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1[[center:[-''VideoGame/BaldursGate'' | '''[[Characters/BaldursGate Main Character Index]]'''\
2[[Characters/BaldursGateMainPartyMembers CHARNAME & Party members of both games]]\
3'''Party members''': [[Characters/BaldursGateOtherPartyMembers Baldur's Gate]] | [[Characters/BaldursGateIIOtherPartyMembers Baldur's Gate II]] | [[Characters/BaldursGateEnhancedEditionsPartyMembers Enhanced Editions]] | [[Characters/BaldursGateSiegeOfDragonspearPartyMembers Siege of Dragonspear]]\
4'''[=NPCs=]''': [[Characters/BaldursGateFriends Friends and allies]] | [[Characters/BaldursGateFoes Main villains]] | [[Characters/BaldursGateOtherVillains Other villains]]\
5'''Dark Alliance'''-]]]
6
7Characters from both ''Dark Alliance'' games.
8
9[[foldercontrol]]
10
11!Baldur's Gate I
12
13!!Protagonists
14
15[[folder:Vahn]]
16
17One of the playable characters, he's a Human Arcane Archer.
18----
19
20* DistressedDude: [[spoiler:At the end of the game he and the other two heroes are captured by Mordoc's forces and locked away in his dungeons. It is possible to meet and rescue them.]]
21* GameplayAndStorySegregation: The rules of the tabletop game states that only Elves or Half-Elves can be Arcane Archers, which is still a prestige class by the way. But that's going by the Third Edition Rules; the older Second Edition Ruleset didn't have the racial limitation on the prestige class that 3 and 3.5 have.
22* HolyHandGrenade: In the sequel, [[spoiler: releasing him first from the prison]] will lead to him entrusting you his special bow, a very powerful shortbow infused with the power of Disruption (random chance of insta-killing an undead enemy).
23* JackOfAllStats: He's the most balanced of the three heroes.
24* MagicKnight: A more subdued version than Adrianna, but he can use most any weapon, clad in plate armor, and enchant his arrows with magic. That's about as far as his magical ability goes, however.
25* MultiShot: One of his abilities involves shooting multiple arrows at once.
26[[/folder]]
27
28[[folder:Adrianna]]
29
30One of the playable characters, she's a Moon Elf and a Sorceress.
31----
32* DamselInDistress: [[spoiler:At the end of the game she and the other two heroes are captured by Mordoc's forces and locked away in his dungeons. It is possible to meet and rescue them.]]
33* DumpStat: She has low wisdom.
34* GlassCannon: Befitting a wizard, she's very fragile, but can destroy most enemies with her spells.
35* OurElvesAreDifferent: She belongs to the Moon Elves, which improves her skills with magic but at the same time earn her spiteful comments from her Drow enemies.
36* MagicKnight: Probably the most true example of the original heroes, seeing as how despite the base rules for the tabletop games requiring both proficiency in armor and for the mage in question to contend with spellcasting failure in heavier gear, she can don plate mail, sword, and shield, and sling a fireball all the same. She'll need that gear though, because she's the squishiest of the three heroes.
37* MagicStaff: Her weapon of choice when out of juice for spells. [[spoiler: Choosing to free her first in the sequel will result in her bestowing the staff to the heroes.]]
38* MsFanservice: Her outfits (particularly her starting attire) don't really leave much to the imagination.
39[[/folder]]
40
41[[folder:Kromlech]]
42
43One of the playable characters, he's a Dwarven Fighter.
44----
45* TheBerserker: One of his abilities allows him to enter rage and improves his attacks.
46* TheBigGuy: The most physically focused of the three heroes.
47* DistressedDude: [[spoiler:At the end of the game he and the other two heroes are captured by Mordoc's forces and locked away in his dungeons. It is possible to meet and rescue them.]]
48* MightyGlacier: Befitting a Dwarf, he's slow and resilient.
49[[/folder]]
50
51[[folder:Jherek]]
52
53A Harper agent that helps our heroes on their quest. He also appears in the sequel where he has a much more prominent role and [[spoiler: helps the heroes against Mordoc's fortress.]]
54----
55* ArrowsOnFire: In the sequel he can cast these as a long-ranged attack. It's implied to be a spell of sort, since he doesn't carry a bow or a crossbow.
56* BigGood: As an important member of the Harpers, he's this.
57* GuestStarPartyMember: In [[spoiler:the Battle of Bones and into the first levels of the Keep of Pale Night]].
58* IllKillYou: [[spoiler: As soon as Karne appears inside Omduil's manor, Jherek wastes little time in going for his sword. Karne has to calm him down.]]
59* InTheHood: Oddly as he's a good guy, he always wear a hood, even indoors. Possibly to keep his enemies from finding him out.
60* ReasonableAuthorityFigure: Though you don't learn about his true authority until later, Jherek is quite helpful and willing to increase the reward for his tasks if you mention that you were attacked by Zentharim.
61* TheRival: Highly implied it's personal with Karne, especially in the sequel.
62* TeethClenchedTeamwork: With Karne, against [[spoiler:Mordoc]].
63* YouShallNotPass: [[spoiler: The last time you see him, he's staying behind on the set of stairs leading to the second floor of Mordoc's keep in order to prevent the incoming attacks of shadow monsters. What happens to him next is unclear, though given Mordoc's defeat and his skills he's likely still alive.]]
64[[/folder]]
65
66!!Antagonists
67
68[[folder:Karne]]
69
70A Zhentarim agent working for Xantam and leading a ThievesGuild in Baldur's Gate. [[spoiler: He's apparently killed by the three heroes, but he's back on his feet in the sequel, where he works with the Zhentarim to take control of the Onyx Tower.]]
71----
72* AffablyEvil: He's a member of an evil network of mercenaries and worshippers of the evil god Bane, but he's surprisingly polite and pragmatic.
73* BadBoss: He's perfectly cordial to his direct subordinates, but is a total dick to the four lieutenants he has guarding the elemental planes. All four seem to personally despise him, and he certainly dislikes each of them as well.
74* CoolHelmet: Wears a stylish helm which covers most of his head and bears a peculiar engraving vaguely resembling a scorpion.
75* TheDragon: To Xantam. In the sequel he seems to be a DragonInChief for the Black Network.
76* EqualOpportunityEvil: Seems to firmly believe so, as seen with his choice of servants in the [[spoiler: second game]], which include a MadScientist noblewoman, a [[spoiler: female dragon]], a sorcerous lizardman, a vainglorious gnome wizard and a reclusive sea witch.
77* EvenEvilHasStandards: He may work for a cult of ruthless assassins and conquerors, but he won't tolerate traitors.
78* EvilCounterpart: To Jherek. In the sequel is noticeable that both have similar fighting styles.
79* GenreSavvy: When Illudra scoffs at his offer for using Zhentarim henchmen to fight the heroes, Kharne ''insist'' she does take them. They don't make too much of a difference, but points for trying.
80* GuestStarPartyMember: [[spoiler: He eventually pulls an EnemyMine in the sequel and along with the hero and Jherek attacks Mordoc's castle.]]
81* KarmaHoudini: Subverted, [[spoiler: the heroes seemingly kill him under Baldur's Gate... but he returns alive in the sequel, tries to have the protagonist/s killed multiple times but ultimately leaves unharmed after lending a hand to the good guys]].
82* PragmaticVillainy: [[spoiler: Upon realizing that Mordoc played Zentharim and Harpers alike and beat them both to the Onyx Tower, Karne immediately shows up to Jherek's place to explain the situation and propose an alliance against the common threat.]]
83* SmugSnake: Affable, slimy and arrogant, Karne never loses his calm and always has a backup plan up his sleeve.
84* SpellMyNameWithAnS: Karne or Kharne? The latter is often used in the second game.
85* UnexplainedRecovery: [[spoiler:He's back in the sequel]], and even Mordoc states that Karne is known for being extremely difficult to kill.
86* WorthyOpponent: [[spoiler: By the end of the second game, he admits he finds the player "interesting".]]
87[[/folder]]
88
89[[folder:Xantam]]
90
91A beholder and mastermind behind Karne and the rogues of Baldur's Gate, he's slain by the heroes under the city.
92----
93* DiscOneFinalBoss: He's the first serious threat and the apparent root of evil under Baldur's Gate... but after killing him the game is far from over.
94* EvilSoundsDeep: He's voiced by the late Tony Jay, though his voice manages to be ''even deeper'' than his usual roles.
95* EyeBeams: Being a Beholder, he makes a full set of attacks by shooting beams from his many eyes.
96* FantasticRacism: When you confront him, he nonchalantly tells you that from his point of view, all humanoids look the same, [[PunyEarthlings weak and frail]].
97* TheManBehindTheMan: Karne, apparent leader of the rogues, is actually the figurehead, while the monstrous Xantam is the mastermind.
98* ResistantToMagic: He takes only half damage from spells. Adrianna's in for a rough time fighting him.
99* WickedCultured: Being an inhuman abomination doesn't stop him from spending his time with books in an exquisitely-adorned room.
100[[/folder]]
101
102[[folder:Ilivarra]]
103
104A drow priestess of Lolth, leading a small army of her kind against the Dwarven Mines in the Sunset Mountains.
105----
106* FantasticRacism: If the player character is Adrianna, Ilivarra will angrily remark the current feud between surface elves and dark elves.
107* KingMook: She's basically a souped up Drow Priestess.
108* MookPromotion: Not that she wasn't a major threat in the console versions, but with Ciraxis cut from the Gameboy Advance version, she becomes the primary antagonist for Act II as she and the drow infesting the mines take center stage for the Act's conflict.
109* {{Necromancer}}: A few of her spells allow her to summon skeletons to fight on her behalf.
110* {{Stripperiffic}}: As with many female drows, she wears very revealing clothing, showing off most of her skin save for her nipples and lower privates.
111* TeleportSpam: She will spend most of the battle teleporting around and casting all sorts of spells at you.
112
113[[/folder]]
114
115[[folder:Ciraxis]]
116
117A White Dragon living in the Sunset Mountains inside an icy cave. He attacked the dwarves trying to colonize and mine the mountain and is the second main threat of act II.
118----
119
120* BreathWeapon: A stream of highly-damaging icy mist.
121* ClimaxBoss: He's the strongest, most dangerous boss met in Act II, halfway through the game.
122* AnIcePerson: Aside from his frost breath, he can also cause giant icicles to fall from the ceiling and attack with ice spells.
123* LogicalWeakness: As per tabletop, he's nigh immune to ice damage but vulnerable to fire damage.
124* TheManBehindTheMan: For Ilivarra and the Drows.
125* OurDragonsAreDifferent: He's a White Dragon, thus lives in an icy enviroment, has an icy breath and is evil and more feral than other chromatic dragons.
126
127[[/folder]]
128
129[[folder:Sleyvas]]
130
131A lizardman shaman who, unlike his kinsmen, wants to help your heroes to save his tribe from the Onyx Tower. [[spoiler:He's actually plotting to take over the Onyx Tower.]] In the sequel. he's hired by [[spoiler:Karne to kill the hero and recover the Orb of Thunder, but is slain]].
132----
133* BigBadWannabe: [[spoiler: Under the pretense of aiding you, he actually wants you to kill Eldrith so that he can take over the Onyx Tower. The sequel however demotes his importance when Karne uses him as a hitman.]]
134* FalseFriend: [[spoiler: His decision to help the heroes is actually a mean for his ends.]]
135* FlunkyBoss: [[spoiler:He shows up with a couple of Zentharim in Lyran's hold to recover the Orb of Thunder.]]
136* GlassCannon: [[spoiler:In the sequel, his magic can be damaging, but luckily he can't take too much, relying on the small arena and the bodyguards to avoid attacks.]]
137* LizardFolk: He appears to be a good aversion of the typical hostile version. [[spoiler: He's not.]]
138* ManipulativeBastard: [[spoiler: The helps the party but secretly manipulates them into killing Eldrith for him.]]
139* MySpeciesDothProtestTooMuch: [[spoiler:Subverted, he pretends to be good, deep down is even worse than the others.]]
140* TreacherousQuestGiver: [[spoiler:Uses you to destroy your mutual enemy, with the hope that you'll be destroyed by the fallout as well, allowing him and his master to seize the Onyx Tower.]]
141* UndyingLoyalty: [[spoiler:To his master, Kharne. He discusses the concept somewhat in the second game, where he defines serving a master as the willingness to lay down your life for their sake. He's willing to do this for Kharne; he assumes you're willing to do it for Jherek.]]
142* WalkingSpoiler: His prior role in the story is cast in a very different light at the end of the first game.
143* WhamLine:
144-->'''Sleyvas''': It is done. Eldrith is undone, and her threat to us and our plans has been ended. [[spoiler:And the Harper that defeated her, killed. Now we may continue without interference, master...]]
145[[/folder]]
146
147[[folder:Sess'sth]]
148
149The king of the lizardfolk of the Marshes of Chelimber, servant of Eldrith. He rules his minions from his half-sunk ruined keep.
150----
151* TheBrute: He's one of Eldrith's minions, but clearly the one with less intellect and more brawns.
152* CarryABigStick: His weapon of choice is a massive club, the head made of bound wood pieces with what seems to be a human head lodged on the very top. He can easily two-shot any hero approaching him too much with that weapon.
153* DumbMuscle: In Sleyvass words, he's very strong, very angry, but also very dumb, like a big tree.
154* KingMook: The actual ruler of all the lizardfolk you fight.
155* LizardFolk: The king of their tribe, a giant of a lizarfolk with a bad temper and tremendous strength.
156
157[[/folder]]
158
159[[folder:Eldrith the Betrayer]]
160
161The first game's BigBad. [[spoiler: Once a champion from Baldur's Gate, she held back the Orcish Black Horde but was betrayed by the city, causing her to attack it and eventually perish in the Marsh of Chelimber. Her hatred was enough to awaken the Onyx Tower and bring back to life her and her minions. She's eventually killed by the heroes and repents of her actions.]]
162----
163* AttackOfThe50FootWhatever: As you damage her, she becomes bigger and bigger.
164* {{BFS}}: Wields a massive sword which only grows bigger and bigger as she transforms.
165* BigBad: The main threat of the first game, who is using the Onyx Tower against Baldur's Gate.
166* CameBackStrong: She died, but her hatred for [[spoiler: Baldur's Gate]] awoke the Onyx Tower and revived her again.
167* FaceHeelTurn: She turned against [[spoiler:her own city after being betrayed]].
168* FallenHero: Originally a paragon of goodness and virtue, [[spoiler: her death caused by the very city she wanted to protect]] revived as a ruthless destroyer.
169* FatalFlaw: Her stubborn pride, which causes her to lose all sense of reason. First time around saw Baldur's Gate turn their swords on her when she defied orders, saw her men massacred, and then tried to assault the city in a furious rage. Second time, the player unravels her plans within each act and kills her once again when she raises from the dead and tries to destroy it once more.
170* RedemptionEqualsDeath: [[spoiler: Upon being defeated by the heroes she realizes how much she fell and gives her life to seal the Tower.]]
171* ShockAndAwe: She's pretty much immune to lightning and can also unleash lightning bolts all over the arena whenever she starts growing larger.
172* ThrowingYourSwordAlwaysWorks: If you try to keep the distance from her deadly sword swings, she'll lob her sword at you like a boomerang.
173* WeaksauceWeakness: According to the ghost of her former lieutenant, the Onyx Sword should be very effective against her. Downplayed in that other magic weapons work too and that fighting her head on in melee is actually the most dangerous approach.
174* WoobieDestroyerOfWorlds: It's not too hard to feel sorry for her, [[spoiler: given that she saved her city, only to be backstabbed, hunted and killed, left to die alone in faraway swamps because of the ingratitude of the people she wanted to protect.]]
175[[/folder]]
176
177!Baldur's Gate II
178!!Protagonists
179
180[[folder:Dorn Redbear]]
181
182One of the five playable characters, he's a Human Barbarian who can become a Druid. He's a jovial and boisterous warrior looking for fame, gold and women.
183----
184* BarbarianHero: He's a Barbarian, and probably the most morally-straight if boisterous of the heroes alongside Alessia, and most of his clothing consists in pelts (before getting metal armor). Slides in NatureHero after he learns the ways of Druids.
185* TheBeastmaster: After becoming a druid he can summon wolves to fight by his side.
186* TheBerserker: As per standard Barbarian, he can enter Rage to increase his attack, but becomes more vulnerable to damage.
187* TheBigGuy: Like Kromlech, he's the strongest and toughest of the heroes in melee, and he's also the tallest of the characters.
188* BoisterousBruiser: Fitting a barbarian, Dorn is eager to jump in combat.
189* CasanovaWannabe: Frequently tries to hit on Randalla. He's also proud of remembering every pretty woman he helped on his way to Baldur's Gate.
190* DualWielding: He starts with this skill, unlike other characters who may acquire it. To push things even further, he can learn Titan's Grip to wield Great Weapons like hand weapons, which results in him DualWielding warhammers, greataxes and bastard swords. He also lack any viable options for fighting with shields.
191* FashionableAsymmetry: His armors will often leave part of his right chest and arm exposed.
192* NatureHero: His reward for completing his personal quest is some druid training from Alanna, allowing him to cast some simple nature spells.
193* OneHandedZweihander: Can learn how to do this with two-handed swords and axes.
194[[/folder]]
195
196[[folder:Vhaidra Uoswiir]]
197
198One of the playable characters, she's a Drow Monk who can become an Assassin. She's an evil and rude warrior who seeks revenge for her clan.
199----
200* BareFistedMonk: Though technically she can gain elemental damage by enchanting her [[PowerFist gauntlets]].
201* HeroesFightBarehanded: Vhaidra can be this if you play as her. You can still give her halberds and staves but her unarmed fight skills are faster and stronger.
202* JerkAss: As a drow, she's usually rude to anyone.
203* LightningBruiser: Being a Monk, her fighting style is focused on speed, and quick, damaging comboes.
204* RoaringRampageOfRevenge: Against the Dark Ravens who murdered the Uoswiir clan.
205* VillainProtagonist: Arguably, she's motivated mostly by revenge, will ask a reward to help others and is rude to everyone.
206[[/folder]]
207
208[[folder:Alessia Faithhammer]]
209
210One of the playable characters, she's a Human Cleric of Helm who can become a Paladin. She's a crusader of good and justice and is driven by her good heart.
211----
212* CarryABigStick: Start the game armed with a mace. Fitting as it's the weapon usually associated with clerics.
213* GameplayAndStorySegregation: Despite being a cleric, she starts with high Intelligence but a whopping 12 Wisdom, which is usually the most important stat for a Cleric. Justified since in game Wisdom doesn't influence spells but merely lets you gain more experience points.
214* HairOfGoldHeartOfGold: She's a devoted champion of Helm, the most altruistic of the heroes and has blonde hair.
215* HealingHands: She can heal herself and nearby allies.
216* HelmetsAreHardlyHeroic: Downplayed, though all her helmets are rather simple and still leave most of her face exposed.
217* HolyHandGrenade: Turn Undead manifests as a blinding flash of light which burns undead creatures next to her, vaporizing them if they run out of health. As a Paladin, she learns Smite Evil.
218* KnightInShiningArmor: A rare female example, she's competent with the heaviest armor compared to the others and can even become a Paladin, enforcing the trope.
219* LuckilyMyShieldWillProtectMe: The only character who starts out with a shield.
220* MsFanservice: Mainly for the fact that she has very large boobs and is a StatuesqueStunner. Lampshaded by Xanhast, who muses that he could make her into a member of his harem after defeating her.
221* PlayingWithFire: One of her spells rains holy fire from the heavens.
222[[/folder]]
223
224[[folder:Borador "Goldhand"]]
225
226One of the playable characters, is a Dwarven Rogue who can possibly become a Dwarven Hero. He's a bad tempered old man who's actually trying to save his clan by repaying a debt.
227----
228
229* DemolitionsExpert: Can use "Smokepowder" in the form of bolts, mine-like satchels or directly as thrown bombs.
230* EyepatchOfPower: To add to his shady looks, he wears an eyepatch and is a force to be reckoned with. Even more so after becoming an ironclad Dwarven Hero.
231* {{Greed}}: One of his most notable character traits is his desire to get his hands on as much money as possible, although he has a much more noble motivation for this than most characters with this trait.
232* GrumpyOldMan: While Vhaidra's hostility towards others may stem from FantasticRacism, Borador simply sounds more like a bad-tempered grumpy old man than a truly evil/racist person.
233* HonorBeforeReason: In order to clear his clan's name, he's ready to gut and defeat a whole keep of goblinoids and [[spoiler: a basilisk]].
234* JerkWithAHeartOfGold: He's a grumpy dwarf who will always ask for a reward for any good deed he does for others... so that he can help his clan out of a debt.
235* LongRangeFighter: Several of his skills require him to be wielding a crosbow in order to be used.
236* LuckilyMyShieldWillProtectMe: Shield Expertise will improve his shield's defence.
237* OnlyInItForTheMoney: What he's looking for is gold, and as much as possible. He still gives most of it to his clan-brother Durben, to repay the clan's debt.
238* OnlyKnownByTheirNickname: No-one except his dwarf clan-brothers know his clan-name, [[spoiler:Goblin-breaker]], but he's acquired the nickname "Goldhand" amongst his non-dwarf friends since avarice is one of his most notable traits.
239* NoSell: Everyone else has to be very careful when traps are around, be they spiked floors or fireball-spitting machines. Borador can render them useless by getting close enough and tapping the square button, making certain dungeons easier.
240* TookALevelInBadAss: Everyone has an upgrade, but Borador's is most noticeable, as it gives him more melee-oriented techniques, lets him use Great Weapons, and gives him unique shield abilities.
241* TrickArrow: He can shoot multiple bolts, a single accurate one or an explosive fiery dart.
242[[/folder]]
243
244[[folder:Ysuran Auondril]]
245
246One of the playable characters, he's a Moon Elf Necromancer who can become a Shadow Disciple. He's a gentle person despite his job, but is afflicted by amnesia and can't remember his past.
247----
248* AmnesiacDissonance: Through pursuing his backstory, you learn that he was once [[spoiler: an elf supremacist and terrorist]] before losing his personality and memories.
249* ArmorAndMagicDontMix: Downplayed; He's the only character who starts with no points in the armor proficiency skill, but can still wear the best fullplate armor by the end of the game if you invest enough points in it when levelling him up.
250* TheAtoner: After discovering his horrid past as [[spoiler:a racist extremist]], he decides to dedicate his life to a good cause.
251* BadPowersGoodPeople: He's a good guy who can create skeletons and suck the life out of his foes. [[spoiler: Even more so after learning Shadow Magic.]]
252* CastingAShadow: After defeating Zarad Duskmarrow, he [[spoiler:can read the final pages of his book and so cast shadow spells]].
253* DemBones: He can summon skeletons.
254* FemmeFatalons: Male example, can grow a set with Claws of Darkness, which also increases the effectiveness of all his touch-based spells.
255* FormerBigot: [[spoiler:He was once part of an organisation that encouraged elves to commit genocide against humans, but abandoned his beliefs after [[AmnesiacDissonance losing his memories.]]]]
256* GlassCannon: If something gets too close and can hit hard, he's done for. Expecially against Zarad's Automatons.
257* MagikarpPower: Lampshaded in the manual, which states that he's the weakest playable character at the start of the game, but can grow to be awesomely powerful.
258* {{Necromancer}}: A good one. [[spoiler: He was an EvilSorcerer wannabe in his backstory though.]]
259* NotSoDifferentRemark: [[spoiler: Zarad claims so when he faces off against Ysuran. Eventually Ysuran proves him wrong by deciding to put his evil powers to a good use.]]
260* TheReveal: [[spoiler:In a nutshell, he was a racist terrorist who tried to steal Zarad's secrets from him for his cause.]]
261* SquishyWizard: He has the least weapon and armor proficiencies of all the playable characters, and while he can handle himself in melee combat better than a typical D&D necromancer, he generally relies on magic to defeat his foes.
262* ThatManIsDead: [[spoiler:Decides to completely forget about his older racist self and start a new life.]]
263[[/folder]]
264
265[[folder:Randalla Brasshorn]]
266
267A female merchant who was captured by the goblins. She gives you several quests after returning to Baldur's Gate and falls in love with Dorn. Near the end of the game, she's revealed to be [[spoiler: a Harper, but when Mordoc summons the Onyx Tower to Baldur's Gate she's turned into a vampire by Xanhast]].
268----
269* CuteMonsterGirl: [[spoiler:When turned into a vampire she loses little of her beauty.]]
270* DamselInDistress: How you meet her: her caravan was attacked and Red Fang Goblins are keeping her prisoner inside a cavern.
271* EvilCostumeSwitch: [[spoiler:When you meet her again in Mordoc's Gate she's wearing black clothes, a belt made of silver skulls and a leopard-tattered corset and bracelets. Look closely at her neck and you can even make out what seems to be fresh puncture wounds. This makes her reveal as a vampire something of an un-twist, sadly.]]
272* {{Foreshadowing}}: When you see that the village before Baldur's Gate has been raided by Goblinoids, she urges you to help the locals, which seems odd for a merchant. [[spoiler: But not for a Harper.]]
273* HealingFactor: [[spoiler: As a boss, she can quickly regenerates her health from near 0 if you're not careful, prolonging the battle. Also worth noticing that she's still alive when you defeat her.]]
274* TheLancer: While at first she appears to be nothing more than a rich and influential merchant, [[spoiler: we later learn that she's Jherek's right-hand woman in Baldur's Gate]].
275* MsFanservice: She's rather pretty, wears a low-cut red dress with a leather corset and is very friendly. Dorn even falls in love with her, and she reciprocates.
276* SchmuckBait: [[spoiler:When the player meets her again in Mordoc's Gate, she's had an EvilCostumeSwitch (see above for the details) that makes it painfully obvious what's befallen her. In fact, the player knows by this point that the two main villains are vampires. [[FailedASpotCheck But the player character will fail to notice the warning signs and address her as if nothing were amiss. You're just following her to the Big Bad's sanctum, knowing she'll turn on you at any moment.]]]]
277* TragicMonster: She eventually [[spoiler:turns into a vampire that you must fight]]. Luckily, [[NoOntologicalInertia she gets better]] after Xanhast's defeat.
278[[/folder]]
279
280[[folder:Omduil]]
281
282An old, airheaded wizard who lives in Baldur's Gate. [[spoiler: He's a Harper that helps the heroes to reach the four Elemental Foundations.]] He can also reveal Ysuran's past.
283----
284* ChekhovsGunman: Turns out he's much more important that he looks.
285* MrExposition: To Ysuran, as he's hired to find out what happened to him.
286* ObfuscatingStupidity: Possibly. If anyone but Ysuran asks him about his past or the Eldreth Veluuthra, or if any of the characters ask him about the Harpers, the Onyx Tower, or Jherek before Rondalla or Jherek reveal their allegiance and assign quests, he plays dumb. Otherwise, he suddenly "remembers".
287* OhCrap: [[spoiler: His reaction upon hearing that Mordoc's involved.]]
288[[/folder]]
289
290!!Antagonists
291
292[[folder:Bile-Tooth the Vile]]
293
294A goblin in charge of the Red Fang marauders inside Trollbark Forest, who has kidnapped Randalla and the members of her Caravan. Rides a huge spider and holds several of them as pets.
295----
296* DeadlyLunge: His spider can attack like this.
297* DegradedBoss: In Borador's unique quest, some spider-riding goblins appears in Gandam's Hold.
298* FlunkyBoss: Has a small back up force consisting of goblin archers and shamans, who can heal him.
299* GiantSpider: Rides a humongous white spider, bigger than those met later, who, judging from what he says, are his pets.
300* GigglingVillain: Half of his sentence consist in him giggling in a high-pitched voice.
301* HoistByHisOwnPetard: You may notice that when you defeat him the spider rolls on his back, apparently crushing his rider.
302* ThirdPersonPerson: Variation: he refers to himself as "us", probably referring to himself and his giant spider.
303* StarterVillain: He's the first boss and furthermore saving Randalla from him is what kicks in the main events of the game.
304* WarmUpBoss: He may hit hard and have poison, but is pretty slow and not too difficult to deal with.
305[[/folder]]
306
307[[folder:Argesh the Gouger]]
308
309The grotesque leader of the Hands of Glory, the new thief's guild in Baldur's Gate infamous for its cruelty and kidnappings. He was actually a creation of Luvia Bloodmire serving directly under Arogazia's orders. He's slain by the heroes in his own hideout.
310----
311* ArtificialHuman: With a generous usage of the word "human", Argesh is a living being rather than a misshapen undead like the others. He seems to be conscious of his true nature, only bemoaning the fact that lousy goblinodis were used to make his body.
312* BadBoss: He's introduced chewing out one of his underlings before killing him in a fit of rage for disobeying his orders.
313* BladeBelowTheShoulder: Holds a katar in his right hand as his weapon of choice.
314* DeadlyLunge: His main form of attack. It's difficult to avoid and damaging, but will leave him open for some seconds.
315* TheGrotesque: Looks overall humanoid, but on a closer inspection he has a large hunchback, twisted neck and oversized, gorilla-like arms.
316* HumanoidAbomination: Said to be the pinnacle of Luvia's creations and it shows, considering that she's not a magic user and all her other humanoid creations are undeads or golems. He's quite aware of who his creator was and expresses disgust that parts of him were made from his idiotic goblin underlings.
317* TheParalyzer: One of his attacks can block the player where he stands if it connects, stunning them.
318* RedBaron: "The Gouger". Doubles as a NamesToRunAwayFromReallyFast.
319[[/folder]]
320
321[[folder:Luvia Bloodmire]]
322
323A mad noblewoman living in Baldur's Gate. Her house is infested by abominations and monsters and she has a secret lab where she creates horrible creatures. [[spoiler: She's eventually killed by our heroes in the Elemental Plane of Earth.]]
324----
325* AffablyEvil: Until you break her toys, that is... though she's affable again later. Illustrated nicely in her voice-acted letter to "[[{{Foreshadowing}} Lady F]]", in which she politely, cheerfully, casually corresponds with her fellow villain and asks to be provided with more more bodies she can stitch into horrifying monstrosities. Preferably live ones.
326* BaitAndSwitchBoss: [[spoiler:When fought in combat, you'll find out that all she can do is to throw explosives at you and slap you, and she'll probably die faster than her bodyguards. Then her corpse bubble and hisses, and suddenly she's back as a disgusting black abomination, much more of a challenge than before.]]
327* BlobMonster: [[spoiler:Turns into one (or rather, sprouts from her corpse) upon death.]]
328* CloudCuckooLander: A rather creepy variant.
329* DeathSeeker: When you meet her the second time, she actually wants to be killed by your hands, [[spoiler:so she'll be able to reach the last step of the evolution by turning into a black, horrible slime monster.]]
330* ForScience: Her main goal, and one for which she proclaims she's willing to kill hundreds of innocents.
331* GodhoodSeeker: After the player characters ruin her plans at Bloodmire Manor, she undergoes a brief VillainousBreakdown in which she describes them as "heretics and non-believers" who "stand in her path to god-dom".
332* {{Leitmotif}}: The aptly-named ''Mired in Blood''.
333* LightningBruiser: [[spoiler:After turning into a monster.]]
334* MadScientist: Surprisingly, she's not even a magic user, as she attacks by throwing explosive vials and by punching.
335* MakerOfMonsters: She's developed surgical techniques for transferring limbs and organs from one creature to another. Most of her FleshGolem creations are fought in the Bloodmire Manor level, and Lady Arogazia sometimes contracts her to make custom monsters to further her plans.
336* MaskOfSanity: She's completely insane and about as evil, but keeps a well-mannered lid on it until anyone angers her.
337* MookMaker: [[spoiler:In her slime form she can give birth to a creature which looks like a miniature of herself and spit it out.]]
338* NamesToRunAwayFromReallyFast: Her surname doesn't exactly spring sunshine and rainbows to mind.
339* ObviouslyEvil: There's something sinister in her looks, mostly for the fact that all the lower edges of her dress and her cheek are smeared with blood.
340* OneWingedAngel: [[spoiler:She turns into a black, tentacled abomination after being killed.]]
341* SoftSpokenSadist: She has a calm, soothing voice that [[VillainousBreakdown doesn't survive her losing her temper]].
342* ThrowDownTheBomblet: Her main attack during the first phase of her BossFight is hurling grenades at the player characters.
343* UnkemptBeauty: While she is reasonably attractive, she does little for the wellbeing of her appearence. Randalla even mentions that several suitors tried and failed to win her over.
344* VillainousBreakdown: After her "pets" are torn to pieces by the heroes. [[spoiler: By the time the heroes stumble into her again she's gotten over it.]]
345* VillainousWidowsPeak: In case you need more reasons not to trust the MadScientist who turned her manor into a bloody laboratory.
346[[/folder]]
347
348[[folder:The Red Queen]]
349
350The leader of the Red Fang Marauders, is an intimidating woman wearing an encumbering red armor and capable of casting magic. Upon being vanquished she tries to flee back to her mistress Aizagora, only to be killed for her failure.
351----
352* ArtificialHuman: Apparently was created by Luvia like Argesh, except that she was modelled after Arogazia herself.
353* AsskickingLeadsToLeadership: Implied to be the reason why the goblins and hobgoblins serving the Marauders accept her as their boss.
354* {{BFS}}: She brandishes a massive two-handed sword she can use to deliver a devastating pound attack.
355* CowardlyBoss: She'll actually vanish and escape combat after losing half of her health, forcing you to track her down all the way to Firewind Manor.
356* GroundPound: One of her attacks has her leaping in midair while everything slows down in order to deliver a devastating shockwave.
357* MagicKnight: Dressed in armor from head to toe, she can still cast offensive spells.
358* NeckSnap: How she meets her fate by the hand of Arogazia. The fact that the latter is seemingly a normal noblewoman serves as an early warning that she's hiding something.
359* PlayingWithFire: She can cast fireballs.
360* ShouldersOfDoom: Her shoulderpads are shaped as gigantic, impractical-looking Dragon wings.
361* YouHaveFailedMe: When her mistress learns that not only she lost the Red Fangs but she failed to kill the heroes who're now tailing her, she promptly chokes her and break her neck.
362[[/folder]]
363
364[[folder:Arogazia Firewind[[spoiler:[=/=]Aizagora the Red Death]] ]]
365
366An arrogant noblewoman clad in red and the true mind behind the Red Fang Marauders and the Red Queen, who's implied to be a clone of her. She's actually [[spoiler:a red dragon working for Karne. She's slain in the Elemental Plane of Fire.]]
367----
368* BadBoss: Chokes the Red Queen by herself after learning of her failure. Her tolerance for failure seems to be slim indeed, especially if you're an artificial humanoid made in her likeness, whose deeds almost literally reflect on her.
369* EvilRedhead: With hair shaped like flames to boot.
370* FatalFlaw: Arrogance, for sure.
371* {{Foreshadowing}}: In the cutscene you see her, apparently an ordinary noblewoman, lifting the armored Red Queen effortlessly and snapping her neck like a twig, implying that there's more than meets the eye to her....
372* LightningBruiser: [[spoiler:As a dragon, she's capable to fly quickly from one side of the arena to the other.]]
373* LargeHam: She's quite bombastic and loud, especially before [[spoiler:showing off her true form]].
374* TheManBehindTheMan: To the Red Fangs goblin bandits, which she controls through her minion/clone, the Red Queen. She's also the force behind the Hands of Glory, although she keeps herself insulated from it: the catspaw she has acting as its leader, the ghastly Argesh, was created by Luvia Bloodmire at Arogazia's behest.
375* OnlyInItForTheMoney: It's implied by her dialogue with Karne that she's helping the Black Network in exchange for lots and lots of money. [[spoiler:Unsurprising, considering her true species.]]
376* OurDragonsAreDifferent: [[spoiler:A Red Dragon.]]
377* PlayingWithFire: Fire breath and also tons of fire spells, mostly [[spoiler:[[DeathFromAbove meteors]].]]
378* ShouldersOfDoom: Her dress has large shoulderpads shaped like bat wings.
379* VainSorceress: Implied to be rather proud of her [[spoiler:human disguise]], as she asked Luvia to model the Red Queen, her most valiant servant, specifically after her own body.
380[[/folder]]
381
382[[folder:Lyran]]
383
384A lich residing in a haunted fortress. He attacks the heroes when they search for the Orb of Thunder in his mansion.
385----
386* AdvancingBossOfDoom: In the catacombs. According to the journal you find on the dead man, he has done this several times to trespassers.
387* AnArmAndALeg: His hand is the key to his own observatory tower.
388* BadassBoast: Gives one to the hero should he reach the vault, about how he's going to die in that chamber just like Lyran did (though he came back as a lich).
389* BossArenaIdiocy: He's completely impossible to kill when he first appears and chases you through his castle, but locks you in the ossuary, the room where his weaknesses are kept, in order to finally do battle with you properly.
390* BossBanter: With lines like "Run, fool, run!" and "Leave this castle or die, mortal!"
391* CherryTapping: When you first run into him, he will chase after you casting spells that deal low damage but may push you far away, for example straight in a pit. Once you reach his sanctum he stops fooling around and whips out the big guns.
392* DeathFromAbove: Getting hit by his spellbook (which homes on the target) will result in a couple of ice meteors falling on the ground, freezing and damaging everything around.
393* EvilSorcerer: Implied by the journal of a dead guy in his crypt, stating that he's desperate because Lyran has locked him inside the fortress and now is coming for him. Plus there's the whole implications with his weather-controlling machine...
394* FauxAffablyEvil: Compliments you for finding his private study, right before threatening you and coming after you with murderous intent.
395* HoistByHisOwnPetard: Some of his spells hit a whole area and can break pots, so it's possible for him to accidentally smash his own {{Soul Jar}}s.
396* PuzzleBoss: Later in his crypt. He's the only boss of the game who needs a peculiar strategy to be vanquished.
397* TheUndead: Lyran's a Lich, a floating undead wizard who also has ghostly armors in his tower.
398[[/folder]]
399
400[[folder:Ulchalothe]]
401
402An illithid residing in the depths of Dragonspear Castle. She has gotten her hands on the Brazier of Eternal Flame.
403----
404* EvilVersusEvil: She apparently enslaves anyone who approaches her lair, as she did with the Zhentarim, your enemies.
405* FlunkyBoss: The flunkies are her mind-controlled Zhentarim. Which can still be controlled by Ysuran nevertheless.
406* GiantSpaceFleaFromNoWhere: Yes, you're warned about the "unspeakable horrors from the Underdark", and yes, you come across some driders and ropers but: did you really expected a mind flayer?
407* GlassCannon: Not very tough, but her mind blast attack (especially the fan-shaped one) can be deadly if shot point-blank.
408* MindControl: She did this to her Zhentarim pets, but it doesn't work on the hero. In battle, her mind attacks are represented as a weird-colored spray which stuns and damages the player (and, if close enough, can be fatal).
409* OhCrap: When she realizes that her mind trick isn't working at all.
410* VocalDissonance: She looks identical to the mind flayer portrayed on the Monster Manual (3.5), but her voice is clearly feminine, and not even ugly at that.
411[[/folder]]
412
413[[folder:Droptobl]]
414
415A kuo-toa high priest of the Sea Temple, he's stolen the Oceanic Urn from the pirates and apparently turned them into zombies as well. Must be killed in order to retrieve the artifact.
416----
417* BarrierWarrior: Faces off with you in a limited watery arena whose accesses are blocked off by a barrier as he enters.
418* EvilSorcerer: Mostly attacks by casting spells and is implied to have turned the pirates and Captain Khoris into shambling undead.
419* GiantSpaceFleaFromNoWhere: You were told about the pirates, who then turn out to be undead, but no one mentioned the Kuo Toa. On the other hand, after seeing the temple, Droptobl himself was easier to see coming.
420* ImprobableWeaponUser: Uses a staff tipped with a pincer.
421* RankScalesWithAsskicking: He's the high priest and thus the strongest Kuo Toa in the Sea Temple.
422* SinisterMinister: The High Priest of the Kuo Toa deity.
423[[/folder]]
424
425[[folder:Baragoth]]
426
427A massive Green Dragon infesting the Reaching Woods and plagueing the entire forest with his poison and his armies of monsters. He's fought by Dorn as part of his character quest.
428----
429* AchillesHeel: His flanks are exposed and the safest place from which to attack him, far away from his jaws and toxic breath.
430* BreathWeapon: As a Green Dragon, he can exhude green poison gas, dealing acid damage.
431* DragonHoard: Upon killing him, you can ransack his massive stash of gold and treasure, including a powerful suit of armor for Dorn.
432* MonsterLord: Upon establishing his domain in the forest he has riled up Gnolls, Ettins and Trolls into serving him.
433* OurDragonsAreDifferent: He's a massive Green Dragon, distinguished by his scales' color, the sail on his neck and head, crocodilian head and ability to spit poison and gas.
434* PoisonousPerson: He can shoot poison out of his mouth and his very presence corrupts the area he's dwelling in.
435* RouteBoss: Exclusive for Dorn's storyline, which allows him to become a Druid as well.
436* WeAreAsMayflies: His pre-boss battle cutscene has him mocking Dorn over the fact that humans only live a handful of decades... and when they do stupid things like invade a dragon's lair, it seems they want an even shorter life than that.
437
438[[/folder]]
439
440
441[[folder:Draezen Direhand]]
442
443Leader of the Dark Raven monks responsible for Vhaidra's misfortune, he is in possession of secret scrolls on assassination. He's fought by Vhaidra as part of her character quest.
444----
445
446* DarkIsEvil: Dress in dark clothing, has pitch-black skin and leads a group of assassins known as the Dark Ravens.
447* DevelopersForesight: He notably has two different pieces of pre-boss battle banter. One is very specific to Vhaidra, the other is more generic and will only be used if the player uses the character switching system to face him with someone else.
448* FlechetteStorm: One of the skills Vhaidra can learn from his scrolls allow her to toss multiple knives at once.
449* MirrorBoss: He pretty much fights like an evil, bare-handed Vhaidra.
450* RankScalesWithAsskicking: As the leader of the Dark Ravens, he's the strongest of the monks.
451* RouteBoss: Exclusive to Vhaidra's storyline, which allows her to obtain the skills of an Assassin.
452* WarriorMonk: Leads a whole monastery of them and moonlights as an assassin.
453
454[[/folder]]
455
456
457[[folder:Zarad Duskmarrow]]
458
459A powerful shadow mage who dabbles in Shadow Magic and automatons, he lives in a remote clock tower and is related to Ysuran's past. He's fought by Ysuran as part of his character quest.
460----
461* CastingAShadow: After all, he was the one who taught Ysuran in the first place, though he can't fully remember what happened.
462* ClockPunk: His tower is full of clockwork automaton soldiers and whirring cogs.
463* EvenEvilHasStandards: He's a Shadow Mage and a Necromancer whose tower is filled with deadly traps and murderous automaton. [[spoiler: Even he doesn't seem to like the Eldreth Veluura that Ysuran was part of, considering that Ysuran himself tried to learn from him before killing him.]]
464* RouteBoss: Exclusive to Ysuran's storyline, he has to be defeated to learn the full past of Ysuran and unlock the skills of a Shadow Wizard.
465* SummonMagic: He can call living shadows to fight besides him.
466* TimeMaster: Stated by Omduil to be an expert on Chronomancy.
467* VillainHasAPoint: His arrogance and badmouthing towards Ysuran are a little justified, as [[spoiler: Ysuran indeed was a racist DeceptiveDisciple who tried to steal his secrets and dispose of him.]]
468
469[[/folder]]
470
471
472[[folder:The Basilisk]]
473
474A huge, hungry monster who took residence in the mines of Gandam's Hold. He's fought by Borador as part of his character quest.
475----
476* BasiliskAndCockatrice: As with D&D's basilisks, this one is an enormous, orange lizard monster with eight legs and a petrifying gaze.
477* HungryMenace: The Basilisk isn't overtly intelligent, malicious or cunning: it's just an enormous, hungry beast that needs to be dealt with to reclaim the mines.
478* ReptilesAreAbhorrent: Resembles a huge, multi-legged lizard with a repulsive appearence.
479* RouteBoss: Exclusive to Borador's storyline, slaying him allows him to reclaim Gandam Hold and become a Dwarven Hero.
480* TakenForGranite: Downplayed, his gaze attack deals damage and slows down Borador if he doesn't turn around or hold up a shield to block the EyeBeams.
481
482[[/folder]]
483
484
485[[folder:Goreth Vileblack]]
486
487A cruel cleric of Cyric who has defiled a mausoleum near the Sunset Mountains with the intention of creating a host of living dead, big enough to besiege a city. He's fought by Allessia as part of her character quest.
488----
489* BigBadWannabe: A powerful cleric of Cyric trying to raise an army of skeletons and zombies big enough to threaten an entire city... he could as well be the villain and FinalBoss of his own adventure module, but here he's just nipped to the bud by Allessia before he can become a threat.
490* CoolSword: Wields a bastard sword in both hands and it can be taken from his body, giving Allessia an extremely powerful weapon useful for the rest of the story.
491* EvilCounterpart: To Allessia, being an evil cleric who manipulates the living dead and worship the evil and twisted Cyric.
492* LargeHam: He makes a very grandiose and pompous pre-boss speech as he prepares to slay Allessia.
493* NamesToRunAwayFromReallyFast: With a name like Goreth Vileblack, it's hardly surprising he became a necromancer priest to an evil god.
494* {{Necromancer}}: He uses his clarical powers to animate the dead and make himself a shambling army of zombies and living corpses.
495* RouteBoss: Exclusive to Allessia's storyline, defeating him makes her reach the official rank of Paladin.
496* SayYourPrayers: Subverted, before starting the boss battle he patronizingly tells Allessia that her god Helm won't save her this time. You can prove him wrong.
497* SinisterMinister: He's a priest of the evil god Cyric, raises undead by defiling a mausoleum and goes by the surname of "Vileblack". Self-named, hopefully.
498* WorthyOpponent: Seems to consider Allessia one for being able to breach into his lair, but he's still confident he can overpower and kill her.
499
500[[/folder]]
501
502[[folder:Illudra]]
503
504A sorceress working for the Zhentarim. She's killed in the Elemental Plane of Water. Illudra is also known as the Sea Witch, both for her spellcasting prowess and because of her pet Kraken.
505----
506* AnIcePerson: Illudra herself uses spells based on ice and water.
507* BadassBoast: Claims that she's sank one hundred ships and killed two-thousand men with her magic.
508* CombatTentacles: The Kraken's limbs can be cut off to prevent him from harassing you, but will regenerate after some time.
509* DualBoss: Technically, though the Kraken is invincible, but dies (or possibly flees) when Illudra is killed.
510* EvilOldFolks: She looks noticeably older than the other evil characters fought by the heroes.
511* FlunkyBoss: She's escorted by her soldiers and has summoned a giant [[KrakenAndLeviathan Kraken]] to kill you. Interestingly enough, she was against the idea of having Zhentarim around, but Karne, GenreSavvy as ever, insisted.
512* GiantSpaceFleaFromNowhere: Just like Habdazar, she's introduced as soon as you enter the Elemental Plane of Water. Her pet Kraken is even a bigger one.
513* HammyHerald: Her BadassBoast is mostly about her kraken.
514* InvincibleMinorMinion: The Kraken is too large and distant to be damaged, safe for the CombatTentacles, and will constantly attack you during the boss fight.
515[[/folder]]
516
517[[folder:Habdazar Doomwing]]
518
519A gnome wizard, vainglorious and cowardly, he's in charge of the Elemental Foundation of Air. He initially takes on the hero on his Manticore and with his escort, but when defeated flees and is killed by [[spoiler: Karne]].
520----
521* BadLiar: When he runs into [[spoiler: Karne]] after being defeated, he hurriedly claims that the single (or possibly 2) hero was actually a force of 100 men who took him by surprise.
522* BadassBoast: Like all the bosses he makes one. In his case, is ruined by his cowardly behaviour.
523* BaldOfEvil: Not a strand of hair on his head, probably to go with his sorcerous look, but he's still an amoral and cowardly piece of slime.
524* DeathFromAbove: Attacks mostly by dropping ice or fire meteors on the heroes.
525* DirtyCoward: Is surrounded by mooks, rides a huge manticore and runs away when defeated, asking for thousands of soldiers to Karne. Even the game lampshades this when you defeat the Manticore and he runs away, calling him "That sneaky coward!"
526* EvilSorcerer: Knows many spells, and is not shy about bombarding you with them.
527* ExactWords: He swore to protect the Air Foundation with his life. This comes back to chomp him in the butt later when [[spoiler: Karne]] reminds him of his oath and kills him for failing.
528* HorseOfADifferentColor: He uses a tamed manticore as a steed during his boss fight.
529* GetBackHereBoss: He spends most of the battle using his manticore to fly from one side to the other of the arena, and is vulnerable only on the ground.
530* LargeHam: Being a vainglorious blowhard, he has a grandiose speech pattern and always refers to himself in third person.
531* OhCrap: When he realizes that [[spoiler:Karne]] is about to gut him.
532* OrnamentalWeapon: Carries around a sword, but won't use it.
533* ThirdPersonPerson: He often refers to himself in third person.
534* YouHaveFailedMe: A victim of this by [[spoiler:Karne]].
535[[/folder]]
536
537[[folder:Xanhast]]
538
539A vampire warrior, he's Mordoc's right hand man who constantly informs him about the struggle between the Harpers and the Zhentarim for the Onyx Tower. Near the end, he turns [[spoiler:Randalla]] into a Vampire but is fought and slain in Eldrith's Seat at the top of the tower.
540----
541* BaldOfEvil: The top of his head at least, as he doesn't wear a helmet. While at first he seems to be a NobleDemon, he's later revealed to be an utter scum.
542* TheDragon: To Mordoc, being his vampiric thrall and lieutenant.
543* CoolSword: Unlike Mordoc, he's always seen with a large longsword to go with his shield, and is quite proficient with it.
544* KickTheDog: He really had to [[spoiler: vampirize Randalla and gleefully troll you about that, didn't he?]]
545* LifeDrain: Occasionally he will put down his sword and start draining health from the player to heal himself.
546* LuckilyMyShieldWillProtectMe: Carries a tower shield with him.
547* OnlyOneName: While pretty much everyone have surnames or at least nom-de-guerre, Xanhast has only one name. Probably Mordoc deemed a surname or a title unnecessary.
548* TheRenfield: He serves Mordoc with unwavering devotion.
549* TheUndead: Like Mordoc, he's a vampire, confirmed when he [[spoiler: converts Randalla.]]
550* YouShallNotPass: He's found on the top floor of the tower, guarding the Shadow Portal in which Mordoc is waiting, and you must kill him to proceed.
551[[/folder]]
552
553[[folder:Mordoc [=SeLanmere=] ]]
554
555The BigBad of the second game, he's known as the White Prince. He's the vampire overlord of the [[NamesToRunAwayFromReallyFast Keep of Pale Night]]. He's trying to take over the Onyx Tower for his own plans of conquest.
556----
557* AffablyEvil: Surpassingly courteous to his enemies, and he'd rather not fight you at all. When your character inevitably declines his offer to rule together, he has this to say before committing to your battle:
558-->'''Mordoc''': I should have known; you have a stubborn look about you. So let it never be said I was cruel or without chivalry. I offered you my hand, and you spurned it.
559* BigBad: The main villain and threat of the second game.
560* BloodyMurder: A few of his attacks involves damaging sprays of blood from his rapier.
561* CastingAShadow: Literally, as he's obsessed with being shadow-less, so he made a whole army of shadow-monsters to fight for him. One of his attacks has him cast tendrils of shadows at the player.
562* ConnectedAllAlong: He's the one who created the Orb of the Undead from the first game.
563* TheDreaded: His name and title alone and the reveal that he was scheming behind the Harper's shoulders are enough to make Omduil and Jherek go OhCrap.
564* EvilOverlord: Albeit one who works in the shadows, and possibly with an influence as large as Karne's.
565* EvilSoundsDeep: Has a very deep, soothing voice that oozes evilness and contempt.
566* FauxAffablyEvil: His mask of courtesy slips a little during a moment of private anger with Xanhast, his dear friend and treasured lieutenant -- and, as Mordoc reminds him, his "thrall".
567* FlunkyBoss: The first time he shows up, there are two Nightcrawlers hiding in the room and ready to join him in combat, while during the second battle he can occasionally summon a shadow duplicate of himself as a support.
568* LargeHam: Being a noble vampire lord, Mordoc surely loves to wax poetically and speaks grandiosely.
569* LightIsNotGood: Downplayed, though he wears a white robe with silvery ornaments but make no mistake, he's the villain.
570* ManipulativeBastard: He wants the tower, but lets the Harpers and Zhentarim do the dirty work for him.
571* {{Necromancer}}: His abode is running with wraiths, skeletons, shades and mummies, and is also revealed that he is the one who created the Orb of Undead from the first game.
572* OrcusOnHisThrone: While the heroes and the Zhentarim fight to obtain the artifacts required to access the Tower he covets Mordoc does nothing... because he already has the key to actually access the tower. As a sweet bonus, waiting in his castle drags his strongest opponents away from Baldur's Gate... allowing him to teleport the Tower directly there.
573* OurVampiresAreDifferent: Mordoc is an ancient scheming vampire lord of great power who can turn into bats to move around, use magic and swordplay, as well as turning people into other thralls. He's however very pissed by his lack of shadow.
574* RoyalRapier: He's a prince, (or at least calls himself such), lives in a giant castle and rather than using broadswords or scimitars he wields a fine rapier with a bone-motif on the hilt. Furthermore, he's the only rapier user in game.
575* {{Sadist}}: In his first cutscene appearance, he tells Xanhast to keep the prisoners [[spoiler: (the three heroes from the first game)]] alive so that he can have fun with them, implying torture.
576* SkeletonsInTheCoatCloset: He wears horned skulls as shoulderpads.
577* SmugSnake: Mordoc is a cold and calculating mastermind who still considers his enemies beneath his notice, treats the player character with contempt and expects to triumph easily. While his plan is indeed almost successful, he's underestimaging his opponents, as even he admits when he's defeated by the hero in his own castle.
578* TeleportSpam: Can teleport across the arena by turning into a flock of bats.
579* VillainousBreakdown: He's calm and composed most of the time, and snarks at the hero during their first battle, but after his defeat urges Xanhast to move the tower to Baldur's Gate immediately without waiting for his allies. By the time the heroes reach him in the Shadow Plane, Mordoc isn't as smug as before.
580* WeCanRuleTogether: Congratulates the player character and offers them to embrace him and take them under his wing as his ally before they fight.
581[[/folder]]

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