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1%% Do not put a trope's title in spoiler tags.
2
3Beware of unmarked spoilers. [[SpyFiction This is, after all, a page about spies]].
4
5[[foldercontrol]]
6
7[[folder:Tropes relating to many characters]]
8%%* ActionGirl: Every female character except Madison.
9* BoomHeadshot: How Mike executes most people during cutscenes.
10* DamageSpongeBoss: This is played directly straight with the game's bosses. During a boss fight, the laws of biology and physics change and bosses health bar have to be whittled down. At the end of a boss, most of them (Omen, Brayko, Sis etc.) will lie there disarmed and stunned, but are not nearly as physically destroyed as you'd expect them to be. The Just A Flesh Wound part kicks in when these bosses can later, with a fully-repaired body, assist/re-meet you in later missions. Some bosses (i.e. most mini-bosses, [[spoiler:Darcy, Parker]] and Marburg) will simply drop dead upon defeat however.
11* FactionCalculus: The enemy factions fall into this.
12** Powerhouse: VCI. These guys use heavily-armed soldiers to solve every problem and generally not relying much on gadgets, electronics or tradecraft. Conrad Marburg's personal Deus Vult forces are more of a MasterOfAll, however, combining VCI fighters with excellent camera and turret coverage of his mansion, and some really nasty gadget work at the museum.
13** Subversive: G22. Not especially strong, but they're ''really'' hard to sneak against due to their use of cameras, long sight range, and excellent perimeter security. They're also good at getting Mike into places quietly.
14** Balanced: The CSP fit, being better at security than VCI and better fighters than G22. Al-Samad also have a variety of tactics and defenses in Saudi Arabia, as well as some tough elite guards. (They're just plain ''weak'' in Rome, due to having been one-upped in VillainPedigree.)
15** Horde: The Russian Mafia. No accuracy to speak of, but large numbers, decent hand-to-hand skills and a penchant for close combat.
16** Cannons: [[spoiler: Alpha Protocol in the final mission.]] They use a variety of tactics and include some of the most damaging weapons in the game, but unless Marburg is involved in this fight, their many boss fights are consistently weak against Mike either killing the guy with a BoomHeadshot (or a chain of several) or just [[RushBoss rushing in and punching them in the face]].
17* GambitPileup: Every character in this game seems to hide a tremendous amount of backstory and secrets, which is inevitable in the intelligence world of mercenaries and criminals the game is set in.
18* KarmaHoudini: Besides [[spoiler:Darcy and Al-Bara]] (who always die by the endgame independent of your choices), any character based on your actions came become this. There is one character, [[spoiler:Hong Shi]], who always becomes it in all playthrough.
19[[/folder]]
20
21!!Alpha Protocol
22[[folder:In General]]
23[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_alpha_protocol.jpg]]
24Top secret government agency designed specifically to allow the United States government to carry out ultra-secret operations and deny their existence. The organization is deliberately designed from the ground up to avoid accountability and provide deniability.
25----
26* GovernmentAgencyOfFiction: Which is [[spoiler:being watched by another secret agency so secret it's not even named!]]
27* GovernmentConspiracy: Specifically to allow the US government to deny the existence of such agencies.
28* PretentiousLatinMotto: ''Quo Nemo Sequi Potest.'' The loose translation is ''Where No One Can Follow.''
29* RightHandVersusLeftHand: Part of how the organization creates deniability and prevents accountability is by ensuring that even the higher-ups don't know the full resources of the organization. [[spoiler: When Mike goes rogue, this setup allows him and Mina to use Alpha Protocol safehouses, contacts and resources to fight against Halbech and Alpha Protocol. Marburg even states that Mike is still "operating under Alpha Protocol," despite ostensibly being rogue.]]
30* WeAreEverywhere: With our safehouses, money supplies, and contacts.
31* WhereTheHellIsSpringfield: No one except the higher-ups know exactly where AP is based. All personnel going into or out of the main facility are drugged unconscious for two days while being transported, and presumably change hands multiple times in transit. This becomes a key plot point at the climax, when [[spoiler:Mike allows himself to be captured so his handler can tail him back to the facility to assault it.]]
32[[/folder]]
33
34[[folder:Michael Thorton]]
35
36-->'''Voiced By:''' Josh Gilman
37
38The protagonist and newest recruit for Alpha Protocol. [[spoiler:Forced to go rogue when the agency betrays him under Halbech's orders.]]
39----
40* AboveTheInfluence: You can choose to act like this towards Madison, one of the possible love interests, if you want. The "love scene" begins if you have a high reputation with Madison and choose to talk to her and comfort her about recent events. But if you pick "let her sleep", it's this trope since Mike behaves like a gentleman and doesn't put the moves on her.
41* ActionHero: The Commando background, especially if you keep building on the combat skills, use aggressive responses and ignore stealth and subtlety.
42* ActionSurvivor: Recruit Mike is basically a guy fresh out of Langley and CIA training, and has to learn as he goes. Doesn't help that [[spoiler:he gets betrayed at the end of his first mission]].
43* AndThisIsFor: Mike [[PunctuatedPounding takes out his frustrations]] on Leland[=/=]Westridge with such phrases as "This is for [[spoiler:Mina!]] This is for [[spoiler:Madison!]]" He always ends with "And that was for ruining my life!"
44* AntiHero: Independently of play-style, Mike will always be a government agent with a license to kill, working for an accountability-free agency performing deeds the US government can't officially sanction. Just how he jumps off the slippery slope to get the job done is entirely up to the player.
45* ArmsDealer: You can sell surplus weapons on the black market to unidentified buyers. In addition, several missions allow you to facilitate arms deals with your contacts and allies.
46* TheAtoner: If you let Madison die, Mike will be this. Also if you kill Sis and manage to make G22 your ally, although it will only be hinted at.
47* BadassBookworm: In particular if you took the Tech Specialist background.
48* BullyingTheDragon: [[spoiler:If you want to fight Marburg, it's required that Mike constantly joke or belittles him despite Marburg being a force to be reckoned with. Pushing his buttons in every encounter, Mike will turn this trope on its head by killing Marburg in the ensuing fight.]]
49* TheCasanova: If you choose. There's even an achievement for being a Ladies' Man and screwing all four available girls in one playthrough.
50* CelibateHero: An equally valid choice. There's also an achievement for earning the affections of all four women and ''not'' sleeping with any of them.
51* ChickMagnet: Girls tend to be interested in him no matter your choice (unless you really mess up). Basically every female character can have a fondness for him.
52* CruelMercy: [[spoiler:If Mike fights Westridge one option as opposed to executing him is leaving him for the government to throw under the buss and force him through years of court. It's especially tempting to do this when Westridge tells Mike to kill him already.]]
53* DeadpanSnarker: Appears to be Mike's default personality when he isn't manipulating people.
54* TheDreaded: Becomes this by the end of the game, especially [[spoiler:if he takes down both Alpha Protocol and Halbech, he is called a forced to be reckoned with.]]
55* {{Expy}}: WordOfGod states that Thorton can be played as Film/JamesBond (Suave), [[Film/TheBourneSeries Jason Bourne]] (Professional), or [[Series/TwentyFour Jack Bauer]] (Aggressive), calling him "The Three B's". [[invoked]]
56* GeniusBruiser: Made clear with just about all of the backgrounds, and particularly depending on your specializations. Thorton is fluent in several languages, an excellent shot and martial artist, and very technically-savvy. The soldier background in particular has Mike's CO note that he's far too smart to be a common grunt.
57* GuileHero: The field agent background, especially if you keep playing to the background's starting skills like stealth, doing operations with as little fuss as possible, reading dossiers and using conversation properly.
58* GunsAkimbo: When using sub-machineguns.
59* HairTriggerTemper: Can be emulated fairly effectively by consistently choosing the 'Aggressive' stance, unsurprisingly. With a good mixture of just plain jerk to go with it.
60* {{Jerkass}}: Even when played as a good guy or a professional killer, Mike still snark to his heart's content during conversations where the player can't choose the tone. And if you decide to play him as a bastard, well, there is a reason why his most popular nickname is Dick Mike. For example, he can antagonize a normally sweet-natured and ordinary secretary so much, she'll bean him over the head with a statue and taze him before running off.
61* KarmaHoudini: Any crimes the player commits as Michael (i.e. harassing Madison, executing the wrong people and attacking civilian authorities) will [[spoiler:never go punished, as Michael is always alive and off to continue his life by the game's ending.]]
62* MadeOfIron: Even with no armor, it's possible to increase Mike's endurance so that he can run up to baddies who will be emptying their clips at Mike only for him to knocking them down with his bare hands. This can be made all the more apparent if Mina is his handler.
63* ManipulativeBastard:
64** One of the reasons Mike was recruited by Alpha Protocol is his ability to manipulate people through conversation. Taken to its logical conclusion in [[spoiler:the Thorton, Inc. ending, in which ''everyone'' up to and including Leland fall victim to his manipulations.]]
65** Thorton can even convince Conrad Margburg to quit Halbech. If being played as a good guy, it shows Thorton as TheParagon.
66** MasterActor: Goes with the above trope. People rarely realizes he's putting up an act, which makes it all the more ironic for the player who knows full well the situation.
67* NaiveNewcomer: The recruit background, for a certain level of 'naive'. Most of Alpha Protocol (barring Parker) rewards you for picking 'recruit' stances.
68* OddFriendship: Take your pick! In hindsight, some of the characters are very strange people to befriend, but Mike is perfectly capable of getting on all their good sides if he plays his cards right.
69* OmnicidalNeutral: Potentially. The game allows you to piss off just about everyone you meet, [[spoiler:although ironically the true Omnicidal ending where Mike takes down everyone responsible for the game's troubles is only available if you spare Shaheed.]]
70* OneManArmy: Opt to play a combat-focused Mike and he rarely gets any help in operations ''directly'', though his Handlers and outside aid do help a lot; Mike can just straight up go into heavily-concentrated gatherings of his enemies and kill them all by himself without even so much as a clause for concern. This by itself can earn Mike a hell of a reputation.
71* OnlyKnownByTheirNickname: It's hinted in the beginning that the name Michael Thorton is just an alias given to him by Alpha Protocol.
72* OvertOperative: He identifies himself as "Mike Thorton" to everyone he meets. (Although it's implied that that may not be his real name, it's still the name [[spoiler:under which he is wanted by the U.S. government]].)
73* PetTheDog: Playing Mike as a heroic NiceGuy gives us - although still a case of BewareTheNiceOnes. Again, all optional.
74** [[spoiler:Letting Madison sleep if you are not trying to put the moves on her. The game rewards you with a "gentlemen" achievement.]]
75** Going the non lethal route on a CIA operation. Mina in particular is touched by this.
76** [[spoiler:When he meets President Sung, he begs the guy to take precautions for his rally after trying to warn him about the assassination and riots plot, taking everyone's safety seriously. Unfortunately he can only provide proof for one of these plots.]]
77** [[spoiler:During his final confrontation with Margburg in Rome, Mike claims he intended to save both Madison and the civilians. Intended being the key word.]]
78* {{Polyglot}}: According to a background check Alpha Protocol did, Mike speaks fluent Farsi, Arabic, French, Spanish, Italian, Russian, Mandarin (Chinese) and Japanese in addition to English. If you have the Tech Specialist background, Mike will also have a [=PhD=] in linguistics. About half of these languages will turn out to be highly useful.
79* RogueAgent: Officially declared one after Saudi Arabia, [[spoiler:courtesy of Mina Tang.]]
80* SadistShow: Can have one, big time. For instance, if he gives Sergei to Brayko, one of the options is to ''enjoy watching Brayko slice Sergei up with a knife''.
81* ScaryShinyGlasses: The glasses the player can equip him with have a tendency to shine so much that they're opaque (except in Graybox and Moscow, where you need SinisterShades to achieve this look).
82* ScienceHero: The tech specialist background, especially if you keep playing the role by picking the 'technical' skills and using lots of grenades.
83* TheSocialExpert: It's possible to play Mike to where he goes out of his way to make every major character like him at least to some degree and make him go through missions with as minimal casualties from both his allies and enemies as possible.
84* SpannerInTheWorks: One random new field agent at Alpha Protocol ends up becoming this for virtually every faction involved in the plot, and no one usually sees it coming until it's too late if you play your cards right.
85* TheStarscream: [[spoiler:In the Thorton, Inc. ending, he takes down Alpha Protocol for Leland, then turns around and stabs Leland in the back, taking over Halbech and gaining effective control of the U.S. government.]]
86* TakeOverTheWorld: If you choose the [[spoiler:Thorton, Inc. ending by working with Leland and betraying him at the end.]]
87* TechnicalPacifist: Emphasis on the ''fist''. Mike can potentially go through the entire game without killing anybody, but his nonlethal attacks, gadgets, and takedowns are quite brutal and painful. It is also difficult but possible to "ghost" through most of the game save for boss battles by avoiding combat and stealthing past everyone.
88* UnwittingPawn: Potentially as well, especially if [[spoiler:you don't collect Surkov's data in the embassy that leads Mike to the fact that Surkov was the actual weapons dealer and he was sending Mike to kill Brakyo to eliminate competition.]] Leland makes an attempt to make Mike feel as if he's an unwitting pawn of Halbech's plan, though it generally falls flat.
89* VillainProtagonist: You can play him this way if you like, killing defenseless people, egging on Heck's insanity, committing blackmail, facilitating arms deals with terrorists and joking about it, and, eventually, even [[spoiler:selling out to Halbech...and possibly betraying them for his own ends]]. Basically, it turns the game into PayEvilUntoEvil.
90* WildCard: Naturally, the game will acknowledge a player who makes random decisions, with the end game epilogue stating no one knew exactly what was going on in Mike's head.
91[[/folder]]
92
93[[folder:Mina Tang]]
94[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_mina.jpg]]
95-->'''Voiced By:''' Creator/AdrienneWilkinson
96
97Tactical specialist and handler for Alpha Protocol, who helps Mike for the majority of the game, [[spoiler:especially after he is forced to go rogue.]] Potential romance interest for Mike. Mina is mostly receptive to professional approaches, though she also enjoys a good joke once you've built up a rapport, and dislikes overt, violent, or aggressive approaches, especially lethal ones.
98----
99* ActionGirl: Downplayed as she's not a fighter or field agent [[spoiler:but if you choose to save her, she will start shooting at Leland and/or Westridge's men. By all accounts, she also put up a fight when she was captured. In a somewhat less common outcome, she can also shoot Scarlet with a sniper rifle. This requires that Thorton first chooses to spare Leland, at which point Scarlet will show up and shoot him, allowing Mina to sneak up and shoot her.]]
100* ClingyJealousGirl: Downplayed. Building a relationship with her, Mike may loose a point with her if he prioritizes other women over her. Played more strait in [=SIE's=] case, as she's clearly annoyed with SIE putting the moves on Mike.
101* ColdBloodedTorture: [[spoiler:Gets this after she is abducted. Courtesy of Darcy.]]
102* DoubleAgent: [[spoiler: She's working for someone functioning as monitors and power checks on 'unaccountable' agencies like Alpha Protocol. Her dossier's secret fact implies it's the NSA.]]
103* TheHandler: She's responsible for getting Mike the intel he needs.
104* KilledOffForReal: [[spoiler:Two ways: either Mike can ignore Leland having her executed, or he can kill her himself on Leland's orders.]]
105* MissionControl: She serves as this for most of the game.
106* TheMole: [[spoiler:She's actually an agent tasked with infiltrating Alpha Protocol and monitoring them for another agency so secret it remains unnamed. She says that for every "accountability-free" organization, there's someone like her to act as the actual watchdog of the group in case their underhanded dealings get ''too'' underhanded, which they have. Additionally, Mina was the one who enacted Alpha Protocol status ''on'' Mike. She admits as much to Mike at the endgame, explaining that she needed him to go against Alpha Protocol and Halbech to expose them. As a result, Mina alone was responsible for Mike being "forced" to go rogue.]]
107* MoralityPet: If Mike wants to have a positive relationship, it might motivate the player to keep Mike on the heroic path. She is also genuinely grateful if Mike keeps the CIA raid non-lethal.
108* NiceGirl: Mina is a genuinely sweet, if snarky, woman who wants to do the right thing and values Mike's more positive actions and choices.
109* UsefulNotes/{{NSA}}: Mina used to work for them before being recruited by Alpha Protocol. [[spoiler:Unlocking her full dossier and Secret Fact reveals she's still loyal to the NSA and implies heavily that the NSA either is or is in cahoots with whoever is monitoring Alpha Protocol.]]
110* ThePowerOfFriendship: Can be played straight and inverted. If you're friends with her, her voice on your earpiece will give you a bonus to Endurance. On the other hand, turning her against you will give you faster cooldowns on your skills, which for a Stealth character in particular can be an even bigger advantage.
111* SnarkToSnarkCombat: Mina has a tendency to joke around with Mike, and trade his flirtations with flirtations of her own.
112* TokenGoodTeammate: Mina is the most idealistic member of Alpha Protocol and hates it when you kill civilians or other American agents. Most of the other wet-workers are ambivalent at best about collateral damage (except for Heck, who loves it).
113* UnresolvedSexualTension: While Mike has multiple romance interests throughout the game, Mina is the one most consistently present; she's also rather flirty. [[LampshadeHanging Lampshaded]] in one of Thorton's responses to her email.
114* VoiceWithAnInternetConnection: She almost never leaves the Greybox. Mike actually instinctively checks his earpiece when she meets up with him in person.
115* WouldNotShootACivilian: She respect civilians life a lot, and will get angry over anyone shooting them.
116[[/folder]]
117
118[[folder:Yancy Westridge]]
119[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_westridge.jpg]]
120-->'''Voiced By:''' Creator/GaryAnthonyWilliams
121
122Director of Alpha Protocol. A by-the-book leader who favors people who act professionally and follow orders, although he hates suck-ups, smartasses, and agents who won't get to the point. Aggressive approaches work best on him.
123----
124* BloodKnight: Within the bounds of a mission, he enjoys weapons and the opportunity to use them, and bonds well with agents who feel the same way.
125* DaChief: He's in charge of Alpha Protocol and he won't tolerate any bullshit on Mike's part.
126* IronicHell: [[spoiler:Westridge joined Alpha Protocol so he could protect his country without being held accountable for using questionable methods. If Mike arrests him, the epilogue mentions that he is facing years of courtroom trials.]]
127* {{Jerkass}}: He constantly tries to get a rise out of Mike. Although it may be a facade that he uses to make Mike more prone to aggressive actions.
128* JustFollowingOrders: He uses these words [[spoiler:when you arrest him]].
129* MissionControl: Serves as this early in the game.
130* RushBoss: [[spoiler:He packs a lot of fire power, but he doesn't have much damage resistance.]]
131* SkippableBoss: [[spoiler:Under certain circumstances, he can be completely abscent from the end game.]]
132* TheSpymaster: All of Alpha Protocol's agents report to him.
133* TrueFinalBoss: [[spoiler: You only fight him if you're taking down Alpha Protocol for Leland or Shaheed.]]
134* UnwittingPawn: [[spoiler:Since he was conditioned to never question his orders, he failed to realize that Leland was manipulating Alpha Protocol and the U.S. government.]]
135[[/folder]]
136
137[[folder:Sean Darcy]]
138[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_darcy.jpg]]
139-->'''Voiced By:''' Creator/AndreSogliuzzo
140
141Technical specialist, field agent, and analyst for Alpha Protocol. Son of a wealthy US Senator. Has an adversarial relationship with Mike (that can develop into either hatred or professional rivalry) and a crush on Mina. Darcy hates aggressive and veteran approaches and is ambivalent at best to the professional approach, being a laid-back agent, and prefers smart-talking, banter, and [[NewMeat recruits]] who obviously are no threat to his position.
142----
143* AntiNepotism: His father is a Senator, and he bristles when it's brought up by Mike -- he'll firmly say that everything he achieved, he did without Dad's help.
144* BashBrothers: If he and Mike get along.
145* BossArenaIdiocy: [[spoiler: He leaves a sniper rifle in a guard tower with a good line of sight to his location. Justified, however, as it's perfectly in character for him to overlook that in his eagerness to kill Mike.]]
146* ButtMonkey: Darcy getting insulted and humiliated by everyone is something of a RunningGag. [[spoiler:He's also the only named character that Mike is forced to kill, although if you climb the tower opposite his and are using tranquilizer rounds, he becomes the only character that Mike is forced to incapacitate.]]
147* ByTheBookCop: In Saudi Arabia, he's this, surprisingly. While he loves shooting terrorists as much as the next guy, he understands that dead bodies mean more work for the cleanup crew, and will make this point to Mike if the latter kills anyone.
148* CasanovaWannabe: Hits on Mina nonstop. It is definitely ''not'' reciprocated.
149* DirtyCoward: [[spoiler:If Mike fights him at the climax, Darcy talks about how badass he is before hiding in a guard tower and throwing grenades at the player, while sending waves of goons to fight and die to keep Mike busy. [[HypocriticalHumor He even calls you out for being a coward if you try to run away.]]]]
150* JerkAss: Sleazy and pushy towards Mina? Check. Serious inferiority complex towards Mike? Check. Yeah, this guy's a doozy.
151* KickTheDog: [[spoiler:Beating up Mina in the final mission.]]
152* MissionControl: For one mission.
153* StoryOverwrite: [[spoiler:Darcy is the only character in the game you ''have'' to kill. Even if you finish his boss fight with a tranq round the game will ignore this and he'll count as dead.]]
154* TheRival: If he and Mike hate each other. Mike even gets a handler-specific perk called "Who's the Better Agent?" in this case.
155* TrapMaster: His dossier states that since he lacks actual field experience, he primarily relies on setting traps and letting other soldiers take care of his enemies.
156* TheOnlyOneAllowedToDefeatYou: If Darcy hates Mike, he'll send Mike an email [[spoiler:after going rogue]] that essentially boils down to [[spoiler:"I'm going to find you and kill you."]]
157* WorthyOpponent: If he respects Mike, Darcy sends him an email that [[spoiler:offers him a chance to surrender and be taken in alive and unharmed.]]
158[[/folder]]
159
160[[folder:Alan Parker]]
161[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_parker.jpg]]
162-->'''Voiced By:''' Creator/MichaelBell
163
164Data analyst for Alpha Protocol, who specializes in collating data and predicting trends. Also responsible for shutting down the agency if it ever becomes exposed. Very cold, calculating, and professional, and utterly hates smart-talking or overt, unsubtle aggression.
165----
166* BrilliantButLazy: According to his dossier, Parker was like this in his college days, never doing homework in classes and carefully calculating the minimum number of tests to take and effort to put into assignments in order to achieve a passing grade.
167* TheChessmaster: Parker is an analyst, whose job it is to analyze a lot of variables in global politics and economy and create contingencies for how to deal with potential outcomes stemming from certain 'trigger events'. [[spoiler:As it turns out, this made him the linchpin of Halbech's plan to increase global tensions into a new Cold War, and all of the events leading up to Mike going rogue and the subsequent operations Mike struggles against were 'trigger events' meticulously planned by Parker. Ironically, if Mike proves his calculations were wrong and spares Shaheed, spares and earns the friendship of Omen Deng, and secures Surkov as an ally, Parker will ''approve'' of Mike having outfoxed him.]]
168* ClockKing: He's obsessed with precision; [[spoiler:pointing out that he actually has made quite a lot of mistakes is one way to bring him around.]]
169* DidntThinkThisThrough: [[spoiler:For someone who is TheChessmaster, he fails to attain certain info that shows that his plot is going to cause a ''real'' war instead of a cold one.]]
170* HeelFaceTurn: [[spoiler:Mike can convince him to keep the Alpha Protocol data and walk away by keeping Shaheed alive (and thus messing up his calculations), by logically deducing how his calculations are flawed and how they can stick it all onto Halbech and set up shop again under a new name, or by naming Marburg as Madison's kidnapper/killer. In the latter case it becomes a case of RedemptionEqualsDeath, as Marburg will kill him.]]
171* {{Jerkass}}: He openly admits to viewing other people as expendable tools.
172* PapaWolf: [[spoiler:He is Madison's father. If Mike provides proof that Marburg killed[=/=]threatened to kill Madison in Rome to Parker, he'll shoot Marburg at the endgame.]]
173* PragmaticVillainy: Very much a fan of this. [[spoiler:If Mike asks him about the missile strike in Saudi Arabia, Parker dismisses it as a stupid idea and claims he wanted Mike detained and removed quietly upon returning to the US.]]
174* SkippableBoss: [[spoiler:There are three different ways to skip his boss battle, as outlined above.]]
175* SmugSnake: He's smart, but not nearly as smart as he thinks he is. [[spoiler:Pointing out all the flaws in his grand scheme is one way to turn him.]]
176* UnwittingPawn: Averted. [[spoiler: He is ''not'' being manipulated by Halbech, unlike Westridge. He knows exactly who he's working for, and is completely okay with that.]]
177* WorthyOpponent: Very subtly. [[spoiler: He respects the hell out of Mike, in his own understated way, if the latter is also TheChessmaster.]]
178[[/folder]]
179
180!!Al-Samad
181[[folder:In General]]
182[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_al_samad.jpg]]
183An extremist Islamic terrorist faction that is responsible for the missile strike on the airliner that sets the entire plot in motion. What Al-Samad lacks in training they make up for with sophisticated technology and Sheikh Ali Shaheed's leadership and connections.
184----
185* CannonFodder: Most of the Al-Samad infantry are poorly-trained civilians armed with Cold War weapons.
186* EliteMooks: Shaheed's personal guards, however, are special-forces-trained elites armed with advanced weapons and armor, obvious by their bright red shemags.
187* MiddleEasternTerrorists: They are a group of run-of-the-mill Islamic terrorists.
188* NoCelebritiesWereHarmed: Though they don't follow the same organizational doctrine as Al-Qaeda (the latter organization serves more as a facilitator for other militants) Al-Samad fills a similar role as the general extremist Islamic terrorist threat.
189* UnwittingPawn: The Al-Samad cell in Rome is being used as a catspaw for Deus Vult. [[spoiler: There's also almost certainly a VCI or Deus Vult agent in the cell, since if you try to work with them at the ruins, all you'll do is replace Al-Samad opposition with stronger VCI troops.]]
190* StarterVillain: Al-Samad are mostly only fought in the first area of the game, though they can be encountered later on in Rome. They are nowhere near as dangerous as later badguys like the VCI, CSP, or Deus Vult and their security systems are very basic.
191[[/folder]]
192
193[[folder:Omar Nasri]]
194[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_nasri.jpg]]
195An ArmsDealer located in Saudi Arabia who is the supplier of Al-Samad. You don't need to deal with him, because you only need to investigate 2 of the 3 leads in Saudi Arabia and he is one of them. Nasri is a well-connected dealer with European connections; judging by his dossier, the CIA is aware of him, but intentionally lets him operate unimpeded since it lets them track down his clients.
196----
197* ArmsDealer: He's actually one of the guys Mike deals with on the Clearinghouse. Arrest/kill him and you can kiss his stock goodbye.
198* ButtMonkey: If you arrest him, you will occasionally be given leads from the guys who interrogate him. Judging by their comments Nasri is not having a good time.
199* GlassEye: His right eye is a prosthetic. If you choose to arrest him, Mike will have it as a souvenir in his Safehouses.
200* NoSenseOfHumor: Nasri and his guards are intolerant of light attitudes.
201[[/folder]]
202
203[[folder:Sheikh Ali Shaheed]]
204[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_shaheed_9.jpg]]
205-->'''Voiced By:''' Creator/FredTatasciore
206
207Leader of the Al-Samad terrorist organization. A wealthy oil sheikh who uses the stolen Halbech missiles to shoot down an American airliner, setting up the initial plot of the game. Shaheed respects loyalty and duty, and dislikes mercenaries or "lapdogs."
208----
209* AffablyEvil: Shaheed is unfailingly polite. [[spoiler: In fact, he's a total stand-up guy, and would be outright ''heroic'' if it wasn't for that whole "killing innocent civilians" thing. Shaheed will never betray or lie to Mike, and ends up being his most useful ally if Mike's goal is to destroy the entire evil conspiracy behind the game's plot.]]
210* ArabOilSheikh: Interestingly, however, the fact that he's an oil sheikh isn't very important to the plot; it's his ''missiles'' that are a problem and thus kick off the first act, not his oil.
211* ArcVillain: Of the Saudia Arabia segment.
212* CatchPhrase: "[[IGaveMyWord I am a man of my word]]."
213* DefeatMeansFriendship: Will join forces with Mike if he spares his life.
214* DisneyVillainDeath: [[spoiler: If Mike chooses to execute him in Saudi Arabia, he will do so by throwing him off a bridge.]]
215* FaceDeathWithDignity: [[spoiler:If he is executed during the endgame.]]
216* {{Hypocrite}}: Lampshaded by Mike in one of his dialogues with him - Shaheed claims that [[ScrewTheRulesIHaveMoney America only answers to wealth]], but Mike points out that [[ArabOilSheikh Shaheed is one of the richest men in the entire Middle East]], [[SpoiledBrat and the son of a privileged family]].
217* IGaveMyWord: See CatchPhrase. If he swears revenge against America, he will kill Americans. [[spoiler:If he agrees to help Mike bring down Halbech, he'll do everything in his power to make it happen.]]
218* NobleDemon: He's a terrorist who is quite happy to murder civilians with antiaircraft missiles. He's also [[IGaveMyWord a man of his word]], and if you give him a fair hearing, will do everything in his power to help you bring down the guy manipulating both of you, even if it means his own death.
219* OccupiersOutOfOurCountry: His motivation; he wants the West out of Saudi Arabia.
220* UnexplainedRecovery: [[spoiler: If you try to arrest Shaheed at the end of Operation Desert Spear, he will die in the missile strike sent to kill you. Apparently, Mike either didn't check his corpse well enough or the game is bugged at that point, because the ending will treat him as still alive.]]
221* YouHaveOutlivedYourUsefulness: [[spoiler: Shaheed was given the missiles he used to down the airliner by Halbech. Once he's used them for terrorism, he's a liability to be removed. Mike can also decide this and murder him after using him to gain information on Halbech.]]
222[[/folder]]
223
224[[folder:Jibril Al-Bara]]
225
226The supposed leader of the Al-Samad faction in Rome. As the dossier notes, Al-Bara is a practiced socialite who has a vast social network, but this is strangely at odds with his extremely high value on his own privacy. Early on in Rome, you lead a Sniper scoping mission to covertly track him down at his hotel, and once you spot him, it's up to you to either shoot this guy or let him live.
227----
228* FallGuy: The CIA says he's Al-Samad. Interpol says he's clean. The game never gives a definitive answer one way or the other, [[spoiler:but it's implied Halbech manipulated CIA data using Alpha Protocol so they could pin the Rome attack on him.]]
229* {{Socialite}}: The second paragraph/entry of his dossier reads: "Al-Bara is a practiced socialite, and while he is difficult to track at most times, his gatherings attract many noteworthy figures in Europe and beyond, many of them well-connected. As much as harming Al-Bara would cause repercussions within Al-Samad, harming his guests may cause repercussions in public circles."
230* UnwittingPawn: [[spoiler:Marburg disposes of Al-Bara if Thorton doesn't do so himself]], which implies that they were connected.
231[[/folder]]
232
233!!Halbech Inc.
234[[folder:In General]]
235[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_halbech.jpg]]
236A major weapons and technology contractor for the US government. Halbech is responsible for a number of shady deals, and their CEO, Henry Leland, serves as the game's BigBad. The missiles that Al-Samaad used on the airliner were Halbech technology, and they are eager to recover the evidence of what happened with their weapons.
237----
238* ArmsDealer: They are one of the largest weapons manufacturers in the United States.
239* BlandNameProduct: Halbech's name looks like a portmanteau of the somewhat infamous real-world contractors Halliburton and Bechtel.
240* CorruptCorporateExecutive: Many of their higher-ups are quite corrupt. You can uncover a number of incriminating emails discussing all manner of embarrassing or scandalous actions, such as rigging elections, war profiteering, faked piracy (lampshaded by Mike), tax fraud, accounting fraud, and coverups regarding industrial accidents.
241* EvilInc: They are an amoral weapons corporation attempting to destabilize the world for profit.
242* GoneHorriblyRight: [[spoiler: Halbech's plan to start a global cold war, while bad enough, is horribly flawed and will inadvertently spark a ''third world war'' if left unchecked. It plays out in a different way in the Thorton, Inc. ending: as with all endings, Thorton's interference is implied to have defused things enough to alleviated the 'sparking a third world war' issue, putting Halbech's plan in a much better position to work long-term... except Thorton, partly thanks to Leland trying to recruit Thorton by appealing to his ambition, is in a position to hijack much of it for his own ends.]]
243* MegaCorp: Despite ostensibly being a weapons company, they do construction work and apparently have their own private army.
244* WarForFunAndProfit: [[spoiler:They are trying to start a cold war to boost their profit margins.]]
245[[/folder]]
246
247[[folder:Henry Leland]]
248[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_leland.jpg]]
249-->'''Voiced By:''' Creator/FredTatasciore
250
251Chief Technology Officer for Halbech, inc. A straightforward but ''extremely'' unethical businessman, who is pushing the world toward a new Cold War in order to boost weapons sales for his company. Leland favors someone who is stubborn, committed, and takes necessary actions for the greater good, while disliking smart-ass commentary and allowing emotions or anger to cloud one's judgment. [[note]] As a result, when being debriefed by him, one has to carefully choose the right responses. Aggressive or professional approaches labelled as 'cynical' or 'pragmatic' will get his approval, as will suave responses denying him when he's fishing for information.[[/note]] [[spoiler:If he favors Mike at the end-game, he'll offer Mike a chance to work for Halbech.]]
252----
253* BigBad: [[spoiler:He's behind just about every bad thing that happens in the game.]]
254* CorruptCorporateExecutive: He has no problem with causing the deaths of thousands just to make a profit.
255* CruelMercy: [[spoiler:If Mike chooses to spare him in the normal ending, it's only so he can watch his beloved Halbech collapse from the scandal.]]
256* DiabolicalMastermind: Fittingly for a espionage-focused game, he's essentially a Bond villain with far less theatrics and more of an emphasis on pragmatism.
257* DidntThinkThisThrough: Noted by Mike and Mina, who have the realization that while Henry is aiming to make money off the threat of war, he doesn't realize he's about to ''start'' WorldWarIII.
258* FashionVictimVillain: [[invoked]] Mike gets several chances to accuse Leland of being one.
259* FauxAffablyEvil: It just adds to his [[SmugSnake smugness]].
260* GenreBlindness: Seriously, [[spoiler: if Mike agrees to join Halbech, how could he ''not'' see Mike's betrayal a mile away (if the player chooses to)]]?
261* GoodSmokingEvilSmoking: He is almost always carrying a lit cigar. [[spoiler:If Mike sides with him at the end and doesn't betray him, then he give Mike a cigar to signify Mike's FaceHeelTurn.]]
262* LameLastWords: In the "Thorton, Inc." ending:
263-->'''Leland:''' What?\
264'''''(BOOM!)'''''\
265'''Thorton:''' ''Terrible'' last words.
266* NonActionBigBad: Being a corporate executive in his fifties, he's not much of a physical challenge if you decide to fight him.
267* RushBoss: He goes down after a single punch if you can bypass the lock of the room that he is holed up in, but if he hits you with his rocket launcher...
268* ScrewTheRulesIHaveMoney: Believes that Halbech and its contracts are too important for the US to be allowed to fail, hence why he sets the entire plot in motion.
269* SmugSnake: He thinks he's a devious mastermind, but he's really a total idiot. His plan to generate business by increasing global tensions is putting the world on the fast track to Armageddon, he exposes his own ignorance of Mike's resources and allies with his gloating, and you can play him like a trombone if you want to. [[ArsonMurderAndJaywalking And that tie ought to be declared a war crime.]]
270* WeCanRuleTogether: Offers this to Mike, and he actually keeps his word.
271[[/folder]]
272
273!!Veterans' Combat Initiative (VCI)/Deus Vult
274[[folder:In General]]
275[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_vci.jpg]]
276The VCI is a [[PrivateMilitaryContractors private military firm]] made up of former soldiers with emphasis on recruiting troops either dishonorably discharged or otherwise unable to return to civilian life. The VCI handles a number of dirty jobs at the behest of Halbech.
277
278Deus Vult, on the other hand, consists entirely of military personnel and agents specifically loyal to Conrad Marburg, serving as his own personal agents and enforcers. [[spoiler:Deus Vult was also a former iteration of Alpha Protocol, and Marburg was an agent of the organization.]] Though the VCI and Deus Vult are not the same organization, they tend to share resources, draw from the same pool of recruits, and both are under Marburg's control.
279----
280* AxCrazy: The VCI consist mostly of psychotic mercenaries.
281* FalseFlagOperation: Deus Vult is deliberately framing Al-Samaad for [[spoiler:the museum bombing.]]
282* GratuitousLatin: Deus Vult is Latin for ''God Wills It.''
283* TheMenInBlack: Deus Vult rocks this look.
284* TheRemnant: [[spoiler:Deus Vult was a former iteration of Alpha Protocol]].
285* SociopathicSoldier: The VCI deliberately recruits soldiers that have been dishonorably discharged.
286[[/folder]]
287
288[[folder:Gelato Man]]
289[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_gelato.jpg]]
290-->'''Voiced By:''' {{Creator/Jim Cummings|1952}}
291
292This extremely mysterious guy runs a gelato shop, which is [[CovertGroupWithMundaneFront actually just an echelon server for the NSA]]. There's a passphrase you gotta give this guy so that you can hack into his servers in the optional mission he appears in, because he thinks there's some server maintenance scheduled.
293----
294* AmbiguousSituation
295** We never learn what the deal with this guy is, or if he even has a deal. On one hand, he is unresponsive to the passphrase and he can be construed as a little bit too trustworthy to Mike, so perhaps he's just an UnwittingPawn. On the other hand, he's packing a shotgun in his shop and ''does'' eventually get suspicious enough to draw a gun on Mike, and [[spoiler:Leland]] will comment "You added an NSA agent to your body count in Rome" during a later lecture to Mike if you kill him. The latter detail makes the case he is an NSA agent, but still.
296** Also, if you start the game as a veteran, this guy's face will appear on your PDA's screen in the beginning, but the veteran background doesn't seem to have any differences with regards to his proper appearance.
297** The concept artist who designed him said the only direction he was given (in contrast to the other characters) was "A guy you wouldn't want selling you gelato."
298* KillingInSelfDefense: If you make this guy too suspicious of you (before trying to kill him yourself), he'll QuickDraw a shotgun but be quickly counter-killed by Mike.
299* NoNameGiven: He's never given an actual name in-game.
300* ThePigPen: This guy is ''unsanitary'', and so is his shop. His opening scene shows him walking from the freezer and ''rubbing a gelato stick he was just eating on his head''. As much a DeadpanSnarker as Mike is, he sounds perfectly sincere when he states "That is at least seven health code violations right there," upon witnessing it. It's probably how Gelato Guy keeps people from snooping around. If you pay attention you'll notice flies in the background.
301-->'''Mike:''' I think I just got Salmonella by ''looking'' at this place.
302* ShootHimHeHasAWallet: If you don't raise his suspicion, he'll reach under the counter and cordially state "Hey, my friend!" -- you, as you wait to see what's he drawing, can choose to shoot/spare him. If you shoot him, he dies. If you don't, he pulls out an ice cream cone and offers it to Mike.
303* TrustPassword: As Mina tells Mike, there is a specific passphrase these NSA guys have to give to indicate that they're on the level. For some reason, this guy is unresponsive to it. [[spoiler:Giving him the password means you don't raise his suspicion.]]
304[[/folder]]
305
306[[folder:Conrad Marburg]]
307[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_marburg.jpg]]
308-->'''Voiced By:''' Creator/JimCummings1952
309
310Former head of security for Halbech and the head of the Veterans Combat Initiative. Cold, professional, and utterly ruthless. Has a strong preference for professional approaches - subtlety, loyalty, use of limited force, and carefully gathering intelligence are things he greatly respects, while overt destruction, aggression, losing of one's cool, smart-talking, and letting emotions drive one's actions piss him off to no end. He also has an adversarial relationship with SIE because of this.
311----
312* AffablyEvil: He's very cordial for a ruthless murderer.
313%% * ArcVillain: Of the Rome segment.
314* BadassInANiceSuit: He is always seen wearing a fancy suit.
315%% Doesn't explainw aht the reaction is. * BerserkButton: He ''hates'' people who are "all talk." Naturally, a Suave Thorton is someone he despises absolutely. [[spoiler:This is the key to convincing him to stay and fight so you can finish him off.]]
316* BondVillainStupidity: In the mission to infiltrate his villa, after his men taze Mike at the end of the starting conversation, he asks them to beat Mike up and then leaves. Naturally, you turn the tables on them.
317* ConsummateProfessional: He follows his orders to the letter and respects Mike if he does the same.
318* CorporateSamurai: He's long since replaced his loyalty to the United States with his loyalty to Halbech.
319%%* CreepyMonotone: Mild example of the type 5, passing over to be outright raspy when he gets annoyed. %%using Type is not allowed%%
320* TheDogBitesBack:
321** By ruthlessly chasing down a certain type of dossier, you are able to find out who cut him loose and betrayed him during his Deus Vult days. [[spoiler:It was Parker]]. You then have the option to tell him who it was during the endgame. The results are not pretty.
322** If Thorton has a Friendship with Marburg, and enough Dossiers on him, in their last conversation, Mike can use the Dossier option to tell Marburg that Leland is setting him up to be the FallGuy. When Mike is confronting Leland, Marburg will appear -- but to Leland's confusion, he'll just give a dismissive grunt and leave Leland to Mike's whims.
323--->'''Mike:''' Looks like even Marburg's had enough of you.
324* TheDragon: To Leland. Marburg is his most physically skilled agent.
325* EvilCounterpart: [[spoiler:He used to be a member of Deus Vult, one of Alpha Protocol's previous incarnations, but the agency was compromised and he was unjustly declared a rogue agent.]] Can be directly referenced by Mike, if he has the dossier info revealing this and uses Suave responses to deliver TheReasonYouSuckSpeech to Marburg in Rome.
326-->'''Mike''': Poor Agent Marburg, believed dead, maybe ''wishing'' he was dead. Boo ''fucking'' hoo. And what has your life been since then? Setting bombs for Halbech, killing bystanders in a museum? How fucked up and empty do you have to be to lower yourself to that level? You don't even know what trust and loyalty are. Or does the fact that I didn't go that same route when I was abandoned really get under your skin, ''Conrad''?
327-->'''Marburg''': ...I will ''end you'', Thorton.
328* AFatherToHisMen: During his boss fight, if you kill his minions, he'll go ''berserk'', lose his cool, and charge straight at Mike to beat him down in melee. On the other hand, Leland states that Marburg is downright rotten at inspiring loyalty in his subordinates (and Madison seems to reinforce it). He may be protective of the people under his command, but they don't seem to return the favour much.
329* FingerTenting: With the fingertips.
330* IGaveMyWord: Used very darkly at the end of the Rome mission. [[spoiler:If you choose to go after the bomb, Marburg will appear with a still-live Madison, and kill her in front of your eyes. There is no apparent benefit or logic to it in the least since his plan has already failed, and a professional Mike will lampshade this, and Marburg's reply is essentially that he said he'd kill her if you went for the bomb and you did. However, it ''does'' make Rome nervous about terrorism since while there was no mass death, the plot was discovered ''and'' the "terrorists" killed a civilian.]]
331* HorribleJudgeOfCharacter: Is extremely easy to goad or get to like you by staying on one way of talking. Also trusts Leland and thinks Halbech is genuinely better than the government. His dossier even states that he's quite poor when it comes to choosing employees, assuming professionalism and loyalty but never tests for it.
332* ItsPersonal: If you kill his men. [[spoiler:Also if you out Parker as his former handler.]]
333* KarmaHoudini: [[spoiler:If you fail to provoke him in Rome or get him and Parker to fight, Marburg will escape during the final mission]].
334* KnowWhenToFoldEm: The main reason he's survived for so long is the fact that he never fights to the death and will retreat if he needs to. [[spoiler:Of course, with enough taunting, he'll make an exception for Mike]].
335* MeaningfulName: [[http://en.wikipedia.org/wiki/Conrad_von_Marburg Konrad von Marburg]] was a 13th century German inquisitor renown for his sadism and for more or less single-handedly making the Inquisition fall out of favour in Germany. The game's Marburg is similar in that he's willing to go extraordinary lengths for the causes he believes in, not to mention it implies his name is possibly a given alias, like Mike's.
336* MyCountryRightOrWrong: Marburg approves of Mike having this attitude, even if it means the two of you are at odds because of it. [[spoiler:Marburg is implied to have been the same way before Deus Vult threw him to the wolves, and has now merely switched his blind loyalty to Halbech and Leland.]]
337-->'''Marburg:''' Reports place you as someone loyal to your country, and who believes in carrying out your orders.\
338'''Mike:''' Is that so odd?\
339'''Marburg:''' (+1 Approval) In this day and age... Yes. But not to me.
340* NobleDemon: As evil as he is, he's still an upstanding, honest follow who keeps his promises.
341* NotSoDifferentRemark: He at one point refers to Mike as "me, twenty years ago". If you're a primarily Suave Mike, you [[IShallTauntYou can throw it right back in his face]]. After all, while Mike and Marburg have similar pasts and were given similar raw deals, they reacted differently: Mike is still trying to take down corruption, while Marburg has resorted to blowing up innocent people in museums. Marburg will re-iterate the similarities [[spoiler:if he survives the game and Mike simply shoots Leland, showing up afterwards to recommend to Mike that he simply drop off-radar and become legally dead like he once did, adding that Mike will probably find it "liberating".]]
342* OldSoldier: Sixty-five years old. Runs miles everyday, followed by an intense martial-arts regimen, and one of the toughest boss fights in the game.
343* OOCIsSeriousBusiness: If Mike [[spoiler:reveals Parker cut him loose during the endgame]], he'll confront the character about it. Marburg acts extremely awkwardly and even openly snarks about the situation -- [[SarcasmBlind the other party doesn't pick up on any of it however]].
344* RogueAgent: [[spoiler:Like Mike he used to be a U.S. operative until he got burned by his own agency.]]
345* SadisticChoice: [[spoiler:Stop the bombing, or save Madison. Pick one, Mike.]]
346* ScareChord: One plays every time he appears.
347* ScrewThisImOuttaHere: [[spoiler:If you don't out him to Parker and have his dossier and high reputation with him, Mike can make him do this in the endings.]] He chooses to do this by [[spoiler:showing up as you're about to arrest Leland (who is gloating about how he still has an ace up his sleeve) before shaking his head and walking off.]]
348* SkippableBoss: Not in Rome, but in the final mission. If you [[spoiler:persuade him that Halbech will screw him over eventually]], he'll just walk away.
349* SmartPeopleKnowLatin: Zig-zagged. Conrad definitely shows himself to be of above-average intelligence throughout the game and the name of his organization is Deus Vult, Latin for ''God Wills It.'' It also doubles as his personal catch-phrase according to the dossier. On the other hand he also mistranslates the line to 'if God wills it' [[spoiler:if he kills Parker]].[[note]]"Deus Vult" (or "Deus Io Vult" in modern Latin) is an imperative statement, 'if God Wills It' is a question and a more exact translation would be "Deo Volente" (God willing).[[/note]]
350* StoryDrivenInvulnerability: Marburg will flee from his boss fight in Rome if he takes too much damage... normally. But if Thorton pushes the right buttons and gets him pissed enough to override his judgment, [[SubvertedTrope Marburg will fight to the end]]. The result is a battle that is longer and tougher, but ends with Marburg being taken out of the picture permanently.
351* StraightGay: Implied, since his villa is full of classical nude males and if you chose Madison as your handler (rather than Mina or SIE), Madison mentions that she's never seen Marburg entertain any female guests.
352* WeCanRuleTogether: If he likes Mike, he'll leave a recommendation with his superiors to hire you and tries to offer you a job himself (at that point, you won't accept no matter what). Leland's decision to give you the same offer in the endgame is completely unaffected by his opinion, giving you an indication of just how much Leland respects his opinion.
353* WickedCultured: Judging by the mission where you must infiltrate his villa, he is quite taken with both classical music and neoclassic art.
354* WorthyOpponent: While Mike [[ItsPersonal doesn't reciprocate]], he views Thorton as this if you get a high enough reputation with him. He even expresses admiration at points when fighting him, such as commenting on Thorton's resilience if you take a great deal of damage. The achievement for this is even called something along the lines of "Respected Adversary".
355* YouHaveGOTToBeKiddingMe: His reaction to finding out Madison was Parker's daughter.
356[[/folder]]
357
358[[folder:SIE]]
359[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_sie.jpg]]
360-->'''Voiced By:''' Creator/MaryElizabethMcGlynn
361
362German-born mercenary working for the VCI and a potential ally of Mike's. Potential love interest for Mike...for a given definition of love. (The name is pronounced "zee," by the way) SIE ''loves'' aggression, violence, and destruction, and utterly detests smartasses, smooth-talkers, and cold professionals. Has an adversarial relationship with Marburg. She's also one of the only two romanceable characters who will not be waiting for you on the boat (the other one is [[spoiler: Madison Saint James]]).
363----
364* ActionGirl: Probably the most badass girl in the game.
365* AllAmazonsWantHercules: She ''really'' loves it when Mike acts all tough and domineering.
366* AmazonianBeauty: She has a muscular figure and is still portrayed as an attractive woman.
367* BadassInDistress: If she's picked as the handler for the embassy mission, she will be captured and tortured by Brayko and she ''will'' be killed if Thorton doesn't go out of his way to rescue her.
368* {{BFG}}: She wields an M-60. It pumps out enough bullets that Mike assumes that SIE is actually an army when he first hears it.
369* BloodKnight: She enjoys combat, and chides you if you leave guards alive instead of shooting them when she's your ally. She's also [[InLoveWithYourCarnage sexually aroused]] [[CombatSadomasochist by violence]].
370* BoisterousBruiser: She loves fighting, fucking, and [[CombatSadomasochist combinations thereof]].
371* BuxomBeautyStandard: She's well-endowed and according to herself men often comment about her "assets". This is even reflected in her Handler bonus via a DoubleEntendre BoobBasedGag as it is called "Size Matters", referring to both her {{BFG}} and bust.
372* CombatSadomasochist: If you shoot her full of holes when you first meet her, she emails you to say how much she enjoys pressing the wounds you gave her.
373* CoolShades: She wears sunglasses all the time, to illustrate her badass ActionGirl persona.
374* DefeatEqualsFriendship: Fighting her at the end of the first mission she appears in allows you to gain another reputation point with her.
375* DoubleStandardRapeFemaleOnMale: If she's attracted to Thorton, she ''will'' have her way with him in the final mission when she finds him StrappedToAnOperatingTable, even if he protests, which is PlayedForLaughs and later the scene portrays it that he [[NotIfTheyEnjoyedItRationalization greatly enjoyed it]].
376* ExposedToTheElements: SIE wears a halter-top with her bra exposed - in the middle of a Russian winter, and is unfazed.
377* GirlWithPsychoWeapon: A really, ''really'' big honking gun. An M-60 to be precise.
378* HiredGuns: She works for just about everyone who pays her. She also has no problems with betraying an employer the moment they stop paying her.
379* InLoveWithYourCarnage: She goes from being quite appreciative to being outright ''sexually aroused'' by Mike's violent rampages if he tends to kill many of his opponents. Going on a rampage through her arch-enemy Conrad Marburg's manion will have her ''humming "Ride of the Valkyries"'' into your earpiece.
380* MoreDakka: Her solution to most threats is to pump them full of bullets.
381* MrsRobinson: She's in her 40s and the game makes quite a few Cougar jokes about her sex-obsessed demeanor.
382* OptionalBoss: There are two opportunities to fight her in the Leningradski Station mission. Beating her increases your rep with her.
383* SexGoddess: When she has her way with the tied-up Thorton, he was apparently enjoying it so much he didn't even notice she freed his restraints part-way through, and she jokes he was "too busy holding the bed to notice". When she leaves her comments that "maybe there's something to be said for experience".
384* SkewedPriorities: Alarms are going off, gunfire is ringing, and SIE thinks it's a good time for nookie (whether Thorton wants it or not).
385* StatuesqueStunner: SIE is an attractive woman with an intimidating 6 feet tall figure.
386* SunglassesAtNight: She even wears sunglasses during the nighttime assault on Brayko's mansion.
387* TheRival:
388** Of Conrad Marburg. Despite both working for VCI there's no love lost between these two, with Marburg's cold professionalism clashing with SIE's more... [[BloodKnight enthusiastic]] approach. If you went to Rome before Moscow, she'll gain approval with you after noting that you fought him.
389** Romantically, Mina stands out. SIE and Mina ''hate'' each other.
390* TheTease: She herself doesn't like being flirted with, but her dialogue towards an aggressive Thorton is very sexually suggestive and filled with {{Double Entendre}}s.
391* TooKinkyToTorture: If Mike attacks her in Russia, she'll send a letter afterward basically saying she's turned on by the bullet wounds Mike inflicted on her.
392[[/folder]]
393
394[[folder:Madison Saint James]]
395[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_madison.jpg]]
396-->'''Voiced By:''' Creator/ColleenOShaughnessey
397
398Marburg's personal assistant, who discovers Marburg's plans to eliminate Mike and tries to warn him. Potential love interest for Mike. Madison is ambivalent to professional approaches at first, but becomes receptive to Mike's suave stance later on. Being aggressive scares and angers her.
399----
400* ButNowIMustGo: [[spoiler:No matter what, she won't be around after Rome, either dead or having left Mike out of guilt.]]
401* DamselInDistress: [[spoiler:She gets kidnapped by Marburg at the end of the Rome arc.]]
402* DidNotGetTheGirl: No matter what happens, Madison will leave Mike at the end of the Rome mission.
403* MoralityPet: To [[spoiler:her father, Alan Parker. She might just be the only person he cares about.]]
404* NomDeMom: Saint James is her mother's maiden name. Otherwise she'd be [[spoiler:Madison Parker]].
405* ScrewThisImOuttaHere: If she hates or fears Mike, then she'll eventually [[spoiler:brain him with a statue and zap him with a shock trap]] before running away.
406* VasquezAlwaysDies: [[spoiler: Inverted, she's far and away the least tough and most traditionally feminine of the four love interests. She's also by far the most likely to die, although whether it's her or lots of innocent people who die is your choice.]]
407[[/folder]]
408
409!!G22
410[[folder:In General]]
411A secretive organization that has been labelled a terrorist group by most government agencies, G22's precise goals and motivations are largely unknown. It is indicated that the organization seeks to guide and control various factors from behind the scenes, and has a vested interest in maintaining the status quo as this makes prediction of trends and control of change much easier. G22 is also implied to be [[spoiler:created from the remnants of another previous iteration of Alpha Protocol, known as G19]].
412----
413* TheConspiracy: They seem to be part of one.
414* CreepyGood: The minions are by far the most creepy characters in the game, but Albatross' goal for G22 is to ''stop'' global strife.
415* CreepyMonotone: All G22 agents' voices are deliberately masked and turned into electronic monotones.
416* FacelessGoons: With the exception of SIS and Albatross, all of their members wear futuristic helmets.
417* GlassCannon: G22 troops pack a wallop but are not very durable.
418* GogglesDoSomethingUnusual: G22 agents' goggles allow them to see everything in extremely high resolution, making them the hardest troops to sneak past. However, flashbangs are very effective on them thanks to the sensitive nature of the goggles.
419* HighlyConspicuousUniform[=/=]HighlyVisibleNinja: Glowing blue goggles. Black helmets. Bright red jumpsuits with black armor. Though it does disguise the identities of their agents.
420* RedAndBlackAndEvilAllOver: Averted; despite favouring this colour scheme they're pretty ambiguous on the morality scale, but very unlikely to be evil.
421* TheRemnant: [[spoiler:G22 is apparently descended from G19, a former iteration of Alpha Protocol]].
422* UnknownRival: As Mike's interrogation goes on, it becomes clear that Halbech has no idea that G22 even exists. (Naturally, Mike can turn this to his advantage if he makes the right calls.)
423[[/folder]]
424
425[[folder:Albatross]]
426[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_albatros.jpg]]
427-->'''Voiced By:''' Creator/RobertClotworthy
428
429Agent of the shadowy organization known as G22. Practical and straightforward, and willing to help Mike in his mission against Halbech. Implied to be [[spoiler:the analyst for the "G19" incarnation of Alpha Protocol, acting in a similar capacity to Parker for the current incarnation.]] And like [[spoiler:Parker]], Albatross prefers professionalism and subtlety. Overt destruction and massacres annoy him, and aggression and smart-talking are quick ways to piss him off. He's also touchy on the subject of Sis.
430----
431* BadassInANiceSuit: It's implied that he can kick ass when he needs to.
432%% Doesnt' seem like a real outburst* BerserkButton: Asking any questions about Sis or her locket will always lead to an approval loss.
433%% * TheHandler: He's Mike's liaison with G22.
434* KnightInSourArmor: He's equally idealistic and cynical.
435* NiceGuy: Albatross is about as virtuous that a leader of a shadowy organization can get.
436* NonAnswer: Mike can ask if it's too late to stop the DisasterDominoes from falling. Albatross won't answer.
437* PapaWolf: If Mike kills Sis, it's still possible for him to join G22. However, if Mike instead insults or otherwise continues to work against G22... Albatross doesn't take it very well. [[spoiler:He'll assault Alpha Protocol in the endgame ''[[TheOnlyOneAllowedToDefeatYou just to kill Mike]]'']].
438* TheSpook: Good luck learning anything about him.
439* TheSpymaster: He has command of an entire cell of G22 agents.
440* StatusQuoIsGod: His objective. Assisting Mike is one way to ensure that.
441* StealthExpert: Having him as a handler gives Mike bonuses related to stealth. Pissing him off will instead grant a boost to endurance.
442* TheStoic: He never shows any overt emotion. The reputation change notifications are the only way the player can tell how he feels about Mike.
443* UndyingLoyalty: To Sis. As he puts it himself, if Mike spares her, "You've already repaid me in the only currency I value."
444* VoiceWithAnInternetConnection: On only two occasions, both of which require you to make specific choices, do he and Mike meet face-to-face; most of their interactions (including their first ones) are through video conferences. The first time is in "Contact Albatross" in the Moscow hub, attained only if you [[spoiler:spare Sis]]. The second possible time is during "Assault Brayko's Mansion", if you opt for his help and if you choose to try to [[spoiler:rescue him]].
445[[/folder]]
446
447[[folder:Sis]]
448[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_sis.jpg]]
449Albatross' personal bodyguard, a young, mute, purple-haired girl who is incredibly lethal in a gunfight and steadfastly loyal to Albatross. The ''only'' major female character who Mike can't romance. Sis reacts well to Mike being nice to her, particularly in regards to her locket and her past, and is ambivalent otherwise.
450----
451* ActionGirl: Is quite capable of kicking ass.
452* BadassAdorable: See above.
453* CuteMute: She is incapable of speaking.
454* GunsAkimbo: Specifically with [[RevolversAreJustBetter revolvers]]. The drawback is the fact that it takes her a while to reload.
455* KillItWithFire: The fight with Sis is best resolved with grenades, particularly incidiary.
456* MementoMacGuffin: Her locket, though it is unclear just what it is a memento of.
457* NeverSpeakIllOfTheDead: Averted in a rather nasty fashion. If you kill Sis on the yacht and then, before doing any other missions, turn on the TV to check the news report, it turns out that since nobody knew who Sis was and the circumstances of her death were unclear, she was mistaken for a ''teenage prostitute lured into a snuff film!'' No wonder Albatross hates Mike's guts for it.
458* PantsPositiveSafety: Carries one revolver tucked in her back pocket, and the other tucked in the front of her pants.
459* SilentSnarker: Combined with a [[DeathGlare glare that could strip paint and set off fire alarms]].
460* UndyingLoyalty: To Albatross. In exchange, he's something of a father figure to her and the easiest way to get on his bad side is through her.
461* UnrequitedLove: Sis will act ''very'' tender towards Mike if he spares her, and offers him her locket, which seems to be ''very'' significant judging by Albatross' reaction. However, since she's mute, she can't verbalize her feelings.
462* WaifFu: Despite her preferring to stick to her revolvers, closing to melee with her is a bad idea. That flip-kick ''hurts''.
463[[/folder]]
464
465!!Russian Mafia
466[[folder:In General]]
467The Russian Mafia in Moscow served as the buyers and primary transporters of the Halbech missiles used in the airliner attack, and come under Mike's investigation when he follows the money trail to Moscow.
468
469* TheMafiya: Goes without saying.
470* ZergRush: Mafia criminals aren't that great in terms of combat ability, but there's a lot of them in every mission where you fight them, and they're surprisingly decent hand-to-hand fighters.
471[[/folder]]
472
473[[folder:Grigori Pazinhov]]
474[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_grigori.jpg]]
475-->'''Voiced By:''' Kristoffer Tabori
476
477An information broker who Mike goes to for help tracking down the Halbech missles. Grigori responds best to suaveness and small-talk, disliking "stiffs" and "cowboys".
478
479----
480* ArmsDealer: If spoken to before the train mission, he'll give Mike a request to reroute a weapons shipment to his own allies for money. Besides this, he is also an arms dealer to Mike himself.
481* GentlemanAndAScholar: As his dossier explains, he's got a University degree in Physics and Philosophy.
482* JackBauerInterrogationTechnique: Mike can pull this off on him, though Grigori obviously won't appreciate it.
483* KnowledgeBroker: This guy is an ''extremely'' effective information seller, even selling clearinghouse intel in the other cities. In fact, when you first meet him, if Moscow isn't the only city you've visited, he'll point out he's familiar with your adventures in those cities.
484* MellowFellow: He's pretty disillusioned with the spy world, and responds best to Mike insisting that business can wait, and they can chill out with a drink before getting down to business.
485[[/folder]]
486
487[[folder:Sergei Surkov]]
488[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_surkov.jpg]]
489-->'''Voiced By:''' Chris Edgerly
490
491Russian businessman and retired crime boss who helps Mike track down the Halbech weapons being shipped through Moscow. [[spoiler: Actually the supplier of the weapons for Halbech in the first place.]] Surkov prefers a professional, businesslike approach, and gets annoyed if Mike tries joking around or gets aggressive.
492----
493* ArcVillain: Of the Moscow segment.
494* ArmsDealer: Surkov is willing to supply Mike with some ''very'' high-end weaponry if they reach an agreement, including the best assault armor in the game.
495* FamilyUnfriendlyDeath: [[spoiler:If Mike gives him to Brayko. There's a GoryDiscretionShot, but according to the news reports, he clearly had one.]]
496* JustAFleshWound: Aggressive Mike can shoot him in the leg at the end of the Embassy mission, which will cause him to limp from then on (although he survives without bleeding out somehow -- presumably emergency services got to the scene shortly after). [[spoiler:If you follow Moscow to the end and don't take his deal or give him to Brayko in the last mission, Mike will shoot him in the other leg and use the fact he's bleeding out as leverage to get his evidence.]]
497* TheMafiya: He used to be a major crime lord.
498* ManipulativeBastard: [[spoiler: You come to Moscow, more or less looking for him. He sends you to kill or be killed by his competition/former protégé.]]
499* OhCrap: [[spoiler:If Mike doesn't kill Brayko, instead bringing him out to deal with Surkov, he is shocked that neither of you are dead and the fact that Brayko now wants a "chat" between him and his knife...]]
500* RetiredMonster: [[spoiler:Except not really.]]
501* SmugSnake: He'd be a much better liar if he could stop himself from smirking whenever he does.
502* TheStarscream: [[spoiler: If you trust him too much, he basically becomes a new Leland, according to the newscast that explains the consequences of your choices in the game.]]
503* TheUnfought: [[spoiler:Unlike Brayko, he doesn't directly fight Thorton, his [[TheDragon dragon]], Championchik, makes the mistake of thinking that Mike won't bring a [[NeverBringAKnifeToAFistFight gun to a boxing match]], and he can be negotiated with after only dealing with a few of his {{Mooks}}. He'll also make the same mistake with Brayko and end up winning "Gold Medal in Dying".]]
504* WalkingSpoiler: There's more to him than meets the eye.
505[[/folder]]
506
507[[folder:Championchik]]
508[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_championchik.jpg]]
509An ''extremely'' experienced ex-boxer turned mercenary who works as the [[TheDragon lead bodyguard]] for Surkov.
510----
511* BoxingBattler: As we learn in his dossier, part of the reason Surkov employed this guy is due to his image as an elite boxer.
512* TheBrute: His only job appears to be enforcement.
513* TheDragon: Surkov's most trusted bodyguard, and the only named one.
514* FinalBoss: If done to its fullest extent, then he is this for the Moscow segment.
515* NeverBringAKnifeToAGunFight: If you fight this son-of-a-bitch, he fearlessly battles Mike ''entirely unarmed''. ''Entirely''. His massive health bar and high level of resistance compensate for this. While this makes him a very challenging fight in hand-to-hand combat, he can be easily disposed of if you have a good gun. Alternatively, [[spoiler:the knife-happy Brayko easily disposes of him]].
516[[/folder]]
517
518[[folder:Konstantin Brayko]]
519[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_brayko.jpg]]
520-->'''Voiced By:''' Creator/MatthewYangKing
521
522Psychotic Russian crime boss with a penchant for torture, drugs, 80's American rock and roll, and bad haircuts. The professional approach pisses him off (accusing Mike of talking to him like a child) and he's unimpressed by an aggressive approach, but is less turned off by suave.
523----
524* AddictionPowered: In his boss battle, he can snort some cocaine to make himself a bulletproof murder machine. [[spoiler:Of course, having Heck poison said cocaine will make him much easier to deal with.]]
525* AffablyEvil: When he's not high and[=/=]or trying to kill you, he's actually pretty amiable in a curt, obscenity-punctuated way.
526* AxCrazy: Brayko loves cutting people up and his dossier notes that he makes a point of personally getting his hands dirty.
527* BladeEnthusiast: He's infamous for slowly killing his enemies with knives. After dealing with him, Mike will get his knife as a souvenir for his safehouse, noting that there's enough coke residue on the knife to still get really high.
528* BunnyEarsLawyer: Is apparently a relatively successful gangster in spite of (or perhaps as a result of) his mental instability. His dossier notes that he's cunning enough to rise above the position of a street thug and brutal enough to get what he wants.
529* ClusterFBomb: He uses at least two "fucks" a sentence.
530* ColdBloodedTorture: While infiltrating his mansion he'll capture Mike's handler and have himself a good time with his knife.
531* CrouchingMoronHiddenBadass: This is the guy who, if Mike accepts help from G22, will manage to capture and interrogate ''Albatross'', of all people.
532* DiscoDan: Replace the disco with 80s hairband rock, and you've got a winner.
533* TheDogBitesBack: [[spoiler:It's possible to let Brayko deal with Surkov after the latter tries to frame him for dealing with Halbech.]]
534* FallGuy: Surkov set Brayko up to be killed by Mike to hide his smuggling operations.
535* GunsAkimbo: Uses two [=SMGs=] in his fight.
536* ImmuneToDrugs: If left alive, his arrest report states that he has enough cocaine in his blood to make "a baleen whale see Jesus". When he first snorts the coke, he'll exclaim "I haven't had shit this good since ''grade school''!" Similarly, coke spiked with rat poison will simply debilitate him slightly.
537* ImpossiblyTackyClothes: To quote Mike: "I wonder how many gay cheetahs had to die to make that jacket?"
538-->'''Brayko:''' Who in the fuck are you? Where did you come from? And where the fuck are my guards?!\
539'''Thorton:''' I told you guards to go home and go to bed. Your jacket was so loud they couldn't sleep.\
540'''Brayko:''' What the fuck did you say!?\
541'''Thorton:''' Oh, so you can't hear me over your jacket, either? No wonder it was so easy to sneak in here.
542* {{Leitmotif}}: His BossBattle features Autograph's "Turn Up the Radio" as background music. You're not likely to forget this music in a hurry.
543* TheMafiya: He's a major figure in Russian organized crime.
544* MySisterIsOffLimits: Hilariously averted -- when defeated, he'll offer his sister, whom he claims is great at blowjobs, as a bribe.
545* OffscreenTeleportation: Whenever the big stage lights in his ballroom flash, he abruptly and inexplicably disappears off the screen into another area of the arena in a moment. It's one of the more jarring realism deviations in the game (but it's not too bad given that the bosses, Brayko himself included, withstand ''absurd'' amounts of damage before going down and are only winded after being beaten).
546* PersonalArcade: He has a literal whole arcade in his mansion.
547* VillainsNeverLie: Provided that Thorton takes the time to actually talk to him, Brayko's fairly forthcoming with what he knows (though it helps that its because he's at Thorton's mercy at that point).
548* WorfHadTheFlu: Having Heck spike his cocaine will make his fight ''much'' easier.
549[[/folder]]
550
551!!Taipei Individuals
552[[folder:Scarlet Lake]]
553[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_scarlet.jpg]]
554-->'''Voiced By:''' Creator/CourtenayTaylor
555
556Well-known photo-journalist who specializes in getting stories and exposes on government officials and large corporations, and famous for her willingness to go wherever it takes to get her stories. Becomes an ally of Mike's after [[spoiler: he goes rogue]] and a source of both help and information. Potential romance interest for Mike. Scarlet prefers both the professional and suave approaches, at least in the initial conversations, and dislikes aggression. [[note]] The first conversation with Scarlet is a bit of a minefield, as picking the wrong moment to be suave or professional can annoy her.[[/note]] She also ''loves'' it when Mike sends her dirt on Halbech.
557----
558* BecomingTheMask: [[spoiler:She's a ProfessionalKiller that works as an IntrepidReporter as a cover, but it's hinted she actually enjoys her reporter work far more than her ProfessionalKiller-life since she will be flattered if Mike thinks highly of her reporter work and will be slighted if he thinks little of it.]]
559* ChildSoldier: [[spoiler: She has been a hired assassin since she was 14 years old.]]
560* ColdSniper: Wields a sniper rifle, and her true personality seems quite melancholy. If you have Scarlet as your handler and your reputation with her is positive, you get the handler perk "Death By Zoom Lens", which boosts accuracy for pistols and sniper rifles. Pissing her off instead gets you the "Rivalry" perk, which reduces cooldown times for skills.
561* DeadpanSnarker: She enjoys snarking and the easiest way to get her to like Mike is via engaging in SnarkToSnarkCombat.
562* DefrostingIceQueen: Inverted. When you first meet her she's flirty and extroverted, but as you get closer she actually becomes more chill and her affect becomes shallower. By the time you meet her before the final mission and [[spoiler: when you meet her in the interrogation room,]] the joking demeanor is entirely gone and she seems like a rather melancholy person. This isn't her giving Mike the cold shoulder, it's because she trusts him enough to show him her actual personality.
563* DragonTheirFeet: [[spoiler:If Mike tries to spare Leland in the ending and doesn't know her true profession, she shoots Mike. Fortunately, he either convinces her to kill Leland instead or Mina or Heck shoots her dead.]]
564* FemmeFatale: She uses her feminine wiles to her advantage, helping Mike on the hotel mission by seducing a Halbech security guard. [[spoiler:This is a hint that she's actually of the FemmeFataleSpy variant, and she's actually playing Thorton by hiding the fact she's an assassin]].
565* GirlOnGirlIsHot: [[InvokedTrope Invokes]] this in one of her emails. (There's no indication that she's actually interested in girls, however.)
566* HighHeelFaceTurn: [[spoiler: Not only is she the least evil of Halbech's crew, and a potential LoveInterest, but she's also the easiest of his minions to turn to Mike's side.]]
567* HitmanWithAHeart: [[spoiler:She goes to great lengths to avoid killing anyone she's not being paid to kill.]]
568* IntrepidReporter: Her profession; she also enjoys a chance to get her hands on evidence of Halbech's dirty deeds. [[spoiler:Subverted. She uses her reporter status as a cover for her... career as a ProfessionalKiller. And there's no indication that she ever runs an expose on anything Halbech does; she is, after all, on their payroll. Though it should be noted that, cover or not, she is apparently one of the most well-known photojournalists in the world and her work has appeared in Time. She also get's annoyed if you slight her journalistic credentials and is very flattered if you compliment them, [[BecomingTheMask implying that they mean more than just a cover to her]]. Her work for Halbech is as a contractor; she outright states that she hates their guts and at the end she suspects [[YouHaveOutlivedYourUsefulness they're going to betray her]].]]
569* KilledMidSentence: [[spoiler:If you choose to execute her for the assassination (attempt) on Sung.]]
570* TheMole: [[spoiler: She works with Mike in Taipei, and happily helps him track down Omen Deng... who is not Ronald Sung's assassin and is, in fact, working to prevent the assassination. She also uses him to acquire inside information on Halbech.]]
571* PluckyGirl: No matter how messed up things get, she still remains optimistic about her chances.
572* ProfessionalKiller: [[spoiler:She's a contract killer hired by Halbech as the actual Taipei assassin.]]
573* ProudBeauty: She's surprisingly vain and enjoys bragging or being complimented on her good looks.
574* PunchClockVillain: [[spoiler:She hates Leland and Halbech and only works for them for the money.]]
575* WalkingSpoiler: To the extent where even saying that she's a WalkingSpoiler is kind of a spoiler. To sum it up: Just about everything you think you know about her before [[spoiler:the final mission]] is not entirely true.
576* YouHaveFailedMe: [[spoiler:If she fails to assassinate Sung, she suspects Leland is going to try to have her killed.]]
577[[/folder]]
578
579[[folder:Steven Heck]]
580[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_heck.jpg]]
581-->'''Voiced By:''' Creator/NolanNorth
582
583A (alleged) CIA agent operating in Taipei, who is well-connected within Taiwan and commands a small network of agents, as well as supplying weapons and illegal materials to those who can afford it. Mentally unstable, but no less [[PowerBornOfMadness effective]] for that. Heck prefers either aggression or smart-talking, though the latter more than the former, and likes to be "in the loop" during operations. Being a calm professional annoys him, ignoring/leaving him out of the loop angers him, and telling him to limit casualties makes him very, very sad.
584----
585* AxCrazy: He has a disturbing fondness for killing people in inventive ways.
586* BadBoss: The first time you see him, he's openly torturing his aide Wen Shu for the location of his keys (which happen to be in a bowl on a nearby drawer). [[spoiler:He also pins the assassination attempt in Taipei on Wen and leaves him for the local cops]].
587* BashBrothers: The ending where Heck rescues Mike and every other major character is dead has this theme.
588* BecomingTheMask: The intelligence community theorizes that Steven is a psychotic whose belief that he's a powerful super-spy turned him into a powerful super-spy through sheer delusion.
589* BerserkButton: ''Never'' call him Steve.
590-->'''Steven''': Be with ya in a sec, buddy! Oh, and call me "Steve" again and I'll cut off your fingers with cigar clippers.
591* BewareTheSillyOnes: Heck is extremely silly. He's also both one of the most dangerous and mysterious characters in the game.
592* BunnyEarsLawyer: You'd think something like being completely out of one's gourd would make a person less effective as a spy until you met Heck. His help comes with the trouble of putting up with his, uh, quirks, but it's usually worthwhile in ways you could never have predicted. For instance! Say you need to obtain several pounds of high quality cocaine, spike it with rat poison, and ship it to a specific location in Russia on short notice with no questions asked. Heck's the man to get that done.
593* CloudCuckoolander: In your first conversation with him, he'll cheerfully ramble away about everything ''except'' the questions you just asked unless you humour him, and it's always hard to tell just how serious he's being about anything.
594* ConfusionFu: He claims to have built his own "fighting style" based on swift and unpredictable strikes, but it seems more likely that what makes him effective is his lack of formal training, combined with his crazy and willingness to use anything and everything. If you have Heck as your handler and you've got a positive reputation with him, you'll get the handler perk "Fighting Dirty", which provides a bonus to melee damage. If you piss him off instead, you'll get a reduction to enemy sight range.
595* ConspiracyTheorist: [[ProperlyParanoid And he's right about most of them]].
596* CrazyIsCool: It's never made clear whether Heck really is a highly-trained secret agent, or just some random guy who decided being an espionage operative would be neat and started acting like one, successfully integrating into the profession on the basis of sheer unrelenting batshit insanity. Both are equally possible, but the man's abilities and effectiveness are undeniable. [[invoked]]
597* CrazyPrepared: That [[spoiler:gatling gun mounted on a subway car]]? He built that ''years ago'', just in case.
598* HeroicComedicSociopath: The game's parody character who's also a complete lunatic and a sadist.
599* {{Expy}}}: He's an unkillable, violence-loving mercenary made up of equal parts insanity and hilarity and voiced by Nolan North. Give him a red bodysuit and a pair of katanas and he ''is'' ComicBook/{{Deadpool}}.
600* FriendInTheBlackMarket: He can help Mike in a number of ways both inside of Taipei and outside of it. He's also very territorial and wants to know whenever anyone else runs operations in his town.
601* ImprobableWeaponUser: [[InformedAttribute Supposedly]]. Although never seen using anything more outlandish than a [[GatlingGood minigun]], he claims to have once decapitated someone with a soccer ball and his dossier credits him with having choked a Vatican intelligence agent to death with Communion wafers and killed a Triad gangster with a ten-speed bike (which was found lodged in the victim's abdomen).
602* InexplicablyAwesome: It's never made clear just how he can do the various things he does as well as being one of the two most mysterious characters in the game despite being a raving lunatic.
603* ItAmusedMe: The only reason Steven helps Mike out -- he likes the superspy bang bang a lot, and Mike is a part of it.
604* JackBauerInterrogationTechnique: "Sounds like you need to tie this Omen guy to a chair and give him the [[BeeBeeGun bees]]." In fact, in his ''very first appearance'', he invokes a Jack Bauer MemeticMutation [[note]] "When Jack Bauer forgets where he left his keys, he tortures himself until he gives up their location."[[/note]] by torturing [[ButtMonkey Wen Shu]] to find his car keys.
605* KillItWithFire: "And then, I set him on fire, just to make sure he got the point."
606* MotorMouth: Especially in writing.
607* OneManArmy: Particularly if he is your handler [[spoiler:for the assault on Alpha Protocol]]. The other potential handlers bring some backup: [[spoiler:SIE brings VCI troops, while Albatross sends in G22 and Sis]]. Heck inflicts the same damage ''by himself'' with only the helicopter crew as his backup.
608* OperationBlank: "I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation '''YEEEEAAAAAHHHHHH!''' Heh. That was a good one."
609* OvertOperative: "Yeah, I work for a division of the CIA that doesn't officially exist -- super secret. They just kind of turn me loose and let me go nuts."
610* PlotArmor: [[spoiler: He is the only major character who cannot be killed over the course of the game, under any circumstances. There's a good reason for this: the endgame of Alpha Protocol requires that at least ''one person'' be available to "spring Mike loose" before a strapped-to-the-table-Mike can be given a lethal injection. All of the other possible "handlers" can be killed at various points; the fact that Steven Heck cannot be killed ensures that at least one person will be always available to make winning the game possible.]]
611* PowerBornOfMadness: Heck's craziness might be the only reason he survives being that crazy to begin with.
612* PsychoForHire: Among other services, Heck also sometimes hires himself out as an assassin and offers backup in a few missions.
613* TheMole: [[spoiler: Evidence points ''very'' strongly to him being Halbech's enigmatic collaborator in Taipei, and the one responsible for orchestrating the assassination attempt. In fact, he knew Scarlett was the assassin and assumed Mike knew too, and having sex with her was the "classy" thing to do. When questioned about it, Creator/ChrisAvellone just said it [[ShrugOfGod does sound like the sort of thing Heck would do.]]]]
614* TheSpook: Is he really a super-spy, or just a gifted (and crazy) amateur? Even after collecting his entire dossier (plus the secret fact), you can't be sure either way.
615* ThreeWaySex: "Mike, I have something very important to tell you. I just had sex. With two women. At the same time. Hells yeah." One of Mike's possible responses is telling him 300 pound women don't really count as two.
616* WannabeSecretAgent: ''Possibly''. Either way he averts it by being a very good agent in his own right.
617* WildCard: Of all the characters and factions of the game, Heck is the most unpredictable, chiefly because he's ''insane'' and has no explicable loyalties. [[spoiler:And yet should you gain his trust he'll never betray you -- his lack of loyalties means he also has no hidden agenda and won't sell you out no matter what. He'll only backstab you if you antagonize him.]]
618[[/folder]]
619
620[[folder:Hong Shi]]
621[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_hong_shi.jpg]]
622-->'''Voiced By:''' Creator/JamesHong
623
624Leader of the [[TheTriadsAndTheTongs White Oak Mountain Triad]]. In the Taipei hub, one of two missions you can do (or do both) is to meet him and kill off a group of dissenters for this Triad boss. As you can find out if you poke around in that mission, [[spoiler:Hong Shi's dissenters didn't dissent over greed and money as you would predict; they defected because they refused to associate with Hong Shi after it was revealed that he was affiliated with Al-Samad, the terrorist group that shot down an airliner full of innocent civilians. Additionally, Shi's second-in-command was badly killed and tortured after he spoke out against this.]]
625----
626* AffablyEvil: He is a polite and professional triad boss.
627* {{Blackmail}}: [[spoiler:Hong Shi's remaining men are unaware of the ''real'' reason his lieutenants and rank-and-file defected, nor are they aware of the fact that Shi was the one who tortured his second-in-command to death. Thorton can either attain some intel or extort money if he confronts Shi with this info and obtains it, but this will cut off his support in the final Taipei mission.]]
628* BadBoss: [[spoiler:He killed his defector ("needle-nose pliers were involved") after he spoke out against the Al-Samad affiliation]].
629* CombatAndSupport: If you're relationship is high enough with him and if you [[spoiler:don't blackmail him]], some of his men will grant you support in the final Taipei mission.
630* TheDon: He is the biggest crime boss of Taipei.
631* EvenEvilHasStandards: [[spoiler:The refusal of the defectors (whom for all intents and purposes are still a criminal organization) to be allied with Al-Samad highlights the sharp contrast in the morality between them and Shi.]]
632* KarmaHoudini: [[spoiler:The worst you can do to him is blackmail him into giving you money or intel to keep the proof of how his men didn't defect over money to yourself. You can't kill or arrest him, and you cannot leak the data to his own men yourself. Though Leland indicates that Thorton's mission in the Taipei slums led to Taipei's police launching a crackdown against the Triads. Not to mention that his power had been rather weakened by the loss of such a large part of his organization.]]
633* OldSoldier: His dossier lists him as age ''72'', and yet he is still feared and venerable a leader.
634* RedBaron: He is stated to known as the "Red Lion", which is what Hong Shi translates directly into.
635* TheTriadsAndTheTongs: His organization.
636[[/folder]]
637
638[[folder:Omen Deng]]
639[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/ap_deng.jpg]]
640-->'''Voiced By:''' Creator/RonYuan
641
642Agent for the [[GovernmentAgencyOfFiction fictional]] Chinese Secret Police, a militant group tasked with covertly protecting China's interests. Deng is operating in Taipei during the plot to assassinate Ronald Sung, and Thorton's investigation leads him to his name. [[spoiler:But he's actually a double agent of Sung's, who infiltrated the CSP, and believes Mike is the assassin sent after Sung.]] Deng reacts favorably to professionalism and discretion, and unfavorably to aggression and sarcasm.
643----
644* AffablyEvil: [[spoiler:Subverted -- he's a good guy.]]
645* BadassCape: He's almost always seen wearing a cloak of some sort.
646* TheCoatsAreOff: He dramatically throws off his cape before fighting you.
647* CommissarCap: He wears one.
648* CowardlyBoss: The first part of his fight involves you chasing him through the scaffolding of a statue.
649* DeepCoverAgent: [[spoiler:He killed his own brother to maintain his cover.]]
650* EvilCounterpart: He's the CSP's version of Mike Thorton, an enigmatic super-agent operating under an assumed name, except he's working for China to destabilize an American ally. [[spoiler: [[SubvertedTrope Subverted]]. He's not actually evil, and he's working for Taiwan to ''protect'' Ronald Sung.]]
651* FamousNamedForeigner: [[http://en.wikipedia.org/wiki/Deng_Xiaoping If the name Deng sounds familiar...]]
652* TheGhost: His initial dossier info as well as Hong Shi's brief description of him point him to being an enigmatic man of mystery.
653* GovernmentAgencyOfFiction: There is no (known) real-life organization that is or that clearly serves the same role as the Chinese Secret Police.
654* ImpossiblyCoolClothes: Dude, ''check out that awesome cape.''
655* InspectorJavert: [[spoiler:His "villainy" is actually his attempt to stop Mike from killing Sung.]]
656* LetsYouAndHimFight: [[spoiler:Both he and Mike were falsely led to believe the other was the assassin, which leads to them fighting each other while the real assassin was free to take the shot]].
657* MeaningfulName: "Omen" (which is actually an assumed name) is a reference to the case that made his career. His real name means "Division Hand."
658* ParentalSubstitute: [[spoiler: Sung is the father he never had, which is why he's trying to save him.]]
659* TheQuietOne: Deng is very quiet and soft-spoken (his loudest grunts are only heard during combat) and speaks brusquely and cryptically.
660* RightHandVersusLeftHand: [[spoiler:Both Deng and Mike are trying to prevent Sung's assassination, but neither of them realizes this in time.]]
661* ShootTheDog: [[spoiler:He had his brother arrested and executed for conspiring against China to maintain his own cover.]]
662* ShotgunsAreJustBetter: His primary weapon is a shotgun. You can get it if you kill him.
663* TheStoic: It is impossible to piss him off and the only ways to improve your reputation with him are to not resist when he first meets you and by [[spoiler:deducing that he is a double agent.]]
664[[/folder]]
665
666[[folder:Ronald Sung]]
667-->'''Voiced By:''' Creator/KeoneYoung
668
669Pro-independence President of Taiwan, who is being targeted for assassination.
670----
671* ReasonableAuthorityFigure: Sung will take appropriate action against the assassination plot based on whatever evidence Mike brings him. However, he still has his limits, as seen below.
672* SlaveToPR: If Mike can't prove the assassination plot, he will refuse to wear a bulletproof vest during his rally to avoid showing weakness to his constituents. If Mike can't prove the riot phase of the plot, he will refuse to place extra security in the crowd for fear of being perceived as a tyrant. He also rules out cancelling the rally altogether, insisting that doing so would cause considerable harm to his cause.

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