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1[[WMG:[[center:[-''Franchise/{{Fallout}}'' '''[[Characters/{{Fallout}} Main Character Index]]'''\
2''Characters/Fallout1'' | ''Characters/Fallout2'' | ''Characters/Fallout3'' | ''Characters/FalloutNewVegas'' | ''Characters/Fallout4''\
3''Characters/FalloutShelter'' | '''''Fallout 76''''' | ''[[Characters/Fallout2024 Live-Action Series]]''\
4Characters/FalloutCreatures-]]]]]
5
6! Factions
7
8[[index]]
9* [[Characters/Fallout76Vault76 Vault 76]] [[note]]The Resident, The Seventy-Sixers, The Overseer.[[/note]]
10* [[Characters/Fallout76TheResponders The Responders]] [[note]]Kesha [=McDermont=], Reverend Delbert Winters, Hank Madigan, Heather Ellis, Tiffany Brantley, Rucker, Esme Rousseau, Sophie Wagoner, Lennox, Lane Platte, June Seaver, Orlando, Whitespring Greeter[[/note]]
11* [[Characters/Fallout77Raiders Raiders]] [[note]]David Thorpe, Rosalynn Jeffries, Rose, Margie [=McClintock=], Meg Groberg, Gentleman Johnny Weston, Lou, Ra-Ra and Gail, Weasel, Rocksy, Wren, Raf, Caleb Fisher, Sheena, Burke, Pierce, Moonshiner Ned, Dicer, Blood Eagles, Talley Lang, Needles, Eightball, and Dillo, Buzzsaw, Beatrice the Wrench, Botsmith Amp, Roper, Sargento, The Fanatics[[/note]]
12* [[Characters/Fallout76AppalachianFreeStates Appalachian Free States]] [[note]]Senator Sam Blackwell, Raleigh Clay, Ella Ames, Abigayle "Abbie" Singh[[/note]]
13* [[Characters/Fallout76TheBrotherhoodOfSteel The Brotherhood of Steel]] [[note]]Elizabeth Taggerdy, Ted Wilson, Johnny Moreno, Esposito, Gary Weber, Hannah de Silva, Vernon Dodge, Grant [=McNamara=], Rachel Pryce, Tex Rogers, Leila Rahmani, Danien Shin, Odessa Valdez, Russell Dorsey, Initiate Pappas, Nicole Gaines[[/note]]
14* [[Characters/Fallout76TheEnclave The Enclave]] [[note]]MODUS, President Eckhart, Jefferson Grey, SODUS[[/note]]
15* [[Characters/Fallout76TheOrderOfMysteries The Order of Mysteries]] [[note]]Shannon Rivers, Frederick Rivers, Olivia Rivers[[/note]]
16* [[Characters/Fallout76Settlers The Foundation Settlers]] [[note]]Paige, Ward, Penelope Hornwright, Jen, Agent Mochou, Sunny, Captain Oliver Fields, Ashley Ortega[[/note]]
17* [[Characters/Fallout76ThePitt The Pitt]] [[note]]Skippy Roerich, Hex, Wicker, Danilo, Ava Rose, The Fanatics[[/note]]
18* [[Characters/Fallout76AtlanticCity Atlantic City]] [[note]]William Betrucci AKA "Billy Beltbuckles", Salvatore AKA "Sal Sticky Fingers", Mayor Timothy Lane, Frieda Lane, Buttercup, Anna Barone, Peter Ruttledge, Carly Day, Veracio Cruz, Mother Charlotte, Antonio Russo, Evelyn Russo, Vincenzo "Vin" Russo, Abbie Russo, Jeremiah Hopkins, The Batsuuri Twins[[/note]]
19* [[Characters/Fallout76SecretService Secret Service]] [[note]]Derek "AC" Garrison, Cole "Slick" Carver, Mercedes "Mercy" Stern, Magdalene "Maggie" Stern, Chase "Digger" Terrier, Reginald "Regs" Stone[[/note]]
20* [[Characters/Fallout76BlueRidgeCaravanCompany Blue Ridge Caravan Company]] [[note]]Joanna Mayfield, Vinny Costa, Carver Timmerman, Eugenie, Rudy Fernandez, Libby Wen, Kieran Kennedy, Aries, Minerva, Viera Thornberg, Clyde, Johnny "Bills"[[/note]]
21* [[Characters/Fallout76NukaWorldOnTour Nuka World on Tour]] [[note]]Patricia "Pat" Myers, Del Walsh, Pete Myers, Betty Hill, Gunther Jenkins[[/note]]
22[[/index]]
23
24[[foldercontrol]]
25
26!Cryptids
27Now have their own section on the franchise's [[Characters/FalloutAnimals Animals]] page.
28
29!Other Residents of Appalachia
30
31[[folder:The Scorchbeast Queen]]
32[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scorchbeast_queen.png]]
33ExactlyWhatItSaysOnTheTin; the [[MonsterProgenitor progenitor]] of the Scorchbeasts and the FinalBoss of the game at release, spawned by nuking her nest at the bottom-right corner of the map at Fissure Site Prime.
34----
35* DamageSpongeBoss: While already tanky as a 3-star Legendary creature ''and'' a FinalBoss, the Scorchbeast Queen also has a modifier that negates a mind-boggling ''70%'' of the damage dealt to her on top of her innate resistances, thus necessitating a lot of concentrated fire to bring her down. There is a reason why Scorched Earth has a suggested minimum participation of eight players.
36* FinalBoss: For the "main" story; nuking her den to lure her out is supposed to be the final mission (although in practice, players can join the "Scorched Earth" raid before that part of the questline).
37* FlunkyBoss: Numerous random creatures - nearly all species in the game are eligible to be included - appear throughout the battle to defend her due to being infected with the Scorched Plague.
38* GetBackHereBoss: Spends most of the time airborne, where she is significantly harder to effectively damage, and will often circle around a ridiculously wide radius, going much too far away to be reasonably shot at at all at times. She can be forcibly grounded by crippling one of her wings, though managing to hit her at all while she's airborne can be a bit of a tall order.
39* GiantFlyer: She's bigger than even her offspring and equally capable of flying.
40* LuckBasedMission: She lands whenever she feels like it, and how often this happens will affect the difficulty of any given battle with her significantly.
41* SkippableBoss: Although the player is given the opportunity to launch a nuke at Fissure Site Prime during I Am Become Death for an optional objective, they can also choose not to. Doing this will mark the objective as failed, but will still allow the main quest to be completed, thus meaning one can blitz through the entire main quest chain without seeing her once. As such, the only way to fight the Scorchbeast Queen is to deliberately trigger her appearance.
42* TimedMission: Technically speaking, since Scorched Earth has a total duration of thirty minutes. Failing to kill the Queen within this half-hour window will cause her to flee and the event be deemed a failure.
43[[/folder]]
44
45[[folder:Grahm]]
46[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/grahm.png]]
47->'''Voiced by:''' Creator/RayChase (normal), Chip Joslin (alternate), Creator/DaveFennoy (''Wastelanders'')
48
49-->"We got a stash nearby. Remember, Moo Moo? Wait, no. [[ToiletHumor You just left a pile nearby.]] [[RoadApples Not a good stuff pile.]] Ugh, nevermind."
50
51A friendly super mutant merchant who travels across Appalachia with his loyal pack brahmin Chally the Moo Moo. His prices are steep but the goods he sells are well worth the cost. Bethesda will occasionally have him host a cookout near Vault 76 for unique rewards if players do a great job with helping him.
52----
53* BrutishCharacterBrutishWeapon: He carries sledgehammer type weapons to dispatch anything that might threaten him.
54* CharacterCatchphrase: "Think about it", which he usually says following an observation or philosophical insight to the Resident.
55* ContemplateOurNavels: Oddly existential for a super mutant. If you hang around with him, he'll offer some simple wisdom and observations on the nature of existence, framed in the context of trading and exploring.
56* InterspeciesFriendship: Has forged friendships with a number of human Wastelanders, including CAMP allies Sofia Daguerre and Raider Punk, as well as Ayla, a Foundation settler who is the girlfriend of Beckett's brother Frankie, and also Appalachia Radio's DJ, Julie.
57* IntrepidMerchant: Though it probably helps to be nearly 10 feet tall, super strong and immune to radiation. Grahm sells a lot of rare and valuable items, which makes it well worth seeking him out. (Just remember to bring a fat sack of caps with you, his prices aren't cheap!)
58* NiceGuy: He's friendly enough, and appreciates your company if you hang out with him.
59* TokenHeroicOrc: Much like Fawkes, Uncle Leo and Strong before him Grahm is a friendly super mutant, in this case working as a traveling merchant.
60* TrademarkFavoriteFood: He has special dialogue when encountered near Hillfolk Hotdogs, suggesting that he was a regular there before the bombs dropped.
61* VegetarianVampire: Unlike other super mutants, he refuses to feast on humans, only eating animal meat instead.
62* WarmBloodbagsAreEverywhere: In addition to the above, Grahm also refuses to feast on Chally despite it being implied that he may eat other brahmin.
63---> '''Grahm:''' Chally, what you think of this meat-cook? Oh. No worry... no moo-moo cooked during this meat-cook. (Shh! Human! No tell Chally about what in meat-cook!)
64
65[[/folder]]
66
67[[folder:Mad Dog Malone]]
68[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/mad_dog_malone.png]]
69A pre-war imprisoned criminal who is now a super mutant and the object of the A.I. Warden of Eastern Regional Penitentiary's obsession to keep him locked up despite his constant escapes.
70----
71* CardboardPrison: Due to being part of a regularly occurring public event, he is captured and re-escapes every few real-time hours.
72* GreatEscape: Another common public event consists of preventing him from pulling this off by killing members of his gang who invade the prison yard attempting to facilitate it. No matter how many times their raid is stopped, they evidently keep succeeding offscreen, as evidenced by the above trope.
73* NonLethalKO: A very rare example for the ''Fallout'' series. The Warden does, after all, demand that he be taken alive.
74[[/folder]]
75
76[[folder:Earle Williams]]
77[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/earle_williams.png]]
78->'''Voiced by:''' Creator/ToddHaberkorn (audio logs)
79A pre-war miner working for Hornwright Industrial, who collapsed the Monongah mine when leaving it behind with him and numerous other workers still inside. They started eating each other in desperation to survive, and Earle was the last survivor, by which point his numerous acts of cannibalism had warped him into something that long-since could no longer be considered human. His daughter, who has since joined Foundation, asks the Resident to put him out of his misery.
80----
81* FinalBossPreview: Similar monsters labelled as Wendigo Colossi were technically added to the game with the release of ''Wastelanders'', but were ''extremely'' difficult to come across, only having a minuscule chance of spawning in any given nuke zone. Earle is the first one that can be reliably spawned in a specific location.
82* FluffyTheTerrible: For being one of the most horrific and formidable monsters in the entire series, his name - a common one with zero lore significance that could have belonged to any unremarkable NPC - can come off as this.
83* FlunkyBoss: Will use a unique vocalization to summon wendigo spawn to protect him. Their ability to stun-lock and stagger players makes it that much harder to kill him if they are not dealt with quickly.
84* IAmAHumanitarian
85* {{Superboss}}: Added in an August 2020 update, and even more difficult to kill than the Scorchbeast Queen.
86* SupernaturalFearInducer: Possesses a scream attack that can induce "Uncontrollable Fear" in the Resident, causing them to flee in terror and the player to lose control of them for four seconds.
87* TragicMonster: He was just trying to help his men survive being screwed over by the company. Then things went horribly wrong.
88* WasOnceAMan: Until he ate his coworkers and mutated.
89* {{Wendigo}}: He summons these and might as well be one himself.
90[[/folder]]
91[[folder:Ultracite Titan]]
92[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ultracite_titan.png]]
93A horribly mutated mole rat, transformed into a towering monstrosity by exposure to Ultracite. Introduced in the ''Nuka-World on Tour'' update as the regional boss of the Ash Heap.
94----
95* FlunkyBoss: Much like Earle Williams' ability to summon other wendigo, the Ultracite Titan can summon Mole Miners and mole rats to defend it.
96* GiantAnimalWorship: The Mole Miners are implied (and confirmed by WordOfGod) to worship it to some extent.
97* NoSell: Nullifies the extra effects of Ultracite ammo as well as the Hunter's and Zealot's legendary effects.
98* RodentsOfUnusualSize: Originally a regular mole rat, exposure to Ultracite mutated it into a mammoth beast as tall as the Nuka-Launcher roller coaster.
99* ShieldedCoreBoss: Summons Ultracite pillars which must be destroyed before the boss can be directly damaged.
100* UrbanLegends: Was widely assumed to be one until the Resident found proof of its existence.
101[[/folder]]
102
103!!''''Wild Appalachia'''' characters (new or no factions)
104[[folder:Biv E. Ridge]]
105[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/biv_e_ridge.png]]
106->'''Voiced by:''' Creator/NeilKaplan
107A Robobrain drink tester found in the Nukashine speakeasy in Morgantown, originally owned by a Vault-Tec University student named Lewis.
108* AIGettingHigh: It's unclear whether Biv's drunken matter of speech is the result of deliberate programming or a side effect of his alcohol taste testing.
109* AlcoholHic: Frequently hiccups and slurs his speech.
110* BoozeBasedBuff: He assigns daily taste tests to the Resident analyzing these, assessing their influence on things such as combat, crafting, trading and their interaction with food.
111* FellOffTheBackOfATruck: Possibly. While we know exactly where Lewis obtained Biv (from General Atomics, as his mother worked there), it's never made clear whether Lewis acquired Biv legally or not.
112* {{Gasshole}}: Frequently burps while speaking.
113* PunnyName: His name is a play on the word "beverage".
114* SentimentalDrunk: Constantly in a cheerful mood due to his alcohol intake.
115* SorryOciffer: Initially mistakes the Resident for a police officer when he first meets them.
116[[/folder]]
117
118[[folder:The Imposter Sheepsquatch]]
119[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/imposter_sheepsquatch.png]]
120An ''extremely'' powerful modified Assaultron robot created by a pre-war conspiracy theorist as part of his attempts to find the actual cryptid it is crudely outfitted after. It serves as the raid boss of the first update.
121----
122* ArmorPiercingAttack: Actually part of a bug, where the version fought during Encryptid will ignore all forms of protection other than Troubleshooter's armor and perks that provide DamageReduction.
123* EyeBeams: Like all Assaultrons, but this one's version is ''much'' more powerful... and the standard Assaultron version is already one of the most devastating attacks in the game.
124* OptionalBoss: You don't ''have'' to fight it, but it drops good loot and serves as a raid boss.
125* PuzzleBoss: Not the one encountered in the Harpers Ferry tunnel, but the Legendary boss version found in the Ash Heap as part of the Encryptid event. This version of the Impostor Sheepsquatch has a stealth mode that also somehow shields the robot from all damage, necessitating that the players fighting it interact with the three pylons found in the area and channel the electrical current to weaken it.
126* SuperPrototype: Sort of; actual, living Sheepsquatches were added to the game shortly after it, but the real deals, while among the toughest enemies in the game, are nowhere near as powerful as their imitation, which is an outright raid boss.
127* SayingSoundEffectsOutLoud: The Impostor Sheepsquatch was programmed to mimic the bleating of the real thing, though it achieves this by literally saying the sound effects out loud.
128[[/folder]]
129
130[[folder:Purveyor Murmrgh]]
131[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/purveyor_murmrgh.png]]
132A peaceful female Mole Miner acting as a merchant of rare equipment traded using a special currency called scrip; introduced in the first major update. Originally found in Berkeley Springs Station before relocating to The Rusty Pick in ''Wastelanders''.
133----
134* MoleMen: Like her far less sociable brethren.
135* TertiarySexualCharacteristics: Her unique clothing resembles the kind of dress one might expect to see on a hunched old woman-type character.
136* TokenHeroicOrc: The first of her kind not to act as a hostile monster.
137* WrittenSoundEffect: Her name itself resembles the only forms of vocalizations you'll be hearing from her or the rest of her kind, due to their masks that have eroded to being fused with their faces.
138[[/folder]]
139
140!!''''Wastelanders'''' characters (new or no factions)
141[[folder:Carla and Dino]]
142[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/carla_and_dino.png]]
143 [[caption-width-right:350:Carla (right) and Dino (left)]]
144->'''Voiced by:''' Creator/NoshirDalal (Dino)
145A couple celebrating their fiftieth wedding anniversary. Can be met in a random encounter from the ''Wastelanders'' update.
146----
147* HappilyMarried: They've been married for fifty years, during which time they went into a Vault, survived the Great War and then went into Appalachia. The player can meet them reminiscing about their life together.
148[[/folder]]
149
150[[folder:Duchess]]
151[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/duchess_fo76.png]]
152->'''Voiced by:''' Creator/PaulaTiso
153
154A former drug kingpin from Welch prior to the Great War and currently the owner and operator of the Wayward as of ''Wastelanders''.
155----
156* FriendToAllChildren: During her time as a drug kingpin she developed a fondness with the daughter of one of her customers, referring her "my one weakness in the world."
157* ReasonableAuthorityFigure: She'll prefer it if you take a nonviolent approach to dealing with the Raiders, and will help you if you fall in bad books with either the Raiders or Settlers.
158* ReformedCriminal: She has long abandoned her career as a drug kingpin and expresses regret for the suffering she's caused. If the player talks to her after finding the old holotape from her criminal days, she will respond along the lines of ThatManIsDead.
159* SaloonOwner: For The Wayward.
160* WhatTheHellHero: [[spoiler:If the player kills the Scorched Crane before Duchess could explain the situation, she will angrily confront them about it just before Sol intervenes.]]
161[[/folder]]
162
163[[folder:Julie]]
164->'''Voiced by:''' Grace Rolek
165The operator of Appalachia Radio as of ''Wastelanders'' and its DJ.
166----
167* ThePollyanna: Near-perpetually chipper and positive with only one or two small exceptions.
168* TheVoice: We never see her, and she doesn't have a character model. Anyone tuning into Appalachia Radio, however, will get to hear her pretty regularly.
169[[/folder]]
170
171!!''''Steel Dawn'''' and ''''Steel Reign'''' characters (new or no factions)
172[[folder:Dr Edgar Blackburn ('''Major spoilers''')]]
173[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_edgar_blackburn.png]]
174[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/edgar_blackburn_behemoth.png[[/labelnote]] to see him [[spoiler:in his super mutant behemoth form]].]]
175
176->'''Voiced by:''' Creator/KeithSzarabajka
177Scientist who had come to Fort Atlas to seek the Brotherhood's help. When turned away by Shin, he sought other support to aid in his research, [[spoiler:which was continuing to improve the dreaded Forced Evolutionary Virus into something that would better benefit the Wasteland]].
178----
179* AffablyEvil: The guy is genuinely polite, tries to tell the truth as much as possible (tellingly, he only lies to the Resident ''once'') and wants the best for the Wasteland.
180* BigBad: He's not responsible for ''everything'', but he is the ringleader of the group (in a "first among equals" sense) that (inadvertently) made (even more) Super Mutants that attacked Fort Atlas and threatened to wreak havoc on Appalachia.
181* MorallyAmbiguousDoctorate: He got his doctorate legitimately, but ended up doing some pretty nasty science during the game.
182* OneWingedAngel: [[spoiler:He takes a serum that mutates him into a Behemoth, but somehow even stronger. He's still capable of talking, but gives into murderous rage and attempts to take down the Resident, Rahmani and Shin.]]
183* VillainsNeverLie: Averted ''once'', but otherwise played entirely straight. Though he may be economical with the truth at times, he is being honest about wanting to carry out science on diseases (like FEV) and needing armed support to carry it out safely. The only time he lies is when he [[spoiler:pretends to shut down his own project, and instead goes OneWingedAngel]], and even said lie was based on something true.
184* WellIntentionedExtremist: He is experimenting with the FEV to try and let humanity thrive in a world he views as no longer suited for them, but to do this has kidnapped several people for experimentation. He regrets this sincerely and has nightmares about the work he does.
185
186[[/folder]]
187
188[[folder:Dr Farha]]
189[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_farha_fallout_76.png]]
190->'''Voiced by:''' Sara Amini
191One of Dr Blackburn's associates.
192----
193* AntiVillain: Much like her friend and boss.
194* TheMentor: To Nellie Wright, who she found breaking into her house for scraps of food, but ended up teaching science to anyway.
195[[/folder]]
196
197[[folder:Nellie Wright]]
198[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nellie_wright.png]]
199->'''Voiced by:''' Avalon Penrose
200One of Dr Blackburn's associates.
201----
202* AntiVillain: [[AvertedTrope Averted]]. She works ForScience and morality is not a concern.
203* TokenEvilTeammate: [[spoiler:Of the three surviving associates of Dr Blackburn, she's the only one with no regrets about what the gang did. She also appears to have [[TheSociopath Anti-Personality Disorder]], being unfazed by morality and only concerned with scientific application.]]
204* TooDumbToLive: [[spoiler:Granted, if the player sides with Shin she is screwed either way, but charging a man in PoweredArmor - who has fought off a behemoth with the help of the Resident and Rahmani - when all you have is ''a knife'' is not going to work. The most charitable interpretation is DefiantToTheEnd.]]
205[[/folder]]
206
207[[folder: Dr Jain]]
208[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dr_jain.png]]
209->'''Voiced by:''' Kamal Khan
210One of Dr Blackburn's associates.
211----
212* AntiVillain: Much like his friend and boss.
213* UnexplainedAccent: Inexplicably sounds English, rather than American.
214[[/folder]]
215
216[[folder:Hellcat Mercenary Company ('''UNMARKED SPOILERS''')]]
217[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/hellcat_mercenary_company.png]]
218->'''Voiced by:''' Creator/ErinFitzgerald, Katherine Grant-Suttie (female)
219A Private Military Company hired by Dr. Blackburrn to serve as his security and muscle with collecting test subjects for his FEV experiments. Introduced in ''Steel Reign'' and further fleshed out in ''Expeditions: The Pitt''.
220----
221!!In general:
222* HiredGuns: They're hired to provide security when Shin and the Brotherhood refuse to get involved in Blackburn's research.
223* PoweredArmor: They have their own set of this with its own unique design.
224* PunchClockVillain: Acted as roving death squads for the Fanatics in the Pitt for a year and a half, sticking to the letter of their contract despite not fully trusting their employers.
225* ScrewThisImOuttaHere: The loss of half of their forces to endless wars with other Pitt raider gangs and the Union demoralized them; some of them deserted the Hellcats, and even those who remained pulled out of the Pitt as soon as their contract was up, following Sergeant Kit to Appalachia to protect Dr. Edgar Blackburn during his work at Vault 96.
226* WalkingSpoiler: Their presence, and employer, are major twists for both expansions.
227
228!!Sergeant Kit
229[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sergeant_kit.png]]
230A Sergeant overseeing the kidnappings which take Burke and Sheena.
231----
232* FlunkyBoss: His boss fight consists of him throwing scores of his own men and Protectrons at the player and Marcia while he himself hides in the safety of his reinforced room. Only after the attack waves have been dealt with will he take to the field and charge the player with a minigun.
233* PoweredArmor: Wields a set of this against the Resident and Marcia Leone.
234
235!!Corporal Woods
236[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/corporal_woods.png]]
237->'''Voiced by:''' Creator/AllegraClark
238A soldier assigned to guard Vault 96.
239----
240* AlmostDeadGuy: She's been mortally wounded by Blood Eagles when the the Resident and Valdez arrive.
241[[/folder]]
242
243!!''''Invaders from Beyond'''' characters (new or no factions)
244[[folder:Homer Saperstein]]
245[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/homer_saperstein.png]]
246->'''Voiced by:''' Creator/DarinDePaul
247A (self-proclaimed) human researcher of alien activity monitoring Appalachia.
248----
249* AmbiguouslyHuman: Homer’s assertions that he’s human aren’t taken too seriously by the Resident, who thinks he isn’t.
250---> '''Homer:''' Interesting. I will have to determine what gives you the impression I am not.
251* HolographicDisguise: Hides behind a "designed likeness" and modulated voice as he is unprepared to interact with others personally.
252* HostileShowTakeover: He takes over as the MissionControl for Daily Ops against Alien enemies, after the player loses their connection to Vernon Dodge.
253* MissionControl: For the Invaders from Beyond seasonal event.
254* NoSocialSkills: Claims he is not well-suited to social interaction and has spent most of his life avoiding other people.
255* OccupiersOutOfOurCountry: Homer deconstructs this trope if the Resident says to him "This is our planet. We can't just let them [the Zetans] do what they want here."
256---> '''Homer:''' To offer several counterpoints: Can a planet be owned? What defines ownership? Having lived there? For how long? Is ownership relinquished when one willingly destroys one's own planet? I need no answers at this time. These questions require further pondering.
257* PunnyName: His name is a reference to ''Homo sapiens'', the scientific name for the human race.
258[[/folder]]
259
260[[folder:The Emissary]]
261[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_emissary_fallout_76.png]]
262->'''Voiced by:''' Calvin Joyal
263A mysterious person randomly encountered in Appalachia.
264----
265* BarbarianTribe: His opinion of the Crater Raiders.
266---> '''Emissary:''' I believe you may have met... our neighbors to the north. Such a ferocious, primitive bunch.
267* CassetteCraze: Frequently speaks into a tape recorder to make messages for someone named "Carol".
268* DawnOfAnEra: Claims a new age of humanity will begin "when the Andromeda galaxy reaches its peak brilliance".
269* TalkAboutTheWeather: Does this with the Resident:
270---> '''Emissary:''' Hello neighbor, rather agreeable weather we're having, no?
271* TheAnticipator: Says he's been expecting the Resident's presence.
272* TheFlatwoodsMonster: He asks the Resident for directions to Flatwoods, saying he has a meeting with "our friend there".
273* TheMenInBlack: Heavily resembles one, and the random encounter in which you meet him is even named "Man in Black".
274* {{Unobtainium}}: Collects samples of a material called Zetanium.
275* WhenThePlanetsAlign: Claims the human mind plays tricks on itself when this occurs.
276* YouLookLikeYouveSeenAGhost: Says this of the Resident when he thinks they appear unwell.
277[[/folder]]
278
279!!''''America's Playground'''' characters (new or no factions)
280[[folder:Jack Hunter]]
281A gonzo journalist who records his articles on holotape.
282----
283* EarlyBirdCameo: Three of his holotape stories were added to the game in the ''Once in a Blue Moon'' update before his appearance in person in the ''America's Playground'' update.
284* NoHistoricalFiguresWereHarmed: He's a rather blatant pastiche of Creator/HunterSThompson; both men have "Hunter" in their names, both were raised in Kentucky, and both used heavy amounts of drugs that influenced their writings.
285[[/folder]]
286
287[[folder:Oscar Gonzalez]]
288An associate of Jack Hunter's who seeks the Resident's help in finding him after he goes missing.
289----
290* NoHistoricalFiguresWereHarmed: Much like how Jack Hunter himself is influenced by Hunter S. Thompson, Oscar Gonzalez is likely inspired by Thompson's real-life friend, Mexican-American Chicano activist Oscar Zeta Acosta, who was also the inspiration for the character of Dr. Gonzo in Thompson's novel ''Literature/FearAndLoathingInLasVegas''.
291[[/folder]]
292
293!C.A.M.P. Allies and associated quest characters
294
295!!!Sofia Daguerre (and characters in her quest)
296[[folder: Commander Sofia Daguerre]]
297[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/commander_sofia_daguerre.png]]
298->'''Voiced by:''' Creator/JeannieTirado
299An astronaut from the United States Space Administration that crash landed back in Appalachia. Was the subject for an experiment regarding an A.I. named A.T.H.E.N.A. being able to see things through human eyes, which causes numerous headaches for Sofia until it is dealt with.
300----
301* EtTuBrute: She understandably does not take it well when she finds out that [[spoiler:Dr Emerson Hale experimented on her and her colleagues without telling them all the details.]]
302* MoralityPet: Although it didn't stop [[spoiler:Dr Hale agreeing to allow Sofia to be operated on]], this is played straight in the present day; The Resident can convince them to do the right thing by pointing out how wrong the experiments were and the trauma Sofia went through.
303* OddFriendship: Mentions that she met Grahm, the Traveling Super Mutant Merchant, when out for a walk while the player is on one of her sidequests. Grahm promises to stop back and check up on her from time to time.
304[[/folder]]
305
306[[folder: Doctor Emerson Hale]]
307[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/emerson_hale.png]]
308->'''Voiced by:''' Creator/NeilKaplan
309One of the workers for U.S.S.A. who reappears shortly after Sofia is rescued.
310----
311* TheAtoner: Double subversion. [[spoiler:He genuinely does want to make things right for Sofia after seeing how it's ruined her life, but because of the nature of the problem he wasn't able to spell out the solution directly.]]
312[[/folder]]
313
314[[folder: A.T.H.E.N.A '''(UNMARKED SPOILERS)''']]
315->'''Voiced by''' Elizabeth Willaman
316Known as Augmented Telecom Hub Extension Network Agent, this is the AI related to the USSA's Deep Sleep Project, and the cause of Sofia's headaches and nightmares. At the end, it is revealed that she is not in control and wishes to either be destroyed with Arachne or transferred to an Assaultron body.
317----
318* VideoGameCaringPotential: You can ask if there is another way to cure Sofia without killing A.T.H.E.N.A, and she mentions that her AI can potentially be transferred to a nearby Assaultron body. Doing this will save her and cure Sofia's headaches.
319[[/folder]]
320
321!!!Beckett (and characters in his quest)
322
323[[folder: Beckett]]
324[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beckett_fallout_76.png]]
325->'''Voiced by:''' Creator/AndrewMorgado
326Former member of the Blood Eagles that now wants revenge against them for what they did to him and what they made him do while a part of the gang, aiming to take out their triad of leaders in the Blood, the Eye, and the Claw.
327----
328* DecapitatedArmy: His plan for taking down the Blood Eagles; it's his hope that taking out their triumvirate of leaders (the Blood, the Eye and the Claw) will throw the rest of the gang into disarray.
329* GiveHimANormalLife: Left his younger brother Frankie behind with some Settlers (the same group that ultimately established Foundation) when he first became a raider to shield him from that rough-and-tumble lifestyle.
330* HeelFaceTurn: Used to kill people just for looking at him the wrong way, but has now reformed and wants to move on from the cruel lifestyle of a raider.
331* NoFullNameGiven: Beckett is his surname, which he shares with his brother Frankie, but we never learn his given name(s).
332* PursueTheDreamJob: He had long wanted to open a bar once his life settled down, and takes the opportunity to do so at the Resident's C.A.M.P. once they rescue him.
333* ResignationsNotAccepted: Was imprisoned at the Rollins Labor Camp by the Blood Eagles when he tried to escape them; the Resident has to free him from his cell to stop the Blood Eagles from torturing and executing him.
334* SiblingTeam: His relationship with his younger brother Frankie: they grew up together in Maryland, their father died when they were very young and they never knew their mother, so they made a vow to stick with each other forever, no matter the situation. They found out they were really good at stealing, so worked together as a pair in their youth to commit small-time theft.
335[[/folder]]
336
337[[folder: Sage]]
338[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sage_fallout_76.png]]
339->'''Voiced by:''' Josh Robert Thompson
340Beckett's friend who seems a little cuckoo with what he has to say, but it sometimes carries valuable hints that Beckett can figure out.
341----
342* MadOracle: Much like Mama Murphy from ''VideoGame/Fallout4'', his usage of chems has fried his brain, but has also provided him with insight that assists the player's quest (albeit vaguely worded).
343[[/folder]]
344
345[[folder: Ronny]]
346[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ronny_fallout_76.png]]
347->'''Voiced by:''' Sandra Saad
348Acting leader for Beckett's old crew, Edwin's Gang, due to Edwin getting too old to lead it himself. Helps Beckett and the player during the final push into the Blood Eagles' main camp in the Watoga Underground by bringing some of their Raiders in to help clear the way to the Claw.
349----
350* TakingUpTheMantle: Became the acting leader of Edwin's gang due to Edwin becoming sick, and takes over as leader proper at the end of Beckett's questline when Edwin retires due to said illness.
351* WearingAFlagOnYourHead: Wears a cowboy hat with an American flag on it.
352[[/folder]]
353
354[[folder:The Claw ('''UNMARKED SPOILERS''')]]
355!!!The Claw (Frankie Beckett)
356[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_claw_fallout_76.png]]
357->'''Voiced by:''' Josh Robert Thompson
358The third and final leader of the Blood Eagles, and Beckett's brother.
359----
360* ChemicallyInducedInsanity: Became a bloodthirsty raider leader after being forcefed a cocktail of drugs by the Eye during his initiation.
361* DefusingTheTykeBomb: The Resident can convince Beckett to talk sense into Frankie by reminding him of how they always looked out for each other when they were younger.
362* FromNobodyToNightmare: Joined up with the Blood Eagles in a misguided attempt to follow in Beckett's footsteps, and ultimately ascended to the position of the Claw once the previous Claw died.
363* LukeIAmYourFather: Beckett is shocked to find out that his younger brother was the Claw the whole time.
364* StrikeMeDownWithAllOfYourHatred: Mistakenly thinks Beckett is still part of the Blood Eagles and wants Beckett to kill him and take his place as the Claw.
365* ThatManIsDead: Claims Beckett effectively killed Frankie when he abandoned him.
366[[/folder]]
367
368!!!Other Wastelanders Allies
369[[folder:Raider "Punk"]]
370[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raider_punk_fallout_76.png]]
371->'''Voiced by:''' Creator/ToddHaberkorn
372An amateur radio operator, cryptid enthusiast, and cryptologist, originally hailing from Crater.
373----
374* InterspeciesFriendship: Much like Sofia Daguerre, he is on friendly terms with Super Mutant merchant Grahm, even wanting to teach him how to use a ham radio so he can co-host a radio show.
375* NoSocialSkills: He has never been good with face-to-face communication.
376* OnlyKnownByTheirNickname: Solely goes by his radio network callsign, "Punk".
377* TakeAThirdOption: Living in a large, crowded community like Crater makes him feel like a caged animal due to its lack of privacy and he would rather live in the wilderness, but he also doesn't want the headache of having his own place. Moving in with the Resident at their C.A.M.P. strikes a happy medium for him.
378* ThePiratesWhoDontDoAnything: Claims to be a raider, but admits to not fitting in with Crater's other, rougher residents, and indeed frequently shows empathy to those in need, such as his fellow cryptid hunters.
379[[/folder]]
380
381[[folder:Settler Forager (a.k.a. "Gramps")]]
382[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/settler_forager_fallout_76.png]]
383->'''Voiced by:''' Creator/DarinDePaul
384An older member of Paige's group of settlers who travelled with them to Appalachia.
385----
386* CelebritySurvivor: Was a relatively well-known author pre-war, which the Resident can pick up on by passing a 6+ Intelligence check.
387* {{Gasshole}}: Frequently prone to farting, which he even lampshades with "pull my finger" jokes.
388* OnlyKnownByTheirNickname: Despite his pre-war fame as an author, we never learn his real name; he only goes by the nickname "Gramps".
389[[/folder]]
390
391[[folder:Settler Wanderer]]
392[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/settler_wanderer_fallout_76.png]]
393->'''Voiced by:''' Creator/EricaLuttrell
394A wandering musician who travelled to Appalachia with Paige's group of settlers.
395----
396* AmicableExes: Still keeps in contact with both her ex-boyfriend and ex-girlfriend.
397* DoesntLikeGuns: Weapons do not appeal to her, and she finds others' ramblings about them so boring she'd rather take a nap.
398* NoNameGiven: We never learn her given name or even nickname.
399* ReluctantWarrior: She is a pacifist by nature, and while she is armed with a .44 caliber pistol, she only ever uses it in self-defense after being directly attacked.
400* WanderingMinstrel: Chose not to stay at Foundation with the rest of Paige's settlers and continued wandering the road instead, often fleeing from the dangers it presented. Meeting the Resident allows her to finally settle down at their C.A.M.P. to work on her music.
401[[/folder]]
402
403!!!Seasonal Lite Allies
404[[folder:Yasmin Chowdhury]]
405[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yasmin_chowdhury_fallout_76.png]]
406->'''Voiced by:''' Creator/AnjaliBhimani
407A traveling chef and passionate collector of recipes. Introduced in the ''Steel Dawn'' update as a rank 25 reward on the Season 3 scoreboard, ''The Scribe of Avalon''.
408----
409* DotingGrandparent: Yasmin's interest in food and culinary arts began when she helped her grandmother make sandesh (a Bengali confectionery) for the birthday celebrations for Yasmin's sister.
410* EducationMama: Both of Yasmin's parents were academics who wanted her to follow in their footsteps, and initially disapproved of her becoming a chef. Later subverted; once they realised their daughter's interest in cooking was not just a phase, they began to understand and support her.
411* PartyScattering: After the Great War, she lived in peace for 15 years with a group of other survivors in the ruins of an old resort in Pennsylvania's Pocono Mountains, but when the settlement was destroyed by raiders, many of the survivors were killed and the rest, including Yasmin, scattered.
412
413[[/folder]]
414
415[[folder:Solomon Hardy]]
416[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/solomon_hardy_fallout_76.png]]
417->'''Voiced by:''' Dan White
418An Initiate and medic in the Brotherhood of Steel. Introduced in the ''Steel Dawn'' update as a rank 50 reward on the Season 3 scoreboard, ''The Scribe of Avalon''.
419----
420* BackAlleyDoctor: [[JustifiedTrope Justified]]. He was in his final year of medical school when the bombs dropped, so he was unable to gain formal qualifications as a doctor. However, he lacks the more seedy elements of this trope.
421* BookDumb: He initially lost interest in becoming a doctor due to struggling in school, so after he graduated from high school he ended up joining the army instead as he felt it offered a greater opportunity for him to make a difference. It wasn't until partway through the Sino-American War that he resumed his education and went to medical school.
422* ClosestThingWeGot: His lack of formal qualifications didn't prevent him from joining the Brotherhood of Steel as a medic.
423* EmbarrassingFirstName: Narrowly averted. His parents originally wanted to name him "Ichabod", so he considers himself lucky they decided to name him "Solomon" instead.
424* FollowingInRelativesFootsteps: Comes from a long line of doctors, including both of his parents.
425* NamesToTrustImmediately: Solomon is quite content with his name, as he says it "makes me feel wise. Maybe a little wiser than I actually am."
426* PostTreatmentLollipop: Defied; he doesn't have any.
427* SourSupporter: Zigzagged. While he is a strong supporter of Paladin Rahmani, he is quite uncomfortable with the overbearing, isolationist leadership of the Council of Elders back in California, particularly their focus on hoarding technology over actually helping the people of the wasteland.
428[[/folder]]
429
430[[folder:Daphne]]
431[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daphne_fallout_76.png]]
432[[caption-width-right:350:Click [[labelnote:here]]https://static.tvtropes.org/pmwiki/pub/images/daphne_inspector_fallout_76.png[[/labelnote]] to see her as the Inspector.]]
433->'''Voiced by:''' Reese Warren
434An amnesiac young girl who roleplays as comic book character The Inspector by night. Introduced in the ''Fallout Worlds'' update as a rank 25 reward on the Season 6 scoreboard, ''The Unstoppables vs The Diabolicals''.
435----
436* AmnesiacCostumeIdentity: Upon waking up with amnesia and a headache, she found a magnifying glass and an Unstoppables board game lying next to her in a backpack, which encouraged her to roleplay as the Inspector from that franchise.
437* CannotTellFictionFromReality: Is unsure whether the Resident is real or imaginary.
438* ImaginaryFriend: Used to have one called Sherman who was British, kind, intelligent and liked tea. He would often give Daphne advice, but she found him hard to understand due to his thick accent. She eventually outgrew him after she started to want real friends.
439* PuffOfLogic: Daphne says Sherman disappeared in this manner after she decided she needed real friends.
440* SecurityBlanket: Believes every child needs at least three comfort toys, "maybe four if times are rough".
441[[/folder]]
442
443[[folder:Maul]]
444[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/maul_fallout_76_ally.png]]
445A super mutant searching for Grognak so he can kill him to prove his strength. Introduced in the ''Fallout Worlds'' update as a rank 50 reward on the Season 6 scoreboard, ''The Unstoppables vs The Diabolicals''.
446----
447* CannotTellFictionFromReality: Believes comic book character Grognak is a real person.
448* DogsAreDumb: Described Bloppo as his "stupid dog friend".
449* ILetGwenStacyDie: Blames himself for being unable to save his pet dog Bloppo after he was captured and killed by other super mutants.
450* LickedByTheDog: Started bonding with Bloppo after he dug up an issue of the ''Grognak the Barbarian'' comic book.
451* NotWorthKilling: Maul refrained from killing Bloppo because he was too pitifully frail to kill and too puny for Maul to eat.
452* PetsHomageName: Named his pet dog "Bloppo" after a character in the ''Grognak and the Ruby Ruins'' videogame.
453* RoaringRampageOfRevenge: When Bloppo was abducted by other super mutants because they objected to him helping humans, Maul became mindlessly angry and raided their camp in a blind rage, killing them all. Unfortunately, he arrived too late to save Bloppo, who had died in a cage from his injuries.
454* SawStarWarsTwentySevenTimes: Owns all 14 Grognak comic books, all five issues of The Unstoppables, both of the Unstoppables board games, and has beaten the ''Grognak and the Ruby Ruins'' video game twice.
455[[/folder]]
456
457[[folder:Katherine "Kat" Swan]]
458[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kat_swan_fallout_76.png]]
459->'''Voiced by:''' Judy Alice Lee
460A professional astronomer and avid extraterrestrial theorist. Introduced in the ''Night of the Moth'' update as a rank 25 reward on the Season 7 scoreboard, ''Zorbo's Revenge''.
461----
462* AbsentMindedProfessor: The shock of finding out her mother was a former asylum patient, as well as her fringe interest in extraterrestrial life, led her to take the expression "How far does the apple fall from the tree?" completely literally: she found and physically shook an actual apple tree with every bone in her body, only stopping when apples started to rain down on her head.
463* BrilliantButLazy: In school, she wanted to major in scientific studies such as biology, chemistry and physics, but she found them too mundane to gain any fulfilment from.
464* DeceptiveLegacy: Kat's parents told her that her mother was a nurse at Allegheny Asylum for years. It wasn't until much later that Kat found our her mother was actually a former patient of the asylum, and her father, who was working at Vault-Tec University at the time, pulled some strings to get her out of the asylum so she could assist him with a paper he was working on. Her mother even stole a worker's uniform on her way out of the asylum to keep up the cover story.
465* OrphansOrdeal: Her parents died shortly after the Great War, and while she was initially traumatized by their loss, she later comforted herself with the realization that they were spared the worst of the war's aftermath.
466[[/folder]]
467
468[[folder:Xerxo]]
469[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/xerxo_fallout_76.png]]
470->'''Voiced by:''' Creator/NeilKaplan
471A former actor turned ghoul who now believes he is an alien invader from the Zebulon Empire due to psychological trauma he suffered in the Great War. Introduced in the ''Night of the Moth'' update as a rank 50 reward on its scoreboard, ''Zorbo's Revenge''.
472----
473* AscendedExtra: His pre-war self Elliot Manfield was mentioned in a terminal entry in Fallout 4's ''Far Harbor'' DLC.
474* GameplayAndStorySegregation: Despite insisting Earth currency is worthless and claiming to only deal in "Xorbits", he still accepts caps when the player buys goods from him.
475* MistookTheDominantLifeform: Believes Mole Miners are the most intelligent beings on the planet.
476[[/folder]]
477
478[[folder:Sam Nguyen]]
479[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sam_nguyen_fallout_76.png]]
480->'''Voiced by:''' Creator/AleksLe
481A handyman by trade, a musician for fun, and a comedian at heart. Introduced in the ''Invaders from Beyond'' update as a rank 25 reward on the Season 8 scoreboard, ''A Better Life Underground''.
482----
483* FunWithHomophones: Is unclear as to whether the Brotherhood is one of Steel (as in metal) or Steal (as in theft), as from what he's heard they're a bit of both.
484* HarsherInHindsight: His mother always used to say that the world would end before he would get his first real musical gig.
485* MrFixit: A mostly self-taught mechanic who finds it easier to learn by doing things instead of reading.
486* SelfMadeMan: If the Resident tells Sam he's lucky to be alive, he doesn't entirely agree, insisting he puts in work to stay alive too.
487[[/folder]]
488
489[[folder:Leo Petrov]]
490[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/leo_petrov_fallout_76.png]]
491A former security officer employed by the Nuka-Cola Corporation before the Great War; he became a ghoul sometimes after the Great War due to radiation exposure. Introduced in the ''Nuka-World on Tour'' update as a rank 35 reward on the Season 11 scoreboard, ''Nuka-World''.
492----
493* BreakingTheCycleOfBadParenting: Despite overall neglecting his son Roman due to his work commitments, he refused to strike or scold him for misbehavior like his own father used to do to him.
494* FantasticRacism: Is fed up with people shooting at him because they wrongly think he's feral.
495* MarriedToTheJob: To the extent of neglecting his actual marriage as well as his son. His wife and son ultimately left him to live with her mother.
496* ReallyMovesAround: Owned a house in Washington D.C. but spent little time there due to the nature of his job requiring him to travel around the country.
497[[/folder]]
498
499[[folder:Steven Scarberry]]
500[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/steven_scarberry_fallout_76.png]]
501->'''Voiced by:''' Creator/RobbieDaymond
502A member of the Cult of the Mothman (specifically, the "Followers of the Winged One", the sect that worships the red-eyed Mothman). Introduced in the ''Mutation Invasion'' update as a rank 35 reward on the Season 12 scoreboard, ''Rip Daring and the Cryptid Hunt''.
503----
504* AuraVision: Claims that the Resident is "absolutely glowing" if they speak to him while they are highly irradiated.
505* BornAfterTheEnd: Implied. He makes no references to the pre-war world, which implies he was born some time after the Great War.
506* ContinuityNod: One of his idle remarks heavily resembles an idle line of Sofia Daguerre's:
507-->'''Steven:''' I just can't shake these nightmares. Floating in darkness forever... What if I cannot find His Light?
508-->'''Sofia:''' I just can't shake these nightmares. Floating in space forever... Just, why?
509* MosesInTheBulrushes: The Mothman cultists found him as a baby surrounded by a cluster of Mothman eggs after the disappearance of his parents. The cultists considered him a sign of the Mothman's blessing and raised him as one of their own.
510* NamedAfterSomebodyFamous: He shares his first and last names with eyewitnesses of the first reported Mothman encounter in November 1966: '''Steve''' Mallette, and Linda & Roger '''Scarberry'''.
511* TheDreaded: Regards the Interloper as this; if the Resident asks Steven about it, he will clam up and beg them to drop the subject.
512* TokenEvilTeammate: The only red-eyed Mothman cultist that is non-hostile to the player.
513[[/folder]]
514
515[[folder:Joey Bello]]
516[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/joey_bello_fallout_76.png]]
517A stand-up comedian originally hailing from New Jersey. Introduced in the ''Once in a Blue Moon'' update as a rank 35 reward on the Season 13 scoreboard, ''Shoot for the Stars''.
518----
519* CallForward: Mentions he has heard rumours that Las Vegas is still standing, which is shown to be the case in ''VideoGame/FalloutNewVegas''.
520* FunctionalAddict: Ever since he started taking Day Tripper as a youth. He even makes chem-related jokes occasionally.
521* OrphanedSetup:
522---> '''Joey:''' There once was a man from Nantucket, he... no wait how'd it go again? Nah, fuck it.
523* PlagiarismInFiction: He memorized most of his jokes from bubblegum wrappers (the same ones the player gets with their perk card packs).
524* ProducePelting: Various hecklers have pelted him with tatos over the years. He doesn't actually mind, considering they're effectively giving him free food. He only worries when they start [[ThrowDownTheBomblet throwing grenades]].
525* SoUnfunnyItsFunny: His entire repertoire of jokes is made up of "groaners".
526
527[[/folder]]
528
529[[folder:Grandma Junko]]
530[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grandma_junko_fallout_76.png]]
531A Japanese grandmother who can cook traditional recipes. Introduced in patch 46 of the ''Once in a Blue Moon'' update as a Rank 35 reward on the Season 14 scoreboard, ''Fight for Freedom''.
532----
533* AscendedMeme: Disapproves of the mess the Responders made with their renovation works at the Whitespring Refuge, echoing the disappointment of many players at the added construction zones in the ''Expeditions: The Pitt'' update.
534* BrokenTears: Occasionally sobs quietly when she remembers something sad and is unable to repress it.
535* CallingTheYoungManOut: She won't hesitate to scold the Resident if they are rude to her.
536* CameBackWrong: Her description of what happened to her husband Kazuichi implies that he was irradiated while foraging for food and may have been transforming into a ghoul.
537* CrackOhMyBack: Sometimes complains her knees are sore from old age.
538* DireBeast: Notices "the bees are getting bigger every year" (referring to the Honey Beasts).
539* DotingGrandparent: Treats the Resident as if they were her own grandchild.
540* ExtinctInTheFuture: Mentions she wanted to peel some oranges for a snack but has had no luck finding away.
541* FeminineWomenCanCook: Can make a home-cooked meal for the Resident once per day that fully restores their hunger and thirst meters and keeps them full for the next hour.
542* GrimyWater: Is convinced there is something wrong with the taps in the Resident's C.A.M.P., as she's sure her clothes came out dirtier after she washed them.
543* PleasePutSomeClothesOn: Makes comments to this effect if the Resident interacts with her while not wearing any armor or apparel.
544* PleaseWakeUp: Mentioned that when her husband Kazuichi returned home from gathering food, he came back "different", was very sick and tired and Junko was unable to get him to stay awake. She bursts into tears after this, implying that she believes Kazuichi is dead but is unwilling to fully admit it. She left home afterwards to find the rest of her family and left a note for Kazuichi in the hope that he would find her if and when he woke up.
545* ScatterbrainedSenior: While she is an accomplished cook and has a strong sense of humor, she sometimes gets confused.
546* TragicDropout: Describes super mutants as a "very sad" case of "what happens to the youth of today when they drop out of college".
547* TropeyComeHome: Sometimes calls out for her pet cat.
548* YouTalkTooMuch: Accuses Appalachia Radio's DJ Julie of loving to talk about herself in spite of claiming she tries not to talk about herself too much.
549* YourCostumeNeedsWork: If the Resident is wearing Power Armor, she will mistake it for a high-tech robot costume.
550[[/folder]]
551
552[[folder:Adelaide]]
553[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adelaide_fallout_76.png]]
554A flirtatious Assaultron showgirl. Introduced in the ''America's Playground'' update as a page 5 reward costing 50 tickets in Season 16, ''Rip Daring's Duel with the Devil''.
555----
556* ManchurianAgent: [[spoiler: Her unmarked quest reveals that she was hacked as part of a mafia hit on a woman who angered said mafia. In addition to being horrified at remembering this unlocked memory, she becomes distant from you in fear of once again being forced to kill against her will. At least until you find a way to undo this programming.]]
557* MistakenForFlirting: Inverted; Adelaide's attempts to flirt with the Resident apparently go right over their head.
558* {{Robosexual}}: Implied with the name of her daily perk, "Human/Robot Interfacing", which grants the player a 15% offensive damage boost and 25% defensive damage reduction against robots that lasts for an hour.
559** Outright confirmed if you undertake a hidden, unmarked quest to romance her. Doing so upgrades her daily perk to include a fade to black that the Fallout series uses for sexual encounters. Racy pillow talk included afterwards.
560* SelfAbuse: Parodied; Adelaide claims that if the player "interfaces" too much in one day they'll go blind, referencing the old wives' tale about masturbation supposedly causing blindness.
561[[/folder]]
562
563[[folder:Initiate Elmer "Del" Lawson]]
564A member of the Brotherhood of Steel's First Expeditionary Force. Introduced during the ''America's Playground'' update, available on the Atomic Shop for free from April 11, 2024 to May 9, 2024.
565----
566* BlackAndWhiteMorality: Criticizes Knight Shin for this despite considering him a good man overall.
567* BornAfterTheEnd: He was born a couple of years after the bombs fell.
568* CosyCatastrophe: He and his family lived a quiet farm life and were better off than a lot of other people in the wasteland.
569* LawOfInverseFertility: His conception and birth was a surprise to his parents, as they weren't actively trying for a child, plus Del's mother thought she was already too old to get pregnant.
570* TheEngineer: Learnt mechanic skills from his mother and regularly works alongside Scribe Valdez.
571

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