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1[[foldercontrol]]
2
3The cast of ''[=DQB2=]''. Please note that there are some spoilers in the final few folders.
4
5[[folder:Isle of Awakening, The Land of Infinite Opportunity]]
6A barren land that once was home to a legendary builder.
7!!The Builder
8The hero/heroine of the game. An apprentice Builder who managed to escape the clutches of the Children of Hargon, and takes it upon themself to rebuild the realm that had been laid to waste.
9----
10* AllLovingHero: Animals will follow and be tamed with just a pat on the head. Monsters will follow even after they just got the stuffing kicked out of them just in exchange for some monster munchies. Cult leaders will drop their belief system and follow after just a short conversation. Villagers will leave their homes to follow anywhere even putting their lives at risk and leave as soon as they're told to. The God of Destruction himself is their BFF. Is there anyone that can't be swayed by the Builder?
11* BashBrothers: With Malroth.
12* ContrastingSequelProtagonist: While the Builder from ''VideoGame/DragonQuestBuilders'' was more snappy, stubborn, easily exasperated and sometimes even rude according to how the [=NPCs=] responded to him in conversation, this new builder is always jolly and fun to be around even in the face of flat out war or constant death threats from Captain Whitebones. Only Bonanzo (who is an {{Expy}} of Rollo from Chapter 1 of the first game) gets somewhat snappy responses from the builder and it's more of a CallBack to how rude the first builder was to Rollo than any mean spiritedness. [[spoiler:It's only when the residents of Moonbrooke essentially trick the Builder into creating a jail cell for Malroth to be trapped in, and the ensuing fallout and damage to their friendship, that the Builder's happiness fades a fair deal (their expression is even [[OOCIsSeriousBusiness locked to "serious" instead of the default smile]]) and they become a bit more short-tempered in their implied dialogue.]]
13* CrazyPrepared: The large leather-bound book the Builder constantly writes into and references from [[SeenItAll has an answer for EVERYTHING]].
14* {{Expy}}: In an interesting backwards sequence of events, where the male Builder of the first game was one for the Hero of ''Dragon Quest II'', the basis for ''this'' game, this Builder is a dead-ringer for the Hero of ''Dragon Quest I'' bereft of his helmet, the basis for the ''last'' game.
15* FearlessFool: Sometimes, and particularly in the prologue sequence. Rather than shaking in fear of the monsters promising their imminent demise, the Builder simply does whatever chores are asked of them because they enjoy having a task.
16* GadgeteerGenius: As with the Builder from the first game, people can just describe what they want and the Builder will instantly come up with an item which will give it to them.
17* GirlishPigtails: The female Builder has this as her default hairstyle.
18* GiverOfLameNames: They aren't very good when it comes to making names for their creations. Special mention goes to the "Buggy Buggy", which ''everyone'' agrees is a stupid name.
19* GoodFeelsGood: It can be a ship full of cutthroat monster pirates or a budding township, the Builder ultimately thrives on the simple pleasure of making things for others. [[spoiler: Their childhood dream even was to become a great builder and make friends so they could live creating for those close to them.]]
20* HeroicMime: It wouldn't be a ''Dragon Quest'' game without the main character being one of these. It's also played with, since their interactions with other characters imply that they ''do'' have a personality.
21* IChooseToStay: In the post-game, when asked by Malroth if they want to return to Torland, they simply respond that they have so much work to do in [[spoiler:the world they just created]].
22* ImprobableWeaponUser: He is capable of wielding the Poison Needle, [[ExactlyWhatItSaysOnTheTin which is what it sounds like]], but about the size of a rapier. Its normal strikes are slightly less powerful than the Barbed Blade available at roughly the same time, but it has a high critical rate and a chance to automatically kill non-boss enemies.
23* KidnappedByTheCall: Kidnapped by a group of slaver monsters followers of Hargon and forced into their service. However since their orders were basically fulfilling their childhood dream it quickly turned into JumpedAtTheCall.
24* MagneticHero: Wherever they go, the Builder gathers people and gets them to join in on the building fun quite easily. They even do this in [[spoiler:Malhalla, which is entirely populated by monsters]].
25* {{Manchild}}: A remarkably [[ThePollyanna upbeat and carefree]] sort who just loves the heck out of building. [[spoiler:That book they cherish? Full of ''childhood scribbles'' that have actually been the source of their ideas as they go.]]
26* OOCIsSeriousBusiness: [[spoiler:Once the whole situation with Malroth and his imprisonment in the last third of the Moonbrooke storyline happens, the Builder's usually cheery face is replaced with the "serious" expression and it doesn't change back until the end of the main quest when Malroth and the Builder are reunited and on good terms once more. Your NPC friends will comment on the Builder's change in demeanor during this section, as well.]]
27* PalsWithJesus: Admittedly, neither of them actually know it until near the end of the game, but the Builder's best friends with the God of Destruction. [[spoiler:This friendship is what helps the Hero bond with the monsters of Malhalla.]]
28* PersonOfMassConstruction: Naturally.
29* ThePollyanna: The Builder never stops smiling no matter what, which is {{lampshaded}} many times throughout the game. [[spoiler:That is, up until Malroth leaves the Builder's party after returning from Moonbrooke.]]
30* PurelyAestheticGender: Thanks to the changing mirror allowing the builder to change their appearance including gender, the localization team took great measures to make no references to the builder's gender.
31* TheSmartGuy: Able to come up with weapon recipes on the fly.
32* SpannerInTheWorks: [[spoiler: The one thing Hargon didn't count on was [[ThePowerOfFriendship the Builder and Malroth becoming friends]].]]
33* SuperiorSuccessor: Relative to the first Builder, the second is much more suited for physical combat, including being able to level up and get stronger from defeating monsters, which their predecessor explicitly couldn't. Malroth is still much stronger, but the Builder is perfectly capable of fighting solo.
34* SupremeChef: the Builder can throw just about anything edible on a fire and come up with something that not only fills their belly but ''heals'' them.
35* TrademarkFavoriteFood: Kelp. At least, that's what Captain Whitebones believes.
36* TheUnchosenOne: Compared to the Builder from ''Builders 1''. Unlike that builder (who was a descendant of Erdrick capable of thwarting the Dragonlord's curse), there's nothing special about this builder except that they happened to be in the wrong city when it was attacked by a slave ship, and their [[ThePollyanna perpetual peppy attitude]].
37* VirtualPaperDoll: By default, the Builder's appearance will change to reflect currently-equipped gear, but can also use a Dressing Table to change appearance based on any outfit/weapon of the player's choice (that they have made at least once) while still retaining the stats of whatever's actually equipped.
38** This can actually end up being a touch hilarious due to a ''lack'' of DevelopersForesight: [[spoiler:during the Skelketraz sequence, if you have a main body appearance allotted, it will remain in place for the entire sequence, despite the ''intent'' being that, at various points, you are stripped of your clothes entirely and are then forced into the rags clothing from ''Builders 1'' while a prisoner]].
39** This, combined with IRejectYourReality, is actually used as a game mechanic to obtain the [[InfinityPlusOneSword Uber Falcon Blade]]: Equip a (cursed) Sword of Ruin and use the Dressing Table to change the display equipped sword to a Falcon Blade, and the Sword of Ruin will transform into the Uber Falcon Blade (and will no longer be cursed).
40* WholesomeCrossdresser: Some equipment has different sprites based on the gender of your builder. Others, such as the Flowing Dress or the bunny suit, do not, so you can put them on a male builder if you so choose.
41
42!!Malroth
43A young amnesiac who you find shortly after arriving at the Isle of Awakening. He has no ability to build whatsoever, but is incredibly strong and a fierce fighter.
44----
45* NumberOneDime: He swiftly develops a personal attachment to the Oaken Club that the Builder makes for the first weapon for him to use. Even as you craft new, more powerful weapons for him to use, he insists on keeping the Oaken Club around out of personal attachment and it being the first weapon the Builder ever made for him.
46* [[AntiAntiChrist Anti-Antichrist]]: According to Hargon, Malroth is destined to destroy everything. However, thanks to his friendship with the Builder, Malroth recognizes the value of building and doesn't want to destroy the world. He also finds Hargon's talk about [[YouCantFightFate fate]] to be annoying. Instead of destroying the world, Malroth [[spoiler: works with the builder to transform Hargon's illusory world into a real one.]]
47* AntiHero: Malroth is a WalkingWasteland who has a quite a violent streak and some antisocial tendencies. It's fortunate that he's your friend, and that his destructive nature is put to good use.
48* BashBrothers: With the Builder.
49* BloodKnight: In contrast to the relatively peaceful Builder, he'll advocate violence as a solution, and actively seeks out fights with monsters.
50* CarryABigStick: His primary weapon is an Oaken Club. After you give him different weapons, he still keeps said club as a memento of the first thing you ever made for him.
51* CharacterDevelopment: He starts out quite abrasive advocating murder as a first response for any inconvenience. Through his interactions with the Builder and the other characters they encounter together he mellows and develops more as a person, starting out by his enjoyment at the Harvest Festival in Furrowfield and more notably [[spoiler:by his reaction to Pastor Al's death]] which he takes very badly and swears revenge on the Primate.
52* ChasteHero: As seen in the Khrumbul-Dun chapter, he doesn't understand concepts like romance or attraction. [[spoiler:Of course, he ReallyWasBornYesterday, so he's a little young for that stuff, as well as the incarnation of a deity to whom (pro)creation is completely antithetical]].
53* DarkIsNotEvil: You'd think the Master of Destruction would be a GodOfEvil, and the Children of Hargon certainly see it that way. But being the god of destruction also means that Malroth is the god of mining, forestry, foraging, the harvest, and the hunt. [[spoiler: By the end of the game, his experiences with the builder inspire him to fully embrace the more positive side of his nature.]]
54* DestroyerDeity: Malroth is the Master of Destruction.
55* EekAMouse: He's not too fond of starfish.
56* EmergentHuman: [[spoiler:The God of Destruction reborn into an amnesiac near-human form who starts out remarkably child-like, being primarily motivated by his yen for violence and adventure (and likes the builder right away because he runs into "fun" situations in spades), but gradually learns about things such as dreams and love and matures into a more complete person]].
57* EnemyWithout: [[spoiler: The FinalBoss is the manifestation of whatever malice he had from his previous life left.]]
58* EveryoneHasStandards:
59** In [[spoiler:Skelkatraz, he's shocked and disgusted when the Children of Hargon force you to burn a field of cabbages that you and the other prisoners worked hard to grow just to teach you all a lesson about the pointlessness of creation]].
60** In [[spoiler:Moonbrooke]], the voices in his head start to corrupt him into becoming even more reckless than before, and at times downright callous. Despite this, before a battle where rookie soldiers got themselves killed trying to follow him, [[PetTheDog he warned the nun, the only civilian in the area, to hide]].
61* IAmWho: It's pretty clear from the get-go that Malroth is the reincarnation of the God of Destruction, even if he doesn't remember his past.
62* JerkWithAHeartOfGold: He is abrasive and constantly gets into arguments with others, but he really does care for his friends, especially the Builder.
63* LiteralSplitPersonality: [[spoiler:In the penultimate battle against him, the Builder manages to split apart his human persona from the demonic god of destruction. [[HesBack Malroth's back!]] But now the God of Destruction [[OutOfTheFryingPan has no moral inhibitions about destroying the world]]. [[OhCrap Uh oh...]]]]
64* MissingReflection: Using Ra's Mirror on him reveals that he lacks a reflection. This is unprecedented in the franchise, as the Mirror of Ra traditionally shows someone's true form, breaking illusionary disguises or ForcedTransformation.
65* NatureVsNurture: The King hypothesizes that meeting the builder, who has a very positive influence on him, when he was just reborn may be the reason why this version of Malroth is decidedly not evil.
66* NightmareFetishist: He likes things that scare most people, like dark, dank places and crematoriums.
67* PersonOfMassDestruction: Malroth's an absolute powerhouse unmatched in the brute force category. ...He is ''also'' utterly incapable of making things. Or not nearly breaking things more in the ''attempt'' of making things. [[spoiler:At first]].
68* {{Reincarnation}}: Of the God of Destruction. Given how the naming localization was handled, [[WalkingSpoiler it's functionally impossible to hide.]] [[spoiler:Besides, the ''real'' twist lies in ''how'' Hargon's plan works and why he wants Malroth so close to a builder.]]
69* TalkToTheFist: [[spoiler: Malroth's response to Hargon's gloating is to smack him in the face with a club.]]
70* ThrillSeeker: At one point when something potentially dangerous needs to be done, Lulu (paraphrasing) says she knows someone who ''loves'' unnecessary risks and calls Malroth over, who asks if she wants him to do something unnecessarily risky because he ''loves'' that kind of thing.
71* RedEyesTakeWarning: Malroth's red eyes hint at his great destructive power as the Master of Destruction.
72* {{Seers}}: At one point, Malroth has a dream-vision of a room full of monsters praying to Hargon and the God of Destruction, asking them to return before Dooms Day. [[spoiler:It's not surprising that he'd see this ritual as they are praying to ''him'']].
73* UnwittingPawn: [[spoiler:Since Hargon couldn't serve him in the past, he means to manipulate him now.]]
74* WalkingShirtlessScene: Instead of a shirt, Malroth always wears what looks like a cropped jacket that is always open. {{Lampshaded}} by a disapproving Lulu early in the game.
75* WalkingSpoiler: From the word "go", it's ''incredibly'' obvious who he somehow is. [[spoiler:The pervading circumstances, however, are the ''actual'' mystery.]]
76* WalkingWasteland: Can't build anything no matter how hard he tries. Not even with blocks, as they crumble to pieces in his hands as seen in the opening cinematic. [[spoiler:Right up until the Builder saves him from Hargon and he has to build a Healing Herb for the builder before s/he dies.]]
77* WhatIsThisThingYouCallLove: Malroth, being the incarnation of the God of Destruction, has no idea what love is, and is very confused by the miners' behavior toward [[DudeMagnet Babs]].
78-->'''Malroth''': 'Love', you say? Never heard of it. If you find any, can you give me a bit?
79
80!!Lulu
81A fellow castaway who comes from an affluent family in Rippleport.
82----
83* {{Expy}}: Of...Lulu, the first person you encounter in the previous game, although ''this'' Lulu is bratty in behavior while asking for pretty much the same things.
84* ItsAllAboutMe: Her initial attitude at first, believing the Isle of Awakening should belong to her rather than the builder, even nicknaming it 'Lulutopia.' She eventually snaps out of this in the postgame.
85* LethalChef: Her first dish had ''interesting'' implications, and Malroth is the only one who actually enjoys it.
86--> ''Some weep at the sight of Lulu's cake, some scream blue murder at its taste, while others faint at the smell alone.''
87* MinorMajorCharacter: Lulu forms a trio with the Builder and Malroth, but the fact that she never leaves the Isle of Awakening severely cuts down on the amount of time she's on screen.
88* PaletteSwap: Of Pippa's model from the previous game. Ironically enough, she's the only character in this game who uses said model.
89* ParentalAbandonment: Both her parents were killed during her kidnapping.
90
91!!Hairy Hermit
92A mysterious hammerhood spirit who offers his aid to the Builder.
93----
94* ActuallyIAmHim: [[spoiler:He comes to remember that he's the original builder who is repeatedly mentioned in the backstory.]]
95* DisneyDeath: [[spoiler:He appears to be killed by Hargon when he invades the Isle of Awakening and kidnaps Malroth just before the final act, but he later reappears just before the final fight in Hargon's Castle, stating he was merely banished and not destroyed.]]
96* MentorArchetype: A bizarre mix of EccentricMentor and MentorMascot with some SpiritAdvisor on top as he is [[spoiler:the ghost of a long dead builder.]]
97* VerbalTic: He's got-got-got the tic-tic-tic assigned to hammerhood-types-types-types in DQ localizations, namely random trip-trip-triple repetition of words and syll-syll-syllables.
98
99!!Captain Brownbeard
100A sailor who offers his ship to the Builder so they may travel to the other islands in the realm.
101----
102* GagLips: Combined with his turban, it makes him look like a human [[Franchise/DragonBall Mr. Popo]].
103* {{Gonk}}: Short, hairy, thick lips, and a mouth at the bottom of his face so big it makes Trolls look modest.
104* HeavySleeper: The guards at Skelkatraz threw him in the corpse pit because they thought he was ''dead'', that's how heavy.
105* {{Pirate}}: Claims to be one, but it's questionable.
106* PungeonMaster: His dialogue is peppered with ''terrible'' puns on nautical expressions.
107
108[[/folder]]
109
110[[folder:Furrowfield, The Land of Verdant Vegetation]]
111Once a fertile farming island, the presence of the Spoilspores and the Children have reduced it to a rotted wasteland.
112!!Rosie
113An aspiring farmer who dreams of restoring the famed Furrowfield Farm back to working condition.
114----
115* BespectacledCutie: A kind and cute young lady who wears glasses.
116* FeigningIntelligence: She claims at first to be an experienced farmer, but it turns out she was just an apprentice when Hargon's cult rose up. [[spoiler:Pastor Al helps her learn how to be a ''real'' farmer]].
117* IWasJustJoking: She picks up this style of humor from Pastor Al [[spoiler:[[HisQuirkLivesOn after his death]].]]
118* MementoMacGuffin: Her Deitree seed (which is the focus for most of the Furrowfield chapter) was a gift from her late older sister.
119* ReusedCharacterDesign: Looks strikingly similar to Arale from ''Manga/DoctorSlump''.
120
121!!Bonanzo
122One of the farmers Rosie managed to convince to help her restore Furrowfield Farms. He initially wants nothing to do with the builder and follows the creed of the Children of Hargon.
123----
124* {{Expy}}: Of Rollo from the first game, to the point where they use the same model.
125* HiddenDepths: Apparently has a beautiful singing voice.
126* HiddenSupplies: After you start building gardens in Furrowfield, he reveals that he's had cabbage seeds in his beard all along and gives them to you. Probably better not to think about how they got there.
127* RealMenWearPink: His preferred room aesthetic is Cute.
128* SmallNameBigEgo: He unilaterally proclaims himself to be the Mayor of Furrowfield, which other characters protest.
129
130!!Perry
131Another farmer Rosie convinced to help her restore Furrowfield Farm. He is rather meek and scares easily, but he is more openminded about Rosie's endeavors.
132----
133* LovableCoward: He is no fighter, runs at the first sight of trouble, and cowers when anyone raises their voice at his general direction. He is, however, quite amiable and kind, and dedicated to his farming work.
134* PumpkinPerson: One of his requests is for the Builder to turn the farm's newly grown pumpkins into Jack-o-lanterns. This leads to learning how to turn the pumpkins into a mask which invokes this image (and which the entire village subsequently wears during their harvest celebration).
135
136!!Pastor Al
137A member of the Children of Hargon, a magus who has developed a fondness for the humans he reigns over.
138----
139* CuriosityCausesConversion: Examining his home and a secret cave of his near the dead previous Deitree reveals that he was always curious about growth and building, even before his FaceHeelTurn (the latter has numerous gardens, the former has pots growing plants and a journal where he speculates about the nature of growth.)
140* HeelFaceTurn: Starts out as a devoted priest of the Children of Hargon, but as the Deitree grows he finds himself taking the side of the builders and farmers.
141* GoodFeelsGood: Part of the reason for his HeelFaceTurn. Initially, as a priest of a ReligionOfEvil, he said that he was openly only helping you build because it would increase your despair and discredit you when it was all eventually destroyed; but he eventually found it felt good to grow things and that he didn't want the things he'd helped create to be destroyed.
142* GoodShepherd: Initially inverted, as a priest of a ReligionOfEvil; played straight after his HeelFaceTurn, when he devotes his wisdom to helping the villagers and starts to serve as their moral center, providing guidance to characters like Bonanzo and Rosie who are unused to leadership or making decisions for themselves.
143* IWasJustJoking: Pastor Al is a fan of this form of humor. However since he was actually serious about his threats before his HeelFaceTurn, when he jokes about murdering everyone or destroying the Deitree everyone's horrified reaction is understandable before he laughs it off.
144* OnlyKnownByHisNickname: Everyone calls him Pastor Al, with only the Brainy Badboon calling him by his full name, Alakazam.
145* PunnyName: Take away the space, and his name is "pastoral", referencing his love of nature.
146* RedemptionEqualsDeath: [[spoiler:He tries to convince his superior in the Children of Hargon to follow his HeelFaceTurn. It does not go well.]]
147* TheSmartGuy: Serves this role in the Furrowfield team; as a priest of Hargon who fought to suppress builders in the past, he's the one who knows the most about the island and the forgotten secrets of building. His notes in his hidden cave imply that he was always intellectually curious even before his HeelFaceTurn. Later on he passes this role to Rosie, who studied under him.
148
149!! Britney
150A soldier who the builder and Malroth help in Furrowfield.
151----
152* SmallNameBigEgo: She has a high opinion of herself, but is rather inexperienced.
153* TotallyRadical: She speaks mostly using outdated slang.
154
155!!Wrigley
156A friendly wiggly who offers his aid to the Builder in purifying tainted land.
157----
158* BenevolentMonsters: He and his kind helped keep the soil of Furrorfield clean for generations, until the Children of Hargon wiped out all but Wrigley.
159* FelonyMisdemeanor: A group of Hargon followers try to kill him because he eats bad soil and poops out good soil, something he can't exactly help, as he points out. They tell him he should destroy the good soil, then, which he can't exactly do either.
160* FertileFeet: In a sense - while he doesn't technically have feet, he'll purify the land around any area a ball of Worm Food or a Woody Goody is planted, and convert any soil into farm land if a scarecrow is planted in there.
161* LastOfHisKind: His people were hunted down by the Children of Hargon due to their ability to make land fertile, and he nearly gets killed himself.
162* SolidGoldPoop: Like real earthworms, he eats dirt, (in this case spoiled/swampy soil and arid land) and...excretes it...as healthy soil with the nutrients plants need to grow.
163
164!!Clayton
165A devoted Hargon's Child who can't control his urge to farm.
166----
167* SexIsEvilAndIAmHorny: More like "Farming Is Wicked And I Must Till". Creation is wicked by the precepts of Hargon, but he can't control himself when someone plunks a scarecrow near some fine arable land. Oh, he feels guilty afterwards, but when a bit of fresh loam comes along he just has to plow that fertile earth until it sprouts.
168
169!!Dog
170A Furrowfield dog who helps the Builder rescue Lillian and Saffron before aiding in locating new seeds.
171----
172* HelloInsertNameHere: The player gets to name her when she first joins the town. [[spoiler: She does state that she has a different name when you change her back into a human, but she never reveals it and chooses to keep on going by whatever the player decided on.]]
173* MythologyGag: Using the Mirror of Ra on her [[spoiler: turns her back into a human, just like the Princess of Moonbrooke in ''VideoGame/DragonQuestII''.]]
174* TheNoseKnows: She's able to sniff out seeds buried around the area.
175* WasOnceAMan: [[spoiler:She was turned into a dog as part of a curse, but retains the name the Builder gives her as a dog.]]
176
177!!Saffron and Lillian
178Two sisters you meet in the Furrowfield swamp.
179----
180* CannotSpitItOut: Saffron starts out to scared to ask the Builder for things she wants, and has to be pushed into it by Lillian.
181* CharacterDevelopment: Eventually Saffron learns to speak up for herself, which allows Lillian to leave Furrowfield and head to the Isle of Awakening with a clear conscience.
182* FoolishSiblingResponsibleSibling: Saffron sees herself as the responsible one; fearing the builder and wanting to follow Hargon's teachings, however she never proposes anything that'll get them out of their predicament. It's Lillian who is always looking for solutions, her friendly demeanor to strangers gets them out of the swamp and to a safe haven. It should also be noted that it was Saffron's foolish belief in Hargon that got them into trouble in the first place. If you should build a kitchen for them, you'll see Lillian is often chastising Saffron for her accidents in the kitchen.
183* RedOniBlueOni: Saffron is the ShrinkingViolet, meek and cult fearing older sister, while Lillian is the headstrong and determined younger sister.
184* SiblingYinYang: Their personalities are decidedly opposite in every possible way.
185* SupremeChef: Both sisters are capable of making delicious meals out of literally any ingredient the Builder brings them. Of course, so is the Builder.
186[[/folder]]
187
188[[folder:Khrumbul-Dun, The Land of Golden Sands]]
189A desert mining island, that has had its mine closed by the Children.
190!!Babs
191A girl that has lived on Krumbul-Dun since she was a little kid.
192----
193* AgeGapRomance: Almost every male (barring her dad and one roughneck who prefers Goldie) in Khrumbul-Dun wants to get with her. [[WifeHusbandry Many of these males had a direct hand in raising her from a small child]].
194* AmbiguouslyGay: Perhaps in a bit of developer oversight, Babs cooks lunch for the player and the player alone. If the Builder is Female, it means Babs is making lunches for the only other girl in the town for most of the chapter, while all of the male residents seethe with jealousy.
195** Either that, or it's a BatmanGambit where Babs is inciting the jealousy to make the boys work harder. This works regardless of gender.
196* ActionGirl: She'll take up a sword to defend the town against monsters even after donning a PlayboyBunny outfit.
197--> '''Malroth''': Babs isn't exactly dressed in armor-she's barely dressed in anything!
198* DudeMagnet: The only man in Khrumbul-Dun who doesn't show some level of romantic attraction for her is her father (and probably Magrog, who watched her grow up). She takes advantage of this, using the promise of both a PlayboyBunny suit and a dance routine in order to motivate the miners to work harder.
199* FieryRedhead: Dyes her black hair orange as part of her dancer makeover, and it remains this way for the rest of the game.
200* GenerationXerox: She becomes a dancer just like her mom before her. Which actually fills her father with pride.
201* GenkiGirl: She's full of high spirits and energy and is the primary motivator for the revival of Krumbul-Dun's new Gold Age.
202* HeadTurningBeauty: One look at her is enough to convert Children of Hargon into devout miners on the spot, just to help her with whatever she wants.
203* HopeBringer: Acts as this for the town, encouraging them to keep going. [[spoiler: It's what gets her petrified by Madusa.]]
204* PlayboyBunny: Dresses up in a cottontail costume after the builder makes her own room.
205* TakenForGranite: [[spoiler: After the construction of the Silver Bar, courtesy of Madusa]].
206
207!!Goldirox
208A golem locked away underground, prophesized to bring prosperity to Krumbul-Dun.
209----
210* TheBigGuy: The biggest and strongest of the team who uses his strength to crush walls and defeat Madusa.
211* ChivalrousPervert: Really wants to see Babs in a PlayboyBunny outfit, but is a kind golem all around.
212* GentleGiant: His large size doesn't cause a problem for anyone except his enemies.
213* GoldenSuperMode: By the time he gets fully upgraded.
214* GoodCounterpart: To the Cantlin Golem from the previous game.
215* HeroicSacrifice: [[spoiler:He has to sacrifice his body to spread metal throughout the mines and free Babs from stone. However, his mind lives on within the golem head fixture of the Gold Bar, watching over Khrumbul-Dun.]]
216* IJustWantMyBelovedToBeHappy: After [[spoiler:sacrificing himself to save the mine]] he still insists that Babs goes to Island of Awakenings and becomes a builder.
217* InterspeciesRomance: Or a crush anyway. Like most of the other males of Khrumbul-Dun, he's attracted to Babs and even expresses his desire to marry her.
218* LuckilyMyShieldWillProtectMe: For the battle against Madusa, the builder equips Goldirox with a pair of golden gauntlets that when used to guard, create a shield that reflects back Madusa's beam of petrification.
219* PowerupMount: Several times throughout the Khrumbul-Dun chapter, the builder gets to ride on Goldirox's back, including during the chapter's boss.
220* {{Revenge}}: After the Madusa turns Babs to solid rock, Goldirox becomes hell-bent on destroying her.
221* TokenHeroicOrc: Most golems in the franchise are enemies (in fact, a particularly large one was the final boss of the first chapter in the previous game). This one is fully on your side and even plays a big part in taking down one of the game's bosses.
222
223!!Den
224Babs' father and a bartender who runs the Copper Bar.
225----
226* ActionDad: He'll help out with the fighting and the construction of [[spoiler:The Gold Bar]].
227
228!!Magrog
229A blacksmith and an old friend of Den.
230----
231* SuspiciouslySpecificDenial: Emphatically denies having feelings for Babs, but gets super-jealous when she gives the player food...because ''he'd'' like a nice home-cooked meal! And helps the player get her dancing in a bunny suit...not because he wants to see dancing girls, Babs in particular!
232
233!!Dougie and Digby
234Two miners with a mountain-sized crush on Babs and an obsession with bodybuilding.
235----
236* MySignificanceSenseIsTingling: Dougie's muscles start pulsing in the presence of precious metal.
237* WhyDidItHaveToBeSnakes:
238** Dougie is scared of the dark and monsters. Too bad he's a miner in a Dragon Quest game, isn't it?
239** Digby has claustrophobia, which means he stays out of the mine and manages the others. [[spoiler:Until it's time to build the Gold Bar]].
240
241!!Serge
242A follower of the Children of Hargon who obtensely joins Khrumbul-Dun's base to ensure nothing too sinful is being done, only to happily join in the building efforts. He seems to be concerned with the comfort of the citizens of Khrumbul-Dun.
243----
244* AmbiguouslyBi: Like the others, Serge seems to be somewhat attracted to Babs, though he keeps it on the down low compared to Dougie and Digby. However, when he asks the Builder to make the miners a public shower with scenic windows, he gets extremely flustered having to explain why the windows are necessary. He eventually explains that since the miners spend all day underground, he thought they might like to have more opportunities to look outside in their downtime, and insists that any steamier thoughts were the Builder's own.
245* PlayboyBunny: Though he tells the Builder he intends to learn how to mine, upon revisiting Khrumbul-Dun it appears he has taken on the job of a bar dancer, complete with the cottontail uniform.
246* WholesomeCrossdresser: As mentioned, he eventually end up willingly wearing a cottontail uniform.
247
248!!Ordelia
249A woman found at the bottom of the mines. Having fallen down a hole as a small girl, she has lived in the mines for decades and knows their layout very well. She uses "we" as a personal pronoun.
250----
251* {{Cloudcuckoolander}}: Years of being stuck alone in the mines did a number on her sanity.
252* HasAType: She likes gentlemen with beards.
253* SilverFox: She looks to be middle-aged, and despite Digby showing some trepidation when she decides she wants to wear a cottontail uniform, once she has it on, he notes that she doesn't look half bad in it. Climbing all over the caves her whole life probably kept her in pretty good shape.
254* ShoutOut: An odd person who lives alone deep in a cave, talks in a funny way and describes themselves with "we"? [[Literature/TheLordOfTheRings Hmmmm...]]
255* SmallNameBigEgo: Downplayed. Although not ''un''attractive (at least according to Digby), she thinks she's beautiful, though admits she doesn't look as good as Babs.
256* SuspiciouslySpecificDenial: She ''very clearly'' denies hearing voices and going a little crazy in her isolation.
257
258!!Jules
259A Goodybag obsessed with rare metals and jewels.
260----
261* AcCENTUponTheWrongSylLABle: Speaks as such.
262* AmbiguouslyBi: Upon leaving the mines to join the town, Jules vocally appreciates both the muscular miners and the cottontail dancers.
263* AmbiguousGenderIdentity: It's implied that Jules is either CampGay or UsefulNotes/{{Transgender}}. [[TransEqualsGay The polari cant slang Jules uses is also stereotypically associated with LGBT culture, and historically it was specifically used by the British gay subculture]]. This isn't helped by the fact that like most monsters in the franchise, Goodybags lack SecondarySexualCharacteristics (even if they did, it wouldn't account for gender ''identity'') and it's ultimately never properly clarified whether or not Jules identifies as male or female.
264* BenevolentMonsters: At first, Jules unintentionally helps your town discover silver veins. His complete lack of hostility makes it unsurprising when he does eventually join the town.
265* CrossDressingVoices: Based upon his voice, the builder confuses him for a sister looking for her brothers, until one of the brothers notes that Jules is male.
266* GoldFever: In a sense, as he enjoys ''looking'' at it (and other rare metals, as well as diamonds), but never attempts to steal any or asks you to bring him any. Either it's a ''very'' mild case, or he's learned to suppress said desires.
267* PunnyName: Jules is obsessed with jewels.
268* UnusuallyUninterestingSight: He's the only monster who joins you in this chapter[[note]]not counting Goldirox, who was built to protect the town[[/note]] (and one of the few Goodybags you encounter in the game), yet he's treated normally by the townsfolk once he goes up to the surface - they don't even bat an eye when he joins the town. Then again, by that point, they have a solid gold golem living amongst them, so it could merely be a case of SeenItAll.
269[[/folder]]
270
271[[folder:[[spoiler:Skelkatraz]]]]
272
273A prison island ruled by the Children of Hargon, where prisoners are forced to engage in spirit-crushing "rehabilitation".
274
275!!Molly
276An elderly woman who has lived in Skelkatraz for more than 20 years and gained enough trust from the Children of Hargon to earn the position of manager of their storeroom.
277----
278* TheBusCameBack: At the very end of the game, the Builder unexpectedly receives a letter from her asking you to come find her and the other monsters from Skelkatraz and Malhalla that somehow got shipwrecked along with the Ark in a Buildertopia island.
279* ChekhovsGunman: At first she appears to just be there to provide you with Cabbage Seeds for your punishment in the fields. But she actually teaches you how to tame monsters and how to cook Monster Munchies.
280* CoolOldLady: She's one of the few people on the Builder's side (besides Malroth) on the island.
281* FelonyMisdemeanor: The reason she was taken to Skelkatraz is that she enjoyed cooking for herself and for hungry monsters she had befriended.
282* IChooseToStay: She elects not to try and escape Skelkatraz, although she helps the builder and his allies get out.
283* TheOldConvict: She's been around longer than any other human in the island so she's got plenty of stories to tell.
284* YouAreNumberSix: The guards in Skelkatraz call her 784 as that's her prisoner number, other humans usually still refer to her as Molly.
285
286!!Slime
287----
288A slime who used to be friends with a former prison. His real name is Splodger Splodgington Oozequire, but he allows the Builder to call him whichever name they decide.
289* BenevolentMonsters: The slime befriends the Builder and Malroth and happily assists them in coming up with an escape plan, and all it takes is giving him a bit of his favorite snack.
290* HelloInsertNameHere: The player gets to name him after giving him Monster Munchies... despite him having an actual name.
291* OnlyKnownByTheirNickname: Despite having his own name, he lets the Builder call him by the name they picked for him, essentially going by a nickname.
292
293!!Gottfried
294A famous escapist that got himself locked in Skelkatraz just so he could prove that he could escape it. Unfortunately he's been MIA and no one knows his whereabouts.
295----
296* KilroyWasHere: You find traces of his escape plan in multiple locations around Skelkatraz, that in turn help you escape the island.
297* PosthumousCharacter: He's repeatedly mentioned by the inhabitants of Skelkatraz and his preparations pave the way for you to escape. [[spoiler:Actually averted when you discover that he's become a Zombie living in the sewers. Still he's not really a character anymore as his mind seems to have been lost for good and has no personality left to speak of.]]
298* PunnyName: “Got freed.”
299* WasOnceAMan: His daring escape [[spoiler:failed, and he apparently died or drowned in the sewers, he haunts the place as a Zombie now.]]
300
301!!Hammerhood
302An unruly hammerhood who likes to smash everything he sees, to the point of causing problems to even the Children of Hargon, who locked him up in the Hole. He proves vital in helping the Builder and Malroth escape Skelkatraz.
303----
304* DefeatMeansFriendship: The Builder and Malroth need to soften him up a bit before they can feed him monster munchies.
305* TheDreaded: Downplayed, but the Skelkatraz staff likes to play up how dangerous he can be, and threatens to chuck unruly prisoners in the Hole with him.
306* DumbassNoMore: By the postgame events, he goes from HulkSpeak to speaking fluently, thanks to the slime teaching him to talk.
307* HelloInsertNameHere: Like the slime, his name is decided by the player.
308* TastesLikeFriendship: Starts off hostile, but the Builder befriends him with monster munchies.
309* VerbalTic: Not only does he have his species' tic of tripling some of his words and syllables, but he ''also'' picked up the slimes' own verbal tic of goo-related sounds and words!
310
311[[/folder]]
312
313[[folder:Moonbrooke, The Land of Ceaseless Strife]]
314
315A snow-covered land consumed in a never-ending war between humanity and monsterkind... on purpose, all for the glory of never-ending destruction. It shares a name with a kingdom both the Builder and Lulu know, but it becomes clear quickly that something is dreadfully amiss...
316
317!!Anessa
318A devout member of the Children of Hargon and Moonbrooke's general.
319----
320* ActionGirl: She's the bodyguard of the King and personally leads the Moonbrooke army against the siege force of Hargon's Children.
321* ChainmailBikini: [[AvertedTrope Averted]]. Anessa wears a practical long-sleeved tunic and trousers with a simple (non boob-shaped) chestplate on top.
322* DefrostingIceQueen: Once [[spoiler:the war is over and she admits she never believed in Hargon's creed,]] she often lets slip her PluckyGirl personality, despite her constant self-reminders that she must strive to remain TheStoic.
323* EvilFormerFriend: After [[spoiler:Warwick is revealed as the spy,]] she's the most visibly shaken as they used to be friends since they were children.
324* GirlsLoveStuffedAnimals: Post-game, when talking to Anessa, she will ask you to build her a room full of stuffed animals.
325* ItsAllMyFault: If Anessa is spoken to [[spoiler:before entering the portal to Malhalla]], she blames herself for [[spoiler:driving a wedge between the Builder and Malroth]].
326* LadyOfWar: Of the [[TheStoic stoic]] type as the General of Moonbrooke's army.
327* RedHerring: Warwick helps the Builder make the connection that since the Builder gave her [[spoiler:Ra's Mirror]] for safekeeping and not much later [[spoiler:the mirror reappears in the monsters' fortress,]] that means she is the spy. This is compounded by her self-professed absolute conviction in the Children of Hargon's creed. As it turns out [[spoiler:Warwick is the one who gave the mirror to the monsters and possibly even arranged for you to find the mirror there to frame Anessa. It is later revealed she was never even a follower of Hargon, but kept the façade to avoid suspicion.]]
328* TomboyWithAGirlyStreak: Anessa at first seems to be a tough, no-nonsense general, but her preferred room aesthetic is Cute, and she likes [[GirlsLoveStuffedAnimals stuffed animals]].
329
330
331!!Warwick
332A knight who serves as an advisor to the King of Moonbrooke.
333----
334* DarkAndTroubledPast: His entire family was killed by monsters as a child. Growing up during the war didn't do much to give him a happy childhood either.
335* MortalityPhobia: The trauma of watching his family die at the hands of monsters as a child instilled within him an immense fear of death.
336
337!!King
338The King of Moonbrooke.
339----
340* CloneAngst: He seems somewhat disappointed when he realizes [[spoiler:that he's not the "real" King of Moonbrooke]] but he still gives all he has to break the siege.
341* DeadAllAlong: [[spoiler: He isn't the real King of Moonbrooke, just an illusionary clone of him.]]
342* TheGoodKing: He's a classic fantasy King following the footsteps of his namesake, the King of Moonbrooke from ''VideoGame/DragonQuestII''.
343* IJustWantMyBelovedToBeHappy: He asks the builder what ever happened to [[spoiler:the Princess of Moonbrooke back in the real world]] and is quite happy to hear that [[spoiler:she is, so far as the Builder knows, living a relatively happy life and seems to have recovered from the tragedy that befell the true Moonbrooke.]]
344* ReasonableAuthorityFigure: While he's a little frustrated at first that his throne room is going to be transformed into barracks and then a workshop, he quickly comes around and becomes the Builder's fiercest supporter. [[spoiler:This is largely because the ringing of the Builder's Bell begins to awaken him to the knowledge of who - and ''what'' - he truly is.]]
345* RoyalsWhoActuallyDoSomething: Eventually he helps out building [[spoiler:the Kazapple Cannon.]] He also spends all his time reading up on the castle's history and trying to come up with new weapons and strategies to break the siege.
346
347!!Gerome
348----
349Advisor to the King, at the beginning of the Moonbrooke episode he (along with Anessa and Warwick) are the only inhabitants of Moonbrooke still trying to defend the castle.
350
351* {{Catchphrase}}: "Gadzoods!"
352* CoolOldGuy: At first he appears stuffy and old-fashioned, and is the first to balk at the fact that the throne room is being turned into barracks, but once he mellows out he's a very decent guy. He also seems to have a friendly rivalry with the other Cool Old Guy in Moonbrooke: Jeremiah.
353
354!!Esther
355A nun that joins the team in Moonbrooke after the builder and Malroth save her in Moonahan.
356----
357* DaddysGirl: Or Grandpa's Girl in this case, as she is very close to her grandfather.
358* GoodShepherd: She's devoted to her life of prayer and assisting others.
359* NiceGirl: As expected of any good sister, she remains very supportive of her teammates and even helps out with the building. She is also the only one in Moonbrooke who isn't scared of Malroth's battle prowess, recognizing his kind heart, and [[spoiler:suspects Malroth being imprisoned is the work of Hargon's forces to weaken them]].
360
361!!Jeremiah
362Esther's grandfather that the others meet when sneaking aboard a monster ship.
363----
364* DeepCoverAgent: Spent several years undercover with the armies of the Children of Hargon, using the Mod Rod to transform into a monster to blend in and spy on them.
365* CoolOldGuy: He seems to have a friendly rivalry with Gerome as they're both old men who work to restore Moonbrooke and help the others in combat.
366* EnergyBall: He shoots balls of magic when fighting in combat.
367* NotQuiteBackToNormal: A non-ForcedTransformation variation; he was disguised as a slime for so long that he occasionally retains their VerbalTic.
368
369!!The Traitor
370An individual within Moonbrooke Castle who serves as TheMole for the monsters. Their identity remains a mystery for much of the story arc. It is revealed that the traitor is none other than [[spoiler:Warwick, whose fear of death pushed him to act as TheMole for the enemy and betray his kingdom in exchange for being allowed to live.]]
371----
372* BitchInSheepsClothing: [[spoiler: He acts as the king's most trusted adviser and the Builder's biggest supporter, but he's really the spy for the monsters.]]
373* DirtyCoward: [[spoiler:Warwick puts on a brave front, but he's ultimately so scared of dying that he becomes TheMole for the monsters, the lives of his fellow people be damned.]]
374* EvilAllAlong: [[spoiler:Warwick was on the side of the monsters all along.]]
375* FalseFriend: [[spoiler: Warwick convinces you that Anessa is the spy and constantly delays exposing her or trying to get Malroth out of his cell, this is because he is the actual spy.]]
376* HateSink: Once their treachery is revealed, it's clear that they're the reason behind all the backstabbing and the status of Moonbrooke before you showed up.
377* ItsAllAboutMe: Downplayed, but [[spoiler:Warwick is so scared of dying that he conspires with monsters in a selfish plan so that ''he alone'' will survive, whilst speeding other people's deaths along.]]
378* KarmicDeath: [[spoiler:After Warwick is revealed to be the spy, and that his betrayal was out of his fear of death, he is immediately slain in the ensuing fight.]]
379* MeaningfulName: The RealLife [[spoiler:16th Earl of Warwick also known as ''Kingmaker'']] during the UsefulNotes/WarsOfTheRoses. [[spoiler:After helping secure a King on the throne, he famously switched sides, betrayed his King and helped put another person on the throne.]] A fitting name for a traitor.
380* TheMole: They joined the side of the monsters after being offered eternal life in exchange for delivering the builder to them. [[spoiler:It goes into DoubleAgent territory when Warwick joins the builder to infiltrate the enemy camp]].
381* TheReveal: [[spoiler:Warwick]] is the traitor.
382----
383
384[[/folder]]
385
386[[folder:[[spoiler:Malhalla]]]]
387
388A "promised land" for monsters that are a part of the Children of Hargon.
389----
390* MonsterAllies: Every living creature in Malhalla is a monster of some sorts. [[spoiler:By the events of the chapter's closure, all of them will be on good terms with the Builder.]]
391* YouHaveResearchedBreathing: True to the teaching of Hargon, they all believe in destruction over creation. [[spoiler:However, thanks to the influence of the Builder and the motivation of surviving TheEndOfTheWorldAsWeKnowIt, they gradually learn to build while putting their skills of destruction to good use to clear away the earth under the Ark and make room for building the underside.]]
392
393!!Arisplotle
394A metal slime you rescue when you arrive.
395----
396* {{Deconstruction}}: Notable for deconstructing the very foundations of Hargon's teachings and comes to the conclusion that creation and destruction are two sides of the same coin.
397* LovableCoward: Averted. Not only is he extremely brave for a monster species known for turning tail at the first sign of peril, he's also one of the quickest to warm up to the Builder and is the only monster who stays with you the entire time you're outside home base. The only time he's truly afraid is, understandably, when he's trapped on a floating rock surrounded by Malroth's arms aggressively clawing down on all the surrounding land- leaving the poor slime with no clear path.
398%%* MetalSlime:
399* MoralityPet: Becomes one to the other monsters when they question the Builder's goals of building an Ark and finding Malroth.
400* PunnyName: His name is a pun on Aristotle, and he's [[HiddenDepths pretty good at philosophizing.]]
401
402!!Griswold
403The skeleton general of the Immortal Corps.
404----
405* DemBones: Griswold is a Hargonaut, one of the three types of skeleton knights.
406* DisneyDeath: Falls into the void early on, but is later revealed to have survived while you're rounding up his squad of Chasmonauts.
407
408!![=N04H=]
409A very old Killing Machine you repair back to life.
410----
411* HeroicSacrifice: [[spoiler:After the completion of the Ark, [=N04H=]'s body shuts down. In his dying breath, he asks the builder to pull a MercyKill on him and use his heart to power the Buggy Buggy and upgrade it to its final stage, transferring his essence into the machine just like what happened to Goldirox and the gold bar all the way back in Khrumbul-Dun.]]
412* LeetLingo: The way [=N04H=]'s name is formatted.
413* RobotBuddy: After he is brought back to life, [=N04H=] becomes a major character in the Malhalla chapter and a close ally to the Builder.
414* SpinAttack: To attack, [=N04H=] swings his blade while spinning his own body- attacking everything surrounding him.
415
416!!Gremville
417A gremlin found in a hole.
418----
419* BigEater: Takes a liking to eating and even insists the Builder make a small kitchen on the Ark.
420* RememberedICouldFly: Forgot he could fly out of a pit due to panic, forcing the Builder to build or carve out a staircase.
421
422!!Hellen
423The priestess in charge of the Haven of Hargon.
424----
425* KissedKeepsake: Post-game, she has a banter in which she fangirls over Malroth (her god) having shaken her hand, saying that she will never wash it again.
426* NamesToRunAwayFromReallyFast: As a high-ranking member of the Children of Hargon, she is known as Hellen the Horrible (a {{Pun}} on the name Helen and {{Hell}}). {{Subverted}} as she later leaves the Children of Hargon to follow the Builder instead.
427
428!!Drakson
429A Dracky encountered en route to the Court of Chaos.
430
431!!Zebadee
432The priest in charge of the Court of Chaos.
433----
434* {{Hypocrite}}: Lampshaded by Arisplotle. He is a devout believer of Hargon's views of destruction, but throws a fit when the builder smashes in a wall of one of Hargon's churches.
435* LampshadeHanging: He describes the Ark, a ''spaceship'' in a medieval fantasy setting as "from another world."
436
437!!Adamn
438An Archdemon and Grand Inquisitor of the Children of Hargon.
439----
440* DevilsPitchfork: As with hostile Archdemons encountered throughout the game, Adamn wields a pitchfork.
441* GivingSomeoneThePointerFinger: Does this a few times during dialogue.
442* NamesToRunAwayFromReallyFast: Adamn the Abominable (Adam plus "damn"), a sufficiently sinister name for the Grand Inquisitor of a ReligionOfEvil. {{Subverted}} as he also joins the Builder's cause.
443
444!!Captain Whitebones
445The skeleton captain who you first speak to at the start of the game.
446----
447* BookEnds: He was captain of the slave ship you were on in the beginning, and he is needed to be the captain of the Ark in the end of the main campaign.
448* TheBusCameBack: It seemed like he'd gone down with his ship in the beginning, but he shows up again in the last level.
449* ChekhovsGunman: You probably weren't expecting to see the tutorial quest giver come back for the finale, did you?
450* DemBones: Captain Whitebones is a Deadnaut.
451* HeelFaceTurn: At the beginning of the game while commanding his own ship, he... doesn't seem to be on friendly terms with the player because they're a builder. Once the player regroups with him in Malhalla at the suggestion of the other monsters, he buries the hatchet and even lets the player take the Hargon banner on his ship to place on the Ark.
452** Possibly slightly before that even. When the monsters point you into his direction, they warn the Builder that the captain is weird. When you meet him, he is all friendly and chummy, only to hear that ever since the shipwreck, he has been trying to repair his ship which turned other monsters away from him. Seeing the one thing he really liked - his ship - destroyed gave him a reason to try building, thus naturally lowering his apprehension towards the Builder.
453* JustifiedTutorial: He is in charge of it, and you learn most of the basics by following the instructions layed out.
454* RunningGag: Loves to give you raw kelp for you to eat because he is convinced that Builders love it. In the epilogue, he gives you a whopping 30 pieces at once.
455
456----
457
458[[/folder]]
459
460[[folder:The Children of Hargon]]
461The vile cult that worships destruction. Despite their defeat on the mainland, they still control the island chain Dragon Quest Builders 2 takes place on. [[spoiler:...at least, it appears that way.]]
462
463!!The Brainy Badboon
464A massive badboon who reigns over Furrowfield.
465----
466* AttackOfTheFiftyFootWhatever: The Brainy Badboon absolutely towers over everyone, even other monsters.
467* BananaPeel: [[spoiler:During the boss battle against him, he drops massive banana peels from his snacks. Putting them in his path is the key to defeating him.]]
468* BossSubtitles: The Pestilential Primate.
469* TacticalSuicideBoss: His attack would be unstoppable, except [[spoiler:he tosses giant banana peels everywhere, which he will slip on if placed in his path]].
470* VisualPun: As Pastor Al's superior in the cult, he is the [[https://en.wikipedia.org/wiki/Primate_(bishop) Primate]] of Furrowfield.
471* WalkingWasteland: His power is what [[spoiler:made the Spoilspores that cover Furrowfield, and corrupted the Deitree.]]
472
473!!Madusa
474A giant snake monster that reigns over Khrumbul-Dun.
475----
476* BossSubtitles: The Stony-Eyed Source of Subterranean Suffering.
477* GreenEyedMonster: Hates things that are more beautiful/shiny than her, [[spoiler:as Babs finds out the hard way]].
478* LogicalWeakness: Since she petrifies things by using EyeBeams, reflecting them at her will turn her to solid stone temporarily.
479* {{Yandere}}: A local Khrumbul-Dun legend tells the story of a long-haired woman who fell in love with a dashing young man. The man had many admirers, and the woman grew jealous until one day she snapped, strangled the man to death with her hair, and fled into the mines, never to be seen again. In truth, the woman was the madusa, and the man was Goldirox; and rather than killing him, she stole his power and turned him to stone.
480
481!!Atlas
482A ridiculously huge cyclops that leads the monsters in Moonbrooke.
483----
484* AttackOfTheFiftyFootWhatever: Seriously, he's ginormous. The player doesn't even reach up to his ankle.
485* BossSubtitles: The Battle Hardened Behemoth.
486* DivergentCharacterEvolution: Downplayed. Normally Atlas is represented by an [[PaletteSwap orange Gigantes]], but his model in particular has some noticeable scarring.
487
488!!Hargon
489The founder of the Children of Hargon.
490----
491* CatchPhrase: "Man, Monster or God, [[YouCantFightFate no one can escape their fate.]]"
492* DarkerAndEdgier: Zizagged. Whereas the Dragonlord's modus operandi was TheEndOfTheWorldAsWeKnowIt, Hargon isn't a preternaturally powerful dragon, thus he had to stick to more conventional means of sowing terror. "Conventional means" such as rounding up people, forcing them to destroy or defile iconography of their faith, and have them murdered in front of the rest if they refuse.
493* DeadAllAlong: [[spoiler: This isn't a case of the first ''Builders'' wherein the Dragonlord was able to pull a fast one, ''Dragon Quest II'' ended as it was meant to and Hargon was cut down. [[VengefulGhost This doesn't stop him.]]]]
494* TheGhost: Doesn't appear for most of the story. [[spoiler: Also very, very [[DeadAllAlong literal.]]]]
495* MasterOfIllusion: Formerly a mere InformedAttribute of the high priest, [[spoiler: it takes center stage and gets cranked up here. The world you awaken in? All of it is a tactile illusion. Hargon's powers are so absurd that the people and monsters he conjures up have self-awareness and individual wills, even-- that is, assuming he doesn't just make them [=NPCs=] like in the illusory Middenhall Castle.]]
496* NotSoDifferentRemark: Malroth points out that Hargon was so fixated on destroying the world, in the interest of rebuilding it how he wanted, a point that Hargon cannot refute and which Malroth also points out, makes him no different from the Builder, who breaks and destroys things (alongside Malroth) for materials to build with.
497* UnintentionalBackupPlan: Zigzagged. [[spoiler: Namely, the illusory world ''was'' always a backup plan, but it was meant to lure in the Scions of Erdrick, and the three of them bypassed it altogether. However, Hargon is able to still make use of it, by transposing his VengefulGhost and the remnants of Malroth there, wait for the Scions' time to have passed, and then bring in someone who can foster Malroth's destructive urges until the EvilGod is restored. In this way, he was put in the perfect position to manifest the Master of Destruction in a way that the real world could never see coming and would never be aware of until it was entirely too late, all outside of the original plan.]]
498[[/folder]]
499
500[[folder:Angler's Isle]]
501A remote island that's really good for fishing. Avaliable in the Aquarium Pack [=DLC=].
502
503!!Gillian
504A fisherwoman who fled the Children of Hargon to Angler's Isle so she can fish in peace.
505* DefectorFromDecadence: Her family are prestigious members of the Children of Hargon.
506* {{Expy}}: Of [[ActionGirl Barbella]] from VideoGame/DragonQuestBuilders, except this time instead of a WrenchWench, she's a fisherwoman. She even uses the exact same model. Post-game she remarks that "inventing traps" somehow sounds awfully familiar...
507* PunnyName: [[DontExplainTheJoke Fish gills.]]
508
509!!Finn
510A fisherman that came along with Gillian and went out on the sea to find an amazing fish for her.
511* FaceOfAThug: Zig-zagged. Without his thug/roughneck mask he looks like a boyish, handsome young man, and talks extremely formally. When he has it on, he looks and speaks like any other roughneck.
512* OohMeAccentsSlipping: Apparently the mask that thugs wear is responsible for the thick Cockney accent.
513* PosthumousCharacter: It's believed he drowned prior to the Builder arriving at the island. This belief seems to be confirmed when his [[DeadHatShot helmet washes up on shore]]. [[SubvertedTrope However...]]
514* PunnyName: [[DontExplainTheJoke Fish fins.]]
515* ReportsOfMyDeathWereGreatlyExaggerated: ...it turns out he was just trapped in an undersea cavern.
516

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