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1Character page for ''VideoGame/BloodstainedRitualOfTheNight'', some of whom also appear in ''VideoGame/BloodstainedCurseOfTheMoon''.
2
3'''Warning: Due to several late-game {{Plot Twist}}s, this page is Administrivia/SpoilersOff. Beware unmarked {{spoiler}}s throughout the entire page.'''
4----
5[[foldercontrol]]
6
7!The main characters in general
8[[folder:Ritual of the Night]]
9* DivideAndConquer: Dominique made sure that none of the heroes could work together, because each of them only had limited information and power to disrupt her and Gremory's plans. In the end, Zangetsu figures this out just in the nick of time to defeat her and Gremory.
10* PoorCommunicationKills: Zangetsu later notes that if all of the heroes had gathered and shared information, then they would have uncovered Dominique's true schemes and possibly been able to foil her and Gremory's plans much sooner. Unfortunately, their mutual distrust and Dominique playing them against one-another prevented that from happening until it was too late.
11* MoneyForNothing: All the playable characters can get money, though Aurora can only get cash through the Millionaire's Bane optional boss (the others will get coins when hitting torches/candles when their [=MP=] is full). Unfortunately, money is useless for characters other than Miriam as only she has someone to buy from. It actually becomes a detriment as the boss Valefar can steal their money to heal himself.
12* TeethClenchedTeamwork: Zangetsu and Miriam don't particularly like or trust each other at first, but gain a mutual respect after fighting side-by-side.
13* VideoGameSliding: All the playable characters have this move as well as the backstep, though Bloodless doesn't start with this ability.
14[[/folder]]
15
16[[folder:Curse of the Moon]]
17* BadassCrew: Once recruited, all of the playable characters in both games form a powerful united force. They even show UndyingLoyalty when one of them is captured or corrupted, vowing to save them from their fate.
18* BadassInDistress:
19** In ''Curse 1'', all of the recruitable party members save Zangetsu are being held captive by the first three bosses respectively and are only freed when Zangetsu defeats it.
20** Zangetsu himself then becomes the distressed party after becoming corrupted.
21** Dominique finds herself taken captive at the end of Episode 1 and needs to be saved.
22* BatmanCanBreatheInSpace: Despite the cast voicing their concerns otherwise, there's no apparent need for the heroes to breathe air while on the moon. The Flying Armor ''is'' equipped with oxygen, however.
23* BelatedHappyEnding: None of the {{player characters}} died (or stayed dead) from the first game, despite there not being any ending where every character is recruited and each survives.
24* TheBusCameBack: Miriam, Alfred and Gebel are all recruitable after completing Episode 2, where they either help Zangetsu's second attempt to save Dominique or enable the moon plan to get off the ground, coming at the right time to help save the world.
25* ColorCodedCharacters: Zangetsu is orange, Miriam is blue, Alfred is yellow, and Gebel is dark red. With the additional new cast, Dominique is light-blue, Robert is green, Hachi is black with gold accents, and the second Zangetsu is dark blue.
26* CombinationAttack:
27** In the first game, it was possible to combine some character effects (such as Alfred's Frostcalibur or Gebel's Bat Transformation) with other character abilities to deal extra damage or reach new places, although this wasn't necessary in any case. In the second game, this is not only ''required'' to reach certain otherwise inaccessible areas, but the presence of co-op lets two players use combinations of abilities at the same time.
28** In a more literal sense, the final battle against the corrupted Zangetsu requires that Miriam take advantage of Gebel and Alfred's abilities to evade and strike Zangetsu.
29** In the finale of ''Curse 2'', the heroes join together to empower Zangetsu so that he can strike down the BigBad once and for all.
30* FighterMageThief: The three allies in ''Curse 2'' all fill a slot. Dominique is the Mage (powerful spells and utility), Robert the Thief (extremely useful skills and mobility), and Hachi the Fighter (raw power and defense).
31* GondorCallsForAid: At the good end of Episode 2 of ''Curse 2'', Dominique explains that the armies of the moon are preparing to invade the Earth and destroy mankind. The four heroes know that they are the only hope to stop it, but that it will be nigh-impossible with just the four. Cue the heroes from the first game appearing and pledging to help.
32* HoldTheLine: The final battle of Nightmare Mode in ''Curse 1'' and Episode 2 of ''Curse 2'' consist of two party members holding off the enemy boss's final attacks so that Alfred and Zangetsu (respectively) can provide the finishing blow.
33* NecessaryDrawback: With the exception of Alfred, whose basic attack is bad on purpose, most characters have power, linearity, range, and speed balanced against each other to varying degrees. For example, Zangetsu and Hachi both have high power melee attacks but have short range and Zangetsu's is a bit weaker but faster while Hachi's is stronger and has a huge hitbox but is slow. Conversely, Miriam, Dominique, and Robert all have long range attacks, but they all attack slow, and Robert has the advantage of a full-screen attack at the expense of being relatively weak. A powered-up Zangetsu and Gebel can attack with wider arcs without relying on sub-weapons, but lack range because of it. This is another thing that adds to the difficulty of Episode 2 in the second game; losing Dominique and the Soul Eraser removes the only non-linear attacks in the player's arsenal, making it harder to hit flying or leaping enemies.
34* TakingTheBullet:
35** In ''Curse 1'', Zangetsu covers his team from Gremory's final attack, corrupting himself. If Zangetsu ignored his potential teammates but didn't kill them, they come to his aid and take the bullet instead, shocking Zangetsu and making him rethink his outlook on life.
36** In ''Curse 2'', Dominique covers for Zangetsu, Robert, and Hachi, which unites them for good. If Zangetsu fails to get Zanmatou in Episode 2, then Mephisto launches another attack since Zangetsu faltered in his final strike, not wanting to kill Dominique. This time, Robert and Hachi cover Zangetsu instead; while they survive, they are injured enough that they can't help Zangetsu, forcing him to go alone in Episode EX (until Miriam, Alfred, and Gebel come to his aid).
37* TrueCompanions:
38** In the first game, it's much more of a case of TeethClenchedTeamwork, as no one particularly knows or likes one-another. However, at the time of Zangetsu's sacrifice, they become true FireForgedFriends.
39** In the second, only Robert refuses to trust the rest of the group... until Dominique sacrifices herself for them, at which point he [[TookALevelInKindness regrets his actions]] and [[MustMakeAmends pledges to rescue her to make amends]].
40** When the two teams meet, it's clear that everyone is now on the same side and willing to fight alongside each other.
41[[/folder]]
42
43!Playable Characters in all games
44[[folder:Miriam]]
45[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/miriam_8.png]]
46->'''Voiced by:''' Creator/AmiKoshimizu (JP) / Creator/EricaLindbeck (ENG)
47The protagonist of ''Ritual of the Night''. An orphan girl who was taken in by the Alchemy Guild and turned into a Shardbinder, a warrior implanted with a crystal that lets her wield demonic magic at the cost of her body slowly crystallizing. She was to be sacrificed along with all the other Shardbinders in a ritual to summon demons to Earth, but was placed into a magical stasis and spared this fate. Ten years later, her slumber ends, and when she learns that her best friend, another Shardbinder named Gebel, has summoned a castle from Hell, she journeys to the castle to fulfill the promise she swore to him.\
48
49Miriam is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.\
50
51She's also one of the recruitable playable characters in ''Curse of the Moon''.
52----
53!!!''Ritual of the Night'' Tropes:
54* TheAce: Miriam is the most powerful Shardbinder ever created, able to summon power from her crystals that none of the others, including Gebel, were capable of. According to the backstory, the power ''she'' could gain from her crystals was greater than ''all of the other Shardbinders combined''. And the true villains know this — that's why Miriam was put to sleep ten years ago and why Gebel was merely used as bait to bring Miriam to the castle. ''Her'' power is what they're really after.
55* ActionGirl: Like all Shardbinders, Miriam was trained for combat due to tendency for them to attract demons. Further, her capabilities and potential are far greater than that of any other Shardbinder.
56* AllLovingHeroine: Miriam not only uses her abilities to destroy demons, but also to defend innocents and [[HopeBringer bring hope to the defenseless]]. A good example of this is any playthrough which accomplishes the "Arvantville's Angel" achievement for helping the townsfolk, with special mention going towards helping Susie find something to live for. It even shines through with Benjamin, whom Miriam helps ''thrice'' despite the man being a colossal screw-up that makes constant excuses for his own incompetence. Despite her dwindling patience, when she finally finds him back at Arvantville for the first time, Miriam shows heartfelt relief that he's home safe and sound.
57* AloofDarkHairedGirl: Downplayed. Her official profile describes her as quiet and confrontational, and she does seem rather aloof in the opening scene, but Miriam is actually more approachable and friendlier than most examples. She can be snarky, a bit whimsical and has a bit of a plucky side to her, which is best seen when she discovers photography and strikes a cute pose after she cooks a meal. Her hair isn't completely black either, as part of her original blonde hair can also be seen.
58* AmazingTechnicolorPopulation: When customizing her appearance, you can choose from a spectrum of regular human skin colours... or you can make her green or light blue instead.
59* AmericanKirbyIsHardcore: A very subtle example, but her speech is even friendlier (to villagers and other non-evil characters) in the Japanese version.
60* AmnesiacHero: During her ten-year nap, she [[SleptThroughTheApocalypse missed the arrival of the demons.]] As a result, she has a minor case of amnesia and cannot completely comprehend what has become of her.
61* ArmedLegs: If equipped with the Lethal Boots or Hell's Knells, she ends up with blades on her feet. Retractable ones that slide out the toe in the case of the former and large blades that ride up both sides of her calves and snap out when she kicks in the case of the latter.
62* AscendedMeme: Miriam can obtain a shard called [[https://ksr-ugc.imgix.net/assets/003/898/294/b4fdc7f31f1e8ffae139cca7b78e99a7_original.jpg?v=1433150730&w=639&h=&fit=max&auto=format&q=92&s=50a54bda2f7fb68f78f569cf0f2e9d6c Insatiable]], where she tosses a wine glass à la Dracula.
63* BadassAdorable: For a demon-slaying Shardbinder that is [[MsFanservice quite mature]], Miriam is also still something of a young adult fresh out of teen years at heart, due to being placed in an enchanted sleep for ten years (she's physically 28 years old, but mentally is 18). She's surprisingly giddy about photography and food, and a rather sweet person all things considered unless you earn her [[DeadpanSnarker sass]].
64* BadPowersGoodPeople: This is her stance, which she adopted from Gebel based on the following line that Gebel told her before and she throws back at him when they meet again.
65-->'''Miriam:''' You TOLD ME: Our power doesn't make us good or bad. Our choices do.
66* BewareTheNiceOnes: Miriam is a sweet (if sometimes [[DeadpanSnarker snarky]]) girl, but as it turns out, it's not wise to anger someone packing the power of demons. For example, by the time she finds Benjamin for the third time, she makes it very clear that if he messes up using the Waystone again, her boot is going upside his head.
67* BigEater: The cooking mechanic of the game encourages Miriam to eat as many different dishes as she possibly can for stat boosts, and she finds almost everything delicious. This makes sense in-universe as she's been asleep for 10 years until recently and Johannes makes note that they actually need food to keep their bodies running on a mission to destroy a giant demon castle.
68* BlueIsHeroic: Her default [[ColorCodedForYourConvenience color motif]] is blue, and she's usually depicted wielding the Blue Rose sword in official art.
69* BodyHorror:
70** A mild example; the markings on Miriam aren't tattoos, they're patches of her skin crystallizing. It doesn't look as disturbing as Gebel's case due to them being smaller and resembling roses in various states of blooming. The one on her back even extends outward from her body.
71** Concept art of the actual game, conversely, plays this straight, as it depicts Miriam's body crystallizing from rose-esque blue to an eerie stained glass-esque red à la [[BigBad Gebel]], in what appears to be access to a SuperpoweredEvilSide.
72* ChargedAttack: Some of her abilities such as Gold Bullet and Flamethrower can be charged to further increase their powers (Flamethrower gets more fireballs added while Gold Bullets' coin will get more riccochets).
73* ColorCodedCharacters: Her primary color is a light, crystal blue, but the patch of crystal skin on her back is a red rose.
74* CoolChair: Her [[https://ksr-ugc.imgix.net/assets/003/898/289/78b3f0cc213e2c39dc4391de2af4b4db_original.jpg?v=1433150705&w=639&h=&fit=max&auto=format&q=92&s=4e8aa8fb67714eb8ddc9372632a8195b Summon Chair]] shard, where she summons a cozy chair to relax in. While she sits on it, her MP regenerates faster.
75* CoolSword: Her other primary weapon, the Blue Rose, as depicted in her concept art. In-game, it offers the highest Attack rating of all one-handed swords. It's also quite literally a ''cool'' sword, as its attacks cause ice damage.
76* ContrastingSequelProtagonist: Miriam was deliberately designed to contrast with the protagonists of IGA's previous series, ''Castlevania'', in which all but [[Videogame/CastlevaniaOrderOfEcclesia one game]] developed by him had male protagonists. IGA believed that this contrast would lead to a fresh start for his new series. However, this is only true of the Castlevania series as a whole, as it's {{Subverted|Trope}} with Shanoa, the female protagonist of the final [=IGAvania=] game, who is thus Miriam's direct predecessor as a protagonist. Her and Miriam share more than a few traits, and Miriam could be considered an {{Expy}} of her. In fact, her official profile makes her sound ''more'' similar to Shanoa than she actually is.
77* TheCorruption: Though Johannes' efforts keep her from fully suffering the curse, he says there's no guarantee that it'll hold if she absorbs more crystal shards. Oh, and guess what you gain more powers and attacks from? By the end of the game, Johannes believes that he can prevent it from overtaking Miriam's body for good.
78* DemonicPossession: If she obtains Zangetsu's katana and defeats the final boss, but fails to find Gremory. Due to the large amount of shards Miriam's body has absorbed, Gremory easily takes control of her, and Miriam's possessed form becomes the new lord of the castle.
79* DemonSlaying: The reason Miriam is such an amazing warrior. In the Unknown Alchemist's journals — he mentions that after the disastrous first demon summoning, the Shardbinders were all trained to fight demons. This is mostly to keep the demons at a manageable level before the Shardbinders' actual purpose — to be sacrificed in the great demon summoning ritual.
80* DivingKick: By pressing down and the jump button in the air, Miriam can rapidly descend with a kick. Striking an enemy with the kick bounces her back into the air, whereupon her "jump" is reset and she can perform another diving kick or a DoubleJump. Using these abilities skillfully allows for SequenceBreaking.
81* ElegantClassicalMusician: She can apparently play the piano, shown if you sit at the piano under the gazebo in the Garden of Silence for a few seconds. If the Carabosse familiar is equipped, she'll sing along to Miriam's music.
82* ElementalPowers: Some of the shards she acquires are elementary.
83** PlayingWithFire:
84*** Riga Storæma, which summons a flame pillar, and Riga Dohin, which casts a giant ball of fire.
85*** Flamethrower and Flame Cannon are both directional shards that launch flames from Miriam’s hands.
86** AnIcePerson: Va Ischa and Va Schia are both ice-based attacks. The former fires icicles, while the latter drops large chunks of ice on the enemy's heads.
87** MakingASplash: Cerulean Splash is the very first shard you get and fires a ball of water, and Aqua Stream is a powerful spray attack that's necessary for obtaining the true ending as it propels Miriam through underwater areas.
88** ShockAndAwe:
89*** Teps Oceus, which shoots a bolt of lightning from her hand that hits whatever enemies are nearby, and Teps Salrenda, which creates a lightning trap.
90** LightEmUp: Tis Raiff and Tis Rozaïn are light beam attacks. The former fires multiple beams of light that when upgraded fire [[BeamSpam more and more]], while the latter when upgraded turns into a large light-based KamehameHadoken.
91** CastingAShadow: Fald Ciu, Fald Taiab, and Void Ray are dark energy attacks. The latter when upgraded to the fullest turns into a darkness-based KamehameHadoken.
92* EnigmaticEmpoweringEntity: In her appearance in ''VideoGame/{{Blasphemous}}'', she grants the Pentitent One the power of the "Cantina of the Blue Rose" once he unlocks the way back to the Bloodstained world for her.
93* {{Expy}}: To [[VideoGame/CastlevaniaAriaOfSorrow Soma Cruz]] and [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]]:
94** While Soma has the ability to absorb the souls of his enemies and use their abilities, Miriam can absorb their shards to expand her own arsenal, and can also use a wide variety of melee weapons just like Soma. The antagonists urge them to absorb as many as possible so they can become more powerful, and while their special ability is seen as a weapon that can be used for evil, they both want nothing to do with it and use it to fight for good. And like Soma, Miriam can become fully corrupted by her powers and [[FaceHeelTurn fall into the darkness]], as revealed in Zangetsu Mode where she serves as his TrueFinalBoss, and tragically has to be put down by her former friend.
95** Miriam is also a lot like Shanoa. They have very [[RavenHairIvorySkin similar physical appearances to each other]], both help townspeople in their games, use shards/glyphs which are embedded in their skin, were both taken in as a child by a demon/dracula-worshipping organization who tried to use her to summon forth said demons/dracula at the cost of her life. Her relationship with Gebel echoes Shanoa's relationship with her adoptive brother Albus, as both of them are {{Evil Former Friend}}s who thank them for letting them see them smile one last time as they die.
96* ExtremeOmnivore: Dark Matter is, for some bizarre reason, classified in-game as a food (it's served as a jelly or some kind of flan), which means Miriam can eat it. It's the only thing she ''doesn't'' find delicious, it doesn't give any stat boosts the first time she eats it, and it even poisons her, but still, she ''can'' eat it. And ''live''.
97* {{Familiar}}: She has a wide array of familiars to help her in battle, including the Archer if you have the ''VideoGame/KingdomTwoCrowns'' update.
98* FashionableAsymmetry: Has a regular sleeved right arm opposite a detached sleeve on her left. That said, her right sleeve is only attached to her collar. The Valkyrie Dress armor changes her appearance to a fully symmetric dress.
99* FeminineWomenCanCook: There's a cooking mechanic she can perform at Johannes' lab. She gets a stat boost for each unique food she consumes, which [[GameplayAndStoryIntegration is justified by them being malnourished due to low supplies]].
100* FightingYourFriend: She and Gebel used to be friends. She only agrees to fight him because of a longstanding promise she made to him: if he ever lost himself to the corruption of the shards, she would put him down with a MercyKill. He made the same promise to her.
101* FinalBoss: A corrupted Miriam serves as the TrueFinalBoss of Zangetsu Mode. Heartbreakingly so.
102* FlowerMotifs: Roses, which also serves as the game's prevalent motif.
103* {{Foil}}: She's Dominique's. Both of them have endured a lot of suffering in their lives no thanks to the Alchemist Guild and the Demonic Invasion they instigated, but Miriam is a genuine NiceGirl who uses her suffering as a reason to help others, while Dominique is later revealed to be an EvilAllAlong BitchInSheepsClothing who uses her suffering as an excuse to gain power [[LackOfEmpathy at the expense of others]], even scoffing at the idea that she still cares about her deceased parents in the present.
104* GlowingEyes: Equipping the Words of Wisdom shard causes Miriam's eyes to glow bright green and leave a light trail behind her as she moves. [[GameplayAndStorySegregation No one comments on this and the effect doesn't show up in cutscenes.]]
105* GoodThingYouCanHeal: The game hits a turning point in ease, once Miriam no longer depends on food to get health back. If she has the shards, Miriam can use magic to recover health at a very high rate, she can slowly regenerate (this can be improved) and she can regenerate at 3 times normal rate if she' soaking inwater
106* HairOfGoldHeartOfGold: She was a blonde before the curse changed her hair color. The only remnant of her old hair color are the ends, and even that has dulled down to a dark blonde. Despite what she's gone through, she's also very friendly, understanding, and more than willing to help those in need.
107* HiddenDepths: Miriam can play the piano quite beautifully, as seen in the Garden of Silence.
108* HopeBringer: Special mention goes toward the sidequest for Susie — a feeble old lady who is so traumatized when Miriam meets her that she wants to just keel over and die. By cooking ''numerous'' meals that remind Susie of her youth, and constantly telling the woman that she will live through this, Susie finally regains the will to live. When the quest is completed, Susie is astonished that Miriam would go through so much trouble for an old woman like her.
109* IconicItem: Miriam is often seen wielding the Blue Rose sword in most artworks, the strongest one-handed sword in the game.
110* ImpossiblyLowNeckline: One has to wonder how she keeps the top half of her dress from falling down. Or her assets from simply bouncing out mid-combat. Admittedly, part of her dress seems to have a corset incorporated into it.
111* InformedAttribute: Early drafts mentioned Miriam as having slight amnesia as the result of her coma, but in the game proper Miriam shows very little (if any) signs of memory loss.
112* InformedEquipment: Played with. The only equipment that doesn't show on her character model is body armor, with two exceptions: the Valkyrie Dress and the Ex Shovel Armor. All pieces of headgear and scarves, plus a certain number of accessories, will show on her model. Even her "Shoes"-type weapons will replace her default boots.
113* IntimateMarks: Miriam's most prominent crystal mark is the rose-shaped pattern over her left breast. Justified, because we're told and shown that [[https://static.wikia.nocookie.net/ritualofthenight/images/5/5e/Miriam_Awakes.jpg/revision/latest?cb=20150603203036 the curse starts with the heart]]. She has other similar patterns all over her body, especially on her upper thighs, and possibly in even more intimate places than that.
114* KatanasAreJustBetter: She even has elaborate animations for re-sheathing them after she swings. She also has decidedly more techniques that can be learned for katana-class weapons than any other weapon type.
115* KickChick: While unarmed or wearing a "Shoes"-type weapon, she can perform martial arts kicks as a method of attack.
116* LagCancel: She can cancel her attack animations with her backdash.
117* LastOfHerKind: Following Gebel's death, Miriam becomes the last Shardbinder in existence. Briefly subverted when Dominique becomes a Shardbinder at the end of the game, until the latter's defeat and sealing in the demon world.
118* LegFocus: In ''VideoGame/{{Blasphemous}}'', the Penitent One introduced to Miriam through a pan up of her crystal decorated thighs.
119* {{Leitmotif}}: "Voyage of Promise", which is heard in the first area of ''Ritual of the Night'', and is heard again when she's fought as the final boss in Zangetsu Mode. She gets a remix of it as her theme in ''Curse of the Moon''.
120* LiteralChangeOfHeart: Of the transforming sort; part of her heart is also affected by the magi-crystal curse, which is causing it to crystallize as her skin is.
121* LockedIntoStrangeness: Her hair used to be blonde, but getting turned into a Shardbinder turned most of it black; only the tips remain a lighter color.
122* MacGuffinSuperPerson: It's revealed in the final act of the story that Dominique and Gremory's plan was for Gebel to lure in and then weaken Miriam enough for Gremory to possess her like she'd done to him, since Miriam's power was immense enough for them to summon Bael. This fails when Miriam ferrets out Gremory beforehand, but by this time, Dominique had learned enough about how Shards work in combination with her own exorcist blood that Miriam was no longer necessary.
123* MagicKnight: She's skilled with both various melee weapons and sorceries used by the shards she collects.
124* MagikarpPower: Actually starts with nothing but an odd headpiece and a scarf. But she'll quickly gain exotic equipment, special weapon moves and magic powers to become a PhysicalGod.
125* MeaningfulName: Miriam is the Hebrew form of Mary, which has multiple meanings. The ones that apply best to this Miriam are these:
126** Rebellion/rebelliousness. Despite her power originating from demons, Miriam refuses to give into the temptation of evil that comes with it.
127** Exalted One. Miriam is the strongest shardbinder ever produced, and she is loved as a HopeBringer.
128** Beautiful. Well, look at her.
129* MercyKill:
130** She and Gebel both promised each other that if one of them ever turned evil, the other one would put them out of their misery. In the bad ending, she fulfills her end of the deal and kills him, for which he is grateful. In the good ending, she frees him from Gremory's spell and turns him good again... only for the curse to completely crystallize him and kill him anyway, though at least Miriam gets to avenge him by killing Gremory and Bael.
131** In Zangetsu Mode, she ironically yet tragically ends up on the receiving end of one, courtesy of Zangetsu.
132* MightyGlacier: Downplayed, in ''Ritual of the Night'' a starting Miriam is the slowest and least agile of all the playable characters though she's easily the tankiest of them since she can wear armor and accessories plus her passive shards. But as she progresses and gains new abilities she'll eventually turn into a LightningBruiser.
133* ModestyShorts: Certain attacks, such as the Katana's swing, enable you to see under Miriam's skirt, which reveals that she wears a black pair of these. You'll actually be seeing these all the time by using the teleport rooms.
134* MsFanservice: A {{Stripperiffic}} backless dress, pretty large bust, an ImpossiblyLowNeckline, and luscious black hair all make her ''very'' attractive and very much designed to appeal to those attracted toward women. Her Valkyrie Dress armor is more modest in comparison, but still has the short skirt. And the Bunnymorphosis Shard allows her to turn into a demonic PlayboyBunny.
135* MultiMeleeMaster: If all the other tropes didn't tip you off, Miriam is skilled with a wide variety of weapons, including swords, whips, maces, knives, and spears.
136* NiceGirl: One of her most consistent traits. She's absurdly kind and friendly, in contrast to her abilities and situation.
137* NiceJobBreakingItHero: Granted, one can't regard it too harshly seeing as there were no signs of foul play she could've picked up on, but Dominique only gets as close to liberating Bael as she does because, when the plan to secure Miriam as a body for Gremory fails, the knowledge she gained in the power of the Shards thanks to Miriam and Johannes is the next best thing.
138* NighInvulnerable: Miriam can get a passive ability that makes her randomly invulnerable to attack, additionally she gets invulnerability frames when she double-jumps.
139* OlderThanSheLooks: Miriam's in-game character profile reveals that she's technically 28 years old during the events of the game. She was 18 when she was put in her magically induced 10-year sleep and was essentially frozen in time for the whole duration.
140* PerkyGoth: With her design evoking that of [[VideoGame/CastlevaniaOrderOfEcclesia Shanoa]], you'd expect her to be quite aloof and distant. While she has her moments of sass, she's an overall kindhearted girl who gets excited with eating and photography.
141* PlagueDoctor: One of the accessories you can get is a plague doctor's mask.
142* PowerGlows: In-game, the giant crystal on her back exudes a blue aura. This translates into a trail of light that follows Miriam as she walks around.
143* RavenHairIvorySkin: Miriam sports this look, though she was blonde before becoming afflicted with the magi-crystal curse.
144* RedOniBlueOni: She is the Blue Oni to Zangetsu's Red Oni. She also can be the Blue Oni to Gebel as well.
145* SexyBacklessOutfit: Likely worn out of necessity, since she has a huge rose-shaped crystal jutting out of her back.
146* SlideAttack: Pressing down and jump while on the ground lets Miriam slide forward, low enough to get under some obstructions. It also deals very minor damage to enemies unless she's also wearing a boot-type weapon at the time, in which case the weapon's normal damage is added to the hit.
147* TheSmurfettePrinciple: Miriam is the only female amongst the main cast of heroes, not including Dominique. Actually, [[EvilAllAlong scratch Dominique]]. Miriam ''is'' the only heroic female character.
148* SpecialGuest: As the star of the one of the biggest Kickstarter fundraisers ever, since 2020 Miriam has been appearing as a special guest in an increasing number of games such as ''VideoGame/KingdomTwoCrowns'' and ''VideoGame/{{Blasphemous}}''
149* StarringSmurfette: Miriam is the only heroic major female character, with other women either acting in a support or villainous role. The female character with the second-most screen time, Dominique, turns out to be a traitor and becomes the first part of the FinalBoss battle at the end of the game.
150* SummonMagic: Miriam has an entire set of skills dedicated to the summoning of various familiars to follow her around, in addition to much more short-term summons for attacks.
151* SwordAndGun: Miriam is as fond of being a MultiMeleeMaster as any [=IGAvania=] protagonist, but she can also use guns.
152* TraumaticSuperpowerAwakening: Absorbing shards is not a fun time. During the prologue, she has this to say.
153-->'''Miriam:''' I'd...forgotten the way it felt... Like uninvited claws scraping across my bones...
154* TrueBlueFemininity: Miriam's design is heavily steeped in soft blue tones, and despite being an ActionGirl, she is still quite feminine and gentle in her demeanor. To cement this fact, she also has a [[SomethingAboutARose rose motif]]...and her IconicItem is a sword named the Blue Rose.
155* TheUnfought: Inverted. IGA, O.D. and Kunekune can only be fought by Miriam, tough luck for all the other playable characters.
156%%* WhipSword: Just in case you couldn't decide between a CoolSword or whip, Miriam can obtain one of these from defeating [[CreatorCameo IGA]].
157
158!!!''Curse of the Moon'' series tropes:
159* BlueIsHeroic: Her palette color is highlighted blue, and she is the most heroic character of the first ''Curse of the Moon''.
160* CostumeEvolution: In ''Curse of the Moon 2'', Miriam is now seen wearing the Faerie Scarf from ''Ritual of the Night'', as well as a brand new whip with the same design features as the Blue Rose.
161* SlideAttack: This is one of the major abilities that distinguishes Miriam from the other protagonists.
162[[/folder]]
163
164[[folder:Zangetsu]]
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zangestu.png]]
166->'''Voiced by:''' Creator/HirokiYasumoto (JP) / Creator/DavidHayter (ENG)
167A demon hunter hailing from Nippon. He and several of his friends journeyed to England ten years ago to combat the demons. The ensuing battle cost him his left eye and right arm, and all his comrades died. He has since allied with the Church and works for Dominique, continuing to wage war against all things demonic. Due to Miriam's Shardbinder powers, this brings the two into conflict with one another.\
168
169Zangetsu is also the main protagonist of ''Curse of the Moon'' and its sequel.
170----
171!!!''Ritual of the Night'' tropes:
172* AchillesHeel: Zangetsu is a peerless warrior, but has no means of countering magical obstructions. One magic gate completely hindered his ability to progress until Miriam unlocks it with a simple wave of her hand.
173* AllPowerfulBystander: Subverted. When Miriam realizes just how strong Zangetsu is, she asks him why he doesn't stop Gebel and Gremory himself, rather than relying on her. Zangetsu explains that he's been ''trying'', but Gremory is afraid of him, and thus has been avoiding him. This is why he gives Miriam the Zangetsuto, the only weapon capable of harming Gremory, because she won't be expecting ''someone else'' to have it and thus won't run away the moment she sees them coming.
174* ArtificialLimbs: A rather unique take. He sports a wooden prosthetic right arm, and uses a special ofuda spell to animate it to nearly the same level of mobility he had with his original arm.
175* AuraVision: Courtesy of his ofuda eyepatch.
176* BilingualBonus: Knowing Japanese kanji, or simply one possible meaning of "Zangetsu", will give the player a hint about how to find and defeat Gremory near the game's end.
177* BossRemix: His boss theme, “Exorschism,” is a remix of his {{Leitmotif}}.
178* CharlesAtlasSuperpower: All of his abilities, [[ArtisticLicensePhysics even the ability to double jump]] and [[BeyondTheImpossible FLY]], were said to have been earned because he trained that damn hard.
179* CounterAttack: He has a move where he'll go into a block stance and when an enemy hits, he'll stop it and counter.
180* CoveredInScars: Has quite the collection.
181* DefrostingIceQueen: Male example. He's initially extremely hostile towards Miriam. After he fights alongside her at the train, however, he begins to regard her with a bit more respect.
182* DemonSlaying: Ever since they arrived on Earth.
183* DoubleJump: He's so strong that he starts off with the ability to double jump, an ability that astonishes both Miriam and Dominique.
184* TheDreaded: [[TheDragon Gremory]] wants ''nothing'' to do with this man, spending the game's near-entirety doing her best to avoid any direct contact.
185* DumbMuscle: [[InvertedTrope Inverted]]. Both Gremory and Dominique view him as being a strong warrior — with no critical thinking skills whatsoever. They work him into their plans accordingly, and pay dearly for it when he proves ''far'' smarter than they think and proceeds to suss them both out.
186* ElementalPowers: Utilizes these during both fights against him.
187** PlayingWithFire: The first evolution of his sword has him light it ablaze and begin using fiery variations of his normal abilities.
188** ShockAndAwe: The second evolution of his sword sends electricity through it, powering up his abilities with lightning.
189** AnIcePerson: The third and final evolution of his sword has him using ice-based variations of all his attacks.
190* EyepatchOfPower: Uses an ofuda as one in order to see the auras of the dead and the living.
191* {{Expy}}:
192** He looks a ''lot'' like Gabriel Belmont from the ''Lords of Shadow'' series, if Gabriel were Japanese. He also shares Gabriel's fate as a FallenHero in ''Curse of the Moon'', where he undergoes a FaceHeelTurn and becomes the very thing he swore to destroy.
193** He also has elements of Julius Belmont from the ''Sorrow'' games, as a secondary character to the more powerful main character, who still manages to outshine them. Gameplay-wise, he serves as an analogue to the various Belmonts who served as secondary playable characters throughout the [=IGAvanias=], allowing players to experience the game differently. And like Julius, he takes it upon himself to take down the former hero who has fallen into the darkness.
194** His role in ''Ritual's'' story is very similar to Maria from ''Symphony of the Night''. You need to use a secret method in order to fight him as a boss, much like Maria in the Saturn and PSP versions, and you need the Zangetsuto sword he gives you in order to unlock the true ending, just as you need the Holy Glasses from Maria in order to access the Inverted Castle.
195** Considering the guy has a missing eye and a prosthetic arm, as well as being one of the only survivors of a demonic attack that cost him both of the originals, he also has a few similarities to [[Manga/{{Berserk}} Guts]]. Though with him, his left eye and right arm are the ones lost, and he fights more like a MagicKnight than a [[TheBerserker berserker]], as well as wielding a magic katana rather than a ginormous {{BFS}}.
196* FlechetteStorm: Zangetsu can throw a salvo of knives in a spread-shot style at the cost of some MP. They don't pack that much of a punch, but being one of the two ranged weapons in his arsenal and having great coverage makes up for it.
197* GeniusBruiser: Zangetsu is an incredibly strong fighter, and while incredibly thick-headed and brash, he is also very perceptive. He correctly surmises that if Dominique really wanted to stop Gebel, she would have sent both Zangetsu ''and'' Miriam to deal with him, instead of sending him to deal with Alfred. He also realizes that the reason he can't seem to find Gremory is that she's actively avoiding him, but that she won't be expecting someone else to wield the Zangetsuto. Lastly, he predicts that when she finally ''does'' realize that Zangetsu is unarmed, she'll see him as her primary target.
198* GoodIsNotNice: He's initially very hostile towards Miriam for being a shardbinder, and even threatens to kill her again after his first boss fight, but after fighting alongside her, she wins his respect.
199* GrapplingHookPistol: Zangetsu has a chain that functions like one, which can be fired with the right analog stick. It can be used to attack enemies from a distance or fired at a solid surface to pull Zangetsu towards it.
200* HandicappedBadass: He's missing an eye and has a prosthetic arm, but it doesn't slow him down in the least.
201* HeroOfAnotherStory: Zangetsu was present during the last demonic invasion a decade prior to the story, which he lost his arm, left eye and many of his friends.
202* IaijutsuPractitioner: His standard attack in ''Curse of the Moon'' is to quickly draw, attack, and re-sheathe his katana in one motion.
203* InformedAbility: In one particular conversation, Dominique mentions that Zangetsu sent a message with a hint about what turns out to be the Invert ability, something that she claims he can do as well. This is never shown at any point in the game — not even in his second boss fight, after Miriam has learned it and can use it against him to make the battle a complete joke. There's a possible overlap with GameplayAndStoryIntegration, as Zangetsu does admit that he held back against Miriam a lot during that second fight. Dominique could also be lying, and given what her goals turn out to be, this may in fact be the most likely explanation.
204* JerkWithAHeartOfGold: In both games, he's a hardened warrior who prefers to do things on his own and is initially hostile towards the other heroes. But behind his rough exterior is a man who is fighting to stop the demons and is willing to give up his life to protect others.
205* KatanasAreJustBetter: His signature weapon is the Zangetsuto, a katana specifically blessed/enchanted to slay demons.
206* LightningBruiser: Yes his melee hitting power is well known but what's little mentioned is how fast the guy is. He'll easily run past Miriam unless she's using Accelerator and he starts off being able to double jump.
207* MagicKnight: He combines his mastery of katana combat with the power of ofuda paper incantations.
208* ManlyMan: A scarred, rugged, peerless warrior with not just any deep, guttural voice, but ''the'' [[Creator/DavidHayter deep, guttural voice]]? Zangetsu is the archetypical manliness personified.
209* MrFanservice: His choice of clothing [[WalkingShirtlessScene leaves much of his upper chest exposed]] to reveal a ''very'' muscular build, due to training and fighting for many years slaying demons. Him being voiced by David Hayter[[note]]whom you may recognize as [[VideoGame/MetalGearSolid Solid Snake]][[/note]] makes his voice even deeper, enhancing his appeal for those who are attracted toward men.
210* NoNameGiven: Zangetsu isn't his real name. The description for the Zangetsuto katana says that "Zangetsu" is a title for the current wielder of the weapon in question. His real name is never revealed.
211* ObfuscatingStupidity: Most likely an unintentional example on his part. Zangetsu's bullheaded approach to the castle and his immediate hostility to Miriam for rather petty reasons lead to him coming off as DumbMuscle at first. Dominique and Gremory both underestimate his perceptiveness severely, and when he figures them out, he instantly becomes the SpannerInTheWorks.
212* OnlyKnownByTheirNickname: The description of the Zangetsuto says that the name "Zangetsu" is more of a title bestowed upon the sword's current wielder. [[NoNameGiven His real name is never revealed.]]
213* PaperTalisman: He can use ofuda charms for both defensive and offensive purposes.
214* ParryingBullets: He can deflect bullets using his katana, even when not actively being on guard.
215* RedIsHeroic: He wears a red coat, and while he may be initially hostile towards the heroes, he's out to stop the demons to keep them from wreaking havoc and taking more lives.
216* RedOniBlueOni: The Red Oni to Miriam's Blue Oni.
217* RedRightHand: He has a prosthetic arm covered in ofuda in order to animate it.
218* SimpleYetAwesome: His Knife Throwing ability is pretty straightforward but it's very useful and versatile. While they don't initially do much damage, they cost very little mana to use. Zangestsu can also instill different elemental properties in them that changes how the knives fly out as well as increasing their hitting power.
219* {{Shoryuken}}: He's got a move that has him leap straight up in the air and swinging his katana out, it's pretty good for knocking off enemies in the air.
220* SpannerInTheWorks: For both Gremory and Dominique's plans. Dominique's plan was focused on using his single-minded vengeance against the Alchemists, demons, and Shardbinders in hopes that he would go after Alfred to prevent him from carrying out his actually somewhat sane plans. Zangetsu realizes that if she wanted to expidite the process of taking down Gebel, she would've sent both him and Miriam, leading him to question her goals and deciding to act against them. In Gremory's case, she works around the fact that she has no chance against him in direct combat by constantly running away until it's too late. He outsmarts both of them - Dominique by working with Miriam to ruin her carefully-laid schemes, Gremory by giving Miriam the Zangetsuto, allowing her to break Gremory's control over Gebel and blow her plan wide open.
221* SpellBlade: He can coat his sword in fire, ice, or lightning to deal elemental damage.
222* TakeUpMySword: Literal example. When it becomes clear that he can't rightly settle affairs on his own, and that Gremory's just going to keep running away from him until it's too late, he passes his blade onto Miriam, trusting that she'd be able to actually make use of it.
223* TeleportSpam: When fought as a boss, he has an [[Franchise/StreetFighter Akuma-esque]][[note]]or Julius-inspired[[/note]] teleport that he is quite fond of using.
224* TurnsRed: In his first boss fight, he sets his sword on fire when he's at half health. This causes his strikes to do more damage, and his overhead attacks to do explosive area-of-effect damage. In the second fight, he also does this with lightning and ice on his sword.
225* UncertainDoom: After giving his sword to Miriam, Zangetsu finally finds Gremory and traps her so Miriam can finish her off, but he ends up caught in one of Gremory's spells that seemingly sends him through a portal to Hell. He is not seen again after this, but Miriam and Johannes presume him dead.
226** [[https://youtube.com/watch?v=4NKqg7rOnx8&feature=youtu.be If you set the resolution to 21:9]], however, you get an EasterEgg showing that he is alive and well, watching Miriam and Johannes depart from afar. Curiously, you can still hear his footsteps on lower resolutions.
227** A later update to the game more firmly implies his survival, with a shot of Miriam leaving the Zangetsuto in the ground, a shadow approaching the sword, a FadeToBlack, and the sword vanishing.
228* WakeUpCallBoss: He's one of the first bosses you face, and he's very powerful for how early you fight him. He's capable of countering your attacks, strikes very quickly, and can take out huge chunks of your life with each hit. And then he [[TurnsRed sets his sword on fire]] to do even more damage.
229* WalkingShirtlessScene: Doesn't wear his right sleeve, which shows off his body.
230* WildCard: To Dominique. She was counting on Zangetsu's stubborn and confrontational nature to keep him from working with Miriam. She wasn't expecting him to be contrarian to her too and start actually questioning what she was telling him to do.
231* WorldsStrongestMan: He's a WakeUpCallBoss when fought the first time, and Miriam notes that he was significantly holding back. When fought a second time much later in the game, he is significantly more powerful, and Miriam says he was ''still'' holding back and could have killed her in a heartbeat if he wanted to. Note that Miriam's power is greater than ''every other Shardbinder ever created put together''.
232
233!!!''Curse of the Moon'' series tropes:
234* BlueIsHeroic: Zangetsu's [=2P=] color in the sequel is blue, contrasting with the main Zangetsu's red color.
235* CompositeCharacter: ''Curse of the Moon 2'''s unlockable Ultimate Zangetsu has the powers of the previous game's Ultimate Zangetsu, but with the added powers of the Soul Eraser Zangetsu.
236* CovertPervert: The sequel gives implication that he's to some degree sexually active underneath his stoic resolve; Lubius, the Stage 2 boss, is known to appear to mortals as their heart's desire, and Miriam's dialogue in the Final Episode reveals that she took the form of a harlot (prostitute).
237* DyingAsYourself: This is what the party wishes to grant him in the true ending to ''Curse of the Moon''.
238* FateWorseThanDeath: What happens to him in the worst ending in ''Curse of the Moon''.
239* GoodIsNotNice: In the first ''Curse of the Moon'', he's rather aloof and doesn't have any warm feelings toward his allies, but he later risks his life to save theirs.
240* HeroicSacrifice: In the normal mode of the first ''Curse'' game, he [[TakingTheBullet throws himself in front of Gremory's final attack]] to save his teammates. Even he's shocked by this move.
241* HeroOfAnotherStory: He is the [[PromotedToPlayable main character]] in the ''Curse of the Moon'' series.
242* LightningBruiser: Ultimate Zangetsu has some of the best mobility and raw strength of any character in the game, with access to a dash, a double jump, and a ChargeAttack that hits incredibly hard and has a massive hitbox. The sequel adds the powers of the Soul Eraser to Ultimate Zangetsu's repertoire, giving him the powerful 3-hit combo and amped-up Subweapons that make him a force to be reckoned with.
243* ProtagonistPowerupPrivileges: Zangetsu is notably the only character whose base skills can be upgraded.
244* RedIsHeroic: His palette is highlighted with deep red, and he is the protagonist of the ''Curse'' series.
245* SlouchOfVillainy: When the party finds him in the castle, he's slouched on a massive throne.
246* TakingTheBullet: He saves the party from Gremory's final attack, dooming him to be corrupted by her evil.
247* TookALevelInKindness: In ''2'', he's already traveled with his old team and he has a slightly better disposition than when he was super-suspicious to all of his allies. Thus, ultimately, he's the one that told [[TheParanoiac Robert]] to stand down and let both Dominique and Hachi travel with them.
248* UnexplainedRecovery: Despite quite explicitly dying at the end of the previous game's Nightmare Mode, Zangetsu is completely alive and well during this adventure with no mention of how he managed to cheat death.
249* YouKillItYouBoughtIt: Killing Gremory on top of killing all his potential allies causes her evil to possess him, leading to him becoming the new Dark Lord.
250[[/folder]]
251
252!Playable in ''Ritual of the Night''
253[[folder:Bloodless]]
254[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodless_ritual_of_the_night.jpg]]
255[[quoteright:350:[[labelnote:Curse of the Moon appearance]]https://static.tvtropes.org/pmwiki/pub/images/bloodless_curse_moon.png]]
256[[/labelnote]]
257->'''Voiced by:''' Creator/SaoriGoto (JP) / Creator/RenaStrober (ENG)
258A vampiress who can manipulate blood. She bathes thrice a day without fail.\
259
260Encountered in the upper area of Dian Cécht Cathedral in ''Ritual of the Night''. Also appears as the stage 6 boss of ''Curse of the Moon''. Bloodless can additionally be selected as a playable character in the main game if "BLOODLESS" is entered as a name.
261----
262!!!''Ritual of the Night'' tropes:
263* AmbiguousSituation: Due to being a vampiress, and O.D. showing up just fine if you defeat him, it isn't entirely clear whether or not you defeating her actually killed her or she was simply smart enough to get out of dodge after being defeated.
264* AmericanKirbyIsHardcore: Her English voice is sultry befitting of a MsFanservice, while her Japanese voice instead sounds disturbingly soft and child-like.
265* BathingBeauty: Is said to bathe thrice a day without fail, and you indeed find her by [[InterruptedBath interrupting]] her while she's in a [[BathtubScene bathtub]] bathing... [[BloodBath in blood]].
266* BloodBath: She is encountered bathing in a tub filled with bright red blood.
267* BloodCountess: She's an ancient vampiress whom you first encounter while she's bathing in a tub of blood to maintain her youthful appearance, in an obvious send-up to Elizabeth Báthory.
268* BloodMagic: Her clothing, parasol weapons, and even attacks are all made out of blood that she's controlling with her magic. This is further emphasized in Bloodless Mode, where her upgrades are gained by finding orbs of blood held in containers across the map that are implied to belong to various powerful demons.
269* CannotCrossRunningWater: Much like Alucard back in ''Symphony'', she takes damage when submerged in water until she finds an upgrade to protect her from it. Possibly because of the water-soluble nature of her dress and the source of her powers, while Alucard would take constant damage in water but could still withstand short dips into it, she instead dies outright within a second or 2 if submerged without the upgrade, making SequenceBreaking through water-filled areas via tanking the damage it deals impossible for her.
270* ChargedAttack: You can charge her normal parasol attacks while standing or crouching by holding down the Attack button and releasing when her parasol pops open: this not only greatly increases her damage, but it also [[BlownAcrossTheRoom knocks back any enemies she hits with it]] and automatically blocks any attacks mid-swing. Her basic special attack, Scarlet Thurst, can also be charged, turning it from a single burst of blood into a massive wave of blood that hits multiple times and pushes back enemies.
271* ClothingDamage: How she ShowsDamage: she loses pieces of her dress the more times you hit her. As a {{player character}} it instead shows how much MP she has left.
272* DifficultButAwesome: It's a challenge to keep her alive as she's frail and her moves aren't cheap to use, but her abilities generally do good damage and she recovers [=MP=] quickly. While her parasol's ChargedAttack is tricky to time, if you master it you can corner human-sized enemies (including bosses) and StunLock them because of it's knockback effect (large enemies won't be budged).
273* DevelopersForesight: If you change the blood color in the options menu, her dress and umbrellas change color to match. The update that added Bloodless Mode also added several additional blood colors to take advantage of this.
274* DoesThisRemindYouOfAnything: Yes, you can change the blood color to white. And yes, it will also imply that she's covered in a certain...''other''...bodily substance. A later update also added [[UrineTrouble yellow]] as a selectable blood color.
275* {{Expy}}: She is based on Countess UsefulNotes/ElizabethBathory, who would take baths in the blood of virgins to maintain her youthful appearance.
276* EvilCounterpart: To [[TheHero Miriam.]] Not only are several of her spells similar to Miriam's shards, Bloodless looks visually similar to her default appearance, right down to her hairstyle; she also has a prominent red color motif in contrast to Miriam's blue, as well as a hair accessory reminiscent of a pair of horns.
277* FragileSpeedster: She's naturally quicker than Miriam and more maneuverable, but she only has resistances to curse, petrify plus a mediocre defence against darkness. Also because of her low defense stats, she'll often take a lot of damage from anything that hits her.
278* FromNobodyToNightmare: In Bloodless mode. Starts off as a Level 1 vampiress with nothing but a parasol to fight with. At the end of her mode, she acquired powerful BloodMagic, killed all of the bosses, defeated Bael, and sits comfortably on the throne of the castle.
279* GorgeousGarmentGeneration: As she [[SexySurfacingShot climbs out of her bathtub]], she absorbs the blood from the tub to instantly generate her elegant dress.
280* AnIcePerson: For some reason, her special attacks seem to be ice-elemental in nature, likely because of ChillOfUndeath, or that IceMagicIsWater.
281* ImmuneToBullets: Besides her ChargedAttack with her parasol being a DifficultButAwesome attack, once it's charged and held she'll open up the parasol. When this happens, the parasol will absorb any normal projectile attack that hits it. Because of the angle, if she does it while crouching then no normal projectile can get her from the front.
282* IronicName: How a blood-controlling vampiress wearing a blood dress is called Blood''less'' will be a mystery of the ages.
283* JigglePhysics: It's very hard to notice, but Bloodless' breasts jiggle in some of her animations. Zooming in on her in her bestiary entry will make it more noticeable.
284* KaizoTrap: If she has her umbrellas out when killed, it is entirely possible for one of them to hit you during her death animation, which will kill you if you're at low enough health.
285* KryptoniteFactor: Bloodless has a resistance to light that's in the negative numbers so she'll actually take extra damage from attacks based on light.
286* LadyInRed: Seeing as she generates her clothing from blood...
287* MagikarpPower: Her only starting ability is the slide that everyone has and even that has to be taken from a nearby red crystal orb. In addition she's also easily killed as she has low health and only has only 3 resistances. But throughout the castle, there are red crystal globes for her to break. Doing so grants her improved attributes (including boosts to [=MP=] regeneration) and new powers, eventually making her a formidable character in a fight.
288* ManaMeter: Unlike when fought as a boss, in Boss Revenge mode her dress instead indicates how much MP she has left; even her Blood Steal now recovers her MP instead of HP. Her dress also regenerates in real-time as her MP recovers.
289* MechanicallyUnusualFighter: While her basic controls are similar to Miriam and Zangetsu, she doesn't have a double jump, a jump kick, or any other reliable way to attack enemies below her, most of her special attacks have a slow startup and her normal attack has a short range, but in exchange most of her attacks that use her parasol block enemy attacks by default, her attacks hit multiple times and can deal massive amounts of damage to slow or immobile enemies and she has a number of ways to attack enemies above her.
290* MsFanservice: A sexy vampiress that is introduced [[NakedOnArrival naked]] lounging in a [[BathtubScene bathtub]] of [[BloodBath blood]], doing a SexySurfacingShot while showing her ToplessnessFromTheBack before covering herself via GorgeousGarmentGeneration. You can and will also inflict ClothingDamage on her during the fight.
291* NoCureForEvil: Averted, she can heal herself using all the blood that gets splashed around the arena. There's no way to stop her, but thankfully she only does this once. The Boss Revenge version plays this straight, while Bloodless Mode averts it again with an upgrade that makes Blood Steal recover HP as well as MP.
292* NoSell: She noticeably has 100% Resistance to both Curse and [[TakenForGranite Petrification]].
293* ParasolOfPain: Not only does she use her umbrella as a melee weapon, she also regularly conjures floating umbrellas that function as {{attack drone}}s. After her defeat, her umbrella can be found in a chest directly outside her room, allowing Miriam to use it as a weapon herself. In addition to attacking with it and throwing it as a weapon, an upgrade found in Bloodless Mode also lets her spin her umbrella while hovering with it, letting it deal damage and block attacks from above.
294* PromotedToPlayable: In addition to being playable in Boss Revenge, an update in late 2020 introduced her as a proper {{player character}}.
295* PunnyName: Her name as is may seem ironic, but, if spelled in Japanese, adding one extra syllable to her name (Buraddoresu) results in Blood Dress (Buraddodoresu), which is apt considering what she wears.
296* RainOfBlood: One of her attacks, this constant downpour of blood from a small radius is her most devastating special attack.
297* ShowsDamage: The state of her dress shows you how close you are to killing her.
298* SlashedThroat: It's hard to tell at a glance due to the angle and the ribbon around her neck, but she has an open slash wound across her throat.
299* SkewedPriorities: Bloodless, as a vampiress who seems to love her beauty and bathing in blood, is worried about the lack of humans should you run into Arantville. No humans mean less blood for her to use, despite that she can get plenty from the monsters in the Castle.
300-->'''Bloodless:''' "Where are the humans!?"
301* SkippableBoss: Completely {{optional|Boss}}, as the area her shard is used to reach can be accessed another way.
302* SuperDrowningSkills: She takes ''massive'' damage each second she's in water, meaning that if she can't get out quickly it will be lethal. She has to find an upgrade crystal that gives her immunity to damage from being underwater in order to traverse the castle's lower regions.
303* ToplessnessFromTheBack: She's first seen bathing naked but with her bare back to the camera, showing off some {{Sideboob}} as she stands up before she fully [[GorgeousGarmentGeneration generates her garment]] using the blood from the tub.
304* TornadoMove: She can shoot a controlable horizonal tornado of blood from her parasol.
305* WhenAllYouHaveIsAHammer: BloodMagic is pretty much her only skill. Thing is, ''she's very good and versatile at it''.
306* YouHaveResearchedBreathing: Bloodless doesn't even start the game knowing how to slide, luckily the crystal containing this ability is just next to her when the game begins.
307
308!!!''Curse of the Moon'' series tropes:
309* DesperationAttack: Her last attack in ''Curse''. She falls to the floor before becoming a living tornado of blood. After sweeping the room twice, she'll proceed to showcase a NightmareFace with a grotesque roar and slam the tornado into the section she's forced you into.
310* NoblewomansLaugh: Gives one off before the fight with her in ''Curse of the Moon''.
311* SuicideAttack: Her desperation attack doubles as this.
312[[/folder]]
313
314[[folder:Aurora]]
315[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bloodstained_ritual_aurora.jpg]]
316An Austrian princess (actually the daughter of a duke) whose Familiars have been lost within the castle. In addition to her sword, rather than wielding regular Shards in battle, she's reliant on the powers of her friends.
317
318For more information about her, see the page for ''VideoGame/ChildOfLight''.
319----
320* AdaptationalWimp: Played with. She has a lot less of her light powers in this game and she has no oculi to aid her, but more than makes up for it with being able to summon her cursed companions and, as she ages up, starts cutting through everything with ease.
321* AllJustADream: The ending narration to her version of the game reveals that the narrator is telling this story to Miriam in order to help her sleep.
322* {{BFS}}: The Sword of Mathildis is much taller than her starting child self.
323* CounterAttack: Aurora can block and counter melee and some ranged attacks (including the enemy just brushing up against her) with the Sword of Mathildis.
324* CrutchCharacter: Igniculus can keep restoring 50 HP to Aurora when she's badly hurt and he can attack enemies which also inflicts a unique "slow" status. When upgraded, there's a chance to get a heal to full health instead, but the healing can only happen when close to Aurora, while Igniculus's attack depends on being close to the enemy, as there's a charging period where he begins to glow. Other shards will quickly outpace Igniculus.
325* DeathFromAbove: Aurora starts off with the Helmsplitter move, where for a significant amount of [=MP=] she'll leap into the air and smash the Sword of Mathildis into the enemy which gives them a CON reduction.
326* {{Flight}}: Aurora can develop a full working set of fairy wings by killing two bosses in total.
327* ForcedTransformation: With the exception of Igniculus, all of Aurora's friends have been transformed into Shards, which Aurora must free and refine by killing random enemies. And judging from when she was whisked to this world, this also applies to Aurora herself, given Gen was among the shard, and Aurora would be her older self by then, but was regressed to child form.
328* FountainOfYouth: Those familiar with the storyline of ''Child of Light'' would realize that Aurora suffered a case of this upon being transported to this world. Defeating enough bosses will reverse this effect.
329* FragileSpeedster: Downplayed. She's a bit quicker than Miriam and jumps further - and this is before getting her wings! She actually has a high amount of resistance against any attack other than Darkness, but when her resistance fails her, she'll take heavy damage as she can't wear armor like Miriam, and she's not nearly as enduring as Zangetsu. Beware of enemies that can do a lot of damage per attack, though she gets tankier as she grows up.
330* GuestFighter: She's the main protagonist of ''VideoGame/ChildOfLight'', added to the game as free DLC.
331* HealingMagicIsTheHardest: Igniculus not only can't fully heal an injured Aurora at the start, and when upgraded, there's only a chance of it happening, he has to be close to her and it takes a bit of time for the magic to activate. In the heat of battle, it's difficult to get enough healing from him. Subverted with the Rubella shard, which instantly heals her for 120+ HP when summoned on top of her normal function of flinging fireballs.
332* TheImmune: Her resistances change depending on which shards she has equipped, but Tristis gives a very high amounts of Poison, Petrify and Cursed resistance to Aurora's already naturally high resistances to those effects. This can go all the way to making her immune to these status effects.
333* ItemCrafting: Downplayed, Johannes is around to help her, but only to use materials that Aurora finds to upgrade her companions who have been turned into shards, and Igniculus.
334* MagikarpPower: Not as extreme as Bloodless, as she does start with some abilities and significant resistances, but initially Aurora is quite weak and easily damaged with brute force attacks. But as she transforms and improves her shards and Light Ray power, she'll cut through the forces of Hell with ease.
335* ManaPotion: Not mentioned in the game, but when she sucessfully hits an enemy with the Sword of Mathildis, she'll recover a small amount of [=MP=] each time, which is certainly a lot better than her GradualRegeneration of [=MP=] even when her RegeneratingMana is boosted by the Gen shard.
336* TheMedic: Not her, but Igniculus. If Aurora got her ass kicked and is badly hurt, at 1/3 HP or so. Igniculus will come and heal her at 50 health per use. When upgraded, Igniculus has a chance to heal Aurora fully.
337* MissileLockOn: How her Light Ray ability works, she generates a target reticule and an enemy that touches it gets marked and individual enemies could be marked more than once at a time. When you release the button the marked enemy takes damage per every lock-on.
338* NonStandardGameOver: If Aurora kills Gebel, she realizes he's under a curse similar to what happened to her friends. As well, Aurora is still stuck in the Bloodstained setting and she wonders if she can go back in time and free Gebel from his curse, which then leads to a Game Over. You need to defeat Zangetsu in the Oriental Sorcery Lab to save Gebel.
339* OutOfGenreExperience: Aurora's presence and narration adds a fairy tale/story book element to ''Ritual of the Night'''s horror/high-fantasy/superhero medley.
340* PlotRelevantAgeUp: Aurora begins the game at her youngest form, but after defeating Craftwork, she progresses to her winged form, then a teenager when she defeats Valac (she can now navigate underwater) and adult (becoming immune to spikes) form after beating Orobas, just like when she defeats one of Queen Umbra's daughters.
341* ThePowerOfFriendship: In addition to their normal functions, the shard versions of her friends also boost her stats in a variety of ways and/or grant her a passive ability: Gen boosts her default MP regen speed, Robert increases her Luck stat and thus increases her critical hit rate, and Oengus massively increases her counterattack damage.
342* PowerUpLetdown: When Aurora grows up, she gets benefits such as being able to go underwater and she'll use the Sword of Mathildis single-handed so she swings it significantly faster. However she's a much bigger target now and her sword doesn't have the wide-hitting Great Sword arc. She can no longer attack someone standing on the floor above her nor can she hit small ground targets even when crouching. She walks slower too, but more than makes up for it with a greatly improved slide, so she actually moves faster on the ground, if she keeps sliding around.
343* PragmaticAdaptation: There's no way to fit Aurora's team like they do in a turn-based RPG, instead her friends have been changed into shards of particular kinds such as Oengus becoming the Hammer Knuckle shard.
344* RandomDropBooster: Having the Robert shard equipped gives an extremely high boost to the drop rate of alchemical materials. Normally it's rare for any enemies to drop an item, but with Robert equipped, almost all your appropriate enemies will drop items almost 100% of the time.
345* RareRandomDrop: Besides getting alchemical materials, enemies will drop shards, but besides being infrequent, made worse by Aurora's low luck rating, there's a further complication - initially the shards are automatically dropped by one specific enemy, such as Tristis being gained from Dullahammer Heads, and his is guaranteed to drop from them. After that first shard, only certain monsters, the ones who drop the appropriate alchemical material, will drop the other Grade of the shard, and that's a one-time thing for each monster. So for Tristis, after Aurora gets him, he can be upgraded by somewhat-related monsters. So Tristis would need to get ONE shard from a Dullahammer Head first, then the rest come from Poltergeist, Malediction, Ninja, Harrier, Revenant, etc.
346* RhymesOnADime:
347** Not only does her story's narration rhyme like poetry, but she speaks in rhyme as well; when talking to a character like Johannes, who doesn't rhyme, the first line of her reply will always rhyme with what was last said. Zangetsu doesn't quite understand her, and tries to communicate in haiku. This, of course, was taken directly from her home game, where nearly every character speaks in rhyme:
348---> '''Zangetsu:''' We don't seem to speak the same language, but I'll share my technique in a way you might better understand.\
349lunar beacon bleeds\
350a sword singing--cleaves the light\
351yet darkness remains\
352'''Aurora:''' Thank you, Hunter. I hear your refrain.\
353[[spoiler:A cursed moon haunts Gebel's chamber,]]\
354[[spoiler:Of that I am certain]].\
355[[spoiler:Accept this charge, as his savior]];\
356[[spoiler:Reveal the one behind the curtain]].
357** After the final Zangetsu fight, her Sword of Mathildis's description changes:
358*** Before:
359----> [Right Mouse Click] Will certainly attack\
360[Two Facing Directional Inputs + Right Mouse Click] Defends, then sends damage back.
361*** After:
362----> [Right Mouse Click] Slices [[spoiler:through evil's veil]]\
363[Two Facing Directional Inputs + Right Mouse Click] [[spoiler:Counterattacks when assailed]]
364* ShortRangeLongRangeWeapon: In this game, Aurora's Light Ray power has a range not much better than her sword, but you can move away after locking-on.
365* SummonMagic: Like Miriam, Aurora can have various familiars follow her around, in addition to much more short-term summons for attacks. While she doesn't have close to the variety and raw power of Miriam's arsenal, Aurora's friends have their own unique advantages over the equivalent shard for Miriam - for example Finn is Dantalion but besides increasing STR, he'll also make the Sword of Mathildis get an elemental advantage against enemies with a KryptoniteFactor. Meanwhile, Rubella is an Upbeat Heat shard that also heals Aurora.
366* ThematicRoguesGallery: The enemies dropping materials and shards all work according to a theme appropriate to Aurora's particular friend. For example enemies that drop [=Orichalcum=] and Oengus shards are from [[BigRedDevil demons]] or BeastMen. Meanwhile for Robert and the gold for improving him, the enemies are archers, monkeys and a Giant Rat.
367* TrappedInAnotherWorld: Aurora was warped to the world of ''Bloodstained'' from her own world of Lemuria, and needs to break the curse in order to return home. The prologue of her mode implies this happens between the end of the final battle and the epilogue in ''Child of Light''.
368* TrappedInThePast: Aurora was born a few years before 1895; the events of ''Bloodstained'' take place in 1793.
369[[/folder]]
370
371!Playable in ''Ritual of the Night'' and ''Curse of the Moon 2''
372[[folder:Dominique Baldwin]]
373[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rotn_dominique.png]]
374[[caption-width-right:350:[[labelnote:Click here to see her ''Curse of the Moon 2'' appearance.]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/curse_of_the_moon_2_dominique_5.jpg]]]][[/labelnote]]
375->'''Voiced by:''' Creator/KaoriMizuhashi (JP) / Creator/FrydaWolff (ENG)
376A young exorcist who works for the Church, Dominique supports Miriam's mission as a shopkeeper in Arvantville, the village near the Hellhold. She also works alongside Zangetsu, with the two conducting their own investigation in the castle. While Miriam and Zangetsu are doing their separate duties, however, Dominique is enacting a plan of her own...
377\
378She eventually was PromotedToPlayable in ''VideoGame/BloodstainedCurseOfTheMoon 2'' and stars in the ''Ritual of the Night'' DownloadableContent expansion ''Classic II: Dominique's Curse''.
379----
380!!!''Ritual of the Night'' tropes:
381* AlasPoorVillain: InUniverse. After Dominique's final downfall, Johannes is sad that she allowed her anger and hatred towards God to completely overwhelm her since her family died in the demonic invasion ten years ago while He was silent, becoming a depraved individual who only cares about gaining the power to slay gods and no longer cares about her deceased family[[note]]Johannes and Dominique also knew each other for a long time, which would certainly add to Johannes' pain[[/note]]. Miriam seems to understand.
382-->'''Johannes:''' Dominique... She could have done so much good, but...\
383'''Miriam:''' I know.
384* AwesomenessByAnalysis: Using her position as a shopkeeper and her closeness to Johannes, Dominique uses the opportunity to learn how Alchemy works as well as making use of shard extraction processes to learn how to make use of Shards. She's also studied how Gebel is surviving the curse without any aid. The end result leaves her incredibly proficient at wielding shards, subverting the crystal curse, and using the original demon summoning text to summon Bael.
385* BadassBoast: She gives a rather impressive one when she explains how she's TheImmune to the crystal corruption.
386-->'''Dominique:''' There's a reason Gebel survived ten years ago. It was in his blood. An exorcist, like me. Our blood supressed the crystal corruption and effectively spared his life. And now I have surpassed him. I command the crystal through Enochian Script! No demon is too powerful for me to summon, even if I cannot keep it here forever!
387* BigBad: The endgame of ''Ritual of the Night'' reveals Gremory was actually working for her, with the two of them mutually working toward bringing [[WeaponOfMassDestruction Bael]] to Earth. While Gremory is responsible for corrupting Gebel, Dominique serves as the FinalBoss.
388* BitchInSheepsClothing: When she came to the perspective-shattering understanding that if God exists, He clearly couldn't care less if His followers are slaughtered wholesale, she became committed to attaining a power that can ''slay'' gods. Through all of ''Ritual'', Dominique manipulates all the other parties involved under the radar, playing up the angle of the sweet-tempered helper while amassing power via [[NiceJobBreakingItHero shards straight from Miriam]] just to ultimately get rid of them all.
389* BodyHorror: Part of her body [[GemTissue crystallizes]] when you confront her, though she herself doesn't seem to really care outside of noting she has indeed acclimated to the Shards as she wanted.
390* ChurchMilitant: Sort of. She was sent by the Church to help provide resources for Miriam's quest, serving as a shopkeeper.
391* CombatStilettos: Her footwear has very tall heels. They don't seem to impede her movement at all.
392* CompositeCharacter: She is a mix of Vincent Dorin from ''Portrait of Ruin'' and Yoko Belnades from ''Dawn of Sorrow'', being a church-affiliated blonde woman who acts as a shopkeeper. (She also has the same last name as Morris Baldwin from ''Circle of the Moon''.) She also has shades of Barlowe from ''Order of Ecclesia'' for being a helpful ally who turns out to be trying to summon what is essentially the ultimate evil, as well as Mathias Cronqvist from ''Lament of Innocence'' for being a formerly religious person who renounces God after He is deemed to be ignorant of human suffering and [[ManipulativeBitch then manipulates the hero into helping her obtain power to defy God]], revealing her to be the true Dracula of the plot. In combat, she uses a whip on top of skills that Miriam herself can use, reminiscent on how Richter fights in ''Symphony of the Night''.
393* DarkActionGirl: She's pure evil, [[EvilWearsBlack wears black]], and is a formidable fighter.
394* DidntSeeThatComing: Within the last scenes of the game, Dominique explains that Zangetsu deciding to question her orders and giving Miriam the chance to be a SpannerInTheWorks was not in her plans and that she never expected to be put in a corner like she was.
395* EvenEvilHasLovedOnes: Downplayed; Dominique certainly ''used'' to have loved ones, as the demise of her family was the ultimate impetus for her lack of faith in God, but her subsequent RageAgainstTheHeavens has twisted her so much she laughs at the idea she's still doing it for her family's sake in the present day.
396* EvilAllAlong: Dominique's been manipulating Miriam and her allies since the beginning, but it's only at the very end of the game where her true colors show.
397* EvilCounterpart:
398** To Miriam, of the MirrorBoss variety; she has a lot of similar moves to ones that Miriam can use, but she's TheSociopath to the latter's AllLovingHeroine.
399** To Abigail, being religious women who are deeply affected by the deaths of others. However, Dominique renounced her faith and became a power-obsessed psycho, which Abigail did not.
400* EvilLaugh: Her evilly laughing can be heard in the final battle against Bael.
401* EvilWearsBlack: Sports black and is EvilAllAlong.
402* {{Expy}}: In many ways, she's essentially a female Dracula. Like Dracula, she was once a pious servant of God before the tragic loss of a loved one shattered her faith and sent her down a dark path (though while Dracula lost his wife, Dominique lost her ''entire'' family). Her anger and bitterness towards God then causes her to make a DealWithTheDevil to become all powerful. However, the main difference is that, while Dracula is shown to still genuinely love both Elizabetha and Lisa even when he's at his worst, Dominique freely admits that she's long since shed any fondness or love for her family.
403* FaceHeelTurn: After Gebel is dead, circumstances reveal that Dominique actually wants to summon the great demon Bael as part of her RageAgainstTheHeavens. Dominique herself eventually admits that she turned heel long before the game's present events even started, when her faith in God was broken by the events of the first Demonic Invasion.
404* FaithHeelTurn: Once a faithful servant of God, she lost all of her faith and denounced God's existence after countless people were slaughered in the incident ten years before. She orchestrates the game's events along with Gremory so she can obtain the power to slay gods.
405* FallenHeroine: She used to be a loyal follower of God, but the events of the first Demonic Invasion convinced her that God doesn't care about mortal suffering and that she deserves to [[GodhoodSeeker usurp Him]]. By the time of the present, her hatred towards God and desire to take His place [[NotSoWellIntentionedExtremist have subsumed any good intentions she may have once had]].
406* FauxAffablyEvil: She continues to speak politely to Miriam even after her true colours are revealed by Zangetsu, but her voice now has a mocking undercurrent.
407* {{Foil}}: She's Miriam's. Both of them have endured a lot of suffering in their lives no thanks to the Alchemy Guild and the Demonic Invasion they instigated, but Dominique is later revealed to be an EvilAllAlong BitchInSheepsClothing who uses her suffering as an excuse to gain power [[LackOfEmpathy at the expense of others]], even scoffing at the idea that she still cares about her deceased parents in the present, while Miriam is a genuine NiceGirl who uses her suffering as a reason to help others.
408* {{Foreshadowing}}: There's a few hints she's not as good as she seems...
409** After Miriam's first battle against Zangetsu, Zangetsu tells her (Dominique) that many have perished for trusting the wrong people to fight against the demons. Her response is a dismissive "And do I look as weak? Look closer", hinting at her "[[TheSocialDarwinist survival of the fittest]]" ideology.
410** There is a portrait of her in Todd's room. This hints at her knowing more about the castle than she discloses, and is a ''very'' good sign that something is wrong.
411** Her familiarity with photography is also highly suspect, since O.D. points out that humans haven’t developed that technology yet, though this one is mitigated by him also noting The Church would likely be the closest to figuring it out.
412** Her insistence to sell her shards so Miriam doesn't become too corrupted by them becomes suspect when they don't prove to have any in-game effect on Miriam's morality. She also lies about the fact that extra shards can be collected after Miriam maxes an ability; instead, once an ability is maxed, shards disappear once they touch Miriam.
413** When meeting up with her in the Underground Sorcery Lab, she asks Miriam if she's seen Zangetsu, to which Miriam reveals that the two fought alongside one another on the Bridge of Evil against the Doom Train. Her reaction to this revelation is odd as she sounds both shocked and almost panicked for a moment. She blows it off as annoyance with Zangetsu casting aside chasing after Alfred to do as he wishes and requests Miriam tell him to report back to her the next time she sees him. This is because she has been trying to keep Miriam, Zangetsu, and Alfred apart to avoid them interfering with her plans.
414* FormFittingWardrobe: She may belong to the Church, but her outfit shows off every curve of her body.
415* FourEyesZeroSoul: An evil woman who sports glasses.
416* FreudianExcuse: Everyone she used to love was butchered by demons, which triggered one hell of a RageAgainstTheHeavens as Dominique [[MisplacedRetribution cast the blame for the demons' slaughter on God himself]]. While [[FreudianExcuseIsNoExcuse it's not enough to absolve or even explain her actions]]--Dominique's fallen so far she's [[SheWhoFightsMonsters become far, far worse than the demons she fights against]], and in fact sneers at the idea that she still cares about her deceased family--it's not hard to see the impetus for why she started her fall down the slippery slope.
417* GameplayAndStorySegregation: Dominique tells Miriam that she'll buy any extra Shards Miriam has on her person, because after a while any extra Shards Miriam gets won't improve her abilities and will simply be wasted. However, in reality, this is impossible because the game mechanics won't let Miriam absorb more shards after her abilities are fully powered; the shard simply vanishes once it touches her. [[GameplayAndStoryIntegration That's because Dominique is lying.]] She wants Miriam to sell her Shards because she's using them herself as part of a backup plan in case Gremory fails to possess Miriam. She later mocks Miriam for freely giving her the means to summon Bael and become a god (whether the player sold any to her or not).
418* GodhoodSeeker: In the final hours, it's revealed that her broken faith has convinced her to make herself into a being higher than God, so that she may kill Him.
419* GoodWearsWhite: A subverted example. While she sports some white, she's actually an EvilAllAlong BitchInSheepsClothing.
420* HairOfGoldHeartOfGold: She's a young woman with blonde hair who's one of the few characters who treats Miriam as a fellow human being and helps her quest to stop Gebel. It's actually {{Subverted|Trope}}, as far as ''Ritual of the Night'' goes in which it's revealed her kindness is an act.
421* HidingBehindYourBangs: Her hair covers her left eye. Due to wearing glasses, it must be [[{{Pun}} getting in her hair]]. It is later shown that this bang may have been hiding [[RedRightHand her crystallized left eye]], which she reveals later.
422* {{Hypocrite}}:
423** Her grief for her fallen family and anger towards God for feeling abandoned by Him during the first Demonic Invasion is understandable. However, her explanation that that is what motivates her agenda in the present falls flat, considering how she's become a power-hungry [[TheSocialDarwinist Social Darwinist]] who has [[LackOfEmpathy lost all empathy]] for others, wanting to become an even higher being than God and dismissing the deaths of anyone killed by the demons as unimportant weaklings. [[{{Foil}} Miriam, who has also suffered much in her life but retains her sense of justice]], isn't having any of it and essentially tells Dominique, "You're using your suffering as an excuse to hurt others!".
424** Dominique expresses anger that Zangetsu "betrayed" her by figuring out her plans and giving Miriam the Zangetsuto to surprise-attack Gremory, which would hold more merit if she herself wasn't so deceitful and manipulative. In fact, it was Zangetsu figuring out that her kind exterior is a façade used to manipulate others that led to him "betraying" her in the first place. [[LampshadeHanging Miriam promptly calls Dominique out for this.]]
425--->'''Miriam:''' Doing the right thing isn't a betrayal.
426* TheImmune: Well, moreso "[[DownplayedTrope The Resilient]]". She pieces together that the reason Gebel survived ten years ago and had held out so long until now was in his blood — he was an exorcist, same as her. She then puts that knowledge to use to effectively make herself immune to the crystal curse through Enochian Script.
427* {{Irony}}: Dominique's battle music is called "Repentance" in the official soundtrack, but she is wholly ''un''repentant to the end.
428* ItsAllAboutMe: Any good intentions she may have once had for plotting to usurp God [[NotSoWellIntentionedExtremist have long since been subsumed by her desire for power]].
429* LackOfEmpathy: She brushes off the thought of many innocents dying as, "[[BlamingTheVictim They deserved to die]], [[UsefulNotes/VictimBlaming because they were so weak]]."
430* LiarRevealed: After entering the VeryDefinitelyFinalDungeon, all of the heroes are finally in the same place at the same time, whereupon a number of revelations are made. For one, they all realize that Dominique has been deliberately trying to keep Alfred, Zangetsu, and Miriam away from each other, because if the three of them decided to share information, they'd realize [[ManipulativeBitch Dominique has been manipulating them]].
431* {{Leitmotif}}: [[https://www.youtube.com/watch?v=GvoTuA3KLIo The Theme of Dominique.]] It later recieves a DarkReprise in the form of [[https://www.youtube.com/watch?v=Lhx50BcGZcQ Repentence]].
432* LightEmUp: When you face her, she frequently uses Tis Raiff and Tis Rozaïn, which involve light beams.
433* LightIsNotGood: She uses Enochian Script, the supposed language of the Angels, to control the crystal corruption, effectively making her immune to it. She also wields it to summon Bael, and any demon she wants to by her own admission. Finally, in both her boss fight and the Bael boss fight, she tends to use Tis Rozaïn and Tis Raiff the most, the two light-based shards. She additionally wields a whip made of light to attack and Reflector Ray to move as a flash of light in her boss fight. Lastly, she wears some white.
434* ManipulativeBitch: If her manipulating the heroes says anything.
435* MeaningfulName: "Dominique" is a French name meaning "of the Lord" while "Baldwin" is an old German surname that means "bold, brave friend". She does work for the Church, and she is seen venturing through the Castle herself to reign in Zangetsu and deal with Alfred. It turns out to be [[IronicName a twist on all these meanings]]. In reality, she hates God for allowing mankind to suffer and decides to become one herself. And while she is bold to do this, she is certainly nobody's friend as she does so.
436* MightMakesRight: After the demonic invasion 10 years ago, she lost her faith in God and became obsessed with amassing as much power as possible, which leads her to form an alliance with Gremory and orchestrate the events of the game in order to take Bael's power for herself.
437* MirrorBoss: During the endgame, she fights using spells available to Miriam, such as Riga Storæma.
438* MisplacedRetribution: She casts the blame for the demonic invasion that killed everyone she used to love on God Himself [[BetrayalByInaction for remaining idle]], even though it's the fault of the Alchemy Guild who initiated the ritual to summon demons to Earth (who were eventually caught and executed by the Church for their crimes).
439* MsFanservice: A rare fully-clothed example. Dominique's outfit is ''very'' form-fitting, showing generous curves and even larger breasts than Miriam.
440* NiceGirl: Treats everyone kindly. It's {{Subverted|Trope}}, however, and it's just an act. She still admits that she's genuinely grateful for Miriam's help.
441* NiceJobFixingItVillain: As Zangetsu explains to Miriam, what does Dominique in is that she was ''too'' insistent on Zangetsu hunting Alfred down, which caused Zangetsu to suspect an ulterior motive, which was confirmed when he spoke with Alfred. As a result, he and Miriam are able to foil her plans.
442* NotSoWellIntentionedExtremist: Got sick of God not being there as her main motive, but Miriam calls her out as a power-hungry psycho.
443* NunTooHoly: She's supposedly an exorcist working for the church and she does wear a nun/sister outfit, but she's an OmnicidalManiac who desires to wipe out humanity and tear heaven down with demons.
444* OneHeroHoldTheWeaksauce: "Hero" is inaccurate, but she's able to use a Shardbinder's full power, while preventing crystal corruption and DemonicPossession through a combination of exorcist's blood and Enochian Script.
445* PromotedToPlayable: In ''Curse of the Moon 2'', where she gains MagicKnight powers.
446* RageAgainstTheHeavens: The demonic invasion ten years ago severely tested her faith. Before her boss fight, Dominique says that if God is going to be content in humanity's suffering at demon hands, then she's all too happy to tear Heaven down.
447* SexyPriest: Dominique's wardrobe includes a form-fitting bodysuit that shows off her very generous curves, and she works for the church as an exorcist.
448* ShadowArchetype: Dominique's [[RageAgainstTheHeavens response to the first Demonic Invasion]] serves as a dark parallel to the kind of person Miriam might be had she sought revenge against the alchemists who had forcibly turned her into a Shardbinder, instead of using her pain as a reason to help those in need. It is very possible that Gebel telling Miriam that "Our power doesn't make us good or bad. Our choices do." saved her from becoming like Dominique.
449* SheWhoFightsMonsters: She was so disgusted by the demon invasion ten years ago and the deaths it caused that she decided that any God that turned a blind eye to the suffering of humans didn't deserve to be acknowledged as a god. She says this in the ''very same conversation'' whereupon she proclaims she'll cause an even worse demonic invasion, become a being ''higher'' than God, and any people who die in the process are too weak to be worth considering.
450* ShoutOutThemeNaming: She's [[https://twitter.com/CurryHermit/status/1277775274575187968 been confirmed]] to be named after Dominique Royal from ''Manga/SpaceAdventureCobra''.
451* ASinisterClue: When she transforms, the patch of red crystal over her face covers her left eye, as opposed to the right-sided patch of Gebel.
452* TheSocialDarwinist: Her experience following the first demonic invasion twisted her into someone with the mindset that only the strong are capable of surviving, and any human beings too weak to survive against legions of demons deserved no sympathy.
453* TheSociopath: Has shades of this, as she manipulates everyone around her while keeping a [[FauxAffablyEvil façade of niceness]] on top of an apparent NiceGirl look.
454* TrueFinalBoss: Of the game's Classic Mode.
455* UncertainDoom: She is not explicitly shown dying, despite her DeathCryEcho upon Bael's defeat. All that can be said for certain is that she has been sealed away in the demon world along with Bael. Dominique's quest reveals she survived the game's events and is trapped in the demon world, seeking to claw her way back to power.
456* TheUnfettered: She would reach the lowest of lows to launch a demonic WeaponOfMassDestruction upon all of humanity so she can have the power to make God pay as well for allowing the Demonic Invasion to slaughter millions.
457* UnreliableExpositor: Several things which Dominique tells Miriam turn out to be half-truths or flat-out lies. This is because she's not trustworthy and has been plotting against Miriam the entire time.
458* VillainProtagonist: Is the main character of the DLC Dominique's quest which is about her ending up in Limbo after the events of the main game and challenging the rulers of the realm in a bid to gain power.
459* VillainHasAPoint: She's no angel herself, but she was right when she told Miriam that she gave her her shards "of [her] own free will".
460* WalkingSpoiler: She's the BigBad of ''Ritual of the Night''. As a result, knowing anything about her character or her motivations spoils a lot of the game.
461* WorthyOpponent: She's [[BaddieFlattery fairly respectful]] towards Miriam in their final encounter, being grateful for her and Johannes' help and complimenting her for her intelligence and ability to put her in a corner. Miriam does not share this respect.
462* YouHaveFailedMe: In Classic Mode, She pulls this on Gebel after his defeat and faces Miriam immediately after.
463
464!!!''Curse of the Moon'' series tropes:
465* AdaptationalHeroism: {{Exaggerated|Trope}}. She's the BigBad of ''Ritual of the Night'', but she becomes a playable character in the sequel of ''Curse of the Moon'', and in this continuity, her NiceGirl trait is not a façade.
466* BadassInDistress: After the whole lot of Episode 1 being basically the CrutchCharacter that makes the episode run easier, she [[TakingTheBullet takes the final boss's attack]] for the party and winds up trapped inside of a demon in Episode 2. After that, she's still able to fight for the Ultimate Episode.
467* BlueIsHeroic: Her outfit is white with blue accents rather than black with gold in ''Curse of the Moon 2''. She's also PromotedToPlayable in the game and is [[AdaptationalHeroism actually heroic]] within that continuity.
468* TheChessmaster: Somewhat a carryover from ''Ritual'', though in this time, downplayed. At first, she's just using Zangetsu and friends to help her make Mephisto materialize, then she can get inflicted with the DemonicPossession and then get killed by Zangetsu, which is her plan at first. This may explain why she refuses to let Zangetsu skip out the Soul Eraser, she ''needs'' it for her plan to die with Mephisto. However, she's not as sociopathic as her ''Ritual'' self, so she was genuine in interacting and being friendly and empathic with Zangetsu's company. As a result, [[BecomingTheMask her initial resolution takes a blow in confidence and she starts feeling like she doesn't want to die and leave them behind, rejecting her initial plans.]] She only confides this during the Final Episode when Zangetsu talks to her in the camp.
469* ChurchMilitant: in ''Curse of the Moon 2'', she is sent by the church to hunt down a certain mysterious demon.
470* CombatStilettos: Despite wearing ''egregiously'' long stiletto heels, she can fight as well as any other character.
471* CostumeEvolution: Compared to her standard attire from ''Ritual of the Night'', her outfit in ''Curse of the Moon 2'' features an inverted color scheme, as well as a more streamlined ([[HotterAndSexier and tighter]]) design that fits her upgraded ActionGirl status.
472* CrucifiedHeroShot: As revealed during the time the final blow against Mephisto is struck, Dominique was kept in a suspended crucified state even without a cross to hold her in. A fitting pose since [[AdaptationalHeroism she's a genuinely good lady in this continuity.]]
473* CrutchCharacter: In ''Curse 2'', Dominique has the unique power to replenish health and even resurrect fallen allies, and her Lance jumps open up new routes that the others can't use. So her loss after she TakesTheBullet makes the second run much harder.
474* {{Expy}}: In ''Curse of the Moon 2'', she is blue and uses a spear as her primary weapon and able to pole-vault with it, making her the counterpart of [[VideoGame/CastlevaniaBloodlines Eric Lecarde]] with a little mix of Sypha.
475* ElementalPowers: Her sub-weapons allow her to use a variety of elemental abilities, such as lightning orbs that cling to the ceiling, and wind funnels that shoot forward and then climb up. She can also fire seeds that sprout from the ground to give health powerups.
476* FormFittingWardrobe: Her outfit is a tight-fitting ensemble of a frilly shirt and extremely snug pants.
477* FourEyesZeroSoul: A subverted example. She wears glasses, and she's revealed to be genuinely good this time.
478* GoodWearsWhite: She sports white, and she's a genuine NiceGirl this time.
479* GirlinessUpgrade: She is far more feminine in Curse of the Moon 2 then she was in Ritual of the Night. Her outfit is an even more form-fitting blue number, in between level cutscenes put her as the emotional core of the group. And unlike Zangetsu's DemonicPossession, she is a DamselInDistress power source.
480* GoombaStomp: Her spear allows her to bounce on enemies by pointing it downward, which can help her reach high places that even her standard high jump can't reach.
481* HairOfGoldHeartOfGold: In ''Curse of the Moon 2'', she plays this straight. She is the friendliest and most heroic character by far, and has long golden hair.
482* HeroicSacrifice: At the end of Episode 1, Dominique protects the party from Mephisto's DemonicPossession and is absorbed in the process. Gathering all upgrades in the Final Episode has her reveal that she had planned to do this from the start as part of a gambit to kill Mephisto by having Zangetsu obtain the Soul Eraser and kill them both; however, their journey together changed her stance on dying, and Zangetsu and their friends go out of they way to make sure she survives.
483* TheHeart: Takes up this role in ''Curse of the Moon 2''. She genuinely tried to be emotionally supportive to a group of two grouchy men (Zangetsu and Robert), one of whom made it clear that he didn't trust her for being associated with the Church, and one dog. Eventually, she commits a HeroicSacrifice, which unites Zangetsu, Robert and Hachi in another journey to save her.
484* HesitantSacrifice: She intended on being the subject of Mephisto's DemonicPossession and dying alongside him on Zangetsu's blade. Her journey along with the party made her resolve waiver and if Zangetsu uses the Soul Eraser in the moment of truth she asks Zangetsu to save her rather than die.
485* JumpPhysics: As long as she has something to bounce off of, she is one of the most acrobatic characters in the lineup, capable of bouncing off of enemies, lamps and even some background objects with her spear.
486* TheMedic: One of her most useful abilities allows her to shoot seeds that sprout into health for her allies. She can also revive one fallen ally. Losing these abilities in Episode 2 is [[CrutchCharacter part of what makes it so much harder.]]
487* MsFanservice: Easily the most sexually appealing character of the playable cast; despite being covered from head-to-toe, her outfit is extremely form-fitting and shows off her large breasts and curvy body.
488* NotHisSled: Dominique turns out to be [[SheepInSheepsClothing firmly on the side of the heroes]], rather than secretly being a villainess.
489* NiceGirl: She eagerly greets Robert when he joins, plays with Hachi, and ends up TakingTheBullet for her allies.
490* OnlyOneName: In ''Curse 2'', she just goes around with only 'Dominique'. There is no mention about her old surname Baldwin.
491* SheepInSheepsClothing: In ''Curse 2'', Dominique is PromotedToPlayable, but given her role as TheMole in ''Ritual of the Night'', the game intentionally hints that she's secretly evil all along, with Robert already suspicious of her and her Church. Not only does this end up proven untrue, in the first episode, she's the one who TakesTheBullet and ends up a BadassInDistress for Episode 2. To rescue her, Zangetsu must assemble the evil-cutting blade Zanmatou.[[note]]The blade is said to exclusively cut evil while good remains unharmed. Going by this logic, this means that Dominique was marked by the blade as ''not evil'' and thus saved.[[/note]] And after she rejoins... she still stays as an ally to the end. In the end, the only thing the two incarnations of Dominique shared is being a ChurchMilitant.
492* TheSmurfettePrinciple: In Episode 1 of ''Curse of the Moon 2'', Dominique is the sole female character in the party. After Miriam becomes recruitable in Episode 3 and she returns in the Final episode, it becomes TwoGirlsToATeam.
493* TeamMom: She is not only the friendliest and most rational of the group, but she also takes care of the team, tends to their wounds and lifts their spirits.
494* TrueBlueFemininity: She's feminine and she sports some blue.
495* WalkingSpoiler: Given what happens at the end of Episode 1 (or [[BigBad her role]] in ''Ritual of the Night''), it is impossible to talk about Dominique without spoiling a good portion of the story.
496* WhatTheHellHero: Zangetsu is upset with her for using him as a distraction to attack the first boss, but she says it was because she knew she could depend on him.
497[[/folder]]
498
499!Playable Characters in ''Curse of the Moon'' and its sequel.
500[[folder:Gebel]]
501[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gebel.png]]
502->'''Voiced by:''' Shusaku Shirakawa (JP) / Creator/RayChase (ENG)
503One of the antagonists of ''Ritual of the Night''. Another Shardbinder and Miriam's best friend. Gebel (JEE-bull) was the only one to survive the Alchemists' demon summoning ritual. In his rage, he slaughtered the Alchemists and disappeared. Now he has returned with a host of demons at his command and has summoned a demonic castle called the Hellhold to lay waste to England.\
504
505It is said that his real purpose in summoning the castle was to give Miriam a place where they both belong, but as his crystal corruption progressed, he soon forgot his own reasoning. The more he surrounded himself with hellspawn, the quicker the corruption spread. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.\
506
507Gebel is also one of the recruitable playable characters in ''Curse of the Moon''.
508----
509!!!''Ritual of the Night'' tropes:
510%%* AmbiguouslyBrown: Gebel is a surname in Turkey, as well as Germany. It is also derived from the Arabic word ''jabal'', meaning hill/mountain. However, the game doesn't specify if Gebel himself is Turkish, German, both or neither.
511* BeatTheCurseOutOfHim: What Miriam effectively does to him during their battle in Classic Mode. It succeeds and [[BaitTheDog Gebel actually comes to his senses]]... only for [[YouHaveOutlivedYourUsefulness Dominique to abruptly kill him herself]] and face Miriam instead.
512* {{BFS}}: Though he spends most of his boss fight spamming spells and other shard abilities like Summon Hellhound, he will sometimes attack with the Eternal Blue, the strongest greatsword in the game.
513* BigBadWannabe: The nemesis of ''Bloodstained'', who summoned a hell castle and wants to destroy humanity. In the end, he turns out to be little more than a pawn of Gremory, and by extension Dominique.
514* BodyHorror: Unlike Miriam, whose crystal growths are comparatively lesser, Gebel's body has transformed to a point where it is more crystal than skin, the crystallized parts of which can be quite unnerving to look at.
515* BrainwashedAndCrazy: As it turns out, his evil actions are explained by the fact that Gremory was mind controlling him and forcing him to do her and Dominique's bidding.
516* ColorCodedCharacters: Takes on reddish-violet as the villain of the story.
517* ChewingTheScenery: Gebel ''consumes'' every scene he's in, especially when he's [[LargeHam yelling]].
518* TheDarkSideWillMakeYouForget: He has forgotten any good intentions he once had for Miriam when summoning the demon castle. Given that his corruption had progressed to a near-terminal stage and that Gremory was toying with his plague-addled mind at her leisure, he didn't rightly invoke the dark side in question on his own, either.
519* DecoyAntagonist: Gebel is set up as the main antagonist of ''Ritual of the Night'', and the one who instigates the conflict by summoning the demons and the castle. In the end, he simply turns out to be an UnwittingPawn of the actual antagonists.
520* DivineParentage: Heavily downplayed, but Dominique reveals that the reason Gebel managed to survive the first summoning of the demon castle ten years ago was because he had the blood of an exorcist, which was holy enough to allow him to live in spite of the hellish ritual.
521* DyingAsYourself: Goes through this in ''Ritual of the Night'', regardless of the player's actions. In the first bad ending, Miriam just kills him, with Gremory's control briefly lapsing before he dies. Gebel uses his last moments to say that Miriam did the right thing, and thanks her as he expires. In the good ending, he [[TakenForGranite turns into a crystal statue instead]] thanks to Gremory advancing his crystallization quickly. Gebel remarks that he's glad he got to see Miriam smile one last time before he becomes entirely crystallized.
522* {{Expy}}: His role in this game is quite similar to that of Dracula, though appearance-wise, he looks more like Alucard.
523** One could argue he has more similarities character-wise to Richter Belmont from ''Symphony of the Night'', namely being a heroic character who was turned evil by an outside source and a DiscOneFinalBoss. Killing him also nets you the Bad Ending, just like what would happen if you killed Richter. This also makes him similar to Albus from ''VideoGame/CastlevaniaOrderOfEcclesia'', with whom he also shares an antagonism towards the resident AloofDarkHairedGirl protagonist, and commenting on how good it is to [[WhenSheSmiles see her smile]] as they pass on, [[DyingAsYourself Dying as Themselves]].
524** Appearance-wise, he shares some similarities to Stella and Loretta Lecarde, once having been a normal human who is in the process of metamorphasizing into something else due to a mystical disease and in which one of their eyes have turned red as a symbol of this (vampirism for the Lecardes, and crystallization for Gebel). He also shares the fact that he uses the same gimmick that the {{player character}} uses in game (the partner system in ''Portrait of Ruin'' for the Lecardes, and Shards and their powers for Gebel). As well, like Richter, the Lecardes were also [[DiscOneFinalBoss disc one final bosses]] who were brainwashed by an outside force, and killing them also nets you a bad ending.
525** He also shares similarities with Maxim from ''Harmony of Dissonance'', being a misguided man who ends up being corrupted by a source of demonic power, inadvertently summons Dracula's castle and formed an alliance with Death, only to be betrayed and killed by his machinations. In the True Ending path, Gebel dies because Gremory was the only one slowing down his crystallization curse, and her abandoning him speeds up his disease to terminal levels. He is also merely her pawn, like Maxim was to Death, and, yes, [[RuleOfThree killing Maxim leads to a bad ending]].
526* EvilCannotComprehendGood: It's unknown to what extent it's played, but it seems that being reminded of some of the good things about humanity and his past causes him pain. Somewhat subverted when, at the end of his conversation with Miriam, he mentions that if she gets through his castle, absorbing shards all the while, and is still capable of calling herself human by the end of it, he's willing to listen to what Miriam has to say.
527* EvilCounterpart: He's built up as this up till the climax, having the same origin story as Miriam as a Guinea Pig.
528* FaceDeathWithDignity: In the Bad Ending, as he dies, he assures Miriam that she made the right choice and thanks her for stopping him. When he dies in the path to the true ending, he accepts his fate gracefully, telling Miriam that the world is better off without him and urges her to destroy the castle.
529* FaceHeelTurn: He was once a HopeBringer to Miriam, showing her that she still had her humanity when she crossed the DespairEventHorizon. Now the tables are turned, and he's the despairing villain to her hopeful heroine.
530* FightingYourFriend: He, Johannes, and Miriam used to be friends. His initial intention upon summoning his demonic castle was to give Miriam a place to belong, but when his magi-crystal curse got worse, he forgot why he summoned the castle.
531* {{Foreshadowing}}: There is some foreshadowing that Gebel isn't the bad guy, in spite of definitely looking the part.
532** He is one of the optional protagonists of ''Curse Of the Moon'', and can potentially assist Zangetsu in taking down Gremory. This is not a coincidence.
533** Miriam notes that she's seen a flicker of who Gebel used to be beneath all of the hate, right before Gremory notes that they should leave. This is because Gremory is trying to keep up her brainwashing on him and Miriam can ruin that.
534** Miriam and Johannes make mention of how good he used to be, before he seemingly fell into evil to the point he suffers from TheDarkSideWillMakeYouForget. He hasn't technically forgotten, but Gremory is screwing with his mind, making him evil rather than him doing it of his own accord.
535** His outfit [[WalkingShirtlessScene shows off his bare chest]], which is almost completely crystallized, except for the spot where his heart is. A visual cue that no matter how drunk on demonic power he appears to be, his heart is still human.
536* FourEyesZeroSoul: Before the curse changed his physical appearance, he used to wear glasses. Miriam can obtain them for herself as a reward for collecting all of the shards in the game. This trope ends up applying to someone, alright, but it isn't him.
537* HairOfGoldHeartOfGold: Promotional art shows that he had blond hair before the crystal corruption, and he was Miriam’s best friend.
538* HumanoidAbomination: Due to the Alchemists' curse, Gebel has basically become more crystal than human. He plans to plunge the world into chaos using demons summoned from hell.
539* HumansAreBastards: Believes in this after what the Alchemists did.
540* LastNameBasis: Gebel is a surname instead of a given name. Assuming Gebel is his last name, he hasn't been addressed by his first name.
541* MagicKnight: Though unlike Miriam or Zangetsu, he favors sorcery. He'll still pull out a greatsword with one hand should Miriam get too close.
542* MaskOfPower: He wears a golden mask over the right half of his face, which has, at this point, completely crystallized.
543* MeaningfulName: The word "Gebel" comes from the Maltese and Arabic word "jabal" which means hill or mountain. Gebel challenges Miriam by telling her to climb the castle (which is roughly the size of a mountain) and find him.
544* MirrorBoss: The majority of his attacks are shard abilities that Miriam can also use: Riga Dohin, Teps Salrenda, Va Ischa, and Summon Hellhound. Miriam can also craft his greatsword to use. The only unique moves he has are a grab attack and the ability to turn the lingering AOE of his Riga Dohin into a giant ball of dark energy and send it across the room.
545* OneHandedZweihander: He can swing his greatsword one-handed with the same ease Miriam can swing a regular sword.
546* PayEvilUntoEvil: It's mentioned in one of the Unnamed Alchemist's last journals that two years after the demon summoning, Gebel returned with a load of demons under his command to sentence the Alchemist Guild members to death. It ends off with the Unnamed Alchemist realizing that Gebel has a special punishment in mind for him, and promptly (and futilely) begging for mercy.
547* PlotlineDeath: Gebel dies in both ending paths, either by Miriam's hand or by his crystallization curse becoming terminal and killing him.
548* SacrificialLion: No matter which ending you get, you cannot save Gebel, as his death is required to show that Gremory and Dominique are the true threats by plotting to summon Bael.
549* SleevesAreForWimps: When he's not fully wearing his cape, he's got a vest that [[WalkingShirtlessScene doesn't close]].
550* SlouchOfVillainy: When Miriam finally meets him at Hall of Termination, he's lazily lounging on his throne before taking her on.
551* TakenForGranite: His fate in the True Ending. If he's freed from Gremory in his boss fight, his curse rapidly progresses and his body becomes completely crystallized.
552* UnwittingPawn: He is being used by Gremory, who intends to use him to call forth Bael the Demon King to the human world.
553* WalkingShirtlessScene: He doesn't actually wear a shirt. His vest remains open, exposing the center of his chest. It's somewhat difficult to notice this because [[GemTissue his entire chest is almost completely crystallized at this point]].
554* WeCanRuleTogether: He offers this to Miriam, in part because they're the only ones who can understand each other.
555* WhiteHairBlackHeart: Appears to be true at first, but subverted, because he doesn’t actually have a black heart at all.
556* YourDaysAreNumbered: The crystallization curse has progressed so far that he could die at any given moment. Sure enough, going for the true ending has him succumb to the disease.
557
558!!!''Curse of the Moon'' series tropes:
559* AntiAir: His basic attack is an upward-angled SpreadShot, making him exceptionally good at dealing with enemies hovering above him. The downside, of course, is that he is lousy at dealing with low-lying enemies.
560* BarrageOfBats: His standard attack is pulling his cape back to fire a trio of summoned bats.
561* {{Expy}}: He plays like Alucard's ''Castlevania III'' appearance, in particular being able to shapeshift into a bat.
562* SparedByTheAdaptation: Unlike ''Ritual of the Night'', where it's impossible for him to make it out of the game alive, ''Curse of the Moon'' allows Zangetsu to recruit or at least let him live, and he is still alive by ''2''.
563* WeakButSkilled: Gebel is rather limited in offensive utility, as his basic attack generally deals less damage except at point blank range and his bat form can't do much except a weak DashAttack. However, said basic attack has the unique distinction of hitting at an upwards angle, allowing him to destroy weak enemies and projectiles coming from above, and his bat form is small and manuverable, allowing you to skip platforming segments and fit into elevated gaps that no other character can get into.
564[[/folder]]
565
566[[folder:Alfred]]
567[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alfred_2.png]]
568->'''Voiced by:''' Creator/TaitenKusunoki (JP) / Christopher Swindle (ENG)
569The mentor of Johannes, and a powerful Alchemist who was involved in the demon summoning ritual a decade ago. He's also a father figure for both Miriam and Johannes, or at least he was. Right now, he's only obsessed with acquiring the Liber Logaeth, a magical tome kept in Gebel's possession, for an unknown reason...\
570
571Alfred is also a recruitable playable character in ''Curse of the Moon''.
572----
573* TheAtoner: His actions in ''Ritual'' showcases elements of this. His plan was to place runes at the Castle's weakest points before blowing it up, with the very high chance that he might die in the process. Though he doesn't succeed, he manages to pass the plans off to Johannes, and spends his last breaths apologizing profusely to Miriam for her getting involved with all of this. He may also be somewhat guilt-ridden from being a bit of an UnwittingInstigatorOfDoom (as mentioned below).
574* BadassLongRobe: His long robe is old and tattered, but Alfred himself is a very powerful alchemist with many spells at his disposal. His power is so great that he can magically go toe-to-toe with a shardbinder as powerful as Gebel.
575* FlashStep: In his boss fight, he uses this to get away from you.
576* {{Foreshadowing}}: There was some foreshadowing that he's not the bad guy that people in-game claim him to be.
577** In ''Curse of the Moon'', he's one of the protagonists. This is not a coincidence.
578** His ImpliedDeathThreat makes it unclear as to whether he's going to kill Miriam and Johannes, or the castle and its demons will. He knows that Dominique is evil and working with Gremory, and he wants Miriam and Johannes out of the castle before he enacts his plan to blow it back to Hell.
579** He claims in his boss fight that he was preparing a seal to use on someone else, but will have to use it on Miriam instead. As the name implies, a "Seal" means he's using it to keep something sealed or locked up, not harmed. Not to mention he refers to a "her", which implies that he was probably going to use it on Dominique, as is confirmed in the next Alchemy lab you go to after fighting Alfred.
580** The journals from an Alchemist Guild Member, alongside mentioning their research on the crystal shards and using them to summon demons, make note that a colleague was being kind to the shardbinder children and studying kinetic force-manipulating spells. It's eventually revealed that the colleague is Alfred, and he was studying those spells to keep Miriam from being consumed by the curse.
581** Last but not least, Johannes mentions that the spell keeping Miriam from becoming corrupted further by the Shards was very powerful and involves stasis magic. Who in the first few hours of gameplay mentions his power surpasses Johannes and is noted to use slowing magic?
582* GetBackHereBoss: When actually fought in ''Ritual'', he's prone to running and teleporting away a lot.
583* GoodAllAlong: So good that it wouldn't be a stretch to say he's the game's BigGood acting as a StealthMentor. The ApocalypticLog that Miriam finds throughout the castle ultimately turns out to be written by one of Alfred's colleagues rather than Alfred himself. These journals actually prove Alfred's innocence: he opposed the ritual to summon the demons, spent a great deal of time bonding with the children, was researching ways to stop the crystals from spreading even before Johannes, and is heavily implied to be the one who put Miriam into her magically-induced slumber to both sabotage the ritual and save her life. The reason he's after the Liber Logaeth is that he knows that Gremory is using Gebel to summon Bael, and that Dominique also wants it for reasons he believes to be malevolent. Alfred wants to use the Liber Logaeth in combination with the Enochian script he's placed all over the castle's structural weaknesses to destroy it. On top of that his seemingly threatening warning to Miriam at the beginning of the game comes from wanting to protect her from Gremory, realizing that Miriam would make for a much stronger puppet if Gebel were to be defeated conventionally. Alfred knew he'd likely die doing all of this, but he does pass along his research and plans to Johannes when they reconcile, allowing his apprentice to destroy the castle in his stead and to give him a good chance to stop the crystals for good and truly save Miriam.
584* ImpliedDeathThreat: When Johannes walks into Miriam's meeting with him, Alfred makes note that his magical strength exceeds Johannes, and tells him to take Miriam and leave the castle or else they will die. Whether he means by the monsters or himself is unclear, but it's there. However, considering that Alfred is GoodAllAlong, it turns out that he's referring to the demons, Gremory, Gebel, Dominique, or all of the above. He wasn't trying to actively kill Miriam or Johannes at all. However, his plan to destroy the castle by placing destructive runes around its structural weaknesses and blowing them up with the Liber Logaeth can play this straight, as it would probably kill them if they're still inside when everything goes boom, which is part of the reason why he's trying to make them leave (the other part being that [[UnwittingPawn they might play into Gremory and Dominique's plans]]).
585* MotiveMisidentification: Johannes initially believes that Alfred wants the Liber Logaeth so that he can restore the Alchemist's Guild to power. It turns out that Alfred wants to use it to banish the demons and the castle.
586* OnlySaneMan: The Unnamed Alchemist's journals reveal that Alfred was one of the only senior Alchemists who realized that the plan to use Shardbinder children to unleash demons on the Earth to scare people into supporting the Alchemists again was both completely immoral and insanely dangerous.
587* PlotlineDeath: In the True Ending path, he is mortally wounded by Gremory in the Den of Behemoths when Gremory steals the Liber Logaeth from him. In his final moments, he reveals his real plans to Johannes and says his farewells to Miriam.
588* PoorCommunicationKills: While making thinly-veiled death threats at Johannes, Miriam, and Zangetsu, it's eventually learned that Alfred's true target is Dominique, because he knows that she's not to be trusted. When Miriam asks why he didn't just tell her that, he says that by time the two of them met, she already trusted Dominique more than him, and even if she ''did'' believe him, Miriam wouldn't have done what he asked anyway.
589* StatusInflictionAttack: Most of Alfred's attacks in ''Ritual'' focus on weakening Miriam with status ailments such as poison, cursing her HP and MP to half-capacity, and casting sigils to slow her movements. This makes far more sense once Miriam learns that Alfred was only trying to keep her away from the castle to protect her from Gremory, not kill her.
590* UnwittingInstigatorOfDoom: While Alfred is not responsible for any of the shard experiments and demon summonings, he did try to help the Unnamed Alchemist in their attempts to summon a demon by just telling them to invert the summoning rite in it. This sadly somewhat helped the alchemist in getting as far as he did and is the reason why so much damage came from them.
591
592!!!''Curse of the Moon'' series tropes:
593* {{Expy}}: He plays similarly to Sypha Belnades from ''Castlevania III''. In ''Curse of the Moon 2'', his staff attack can restore weapon energy when it hits enemies, similar to ''Yoko'' Belnades from ''Castlevania: Dawn of Sorrow''.
594* GlassCannon: His spells are tremendously powerful, but Alfred has the lowest health and worst movement of the entire cast. In fact, the final battle of the first ''Curse of the Moon'' requires that the party protect him long enough to cast one massive spell that can take out the corrupted Zangetsu once and for all.
595* KillItWithIce: Frostcalibur, one of his most useful abilities allows him to freeze enemies and allow any followup attacks to deal double damage. If paired with Miriam's axe sub-weapon, it can one-shot most mooks and deal heavy damage to bosses.
596* MundaneUtility: You can use Alfred's Frostcalibur for platforming by freezing enemies or Miriam's boomerang scythes in mid-air.
597* {{Nerf}}: Alfred's fireball barrier is significantly weaker in ''Curse 2''. Several projectiles that would have been stopped before aren't now.
598* NighInvulnerability: He can surround himself with an aura of rotating fireballs that blocks most damage and deals damage to enemies that touch it.
599* SparedByTheAdaptation: He dies on the True Ending route of ''Ritual of the Night'', but is able to survive the events of ''Curse of the Moon'' by the player's choice, and shows up in ''2''.
600* SquishyWizard: He has low health, but a wide array of spells.
601[[/folder]]
602
603!Playable Characters in ''Curse of the Moon 2''
604
605[[folder:Robert]]
606[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/curse_of_the_moon_2_robert.jpg]]
607A bald soldier with extraordinary sharpshooting skills, he's an old friend of Zangetsu that has a disdain towards both demons and Church members. ''Curse of the Moon 2'' is his very first appearance as he did not appear in the prequel or ''Ritual of the Night''.
608----
609* BottomlessMagazines: Played with by default; while he doesn't have an ammunition limit, he must reload his musket after every shot, which significantly reduces his attack speed. Played straight when he puts on the Bandanna, however, as he breaks out [[DualWielding a second musket]] and is simply able to shoot as fast as the player can [[ButtonMashing mash the attack button]] until you turn it off or run out of WEAPON Points.
610* CanonForeigner: He is one of the two playable characters specifically created to appear in the ''Curse of the Moon'' spinoff series.
611* ComicallyMissingThePoint: When told that there's no oxygen on the moon and that fire needs oxygen, Robert's first thought is to go gather firewood as soon as they arrive.
612* DefrostingIceQueen: The loss of Dominique finally cracks Robert's cool façade - he spends most of Episode 2 bonding with Hachi and will catch Dominique if he's present when Zangetsu frees her.
613* {{Expy}}: Robert being TheGunslinger draws parallel with [[VideoGame/CastlevaniaOrderOfEcclesia Albus]]. His ability to cling to walls may also make him a modernized version of [[VideoGame/CastlevaniaIIIDraculasCurse Grant]], the way [[VideoGame/CastlevaniaAriaOfSorrow Hammer]] was originally going to be. Grant could throw knives as a basic attack in the Japanese version of Dracula’s Curse, similar to Robert’s long-range rifle.
614* GlassCannon: Robert has the lowest health out of all the playable characters, but he has an excellent range and a set of powerful sub-weapons to make up for it.
615* GunsAkimbo: Using the Scarf subweapon allows Robert to use both of his guns and enables him to do rapid-fire shooting.
616* JerkassRealization: Robert makes no secret of hating Dominique and even threatens to shoot her on sight when they first meet. So when she sacrifices herself at the end of Episode 1, it shocks Robert into finally realizing that his anger towards the Church has blinded him and that he mistreated one of the few people that supported him. In the intermission scene of Episode 2 after just one stage, [[MyGodWhatHaveIDone Robert is seen crying as a result]].
617* LongRangeFighter: He uses a rifle as his primary weapon and, thanks to his [[GlassCannon small health pool]], is best for taking out troublesome enemies from a distance.
618* MyGodWhatHaveIDone: After Dominique's HeroicSacrifice at the end of Episode 1, he realizes that whenever the team needed her, she was there for them and comes to realize how wrong he's been. In the prelude to Stage 2 of Episode 2, he sits and weeps in regret.
619* TheParanoiac: He is suspicious of every character ''except'' Zangetsu (who was an old comrade), wanting to shoot Dominique on sight and believing that bringing Hachi into the party is a bad idea.
620* PetTheDog: Literally does this in the Chapter 2 intermission, starting off [[IWishedYouWereDead distraught about losing Dominique]] but gets cheered up by Hachi in later levels.
621* RememberTheNewGuy: He's an old war buddy of Zangetsu, and is apparently on such good terms that he considers Zangetsu someone he can trust.
622* TookALevelInKindness: Dominique's sacrifice shakes him so badly that after he picks himself up from his JerkassRealization, he starts treating Hachi nicely and even plays fetch with him.
623* WallJump: Robert has a ''Videogame/MegaManX''-like wall slide and wall jump that allow him to reach areas inaccessible to other characters.
624[[/folder]]
625
626[[folder:Hachi]]
627[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hachi_3.jpg]]
628A playable character who makes his debut in ''Curse of the Moon 2''. Initially a normal corgi, an evil Alchemist experimented on him in relation to a project involving a PoweredArmor, granting Hachi the ability to control the armor to fight demons. He now follows Zangetsu, as he seemingly owes a debt to the aged warrior.
629----
630* CanonForeigner: He is one of the two playable characters specifically created to appear in the ''Curse of the Moon'' spinoff series.
631* CrutchCharacter: While Dominique makes going through the stage easier, Hachi makes going through bosses easier thanks to his big HP pool and multiple utilities like his NighInvulnerability (especially when certain bosses like Vepar take advantage of the floor spikes) and his NotQuiteFlight, which can keep him midair for awhile and punching bosses without having to jump a lot. Because of this, when you lose Hachi for the Episode EX run, boss fights can get a lot more challenging.
632* DeathFromAbove: The armor's immense weight allows Hachi to kill demons by outright flattening them from an altitude.
633* GoombaStomp: He can pound the top of enemies to deal heavy damage.
634* GroundPound: In addition to dealing damage to enemies from above, Hachi can also burst through weak flooring with his pound attack.
635* HeroicDog: Hachi is a [[NinjaPirateZombieRobot robot-riding/Powered Armor-wearing demon-hunting doggie.]]
636* MegatonPunch: Introduces himself by demolishing the Stage 3 boss (a massive train) with a single punch.
637* MightyGlacier: Hachi's suit is extraordinarily powerful, being able to withstand huge amounts of damage and having passive immunity to most hazards that don't cause instant death. However, he's also a big target and can't move fast, as well as lacking any offense besides a short-ranged punch.
638* MiniMecha: He rides around in a {{Steampunk}}-esque mech.
639* NighInvulnerability: His only weapon skill turns him completely immune to any form of damage (except falling into pits and lava). He is also naturally immune to floor spikes, and can actually flatten them to make them harmless to other allies.
640* NotQuiteFlight: He has the ability to hover for a short time, making him capable of skipping tricky platforming sections.
641* RememberTheNewGuy: Apparently, he met Zangetsu at some time in the past, and traveled a long way just to look for him.
642* TeamPet: He serves this role for Zangetsu's team, with many of the team members taking turn in petting him when he's off-mecha.
643* TransformingMecha: The bottom of the armor transforms into various things depends on the circumstances: by default, it has a pair of legs, but walking on spikes or moving while crouched turns them into tank threads or train wheels depending on the stage, hovering turns them into a pair of jets and walking on ice turns them into SpiderLimbs.
644* UtilityWeapon: The PoweredArmor is possibly the single-most versatile piece of equipment in the entire game. It can:
645** Break steel blocks or armored enemies that would otherwise require Miriam's Axe or Ultimate Zangetsu's ChargedAttack to destroy.
646** Break SpikesOfDoom on the floor by simply walking through it.
647** Break cracked floor and otherwise fragile surfaces with its GroundPound.
648** Walk over poison floor.
649** Walk on ice without slipping.
650** Hover in midair, allowing you to skip some platforming and cross gaps.
651** Turn invincible to tank through otherwise-impassable hazards.
652
653[[/folder]]
654
655![=NPCs=]
656[[folder:Johannes]]
657[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/johanes.png]]
658->'''Voiced by:''' Creator/KazuyukiOkitsu (JP) / Creator/BenDiskin (ENG)
659A former member of the Alchemy Guild. Johannes was unaware of the Guild's plan to summon demons and befriended both Miriam and Gebel. After the Guild's destruction, he allied himself with Dominique and the Church, using his skills as an Alchemist to study shards and predict when Miriam would awaken. He has a vague understanding that her awakening and the Hellhold’s appearance are no coincidence, and journeys to the castle with Miriam.
660----
661* TheAtoner: He has shades of this, apologizing to Miriam for what the Alchemist's Guild subjected Miriam and Gebel to. Even when Miriam says he's not to blame and that he's taken care of her and Gebel, he responds that he didn't do enough.
662* TheCaretaker: Partially one for Miriam. He's there to help her on her quest, seeing as she's the best suited for it thanks to being a Shardbinder, but he also makes sure she's eating properly and gets some rest. He also expresses worry if you've been gone for too long.
663* ColorCodedCharacters: Green is his color theme.
664* DefectorFromDecadence: Was once a member of the Alchemist guild that created the magi-crystal curse, but left when they decided to summon demons from hell.
665* EquipmentUpgrade: He provides the services that upgrade your shards.
666* ItemCrafting: He also provides the services for Miriam to procure new weapons as well.
667* NonActionGuy: He's no match for the demons that Miriam fights, so he assists her in a supporting role.
668* UnwittingInstigatorOfDoom: Though it's not made apparent until the end of the game, part of Dominique's plans required knowledge of Alchemy and the shards, both of which she easily got from Johannes. To be fair on his part, Johannes wasn't aware of her true nature until the final part of the plot (when Miriam reaches the Den of Behemoths), and at this point, she's already able to make use of his information.
669* WeUsedToBeFriends: Towards Gebel when Miriam and him talk about who should take him down.
670[[/folder]]
671
672[[folder:Anne Knolles]]
673[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/rotn_anne.png]]
674->'''Voiced by:''' Creator/AkariKitou (JP) / Rena Strober (ENG)
675A little girl saved by Miriam and Dominique when demons attack Arvantville. Unfortunately, her parents were already killed. Despite everything, she's still a cheerful child who helps Dominique look after her shop.
676----
677* AwesomenessByAnalysis: During the last segment of the game, Anne becomes the new shopkeeper after having learned how to do it by watching Dominique. She even knows how to handle Shards for when Miriam wants to sell them, much to Miriam's surprise when she asks:
678--> '''Anne:''' Don't worry! She taught me how to do it!\
679'''Miriam:''' What? That sounds...horribly unsafe.\
680'''Anne:''' Try me, you'll see! (audio) / Try me if you don't believe me. (dialog box)
681* CheerfulChild: Keeps a bright and cheerful demeanor despite losing her parents.
682* LiesToChildren: Downplayed at the end of the game. On frequent occasions, Anne will cheerfully state that she's filling in at the stop until "the nice lady gets back". There is no option for Miriam to break the news about [[BitchInSheepsClothing Dominique]].
683* NominalImportance: Anne is given an entire scene and several lines of dialogue introducing her as a character, only for her to then stand aside next to Dominique at the shop and neither do nor say anything of note for the rest of the game. Until the final stretch, whereupon it's revealed that Dominique is a traitor. Afterwards, Anne becomes the person who runs the shop in Dominique's absence, revealing that she's learned how to do everything [[AwesomenessByAnalysis simply by watching all this time]].
684[[/folder]]
685
686[[folder:Lindsay Blair]]
687[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lindsay_blair.png]]
688->'''Voiced by:''' Reiko Muratsubaki (JP) / Creator/KariWahlgren (ENG)
689A survivor of the demon attack in Arvantville. She is a vengeful woman who asks for Miriam's help vanquishing the many demons who have killed her family and friends.
690----
691* CharacterCatchphrase: "'''Kill''' those murderers '''''dead!'''''"
692* CrusadingWidower: The first person she has you avenge is her husband.
693* DepartmentOfRedundancyDepartment: Her [[CharacterCatchphrase catchphrase]]: "'''Kill''' those murderers '''''dead!'''''"
694* LargeHam: Her hatred for the demons that slaughtered her friends and family has left her very passionate in her desire for vengeance, especially the deliverance of her iconic line.
695* QuestGiver: Her quests are of the {{revenge}} kind: Hunt so-and-so demon to avenge the death of villagers.
696* RoaringRampageOfRevenge: Has Miriam do this on her behalf, since she's not a warrior.
697* ShoutOut: Several of the villagers that Lindsay has you avenging are named after various ''Castlevania'' characters (which also doubles as a TakeThat to Creator/{{Konami}} for their killing of the series). One of the quests in particular, to avenge a ruffian named [[VideoGame/CastlevaniaRondoOfBlood Richter]], has you fighting a very familiar-looking zombie who uses a whip.
698[[/folder]]
699
700[[folder:Susie Quinn]]
701[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/susie_quinn.png]]
702->'''Voiced by:''' Reiko Muratsubaki (JP) / Fryda Wolff (ENG)
703A survivor of the demon attack in Arvantville. She is the oldest woman in the village, who would like nothing more than a good meal in spite of all the recent trauma.
704----
705* BigEater: For a frail little woman at the age of 78, Susie can pack the food away like it's nothing.
706* DeathSeeker: When Miriam first meets Susie, she is so shaken up from the demon attack that she wishes she was dead.
707* QuestGiver: Susie's quests involve offering her various meals. Her memory isn't very good, so Miriam must figure out her requests from the clues she offers. Thankfully, one of those clues is a ''picture'' of the food in the thought bubble above her head, allowing you to match it to the item's icon in the crafting menu.
708[[/folder]]
709
710[[folder:Abigail Cleese]]
711->'''Voiced by:''' Aiko Okubo (JP) / Fryda Wolff (ENG)
712A survivor of the demon attack in Arvantville. She is a religious woman who has strong faith in what she believes in and wishes to give different mementos to honor the fallen villagers. However, she does not have access to many of the items that she needs, so she employs Miriam to gather them for her.
713----
714* BuryingASubstitute: It is implied that for many dead villagers, there is NotEnoughToBury, so she instead settles on burying items of sentimental value to the deceased.
715* DueToTheDead: She wishes to honor fallen villagers by providing proper burials.
716* GoodCounterpart: She turns out to be this to Dominique. They are both religious women who are deeply affected by the deaths of others, but Abigail remains kind-hearted and committed to her faith, while Dominique went on a RageAgainstTheHeavens and became a power-obsessed psycho.
717* QuestGiver: She asks Miriam to gather certain objects as a replacement memento for proper burials for some of the dead villagers.
718[[/folder]]
719
720[[folder:Harry Benson]]
721->'''Voiced by:''' Kenichi Mine (JP) / Christopher Swindle (ENG)
722A survivor of the demon attack in Arvantville. Harry is a farmer who can help Miriam plant and grow crops.
723----
724* NiceGuy: He's friendly and pleasant to be around.
725[[/folder]]
726
727[[folder:Benjamin Judd]]
728->'''Voiced by:''' Yasuhiro Mamiya (JP) / Creator/FredTatasciore (ENG)
729A villager who has become lost and stranded inside the castle and requires Miriam's help to get back home.
730----
731* BraggingRightsReward: The reward you get for successfully bringing him back to the village is the Adversity Ring, which increases your stats whenever you're afflicted by a negative status effect (poison, curse, etc.). However, interacting with him the third and final time requires the Dimension Shift shard, which is dropped by the second-to-last boss, meaning you won't get much use of it outside a NewGamePlus.
732* TheDitz: The guy's clearly not the sharpest tool in the shed. Besides his thinking that Paris is a city in Spain, despite Miriam clearly explaining to him how Waystones work (just think of where you want to go and it'll take you there), he manages to mess it up. ''[[EpicFail Twice]]''. He ends up getting on Miriam's nerves, warning him in their third encounter that if she sees him again in the castle, she'll kick him in the head.
733* GuideDangIt: He can be quite difficult to find without a guide, especially his second hiding spot, in a secret room behind the waterfall in the Forbidden Underground Waterway.
734* InUniverseFactoidFailure: When Miriam tells him that the crystal decorations on her body are "all the rage in Paris", he tells her that "I've never been to Spain". Anyone who knows their geography can tell you that Paris is the capital city of France.
735* NamedAfterSomeoneFamous: He's named after Ben Judd, who helped organize the Kickstarter campaign.
736[[/folder]]
737
738[[folder:Todd]]
739[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/todd_but_smaller.png]]
740A human who was turned into a Killer Barber demon by picking up a cursed pair of scissors. Despite the name, he would prefer not to kill people.
741----
742* CaptainObvious: When asked by Miriam why he doesn't just cast aside his cursed scissors.
743-->'''Todd:''' Cast them aside?! If I could take them off, ''I wouldn't be cursed!'' Duh!
744* CharacterCustomization: Todd allows the player to customize Miriam's appearance, such as her hair and skin color. He can expand his options with magazines that Miriam brings him.
745* CurseEscapeClause: Todd will be made human again if he can successfully cut [[NumberOfTheBeast 666]] unique hairstyles. They have to be done properly: messy haircuts will cause the cursed scissors to kill his current customer as punishment.
746-->'''Miriam:''' You have the worst curse ever.\
747'''Todd:''' Yes. ''Quite literally'' yes.
748* DepartmentOfRedundancyDepartment: "If I don't give my patrons ''good'' haircuts, the scissors '''kill''' them '''dead'''."
749* ShoutOut: A "Demon Barber" named Todd who occasionally kills his patrons (albeit unwillingly)? [[Theatre/SweeneyToddTheDemonBarberOfFleetStreet Where have we heard that before?]] In case it's not clear enough, the [[MonsterCompendium bestiary]] description of the Killer Barber demons (which Todd is one of) describes them as looking for "Pretty Women" to scissor. "Pretty Women" is a song from the ''Sweeney Todd'' musical.
750* ThatCameOutWrong: He wants to start barbering Miriam's hair, but his choice of words results in Miriam's snarky rejection.
751-->'''Todd:''' Please ... I'll cut you for free.\
752'''Miriam:''' That is not an enticing offer.\
753'''Todd:''' [''Stammers.''] No, not cut ''you''!
754* WhatHappenedToTheMouse: In a game like this, you'd think that finding the required hairstyles to break Todd's curse would be how his sidequest resolves... but no. There aren't even [[NumberOfTheBeast 666]] hairstyles in the game. Instead, the game ends with the Castle destroyed and no knowledge of what, if anything, happened to Todd in the interim.
755[[/folder]]
756
757[[folder:Orlok Fahrenheit Dracule (O.D.)]]
758[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/orlok_farhenheit_dracule_npc_bloodstained_ritual_of_the_night_wiki_guide300px.png]]
759->'''Voiced by:''' Creator/RyotaroOkiayu (JP), Robert Belgrade (ENG)
760A rather... familiar-looking (and sounding) man who serves as a librarian in the Hellhold. As his name suggests, he is a vampire. He permits Miriam to check out tomes which augment her abilities. All he asks in return is that the borrowed tomes be returned in good condition, so be sure not to forget before the mission is complete... or else!
761----
762* AllPowerfulBystander: He's the single most powerful entity in the castle, but he has no interest in taking it over, fighting the humans invading it, dealing with the curse in any way, or spreading terror across the land. Orlok just wants to tend to his library.
763* AmazingTechnicolorPopulation: He's a vampire with grey skin.
764* BadassBookworm: His in-game bio states that he cares only about books and isn't interested in the affairs of humans and demons. He's also a very deadly OptionalBoss who will quickly cut you down if you're not prepared for him.
765* BadassCape: He's got one too. The design depicts stars in space, interestingly enough.
766* CaptainErsatz: Of Alucard, who else? Most notably due to his appearance and voice (and middle name), but he also has similar abilities such as freezing time, transforming into a bat, a wolf, and mist, skilled swordsmanship, and the distinct three-fireball attack he inherited from [[{{Dracula}} his father]]. When taking out books and when he confronts Miriam as a boss, he adopts Alucard's idle stance.
767* CastingGag: Just look at who voices him in both dubs. Creator/RyotaroOkiayu has voiced Alucard for years in Japan, and Robert Belgrade had voiced Alucard in the original [=PS1=] English dub of ''Symphony of the Night''.
768* ColourCodedTimestop: Negative-color-type. His special ability when fought as a boss, and the move you obtain upon defeating him.
769* CompleteImmortality: Despite turning into crystal and [[LiterallyShatteredLives shattering]] like everything else Miriam kills, if you return to the library after his boss fight, you'll see that he's very much alive and well. He reminds Miriam that he's a vampire, but now that he's been defeated by her, he's now under her command. He's clearly not happy when he tells Miriam she's free to pillage his books as much as she pleases.
770* CompositeCharacter:
771** He is designed after Alucard but works as a Master Librarian, and has as many [[MythologyGag mythology gags]] to both characters as they could cram in.
772** During his boss fight, he has attacks that are shared by both Alucard (sword, bat, wolf, and mist attacks) and Dracula (sucking on blood and fire balls or pillars).
773** [[Manga/JoJosBizarreAdventure Say "O.D." out loud]], [[SdrawkcabAlias backwards]].
774* FelonyMisdemeanor: Try to leave without returning the Tome of Conquest, and O.D. will attack Miriam before she reaches the end of the journey.
775* {{Irony}}: When Miriam first meets him and realizes he's a vampire, he assumes that she's going to try to kill him for that reason alone despite having no quarrel with her and calls her out on it. Towards the end, he's the one who instigates the fight with her despite her having no quarrel with him, and she's the one who ends up defeating him anyway. [[CompleteImmortality Kinda.]]
776* MarkOfShame: After you defeat him and return to the library, he'll be sporting a mask with thick glasses, a GagNose, and a VideoGame/{{Wario}}-style mustache, making it clear how humiliated he feels about being Miriam's new servant. He's also shown wearing it in his entry in the demon archives. Miriam can obtain a similar mask, the Nose Glasses, by launching him out of his chair from below (which she can do ''before'' fighting him).
777* OptionalBoss: Uncovering at least 99% of the map will unlock the final book in his collection: the Tome of Conquest. If you borrow it and then go to that one suspiciously empty room with boss doors in the Glacial Tomb, he will appear there to forcefully retrieve it.
778* PlayingWithFire: Capable of summoning pillars of fire and shooting fireballs.
779* PunnyName:
780** O.D., or Original Dracula. Can also mean Original {{Dhampyr}}, refering to Alucard's status as one.
781** Going back to Alucard's SdrawkcabName, if you pronounce his initials in reverse order, you get the name of [[Manga/JoJosBizarreAdventure a certain other character]] with the same power he does.
782* ScaryLibrarian: How does he decide to punish Miriam for not returning a library book? By threatening her with a FateWorseThanDeath.
783* SeriousBusiness: When he tells you to return his books and that the Tome of Conquest is extremely valuable and to make ''extra'' sure to return it, he ''means'' it.
784-->'''O.D.:''' You'll pay for this transgression. [[VideoGame/CastlevaniaSymphonyOfTheNight Death is too kind for you!]]
785* SuppressedRage: Although his expression remains the same, if you talk to him after defeating him in battle, he is clearly ''not'' happy about becoming Miriam's servant and the fact he can't stop you from just taking all his books now (which he likens to "pillaging").
786* TokenHeroicOrc: He's pretty nice for a creature of the night, since he loans out stat-boosting library books, and helps create an [=ID=] card for you for the train if you give him a photograph. Less so when he's fought as an OptionalBoss, but, if you win, he goes back to a more reluctant version of his previous self, since he's under your thrall and a tad bitter about it.
787[[/folder]]
788
789[[folder:The Unnamed Alchemist]]
790Though not exactly an NPC in the game, the Unnamed Alchemist is an author of twelve journal volumes that can be found on bookshelves around the castle, which reveal the events leading up to the Alchemists' demon summoning ritual.
791----
792* AmbitionIsEvil: His focus on continuing the experiments was merely [[ForScience to see where it'd end up]], to line his pockets, and to keep his position in the guild secure.
793* ApocalypticLog: Of a sort, given the journals detail the guild shortly before and after they started mass summoning demons.
794* ArtificialHuman: Not him, but he's noted for his attempts at creating a homunculus, which had resulted in the formation of a crystal corruption.
795* AssholeVictim: He's the one responsible for causing the crystal corruption experiments and demon summoning to come to be, resulting in 10 years of misery. Considering his ''astonishing'' lack of ethics and complete disregard for his test subjects (as well as the '''absolute stupidity''' of his "plan"), few will feel bad for him after reading his volumes when he notes that Gebel has come to punish him and it will be worse than the others.
796* DeadpanSnarker: Shows some shades of it. For example, when asked to try and produce a demon from the Liber Logaeth, he mentions that if nobody had done it in the generations before him, that "their faith is sorely misplaced". He also mentions that since he started attempts to learn demonology, he "hasn't been able to conjure more than a fart thus far."
797* EvilLuddite: The whole point of summoning demons is to scare people away from embracing the Industrial Revolution and abandoning spirituality and alchemy.
798* ForScience: His reasoning for continuing the shard experiments with demon summoning, with little care for where his subjects come from or how much damage potential it has.
799* GreaterScopeVillain: It's actually ''his'' actions that motivated Dominique for orchestrating her grand plan of unleashing Bael so she will get the power to slay God. Neither of them are very different from each other in terms of nature, although Dominique was a lot smarter at it.
800* HiddenDepths: The third volume implies that he used to [[EvenEvilHasStandards have standards]]. In the midst of many futile experiments regarding demonology, he wondered if summoning a demon requires a human sacrifice, before deciding that he must try more catalysts. Of course, [[JumpingOffTheSlipperySlope it didn't last...]]
801* {{Irony}}: When noting on how his "old friend" still opposes the ritual, the author states that "to gain much we must sacrifice much. It is the most basic principle of Alchemy". After the major demon summoning came to be, and the Church found that they had a hand in the affair and proceeded to execute many members of the guild, the author notes the same principle still held: "we sacrificed everything, and gained just as much misery".
802* JumpingOffTheSlipperySlope: Not that trying to summon demons was ever moral or safe in the first place, mind, but at the time of writing the third volume, he didn't seem to be too keen on the idea of using a human sacrifice to do so. By the time he wrote the sixth, he'd fully embraced the idea and become a full-fledged MadScientist.
803-->'''Vol. 3:''' I cannot count how many permutations of the rite I have attempted. My methods are correct; it is my materials that fail me. What is missing? A human sacrifice? No, I must try more catalysts.\
804'''Vol. 6:''' The Guild has supplied the children I need--I care not how--and bade me transplant the crystal. My old friend [[OnlySaneMan vehemently opposes the move on moral grounds]], but I wish only to complete this experiment, replenish the Guild's coffers, and continue my historic work.
805* MrExposition: Reveals the information of things that have happened during the years before the demonic invasion, as well as his studies in producing the crystal curse.
806* MyGodWhatHaveIDone: It doesn't restore any sympathy to him after the horror he caused, but [[HeelRealization his final entry seems to indicate the Alchemist is aware of how much of a monster he's become]]. His final words are ''haunted'':
807-->'''The Unnamed Alchemist:''' ''To the Shardbinders who died at my hands: forgive me. And to you, my dear friend Alfred: I should have listened. May God have mercy on me...''
808* PosthumousCharacter: He was killed by Gebel before the present plot begins, as punishment for using him and other children as sacrifices to instigate a demonic ritual.
809* RedHerring: The player would naturally assume for most of the game that the journals were written by Alfred, who has been nothing but antagonistic up to this point and can't go two seconds without raving about getting his hands on the Liber Logaeth. After TheReveal that Alfred was GoodAllAlong, you realize that Alfred is instead the author's colleague who he complained was going soft and befriending the children, and the author is someone else entirely. Only after the reveal does the author actually name his friend.
810* SkewedPriorities: Crossing over with TooDumbToLive. The unnamed alchemist considers demon summoning, his standing in the guild, and profiteering from said demons and shards as higher on the list than... oh, you know, human lives, safety, and ''any form of scientific ethics''? Or, for that matter, the potential to ''actually '''succeed''''' in its aim of securing the continued power of the Alchemist's Guild, instead of, well, causing [[HellOnEarth complete and total catastrophe]]? Even worse, the rest of the Guild (with the exception of his "old friend") had ''the same skewed priorities''.
811* WalkingSpoiler: It's impossible to discuss the events of this game without mentioning this Alchemist's involvement in igniting the first Demonic Invasion for the sole reason of protecting their wealth and terrorizing the industrial revolutionaries.
812[[/folder]]
813
814!Bosses
815!!Bosses in both ''Ritual of the Night'' and ''Curse of the Moon'' series.
816[[folder:Vepar]]
817[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vepar_3.jpg]]
818[[quoteright:350:[[labelnote:Click here to see the full body]]https://static.tvtropes.org/pmwiki/pub/images/full__vepar.jpg]][[/labelnote]]
819A sea-demon feared for hailing storms and casting ships into the abyss.\
820
821Encountered at Galleon Minerva in ''Ritual of the Night''. Also appears in ''VideoGame/BloodstainedCurseOfTheMoon 2'' as the boss of Stage 4.
822----
823!!!''Ritual of the Night'' tropes:
824* AttackOfTheFiftyFootWhatever: A gigantic half-woman half-sea-monster that attacks Galleon Minerva and towers over Miriam.
825* BellyMouth: She has a large maw on her midsection that spits out attacks and [[FlunkyBoss mooks]] to get in your way.
826* CombatTentacles: She occasionally uses her tentacles to slap the player. This tentacle attack is the one her shard bequeathes to Miriam.
827* FlunkyBoss: Can summon Seama demons to attack the player.
828* MakingASplash: She can attack the player with water projectiles and fire jets of water that sweep the boss arena. In higher difficulties, Vepar can shoot a sweeping water jet that covers the whole screen, which can only be dodged by using her minions as body-shields.
829* OurMermaidsAreDifferent: Vepar's top half resembles that of a woman from head to chest, and the belly resembles a sea creature with huge teeth and six eyes.
830* SeaMonster: A gigantic woman with a monstrous face on her belly and tentacles below her waist who causes problems out in the sea.
831* WarmupBoss: Doesn't hit much harder than the other enemies on the ship and has slow, highly telegraphed attacks. She's just dangerous enough to wear down a player who doesn't even try to dodge, but won't pose a challenge to anyone who found the backdash button. She is significantly more dangerous in the Hard and Nightmare difficulties, especially if not starting from a NewGamePlus.
832
833!!!''Curse of the Moon'' series tropes:
834* CanonImmigrant: She did not appear in the first ''Curse'' game, but appeared in ''Ritual'' and returns in ''Curse 2''.
835* AnIcePerson: Unlike in ''Ritual'' where her only element is water, in ''Curse 2'' she also uses icicles.
836* LosingYourHead: In ''Curse of the Moon 2'', her humanoid "head" is destroyed in the first phase of the battle. In the second phase, she attacks with her BellyMouth, which is her ''true'' head.
837[[/folder]]
838
839[[folder:Andrealphus]]
840[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/andrealphus.jpg]]
841[[quoteright:270:[[labelnote:Curse of the Moon appearance]]https://static.tvtropes.org/pmwiki/pub/images/andrealphus_curse_moon.png]]
842[[/labelnote]]
843A demon with a stunning, peacock-like panoply of feathers.\
844
845Encountered in Livre Ex Machina in ''Ritual of the Night''. Also appears as the stage 5 boss of ''Curse of the Moon''.
846----
847!!!''Ritual of the Night'' tropes:
848* FeatheredFiend: True to his Goetian description, he evokes the imagery of a peacock, namely, having a flashy, colorful tail.
849* FeatherFlechettes: Uses his feathers as a projectile attack.
850* FragileSpeedster: Andrealphus is very fast and most of his attacks limit your own mobility, making landing hits on him hard. He is one of the bosses with the least health, though.
851* PromotedToPlayable: He's a playable character in Boss Revenge mode.
852
853!!!''Curse of the Moon'' series tropes:
854* BlowYouAway: One of his attacks is to try to blow you off the mast of the Galleon Minerva.
855* DesperationAttack: Andrealphus's final attack when reduced to no health has him proceed to brighten the background and launch himself from the right side to kick lightning from his feet. He then moves back to the center, creating lightning to cover both ends of the mast to cage you in before he disintegrates himself in a huge blast of lightning in the middle.
856* ShockAndAwe: Uses electricity, in particular atmospheric lightning.
857* SuicideAttack: His DesperationAttack doubles as this. He disintegrates himself as part of his last assault.
858
859[[/folder]]
860
861[[folder:Valac]]
862[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valac_ritual_night.jpg]]
863[[quoteright:350:[[labelnote:Curse of the Moon appearance]]https://static.tvtropes.org/pmwiki/pub/images/valac_curse_moon.png]]
864[[/labelnote]]
865
866A twin-headed demon drake who rules over the tower.\
867
868Encountered at the Tower of Twin Dragons in ''Ritual of the Night''. Also appears as the stage 4 boss of ''Curse of the Moon''.
869
870----
871!!!''Ritual of the Night'' tropes:
872* BellyMouth: Valac deserves special mention. Being a serpentine dragon, his belly mouth ''extends across the entirety of his serpentine body''.
873* BreathWeapon: One of his attacks is firebreathing, the same technique Miriam acquires after beating him.
874* CreepyCentipedes: Despite being mostly serpentine, each of Valac's bodies possesses eight arms that he uses to crawl on the tower, on top of his excessive amount of teeth which also evoke centipede legs.
875* MoreTeethThanTheOsmondFamily: Not only does he have plenty of sharp teeth in his mouths alone, but also teeth lining up his underside from the chin all the way to the tail.
876* SharedLifeMeter: Both bodies share the same HP pool. It doesn't matter which head you keep hitting, both will eventually fall at the same time.
877* WakeUpCallBoss: If Craftwork caused you to lower your guard after the comparatively-harder Zangetsu in ''Ritual'', Valac will be sure to wake you up again. He's gigantic and hits very hard from both sides of the screen at once, teaching you to learn his attack patterns and dodge intelligently, all while accompanied by a more sinister boss theme.
878
879!!!''Curse of the Moon'' series tropes:
880* FusionDance: In ''Curse'', after you take out both his heads separately, he comes back with both his bodies joined along his toothy undersides.
881[[/folder]]
882
883[[folder:Glutton Train]]
884[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/glutton_train.jpg]]
885[[quoteright:350:[[labelnote:Curse of the moon appearance]]https://static.tvtropes.org/pmwiki/pub/images/glutton_train_curse_moon.png]]
886[[/labelnote]]
887
888A demon that fused with a train's engine, causing it to run amok.\
889
890Encountered at the Bridge of Evil in ''Ritual of the Night''. Also appears as the stage 1 boss of ''Curse of the Moon''.
891
892----
893!!!''Ritual of the Night'' tropes:
894* AttackItsWeakPoint: For the battle's Coup de Grâce, Zangetsu allows you to do this.
895* BellyMouth: Though not traditionally a "mouth", the Glutton Train does devour coal through its stomach-furnace.
896* {{Cyborg}}: It's a large demon fused with a train engine and utilizing a large mechanical arm with a built-in machinegun and various pieces of armor protecting it. It's much more obvious in ''Ritual'' (with its modern, high-quality graphics) than in ''Curse of the Moon'' where it was more [[AmbiguousRobots ambiguous]].
897* GhostTrain: Demon train, rather, but still.
898* MoreDakka: One of his attacks in ''Ritual'' is just to spray the arena with bullets; this attack can't be dodged except by hiding behind Zangetsu as he blocks it.
899* NighInvulnerability: In ''Ritual'', all of Miriam's attacks only do ScratchDamage to it; you need to team up with Zangetsu to be actually able to damage it for any worth... unless you [[AttackItsWeakPoint attack its open mouth]].
900* TimeLimitBoss: The only boss where you are under a timer to finish it.
901
902!!!''Curse of the Moon'' series tropes:
903* DesperationAttack: His desperation attack in ''Curse'' starts out as if it were going to shove another chunk of coal into itself, which can lure you into thinking to use it to attack it again. However, it stops as it's shoving it in, and them proceeds to launch a huge blast of fire that would immolate you unless you were hiding behind the coal it took out. Then it finally dies.
904* PlayingWithFire: Its attacks came in the form of launching fireballs at you from its stomach or launching bits of still burning coal at you.
905
906[[/folder]]
907
908[[folder:Bathin]]
909[[quoteright:205:https://static.tvtropes.org/pmwiki/pub/images/bathin_ritual_night.jpg]]
910[[quoteright:205:[[labelnote:Curse of the Moon appearance]]https://static.tvtropes.org/pmwiki/pub/images/bathin_curse_moon.png]]
911[[/labelnote]]
912->'''Voiced by:''' Creator/YuMoriyama (JP) / Creator/BenDiskin (ENG)
913Demon with the ability to reflect like light.\
914
915Encountered in Underground Sorcery Lab in ''Ritual of the Night''. Also appears as the stage 7 boss of ''Curse of the Moon''.
916----
917!!!''Ritual of the Night'' tropes:
918* ArrogantKungFuGuy: Nearly every word of his BossBanter is him boasting about his speed.
919* EnergyWeapon: His snake head can fire a long laser stream.
920* MultipleHeadCase: Demon, horse, and snake heads.
921* PromotedToPlayable: He's one of the playable bosses in Boss Revenge mode.
922* SuperSpeed: Being able to turn into a ray of light allows him to travel long distances and bounce around the room very, very quickly.
923
924!!!''Curse of the Moon'' series tropes:
925* BadassBookworm: He is encountered reading in a library in ''Curse of the Moon''.
926* DesperationAttack: After taking lethal hit, he proceeds to do one last attack where he covers the entire room but one stack of books, forcing you to seek refuge there. But then he appears alongside three other copies of himself to attack your position.
927* ShockAndAwe: Mainly in ''Curse'', he wields black lightning to crawl along the walls and to fire from his snake tail.
928* SuicideAttack: His last attack in ''Curse'' also ends up killing him.
929[[/folder]]
930
931[[folder:Valefar]]
932[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/valefor_ritual_night.jpg]]
933[[quoteright:350:[[labelnote:Curse of the Moon appearance]]https://static.tvtropes.org/pmwiki/pub/images/valefor_curse_of_the_moon.png]]
934[[/labelnote]]
935->'''Voiced by:''' Creator/KenichiMine (JP) / Unknown (ENG)
936A demon who draws power from coin. His fortune has waned as of late.\
937
938Encountered in Den of Behemoths in ''Ritual of the Night''. Also appears as the stage 3 boss of ''Curse of the Moon''.
939----
940!!!''Ritual of the Night'' tropes:
941* BackgroundBoss: Valefar stays in the background of the stage while he attacks you.
942* BanditMook: After you deplete all of his health the first time in ''Ritual'', he will steal your money to heal himself. Don't worry; when you kill him, you get it all back.
943* BossAlteringConsequence: When you deplete all of his HP, he'll heal himself based on how much money you have. If you have no money left, he'll just die instantly.
944* CastFromMoney: Played with. He throws around a lot of gold and money to attack you with. The biggest instance of this is when you fight him in ''Ritual'' and he's supposed to be dead, he proceeds to cast from ''your money'' to replenish his health!
945* DevelopersForesight: When Valefar's health is depleted, he will heal himself by stealing all your gold. If you don't have any, he will keel over and die instead, calling you out on it in the process. (If you come in with a very low amount of gold, he will sound more disappointed than in despair.)
946* TheGambler: He has quite the collection of gigantic poker chips.
947* MoneyMauling: He himself is composed of gold coins, and he uses poker chips and coin projectiles to smack you.
948* SchmuckBait: The stage leading up to him in ''Ritual'' has many chests with SuspiciousVideogameGenerosity amounts of money in them. If you collect them all before facing off against him, he obviously becomes much harder.
949* ShowsDamage: Once you start hammering on him, the coins on his body fall off, revealing a [[DemBones ribcage]].
950* StoneWall: He starts out with only 3,000 HP, but can go up to a whopping ''99,999 HP'' if you have enough money for him to steal, potentially making him the hardest boss in the game purely due to his ability to outlast you. For the record, the two {{Super Boss}}es (who are ''intended'' to be very difficult) both have "only" 10,000 HP. If you have no money at all, however, Valefar collapses, complains about your lack of funds, and dies instantly.
951
952!!!''Curse of the Moon'' series tropes:
953* BlingBlingBang: He attacks you with mounds of gold coins, and summons gold-plated mooks at intervals.
954* DesperationAttack: His last attack in ''Curse''... a bit unintentional. When he loses his health, he loses his ability to compose his form, and [[GeniusLoci the vault]] in which he fights you begins raining down as gold coins that can hurt you unless you follow a path through them.
955* FlunkyBoss: He generates gold-plated mooks to attack the player during his boss fight.
956* GeniusLoci: In ''Curse of the Moon'', Valefar is not only the demon you face at the end of the level, but also the entire ''level'' itself, being a huge vault with loads of money and gold-plated demons. Once he's killed, the vault returns to its natural form and the collected gold becomes skulls instead. He averts this in ''Ritual'' by virtue of showing up in a level whose [[MacroZone theme]] doesn't match up with his own.
957* InterfaceScrew: His DesperationAttack slowly turns the screen brighter and brighter until you can't see anything at all at the very last seconds of said attack.
958[[/folder]]
959
960[[folder:Gremory]]
961[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gremory_ritual_of_the_night.jpg]]
962 [[caption-width-right:350:[[labelnote:Click here to see her Curse of the Moon appearance]]https://static.tvtropes.org/pmwiki/pub/images/gremory_curse_of_the_moon.png]]
963%%[[caption-width-right:350:[[labelnote:Click here to see her One Winged Angel form, exclusive to Curse of the Moon]]https://static.tvtropes.org/pmwiki/pub/images/gremory_second_form.jpg[[/labelnote]]
964->'''Voiced by:''' Creator/SaoriGoto (JP) / Creator/KariWahlgren (ENG)
965A demoness of half-human, half-beast form. She presides over the moon.\
966
967In ''VideoGame/BloodstainedCurseOfTheMoon'', she serves as the BigBad, lording over the demon castle until Zangetsu (with or without allies) arrives to end her. In ''Ritual of the Night'', she is Gebel's second-in-command, or at least, that's the role she plays while actually plotting her own agenda.
968----
969!!!''Ritual of the Night'' Tropes:
970* AchillesHeel: Gremory is utterly powerless against the Zangetsuto. Not only can you use it to reveal her when she hides, but every single hit inflicted on her with it deals critical damage.
971* TheBadGuyWins: In the second variation of the Bad Ending. To get it, the player has to progress far enough to fight Zangetsu for the second time, but still fail to figure out where Gremory is hiding. In this NonStandardGameOver, right after Gebel is defeated, Gremory's voice is heard gloating that Miriam will be easy to possess now that she has so many shards. If triggered before that point, Gremory will not be heard; this is because Miriam still doesn't know that she's the true villainess. (Or being hired by the true villainess.)
972* TheDragon: She acts as Gebel's right-hand underling in ''Ritual of the Night''. Except [[TheWomanBehindTheMan she isn't]]. Or rather, she isn't ''Gebel's'' Dragon. She's '''Dominique's'''.
973* DeathOfAThousandCuts: In Boss Revenge Mode, her portal hands attack does very little damage, but they hurt consistently as long as they touch the enemy.
974* DemonicPossession: Through proximity, she's able to influence Gebel's thoughts and actions, but the ''real'' intention of this trope is her deal with Dominique, wherein she would have inhabited Miriam's body after she'd obtained demonic power and was worn down by Gebel.
975* EvilWearsBlack: A villainess who wears some black.
976* {{Expy}}: Serves as the Death to Gebel's Dracula, being his loyal Dragon, and keeps him on task whenever Miriam reaches out to him. Her fighting style in both games involves attacking the heroes with crescent moons similar to Death's mini sickle attack. She's also one to Shaft, as she corrupts a heroic figure into being a patsy for the hero to focus on while plotting to revive her true master. Expanding on her role as the Death analogue, she serves as the DragonInChief and TheHeavy of this game, as she pretends to serve one who is corrupted by demonic power as part of a ploy for their actual master, much like Death in ''Harmony of Dissonance''. Also, like Death in ''Lament of Innocence'', she helps out the actual villainess who is trying to gain the power to defy God.
977* {{Foreshadowing}}: Her status as the ([[DiscOneFinalBoss initial]]) FinalBoss of ''Curse'' hints at the revelation that she is the TheHeavy of ''Ritual''. (Unfortunately, she too isn't the actual instigator in ''Ritual'') It also helps that she attempts to possess Zangetsu in three of ''Curse'''s MultipleEndings (and succeeds in two of them), showcasing that she can do this to other people as well... such as Gebel in ''Ritual''.
978* FourIsDeath: Befitting her status as a Death expy, in Boss Revenge Mode, her attacks deal damages that contain only the number 4 (unless she criticals, which then her damages consist only of [[NumberOfTheBeast number 6]]).
979* TheHeavy: She does most of the work for the BigBad in ''Ritual''.
980* HeroKiller: Near the end of the game on the True Ending route, she kills Alfred and seemingly Zangetsu, although if the player tunes the resolution to the widest, one can actually see the latter walking out alive after defeating the BigBad and her WeaponOfMassDestruction. She also kills Gebel by letting his crystal corruption run rampant after keeping it at bay.
981* ImpossibleHourglassFigure: Exaggerated. Her body between her hips and upper chest pinches down to something thinner than her wrists.
982* {{Leitmotif}}: "Silent Howling", which serves as her boss themes in both ''Curse of the Moon'' and ''Ritual of the Night''. The ''[=CotM=]'' version is notable for being a slower and more somber {{Retraux}} version of the theme.
983* LightIsNotGood: She sports some white and she's a villainess.
984* LogicalWeakness: One that she herself knows, is very much afraid of, and is purposefully trying to avoid at all costs. How does one kill a moon goddess? Use a sword that can cut the moon. And it just so happens that Zangetsu, whose name literally means just that, has a sword that can do that.
985* {{Lunacy}}: IGA himself has stated that [[https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/posts/1244210 she is a moon goddess]], and thus her powers are tied to the moon.
986** She is primarily associated with the blood moon, and uses homing crescent moons on top of unleashing light-based attacks from her moon tiara.
987** She also seems to be able to mind control people or influence their behavior thanks to the whole "causing insanity" association the Moon has.
988* MeaningfulBackgroundEvent: This is how you're supposed to figure out how to avoid the Bad Ending of ''Ritual''. Assuming that you failed to notice Gremory's consistent moon theme, you can figure out where she's hiding during Gebel's boss fight by watching what color the moon changes to right before the battle ends. By the time it turns fully red, though, Gebel is only a few attacks away from death, so the player has to notice quickly.
989* MechanicallyUnusualFighter: Among the bosses playable in Boss Revenge Mode, she is the only one who floats rather than runs, giving her an unusual mobility especially when combined with her Dimension Shift.
990* MortonsFork: This is how Zangetsu outwits her. He realizes that Gremory is afraid to leave Gebel alone with Miriam, lest his brainwashing be broken. But even more than that, she is ''terrified'' of Zangetsu and his sword; she would rather run away from him, even at the risk of losing control over Gebel temporarily. Thus, Zangetsu's plan is to force her into a lose-lose situation: by giving Miriam his sword, she will be forced to choose between avoiding Miriam at the risk of losing her pawn or risk being attacked by the Zangetsuto. She chooses the latter, believing that without its owner, the Zangetsuto is powerless. She is completely wrong.
991* PromotedToPlayable: She's one of the playable characters in Boss Revenge mode.
992* RedAndBlackAndEvilAllOver: She wears both red and [[EvilWearsBlack black]].
993* ScrewThisImOuttaHere: After her final battle with Miriam, even though she knows Bael's manifestation may be at hand, she refuses to risk getting chopped down by the Zangetsuto and bails out through a portal, never to be seen for the remainder.
994* ShearMenace: She may try to chop you with gigantic scissors she pulls out of a demonic portal. In Boss Revenge Mode, this is her strongest attack.
995* ThinkingUpPortals: Her main ability is the power to send herself and others through portals in part or in whole. Her shard grants Miriam the power to teleport short distances.
996* UncertainDoom: She does turn to crystal and you do get her shard, but instead of shattering like other bosses she gets sucked into a portal instead.
997* WalkingSpoiler: Due to being TheHeavy of ''Ritual of the Night''.
998* WeirdMoon: Both of the fake moons that Gremory hides behind are clearly ''in front of'' the clouds and other objects in the background, creating a dead giveaway that they're not supposed to be there. This is even more apparent in Gebel's throne room, where the clouds are moving so unnaturally fast that it's obvious that the moon is hanging too low.
999* TheWomanBehindTheMan: Though she functionally allocates to the traditional "[[TheDragon Death]]" role, in actuality she's the driving force of the conflict, first twisting Gebel into serving her ends, and then signing on with Dominique when the latter was all for the summoning of Bael, who is the ''actual'' "Dracula" allegory.
1000* YouHaveOutlivedYourUsefulness: In the good ending, as soon as Gebel is ripped from her control and Alfred makes off with the Liber Logaeth, Gremory callously abandons Gebel to die in minutes as the curse overwhelms his body.
1001
1002!!!''Curse of the Moon'' series tropes:
1003* BarrageOfBats: In the first phase of her boss fight in ''1'', she lifts one of her hands and, with a glow of purple energy, summons a heavy stream of bats that traverse the screen in a set path.
1004* BigBad: Of the first ''Curse'', where she is the Demon that Zangetsu was seeking.
1005* ClimaxBoss: Of Episode 1 in ''Curse of the Moon 2''.
1006* ColonyDrop: Her DesperationAttack in ''Curse of the Moon 2'' has her try to [[SuicideAttack crush the player with a giant, red moon]].
1007* DemotedToExtra: Despite being the only returning boss from ''1'', Gremory merely acts as end game boss in ''2''. She also only appears in her first form.
1008* ExpressiveAccessory: The camel head hanging on her waist changes expression depending on what she's doing.
1009* TheDragon: In ''Curse 2'', it's revealed she is a servant of Sariel.
1010* {{Lunacy}}: During her second phase in the first ''Curse'', her attacks depend on what phase of the moon is showing, she uses crescent moons à la [[Franchise/{{Castlevania}} Death]]'s mini sickles, and she starts dropping blood moons near the end of her boss fight.
1011* TakingYouWithMe: In ''Curse 2'', after the party defeats her, she summons a gigantic moon and rams it towards the party. The resulting explosion kills her.
1012[[/folder]]
1013
1014!!Bosses only in ''Ritual of the Night''
1015[[folder:Craftwork]]
1016[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/craftwork.jpg]]
1017
1018Stained glass imbued with regret and with wrath after being broken time and again.\
1019
1020Encountered in the lower area of Dian Cécht Cathedral in ''Ritual of the Night''.
1021----
1022* AnimateInanimateObject: Craftwork is made of pieces of broken stained glass given will.
1023* DecompositeCharacter: Craftwork was a set of powers that Gremory used in ''Curse of the Moon''.
1024* GiantHandsOfDoom: It takes the form of a giant hand made of glass.
1025[[/folder]]
1026
1027[[folder:Abyssal Guardian]]
1028A jet black dragon that brings death to all before it.\
1029
1030Encountered in Livre Ex Machina as a boss before appearing later [[DegradedBoss as a regular enemy]] in Den of Behemoths in ''Ritual of the Night''
1031
1032----
1033* AttackOfTheFiftyFootWhatever: This thing is ''the'' biggest normal enemy Miriam can fight in the whole game.
1034* BlownAcrossTheRoom: It can hit Miriam with enough force to send her flying from knockback. Fighting one in a certain room of the Den of Behemoths can even send her flying back out through the entrance of the room!
1035* CastingAShadow: It's most noticeable attack is its darkness-based BreathWeapon. Obtaining its Shard gives Miriam access to the Void Ray, which fires a beam of darkness from her hand that when fully upgraded reaches WaveMotionGun levels.
1036* DegradedBoss: As stated, it first appears as a boss, but assuming you unlocked the path to the True Ending, you'll fight several of them in the Den of Behemoths as a particularly powerful GiantMook.
1037* KingMook: For the Dragon enemy, as it's an even ''bigger'' version of an already big enemy.
1038* RedAndBlackAndEvilAllOver: Aside from its size, it's best recognizable by its black and red scales.
1039[[/folder]]
1040
1041[[folder:Doppelganger]]
1042A demon that assumes the form of whatever it intends to kill.\
1043
1044Encountered in Secret Sorcery Lab in ''Ritual of the Night''.
1045
1046----
1047* KatanasAreJustBetter: It uses the Grand Izayoi, the most powerful katana in the game ([[EvolvingWeapon eventually]]), and it loves to spam the many techniques available to katanas.
1048* LightningBruiser: It uses Miriam's animations, meaning it has nearly no telegraphing for its attacks. It also has enough HP and power to win a damage race.
1049* MirrorBoss: Unsurprisingly for a doppelganger, it can use Miriam's shard abilities, on top of fighting like a katana-wielding Miriam.
1050[[/folder]]
1051
1052[[folder:Orobas]]
1053[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/orobas.jpg]]
1054
1055A demon who can alter gravity's pull on himself. Half-man, half-stallion.\
1056
1057Encountered in Inferno Cave.
1058
1059----
1060* BeamSpam: He's able to fire multiple purple beams from his spiked back as well as his mouth.
1061* GravityScrew: He can walk on the ceiling, and he also grants Miriam the Invert skill that allows her to do just that.
1062* MixAndMatchCritters: The head is a horse skull with down-sweeping horns instead of a lower jaw; the main body is a set of shark jaws festooned with skulls; the legs are bird-like; the tail is either reptilian or mammalian; and there's a charred man's upper body impaled on the back. It's entirely possible that he's actually Cimeies (in ''The Book of Oberon,'' Sowrges--whose offices show that this is how Cimeies is known in that text--rides a horse with equine, avian, and piscine heads, matching the qualities of the boss's main body), and someone in development simply mixed up their horse demons.
1063* PlayingWithFire: An expected norm for a resident of LethalLavaLand.
1064* ShoutOut: Strongly resembles Film/ShinGodzilla, including firing purple energy beams from his back and mouth; even the downward-pointing horns on his head look like Shin Godzilla's split jaws.
1065[[/folder]]
1066
1067
1068[[folder:Bael]]
1069[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bael.jpg]]
1070
1071King of Kings, and high ruler over all demonkind.\
1072
1073Bael is the King of Demons who was sealed away long ago. Gremory and Dominique both seek to release him, the former to usher in a new age of HellOnEarth, the latter to gain ultimate power and become stronger than God.
1074----
1075* AttackItsWeakPoint: Although he has three heads that can be attacked, taking them out willy-nilly will only cause them to go dormant for about a minute before they resume attacking. To truly defeat him, you must aim at Dominique, who pops out of any of his heads every now and then, and attack that specific head.
1076* TheDreaded: At one point, Johannes asks Miriam if she's ever seen a demon named Bael and tells her that if she ever does, to not even ''think'' about fighting him and just run.
1077* EldritchAbomination: He is considerably larger and more bizarre-looking than other demons and does not seem to display any sentience, acting more as a demonic force.
1078* {{Expy}}: To Chaos in ''VideoGame/CastlevaniaAriaOfSorrow'', being essentially the source of the forces of evil in their respective games, and in battle he has three targetable heads rotating endlessly around a cramped room. Also, the way he's brought into the story is similar to Menace from ''Dawn of Sorrow'': He's called up by an arrogant human who wields the same demonic power as the hero, with the two fusing together after the hero tracks them down into a Hell-like area beneath the castle. However, Dominique has much more control over the situation than Dimitri did.
1079* MultipleHeadCase: True to his Goetian description, he has three heads: A demonic humanoid, a frog, and a cat.
1080* TrueFinalBoss: In true "Igavania" fashion, unlocking his fight is much more involved than simply fighting Gebel, as well as resulting in a ''much'' more satisfying ending.
1081* WeaponOfMassDestruction: Both Dominique and Gremory are working to pull this one out so they can overpower God.
1082[[/folder]]
1083
1084[[folder:Millionaire's Bane]]
1085
1086[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/millionaire27s_bane.jpg]]
1087
1088A demonic slot machine that attacks by summoning traps through gambling.
1089
1090----
1091* FlunkyBoss: If its slots land on triple cherries, it'll summon the [[PlayboyBunny Lili]] that's been hanging out in the background to join the fight. She respawns shortly after being beaten to be potentially summoned again.
1092* LuckBasedMission: Invoked; after you get its health low enough, it will attack or rain certain items depending on the result, which is completely random.
1093* LuckySeven: If its slots land on triple 7s, it immediately dies and is guaranteed to drop both its shard and item, while a large amount of money rains from the ceiling. Lucky for Miriam, not so much for itself.
1094* MoneyMauling: one of its attacks is to rain fake coins on Miriam from the ceiling, in an attempt to crush her.
1095* StoneWall: Most of its difficulty comes from the fact that it gets a very high resistance to any attack whenever its slots are spinning, which is often. Once players realize that it's resistances aren't 100%, they'll just SpamAttack to eventually score a few hits while the slots are spinning (Bloodless's Blood Rain turns the Millionaire's Bane into an experience farm).
1096* {{Superboss}}: Its damage output and hit points are both greater than that of the FinalBoss, and the randomness of its attacks makes the fight even trickier.
1097* TrapMaster: While it tries to kill you by lunging at you, the Bane also occasionally tries to drop a hail of coins from holes in the ceiling. The only safe area when it does this is the center of the room. Depending on the results of its spin, the room may also drop explosive barrels or activate a pair of huge cannons. If you use the Jackpot Shard you get from defeating it in the same room, the traps will respond to it as well. This includes the 777 Jackpot spin, making this a very convenient way to farm gold.
1098[[/folder]]
1099
1100[[folder:Master Carpenter]]
1101
1102[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/master_carpenter_1.jpg]]
1103
1104A human-like demon that works as a carpenter.
1105
1106----
1107* FlechetteStorm: Well, Chisel Storm. His primary form of attack is to throw a bunch of chisels at you very quickly and accurately. The Shard you can get after beating him, Chisel Barrage, lets you do the same.
1108* SpikesOfDoom: Surprisingly averted. The giant spinning saw blade on the left side of his room is just for decoration and will not hurt you if you touch it.
1109* {{Superboss}}: His stats surpass those of the FinalBoss, and his chisel barrage can melt away your health very quickly.
1110* VideoGameCrueltyPunishment: At some point, he'll start building something. If you take this opportunity to attack him, he'll be so upset by the interruption that he summons a Demon Lord. If you don't interrupt him, he'll build a chest containing his item drop, an Imbrued Bone. The "punishment" part might be subjective if you're cool with farming Demon Lords for their drops/shards, though — just take care not to be overwhelmed.
1111[[/folder]]
1112
1113[[folder:Revenant]]
1114
1115[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/revenant_2.jpg]]
1116
1117A demon warrior skilled with the whip in combat.
1118
1119----
1120* BattleBoomerang: One of his attacks is hurling a spinning blade that returns to him, which is [[CaptainErsatz totally not the Cross subweapon]]. The Shard you can get after defeating him, Ruinous Rood, allows you to do the same.
1121* CaptainErsatz: Revenant is based on the original ''Franchise/{{Castlevania}}'' Belmonts. He wields a whip and even uses other weapons very similar to ''Castlevania'''s Dagger, Cross, and Holy Water subweapons. Additionally, given his black hair and armor, his design is not-too-dissimilar to that of ''[[VideoGame/HauntedCastle Haunted Castle]]''-era Simon. When his boss room is first entered, mulitple doors slide open from a circular hole in the wall, out of which the Revenant climbs. This boss intro is very similar to that of the Doppelganger boss in ''Castlevania: Symphony of the Night''.
1122** Being an EmbeddedPrecursor who wields multiple subweapons in combat also brings to mind [[VideoGame/CastlevaniaPortraitOfRuin Whip's Memory]]. Fittingly, defeating him is key to acquiring a powerful weapon, explained below.
1123* KillItWithWater: He throws a potion that greatly resembles ''Castlevania'''s Holy Water, sending a wave of flames on the ground towards you.
1124* {{Superboss}}: Has the same high stats as the other Bonus Bosses in the game, making it clear that he's an endgame challenge.
1125[[/folder]]
1126
1127[[folder:8-Bit Overlord]]
1128
1129[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eight_bit_overlord.jpg]]
1130
1131 A powerful monster found within a cursed retro game.
1132
1133----
1134* AttackItsWeakPoint: Only vulnerable in the head.
1135* CripplingOverspecialization: Other than falling on you, his attacks are flame-based. So if you crank up your fire resistance, you'll have a good chance of evading damage from him. Additionally because he doesn't move much, putting up shield shard like Directed Shield or Guardian Beast can often stop his flame attacks while you freely hit him with a Great Sword or something.
1136* NoFairCheating: Many of the bosses in the game can be utterly trivialized with Invert. Try to do the same thing to this boss and fire pillars will constantly erupt from the ceiling "underneath" you, making the fight ''much'' harder than just staying on the floor and fighting him normally. This is a nod to R. The Count from ''VideoGame/CastlevaniaHarmonyOfDespair'', who, compared to the 8-bit Overlord, was much less forgiving.
1137* PlayingWithFire: All of its attacks are fire-based. One of its most devastating attacks is launching waves of fire pillars on the floor ''and'' the ceiling. Once it TurnsRed, it does this in two directions at once, making avoiding the waves very difficult.
1138* {{Superboss}}: A relatively small hitbox, high HP, and punishing flame attacks make the Overlord one of the toughest enemies in the game.
1139[[/folder]]
1140
1141[[folder:IGA]]
1142[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/iga_3.png]]
1143[[caption-width-right:350:"''So long as I am called forth, I will keep resurrecting.''"]]
1144->'''Voiced by:''' [[AsHimself Koji "IGA" Igarashi]] (JP & ENG)
1145Koji "IGA" Igarashi, the game's producer. He is encountered as a {{Superboss}} with the "Iga's Back Pack" DLC installed. He can be found in Gebel's throne room after Gebel's death on the path to the good ending, after claiming Lindsay's quest.
1146----
1147* AttackItsWeakPoint: Just like ol' Drac himself, he is only vulnerable in the head.
1148* CaptainErsatz: Like Dracula's first form in most ''Franchise/{{Castlevania}}'' titles, he attacks by teleporting and spamming projectiles, and can only be damaged in the head.
1149* CreatorCameo: He is Koji Igarashi.
1150* DevelopmentGag: The Bloodstained project was first introduced to fans with a cryptic website presided over by IGA called “Sword or Whip”, in which people would vote for one or the other. Defeating IGA in Bloodstained rewards the player with the Sword Whip.
1151* DownloadableContent: It costs $9.99 USD to fight him and claim the Sword Whip if you weren't a kickstarter backer.
1152* EloquentInMyNativeTongue: He sounds much more threatening in his native Japanese.
1153* AGlassOfChianti: One of his attacks is to throw a wine glass that spews pillars of fire. At lower health, these pillars can cover the entire room, giving extremely tiny dodging room. Miriam gains this wine glass attack from his shard.
1154* AnIcePerson: One of his attacks is to conjure an ice block which he can then shatter, sending shrapnel in a wide arc.
1155* PlayingWithFire: Primarily fights by summoning flaming pillars and shooting fireballs.
1156* SignatureHeadgear: It wouldn't be IGA without his trademark cowboy hat.
1157* {{Superboss}}: Considerably more difficult than the game's FinalBoss due to his tiny hitbox and high HP.
1158* TeleportSpam: Very much like ''Castlevania'''s Dracula.
1159* WhipSword: The quest to defeat him awards you the Sword Whip once you return to Lindsay.
1160[[/folder]]
1161
1162!!Bosses only in ''Curse of the Moon'' or its sequel.
1163
1164[[folder:Focalor]]
1165
1166[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/focalor.png]]
1167
1168A half-man, half-turtle demon. He only appears in ''Curse of the Moon'' as the Stage 2 boss.
1169----
1170* ChuckCunninghamSyndrome: For some reason, he is the only boss from the first ''Curse'' who doesn't show up in ''Ritual''. Subverted in 2023, where he does appear in ''Ritual'' Classic Mode 2, where he's one of the bosses to be fought by [[VillainProtagonist Dominique]].
1171* DesperationAttack: When reduced to no health, Focalor proceeds to move into the background where he can be seen moving inexplicably fast. Several tremors occur, and he proceeds to appear from the left side of the screen attempting to run into you as his final move.
1172* EvilIsDeathlyCold: He can attack you with ice.
1173* GreenAndMean: He has some green and he's a demon.
1174* AnIcePerson: Part of the water association he has, he can create ice to attack with and creates icicles from the ceiling to drop on you.
1175* MakingASplash: Befitting his nature as a water demon who drowns men and overthrows warships, his power allows him to manipulate water.
1176* RedIsViolent: He has some red and he has zero issue with killing people.
1177* SuicideAttack: His DesperationAttack doubles as this. The Suicide part kicks in when he smacks into the wall, becoming a bloody mess.
1178* SuperSpeed: He can move extremely fast through the water, and does so in his last SuicideAttack.
1179----
1180[[/folder]]
1181
1182[[folder:Drago-symbiote]]
1183[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/draco_symbiote.jpg]]
1184A dragon who was possessed by a lightning demon that crawled into its body. Mutated by the process, the dragon has taken the tower as its territory.
1185----
1186* AttackItsWeakPoint: It is invulnerable everywhere except on its open mouth.
1187* BodyHorror: The demon warps the dragon's body as it attacks. It turns into the dragon's tongue and becomes a screaming skeleton when the dragon breathes fire, it extends a giant spike out of the dragon's chest to call down lightning bolts, and it transforms the dragon's tail into an enormous mouth to shoot electricity at the hero.
1188* BreathWeapon: It can breathe fire at you.
1189* EvilIsBurningHot: An evil-doer who can [[BreathWeapon breathe fire]].
1190* GreenAndMean: It's mainly colored green and it's evil.
1191* LosingYourHead: Its DesperationAttack causes it to charge forward and crush its own head against the wall.
1192* PlayingWithFire: The dragon breathes fire, which leaves a trail of flame on the ground.
1193* PuppeteerParasite: The boss's name may call it a symbiote, but the lightning demon appears to have significant control over the body. The DesperationAttack has the parasite attempt to claim a new host, smashing the dragon's head apart in the process.
1194* ShockAndAwe: The demon's power. It will take over certain parts of the dragon's body to call down lightning bolts, shoot aimed blasts of electricity, or infuse the dragon's fire breath with electricity for extra power.
1195[[/folder]]
1196
1197[[folder:Lubius]]
1198[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211029_025025_youtube.jpg]]
1199 [[caption-width-right:350:[[labelnote:Click here to see her true form]]https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211029_025343_youtube.jpg[[/labelnote]]]]
1200The source of a demonic disease that has infested a giant tree, beckoning parasitic demons. Lubius resides at the tree's center, shrouded in beguiling mist.
1201----
1202* AppearanceIsInTheEyeOfTheBeholder: Lubius's mist hides its true form, and the illusion is catered to those who see it. A beautiful woman, lost family memebers, or even a female dog. In game, the boss appears as a beautiful feline woman residing in a Japanese shrine, but it's said that others see things like lost family members or even a female dog. It's implied that its in-game form is what Zangetsu sees it as.
1203* BotanicalAbomination: Lubius's true form is a venus flytrap-like creature with what appears to be a mouth on its body, and an array of smaller jaws on the bottom.
1204* MsFanservice: From the neck down, Lubius's illusion has a fetching feminine form.
1205* RecliningReigner: Its illusory form reclines on a sofa while sending out minions to fight the protagonists.
1206* TakingYouWithMe: After being fatally wounded, it attempts to self destruct and destroy the heroes.
1207* ThisWasHisTrueForm: When attacking with her backside, it briefly transforms into its true form as a plant/mushroom thing. She also takes that form just before dying.
1208
1209[[/folder]]
1210[[folder:Gladiator Dozer]]
1211[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211024_153432_youtube.jpg]]
1212A gigantic crustacean demon whose mighty shell has been possessed by the soul of an ancient gladiator.
1213----
1214* CreepyCentipedes: Has the appearance of one.
1215* HalfTheManHeUsedToBe: What happens to it after it's fight, courtesy of Zangetsu.
1216[[/folder]]
1217
1218[[folder:Lavamandra]]
1219[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211024_154131_youtube.jpg]]
1220A giant flame demon that dwells in a volcano.
1221----
1222* BodyOfBodies: Lavamandra's body is made up of corpses from humans who died in the volcano. The demon is fueled by their hatred and regret.
1223* EvilIsBurningHot: A flame demon who's trying to kill you.
1224[[/folder]]
1225
1226[[folder:Titankhamun]]
1227[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211024_154539_youtube.jpg]]
1228An enormous sarcophagus from a long-dead civilization. Possessed by the soul of the king, it comes to life to crush any who enter its chamber.
1229----
1230* BossArenaIdiocy: The pillars that rise from the sand are the only way for the heroes to reach Titankhamun's face to deal damage without subweapons. There's a reason for that; the pillars are possessed by the souls of the ancient civilization's people, and they are raising the pillars as an act of rebellion against the king. When Titankhamun strikes the pillars with lightning, this is as much to punish the rebels as to attack the heroes.
1231* SweepingLaserExplosion: It can fire a laser that leaves behind a trail of explosions on its wake that can be dodged by standing on one of the pillars.
1232[[/folder]]
1233
1234[[folder:Abaddon]]
1235[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211024_155617_youtube.jpg]]
1236 [[caption-width-right:350:[[labelnote:Click here to see his One Winged Angel form]]https://static.tvtropes.org/pmwiki/pub/images/20211030_094856.jpg[[/labelnote]]]]
1237The Demon Tower’s master.
1238----
1239* AdvancingWallOfDoom: He ''is'' the swarm of insects that chases the heroes throughout the final stage.
1240* AttackOfTheFiftyFootWhatever: After defeating his first form, he becomes gigantic and fights the heroes while descending a long shaft.
1241* BossArenaUrgency: Subverted; while some of his attacks ''do'' destroy the platforms the player fights on, they will always come back eventually.
1242* BigCreepyCrawlies: Abaddon is an insectoid demon who controls a swarm of killer insects and becomes a towering six-armed insect in their OneWingedAngel form.
1243* DiscOneFinalBoss: Or precisely, Episode 1 Final Boss.
1244* FreefallFight: His second form takes place while falling down a shaft. Explains why the heroes are winded afterwards regardless of how well they did.
1245* InTheBack: Mephisto kills him by impaling him through the back.
1246* MythologyGag: A demon named Abaddon was a boss in ''Videogame/CastlevaniaDawnOfSorrow'', using ''very'' similar insect swarm attacks. Both reference the figure from the Bible.
1247* OneWingedAngel: Turns into a giant demonic insect for his second phase.
1248* ProactiveBoss: He chases the heroes throughout the eighth stage, damaging them or destroying the environment with his swarms.
1249* RedAndBlackAndEvilAllOver: He has red, black, and an evil nature.
1250* UnfriendlyFire: While chasing the protagonists, his swarms can harm other enemies, destroy their projectiles, as well as destroy any platforms they may be attached to or standing on.
1251* UnknownCharacter: It's implied that Abaddon was the one controlling the AdvancingWallOfDoom in the final stage of the first ''Curse'' game, or at least, helping Gremory do so (as well as replacing what would be Gremory's swarm into his own in ''1'', since Gremory used a different swarm in ''2'').
1252* YouHaveOutlivedYourUsefulness: Mephisto kills him when he has the heroes on their knees but also too injured himself to finish them.
1253[[/folder]]
1254
1255[[folder:Mephisto]]
1256[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211024_155443_youtube.jpg]]
1257The true master of the Demon Tower.
1258----
1259* CallBack: He is the creature depicted in the save rooms from ''Ritual of the Night''.
1260* DiscOneFinalBoss: Episode 2 Final Boss, to be precise.
1261* EvilWearsBlack: A villain who sports some black.
1262* InCaseOfBossFightBreakGlass: His weak point is the crystal casing that surrounds Dominique's prison. Destroying it frees her and destroys him (assuming the player has the Zanmato).
1263* PsychoPink: He's a boss with some pink.
1264[[/folder]]
1265
1266[[folder:Sariel]]
1267[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20211024_155944_youtube_5.jpg]]
1268The sovereign of the moon. Sariel is the true driving force behind the demonic army and is the true lunar god in which the likes of Gremory answer to.
1269----
1270* AngelicAbomination: Sariel's design invokes that of a fallen angel from his cracked halo to his torn wings.
1271* BigBad: The sovereign of the Moon and leader of the demonic invaders.
1272* FallenAngel: Sariel was among the fallen Grigori (watcher angels) led by Samyaza to break the [[AlienNonInterferenceClause Heavenly Non-Interference Clause]] and lay with women to sire [[HalfHumanHybrid Half-Human Hybrids]]. Sariel's own violation of the Non-Interference Clause was teaching humans the course of the Moon.
1273* FlunkyBoss: Fights alongside his demonic skull rabbits.
1274* GreaterScopeVillain: Retroactively, he is the greater evil behind the events of ''Curse 1''.
1275* LampreyMouth: Sariel's "face" is just one big hole that oozes blood.
1276* {{Lunacy}}: He is the ruler of the moon, where all of the story's demonic entities come from. He also displays some attacks used by lunar demon Gremory, namely the sickle-crescents and explosive blood moons.
1277* MarathonBoss: In the secret level Luna Secare, you have to fight six of his moon rabbits in a row and use them as stepping stones to reach him. Fortunately, he deals very little damage and its attack patterns are simple enough to compensate only having Zangetsu to fight him with.
1278* MeaningfulName: A FallenAngel who Apocrypha claims taught humanity the course of the moon. See ShownTheirWork above.
1279* MoonRabbit: Skeletal moon rabbits, to be precise. [[HelpfulMook Which you can temporarily stun to use as platform to attack the boss.]]
1280* ShownTheirWork: Sariel is in fact a fallen angel, whose name is mentioned in the non-canon Book of Enoch as among the fallen Grigori (watcher angels) led by Samyaza who taught humanity advanced knowledge and fathered [[HalfHumanHybrid Half-Human Hybrids]]. Sariel himself taught humans the course of the Moon, likely referring to the cycle of the Moon's phases.
1281* TrueFinalBoss: Sariel serves as this for Curse 2 as a whole. To unlock this fight, it's mandatory to defeat Mephisto with the Zanmato. Once you do, you'll be able to unlock the Final Episode where you'll go around gathering parts for your new ship, and after that, you'll go through an UnexpectedShmupLevel and ultimately reach the final level where Sariel himself waits at the end.
1282* WalkingSpoiler: You cannot talk about them without spoiling the events of Curse 2.
1283[[/folder]]

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