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1[[WMG:[[center:[-''VideoGame/Fallout4'' '''[[Characters/Fallout4 Main Character Index]]'''\
2[[Characters/Fallout4ProtagonistAndFamily Sole Survivor and Family]] | [[Characters/Fallout4Companions Companions]] ([[Characters/Fallout4MainStoryCompanions Main Story Companions]]) | [[Characters/Fallout4Factions Factions]] ([[Characters/Fallout4BrotherhoodOfSteel The East Coast Brotherhood of Steel]] -- [[Characters/Fallout4TheRailroad The Railroad]] -- [[Characters/Fallout4TheInstitute The Institute]]) | [[Characters/Fallout4CommonwealthCitizens Commonwealth Citizens]] ([[Characters/Fallout4DiamondCity Diamond City]] -- [[Characters/Fallout4Goodneighbor Goodneighbor]]) | '''Island Citizens''' | [[Characters/Fallout4NukaWorldCitizens Nuka-World Citizens]]-]]]]]
3
4Characters from the various settlements across ''VideoGame/Fallout4: Far Harbor''.
5----
6[[foldercontrol]]
7
8!!Far Harbor
9
10A collection of ornery fishermen, homesteaders and lumberjacks, the Harbormen are all that's left of the original residents of The Island since the Fog pushed them out of their homes. Most of them are each so caught up in their own personal problems that nobody's capable of making a focused effort to take back the island or even help each other out. They have a vicious rivalry with the Children of Atom, who worship the fog that's killing the Harbormen, and have an ambivalent peace with [=DiMA=]'s synth colony at Acadia especially since they supplied Far Harbor with its protective Fog Condensers.
11
12!!!Mayor
13
14[[folder:Captain Avery]]
15[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/avery_fo4.jpg]]
16
17The de facto authority of Far Harbor, a strong-willed woman who, despite the [[CrapsackWorld nature of her home,]] desperately (with moderate success) tries to keep the residents of her home from attacking the Children of Atom and Acadian Synths, as she believes that attacking them will do more harm than good.
18----
19* ActionGirl: Downplayed. She's willing to take up arms to defend her home, but is a leader first and foremost.
20* DeadAllAlong: [[spoiler:Captain Avery was killed by [=DiMA=] many years ago. The Captain Avery whom you speak with is actually an Acadian synth, who replaced the original Avery so that the Synths coming to Far Harbor from the Commonwealth would be met with a friendly face instead of suspicion and fear from the locals.]]
21* DeconstructedCharacterArchetype: As pointed out on the main page, both her and [=DiMA=] are pretty dark deconstructions of the "[[ReasonableAuthorityFigure Reasonable Authority Figure]] WastelandElder" archetype the ''Fallout'' series has used since the very beginning.
22* DueToTheDead: If you decide to [[spoiler:blow up the Nucleus and the Children of Atom living inside]], Avery will call for a moment of silence and even call Allen Lee out for his disrespectful comments about so many lives being lost.
23* ReasonableAuthorityFigure: Doesn't want the townsfolk to attack the Children of Atom or Acadians, and also wants to make sure they don't give in to fear. Allen... has other ideas. [[spoiler:On the other hand, it turns out she was ''programmed'' to be a Reasonable Authority Figure by [=DiMA=], so it's ambiguous if one could say it's really a virtue she earned herself... Even so, once she finds out, she demands you find a way to bring [=DiMA=] to justice.]] She's also quick to point out to Small Bertha that homesteading is more than just putting Fog Condensers around a promising settlement.
24* TheReveal: [[spoiler:It turns out that Avery's really an escaped synth, and one of [=DiMA=]'s earliest followers, although she's unaware of it, presumably having been mind wiped. The real Captain Avery has been dead for years.]]
25* WastelandElder: In a sense, as she's the leader of Far Harbor and (visibly, at least) looks to be one of the older residents in town. Interestingly, however, most of the other Far Harbor residents look down on her ideas (behind their backs, at least) due to her [[GoingNative having been living on the mainland for a long while]] before [[spoiler:supposedly]] returning to the Island.
26* WhatTheHellHero: If you [[spoiler:blew up the Nucleus and the Children of Atom living inside]], Avery will demand an explanation from you and call you out on your decision, no matter what answer you give her.
27[[/folder]]
28
29!!!Merchants
30
31[[folder:Allen Lee]]
32[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/allen_lee_fo4.jpg]]
33->'''Voiced by:''' Creator/LiamOBrien
34
35One of two people the Sole Survivor meets when first coming to Far Harbor, and its resident [[SarcasmMode "friendly"]] neighborhood arms dealer. He's... unpleasant, to say the least.
36----
37* ArmsDealer: He runs the local gun shop and stocks some of the deadly new toys that ''Far Harbor'' has to offer. He even carries a few powerful unique weapons like the Admiral's Friend and The Fish Catcher.
38* BloodKnight: If [=DiMA=] is brought to justice over [[spoiler:the murder and replacement of the real Avery with a synth imposter]], Allen immediately screams for the blood of everyone living in Acadia, despite the fact that the Synths there had nothing to do with [[spoiler:the real Avery's murder.]] The only way to defuse this situation is to have helped the people of Far Harbor prior to this encounter, who will stand by you against Allen. Otherwise, he riles up a crowd and [[spoiler:leads them in a deadly assault on Acadia, killing everyone inside including Kasumi]], unless the player kills him first. Doing this will put you at odds with Far Harbor, however.
39* ConspiracyTheorist: He is the most prominent one peddling the idea that the Fog became more pronounced ever since the Children of Atom showed up. He has no proof of this, and Old Longfellow (who actually has more of a reason to hate the Children of Atom) states that he has experienced worse from the Fog before, indicating that no one is directly responsible for its current intensity.
40* FantasticRacism: He really doesn't like Synths. In fact, he wouldn't (and doesn't) shed any tears if Acadia [[spoiler:is wiped out. In fact, he even ''congratulates'' you if you did just that]]. [[spoiler:Even moreso if it's because he and Far Harbor were informed about [=DiMA=]'s killing of the real Captain Avery to replace her with a synth, since the resulting lynch mob is orchestrated by Allen]].
41* HotBlooded: Just about the only time the man is calm is when he's running his business.
42* {{Jerkass}}: There really isn't anything that one could say about him that could resemble "nice." Or even "decent." While he spends almost all of the adventure as an unrepentant jackass, it becomes clear he's just scared and irritable due to the horrible conditions on the Island and the presence of the Children of Atom. Still, he's at least cordial to people who frequent his shop.
43** JerkassHasAPoint: For as acerbic as he is, he isn't exactly ''wrong'' when he says the Children of Atom could be, and ''are'' a threat to the town.
44* MurderIsTheBestSolution: His reaction to an Atom cultist preaching about how the town is evil? Summary execution. A different cultist tampers with their water supply? Execution. [[spoiler:If he learns that [=DiMA=] replaced Avery with a synth? Executing her imposter, then Brooks the general goods trader and synth liaison, then leading a lynch mob to wipe out Acadia completely.]]
45* UngratefulBastard: Doesn't have many nice things to say about you even after you've shot some of the Island's hostile wildlife to pieces and saved the town when you first arrive. Fortunately, unlike Marcy Long's [[MemeticMutation perpetual ungratefulness]], he can warm up to you with a few speech checks. He actually delivers genuine praise if you end up destroying the Nucleus and the Children of Atom [[spoiler:and destroy Acadia]].
46* WellIntentionedExtremist: While his methods are rather extreme, the Island's harsh standard of living combined with the present and real threat of the Children of Atom lend him some credence.
47[[/folder]]
48
49[[folder:Brooks]]
50[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brooks_fo4.jpg]]
51->'''Voiced By:''' Creator/CrispinFreeman
52
53A relatively shady merchant [[spoiler:and a Synth working for Acadia as a lookout]] who runs the Bait Shop general store in the town of Far Harbor.
54----
55
56* BrickJoke: if you care to keep it, then Brooks is the only merchant who'll accept [[SnakeOilSalesman Parker Quinn's]] charge card.
57* NiceGuy: Compared to Allen, which is rather easy to be, he's rather cool, if a bit shady at times.
58* OvertOperative: One of the idle comments made by unnamed Harbormen reveals [[spoiler:that Brooks is a synth and a lookout for those of his kind seeking Acadia]]. Whether this is because he told them, they figured it out, or they've somehow stumbled onto the truth without realizing it is never confirmed. Interestingly, [[spoiler:he gets executed along with [=DiMA=] if the Sole Survivor is unable to keep the Harbormen from attacking Acadia after the synth leader admits to his killing and replacing the real Captain Avery]], so it seems that the people of Far Harbor are just more aware than others took them for.
59* RidiculouslyAverageGuy: He behaves almost like a generic shopkeeper the first time you meet him and there's nothing noticeably interesting about him apart from being a bit shady. This strongly contrasts to the very colourful personalities you meet on The Island. [[spoiler:If anything, it's useful for maintaining his cover while he helps synth refugees find Acadia when coming to the Island.]]
60* TheNondescript: Nothing about him really stands out and he's generally not interested at all in sharing stories. Never disclosing his past probably helps to conceal any clues that might expose his real identity, [[spoiler:a Synth acting as a store owner in order to scout for and direct runaway synths to Acadia.]]
61* WeBuyAnything: All merchants do, but Brooks is the only one who'll take [[ConMan Parker Quinn]]'s phony credit card, which is soundly rejected by pretty much every merchant in the Commonwealth
62[[/folder]]
63
64[[folder:Mitch]]
65[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mitch_fo4.jpg]]
66
67The owner of the Last Plank, Far Harbor's bar.
68----
69* BewareTheNiceOnes: He's a friendly guy that doesn't do anything to make trouble. [[spoiler: If [=DiMA=] surrenders himself to Far Harbor's judgement, Mitch wordlessly unloads his shotgun into the back of the synth's head.]]
70* TheFatalist: Remarks that all people are going to die, and it's better to go out fighting with a belly full of booze.
71* LargeHam: He's a very exuberant guy.
72* NiceGuy: Most people in Far Harbor are prickly towards strangers. He's not, to the point that he gives the Sole Survivor a round on the house when they first meet.
73* OhCrap: His friendly facade hides the fact that he's deathly terrified of the Island, and thinks everyone should flee it for safer shores.
74* ThickerThanWater: He cares deeply for his uncle. If the Sole Survivor is unable or unwilling to get Ken to leave the Visitor's Center, Mitch will get some buddies of his to head out there and help him hold down the fort anyways, even if his uncle is too stubborn to show or tell that he needs it.
75[[/folder]]
76
77[[folder:Teddy Wright]]
78[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/teddy_wright_fo4.jpg]]
79->'''Voiced by:''' Creator/GaryLeRoiGray
80
81Far Harbor's resident doctor.
82----
83* DrJerk: Downplayed. He's pricklier than most doctors, but nicer than the others in Far Harbor. He's also dismissive of Bertha, but he comes around when she gives her speech.
84* OpposeWhatYouSuffered: When asked about why he so readily accepts and helps the Sole Survivor, an outsider to Far Harbor, Teddy recounts how his family was refused acceptance and assistance by the Far Harbor residents for ''generations'' after their arrival. This experience is what compels him to inform the Sole Survivor about the Captain's Dance and help them speed up their way to being accepted among the Harbormen.
85* TheMedic: His job, although his skill isn't enough to help the critically injured Andre.
86* SecretKeeper: If you find [[spoiler:the real Avery's skull]], you'll show it to Teddy to [[spoiler:verify the identity.]] If you choose, you can have him keep the secret.
87* TookALevelInKindness: If you manage to save Andre, he's a lot nicer to the Sole Survivor.
88[[/folder]]
89
90!!!Residents
91
92[[folder:The Mariner]]
93[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_mariner_fo4.jpg]]
94->'''Voiced by:''' Haviland Stilwell
95
96The original owner of the docks on which Far Harbor is situated. She maintains the Hull, the wall which protects the town from the irradiated creatures dwelling within the Fog.
97----
98* AnimalNemesis: Though she only brings it up at a certain point in her questline, one of the things The Mariner is desperate to do before [[spoiler:her illness kills her]] is to rid her home of a menace she calls the Red Death who had been terrorizing Far Harbor and haunting her dreams for as long as she could remember. [[spoiler:She's in for a big surprise when she finally catches up with it.]]
99* BespectacledCutie: One of the few non-scientists to have eyewear, and she fits the type to a T, being very pleasant, fairly intelligent, and, in comparison to nearly everyone else in Far Harbor, quite friendly.
100* CargoCult: Not to any kind of extreme, but she talks about the Hull with the same kind of reverence as Abbot from Diamond City does when he talks about the Wall.
101* EveryoneCallsHimBarkeep: Her real name is never mentioned, she's just The Mariner.
102* OnceDoneNeverForgotten: [[spoiler:When the Red Death is discovered to actually be a tiny Mirelurk with glowing red eyes, she wonders what to tell the others living at Far Harbor. If convinced to tell the truth about the Red Death, she'll complain that she'd be made into a laughing stock by everyone for as long as she lives. When she and the Sole Survivor return to the town, it turns out she was right. Unless of course you and she decide to...[[UnreliableNarrator "exaggerate"]] the story a bit, in which case she is hailed as a hero, though she still isn't too pleased with herself doing so.]]
103* UnkemptBeauty: If one can look past all the dirt and grime stuck on her face, she's actually quite pretty. This is especially true in comparison to most of the other Harbor women in town, who can best be described as homely-looking.
104* UngratefulBastard: She holds this opinion of the Harbormen since Far Harbor is technically her dock which she owns. She's not entirely wrong there, either, since most of them refuse to help defend the town despite essentially squatting there by virtue of her good will alone.
105* YourDaysAreNumbered: The Mariner is [[spoiler:dying from a terminal illness, and her questline focuses on making sure that her home is as safe as humanly possible before the end by upgrading the Hull.]]
106[[/folder]]
107
108[[folder:Cassie Dalton]]
109[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cassie_dalton_fo4.jpg]]
110
111The last living member of the prestigious Dalton family, wanting justice for her family by bringing down all of the things that the Island used to kill her kin. How true her story about the Island itself taking revenge on the Daltons actually is, is uncertain.
112----
113* AlternativeCharacterInterpretation: Invoked InUniverse. She points out at the end of the quest that whether she's telling the truth or lying is up to the Sole Survivor to decide.
114* AnimalNemesis: Her second job tasks the Sole Survivor with slaying the Fog Crawler that killed her beloved Grandpa George.
115* LongLostRelative: Ambiguous. She claims to be the only Dalton still alive, but there's a Railroad member in the Commonwealth named Ricky Dalton. Given that he swears "By the Wall", Cassie may not be the sole Dalton after all and Ricky's side of the family escaped from the Island previously. Alternatively, they could just share the same last name, without any relation to each other.
116* OldMoney: Implied to have been descended from this.
117* RoaringRampageOfRevenge: She hates the Island for all it took from her and sends the Sole Survivor out to kill the monsters and Trappers who claimed the lives of her various family members to get even.
118* SoleSurvivor: She claims to be the only Dalton still alive. Every other member of her family was killed by the many dangers native to the island, the ambiguous LongLostRelative situation above notwithstanding.
119[[/folder]]
120
121[[folder:Andre Michaud]]
122->'''Voiced By:''' Creator/CrispinFreeman
123
124A Mirelurk hunter who was hunting with his husband, but was ambushed in the fog by a Mirelurk Hunter, and got turned around. He was badly poisoned and is on Death's door at the beginning of the [=DLC=] unless the Sole Survivor heals him.
125----
126* CrusadingWidower: Wants to purge the island of hostile creatures to avenge his dead husband. It's a suicidal plan, but he can be talked out of it.
127* DeathSeeker: Plans on arming himself to the teeth and killing every creature on the Island until they're all dead or he is.
128* IOweYouMyLife: He's grateful if you save him, particularly if you don't ask for a reward.
129* UnexplainedAccent: He has a French accent for reasons that are never elaborated on.
130** It's possible he has French-Canadian or Acadian ancestry (of which there is a small but non-negligible population in the area in real life), and Bethesda didn't know about the distinctive accents and just gave him a generic French one.
131[[/folder]]
132
133[[folder:"Small" Bertha]]
134[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/small_bertha_fo4.jpg]]
135
136A poor girl who lives on the docks, taking care of her traumatized family member, and is considered something of a representative for the squatters living there.
137----
138* CloudCuckoolandersMinder: Tony, her brother, sits around traumatized. Bertha takes care of him.
139* DeterminedHomesteader: She invokes this attitude in others, and believes that if they remain squatting on the docks, Far Harbor will bleed out and die. She reasons that, if there was land the people could call their own, people would stay, or even return to the Island. She spreads this belief to the Sole Survivor when she asks them to clear out Echo Lake Lumber Mill and make it a new settlement.
140* KeepTheReward: Defied. You can try to refuse Bertha's (meager) compensation for helping her secure settlements, but she more or less stuffs the money into your hand and bluntly says you deserve it and she doesn't care if you don't want it.
141* LittleMissBadass: When a guy steals her brother's shoes and refuses to give them back, [[KickTheDog noting that if he can't take care of himself he doesn't deserve to live,]] Bertha warns him [[ImpliedDeathThreat that everyone has to sleep eventually...]]
142* WiseBeyondTheirYears: Bertha's a child, but she's more mature and practical than most people. It's the reason why she's taken seriously when she implores Avery to go along with the plan to let people settle at the lumber mill after the Sole Survivor clears it out.
143[[/folder]]
144
145!!Acadia
146
147A mountain observatory in the middle of what was once a National Park, Acadia is now a colony for runaway Synths led by what may be the very first runaway Synth, called [=DiMA=]. Caught in the middle between the Nucleus and Far Harbor, they need the help of an outsider to tip the balance and (hopefully) regain peace.
148
149!!!Leaders
150
151[[folder:[=DiMA=]]]
152[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dima.png]]
153->'''Voiced by:''' Creator/StephenRussell
154
155A mysterious, modified Synth that co-founded the refuge at Acadia with Faraday and Chase.
156----
157* AlasPoorVillain: If you inform [=DiMA=] that the Institute has been destroyed, he laments the loss of the means to make new Synths, but he does not condemn the player for destroying, in his own words, "a great evil".
158* ArmorPiercingQuestion: A couple of them. When you first converse with [=DiMA=], he asks the Sole Survivor if they are a synth. Regardless of their answer, [=DiMA=] then asks them what their earliest memory was, to which the Sole Survivor describes the day the bombs fell (or refuses to answer). [=DiMA=] quickly points out that the Sole Survivor's earliest memory isn't all that ''early'' compared to the rest of their life.
159** Also, interestingly, one of the answers the Sole Survivor can give to the "Are you a synth?" question is that they've thought about that being a possibility.
160* BewareTheNiceOnes: He's one of the more friendly and polite people you'll meet on the island, even if you admit to working with the Institute. He also [[spoiler:killed a woman in cold blood to protect the peace between Far Harbor and Acadia and has contingency plans to more or less destroy everyone on the whole island if he's ever backed into a corner.]]
161* BodyHorror: He's basically what you would get if you stuck a whole lot of [=50s=] computer hardware into Nick. [[JustifiedTrope It does have a purpose though:]] it expands the memory that's available to him. Faraday's terminal states that he's close to reaching his limit before his internal battery can't keep up with his upgrades.
162* CrazyPrepared: [[spoiler:He put measures in place to exterminate the other factions from the island if they become dangerous to his people. He hid these even from himself, as he felt they were too horrific to use.]]
163* DeconstructedCharacterArchetype: As pointed out on the main page, both him and Captain Avery are pretty dark deconstructions of the "[[ReasonableAuthorityFigure Reasonable Authority Figure]] [[WastelandElder Wasteland Elder]]" archetype the ''Fallout'' series has used since the very beginning.
164* {{Expy}}: Of [[Series/StarTrekTheNextGeneration Data]]. An artificial life form that was activated as a "blank slate", in comparison to his much more humanlike "brother", Lore, and is extremely curious as a result. Prone to speaking in CreepyMonotone and occasional SesquipedalianLoquaciousness, and unflinchingly loyal to a fault in protecting other innocent artifical life, even if he must lay down his own life to do so. [[InvertedTrope Inverted]] in the case of morals, however: [[spoiler: [=DiMA=] has done many morally questionable acts compared to straight-laced Nick, while Data is far more lawful and Lore is a JerkAss with a murderous streak.]]
165* FaceDeathWithDignity: If you convince [=DiMA=] to turn himself in to the people of Far Harbor for [[spoiler:his murder of the original Captain Avery]] he does so without complaint, even though it meant his death. He only asks that Acadia does not pay for his sins (and it doesn't help that [[spoiler:Allen tries to incite a lynch mob]] after his confession). And his final words before somebody puts a bullet in him? "I'm sorry."
166* {{Foil}}: To Nick Valentine, [[spoiler:his "brother"]]. Whilst Nick is warm, upfront about who he is, and about as human as a synth can get, [=DiMA=] is stoic, isolated, and favors his robotic side. However, both of them are good at heart, and both want to help people, just in...different ways.
167* {{Hypocrite}}: [[LampshadeHanging He himself admits it]]. Especially [[spoiler:wiping a Synth's mind to make her pass for Avery, authorizing the mind-wipe of Jule (who used to be named Victoria), and planning to wipe Cole to turn him into a replacement for Confessor Tektus, when it's the very thing he hates about the Railroad and the Institute.]]. He got rid of the memories of his own actions to get rid of the guilt.
168* IDidWhatIHadToDo: He's done a ''lot'' of morally questionable stuff he's not proud of, but he defends all of it by claiming it's the only way that all the factions on The Island can live in peace.
169* KeeperOfForbiddenKnowledge: In fact, it's ''so'' forbidden that ''not even he knows what it is''; at least, not anymore: [[spoiler:he offloaded the memories he thought were too dangerous to keep into a VR simulator. Said knowledge includes the location of the real Captain Avery's remains, the code to turn off the Fog Condensers, and ''the key to a nuclear submarine'' [[MurderArsonAndJaywalking (along with a cache of some nice armor)]].]]
170* LongLostSibling: In a sense. [[spoiler:He's one of only two prototype Synths created by the Institute, the other is Nick, which makes them "brothers". The difference is that [=DiMA=] was kept a blank slate to create his own personality, while Nick had memories from a human implanted into him; the procedure left Nick unable to recognize [=DiMA=] and forced him to incapacitate Nick when Nick lashed out at him.]]
171* Really700YearsOld: Is at least a hundred years old.
172* TheFogOfAges: His [[spoiler:prototype]] synth brain can only hold so much memory before he has to dump it to free up more memory. [[spoiler:It also helps him cover up the fact, even to himself, that he deliberately removed some memories out of guilt.]]
173* WellIntentionedExtremist: He [[spoiler:killed Captain Avery and replaced her with a synth,]] so as to allow he and his fellow Acadian synths to live in peace from the terrified citizens of Far Harbor.
174* WhatTheHellHero:
175** He has one towards the Railroad, if confronted by a Sole Survivor aligned with them. While he approves of their goal, he finds their method (wiping a Synth's mind and giving them new faces and new memories) almost as bad as what the Institute does. It basically murders the person that Synth was, and the side effects of a failed wipe (as seen on [[spoiler:Curie's synth body]] and Jule) or of a wipe that reverses itself over time (causing the Synth to suddenly realize everything they know is a lie) is monstrous. [[spoiler:Not that this reasoning has stopped him from doing it to Jule and [[KillAndReplace synth Avery]]]]. He does, however, understand if the player gives an IDidWhatIHadToDo answer.
176** He'll call you out if you reveal that you're aligned with the Institute or Brotherhood, though he only asks that you not reveal Acadia to them, and says that they'll fight to the last should you bring either faction to their doorstep.
177** If you wipe out Far Harbor and/or the Children of Atom without convincing him first, he'll be utterly furious at you since Acadia will now have to live with the consequences of your actions.
178[[/folder]]
179
180[[folder:Faraday]]
181[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/faraday_fo4.jpg]]
182->'''Voiced By:''' Creator/SamRiegel
183
184An escaped Gen-3 Synth who came to the Island and eventually became one of the co-founders of Acadia, along with [=DiMA=] and Chase.
185----
186* AmbiguouslyGay: His general attitude towards [=DiMA=] (especially his over-protectiveness) when speaking with him or you possibly reminds one of a man and his lover. [[spoiler:Also, when speaking to him after convincing [=DiMA=] to turn himself in for killing Captain Avery and then replacing her as a Synth, he begins to sound as though he's in mourning.]]
187* TheSmartGuy: Is responsible for most, if not all, of the things that keep Acadia running that involve the use of science. He's also responsible for [=DiMA's=] upgrades, as well as certain "medical" concerns the Synths living at Acadia might have.
188* UndyingLoyalty: Has this toward [=DiMA=].
189[[/folder]]
190
191[[folder:Chase]]
192[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/chase_fo4.jpg]]
193->'''Voiced By:''' Creator/AprilStewart
194
195A renegade Institute Courser who came to the island and eventually became one of the co-founders of Acadia, along with [=DiMA=] and Faraday.
196----
197* ActionGirl: Her uniform as well as what she does for Acadia suggests that Chase used to be a Courser before she decided to escape her creators and came to the island. She even suggests infiltrating a military submarine base filled with cultists armed to the teeth by herself in order to retrieve [[spoiler:[=DiMA's=] stored memories]] like it was no big chore.
198* BadassLongcoat: Despite defecting from the Institute, Chase still sports the same black trenchcoat that all Coursers wear.
199* HunterOfHisOwnKind: Besides keeping Acadia safe her other job is to look for escaped synths and help bring them to Acadia where they could be safe. [[spoiler:With varying success.]]
200* MachineMonotone: Averted. Every other Courser encountered by the Sole Survivor speak in a CreepyMonotone. She doesn't.
201* PickYourHumanHalf: Coursers are more "machine-like" than other synths. They operate on cold logic and lack emotion (or are really good at hiding it) as well as...well, ''humanity''. Chase, however, doesn't show such traits, and indeed she shows she has more in common with other Gen-3's like Glory, more than her fellow coursers like X6-88. Most likely because [=DiMA=] was able to get through to her and reverse her indoctrination.
202* PunnyName: A former Courser, whose primary job is to locate and bring runaway synths back to the Institute, who calls herself ''Chase.''
203* TheSquadette: Is the only female Courser in the game, as well as the most 'militant' of Acadia's ruling triumvirate.
204* StillWearingTheOldColors: She wears her worn-out Courser uniform from her days with the Institute.
205[[/folder]]
206
207!!!Residents
208
209[[folder:Kasumi Nakano]]
210[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kasumi_nakano_fo4.jpg]]
211->'''Voiced by:''' Mimi Torres
212
213A girl who ran away from her home to Far Harbor. Kasumi believes she's a Synth who replaced the original Kasumi, and thus joined the locals at Acadia.
214----
215* AmbiguouslyHuman: The crux of her character arc is that she thinks she's a Synth, and the game leans towards her actually being human but doesn't outright confirm it. Evidence for her being a Synth includes her recurring dream of waking up in a mysterious lab, lack of childhood memories, and feeling like she doesn't belong with her family, which all match accounts of memory wiped Synths. On the other hand this is all circumstantial and offers nothing concrete. [=DiMA=] claims to have evidence she's a Synth, though he doesn't elaborate and may be lying. Evidence that she's human are that neither the Railroad nor the Institute has any records of a Synth fitting her description, and it's unlikely the Institute would have replaced the real Kasumi with a Synth because she has no value as a target. However, it's possible that both factions are simply flawed in their record keeping, the Railroad especially since they were recently attacked by the Institute and is highly compartmentalized, making it likely that even if they ''did'' help a Synth fitting Kasumi's profile, that information may have been lost. The most concrete information comes from the game files -- [[spoiler:Kasumi doesn't drop a Synth Component if she's killed, and unlike other Synths like Glory, there's nothing to indicate this is a bug or an oversight, so it's most likely she's human.]]
216* GadgeteerGenius: She's damn good at fixing machines, to the point where her father started to deliberately sabotage stuff around their house in order to keep her interested out of fear of her leaving and getting herself killed.
217* IHaveNoSon: Convince Kenji that Kasumi is a synth, and he kicks her out, disowning her. She somberly leaves and spends the rest of the game in the Third Rail bar in Goodneighbor, scornful towards the Sole Survivor for letting it happen.
218* KindheartedCatLover: A few pet house cats can be seen at her home back in the Commonwealth and her room is decorated with pictures of kittens.
219* LivingMacGuffin: Her leaving her home in the Commonwealth for Acadia is the main incentive that sends the Sole Survivor and Nick Valentine to the Island in the first place. However, after Nick and the Sole Survivor meet up with her in Acadia, she takes a much more active role in the story, with it being ''her'' who starts the investigation into [=DiMA's=] memories.
220* MeaningfulName: Kasumi is a Japanese name meaning "mist." It's quite appropriate for someone now living on an island mostly shrouded in [[FogOfDoom radioactive Fog]].
221* NiceGirl: She's incredibly friendly and sweet, and just wants both peace on the Island and to [[QuestForIdentity find out who she is]]. However, she's still not a [[ThePollyanna Pollyanna]] on the level of someone like Miranda is.
222* WrenchWench: She loves machines. When her grandfather was alive, she worked with him on his boats, and still messes with Old World machines and appliances to get them working again.
223[[/folder]]
224
225[[folder:Cole]]
226[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cole_fo4.jpg]]
227->'''Voiced by:''' Creator/SamRiegel
228
229One of the Synths at Acadia, Cole is a merchant. He serves an important role depending on the choices the Sole Survivor makes.
230----
231* DeadPersonImpersonation: [[spoiler:If the Sole Survivor supports [=DiMA's=] plan of peace, Cole will become High Confessor Tektus.]]
232* JustFollowingOrders: He's not fond of [[spoiler:turning himself into Tektus since he likes living openly as a Synth]], but he does what he's told.
233* NewMeat: He's the newest member of Acadia, and doesn't know many others.
234[[/folder]]
235
236[[folder:Miranda]]
237[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miranda_fo4.jpg]]
238
239A friendly Synth who is very eager to see the outside world.
240----
241* BirdsOfAFeather: She thinks she's like this with Kasumi, since they both recently came from the Commonwealth. Kasumi, however, doesn't see it that way.
242* ThePollyanna: The weariness of the world never gets her down.
243* WalkingTheEarth: What she wants to spend her life doing.
244* TheWorldIsJustAwesome: She loves the world, and wishes fervently to see more of it, and is overjoyed if you tell her things in the Commonwealth [[WorldHalfFull are getting better]].
245[[/folder]]
246
247[[folder:Cog]]
248[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cog_fo4.jpg]]
249->'''Voiced by:''' Creator/EliasToufexis
250
251Acadia's resident trader, Cog is Jule's friend and believes Synths should forget about their past lives before Acadia, as it no longer matters.
252----
253* SecretKeeper: Wants to keep [[spoiler:Jule's]] memories a secret.
254* WeBuyAnything: Like all merchants.
255[[/folder]]
256
257[[folder:Jule]]
258[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jule_fo4.jpg]]
259->'''Voiced by:''' Creator/ErikaHarlacher
260
261A newer resident to Acadia, Jule is the result of a botched mind wiping operation.
262----
263* EasyAmnesia: Justified in the setting; Synths are given memories all the time, and such things can be removed just as easily.
264* DissonantLaughter: Despite her irritable, rude attitude, she laughs a lot. This is not because she finds anything funny; it's brain damage. TruthInTelevision: this is a condition known as Pseudobulbar Affect.
265* {{Jerkass}}: Jule constantly acts irritable, rude, and sardonic, presumably due to the pain brought on by her botched mind wipe.
266* LaughingMad: Yeah… It’s an early hint something’s seriously gone bad up there.
267* TerseTalker: The constant pain in her head from the botched mind wipe makes her unwilling to talk at length.
268[[/folder]]
269
270[[folder:Aster]]
271[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aster_fo4.jpg]]
272->'''Voiced by:''' Creator/AprilStewart
273
274A Synth scientist who also works as Acadia's medic. She seems to be particularly fond of a certain type of flower that grows on The Island, which is also named aster.
275----
276* BackAlleyDoctor: Downplayed but still present. She claims to not know human anatomy very well and will suggest seeing an actual professional if possible, though she still manages to fix the player up just fine if they go to her.
277* OnlyKnownByTheirNickname: She likely chose the name Aster after the strange type of flower growing on The Island that she is researching and is obsessed with.
278[[/folder]]
279
280!!The Nucleus
281
282A nuclear submarine base built into the mountain that was given to the Children of Atom by [=DiMA=]. Though they were once merely harmless eccentrics, and are friendly to newcomers like the Sole Survivor, they've been stirred up by their new leader, High Confessor Tektus.
283
284!!!Confessor
285
286[[folder:High Confessor Tektus]]
287[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tektus_fo4.jpg]]
288->'''Voiced by:''' Dan Donohue
289
290The leader of the Children of Atom on The Island.
291----
292* ALighterShadeOfBlack: As dark as his actions get, he and his chapter are the only Children of Atom in the game outside of the Glowing Sea that [[AbsoluteXenophobe don't attack outsiders on sight.]]
293* AffablyEvil: He's friendly to the Sole Survivor once they have been accepted into the church, and is quite happy to teach them all about Atom if they ask.
294* BadBoss: Tektus' paranoia over his vanished predecessor, Martin, returning to usurp him, causes him to regularly conduct witch hunts in his organization to weed out possible threats to his power. Such threats, whether real or imagined, are generally [[DeadlyEuphemism "returned to Atom."]]
295* BigBad: Unless the player is siding with the Children of Atom, he's the main antagonist the player will have to deal with to end the conflict on the Island.
296* CallBack: If asked about why the Children are on The Island, he states that the "great prophet" [[VideoGame/{{Fallout 3}} Confessor Cromwell]] sent them up north from DC to spread the great word of Atom.
297* CargoCult: He is the leader of a religion based around the worship of radiation and its sources.
298* FacialMarkings: He and most of the other Children Of Atom have nuclear themed markings or tattoos on their faces to show devotion to their religion.
299* TheFundamentalist: Compared to his more moderate predecessor Confessor Martin, Tektus is more of an extremist. He sees the Fog Condensers built by the Acadian synths and used by the people of Far Harbor to protect themselves against the radioactive fog that blankets the island to be an affront to Atom that must be destroyed.
300* HolierThanThou: Tektus is largely responsible for the Children of Atom's fanatical behavior, and views anyone who isn't a member of the church as a heretic. He also clearly considers himself better than Martin because Martin's title was "Confessor" and Tektus crowned himself ''High'' Confessor.
301* KillAndReplace: [[spoiler:A possible way to deal with Tektus is to work with [=DiMA=] to take him out and replace him with a Synth version who'll work to make peace with all the other factions. It's possible to convince him to leave the island forever, however, removing the "kill" part.]]
302* SinisterMinister: Openly calls for the destruction of Far Harbor in a sermon.
303* TalkingTheMonsterToDeath: [[spoiler:If you choose to replace him with a Synth, it's possible to talk Tektus into simply leaving The Island rather than killing him.]] Another option to deal with him and his cult is to [[spoiler:convince him into enacting Division, aka launching the nuclear warhead in the Nucleus and getting the Children of the Atom to commit mass suicide.]]
304* WellIntentionedExtremist: He calls for his followers to do some pretty bad things, such as persecuting heretics and former followers of Atom as well as sabotaging the Fog Condensers so that the radioactive Fog can blanket the Island completely. But in his own eyes, he's doing nothing that his faith considers evil.
305[[/folder]]
306
307[[folder:High Confessor Martin]]
308->'''Voiced by:''' William Frederick Knight
309Tektus' predecessor as High Confessor, he was the leader of this sect of the Children of Atom when they came to Far Harbor, but he vanished prior to the events of the game.
310
311----
312
313* ArmorPiercingQuestion: He's on the receiving end of one -- [=DiMA=] asks if he would detonate the nuclear warheads on the Nucleus sub if he had the codes to fire them. Martin admits that he doesn't know.
314* CrisisOfFaith: He began to doubt the teachings of Atom and eventually abandoned his children to start a new life.
315* TheGhost: He never appears directly, you just hear him on a couple of holotapes.
316* OddFriendship: A preacher for the Children of Atom became close friends with a renegade synth. Martin's holotapes of his conversations with [=DiMA=] make it clear that, while they didn't see eye-to-eye on every subject, they got along well most of the time and appreciated each other's company.
317* ReasonableAuthorityFigure: He got along well with [=DiMA=] as a friend, and wanted peace with the citizens of Far Harbor. While he eventually advised [=DiMA=] that the Children and Acadia should cooperate to convince the citizens of Far Harbor to leave, his reasoning is sound -- the Fog is getting worse every year and eventually Acadia's fog condensers won't be enough to hold it back, so the citizens should be forced to leave now for their own safety.
318[[/folder]]
319
320!!!Zealots
321
322[[folder:Grand Zealot Brian Richter]]
323[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/brian_richter_fo4.png]]
324->'''Voiced by:''' Creator/EliasToufexis
325
326The leader of the Zealots and Tektus' chief enforcer. Further dialogue with him reveals he's a former soldier of the Enclave. Yes, ''that'' Enclave.
327----
328* CallBack: He was previously a member of [[VideoGame/Fallout3 President Eden's Enclave]] before Tektus & the Archemist rescued him and he decided to join the Church of Atom.
329* ChurchMilitant: Richter is the leader of the Zealots, who are understood to be the militant arm of the Children of Atom. Their job is to protect the faithful, as well as to serve a role that could only be described as the ''Inquisition''.
330* DeadpanSnarker: Like Proctor Ingram, he can keep pace with a sarcastic Sole Survivor, even if Richter gets incredibly annoyed.
331--> '''Sole Survivor:''' I'm with Vault-Tec! Can I interest you in a new life underground?
332--> '''Richter:''' There's only one man/woman getting put in the ground unless I get my answer.
333* TheDragon: He serves as Tektus' right-hand man.
334* EvenEvilHasStandards: Dialogue with Richter implies that he's not as comfortable with some of Tektus' actions as he'd like to pretend, at the very least where it concerns violence against their own members. His seeming EstablishingCharacterMoment, where he pits two Children of Atom to the death to test their loyalty, is revealed to have been ordered by Tektus in a note, and Tektus' tone implies Richter was reluctant to do so. He also gets uncomfortable when talking about Edgar's death, [[spoiler:as it's strongly implied he was murdered on Tektus' orders]], and admits he'd rather bring Sister Gwyneth back into the fold instead of kill her as Tektus decreed.
335* FacialMarkings: Just like the High Confessor he and his Zealots all have atomic symbols on their faces to show their devotion to Atom.
336* TheFundamentalist: Almost as much as Tektus.
337* HazyFeelTurn: [[spoiler:He's a former Enclave soldier who's now the Grand Zealot of the Church of Atom. Unfortunately, its difficult to tell whether the Church at its present state is fundamentally really better or not.]]
338* KnightTemplar: With a title like ''Grand Zealot''...
339* PetTheDog: Zealot Thiel recalls a story in which she lost her family during a terrible rad storm. When the woman woke up, Richter was holding her in his arms, nursing her. It's also hinted that he deeply cared for Sister Gwyneth, which is why [[spoiler:he's so hurt when she loses her faith.]]
340[[/folder]]
341
342[[folder:Zealot Ware]]
343[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/zealot_ware.png]]
344->'''Voiced by:''' Creator/TimRuss
345
346A Child of Atom Zealot who has grown worried over a fellow member that has started fasting and exposing himself to radiation in hopes of receiving a vision from Atom himself. Hoping to save his friend he tasks the Sole Survivor with convincing Devin to stop before he ends up killing himself.
347----
348* BadassNormal: He's one of the few Children of Atom who was born without the blessing of radiation immunity that many of his brothers and sisters have. Because of this, he makes a special brew that allows him to survive the intense radiation of The Nucleus and will share some of it (along with the recipe) to the Sole Survivor once they complete his quest.
349* ChurchMilitant: He's a member of the Zealot's, which are basically the Children Of Atom's own armed police force.
350* FacialMarkings: Despite not being the most devoted member of the church, he has marks similar to those worn by the others in the shape of concentric circles radiating from his left eye. Of course, these holy marks may be required for Zealots since they are high ranking servants of Atom.
351* OnlySaneMan: Everyone else sees Devin's dangerous fasting as a noble cause and a great way to honor Atom. Ware thinks it's completely nuts and will be relieved if the player agrees with him and offers to help.
352* TokenGoodTeammate: He doesn't ask the player to do anything morally questionable and his quest revolves around preventing another member from hurting himself in his fevered devotion to Atom, which is a pretty big contrast when compared to [[BadBoss his leader]] and [[PunchClockVillain most other members of his group]].
353[[/folder]]
354
355[[folder:Zealot Theil]]
356[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/theil_fo4fh.jpg]]
357
358A young woman who was caught in a powerful radstorm that nearly killed her, but was rescued and nursed back to health by Grand Zealot Richter. Now she serves Atom as a guardian of the Nucleus who is tasked with keeping the order and dealing with heretics.
359----
360* ChurchMilitant: She's a Zealot like Ware and Richter.
361* DarkActionGirl: As a Zealot, her job is to protect and serve the Children of Atom and deal with those who would interfere with their plans.
362* FacialMarkings: She sports these just like the other Zealots.
363* SoleSurvivor: She was the only member of her family to survive the radiation storm that ravaged their homestead and came close to dying herself. If not for the Children of Atom she most likely would have perished.
364[[/folder]]
365
366!!!Children of Atom
367
368[[folder:Sister Gwyneth]]
369[[quoteright:267:https://static.tvtropes.org/pmwiki/pub/images/sister_gwyneth.png]]
370->'''Voiced by:''' Creator/ErikaHarlacher
371
372A much-beloved member of the Children Of Atom who was cast out into the island after committing blasphemy against the church when she found an old textbook that revealed the true nature of the atom to her.
373----
374* CrisisOfFaith: She'd already become disillusioned of Atom teachings and religion itself[[note]]and she thinks her disillusionment from religion was a result of all their religious leaders lying to her and others, even despite that all them ''do'' believe their religion[[/note]] for a while ever since she found an old science textbook. But instead of becoming non-religious like everybody else, she tried created her [[BecameTheirOwnAntithesis own religious branch based on her former faith, but with her adding in nihilistic and atheistic overtones]].
375* DoesThisRemindYouOfAnything: Her constant rants about how "Nothing is the only truth that matters" makes her come across as a [[MadOracle nihilistic prophet]]/[[ApocalypseCult cult member]] straight out of a CosmicHorrorStory.
376* EasilyForgiven: Despite committing blasphemy, one of the most sinful things a Child of Atom can do, she's welcomed back into the church with open arms if the player convinces her to return and seek forgiveness. It's implied that the only reason she was accepted back at all was because everyone else really liked her and missed having her around.
377* TheExile: By the time the player finds her, she's been cast out of the Children Of Atom and is taking shelter in an old church deep in the woods. Depending on the player's choices, she may be convinced to return to the fold, killed on the spot, or forced to leave the Island entirely to avoid Atom's wrath.
378* FutureImperfect: Her misinterpretation of a Pre-War textbook on atoms is the reason for her quest of abandoning Atom teachings.
379* StrawNihilist: She has slowly been slipping into this ever since her discovery of an old science textbook revealed that Atom's infinite worlds don't exist and that the space between actual atoms is vast and empty. Depending on how the player interacts with her she can hold onto this belief or regain her faith and come back into the church.
380-->"You have come to know the one real truth of this world. Nothing is the only thing that truly matters."
381* UnwittingInstigatorOfDoom: Notes left behind by [[ReasonableAuthorityFigure Confessor Martin]] show that she repeatedly went to him seeking support during her initial {{Crisis of Faith}}. While Martin was able to reassure her for a time about the existence of Atom, the notes imply that these visits actually helped plant doubt in ''Martin's'' mind about his faith and were part of the reason [[ScrewThisImOuttaHere why Martin eventually left the Island]], [[TyrantTakesTheHelm letting Tektus take over as the Children's leader]]. Downplayed because Martin's support within his own people was already waning due to him being seen as uncaring/incompetent after he failed to call for a retaliation upon Far Harbor when [[JerkAss Allen Lee]] executed one of their preachers.
382[[/folder]]
383
384[[folder:Brother Devin]]
385[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/fo4fh_devin.png]]
386->'''Voiced By:''' Creator/SamRiegel
387
388A close friend of Zealot Ware who is undergoing a dangerous fast while exposing himself to high amounts of radiation to prove his devotion to Atom and the church. Unfortunately, like Ware he is one of the few Children of Atom members not born with a special immunity to Radiation and as a result has suffered some extremely adverse effects on his health and well being, leaving it up to the Sole Survivor to snap him out of his fevered loyalty to his god so he can begin the road to recovery.
389----
390* AddictionDisplacement: When he first came to the church he was hooked on chems and seems to be using his religious fast as a replacement addiction of sorts now that he is clean.
391* FacialMarkings: Like many of the others, he has markings on his face based off of atomic orbits. In his case, he has concentric circles radiating from the center of his face.
392* TheMarvelousDeer: He claims to have found his faith when, while indulging his drug habit in the woods, a "verdant stag, wreathed in holy Glow" strode out of the sky and commanded him to give up his iniquities and devote himself to Atom. Given his wording, he almost certainly saw a radstag, a mutated [[MultipleHeadCase two-headed deer]], and specifically one of the glowing radstag variation, through a drug-induced haze. Unless Atom really did send a messenger in the shape of a glowing radstag -- [[MaybeMagicMaybeMundane the game leaves the reality of Atom a bit ambiguous at times]].
393
394[[/folder]]
395
396[[folder:Brother Kane]]
397->'''Voiced by:''' Creator/GaryLeRoiGray
398
399A gun merchant who has a shop set up on the upper floors of the Nucleus.
400----
401* ArmsDealer: He seems to be in charge of supplying the Children of Atom with guns and armor. Most notably, he is the owner of the deadly [[GameBreaker Kiloton Radium Rifle]] and will sell it to the Sole Survivor if they have a good (or at least neutral) standing with the church.
402* FacialMarkings: He has some pretty fancy ones, even for a devoted Child of Atom.
403[[/folder]]
404
405[[folder:The Archemist]]
406
407An elderly woman who used to reside in Far Harbor until she was cast out. She seems to have suffered some great injury or affliction in the past that has left her in a weakened state, though she still manages to perform her duties as Atom's doctor.
408----
409* DarkIsNotEvil: She is definitely one of the creepier Children of Atom, but also one of the most friendly and compassionate. If not for the fact that she is part of a militant cult she would be a straight up heroic character.
410* FacialMarkings: Which are partially hidden by her surgical mask.
411* MysteriousPast: She hints at a traumatic past involving an ex-lover and some sort of punishment given to her by Atom but doesn't share many details about it.
412* OnlyKnownByTheirNickname: The Archemist seems to be her professional title, rather than a name.
413[[/folder]]
414
415!!!Pre-War Residents
416
417[[folder: Captain Arnold Wabash]]
418A pre-war US Navy captain and skipper of the ballistic missile submarine ''USS Democracy'' who met his end before the bombs fell. He was the one who initially installed the Virtual Reality system that [=DiMA=] encoded his memories into. He is also responsible for the irradiated state of the Nucleus. When the order was given to deploy his submarine and launch at China, he refused and intentionally sabotaged the reactor so the sub would be taken out of service for a long time. Wabash then attempted to desert with his mistress Fran.
419himself.
420----
421* MutualKill: His "mistress" turns out to have been a government agent sent to pry the missile launch code from him. When she threatens him at gunpoint, he shoots her and gets shot himself.
422* ScrewThisImOuttaHere: Deserts from his sub and tries to run with his mistress when ordered to launch nukes at China.
423* StupidGood: While he was well intentioned in not wanting to nuke China, he doesn't fathom that his target is Chinese missile silos that are launching at America. [[NiceJobBreakingitHero It is implied that the East Coast was hit because of his inaction.]]
424[[/folder]]
425
426!!Vault 118
427
428Though the Vault Experiment for 118 was originally to see what happened if a bunch of rich people were forced to co-habitate with a bunch of poors next door, funding problems and the imminent nuclear war changed things (the "poor" side of the vault was never finished). One of the residents, Bert Riggs, was a lead designer on the team that developed Robobrains and convinced his fellow Vault Dwellers to stick their brains in robot bodies (minus the usual brain-washing that Robobrains got) so they could have indefinitely long lifespans and wait out the war. Nobody ever got the all-clear signal, so the end result is a vault of eccentric robots acting like upper-crust billionaires. Then, one day, one of them is mysteriously murdered and the Sole Survivor is summoned as a detective to help them out.
429
430!!!Robot Servants
431
432[[folder:Maxwell]]
433->'''Voiced by:''' Creator/StephenRussell
434
435A Mr. Handy who first greets you upon finding Vault 118 and asks for your help in solving a murder mystery that is plaguing its residents.
436----
437* BewareTheNiceOnes: He's a friendly Mr. Handy unit and is always polite to you. Also, if you reveal to him who the murderer is instead of dealing with them personally, he'll immediately rally any nearby robots into chasing them down and executing them personally.
438* RobotMaid: He's a Mr. Handy, so this should be obvious.
439* WorthlessYellowRocks: He and Pearl pay you for your services in Pre-War Money. [[SubvertedTrope Subverted]] in that Pre-War money tends to be worth at least 6 caps with most vendors, and can also be used as cloth in settlement building.
440[[/folder]]
441
442[[folder:Pearl]]
443
444A Ms Nanny who runs the store in Vault 118. If the player takes too long to discover the Vault on their own she will appear in Far Harbor and escort them there herself.
445----
446* BeAsUnhelpfulAsPossible: If the Sole Survivor encounters her outside of vault 118 they'll need to pass a few speech checks to get all of the relevant information out of her. Otherwise she'll just tell them to wait until they get back to the vault to ask questions.
447* FishOutOfTemporalWater: Like a lot of Mr. Handys/Ms. Nannys, she has no idea the war happened and regards the ghouls in the hotel as patrons who get "handsy" with her.
448* RobotMaid: She's a variant of the Mr. Handy model and runs the store in Vault 118.
449* UnexplainedAccent: For reasons unknown, Pearl speaks with an American accent instead of a French one like other Ms. Nannies.
450* WorthlessYellowRocks: She and Maxwell pay you for your services in Pre-War Money.
451
452[[/folder]]
453
454!!!Robobrains
455
456[[folder:Ezra Parker]]
457
458A rich entrepreneur who owned the Cliff's Edge Hotel before the bombs fell and funded Vault 118. He is found as a murder victim at the beginning of the "Brain Dead" quest.
459----
460* ArcVillain: [[spoiler:Of the "Brian Dead" quest.]]
461* BatterUp: He was killed with a special unique baseball bat. [[spoiler:In truth, he actually used the bat to kill Julianna.]]
462* DeadPersonImpersonation: [[spoiler:Parker murdered Julianna, then pretended to be her to cover up the murder.]]
463* FakingTheDead: [[spoiler:He killed Julianna, but made it look like he was the victim instead. Depending on player choices, he may get away with this scot free or face instant justice.]]
464* PosthumousCharacter: [[spoiler:Or so it would seem.]]
465* TakingTheBullet: A plaque in his trophy room claims that he did this to save someone before the war and that he was saved by a [[PocketProtector silver locket kept in the pocket of his suit.]]
466* TooDumbToLive: [[spoiler:If the player fails the speech check to convince him to share his loot in exchange for helping him escape, he'll offer you zero compensation for allowing him to get away with cold blooded murder. Naturally, this is the point where even most evil players decide to hand Parker over to Maxwell to face justice.]]
467* TrophyRoom: He has a small one set up in the vault that the player can visit to learn a little bit more about his life and legacy.
468* WalkingSpoiler: He is much more than just a random murder victim and his actions greatly impact the quest he appears in. [[spoiler:Especially since that body you find isn't really his.]]
469* WorthlessYellowRocks: [[spoiler:Downplayed, since Pre-War money is still ''worth'' something in the post-apocalyptic world. He tries to bribe you with a truly huge amount of Pre-War money. If only someone had told him most of his wealth was worthless in the outside world, the incident may never have happened.]]
470[[/folder]]
471
472[[folder:Gilda Broscoe]]
473->'''Voiced by:''' Creator/ErikaHarlacher
474
475A famous actress from before the Great War who seemed to have a bit of a rivalry with [[VideoGame/FalloutNewVegas Vera Keyes]] due to the latter getting a part in the movie "Love Sets Sail!" instead of her.
476----
477* ContinuityNod: She apparently had a rivalry with Vera Keyes before the Great War. Even after 200+ years, Gilda has trouble [[ArcWords letting go]].
478* FieryRedhead: Not anymore obviously, but she claims to have had long red hair when she was still a human and is one of the most outspoken and [[OptionalSexualEncounter passionate]] members of Vault 118.
479* ReallyGetsAround: In addition to having romances with both Keith and Santiago she can also get with the Sole Survivor and likely had several more lovers before being reduced to her current state.
480[[/folder]]
481
482[[folder:Keith [=McKinney=]]]
483->'''Voiced by:''' Creator/LiamOBrien
484
485A famous Hollywood actor who starred in the pre-war film "The Fightin' Furies: Last Stand At Fort [=McGee=]" which played at the Eden Meadows Cinemas.
486----
487* AmbiguouslyBi: He's been hiding a secret love for [[spoiler:Ezra]], of all people, though you only find this out by asking him certain questions. However, it appears that he might have been in a genuine romance with Gilda for a while before the story's beginning.
488* GayCowboy: He isn't really an actual cowboy, just an actor who plays one in movies, but he is at least bisexual given that he has had a romantic relationship with Gilda and is hiding a secret crush on [[spoiler:Ezra.]]
489* RedHerring: Two. The murder weapon belonged to him (but could have been taken by anyone) and when you first walk in on him, he's reciting part of a play with Gilda about a criminal who just killed a guy.
490[[/folder]]
491
492[[folder:Santiago Avida]]
493->'''Voiced by:''' Creator/AndreSogliuzzo
494
495A painter who most famous and popular pieces are a series of cat paintings that he sold under an alias. Despite making enough money to retire for life and buy a spot in Vault 118, he continues to paint in the hopes of leaving behind something when he dies.
496----
497* TheAlcoholic: It isn't certain that he can still drink in his Robobrain form, but his studio is filled with empty wine bottles, implying he at least was this at one point in time.
498* DashingHispanic: If his name and accent are any indications.
499* EarlyBirdCameo: Not the man (er, brain) himself, but his paintings appeared in the crafting system as decorations long before he showed up in the ''Far Harbor'' DLC.
500* MoneyDearBoy: InUniverse, [[spoiler:The third and final painting he shows you is a painfully adorable kitty painting. He actually ''appreciates'' BrutalHonesty from the Sole Survivor calling it "bullshit" and openly admits he only painted it for money. [[MagnumOpusDissonance It was his most profitable work]].]]
501[[/folder]]
502
503[[folder:Bert Riggs]]
504->'''Voiced by:''' William Frederick Knight
505
506A lead developer on the Robobrain project of General Atomics International. It was his idea to put the brains of the residents into the robot shells to serve as a form of immortality for the members of Vault 118.
507----
508* AbsentMindedProfessor: A scientist with the personality of a doddering old man.
509* BewareTheSillyOnes: Despite his goofy and dorky demeanor, he was a willing participant on the research side of the nightmarish Robobrain experiments conducted in the backstory of ''Automatron.''
510* EarlyBirdCameo: Similarly to Santiago. While he himself only appears in ''Far Harbor,'' his Robobrain project was a major part of the plot of the previous ''Automatron'' [=DLC=], and Robobrains have been a recurring element of the series since the very first ''Franchise/{{Fallout}}''.
511* HenpeckedHusband: His wife often mistreated and belittled him to the point that he claims that she could no longer be the woman he married after her behavior changes in the wake of the murder. [[spoiler:This is because the Juliana the player meets isn't really her, it's Ezra posing as her to cover up his murder. Him treating Bert in a friendlier manner is one of the clues that gives him away as the murderer.]]
512* MadScientist: He was one of the lead scientists in the nightmarish Robobrain project, and also persuaded everyone in Vault 118 to be made into Robobrains themselves.
513[[/folder]]
514
515[[folder:Julianna Riggs]]
516
517The wife of Bert Riggs who was a wealthy financial adviser before the Great War.
518----
519* CrazyCatLady: She has several urns labeled with all the names of her dead cats on display in her house. [[spoiler:The fact that she gets their names wrong is a big clue that the Julianna the Sole Survivor meets is really an impersonator.]]
520* DeadAllAlong: [[spoiler:The real Julianna was killed by Parker before the Sole Survivor even showed up.]]
521* NeatFreak: She wears a surgical mask (despite being a BrainInAJar) and has a cleaning station installed at her front door. [[spoiler:The mask hides her modified voice processor from Bert, who built them.]]
522* PosthumousCharacter: [[spoiler:She's the one who was killed, not Ezra, like it first seems.]]
523* WalkingSpoiler: Kinda hard to talk about her without revealing [[spoiler:she's been DeadAllAlong]].
524[[/folder]]
525
526!!Other Residents of The Island
527
528[[folder:Erickson]]
529[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/erickson_fo4.jpg]]
530
531Another friendly Super Mutant in the world of ''Fallout'', Erickson abandoned his brothers after they tried to kill him for his newfound sense of morality and intelligence. He lives on his own, is a good friend of Longfellow, and raises a few dogs to sell.
532----
533* DefectorFromDecadence: After coming to the Island and living in the Fog's radiation for a while, he came to realize the pointlessness of his kin's violent ways and broke off from them.
534* FluffyTamer: He's capable of training Mutant Hounds and wolves into guard dogs that can be bought to protect your settlements.
535* GeniusBruiser: By East Coast Super Mutant standards, he's comparatively smarter than his kin, actually being closer in temperament and eloquence to West Coast mutants like Marcus or Lily. He's capable of speaking clearly without any hint of HulkSpeak and is a competent dog trainer.
536* HeroesLoveDogs: He's a good person who is affectionate towards dogs, even mutant hounds. If you bring Dogmeat with you to meet him, he'll compliment him and give you a bandanna for him.
537* MountainMan: Well, Mountain Mutant, but he still counts with his solitary lifestyle in the forest, and his choice of a yao-guai-skin hat.
538* NiceGuy: He's one of the few Super Mutants that have a sense of morality and intelligence left in them, and will happily trade with anyone who comes to his camp. Unlike Neil or Marcus being Gen 1 super mutants with natural intelligence, however, it was the arrival of Erickson's clan on the Island, blanketed in the unique radiation of the Fog that helped him regain his senses.
539* SacredHospitality: Upon finding an interloper is in his home, he encourages a cordial greeting, and an idle banter from him has him offering a bed for rest.
540* TokenHeroicOrc: The only Super Mutant found on the Island who's friendly to other species and possesses a human level of intelligence.
541* VideoGameCrueltyPotential: Even when he makes it clear he doesn't want to hurt you, the player can call him "mutant scum" and attack him anyway.
542[[/folder]]
543
544[[folder:Grun]]
545The leader of the Super Mutants on the island, stationed in the Vim factory. When Erickson left the group, he did so by locking Grun in the loading bay, assured the others would be too distracted trying to free their leader to stop him.
546----
547* BadBoss: He tries to smack Erickson when he suggested ''not'' hunting humans anymore, and if there are any other Super Mutants still alive when he's left out, Grun will attack them in his rage.
548* IAmAHumanitarian: As usual for East Coast Super Mutants, he and his brothers hunt humans for food.
549* OptionalBoss: He's a boss-level enemy and a Super Mutant Behemoth, already a very rare encounter. But even when a quest forces the player to visit the Vim factory, they can opt to leave Grun locked up and ignore him.
550* PragmaticVillainy: Defied; Erickson pointed out that there's plenty of wild animals to eat on the island and it would be easier and safer to hunt them than humans, and Grun tried to hit him for saying so.
551* SealedEvilInACan: Erickson locked him up in the factory loading bay when he escaped. He even left a helpful note on the terminal to warn anyone who might venture into the factory just what they'd be releasing if they unlock the loading bay doors.
552[[/folder]]
553
554[[folder:Uncle Ken]]
555Mitch's uncle and the last living member of the staff of the National Park Visitor Center. After lending him a hand against some Trappers, the player can choose to let him remain or convince him to move to Far Harbor with his nephew.
556----
557
558* ColdSniper: Well, his weapon ''is'' a Combat Rifle, and he can a bit grouchy at times.
559* DeterminedHomesteader: A total badass who makes his homestead at the Visitor's Center, far from the relative safety of Far Harbor, and intends to keep it that way.
560* GrumpyOldMan: Manages to be an even worse case of this than Old Longfellow.
561* NobleDemon: A minor comment shows that he thinks this way of [=DiMA=] [[spoiler:if the synth is convinced to admit his crime of killing the real Captain Avery and replacing her with a synth to the people of Far Harbor, and gets executed by his own nephew Mitch.]] If anything, the man respects honesty and the ability to admit one's mistakes.
562* PhonyVeteran: Of a kind. He's not an actual military veteran, given the fact that the last real war was over ''200 years ago'' and he can't be ''that'' old. But he does live in-land on [[DeathWorld The Island]] and survives there too which takes a special sort of mettle to accomplish. The player even sees more than a few Trapper and feral ghoul corpses littering the outside of the Visitor Center when first arriving there.
563* SoleSurvivor: By the time the player arrives, Ken's the only original member of the National Park Visitor Center still alive. That he's continued to survive solely before Mitch sends the Sole Survivor to meet him is telling.
564* SeenItAll: Even ''Old'' Longfellow and the grey-haired Cassie Dalton are younglings to him. He remembers times when the Fog was even worse than the present when the Sole Survivor arrived.
565* StillWearingTheOldColors: Invoked. His choice of attire is meant to exaggerate how old he really was. Overlaps with PhonyVeteran as above.
566* StrongFamilyResemblance: He's basically a much older, crankier Mitch whose stubbornness got dialed up to eleven.
567* OldSoldier: He has been the sole living member and defender of his settlement for a long time before the Sole Survivor even sets foot on the island. Although he may be a PhonyVeteran, technically speaking, he has the skills to fit the profile.
568* UngratefulBastard: If he wasn't convinced to leave and stays at the Visitor Center, he's not at all thankful that Mitch and the Sole Survivor sent settlers and total strangers to live on his farmstead. It's not much different if he ''was'' convinced to leave and moves to Far Harbor, since he'll constantly complain about being forced out of his home despite having actually been talked into leaving. It's a bit more justified if the latter is accomplished by basically threatening and/or coercing him to leave, though this actually has consequences [[spoiler:when Allen Lee tries to rouse support for a lynch mob against Acadia following [=DiMA=]'s execution if he's convinced to reveal his crimes against Far Harbor]], where Ken will decry the Sole Survivor's thuggish behavior [[spoiler:and in turn garner support for Allen's cause.]]
569[[/folder]]

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