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1Due to the nature of ''TabletopGame/{{Deadlands}}'' as a tabletop game, almost all information contained on this page will spoil ''something'' for you. If you're a player, turn back now or face the wrath of your Marshal.
2
3Last chance, amigo. '''Here there be spoilers.'''
4
5[[foldercontrol]]
6
7!Deadlands: Weird West and Deadlands: Reloaded
8!!The Major Players
9
10[[folder:The Cackler]]
11The first Harrowed (pre-Reckoning). More evil and more powerful than Stone. Very little was known about this enigmatic figure until The Cackler graphic novel.
12* BeethovenWasAnAlienSpy: Is revealed to actually be [[spoiler: [[Myth/ArthurianLegend Mordred]], and the mother he wants to resurrect is Morgan Le Fey.]]
13* {{Determinator}}: Is searching for the last female descendant of his lineage. Both the Rangers and the Agency are working to stop him from doing so.
14* GigglingVillain: It's right there in the name.
15* NiceJobFixingItVillain: [[spoiler:His resurrection of his mother ends up derailing the ''Hell on Earth'' timeline due to the Stones killing each other.]]
16[[/folder]]
17
18[[folder:The Right Reverend Ezekiah Grimme]]
19Head of the Church of Lost Angels, Grimme runs his organization from the City of Lost Angels in southern California. To the masses, he's pretty much second only to the Almighty Himself, since his church provides weekly feasts to the hungry hordes of believers - and, in the Maze, food is often worth its weight in gold.
20
21His Edict of '77 declared the Commonwealth of California to be independent of both the Union and the Confederacy, and he tries to claim personal dominion over the entire state - but he's competing with the Chinese to the north, the Mexicans to the south, and the Rail Barons to the east, so it's anyone's guess as to whether or not he'll be able to make that claim stick.
22
23[[spoiler: The original Ezekiah Grimme was a good man and a devout preacher who attempted to save his followers from starvation following the Great Quake of '68. He was ultimately murdered by his starving followers and his body eaten. The thirteen survivors of the massacre (and feast) awoke the next morning to find the ''new'' Reverend Grimme among them, a monster built as an amalgamation of their sins. Now he and his "Thirteen Ghouls" serve, collectively, as Famine's greatest Servitor. The Church of Lost Angels, while consisting largely of honest and devout believers, is merely a cover for their cannibal cult, and the feasts served in the City of Lost Angels are always heavy on the long pork.]]
24
25* BurnTheWitch: The 18:22 Proclamation: any supernatural abilities not performed by a member of the Church of Lost Angels are heretical, and practitioners are put to death.
26* CorruptChurch: PlayedWith. The City of Lost Angels has odd, almost [[BigBrotherIsWatching Orwellian]] laws, the Guardian Angels are largely allowed to enforce them (or not) as they personally see fit, and so on. On the other hand, the members are largely normal people, if a bit overly moralistic (and ''very'' devout).
27** Meanwhile, [[spoiler:the cannibal cult that the church is a cover for takes ''whoever eats my flesh'' very literally.]]
28* CulturePolice: Any Non-Lost Angel practicing any type of religion is a heretic and put to death.
29* DarkSecret: The church is nominally Christian, just with [[spoiler: a whole lot of cannibalism]] thrown in for taste.
30* EasyEvangelism: Deconstructed. It speeds the process when the choice given is convert or die of hunger.
31* {{Expy}}: Of Henry Kane in the {{Poltergeist}} series.
32* ImAHumanitarian: [[spoiler:Free dinner every Sunday to the faithful. [[TheSecretOfLongPorkPies Just don't ask where the pork came from.]]]]
33* HumanoidAbomination: [[spoiler:He's not the actual Ezekiah Grimme. He's a psychic gestalt of all the Thirteen Ghouls who betrayed and ate his body when he tried to calm them down, puppeteering the real one's corpse.]]
34* KilledOffForReal: [[spoiler:At the climax of ''The Flood''.]]
35* PlotArmor: Never statted, as he is too important to the original game's metaplot to be allowed to die.
36** {{Inverted}} in ''Reloaded''. Grimme is fully statted in the Marshal's Handbook, and [[spoiler:the Plot Point Campaign ''The Flood'' ends with his ultimate destruction at the hands of the posse. Every other Plot Point Campaign for the setting follows on after this with the assumption that Grimme is indeed dead - so, in fact, he has the ''opposite'' of Plot Armor here]].
37* SinisterMinister: [[spoiler: He is the head of a church that tricks its faithful into being cannibals.]]
38* VillainBeatingArtifact: Grimme is [[NighInvulnerable completely immune to all forms of damage]], save for one: the [[spoiler: real Grimme's]] hickory walking stick that's been lost in the Maze for many years. It doesn't make a great weapon (it does almost no damage), but it's the one chink in this hombre's armor - [[spoiler: unless you can kill him ''and all his Ghouls'' at the same time, as in the end of ''The Flood''. In this case, the hickory walking stick is rather superfluous]].
39[[/folder]]
40
41[[folder:Doctor Darius Hellstromme]]
42The creator and owner of Hellstromme Industries, and [[MadScientist pioneer of the New Science]]. Almost all of the technological advances scattered throughout the Weird West can be traced back to him in some way or another. He currently resides in Salt Lake City after a recent conversion to Mormonism.
43
44He is also the owner of Wasatch Rails, one of the major players in the Rail Wars and the race for the City of Lost Angels.
45
46[[spoiler: More importantly, he is the primary Servitor for Pestilence, as his reckless pursuit of scientific knowledge spreads the twin plagues of ghost rock and "New Science" across the globe. Hellstromme is unique among the Reckoner's prime servants in that he is unaware of his condition - mostly because he doesn't care. He has one desire and one desire only - to open a portal to Hell and rescue the soul of his deceased wife - and everything that he does is in pursuit of this end.]]
47
48* AboveGoodAndEvil: Hellstromme cares only for one thing, and it isn't morality.
49* AntiVillain: The only one of [[spoiler: the Reckoners' major Servitors]] who's vaguely sympathetic and has an actual conscience. Darius Hellstromme is just a desperate man in a truly awful place who tries really, really hard not to think about the awful things he's doing.
50* TheAtoner: In ''Hell on Earth'' and ''Lost Colony'', [[spoiler: he becomes humanity's best hope against the Reckoners. He captures their spirits and orchestrates their exile to Banshee, the one place that killing them is actually possible (but, of course, not easy).]]
51* DarkSecret: What is it that lets those automatons he builds act so independently? [[spoiler: Zombified brains - which means that every automaton is actually possessed by a manitou.]]
52* EmotionSuppression: If he ever stopped to think about the things he has done, he would break down. So he doesn't stop.
53* FreudianExcuse: His wife committed suicide and went to Hell. He does everything in the hope of getting her back.
54* IgnoredEpiphany: [[spoiler:The canon ending to his Plot Point campaign, ''Good Intentions'', has him finally figuring out where his scientific powers are actually drawn from. He is busy convincing himself that the Reckoners are ultimately benign forces who want to merge the living and dead worlds, since that would mean he gets to reunite with his wife and he hasn't wasted his life.]]
55* MadScience: The biggest and best known purveyor of "New Science."
56* ObliviouslyEvil - He just doesn't think about the things his invention are used for, or what he had to sacrifice to get them to work. [[spoiler:He is also the main servitor to Pestilence.]]
57* TheUnfettered: Subverted. Darius would ''like'' to be this, but he retains enough conventional morality to know that many of the things he has done make him irredeemably evil.
58[[/folder]]
59
60[[folder:Raven]]
61Last son of his tribe. The actions of white men have driven him to cause the Reckoning.
62* TheGMIsACheatingBastard: Never statted. [[spoiler:Is a servitor for War, and as such can not be killed except by a very particular object.]]
63* LastOfHisKind: The last survivor of the Susquehanna tribe, the rest having died at the hands of European colonists.
64* MagicalNativeAmerican: Was a very powerful shaman before being driven to cause the Reckoning.
65* NeverMyFault: Blames settlers for forcing him to perform the Great Ghost Dance, nevermind that Raven's the one who knowingly invoked the Reckoners, dooming the tribes as well.
66* RevengeBeforeReason: Unleashed the Reckoners in a rage after the death of his family.
67* YoungerThanTheyLook: He looks forty years old. He's lived for over a century.
68[[/folder]]
69
70[[folder:Stone]]
71The first Harrowed of the Reckoning. Gunslinger and assassin who does nothing but go around and kill heroes.
72* BigBad: Of Deadlands. The Reckoners are unreachable, and the servants of the other Reckoners are up to their own schemes. Stone? Stone's got nothing else on his agenda but hunting heroes.
73* CompleteImmortality: To the point that the designers didn't even stat him other than to say he has maxed out all of the powers for being harrowed and is the best shooter in the world. [[spoiler:Turns out the only way to put him down is to do so with a bullet that killed him the first time (which are still lodged inside his torso), or by his own hand. Good luck with that.]] Considering that due to [[spoiler: TimeTravel shenanigans, there are two of him running around the West, this becomes less impossible than you seem to think.]]
74* DisneyDeath[=/=]KilledOffForReal: [[spoiler:During ''Stone And A Hard Place'', the posse gets to kill Stone twice--first the Younger Stone, then the Older Stone. Young Stone gets resurrected, but Old Stone is permanently put down]]
75* TheGMIsACheatingBastard: He isn't statted for a reason. [[spoiler:Also, the Reckoners lost once, and cheated by sending him back in time so he could continue his hero killing ways. They won the second time... and due to their interference, [[NiceJobFixingItVillain lost the third]].]]
76* DidntThinkThisThrough: [[spoiler:As it turns out, in ''Adventure Edition'', the Reckoners should have realized that Jasper Stone probably would not get along with himself very well.]]
77* TheDragon: For the Reckoners. [[spoiler:Though specifically he is a servitor to Death.]]
78* HeroKiller: It is all he does these days.
79* MakeWrongWhatOnceWentRight: [[spoiler:The Reckoners sent Stone back in time to change the past while they were on the verge of defeat, leading to Hell On Earth. Old Stone and Young Stone are now tag-teaming all the heroes they failed to kill the first time around. In ''Adventure Edition'', this... [[SubvertedTrope failed spectacularly]], when his own past self killed him.]]
80* NiceJobFixingItVillain: It's a lot easier to kill a man who can only die [[spoiler: by "his own hand" or via the bullets stuck in his corpse when there's ''two of him'', thanks to his evil masters' mucking about with the timeline. In ''Adventure Edition'', this happened, which combined with Morgana's resurrection, ended up rendering the ''Hell on Earth'' timeline impossible or at least unlikely]].
81* TheSociopath: Will kill you just because you are doing good for the world.
82* TooSpicyForYogSothoth: The demon animating his corpse fears him, not the other way around. [[spoiler: In ''Stone And A Hard Place'', the demon actually advises the party on how best to kill him!]]
83* TrappedInThePast: [[spoiler:Old Stone can't get back to the future he came from. Not that he wants to, as now he can kill all the heroes he failed to get the first time around.]]
84* UnfriendlyFire: Killed by his own men at the battle of Gettysburg. He didn't stay dead. [[spoiler:He can only be permanently killed by those same bullets (which need to be recast into new ones) or a gun fired by his own hand (literally)]]
85[[/folder]]
86
87!!Rail Barons
88
89[[folder:Baron Simone [=LaCroix=]]]
90Owner of the Bayou Vermilion railroad, from New Orleans. Notoriously reclusive.
91* GenderBlenderName: [=LaCroix=] is a man, but Simone is usually a female name. The reason: the original Simone was his sister, and he murdered her and stole her name for her powers.
92* HollywoodVoodoo: Played with. While he started off as a genuine ''houngan'', he was corrupted by the Reckoners into a version that is stated to have almost nothing to do with real voodoo, but it's using the trappings.
93* UndeadLaborers: [=LaCroix=] is not a zombie, but he uses them for a lot of his manual labor - they don't get tired or need to be paid, after all.
94* UnwittingPawn: A more important one than most, but he has no idea the Reckoners mostly keep him around to draw heat from the ''intended'' winner of the Rail Wars, Dr. Hellstromme.
95[[/folder]]
96
97[[folder:Mina Devlin]]
98Owner of the Black River railroad, out of Memphis, Tennessee; she inherited it after her husband Miles was assassinated by a rival company. Unknown to most of the West, she is also one of the world's most powerful and skilled practitioners of BlackMagic.
99
100* TheBaroness: Her true personality under her SouthernBelle persona; there's a reason her weapon is a magically infused bullwhip, after all.
101* BlackMagicianGirl / LadyOfBlackMagic: She's an evil version, and she trains others as her personal hit squad. While she leans more towards the latter, due to her SouthernBelle persona, her Wichita Witches are more the former.
102* CrusadingWidow: Her husband was murdered because he rejected a buyout offer from a rival railroad company, the Tennessee Central. It no longer exists. The executives, major stockholders, people who were paid to lie on the witness stand at the murder trial, defense attorneys, and assorted family members thereof are all dead; she bought the company after people started refusing to have anything to do with it for fear of being next. The assassin is still alive over ten years later - she keeps him in the basement and lets the girls she's teaching magic use him to practice on.
103* EliteMook: Her rail warriors aren't numerous. Given how they are all {{Hot Witch}}es, they don't need to be.
104* HotWitch: She's quite pretty, and she knows it. She even trains them as her elite rail warriors, the Wichita Witches.
105* SouthernBelle: Pretends to be one of the "good" variety; since she's actually from rural Appalachia, it's dubious whether she qualifies to begin with, but if she does, it's certainly as "bad".
106* UnholyMatrimony: She and Miles really did love each other. Or at least, to the extent a CorruptCorporateExecutive and and EvilSorcerer can love. Enough to honestly grieve (and seek vengeance for) his death, at least.
107* TheVamp: Frequently uses "feminine wiles" to get advantages in the Rail Wars.
108* VillainWithGoodPublicity: Memphis ''loves'' Mina.
109* WhipOfDominance: She is the ruthless and sadistic [[TheQueenpin rail baron of Black River]] who subjugates her region with a mixture of [[TheVamp seduction]], [[DarkActionGirl violence]], and [[TheDreaded intimidation]]. As such, while she's proficient with many weapons, her IconicItem is her trademark bullwhip, which she's noted to be carrying at all times, and not only for its symbology, as she's also a LadyOfBlackMagic which means her whip ''is'' actually magical and a deadly weapon on par with a firearm. She even has an [[AmazonBrigade all-female gang]] of whip-wielding {{Dominatrix}} themed {{Hot Witch}}es in the Witchita Witches, who are all supposedly trained by her.
110[[/folder]]
111
112[[folder:Fitzhugh Lee]]
113Part-owner of Dixie Rails, having inherited his share from his uncle General Robert E. Lee -- he makes all the business decisions, anyway. Dixie Rails is the closest the Confederacy has to an official railroad.
114* InadequateInheritor: Fitzhugh's not necessarily ''bad'' at running the company, but he's not good enough to compete in the Rail Wars.
115* SpiritAdvisor: Dixie Rails's fortunes have improved drastically since the manitou pretending to be General Lee showed up and started giving Fitzhugh advice.
116[[/folder]]
117
118[[folder:Kang]]
119Owner of the Iron Dragon railroad, which is going the opposite direction from the rest -- that is, it started in California and is trying to go East.
120* TakeAThirdOption: Since he started building later than everyone else, all the good Midwest routes were taken. So he managed to talk the Sioux into letting him build across their land, an idea everyone else had discarded as impossible.
121* YellowPeril: Sinister Asian businessman with mystical powers. No beautiful yet evil daughter is mentioned, but his beautiful yet evil granddaughter Mingzhu is a major power in the Shan Fan of the ''Deadlands Noir'' setting. Played with, however, in that he's actually ALighterShadeOfBlack; he genuinely cares for his Chinese countrymen and immigrant community, which is why his home base of Shan Fan is so heavily Asian-tuned; Chinese immigrants have fair pay there.
122[[/folder]]
123
124[[folder:Joshua Chamberlain]]
125President of the Union Blue railroad, which is nearly but not quite the official Union railroad.
126* HappilyMarried: The reason he didn't go for it when Mina tried to seduce him.
127* HundredPercentHeroismRating: Everyone knows he's a good person - where the other rail barons get ahead through money, violence, or seduction, he's seen remarkable success just with his personal reputation.
128* IncorruptiblePurePureness: Contrasting the magic and mad science the other rail barons have, this is his main advantage. He's just a great guy.
129[[/folder]]
130
131[[folder:Darius Hellstromme]]
132See above, under Servitors.
133[[/folder]]
134
135!!Factions
136[[folder:Agency]]
137The Men in Black (dusters). They work to keep the knowledge of the supernatural out of public view.
138* BadassLongcoat: They are called the Men In Black Dusters. They often armor them and have many hidden weapons attached to their coats.
139* BenevolentConspiracy: The Agency is well aware that fearing the Reckoners directly increases their power, and so takes great pains to provide more mundane explanations.
140* CanonImmigrant: Officially debuted in the Doomtown cardgame. Prior to this, they were the Pinkertons.
141* GasLeakCoverUp: The Agency's primary mission is not to kill the Reckoners' agents, but to prevent their influence. While they'd prefer to kill the monsters outright, that's secondary to making sure everyone knows that monsters don't exist. While monster hunters make up the bulk of the Agency's membership, reporters and scientist "debunkers" are also common.
142* GovernmentConspiracy: They officially do not exist, and refer to themselves exclusively as "the Agency," refusing to tell civilians which they serve.
143* KilledToUpholdtheMasquerade: The Agency's preferred method.
144* MadScience: Uses "New Science" to great effect against the things that go bump in the night.
145* {{Masquerade}}: The best way to keep people from getting scared about the weirdness is to never let them find out about it.
146* TheMenInBlack: Former Pinkerton Detectives, now hunter of all things supernatural in the Union.
147* NiceJobBreakingItHero: They're supposed to be suppressing fear in order to weaken the efforts of the Reckoners. However, with their sinister appearances and hamfisted tactics, they're often almost creepier than the monsters are, so at best they leave people no less scared and at worst they do a better job at scaring people than the monsters did!
148** Their stance of [[KilledToUpholdTheMasquerade killing or recruiting]] harrowed or other monster hunters likewise plays into the Reckoners' hands, alienating powerful allies.
149* PinkertonDetective: The Agency came from the contract with the Pinkerton Detective Agency.
150* PoorCommunicationKills: Some of the sourcebooks imply that their "ignorance is the best policy" is actually hindering their efforts, and that carefully controlled dissemination of information would probably help humanity more than upholding TheMasquerade. As the books put it, a shadowy lurking predator is scary, but a mountain lion is just dangerous; knowledge breeds familiarity which breeds nonchalance.
151* SkewedPriorities: Sometimes focuses on defeating the Confederate forces more than the supernatural, often sowing more fear in their wake.
152* TeethClenchedTeamwork: The Agency has worked with the Rangers against sufficient threats, but it's always short term.
153* WritingAroundTrademarks: Early books explicitly had the Agency as the Pinkerton Detective Agency, hired out by the Union, before it came to the writers' attention that the Pinkertons still existed as a security agency, and had trademarked their name. Subsequent books make it clear that in-universe, the Pinkertons are no longer a distinct group, and their historical (non-trademarked) influence is still discussed.
154[[/folder]]
155
156[[folder:Black Circle]]
157A dark conspiracy involving many of the supernaturally evil groups of the Weird West.
158* CanonImmigrant: The Whateleys debuted in Doomtown.
159* HollywoodVoodoo: Bayou Vermilion isn't very concerned with the group, but are a part of it.
160* LovecraftCountry: The Whateley family are a major player in this group.
161* WickedWitch: The final group involved are the Wichita Witches of Black River.
162[[/folder]]
163
164[[folder:Texas Rangers]]
165Confederate secret agents attempting to catalog and keep the weirdness in check.
166* AllThereInTheManual: The Ranger Bible, specifically the "Officer's Version" with the restricted 13th chapter. They have cataloged most of the supernatural threats of the west and even have notes on how to defeat or kill them.
167* DefectorFromDecadence: In the ''Adventure Edition'' timeline, they started working towards the end of the Confederacy when they realized slavery was ''feeding'' the supernatural junk they dealt with.
168* NiceJobBreakingItHero: They're not ''quite'' as bad as the Agency at it, but their tendency to strong-arm folks into staying silent about TheMasquerade does often boost the fear level back up even after they kill the monster.
169* PoorCommunicationKills: Some of the sourcebooks imply that their "ignorance is the best policy" is actually hindering their efforts, and that carefully controlled dissemination of information would probably help humanity more than upholding TheMasquerade. As the books put it, a shadowy lurking predator is scary, but a mountain lion is just dangerous; knowledge breeds familiarity which breeds nonchalance.
170* OneRiotOneRanger: One Riot (zombie horde, maze dragon, train full of vampires, etc), One Ranger. Don't expect backup.
171[[/folder]]
172
173!Deadlands: Hell on Earth
174!!Major Players
175[[folder:[[spoiler:Denver AI]]]]
176The true evil behind Throckmorton. [[spoiler:An insane AI that has overtaken the once proud general and leads the Black Hats in a war against humanity to bring about an age of machines.]]
177* AIIsACrapshoot: [[spoiler:Considering they are on a crusade to kill all humans, yeah.]]
178* BrainInAJar: [[spoiler:Is actually a collective of the most horrific scientific minds of all time put into one big jar.]]
179[[/folder]]
180
181[[folder:Darius Hellstromme]]
182Creator of the ghost rock nuclear weaponry. His machinations have left many issues for the post apocalyptic society to clean up.
183* TheAtoner: [[spoiler:He is working in the shadows to defeat the Reckoners now that he has finally realized how far he has fallen.]]
184* BrainInAJar: Placed his own brain in a robot body to continue his machinations.
185* CrazyPrepared: Saw the coming nuclear war before anyone and guarded his own facilities specifically against the weapons he was creating.
186* MadScience: Can "New Science" with the best of them.
187* XanatosGambit: [[spoiler:Plays a huge role in the capture of the Reckoners]]
188[[/folder]]
189
190[[folder:Joan]]
191Leader of the Church o' Doom Schisimists, a broken off faction from Silas' bunch who want to ease humanity's move into mutanthood.
192* HippieChick: Preaches peace and love, now from a microwave!
193* HippieJesus: She personally does not believe in using her powers to hurt or kill. She is also seen as something of a prophet to those who follow her.
194* JerkWithAHeartOfGold: She still believes that humanity is done, but is trying to be more diplomatic about it.
195[[/folder]]
196
197[[folder:[[spoiler:Raven]]]]
198There are masses of undead armies back east. This is what is leading them.
199* CoveredWithScars: He is covered with burns from shamans' many attempts to kill him.
200* {{Necromancer}}: Controls every single undead east of the Mississippi.
201* TheStarscream: Wants revenge not just on humanity, but also on the Reckoners for abandoning him.
202[[/folder]]
203
204[[folder:Silas]]
205Head of the Church o' the Atom. He brings the doctrine of nuclear mutation to the world.
206* GottaKillThemAll: Anyone that is not mutated is to be killed, any mutants that don't fall in line are also to be killed.
207* LeyLine / PressurePoint: Discovered the ability to use radiation as a personal weapon by studying how magical abilites spring from the power points of a human body.
208* MonsterProgenitor: Creator of the Doombringers, insane undead terrors that can only be killed through the magic of another Doomsayer.
209* VillainTeamUp: Teaming up with Throckmorton's Blackhats against Junkyard.
210[[/folder]]
211
212[[folder:Throckmorton]]
213Former Confederate general who is waging a war on the survivors of Judgment Day.
214* {{Cyborg}}: Has many augmentations.
215* AFatherToHisMen: His original troops would follow him to the ends of the earth, his blackhats aren't much different.
216* VillainTeamUp: Teaming up with Silas' Cult o' Doom to take out Junkyard.
217[[/folder]]
218
219!!Factions
220[[folder:Black Hats]]
221Worst of the worst. Wasters out of Denver who fight for Throckmorton. Known for their signature black hats. Though other members of the army wear other colors to denote rank.
222* {{Cyborg}}: Many of their troops have cybernetic implants. All of them have chips implanted that let them use their gear. They also make liberal use of Harrowed implanted with cyber gear as infiltrators, much in the same as the T-800 in ''Film/TheTerminator.''
223* ExplosiveLeash: All Black Hats have headbanger chips implanted in the base of their skull. Going AWOL or not following orders usually results in...
224* GangOfHats: Specifically Black, Red (leaders) and Grey (Techies).
225* UnusableEnemyEquipment: Literally anything that could be stolen and used against them has explosives implanted within. If anyone without a headbanger chip attempts to use it it explodes.
226* YourHeadASplode: They are called headbanger chips for a reason.
227[[/folder]]
228
229[[folder:Cult o' Doom]]
230The future of humanity is mutation. They foretell humanity's fall, but also the rise of the mutant.
231* CargoCult: Some sects worship an unexploded nuclear bomb. [[ShoutOut Sound]] [[Film/BeneathThePlanetOfTheApes familiar?]]
232* CorruptChurch: The Cult o' Doom out of Lost Vegas. Preach the end of humanity.
233* {{Mutants}}: You must be mutated to be a member.
234* HandBlast: The main power of a Doomie is the eponimous Atomic Blast.
235[[/folder]]
236
237[[folder:Junkyard]]
238All the remains of Salt Lake City and the City o' Gloom. Bastion of technology and best place to get fuel to keep your car on the road.
239* AppliedPhlebotinum: The only people to mass produce Spook Juice. A liquified version of the superfuel Ghost Rock.
240* DarkSecret: The only reason they can mass produce the spook juice. [[spoiler:Human blood.]]
241* DiplomaticImmunity: You can not be captured or attacked for things that you have done outside of the border of the town. This is strictly enforced, with lethal consequences if broken.
242* LesserOfTwoEvils: Has a standing deal with road gangs that they can trade the things they have looted in the wastes for spook juice.
243** They also keep the gangs around to act as chaff against the inevitable invasion from the Blackhats.
244* SecretWeapon: The shield absorbed the nuclear energy of the bombs dropped on the city, but no one knows why. [[spoiler:It is used to power a series of magic nullifiers around the city.]]
245* SkyPirate: They employ anyone that owns and operates any sort of device that can fly. Mostly because they know that when the Blackhat's VTOL's show up it will pay to have at least someone to meet them on somewhat equal terms.
246* ToxicPhlebotinum: You can drink Spook Juice for a really weird high. [[spoiler:It will kill you]]
247* WretchedHive: Just because they are the last bastion of civilization doesn't mean its a nice place to live.
248[[/folder]]
249
250[[folder:Templars]]
251The epitome of {{Lawful Good}} not equaling Lawful Nice. They judge settlements and their members in secret tests of character before either helping them, abandoning them, or worse, using them to help another more worthy group.
252* BowAndSwordInAccord: To be a templar you have to be proficient in sword play (or the melee weapon of your choosing since swords can be hard to come by)
253* BlackKnight: Anti-Templars wear black with a red cross.
254* FallenHero: If a templar falls to evil, they become black templars, somehow retaining their powers but slowly falling to the side of the Reckoners.
255* GoodIsNotNice: They will not help those they don't think are worthy.
256* KnightTemplar: One of the few 100% forces of good in the wastes.
257* MagicKnight: Like the legendary templars of old. They wield holy power.
258[[/folder]]
259
260! Deadlands: Lost Colony
261!!Factions
262[[folder:Colonial Rangers]]
263* KineticWeaponsAreJustBetter: The colonists during Operation Typhoon (see EXFOR) used a Mass Driver cannon to fire a single shot at the UNS Behemoth. A massive chunk of Ghost Rock that obliterated the ships superstructure.
264* {{Ranger}}: In the tradition of the Texas Rangers. They do their best to keep the peace, but there are significantly more bad guys than good guys.
265[[/folder]]
266
267[[folder:Anouks]]
268* BadassNative: Humans came to their planet. They aren't going to let it go without a proper dust up.
269* InnocentAliens: They were just living their best lives. Then Hellstromme showed up, with the Reckoners in tow.
270[[/folder]]
271
272[[folder:United Nations Expeditionary Force (EXFOR)]]
273* OrbitalBombardment: Operation Typhoon. Warfield attempted to bring the colonists in line (and eliminate Anouk uprisings) the only way he knows how, full bombardment from his warship, the UNS Behemoth.
274* ThereIsNoKillLikeOverkill: How General "Overkill" Warfield operates... 100% of the time.
275* UnitedNationsIsASuperpower: They have the largest military force in the Faraway system. Every nation that could threw in. They are a mishmash of military powers from across Earth under one man, General "OK" Warfield.
276[[/folder]]
277
278[[folder:Reapers]]
279A ragtag group of people who call themselves the Reapers, as in "the humans will reap what they have sown.” When the group first formed, it was comprised mostly of anouk-sympathizers, anarchists, and the odd social outcast. The Reapers grew from a gang with delusions of martyrdom to a formidable fighting force. Their goals changed along with
280their strength. Rather than seeking justice for the anouks, the Reapers are now looking to conquer Banshee and incorporate it into the “Banshee Free State”—a socialist utopia where anouk and humans live in blissful harmony... under the rule of their leader, Nicolai.
281* BombThrowingAnarchists: A lot of them fit this description, but are much more dangerous under the current leadership.
282* DirtyCommunists: A direct quote from the original Lost Colony core book, "...will make the socialist utopia possible for the “people”—as long as they continue to follow his mandates."
283* YourTerroristsAreOurFreedomFighters: At the ground level they believe they are fighting for what is best... the leader however just wants power.
284[[/folder]]
285
286[[folder:Spoiler Faction]]
287!Skinnies/Craghan
288
289* AliensAreBastards: The Craghan were a bunch of [[AlwaysChaoticEvil greedy self-centered jagoffs]] as a species (even their name more properly means "Conquerer" in their language), and the skinnies have the minds of the worst.
290* OurLichesAreDifferent: Disembodied alien minds who possess anouks, originally having been the magocrats of a civilization of {{Galactic Conquerer}}s.
291* LeanAndMean: Where the name "skinny" comes from; the BlackMagic that sustains and stabilizes the Craghan mind in an anouk body is so weakened in Banshee's environment they have to cannibalize its life force to make a connection to the Hunting Grounds, causing them to get slim.
292* WizardsFromOuterSpace: Twice over, in fact! The Craghan were evil necromancers just starting to get the hang of space travel, and the "[[OurLichesAreDifferent survivors]]" possess anouks.
293[[/folder]]
294
295
296! Doomtown: Reloaded
297!!Factions
298[[folder:Anarchists]]
299Originally, mostly a gang of kung fu fighters and their small time criminal friends around California. Now they represent anyone who has an anarchist bend to their politics. They have some weird capabilities and a few non-human members as well.
300* {{Contortionist}}: "It's amazing the places that [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/09006.jpg little guy]] can get into... and out of."
301* DrunkenMaster: Well, maybe not [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/09004.jpg 'Master']]
302* GentlemanThief: They're criminals, but they're one of outfits more dedicated to stopping monsters.
303* MaskedLuchador: [[https://dtdb.co/web/bundles/dtdbcards/images/cards/en/16001.jpg "¡Viva el pueblo de Gomorra!"]]
304* Mystical108: Their homes include, [[https://dtdb.co/web/bundles/dtdbcards/images/cards/en/18001.jpg 108 Drunken Masters,]] [[https://dtdb.co/web/bundles/dtdbcards/images/cards/en/20001.jpg 108 Worldly Desires,]] and their original, [[https://dtdb.co/web/bundles/dtdbcards/images/cards/en/09001.jpg 108 Righteous Bandits.]]
305* TheStoryteller: Randal. [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/09005.jpg I'm just a humble spinner of tales.]]
306
307[[/folder]]
308
309[[folder:Drifters]]
310People just passing through town, but many of them have ulterior motives. The neutral dudes of the game that will work for any faction willing to pay them.
311* TheChessmaster: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/05019.jpg Nicodemus Whateley]] survived the events of the first iteration of the game where nearly every other member of his outfit were killed. He is now mayor of Gamorra.
312* DistractedByTheSexy: ''Ironically, men would fare better if they watched [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/03009.jpg her]] '''more''' closely. - Jonah Essex''
313* KilledOffForReal: [[spoiler: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/02010.jpg Roderick Byre]] and [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/02009.jpg Wilber Crowley]] the two mayoral candidates.]]
314** [[spoiler:[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01047.jpg Mendoza]]]] probably regrets taking that job with Sloan now.
315* YoungGun: ''Oops, I messed that trick up! Lemme try again." - [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01049.jpg Travis Moone]]''
316[[/folder]]
317
318[[folder:First Peoples]]
319Originally a group called the Eagle Wardens. Native American shamans have made camp nearby Gamorra. Since expanding they have come to represent the interest of Indian affairs within the scope of the game. They often focus on the use of Shamanic spells and totems, with a secondary focus on Martial Arts techniques.
320* MagicalNativeAmerican: The shaman powers among the tribes, though not unique to the Wardens nor universal among them.
321* SuspiciouslySimilarSubstitute: Of the Sioux from the first edition of the game.
322[[/folder]]
323
324[[folder:Fearmongers]]
325Originally known as the Fourth Ring, a traveling circus that has set up shop near the town. No one know why they are hanging around but there have been quite a few odd characters running around since they arrived. Now the faction generally represents any group or monsters that have an invested interest in aiding the Reckoner. They are a faction based around casting spells using the Huckster mechanic.
326* CircusOfFear: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01001.jpg Just Look at their Home]]
327* DeathDealer: The faction that focuses on Hucksters. They have the most and the best.
328* DumbMuscle: ''[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/04001.jpg He's]] too stupid to be controlled, but he can be aimed. - Ivor Hawley
329* {{Expy}}: Of [[Literature/SomethingWickedThisWayComes Cooger & Dark's Pandemonium Shadow Show]].
330* HumanoidAbomination: ''[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/04002.jpg Thomas ]] has gone off wandering again!'' - Kevin Wainwright
331* KilledOffForReal: [[spoiler: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/02002.jpg Slade Lighbody]]]]
332* KnifeThrowingAct: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01005.jpg Micah Ryse]] and [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01006.jpg Mongwau the Mighty]]
333* LittlePeopleAreSurreal: ''[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01011.jpg Little guy]] follows Mr.l Hawley everywhere he goes. It'd be adorable if it wasn't so darned creepy. - Lucy Clover
334* MonsterClown: ''I don't know where he comes from, but that [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01007.jpg clown]] creeps me out.''
335** See also [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/05005.jpg Pagliaccio]]
336* RepulsiveRingmaster: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01014.jpg Ivor Hawley]]
337* VillainousHarlequin: ''Pancho's been at that circus three times this week. Boy must really love [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01010.jpg clowns]]. - Fred Aims''
338[[/folder]]
339
340[[folder:Law Dogs]]
341Originally the remnants of the Law in Gamorra, now they represent any who fight for order and put outlaws to justice. Their main faction abilities punish cheating hands that your opponents play and hunting down "wanted" dudes.
342* BadassPreacher: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/05008.jpg Rev. Perry Inbody]] Since his introduction we now have [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/10012.jpg Deborah West]].
343* TheCutie: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01017.jpg Philip Swinford]].
344** TookALevelInBadAss: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/04003.jpg Philip Swinford]] after a bit of experience in town.
345** BreakTheCutie [[spoiler:[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/05035.jpg Things don't look to be getting any better for the kid]]]]
346* OriginalGeneration: The only outfit surviving the first edition of the game.
347* KilledOffForReal: There have been quite a few fallen heroes recently.
348** [[spoiler:[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/10036.jpg Dave wasn't fast enough to take down Sloan]]]]
349** [[spoiler:[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01020.jpg Andreas Andregg]] was ridden down by the Sloan Gang]]
350** [[spoiler:[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/06004.jpg Elmore Rhine]] Killed by crossfire on his first day in town.]]
351* MadScience: Not as many as Morgan Cattle Company, they have many competent "New Science" tinkerers such as [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/03003.jpg Mortimer Parsons]].
352* NunTooHoly: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/08003.jpg Sister Mary Gideon]]
353* TheSheriff: An entire faction consisting of [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01024.jpg Sheriff Dave Montreall]] and his deputies. With a few mercenaries for good measure. Recent events have now seen [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/10013.jpg Sheriff Abram Grothe]] come to power.
354* SwordAndGun: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/05010.jpg Abram Grothe]]. After all, [[GunsVsSwords swords don't need bullets]].
355[[/folder]]
356
357[[folder:Entrepreneurs]]
358Originally the Morgan Cattle Companny, a group of cowpunchers using "New Science" to make a hearty profit. Now they can be any group that focuses on the capitalist side of things in the west. Has the best economy generation in the game and the most capability to play gadgets using the Mad Science mechanic.
359* AscendedToCarnivorism: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/07011.jpg Much]] to the [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/10024.jpg dismay]] of [[spoiler:[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/02005.jpg Kyle Wagner]]]]
360* CanonImmigrant: Originally appeared in a short-lived pogs game, Doomtown Range Wars.
361* GoneHorriblyWrong: Many of the Morgan Cattle company types can destroy themselves if the pull for their effect goes wrong. See [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/04005.jpg Dr. Arden Gillman]] and [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01027.jpg Elander Boldman]]
362* OnlyInItForTheMoney: The modus operandi for the faction.
363* MadScience: They use any and all techniques they can to turn a profit. Even a [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01099.jpg Auto Cattle-Feeder]]
364* StoutStrength: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/04006.jpg Arvid Mardh]]
365* SuspiciouslySimilarSubstitute: Of Sweetrock from the original edition, even inheriting Max Baine as a member.
366[[/folder]]
367
368[[folder:Outlaws]]
369Formerly just the Sloan Gang, a bandit group near Gamorra. Now can be any group with an extreme hatred towards the law. They strike out at anyone they can. They generally get benefits from being wanted and playing cheating hands.
370* ActionGirl: Many of the members are of the fairer sex, but of note is the leader herself, [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01044.jpg Sloane]]
371* AmoralAttorney: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/05016.jpg Makaio Kaleo, Esq.]]
372* TheAtoner: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01037.jpg Lawrence Blackwood]] killed an innocent during the election day slaughter, and has been wracked with guilt since. He knowingly confessed his sins to a baptist minister that would arrest him immediately. He has since remained in jail awaiting the noose without incident.
373* CardSharp: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01040.jpg Barton Everest]] is notable for being an actual card sharp and not a huckster in disguise.
374* ColdSniper: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/03007.jpg Angelica Espinosa]] is a crack shot who killed on of the people in the election day slaughter.
375* HiddenInPlainSight: [[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01035.jpg Allie Hensman]] was the eyes and ears for the gang for a while, before the election day slaughter at least.
376* KilledOffForReal: [[spoiler:[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/07020.jpg Hung by the neck until dead.]]]]
377* LoveableRogue: ''[[http://dtdb.co/web/bundles/dtdbcards/images/cards/en/01041.jpg I]] don't think the madame was too upset that i stole her jewels. Her heart? That's a different story. - Pancho Castillo''
378* SuspiciouslySimilarSubstitute: Of the Blackjacks from the original game. Blackjack himself is retired, and most of that gang dead, so Sloan's outfit has replaced them.
379* WithGreatPowerComesGreatInsanity: Sloan has someone or something giving her power.
380[[/folder]]
381

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