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8[[header:[[center:''Franchise/BatmanArkhamSeries'' [[Characters/BatmanArkhamSeries character index]]\
9[-[[Characters/BatmanArkhamSeriesBatfamily Batfamily]]: [[Characters/BatmanArkhamSeriesBatman Batman]]\
10'''Rogues Gallery''': '''''Arkham Asylum''''' ([[Characters/BatmanArkhamSeriesTheJoker The Joker]] • [[Characters/BatmanArkhamSeriesTheScarecrow The Scarecrow]] • [[Characters/BatmanArkhamSeriesTheRiddler The Riddler]] ) | ''[[Characters/BatmanArkhamSeriesRoguesGalleryCity Arkham City]]'' | ''[[Characters/BatmanArkhamSeriesRoguesGalleryOrigins Arkham Origins]]'' | ''[[Characters/BatmanArkhamSeriesRoguesGalleryKnight Arkham Knight]]'' | [[Characters/BatmanArkhamSeriesRoguesGalleryMisc Miscellaneous Foes]]\
11[[Characters/BatmanArkhamSeriesArkhamStaff Arkham Staff]] | [[Characters/BatmanArkhamSeriesGothamCitizens Gotham Citizens]] | [[Characters/BatmanArkhamSeriesMetropolisCitizens Metropolis Citizens]] | [[Characters/BatmanArkhamSeriesArgus ARGUS and Task Force X]] | [[Characters/BatmanArkhamSeriesJusticeLeague Justice League]]]]-]]]
12
13Members of Franchise/{{Batman}}'s RoguesGallery who, in the ''Batman: Arkham'' video game series continuity, first appeared in ''VideoGame/BatmanArkhamAsylum''.
14----
15!!Administrivia/CharacterSpecificPages
16[[index]]
17* '''[[Characters/BatmanArkhamSeriesTheJoker The Joker]]'''
18* '''[[Characters/BatmanArkhamSeriesTheScarecrow The Scarecrow]]'''
19* '''[[Characters/BatmanArkhamSeriesTheRiddler The Riddler]]'''
20[[/index]]
21[[foldercontrol]]
22
23[[folder:Bane]]
24!!Bane
25[[quoteright:360:https://static.tvtropes.org/pmwiki/pub/images/702c616e50d5f467a1b8d72d43581570.jpg]]
26[[caption-width-right:360:''"I will break you this time, Batman!"'']]
27[[caption-width-right:350:[[labelnote:Bane in Arkham Origins]]https://static.tvtropes.org/pmwiki/pub/images/bane_origins_2094.jpg[[/labelnote]]]]
28-->'''Voiced by:''' Creator/FredTatasciore (''Arkham Asylum'', ''Arkham City''), Creator/JBBlanc (''Arkham Origins'', ''Arkham Underworld''), Creator/JohnDiMaggio (''Assault on Arkham'') [[labelnote:Other voice actors]]Jean-Claude Sachot (Fr; ''Asylum'', ''City''), Creator/JeremieCovillault (Fr; ''Origins''), Luca Ghignone (It), Creator/GuilhermeBriggs (Br.Pt)[[/labelnote]]
29
30'''ComicBook/{{Bane}}''' grew up in the infamous Santa Priscan prison to serve his dead father's sentence. He was subjected to horrific military experiments involving Venom, which turned him superhumanly strong. Combined with his intellect, this allowed Bane to escape. He set out to Gotham City to forge a criminal empire, and made his name on Christmas Eve by recruiting his right-hand man, Bird, and joining a team of eight assassins hired by Black Mask in an attempt to kill Batman. However, he was eventually defeated by Batman and imprisoned in Blackgate. Years later whilst imprisoned, he was secretly transferred to Arkham Asylum, where Dr. Penelope Young experimented on him to create the Titan formula. Bane managed to escape and sought revenge, but was defeated by Batman again. After being imprisoned in Arkham City, Bane started a fight club and learned that containers of Titan had been scattered throughout the prison and dedicated himself to destroying them to prevent others from suffering the horrific effects it causes.
31----
32!!Provides examples of:
33* AdaptationalEarlyAppearance: ''Origins'' established that this Bane first fought Batman while Bruce was still new to the role, unlike the comics, where Tim Drake had just become Robin III.
34* AffablyEvil: In ''VideoGame/BatmanArkhamCity'', Bane is rather polite to Batman, but still won't hesitate to lie or attempt to kill him.
35* AntiHero: One of the "Gotham City Stories" in ''VideoGame/BatmanArkhamKnight'' is about Bane returning to Santa Prisca, setting aside his obsession with Batman and focusing his violence instead on the drug cartels that run the country.
36* BadassDecay: InUniverse, and noted consistently throughout. [[spoiler:His desire to beat Batman ultimately overwhelms him to the point where he injects himself with a drug that destroys his mind and leaves him incapable of remembering all that he'd learned about the Dark Knight, just for one more chance at killing him.]] By the time of ''Arkham Asylum'', he's been reduced to a guinea pig for Dr. Young's experiments. {{Lampshaded}} by The Joker, who calls him "Has-Bane". By the time he escapes from imprisonment following his side mission in ''City'', he's reduced by his addiction to Titan to being a tool of nameless, low-level mooks, rather than the other way around. The decay ends in ''Knight'', however, where it's revealed that after leaving Gotham, he broke his Titan addiction and returned to Santa Prisca to take down the drug cartels running the country, indicating that he's starting to return to being the GeniusBruiser that he was in ''Origins''.
37* BagOfSpilling: The TN-1 formula cost him vital information about Batman, and withered his body away into a tiny husk of what he once was.
38* BaldOfEvil: As seen when he's not wearing his mask. A piece of concept art reveals that WB Montreal considered giving Bane his traditional mohawk hairstyle from the comics, however.
39* BestServedCold: Statements by the Joker, overheard conversations between Bane's men, and a comment from Bane himself indicate that the bounty isn't the reason he's going after the Bat in ''Origins''. However, what Bane wants revenge ''for'', why the Batman's death will "finally bring him peace", is never stated in-game. This might be alluding to the comics, where Bane believes Batman is the same as the demonic bat that tormented him in dreams and visions as a child, and breaking him is his destiny.
40* BigBadDuumvirate: With the Joker in ''Arkham Origins''. Joker hired Bane as his muscle, though Bane ended up becoming a WildCard who acted in his own interests.
41* BodyHorror: When Batman and Gordon come across him in the first game, Dr. Young had the Venom compound completely drained from his blood, leaving him bone-thin and gasping for breath. Then Joker injects him with an experimental dose of the Titan formula, bulking him up to full size in seconds. Also, he sounds like he's in pain when he's changing.
42** When he injected TN-1 towards the end of ''Origins'', you can see and hear his muscles tear and his bones snap as his body rapidly reacts to grow bigger versions quickly. He even briefly pukes up some of the formula. He’s misshapen into a horrific mass of muscles straight out of TheNineties superhero art.
43** His transformation throughout the timeline. In ''Origins'', he's a pretty big guy, but not too out of the ordinary, and his Venom equipment is easily hidden. In ''Asylum'', he's so huge he needs to brace himself to run (some players have noticed that TN-1 Bane is faster than in the earlier games), and his equipment involves a storage tank ''integrated into his spine'' and Venom tubes that feed directly into his shoulders. He hasn't changed in ''City'', but he's still giant sized, suggesting he can't shrink down to a normal height.
44* BoringButPractical: In ''Arkham Origins'', what ingenious scheme did Bane employ to [[spoiler:uncover Batman's secret identity? He put surveillance on him, studied the movements of the Batwing and just paid attention to Batman's vocal tics, all together providing solid links to Bruce Wayne. This is almost exactly what he did in the comics, except he had more help, and it was the Batmobile instead.]]
45* CarFu: Gets flattened with a remote-controlled Batmobile in ''Asylum''. As revealed in ''City'', Batman knew it wouldn't kill him.
46* CompositeCharacter: He uses Venom and has a similar system for feeding it into him like in the comics, but his outfit in ''Origins'' recalls his costume in ''Film/TheDarkKnightRises'', sans the mask.
47* CoolMask: As is tradition, he wears the mask of a Mexican luchador.
48* DragonInChief: It's pretty clear Bane is the most dangerous assassin in ''Arkham Origins'' and the one who hired the assassins, Black Mask knows it. Bane also has his own agenda and nearly crushes Batman both physically and emotionally.
49* TheDreaded: In "Arkham Origins". Batman describes the assassins that are after him, their M.O.s, and their expertise. Then he gets to Bane, and all he has to say is:
50--> '''Batman''': Bane? Here, in Gotham?
51* EasyAmnesia: Over the course of ''Origins'', we learn that [[spoiler:Bane knows Wayne is Batman, and he goes after Alfred in the Batcave, causing a HeroicBSOD. However, in the game's finale, Bane decides he can only take down the Bat using the as yet unperfected TN-1 superserum, which causes severe memory loss, leaving Bane without his charisma/intelligence, but retaining his strength and obsession with Batman.]]
52* EmpoweredBadassNormal: His Venom formula makes him much stronger than a normal man. That said, he was ''still'' much stronger than a normal man even before he used Venom.
53* EnemyMine: He forms a temporary alliance with Batman to destroy the caches of Titan stashed all over Arkham City. But he really just wanted it all for himself. Which Batman knew.
54* EvenEvilHasStandards: Bane isn't above working with his greatest enemy to destroy batches of Titan to keep Arkham City's criminals from using it. His motivations are selfish, however.
55* EvilSoundsDeep: As befitting a man of his stature. In ''Origins'', his voice goes even deeper than normal when using Venom.
56* FinalBoss: Of ''Arkham Origins''. He's the last of the eight assassins that Batman faces in a boss battle during the main game and the Joker is more or less a CutsceneBoss.
57* GeniusBruiser: Dr. Young notes that he is highly intelligent. So intelligent, in fact, that [[spoiler:in ''VideoGame/BatmanArkhamOrigins'' not only does Bane synthesize another, more powerful version of Venom by himself, he also ''deduces that Bruce Wayne is Batman]]''.
58* GodzillaThreshold: Bane views using the TN-1 formula on himself as this. He's aware of the long-term damage it can do to his body [[spoiler:but after Batman nearly kills him, yet revives him instead, rather than realising Batman saved his life Bane decides to fight with the only weapon he has left; a TN-1 injection]].
59--> '''Bane''': You leave me no choice, [[spoiler:Mr. Wayne!]]
60* GoodScarsEvilScars: He has scars on his face that match the pattern on his mask.
61* GratuitousSpanish:
62** Refers to Dr. Young as "the bruja" (meaning "witch"), but otherwise speaks English in the rest of his dialogue.
63** Subverted in the comic, where [[YouAreAlreadyDead his only spoken line]] is in Spanish, but his thoughts are in English.
64** In ''City'' and ''Origins'', he refers to Joker as "crazy clown", in Spanish.
65--->'''Bane:''' I'll be coming for you, ''payaso loco''!
66** He also refers to the citizens of Arkham as "basura," meaning "garbage."
67* GreaterScopeVillain: Unintentionally, but he nonetheless is arguably the one ultimately responsible for the events of the first game and beyond. He personally created an upgrade of Venom called [=TN-1=], which is almost certainly a prelude to the Titan formula from the first two games, and his blood post-injection is what was used to create Titan. Also counts as LaserGuidedKarma since it means he is at least partially to blame for his own predicament in the first game too.
68* GrievousHarmWithABody: In the multiplayer in ''Origins''. After he does a NeckLift on a mook, he can either slam him to the ground, killing him, or throw him at another mook, killing them both.
69* HealThyself: In his boss fight in the first game, if you don't remove the tubes from his neck, then he'll get back a good chunk of health. Everytime you take away a tube, however, he'll lose that mini-healthbar.
70* HeelFaceTurn:
71** He claims to have made one in ''City'', planning to go straight and asking for Batman's help in destroying the remaining Titan formula. He was lying, wanting the stuff all to himself. Batman anticipated this, and prepared a contingency plan.
72** Pulls a legitimate one around the time of ''Arkham Knight'', going back to his country, shedding his grudge with the Batman and working to get rid of the Drug Cartels puppeteering his country.
73* HoistHeroOverHead: One of his counter moves in ''Arkham Origins'' is snapping Batman's spine on his leg. It's not nearly as debilitating to Batman, unless it happens to be the hit that kills the player. In ''Arkham Asylum'', his Batbreaker is used in a game over quote.
74* IShallTauntYou: After their first fight in ''Origins'', Batman places a tracker on him. When he arrives at Bane's hideout, he is nowhere to be found and instead follows the tracker to a computer room, where he finds various photographs of his vigilante persona. When he finds the tracker, he picks it up and inadvertently activates the computers' monitors, which show [[spoiler:a side-by-side comparison of Bruce Wayne and Batman saying "[[CatchPhrase You just ran out of time!]]", causing Batman to realize that Bane knows his identity. Batman then angrily punches the monitor and blows up the computer room.]]
75* ItsPersonal: Heavily implied to be Bane's motive for going after Batman in ''Origins''; all that's known is that he believes that killing Batman will bring him "peace," and that his men already identify Batman as "the one from his dreams" -- a nod to his origin story, where he suffered visions of a terrible bat-creature every night inside Peña Duro, and thus became fascinated with the legend of Batman upon his escape. In the prequel comic to ''Arkham Knight'', it is also revealed that Santa Priscan migrant laborers built most of Old Gotham, which Bane now considers his birthright to rule over as a king.
76* KnowWhenToFoldEm: Calls off his first fight with Batman when the police arrive.
77* LaserGuidedAmnesia: Come the end of ''Origins'', [[spoiler:his knowledge of Batman's SecretIdentity is forgotten due to his rampage on the prototype Titan formula, reducing him to a temporary mindless brute who is left hanging by 2 chains by Batman.]]
78* LaserGuidedKarma: Batman runs over Bane with the Batmobile in ''Asylum''. This didn't seem particularly significant at the time, but ''Arkham Origins'' establishes that Bane actually attacked the prototype of the Batmobile earlier in his career, making its later use in defeating him quite karmic.
79* LightningBruiser: In ''Origins'', Bane is noted to be surprisingly faster than he was in ''Asylum''. [[spoiler:Even when hopped up on TN-1 and turned into a hulking mass of muscle, he still can move with frightening speed.]]
80* MercyKill: He ends up having to do this to a Joker henchman laced with the Titan formula who had Bane at his mercy, because the henchman in question was suffering from a cardiac arrest and experiencing a very painful death.
81* NamesToRunAwayFromReallyFast: "Bane" has all sorts of scary meanings.
82* NeckLift: One of his special moves in multiplayer.
83* NoIndoorVoice: He shouts almost all of his lines in ''Arkham Asylum''.
84* NoodleIncident: It's implied in ''Origins'' that he and Batman have faced each other before, as Batman shows surprise that Bane is one of the assassins after him.
85* OneWingedAngel: [[spoiler:Injects himself with [[PsychoSerum TN-1]] during the final boss fight of ''Origins''. This turns him into a hulking mass of muscles and feral rage that even Batman can't fight directly.]]
86* PlotIrrelevantVillain: To an extent, in ''Asylum'': he shows up once to fight Batman and gets taken down immediately, unlike the other villains who all come back at least once. His indirect role in the plot, however, is greater: Joker plans to use a derivative of the [[PsychoSerum Venom]] formula in his blood to make rampaging monsters out of all of Gotham.
87* RetCanon: His appearance in ''Asylum'' and ''City'' was initially the basis for Bane's ComicBook/{{New 52}} design (it's since been tweaked to include [[Film/TheDarkKnightRises a vest and cargo pants]]).
88* ScreamingWarrior: He tends to yell a lot during combat, especially in ''Asylum''.
89* SinisterMinister: In the debatably canon prequel comic to ''Arkham Knight'', he attempts to regain power by leading a sect of devoted followers to reclaim Gotham for Santa Prisca, claiming that he has been ordained by God to rule the city. Batman sees right through the deception, arguing that while Bane may be a fanatic, "the last thing you are is a believer".
90* SmallRoleBigImpact: His only appearance in the first game is a brief confrontation, but his Venom serum is the catalyst for the game's plot.
91* TheStarscream: In ''Origins'', Bane is unusually open about his plans to turn on Joker and take over Gotham once Batman is dead. Joker doesn't seem to mind.
92* StealthBasedMission: In ''Arkham Origins'', [[spoiler:the final phase of the boss fight against Bane requires Batman to rely on stealth, as Bane has become a hulking behemoth due to using TN-1.]]
93* SomeoneHasToDie: Before his final boss battle in ''Origins'', he drops this line to decide which of the 3 subjects will die: [[spoiler:if Batman does not kill Bane (or so he says anyway), Joker (and by extension Gordon) dies by electric chair powered by the heart monitor on Bane's chest. Batman circumvents this with the [[MagicalDefibrillator Shock Gloves]], much to the Joker's annoyance when he finds out Batman really didn't kill Bane.]]
94* SuperStrength: He is much stronger than Batman '''without''' the Venom, which makes him borderline superhuman. Strong enough to easily [[NeckLift lift]] two [[GiantMook Enforcers]] one in each hand and [[NeckSnap break their necks]].
95* TimedMission: The FinalBattle against Bane in ''Origins''; if you take too long Bane will gain the ability to [[OneHitKill kill Batman in one hit]].
96* TookALevelInBadass: Is stated in ''Knight'' to have finally overcome his Titan addiction after long months of painful withdrawal, and has returned to his native Santa Prisca to overthrow its corrupt military ''juanta'', implying he's slowly becoming the fearsome leader of men he used to be.
97* TookALevelInDumbass: He somehow goes from a GeniusBruiser in ''Origins'' to a gradual loss of intelligence over the course of ''Asylum'', ''City'', and afterwards. [[spoiler:This is due to the brain-damaging side-effects of TN-1.]]
98* TopHeavyGuy: Outside of ''Origins'', Bane is grotesquely overmuscled on his torso and arms, while his legs are disproportionately small.
99* UngratefulBastard: In ''Arkham Origins'', [[spoiler:after Batman goes through the trouble of making Bane's heart stop and have it beat again (so he does not have to kill either the Joker or Bane), Bane continues his attempt to kill Batman.]]
100* VillainTeamUp: In addition to being one of the eight assassins working for Black Mask in ''Origins'', he also seems to have a fragile alliance with The Joker.
101* VolcanicVeins: Has glowing green Venom/Titan pulsating throughout his body.
102* WellIntentionedExtremist: If the digital graphic novel prequel to Arkham City is anything to go by, Bane might want to destroy the source of Titan by any means necessary. But the end of his sidequest reveals he only wanted the Titan for himself, not to destroy it. Batman already knew from the start.
103* TheWorfEffect: A prequel comic for ''Knight'' shows the Knight killing him. However, as this conflicts with the information the game provides, it's most likely non-canon.
104* WouldHarmASenior: In ''Arkham Origins'', [[spoiler: after learning that Bruce Wayne is Batman, he breaks into the Batcave and attacks Alfred, almost killing him.]]
105[[/folder]]
106
107[[folder:Clayface]]
108!!Clayface (Basil Karlo)
109[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/TropeKarlo_3172.jpg]]
110[[caption-width-right:350:''"This was the performance of a lifetime!"'']]
111-->'''Voiced by:''' Creator/RickDWasserman (as Clayface), Creator/TomKane (as Commissioner Gordon and Quincy Sharp), Duane R. Shepard Sr. (as Aaron Cash), Creator/MarkHamill (as the Joker) [[labelnote:Other voice actors]]Creator/PhilippeDumond (Fr), Simone Savogin (It)[[/labelnote]]
112
113'''Basil Karlo''' is an iconic horror film actor who starred in the classic film "The Terror". When he discovered that it was being remade, Karlo went insane and murdered several people involved with the new film before being stopped by Batman and Robin. He later stole and injected himself with an experimental compound that turned him into a mass of living clay, allowing him to mimic anything or anyone, and he became the monstrous '''[[Characters/BatmanClayface Clayface]]'''. When Joker took over Arkham Asylum, Clayface eventually escaped by impersonating Warden Quincy Sharp and stayed on the run in Gotham City, constantly changing his identity to avoid being thrown into Arkham City.
114----
115!!Provides examples of:
116* {{Acrofatic}}: Despite looking quite lumpy and obese, he is a LightningBruiser who can jump enormous distances or charge towards Bruce at staggering speeds.
117* AdaptationalBadass: Arguably Basil's most powerful depiction in any media, being depicted as Bats' most dangerous villain in terms of sheer strength, toughness and brute power. And, while comic book Batman usually has to get creative when defeating Clayface, he is still able to subdue him nonlethally without resorting to extreme methods, even in the case of iterations of the character that possessed actual superpowers. In the ''Arkham'' series, Batman is outright forced to use lethal force in order to stop Clayface, since literally nothing else at hand will work.
118* AdaptationalIntelligence: In the original comics, Basil Karlo lost all his subtlety after gaining superpowers and [[TookALevelInDumbass became a bit of a blunt instrument]], while his New 52/Rebirth incarnation was notorious for his poor impulse control. Karlo's ''Arkham'' portrayal is a sly, calculating trickster that manages to escape from the Asylum through disguise rather than brute force, [[spoiler: and spends ''Arkham City'' playing the part of Joker so masterfully that even Batman doesn't suspect anything until the end.]]
119* AscendedExtra: Goes from a cameo in the first game where he doesn't actually have his own model to [[spoiler:the FinalBoss of the second.]]
120* BizarreAlienBiology: He is a gigantic slimy HumanoidAbomination with no skeleton composed of a clay-like substance that not only can take any shape he wishes, but makes him damn near invincible, since he can even be cut to pieces and survive in smaller separate bodies.
121* BodyDouble: [[spoiler:To the Joker in the second game, ensuring that his gang doesn't lose faith in him as his health continues to falter.]]
122* ChekhovsGunman: His cameo appearance in the first game [[spoiler:leads to the shocking twist of the second game.]]
123* TheDragon: [[spoiler: To the Joker in ''Arkham City''.]]
124* ElementalShapeshifter: He's a walking mountain of mud, and can use his powers for shapeshifting or brute strength.
125* EvilSoundsDeep: With courtesy of Creator/RickDWasserman
126* FalseInnocenceTrick: In the first game, you can see Clayface in a glass cell. But in fact, he [[{{Shapeshifting}} changes his appearance]] each time the camera wanders away from him and tries to trick you into releasing him. Good thing the game doesn't offer you the opportunity to free him, or quite a few people would. A rare example of Arkham security working correctly: he's in a unique, hermetically sealed cell with no easy way for one person to open and warning signs clearly explaining the problem with its occupant. But if you can advance the plot (including optional parts) far enough, he'll stop pretending - not the disguise, just pretending he ''is'' that person. And since he can't fake internal organs or a skeleton, he shouldn't be able to fool Batman's detective vision.
127* FinalBoss: [[spoiler:For the main story in ''Arkham City''.]]
128* FlunkyBoss: [[spoiler:The second round of the fight against Clayface has him [[MookMaker sending parts of himself in humanoid form]] to attack Batman.]]
129* ForTheLulz:
130** Given that he didn't seem too disappointed at Batman recognizing him in the first game, coupled with the burst of laughter, it's likely that he was playing for cheap laughs.
131** Patient notes on Clayface reveal that he has a habit of transforming into Dr. Young during her attempts to interview him, apparently [[{{Troll}} just for the sake of annoying her]].
132* FunnyXRay: Using detective vision reveals that Clayface has no skeleton due to his nature as a blob-like creature.
133* GameOverMan: [[spoiler:Both during his own boss fight, and when he's posing as the Joker.]]
134* GodzillaThreshold: [[spoiler:Aside from Solomon Grundy, he's the only enemy Batman uses lethal force on. He goes really far with Clayface, [[ThereIsNoKillLikeOverkill freezing him, then slicing him into pieces and ripping him apart from the inside out.]]]]
135* GracefulLoser: If Clayface is found out while he's still disguised as Warden Sharp or Aaron Cash, he politely congratulates Batman. As Commissioner Gordon, he only laughs tauntingly.
136* KillAndReplace: [[spoiler: Should you die during his boss battle, Karlo will gloat that his next role will be as Batman himself.]]
137* ImaginationBasedSuperpower: He can sculpt himself into almost anything with his powers, the only limit being his imagination; with his brand of shapeshifting, it's a given.
138* LargeHam: Given Karlo's background as an actor, it comes as no surprise that he's prone to this. [[spoiler:Not only does he ham it up in his boss fight, but his game over taunts are also quite over-the-top.]]
139-->'''Clayface''': [[spoiler: Next, I will become '''''YOU''''', Batman!]]
140* LightningBruiser: Despite being the largest character in the series and looking like mobile sludge,[[spoiler: he can move at an incredible pace during the final boss battle, leaping across the theatre in a single bound and enacting a RollingAttack with the speed of a freight train. Even though the Freeze Blasts can be thrown very quickly, it's difficult to get more than one or two hits in between his attacks.]]
141* LiterallyShatteredLives: [[spoiler: The only way Batman can stop him is by freezing him to paralysis, then shattering him to pieces. It actually does some damage, relative to everything else.]]
142* MadArtist: As with his comic counterpart, he's an actor who went on a killing spree when his masterpiece film was remade without him, and regularly talks up the value of his acting ability. However, Karlo's incarnation in this series is even more insane, given that he continues to pursue unique roles no matter how depraved the character: [[spoiler: in ''Arkham City'', he's serving as a BodyDouble to the Joker in the belief that playing the part of the Clown Prince of Crime would be "the role of a lifetime," and it's indicated that he plans to assume the role of ''Batman'' after killing him.]]
143* MasterActor: [[spoiler:The second game sees him pull off a near-flawless imitation of the Joker. Even Joker himself applauded him for doing "a damn fine job" of standing in for him]].
144* MoodSwinger: According to Dr Young, he's prone to "wild shifts in affect," which he defends as evidence of his acting ability.
145* MirrorRoutine: [[spoiler: Secretly reintroduced to the player through one of these, and it's not until the climax that the player becomes aware that the "mirror" was just a hole in the wall through which the ''real'' Joker could be seen.]]
146* NighInvulnerability: [[spoiler:Batman has one gadget with enough firepower to dent him: Freeze Blasts. Even then, it takes a truly staggering amount to slow him down, and about double that plus a lot of smacking him in the face with a sword to do any significant harm.]]
147* OOCIsSeriousBusiness:
148** Clayface spends most of his time attempting to fool someone into letting him out of his cell or playing pranks on his jailers. However, when Warden Sharp unexpectedly leaves his hiding place against Batman's advice, Clayface sounds genuinely confused when he alerts Batman to the fact and doesn't even attempt to joke about the subject; given that Sharp had left the relative safety of the security booth in favour of roaming Arkham Island ''in the latter stages of Joker's takeover,'' [[WhatWereYouThinking Clayface's reaction is well warranted]].
149** Also provides one for Batman himself: [[spoiler: Clayface is one of exactly two people in the entire Arkham franchise for whom Batman instantly abandons non-lethal tactics. Batman attacks Clayface with cryogenic grenades, explosives, and a ''sword'' the second he realizes Clayface is about to engage him, and he doesn't stop until Clayface can no longer continue fighting. This isn't a lapse of Batman's standards, or his SanitySlippage kicking in, it's just that Karlo is '''that dangerous.''' ]]
150* RollingAttack:[[spoiler: Will use this against Batman in the boss battle, though players can trick Clayface into smashing into some nearby explosives if they wish to.]]
151* SappingTheShapeshifter: [[spoiler: In the finale of ''Arkham City,'' Batman discovers that the giant shapeshifter's [[AchillesHeel vulnerable to the ice grenades]] Victor Freeze gave him... but even with this on your side, Clayface is ''so'' resilient that you have to laboriously chip away at his hit points with dozens upon dozens of grenades until he freezes, allowing you to grab a sword and hack his solidified body to bits. Though Clayface quickly reforms from being frozen and shattered, he shapeshifts more aggressively every time he loses a health bar, until the third iteration, when Batman inflicts so much damage on Clayface that he can't retain consciousness and collapses into inert goop.]]
152* SealedEvilInACan: Unlike the other inmates of Arkham Asylum, he isn't kept in an ordinary cell, but in a hermetically-sealed room with an unbreakable glass observation window. he stays that way throughout the first game. [[spoiler:Not so much in the second game.]]
153* ShapeshifterBaggage: He's a gargantuan monstrosity, towering well above anybody in the game including TITAN henchmen and Bane. And yet [[spoiler:he takes the form of the Joker, one of (if not the) thinnest character in the game]].
154* ShapeshifterIdentityCrisis: Dr Young claims in her notes that his identity is at risk of fracturing due to his habit of adopting the forms of other people as opposed to his own and Karlo is already beginning to demonstrate a rather mercurial personality as a result.
155* ShapeShifterWeapon: He can create several weapons to use, which include an axe, [[CarryABigStick a sort of quarterstaff]], and a hammer.
156* ShapeshifterGuiltTrip: He [[AWolfInSheepsClothing tries to impersonate Gordon and Cash]] in the hopes that Batman will let him out of his cell. It doesn't work.
157* ShapeshiftingTrickster: Karlo ''loves'' impersonating Arkham staff members, sometimes for the sake of staging a breakout but mostly just to mock them; this forms the basis of his escape from Arkham in the tie-in comics, and he spends the next few months flitting wildly between roles so that nobody can identify him.
158* SizeShifter: Being a shapeshifter, he can shrink himself down to a person's size when taking their form.
159* SpinAttack: Part of his fight strategy involves spinning really fast in order to shred his opponent with his {{shapeshifter weapon}}s.
160* SpotTheThread:
161** Scanning him with Detective Vision reveals he has no bones, no matter what form he's taken. [[spoiler: You can spoil the twist by scanning "Healthy Joker" with Detective Vision during his boss fight.]]
162** Also, he's in the habit of occasionally using British phrases even when he's meant to be playing an American role (likely a nod to the fact that Karlo is British in the comics, much like his real-life inspiration, Boris Karloff). [[spoiler: An early hint that "Healthy Joker" isn't the real deal is when he snaps "bully for you" at Talia.]]
163** Finally, he doesn't address Batman with any nicknames or aliases, simply calling him "Batman." [[spoiler: This is the only true flaw in his performance as the Joker, who normally has a whole host of pet names for Batman, most prominently "Bats."]]
164* ThereIsNoKillLikeOverkill: [[spoiler:Over the course of his boss fight, he gets blown up several times, frozen and chopped into small pieces, ripped apart from the inside out, and then finally thrown into the molten Lazarus Pit.]]
165* TranshumanAbomination: Clayface is unlike anything Batman's ever faced, sporting powers that even the strongest members of the rogues' gallery can only dream of and existing in a state of being that's nothing short of nightmarish to witness... [[spoiler: His sheer power is displayed on his bossfight, where he proves to be both indestructible and invincible, easily shapeshifting between various horrific forms and resisting any attack thrown at him, before becoming a OneWingedAngel that looks like a stain on the floor that ocasionally morphs into a screaming face, all the while creating little lanky emanations of him to kill you.]]
166* UncannyValley: Invoked when he [[spoiler: masquerades as Healthy Joker: he looks the part well enough, but there's something ever-so-slightly ''off'' about his skin; in fact, it almost seems reminiscent of molded plasticine. It's not known why this is the case, given that he was able to mimic other characters without such problems, but it's possible that given that the Joker had been covered in diseased pustules for so long that Clayface just didn't know how to mimic his "natural" skin tone.]]
167* UncertainDoom: [[spoiler:It's unknown if he survived the Lazarus Pit's destruction. Judging by Batman deciding to keep him in the Batcomputer’s simulations despite removing the Joker, Batman doesn’t know either.]]
168* VoluntaryShapeshifting: He can imitate any human being, regardless of build, but can also sculpt his clay body into just about anything in combat.
169* WalkingSpoiler: Everything involving his appearance in [[spoiler:''Arkham City''.]]
170* WhatHappenedToTheMouse: He's one of the very few villains who isn't referenced in any way, shape or form in ''Arkham Knight'', except [[spoiler:Batman's Joker hallucination]] mentioning him once. [[spoiler:The tie-in comics reveal that while Batman removed the Joker from his simulations after his death, he didn't remove Clayface, meaning he likely doesn't know what happened to him either.]]
171[[/folder]]
172
173[[folder:Harley Quinn]]
174!!Harley Quinn (Dr. Harleen Quinzel)
175[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/18efd6952f85489cd022049414021542.png]]
176[[caption-width-right:350:''"It'd be a shame to get blood all over my nice new outfit."'']]
177[[caption-width-right:350:[[labelnote:Harley Quinn in Arkham Asylum]]https://static.tvtropes.org/pmwiki/pub/images/quinzel_harleen_asylum_7870.jpg[[/labelnote]]]]
178[[caption-width-right:350:[[labelnote:Harley Quinn in Arkham City]]https://static.tvtropes.org/pmwiki/pub/images/quinzel_harleen_city_3027.jpg[[/labelnote]]]]
179[[caption-width-right:350:[[labelnote:Harley Quinn in Suicide Squad: Kill the Justice League]]https://static.tvtropes.org/pmwiki/pub/images/harley_quinn_sucide_squad_9.jpg[[/labelnote]]]]
180->'''Voiced by:''' Creator/ArleenSorkin (''Arkham Asylum''), Creator/TaraStrong (''Arkham City'', ''Arkham Origins'', ''Arkham Knight'', ''Arkham Underworld'', ''Suicide Squad: Kill the Justice League''), Creator/HyndenWalch (''Assault on Arkham'') [[labelnote:Other voice actors]]Valérie Siclay (Fr; games), Kelvine Dumour (Fr; ''Assault on Arkham''), Creator/MarcellaSilvestri (It), Iara Riça (Br.Pt)[[/labelnote]]
181
182'''Dr. Harleen F. Quinzel''' is a former psychiatrist turned criminal after becoming obsessed with the Joker and becoming his right-hand girl, becoming '''[[Characters/HarleyQuinnTheCharacter Harley Quinn]]'''. She is obsessed with gaining Joker's approval at any cost, but is just as violent and unpredictable as him. She was vital to his takeover of Arkham Asylum, and later busted him out while he was weakened by TITAN illness, taking him to set up base in Arkham City. Due to Joker's illness, she ran most operations for their gang herself, with her mental state deteriorating significantly as he got worse.
183----
184!!Provides examples of:
185* ZeroPercentApprovalRating: None of the Joker's Mooks are happy that she has taken over. [[spoiler:Once Joker dies, they say she's become [[SerialEscalation even crazier than he was]]. In the end they abandon Harley, not wanting to put up with her anymore.]]
186* AdaptationalBackstoryChange: Downplayed. Most versions of Harley don her criminal persona not long after meeting Joker. Predating ''Arkham Asylum'' by three years, the ''Matter of Family'' DLC shows that Harley was an Arkham psychiatrist for five years, able to connect Edward Burke with Dr. Young. [[note]]''Origins'' was in Batman's second year, and ''Asylum'' was eight years later.[[/note]]
187* AdaptationalSkimpiness: ''Asylum'' is a major reason why she has been getting this in recent years and currently provides the page image. Her first costume in the series was a NaughtyNurseOutfit with a short skirt (providing many {{panty shot}}s), thigh-high boots, a corset baring her midriff and a top that showed off so much cleavage that it didn't even cover her bra. ''City'' removes the skirt and gives her outfit pants. ''Assault'' made her outfit show off a lot of her midriff and exposed her arms. ''Knight'' downplays this the most. She has tights under her skirt and covers her midriff, but she still has a large amount of cleavage showing. The ''Batgirl: A Matter of Family'' DLC is the only one that keeps a genuinely faithful adaptation of her costume.
188* AdaptationalVillainy: In most media, Harley is depicted as the Joker's abused girlfriend who has the strong potential to reform if she could get free of his psychological grip on her. In this series, she never reforms, she's just as crazy and dangerous as Joker, and after [[spoiler:his death]], some of the Joker's men imply she's even ''worse'' than he was. In ''Suicide Squad: Kill The Justice League'', she clearly has no intent to reform [[spoiler: even after she's been five years removed from him by now, while comics!Harley was beginning to get the urge to drop the anti- part and become an actual hero after a few years without him and even started working with the Bat Family a bit.]]
189* AdaptationalWimp: Of a sort, and oddly for this series. While the Joker trusts her with more than he usually does in other media, including being his main agent and controlling his gang, she's on the whole far less intelligent or [[FauxActionGirl capable a combatant than most other incarnations]]. Likewise, she lacks the (admittedly mild) super-strength and agility of her comics counterpart. Though it should be noted that she was capable of defeating ''Nightwing'' in her DLC (with some help from Ivy), so the wimp part seems to be more due to Batman being on a whole other level compared to his apprentices. She becomes significantly more competent in Suicide Squad: Kill the Justice League and displays the combat prowess she’s known for in the comics.
190* AffablyEvil: Ditzy, energetic, and even friendly at times, almost makes you forget she has willingly killed as many people as her boyfriend.
191* AndYourRewardIsClothes: A December 2015 update to ''Arkham Knight'' can allow you to wear her classic jester costume in DLC.
192* {{Angrish}}: During her Mayhem Mode, she can only splutter in furious, child-like tantrums while taking down multiple enemies.
193* AxCrazy: Slightly less so than her lover, but if pissed off or feeling murderous, you'll get an idea of how screwed up she is. [[spoiler: Joker's death]] seems to have cranked up her instability to the point where it's now arguably ''worse than even Joker'' himself.
194* BadBoss: Her mooks in ''Harley Quinn's Revenge'' remark that Harley is an even worse boss than the Joker, who himself was a ''very'' BadBoss.
195* BadBadActing: In contrast with her original origin story, in which she ''did'' sound professional, her interview tapes have her speaking in the same tone of voice as her Harley Quinn persona, whilst trying to maintain her status as an Arkham psychiatrist. ''Origins'' fixes this a bit, as she starts out sounding rather mellow when she interviews the Joker... but slowly starts to sound more like the Harley we know as he turns on the charm.
196* BarbieDollAnatomy: She is seen topless at one point in ''Assault on Arkham'' with enough of her breasts exposed where the player would see her nipples if it weren't for this trope.
197* BatterUp: She wields a baseball bat at several points, including in her playable campaign. It also means that she can't silently take out enemies since her metal bat is incredibly loud.
198* BigBad: Of ''VideoGame/BatmanArkhamCity'''s "Harley Quinn's Revenge" DownloadableContent.
199* BoundAndGagged: [[spoiler:Talia found her and took the cure from her before she could get it to Joker. It seems she chose to leave her this way afterwards.]] If the player finds her, they can have fun gagging and ungagging her and listening to her reactions.
200* TheCameo: Shows up a few times in ''Origins'', before she became Harley Quinn, in the first times she met Joker.
201* CasualKink: Well, maybe that isn't the right word, but in ''Arkham City'', Joker is implied to have incorporated BDSM into their "love life" to help cope with his looming death. Some pieces of concept art actually had her wearing fluffy handcuffs on one hand.
202* CombatParkour: The closest thing she has to a grappling hook is a higher-than average jump (although it cannot reach most vantage points, she can jump distances enemies need a ''ladder'' for), and her evade move seems to be better at avoiding bullets than anyone else's.
203* CriticalPsychoanalysisFailure: The tapes of her "curing" the Joker. The first of her tapes though is her applying for the job, where she says she's so fascinated by the powerful villains that end up in Arkham. And Arkham still hired her. Presumably because all competent Doctors recognized the pattern and applied for jobs anywhere else, and because she was probably competent during her time in Blackgate.
204* CrocodileTears:
205** In ''Asylum'', after being recaptured, she sits in her cell sobbing pitifully with her face buried in her hands. However, she occasionally looks up to make sure that Batman is still looking at her, and Detective Vision reveals that her emotional state is still registering as 'Calm'.
206** She does it again in ''City'' [[spoiler:when the Joker fakes his own death and she pretends to cry for him. It is finally subverted at the end, though, when she sees that her Mr. J has truly died of Titan poisoning due to his IdiotBall and impatience for the cure that became his downfall]].
207* CurbStompBattle: Her attempt to fight Batman after all her {{Mooks}} were taken out in ''Arkham Asylum'' ended with one move on Batman's part, and her first appearance in ''Arkham City'' goes much the same way. Unsurprisingly, she doesn't get any more competent come ''Arkham Knight''. Interestingly, however, she is significantly more capable against the Dark Knight in ''Assault On Arkham''.
208* CuteAndPsycho: She's always been this, but after [[spoiler:the Joker's death]] in ''Arkham City'', it goes to new heights. Her goons think she is worse than the Joker. By ''Knight'', she's regressed to a full-on PsychopathicWomanchild.
209* CuteButCacophonic: She's as loud as she is cute. She lampshades it herself in her playable episode in ''Knight'', saying that "quiet" isn't in her vocabulary.
210* CutsceneBoss: In ''Asylum'', and is defeated about as easily in ''City''. Less so in "Harley Quinn's Revenge", though, where Robin has to take some effort in order to take her down, akin to Catwoman's battle with Two-Face.
211* DamselInDistress: [[spoiler:She gets tied up along with the hostages during the Joker's Blackgate Prison takeover near the end of ''Origins''.]]
212* DarkActionGirl: In the comic, we see her take out Arkham guards with as much skill as the playable characters, and she's able to trade more blows with Robin than her goons could. ''Arkham Knight'' takes this as far as it can go by making her playable via pre-order.
213* DarkerAndEdgier: One of the most lethal and villainous versions of Harley Quinn there is, actually rivaling the Joker himself. While she is shown to be manipulated by the Joker, she is almost as monstrous and depraved as he is and isn’t shown in a sympathetic light compared to her other interpretations in the franchise.
214* DarkMistress: For the Joker.
215* DeathSeeker: [[spoiler:Became one after Joker's death in an attempt to [[TogetherInDeath be with him in the afterlife]]. Her plot in "Harley Quinn's Revenge" was an attempt to at least attempt RevengeByProxy to make Batman suffer, at most an attempt to [[TakingYouWithMe take him down with her]].]]
216* DemotedToExtra: In the grand scheme of ''Arkham Knight'' she doesn't really play much of a role. Her DLC focuses on her busting out Ivy so she can join the villain meet-up with Scarecrow and later on [[spoiler:she finds out about the Joker-infected and tries to bust them free as a twisted form of tribute to the Joker. Batman and Robin subdue her easily and that's the end of her role in the story.]]
217* DepravedBisexual: Downplayed, she is depraved, but is usually loyal to The Joker.
218* DestructoNookie: With Deadshot in ''Assault on Arkham''.
219* TheDitz: {{Lampshaded}} by Batman himself in both games: "She never was very bright." In the Arkham Asylum and repeated, but with "smart" in Arkham City. It makes one wonder how she became a doctor in the first place. Even the captured cops get in on it in ''Harley Quinn's Revenge''.
220-->'''Harley:''' Quiet, bozos, I'm trying to think!\
221'''Cop:''' [[DeadpanSnarker Does it hurt?]]
222** Somewhat subverted in Harley Quinn's Revenge, where she not only [[spoiler:manages to reanimate Ra's al Ghul's century old robots]], but also manages to [[spoiler:capture Batman in a death trap for two days while leaving him completely defenseless. She also has a backup bomb for the other three bombs that she distracts Batman with]]. It's unclear, though, how much of this she came up with herself.
223* DominoMask: In ''Asylum'' and ''Assault on Arkham''.
224* TheDragon: To ComicBook/TheJoker, as always. She's always by his side, always goes along with all of his plans, and is completely obsessed with him. Too bad she's not that good at executing his plans.
225* DragonAscendant: After [[spoiler:Joker's death]], she becomes the full leader of the gang.
226* DumbBlonde: She's really psychopathic, but still a ditzy girl.
227** Once she's out of the Joker's shadow (similar to her runs in the comics), she's a lot more capable. This is often the case with people whose partners are... violently and unpredictably abusive.
228* EeriePaleSkinnedBrunette: In the DLC "Harley Quinn's Revenge," she actually becomes a lot ''more'' evil than before, and apparently she either let her natural brunette haircolor out (assuming she isn't a real blond), or she dyed it black.
229* EvenEvilHasStandards: In ''Knight'', she's visibly horrified when [[spoiler: [[EvilAllAlong Henry Adams]] kills the other Joker Infected in cold blood on the grounds of "purifying the gene pool."]] At one point she was also offered, by Penguin, to become one of his Harem after [[spoiler: the Joker... ahem... cracked his last.]] She said no, knowing what it entailed and staying loyal to her [[spoiler: now most definitely dead and burned puddin']] .
230* FashionableAsymmetry: Wearing red-and-blue, and later red-and-black, on different sides is kind of her thing.
231* FauxActionGirl: Surprisingly so for someone shown to be a capable fighter throughout the franchise. Harley is shown to be the Joker’s [[TheDragon right hand woman]] and leads his gang in his place after his death with many of the goons shown to fear her. However, every time she has faced against Batman has had her posterior handed to her with minimal effort and easily incapacitated. [[ZigZaggedTrope That said,]] she does manage to take out a bunch of cops and Nightwing in her story campaign in Arkham Knight. It’s averted in VideoGame/SuicideSquadKillTheJusticeLeague where she’s as competent and capable as the rest of the squad.
232* FeedItABomb: In ''Kill The Justice League'', using her Suicide Strike on a Bomber has her forcefeed the brute a grenade.
233* FightingClown: In ''Knight'', she fights with a mix of goofy karate kicks, confetti bombs, explosive jack-in-the-boxes and a [[BatterUp metal bat]], but is no less of a fighter than the bat family are.
234* {{Foil}}: She's quite dangerous herself, but Joker's constant abuse, belittlement, and exploitation of her shows he's by far the nastier of the two. [[spoiler:When he eventually dies, people are still comparing her to Joker - by fearfully admitting she's now worse than he ever was.]]
235* FriendlessBackground: Hints in ''Origins'' that she has few, if any, friends in her private life; even before Joker, the people she interacted with most were unhinged, murderous maniacs.
236* GameOverMan: In some scenes when you die in both ''Arkham Asylum'' and ''Arkham City''. Also occurs in ''Arkham Knight''.
237* GenkiGirl: She's very energetic, at least until [[spoiler:Joker's death]].
238* GirlishPigtails: Her trademark hairstyle.
239* {{Goth}}: Her new look in the "Harley Quinn's Revenge" DLC for the second game.
240* HandCannon: Sports an absolutely massive one in "Harley's Revenge" that seems to operate like a one-handed GrenadeLauncher. [[spoiler:Batman TakingTheBullet for a cop she's trying to kill with it is how he's knocked out and captured.]]
241* HeroKiller: As she has been tasked with killing the Justice League by Waller, Harley has to become this or die. [[spoiler:What really qualifies her is that she personally puts the final round into Batman after his fight with the team.]]
242* HumongousHeadedHammer: Harley Quinn's favourite weapon is a giant mallet whose head is large enough to cover her own head and chest. This trait is shared with most of the character's other depictions at the time, but this time it's actually an important plot point: [[spoiler:The hammer's size makes it the perfect hiding place for the Joker's dirty bomb, which Batman spends most of the film trying to locate]].
243* {{Hypocrite}}: She has a habit of calling people "dumbass" even though she isn't too bright herself.
244** [[spoiler:She gives Batman a TheReasonYouSuckSpeech in VideoGame/SuicideSquadKillTheJusticeLeague by saying how he severely physically and mentally damages his enemies, but that's ironic coming from her. Since she has done a lot of terrible things throughout the Arkham games.]]
245* IllNeverTellYouWhatImTellingYou: To the point of a RunningGag. She does this in both ''Asylum'' and ''City'' as well as the "Harley Quinn's Revenge" DownloadableContent for the second game. At least in the latter case, one of her {{mooks}} has the decency to tell her that she did so.
246** DidIJustSayThatOutLoud: Usually the result, whether finding it out on her own or being told by a {{mook|s}}.
247* IronicEcho: In the Suicide Squad game she says that Batman always said she "Never was very bright" shortly before [[spoiler: putting a bullet in Batman's head.]]
248* JokeCharacter:
249** Although the Predator maps in her ''Knight'' DLC weren't particularly difficult, having been specially designed for her abilities, she's by far the hardest to play in the normal challenges featuring medics, drones, and turrets that she was patched into since she lacks a grapple (severely reducing her mobility), doesn't have many gadgets or abilities as the rest of the cast and can't perform silent takedowns.
250** Unsurprisingly, Harley is also the worst character in the combat maps too. Though a patch made her significantly better just by giving her critical strikes, among other changes, she still lacks many abilities and gadgets that the other characters have. She does, however, have the smallest enemy pool in the game; she cannot fight ninjas, electrified thugs, or brutes, so they're absent entirely from her maps, making her a much simpler character to play compared to others. In addition, her animations and speed are similar to Catwoman, making her a [[LethalJokeCharacter decent if under-realized character]].
251* KickChick: As a playable character, if she's not beating people with her bat, she's kicking them in the face.
252* LackOfEmpathy: In ''Origins'' we get a look at her behavior as a psychologist, and she somehow manages to be both this trope and ''Too Much'' Empathy; she only seems interested in patients as material for a book (she'll even revoke an insanity diagnosis, risking a patient getting the death penalty, when someone convinces her it'll sell more copies), but also breaks clinical detachment protocol by sending them vaguely flirtatious notes.
253* LetsGetDangerous: You thought she was bad in the second game? Wait until you see her in the DLC "Harley Quinn's Revenge," as she gets even ''worse.''
254* MadLove:
255** She volunteered to interview Joker because she was fascinated with him, and fell in love with him during their interviews. If what one of the mooks in VideoGame/BatmanArkhamCity stated is true, apparently the MadLove evolved into UnholyMatrimony. [[spoiler:She even says that she's a "widow" in Harley Quinn's Revenge.]]
256** Then in ''Knight'', [[spoiler: she develops feelings for Adams when he proposes an alliance with her. Of course, being like the Joker, he screws her over in the end.]]
257* MechanicallyUnusualFighter: In her playable appearance in ''Knight'', Harley Quinn cannot get to vantage points unless they are low enough for her to jump on and can't perform silent takedowns (only loud takedowns, [[WithCatlikeTread which alert nearby enemies]]). She can however, turn berserk and dodge bullets once she knocks out enough enemies, and can perform up to four special takedowns before the effect ends.
258* MiniDressOfPower: Her outfit in ''Knight'' is a bustier and a white frilly miniskirt.
259* MistakenIdentity: As shown in ''Origins'', this is why she's in love with the Joker. He spoke to her about someone "special" he had met that night (Batman) who had changed his outlook on life, and how they are [[ArchEnemy meant for each other]]. She thought he was flirting with her and meant her the entire time.
260* MsFanservice: Played up with her NaughtyNurseOutfit in ''Arkham Asylum'' and her HellBentForLeather number in ''Arkham City''. She gets many a MaleGaze (and also PantyShot in Asylum). It’s downplayed in Suicide Squad: Kill the Justice League where she’s a gorgeous woman whose default outfit displays her midriff, but aside from that she isn’t heavily sexualized in design and the camera never really gazes at her body.
261* MuggedForDisguise: The comic book prequel to ''Arkham City'' has Harley murder a female security guard and steal her outfit. How she managed this isn't clear, as the mugging happens entirely offscreen.
262* NaughtyNurseOutfit: The first game replaces Harley Quinn's traditional black and red jester catsuit with a blue and red corset, kinky thigh-high platform boots and an extremely abbreviated nurse outfit.
263* OfCorsetsSexy: Each of her three outfits in the series have one, and her character profile in the first game depicts her traditional jester look as having one too.
264* OverTheShoulderCarry: In ''Arkham Knight'', after Harley and her goons are defeated by Batman and Robin at the movie studios, Batman carries her on his shoulder to be taken to a holding cell (while giving the player [[http://i.imgur.com/TjQv8SW.jpg a very suggestive view of her ass along the way]]) and, likewise, isn't too thrilled about it, as exampled [[SoreLoser by her continuous kicking and screaming and repeated attempts at hitting him.]] [[spoiler:She remembers this in ''Suicide Squad'' and after the team defeat him, Harley carries Batman this way to an elevator. Complete with a shot of his ass to finish the joke.]]
265* PaletteSwap: Downplayed: Her playable version shares some minor animations with Catwoman (counter animations mostly), but has her own set of takedowns, and plays ''very'' differently. She also shares the cartwheel evade with Catwoman, just like most male characters share their evades with each other.
266* PerkyFemaleMinion: Wouldn't be Harley otherwise.
267* PostFinalBoss: For the second game, considering the Harley Quinn's Revenge DLC takes place after the story ends.
268* PretenderDiss: After [[spoiler: killing the BrainwashedAndCrazy Batman following his boss fight in ''Suicide Squad'']], she sees [[spoiler: a Bat signal]] up in the sky and convinces her teammates to go help whoever it's trying to communicate, saying the ''real'' [[spoiler: Batman]] would want that.
269* PromotedToPlayable: In her story pack for ''Arkham Knight'', which was a pre-order bonus.
270* PsychoPsychologist: She was the therapist for the Joker and ended up falling completely in love with him, quickly becoming his sidekick.
271* PsychopathicWomanchild: She acts much more like a bratty, petulant, thoroughly ''weird'' little girl in ''Arkham Knight''. [[spoiler:Losing the Joker appears to have impacted her psyche for the worse in the long-term.]]
272* RedAndBlackAndEvilAllOver: Her costume in ''Arkham City''.
273* {{Revenge}}: Her motivation towards Batman after [[spoiler:Joker's death]].
274* SexyJester: As is tradition. She even points out her "pretty hot" new outfit in ''Asylum'' to Batman, though Batman doesn't care how she looks.
275* SelfServingMemory: [[spoiler: In ''Harley Quinn's Revenge'' a henchman says he believes Harley's claim that Batman killed Joker because she was there to witness it. He is shocked to learn that she was actually outside the theater with the rest of the gang when Batman carried out Joker's body.]]
276* ShockwaveStomp: Her Traversal Attack in ''Kill The Justice League'' has her grapple to the ground at high speed, blasting away anyone at her landing point.
277* SomeoneToRememberHimBy: [[spoiler:Villainous example. By the end of ''Arkham City'', Joker's dead... and Harley has a positive pregnancy test.]]
278** Subverted in ''Harley Quinn's Revenge''. [[spoiler:There are many objects used for pregnancy tests in a room with Scarface in a crib painted like Joker. They all show negatives, and a box for one of them says that it is possible to get a false positive on the test. There's also a theory that Harley could have miscarried between the positive test and the negatives. Although, in her headquarters, you find posters for Cadmus Labs, known mostly in the DCU for cloning experiments... And you find them near a Joker mannequin.]]
279** In ''Knight'', [[spoiler:She considers the Joker-infected to be this after she finds out about them.]]
280* SplitPersonality: In her playable DLC, when activating Psychosis Vision, she'll occasionally hear the voice of Harleen Quinzell telling her that they're not healthy and should return peacefully to the asylum, to which Harley will tell the voice of Harleen to shut up and that she doesn't need therapy.
281* StartOfDarkness: Heard in the interview tapes of ''Arkham Asylum''. And seen in ''Arkham Origins'' when the Joker tells her about his past and starts to sway to his side the more she hears his story.
282* SuperMode: As a playable character, she can activate "Mayhem Mode", which turns all of her attacks into takedowns.
283* SupermodelStrut: As a playable character, her slow walking animation has her strutting around while swaying her hips.
284* TakingYouWithMe: [[spoiler:Her ultimate plan for Batman in ''Harley Quinn's Revenge'' is to kill Batman while taking her own life in the process. Barring that, she also wants him to know the pain of losing a loved one, in this case, Robin; and seemingly succeeds at first...until Robin shows up alive and well and knocks her out.]]
285* TalkingToThemself: During her playable DLC stint in ''Arkham Knight'', her version of Detective Mode is called "Psychosis Vision". When it's active, a female voice credited as "Harleen" in the subtitles will attempt to talk to Harley. Harley shuts her down including flat out saying "Shut up, Harleen" or, more rarely, just ignoring her. Notably the Harleen voice uses third person pronouns and the name Harley to refer to Harley. She uses "We" once in reference to being free of the Joker.
286* TattooedCrook: As of ''Kill the Justice League'', she's gotten an elaborate sleeve on her right arm in memory of Poison Ivy and her hyenas ("Bud x Lou x Red").
287* ThroughTheEyesOfMadness: Her version of Detective Mode, "Psychosis Vision," portrays all surfaces with crazy scribblings and messages.
288* TookALevelInBadass: Zigzagged. Comes off as a lot more competent in the second game than she was in the first, since she's managing all of Joker's goons while he's inactive - but on the other hand, even Joker's minions disrespect Harley the moment she's out of earshot. Most people, including Batman, don't take her particularly seriously, believing her to be a doormat who's only scary because of The Joker. Because of this, Harley's portrayal here is a bit more pathetic than in other media, and she's one of the few to get a threat downgrade of sorts: not only does she get no respect, but it's a RunningGag in the series that Batman can always easily take her out in one hit. She is, however, far less sympathetic, here viewed from Batman's perspective as worthy of just as much pity as the Joker himself. Played straight in ''Arkham Knight'', however, since this game (set approximately a year after ''City'') shows that Harley has been able to regain control of Joker's former gang (including the members who were plotting to defect or overthrow her) and has become one of Gotham's most powerful gang leaders. However she is still defeated just as easily.
289** In the Harley Quinn story DLC in ''Arkham Knight'', she manages to defeat Nightwing in straight up hand to hand combat while also being outnumbered by cops who are attacking her at the same time, though it's Poison Ivy that takes him out in the following cutscene.
290* TookALevelInCynic: In ''Knight'', she's a lot less happy than she used to be. [[spoiler:The Joker's death does it to her. And there's an EasterEgg in ''City'' that hints she might be pregnant.]]
291* TunelessSongOfMadness: Playing ''Arkham City'' on New Game Plus all the way to the end eventually results in a stinger in which Harley can be heard singing "Hush little baby, don't say a word/ Mama's gonna kill for you the whole damn world."
292* TragicVillain: Her bio even calls her another one of Joker's victims, albeit a ''very'' dangerous one.
293* UnholyMatrimony: It's implied that she and Joker got married in ''Arkham City''.
294* UngratefulBastard: Downplayed in ''Origins''. She isn't very happy that Batman rescued her, but she doesn't attack him. [[spoiler:However, in ''Arkham City'' she does, although this is more justified in that she was TRYING to die.]]
295* VictoriasSecretCompartment: Where she keeps Joker's "party list" in the first game, and [[spoiler:the key to Batman's cage]] in the "Harley Quinn's Revenge" DLC for the second game. In fact, this seems to be a signature move for her, as both Batman and Robin seem to know exactly where to look for important items.
296* VillainProtagonist: In her DLC story in ''Knight''.
297* VillainousBreakdown: Her DLC in ''City'' is more or less about her going through this.
298* VillainousBSOD: [[spoiler:In ''Knight'' after Henry kills himself upon realizing Batman is likewise infected. Harley goes completely catatonic after seeing what she believes the last remnants of Joker being lost to her. She'll just sit in her cell not even bothering to talk to Batman.]]
299* VillainousCrush: She has a very flirtatious attitude towards Wonder Woman in ''Kill the Justice League'', openly admiring her looks and strength.
300* VillainousHarlequin: As always, as is long time comics nature, and her namesake; evil clown.
301* VillainRespect: Awkwardly zig-zagged given the context, but [[spoiler: after [[TheReasonYouSuckSpeech ranting to Batman about why he sucks]] and then plugging him in the head,]] she sees [[spoiler: a jury-rigged Bat Signal and gets her teammates to go help whoever's using it, arguing that "the real Batman" would want that.]]
302* ViolentlyProtectiveGirlfriend: She doesn't take kindly to people harming "Mistah J", to say the least.
303* WithCatlikeTread: Out of every single playable character in the franchise, Harley makes the most noise during Predator Challenges, giggling during tight situations and screaming abuse while whaling on her victims. She doesn't even have Silent Takedowns, instead performing "Loud" ones by default.
304-->'''Penguin:''' ''Quinn!'' Keep it quiet. Y' don't want to attract too much attention.\
305'''Harley:''' No can do, Blubberpot! "Quiet" ain't in my vocabulary!
306* WomanScorned: She's back in "Harley's Revenge," and she's definitely not fooling around this time.
307* {{Yandere}}: Her entire villainous career revolves around her love for the Joker and her desire to earn his approval.
308[[/folder]]
309
310[[folder:Killer Croc]]
311!!Killer Croc (Waylon Jones)
312[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/TropeJones_1576.jpg]]
313[[caption-width-right:350:''"Tick-tock! Feed the croc!"'']]
314[[caption-width-right:350:[[labelnote:Killer Croc in Arkham Origins]]https://static.tvtropes.org/pmwiki/pub/images/jones_waylon_origins_5402.jpg[[/labelnote]]]]
315[[caption-width-right:350:[[labelnote:Killer Croc in Arkham Knight]]https://static.tvtropes.org/pmwiki/pub/images/killer_croc_ak.jpeg[[/labelnote]]]]
316-->'''Voiced by:''' Creator/SteveBlum (''Arkham Asylum'', ''Arkham City'', ''Arkham Knight''), Creator/KharyPayton (''Arkham Origins'', ''Arkham Underworld'') [[labelnote:Other voice actors]]Bruno Dubernat (Fr), Stefano Albertini (It), Alfredo Martins (Br.Pt; ''Origins''), Bruno Rocha (Br.Pt; ''Knight'')[[/labelnote]]
317
318'''Waylon Jones''' was born with a rare disorder that caused his skin to be green and scaly and grew his body to grotesque proportions. Raised by an alcoholic and abusive aunt and bullied by his peers for his appearance, Jones developed a deep-seated misanthropic bent. He briefly was a member of a [[TheFreakShow freak show]], nicknamed '''Killer Croc'''. As his condition worsened, his bestial nature and misanthropy grew and he turned to a life of crime. With immense strength, he served as a mob enforcer and murderer, and as one of the eight assassins hired by Black Mask to kill Batman on Christmas Eve, eventually coming to be incarcerated in Blackgate and then Arkham Asylum; he especially hates Batman for capturing him.
319----
320!!Provides examples of:
321* AbsurdlySpaciousSewer: His "cell" in Arkham is one of these, located deep underneath the Asylum. Given how ''big'' Croc is, it'd have to be.
322* AbusiveParents: The ''Arkham Unhinged'' comics show that [[spoiler:his aunt was his first murder]].
323* AccidentalHero: He jumps and mauls Scarecrow before the villain could release his fear toxin into Gotham's water supply. This ended up saving the city, ridding Batman of Scarecrow temporarily, and caused the hero to know Croc was onto him approaching the caves.
324* AdaptationalBadass: Not that Croc has ever been a wimp in any sense of the word, this version of him is probably the strongest and most monstrous by far. By the events of the first game, he's already so powerful that Batman has no chance against him in a straight fight and in ''Arkham Knight'' he is only incapacitated by multiple [[NoHoldsBarredBeatdown no-holds-barred beatdowns]] in a row by Batman and Nightwing working together. In most other media, Croc is usually shown as a physical match for Batman, but nowhere near the skill level.
325* AdaptationalEarlyAppearance: In the comics, he debuted around the same time as Jason Todd (and in Jason's pre-Crisis HistoryRepeats origin (being a carbon copy of Dick Grayson, complete with being an acrobat), he played the same role in the deaths of Jason's parents that Tony Zucco did to the Graysons). Here, he first crosses paths with Batman during Bruce's second year as the Dark Knight.
326* AdaptationalJerkass: Most comics tend to depict Croc as an AffablyEvil NobleDemon and the most prone of the Rogues to [[PetTheDog petting the dog]]. His personality varies DependingOnTheWriter, but he's generally portrayed as being a firm AntiVillain. Here, he's sadistic to a fault an while still a TragicVillain, Croc relishes in killing even innocent people in a way his comics counterpart mostly avoided.
327* AdaptiveAbility: [[spoiler:As shown in ''Knight'', his condition rapidly progresses in response to excessive trauma; when Warden Ranken begins a series of excruciating clinical tests on Croc to test his healing abilities, up to and including slicing off his hand with a buzzsaw, Croc quickly mutates into something much stronger than they can contain]].
328* AdvancingBossOfDoom: He'll let out a deep breath when nearby, drag you into the water if you make too much noise, or just come out and try to grab you, with your only defense being activating his shock collar with a Batarang. At the last part of his lair, he chases you, and you have to run to escape to [[CrazyPrepared a trap you set up beforehand to stop him]].
329* AnimalMotifs: A crocodile, obviously.
330* ArchEnemy: To Aaron Cash. The Arkham Asylum guard holds a grudge against Croc for eating his left hand. When he first appeared in the first game, Croc tells that Cash is on his hit list once he gets out.
331* AxCrazy: He is a [[IAmAHumanitarian cannibal]] SerialKiller, after all.
332* BaldOfEvil: Because obviously Croc has a scaly body.
333* BeastInTheMaze: In ''Arkham Asylum'', Batman was forced to explore Croc's sewer-lair TailorMadePrison to find the spores needed to make an antidote to the Titan formula while avoiding been attacked by the brute at the same time.
334* BeastMan: Just ''look'' at him.
335* BestServedCold: Brutally murders the men who set the fire that killed Becky
336* BlessedWithSuck: Super strong, durable enough to shrug off assault rifles, massive healing factor, ''and'' an adaptive ability that constantly makes him even tougher. On paper it sounds like Croc won big at the SuperpowerLottery, but then you remember that the mutations cause him constant ''agony'' and the more his body changes the more of his mind he loses.
337* BizarreHumanBiology: His backstories place him at suffering from a form of "regressive atavism", meaning he has inherited traits of pre-human species.
338* BlindAndTheBeast: [[spoiler: During his backstory in the ''Arkham Unhinged'' comic. In his younger years, he befriended a blind girl named Becky and joined up with a circus. Unfortunately, it ended in tragedy.]]
339* BodyHorror: There's the obvious, but ''Origins'' shows him during his earlier years, and whilst still very beastly and reptilian, looks decidedly smaller and more human than he does at present. Meaning his condition ''got significantly worse'' over the years.
340** As [[spoiler:Batman's last fear toxin hallucination]] in ''Knight'' shows, Croc will at some point further devolve into a gigantic, almost Godzilla-like beast, with broader shoulders, an elongated torso, several sets of spiny frills up his back, and a six-foot-long tail. The "Season of Infamy" DLC shows that this wasn't just some very accurate BadFuture guesswork; it already happened.
341* BreakoutCharacter: An interesting example. While he didn't reach the heights of becoming a major antagonist like Scarecrow did, Croc's appearance in ''Arkham Asylum'' was still an extremely memorable part of the game. As such, he's one of the four villains to appear in every mainline game of the series alongside Joker, Harley, and Riddler, and in-fact has the most direct boss fights out of all of them. It is slightly {{Downplayed}}, however, in that he was demoted to TheCameo in ''City'', a status he also had in ''Knight'' until he was given in own side-quest in ''Season of Infamy''.
342* TheBrute: To Joker in ''Arkham Asylum''.
343* CatchPhrase: He had a tendency to say "tick-tock" in "''Asylum''", playing up the Peter Pan ShoutOut.
344* CynicismCatalyst: [[spoiler:The death of Becky, a blind girl he befriended,]] in the ''Arkham Unhinged'' comic.
345* DefiantCaptive: In ''Origins'', despite Batman holding him down on a metal fence, punching him repeatedly and threatening to let him fall into the sea, Croc refuses to show any fear, taunting Batman that Black Mask's assassins are after him.
346* DemotedToExtra: In ''Arkham City''. [[EasterEgg Unless you do a specific thing in the sewers at a specific point in the game, he won't even show up at all. That is unless you have the Iceberg Lounge challenge map where you can see him enjoying a scotch and cigar at one of the tables.]]
347** Even moreso in the main game of ''Knight'', where he only appears in the main game [[spoiler:as a fear-gas hallucination]], albeit with his later DLC model as sort of a EarlyBirdCameo. In the "Season of Infamy" pack, however, he's prominently featured.
348* EvilIsBigger: He's already disturbingly tall in ''Arkham Origins'', and he only grows taller from there.
349* EvilSoundsDeep: Courtesy of Creator/SteveBlum and Creator/KharyPayton.
350* EvilerThanThou: To Scarecrow, in ''Arkham Asylum'' at least; in ''Arkham Knight'', [[TookALevelInBadass not so much]].
351* FairytaleMotifs: He makes references to the Crocodile from Peter Pan and the Joker once called Aaron Cash "Captain Hook".
352* FangsAreEvil: His razor-sharp teeth are quite fearsome, to say the least.
353* FashionableAsymmetry: After growing to a massive size in ''Knight'', the left side of his body is noticeably more bestial, with longer head and back frills and a muscular, bulging arm. [[spoiler:This does actually make sense in-game, as the change was prompted by slicing off his left hand.]]
354* FatBastard: His further-mutated appearance in ''Knight'' has something of a paunch, much like the ones actual crocodiles develop.
355* FlunkyBoss: In ''Origins'', he attacks Batman aided by two to three other goons.
356* HandwrapsOfAwesome: In the concept art, at least. His in-game model wears a torn prison uniform and broken handcuffs. They show up in ''Arkham Origins''.
357* HealingFactor: Croc can recover from anything that doesn't outright kill him. Little injuries supposedly heal near instantly and he can even grow back lost limbs. To make matters worse trauma just triggers his adaptive mutations making him stronger in reponse. He's essentially a literal and monstrous take on the old "what doesn't kill you makes you stronger" line.
358* HopelessBossFight: In ''Arkham Asylum'', even ''getting close'' to him results in [[OneHitKill instant death]]. Though his boss fight is more of a stealth mission rather than a head on fight.
359* IJustWantToBeNormal: Despite his condition worsening and his mental state becoming more bestial, one of his patient interviews in ''Arkham Asylum'' has him asking his doctor if the prison had figured out a way to make him normal. The doctor replies that there are many definitions of normal, which he correctly interprets as 'no'.
360* ImAHumanitarian: Croc is explicitly mentioned as having eaten people in the past, and during the game, tries to eat Scarecrow and Batman when they encounter one another in his lair. During his patient interview, Dr. Gretchen Whistler doesn't believe him about this particular aspect... he later proves her wrong when he bites off and swallows Cash's hand right in front of her. Although numerous characters believe that he doesn't qualify as human.
361* TheJuggernaut:
362** You never actually ''beat'' him, you either set off a shock-collar that throws his whole nervous system out of whack for a few seconds so he doesn't run you over like a bulldozer and [[ImAHumanitarian bring you home for dinner]], or blow out a floor to send him hurtling to the stygian depths. After which he can be heard yelling at you for a few seconds. [[spoiler:And depending on the random generator during the ending sequence, you might see his hand burst from the water to grab a surviving case of Titan.]]
363** ''Arkham Unhinged'' shows that he is capable of shrugging off fully automatic gunfire.
364** ''Arkham Origins'' shows that at one time, it was possible for Batman to go up against him one-on-one. He's since mutated to the point that such an option is now virtually suicide.
365* JumpScare: When you try opening the door to his lair in the sewer tunnels. His brief appearance in ''Arkham City'' also involves one.
366* LightningBruiser: Despite his size, he can move frighteningly quickly.
367* LizardFolk: [[BizarreHumanBiology Sort of.]]
368* MisanthropeSupreme: Few of Batman's villains hate humanity with such a passion as Killer Croc. As shown below, Croc's life has been nothing but a constant conga-line of abuse over something he had absolutely no control over, and while it's implied that he has some semblance of empathy deep down, it doesn't come close to the amount of contempt he has for everyone around him. He literally ''eats people'' because he's accepted he'll never be treated as a normal person. His condition doesn't excuse the horrible things he has done, but it's clear that Croc is just striking back against a world that has never offered a single moment of kindness.
369* MoreTeethThanTheOsmondFamily: Likely due to his condition, Croc has far more teeth than is normal for a human being.
370* NeverSmileAtACrocodile: He's Killer ''Croc'', after all.
371* NiceJobFixingItVillain: Jumping the Scarecrow was actually helpful to Batman. Also taking Warden Ranken captive, once you learn that he was experimenting on Croc.
372* NoHoldsBarredBeatdown: On the receiving from Batman in ''Origins''. This was before his mutation caused him to beef up.
373** [[spoiler: Gets another one from Batman and Nightwing in Season of Infamy, where their punches do very little and they have to perform wrestling moves on his face to do any real damage to him.]]
374* TheNoseKnows:
375** As part of his "condition", he seems to have heightened senses. The most frequently mentioned being his sense of smell.
376** In ''Arkham City'', he can actually tell that [[spoiler:Batman's dying from the Joker's disease]] just from his scent.
377* OptionalBoss: If you score over one million points on the Iceberg Lounge battle map in ''Knight'', you can fight Croc.
378* PetTheDog: In the prequel comic to ''Arkham City,'' he gets along rather well with Hammer, given that they were both in a circus at a previous point, even agreeing not to eat any of his gang's men should he encounter them.
379** Also, when taking Warden Ranken captive to torture him, he brings the rest of the prisoners to watch. A surprisingly friendly moment for a scary cannibalistic monster.
380* PsychoForHire: In ''Origins'', he takes jobs as hired muscle for other criminals.
381* RaginCajun: Sports a noticeable Cajun accent in ''Arkham Origins''. He presumably lost it after spending so much time in Gotham.
382* RestrainingBolt: How he is kept under control during his treatment at the Asylum; he has an electric collar attached round his neck which can be remotely used to give him shocks in order to get him to cooperate. This actually becomes crucial to Batman surviving his encounter with Croc in his lair, as hitting the collar with Batarangs (giving Croc an automatic shock) is the only thing that will stop him from getting overpowered and eaten when Croc charges out of the water.
383* RunningOnAllFours: In ''Knight'', his increased size and weight mean he has to use his arms to help him charge forwards.
384* SanitySlippage: As his body mutated further and further, he became more animalistic and indiscriminate about his victims.
385* ScaryBlackMan: Well, formerly black (and from a certain point of view, formerly a man), but definitely scary. That said, throughout most of the games, he's voiced by the white Steve Blum, apart from ''Origins'' and ''Underworld'' where he's voiced by the black Khary Payton.
386* SerialKiller: He's responsible for the "disappearance" of hundreds of Gotham vagrants.
387* SquareCubeLaw: Does not work out in his favor in his boss fight in ''Knight'' -- now larger than ever, he's shown to have significant mobility problems and a shorter reach, and can only dash forward when crouched on all fours, all of which means Batman and Nightwing can now tag-team him more easily.
388* SuperStrength: In ''Origins'', he's strong enough to rip gas tanks out of the ground and toss them at Batman with ease. He eventually gets so strong that he can tear holes in steel walls like paper and even Batman can't take him on in a fair fight without being [[CurbStompBattle curb-stomped.]]
389* TailSlap: After growing a tail in ''Arkham Knight'', he can use it in this manner.
390* TailorMadePrison: He is kept in the deepest, darkest depths of Arkham, where the guards occasionally drop down some food for him and try to forget he even exists. This is because physically, Croc is the most dangerous inmate, and his [[IAmAHumanitarian feeding habits]] make him even worse. Obviously this attitude of treating him like an animal isn't going to improve his mental state.
391* TookALevelInBadass: The first time they meet, Batman is able to beat Croc in a straight-up brawl. By the time of ''Asylum'', Batman's no match for him in a straight-up fight.
392* TragicVillain: Cannibalistic monster though he may be, his mutation didn't leave him much choice. Between the tragedies of his childhood, the degenerative effects his genetic disorder has on his humanity and mental state, and the experimentation (read: torture) he endured, nothing short of a miracle would have him turn out any other way.
393* TraumaCongaLine: His backstory in ''Arkham Unhinged''. He was abused as a child by his alcoholic aunt and bullied relentlessly at school; eventually, he snapped and murdered his aunt. He was left homeless and on the run as a result, until he befriended a blind girl who introduced him to a circus, where he got a job and finally found people who genuinely cared about him. However, they were all killed when delinquents set the circus tent on fire, and Croc was the only survivor. At that point, he finally snapped and turned to villainy.
394* VillainsOutShopping: He shows up in the VIP section of the Iceberg Lounge challenge map as a FunnyBackgroundEvent, [[SmokyGentlemensClub drinking a glass of brandy and smoking a cigar]].
395* VocalEvolution: Steve Blum's Croc voice gets deeper, more gravelly and less intelligible from ''Asylum'' to ''City'' to ''Knight''. His English also becomes somewhat broken by ''Knight'' as well.
396* WarmupBoss: In ''Origins'', he's the very first boss encounter and informs Batman of the greater enemies ahead.
397* WoobieDestroyerOfWorlds: Despite being an AxCrazy serial killer and cannibal, it's still possible to feel sorry for Croc. His condition left him with no hope of a normal life in the first place. He was likely bullied during his childhood. He was locked in Blackgate Prison, which is for the sane. They moved him to Arkham just to be rid of him; he's locked in the sewers and thrown meat while people try to forget he exists, with Cash, and probably other guards, deriding him as being nothing more than an animal to his face. Nobody's going to be very receptive to therapy when they're treated like that.
398** It gets even worse for him in the "Season of Infamy" DLC, whereupon he's horrifically tortured and experimented on by the prison staff, ''including having his limbs amputated with a circular saw just to see what would happen.'' Even Batman and Nightwing are outright disgusted by this.
399* YellowEyesOfSneakiness: Like a real crocodile, he has yellow eyes, and he's suspiciously stealthy whenever he has the cover of water.
400[[/folder]]
401
402[[folder:Poison Ivy]]
403!!Poison Ivy (Pamela Lillian Isley)
404[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daa21b88e95b31354617a65631b75a8b.png]]
405[[caption-width-right:350:''"Nature always wins."'']]
406[[caption-width-right:350:[[labelnote:Poison Ivy in Arkham Asylum and City]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/Arkham_Poison_Ivy_9844.jpg]][[/labelnote]]]]
407-->'''Voiced by:''' Creator/TasiaValenza (''Arkham Asylum'', ''Arkham City'', ''Arkham Knight''), Amy Carle (''Arkham City Lockdown''), Creator/JenniferHale (''Assault on Arkham'') [[labelnote:Other voice actors]]Malvina Germain (Fr), Patrizia Scianca (It), Fernanda Bullara (Br.Pt)[[/labelnote]]
408
409'''Pamela Lillian Isley''' is a brilliant botanist who had her blood replaced with chlorophyll in a freak lab accident, gaining the ability to control plants and exude pheromones capable of seducing most people. She was driven insane and became dedicated to protecting plant life from humanity as the eco-terrorist '''ComicBook/PoisonIvy''', but was defeated and imprisoned by Batman in Arkham Asylum. In Arkham City, Ivy has taken over a building at the edge of the prison city and is uninterested in the conflict between the other supervillains.
410----
411!!Provides examples of:
412* AdaptationalHeroism: Like some of the more neutral portrayals, she doesn't try to attack on sight, but rather focuses only on protecting her own plants instead of going on eco-terrorism sprees. [[spoiler:This comes to a high point in ''Knight'', when she performs a HeelFaceTurn.]]
413* AdaptationalSkimpiness: Played with. Usually, Ivy will fashion a leotard-like garment out of leaves for her outfit or will be wearing a leotard. Here, the only garment she makes with her leaves is a pair of panties. If not for her shirt (which exposes cleavage and midriff), she would be otherwise naked.[[note]]While [[ShamelessFanserviceGirl not out of character]] since she has spent some time naked in the comics when she was alone, this seems to be her usual attire in this series.[[/note]] She does wear the leaf leotard in the ''Arkham Unhinged'' comics, however, seeming to suggest that she does so for convenience. Still, this wouldn't explain why she stuck with the shirt and leaf panties in ''Knight''.
414* AffablyEvil: Most of the time. By ''Arkham Knight'', she's so affable that she [[NominalHero isn't even evil this time]].
415* AndYourRewardIsInfancy: In the Suicide Squad game it turns out Luthor managed to clone her, however the clone isn't fully grown yet and acts as a BrattyHalfPint.
416* BadassBoast: She gives a ''very'' thorough monologue on how she plans on killing Catwoman during her boss fight, even boasting that the latter woman is powerless against nature.
417-->''"You can't outrun nature, Selina. My spores will fill your lungs and kill you from within."''\
418''" A billion micro-organisms will enter your bloodstream. Spores will grow, enter the blood in your veins, and when I'm done, your skin will be replaced with bark. I've spent weeks perfecting the toxins that will destroy your pathetic meat sack of a body. Do you really think you can beat mother nature?"''
419** Then came this exchange:
420--->'''Catwoman:''' Are we done yet, Ivy? I just want to talk. That's all.\
421'''Ivy:''' If you're still breathing, it's not over.
422* BadassInDistress: In the beginning of ''Arkham Knight'', she's been captured by Scarecrow's men and is sentenced to death. Fortunately, Batman rescues her just in time. Ivy personally beats her would be executioner when he's blinded by fear gas.
423* BeautyEqualsGoodness: PlayedWith. In ''Arkham Asylum'' where Poison Ivy is an irredeemable bad guy, she is inhuman looking FemmeFatale with black sclera compared with her usual look, with Amadeus Arkham describing "Her skin now a venomous green, the wanton creature no longer looked like a human being, much less a woman." By ''Arkham Knight'' her inhuman eyes are no more, and her skin became less "venomous green" which is not surprising considering the AdaptationalHeroism.
424* BeautyIsNeverTarnished: In ''Arkham Knight'', she's noticeably gotten paler and made her hair shorter because of the dying plants around Gotham, but she still maintains her natural beauty.
425* {{Catchphrase}}: In ''Arkham Knight'', Ivy repeats her mantra ("Nature always wins!") in most of her plot-relevant scenes.
426* ChekhovsGunman: Ivy falls under this trope from a chronological standpoint. Examining the front desk at the entrance of the Gothcorp building in ''Cold, Cold Heart'' reveals Pamela visited the company as a guest, probably in hopes of learning more about their research regarding the possibility of growing plants in extremely low temperatures.
427* DarkActionGirl: Although her boss fight in ''Asylum'' mostly involves fighting her plant, she's shown to be able to handle herself at times. In ''Arkham Knight'', she actually beats her jailer by herself when he's infected by fear gas.
428* DeadpanSnarker: In ''Arkham Knight'' she's become one of these.
429* DeathByAdaptation: [[spoiler:She overexposes herself to Scarecrow's fear toxin to save Gotham in a HeroicSacrifice.]]
430* DemotedToExtra: In ''Arkham City'', she only shows up in Catwoman's campaign or in a game over quote if Batman should happen to die on her turf, which is an especially small part of the prison. She is one of the more important characters in ''Arkham Knight'', however.
431* DiedInYourArmsTonight: [[spoiler: She dies in Batman's arms. He tries to comfort her in her final moments.]]
432* DiesWideOpen: [[spoiler:As she's fading away, her eyes continue to stare up at the sky until she's completely gone.]]
433* DisproportionateRetribution:
434** She tries to kill Catwoman for ''forgetting to water some plants she was looking after.'' Though this is Ivy we're talking about here. To her, all plants' lives are as precious, if not more than, a person's. From her perspective, Catwoman allowed some of her children to starve to death. [[MamaBear It's natural she'd be a wee bit peeved]].
435** If you visit her as Catwoman after completing the game, Catwoman blames Strange for the death of the last plant (which Catwoman actually killed to get back at Ivy). Ivy swears vengeance on all of humanity.
436* DoesNotLikeMen: Keeping her in character, Ivy dislikes males the most because she thinks they are all violent and destructive. However, she seems to make an exception for Batman.
437* DoesThisRemindYouOfAnything: Her boss fight with Batman in ''Asylum'', which features OrgasmicCombat while she's holed up inside a large plant flower. Basically, Batman has to [[DoubleEntendre penetrate her barrier and deflower her]].
438---> '''Poison Ivy:''' Are you ready for me? Do you think you can ''handle'' me?
439* EarthyBarefootCharacter: A rather literal example; she is a part-plant human who wears not much of anything, much less ''shoes'' of any type.
440* EnemyMine:
441** She begged Batman to let her out so she can help stop the Joker, mainly because his Titan experiments are harming her plants. He wisely says no.
442** After being targeted for death by Scarecrow for her refusal to join his alliance, she and Batman enter into an uneasy truce in ''Knight''.
443* EvenEvilHasStandards: She didn't support Joker's rebellion, and also [[spoiler:initially]] requested for Batman to stop Joker and his plans because of the negative effects on her plants. She also rejects Scarecrow's alliance for similar reasons.
444** When her plants ''aren't'' involved or put in danger, she seems to ''genuinely'' get along with Batman, Catwoman ''and'' Harley, who once broke her out of a Bludhaven Prison.
445* EvilGenius: She was professionally a botanist before going ecoterrorist.
446* EvilIsPetty: A big part of her beef with Catwoman in ''City'' that leads Ivy to try and kill her? The fact Catwoman didn't water Ivy's plants like she'd promised.
447* EvilRedhead: Her hair's scarlet, and she's got the evil part down. [[spoiler: At least until ''Knight''.]]
448* FlunkyBoss: The fights with her in ''Asylum'' and Catwoman's DLC in ''City'' have her summoning brainwashed goons to attack.
449* GaiasVengeance: Seeing as she has plant powers and all.
450* GreenThumb: As one would expect from Poison Ivy.
451* HeelFaceTurn: Attempted one by opening up a flower shop. However, as she continued to see humanity destroying the environment, she couldn't take it anymore and killed a customer who came into her shop to buy flowers for his wife, after having cheated on her and forgetting their anniversary. [[spoiler: However, in ''Knight'' she has fully completed her change of heart and joins Batman in stopping the Scarecrow.]]
452* KilledOffForReal: [[spoiler:In ''Arkham Knight'', after she sacrifices herself to neutralize the fear toxins from Scarecrow's cloudburst]].
453* LoveMakesYouEvil: Ivy's backstory involves her falling for a scientist who [[PlayingWithSyringes used her as a test subject]] while taking advantage of her feeling for him, causing her mutation and making her lose all faith in humanity from the resulting [[LoveHurts emotional pain]].
454* LoveRedeems: On the other hand, her feelings for Batman lead her to change her ways by ''Arkham Knight'', and she aids him and [[spoiler: sacrifices her life to save Gotham City]].
455* MamaBear: She views all plants as her children, and she doesn't appreciate her plants being harmed.
456* MirrorCharacter: To Mr. Freeze. Both of them were regular scientists who were transformed into villains due to a FreakLabAccident, and end up providing a significantly difficult boss battle for Batman in his subsequent encounters with them. They also end up committing much of their crimes on behalf of those they love, though in Ivy's case, it's for all types of flora rather than one specific person. They also both reject Scarecrow's recruitment offer in ''Arkham Knight'' due to not having any real enmity with Batman himself, although Ivy ends up playing a significant role in defeating Crane, whereas Freeze is primarily focused on rescuing his wife and disappears after his sidequest is complete.
457* MisanthropeSupreme: Identifying with plants more than animals, she despises humans.
458* MonsterSuit: Merges with a giant plant to fight Batman in ''Asylum'', effectively turning into a OneWingedAngel due to the dose of TITAN she took.
459* MsFanservice: She's been revamped in this series to look like a (nearly) naked goddess.
460* NeverSpeakIllOfTheDead: [[spoiler: After her death, Cash says that some people have begun to forget what Ivy was like, and that if she was still alive they'd probably be fighting her.]]
461** [[spoiler: Likewise, radio chatter after her death will have one {{Mook|s}} call one of his friends out on complaining about hay fever after Ivy sacrificed herself to save Gotham.]]
462* NoBodyLeftBehind: [[spoiler:When she dies, her body dissolves into pollen, leaving behind only her shirt.]]
463* NoFlowInCGI: Her hair is notably different from her usual appearance, being fixed backward like the Film/BrideOfFrankenstein. Having wavy long bangs and such would have been more complicated. This is probably why she wears it tied up in ''Arkham Knight'', where it looks more like her usual hair.
464* NominalHero: In ''Arkham Knight'', she helps Batman against Scarecrow and the Arkham Knight's militia. Not because she is a more benevolent person, but because they are as much a danger to her and to her plants as to anyone else.
465* OrgasmicCombat: Her boss fight in ''Asylum'' involves a lot of it. Every time she's injured she unleashes a scream that sounds like she's experiencing...[[TheImmodestOrgasm well, you know.]]
466* PayEvilUntoEvil: In ''City'', she's brainwashed some {{Mooks}} of her enemies into serving her.
467* PetTheDog: In ''Asylum'', she gives Batman advice on how to stop Joker's plan. [[spoiler: However, she later becomes corrupted by the Titan drug and fights Batman later.]]
468* RedemptionEqualsDeath: [[spoiler:She perishes while trying to neutralize the toxins from Scarecrow's Cloudburst.]]
469* ShipTease: In ''Asylum'' they have FoeRomanceSubtext, but she and Batman actually have some touching moments in ''Knight''. [[spoiler: She ends up sharing some banter with the Dark Knight and dies saving Gotham for him. He even comforts her in her final moments as she passes away in his arms.]]
470* SignificantGreenEyedRedhead: Her eyes even seem to ''glow'' green for this incarnation.
471* {{Stripperiffic}}: Her "patient uniform" consists of nothing but a single red shirt, held together at cleavage level by only two buttons, and panties made of ''leaves''. This is {{downplayed|Trope}} in ''Knight'' however, while she is still attractive her breasts are smaller, her shirt now buttons over her cleavage and covers her butt as well.
472* StationaryBoss: Having merged with a giant mutated plant while under the influence of the Titan formula.
473* TookALevelInKindness: In ''Arkham Knight''. Even though she only works with Batman to protect her plants, she is more polite this time around and, although resisting a little at first, doesn't attempt to betray him. Her tone of voice also slowly changes from her usual sultry, sarcastic tone to a gentler one.
474* UnresolvedSexualTension: Nothing comes of her relationships with [[HomoeroticSubtext Harley]] or [[FoeRomanceSubtext Batman]] [[spoiler: since she dies in ''Knight'' after pulling a HeroicSacrifice]].
475* TheVamp: It's best seen in her interview tapes in ''Arkham Asylum''.
476* WellIntentionedExtremist: Her main goal is to protect her plants from destruction.
477* WithGreatPowerComesGreatInsanity: Unfortunately, her intentions in stopping the Joker's plans failed when she realized her plants were growing stronger as a result of the Titan formula, and she swiftly goes on a power trip.
478* WoobieDestroyerOfWorlds: She's one of Batman's least malicious villains. Her only desire is to protect her plants and separate herself from humanity after having been used and mutated by a man she loved, but she's too passionate about protecting them from being misused (whether it's extermination by callous companies or [[FelonyMisdemeanor buying the flowers she's selling for selfish reasons]]) to ever let it stick.
479[[/folder]]
480
481[[folder:Scarface]]
482!!Scarface
483[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/joker_and_scarface.jpg]]
484-->'''Voiced by:''' Creator/MarkHamill [[labelnote:Other voice actors]]Creator/RiccardoPeroni (It)[[/labelnote]]
485
486'''Scarface''' is a dummy carved from an old gallows tree at Blackgate Prison which fell into the hands of Arnold Wesker, a meek man from a mafia family. However, when he was imprisoned in Arkham Asylum, he was forced to carve a new puppet, which was taken by the Joker when he took over the asylum. Following the building of Arkham City, Joker had multiple Scarface puppets made to abuse.
487----
488!!Provides examples of:
489* TheCameo: In ''Asylum,'' ''City,'' and ''Knight,'' as well as ''Assault on Arkham''.
490* DemonicDummy: As expected from Scarface.
491* TheGhost: The Ventriloquist never appears, but he apparently is an active enemy of Gotham nonetheless. Wesker gets mentions or references in all of the first three games, and sometime offscreen between City and Knight Peyton Riley succeeded him - also getting this treatment via an evidence locker in GCPD.
492* LegacyCharacter: An odd version: the original Scarface never shows up, just multiple copies, with the first created by Wesker and then the rest by Mugsy Binks, one of Wesker's former henchmen who joined the Joker. Sometime later on, the dummy is adopted by Peyton Riley.
493[[/folder]]
494
495[[folder:Victor Zsasz]]
496!!Victor Zsasz
497[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zsasz_victor_6941.jpeg]]
498[[caption-width-right:350:''"I'm going to take my time, Batman. After all... [[WhatTheHellHero You took yours.]]"'']]
499-->'''Voiced by:''' Creator/DannyJacobs (''Arkham Asylum'', ''Arkham City''), Creator/ChristianLanz (''Assault on Arkham'') [[labelnote:Other voice actors]]Serge Thiriet (Fr; games), Creator/PhilippePeythieu (Fr; ''Assault on Arkham'') Claudio Beccari (It)[[/labelnote]]
500
501'''Victor Zsasz''' was the son of a wealthy family who became a [[TheGamblingAddict gambling addict]] after his parents died and lost all his money to the Penguin. Convinced that life was meaningless, Zsasz became a SerialKiller who makes a mark on his body for every person he kills. He leaves his victims in various poses that imitate life, believing he is freeing them from a world of hardship. When the Joker took over Arkham Asylum, Zsasz rampaged around the island, killing guards and prisoners alike and posing them. After Arkham City opened, Zsasz picked out his victims by calling random phones across the prison, and killing whoever picked them up. He was in Gotham during Scarecrow's attack, but did little aside from some random murders.
502----
503!!Provides examples of:
504* AdaptationalWimp: Zsasz in the comics is utterly ruthless in pursuing his prey and has proved capable of actually holding his own in a fight against Batman in the past (nearly winning on at least one occasion). This version of Zsasz, whilst a terrifying psychopath and murderously insane, is otherwise physically no more dangerous than any other Gotham thug to Batman, who tends to take him down in a single hit whenever they meet.
505* AffablyEvil: He's an AxCrazy psychopath (though not as much as his comics counterpart), but often speaks politely to Batman and his potential victims, and genuinely believes he is helping them by "liberating them" from their terrible lives.
506* AxCrazy: Though he's not as evil as his comic counterpart, his need to kill is so great he can't stop himself even when he wants to.
507* BadLiar: Although he hypes himself up as a deliverer of lost souls, there are several times during his phone calls where he expresses regret at not being a better gambler or anger at the Penguin for cheating him out of his money. [[spoiler:His breakdown about the mark being "the only thing (he) has left"]] further proves this.
508* BaldOfEvil: After shaving his head.
509* BloodbathVillainOrigin: As he was destitute and contemplating suicide, a homeless man with a knife attempted to mug him. Zsasz's first response, which even he was apparently startled by, was to quickly grab the blade and slit open the other man's throat, splattering himself in blood. His second response was to press the blade to his own skin, grafting his first tally mark.
510* TheButcher: While Zsasz doesn't go by that nickname in the video games (he does in some of his comic appearances), his behavior fits. One inmate recounts how Zsasz killed one of his friends, cutting off said friend's fingers, stuffing them in his mouth, and leaving him to choke to death. The same inmate says that if he catches you, he'll keep you in a cage for days, cutting little pieces out of you.
511* TheCameo: In ''Arkham Knight'', he is briefly seen on a security camera, but is never encountered in-game.
512* CoveredWithScars: That he made himself, one for every kill. He has a special spot picked out for when he kills Batman.
513* DemotedToExtra: Only appears in a surveillance camera shot in ''Knight''. Fans have studied the PC version and found he had an updated profile picture, the model itself wasn't used.
514* DirtyCoward: His behavior during the story of the first game definitely has shades of this, as he absolutely refuses to confront Batman physically on his own, opting to take a hostage during both of their encounters. Given that he seems capable of killing guards with relative ease, though, it's more likely that [[KnowWhenToFoldEm he's aware of his limitations]].
515** Perhaps the best example comes when he's holding Dr. Young hostage and ordering you to keep away from him.
516--->'''Joker''': Zsasz, what are you talking about?! Just kill her! She's useless to me now.\
517'''Zsasz''': But if I kill her, the bat will get me!\
518'''Joker''': Ohhh, you're not scared of a ''little'' bat, are ya, Slicey?
519* EvilPhone: His SideQuest involves a number of them, through which he delivers his sick {{Motive Rant}}s.
520* TheGamblingAddict: Losing all of his parents' money was part of his StartOfDarkness.
521* GoodScarsEvilScars: Just like his comics counterpart, he has a collection of tally scorings, that ''he carved into his own skin'', that cover almost his ''entire body''. His design in the game seems to be intended to show this off as much as possible.
522* HairTriggerTemper: He's quite calm and composed most of the time but it is very easy to anger him. This is especially noticeable when he is recounting his life story to Batman, specifically the events at the Iceberg Lounge.
523** [[spoiler: During the second phone call and a later optional call, Batman gets him REALLY angry, which leads to Zsasz possibly murdering one of the three hostages.]]
524* KilledOffForReal: [[spoiler:In Suicide Squad: Kill Arkham Asylum #1, [[OffWithHisHead courtesy of]] [[IAmAHumanitarian King Shark]]]]
525* KillTally: Like in the comics, he literally keeps count of those he's killed by carving a tally mark into his body.
526* OptionalBoss: He shows up in some of the optional challenges, using the same moveset as the high-security knife wielding inmates. Slightly subverted in that he's not really any tougher than them, he just has a unique model.
527* PragmaticVillainy: In ''Knight'', this is his reasoning once he's [[ButtMonkey not invited to the villain meeting]]. He is well aware that Batman will likely survive the night, so he's willing to wait him out until he's dealt with the other villains to fight him himself when he's weakened.
528* PsychopathicManchild: Dr. Young's notes state that Zsasz has an I.Q. of 78 (though, given [[HorribleJudgeOfCharacter her track record of diagnosing other inmates]], this is somewhat questionable). At the very most, his psychosis often seems to manifest itself in [[TheUnfettered unwavering devotion to a single murderous goal]], and [[VillainousBSOD he suffers a near-total mental breakdown when he can't complete it]].
529* PsychoticSmirk: Has a tendency to do this.
530* SerialKiller: Of the "Power/Control" type, according to Dr. Young's notes.
531* ShadowArchetype: He claims his life reached a turning point when his wealthy parents died, leaving him rich but lost and alone in the world, and a desire to find some purpose to live for. Just like Bruce Wayne back then, except that Bruce didn't find his purpose in killing people.
532* TheSociopath: After becoming a murderer.
533* SoftSpokenSadist: He speaks in a soft yet sadistic tone of voice.
534* StalkerWithoutACrush: Has shades of this in his interview tapes in the first game; [[BreakThemByTalking his therapist, Doctor Cassidy, is outright terrified when he describes her home and daily routine in great detail]]. When Cassidy takes an (understandable) leave of absence, he tells Doctor Whistler that he's depressed about "the one that got away", and how he needed to kill her. [[spoiler: He escapes and heads straight for her home and is just barely stopped from killing her in time by Batman]].
535* StartOfDarkness: Penguin beat him in a game of poker [[spoiler: by cheating]] and dumped him outside. This led to an encounter with a homeless man who tried to rob him at knife point, which resulted in said homeless man's death and Zsasz's first kill.
536* TattooedCrook: Slightly more noticeable in the concept art and ''Arkham City''.
537* WalkingShirtlessScene: He's never seen wearing a shirt.
538[[/folder]]

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