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1A list of characters from ''VideoGame/{{Dungeons}}'' and its [[Videogame/Dungeons3 sequels]]:
2----
3[[foldercontrol]]
4
5[[folder:Dungeons -- Characters]]
6
7!!Deimos the Dark Lord
8
9One of the strongest and most dreaded lords of the land, he was betrayed by his concubine Kalypso and banished from his domain. With his loyal army of goblins he has to get his powers and fame back.
10
11* AsskickingLeadsToLeadership: He'll ascend to the top of the Netherworld again by kicking everybody's asses.
12* TheComicallySerious: In the Expansion, when he attempts to forge an artifact of power, obtaining ridiculous toys in the process.
13* TheDreaded: Once known and feared as one of the toughest lords of the Netherworld, he loses this reputation due to being overthrown by Kalypso, falling all the way back down to the bottom of the Netherworld's hierarchy, and has to regain this status in the campaign.
14* ElementalPowers
15** AnIcePerson: The spells "Freeze" and "Ice Shield". Also, his domain in the Expansion's casual mode is the Frozen Dungeon.
16** ElementalPunch: "Fire Punch".
17** PlayingWithFire: "Fire Ball".
18** PoisonousPerson: "Poisonous Arrow".
19** PureEnergy: "Magic Missile".
20* EvilOverlord: A very good description of his job.
21* FlatCharacter: He doesn't get any development beyond his (former) relationship with Kalypso and that he's evil.
22* HerdHittingAttack: The Roundhouse kick.
23* LifeDrain: One of his high-level powers.
24* MagicKnight: Clad from head to toe in scary-looking armor, he's a force to be reckoned with in both magic and melee combat.
25* MeaningfulName: After the Greek God of Terror, son of Ares.
26* OneManArmy: If his Prestige is high enough he's virtually unstoppable in his domain.
27* OrcusOnHisThrone: At the very beginning of the campaign. Your very first mission is to have him leave said throne and start his adventure proper.
28* RoaringRampageOfRevenge: Against Kalypso, for stealing his throne and kingdom.
29* SoulJar: The Dungeon Heart.
30* TheSpeechless: He never says a word in the game, which is lampshaded by Calypso in the Expansion.
31* TheStarscream: After Kalypso betrays him, he falls from power and has to fight his way through the evil ranks again to get back to his old rank. Deimos does this by becoming the servant of other evil lords and eventually betraying them for their power.
32* TinTyrant: Again, he wears a sinister armor that covers his entire body.
33* VillainProtagonist: Except for the expansion, where he takes the role of the BigBad instead.
34
35!!The Advisor/Mr Sidekick
36
37Your trusted goblin advisor, he explains the quests and game mechanics to you.
38
39* AffablyEvil: He'll celebrate your victory over your rivals with tea and biscuits.
40* BunnyEarsLawyer: He's extremely competent, but is the same guy who tried to taste a green Slime Monster to see if it tasted like lemon.
41* DeadpanSnarker: Most of his dialogue, even more so if other Dark Lords are mentioned.
42* EnemyMine: With Kalypso and the others when Deimos allegedly goes mad with power with the Other Ring.
43* EvilLaugh: [[spoiler: Gives a creepy one in the final cutscene as he leaves, carrying the imprisoned Kalypso with him.]]
44* EvilOldFolks: A rather old goblin and a nasty piece of work.
45* HypercompetentSidekick: Sidekick is actually his surname according to the Expansion.
46* MediumAwareness: "Oooh, so much violence in this game!!"
47* MrExposition: To Deimos and, by extension, the player himself.
48* OldRetainer: To Deimos, though he switched sides in the Expansion.
49* SycophanticServant: Not so much in the Expansion, where he quits his master's service and sides with Kalypso.
50* ZeroEffortBoss: [[spoiler: As the FinalBoss of the Expansion, after he's been corrupted by The Other Ring.]]
51
52!!Kalypso
53
54Deimos' former lover and a Succubus, she has dumped Deimos and took over the deepest pits of the Netherworld. She's the main playable character in the Expansion.
55
56* AffablyEvil: She's still very playful if insulting when you encounter her in the final part of the campaign.
57* BigBad: Of the vanilla game, being the one responsible for Deimos' loss of power and the FinalBoss.
58* BitingTheHandHumor: Kalypso is not named after the nymph in the Odyssey, she's named after the publisher of the game.
59* CombatPragmatist: [[spoiler: Rather than waiting for Deimos in her Throne Room, like the Zombie King and Minos, she lures him and take over all the pentacles in Deimos' Dungeon while he's busy fighting her guards in the Throne Room. Even then, she forces him to fight a lot of monsters before fighting him personally.]]
60* CuteMonsterGirl: As a Succubus, this is a must.
61* DamageSpongeBoss: 9,999 health points.
62* TheDanza: Named after the publishers of the game, could also be a BitingTheHandHumor.
63* EnemyMine: In the expansion she's soon involved in a TeethClenchedTeamwork with Mr. Sidekick the Advisor, Minos and the Zombie King in order to destroy the Other Ring.
64* EverythingSoundsSexierInFrench: During the Gates of Moria's parody, the magic words she suggests to open the portal are :"Voulez-vous coucher avec moi?"
65* FinalBoss: Of the main game, and also pretty tricky at that.
66* FireAndBrimstoneHell: Her official dungeon in the Expansion.
67* FragileSpeedster: As a playable character she's rather fast, but not as fit for melee as the other Dark Lords.
68* HornedHumanoid: She sports horns.
69* JerkAss: She's incredibly obnoxious, petulant and vain, and she doesn't even praise you when you appease her, unlike the Zombie King or Minos.
70* MarathonBoss: While not as tricky as the Zombie King or powerful as Minos, she'll require a lot of time to bite the dust.
71* ShockAndAwe: Cast a volley of lightning as her automatic magical attack in the Expansion.
72* SealedEvilInACan: [[spoiler: In the final cutscene we see that Deimos shrank her to the size of a mouse and locked her in a red orb. She escapes in the Expansion though.]]
73* SuccubiAndIncubi: She's a Succubus after all... She can bewitch heroes, [[spoiler:seduced Marthas into changing sides]] and she tricks a Goblin into opening her cell door in the first level of the expansion.
74* WeaksauceWeakness: She's very vulnerable to the Sword of Destiny, a weapon which defeated her in the past. [[spoiler: [[RedHerring subverted in that you don't actually use it to kill her.]]]]
75* WingedHumanoid: She has a set of thin, dragonfly-like wings on her back.
76
77!!The Zombie King
78
79The most prominent Dark Lord in the Catacombs, he's an ancient undead king who rules his domain with hordes of undeads.
80
81* AuthorityEqualsAsskicking: Played straight in his level, subverted when compared to Minos or Kalypso.
82* {{BFS}}: His giant sword.
83* CloudCuckooLander: As a party member in the Expansion.
84* TheDragon: To Minos.
85* EvenEvilHasLovedOnes: In one mission he asks you to water the flowers of his wife's tomb.
86* EvilIsVisceral: His automatic magic in the expansion consist in him throwing his own intestines at his foes.
87* OneHandedZweihander: How he wields his sword, though he drags it around.
88* PuzzleBoss: You have to go for his Soul Jars first, all while fighting through the skeletons he summons.
89* SoulJar: Eight of them (literal jars) and of course the Heart.
90* SpectacularSpinning: His spin attack.
91* StupidEvil: Even your trusted advisor constantly points out how stupid and worm-eaten he is.
92* TheUndead: Fittingly, his Dungeon in the Expansion is the Catacombs, though not all of his subjects are undead.
93* UnexplainedRecovery: Of course, considering that he is a zombie, not so much unexplained.
94* YouShallNotPass: While chased by the Bull Frog in the Expansion, he literally tries to [[AffectionateParody pull a Gandalf]] and stop the monster like in the book. [[SugarWiki/FunnyMoments And it utterly fails.]]
95* ZombieApocalypse: He can summon zombies and skeletons to fight.
96
97!!Minos
98
99A fierce, giant minotaur and ruler of the second level, the Sunken Temple.
100
101* AnnoyingArrows: Has several arrows jutting from his shoulder.
102* TheBrute: To Kalypso. In one mission he asks you to smash 30 of your prestige items to [[ForTheLulz amuse him]]. He's also the Dark Lord with less magic in the Expansion, as all his attacks are mostly physical.
103* CarryABigStick: In the Expansion he's armed with a wooden club.
104* ChainedByFashion: When you first find him, he's chained to a wall. After freeing himself, he keeps the chains to his wrists and even uses them as flails.
105* DeadlyLunge: His charge attack.
106* FateWorseThanDeath: He's kept alive and chained and has his horns severed. Subverted in the Expansion, where he's found drinking in an underground pub after having reattached his horns.
107* GeniusBruiser: In the Expansion as a member of the Fellowship of the Other Ring.
108* MeaningfulName: After the famous king whose wife birthed the Minotaur.
109* MightyGlacier: Can easily kill you with two or three attacks, but he's very slow. And chained to the wall for the first part of the fight. He's also wide open to attacks after wailing around wildly.
110* OurMinotaursAreDifferent: He's a minotaur.
111* ShockwaveStomp: One of his main forms of attack.
112* TurnsRed: After his Dungeon Heart is destroyed he frees himself from the chains.
113* VerbalTic: A bullish grunt or snort at the end of his sentences... sgrunt!
114* WickedCultured: Asks you to build up a library, so that monsters won't grow ignorant.
115* WithMyHandsTied: He's chained to a wall at the beginning of the BossBattle.
116
117!!Marthas
118
119A paladin from the Neverwicked Mountain monastery. He's persuaded by Deimos to embrace the dark side and leave the light behind.
120
121* CoolHelmet
122* TheDragon: To Deimos.
123* EscortMission: There's a couple of missions where you have to escort him to the objective and don't let him die. He's however competent on his own and extremely resistant.
124* FaceHeelTurn
125** ChronicBackstabbingDisorder: In the penultimate scenario he's seduced by Kalypso and turned against you.
126* FallenHero: He turned to the Dark Side, but, as stated, [[Franchise/StarWars he has no sons and won't change his name to Darth Whatever.]]
127* ShouldersOfDoom
128* ShoutOut: Mmmh, a paladin who commits a FaceHeelTurn named M[[VideoGame/WarCraft Arthas]]??
129* UnexplainedRecovery: After being apparently killed by Deimos in the penultimate scenario of the original campaign, he's met again by Minos and the Zombie King fine and healthy, ruling over his own dungeon, which is currently besieged by a horde of heroes.
130
131!!The Goblins
132
133Your trusty, dimwitted servants, which can dig new rooms and keep things running. They can't fight however.
134
135* DirtyCoward: They run away from any threat.
136* FatIdiot: Mentioned to have a scarce number of brain cells.
137* HypercompetentSidekick: In spite of their idiocy, they can refill your gold stash, repair traps, activate pentagrams, take care of armories and so on.
138* {{Mooks}}: Though a type of non combat mook, as they only take care of the Dungeon.
139* OurGoblinsAreDifferent: Small, dimwitted cowards fit only for the most basic works in the Dungeon.
140
141!!Catacomb Monsters
142
143The monsters inhabiting the Catacombs such as Vampire Bats, Slimes, Skeletons, Wererats and Beholders. The Dungeon's Guardian is the Undead Butcher.
144
145* BlobMonster: The Slimes. And no, as your advisor found out, they do not taste of lemon.
146* DefeatMeansFriendship: You can hire an Undead Butcher after defeating the one summoned by the Wizard Magnus Pollenpicker.
147* DemBones: Skeletons. They're highly resilient against magic.
148* TheDreaded: Beholders are described as such.
149* EldritchAbomination: Beholders again.
150* EliteMook: Wererats, Skeletons and Slimes.
151* EvilIsVisceral: The Beholders are vaguely humanoid things wrapped in a cape with a body seemingly made of intestines and with a giant eye in their torso.
152* KingMook: The Undead Butcher and Beholders.
153* MightyGlacier: Slimes.
154* RodentsOfUnusualSize: Wererats.
155* WeaksauceWeakness: Slime Monsters are weak to Magic damage, while Skeletons are weak to physical damage.
156
157!!Temple Monsters
158
159The monsters dwelling in the Temple such as Flying Snakes, Six-Legged Monsters, Giant Scorpions, Giant Frogs and Living Statues. The Dungeon's Guardian is the Colossus.
160
161* AttackOfThe50FootWhatever: The Colossi.
162* InformedAbility: Flying Snakes are said to be extremely vicious, but they're actually pretty weak.
163* KingMook: The Colossus to the Living Statues. According to the description, the latter think the former is their daddy.
164* LivingStatue: The Colossus and the Living Statues.
165* {{Mayincatec}}: The style of the Living Statues and Colossus, which fits the look of the dungeon.
166* MightyGlacier: The above mentioned Colossus and statues.
167* MixAndMatchCritters: The Six-Legged monsters are part lion, part bull and have six legs. The Giant Frogs have a bit of anglerfish in them.
168* ScaryScorpions: The Giant Scorpions, obviously.
169* UniqueEnemy: The Giant Amoeba in the second temple scenario is an oversized Jelly Monster who can split in smaller copies of himself when killed. And each copy can do the same.
170
171!!Hell Monsters
172
173The monsters residing in the Hell Level such as the Flying Skulls, Demonic Spiders, Imps, Hellhounds and Fire Wyrms. The Heart's Guardian is the Fire Angel.
174
175* CreepyCentipedes: Fire Wyrms, as in the giant, fire-spitting maggots which fed on the entrails of a rotting dragons corpse.
176* DemBones: Flying Skulls.
177* GiantSpider: Demonic Spiders are this plus some humanoid parts.
178* {{Hellhound}}: They only have one head though.
179* InTheHood: The Fire Angel.
180* LegionsOfHell
181* OneManArmies: The Fire Wyrms can keep heroes busy for a while and even kill them if necessary.
182* OurAngelsAreDifferent: Fire Angels, lost flaming creatures cast down from the heavens. Very undead judging from the look. Is not suggested to invite one of them to stay for dinner.
183* PlayingWithFire: Basically everything can spit flames.
184* UniqueEnemy: A Dragon in the Sword of Destiny Level. Is actually a gargantuan Fire Wyrm with tons of health points.
185
186!!Expansion Monsters
187
188The monsters inhabiting the Ice Cavern plus the special creatures seen in the Expansion. The common ones are simply ice-themed versions of already existing monsters from other levels. The Heart's Guardian is the Yeti.
189
190* AdvancingBossOfDoom: The Nosegul (based on the Beholder) and the Bull Frog (an oversized Giant Toad).
191* AnIcePerson: Almost all the monsters. The Yeti can summon ice spikes from the ground.
192* BigfootSasquatchAndYeti
193* BlobMonster: The Ice Jellies.
194* ShoutOut: The Nosegul and Bull Frog are clearly parodies of the [[Literature/TheLordOfTheRings Nazgul and Balrog]].
195* UndergroundMonkey: All the common enemies are azure-colored version of previously met foes.
196
197[[/folder]]
198
199[[folder:Dungeons II -- Characters]]
200
201!!The Ultimate Evil / The Horde
202
203The Ultimate Evil is the first playable entity of Dungeons II: leading the mighty Horde in battle, the Ultimate Evil was sealed away by the heroes of the Alliance, and now he seeks revenge. He commands the Horde, which is composed of Orcs, Goblins, Trolls and Naga, with Little Snots as workers.
204----
205* AllTrollsAreDifferent: Literally: basic Trolls are tall, lanky humanoids with clubs and oversized heads, hands and feet. Rockthrowers are muscular, two-headed blue trolls looking similar to those of ''VideoGame/WorldOfWarcraft'', while Juggernauts are massive, demonic trolls almost as fat as they're tall. They all work in the Forge of Chaos, making weapons, armors and improvements for the units.
206* AnnoyingArrows: Gob-o-bots are nearly immune to ranged weapons, except for catapults and cannonballs.
207* BattleCry: Orc Chieftains can raise the morale and strength of allied troops by bellowing.
208* TheBrute: Both Orcs and Trolls fit this category pretty well.
209* CarryABigStick: Basic Trolls wield wooden clubs, while the Juggernauts use a massive cudgel seemingly forged from a huge fang.
210* CombatMedic: Naga Queens can heal your troops, albeit slowly.
211* ACommanderIsYou: Generalist[=/=]Brute. The Horde tends to be a little tougher than the other two Evils at the start, with early access to a healer unit encouraging an aggressive playstyle, but consequently lacking in support abilities and crowd-control in comparison to the other factions.
212* CuteMonsterGirl: Naga Queens, though averted with Naga and Medusa, who are much more serpent-like.
213* DishingOutDirt: The Earthquake spell, avaible only at level 3.
214* DrillSergeantNasty: Orcs will improve the efficiency of working minions by yelling furiously at them.
215* DualWielding: Goblins fight with two knives, but will discard this fighting style if they evolve.
216* TheEvilGenius: Goblins provide the Dungeon with doors, traps and improvements for chambers and machineries. Also the Naga, who provide magical support and research spells.
217* {{Expy}}: Of the Horde from ''VideoGame/{{Warcraft}}'', seen also in the design of orcs and Trolls. The scenario where they first encounter the Demons is a ShoutOut to the fall of Grom Hellscream, having two heroes parodying Grom and Thrall.
218** The Ultimate Evil itself is an obvious parody of [[Film/TheLordOfTheRings Sauron]], being a mace-wielding TinTyrant who is defeated in the prologue, and spends the rest of the story fighting to regain his power and take over the world.
219* EyeBeams: The Medusa's main attack method.
220* GeniusBruiser: Trolls are tough fighters who also work in the Chaos Forge, doing research for you.
221* IgnoredEnemy: Goblins have the "Inconspicuous" trait, which means that enemies will attack them only if they're alone, giving the priority to other creatures and allowing the Goblins to attack them with impunity.
222* IndustrializedEvil: The Horde seems more practical and organized than the selfish Demons and the mindless Undead, with a far greater emphasis on technology to produce their weapons and armor.
223* IndyEscape: One of the traps launches a spherical boulder down a corridor, squishing and pushing back all enemies caught in its wake. The upgraded version is [[TheresNoKillLikeOverkill stuffed with explosives and will detonate on impact]].
224* {{Kevlard}}: Troll Juggernauts are the most resilient units you can train, and are astoundingly fat.
225* MightyGlacier: Trolls, expecially the Juggernaut, are slow but extremely resilient. Orc Ironhides as well.
226* MiniMecha: The Gob-o-bot, complete with improved armor against arrows and twin flamethrowers.
227* {{Mooks}}: Little Snots (the Goblins in the first game) make a return as workers.
228* MundaneUtility: Naga Medusae will employ telekinetical powers to lift beer barrels and drink from them.
229* NonMammalMammaries: Zigzagged with the Naga: basic Naga have small breasts, while the even more reptilian Medusa have none, but Queens, who are more human-like, sport more blatant breasts, which is better seen [[AllThereInTheManual in the artwork]].
230* OurGoblinsAreDifferent: The "Goblins" from Dungeons return as worker units known as Snotlings, the Goblins are small humanoids with large noses and ears and a talent for machinery and contraptions. They can either become warriors in a mecha suit or undetectable assassins.
231* OurOrcsAreDifferent: Green, brutish, muscular... mark it as a no. They have the looks of ''Warcraft'' Orcs but the behaviour of Tolkienian Orcs.
232* RoaringRampageOfRevenge: In the main Campaign, the story focuses on the Ultimate Evil's battle against the heroes who sealed him underground.
233* ShockAndAwe: The Lightning spell and the Lightning Orb trap.
234* SnakePeople: Nagas fits the bill. They're also much more serpent-like than usual, with the Medusa sporting a cobra-like head rather then a reptilian feminine visage like the basic Naga.
235* SpikesOfVillainy: There's a ground trap with spikes and you can build a spiked door that damages the enemies as they attack it.
236* StickySituation: Tar pits can be placed next to other traps to make them even more deadlier.
237* StuffBlowingUp: A few traps include explosives and are used to blow the intruders to kingdom come. For example, the very first trap you can build is a treasure chest filled to the brim with dynamite, which explodes when heroes kick it open.
238* SteamPunk: The Goblin Assassin's looks, complete with a spring-blade on his arm and googles.
239* TakenForGranite: The Medusa has a gaze attack which slows down and damages a single enemy.
240* TrademarkFavouriteFood: Beer. All the residents of the Horde enjoy a good, cool barrel of beer once in a while. It can be jarring to see the [[CuteMonsterGirl Naga Queens]] chug whole barrels just like the big, brutish trolls.
241* {{Troll}}: Orc Ironhides, the mission Ironhide you get is named [[VideoGame/{{Warcraft}} Trollolo]].
242
243!!The Chaotic Evil / The Fiery Legion
244
245A fragment of the Absolute Evil, just like his Ultimate brother, the Chaotic Evil rules over the fiery legions of Demons, composed of Fright Demons, Shadow Demons, Lust Demons and Fire Demons. After being encountered as an opponent in the main campaign, the Chaotic Evil becomes playable for a few scenarios.
246----
247* ActionBomb: Infected have huge, bloated sacks on their heads. If you research the right upgrade this sack will explode upon death, damaging all nearby enemies.
248* AllWebbedUp: There's a sticky web trap, best placed around a Big Tentacle, while Fear Demons can learn to cast one in combat.
249* AnimeHair: Mistresses sports a "Bride of Frankenstein" hairstyle.
250* BigRedDevil: Pit Fiends, except that in lieu of a pitchfork they have gigantic axes.
251* BloodyBowelsOfHell: Much of the Chaotic Evil's dungeon looks quite organic, expecially the Throne Room. The Defensive Outpost is seemingly made of viscera, Spider Eggs are required and produced to make doors and traps, the doors themselves are made of interwined tentacles. The only two rooms that do not look organic are the Torture Chamber and the Shadow Chamber where Mana is mined.
252* CastingAShadow: Shadow Demons mine for Mana in the Shadow Temple and have powers based on darkness and shadow.
253* CombatMedic: Succubi can kiss demons to restore their health. [[LesYay This works even with other Lust Demons]] or even themselves.
254* CombatTentacles: Averted with the doors, played straight with the Big Tentacle and Even Bigger Tentacle traps, which flails at the nearby enemies. Their description also invokes [[AllAnimeIsNaughtyTentacles another trope.]] When fully powered, Abysmals can summon shadow tentacles from the ground.
255* ACommanderIsYou: Technical[=/=]Elite. The demons require the most management, since their units are weak starting off and focus on abilities and magic. They won't have strong front-line fighters until later on and have to rely on ranged attacks and crowd-control early on. However, their magic and support abilities are extremely potent and they have very powerful traps.
256* DarkActionGirl: Lust Demons, all of them, though only Mistresses are melee fighters.
257* EldritchAbomination: Implied to be the source of power of the Ritual Chamber: you can see masses of greenish flesh under the stonework, the resurrection pits are lined with fangs and tentacles and you activate the Pentacle by feeding a hapless Servant to a giant toothy mouth that lives beneath.
258* EscapeRope: Subverted, one you your traps is a fake Town Portal that sends a single enemy to Hell.
259* EvilIsVisceral: As mentioned above, some of the doors, rooms and traps have a rather organic look.
260* {{Expy}}: Of the Burning Legion, again, from ''VideoGame/{{Warcraft}}''. The second mission even involves fighting the Elves and destroying their Tree of Life (and [[TakeThat taking a jab at Archimonde.]]) Also, though probably a coincidence, Servants bear a striking resemblance to the {{Mooks}} of Nox from ''WesternAnimation/{{Wakfu}}'' (both serve a dark lord, wear the same horned hoods, have the same eyes and speak in a high pitched voice).
261* FanDisservice: Brood Queens are naked, and also happen to be a disgustingly fat green demoness with horns with a giant spider for a lower body.
262* FedToTheBeast: In order to activate the Pentacle and evolve your demons you have to sacrifice a Servants to the "thing" dwelling beneath the pentacle.
263* TheFightingNarcissist: All your demons can fight, but rather than beer they only crave admiration; by building Podiums they can bask in the admiration of Servants and restore lost health, meaning their narcissism is actually ''required'' for them to remain healthy.
264* FromNobodyToNightmare: Shadowlurkers are diminutive, chameleon-like demons who can turn invisible but are otherwise easily dispatched by the heroes. The two following evolutions, Mindflayer and Abysmals, are imposing creatures of darkness who can tear enemies apart before they can even come into range. The Fear Demons go through a similar route, with their basic form being weak and pathetic but growing stronger and with more powers as they power up.
265* GenderBender: Fright Demons are males, but their topmost evolved form, the Brood Queen, is obviously female.
266* GlassCannon: Mindflayers can annihilate whole groups of heroes from afar, but are not very resilient themselves.
267* HotAsHell: The Lust Demons, appropriately enough, though Mistresses are always angry rather than horny and Dark Empresses focus more on combat than seducing.
268* HowDoIShootWeb: It takes a little training to teach Infected to explode into poisonous ichor upon death, or to teach Shadow Lurkers how to mend with the shadows and turn invisible, or to point out to Infernals that the fire they breath isn't just for show, or that Succubi can charm people... you get the idea.
269* InTheHood: Servants and Mindflayers.
270* KickingAssInAllHerFinery: Dark Emperesses: contrasting her scantly-clad previous forms, she dons a voluminous folded skirt, a corset, HighClassGloves and four inverted wings.
271* LegionsOfHell: The servants of the Chaotic Evil are this.
272* MightyGlacier: Infernals come into the dungeon as this and their first evolution, the Gargoyle, is not only tougher, but can also absorb any damage taken by his nearby allies.
273* {{Mooks}}: Servants, the basic workers, seems to use magic to move and perform their work. You can also sacrifice them to evolve your demons.
274* MookMaker: Brood Queens can spawn small spiders in combat.
275* MsFanservice: The Lust Demons, especially the skimpy Succubus.
276* NonIndicativeName: Mindflayers don't look like the betentacled horrors from ''TabletopGame/DungeonsAndDragons'' and do not possess mind-affecting attacks.
277* PlayingWithFire: You have two different fire-breathing traps, two different fire spells and [[RuleOfThree two different fire-based demons]].
278* PoisonousPerson: Fright demons attack by spitting poison at the foes.
279* SpiderPeople: Chaos Weavers and Brood Queens are this, the former sporting four legs and being able to lay webs, while the latter is more spide-like and can give birth to spiderlings in combat. Infected have four eyes, four arms and the bag-like sack on their heads from which they can vomit poison.
280* SpiderSwarm: The Spider Egg trap releases a swarm of spider that rushes the enemies.
281* {{Stripperific}}: Mistresses do not wear much, but Succubi, as expected, wear a skimpy black leotard with is full of heart-shaped holes, along with a frilly belt-skirt thingy.
282* TakingYouWithMe: Fear Demons can explode upon death, damaging nearby troops. Also the spell [[WhyAmITicking Demonic Sacrifice]], which causes a gigantic explosion centered on one of your creatures, making the target DeaderThanDead.
283* TechnicolorFire: The fire from the Fireball spell and traps is purple.
284* TechnicolorToxin: Both green poison, seen in the color scheme of Fright Demons and Spider Lairs and purple poison, as the one released by the Infected upon death or by Brood Queens with their Toxic Cloud skills.
285* TopHeavyGuy: Gargoyles and Abysmals, the latter resembling a more demonic-looking [[VideoGame/WorldOfWarcraft Voidwalker]].
286* WhipOfDominance: All of the Lust Demons can use their whips to "motivate" and command the workers. The Mistress, whose [[DressedLikeADominatrix design is coded]] after a {{Dominatrix}}, uses her whip for actual combat.
287
288!!The Corrupting Evil / The Mindless Army
289
290Added in the ''A Game of Winter'' expansion set, the Corrupting Evil and his Mindless army of living dead is awakened by Barthas Snow and is ready to join the battle against his two brothers. This faction takes aspects from both the Horde and the Demons, and is composed of Skeletons, Zombies, Ghosts and Vampires, along with the Forgotten worker units.
291----
292* AttackOfTheMonsterAppendage: One of the traps is a massive skeletal arm anchored in the ground that flails wildly at intruders.
293* BowAndSwordInAccord: Bone Warriors are equipped with swords, but an improvement allows them to switch freely with a crossbow, which makes them more useful in combat.
294* ClockworkCreature: The Thing has a winding key in his back and other mechanical components.
295* ColdSniper: Deathbolts, the upgraded form of Bone Warriors, are this. Literally, as they're undead marksmen armed with a ''sniper rifle''.
296* ACommanderIsYou: Spammer[=/=]Ranger. The Undead don't lose units permanently (even when the Graveyard isn't built yet) and can thus afford to carelessly throw them at an enemy, since the Graveyard is unlocked early on. Their basic combat units, the Bloodsuckers and Bone Warriors, only cost one population point, and so can be massed early on. Later on, upgraded Undead units cost less population than their equivalent in other Evils' armies, and Bone Bolts are the best ranged units when massed together.
297* CutenessProximity: Weaponized by the Grimlin, who's a CharmPerson that makes enemies temporarily fight for him, captivated by his cuteness.
298* DeathIsCheap: Once hired, none of your undead units can die for real, and as long as you have a Graveyard they can resurrect after they rest in the grave for a bit. The only way to dispose of your units is to throw them into the blood pool.
299* DegradedBoss: The Skeleton King from the main campaign returns as the Skeleton General, summonable with a spell and much more expendable.
300* DemBones: Skeletons, obviously, are amongst your troops.
301* TheDogWasTheMastermind: The teddy bear of the Fright is actually sentient and evil, and tells her what to do.
302* EarlyGameHell: At Dungeon Level 1. While the Horde can use overall tough starting units that can heal while sleeping (Orcs), and Demons start with the healing Adoration Chamber in their possession, the Undead can only have cheap but weak creatures who won't disappear when defeated (which means you cannot train replacements unless you get rid of them first) and they have to research the Graveyard to resurrect defeated creatures. If you get attacked before you can get that room researched and ready, you're likely to have issues defending your territory. Once they get started though, all is well.
303* ElaborateEqualsEffective: A perfect example is given with the Ghosts' evolution line: they start with the Fright, a young and cute girl in a tattered gray dress carrying a knife, to the Banshee, a teenager with standing hair, a longer gray dress and a sickle... and finally the Black Death, a stunning gothic beauty with a gorgeous black dress, bone wings and a giant scythe. More noticeable as the base pattern (a ghostly girl with a weapon) is kept, but made progressively more powerful and elaborate.
304* EvilGenius: Skeletons, working in the Alchemical Lab and doing research. Technically the Zombies, as they work in the Laboratory to discover how to improve undead units, making them GeniusBruiser types in spite of their decomposing brains.
305* EvilIsDeathlyCold: Undead with lot of Ice-related powers, plus their Corrupted Overworld is covered in ice and snow.
306* EvilVersusEvil: While the Horde and the Demons are rivals, they clash only once in the vanilla campaign when the Demons are forcibly summoned by the Alliance. The Corrupting Evil instead ends up fighting them both directly, which include having parties of the Horde/Demons invading his dungeon.
307* {{Expy}}: [[RuleOfThree One more time]] to ''VideoGame/{{Warcraft}}'' and the Scourge of the Lich King.
308* GlacierWaif: The Thing and Black Death both have rather slow attacks that deal lots of damage. The same goes for the Deathbolt, whose weapon of choice is a sniper rifle.
309* GlassCannon: The Skeleton category of minions and Black Deaths can dish out the pain on their enemies, but they can quickly go down if overwhelmed.
310* GirlWithPsychoWeapon: Frights are small adorable girls hiding butcher knives behind their backs.
311* GrimReaper: Black Deaths are a female version of the Reaper, complete with black dress, scythe and hourglass. They have a special attack that can inflict massive damage on a single target.
312* IAmAHumanitarian: Ghouls can heal by gorging themselves on the corpses of the fallen. In their description, Liches are implied to be child eaters.
313* AnIcePerson: Liches can attack with Ice spells, there are several ice traps that freezes the enemies and a couple of frost spells too.
314* InUniverseNickname: The Thing is sometimes called "Clockwork Potato" by the other monsters.
315* KickingAssInAllHerFinery: Black Deaths reap souls in an impressive black ballgown.
316* KillerRabbit: The initial forms of the Vampires are that of fluffy cute imps with bat wings and big eyes, but they're still dangerous. Subverted with the Nosferatu, who looks as dangerous as he appears.
317* LifeDrain: The Nosferatu can summon a swarm of bloody bats to attack all nearby units, damaging them as long as they have mana. It's surprisingly deadly.
318* MakeMeWannaShout: Banshees, unsurprisingly. What's more, their screams can damage multiple heroes in a go.
319* MightyGlacier: The Zombies in general as they're all slow but durable, the Thing in particular; the Zombies have three health upgrades and the latter can learn a technique that increase its defense.
320* {{Mooks}}: The (literally) brainless Forgotten. Unlike Little Snots and Servants, they lack special upgrades beside "move faster" and "dig harder", but they cannot be killed by the heroes. Well, they can, but they won't stay dead.
321* MookMaker: Liches already know how to summon a handful of skeletons to fight for them. The same goes for the Skeleton General.
322* NightOfTheLivingMooks: All your servants are undead of sorts.
323* NightmareFuel: InUniverse, some of your traps and even doors can scare away the heroes, causing them to panic. Frights can spook heroes by using their haunted teddy bear to decrease their stats.
324* OurLichesAreDifferent: The final form of the Skeletons, Liches attack with ice spells and have a vaguely egyptian look.
325* OurZombiesAreDifferent: The so called Brain Biters, Zombies are rotting, lumbering oafs that can operate the Laboratory to do research on your creatures. In combat they're slow but resilient and can even rise from the grave instantly, ignoring their death.
326** OurGhoulsAreCreepier: The first evolution turns Zombies into Ghouls, which are larger, have PrimalStance and a paler skin, along with tusks and the ability to bullrush enemies and feed on corpses to heal themselves.
327** FrankensteinMonster: The second evolution turns Ghouls into The Thing, a massive mechanically powered brute who can emit steam to increase his defense.
328* {{Plaguemaster}}: There's a poisonous trap that deals continuous damage to heroes, as well as two plague-related spells that can afflict your enemies. One has to be cast on your troops, who of course are immune to the plague due to being dead already.
329* PoisonousPerson: Again, there's a trap that releases toxic fumes above it, poisoning enemies.
330* SchmuckBait: The Box of Pandora, a low-level trap in the shape of a mysterious, shaking urn that explodes violently when attacked, damaging and scaring all nearby heroes. The Box does the most damage to the hero who opened it, naturally.
331* SealedEvilInACan: The Corrupting Evil, until he's freed by Barthas, misguided by the Prophet.
332* ShesAllGrownUp: The cute little Frights grow up into pale beauties as they evolve.
333* SinisterScythe: Black Deaths' weapon of choice, obviously enough.
334* StringyHairedGhostGirl: Frights, complete with eye-covering bangs, creepy teddy bear and huge knife.
335* {{Telefrag}}: The Banshee's special ability invokes this, but they can only use it while invisible.
336* VampiresAreSexGods: Averted, Bloodsuckers are small, impish furballs with wings, Grimlins are overly cute humanoid bats while Nosferatu are badass-looking vampires with a nasty face.
337* WeHaveReserves: Being undead, your servants cannot die for real, but you still need a Graveyard to reanimate them. On the other hand, their corpses will never vanish, not even from the Overworld. Contrasting the Horde and the Demons, whose units can be killed for good without the proper building to reanimate them.
338
339!!Barthas Snow
340Former leader of the Northwatch, while searching for his missing uncle Banjo in the northern wastes he stumbles on the Dungeon of the Corrupting Evil and awakens him, losing his life in the process and becoming his mindless undead general bent on exterminating the living.
341----
342* AxeCrazy: In Undeath.
343* BlackSwordsAreBetter: Wields a massive black sword surrounded by a greenish aura as an undead.
344* BloodKnight: After being turned in an Undead General, he mostly thinks of "destroy the living."
345* TheChosenOne: In the final scenarios of the campaign, Barthas is designated to be the vessel for the return of the Absolute Evil. Eventually he turns into the Prime Evil, destroys what's left of the Alliance and gives birth to a kingdom of evil, uniting all three factions under one banner.
346* DeathIsCheap: He's the only undead unit who can revive at will without needing a tomb in the Cemetery. He'll complain a lot about being killed, though.
347* TheDragon: To the Corrupting Evil, though you can control him directly.
348** DragonAscendant: In the last two scenarios, he takes all the three Evils into himself and turns into the playable Prime Evil/Absolute Evil.
349* EleventhHourSuperpower: His transformation into the Absolute Evil.
350* {{Expy}}: Of Jon Snow when alive and of Arthas Menethil when Undead.
351* GoodIsDumb: Back when he was alive. Though rotting hasn't helped his brain cells...
352* HeroUnit: As a unique unit, he's notably more powerful than other controllable units.
353* AnIcePerson: At level 3 he can freeze all the surrounding enemies in ice.
354* ManChild: Has shades of this, gradually getting sillier over time. At one point he reads The Narrator's lines, just to see what it's like. The Narrator is not amused.
355* RealMenWearPink: When transforming into the Absolute Evil, he can list his wishes for the future [[MotorMouth very quickly.]] Among other things he wishes for a pony and lots and lots of cotton candy.
356* SummonMagic: He can summon three skeletons to help him in battle.
357* TooDumbToLive: And let's just also say to Unlive as well: it takes only a few seconds for the Prophet to persuade Barthas to sacrifice himself to revive the Absolute Evil.
358* VoiceOfTheLegion: After becoming an undead knight.
359
360!!Malakay the Prophet
361A mysterious, wizened sorcerer who appears during the campaign, giving cryptic warnings to the Ultimate Evil. He plays a bigger role in the Expansion, ''A Game of Winter'', where he helps the Corrupting Evil.
362-----
363* AscendedExtra: Plays a very minor role in the vanilla game, the Expansion fix that.
364* CurbStompBattle: [[spoiler: The Absolute Evil ends Malakay's ambition with a single swing of his mace, and that's the end of it.]]
365* CutsceneBoss: [[spoiler:He’s ultimatly this. Despite his desire to become the Absolute Evil, he foolishly didn’t take into account its power compared to his own, and despite the Narrator hyping up a fight, he is killed without any player input.]]
366* DidntThinkThisThrough: His secret plan: [[spoiler: He orchestrated the whole thing, including the Ultimate Evil's defeat, to have the three Evils gather to create the Absolute Evil and then kill him and steal its powers, in order to become the Absolute Evil himself... too bad he's a scrawny 5 feet tall old man versus a massive armored giant with a big steel maul and dark powers. He's promptly crushed.]]
367* EvilChancellor: To Barthas and the Corrupting Evil.
368* EvilGloating: Gloats a lot as Barthas absorbs evil energy for the transformation into the Absolute Evil. [[spoiler: Mostly because of his hidden agenda.]]
369* {{Expy}}: Of [[VideoGame/{{Warcraft}} Kel'Thuzad]]. [[spoiler: During TheReveal he's one to [[ComicBook/{{Iznogoud}} Iznogoud]].]]
370* GreaterScopeVillain: [[spoiler: He revealed to the Alliance the formula to imprison the Ultimate Evil, secretly made them grow in power and orchestrated the rise of the Corrupting Evil and the struggle with Meltysand in order to force the three Evils to awaken the Absolute Evil, so that he could kill him and become the Absolute Evil himself. Too bad he didn't take his own lack of strength in account...]]
371* InTheHood: Wears a black hood pierced by his [[HornedHumanoid horns]].
372* TheReveal: [[spoiler: He is the one responsible for the Ultimate Evil's first fall from power, and manipulated the Corrupting Evil and Barthas in order to have a chance at becoming the Absolute Evil himself.]]
373
374!!The Alliance
375The opponents of the three Evils, your everyday good fantasy kingdom of humans, fairies, elves and dwarves bent on waging war on Evil and thinking of dungeons as an easy way to level up. They're the antagonists of the game.
376----
377* ActionGirl: Warrior Princesses, 'natch. Including wearing armor and wielding scimitars in combat, they can be quite a pain to deal with. According to the artbook, Elves too are women.
378* BarrierWarrior: Paladins can protect their companions with a blue barrier.
379* BigGood: Technically the Alliance is supposed to be this...
380** GoodIsNotNice: Except that it's just implied that is ruled by and inhabitated by a bunch of jerkasses.
381* CharmPerson: Pixies can do this to your units, turning them against you.
382* DireBeast: In the Overworld, giant Foxes, Wolves and Bears will appear as enemies.
383* DualWielding: The Warrior Princess wields two swords, which she can use to unleash a crowd-hitting attack.
384* ElementalPowers: Mages battles you with lightning and fire.
385* {{Expy}}: Warrior Princesses are a nod on Xena.
386* FairySexy: Pixies and Druidesses are females and good looking.
387* GlassCannon: Druidesses, Elves, Pixies and Mages can be damaging and annoying, but don't last long in combat.
388* HartmanHips: Druidesses' ones are blatant, but [[AllThereInTheManual in the artbook]] it's shown that Elves and Warrior Princesses have them as well.
389* KnightInShiningArmour: Paladins, one of the strongest enemies you can face in combat.
390* MightyGlacier: Dwarven Warriors and Paladins can take a lot of punishment before biting the dust.
391* {{Mooks}}: Farmers, Spearmen and Crossbowmen are nothing more than armed peons, easy to dispatch. They barely become more threatening when they're with a Bard or a Dwarven Warrior.
392* MsFanservice: Druidesses, Pixies and Warrior Princesses qualifies for this.
393* NatureHero: Druidesses, Pixies and Elves: the first two attack with nature magic, the latter are stealthy archers.
394* NoSell: Bards can disable traps and doors for the other heroes, and they cannot be damaged by traps at all, which makes them incredibly annoying to deal with. On the other hand, is not uncommon to see [[SkewedPriorities a bard carefully lockpicking a door as your servants whale on him.]]
395* OurDwarvesAreAllTheSame: Short, armored and carrying battleaxes... they can also strengthen heroes with their aura.
396* OurElvesAreDIfferent: They can turn invisible and shoot arrows, you'll need Naga/Spider Demons/Banshee to see them.
397* PlayingWithFire: In the expansion, Meltysand's cultists attack with fire-based weapons that do more damage.
398* {{Stripperific}}: Druidesses have skimpy clothes made of leaves and don't leave much to the imagination.
399* WhenTreesAttack: The Overworld-only Ents,
400
401!!Krowtoes the Demigod
402One of the Heroes of the Alliance, this majestic but pompous demigod is the strongest opponent for the Ultimate/Chaotic Evil.
403----
404* BackFromTheDead: He will resurrect his followers after a while to rebuild his shield. In ''A Game of Winter'' you have to desecrate his tomb and face his ghostly self.
405* BarrierWarrior: He's protected by a fiery barrier that makes him invincible, forcing you to kill his warriors to dispel the shield.
406* EarlyBirdBoss: He's first encountered in the fourth scenario and flees upon being defeated.
407* {{Expy}}: Name and quotewise, he's a parody of [[VideoGame/GodOfWar Kratos]], while his looks makes him similar to the Avatar of ''VideoGame/DungeonKeeper''.
408* FinalBoss: Of the main campaign, and also in many random maps.
409* FlamingSword: His fearsome weapon of choice.
410* IShallTauntYou: Constantly taunts you in the Overworld, even before you engage him in combat.
411* PlagiarismInFiction: In the final scenario he quotes almost word by word the speech Aragorn gives in ''Film/TheLordOfTheRingsTheReturnOfTheKing'', which is lampshaded by the LemonyNarrator.
412* PuzzleBoss: You have to kill his followers to remove his shield of invulnerability. He's tough enough to rise them from the dead at least twice.
413
414!!Gandledore the Wizard
415A powerful wizard and one of the Heroes who sealed away the Ultimate Evil, he's fought in a valley where he's summoning demons to stop the Ultimate Evil.
416----
417* TheArchmage: His role in the Alliance.
418* BrainwashedAndCrazy: His demons have turned the Troll tribes against you.
419* CompositeCharacter: Of [[Literature/TheLordOfTheRings Gandalf]] and [[Literature/HarryPotter Dumbledore]].
420* FaceHeelTurn: Went insane and decided to support the Chaotic Evil.
421* FlunkyBoss: As the battle progresses, he opens more and more demonic portals, each spawning Gargoyles to protect him.
422* SummonMagic: The Legions of Hell, namely, which he sends to fight the Ultimate Evil.
423
424!!Grumli the Dwarven King
425King of the Dwarves, one of the last heroes to face the Evil at King's Ending, he's the first to attack.
426----
427* BackFromTheDead: In ''A Game of Winter'' you have to desecrate his tomb and fight his ghost.
428* BoisterousBruiser: He's the only hero to charge blindly into the dungeon of the Ultimate/Chaotic Evil after the fall of the outposts, which proves his undoing. Why fight him when the traps can do the work for you?
429* {{Expy}}: Of [[Literature/TheLordOfTheRings Gimli]], both namewise and quotewise. His appearance, however, is modeled after [[TabletopGame/WarhammerFantasy Belegar Ironhammer]].
430* KingMook: For the Dwarven Warriors.
431* LargeAndInCharge: Ironically, he's larger than the usual Dwarves.
432* IShallTauntYou: In the Overworld maps where he's present.
433* ShockwaveStomp: His main attack is this, and can damage all your units around him while sending them flying.
434
435!!Guludruul the Mistress of the Elements
436An Elven Sorceress who has mastered Ice Magic, which she uses with great skill. She's one of the last heroes fighting at King's Ending and defends the city.
437----
438* TheArchmage: A specialized one.
439* BackFromTheDead: In the main game, you have to destroy all the houses in King's Ending or she'll continuously respawn. In ''A Game of Winter'' you have to desecrate her tomb and fight her ghostly self.
440* FlunkyBoss: Always surrounded by Ice Elementals.
441* AnIcePerson: She has mastered Ice Magic and fights by freezing your soldiers, dropping ice meteors and summoning Ice Elementals.
442* RhymesOnADime: The way she speaks.
443* TeleportSpam: One of her techniques lets her teleport away from the battle and shower your troops with icy meteors as well.
444* TheUnpronounceable: The Narrator has some trouble getting her name right.
445* UndergroundMonkey: Boss example, the Fanatic Fire Priestess FinalBoss in ''A Song of Sand and Fire'' uses Guludruul's model but wields fire powers instead.
446
447!!Smog the Dragon
448A gigantic black Dragon Lizard, father of many reptilian children with a domain extended to humans and dwarves, he's the main villain and final boss of the three downloadable scenarios "A Chance of Dragons".
449----
450* BigBad: Of the ''A Chance of Dragons'' downloadable scenarios.
451* BreathWeapon: He takes advantage of his position to breath a damaging stream of fire on your creatures as the battle opens.
452* EnemyMine: Implied, in the scenario where you face him he's supported by Gurmli and Krowtoes the Demigod.
453* ElaborateUndergroundBase: One which include a catacomb, a twisting series of tunnels full of spiders and rats, a Dwarven mine/outpost, and Alliance outpost and finally his fiery, magma-adorned lair.
454* {{Expy}}: [[Literature/TheHobbit Of Smaug the Magnificent, obviously.]]
455* FinalBoss: Of the third scenario, "Smog!". He's also a:
456** FlunkyBoss: Due to having two invulnerable lairs spawning Dragon Lizards nearby.
457** StationaryBoss: Luckily he doesn't move from his nest. Not that he needs to...
458* KingMook: Of the Dragon Lizard enemies.
459* OrcusOnHisThrone: He never leaves his cavern.
460* OurDragonsAreDifferent: He's a gigantic, black wingless Dragon with a round snout and spikes popping out of his back. He doesn't speak (though it's implied he can) but surely he breathes fire.
461
462
463!!Meltysand the Red Priestess
464Great Priestess of the Fire God, this Heroine gathered the Alliance under her protection after the second fall of King's Ending, and ends up fighting the Corrupting Evil and a revived Barthas, trying to use a magical altar to revive slain heroes.
465----
466* BackFromTheDead: Her altar can resurrect the forces of the Alliance at will. In the third scenario, ''[[{{Pun}} Grave Matters]]'', she plans to use the altar on the tombs of the three fallen heroes of King's Ending. Herself can resurrect at will, to the point that it finally feels sweet to kill her for good.
467* BigBad: Of the ''A Game of Winter'' and ''A Song of Sand and Fire'' expansion sets, though she doesn't appear directly in the latter.
468* CaptainErsatz: Once again, another parody of a ''Series/GameOfThrones'' character, specifically Melisandre.
469* DamageSpongeBoss: When she's enhanced by her God. This is also in the same mission where she, along with a legion of her followers, occupies a special spot and has to be killed in 12 minutes before she completes the ritual, making the whole ordeal quite difficult, as she can fight back. When you control the Prime Evil though, it's much easier.
470* DueToTheDead: Subverted: while the previous three heroes (Krowtoes, Gulundruul and Gurmli) were eventually buried by the Alliance and all, Meltysand's corpse is quickly and messily devoured by an Orc and a Ghoul about a minute after her demise. [[JustifiedTrope Given the sheer number of times she resurrected herself...]]
471* EarlyBirdBoss: You have to fight and defeat her in the second scenario, but you spend the rest of the campaign trying to catch up with her. Subverted in the third scenario, where she flees as soon as you breach her base.
472* ElementalRivalry: She wields the powers of Fire against the ice-themed Undead.
473* FieryRedhead: A must, for a follower of the Fire God.
474* GoodIsNotNice: Bossy, arrogant, demeaning and with a good old WeHaveReserves attitude to boot.
475* {{Hypocrite}}: She has nothing but contempt for Barthas' new undead state and the Corrupting Evil's necromancy... and her following plan to defeat them is to resurrect the deceased heroes to fight for her.
476* KnightOfCerebus: She's not as funny as her previous colleagues, and is often more dangerous and difficult to face.
477* MundaneUtility: She uses bonfires to kill her enemies, burn the corpses so that they won't be raised from the dead... and, [[NotSoAboveItAll of course, to toast some marshmallows]].
478* PlayingWithFire: Well, duh... this also extend to her fanatical cultists. One of her attacks burns all surrounding units for massive damage.
479* ThePhoenix: Has this motif: the symbol of her cult is a pair of massive, golden wings, and she shoots miniature firebirds from her staff.
480* TooDumbToLive: Her last line of defense is a barrier so powerful not even the Absolute Evil can pierce it... too bad she says out loud that it's powered by the two Sacred Stones, which are outside the barrier, unprotected and vulnerable.
481* WeHaveReserves: Her powers allows her to bring soldiers back from the dead and fast, giving her this attitude.
482
483[[/folder]]
484
485[[folder:Dungeons 3 -- Characters]]
486
487!!The Prime Evil and its Forces
488The sum of the Ultimate, Chaotic and Corrupting Evil back in one piece, after the events of ''Dungeon 2'', the Prime Evil has grown bored and sullen... until he learnt of a new continent in the east, unsullied by Evil and ready to be attacked. After realizing that his incompetent forces were unable to build a suitable fleet, the Prime Evil sends his own Shadow to possess Thalya, the Dark Elf, and start his reign of terror. In this game, the Prime Evil is served by Little Snots and can hire creatures from the Horde, Demons and Undead, in addition to Fallen Heroes.
489----
490* TheAlcoholic: The Horde creatures enjoy a good barrel of beer or two once in a while. This time they will produce it themselves if there's no Snots to handle the work, and you want them to because beer is required for Horde creatures to level up beyond level 3. In campaign mode, the Ogre consumes huge amounts of beers during the whole scenario from one action to the other. In the DLC ''Evil of the Caribbean'' the first scenario forces Thalya and her minions to protect expeditions of rum directed to his personal smuggling ship.
491* AnimateDead: With a Graveyard and a Prison, you can raise defeated heroes as either a Zombie pack or a Skeletal Archers's pack. On the one hand, they're terribly weak, but on the other hand they do not influence the population limit and make some good CannonFodder.
492* AscendToAHigherPlaneOfExistence: [[spoiler: The conclusion of ''Dungeons III'' and the addon ''Clash of Gods'' has him taking the throne of the now-defunct Goddess for himself.]]
493* AttackOfThe50FootWhatever: The Titan unit are visibly larger than any other monster of their own faction or the heroes themselves.
494* BerserkButton: The Ogre doesn't appreciate those who criticize his (abysmal) music, and rampages in the well-fortified city of Lotsawinters after the heroes compare his music to a piano being ground between two millstones.
495* BigBad: The Prime Evil, which also combines VillainProtagonist (it's you after all) and GreaterScopeVillain, in a way, since this time he's not directly present in the Dungeon but acts through the Dungeonheart and Thalya.
496* ColorCodedForYourConvenience: The Horde is Green, the Demons are Purple, the Undead are Blue and the Fallen Heroes are Red. This extend to their respective rooms, and the corridors leading to their rooms gets remodeled to match the scheme in question. Neutral Rooms are colored Yellow.
497* CovertPervert: In the introduction, it's seen that he has a wallpaper of a [[AllGuysWantCheerleaders Succubus Cheerleader]] on the door of his super-secret Laboratory.
498* ChurchGoingVillain: The Undead's only necessity is a temple, which they visit to pray. It allows them to grow in level beyond the third. In the fourth game, the Temple is used to generate Blight that they can use to summon their own minions.
499* DemonicPossession: The LivingShadow of the Prime Evil can do this to people for a little while, and does do semi-permanently to Thalya.
500* DreadfulMusician: The Ogre in campaign mode. A plot point, since the heroes' reaction to it leads to his assault on Lotsawinter.
501* EpicFail: The Prime Evil's first ''and'' second attempts to invade the new continent via a fleet ends up disastrously, kinda like [[Film/MontyPYthonAndTheHolyGrail building a castle in a swamp]].
502* EvenEvilHasStandards: [[spoiler: Debatable, but even the Narrator seems surprised and disgusted by Tanos' incredibly fanatical FaithHeelTurn.]]
503* EvilCostumeSwitch: Fallen Heroes gain a chalk white complexion as well as a new, eviler looking set of armor and clothes.
504* EvilIsPetty: It's mentioned that the Prime Evil is not above performing deadly pranks on his own Little Snots for shit and giggles.
505* EvilOverlord: Just like in the previous two games.
506* FallenHero: This time, he can hire heroes captured in the dungeon and tortured in the Torture Chamber. You can only have up to 3 of them around without further research, but they do not count towards your Population Limit.
507* TheGhost: The Prime Evil doesn't make a direct appearence in the game, being stuck in his old, comfortable Underworld.
508* GodOfEvil: [[spoiler: After Thalya and her forces destroy the Goddess in ''Clash of Gods'' he gets to take over her Throne and pester the Overworld with BoltOfDivineRetribution.]]
509* HeavilyArmoredMook: Both Goblins and Orcs can receive a powerup where they start wearing heavy armor (the latter) or pilot a MiniMecha (the former).
510* HeroUnit: Aside from Thalya each faction has a Titan unit, which is bigger, stronger and [[UniqueEnemy unique]], costing a large amount of Evilness to research. Titans do not count towards your population point, but they cost a 1,000 gold, take up 16 spaces in their faction dwelling (as opposed to the typical 4) and do not work in your Dungeon. The Horde has the Ogre, the Demons have the Pit Fiend, while the Undead have the Grave Golem. Each has a unique attribute and powers.
511* TheHorde: The "starting" faction, as for the first game, they mostly provide the brawn and create Beer, traps and machines for the Dungeon. They need a Hideout to sleep and rest, as well as food, gold and beer.
512** OurGoblinsAreDifferent: Small, big-nosed creatures wielding two daggers with a penchant for sneak attacks, they're ignored by the enemy if other creatures are present. They can drive a MiniMecha with the right upgrade.
513** OurOrcsAreDifferent: Like the Goblins, they're identical to the ones from the previous game, and provide the standard melee units. Can learn to wield steel armor to become MightyGlacier types.
514** SnakePeople: The Naga this time are more snake-looking and provide the healing for your mortal troops, as well as fighting from afar.
515** OurOgresAreHungrier: Introduced in this game, Ogres are huge brutes [[MightyGlacier who can take tons of punishment while dealing devastating damage to nearby foes]] and thus "lead" the Horde in combat. The scenario introducing the Ogre is even called "The Hungry, Hungry Ogre".
516* LegionsOfHell: The Demons can be summoned in the Vortex Room and manage the Mana and research in the Dungeons. If killed they can be revived in the Vortex Room, provided that there's enough space for their summoning circle and mana to heal them. Demons need food, gold and, and relaxation in the (literal) Mana pools. Except for their Titan unit, they're all long-ranged fighters.
517** TheImp: Imps are small, crawling demons who can [[SuperSpit attack from a long distance]] with fiery spit.
518** SpiderPeople: Arachnids are spider-like demons who fight from afar by spitting globes of poisonous web, and are much more resilient in melee.
519** SuccubiAndIncubi: Succubae are back from the previous game, they can beguile heroes or fight from afar with magic missiles. They manage the Torture Chamber.
520** BigRedDevil: The massive Pit Fiend, the toughest demon you can summon, though he has a temper to match. He's still [[GlassCannon the less resilient Titan, though he can dish out the most damage out of the three.]]
521* MinionWithAnFInEvil: The Orcs' quote. [[TabletopGame/{{Warhammer}} "Blood for the Blood God! Cookies for the Prime Evil!"]].
522* {{Mooks}}: Little Snots are back as servants, doing all the menial but vital tasks in your dungeon. You can slap them to encourage them.
523* NightOfTheLivingMooks: The Undead are back, and available from the get go. They offer the chance of obtaining magical structures, as well as the Prison and the Crypts, which allows you to imprison heroes and keep your deceased creatures to revive them later. They only need gold and a temple, and can revive at will as long as you have free tombs.
524** OurVampiresAreDifferent: This time they look more like a ClassicalMovieVampire and are melee fighters who don't fear sunlight or garlic, healing themselves with every melee strike.
525** OurBansheesAreLouder: Banshees are back from the previous game, they can still attack and hurt multiple enemies with their screams.
526** OurLichesAreDifferent: Liches are robed skeletons with glowing crystals inserted in their bodies who mostly [[AnIcePerson attack with Ice magic]].
527** ImprovisedGolem: The Grave Golem is a StoneWall monster made from tombstones, who can force nearby heroes to attack him while the other creatures do the rest of the work.
528* OrcusOnHisThrone: The Prime Evil himself is still stuck in his comfortable Dungeon somewhere back in the lands beyond the sea, since he has no way to physically appear there himself, aside from a summoning ritual midway through the vanilla campaign.
529* PetTheDog: [[spoiler: Campaign-only, when Thalya is captured by Tanos and tortured, the Prime Evil, while not present and possibly not giving a damn, still insist in saving her from Tanos.]]
530* ResurrectiveImmortality: Demons will come back to life as long as there's enough space in the Vortex chamber for a pentacle and mana to heal them, while the Undead just need a Graveyard and enough space for their tombs. You can build a Crypt to revive any fallen Horde Creature or Fallen Hero, but the Crypt needs research to bring them back with full health. Thalya can also be revived from death by paying a bit of gold.
531* SetSwordsToStun: Having a working Prison or Torture Chamber in the Dungeon will mean that your creatures, from that moment on, will start "stunning" the heroes they fight inside the Dungeon rather than killing them outright, which allows the Little Snots to carry them to the Prison (where they slowly starve until they're turned to skeletons) or the Torture Chamber (where Succubi will chain them to torture implements and whip them until they either die or join your cause). As a matter of fact, traps never take prisoners.
532* SummonBiggerFish: The Temple, if large enough, can give your monsters the chance of summoning the Prime Evil himself to lay waste on the enemies. In campaign mode, a huge sacrificial altar is used to summon the Prime Evil to fight Tanos and his heroes from Valhalla.
533* SummoningRitual: When Thalya and her army is confronted by Tanos and his Gates of Valhalla, the Dark Elf has to sacrifice heroes to summon the Prime Evil himself, who proceeds to turn the enemy horde into a pile of corpses and eventually defeats Tanos himself in a long, animesque duel.
534* SurroundedByIdiots: The Prime Evil has this reaction upon witnessing the second destruction of his invasion fleet... while it's still in sight of the starting beach.
535* TakingTheBullet: [[spoiler: The Grave Golem in "The Baptism of Fire" does this for Thalya.]]
536* ThinkingUpPortals: The Vortex room contains portals (automatically built by the Little Snots whenever there's a free slot and a creature) which summons back dead demons to revive them with Mana. Also, the Portal Spell is cast on the surface and allows you to move creatures from the Throne Room to it back and forth, but can be destroyed by heroes.
537* TinTyrant: The Prime Evil, like in the previous game. It's mentioned that he makes loud clanking noises whenever he pats himself on the shoulder, or that no one shakes his hands due to the spiked barbs.
538* TrapDoor: The new way to dispose of rebellious or unneeded creatures, located within the Throne Room.
539* TrademarkFavouriteFood: Horde and Demons have developed a taste for Gobblers, and the former also drinks beer. Unlike the previous game, they can still be hungry and/or thirsty on the surface.
540* VillainExitStageLeft: The Dungeonheart can teleport Thalya away whenever she's in a sticky situation.
541* VillainousBSOD: After realizing that VictoryIsBoring, the Prime Evil fell into deep depression and locked himself in his Super-secret Secret Laboratory for ages, before realizing that, [[NoFourthWall this being a sequel,]] he could discover a new continent, ready to be invaded.
542* WaterSourceTampering: They poison the Not-So-Free Cities' wells in mission 13.
543* WalkingWasteland: Conquering the Isle of Good will turn the landscape into a demonic wasteland which produces Evilness.
544* WorkerUnit: The Little Snots are responsible for doing all the gruntwork such as excavation, mining and building.
545* YouHaveResearchedBreathing: Subverted for once, unlocking a room or a new creature gives you everything it can do at once. The research provided by the Hall of Knowledge allows you to further improve the production, stockage or efficiency of a room or further improve a creature's already existing skills.
546* YouRequireMoreVespeneGas: Kinda like the first game of the series, the Prime Evil needs several resources, namely Gold (to pay for the structures and creatures, obtained through mining), Mana (Produced by the Demons or mining, needed to cast spell or attend to the Demons), Evilness (Obtained by Isles of Evil or prisoners, needed to make research), as well as Gobblers (for food), Toolboxes (for traps and doors), Magic Toolboxes (for magical traps and devices) and Beer (for the Horde).
547
548
549!!Thalya
550
551A Dark Elf sorceress, adopted by the good paladin Tanos and raised as a good soul who forgot her not-totally extinguished evil nature, she's chosen by the Prime Evil to be his lieutenant on this land, doing his bidding and leading its creatures to glory. During the course of the game she keeps struggling between her restored evil personality and her genuinely good personality.
552----
553* EleventhHourSuperpower: Her training on Mount Destiny to gain enough power to defeat Tanos. Specifically, it grants her a Frost Nova that allows her to nullify Tanos' flaming shield.
554* ActionGirl: A powerful sorceress who's eager to fight and burn hordes of heroes to cinders.
555* ArsonMurderAndJayWalking: A RunningGag has her giving a series of three orders to her minions following this gag.
556* BadBoss: She rescues some imprisoned Ironhide Orcs... only to punish them for failing their mission and being captured. The narrator points this out as "ironic" with a not-so-subtle [[{{Foreshadowing}} hint...]] [[spoiler: later in the game she pursues a wounded Tanos, only to end up captured and tortured.]]
557* BagOfSpilling: Every stage begins with Thalya back at Level 1 and requiring you to upgrade her once again.
558* BenevolentBoss: [[spoiler: Good!Thalya as the Avatar of the Goddess in ''Clash of Gods'' encourages her heroes and resurrects them on the Overworld. Too bad you must kill her.]]
559* BondOneLiner: She often delivers these when killing off an enemy.
560* CallingTheOldManOut: She shouts back at Tanos several times during the course of the story, even, at one point, accusing him of raising her just to be his precious "good Dark Elf pet". [[spoiler:Even her Good side calls out Tanos on his desperate, fanatical behaviour he's fallen into.]]
561* CardCarryingVillain: She turns into one upon being possessed. Her evil half at least. [[spoiler: Ultimately she's a VillainProtagonist when Tanos has his FaithHeelTurn.]]
562* CreepySouvenir: In response to Grimli's threat of making slippers out of her ears, she wished to make gloves out of his beard and skin. The Narrator called her out on [[LampshadeHanging how unhygienic this was]].
563* CutscenePowerToTheMax: When she first fall into evil she destroys a whole building alone with a giant beam of energy. In gameplay, she starts off so weak she cannot take heroes alone.
564* DaddysGirl: Her good self was this to Tanos, her adoptive father. [[spoiler:She loses this when Tanos goes insane.]]
565* DamselInDistress: [[spoiler: In the second-to-last scenario, Thalya is captured by Tanos who tries to forcefully redeem her through torture. Fortunately, the Prime Evil and the Grave Golem still have enough resources and an hour of time to rescue her.]]
566* DragonInChief: To the Prime Evil, directly acting on his behalf.
567* DumbassHasAPoint: [[spoiler: Good!Thalya in ''Clash of Gods'' affirms she could use her status as the Goddess' avatar to actually perform real good, not the "twisted" good Tanos did.]]
568* ElementalRivalry: Invoked in the penultimate scenario, where she obtains the power of [[AnIcePerson Frost Nova]] to wield. When she asks why, the Narrator reminds her of Tanos' [[PlayingWithFire powers over fire]], which means that her newly acquired powers are the perfect {{foil}} to his.
569* EnemyMine: When the Narrator mentions that the [[BigEater heroes of Burger's End]] are open-minded gourmands who consider Dark Elves' fingers a [[IAmAHumanitarian delicacy worth trying]], even Good!Thalya decides, for once, to support her Evil half. [[spoiler:After being freed from Tanos' conversion by severe torture, Good!Thalya claims that she's not going to forgive Tanos and will make him pay. It's probably the only time her Evil self wholeheartedly agrees with her.]]
570* EnemyWithout: [[spoiler:The final boss of ''Clash of Gods'' is Thalya's good side finally given a body on her own and [[TheDogBitesBack the chance to repay Evil!Thalya]] of all her insults and abuse.]]
571* EvilCostumeSwitch: Subverted, her dress simply turns pitch-black upon falling to the dark side.
572* EvilFeelsGood: She's horrified when she sees the destruction she caused on Twistram, but soon enough she's enchanted by it...
573* EvilIsHammy: Her evil side is bombastic, loud and hammier than a bacon farm. Her good side is much more subdued and shy.
574* {{Expy}}: She's a Drizzt parody, though not to the point of being another copycat (she has white hair and grey skin, but she's a sorceress, not a two-scimitar-wielding ranger).
575* FaceHeelTurn: She was raised as a good person by Tanos, but the possession from the Prime Evil's shadow rekindled her buried Dark Side and made her evil once more.
576* FantasticRacism: She's eager to sacrifice those stinky pale-skinned Elves. Also, she's not too fond of Dwarves, and the feeling is mutual.
577* FearlessFool: In ''Clash of Gods'', she's a tad too carefree and happy to go and fight the ''Goddess'' herself.
578* FreudianSlip: When good, she occasionally praises/cheers on evil by mistake, and she does the opposite when evil.
579* TheFriendNobodyLikes: Even when still Good she was [[AmbiguousCriminalHistory apparently]] frequently subject to FantasticRacism and is dismissed, ignored, or ridiculed by everyone other than Tanos. His friends and allies openly refer to her as a subhuman to her face and clearly expect her to turn feral at any point, and Tanos [[AccompliceByInaction doesn't call them out on it]] ever. She [[LampshadeHanging lampshades this]] at the beginning of the second mission, adding that showing people [[WhosLaughingNow she's not such a pushover]] [[EvilFeelsGood feels great]].
580* GoodIsDumb: Her good self, to a ludicrous degree.
581* HartmanHips: Very noticeable. If you look closely at her model from behind, you'll see that her hips are so large that not even her ShowgirlSkirt can completely cover them from behind.
582* HeroUnit: Much like Barthas Snow from the last game, she is a unique unit who serves as the commander of your armies.
583* ImmortalityInducer: The Dungeonheart is this to her, allowing her to revive if killed in combat. In fact, in those campaign scenarios where she's out of the Dungeon, she can be KilledOffForReal.
584* MagicStaff: Her only weapon of choice is a scepter tipped with a red crystal.
585* ManOfKryptonite: Near the end of the main campaign she gains the ability to create a Frost Nova to directly counteract Tanos' powers over fire. In the final stage, this lets her not only put out fires blocking the way (and recruiting defecting Heroes about to be killed by Tanos) but also used to disable his shield.
586* MsFanservice: A tall, buxom woman whose clingy outfit shows a lot of legs. She wore said clothes even when she was good.
587* MyGodWhatHaveIDone: When she briefly comes back to her senses after destroying the Fatigueing Library. Her Good side keeps this up with each new atrocity.
588* NiceJobBreakingItHero: [[spoiler: Pursuing a defeated and unstable Tanos leads to her defeat and capture]]. Played for laughs in ''Clash of Gods'', where her bickering with the Narrator leads to him worsening the situation every time out of spite, such as summoning more monsters or flooding the level with magma.
589* NoFourthWall: She frequently bickers with the Narrator, complaining about the situation, [[SelfDeprecation the previous game]] and other topics. At one point she even tries to steal his part, only for the narrator to [[BearsAreBadNews summon some bears against her on the Overworld.]]
590* NotSoAboveItAll: After killing Yaina and contemplating turning her into an Undead, Good!Thalya admitted that the thought was funny indeed.
591* PetTheDog:
592** [[spoiler:In "[[WhamEpisode The Baptism of Fire]]", she unintentionally saves some heroes from Tanos' firestorm and mourns the Grave Golem after his HeroicSacrifice.]]
593** At the end of the "Famous Last Words" DLC, upon learning that this is the final piece of content for the game she's taken back for a moment before telling the minions to [[ThankingTheViewer give the player a proper sendoff]].
594* PlayingWithFire: She mostly employs fire bombs to attack.
595* PyroManiac: After turning evil. There's a secondary mission in the first level which requires killing as many heroes as possible with her fire spells.
596* RunningGag: Evil!Thalya ordering her creature to do "things" to the heroes with two bad things and a [[PokeThePoodle harmless one]]. In ''Clash of God'' we have Neutral!Thalya trying to suggest negotiations with the parties involved.
597* ShoutOut: The narrator compares her split-personalities argument with [[Literature/TheLordOfTheRings Gollum]] and also [[VideoGame/VampireTheMasqueradeBloodlines the Voermann Twins.]] In ''Clash of Gods'', upon learning that she's a chance to fight the Goddess she says she's going to kick her ass [[VideoGame/GodOfWar Krotas-style]].
598* SitcomArchnemesis: She's constantly bickering with the narrator due to either complaining about the plot or trying to do the narration herself. The narrator typically responds with either snark or randomly spawning creatures to attack her. It comes to a head with the "Famous Last Words" DLC, where the narrator decides to become the main antagonist himself.
599* SplitPersonality: After becoming Evil, her Good personality still shows up to pester her and beg her evil personality to stop. In ''Clash of Gods'' she's ultimately reduced to "Neutral Thalya", constantly suggesting peace negotiations with the Remnants or the Goddess. [[spoiler: Said personality is later given her own body to serve as the Goddess' champion and destroyed, apparently for good.]]
600* TheStarscream: [[spoiler:The very final part of the very final cutscene implies that the Goddess plans to turn her into her next champion to unleash against the Prime Evil. In the final level of ''Clash of Gods'' the Goddess separates Thalya's goodness from her evil self to make her her avatar, and even Evil!Thalya admitted that she thought she was going to kill the Goddess, take her powers and then turn against the Supreme Evil.]]
601* SummonMagic: After growing in power she can summon some living shadows to fight for her.
602* TalkingToThemself: When she gets into arguments when herself.
603* VillainHasAPoint: She's right when she spits back into Tanos' face the fact that his allies and friends always distrusted her even when she was good, with Grimli even badmouthing her openly, and he never did a thing to stop them. [[spoiler:Also, Tanos eventually admitted that he only cared for her because she was once living proof that he can make evil creatures good, though that may be the madness talking.]]
604* YouCallThatAWound: If she dies she can be revived from the Dungeon after a brief period of time for a bit of Gold. When there isn't a Dungeon however then she'll die for good. In 4, when she dies it requires a lengthy ritual performed by your Little Snots, during which they won't be doing any work.
605
606!!The Empire
607The forces of goodness and justice in this new land, essentially the Alliance 2.0 for convenience's sake. Consists in an alliance of Dwarves, Elves and Humans.
608----
609
610* ActionGirl: Elves are all female in this game. They're also either archers or rogues.
611* TheAlliance: The antagonists of this title, just like the previous one.
612* AntiHero: Like the Alliance from the previous game, they soon prove to be not exactly heroic at all. [[spoiler: As Tanos mentions, Grimli is a racist, Yaina is a capitalist who would sell her mother for a handful of dollars, and Elric would kill a man to get a hand mirror if the mood struck him. Tanos himself devolves into a fanatical, fire-happy lunatic near the end.]]
613* {{BFS}}: The Warrior's weapon. Of course, it's CompensatingForSomething.
614* BigEater: The heroes from [[MeaningfulName Burger's End]] are incredibly tough but their weakness is the staggering amount of food they need to consume daily. At one point, the narrator mentions that they're not above [[IAmAHumanitarian adding Dark Elves to the menu]]. You must defeat them by cutting off their supply of food and starving them out.
615* CaptainErsatz: They are a blatant parody of [[Videogame/{{Warcraft}} the Alliance]] as portrayed in ''Videogame/WarcraftIIIReignOfChaos''.
616* CombatMedic: Novices can either use offensive spells or heal their allies. In this case, ShootTheMedicFirst applies.
617* DualWielding: Elven Rogues and their evolution like wield massive blades.
618* ElaborateEqualsEffective: Each class has two further evolutions. Said upgrades are better-looking and stronger.
619* TheEmpire: They're referred to as such at one point by the Narrator.
620* FaceHeelTurn: Sometimes, tortured heroes will become evil and enter your service, becoming an EvilCounterpart of their former class. [[spoiler:The final mission has several Empire forces about to be killed for questioning Tanos [[MistreatmentInducedBetrayal that will defect to Evil when rescued]]]].
621* FantasticRacism: Deconstruct ElvesVsDwarves with Thalya: because she's a Dark Elf, everyone, especially the Dwarves, expects her to be evil deep inside and thus unworthy of trust. The Prime Evil uses this feelings to persuade Thalya to embrace the dark side.
622* GlassCannon: Wizards and Priestesses are very powerful, but can be taken down quickly once in melee range.
623* LuckilyMyShieldWillProtectMe: Dwarven Guards are armed with shields big enough to conceal them.
624* OurDwarvesAreAllTheSame: Pretty much yes: stocky, armored, gun-using and have a rivalry with elves.
625* StoneWall: Dwarven Guards are the sturdiest heroes you can fight.
626* TheTurretmaster: Dwarven Gunners can summon a small cannon to bombard their enemies from afar.
627* WhiteMagicianGirl: Novices/Priestesses are the only human female heroes and can heal others with their staves.
628
629!!Tanos the Paladin
630The most respectable and noble member of the forces of Good, he's Thalya's foster father. When he discovered what happened to his daughter, he tries to save her from the Prime Evil's influence and later stop and kill her when he believes she's gone too far.
631----
632* ArchnemesisDad: To his foster daughter Thalya.
633* BackFromTheDead: [[spoiler:He gets revived in Dungeons 4]].
634* BadBoss: [[spoiler: Becomes one to his own men after turning insane. In the final scenario you even have the bonus objective of saving heroes about to be executed by him.]]
635* BerserkButton: He becomes absolutely furious when Thalya murders his loyal companions, and his methods become harsher over time.
636* BigGood: Technically he's this, opposed to you. He's also much more morally-decent than the Alliance from the previous game, compared to Krowtoes or Meltysand. [[spoiler:He becomes a more classical BigBad after his thorough defeat at the hands of the Prime Evil and goes insane.]]
637* BreakTheHaughty: A losing battle against the Prime Evil tears his morale down into the ground, and causes him to snap from the shame.
638* CarryABigStick: His weapon of choice is a large, flanged mace shaped like the winged symbol of his faction.
639* CompositeCharacter: He takes hints from the previous game's antagonists, Krowtoes and Meltysand, mixing and matching both status and powers (can summon a barrier that makes him impervious to damage and can control fire.]]
640* DecapitationPresentation: [[spoiler: Once he's killed, Thalya mounts his head on a pike on the tip of the Mountain of Destiny. In ''Clash of Gods'' said head is later used to play pinata.]]
641* DeusExMachina: Literally, when he's about to be killed by the Prime Evil, his Goddess grants him invincibility and allows him to teleport to safety.
642* DropInNemesis: His spirit will sometimes appear from nowhere to plead to Thalya, much to her (and the narrator's) frustration.
643* DrunkOnTheDarkSide: [[spoiler:In ''4'', the Gauntlet of Finitude makes him even more unhinged to the point that at one point he's competing with Thalya over harvesting Evilness via raiding villages]].
644* {{Expy}}: He's a parody of Uther Lightbringer of the ''Warcraft'' series. [[spoiler:In ''4'', he becomes a Thanos parody due to not only becoming even more blatantly evil but also becoming bigger and purple]].
645* FailedASpotCheck: After the destruction of Lakeville, the narrator muses why Tanos is taking so long to track down the Prime Evil's army despite the massive destruction and havoc it's leaving behind, and even Good!Thalya admits that he's never been a good tracker.
646* {{Foreshadowing}}: There's a subtle hint [[spoiler: he's a dangerous zealot beneath his noble exterior]] in the very first mission when a still-Good Thalya mentions his name to a commoner. [[spoiler:When told the Orphanage is 'important to him' and Tanos 'might be disappointed' if he doesn't go, the commoner reacts with ''terror.'' As later events would show, that reaction was entirely justified.]]
647* HeWhoFightsMonsters: [[spoiler:Thalya's evil acts and the deaths of his friends make him go insane and unleash hell on the Evil forces, Thalya and even his very own allies.]]
648* HeroAntagonist: He's a paragon of virtue and a good foster father to Thalya, too bad you're the bad guy there... [[spoiler:But then he has a glamorous FaithHeelTurn and goes insane. Lampshaded by Evil!Thalya who's sure that, despite all that he's done, Tanos still believes to be the good guy]].
649* HighPressureEmotion: He turns red and fumes with wrath in the cutscenese following the death of his allies.
650* HoistByHisOwnPetard: Thalya, the Dark Elf he adopted so that she could become good and wholesome, turned against him and his allies.
651* IHaveNoDaughter: [[spoiler:In Stombreeze, he admits to Thalya's face that no longer he considers her a daughter and that yes, he raised Thalya only to make a point that even a [[KickTheDog mangy, disgusting Dark Elf can be trained to be good.]]]]
652* IKnowYouAreInThereSomewhereFight: He tries to encourage Thalya to fight back the influence of the Prime Evil, to no avail. [[spoiler:Deconstructed in the scenario "Light and Shadow", where, after believing that Thalya still has a sliver of goodness within her, he becomes convinced that's his duty to purify her with inquisitorial methods.]]
653* KillItWithFire: [[spoiler: After being fought in Stormbreeze he snaps and summons a gigantic firestorm that will purify the city, destroying everything in his path, only to kill Thalya. When her good self calls him out on this, he retorts that Stormbreeze would have fallen anyway.]]
654* KnightInShiningArmor: He's a paladin. Also averts being a KnightTemplar. [[spoiler:Subverted when, after being defeated by the Prime Evil and forced to run away, he slips completely into madness and burns an entire city to the ground before resorting to torture Thalya to bring out her good side forcefully.]]
655* LargeHam: Subdued most of the time, but anger does make him hammier and louder. [[spoiler:After going insane and trying to kill and then torture Thalya to make her good forever, he screams with unnatural emphasis on every single word.]]
656* MoralMyopia: [[spoiler: While this becomes incredibly prominent after his breakdown and transformation into the "Evil-Who-Thinks-He's-Good", this trait of his personality is visible even when he was, supposedly, a hero for the Empire: he and his friends have many faults and no qualms about butchering "evil" races just because they were considered evil.]]
657* PlayingWithFire: Has power over fire and flames.
658* ReminiscingAboutYourVictims: [[spoiler: In a surprisingly dark example, given the more cheery, tongue-in-cheek context, Tanos remembers about that time when he and Grimli slaughtered the Dark Elves of Thalya's village and he decided to redeem the newborn elf rather than kill her, prying her from her ''mother's cold, dead hands''.]]
659* SanitySlippage: He becomes more and more ruthless with each of his allies killed by Thalya. By the time Elric's dead, Tanos decides she must pay. [[spoiler: After the following defeat at the hands of the Prime Evil and Thalya's assault he snaps and turns into a fanatical lunatic who burns the entire capital to the ground in his attempt to kill Thalya.]]
660* SelectiveObliviousness: One of his biggest flaws is his inability to register when his friends do anything wrong. When Thalya calls him out on his letting Grimli mock and threaten her, he claims it didn't happen even though it happened right in front of him just a few days ago.
661* StockScream: Played for laughs, his SkywardScream is actually the Wilhelm Scream.
662* WhatTheHellHero: The LemonyNarrator sarcastically calls him and his allies out on their decision to endure Thalya's threat by locking themselves in their fortresses and hoping for the best. [[spoiler: Good!Thalya is horrified to see how low he fell upon going insane.]]
663
664!!Grimli the Dwarven King
665Dwarven King of the eastern lands and Tanos' best friend, he's a bigoted racist who never really trusted Thalya, and is quick to take arms against her. He's the first of Tanos' allies to be fought.
666----
667* AuthorityEqualsAsskicking: He's the king of the Dwarves, as well as the toughest one.
668* BloodKnight: Encourages his men with [[ShoutOut the very same speech]] [[Film/TheLordOfTheRingsTheReturnOfTheKing made by Theoden in battle]]... except that he claims they ''are'' doing it for Wrath, Ruin and a Red Dawn.[[note]]Theoden actually says these lines, but during the final battle of [[Film/TheLordOfTheRingsTheTwoTowers The Two Towers]].[[/note]]
669* TheCavalry: Arrives in Twistram with a massive army of Dwarves that forces Thalya to flee to safety.
670* {{Jerkass}}: He's rude and racist, and doesn't bother to trust his best friend's judgment of Thalya, preferring to believe his own bigoted prejudice.
671* TheLancer: He's this to Tanos in the narration. His death makes the Paladin determined to not let Thalya get away.
672* NiceJobBreakingItHero: His racist comments to Thalya's face and clearly audible monologues on how she's a worthless waste of time didn't help his cause when the Prime Evil used them to persuade Thalya that she's better off evil.
673* PoliticallyIncorrectHero: A heroic Dwarven King who happens to be an unlikeable, bumbling racist.
674* ScrewThisImOuttaHere: In the Ashspring Swamplands he will fle-ehm, strategically withdraw to a safer location when half or more of his health is gone.
675* ShoutOut: He's an {{Expy}} of [[Literature/TheLordOfTheRings Gimli]] who looks like a [[TabletopGame/{{Warhammer}} Troll Slayer]].
676* StarterVillain: He's the first of the heroes to be dealt with.
677* WouldHurtAChild: [[spoiler: Tanos revealed that Grimli almost killed a newborn Thalya for being a Dark Elf.]]
678* YouShallNotPass: In Ashspring Swamplands, he defends the entrance to the camp personally. He does retreat if he's seriously wounded.
679
680!!Yaina Overproud
681Member of the Empire, she's one of Tanos' allies and rules over the Termite Island, where she faces the invading forces of Thalya and the Prime Evil.
682----
683* AmbiguouslyBrown: She looks very tanned at least, despite being from the same empire as the other more Caucasian-looking heroes.
684* AsideGlance: Her ''corpse'' does this to the camera in the cutscene describing her death, upon hearing the ridiculous description delivered by the narrator.
685* AxCrazy: Though it doesn't show very often, her lines that aren't about protecting Dollaran from Evil falls into this.
686* BeamOWar: In the siege of Dollaran, she spends the entire combat firing out a spell at "Crowley" the Pit Fiend to keep him from advancing, while Thalya casts a counter-beam to keep Crowley advancing. To further complicate matters, her heroes will push Crowley back with their presence alone, which forces you to support him with your own creatures. Thankfully, Crowley can, once in a while and for a brief instant, ignore the beam and press forward on his own.
687* ByThePowerOfGrayskull: She invokes the Thunderbolt (her spell) as well as the "Moonstone" and the Power of the Moon in combat.
688* CallingYourAttacks: Being a parody of anime girls, she's prone to loudly announce her attacks.
689* CapitalismIsBad: Played for laughs, at one point even Tanos mentions that she would sell her mother for a handful of dollars.
690* CaptainErsatz: She's a parody of Jaina Proudmore from [[Franchise/{{Warcraft}} the Warcraft series]] mixed with [[Franchise/SailorMoon Sailor Moon]].
691* CowardlyBoss: Like Grimli, she first appears along with her soldiers on the Overworld, ready to face Thalya and her forces... but while [[{{Foil}} Grimli places himself outside the camp to protect it efficiently and only flees when seriously wounded, Yaina doesn't do anything to directly stop Thalya other than sending wave after wave of heroes at the dungeon]] [[FauxActionGirl and flees like a coward when the Prime Evil's army approaches the fortified city.]] At the end of the second scenario, after spending all her forces to push back Crowley from her tower, she teleports to safety along with Crowley, though this time not after dueling the demon herself. She finally fights for real when cornered in the last scenario.
692* EarlyBirdCameo: She appears in the cutscene after the Battle of Steelsmith along with the Elric.
693* FantasticRacism: One of her taunts has her express verbal contempt for Thalya, a Dark Elf.
694* ForGreatJustice: Subverted, when her battle is for "Capitalism and Neo-liberalism!" rather than Justice.
695* GirlishPigtails: Her hairstyle, which fits her personality.
696* GoryDiscretionShot: In the (identical) cutscene where Tanos lets out an intentionally narmy SkywardScream over her corpse, we don't actually see her body, just a red smear and a crude drawing of her dead body on a wooden plank held by an Orc. Oddly, her head, at least, appears to be intact, based on one of the prior scenes.
697* GranolaGirl: Unlike Gulundruul from the previous game, she looks much younger and more perky. At one point she even invoke the "Goddess" protection.
698* InTheNameOfTheMoon: Routinely references the trope namer's speech.
699* MagicalGirl: She's a magician and her outfit looks straight out of an anime. Some of the cutscenes even show her with magical girl style titles and epithets.
700* PurpleIsPowerful: She dresses mostly in purple clothes, and she's the Empire's strongest Witch.
701* ThePowerOfTheVoid: In the final battle against her she summons her Arcane Tears, as in, micro black holes that inflicts an ocean of pain to the Dungeonheart and must be destroyed in time. One of her strongest attacks summons massive black orbs of Void that detonates after a handful of seconds, dealing heavy damage to everything around them.
702* ShockAndAwe: She mostly employs lighting magic in combat.
703* StrawFeminist: PlayedForLaughs when she specifically instructs both her men ''and'' women to take action and even invokes the ''Goddess''. That being said though, apparently the Goddess is actually the deity of choice of the Empire.
704* TeleportSpam: She teleports around both in cutscenes and in combat, the latter of which is damaging for your troops.
705* ThisCannotBe: Her last words upon being defeated by Thalya.
706* ValleyGirl: Has this speech pattern, and pretty much fits the description.
707* VerbalBackspace: A RunningGag has her referring to [[VideoGame/{{Warcraft}} another famous conflict between good and evil]] only to correct herself. In her defense, the Prime Evil does direct the [[{{Expy}} Horde]].
708* WrongGenreSavvy: Claims that Good always triumphs over evil. [[spoiler: After TheReveal, this becomes... [[GrayAndGrayMorality true, in a fashion...]] ]]
709
710!!Elric the Pretty
711
712A narcissistic Paladin who was tutored by Tanos himself and protects the Not-So-Free Cities of the Empire, he's the last of the three allies to be fought. The power of the Goddess makes him worth three normal paladins. And we mean literally...
713----
714
715* BossBanter: He engages in some lengthy threats with Thalya before fighting.
716* ByThePowerOfGrayskull: His invokation: "By the power of the Goddess! Multiply me!"
717* {{Expy}}: His looks as a noble, blond paladin and the situation he's in (being forced to kill his own subjects being turned into undead by a virus) calls to mind [[VideoGame/{{Warcraft}} Arthas Menethil during the culling of Stratholme]].
718* TheFightingNarcissist: His introductory cutscene has him looking at himself in a mirror intently, while a disgusted Thalya facepalms in the foreground.
719* TheGhost: Out of Tanos' companions, he's the one who gets the least screentime. Unlike them, he only appears in precisely one scenario, where he's killed.
720* {{Jerkass}}: Despite being Tanos' disciple he's very haughty, arrogant and condescending, and doesn't move a finger to help the villages under attack from Thalya and the rising undead.
721* KickTheDog: He mercilessly kills one of his own infected subjects, despite the latter's pleas and claims of having a family.
722* LackOfEmpathy: Even Tanos admits with a straight face that Elric would gladly kill a man to get a mirror handy.
723* LargeHam: He's extremely bombastic and loud, fitting his character.
724* OrcusOnHisThrone: Claims that he monitored Thalya's advance to make sure she would be right there where he wanted, but she accuses him of actually being one of these, too lazy to move until confronted.
725* SelfDuplication: His specialty is splitting into three clones: Elric the Stunning (possess a powerful, aoe stunning attack), Elric the Healer (helas his clones), Elric the Resurrector (revives his clones).
726* {{Pun}}: From Elric the Pretty to Elric the Stunning... which in this case also refers to his stunning attack.
727* ThisCannotBe: His last words upon being killed. All three of them.
728
729!!The Fairy Godmother
730
731Sickeningly sweet and good lady of the Fairyland and main antagonist of the ''Once Upon a Fairy Tale'' DLC, it's her job to make sure fairy tales run their course, as well as providing the heroes with magical potions produced from her factories.
732----
733* BossBanter: Once she becomes the boss, she starts to periodically sprouts threats from her seat. Being the Good Fairy, these are PokeThePoodle type threats.
734* CaptainErsatz: She's a blatant one of the Fairy Godmother from ''WesternAnimation/Shrek2'', which the Narrator lampshades the DLC borrows a lot from.
735* CoDragons: She's protected by the Seven Dwarves (seven increasingly more powerful Dwarven Guards), who you have to eliminate before getting to her (they're in the way in any case).
736* FairyGodmother: She rules over this land, and is so overwhelmingly sweet and nice the Absolute Evil cannot stand her.
737* ForcedTransformation: She's first introduced turning a rebellious hero into a toad, and her factories produces a fog which turns heroes into sheep. In the last scenario her domain is guarded by towers which turn your monsters into sheep.
738* HoistByHisOwnPetard: In the first scenario she has her cauldrons sent loads of potions to the heroes, while in the second one, her factories produce a fog which turns people into sheep. In the final scenario, the Devious Evil combines both resources to assault her fortress with a horde of dynamite-loaded sheep.
739* ObliviouslyEvil: While she acts as if she's good, her factories in the Enchanted Forest periodically turns heroes into harmless sheep. That being said, it is also mentioned that her lawyers sue to the ground anyone who tries to confront her on that flaw.
740
741!!King Arcturus
742
743King of the Even-More-Eastern Kingdoms, set sail long ago to seek for the Holy Grail... only to return to find Stormbreeze reduced to a smoking ruin and the forces of the Absolute Evil crawling the place. He's the protagonist of the first scenario of the DLC ''Lord of the Kings'' and later the antagonist.
744----
745* DecoyProtagonist: He's actually playable (alongside the heroes) in the first scenario of the dlc, but becomes the antagonist later on when the player controls Thalya.
746* TheGoodKing: Compared to Tanos and the other "heroes", Arcturus may not be a shining paragon of virtue, but he sounds reasonable enough.
747* HealingHands: With the Holy Grail he can heal surrounding units for a while. Alternatively, he can bless the soil to damage all evil creatures.
748* HeroesPreferSwords: He's the heroic king who wields a massive longsword in his right hand, holding the Grail in the other one.
749* ThePaladin: Fittingly, his abilities let him heal allies and deal damage to nearby enemies.
750* PerspectiveFlip: The first scenario has you playing as him, hiring heroes from the camps to defeat the forces of evil and reclaim the Islands of Evil.
751* ReasonableAuthorityFigure: While most of the Empire's heroes are a bunch of jerkasses with little care for their subjects, Arcturus is far more heroic and encouraging to his men, and actually forces the Absolute Evil to turn his attention towards him.
752* RoyalsWhoActuallyDoSomething: He actually builds his forces from scratch to retake Stormbreeze and the surroundings from the forces of the Absolute Evil.
753* YankTheDogsChain: While he's sympathetic compared to the other heroes and initially playable, he's ultimately an obstacle Thalya has to crush.
754
755!!The Forest Queen
756
757Ruler of untamed wildlands and main antagonist of the ''An Unexpected DLC''. In order to stop the latest hero infestation, Thalya and the Deforesting Evil have to fight their way through her gloomy, confusing domain and take her down for good.
758----
759* DontGoInTheWoods: Her domain is within a massive forest and she can make your creatures regret their intrusion by summoning giant thrashing roots and ents to deal with them.
760* FaceDeathWithDignity: When she finally dies, she accepts her demise, warning the Defiling Evil that Nature wont' die with her.
761* GaiasVengeance: Promptly promises a harsh punishment to the Ultimate Evil for his defilement of nature and can actually act on that threat by summoning giant roots and Rootling troops ''into'' the Dungeon which, if not dealt with swiftly enough, will destroy your Dungeon Heart.
762* GetBackHereBoss: Once you whittle her health down to a certain point she'll teleport in one of the root masses at the corners of the map, where she gradually get healed. You must uncover the three hidden portal plates and use them to chase after her before she's fully healed.
763* GodSaveUsFromTheQueen: Granted, she's not the ruler of a proper monarchy but her power over the entire forest makes her incredibly dangerous.
764* GreenThumb: She's a dryad-like creature capable of manipulating plants and natural features to attack, summoning Rootlings, Ents or giant tentacle-like roots.
765* HealingFactor: Thanks to the root system in her domain she can teleport to a safe location and recover her health. You must follow her with the portal stone and destroy the roots before she's healed completely.
766* HornedHumanoid: She has two branch-like sets of luminous antlers on her head, giving the impression of a crown.
767* NoNonsenseNemesis: Contrasting the other heroes, the Queen is rather serious in her threats and demeanor.
768* OrcusOnHisThrone: She waits, immobile, in the middle of her forest, protected by a series of gates and countermeasures.
769
770!!Admiral Overproud
771
772Yaina's father, he leads the remnants of the Western Kingdoms against Thalya's forces in ''Clash of Gods'' in order to avenge his daughter, and serves as the antagonist for the first part of the campaign.
773----
774
775* AmbiguouslyBrown: Has the very same complexion as his daughter Yaina.
776* AntiHero: Pretty much implied to be this, just like the others.
777* AvengingTheVillain: He often swears to avenge his beloved daughter.
778* DiagonalCut: In his introductory cutscene he dispatches a distracted Succubus with one. DelayedReaction and OhCrap included.
779* DiscOneFinalBoss: He leads the remnants of the Empire against the forces of the Empire-Crushing Evil and is fought as a FinalBoss of scenarios 1 and 3, but he's ultimately a pawn and, upon his demise, the Evil and Thalya set up to reach Godmount and defeat the entity behind him, the Goddess.
780* {{Expy}}: Of Admiral Proudmore, Jaina's father who, like him, appeared as a villain in an expansion set.
781* EvilOldFolks: While most of the heroes in both this and the previous game were healthy and in shape, the Admiral is the only one who's visibly old and yet is a powerful MasterSwordsman boss rather than a wizard like Gandledore or Malakay.
782* FaceDeathWithDignity: Surprisingly enough, given his LargeHam persona, he faces death with a quiet promise of revenge coming from the Goddess herself.
783* AnIcePerson: He can summon a wave of icy water to freeze nearby enemies.
784* NoFourthWall: In mission 3, he reacts whenever the Narrator mentions that a new Gate has been opened by ordering his men to invade, to the point that Thalya asks the Narrator if he's working with the enemy.
785* RetiredBadass: A tough and powerful hero who actually belonged to the previous generation than the current, he returned to lead the Remnants and doesn't disappoint as a boss, taking hints from both Grimli, Tanos and Yaina in combat.
786* SinisterScimitar: Fights with a large, glowing cutlass which is implied to be enchanted.
787* StuffBlowingUp: Aside from cannon fire he can, when cornered, summon the dreaded Mana Mines in the Dungeon: magic-powered mines who destroy every room and mechanism in their range. He can also summon them in combat with him, forcing you to move your troops around a lot.
788* TalkLikeAPirate: Given the game's parodistic nature, it's to be expected.
789* WhiteHairBlackHeart: Albeit due to age, he's still as vicious as the rest.
790
791!!The Goddess
792
793The deity of choice of the Eastern Kingdoms and the Empire, her symbol is a phoenix and she gave her powers to Tanos and his followers. Supposedly a force of Goodness and Fairness, her heroes of choice imply that she's no better than the Absolute Evil. She's frequently mentioned in the main campaign and actually becomes the main villain in the ''Clash of Gods'' DLC.
794
795* BigBad: The real villain of ''Clash of Gods'', she was a GreaterScopeVillain in the vanilla campaign.
796* DeathFromAbove: She can defend her temples by bombarding the forces of the Prime Evil with holy fire.
797* GoldAndWhiteAreDivine: She appears with long blonde hair, dressed in white clothes with golden trinkets and is the Goddess of the Empire.
798* {{Gorn}}: [[spoiler: When she dies in the cutscene she spasms for a while before suddenly turning the entire screen red with blood, with a couple of organs here and there. ]]
799* HotGoddess: Said Goddess takes the form of a very attractive human woman.
800* JerkassGod: While she's supposedly the good one opposing the Absolute Evil, her followers are a bunch of crude and flawed heroes who often commit atrocities, especially against races labelled as evil in their book, and her Church includes inquisitorial methods. [[spoiler: That being said, her choosing Good!Thalya as her avatar would possibly make her a much better champion than all her previous heroes combined.]]
801* LetsYouAndHimFight: [[spoiler: Rather than fight herself, she makes a body for Good!Thalya so that she can fight on her behalf.]]
802* LightIsNotGood: She's associated with phoenixes, fire, light and goodness, but her followers can be as bad as the creatures of the Absolute Evil themselves.
803* NavelDeepNeckline: She has a glaring example, going nearly as far as her bellybutton.
804* OrcusOnHisThrone: Justified, while Thalya must undergo a long and dangerous quest in order to get the only thing that will allow her to face the Goddess, all she has to do to counter the Dark Elf is to open up portals spawning Heroes of Valhalla and enjoy the show. [[spoiler: Even in the final scenario she just floats there over the clouds, letting her hordes of respawning heroes and Good!Thalya do the work for her.]]
805* PhysicalGod: She's the patron Deity of the Empire and resides in her realm in Godmount. You'll need a special Artifact just to reach her.
806* ThisCannotBe: [[spoiler: She, through Thalya, reacts in utter disbelief as she dissolves into nothingness after the destruction of the final shrine.]]
807* TheVoiceless: Parodied, as the Narrator comments that they couldn't get [[Music/AlanisMorissette Alanis]] [[Film/{{Dogma}} to dub her]], she won't say a thing.
808
809!!Narratus the Narrator
810-->Voiced by: Kevan Brighting
811His limits pushed beyond normal by the latest DLC and egged on by Thalya, the Narrator has decided to give Thalya and Dungeons' players the final challenge they were expecting and create his own avatar, Narratus, to finally oppose the DLC-loving Evil.
812----
813* AscendedExtra: Compared to the second game, he's even more intrusive and present in the third, acting even as a boss in his own campaign.
814* AuthorAvatar: Narratus is the Narrator's in-game Avatar. However he's actually a separate entity from the Narrator, who's just some actor reading lines.
815* BigBookOfEverything: His unit holds a gigantic book in front of him and can summon Pen-pushers (small, goblin-like creatures armed with oversized pens) spawned by a tent made of wrapped up book pages.
816* BerserkButton: When Thalya tries to narrate the events herself without waiting for the narrator to do so, he summons a whole pack of bears to attack her.
817* ContinueYourMissionDammit: If the player takes too long to progress with the story mission the Narrator will either mock you or yell at you to do something.
818* DeadpanSnarker: He can rarely end a given sentence without adding some snarking remark.
819* {{Expy}}: A snarky, lemony narrator voiced by Kevan Brighting. The only thing separating this guy from VideoGame/TheStanleyParable's Narrator is the fact that this one creates a vessel to fight you once he's had enough, while the former just invokes punishments by morphing the world around you (though this narrator does plenty of that).
820* GiantSpaceFleaFromNoWhere: Invoked, he's so annoyed at having to work in yet another DLC that he makes an avatar character and uses him as the TrueFinalBoss of the story out of stress.
821* InteractiveNarrator: Since he can narrate what's going on, he can occasionally narrate something else which becomes true regardless of circumstances, such as Thalya being attacked by bears from nowhere or lava suddenly flooding the Dungeon. Unfortunately he's also immensely petty and has no problems impeding the player just because he's angry at Thalya.
822* LargeHam: As Narratus, who appropriately enough sounds like an evil superhero.
823* LemonyNarrator: His main appeal, alongside his complaining and witty sarcastic remarks.
824* MissionControl: Aside from narrating the plot he's also the announcer of the game who tells you about what's happening.
825* NoFourthWall: He often argues with Thalya directly. He even becomes an InUniverse opponent!
826* SelfDeprecation: He often makes negative comments on the game itself, the events and mechanics.
827* SitcomArchnemesis: He hates Thalya due to her tendency to try and take over narration as well as her arguments with herself taking time away from him.
828* SurroundedByIdiots: Much to his chagrin, he'd give anything to work with professionals. Best seen when he reads out loud a rather ridiculous line after the death of Yaina Overproud (so ridicolous she revives just to give a disbelieving eyeroll) and then points out that this is bound to happen when you work with people using Google Translate.
829* {{Troll}}: He often likes to mess with Thalya (and the player) during the game.
830[[/folder]]
831
832[[folder:Dungeons 4 -- Characters]]
833!!Tristan
834
835[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/tristan_48.png]]
836 [[caption-width-right:1000:]]
837
838Thalya's never-before mentioned half-brother, who opposes her and wishes to avenge Tanos.
839----
840
841* DoubleWeapon: His weapon of choice is a two-bladed sword a la ''Dungeons and Dragons''.
842* EnemyMine: [[spoiler:In the final mission he decides to side with Thalya against Tanos since he sees resurrecting the latter as a mistake he has to correct. In-game, this means that he can be called to help your army out in battle]].
843* {{Expy}}: An even more blatant one of Drizzt than Thalya. Tristan even wears green clothing and fights using a double-bladed sword in an obvious parallel to Drizzt's two scimitars.
844* HeroAntagonist: Unlike other purportedly "Good" characters in the series, Tristan actually seems to have a proper sense of right or wrong and is extremely uncomfortable with the atrocities that his allies commits.
845* HeroicBuild: The Narrator describes him in "shining, handsome chest accentuating armor". And Tristan certainly looks the part in the cutscenes.
846* {{Hypocrite}}: His attempts at rousing speech include the words "when the courage of true Heroes is extinguished, when we abandon our companions and all bonds of friendship are broken", usually followed by assurance that said day is not today. All this coming from the elf who spends the entire first half of the campaign fleeing from (and leaving the Heroes to die at the hands of) Thalya and the Evil Creatures or staying safe behind force fields – without ever trying to fight back.
847* RememberTheNewGuy: He's Thalya's half-brother, with both him and Thalya having no shortage of shared childhood memories. Despite this, he was never mentioned until this game.
848* RousingSpeech: Parodied. He keeps spouting the exact same cliché speech or slightly altered variations of it, much to Thalya's annoyance.
849* SiblingRivalry: "Foster sibling rivalry" technically speaking, but he and Thalya have clearly been at each other's throats since childhood. Thalya in particular has fond memories of all the times she had Tristan on the receiving end of her humiliating pranks and bullying. And obviously one fights for Good, the other for Evil.
850
851!!Brynnhild
852
853The Dwarven Queen, who serves as the new recurring dwarven nemesis.
854----
855
856* GirlsWithMoustaches: She's a dwarf, so she has a thick beard.
857* SuspiciouslySimilarSubstitute: She's this game's version of Grimmli, only unlike him [[spoiler:she survives the entire game]].
858* VerbalTic: She begins every sentence with "Oy!"
859* VillainExitStageLeft: Whenever she's defeated, she'll always manage to either retreat or get teleported away to safety.
860
861!!Gorgu
862
863A baby Little Snot that serves as the physical Vessel for the Dungeonlord
864----
865
866* {{Expy}}: He's a parody of [[Series/TheMandalorian Grogu]], being a cute green baby creature that happens to be super powerful.
867* GooGooGodlike: He's an infant that can also transform into a powerful OneManArmy.
868* SummonBiggerFish: Specifically, ''he's'' the bigger fish. At Level 6, Thalya can toss him out to turn him into the Dungeonlord, who can easily destroy anything in his path for about 90 seconds.
869
870[[/folder]]

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