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3%%Zero-context examples are not allowed on wiki pages. All such examples have been commented out. Please add proper context before uncommenting them; simply stating who or what is an example and no more does not provide context.
4%%
5%%
6%%Examples should not be bulleted under supertropes or potholed, but listed unaltered in alphabetical order.
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8%%
9This character sheet includes the major characters in the ''VideoGame/DawnOfWar'' franchise.
10
11'''Notice:''' Being one of the series in the ''TabletopGame/Warhammer40000'' universe, some of the tropes related to their own races will also apply to them. Also, this sheet will contain some unmarked spoilers for earlier installments.
12
13[[index]]
14* [[Characters/DawnOfWarBloodRavens Characters of the Blood Ravens chapter]].
15* [[Characters/DawnOfWarIIRetribution Characters who appear exclusively in ''Retribution'']].
16* [[Characters/DawnOfWarMultiplayerCharacters Characters as they appear in the multiplayer mode of ''Dawn of War II'']].
17* [[Characters/DawnOfWarIII Characters appearing in Dawn of War III]]
18[[/index]]
19----
20[[foldercontrol]]
21
22!The Imperium of Man
23[[folder:Inquisitor Mordecai Toth]]
24
25[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Inquisitor_Toth_5729.png]]
26
27-->''"On Tartarus, there are no coincidences. There is only the storm that winnows the faithful from the heretic."''\
28'''Voiced by:''' Creator/MichaelDobson
29
30Inquisitor Toth is a member of the Ordo Malleus and the original bearer of Captain Angelos' Daemonhammer, God-Splitter. He attempts to convince the Captain to leave Tartarus, as he suspects that Angelos is vulnerable to the taint of Chaos, due to the Exterminatus of Cyrene. When he is proven wrong, he grants his Daemonhammer to Captain Angelos, and assists the 3rd Company.
31-----
32* BecauseISaidSo: He tries playing this on the Blood Ravens 3rd Company, Gabriel ignores him.
33* TheCameo: His model can be seen for a few seconds in the Space Marine victory cinematic in ''Dark Crusade'', although it's not specified whether it's actually him or if they just didn't see the point of creating a new Inquisitor model for the four seconds one appears on screen.
34* ConvenientReplacementCharacter: [[spoiler:Toth replaces Isador when he betrays the Blood Ravens]]. Toth functions as a spellcaster, like Isador, with two of his abilities, Smite and Weaken Resolve, originally belonging to a Librarian.
35* CoolSword: Wields a Power Sword after he gives God-Splitter to Captain Angelos.
36* GoodIsNotNice: At least as far as anyone in the setting is "good." Toth is a massive jerk but he is steadfast in his devotion to the Imperium and is willing to hand over a priceless relic to Gabriel.
37* JerkassHasAPoint: He was right about one of the Blood Ravens being corrupted by Chaos; he just had the wrong guy -- it wasn't Gabriel being corrupted, it was [[spoiler:Isador]].
38%%* LargeHam: Very much so.
39* ObstructiveBureaucrat: When Gabriel refuses to step down from his mission to stop the Forces of Chaos in Tartarus against his orders, Toth uses his Inquisitional authority to take control of the planet, preventing the Blood Ravens from utilizing the Imperial Guards in their battle against the Eldar and the Alpha Legion.
40* OrbitalBombardment: He shares the Orbital Bombardment ability with Gabriel Angelos.
41* RightForTheWrongReasons: He was right to be suspicious that someone in Gabriel's Company was corrupted of Chaos, it's just that he picked the wrong marine to scrutinize and that marine only, when he could just take a look at the other marines as well. By the time that it's too late to stop [[spoiler:Isador]], he begrudgingly apologizes to Gabriel.
42* SwordAndGun: God-Splitter (later a Power Sword) and a Plasma Pistol.
43[[/folder]]
44
45[[folder:Colonel Carus Brom]]
46
47[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Colonel_Brom_5693.png]]
48
49-->''"Hold the line! In the name of the Emperor you will not falter!"''\
50'''Voiced by:''' Creator/MarkOliver
51
52Commander of Tartarus' Imperial Guard garrison, Colonel Brom assists the Blood Raven's 3rd Company in the defense of that world. Only appears in ''Dawn of War''.
53-----
54* BadassCape: As part of his character outfit.
55* BadassNormal: No visible enhancements, but he fights pretty damn well.
56* {{BFS}}: He owns a pretty large claymore-like Power Sword[[labelnote:*]] (seriously the damn thing looks like it should belong to a Space Marine)[[/labelnote]], it's very impressive he's even able to use the weapon [[OneHandedZweihander with one hand]].
57* TheCameo: His model is used for the new, unnamed Governor-General in the Eldar ending of ''Soulstorm''.
58* ColonelBadass: For the Imperial Guard on Tartarus.
59* FaceHeelTurn: [[spoiler:He turns to Chaos in the novel and promptly dies for it]]; this isn't necessarily canon in the games.
60* HandCannon: Carries a standard-issue (although lower caliber) Bolt Pistol and is more than willing to use it both on his enemies and his own cowardly men.
61* ReasonableAuthorityFigure: To his men. He's no stranger to field executions, but he's smart enough to work with Angelos and is generally quite competent.
62* SwordAndGun: He wields [[OneHandedZweihander a large Power Sword]] and a Bolt Pistol.
63* WhatHappenedToTheMouse:
64** In game his authority is superseded by Inquisitor Toth and he stick around for a few missions. Then he just disappears and his fate is never stated. It's very likely that he dies when the Orks over-run his forces and slaughter them.
65** [[spoiler:In the books, he ends up turning to Chaos offscreen, alongside several of his men, before returning and leading a counterattack against the Blood Ravens. He ends up running into Gabriel Angelos and dies not too long afterwards.]]
66* YouHaveFailedMe: A variation in which he guns down a pair of fleeing Guardsmen for cowardice. His "Rally" ability involves him shooting one of the men under his command in the back of the head. It restores the squad's morale but costs you a unit, hurting the squad as a whole.
67[[/folder]]
68
69[[folder:General Sturnn]]
70
71[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/General_Sturnn_3431.jpg]]
72
73-->''"To each of us falls a task, and all [[GodEmperor the Emperor]] requires of us [[RedshirtArmy guards]][[BadassNormal men]] is that we [[HoldTheLine stand the line]] and die fighting. It is what we do best; we [[DiedStandingUp die standing.]]"''\
74'''Voiced by:''' Creator/PaulDobson
75
76General Sturnn leads the Cadian 412th regiment of the Imperial Guard on their latest assignment, to recover an Imperator-class Titan that fell in the defense of Lorn V, as chronicled in ''Winter Assault''. A grizzled veteran, he does not give up easily.
77-----
78* AmbiguousSituation: In the ''Hammer of the Emperor'' sourcebook it was stated he was killed by the Eldar after the Necrons were driven off. Yet in Dawn of War II, the "Shield of Sturnn" wargear contradicts that by stating that he was successful in retrieving the titan. Leaving his actual and eventual fate up in the air.
79* ArmCannon: His right gauntlet has a specialized arm-mounted Storm Bolter.
80* AsskickingLeadsToLeadership: He's the FrontlineGeneral who leads the 412th Cadian regiment and by all acounts is an ordinary human, yet he can tear Chaos Space Marines apart in close combat!
81* BadassNormal: He doesn't have any special powers or augmentations, he's just an old man who has seen decades of the worst fighting in the galaxy, and survived. It becomes more notable considering the fact that, unlike the other two Generals, He doesn't feel the need to wear a golden breastplate, have a Plasma Pistol, super-duper Power Claws or Power Fists, optical bionics, Over-sized Pauldrons, fancy golden boots or a shiny new cape. He only wears his gritted face, Power Claws, a forearm-mounted Storm Bolter and his Medal-covered Imperial Guard uniform.
82* {{Determinator}}: This man will get the job done. Sod the [[OneManArmy Khornate Space Marines]], the [[TheUsualAdversaries Ork WAAAGH!!]], the [[SufficientlyAdvancedAlien Eldar witches]] and even the [[ImplacableMan Necron Warriors]]. Another world, another glorious victory in remembrance of the Immortal God-Emperor of Man.
83* EnemyMine: With the Eldar, though eventually he either turns on them or is turned on.
84* AFatherToHisMen: Sturnn genuinely and dearly cares for the men under his command and avoids sending them on suicide missions if it can be helped. He also tells them that [[ItHasBeenAnHonor he is honored to have led them to battle]].
85* FourStarBadass: General Sturnn kills the enemies of the Emperor with naught but his grit filled stare.
86* FrontlineGeneral: He is more than willing to fight with his men with nothing other than his own personal wargear.
87* KilledOffForReal: By the Eldar after the Necrons are driven off, according to the ''Hammer of the Emperor'' sourcebook for ''TabletopGame/OnlyWar''. This contradicts a piece of wargear in the Imperial Guard campaign of ''Retribution'', which states that he succeeded in capturing the Titan.
88* LargeHam: He can out ham an Eldar, which is saying something.
89* RousingSpeech: He gives more than a few.
90-->'''Sturnn:''' Although the Golden Throne of Terra orbits a distant star, far from here, the Emperor's Hand is on your shoulder, always. You have fought and displayed loyalty and bravery far and above your calling as Guardsmen. You have faced the full brunt of an Ork WAAAAGH! as well stared down the horrors of the Warp in the fallen Space Marines. And in that, I am ''honored'' to have led you. Our task remains, however. There is still work to be done. The Titan is ours, but its Machine Spirit is injured. The Titan Crew is in place, leaving us to defend the Titan while the crew brings its armaments online. For that, we need energy to power the weapons systems. Now, go... THE FIGHT IS FAR FROM OVER!
91* WolverineClaws: He wears a pair of special gauntlets with retractable power claws and a bolter attached to his right hand. What makes this incredibly notable is that General Sturnn is practically the first ordinary human to use power claws in the setting. Most of the time, power fists see more use for the Imperial Guard and other Non-Astartes Imperial factions.
92[[/folder]]
93
94[[folder:Chaplain Varnus of the Ultramarines]]
95
96[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Chaplain_Varnus_4591.png]]
97
98-->''We have weathered fiercer storms than this! {{Hold the line}}, damn you. You will not embarrass the Emperor today by dying!"''\
99'''Voiced by:''' Creator/ScottMcNeil
100
101A Chaplain of the Ultramarines, he was aboard the Thunderhawk that was carrying the crew for an Imperator-class Titan that fell in the defense of Lorn V. He assists General Sturnn in recovering said Titan, as chronicled in ''Winter Assault''.
102-----
103* AsskickingLeadsToLeadership: At least as far as the Ultramarines go.
104* CarryABigStick: Like most Chaplains in the original ''Dawn of War'' and its expansion, his [[StaffOfAuthority Crozius Arcanum]] looks more like a big mace than anything.
105* DamnedByFaintPraise: When Sturnn declares on what amounts to a hunch that someone is helping the Imperials in secret and he hates secrets because "they wilt under the Emperor's light," Varnus simply replies that he respects that Sturnn is a pious man in a tone that strongly suggests he's trying not to outright disagree with the man that just pulled him and his marines out of the fire.
106* DidYouJustPunchOutCthulhu: He kills a Bloodthirster by himself. An impressive feat, as they're capable of devastating star systems single-handed.
107* ItHasBeenAnHonor: To Sturnn after successfully defending the Titan.
108* ReligiousBruiser: While Space Marines are devoted to the Emperor by default, Varnus is much more zealous and pious due to being a Chaplain.
109* SwordAndGun: Enters battle with his Crozius Arcanum and a Bolt Pistol.
110%%* WarriorMonk: An excellent example of one.%%How?
111* SkullForAHead: As a Chaplain, his helmet is in a shape of a skull.
112* StaffOfAuthority: His Crozius Arcanum is much as a badge of office as much as it can force xenos, heretics, and daemons' heads in with brutal force.
113* YouShallNotPass: His defense of the Titan crew while awaiting Sturnn's arrival. He and his men actually survive, unlike many examples of this trope.
114[[/folder]]
115
116[[folder:Governor-Militant Lukas Alexander]]
117
118[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Lukas_Alexander_2053.jpg]]
119
120-->''"Enemies of the Imperium, hear me: you have come here to die. The Immortal Emperor is with us, and we are invincible."''\
121'''Voiced by:''' Creator/BrianDobson
122
123Commander of the 1st Kronus Liberators regiment, Imperial Governor of Kronus, and was embroiled in the ''Dark Crusade''. He was tasked by Segmentum Command with hunting down Farseer Taldeer of Craftworld Ulthwe for her actions on Lorn V, and securing the planet as well. Is canonically defeated by the Blood Ravens.
124-----
125* ArmCannon: He first starts off with a normal wrist-mounted bolter, with a storm bolter being his penultimate upgrade, before eventually getting a much more powerful wrist-mounted plasma pistol.
126* AsskickingLeadsToLeadership: He's governor of the parts of Kronus under Imperial command, and the leader of the Liberators. Not quite enough to save him, but give him credit for not backing down even in the face of certain death.
127* BadBoss: During the attack on his Stronghold, [[https://www.youtube.com/watch?v=hcEA5Hvi4RA he roasts several of his own men with his Hellstorm cannon to shoot ONE of your units]], and keeps firing it periodically until you take the power for it away from him on the off-chance he'll hit you again regardless of how many of his own men might be down there. [[LaserGuidedKarma If you build Thermo Plasma Generators in the right places, you can fire the Titan gun on his men any time they're in its firing line at your leisure]]. And since the Blood Ravens were the canon winners of ''Dark Crusade'', this really did happen.
128* {{BFG}}: His stronghold includes a Hellstorm cannon, the arm weapon for an [[HumongousMecha Imperator Titan]], which his men uncovered while building their fortifications in Victory Bay. They used large generators to get it up and running, and it becomes a major obstacle during the assault on his Stronghold.
129* BlingOfWar: A good amount of his carapace armor, and other Wargear is decked out in Gold.
130* BrokenPedestal: He respects the Space Marines, like most Imperial subjects. However, when the Blood Ravens marches toward his headquarters at Victory Bay, he grows disillusioned by the fact that these "holy" warriors would fight against their own loyal servants.
131* DidntThinkThisThrough: He made two fatal blunders during his final battle with the Blood Ravens.
132** His Fifth Company were having [[ScrewThisImOuttaHere morale problems]], and his solution... was to force them to screen attacks directed at his central base with only token defenses and a single Regimental [[ThePoliticalOfficer Commissar]] to keep them in the fight. The Blood Ravens killed the Commissar and the entire company promptly [[TheDogBitesBack turned on him]].
133--->'''Fifth Company Guardsman:''' Time for payback!
134** The other was building the Thermo Plasma Generators used to power the Titan cannon in a fairly easy-to-access location that the Space Marines could get to easily once they overcame the Fifth Company's defences. He didn't defend them very well, either, with only a token defense of mine fields, turrets, some infantry and a pair of Leman Russ tanks. The result was that the Generators were all destroyed and replaced with Space Marine equivalents that allowed the Blood Ravens to take it for themselves.
135* FourStarBadass: He's the general of the Liberators, it's to be expected.
136* HonorBeforeReason: He'll keep fighting even when it becomes apparent he'll lose, because he figures it's better to die fighting. Even if he's fighting against the Blood Ravens, who are nominally on the same side.
137* JustFollowingOrders: The reason he came into conflict with the Blood Ravens (even though both are part of the Imperium). He had orders to liberate and defend the planet from all threats, while the Blood Ravens had orders to PURGE everyone from the planet. Both groups' higher-ups could not clear up the orders before each side came to blows. Even when fighting each other, Alexander and Captain Thule exchange words of respect for each following their orders to the letter.
138* KilledOffForReal: Canonically killed by the Blood Ravens. Though an Imperial Commander with his same model is killed in Soulstorm's introduction cinematic, instead by a Tau army.
139* PowerFist: His final upgrade replacing his power claws are a pair of power fists.
140* RousingSpeech: Gives a good one when Victory Bay is invaded. It certainly makes one hell of an impression for him.
141* RoyalsWhoActuallyDoSomething: Even after being made Governor of Kronus (aka king of the planet), Alexander personally lead his troops into battle during every conflict of the war.
142* WolverineClaws: His starting weapon, though he will eventually replace it with a pair of [[PowerFist Power Fists]].
143* WorthyOpponent: Thule saw him as such, despite having to unfortunately kill him and his Guardsmen. He in turn saw Thule as this.
144* VindicatedByHistory: An in-universe example, given in an item description in the ''Retribution'' IG campaign. Given the elements of treachery and heresy within the Blood Ravens as of ''Chaos Rising'' and ''Retribution'', many within the Imperium have re-evaluated his decision to oppose them, and he's seen a lot more positively now.
145[[/folder]]
146
147[[folder:Governor-General Vance Stubbs]]
148
149[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Vance_Stubbs_333.jpg]]
150
151-->''"Commissar, I would like to see this city built up again. I would like to see towers and spires of gleaming white, I would like to see our men on parade routes, not tours of duty!"''\
152'''Voiced by:''' Creator/ScottMcNeil (campaign quotes), Creator/BrianDobson (gameplay quotes recycled from Alexander)
153
154General Stubbs is the newly appointed Governor of the Kaurava system, and commander of the 252nd Kauravan Conservator regiment. Having just taken command of the system before the Warp Storm arrived, Stubbs hopes to reconquer the Kaurava system for the Imperium.
155-----
156* ArmCannon: Just like Sturn and Alexander before him, he starts off with a normal wrist-mounted bolter and can upgrade to double-barreled storm bolter.
157* BadassCape: Can be given Ibram's Vestment, a trademark cloak of the Governor-Generals.
158* BlingOfWar: For the Emperor's sake, even his Bionics are gilded in gold!
159* EarnYourHappyEnding: In his non-canon victory ending, Stubbs rebuilds the system and constructs several military academies, he and his soldiers are seen as heroes, and Kaurava produces soldiers second in quality only to Cadia's Kasrkins.
160* AFatherToHisMen: A tough but fair commander who would rather his men be on parade tours than tours of duty.
161* FourStarBadass: He whips into shape a historically terrible military unit and commands their respect.
162* FrontlineGeneral: He fights alongside his men with the help of his Command Squadron.
163* GangstaStyle: Does this when you give him the plasma pistol... for some frakin' reason[[note]]most likely because the developers didn't think bother his firing stance when he acquires the weapon[[/note]].
164* GeneralFailure: The meme of him "losing 100 Baneblades" has made some people jokingly claim he was this[[note]]the "loss" of the Baneblades wasn't his fault in the slightest; they weren't destroyed or misplaced, just reassigned to a different battlezone[[/note]]. Still awesome though.
165* HeroicBSOD: In his defeat scene, he gives a pretty impressive breakdown speech, despise the bad voice acting:
166-->'''Stubbs:''' All I've fought for... all my work. Crushed, crushed! All the good men who gave their lives for this cursed, this blasted system...
167* HollywoodCyborg: One of the Wargear upgrades you can get for him is for him to be Augmented with Bionics to increase his melee prowess.
168* KnowWhenToFoldEm: He retreats from Kaurava after his defeat with the intent to fight his enemies another day.
169* OnlySaneMan: One of the few leaders in Soulstorm who doesn't have his head stuck all the way up his arse.
170* RoaringRampageOfRevenge: Upon seeing the ColdBloodedTorture the Dark Eldar subjected their prisoners to, General Stubbs and his men fight extra fiercely to drive the Dark Eldar from the system and to punish them.
171* WeWillMeetAgain: In his defeat scene:
172-->'''Stubbs:''' Though my army lies in ruins today... I have not done fighting. And I will remember who my enemies are...
173* WolverineClaws: One of his default weapons, you can get progressively get better ones if you choose to do so.
174[[/folder]]
175
176[[folder:Canoness Selena Agna]]
177
178[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Canoness_Selena_Agna_5059.jpg]]
179
180-->''"Then we shall purge it with fire. I have yet to find a cinder that was not faithful in its praise of the Emperor."''\
181'''Voiced by:''' Creator/EllenKennedy
182
183Canoness Agna leads the Order of the Sacred Rose forces that have come to Kaurava to cleanse it of heretics and xenos by [[KillItWithFire burning everything, just to be sure.]] Proud and fanatical, she is an exemplary member of the Sisters of Battle.
184-----
185* ActionGirl: As the leader of the AmazonBrigade faction, she's naturally one herself.
186* BadassCape: She starts off with a cool-looking one, but you can upgrade her with the much better "Cloak of St. Aspira" which increases her health and increases resistance to melee attacks.
187* BattleAura: Her final upgrade has her surrounded in Aura of Holy fire called "The Emperor's Blessing".
188* BetterToDieThanBeKilled: When defeated, she chooses to die a martyr's death by immolating herself and her fellow Sisters, along with their enemies.
189* ChurchMilitant : A given considering she's a member of the Adeptas Sororitas, which is an entire ChurchMilitant faction in the already religious and fanatical Imperium.
190* CoolSword: She starts off with the standard-issue Chainsword, but you can upgrade to the much better Power Sword.
191* TheExtremistWasRight: [[spoiler:She's techically not wrong about the Blood Raven being tainted, with Kyras being in league with Chaos before any of them knew of the truth.]]
192* EvenEvilHasStandards: After capturing the Dark Eldar base, Canoness Agna is deeply disgusted and disturbed by the ColdBloodedTorture that the Dark Eldar subjected their prisoners to. It takes all her faith to avoid [[HeroicBSOD going insane]].
193* ImprobableWeaponUser: Her final melee weapon upgrade, the "Brazier of Holy Fire" has her beat her foes to death with what is essentially an over-glorified torch.
194* ItIsBeyondSaving: She was convinced that the Kaurava system is irredeemable and corrupted with aliens all over the system and having to battle against the system's Guards and the Blood Ravens, whom she already suspected of taint.
195* KnightTemplar: Convinced that the presence of Chaos in the Kaurava system must mean that both the Imperial Guard and the Blood Ravens have also fallen to corruption and need to be purged.
196* KillItWithFire: You can get her a Torch for a melee weapon, what is essentially a flamethrower pistol and set herself on holy fire. But seriously she's from the Sisters of Battle, what did you expect? This goes to the point that, during her defeat cutscene, she immolates herself along with her soldiers and any enemy soldiers nearby.
197* SwordAndGun: Like many Imperial Commanders.
198[[/folder]]
199
200[[folder:Confessor Treganum March]]
201-->"Full of faith, we march! From Convent to Convent, our numbers grow, and so our might!"\
202'''Voiced by:''' Creator/MichaelKopsa
203
204A Confessor assigned to the Kaurava system, serving as an adviser to Canoness Selena Agna of the Order of the Sacred Rose.
205----
206* BadassPreacher: He is a Confessor fighting against the heresy of the system just as well as the Sister sent to purge the system.
207* HangingJudge: He is a Confessor, who judges any root of heresy indiscriminately (and perhaps, discriminately).
208-->"A plea of innocence is ''guilty'' of wasting my time."
209* ItIsBeyondSaving: He agrees with Selena Agna of the corruption of the system and that to restore it to the light of the Emperor, it must be purged.
210[[/folder]]
211
212[[folder:Living Saint Anais]]
213-->''"Together we will fight and by the Emperor's will, we will triumph!"''\
214'''Voiced by:''' Creator/EllenKennedy
215
216The Scourge of Heretics. She is a Living Saint placed upon the Sama Discrict, the primary base of the Sister of Battle.
217----
218* BackFromTheDead: One of her abilities is "Miraculous Intervention," which lets her resurrect to fight again.
219* DespairEventHorizon: The destruction of her shrines causes her to outburst a shout of despair, realizing that the battle is lost.
220* NighInvulnerable: Imbued with the "Inviolable Aura," she and her sisters in battle are completely immune to bolter fire. However, it is only possible through various shrines outside of the home base. Destroy them, and her aura is made impotent.
221[[/folder]]
222
223[[folder:Governor Gregor Vandis]]
224Governor of the Hive World and sub-sector capital, Meridian, Vandis is the primary obstacle to the Blood Ravens for gaining access to Angel's Forge. He's secretly a worshipper of Chaos, and rebels against the Imperium in ''Chaos Rising''.
225-----
226* AristocratsAreEvil: Vandis is part of House Vandis, one of the noble houses which rule Meridian and which Thaddeus claims is only interested in it's own self-preservation. [[spoiler:Fully becomes this when he and House Vandis ally with Chaos to reclaim control of the planet]].
227* DirtyCoward: Flees the sub-sector once it becomes apparent that the Tyranids are there in force.
228* FaceHeelTurn: [[spoiler:He joins the Black Legion in ''Chaos Rising'']].
229* TheGhost: He is never seen or heard in either campaign, only alluded to.
230* ObstructiveBureaucrat: He not only laughed off the possibility of a Tyranid invasion until it was too late, he also hoarded Blood Raven relics.
231* WhatHappenedToTheMouse: Disappears completely during ''Chaos Rising''.
232[[/folder]]
233
234[[folder:Administrator/Governor Elena Derosa]]
235
236[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Elena_Derosa_1454.png]]
237
238-->''"The Blood Ravens are here! The Emperor's Angels of Death fight with us!"''\
239'''Voiced by:''' Christine Dunford
240
241Administrator Derosa is Governor Vandis' liaison with the Blood Raven strike force. She appears obstructive, but she is merely following orders, and when the need was apparent, she took action. She is appointed Governor of Meridian in ''Chaos Rising'' to take Vandis' place after he abandoned the sub-sector.
242-----
243* BadassNormal: She can tell a Space Marine to be quiet and listen, that takes ovaries of adamantium. Avitus even states that she'd make a good Sister of Battle.
244* ObstructiveBureaucrat: She's just following orders though. She gets better and becomes...
245* ReasonableAuthorityFigure: She takes control of Meridian once Vandis runs away, and does a much better job preparing for the Tyranids than he did. Even Avitus compliments her. She gets promoted to governor In ''Chaos Rising''.
246* WhatHappenedToTheMouse: Is never even mentioned in ''Retribution''. It's very likely she was killed when the Traitor Guardsmen overran Meridian during ''Retribution'''s story. Since it was revealed the Capitol Spire's defenders had all fallen due to not expecting an attack from within and the fact she was never heard from again sometime after, it's heavily implied she was slaughtered along with the other forces defending the planet.
247[[/folder]]
248
249!Orks
250[[folder:Warboss Orkamungus]]
251
252[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Warboss_DoW_2498.png]]
253
254-->''"Bah! We'll keep 'em more than busy. We'll keep dem dead."''\
255'''Voiced by:''' Creator/PaulDobson
256
257Warboss Orkamungus led the Orks ravaging the planet Tartarus. It is eventually revealed that he had made a deal with the Alpha Legion to serve as a distraction for the Blood Ravens in exchange for weapons and the chance to fight the Imperium's finest. He is eventually killed by the Blood Ravens, ending the Ork threat on Tartarus.
258-----
259* {{BFG}}: Carries a massive gun on one arm.
260* EveryoneHasStandards: He refused to let Sindri boss him around, and made it clear that he was only in on their bargain because he wanted to fight the Space Marines.
261* LargeAndInCharge: Standard for a warboss.
262* NotWorthKilling: His opinion of the Alpha Legion, asserting that they weren't worth the hassle because if they were, they wouldn't need him and his boyz to do their fighting for them.
263* PowerFist: The giant Power Klaw on his free hand.
264* StarterVillain: He only appears in a single mission, his WAAAGH! is only your primary concern for four total and the Orks become a disorganized mess without him (albeit one still able to massacre the civilian populace).
265* UnwittingPawn: Of Sindri, as was everyone else.
266* VillainRespect: He considered the Space Marines {{Worthy Opponent}}s and struck a deal with Sindri purely for the chance to fight them.
267[[/folder]]
268
269[[folder:Warboss Gorgutz 'Ead 'Unter, Lord All Koroova]]
270
271[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Warboss_DoW_2498.png]]
272[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/gorgutz_profile.png]]
273
274-->''"Da greatest war machine iz da Ork WAAAGH! We don't need no damn tinker'traption to be strong, we ''iz'' strong! Listen to 'em! Screamin' with one voice across da whole planet! WAAAAGH!"''\
275'''Voiced by:''' Creator/BrianDrummond (''Dawn of War'') [=/=] Creator/BrianDobson (''Soulstorm'') [=/=] Nathan Constance (''Dawn of War III'')
276
277Warboss Gorgutz is one of the most popular characters in the series, and has appeared in all the expansions for the original ''Dawn of War''. Gorgutz's first appearance has him attempting to start a WAAAGH! on Lorn V, when that fails, he flees to Kronus, and tries again. When thwarted this time, he flees once more to Kaurava, where he finally caught a break and managed to make himself warlord of the entire star system. Not content to rest on his laurels, Gorgutz now rides out from Kaurava at the head of his massive WAAAGH! on a quest to loot that pointiest of pointy sticks, the fabled Spear of Khaine.
278-----
279* ArchEnemy: To Crull, in ''Winter Assault''. He ultimately kills the Chaos Lord.
280* AsskickingLeadsToLeadership: Like any good Warboss, he's strong enough to assert his authority and keep his Boyz in line.
281* AxCrazy: Although he's not ''quite'' as crazy as others, make no mistake, Gorgutz is still as savage and barbaric as any other Ork.
282* BadassBoast: Just look at the quote above. Gorgutz is ''loaded'' with these.
283-->'''Gorgutz:''' Listen up ya grots an' squigs! Dey'z comin' for us like we some kind a humie gitz. But we ain't. We'ze da orks and dis here is gonna be one great fight! So get your choppas and shootas ready boyz , cos dere's some killin' to do!
284
285-->'''Gorgutz:''' Come on then, humie! Let's see what you got!\
286'''Alexander:''' What I have is your death, alien!\
287'''Gorgutz:''' Yer not the first to think dey got me, humie. Let's see if you can live up to yer yammering.
288
289-->'''Gorgutz:''' Oi humies, yer in Ork lands now! Hope you ain't too attached to yer heads.\
290'''Thule:''' Yell and gnash all you want, alien. The Blood Ravens are here to finish your off.\
291'''Gorgutz:''' A humie with some spirit! Yer head's gonna be mine!\
292'''Thule:''' You'll meet my bolter first, filth.\
293'''Gorgutz:''' I like da way you think, humie. Dis is gonna be fun!
294
295-->'''Aun'El:''' You are an affront to the Greater Good, Ork.\
296'''Gorgutz:''' You callin' me names, Grey Skin? Me Boyz're gonna hav' to teach you some manners.
297
298-->'''Gorgutz:''' You didn't think you could stop Gorgutz, did ye, ye metal gitz?
299
300--> '''Gorgutz:''' I'z still bigger den youz! Now, who else been doing the dinkin', eh? Youz think you can take me? I da biggest Ork 'ere! [[BringIt Show me what ya got!]]
301* BadBoss: The first thing we see him do is kill a Meganob not just for not being part of Gorgutz's warband, but also for suggesting they run. Later, he kills a random Ork just because he's angry that Crull's forces shot down their plane. The after action report for him defeating the Tau in ''Dark Crusade'' states that he killed a bunch of his subordinates for failing to retrieve Au'nel's skull. In fact, this is pretty much a recurring theme with him.
302* TheBadGuyWins: [[spoiler:''Dawn of War III'' confirms that Gorgutz is the canonical winner of the Kaurava conflict (''Soulstorm'').]]
303* BaldOfEvil: Like most Orks, he lacks any hair.
304* BattleTrophy: Skulls are his preferential trophy. What, did you think he'd be using someone's foot as a trophy?
305* {{BFG}}: Any gun he uses.
306* TheBerserker: Being the Warboss, he can inspire other Orks around him by initiating a WAAAGH! frenzy.
307* BigBadDuumvirate: His first appearance in ''Winter Assault'' has him making a very shaky alliance with the World Eaters Chaos Lord Crull.
308* BigBadEnsemble: He's one of the primary antagonists in all of the original ''Dawn of War'' expansions.
309** ''Dark Crusade'': Gorgutz is one of the major antagonists, this time competing with Eliphas the Inheritor and the Necron Lord of Kronus.
310** ''Soulstorm'': Gorgutz, along with the Necron Lord of All Kaurava, Firaeveus Carron, and Archon Tahril.
311** ''Dawn of War III'': For most of the game, Gorgutz and Kyre are the main threats, until they're revealed to have been [[UnwittingPawn playing into the hand]] of the true BigBad, the Storm Prince.
312* BloodKnight: As befitting an ork, he lives and thrives off of battle.
313* TheBusCameBack: After being absent throughout ''Dawn of War II'', he returns in ''Dawn of War III''.
314* CombatPragmatist: He'll happily use whatever means possible to get one over his opponent. If his base is overrun, he'll just detonate it and take as many of the enemy with him as possible... unless he's slipping out the back.
315* DeadpanSnarker: He's the biggest source of ''Dawn of War''[='=]s humor.
316-->'''Macabee:''' Death has come for you.\
317'''Gorgutz:''' Deff? You looks like a 'oomie dats needs some feedin', metal boy.\
318'''Macabee:''' We exterminated all life on this planet before, and we shall do so again.\
319'''Gorgutz:''' Dat woz before me WAAAGH! got 'ere. Now, ''we'' is da wuns doin' da 'sterminating!
320
321-->'''Gorgutz:''' Metal Boyz! That'll go all nice on me pointy stik. Kill 'em, lads!\
322'''Macabee:''' We are your end, alien.\
323'''Gorgutz:''' If ya mean the end of me pointy stik, I'm right dere with ya!
324
325-->'''O'Kais:''' Ork, you don't have a chance. Surrender for the Greater Good!\
326'''Gorgutz:''' You don't know much about Orks, do ya, Grey Skin?\
327'''O'Kais:''' I have given you your chance. The time for talk is over."\
328'''Gorgutz:''' Now yer seeing things my way, Grey Skin. Shut yer yap and get to fighting.
329
330-->'''Gorgutz:''' Come on, Grey Skin! I need yer skull for me pointy stik.\
331'''O'Kais:''' Don't you see that your defeat is inevitable, Ork? You cannot hope to win.\
332'''Gorgutz:''' How 'bout shutting yer yap and getting over here so I can chop ya. Can I hope for dat?
333
334-->'''Gorgutz:''' You Eldar are starting to be a real pain, you know, dat?\
335'''Taldeer:''' Our task here is too important to let one such as you derail it.\
336'''Gorgutz:''' Hmm? Did you say something, Eldar? I couldn't hear for all dat hot air you's blowing.\
337'''Taldeer:''' Your infantilism is boundless, Ork.\
338'''Gorgutz:''' And she ''still'' won't shut it.
339
340-->'''Gorgutz:''' Do ye alwayz yap so much, humie?\
341'''Alexander:''' You've come here to die, alien!\
342'''Gorgutz:''' Guess so.
343
344-->'''Gorgutz:''' Took ya long enuff to get to me, didn't it?\
345'''Eliphas:''' Chaos moves at its own pace, alien, not yours.\
346'''Gorgutz:''' How 'bout dyin'? Ya do dat any fasta'? I gotz to plan the rest of me day.\
347'''Eliphas:''' Ah, I shall miss this banter once you are dead, Ork.
348* DemotedToDragon: After conquering the Kaurava System, Gorgutz sets out for Cyprus and pledges his allegiance to a local Warboss, Gitstompa. [[TheStarscream For a while at least...]]
349* DragonInChief: For the abovementioned Gitstompa. He proves to be an inept Warboss whose only 'strategy' involved throwing more Orks at the enemy and just hoping that's enough. Gorgutz, on the other hand, does all the actual thinking and had to salvage Gitstompa's botched assaults, which he often [[UngratefulBastard fails to recognize]].
350* DragonWithAnAgenda: He only pretended to be loyal to Gitstompa and fully intended on stompin' the git and taking control of his armies for himself.
351* {{Deuteragonist}}: He is one of the central protagonists of ''Dawn of War III''.
352* DidYouJustPunchOutCthulhu: [[spoiler:He, Gabriel Angelos, and Farseer Macha work together to defeat the [[EldritchAbomination Daemon of Acheron]]. And they ''win''.]]
353** In ''Winter Assault'', Gorgutz believes the fallen Titan is junk and intends to pound it into scrap. When the Necrons show up, Gorgutz and his Orks make no use of it. [[BewareTheSillyOnes They trash the Necrons anyway.]]
354* DirtyCoward: Averted. Although running may seem cowardly for an Ork (especially a Warboss), Gorgutz only flees when he knows he's lost. Retreat is more PragmaticVillainy than an act of cowardice.
355* TheDreaded: Given how he was the head of at least three WAAAGH!s, the Imperium is wary when he's at the helm of a new horde.
356* EnemyMine:
357** He forges an alliance with Lord Crull of the World Eaters Legion. It doesn't last long and ends with Gorgutz killing Crull.
358** He forms another with [[spoiler:Gabriel Angelos and Farseer Macha]] in ''Dawn of War III'', to defeat [[spoiler:the Daemon of Acheron]]. This time he doesn't turn on either of them, and they allow one another to go their separate ways.
359* EveryoneHasStandards: About as egotistical as they come, but even he corrects an underling that declares him bigger than Ghazghkull.[[note]]Who is widely agreed to be the greatest Ork Warboss alive.[[/note]] [[DownplayedTrope Though]] he then goes on to imply he intends to ''become'' bigger than Ghazghkull...
360* FrontlineGeneral: Like any self-respecting Warboss, he'll happily rush in with his Boyz and get right into the thick of a fight.
361* GeniusBruiser: He's pretty smart as far as Orks go. He understands that retreat is an option, prepares for that possibility every time, and that he can always find another warband to take over.
362* TheGhost: He never appears in the Order campaign of ''Winter Assault'', even though both Sturnn and Taldeer makes an appearance in his own campaign.
363* GreenAndMean: Of course! He wouldn't be Orky if he wasn't green and mean enough to be Warboss.
364* HairTriggerTemper: The guy is pretty quick to anger, especially in regards to his own boyz, given how frequently he kills them.
365* HamToHamCombat: In ''Winter Assault,'' he engages in a truly epic war of ham with Lord Crull. Try not to laugh at how over the top they are.
366-->'''Gorgutz:''' I am da biggest, baddest warboss dere iz!\
367'''Crull:''' Gorgutz! The Titan is mine! Do you hear?! '''MINE'''!\
368'''Gorgutz:''' You'z a gretchin' git! Da Titan is ''mine''! I get 'ere first! ''I'' control da gate!\
369'''Crull:''' Don't be a fool, Gorgutz. Even if you have the Titan, you don't know how to operate it.\
370'''Gorgutz:''' Da Titan iz worthless to me! That's why I'm gunna pound it into scrap.\
371'''Crull:''' You can't! The Titan Dominatus is one of the greatest war machines ever constructed!\
372'''Gorgutz:''' Wrong, ya git! Da greatest war machine iz da Ork WAAAGH! We don't need no damn tinker'traption to be strong, we iz strong! Listen to 'em! Screamin' with one voice across da whole planet! WAAAAGH!
373* HornsOfVillainy: He has a large pair of horns protruding from his skull.
374* HyperCompetentSidekick: For Gitstompa at the start of ''III''. Gorgutz has an actual grasp of strategy and tactics, while Gitstompa prefers to just AttackAttackAttack and hope there's enough Orks to overwhelm the enemy. Naturally, Gorgutz decides to take power for himself once he has the opportunity to do so.
375* IHaveManyNames: With the exception of 'Ead 'Unter, Gorgutz can acquire many names over the course of ''Dark Crusade'': Rage Screama (Tau), Blood Spilla (Blood Ravens), Death Killa (Necrons), Daemon Killa (Chaos), Gun Smasha (Imperial Guard), and Ghost Killa (Eldar).
376* JokerImmunity: Survives his every appearance, mainly by sneaking out when his horde's been crushed. [[spoiler:This persists in ''Dawn of War III'', where he survives yet again. Had he successfully acquired the Spear of Khaine and tried using it, he'd have been devoured as the final sacrifice needed to free the Daemon of Acheron. Luckily for him, Kyre sprung the trap first.]]
377* KarmaHoudini: He's escaped death three times over the course of the series and [[spoiler:is even the canonical conqueror of the Kaurava systems]].
378* KnowWhenToFoldEm: His base is overrun, and given Orks' BloodKnight tendencies you'd expect him to keep fighting on and go down in a blaze of glory befitting of a Warboss. Sucker. He'll retreat and [[SelfDestructMechanism blast his base, and anyone in it, to bits]] as he goes.
379* NoHoldsBarredBeatdown: One of his killing blow animations is this, where he slams his victim to the ground before pounding them to mush and slapping them away.
380* LackOfEmpathy: He feels nothing for the lives he takes and ruins. Quite the contrary, he's ecstatic and gets quite a kick out of it, like a true Ork.
381* LargeAndInCharge: Even outright invokes this.
382--> '''Gorgutz:''' I'z too big to be beat!
383* LargeHam: Oh, '''YES'''. Just look at all of his quotes.
384* LaughablyEvil: A chunk of his appeal is because of this. He's very quick on the witty repartees whenever another army is attacking his strongholds.
385* LetsYouAndHimFight: [[spoiler:He lets the Eldar kill Gitstompa for him, so he can take over his warband.]]
386* MadeOfIron: Is by far the most durable commander in the campaigns he appears in.
387* MeaningfulName: He's known as 'Ead 'Unter because of his tendency to collect the heads of his enemies and mount them on his pointy stikk.
388* NearVillainVictory: [[spoiler:Ironically, this is what saved his life in ''III''. Although he reaches the Spear of Khaine first, Kyre defeats him in a battle and attempts to kill him with the spear. However, the Spear shatters and devours Kyre as a sacrifice for the Daemon of Acheron. Had Gorgutz used it, he'd have suffered that very fate.]]
389* OneManArmy: All of his upgrades and wargear give him an insane amount of DPS and health, allowing him to take on entire armies. Pit him up with a squad of Nobs and he's gonna cruise through enemy forces like a knife through butter. The only commanders that can beat him are the Necron Lords in both campaigns, the Chaos Lords and Caerys due to a bug in the game letting her kill him in one shot with her gun. Then comes the ending of ''Dawn of War 3'', where he, Macha, and Gabriel slaughter their way through hundreds of enemies and a Greater Daemon on their own.
390* PoweredArmor: He's coated in cybernetics and armor that make him into a hulking tank.
391* PowerFist: The Power Klaw he uses for his main weapon. In III, he's had it tricked out by his Meks: he can extend it out on a cable, like a flail that he can swing to deflect projectiles as well as use as a grappling hook.
392* PowerUpLetDown: The final ranged wargear upgrade he gets in ''Dark Crusade'' actually does LESS damage than the one he gets before it.
393* PragmaticVillainy: If he knows he's lost, he'll pull out and fight another day. This tactic is one of the main reasons he's survived three major conflicts. If he ''wins'', he methodically rebuilds his conquests into an industrial powerhouse, giving him everything he needs to fuel an even grander campaign of conquest.
394* TheRightHandOfDoom: His Klaw in ''III'' is so huge that he uses it to move.
395* RocketPunch: His powa klaw in ''Dawn of War III'' can now be launched from his arm on a cable. Not only can he use this to grapple over to places, but it also rends and damages anything he manages to hit with it.
396* ScreamingWarrior: He's got quite a thunderous voice when he gets going and inspires his fellow Orks.
397* ScrewThisImOuttaHere:
398** ''Winter Assault'': When Crull proposes he and Gorgutz charge the Imperial Guard's line together, he more of less tells the Chaos Lord to sod off as he walks away, leaving Crull to do it himself.
399** ''Dark Crusade'': Upon realizing he's been beat, he bombs his base and escapes out the backdoor.
400--->'''Gorgutz:''' Always 'ave yer tunnels dug an' ready!
401** ''Soulstorm'': Should his stronghold be overrun, he kills the incompetent Nob in charge of the place, then leaves with whatever boyz he has left.
402* SmallNameBigEgo: Not for his entire career mind you, but when he first started out in Winter Assault, one of his men bragged that he was bigger than Nazdreg and Ghazghkull, two infamous warbosses. Gorgutz corrects him saying no one is bigger than Ghazghkull "at least not yet" showing his arrogance. At the time, it was unlikely he was bigger than even Nazdreg. By ''III'', he's probably reached that size. As for Ghazghkull, he's got a long way to go more than likely.
403* SpinToDeflectStuff: In ''Dawn of War III'', he can spin his klaw-flail overhead. This not only shreds nearby enemies, it also deflects incoming projectiles and allows him to tank up ranged fire.
404* TheStarscream:
405** [[spoiler:When the campaign on Lorn V is lost, he turns on Crull and kills him.]]
406** He swears his allegiance to a local Warboss named Gitstompa in ''Dawn of War III''. [[spoiler:He quickly disposes of said patsy by [[LetsYouAndHimFight letting the Eldar krump him]], so that he can take over his WAAAGH!.]]
407* SuperStrength: And how! You've gotta be able to back up your bark with some bite. Luckily, Gorgutz bites ''hard''.
408* TeethClenchedTeamwork: Really, the best argument one can make that he ''doesn't'' have this with Crull during ''Winter Assault'' is that their alliance is so dysfunctional that you couldn't even call what they have "teamwork."
409* TookALevelInBadass: [[spoiler:Canonically, he loses in both ''Winter Assault'' and ''Dark Crusade'', but ''Dawn of War III'' confirms that he conquered the Kaurava system. ''An entire freaking star system.'']]
410* UnskilledButStrong: He doesn't have any particularly flashy or impressive moves when it comes to fighting, but once he gets his klaw on you, you're going to be reduced into a fine red paste.
411* VillainExitStageLeft: At the end of his Stronghold in ''Dark Crusade'', and if he hadn't won in Kaurava, he would done it in ''Soulstorm'' too.
412* VillainProtagonist: He's a playable villain in every game he's appeared in.
413* WeAreStrugglingTogether:
414** With Lord Crull on ''Winter Assault''. [[spoiler:Although they have an alliance, it's extremely antagonistic and neither mince words that they'll get right back to trying to kill one another as soon as the Imperials and Eldar are dealt with. This all comes to a head when Gorgutz and Crull racing for the Titan. Ultimately, Gorgutz kills Crull and takes his skull, effectively ending the alliance.]]
415** The main mechanic of his ''Dark Crusade'' stronghold mission is destroying Ork banners so the various clans under his control will rebel and fight against him, often at the same time as the player's forces are attacking them.
416* WeHaveReserves: Gorgutz tends to have millions upon millions of Orks following his lead, and he'll happily throw them away if he gets a good fight out of it.
417* YouveGottaBeKiddingMe: His overall reaction when he crashes near Lord Crull's base with just a few boyz by his side.
418--> '''Gorgutz:''' And right near a humie base? Dis just grand!
419[[/folder]]
420
421[[folder:Stupid]]
422--> Ye're gonna call'im a grot?
423
424Gorgutz' NumberTwo, a not-overly-bright Mega-Armored Nob. The fans gave him the name due to Gorgutz naming Plan: Stupid after him.
425----
426* AskAStupidQuestion:
427--> '''Stupid:''' Wot's so special about [Sturnn's] head?\
428'''Gorgutz:''' Dat's where 'iz skull is, stupid! An' I'd look foolish with 'is foot on me pointy stikk!
429* CrouchingMoronHiddenBadass: Dim he may be, he's still a capable fighter in his own right.
430* TheDitz: He's not very bright, even by Ork standards. Gorgutz even names a plan after him and he takes it as a compliment.
431* TheDogBitesBack: If Crull wins the gate mission, he turns on Gorgutz for failing the WAAAGH! Of course, Gorgutz pummels him to a pulp for it.
432* TheDragon: He's the closest thing Gorgutz has to a lieutenant in ''Winter Assault'' and remains hy his side for the entire campaign.
433* DumbassHasAPoint: Makes a grand total of one suggestion that isn't moronic.
434--> '''Gorgutz:''' Da Waaagh! is gon' good, but dere's something missin...\
435'''Stupid:''' More skullz?\
436'''Gorgutz:''' Dat's it!
437* HelpingWouldBeKillStealing: Gorgutz impresses this point on him after Stupid asks to kill Sturn to prove he's a good Ork.
438* IFightForTheStrongestSide: Like all Orks, he only follows leaders that prove themselves worthy of being followed by being victorious all the time.
439* LameComeback: His idea of insulting a Chaos warlord is... underwhelming. [[HairTriggerTemper Although it would probably work on some of them.]]
440* MadeOfIron: Always seems to recover when getting beaten up by Gorgutz or chewed up by a squiggoth.
441* NoNameGiven: The closest he gets to a name is this exchange:
442--> '''Gorgutz:''' We'll call dat Plan: Stupid. I named it after ya! [...] Hey! Why'z you grinnin'?\
443'''Stupid:''' Because ya named a plan after me!
444* PowerFist: Has a great big Power Klaw on one hand.
445
446
447[[/folder]]
448
449[[folder:Warboss Bonesmasha]]
450
451[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Warboss_DoW2_2043.png]]
452
453-->'''Voiced by:''' Creator/RobinAtkinDownes
454
455Warboss Bonesmasha is the supreme leader of the Ork WAAAGH! in subsector Aurelia, and is certainly tough enough for the job, being capable of fighting off even the elite veterans and Terminators of the Force Commander's strike force. He is one of 2 bonus bosses in ''Dawn of War II''.
456----
457* AsskickingLeadsToLeadership: This guy is easily the strongest boss in the vanilla ''Dawn of War II'' campaign besides the [[PhysicalGod Avatar]].
458* DegradedBoss: If you didn't take him down in ''Dawn of War II'', you can encounter him in ''Chaos Rising''. He's not a boss though; he's a simple enemy whom you, [[VillainForgotToLevelGrind by this point]], [[CurbStompBattle can take down in one hit]].
459* GracefulLoser: He takes dying pretty well, saying "So much for me boss pole" (he stated at the start of the fight that he intended to put your helmets on it).
460* LargeAndInCharge: As a Warboss, this is a given.
461* {{Superboss}}: You don't need to kill him to complete the campaign, though you get an achievement for it. He's also far from a pushover.
462%%* UnwittingPawn: Of the Eldar.
463* VillainForgotToLevelGrind: In the vanilla game, Bonesmasha is one of the main antagonists and a challenging {{Superboss}}. If he survives to ''Chaos Rising'' through your OldSaveBonus, however, then by the time he shows up he'll be completely outmatched by your marines.
464[[/folder]]
465
466!Forces of Chaos
467[[folder:Lord Bale (Alpha Legion)]]
468[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Lord_Bale_2419.png]]
469
470-->''"SIIINDRIIII!!!"''\
471'''Voiced by:''' Creator/ScottMcNeil
472
473Bale is the official leader of the Alpha Legion forces on Tartarus. He prefers more direct methods to Sindri's webs of deceit, but the promise of power is enough to overcome his bloodlust. Is killed in single combat with Captain Angelos. SIIINDRRRIIII!
474-----
475* BadBoss: Orders a random cultist killed for delivering him bad news. Sindri explains it's because [[TooDumbToLive the cultist was dumb enough to personally deliver Bale bad news]] [[InsaneTrollLogic and they can't tolerate stupidity.]]
476* BigBadWannabe: He sure thinks he's the BigBad, but Sindri soon proves him wrong.
477* CutsceneBoss: Is killed fairly easily by Gabriel Angelos in a scripted fight.
478* DecoyLeader: It's clear from the moment we see him that Sindri is the real brains.
479* GeneralFailure: Lets Sindri do all the thinking. Being a part of the Alpha Legion, one of the most mysterious and least trustworthy of all Marines Legions, he really should have seen this coming.
480* GenreBlindness: Is part of an AlwaysChaoticEvil faction where lets his HyperCompetentSidekick do all the thinking to the point he's the de facto leader of his warband, and he doesn't expect this to turn out badly for him.
481* KilledOffForReal: Towards the end of the campaign.
482* SayMyName: "Sindri! SINDRI!"
483* ShootTheMessenger: [[https://www.youtube.com/watch?v=Qxvw9VsOwGU&NR=1 He apparently dislikes being brought bad news.]]
484* SinisterScythe: He wields a Nurglite Manreaper scythe.
485* UnwittingPawn: Of Sindri, right up to his death.
486[[/folder]]
487
488[[folder:Sorcerer Sindri Myr (Alpha Legion)]]
489[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Sindri_9066.png]]
490[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/sindri_myr.jpg]]
491
492-->''"All power demands sacrifice."''\
493'''Voiced by':''' Creator/ScottMcNeil
494
495The real leader of the Alpha Legion forces on Tartarus, Sindri is manipulative, cunning, and deceitful. He orchestrated the events of ''Dawn of War'' in order to elevate himself to Daemon Princehood. It looks like he succeeds, but is defeated by Captain Angelos. He is one of the most popular characters in the series.
496-----
497* AscendedToAHigherPlaneOfExistence: Used the Maledictum to ascend to a Daemon Prince. Subverted, since the Daemon in the Maledictum essentially claimed that he simply ate Sindri's soul.
498* BadassBoast: In a roundabout way.
499--> '''Sindri:''' (to [[spoiler:the traitorous Isador, who wanted to take the Maledictum from him.]]) "And, had you a century to prepare, you would still be too late to stop me from achieving my glory."
500* BatmanGambit: His method for dealing with Ork allies.
501--> "Lord Bale, Orks are not unpredictable. Quite the contrary; you can rely on them to turn against you."
502* BigBad: Of the original ''Dawn of War'' campaign. He's the true mastermind of the Alpha Legion, manipulating the Orks, Bale, Eldar and even the Blood Ravens into helping him ascend to Daemonhood.
503* {{BFS}}: As Daemon Prince. The sword he caries is around as long as he is tall.
504* BlackMagic: The Powers of Chaos are exceptionally corruptive.
505* TheChessmaster: Best. Example. In. The. Series. All of his plans work the he intended them, except for the part where he died. [[spoiler: He knew the Maledictum was on Tartarus and had one of Khorne's Bloodthirster in it. So he used the Orks as a cover for the War Band as well as a means to give enough blood and sacrifices to Khorne and ascend to Princehood. Lord Bale was just a figurehead to keep the War Band in line.]]
506* ColdHam: Most of his lines fall into this, given that he's a sneering SoftSpokenSadist.
507* TheCorrupter: To Isador.
508* DeadpanSnarker: His faux-subordinate attitude occasionally cracks in moments like this.
509-->'''Lord Bale:''' "If you fail me in this, Sindri-"\
510'''Sindri:''' "Yes, yes, 'then my suffering will be great'. Just be ready to move when I instruct!"
511* TheDragon: Acts as this to Bale, but...
512* DragonInChief: He was far more dangerous an opponent than Bale.
513* DragonWithAnAgenda: It's clear from the start he's just using Bale for his own ends.
514%%* EvilSorceror: Naturally.
515%%* EntropyAndChaosMagic: By way of being a Chaos Sorcerer.
516* FauxAffablyEvil: He's chillingly polite, all while planning and carrying out monstrous sacrifices to achieve his goals.
517* FinalBoss: Of the original campaign.
518* KilledOffForReal: It's left ambiguous as to whether Sindri will stay dead, due to supposedly being an immortal daemon prince at the time. However, the daemon inside the Maledictum implied that instead of uplifting Sindri, it simply ate his soul and possessed his body as a daemonhost.
519* LargeHam: Most of his lines as a Chaos Sorceror are ColdHam, but he has his moments.
520** [[https://www.youtube.com/watch?v=rgazrS9N8Ro&feature=relmfu BEAR WITNESS... TO HIS AAAAAASSSSEEEENSSSCCCCIIIIOOOONNN!!!! AAAAAAAGGGGGHHHHHHHH!!!!]]
521** Constantly hams up the scenery as a Daemon Prince.
522* LastVillainStand: Not brought up as a plot point, but from a gameplay perspective, the fight with him is this, since he waits at the end of his base.
523* TheManInFrontOfTheMan: He acts as Bale's servant but is clearly using him and predictably leaves Bale to his fate when he's served his purpose.
524* ManipulativeBastard: To everyone, the Orks, Bale, and Isador.
525* MindRape: Does this to Isador to take the Maledictum from him
526* OneWingedAngel: In the finale of ''Dawn of War'', he becomes an enormous daemon prince.
527* SoftspokenSadist: Creator/ScottMcNeil plays him speaking with a polite, almost whisper like voice, suggesting a certain calm composure over a barely veiled sense of arrogance.
528* TheStarscream: Such a good example of it that in some fan circles this trope would be called "The Sindri", or the action it implies is described as "[[PersonAsVerb Sindri'd]]".
529* TransformationExhilaration: Prior to the final mission of the game Sindri manages to unlock the power of the Maledictum and become a Daemon Prince... and as the transformation begins, he sounds distinctly enraptured, voice rising to an intoxicated scream as he slowly rises into the air.
530* VillainBall: His plan was actually perfect, except he forgot one CRUCIAL detail: Namely, how to get away from the heroes after ascending to become a Daemon Prince.
531* YouHaveOutLivedYourUsefulness: He leaves Bale to be killed after he's served his purpose, and, after deceiving Isador with stealing the Maledictum, easily subdues the Librarian and takes the daemon artifact for himself, then leaves him to the vengeful Gabriel.
532[[/folder]]
533
534[[folder:Lord Crull (World Eaters)]]
535
536[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Lord_Bale_2419.png]]
537
538-->''"Behold your new God!! Is he not terrible to behold?!"''\
539'''Voiced by:''' Creator/MichaelDobson
540
541Leader of the World Eater forces on Lorn V, Crull is a champion of the Blood God. Previously assigned on guard duty. Learning of the Imperator-class Titan that fell in the defense of the planet he aims to to corrupt it. He is canonically killed by Gorgutz.
542-----
543* ArchEnemy: To Gorgutz, during ''Winter Assault''.
544* ArtisticLicenceReligion: This guy is probably the single worst Khorne worshipper ''ever''. Wasting time building monuments instead of collecting skulls, [[DirtyCoward putting off combat or outright fleeing]], [[BerserkButton his use of psykers and underhanded tactics]]...it's like Crull's going down a list of things Khorne doesn't like his worshippers doing.
545* AsskickingLeadsToLeadership: Like all Chaos Lords, Crull earned his title through many feats of dark bravery and sacrifices, and as such, is amongst some of the most powerful beings in the galaxy.
546* AxCrazy: Nearly every line he says has to do with murder.
547* BadBoss: He's a Chaos Lord who worships Khorne, so it's no surprise. When one of his men is pushed over by Gorgutz walking by him, he orders the killed for "embarassing me!" When planning to get the blood to appease Khorne and summon daemons to possess the Titan he threatens to wring out what he needs from his men if they fail.
548* BaldOfEvil: As a PaletteSwap of Bale.
549* TheBerserker: As a World Eaters Chaos Lord? Natch.
550* BigBadDuumvirate: He forms a very shaky alliance with Warboss Gorgutz in ''Winter Assault'', which falls apart as they draw closer to the Imperial Titan.
551* BloodKnight: He only fought Gorgutz for sport, and won. He was about to kill him off until the Imperial Guard came along.
552* CarryABigStick: He bears a Daemon Maul to battle.
553* CutsceneBoss: He is anticlimactically killed by Gorgutz in the Ork ending ([[BroadStrokes which is canonical, even though the Orks didn't win the Lorn V Campaign]]). It's arguably justified, given that you have to kill a [[DamageSpongeBoss Bloodthirster]] in order to get to him, and any battle after that would be anticlimactic.
554* DirtyCoward: Zig-zagged. On one hand, he's certainly a vicious fighter when he actually nuts up and charges in. On the other hand, he'd rather employ Psykers to trick Guardsmen into sacrificing themselves to Khorne than claim their skulls himself and when the Necrons show up in the Ork campaign, his first instinct is to flee. He doesn't even bother to face Gorgutz until literally his entire army is wiped out.
555* TheGhost: He never appears in the Order campaign of ''Winter Assault'', even though both Sturnn and Taldeer makes an appearance in his own campaign.
556* HamToHamCombat: His exchanges with Gorgutz are... impressive.
557* HumanoidAbomination: As is standard for Chaos Marines.
558* KilledOffForReal: His skull is in the possession of Gorgutz during ''Dark Crusade''. Eliphas claims it from him as a trophy, should you play through his campaign in ''Dark Crusade''.
559* LargeHam: One of ''the'' hammiest characters in the series. Which is an achievement considering [[EvilIsHammy that his competition comes almost entirely from the other Chaos Lords]].
560* MoreTeethThanTheOsmondFamily: Chaos has bad dental. Some think that this has effected his throat.
561* SmallNameBigEgo: Coming into possession of an Imperial Titan would certainly grant Crull immense power, but claiming it would make him a ''god'' is where his ego really starts pushing it.
562* YouHaveGotToBeKiddingMe: When the [[OutsideContextProblem Necrons]] suddenly show up, just as he's about to capture the titan wreckage.
563-->'''Crull:''' Necrons!? Here!? It seems the universe itself conspires to rob me of my prize!
564[[/folder]]
565
566[[folder:Lord Eliphas the Inheritor (Word Bearers->Black Legion)]]
567[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Eliphas_DC_9266.jpg]]
568[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Eliphas_R_1379.jpg]]
569
570-->''"Come forth to bear the Word of Chaos!"''\
571'''Voiced by:''' Creator/PaulDobson (''Dark Crusade'')[=/=]Creator/SteveBlum (''Chaos Rising'' and ''Retribution'')
572
573Ancient and incredibly powerful, Eliphas the Inheritor is amongst the greatest enemies of the Imperium of Man. His history stretches far, far enough back to the days of the Great Crusade and the Horus Heresy. As a fledgling Chaos Champion, he led the heretical Word Bearer forces against the loyalist Ultramarines on the world of Kronus. Despite the terrible bloodshed, the Word Bearers were routed and for his failure Eliphas was damned to the Basilica of Torments; a horrific punishment for those who have failed the Dark Gods.
574
575Eliphas suffered the daemonic torments of the Basilica for a millennium. After his atonement, he was released to the land of the living, and had grown stronger from his punishment. The Inheritor then spent his time redeeming himself in the Eyes of the Chaos Gods, ascending to the station of a mighty Chaos Lord. His growing standing among the Word Bearers also granted him the title of Dark Apostle. With his new powers, he forged a new warband to follow him in the reaving and slaughter of the Imperium and their false god.
576
577Eventually, he returned to Kronus, having been summoned there by heretical cultists and set about slaughtering the planet in glorification of the Chaos Gods in what was his 'Dark Crusade'. He would have succeeded had it not been for the opposition of Captain Davian Thule and the Blood Ravens 4th Company. Eliphas was once again defeated at the Demos Peninsula, and was judged by a Daemon Prince of the Word Bearers to oblivion and was sacrificed.
578
579Yet, the Chaos Lord's vengeful spirit drifted in the Warp, eventually Eliphas struck a bargain with The Great Unclean One, Ulkair, who restored his body to the living world. He then joined forces with Araghast the Pillager, a Chaos Lord of the Black Legion and became his second-in-command. Eliphas and Araghast then attacked the Blood Ravens recruiting worlds in subsector Aurelia. They were eventually beaten back once more by the Chapter's finest, though at a great cost.
580
581However, Eliphas had made another bargain, this one with Abaddon the Despoiler himself, who restored his tremendous power and gifted him with an ancient suit of Chaos Terminator Armor. Eliphas was now granted his newest mission: the destruction of Azariah Kyras.
582-----
583* ArchEnemy: For Davian Thule, and the Blood Ravens in general.
584* AscendedToAHigherPlaneOfExistence: Becoming a Daemon Prince in the non-canonical ''Dark Crusade'' [[spoiler:and in the ending of ''Retribution'''s Chaos Campaign]] is a twisted example of this.
585* AppropriatedAppellation: Inheritor was originally a derogatory nickname given to him by Lorgar as a way of saying he didn’t actually earn his position, merely inherited it. But damn, it he doesn’t make it sound cool…
586* AsskickingLeadsToLeadership: As both a Chaos Lord and Dark Apostle, Eliphas earned his title through many feats of dark bravery and heroism as well as thousands of sacrifices and as such, is amongst the most powerful beings in the galaxy.
587* AxCrazy: Like all Chaos Marines, really starts showing it in ''Retribution''.
588-->*on Orks* Their pitiful souls will do little to sate the Chaos Gods. But oh, how they ''bleed''.
589* BackFromTheDead: In ''Chaos Rising'', much to the shock of Davian Thule. Cyrus postulates that Eliphas' death was a deception, Davian is quick to shoot that theory down, he saw Eliphas torn to ribbons by a Daemon Prince, after all. Jonah finishes the conversation by saying that his ability to escape the clutches of daemons and the Warp speaks of Eliphas' tremendous power.
590* BadassCape: Made of ''human skin''.
591* BadBoss: He never misses an opportunity to tell Neroth and Kain how pathetic they are.
592* BaldOfEvil: Covered up by a helmet for most of ''Dark Crusade'', but on full display afterwords.
593* TheBerserker: Has a skill in ''Retribution'' called [[ExactlyWhatItSaysOnTheTin Berzerk]]. Also his fighting style in general, he tends to forgo all manner of subtlety in favor of making massive, frenzied, devastating strikes while hamming it up as much as possible.
594** The developers themselves remarked that there isn't much subtle about Eliphas when he gets into combat, except perhaps the biting jibes he uses against loyalists.
595* {{BFS}}: The Daemon Sword, his most powerful weapon, is about as long as he is tall, and he's 10ft tall while in Terminator Armor.
596* BigBadEnsemble: One of main candidates for ''Dark Crusade'', the others being the Necron Lord of Kronus and Gorgutz 'Ead 'Unter. In fact, the name of the expansion comes from the name of his campaign to take back Kronus.
597* BigBadWannabe: In the Space Marine campaign of ''Retribution''. He shows up as the boss of the opening level and is killed off to clear the stage for [[spoiler: Kyras]].
598* BigRedDevil: His final upgrade in the Chaos campaign in ''Dark Crusade'' turns him into a Daemon Prince. [[spoiler:It's also what he ends up as in the Chaos ending of ''Retribution'', after Khorne elevates him to daemonhood.]]
599* BloodLust: Given that he worships and highly honours Khorne, Eliphas exhibits a fixation on bleeding his enemies out in ''Retribution''.
600* BlackKnight: From ''Chaos Rising'' onwards, he wears the colors of the Black Legion. All he's missing is a black daemon steed.
601* BloodKnight: '''OH KHORNE YES'''. He becomes this in ''Retribution'', having fully turned to worship of Khorne, the God of Blood Knights. Note, he always had these tendencies and did seem to invoke Khorne often, but ''Retribution'' turns it up to eleven. He tends to have a great deal of fun in battle now, often screams the infamous Khornate battlecry and decries his opponents as weaklings for not coming in close.
602-->'''Davian Thule:''' We don't fear you, heretic.\
603'''Eliphas the Inheritor:''' I should hope not, Captain. Fearless foes are much more satisfying.
604* BloodSplatteredWarrior: Lord Eliphas' Terminator armour is covered from head to toe in the blood of his enemies.
605* BreakoutCharacter: Eliphas was one of the most popular characters in ''Dark Crusade'', with his dark charisma, an excellent voice, and having some of the best writing of the game including some of the best one-liners. He was brought back by popular demand in time for the expansions of the second game. While there was a mixed reaction to his changed voice actor, most fans eventually warmed up to it and he still retains the other qualities that made him popular.
606* CarryABigStick: '''Daemon Mauls'''. He can demolish almost anything with them, though his Cool Swords are nicer. [[NamesToRunAwayFromReallyFast The Skull Breaker]], the weapon you get from the Chaos Collector's Edition, is also the best weapon out of all the collector's edition weapons and is very nice to use until you get something better.
607* ClippedWingAngel: Turning him into a daemon prince in "Dark Crusade", which gives him the same stats as a multiplayer daemon prince and causes him to lose all his wargear upgrades. He gets more health and does deal more damage against vehicles, but much lower damage against everything else, lowers his health regeneration and takes away his really useful banner of chaos ability. Just to note how much weaker he is, if they both have all their wargear and are fully upgraded, Eliphas is the only of two commander in "Dark Crusade" that can take Gorgutz, the other being the Necron Lord (assuming he has his lightning field upgrade), but Gorgutz will beat him if he's a daemon prince.
608* CoolHelmet: He had one in ''Dark Crusade'' (which actually serves a weapon in melee), love and respect for it was so great that there exist multiple mods to give him a helmet in ''Retribution''. And it makes him look even more awesome.
609* CoolSword: He can equip the best weapon in the expansion, known as the Daemon Sword. It deals the highest damage out of all the melee weapons in the game and grants vampiric regeneration.
610* CoveredWithScars: His face is, anyway. We can only wonder what the rest of his body looks like ever since the Basilica of Torments.
611* DarkIsEvil: First he was a [[ReligionOfEvil Dark Apostle]] of the Word Bearers, then he became a [[EvilOverlord Chaos Lord]] of the Black Legion.
612* DeadpanSnarker: A true master, probably the most shining example in ''Dark Crusade''. [[https://www.youtube.com/watch?v=j2vXHE7ZDVY Best shown when he attacks the Blood Ravens stronghold in ''Dark Crusade'' where he verbally roasts Davian Thule at every turn.]]
613-->'''Eliphas the Inheritor''': Such inspiring courage! Perhaps we'll mount your corpse on a golden chair and make an idol out of you as well.
614* DeathGlare: His standard expression, just look at that picture.
615* DegradedBoss: In ''Retribution'', he's fought at the end of the first level of the Blood Ravens' campaign and he's nowhere nearly as strong as he was in ''Chaos Rising'', despite now wearing a suit of terminator armor.
616* {{Determinator}}
617* DemonLordsAndArchdevils: As an Exalted Chaos Lord, he's sorta the human looking version of one of these. [[spoiler:He ends up as one proper in the Chaos Endings for ''Dark Crusade'' and ''Retribution''.]]
618* DemotedToDragon: Was TheDragon to Araghast and is now this to [[spoiler:Abaddon]], at least where the Blood Ravens were concerned.
619* DragonWithAnAgenda: [[spoiler:Was this to Araghast.]]
620* DragonAscendant: In a sense, while he does [[spoiler:take Araghast's place and his forces]], carrying out his agenda isn't quite his main objective. That said, he is still utterly committed to slaughtering everything in Aurelia.
621* DragonInChief: He's a far more powerful warrior than Araghast, despite being weakened as he is. And he is the one who seems to handle the Black Legion's operations against the Aurelian sector during ''Chaos Rising''.
622* TheDreaded: Amongst the Blood Ravens, he is feared for his cunning and power. All the other commanders in ''Dark Crusade'' other than the Necron Lord of Kronus were also somewhat scared of him, even the normally haughty and arrogant Farseer Taldeer of the Eldar.
623* EldritchAbomination: He was summoned to Kronus after 8 sworn cultists of Chaos ritualistically murdered each other in such horrific manners that the temple in which they did so was described as an 'abattoir of blood'. Eliphas emerged from a warp portal shortly after with his daemonic army at his back, signaling the beginning of the Ninth Inheritance.
624* EmpathicWeapon: The Daemon Sword he gains in ''Retribution'' has a daemon within it that hungers after blood and killing almost as much as he does. Hm, must be a daemon of Khorne.
625* EvilIsHammy: Was relatively subdued compared to the other Chaos Lords but was capable of being hammy when called to do so. In ''Retribution'', he growls and roars out every word.
626* EvilLaugh: He likes doing these occasionally. None more glorious than in the Chaos ending of ''Retribution''.
627* EstablishingCharacterMoment: In ''Chaos Rising'', that would be appearing behind an Imperial Guardsman line from a warp rift and killing them all with a single sweep of his Power Sword.
628* EvilOverlord: In ''Dark Crusade'', ''Chaos Rising'' and ''Retribution''.
629* EvilWeapon: Every weapon he can equip is this in spades.
630* EvilerThanThou: To Kyras, which doesn't stop the latter from getting the upper hand on him.
631* FaceDeathWithDignity: When killed in the Blood Raven's campaign ''Retribution'', he mocks Apollo for still being blind to the truth about [[spoiler:Kyras]].
632* FacialHorror: In ''Dawn of War II''.
633* FashionableAsymmetry: He loves this trope, as do most Chaos Marines. Bloodthirster faces carved on one shoulderplate, another daemon's head on one greave, he wears this trope very well.
634* FauxAffablyEvil: To his loyalist 'brothers' anyway. To everyone else he's a terrifying, bloodthirsty psychopath.
635** Exemplified by the new voice acting by Steve Blum. Where Eliphas can almost seamlessly go from genteel and aristocratic to raging and bloodthirsty. Oftentimes in the same sentence.
636* FlamingSword: The second most powerful weapon he can equip, the Bloodletter Hellblade.
637* {{Flanderization}}: There were always some hints of him leaning toward Khorne more than the other gods, but his Khorne worship has been increasingly centralised with each subsequent appearance, such that by ''Retribution'' he's yelling "Blood for the Blood God!" this and "Skulls for the Skull Throne!" that, even showing disdain for Traitor Guardsman who worship Nurgle.
638* FoeTossingCharge: He can get one of these as an ability. Fittingly enough, it's called 'Out of My Way!'. It even tosses his own men around if they're in his path.
639* GeniusBruiser: He's a worshipper of Chaos Undivided who worships Khorne above all the other Gods, so he's a nigh unstoppable warrior and a hurricane of bloodthirsty rage. He is also a master manipulator and tactical genius, all of which he uses only to help him kill.
640* GoodScarsEvilScars: His face is positively ''mutilated!'', likely as a result of the 1000 years of torture he suffered in the Basilica of Torments. Who knows what the rest of him looks like. See Nightmare Face belows.
641* {{Hellfire}}: His Khornate abilities invoke this trope. ''Let the Galaxy Burn'', indeed.
642* HeroicWillpower: Eliphas has this in spades, certainly more so than most Chaos Lords, since he endured a thousand years of torment and emerged more powerful for it, and then rose in the esteem of beings as terrible, demanding and capricious as the Chaos Gods.
643* HeroKiller: [[spoiler:In the first mission of the ''Retribution'' Chaos Campaign, where he kills Davian Thule]]. In gameplay, he's also very good at eliminating powerful individual units due to his ridiculously high melee damage and attack rate.
644* HumanoidAbomination: As all Chaos Marines.
645* IncendiaryExponent: Fully upgrading Eliphas down the Khorne track during his appearance in ''Retribution'' will surround him with a perpetual nimbus of {{Hellfire}}, that all who see him may know the wrath he will bring.
646* InfinityPlusOneSword: '''The Daemon Sword'''. It's pretty much the best melee weapon in the game.
647* InfinityMinusOneSword: The Bloodletter Hellblade.
648* KilledOffForReal: Given that the Space Marine campaign in ''Retribution'' appears to be the canon one it's implied that Eliphas was killed off for good in the opening level.
649* LargeAndInCharge: While clad in Chaos Terminator armor. Outside of it, he's the same size other space marines.
650* LargeHam: Verging on ColdHam during ''Chaos Rising'', but he really hams it up in ''Retribution''.
651* LightningBruiser: Of the large, fast, hard hitting variety. While not particularly "lightning" due to the Terminator armour, he still hits extremely fast and extremely hard. He can also move about the battlefield quickly when he receives his charge ability. It also helps that his charges also deal a ton of damage to whatever is unfortunate enough to get in his way. Spending points in Kain's energy tree until you get warp tainted allows turns him, and the entire Chaos army, into lightning bruisers. Combine this with Khornate Chaos Worship and Eliphas (and his army) with move like lightning and hit even more ridiculously hard.
652* MadeOfIron: In ''Retribution'', he can easily take more punishment than any other playable character due to his suppression immunity, high armor rating and health draining abilities. It compliments his staggering damage dealing capacity well.
653* TheMagnificent: The Inheritor.
654* MeaningfulName:
655** Named after a notable French occultist known as Eliphas Levi, or possibly Eliphas Dow, the first man to be executed for murder in the state of New Hampshire. Fitting in both cases, Eliphas originally came from a Legion of proficient daemon summoners and worships Khorne, the God of Murder (among other violent things).
656** The short story ''Inheritor'' revealed the reason of his title. He slew the previous leader the Ark of Testimony chapter, but Lorgar never actually elevated him into command. Thus Eliphas simply ''inherited'' the position, and everyone won't let him forget about it.
657* MonochromaticEyes: His ingame model and 'talking head portrait'. His portrait shows him with GlowingEyesOfDoom, though.
658* MultiMeleeMaster: Eliphas can wield Daemon Swords, Power Swords, Daemon Mauls, and Lightning Claws. And he is ''incredibly'' proficient with each one of them.
659* MarkOfTheBeast: He can equip the Mark of [[WarGod Khorne]], which allows his cultists' worship to massively increase his damage and speed. The Mark of [[PlagueMaster Nurgle]] which allows for healing. The Mark of [[TheChessmaster Tzeentch]] which allows for stealth. And also the Mark of Chaos Favour (if you have the DLC), which gives him the full favour of all the Gods and all the advantages that implies. Hilariously, it also means he almost as favoured by Chaos as Abaddon is.
660* NamedAfterSomebodyFamous: Two people, technically -- one a French occultist, the other an infamous murderer. Both are appropriate. His Sorcerer CoDragons in ''Dark Crusade'', Amphion and Zathus, are named after legendary twins from Greek mythology.
661* NeverMyFault:
662** He blames his troops for his defeat on Kronus. The Daemon Prince [[YouHaveFailedMe doesn't believe a word of it.]]
663--->'''Eliphas''': They reject the word of Chaos, my lord. The faithful here are not strong enough...\
664'''Daemon Prince''': It is a poor shepherd who blames his flock, Apostle. This failure is yours and ''yours alone!''
665** Later, after [[spoiler:the Exterminatus of Typhon]], he points the finger at Neroth for Kyras outwitting them, even though [[spoiler:killing all the Eldar was his idea]].
666%%* NightmareFace: [[http://dow.wikia.com/wiki/File:Cr_csm_eliphas_talkinghead.png Behold.]]%%Web links aren't examples.
667* NonEntityGeneral: "Stay my hand again, and you may lose yours." Eliphas will not take shit from you, even if you are the player.
668* OhCrap: When you beat him during Chaos Stronghold assault, he's NOT happy at the prospect of going to [[IDontLikeTheSoundOfThatPlace The Basilica of Torments]] again. Thankfully, his superior [[FalseReassurance assured him]] that he won't... [[YouHaveFailedMe Because the Basilica is reserved for those who may redeem themselves.]] He also messes his drawers when [[spoiler:Abbadon the Despoiler]] calls him up halfway through ''Retribution.''
669* OldSoldier: He's been around since before the Horus Heresy. Which makes him at least 10,000 years old. Arguably, he's the oldest member of the regular cast.
670* OmnicidalManiac: One of the things on his agenda is just killing everything he sees. [[spoiler:He does so by the end of the Chaos campaign in ''Retribution''.]]
671* OutsideContextProblem: In ''Retribution''; the intro basically states that with Eliphas coming back from nowhere right in the midst of a Chapter-wide civil war, the loyalist Blood Ravens are pretty fucked.
672* OneHitKill: Unsurprisingly, the Khornate ability aptly named ''Favor of Khorne'' gives him a chance to do this. However, by mid and late game his auto attacks are so fucking powerful he can already one shot most races heavy melee units so this seems a bit redundant. ''However'', Favor of Khorne works against bosses and buildings, so it's useful in taking out high priority enemies like the Deranged Chaos Champion who are tougher than usual. Favor of Khorne also summons forth a Bloodletter unit for a short period to fuck things up. So not only do you kill a high priority unit, but you also gain one of your races most powerful heavy infantry. Enjoy.
673* OneHandedZweihander: He wields the magnificently large Daemon Sword, Bloodletter Hellblade, and Power Swords in one mighty hand while in the other he wields a very [[{{BFG}} large]] HandCannon. It is possibly unwise to engage in a arm wrestling match with a Chaos Lord.
674* OneManArmy: '''BY THE SKULL THRONE OF KHORNE, YES!!!'''. Highest damage out of all the melee heroes totaling at 223 - 300? Hell yeah. Self healing that renders all damage dealt to him meaningless, YES. An Area of Effect ability that one shots an entire '''army''' around him and heals him to near full? He can one shot entire squads, even Terminators, AND can solo BOSSES and MISSIONS.
675* OneWingedAngel: Twice. The first time was in ''Dark Crusade'', where turning into a Daemon Prince was the the final upgrade; though in that case, he was a humanoid warmachine with numerous, hard-earned upgrades and replaced with [=PVP=]-balanced unit [[PowerupLetdown which was a frankly inferior unit]]. The second time was when he turned into a Daemon Prince at the end of the ''Retribution'' campaign, though we sandly didn't get to play with that version of him. Unfortunately, [[CuttingOffTheBranches neither instance was canon]].
676* OverShadowedByAwesome: Not Eliphas himself, but his Tzeentch tree of abilities in ''Retribution'', while not terrible, only makes him more mobile, so it's typically ignored in favor Khorne for the melee damage and Nurgle for the durability.
677* PerpetualFrowner: He has two facial expressions, bloodthirsty rage or horrific sadism.
678* PowerEchoes: As a 10,000 year old Chaos Lord in great favor with the Dark Gods, Eliphas' voice has an incredibly audible echo.
679* PowerupLetdown: Never get the upgrade that turns him into a Daemon Prince in ''Dark Crusade'', as it makes him identical to a regular daemon prince, which decreases his overall melee damage, health regeneration, and loses of all his wargear abilities, while only giving him some extra health in return.
680* PreAsskickingOneLiner: He has a lot of them. Particularly the one he gives to the Deranged Chaos Champion while [[spoiler:Typhon is getting the shit blown out of it by the Inquisition]].
681-->'''Eliphas:''' '''''"THE ETERNAL WAR ENDS FOR YOU THIS DAY!!!"'''''\
682 *upon seeing enemies* Ready to make offerings to Khorne.
683%%* PrimalStance: He's always hunched over, as if poised to attack. Being an bloodthirsty Chaos Lord, that's probably the reason.
684* PsychoForHire: [[spoiler:To Abaddon, basically.]]
685* PunctuatedForEmphasis: He indulges in this from time to time.
686-->'''''"I! AM! YOUR! DOOM!"'''''\
687'''''"MEET! YOUR! DEATH!"'''''
688* RealMenLoveJesus: One of the most noteworthy features of Eliphas' character is his fanatical devotion to the Chaos Gods and his enormous (though dark) piety. Unsurprising considering he was a Dark Apostle; but that he retains ''all'' of it after switching legions is very telling of his faith. Which is owed to, in no small part, by the fact that he has Lorgar's geneseed. Even Ulkair, a Greater Daemon, is impressed with Eliphas' faithfulness.
689-->'''Lord Eliphas:''' Your failure does not speak well of your abilities, Kain. Offer a prayer to the Ruinous Powers. Perhaps they will take pity on you.
690* Really700YearsOld: Per standard for Space Marines and particularly Chaos marines. The TimeDilation of the Warp means we can't be sure how old he is from his subjective viewpoint, but from the outside universe's perspective he's a good 10,000 years old.
691* ReligionOfEvil: Was a Cleric in said religion.
692* ResurrectedForAJob: Why [[spoiler:Abaddon]] restores him.
693* ShouldersOfDoom: Space Marines have them by default, but his stand out for being decorated with huge metal skulls and spikes. It's downplayed in ''Chaos Rising'', but in ''Retribution'' he puts on a suit of Terminator armor, which has pauldrons larger than his head.
694* SkeletonsInTheCoatCloset: Eliphas is rather fond of putting the skulls of his kills on his armor.
695* SpikesOfVillainy: He ''is'' a Chaos Lord. Oddly enough, however, subverted in his highest level amour which, while ornate, lacks the many large spikes of his lower level gear.
696* TheStarscream: [[spoiler:Was this to Araghast, and oh how the fanbase wishes he'd do this to [[GeneralFailure Abaddon]].]] Fitting, as he is now voiced by Steve Blum, who also does the very similar voice of [[WesternAnimation/TransformersPrime a certain Starscream]].
697* StereotypeFlip: Eliphas is an anomaly among the Chaos Lords in the first ''Dawn of War''. Before ''Dawn of War II'' was released, any Chaos Lord introduced in the games were [[LargeHam screaming warriors filled with rage]] and somewhat incompetent [[note]]Bale is a GeneralFailure and Carron is a very bad Khorne worshipper. Crull can be seen as a middle ground between Eliphas on one side and Bale and Carron on the other[[/note]]. However, Eliphas from ''Dark Crusade'' is none of this. He is always calm and collected [[note]]minus his OhCrap moment above but even this was very subdued compared to the others Lords' [[VillainousBreakdown breakdowns]][[/note]], he never enters into an incoherent rage, at worst he enters into TranquilFury [[note]]see his interaction with the Rogue Sorcerer in the Eldar stronghold[[/note]], he is darkly charismatic unlike the others Lords and [[DeadpanSnarker he always has a very burning verbal comeback to his opponents]]. [[BreakoutCharacter This is the biggest reason why he is so popular.]]
698* TinTyrant: He nails the aesthetic. Not quite as much in [=DoW2=], since he's helmetless, but there were mods to complete the image.
699* UnstoppableRage: In combat, he shows us his Khornate virtue and gets very, very, very angry while he rampages throughout the battlefield.
700-->'''Eliphas:''' '''ANOINT ME IN BLOOOOD!!!'''
701* VillainousBreakdown: Visibly starts losing his cool in ''Retribution'' when he starts taking damage. Also happened in ''Dark Crusade'', when you assault the Chaos Stronghold.
702-->'''Eliphas:''' [[OhCrap NO!]] I will NOT go to the Basilica of Torments again!
703* VillainousValour: The two instances where the Blood Ravens have faced Eliphas have both been incredibly difficult and brutal battles. They rightfully regard him as a powerful and dangerous foe because of that. It is also helped by Eliphas being the second most difficult boss in ''Chaos Rising'' besides [[spoiler:Ulkair]], even to Terminator geared players.
704** In ''Retribution'', even Kyras is impressed with Eliphas' strength.
705* VillainProtagonist: Of the ''Dark Crusade'' and ''Retribution'' Chaos campaigns.
706* VillainsNeverLie: Aside from the Blood Ravens claims to the contrary, Eliphas never actually says anything to them that could be construed as a falsehood. In fact, he's one of the few characters who plays this utterly straight in the series. And this is only further substantiated by Davian Thule destroying whatever records he found after pacifying Kronus; hinting at the very least that he was somewhat truthful in his hinting that the Blood Ravens had darker origins than anyone had ever realized.
707* VoiceOfTheLegion: Alongside PowerEchoes, it sounds like there are a thousand mouths screaming in the background when he talks.
708* WarriorMonk: A very, very, [[RuleOfThree very]] evil one.
709* WhoDares: He plays this on [[spoiler:Kyras]] when he contacts him via telepathy on Typhon, shortly before it [[spoiler:blows up]].
710-->'''Eliphas:'''Who is this fool '''WHO DARES INTERRUPT MY CAMPAIGN OF TERROR?!'''
711* WolverineClaws: He gets to use Terminator Lightning Claws in ''Retribution''.
712* WithAllDueRespect: Uses this in conversation with Abaddon, when he points out that if Kyras is turning to Chaos and sacrificing the Blood Ravens, the intelligent thing to do would be to let him do that and ''then'' kill him. Abaddon remarks that it would give Kyras too much power.
713* WreathedInFlames: One of the many, many, [[RuleOfThree many]] nasty things he gets when he is fully leveled up as a Khornate Chaos Lord. It'll destroy most infantry that gathers around him without you having to lift a finger. It manifests as a battle aura, around him. This in addition to his actual battle aura, which is a dark red glow around him.
714[[/folder]]
715
716[[folder:Lord Firaeveus Carron (Alpha Legion)]]
717
718[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Lord_Carron_1510.jpg]]
719
720-->''"Look! Rhinos! RHINOS! Our enemies hide in metal boxes, THE COWARDS! THE FOOLS! WE... we should take away their metal boxes."''\
721'''Voiced by:''' Creator/ScottMcNeil
722
723Carron leads the Alpha Legion forces in Kaurava, hoping to conquer all 4 worlds for Chaos. Infamous for his hatred of Rhinos, a.k.a. METAL BOXES, [[{{Irony}} (which his army also fields)]].
724----
725* ArtisticLicenseReligion: InUniverse, Carron is hideously inept at worshipping Khorne. He spends his time constructing temples, while Khorne favors bloodshed and killing as forms of worship. Said temples create an aura of poison, which, on top of neither drawing blood (hemorrhagic toxins nonwithstanding) or removing heads, is Nurgle's hat, which means that those sacrifices would be empowering him instead of Khorne. He also at one point refers to being a hand which will strangle the enemy, strangulation being a rather bloodless form of killing. Add on his DirtyCoward nature while Khorne is a god of battle and slaughter, and you have perhaps the worst Khornate Chaos Lord in all of 40k.
726* BerserkButton: METAWL BAWKSES!
727* BigBadEnsemble: With Archon Tahril, Gorgutz 'Ead 'Unter, and the Necron Lord of Kaurava.
728* BigBadWannabe: Outside of gameplay, he's one of the most pathetic displays of a Chaos Lord ever. After his base is in ruins, he runs while bawling his eyes out, only to be caught by the enemy commander and slaughtered in a final duel.
729* CoolHelmet: The Helm of Alpharius, said once to have been worn by said Primarch. It has the ability to reveal infiltrated enemies.
730* CoolSword: Starts of with A Power Sword.
731* DirtyCoward: Despite being a champion of Khorne, in the (canon) Chaos Defeat ending, he basically bursts into tears as his fortress is blown apart and flees...while the notoriously cowardly and weak cultists stay and fight to the bitter end.
732* KillItWithFire: Can be "blessed" with Daemonic Warp Fire which is good against Morale & Infantry.
733* LargeHam: Like the best of them, and only exaggerated by ''Soulstorm's'' notoriously hammy dialogue.
734* SinisterScythe: Can wield a Nurglite Manreaper.
735[[/folder]]
736
737[[folder:Lord Araghast the Pillager (Black Legion)]]
738[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Araghast_8569.jpg]]
739
740-->''"Blood Ravens, hear me! I am Araghast the Pillager! Master of hounds, the lash of the Black Legion!!!"''\
741'''Voiced by:''' Creator/FredTatasciore
742
743The mighty and terrible leader of the Black Legion warband in Aurelia; Araghast the Pillager is an exalted champion of Chaos and Lord of the Black Legion. Feared far and wide for his terrible savagery, he has conquered and slaughtered a thousand worlds in glorification of the Dark Gods, a claim which is no idle boast. He led the Black Legion warband against the Blood Ravens during the events of ''Chaos Rising'' and reveled in the ruination of their recruiting worlds.
744
745Eventually, he challenged the Chapter's finest heroes to face him in combat. The Heroes of Typhon met him on planet Aurelia, and though he fought with great strength and skill once they caught up to him, the Chaos Lord was defeated by the Blood Ravens and [betrayed by his second, Eliphas. With his last breath he struck out against the Loyalists and fell, after which, Eliphas took command of his warband.
746
747[[EnsembleDarkhorse He's remembered fondly amongst the fanbase and cries have risen for his return]].
748----
749* AsskickingLeadsToLeadership: Thousand acts of dark bravery and he slaughtered a thousand worlds. Yup.
750* AxeCrazy: Much like any Chaos Space Marine worth his salt.
751* BadassBoast:
752** Araghast claims to have destroyed a thousand worlds and it's no idle boast. Let that set the tone for your interactions with him.
753** [[https://www.youtube.com/watch?v=Khg2BAZJ10A Among the most badass ones ever given.]]
754* BadassCape: Much like Eliphas', it is made of human skin.
755* {{BFS}}: His power sword.
756* BlackKnight: As a member of the Black Legion, he's covered head-to-toe in black armor with gold trimming.
757* BloodKnight: Standard among Khornates.
758* CoolHelmet: While it may not be the most flamboyant helmet out there, it's notable for being very [[TabletopGame/WarhammerFantasyBattle Warriors-of-Chaos]]-esque.
759* DeathGlare: His standard expression, just look at that picture.
760* DemonLordsAndArchdevils: Powerful Chaos Lords are more or less daemons wrought in the shape of men and are on their way to true daemonhood. As such, Araghast fits this trope.....
761* EvilOverlord: Of the Black Legion warband [[spoiler:up until Eliphas decides to take command]].
762* TheFaceless: We never see what is under his helmet.
763&&* FashionableAsymmetry
764* GeniusBruiser: A bloodthirsty Chaos Lord who serves a God who personifies violence, he's destroyed a thousand worlds and can slaughter a dozen Terminators -- and yet, he knows when to stay his hand from killing his foes and fights with an eye on the long run.
765* GlowingEyesOfDoom: On his unit portrait.
766* HornsOfVillainy: On his helmet. A common feature on Chaos Marines.
767* HumanoidAbomination: As all Chaos Space Marines.
768* IShallTauntYou: Yeah, he pretty much calls the Blood Ravens ''and'' the Emperor cowards and weaklings to challenge them to a fight. He doesn't even stop doing it in the run-up to his fight with you.
769-->'''Araghast:''' You Blood Ravens are clearly fearless in your hurry to leave the sector! The courage with which you show us your hindquarters does your Emperor proud!\
770'''Araghast:''' Observe, Blood Ravens! Khorne thanks you for your offerings!
771* KillItWithFire: He uses a Bolter with a Flamer attached for a side arm.
772* LargeAndInCharge: Terminator armour tends to make you this.
773* LargeHam: /tg/ says it best: "He cannot say anything without a '''MASSIVE''' amount of ham and makes up for the lack of hammy lines in ''Dawn of War 2'' on his own."
774* NamesToRunAwayFromReallyFast: Lord Araghast the Pillager, 'ghast' means 'ghastly' and 'pillager' means 'pillager' so- Wait! Where are you off to?!
775* OneHandedZweihander: Wields a huge power sword in one hand.
776* OneManArmy: He can put up quite a fight even against Terminator squads. Unless you have Davian Thule with you, the fight could be... difficult, to say the least.
777* PragmaticVillainy: Why he lets you get away during your first encounter with him, rather than simply killing you when he has the chance. More specifically:
778-->'''Eliphas:''' You allow them to escape, Lord Araghast?\
779'''Araghast:''' Because it serves me, Eliphas! If we kill them now, we waste the value of the traitor in their ranks. Your vengeance can wait.
780* PowerEchoes: His voice carries with a noticeable reverb.
781* ShouldersOfDoom: Terminator shoulders are significantly larger than those of regular power armor.
782* SpikesOfVillainy: He's a Chaos Lord.
783* TinTyrant: Wears a suit of terminator armor, making him this in an entire faction of Tin Tyrants.
784* TryToFitThatOnABusinessCard: Lord Araghast, Pillager of a Thousand Worlds, Master of Hounds, Lash of the Black Legion, and Champion of the Chaos Gods.
785* VillainousBreakdown: [[spoiler:After Eliphas betrays him. He recovers from it rather well, comes to terms with the fact that he's about to die, and [[VillainousValour tries to take as many of your men with him as he can]].]]
786* VillainousValour: He is without doubt one of the most difficult fights in ''Chaos Rising''. After his VillainousBreakdown, Araghast gears himself and starts wiping the floor (moreso, if you aren't careful) with your squads. Bear in mind, he does this while he is at death's door. You bet this guy's a badass villain.
787* VoiceOfTheLegion: Like Eliphas, it sounds like there's a thousand mouths screaming in the background when he talks.
788* WolverineClaws: He gets a pair of Lightning Claws in the final part of his boss battle.
789* WorthyOpponent: He sees your squads and Commander in this light during his battle with them.
790-->'''Araghast:''' Very impressive. You have more steel than the rest of your mewling chapter.
791-->'''Araghast:''' Marvelous! I will remember you fondly when I burn your worlds to ash!
792[[/folder]]
793
794[[folder:Ulkair]]
795[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Ulkair_8838.png]]
796
797-->''"Death comes to all flesh, even that containing an essence as glorious as my own. Such is the way of Nurgle."''\
798'''Voiced by:''' Creator/FredTatasciore
799
800Ulkair is a Great Unclean One, Greater Daemon of the Chaos God Nurgle. Bound and shackled within Planet Aurelia, he is central to the plot of ''Chaos Rising'' and makes a return in ''Retribution''.
801----
802* AffablyEvil: He acts like that cool grandpa that you never get to spend much time with. Of course, you've probably seen the picture, but the thing is... ''it's not an act''. He is completely sincere in his affability. Made even more frightening in that his gifts are plague and disease and he's ever so cheerful when you receive them. Bear in mind that he's a Daemon of Nurgle, who is also like this -- Ulkair himself refers to his master as "Grandfather Nurgle".
803* {{BFS}}: He carries a gigantic blade that is almost as long as he is tall.
804* BigBad: [[spoiler: In ''Chaos Rising''. Eliphas' goal is to free him.]]
805* BigFun: Considers himself this. He's also greatly affectionate to Eliphas, giving him the AffectionateNickname of "little Eliphas" and all despite the latter being Khornate.
806* BlueAndOrangeMorality: Considers giving everyone in the sector gangrene "magnaminous". This is part of Nurgle's personality (of which he is a reflection of), he thinks horrific illnesses make neato presents.
807* TheCameo: Is briefly mentioned in the penultimate novel of the ''Literature/HorusHeresy'' series, revealing that he took part in the Siege of Terra.
808* DegradedBoss: [[spoiler:If you release him as the Chaos Space Marines in ''Retribution'', you can use him in the later levels, but since he's controllable he's obviously nowhere nearly as strong as he was before.]]
809* EldritchAbomination: He's a greater daemon of Chaos.
810* FatBastard: Extremely. He is a Great Unclean One and is naturally very, very fat.
811* FightingAShadow: [[spoiler:He's more than happy to point out that destroying his physical body will not actually kill him, and that he will eventually return to get revenge - and indeed, in ''Retribution'', he does return.]]
812* FinalBoss: [[spoiler:Of ''Chaos Rising''.]]
813* FliesEqualsEvil: Has a GoombaStomp ability that summons a cloud of flies, fitting for a Daemon of Nurgle.
814* LargeHam: Laughs constantly, and his rather flowery dialogue is specked with disgusting gurgles.
815* MightyGlacier: He's slow as molases, but he has more than double the HP of any boss fought before him and hits like a meteor.
816%%* NightmareFace: Just look at it.
817[[/folder]]
818
819[[folder:The Maledictum Daemon]]
820
821-->''"Yes.... flee and know I will soon come to claim you all!"''\
822'''Voiced by:''' Tim Lewinson
823
824The Daemon bound in the Maledictum, which was what the plot of ''Dawn of War'' revolved around. He is released unintentionally by Captain Angelos. After his release, he was never seen or mentioned again until ''Retribution''.
825-----
826* AffablyEvil: Shades of it. He acts polite to [[spoiler:Gabriel]]; thanking him for indirectly free him. Since that's his only speaking role, we never learn if that's an act or not.
827* AncientEvil: Inquisitor Toth states that the Eldar sealed it away on Tartarus thousands of years ago, in an age when many Space Marine chapters were still young.
828* BigRedDevil: While we never see his physical form, his spectral avatar is red and has some large horns.
829* DemonLordsAndArchDevils: Implied to be extremely powerful, though we never learn if his a greater daemon or a daemon prince.
830* EldritchAbomination: A daemon of such great power that just tapping the power of his prison is enough for Sindri to become a Daemon Prince.
831* EvilSoundsDeep: To the point of nearly being unintelligible.
832* GenericDoomsdayVillain: It only has one speaking role, and it's more to provide exposition than establish any characterization.
833* GreaterScopeVillain: [[spoiler:Pretty much THE source of troubles for Blood Ravens from the first game to ''Retribution''.]]
834* ILetYouWin: [[spoiler:To Angelos. It lets him walk away for the time being.]]
835* NoNameGiven: We never learn his name, [[spoiler:though Kyras calls it the 'Herald of Khorne']].
836* SealedEvilInACan: Spends the entire first game trapped inside the Maledictum, [[spoiler:until Gabriel inadvertently frees it.]]
837* WeWillMeetAgain: [[spoiler: As Gabriel leaves, he vows to return to destroy him in the future.]]
838[[/folder]]
839
840!Eldar
841[[folder:Farseer Macha (Biel-Tan)]]
842[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Farseer_Macha_757.png]]
843[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/dowmach.jpg]]
844
845-->''"Now we play our parts and pray that we are the better actors."''\
846'''Voiced by:''' Creator/NicoleOliver (''Dawn of War'') [=/=] Alexis Traverse Healy (''Dawn of War III'')
847
848Macha leads the Biel-Tan forces guarding the Maledictum on Tartarus. After the Maledictum is stolen, she assists the Blood Ravens 3rd Company in stopping the Alpha Legion.
849----
850* TheBusCameBack: Having only made appearances in the original campaign and the novel series, Macha returns in ''Dawn of War III''.
851* CassandraTruth: Had Gabriel heeded her when she pleaded with him not to destroy the Maledictum, the Blood Ravens would probably have had less trouble to deal with. In the final mission of III, Gabriel acknowledges that listening to her in the past would have saved them a lot of trouble.
852%%* TheChessmaster: She's an Eldar Farseer.%%And?
853* {{Deuteragonist}}: She is one of the three central protagonists of ''Dawn of War III''.
854* EnemyMine: She temporarily allies with Gabriel Angelos in the final level of the first ''Dawn of War'', helping to hold back the soldiers of Chaos.
855** The ending of III has her [[spoiler:fighting alongside Gabriel and Gorgutz to take down a Daemon]].
856* HeroAntagonist: For certain definitions of 'hero'. She ''is'' out to stop the forces of Chaos, but ends up fighting the Blood Ravens anyway.
857* MyGodWhatHaveIDone: In traditional Eldar fashion, Macha sought to use Gorgutz's lust for battle to her own advantage and distract Kyre. Not only did Gorgutz defeat the army he was set up against, his forces also infiltrated Eldar territory, resulting in the deaths of many of her kin.
858* OneWomanArmy: At multiple points in ''Dawn of War III'', she cleaves through entire armies of Orks and Space Marines more or less on her own. Taken to the next level in the final mission where it's just her, Gabriel, and Gorbutz versus hundreds of Chaos-infested Space Marines, Ork Boyz, and daemons, followed by a Greater Daemon, and they come out on top without a scratch to show for it.
859* PoorCommunicationKills: Angelos would have probably been more likely to listen to her if she had given more information than "no, don't do what I knew all along you were here to do!"
860* PsychicPowers: Comes with being an Eldar Farseer.
861* RedheadInGreen: Due to Biel-Tan's green heraldry.
862* TheSmurfettePrinciple: The only major female character in ''Dawn of War''. She proudly began the tradition of only having ONE major female character in the series until ''Dawn of War II'', apart from ''Soulstorm''.
863%%* SwordAndGun
864%%* WarriorPoet
865[[/folder]]
866
867[[folder:Farseer Taldeer (Ulthwe)]]
868
869[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Farseer_Taldeer_9920.jpg]]
870
871-->''"My fate is here and I shall not flee from it."''\
872'''Voiced by:''' Laura Sadiq (''Winter Assault'')/ Creator/NicoleOliver (''Dark Crusade'')/ Lizzy McInnerny (''Dawn of War III'')
873
874Taldeer leads the forces of Ulthwe on both Lorn V and Kronus, to halt the awakened Necron threat. She also plays an important role in the Eldar campaign of ''Retribution''.
875-----
876* BackFromTheDead: [[spoiler:She returns in ''Dawn of War III'' as a Wraithknight.]]
877* BelligerentSexualTension: [[https://www.youtube.com/watch?v=QPeNOEdVmbc With Eliphas, of all people.]]
878* TheChessmaster: She stacks the odds for the Imperial Guard in ''Winter Assault'', and tricks some Orks and Chaos forces into being meatshields in ''Dark Crusade''.
879* CoolSword: Wields a Witchblade in ''Winter Assault'' and the beginning of ''Dark Crusade''.
880* DeadpanSnarker: Most notably in ''Dark Crusade''.
881* DueToTheDead: [[spoiler:Her Soulstone is retrieved from Kyras' remains in the Eldar ending of]] ''Retribution''.
882* EnemyMine: With General Sturnn.
883* FaceHeelRevolvingDoor: What her actions in ''Winter Assault'' look like to the Imperials.
884* FantasticRacism: Towards humans, a lot.
885* LastStand: When her stronghold is destroyed in ''Dark Crusade''. It didn't end well for her. See Never Found The Soulstone below.
886* HeroicBSOD: When she is defeated in ''Dark Crusade'', she renounces the title of Farseer and makes a suicidal charge to cover the escape of her remaining forces.
887* NeverFoundTheBody: [[spoiler:After she's captured, interrogated, and executed by the Blood Ravens in ''Dark Crusade'', her soulstone is worn by Kyras as a trophy. [[DueToTheDead Until Ronahn retrieves it.]]]]
888* OhCrap: When the Necron second wave arrives in the last mission of ''Winter Assault''.
889* PetTheDog: She's oddly polite to Aun'el in comparison to her interactions with other characters, always reffering to him by his full name.
890* PsychicPowers: In addtion to her combat abilities, her prophecies were powerful enough to be a major plot point in Retribution.
891* TheSmurfettePrinciple: The only major female character in ''Winter Assault'' and ''Dark Crusade''.
892* SurroundedByIdiots:
893** In ''Winter Assault'' she loses patience with the Imperial Guard's "incompetence".
894** In ''Dark Crusade'' she attacks everyone because she doesn't think the other powers on Kronus have what it takes to defeat the Necrons.
895* SwordAndGun: Her starting weapon of choice in ''Dark Crusade''.
896[[/folder]]
897
898[[folder:Farseer Caerys (Ulthwe)]]
899[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Farseer_Caerys_5145.jpg]]
900
901-->''"Meanwhile, we will appear unseen from 10 directions, and from every one, strike a fatal blow."''\
902'''Voiced by:''' Creator/CathyWeseluck
903
904Caerys leads the Ulthwe forces in the Kaurava campaign, to stop the Necron threat from spreading further, and to prevent any from awakening them again.
905-----
906* GracefulLoser: Instead of [[DespairEventHorizon despairing]] like the other commanders, she essentially goes "Meh, we lost today. Someone else is going to have to deal with the Necrons now. Let's head back home."
907* LighterAndSofter: In comparison to Taldeer. If Caerys wins her campaign, she allows the Imperium to reestablish control over the Kaurava system unmolested (except for the Tomb World of Kaurava III, of course).
908* PsychicPowers: Standard issue.
909* SmugSnake: Unfortunately for her, she's not really as good as she thinks she is.
910* SwordAndGun: Starts with a Witchblade and Shuriken Pistol.
911[[/folder]]
912
913[[folder:Farseer Idranel (Ulthwe)]]
914[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Farseer_DoW2_4383.png]]
915
916-->''"It is time you learned what it is to face a Seer of Ulthwé the Damned!"''\
917'''Voiced by:''' Christine Dunford
918
919Idranel leads the Ulthwe; forces that have infiltrated subsector Aurelia, intending to halt a Tyranid Hive Fleet from consuming Craftworld Ulthwé itself. Is killed by Tarkus at Angel Forge. The survivors of her warhost continue to play a role in ''Chaos Rising'' and ''Retribution''.
920-----
921%%* TheChessmaster: See MoralMyopia below.
922* ComplexityAddiction: [[spoiler: Her plan to stop the Tyranids was to incinerate the worlds in the sector by blowing up Angel Forge. The Blood Ravens accomplished the same plan with a lot less hassel.]]
923* DidntSeeThatComing: [[spoiler:''"I had thought surprise lost to me."'']]
924* FantasticRacism: Exceptionally so, even by Eldar standards. She planned on blowing up the Angel Forge on planet Meridian and killing off the billions of humans on the planet and two other worlds in the sector just to protect one Craftworld from being eaten by the Tyranids.
925* MoralMyopia: [[spoiler:Her myopia is why ''Dawn of War II'' happened in the first place. Fucking Eldar.]]
926* NearVillainVictory: Very nearly succeeds in destroying Angel Forge and the planet as well.
927* PsychicPowers: She's capable of one shotting your squad members if you're not careful.
928* ShockAndAwe: Her warp powers are mostly electrical in nature.
929* WellIntentionedExtremist: She's out to save her people. Unfortunately, she doesn't care how many of ''your'' people get in the way.
930[[/folder]]
931
932!Tau Empire
933[[folder:Shas'O Kais]]
934[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/o_Kais_6254.jpg]]
935[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/taucommander.jpg ]]
936
937-->''"Do the deaths of your soldiers mean so little to you? Are you that mad?"''\
938'''Voiced by:''' Lee Tocker
939
940Military leader of the Tau forces sent to secure Kronus, he is merciful, yet deadly. A student of Commander Puretide, he is an excellent commander.
941-----
942* AlphaStrike: With all his upgrades, he becomes a WalkingArmory. He can fire all of it at the same time... [[SpamAttack all the time]].
943* {{BFG}}: Starting with a Burst Cannon, and ending with a Plasma Rifle.
944* CallBack: He shares his name with the protagonist of ''VideoGame/FireWarrior''. Developer interviews heavily imply that its really the same person.
945* CanonImmigrant: Mention in the 6th edition Tau codex as a classmate of Farsight and Shadowsun. And of course, see the CallBack above.
946* TheComicallySerious: When assaulting Eliphas' fortress, Eliphas will use his physic powers to taunt the enemy commander. Kais, however, only hears Eliphas as "a buzzing in [his] comms" due to Tau souls having a weak resonance in the warp, and later orders his Fire Warriors to "cut out that comm-chatter".
947* GatlingGood: The Burst Cannon he starts off with. Can be upgraded into a Fusion Blaster and eventually a plasma rifle.
948* InvisibilityCloak: One of the few commanders that has one.
949* MeaningfulName: It's Tau for skillful, which Kais certainly is if he was taught by Puretide. In a meta way, it's also the same name as [[VideoGame/FireWarrior La'Kais]].
950* MiniMecha: The [=XV22=] Battlesuit he makes use of. Can be upgraded with better armor and sighting upgrades as well as enough weapons to make him a WalkingArmory.
951* MoreDakka: Can have three individually-firinf weapon systems and a pair of gun drones.
952* NoSell: Noted in the TheComicallySerious, Eliphas trying to taunt him mentally doesn't work.
953* OneManArmy:
954** While Farsight mastered [[HumongousMecha Mont'ka]] and Shadowsun excelled in [[TheBeastmaster Kau'yon]], Kais instead focused on the Monat fighting style, which emphasized a lone wolf contribution to the battle as a whole. If fully upgraded in the ''Dark Crusade'' campaign, he is essentially an invisible One-Tau weapons platform.
955** In the novel ''War of Secrets'', after suffering CryonicsFailure where his body was frozen but not his mind, he spent those few hundred intervening years coming up with all plans imaginable in combating Tau foes, which he puts to good use when he attacked Dark Angels fortress monastery ''by himself'' and caused heavy damages to the Marines there and even fighting the Chapter Master ''and'' the Honour Guards to a standstill, only stopped by the Chapter Master ordering an ''orbital strike'' on the monastery itself. Even then, he managed to escape, albeit without his suit.
956** If one believes, as the devs have hinted, that he's [[VideoGame/{{FireWarrior}} the same Kais from Fire Warrior]], then he's this to an ''absurd'' degree as he fought through the Imperium and Chaos' forces and ''killed a Lord of Change.'' The fans have referred to him as "[[AlternateCompanyEquivalent Tau]] [[{{VideoGame/Doom}} Doomguy]]".
957* OnlySaneMan: He's only commander who exhibits any form of mercy or extends any sort of dignity to his enemies, as well as the only commander who '''isn't''' LawfulStupid, a KnightTemplar, [[CardCarryingVillain murderously insane]] or [[BlueAndOrangeMorality too alien to understand others]].
958* WalkingArmory: With all his wargear upgrades, he has a Plasma Rifle, a Flamer, a Missile Launcher and a Gun Drone or two, and he can fire all of them at the same time.
959* WarriorPoet: Very in tune with Tau philosophy, and like any proper Tau commander, applies this to his strategy.
960* WhatTheHellHero: As shown by the quote, he is horrified at Davian Thule's disregard for casualties. In response, Thule considers Kais weak for caring that much.
961[[/folder]]
962
963[[folder:Aun'el Shi'ores]]
964[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Ethereal_8921.jpg]]
965
966-->''"[[RousingSpeech Soldiers of the Fire Caste! Kroot and Vespid allies! Today, we stand as a bulwark against the selfish, the soulless, and the mad!]]"''\
967'''Voiced by:''' Creator/BrianDrummond
968
969The overall leader of the Tau forces on Kronus, he was sent to bring the world back into the Tau Empire's fold.
970-----
971* AsskickingLeadsToLeadership: Downplayed. He's no Redshirt, but his "lieutenant" O'Kais is much stronger than he is. Fitting, as he's a civilian leader rather than a military general.
972* BigGood: Seen as this by the Tau and those loyal to them on Kronus.
973* FlunkyBoss: He can summon his Shas'vre bodyguards at any time.
974* FrontlineGeneral: Sort of. While Ethereals aren't meant to be risking their lives on the battlefield or being in charge of the actual battle, Shi'ores is present on some stronghold levels. In his own stronghold level, he's at the very back of his base, but has greatly boosted HP.
975* MissionControl: Serves as this somewhat during the Eldar and Necron Stronghold missions.
976* TheParagon: Said to be among the most lauded of a new generation of Ethereals.
977* WorthyOpponent: According to O'Kais, he respects the wisdom of Eldar farseers.
978[[/folder]]
979
980[[folder:Shas'O Or'es'Ka]]
981[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/tau_commander_ss_icon_1.jpg]]
982[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/tau_commander_or__es__ka_by_robertharutos.jpg]]
983
984-->'''Voiced by:''' Creator/BrianDrummond
985
986Military leader of the Tau forces in the Kaurava campaign, he is considered less merciful than his fellow commanders. He uses the unique strategy of ''Great Strength, Great Strike'', which involves hitting the enemy as hard as possible.
987-----
988* AlphaStrike: His entire strategy revolves around this.
989* {{BFG}}: The Ar'ka cannon, a gun so huge it can hit a different ''planet'', is his fortress' special bonus. In-game, it softens up enemy provinces by nuking it just before you get there.
990* DespairSpeech: Should he fail at defending Aun'Ro'Yr, he has a rather surprising outburst about how his forces have lost all.
991* GatlingGood: His primary weapon.
992* InvisibilityCloak: Or'es'Ka gets an upgrade that turns him invisible to most enemy units.
993* ItsTheOnlyWayToBeSure: After destroying the Chaos stronghold, the Tau retreat so that they can pound the province repeatedly with the Ar'ka cannon. He applies a similar strategy to the Necron stronghold.
994* LeaveNoSurvivors: He knew better not to try bargaining with the Forces of Chaos. Upon destroying their stronghold, he and his forces left the province so that they can shell it with their Ar'ka cannon until nothing remains.
995* MagicFromTechnology: Subverted. He thinks this is in effect with the Sisters of Battle, due to their use of 'miracles'. When he defeats the Sisters' Stronghold, he is disappointed when his forces can't find the technology the Sisters used to become invulnerable. Tau don't really understand that it's the Sister's [[ClapYourHandsIfYouBelieve faith]] that made that occur.
996* MiniMecha: The stealth suit he pilots isn't large, but it has a massive amount of firepower.
997* MoreDakka: Undoubtedly the best commander in terms of pure ranged damage.
998* RedIsHeroic: He is of the Fal'shia Sept, known for their technological innovation that the Fire Caste will use to test prototype weapons and armaments, who wears red battlesuits.
999* WorthyOpponent: Considers the Space Marines as such, and declares that if it weren't for the Greater Good, the Tau would have lost the Space Marine Stronghold mission.
1000[[/folder]]
1001
1002[[folder:Aun'Ro'Yr]]
1003[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Ethereal_8921.jpg]]
1004
1005-->'''Voiced by:''' Creator/BrianDrummond
1006
1007The leader of the Tau campaign to bring the Kaurava system into the Tau Empire.
1008----
1009* FlunkyBoss: Three beacons are helping a Tau relief fleet make their way to Kaurava through the Warp storm. If left untouched, the fleet sends a long stream of Tau units at you.
1010* KeystoneArmy: Like all Ethereals, killing him causes [[NonHealthDamage a massive morale loss]] to the entire Tau army. So massive that they abandon their colonization efforts.
1011* TheUnfought: Where Shi'ores needed to be killed after fighting through an entire Tau base, here you just have to destroy the Coalition Center he's in (which is within artillery range) to kill him.
1012[[/folder]]
1013
1014!Necrons
1015[[folder:Necron Lord of Kronus]]
1016[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Necron_Lord_DC_2699.png]]
1017[[quoteright:190:https://static.tvtropes.org/pmwiki/pub/images/necronlordofkronusyupimprettydead_e142c4450a80da751ce5e166f7b8ed34.jpg]]
1018
1019The leader of the Necrons on Kronus. He doesn't speak at all, so he has Macabee speak for him. He was a servant of the C'tan known as the Nightbringer.
1020-----
1021* AsskickingLeadsToLeadership: He can take on small armies of enemy units and win with the right upgrades.
1022* BadassCape: A black one naturally.
1023* BigBadEnsemble: One of the three main antagonists in ''Dark Crusade'', the others being Eliphas and Gorgutz.
1024* BlingOfWar: Becomes increasingly bedecked with golden plate as he gains upgrades.
1025* TheDreaded: He is the only thing besides Abbadon and the Word Bearer Daemon Prince that Eliphas ever displays any fear of.
1026* MagicStaff: Like all Necron Lords, he wields a Staff of Light, which has blades on the end of it and [[BoomStick doubles as a ranged weapon by shooting Gauss flares]].
1027* OffscreenMomentOfAwesome: Canonically killed or badly wounded Reclusiarch Mikelus of the Blood Ravens and injured Captain Thule before going down.
1028* OneWingedAngel: His "Essence of the Nightbringer" ability makes him invincible and skyrockets his damage.
1029* OneManArmy: once he gets his wargear upgrades, combined with his in level upgrades, he's almost unstoppable.
1030* TheSoulless: It scares Eliphas with that trait.
1031* TheVoiceless: His only line of dialogue is one unintelligible whisper.
1032[[/folder]]
1033
1034[[folder:Tomas Macabee]]
1035[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Thomas_Macabee_6897.png]]
1036
1037-->''"So come, poor victims of life. We shall grant you tranquility in these crypts."''\
1038'''Voiced by:''' John Novak
1039
1040A former archaeology professor at the Aceria Xenology Institute on Kronus, and part of the expedition that awakened the Necrons, he somehow retained his personality after his conversion into a Pariah, and acts as a spokesman for the Necron Lord of Kronus.
1041-----
1042* BlueAndOrangeMorality: He sees the Necrons' massacre as a big MercyKill to grant the living on Kronus the "tranquility of death".
1043* TheDragon: He acts as the Necron Lord's lieutenant for ''Dark Crusade''.
1044* DugTooDeep: And unleashed the Necrons upon Kronus once more. This isn't even the first time something like this has happened in this universe.
1045* FaceHeelTurn: He serves the Necron Lord following his capture and transformation into a Pariah.
1046* MachineMonotone: Slightly less pronounced than the Necron Lord of All Kaurava, probably because of his biological parts. He sounds more ominous because of that.
1047* MeaningfulName: It's probably no coincidence that one of the few ''40k'' characters with a Jewish name is enslaved by the Egyptian-inspired Necrons. Also doubles as an IronicName, as [[UsefulNotes/TheMaccabeanRevolt Judas Maccabee]] fought for his people's independence while Tomas Macabee appears to be [[HappinessInSlavery pretty content with his current condition]].
1048* MissionControl: He speaks for his lord, as the latter is mute.
1049* MouthOfSauron: Since the Necron Lord cannot speak, Macabee speaks in his place.
1050* OhCrap: The one time he displays any emotion beyond a dread-inducing monotone is when he discovers the other factions have planted a bomb in the heart of their catacombs.
1051* SinisterScythe: Wields a Warscythe like the other Pariahs.
1052* WasOnceAMan: He was an ordinary (although likely cyborg) human before the Necrons found him and turned him into one of their own.
1053[[/folder]]
1054
1055[[folder:Necron Lord of All Kaurava]]
1056[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Necron_Lord_SS_5654.jpg]]
1057
1058-->''"They shall meet their ends. They shall join the army of death."''\
1059'''Voiced by:''' John Novak
1060
1061The leader of the Necrons in the Kaurava campaign. Unlike the Lord of Kronus, he can talk, and serves the Deceiver rather than the Nightbringer.
1062-----
1063* AsskickingLeadsToLeadership: Like the Necron Lord of Kronus.
1064* BadassBookworm: He seems to be more intelligent than the Necron Lord of Kronus, if only because he talks.
1065* BigBadEnsemble: Alongside Firaeveus Carron, Archon Tahril, and Gorgutz 'Ead 'Unter.
1066* MachineMonotone: As ''Soulstorm'' predated the retcons that gave the Necrons more personality, he lacks the arrogant, aristocratic tone of voice characteristic of his race in newer adaptations. He's just a machine, and it shows.
1067* OneManArmy: Such that he can be upgraded to take on almost any foe.
1068* OneWingedAngel: His 'Essence of the [[GrimReaper Night]][[PhysicalGod bringer]]' ability. He can also turn into the Deceiver, which isn't as powerful for fighting but still can't be damaged and packs some nasty abilities.
1069* SuddenlyVoiced: Compared to the previous Necron Lord, who was completely mute and relied on a [[MouthOfSauron proxy]] to speak.
1070* UnwillingRobotization: It's implied that when he defeats an Imperial faction, he turns the survivors into Necrons.
1071* VaderBreath: It's not exactly clear why he pauses for breath, being a robot and all, but he does so frequently, to an ominous effect.
1072[[/folder]]
1073
1074!Dark Eldar
1075[[folder:Archon Tahril (Kabal of the Black Heart)]]
1076[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/Archon_Tahril_6080.jpg]]
1077
1078-->''"I am the deadly shadow and the bird of prey. I am the poisoned dagger that brings swift death!"''\
1079'''Voiced by:''' Creator/MackenzieGray
1080
1081Leader of the Dark Eldar raiders in the Kaurava campaign, he is arrogant even by Eldar standards, and considers all the other commanders in the campaign to be fools (excepting Farseer Caerys and Lord Carron).
1082----
1083* BigBadEnsemble: With Gorgutz 'Ead 'Unter, Firaeveus Carron, and the Necron Lord of Kaurava.
1084* TheMinionMaster: Since he's quite squishy by himself, he comes with a retinue of four Incubus bodyguards that have wargear upgrades of their own.
1085* ScrewThisImOuttaHere: Flees back to Commorragh once the stronghold is overrun.
1086%%* SmugSnake: He can't help himself.
1087* SmallNameBigEgo: He's a Dark Eldar, but he seems to get ideas of replacing [[JokerImmunity Vect]], and thinks that his base won't be noticed. Not helped that one of the only characters he doesn't think is a fool is widely seen as an idiot.
1088* TheStarscream: He may aspire to be one, but nobody even considers crossing Asdrubael Vect and lives.
1089* WickedCultured: Genteel and aristocratic, despite being very evil.
1090[[/folder]]
1091
1092[[folder:Haemonculus Gruemenael (Kabal of the Black Heart)]]
1093-->''"We win, we lose, win and lose - but always richer, richer with slaves and spoils."''\
1094'''Voiced by:''' Creator/SamuelVincent
1095
1096A Dark Eldar Haemonculus.
1097----
1098* TortureTechnician: He is a Haemonculus, master torturers and flesh-sculpters.
1099
1100[[/folder]]
1101
1102[[folder:Asdrubael Vect (Kabal overlord)]]
1103
1104-->''"BEG FOR MERCY! Not that it'll help you.''"\
1105'''Voiced by:''' Creator/MichaelKopsa
1106
1107The leader of the Kabal of the Black Heart and the de facto leader of the Dark Eldar as a whole. As Tahril's master, he attends the battle for the Kaurava system on his Dais of Destruction. He is a special character, being taken from [=W40K=] canon rather than being invented for the game.
1108
1109This page will only document tropes he displays in the ''Dawn of War'' games. For Vect's tropes in the rest of the 40k canon, see [[Characters/Warhammer40000DarkEldar here]].
1110----
1111* AsskickingLeadsToLeadership: Averted, as he doesn't leave his Dais, likely since rules for him on foot in the tabletop didn't exist when ''Soulstorm'' was made.
1112* CanonImmigrant: Inverted, he was taken from the tabletop game for ''Dawn of War''.
1113* CoolCar: His Dais of Destruction, which doubles as the Dark Eldar's Relic Unit.
1114* CowardlyBoss: When assaulting the Dark Eldar's base, he'll personally attack your base before retreating for repairs after a certain amount of damage. Of course, this can work to the player's advantage.
1115* GlassCannon: His Dais of Destruction is pretty fragile for a Relic Unit, but it's got the best firepower.
1116* GreaterScopeVillain: He can be considered this due to the fact that he leads one of the factions in the game.
1117* JokerImmunity: Regardless of whether or not the Dark Eldar lost in Soulstorm or not, he's still alive due to being a character in the tabletop game. Even when you successfuly destroy his Dais (which is a requirement for winning the mission) Tahril will offhandedly comment how Vect somehow survived even as you watch it explode.
1118* YouHaveFailedMe: Angrily promises retribution against Tahril when his Dais of Destruction is obliterated.
1119-->'''Vect''': Tahril, [[YouFool you fool]]! I will have your head for this!
1120[[/folder]]

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