]]
171
172The security detail of Vault 79, descended from the pre-war US government agency of the same name.
173----
174
175* AllohistoricalAllusion:
176** The Secret Service is still part of the Department of the Treasury in this game, whereas in real life it was transferred to the Department of Homeland Security in 2003 (thus implying 9/11 never happened in Fallout's universe).
177** Their assignment to protect the gold reserves at Vault 79 harks backs somewhat to the agency's original job of investigating counterfeit currency.
178* LockedOutOfTheLoop: Unlike the Secret Service in ''Fallout 2'', who were explicitly part of the Enclave, the Secret Service's operations in Appalachia appear to have no direct connection to the Enclave, if Slick's lack of awareness of the President evacuating to the Poseidon Oil Rig is any indication.
179* {{Pun}}: Vault 79's number is derived from the atomic number for gold.
180* SheKnowsTooMuch: Their agents executed "vigilant citizen" Flavia Stabo in the summer of 2077 when she got too close to the Vault, burying her remains in a shallow grave just outside the Vault's entrance.
181* SubterraneanSanityFailure: The agents gradually retreated into their own sections of the vault after it was sealed, and barely spoke to each other before Mercy fell pregnant with Maggie and they banded together to raise her.
182* SunglassesAtNight: All its agents constantly wear sunglasses despite spending most of their time in a Vault.
183[[/folder]]
184
185[[folder:Derek "AC" Garrison]]
186[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/derek_ac_garrison.png]]
187->'''Voiced by:''' Creator/SimonTempleman
188The Agent in Charge of the operations in Vault 79 and the leader of the Secret Service in Appalachia.
189----
190* TheSpook: Barely anything is known about him, most likely by design as a leader of the secretive organization.
191[[/folder]]
192
193[[folder:Cole "Slick" Carver]]
194[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cole_slick_carver.png]]
195->'''Voiced by:''' Michael [=DeLorenzo=]
196Vault 79's liaison officer.
197----
198* MinoredInAssKicking: While he is an accomplished field agent, he prefers to resolve things diplomatically if possible, unlike the other agents who tend to "shoot first, arrest later".
199* OnlySaneEmployee: Ridicules the Secret Service's attempts to restore the gold standard despite the collapse of civilization, as well as the organization's continued existence in general, considering there's no longer a president to protect or any kind of federal government to serve. He only remains loyal to the organization because he prefers remaining in Vault 79 to living out in the wasteland.
200
201[[/folder]]
202
203[[folder:Mercedes "Mercy" Stern]]
204[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mercedes_mercy_stern.png]]
205->'''Voiced by:''' Creator/CristinaVee
206Vault 79's head of security.
207----
208* GoMadFromTheIsolation: Downplayed; despite not being a social butterfly, Mercy often found herself making excuses to visit the other agents every so often just to hear another human's voice.
209* MamaBear: Is very protective of her daughter Maggie and won't hesitate to eliminate any threat to her safety.
210* PastimesProvePersonality: Practices martial arts in her spare time.
211* TheGunslinger: Was a three-time marksman champion.
212[[/folder]]
213
214[[folder:Magdalene "Maggie" Stern (a.k.a. "PITA")]]
215[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maggie_pita_stern.png]]
216->'''Voiced by:''' Creator/MichaelaDietz
217An underage Secret Service agent born in the Vault. She is Mercy's daughter.
218----
219* BrattyHalfPint: Developed a rude attitude, which earned her the nickname "PITA" (pain in the ass).
220* ChildOfForbiddenLove: She is regarded as this by Regs, who considered her conception a breach of regulations.
221* DoNotCallMePaul: Inverted; Maggie hates being called "PITA" to her face.
222* GroinAttack: Despite their overall good relationship, she once punched Slick in the nuts just for laughing at her.
223* JerkassToOne: Inverted; Slick is the only agent besides her mother that she gets along with.
224* MamasBabyPapasMaybe: Was the result of an unplanned pregnancy in the Vault. Mercy never revealed who the father was and none of the male agents claimed Maggie as their own; instead, they [[GiveTheBabyAFather all decided to co-parent Maggie together]] alongside her mother.
225* TheGunfighterWannabe: Downplayed; Mercy had to confiscate Maggie's bullets after a bot pissed her off and she tried to shoot it, but Mercy insists that Maggie will go far in the post-nuclear world if she can keep her alive long enough.
226* YoungGun: Already has experience using a silenced 10mm pistol (Mercy first taught her how to shoot when she was only four years old), and says her mom is planning to give her a scoped .44 pistol for her birthday as well.
227* YouTalkTooMuch: Holds this opinion of several wastelanders, including the Resident.
228[[/folder]]
229
230[[folder:Chase "Digger" Terrier]]
231[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chase_digger_terrier.png]]
232->'''Voiced by:''' Creator/BeauBillingslea
233A Vault 79 agent who was the sole survivor of the reactor malfunction.
234----
235* BunglingInventor: Attempted to make an automated vacuum cleaner, but it got thrown on the scrap heap after it malfunctioned and ate AC's shoes.
236* NuclearMutant: Was transformed into a ghoul as a result of the reactor malfunction, though he didn't turn feral like the rest of the agents who were trapped in the reactor room.
237[[/folder]]
238
239[[folder:Reginald "Regs" Stone]]
240[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reginald_regs_stone.png]]
241->'''Voiced by:''' Creator/MichaelJGough
242Vault 79's requisitions officer. Sells rare plans to the player for gold bullion.
243----
244* DeskJockey: Unlike Mercy or Slick, he is not field agent material; however, his strictness with rules makes him a highly accomplished requisitions officer.
245* DoubleMeaning: His nickname "Regs" is short for both "Reginald" (his first name) and "regulations" (reflecting his adherence to rules and generally by-the-book way of life).
246* FantasticRacism: Wanted Digger dead after he became a ghoul, insisting he wasn't human anymore.
247[[/folder]]
248
249!!Nuka-World on Tour
250[[folder:Patricia "Pat" Myers]]
251[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pat_myers.png]]
252->'''Voiced by:''' Sara Secora
253The leader of the Nuka-World on Tour traveling carnival.
254----
255* PromotionToParent: Has been taking care of her brother Pete ever since they lost their parents in a raider attack.
256* StepfordSmiler: Puts on a brave face when she's promoting Nuka-World on Tour, but shows clear signs of struggling with the weight of managing the carnival when people's eyes aren't directly on her.
257* YouAreInCommandNow: Inherited the leadership of the carnival following the death of her parents in a raider attack.
258[[/folder]]
259
260[[folder:Del Walsh]]
261[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/del_walsh.png]]
262->'''Voiced by:''' Wes Johnson
263Nuka-World on Tour's resident physician and chem vendor.
264----
265* AscendedExtra: After an audio-only debut via holotape in Fallout 4's ''Nuka-World'' DLC, he appears in person in this game.
266* KickedUpstairs: Implied. When working for Nuka-World in Massachusetts pre-war, he had to treat and report hundreds of injuries and even two fatalities caused by malfunctioning rides. He attempted to raise ride safety concerns with Nuka-Cola's CEO John-Caleb Bradberton, but got no reply. Four days later, he was offered and accepted a field medic position with Nuka-World on Tour. He viewed it as a high-ranking position, but his parents did not share that impression, saying being in charge of a theme park tent wasn't a real medical profession.
267* TheOtherDarrin: His holotape in Fallout 4's ''Nuka-World'' DLC was recorded by Alain Mesa, but in Fallout 76 he is instead voice by Wes Johnson.
268[[/folder]]
269
270[[folder:Pete Myers]]
271[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pete_myers.png]]
272->'''Voiced by:''' Eliah Mountjoy
273Pat's younger brother, who works as a part-time repairman for the carnival.
274----
275* FantasticRacism: Defied; he emphatically rejects any suggestion from the Resident that his lack of interest in Betty is because she's a ghoul.
276* IMissMom: Suffers from depression as a result of the loss of his parents in a raider attack as well as the trauma of living in a post-apocalyptic world.
277* ObliviousToLove: Mentions that Betty invited him to ride the Tunnel of Love with her, but doesn't understand why she can't just go alone, and empathizes with the Resident if they reply "Yeah, love's not really for me, either."
278
279[[/folder]]
280
281[[folder:Betty Hill]]
282[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/betty_hill.png]]
283Nuka-World on Tour's food vendor.
284----
285* BornAfterTheEnd: Was born at the "Belching Betty" mine some time after the Great War.
286* FamilyOfChoice: Considers her Nuka-World on Tour colleagues to be this after the loss of her birth parents.
287* LineOfSightName: Implied by her being born at the Belching '''Betty''' mine, which is located on a '''hill''' overlooking part of the Ash Heap.
288* MaliciousMisnaming: Was given the unflattering nickname "Missy" by her father, as he felt her existence only drew misfortune.
289* MaternalDeathBlameTheChild: Betty's father never forgave her for her mother's death.
290* MaternityCrisis: Her parents were on their way to the AVR Medical Center before her birth but never made it there before Betty's mother went into labor, forcing her to give birth at the Belching Betty mine instead.
291* SurvivorGuilt: Is upset that her mother died while giving birth to her, saying "I never would have...taken her if it were my choice."
292[[/folder]]
293
294[[folder:Gunther Jenkins]]
295[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gunther_jenkins.png]]
296The host of Nuka-World on Tour's Wild West Showdown attraction.
297----
298* ForcedFromTheirHome: He originally grew up in an orphanage, but was expelled from it in around 2047 after he got into a fight with another boy over a girl called Tabitha.
299* LikeASonToMe: Views Pat and Pete as if they were his own children.
300* ShipperOnDeck: For Betty and Pete.
301[[/folder]]
302
303!Cryptids
304Now have their own section on the franchise's [[Characters/FalloutAnimals Animals]] page.
305
306!Other Residents of Appalachia
307
308[[folder:The Scorchbeast Queen]]
309[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scorchbeast_queen.png]]
310ExactlyWhatItSaysOnTheTin; the [[MonsterProgenitor progenitor]] of the Scorchbeasts and the FinalBoss of the game at release, spawned by nuking her nest at the bottom-right corner of the map at Fissure Site Prime.
311----
312* DamageSpongeBoss: While already tanky as a 3-star Legendary creature ''and'' a FinalBoss, the Scorchbeast Queen also has a modifier that negates a mind-boggling ''70%'' of the damage dealt to her on top of her innate resistances, thus necessitating a lot of concentrated fire to bring her down. There is a reason why Scorched Earth has a suggested minimum participation of eight players.
313* FinalBoss: For the "main" story; nuking her den to lure her out is supposed to be the final mission (although in practice, players can join the "Scorched Earth" raid before that part of the questline).
314* FlunkyBoss: Numerous random creatures - nearly all species in the game are eligible to be included - appear throughout the battle to defend her due to being infected with the Scorched Plague.
315* GetBackHereBoss: Spends most of the time airborne, where she is significantly harder to effectively damage, and will often circle around a ridiculously wide radius, going much too far away to be reasonably shot at at all at times. She can be forcibly grounded by crippling one of her wings, though managing to hit her at all while she's airborne can be a bit of a tall order.
316* GiantFlyer: She's bigger than even her offspring and equally capable of flying.
317* LuckBasedMission: She lands whenever she feels like it, and how often this happens will affect the difficulty of any given battle with her significantly.
318* SkippableBoss: Although the player is given the opportunity to launch a nuke at Fissure Site Prime during I Am Become Death for an optional objective, they can also choose not to. Doing this will mark the objective as failed, but will still allow the main quest to be completed, thus meaning one can blitz through the entire main quest chain without seeing her once. As such, the only way to fight the Scorchbeast Queen is to deliberately trigger her appearance.
319* TimedMission: Technically speaking, since Scorched Earth has a total duration of thirty minutes. Failing to kill the Queen within this half-hour window will cause her to flee and the event be deemed a failure.
320[[/folder]]
321
322[[folder:Grahm]]
323[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/grahm.png]]
324->'''Voiced by:''' Creator/RayChase (normal), Chip Joslin (alternate), Creator/DaveFennoy (''Wastelanders'')
325
326-->"We got a stash nearby. Remember, Moo Moo? Wait, no. [[ToiletHumor You just left a pile nearby.]] [[RoadApples Not a good stuff pile.]] Ugh, nevermind."
327
328A friendly super mutant merchant who travels across Appalachia with his loyal pack brahmin Chally the Moo Moo. His prices are steep but the goods he sells are well worth the cost. Bethesda will occasionally have him host a cookout near Vault 76 for unique rewards if players do a great job with helping him.
329----
330* BrutishCharacterBrutishWeapon: He carries sledgehammer type weapons to dispatch anything that might threaten him.
331* CharacterCatchphrase: "Think about it", which he usually says following an observation or philosophical insight to the Resident.
332* ContemplateOurNavels: Oddly existential for a super mutant. If you hang around with him, he'll offer some simple wisdom and observations on the nature of existence, framed in the context of trading and exploring.
333* InterspeciesFriendship: Has forged friendships with a number of human Wastelanders, including CAMP allies Sofia Daguerre and Raider Punk, as well as Ayla, a Foundation settler who is the girlfriend of Beckett's brother Frankie, and also Appalachia Radio's DJ, Julie.
334* IntrepidMerchant: Though it probably helps to be nearly 10 feet tall, super strong and immune to radiation. Grahm sells a lot of rare and valuable items, which makes it well worth seeking him out. (Just remember to bring a fat sack of caps with you, his prices aren't cheap!)
335* NiceGuy: He's friendly enough, and appreciates your company if you hang out with him.
336* TokenHeroicOrc: Much like Fawkes, Uncle Leo and Strong before him Grahm is a friendly super mutant, in this case working as a traveling merchant.
337* TrademarkFavoriteFood: He has special dialogue when encountered near Hillfolk Hotdogs, suggesting that he was a regular there before the bombs dropped.
338* VegetarianVampire: Unlike other super mutants, he refuses to feast on humans, only eating animal meat instead.
339* WarmBloodbagsAreEverywhere: In addition to the above, Grahm also refuses to feast on Chally despite it being implied that he may eat other brahmin.
340---> '''Grahm:''' Chally, what you think of this meat-cook? Oh. No worry... no moo-moo cooked during this meat-cook. (Shh! Human! No tell Chally about what in meat-cook!)
341
342[[/folder]]
343
344[[folder:Mad Dog Malone]]
345[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/mad_dog_malone.png]]
346A pre-war imprisoned criminal who is now a super mutant and the object of the A.I. Warden of Eastern Regional Penitentiary's obsession to keep him locked up despite his constant escapes.
347----
348* CardboardPrison: Due to being part of a regularly occurring public event, he is captured and re-escapes every few real-time hours.
349* GreatEscape: Another common public event consists of preventing him from pulling this off by killing members of his gang who invade the prison yard attempting to facilitate it. No matter how many times their raid is stopped, they evidently keep succeeding offscreen, as evidenced by the above trope.
350* NonLethalKO: A very rare example for the ''Fallout'' series. The Warden does, after all, demand that he be taken alive.
351[[/folder]]
352
353[[folder:Earle Williams]]
354[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/earle_williams.png]]
355->'''Voiced by:''' Creator/ToddHaberkorn (audio logs)
356A pre-war miner working for Hornwright Industrial, who collapsed the Monongah mine when leaving it behind with him and numerous other workers still inside. They started eating each other in desperation to survive, and Earle was the last survivor, by which point his numerous acts of cannibalism had warped him into something that long-since could no longer be considered human. His daughter, who has since joined Foundation, asks the Resident to put him out of his misery.
357----
358* FinalBossPreview: Similar monsters labelled as Wendigo Colossi were technically added to the game with the release of ''Wastelanders'', but were ''extremely'' difficult to come across, only having a minuscule chance of spawning in any given nuke zone. Earle is the first one that can be reliably spawned in a specific location.
359* FluffyTheTerrible: For being one of the most horrific and formidable monsters in the entire series, his name - a common one with zero lore significance that could have belonged to any unremarkable NPC - can come off as this.
360* FlunkyBoss: Will use a unique vocalization to summon wendigo spawn to protect him. Their ability to stun-lock and stagger players makes it that much harder to kill him if they are not dealt with quickly.
361* IAmAHumanitarian
362* {{Superboss}}: Added in an August 2020 update, and even more difficult to kill than the Scorchbeast Queen.
363* SupernaturalFearInducer: Possesses a scream attack that can induce "Uncontrollable Fear" in the Resident, causing them to flee in terror and the player to lose control of them for four seconds.
364* TragicMonster: He was just trying to help his men survive being screwed over by the company. Then things went horribly wrong.
365* WasOnceAMan: Until he ate his coworkers and mutated.
366* {{Wendigo}}: He summons these and might as well be one himself.
367[[/folder]]
368[[folder:Ultracite Titan]]
369[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ultracite_titan.png]]
370A horribly mutated mole rat, transformed into a towering monstrosity by exposure to Ultracite. Introduced in the ''Nuka-World on Tour'' update as the regional boss of the Ash Heap.
371----
372* FlunkyBoss: Much like Earle Williams' ability to summon other wendigo, the Ultracite Titan can summon Mole Miners and mole rats to defend it.
373* GiantAnimalWorship: The Mole Miners are implied (and confirmed by WordOfGod) to worship it to some extent.
374* NoSell: Nullifies the extra effects of Ultracite ammo as well as the Hunter's and Zealot's legendary effects.
375* RodentsOfUnusualSize: Originally a regular mole rat, exposure to Ultracite mutated it into a mammoth beast as tall as the Nuka-Launcher roller coaster.
376* ShieldedCoreBoss: Summons Ultracite pillars which must be destroyed before the boss can be directly damaged.
377* UrbanLegends: Was widely assumed to be one until the Resident found proof of its existence.
378[[/folder]]
379
380!!''''Wild Appalachia'''' characters (new or no factions)
381[[folder:Biv E. Ridge]]
382[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biv_e_ridge.png]]
383->'''Voiced by:''' Creator/NeilKaplan
384A Robobrain drink tester found in the Nukashine speakeasy in Morgantown, originally owned by a Vault-Tec University student named Lewis.
385* AIGettingHigh: It's unclear whether Biv's drunken matter of speech is the result of deliberate programming or a side effect of his alcohol taste testing.
386* AlcoholHic: Frequently hiccups and slurs his speech.
387* BoozeBasedBuff: He assigns daily taste tests to the Resident analyzing these, assessing their influence on things such as combat, crafting, trading and their interaction with food.
388* FellOffTheBackOfATruck: Possibly. While we know exactly where Lewis obtained Biv (from General Atomics, as his mother worked there), it's never made clear whether Lewis acquired Biv legally or not.
389* {{Gasshole}}: Frequently burps while speaking.
390* PunnyName: His name is a play on the word "beverage".
391* SentimentalDrunk: Constantly in a cheerful mood due to his alcohol intake.
392* SorryOciffer: Initially mistakes the Resident for a police officer when he first meets them.
393[[/folder]]
394
395[[folder:The Imposter Sheepsquatch]]
396[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/imposter_sheepsquatch.png]]
397An ''extremely'' powerful modified Assaultron robot created by a pre-war conspiracy theorist as part of his attempts to find the actual cryptid it is crudely outfitted after. It serves as the raid boss of the first update.
398----
399* ArmorPiercingAttack: Actually part of a bug, where the version fought during Encryptid will ignore all forms of protection other than Troubleshooter's armor and perks that provide DamageReduction.
400* EyeBeams: Like all Assaultrons, but this one's version is ''much'' more powerful... and the standard Assaultron version is already one of the most devastating attacks in the game.
401* OptionalBoss: You don't ''have'' to fight it, but it drops good loot and serves as a raid boss.
402* PuzzleBoss: Not the one encountered in the Harpers Ferry tunnel, but the Legendary boss version found in the Ash Heap as part of the Encryptid event. This version of the Impostor Sheepsquatch has a stealth mode that also somehow shields the robot from all damage, necessitating that the players fighting it interact with the three pylons found in the area and channel the electrical current to weaken it.
403* SuperPrototype: Sort of; actual, living Sheepsquatches were added to the game shortly after it, but the real deals, while among the toughest enemies in the game, are nowhere near as powerful as their imitation, which is an outright raid boss.
404* SayingSoundEffectsOutLoud: The Impostor Sheepsquatch was programmed to mimic the bleating of the real thing, though it achieves this by literally saying the sound effects out loud.
405[[/folder]]
406
407[[folder:Purveyor Murmrgh]]
408[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/purveyor_murmrgh.png]]
409A peaceful female Mole Miner acting as a merchant of rare equipment traded using a special currency called scrip; introduced in the first major update. Originally found in Berkeley Springs Station before relocating to The Rusty Pick in ''Wastelanders''.
410----
411* MoleMen: Like her far less sociable brethren.
412* TertiarySexualCharacteristics: Her unique clothing resembles the kind of dress one might expect to see on a hunched old woman-type character.
413* TokenHeroicOrc: The first of her kind not to act as a hostile monster.
414* WrittenSoundEffect: Her name itself resembles the only forms of vocalizations you'll be hearing from her or the rest of her kind, due to their masks that have eroded to being fused with their faces.
415[[/folder]]
416
417!!''''Wastelanders'''' characters (new or no factions)
418[[folder:Carla and Dino]]
419[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carla_and_dino.png]]
420 [[caption-width-right:350:Carla (right) and Dino (left)]]
421->'''Voiced by:''' Creator/NoshirDalal (Dino)
422A couple celebrating their fiftieth wedding anniversary. Can be met in a random encounter from the ''Wastelanders'' update.
423----
424* HappilyMarried: They've been married for fifty years, during which time they went into a Vault, survived the Great War and then went into Appalachia. The player can meet them reminiscing about their life together.
425[[/folder]]
426
427[[folder:Duchess]]
428[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/duchess_fo76.png]]
429->'''Voiced by:''' Creator/PaulaTiso
430
431A former drug kingpin from Welch prior to the Great War and currently the owner and operator of the Wayward as of ''Wastelanders''.
432----
433* FriendToAllChildren: During her time as a drug kingpin she developed a fondness with the daughter of one of her customers, referring her "my one weakness in the world."
434* ReasonableAuthorityFigure: She'll prefer it if you take a nonviolent approach to dealing with the Raiders, and will help you if you fall in bad books with either the Raiders or Settlers.
435* ReformedCriminal: She has long abandoned her career as a drug kingpin and expresses regret for the suffering she's caused. If the player talks to her after finding the old holotape from her criminal days, she will respond along the lines of ThatManIsDead.
436* SaloonOwner: For The Wayward.
437* WhatTheHellHero: [[spoiler:If the player kills the Scorched Crane before Duchess could explain the situation, she will angrily confront them about it just before Sol intervenes.]]
438[[/folder]]
439
440[[folder:Julie]]
441->'''Voiced by:''' Grace Rolek
442The operator of Appalachia Radio as of ''Wastelanders'' and its DJ.
443----
444* ThePollyanna: Near-perpetually chipper and positive with only one or two small exceptions.
445* TheVoice: We never see her, and she doesn't have a character model. Anyone tuning into Appalachia Radio, however, will get to hear her pretty regularly.
446[[/folder]]
447
448!!''''Steel Dawn'''' and ''''Steel Reign'''' characters (new or no factions)
449[[folder:Dr Edgar Blackburn ('''Major spoilers''')]]
450[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_edgar_blackburn.png]]
451[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/edgar_blackburn_behemoth.png[[/labelnote]] to see him [[spoiler:in his super mutant behemoth form]].]]
452
453->'''Voiced by:''' Creator/KeithSzarabajka
454Scientist who had come to Fort Atlas to seek the Brotherhood's help. When turned away by Shin, he sought other support to aid in his research, [[spoiler:which was continuing to improve the dreaded Forced Evolutionary Virus into something that would better benefit the Wasteland]].
455----
456* AffablyEvil: The guy is genuinely polite, tries to tell the truth as much as possible (tellingly, he only lies to the Resident ''once'') and wants the best for the Wasteland.
457* BigBad: He's not responsible for ''everything'', but he is the ringleader of the group (in a "first among equals" sense) that (inadvertently) made (even more) Super Mutants that attacked Fort Atlas and threatened to wreak havoc on Appalachia.
458* MorallyAmbiguousDoctorate: He got his doctorate legitimately, but ended up doing some pretty nasty science during the game.
459* OneWingedAngel: [[spoiler:He takes a serum that mutates him into a Behemoth, but somehow even stronger. He's still capable of talking, but gives into murderous rage and attempts to take down the Resident, Rahmani and Shin.]]
460* VillainsNeverLie: Averted ''once'', but otherwise played entirely straight. Though he may be economical with the truth at times, he is being honest about wanting to carry out science on diseases (like FEV) and needing armed support to carry it out safely. The only time he lies is when he [[spoiler:pretends to shut down his own project, and instead goes OneWingedAngel]], and even said lie was based on something true.
461* WellIntentionedExtremist: He is experimenting with the FEV to try and let humanity thrive in a world he views as no longer suited for them, but to do this has kidnapped several people for experimentation. He regrets this sincerely and has nightmares about the work he does.
462
463[[/folder]]
464
465[[folder:Dr Farha]]
466[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_farha_fallout_76.png]]
467->'''Voiced by:''' Sara Amini
468One of Dr Blackburn's associates.
469----
470* AntiVillain: Much like her friend and boss.
471* TheMentor: To Nellie Wright, who she found breaking into her house for scraps of food, but ended up teaching science to anyway.
472[[/folder]]
473
474[[folder:Nellie Wright]]
475[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nellie_wright.png]]
476->'''Voiced by:''' Avalon Penrose
477One of Dr Blackburn's associates.
478----
479* AntiVillain: [[AvertedTrope Averted]]. She works ForScience and morality is not a concern.
480* TokenEvilTeammate: [[spoiler:Of the three surviving associates of Dr Blackburn, she's the only one with no regrets about what the gang did. She also appears to have [[TheSociopath Anti-Personality Disorder]], being unfazed by morality and only concerned with scientific application.]]
481* TooDumbToLive: [[spoiler:Granted, if the player sides with Shin she is screwed either way, but charging a man in PoweredArmor - who has fought off a behemoth with the help of the Resident and Rahmani - when all you have is ''a knife'' is not going to work. The most charitable interpretation is DefiantToTheEnd.]]
482[[/folder]]
483
484[[folder: Dr Jain]]
485[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_jain.png]]
486->'''Voiced by:''' Kamal Khan
487One of Dr Blackburn's associates.
488----
489* AntiVillain: Much like his friend and boss.
490* UnexplainedAccent: Inexplicably sounds English, rather than American.
491[[/folder]]
492
493[[folder:Hellcat Mercenary Company ('''UNMARKED SPOILERS''')]]
494[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/hellcat_mercenary_company.png]]
495->'''Voiced by:''' Creator/ErinFitzgerald, Katherine Grant-Suttie (female)
496A Private Military Company hired by Dr. Blackburrn to serve as his security and muscle with collecting test subjects for his FEV experiments. Introduced in ''Steel Reign'' and further fleshed out in ''Expeditions: The Pitt''.
497----
498!!In general:
499* HiredGuns: They're hired to provide security when Shin and the Brotherhood refuse to get involved in Blackburn's research.
500* PoweredArmor: They have their own set of this with its own unique design.
501* PunchClockVillain: Acted as roving death squads for the Fanatics in the Pitt for a year and a half, sticking to the letter of their contract despite not fully trusting their employers.
502* ScrewThisImOuttaHere: The loss of half of their forces to endless wars with other Pitt raider gangs and the Union demoralized them; some of them deserted the Hellcats, and even those who remained pulled out of the Pitt as soon as their contract was up, following Sergeant Kit to Appalachia to protect Dr. Edgar Blackburn during his work at Vault 96.
503* WalkingSpoiler: Their presence, and employer, are major twists for both expansions.
504
505!!Sergeant Kit
506[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sergeant_kit.png]]
507A Sergeant overseeing the kidnappings which take Burke and Sheena.
508----
509* FlunkyBoss: His boss fight consists of him throwing scores of his own men and Protectrons at the player and Marcia while he himself hides in the safety of his reinforced room. Only after the attack waves have been dealt with will he take to the field and charge the player with a minigun.
510* PoweredArmor: Wields a set of this against the Resident and Marcia Leone.
511
512!!Corporal Woods
513[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corporal_woods.png]]
514->'''Voiced by:''' Creator/AllegraClark
515A soldier assigned to guard Vault 96.
516----
517* AlmostDeadGuy: She's been mortally wounded by Blood Eagles when the the Resident and Valdez arrive.
518[[/folder]]
519
520!!''''Invaders from Beyond'''' characters (new or no factions)
521[[folder:Homer Saperstein]]
522[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/homer_saperstein.png]]
523->'''Voiced by:''' Creator/DarinDePaul
524A (self-proclaimed) human researcher of alien activity monitoring Appalachia.
525----
526* AmbiguouslyHuman: Homer’s assertions that he’s human aren’t taken too seriously by the Resident, who thinks he isn’t.
527---> '''Homer:''' Interesting. I will have to determine what gives you the impression I am not.
528* HolographicDisguise: Hides behind a "designed likeness" and modulated voice as he is unprepared to interact with others personally.
529* HostileShowTakeover: He takes over as the MissionControl for Daily Ops against Alien enemies, after the player loses their connection to Vernon Dodge.
530* MissionControl: For the Invaders from Beyond seasonal event.
531* NoSocialSkills: Claims he is not well-suited to social interaction and has spent most of his life avoiding other people.
532* OccupiersOutOfOurCountry: Homer deconstructs this trope if the Resident says to him "This is our planet. We can't just let them [the Zetans] do what they want here."
533---> '''Homer:''' To offer several counterpoints: Can a planet be owned? What defines ownership? Having lived there? For how long? Is ownership relinquished when one willingly destroys one's own planet? I need no answers at this time. These questions require further pondering.
534* PunnyName: His name is a reference to ''Homo sapiens'', the scientific name for the human race.
535[[/folder]]
536
537[[folder:The Emissary]]
538[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_emissary_fallout_76.png]]
539->'''Voiced by:''' Calvin Joyal
540A mysterious person randomly encountered in Appalachia.
541----
542* BarbarianTribe: His opinion of the Crater Raiders.
543---> '''Emissary:''' I believe you may have met... our neighbors to the north. Such a ferocious, primitive bunch.
544* CassetteCraze: Frequently speaks into a tape recorder to make messages for someone named "Carol".
545* DawnOfAnEra: Claims a new age of humanity will begin "when the Andromeda galaxy reaches its peak brilliance".
546* TalkAboutTheWeather: Does this with the Resident:
547---> '''Emissary:''' Hello neighbor, rather agreeable weather we're having, no?
548* TheAnticipator: Says he's been expecting the Resident's presence.
549* TheFlatwoodsMonster: He asks the Resident for directions to Flatwoods, saying he has a meeting with "our friend there".
550* TheMenInBlack: Heavily resembles one, and the random encounter in which you meet him is even named "Man in Black".
551* {{Unobtainium}}: Collects samples of a material called Zetanium.
552* WhenThePlanetsAlign: Claims the human mind plays tricks on itself when this occurs.
553* YouLookLikeYouveSeenAGhost: Says this of the Resident when he thinks they appear unwell.
554[[/folder]]
555
556!!''''Expeditions: Atlantic City - Boardwalk Paradise'''' characters (new or no factions)
557[[folder:Jeremiah Hopkins]]
558[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jeremiah_hopkins.png]]
559->'''Voiced by:''' Creator/BillButts
560A travel agent from Atlantic City currently residing at the Whitespring Refuge, promoting Vertibird expeditions to his home town.
561----
562* RecruitersAlwaysLie: The situation in Atlantic City is far more complex and dangerous than what his sales pitch implies.
563* StepfordSmiler: Much like Pat Myers from Nuka-World On Tour, he is enthusiastic in spruiking the Vertibird expeditions to Atlantic City, but sometimes nervously mutters when not directly being paid attention.
564[[/folder]]
565[[folder:The Batsuuri Twins (Juchi & Jullian)]]
566[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/batsuuri_twins.png]]
567->'''Voiced by:''' Creator/SuzieYeung (Jullian)
568The long-dominant champions of The Most Sensational Game.
569----
570* FromNobodyToNightmare: They first entered the games on the same standing as any of the other entrants, but their uncanny skill, fitness and coordination resulted in them dominating the Game for several events straight.
571* PartsUnknown: It's unclear where exactly the twins originally come from.
572[[/folder]]
573
574!!''''America's Playground'''' characters (new or no factions)
575[[folder:Jack Hunter]]
576A gonzo journalist who records his articles on holotape.
577----
578* EarlyBirdCameo: Three of his holotape stories were added to the game in the ''Once in a Blue Moon'' update before his appearance in person in the ''America's Playground'' update.
579* NoHistoricalFiguresWereHarmed: He's a rather blatant pastiche of Creator/HunterSThompson; both men have "Hunter" in their names, both were raised in Kentucky, and both used heavy amounts of drugs that influenced their writings.
580[[/folder]]
581
582[[folder:Oscar Gonzalez]]
583An associate of Jack Hunter's who seeks the Resident's help in finding him after he goes missing.
584----
585* NoHistoricalFiguresWereHarmed: Much like how Jack Hunter himself is influenced by Hunter S. Thompson, Oscar Gonzalez is likely inspired by Thompson's real-life friend, Mexican-American Chicano activist Oscar Zeta Acosta, who was also the inspiration for the character of Dr. Gonzo in Thompson's novel ''Literature/FearAndLoathingInLasVegas''.
586[[/folder]]
587
588!C.A.M.P. Allies and associated quest characters
589
590!!!Sofia Daguerre (and characters in her quest)
591[[folder: Commander Sofia Daguerre]]
592[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/commander_sofia_daguerre.png]]
593->'''Voiced by:''' Creator/JeannieTirado
594An astronaut from the United States Space Administration that crash landed back in Appalachia. Was the subject for an experiment regarding an A.I. named A.T.H.E.N.A. being able to see things through human eyes, which causes numerous headaches for Sofia until it is dealt with.
595----
596* EtTuBrute: She understandably does not take it well when she finds out that [[spoiler:Dr Emerson Hale experimented on her and her colleagues without telling them all the details.]]
597* MoralityPet: Although it didn't stop [[spoiler:Dr Hale agreeing to allow Sofia to be operated on]], this is played straight in the present day; The Resident can convince them to do the right thing by pointing out how wrong the experiments were and the trauma Sofia went through.
598* OddFriendship: Mentions that she met Grahm, the Traveling Super Mutant Merchant, when out for a walk while the player is on one of her sidequests. Grahm promises to stop back and check up on her from time to time.
599[[/folder]]
600
601[[folder: Doctor Emerson Hale]]
602[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emerson_hale.png]]
603->'''Voiced by:''' Creator/NeilKaplan
604One of the workers for U.S.S.A. who reappears shortly after Sofia is rescued.
605----
606* TheAtoner: Double subversion. [[spoiler:He genuinely does want to make things right for Sofia after seeing how it's ruined her life, but because of the nature of the problem he wasn't able to spell out the solution directly.]]
607[[/folder]]
608
609[[folder: A.T.H.E.N.A '''(UNMARKED SPOILERS)''']]
610->'''Voiced by''' Elizabeth Willaman
611Known as Augmented Telecom Hub Extension Network Agent, this is the AI related to the USSA's Deep Sleep Project, and the cause of Sofia's headaches and nightmares. At the end, it is revealed that she is not in control and wishes to either be destroyed with Arachne or transferred to an Assaultron body.
612----
613* VideoGameCaringPotential: You can ask if there is another way to cure Sofia without killing A.T.H.E.N.A, and she mentions that her AI can potentially be transferred to a nearby Assaultron body. Doing this will save her and cure Sofia's headaches.
614[[/folder]]
615
616!!!Beckett (and characters in his quest)
617
618[[folder: Beckett]]
619[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beckett_fallout_76.png]]
620->'''Voiced by:''' Creator/AndrewMorgado
621Former member of the Blood Eagles that now wants revenge against them for what they did to him and what they made him do while a part of the gang, aiming to take out their triad of leaders in the Blood, the Eye, and the Claw.
622----
623* DecapitatedArmy: His plan for taking down the Blood Eagles; it's his hope that taking out their triumvirate of leaders (the Blood, the Eye and the Claw) will throw the rest of the gang into disarray.
624* GiveHimANormalLife: Left his younger brother Frankie behind with some Settlers (the same group that ultimately established Foundation) when he first became a raider to shield him from that rough-and-tumble lifestyle.
625* HeelFaceTurn: Used to kill people just for looking at him the wrong way, but has now reformed and wants to move on from the cruel lifestyle of a raider.
626* NoFullNameGiven: Beckett is his surname, which he shares with his brother Frankie, but we never learn his given name(s).
627* PursueTheDreamJob: He had long wanted to open a bar once his life settled down, and takes the opportunity to do so at the Resident's C.A.M.P. once they rescue him.
628* ResignationsNotAccepted: Was imprisoned at the Rollins Labor Camp by the Blood Eagles when he tried to escape them; the Resident has to free him from his cell to stop the Blood Eagles from torturing and executing him.
629* SiblingTeam: His relationship with his younger brother Frankie: they grew up together in Maryland, their father died when they were very young and they never knew their mother, so they made a vow to stick with each other forever, no matter the situation. They found out they were really good at stealing, so worked together as a pair in their youth to commit small-time theft.
630[[/folder]]
631
632[[folder: Sage]]
633[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sage_fallout_76.png]]
634->'''Voiced by:''' Josh Robert Thompson
635Beckett's friend who seems a little cuckoo with what he has to say, but it sometimes carries valuable hints that Beckett can figure out.
636----
637* MadOracle: Much like Mama Murphy from ''VideoGame/Fallout4'', his usage of chems has fried his brain, but has also provided him with insight that assists the player's quest (albeit vaguely worded).
638[[/folder]]
639
640[[folder: Ronny]]
641[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ronny_fallout_76.png]]
642->'''Voiced by:''' Sandra Saad
643Acting leader for Beckett's old crew, Edwin's Gang, due to Edwin getting too old to lead it himself. Helps Beckett and the player during the final push into the Blood Eagles' main camp in the Watoga Underground by bringing some of their Raiders in to help clear the way to the Claw.
644----
645* TakingUpTheMantle: Became the acting leader of Edwin's gang due to Edwin becoming sick, and takes over as leader proper at the end of Beckett's questline when Edwin retires due to said illness.
646* WearingAFlagOnYourHead: Wears a cowboy hat with an American flag on it.
647[[/folder]]
648
649[[folder:The Claw ('''UNMARKED SPOILERS''')]]
650!!!The Claw (Frankie Beckett)
651[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_claw_fallout_76.png]]
652->'''Voiced by:''' Josh Robert Thompson
653The third and final leader of the Blood Eagles, and Beckett's brother.
654----
655* ChemicallyInducedInsanity: Became a bloodthirsty raider leader after being forcefed a cocktail of drugs by the Eye during his initiation.
656* DefusingTheTykeBomb: The Resident can convince Beckett to talk sense into Frankie by reminding him of how they always looked out for each other when they were younger.
657* FromNobodyToNightmare: Joined up with the Blood Eagles in a misguided attempt to follow in Beckett's footsteps, and ultimately ascended to the position of the Claw once the previous Claw died.
658* LukeIAmYourFather: Beckett is shocked to find out that his younger brother was the Claw the whole time.
659* StrikeMeDownWithAllOfYourHatred: Mistakenly thinks Beckett is still part of the Blood Eagles and wants Beckett to kill him and take his place as the Claw.
660* ThatManIsDead: Claims Beckett effectively killed Frankie when he abandoned him.
661[[/folder]]
662
663!!!Other Wastelanders Allies
664[[folder:Raider "Punk"]]
665[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raider_punk_fallout_76.png]]
666->'''Voiced by:''' Creator/ToddHaberkorn
667An amateur radio operator, cryptid enthusiast, and cryptologist, originally hailing from Crater.
668----
669* InterspeciesFriendship: Much like Sofia Daguerre, he is on friendly terms with Super Mutant merchant Grahm, even wanting to teach him how to use a ham radio so he can co-host a radio show.
670* NoSocialSkills: He has never been good with face-to-face communication.
671* OnlyKnownByTheirNickname: Solely goes by his radio network callsign, "Punk".
672* TakeAThirdOption: Living in a large, crowded community like Crater makes him feel like a caged animal due to its lack of privacy and he would rather live in the wilderness, but he also doesn't want the headache of having his own place. Moving in with the Resident at their C.A.M.P. strikes a happy medium for him.
673* ThePiratesWhoDontDoAnything: Claims to be a raider, but admits to not fitting in with Crater's other, rougher residents, and indeed frequently shows empathy to those in need, such as his fellow cryptid hunters.
674[[/folder]]
675
676[[folder:Settler Forager (a.k.a. "Gramps")]]
677[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/settler_forager_fallout_76.png]]
678->'''Voiced by:''' Creator/DarinDePaul
679An older member of Paige's group of settlers who travelled with them to Appalachia.
680----
681* CelebritySurvivor: Was a relatively well-known author pre-war, which the Resident can pick up on by passing a 6+ Intelligence check.
682* {{Gasshole}}: Frequently prone to farting, which he even lampshades with "pull my finger" jokes.
683* OnlyKnownByTheirNickname: Despite his pre-war fame as an author, we never learn his real name; he only goes by the nickname "Gramps".
684[[/folder]]
685
686[[folder:Settler Wanderer]]
687[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/settler_wanderer_fallout_76.png]]
688->'''Voiced by:''' Creator/EricaLuttrell
689A wandering musician who travelled to Appalachia with Paige's group of settlers.
690----
691* AmicableExes: Still keeps in contact with both her ex-boyfriend and ex-girlfriend.
692* DoesntLikeGuns: Weapons do not appeal to her, and she finds others' ramblings about them so boring she'd rather take a nap.
693* NoNameGiven: We never learn her given name or even nickname.
694* ReluctantWarrior: She is a pacifist by nature, and while she is armed with a .44 caliber pistol, she only ever uses it in self-defense after being directly attacked.
695* WanderingMinstrel: Chose not to stay at Foundation with the rest of Paige's settlers and continued wandering the road instead, often fleeing from the dangers it presented. Meeting the Resident allows her to finally settle down at their C.A.M.P. to work on her music.
696[[/folder]]
697
698!!!Seasonal Lite Allies
699[[folder:Yasmin Chowdhury]]
700[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yasmin_chowdhury_fallout_76.png]]
701->'''Voiced by:''' Creator/AnjaliBhimani
702A traveling chef and passionate collector of recipes. Introduced in the ''Steel Dawn'' update as a rank 25 reward on the Season 3 scoreboard, ''The Scribe of Avalon''.
703----
704* DotingGrandparent: Yasmin's interest in food and culinary arts began when she helped her grandmother make sandesh (a Bengali confectionery) for the birthday celebrations for Yasmin's sister.
705* EducationMama: Both of Yasmin's parents were academics who wanted her to follow in their footsteps, and initially disapproved of her becoming a chef. Later subverted; once they realised their daughter's interest in cooking was not just a phase, they began to understand and support her.
706* PartyScattering: After the Great War, she lived in peace for 15 years with a group of other survivors in the ruins of an old resort in Pennsylvania's Pocono Mountains, but when the settlement was destroyed by raiders, many of the survivors were killed and the rest, including Yasmin, scattered.
707
708[[/folder]]
709
710[[folder:Solomon Hardy]]
711[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/solomon_hardy_fallout_76.png]]
712->'''Voiced by:''' Dan White
713An Initiate and medic in the Brotherhood of Steel. Introduced in the ''Steel Dawn'' update as a rank 50 reward on the Season 3 scoreboard, ''The Scribe of Avalon''.
714----
715* BackAlleyDoctor: [[JustifiedTrope Justified]]. He was in his final year of medical school when the bombs dropped, so he was unable to gain formal qualifications as a doctor. However, he lacks the more seedy elements of this trope.
716* BookDumb: He initially lost interest in becoming a doctor due to struggling in school, so after he graduated from high school he ended up joining the army instead as he felt it offered a greater opportunity for him to make a difference. It wasn't until partway through the Sino-American War that he resumed his education and went to medical school.
717* ClosestThingWeGot: His lack of formal qualifications didn't prevent him from joining the Brotherhood of Steel as a medic.
718* EmbarrassingFirstName: Narrowly averted. His parents originally wanted to name him "Ichabod", so he considers himself lucky they decided to name him "Solomon" instead.
719* FollowingInRelativesFootsteps: Comes from a long line of doctors, including both of his parents.
720* NamesToTrustImmediately: Solomon is quite content with his name, as he says it "makes me feel wise. Maybe a little wiser than I actually am."
721* PostTreatmentLollipop: Defied; he doesn't have any.
722* SourSupporter: Zigzagged. While he is a strong supporter of Paladin Rahmani, he is quite uncomfortable with the overbearing, isolationist leadership of the Council of Elders back in California, particularly their focus on hoarding technology over actually helping the people of the wasteland.
723[[/folder]]
724
725[[folder:Daphne]]
726[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daphne_fallout_76.png]]
727[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/daphne_inspector_fallout_76.png[[/labelnote]] to see her as the Inspector.]]
728->'''Voiced by:''' Reese Warren
729An amnesiac young girl who roleplays as comic book character The Inspector by night. Introduced in the ''Fallout Worlds'' update as a rank 25 reward on the Season 6 scoreboard, ''The Unstoppables vs The Diabolicals''.
730----
731* AmnesiacCostumeIdentity: Upon waking up with amnesia and a headache, she found a magnifying glass and an Unstoppables board game lying next to her in a backpack, which encouraged her to roleplay as the Inspector from that franchise.
732* CannotTellFictionFromReality: Is unsure whether the Resident is real or imaginary.
733* ImaginaryFriend: Used to have one called Sherman who was British, kind, intelligent and liked tea. He would often give Daphne advice, but she found him hard to understand due to his thick accent. She eventually outgrew him after she started to want real friends.
734* PuffOfLogic: Daphne says Sherman disappeared in this manner after she decided she needed real friends.
735* SecurityBlanket: Believes every child needs at least three comfort toys, "maybe four if times are rough".
736[[/folder]]
737
738[[folder:Maul]]
739[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maul_fallout_76_ally.png]]
740A super mutant searching for Grognak so he can kill him to prove his strength. Introduced in the ''Fallout Worlds'' update as a rank 50 reward on the Season 6 scoreboard, ''The Unstoppables vs The Diabolicals''.
741----
742* CannotTellFictionFromReality: Believes comic book character Grognak is a real person.
743* DogsAreDumb: Described Bloppo as his "stupid dog friend".
744* ILetGwenStacyDie: Blames himself for being unable to save his pet dog Bloppo after he was captured and killed by other super mutants.
745* LickedByTheDog: Started bonding with Bloppo after he dug up an issue of the ''Grognak the Barbarian'' comic book.
746* NotWorthKilling: Maul refrained from killing Bloppo because he was too pitifully frail to kill and too puny for Maul to eat.
747* PetsHomageName: Named his pet dog "Bloppo" after a character in the ''Grognak and the Ruby Ruins'' videogame.
748* RoaringRampageOfRevenge: When Bloppo was abducted by other super mutants because they objected to him helping humans, Maul became mindlessly angry and raided their camp in a blind rage, killing them all. Unfortunately, he arrived too late to save Bloppo, who had died in a cage from his injuries.
749* SawStarWarsTwentySevenTimes: Owns all 14 Grognak comic books, all five issues of The Unstoppables, both of the Unstoppables board games, and has beaten the ''Grognak and the Ruby Ruins'' video game twice.
750[[/folder]]
751
752[[folder:Katherine "Kat" Swan]]
753[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kat_swan_fallout_76.png]]
754->'''Voiced by:''' Judy Alice Lee
755A professional astronomer and avid extraterrestrial theorist. Introduced in the ''Night of the Moth'' update as a rank 25 reward on the Season 7 scoreboard, ''Zorbo's Revenge''.
756----
757* AbsentMindedProfessor: The shock of finding out her mother was a former asylum patient, as well as her fringe interest in extraterrestrial life, led her to take the expression "How far does the apple fall from the tree?" completely literally: she found and physically shook an actual apple tree with every bone in her body, only stopping when apples started to rain down on her head.
758* BrilliantButLazy: In school, she wanted to major in scientific studies such as biology, chemistry and physics, but she found them too mundane to gain any fulfilment from.
759* DeceptiveLegacy: Kat's parents told her that her mother was a nurse at Allegheny Asylum for years. It wasn't until much later that Kat found our her mother was actually a former patient of the asylum, and her father, who was working at Vault-Tec University at the time, pulled some strings to get her out of the asylum so she could assist him with a paper he was working on. Her mother even stole a worker's uniform on her way out of the asylum to keep up the cover story.
760* OrphansOrdeal: Her parents died shortly after the Great War, and while she was initially traumatized by their loss, she later comforted herself with the realization that they were spared the worst of the war's aftermath.
761[[/folder]]
762
763[[folder:Xerxo]]
764[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xerxo_fallout_76.png]]
765->'''Voiced by:''' Creator/NeilKaplan
766A former actor turned ghoul who now believes he is an alien invader from the Zebulon Empire due to psychological trauma he suffered in the Great War. Introduced in the ''Night of the Moth'' update as a rank 50 reward on its scoreboard, ''Zorbo's Revenge''.
767----
768* AscendedExtra: His pre-war self Elliot Manfield was mentioned in a terminal entry in Fallout 4's ''Far Harbor'' DLC.
769* GameplayAndStorySegregation: Despite insisting Earth currency is worthless and claiming to only deal in "Xorbits", he still accepts caps when the player buys goods from him.
770* MistookTheDominantLifeform: Believes Mole Miners are the most intelligent beings on the planet.
771[[/folder]]
772
773[[folder:Sam Nguyen]]
774[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sam_nguyen_fallout_76.png]]
775->'''Voiced by:''' Creator/AleksLe
776A handyman by trade, a musician for fun, and a comedian at heart. Introduced in the ''Invaders from Beyond'' update as a rank 25 reward on the Season 8 scoreboard, ''A Better Life Underground''.
777----
778* FunWithHomophones: Is unclear as to whether the Brotherhood is one of Steel (as in metal) or Steal (as in theft), as from what he's heard they're a bit of both.
779* HarsherInHindsight: His mother always used to say that the world would end before he would get his first real musical gig.
780* MrFixit: A mostly self-taught mechanic who finds it easier to learn by doing things instead of reading.
781* SelfMadeMan: If the Resident tells Sam he's lucky to be alive, he doesn't entirely agree, insisting he puts in work to stay alive too.
782[[/folder]]
783
784[[folder:Leo Petrov]]
785[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leo_petrov_fallout_76.png]]
786A former security officer employed by the Nuka-Cola Corporation before the Great War; he became a ghoul sometimes after the Great War due to radiation exposure. Introduced in the ''Nuka-World on Tour'' update as a rank 35 reward on the Season 11 scoreboard, ''Nuka-World''.
787----
788* BreakingTheCycleOfBadParenting: Despite overall neglecting his son Roman due to his work commitments, he refused to strike or scold him for misbehavior like his own father used to do to him.
789* FantasticRacism: Is fed up with people shooting at him because they wrongly think he's feral.
790* MarriedToTheJob: To the extent of neglecting his actual marriage as well as his son. His wife and son ultimately left him to live with her mother.
791* ReallyMovesAround: Owned a house in Washington D.C. but spent little time there due to the nature of his job requiring him to travel around the country.
792[[/folder]]
793
794[[folder:Steven Scarberry]]
795[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/steven_scarberry_fallout_76.png]]
796->'''Voiced by:''' Creator/RobbieDaymond
797A member of the Cult of the Mothman (specifically, the "Followers of the Winged One", the sect that worships the red-eyed Mothman). Introduced in the ''Mutation Invasion'' update as a rank 35 reward on the Season 12 scoreboard, ''Rip Daring and the Cryptid Hunt''.
798----
799* AuraVision: Claims that the Resident is "absolutely glowing" if they speak to him while they are highly irradiated.
800* BornAfterTheEnd: Implied. He makes no references to the pre-war world, which implies he was born some time after the Great War.
801* ContinuityNod: One of his idle remarks heavily resembles an idle line of Sofia Daguerre's:
802-->'''Steven:''' I just can't shake these nightmares. Floating in darkness forever... What if I cannot find His Light?
803-->'''Sofia:''' I just can't shake these nightmares. Floating in space forever... Just, why?
804* MosesInTheBulrushes: The Mothman cultists found him as a baby surrounded by a cluster of Mothman eggs after the disappearance of his parents. The cultists considered him a sign of the Mothman's blessing and raised him as one of their own.
805* NamedAfterSomebodyFamous: He shares his first and last names with eyewitnesses of the first reported Mothman encounter in November 1966: '''Steve''' Mallette, and Linda & Roger '''Scarberry'''.
806* TheDreaded: Regards the Interloper as this; if the Resident asks Steven about it, he will clam up and beg them to drop the subject.
807* TokenEvilTeammate: The only red-eyed Mothman cultist that is non-hostile to the player.
808[[/folder]]
809
810[[folder:Joey Bello]]
811[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joey_bello_fallout_76.png]]
812A stand-up comedian originally hailing from New Jersey. Introduced in the ''Once in a Blue Moon'' update as a rank 35 reward on the Season 13 scoreboard, ''Shoot for the Stars''.
813----
814* CallForward: Mentions he has heard rumours that Las Vegas is still standing, which is shown to be the case in ''VideoGame/FalloutNewVegas''.
815* FunctionalAddict: Ever since he started taking Day Tripper as a youth. He even makes chem-related jokes occasionally.
816* OrphanedSetup:
817---> '''Joey:''' There once was a man from Nantucket, he... no wait how'd it go again? Nah, fuck it.
818* PlagiarismInFiction: He memorized most of his jokes from bubblegum wrappers (the same ones the player gets with their perk card packs).
819* ProducePelting: Various hecklers have pelted him with tatos over the years. He doesn't actually mind, considering they're effectively giving him free food. He only worries when they start [[ThrowDownTheBomblet throwing grenades]].
820* SoUnfunnyItsFunny: His entire repertoire of jokes is made up of "groaners".
821
822[[/folder]]
823
824[[folder:Grandma Junko]]
825[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grandma_junko_fallout_76.png]]
826A Japanese grandmother who can cook traditional recipes. Introduced in patch 46 of the ''Once in a Blue Moon'' update as a Rank 35 reward on the Season 14 scoreboard, ''Fight for Freedom''.
827----
828* AscendedMeme: Disapproves of the mess the Responders made with their renovation works at the Whitespring Refuge, echoing the disappointment of many players at the added construction zones in the ''Expeditions: The Pitt'' update.
829* BrokenTears: Occasionally sobs quietly when she remembers something sad and is unable to repress it.
830* CallingTheYoungManOut: She won't hesitate to scold the Resident if they are rude to her.
831* CameBackWrong: Her description of what happened to her husband Kazuichi implies that he was irradiated while foraging for food and may have been transforming into a ghoul.
832* CrackOhMyBack: Sometimes complains her knees are sore from old age.
833* DireBeast: Notices "the bees are getting bigger every year" (referring to the Honey Beasts).
834* DotingGrandparent: Treats the Resident as if they were her own grandchild.
835* ExtinctInTheFuture: Mentions she wanted to peel some oranges for a snack but has had no luck finding away.
836* FeminineWomenCanCook: Can make a home-cooked meal for the Resident once per day that fully restores their hunger and thirst meters and keeps them full for the next hour.
837* GrimyWater: Is convinced there is something wrong with the taps in the Resident's C.A.M.P., as she's sure her clothes came out dirtier after she washed them.
838* PleasePutSomeClothesOn: Makes comments to this effect if the Resident interacts with her while not wearing any armor or apparel.
839* PleaseWakeUp: Mentioned that when her husband Kazuichi returned home from gathering food, he came back "different", was very sick and tired and Junko was unable to get him to stay awake. She bursts into tears after this, implying that she believes Kazuichi is dead but is unwilling to fully admit it. She left home afterwards to find the rest of her family and left a note for Kazuichi in the hope that he would find her if and when he woke up.
840* ScatterbrainedSenior: While she is an accomplished cook and has a strong sense of humor, she sometimes gets confused.
841* TragicDropout: Describes super mutants as a "very sad" case of "what happens to the youth of today when they drop out of college".
842* TropeyComeHome: Sometimes calls out for her pet cat.
843* YouTalkTooMuch: Accuses Appalachia Radio's DJ Julie of loving to talk about herself in spite of claiming she tries not to talk about herself too much.
844* YourCostumeNeedsWork: If the Resident is wearing Power Armor, she will mistake it for a high-tech robot costume.
845[[/folder]]
846
847[[folder:Adelaide]]
848[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adelaide_fallout_76.png]]
849A flirtatious Assaultron showgirl. Introduced in the ''America's Playground'' update as a page 5 reward costing 50 tickets in Season 16, ''Rip Daring's Duel with the Devil''.
850----
851* ManchurianAgent: [[spoiler: Her unmarked quest reveals that she was hacked as part of a mafia hit on a woman who angered said mafia. In addition to being horrified at remembering this unlocked memory, she becomes distant from you in fear of once again being forced to kill against her will. At least until you find a way to undo this programming.]]
852* MistakenForFlirting: Inverted; Adelaide's attempts to flirt with the Resident apparently go right over their head.
853* {{Robosexual}}: Implied with the name of her daily perk, "Human/Robot Interfacing", which grants the player a 15% offensive damage boost and 25% defensive damage reduction against robots that lasts for an hour.
854** Outright confirmed if you undertake a hidden, unmarked quest to romance her. Doing so upgrades her daily perk to include a fade to black that the Fallout series uses for sexual encounters. Racy pillow talk included afterwards.
855* SelfAbuse: Parodied; Adelaide claims that if the player "interfaces" too much in one day they'll go blind, referencing the old wives' tale about masturbation supposedly causing blindness.
856[[/folder]]
857
858[[folder:Initiate Elmer "Del" Lawson]]
859A member of the Brotherhood of Steel's First Expeditionary Force. Introduced during the ''America's Playground'' update, available on the Atomic Shop for free from April 11, 2024 to May 9, 2024.
860----
861* BlackAndWhiteMorality: Criticizes Knight Shin for this despite considering him a good man overall.
862* BornAfterTheEnd: He was born a couple of years after the bombs fell.
863* CosyCatastrophe: He and his family lived a quiet farm life and were better off than a lot of other people in the wasteland.
864* LawOfInverseFertility: His conception and birth was a surprise to his parents, as they weren't actively trying for a child, plus Del's mother thought she was already too old to get pregnant.
865* TheEngineer: Learnt mechanic skills from his mother and regularly works alongside Scribe Valdez.
866

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