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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/persona_5_arsene.jpg]]
2[[caption-width-right:350:[[BeneathTheMask The mask is off]]. [[BewareTheQuietOnes The die is cast]]. [[HellYesMoment And the show is about to begin]].]]
3
4'''Warning: Administrivia/SpoilersOff applies to Moments pages. All spoilers are unmarked!'''
5
6''VideoGame/Persona5'' involves a collection of [[PhantomThief Phantom Thieves]] pulling off supernatural heists, specifically to punish people abusing their power and getting away with it, so that others may be saved when no one feels they can do anything. ''Of course'' the game will have thrilling moments to experience.
7----
8[[foldercontrol]]
9
10[[folder:Pre-Release]]
11* The first gameplay trailer reveal.
12** During a live-streamed concert that seemed to be focused on ''P3'' and ''P4'', the protagonist [[BreakingTheFourthWall steals the trailer from Famitsu, crashes the concert by "shooting out the lights," and dramatically reveals it]] -- and by extension, the game's [[ContrastingSequelMainCharacter radically different premise]] -- to the ''whole world.''
13** For added awesome, the protagonist also observed proper PhantomThief etiquette and announced the "heist" with a CallingCard reading [[http://megamitensei.wikia.com/wiki/File:Masked_Figure_P5.jpg "Notice: Tonight I will appear at Nippon Budokan"]] in a CutAndPasteNote style and [[http://www.rpgsite.net/news/4130-persona-5-teased-in-japanese-newspaper-ad posted on a major Japanese newspaper]]. Must be noticed that, as mentioned above, the public at that point had no idea what the protagonist was like and the only hint given that he and the masked figure in the CallingCard were the same person was his hairstyle. Seriously, all that work for the gameplay reveal was a Crowing Moment in and of itself.
14* From the second trailer, we have Joker leaping from chandeliers and then jumping ''backwards'' out a window, complete with slow-motion close-ups on his fall. Then it turns out that this is a ''gameplay mechanic''.
15** Not to mention his stoic face while he's ''free falling''. It's like he's saying "Oh yeah, I'm falling from the top of a skyscraper. [[ButForMeItWasTuesday Typical Tuesday]]."
16* Now the new trailer has been leaked, we see Joker seemingly ripping his own face off, merging in some way with his Shadow, setting himself on fire and ''transforming'' into his thief get-up as he summons Arsène. ''Holy shit!''
17* The Tokyo Tower Livestream trailer showed Makoto using her Persona... '''which is also a motorcycle.'''
18** Similarly, Futaba Sakura, another new party member revealed in the trailer, has the Persona ''[[Franchise/CthulhuMythos Necronomicon]]''... which is a '''[[FlyingSaucer UFO]]'''.
19* A survey from Creator/SquareEnix asked Japanese players what they would choose if ''VideoGame/FinalFantasyXV'' and ''Persona 5'' came out around the same time. The mere fact that Square needs to ask this speaks volumes to how Persona has grown in popularity to the point that Creator/SquareEnix is cautious of it, even disregarding Final Fantasy's damaged reputation.
20* The May 5th trailer. The reveal of new characters, dungeons, all of it, really: but especially the stinger at the end where we hear the words we're accustomed to at the beginning of the series: "[[HesBack Welcome to the Velvet Room.]]"
21[[/folder]]
22
23[[folder:Pre-Release (''Royal'')]]
24* 4/24/2019 graces us with [[https://www.youtube.com/watch?v=GJzcSKyCzZs&feature=youtu.be the official announcement]] of an UpdatedRerelease for ''Persona 5'' subtitled ''Royal'', including plenty of new awesomeness.
25** Joker's grappling hook from ''VideoGame/SuperSmashBrosUltimate'' turns out to have been a clever EarlyBirdCameo [[note]][[ChekhovsGun And even before that; Joker used it to swing from certain menus in the original game]][[/note]], as Joker can be seen using it to zip around Palaces to reach new areas.
26** Futaba can now drop bombs out of Necronomicon, for what appears to be her All-Out Attack.
27** The team appears to have new group attacks:
28*** Haru is seen riding on top of Van Morgana and using him as a vantage point to blow Shadows up, after which she jumps off and he rams into them [[SugarWiki/FunnyMoments (then briefly knocks himself out, to Haru's shock)]].
29*** Ryuji goes in swinging with an overhand strike that almost cracks the ground, then Makoto unleashes an [[RapidFireFisticuffs absolute flurry of machinegun blows]] before finishing with a final, powerful blow.
30** The mysterious red-headed girl shown in the teaser is confirmed to be a new party member, named Kasumi Yoshizawa.
31* 6/27/2019 hit us with a Ryuji-centric trailer, which confirmed that like in ''Persona 4: Golden'', the Phantom Thieves are getting all-new ''3rd tier'' Persona awakenings. In this case, Captain Kidd and Seiten Taisei are fused into a combined version that Ryuji calls "William", aka the given name of Captain Kidd's inspiration.
32** In addition, it shows a new group attack: Ryuji and Yusuke are about to enjoy a beef bowl before a Shadow interrupts... then they [[MoreDakka absolutely blast it with gunfire]] before Ryuji throws a grenade, and Yusuke snipes it to blow the Shadow up while they share a fist-bump.
33* The second PV gives us a glimpse at the new Palace, as well as a lot of other new stuff. Among which is Kasumi obtaining her Phantom Thief attire, which brings to mind the transformation sequences from ''Manga/SailorMoon''.
34* The 9/27 livestream shows off the beginning section of the game, except you can tell at the start that the developers are going above and beyond doing a simple UpdatedRerelease. At first, it seems like they only included character portraits, albeit shadowed ones, whereas in the vanilla version there was only the text box and the thieves talking. Then you get to the portion where they introduce the stealth mechanics. This would be where they'd cut to the anime cutscene where Joker gets caught, but it's since been expanded and shows off the grappling hook in action...as well as giving everyone a look at Kasumi in action. [[CurbStompBattle She deals a critical hit to the Shadows before initiating an All-Out Attack with Joker]].
35* The last Morgana report before ''Royal''[='=]s release gives players quite the surprise -- as part of the DLC for the game, Joker can now fight his predecessors: Yu Narukami from ''Persona 4'' and Makoto Yuki from ''Persona 3''. It's a fan's wet dream come true.
36* Though Raoul was announced as DLC, the fact that Joker has a third-tier Persona alongside his comrades is incredibly awesome, especially since this puts him above Yu Narukami, who never obtained a third-tier Persona unlike the rest of the Investigation Team.
37[[/folder]]
38
39[[folder:Post-Release]]
40!!!Main Story
41* The Persona awakening scenes are all incredibly thrilling.
42** Joker, about to be killed by Kamoshida's lackeys, lets out a burst of DramaticWind, which frees him up enough to feel up the mask that's appeared on his face. He then bloodily and painfully ''rips it off'', and flashes a pure PsychoticSmirk complete with yellow eyes. Then blue fire starts encasing Joker as Arsène lets out the most ''chilling'' EvilLaugh, the flames giving Arsène form even as Joker is left with his snazzy new outfit. With a stylish flick of Joker's hands, Arsène unfolds his wings and sends Kamoshida's lackeys flying into the wall. The whole scene is reminiscent of [[Anime/CodeGeass Lelouch first gaining Geass]] (appropriately enough considering his [[Creator/JunFukuyama Japanese voice actor]].)
43--->'''Arsène:''' This power of mine is yours! Kill them however you want. Run wild to your heart's content!
44** Very soon after Joker's awakening, he and Ryuji come across Morgana and free him, then continue to flee until they encounter more Shadows. Even as Joker prepares to fight and Ryuji flinches back, Morgana goes in and gives some much-needed support for Joker, instantly summoning Zorro and dropping this PreAssKickingOneLiner:
45--->'''Morgana:''' Hmph. We will promptly shut them up!
46** Ryuji, after being harshly insulted by Kamoshida's Shadow, begins writhing on the ground in pain and ripping his mask off his face, summoning his Persona Captain Kidd. The blast of power is so strong that Kamoshida and his shadows are left reeling, and when Ryuji finishes his awakening, he lets out a hell of a SlasherSmile before ripping into Kamoshida's lackeys.
47--->'''Ryuji:''' Stop looking down on me ''with that '''stupid''' smile on your face!!''
48** Ann is shackled up before her awakening, but once she starts it, she '''breaks the shackles''' before ripping off her mask and summoning Carmen, to the same result as Ryuji's summoning. But she then goes on to kick the sword out of one of the shadows' hands before jumping in the air, grabbing it, and killing Kamoshida's perverse fantasy version of her... and then proceeds to rip into Kamoshida's lackeys once more. Beforehand, Ann acknowledges Carmen when she speaks to her.
49--->'''Ann:''' I hear you... Carmen. You're right! No more holding back! (...) You stole everything from Shiho; you destroyed her. ''Now it's your turn!''
50** Yusuke gets one ''hell'' of a RageAgainstTheMentor moment with his awakening. After Madarame's shadow reveals his true nature, Yusuke can't believe it. However, he begins to writhe in pain, scraping his fingers so hard on the ground that they bleed, with Goemon speaking in his mind, urging him to take action. And when he finally receives his mask and rips it off, bodies some nearby shadows with his ice magic, and stands resolute, ready to face Madarame... before ripping into Madarame's lackeys with an absolutely murderous SlasherSmile on his face.
51--->'''Yusuke:''' Very well... come, Goemon!
52*** For bonus points, Yusuke is the ''sole'' member of the Phantom Thieves who tears off their mask without crying out in pain. The exceptions are either special cases (Morgana, Futaba, "Kasumi"), or their initial awakenings were offscreen (Haru, Akechi).
53** Makoto completely blows up, emerges from the blast of power riding [[CoolBike Johanna]], and proceeds to drift into and run over some of Kaneshiro's goons, scaring the shit out of him. Johanna being a Persona that is also a motorcycle surprises even Morgana. While most of the others thrash around in agony when they awaken to their personas, Makoto completely powers through it, destroying a floor tile (while still wearing her regular loafers) in the process. And before that, when Johanna first speaks to her? Makoto answers.
54--->'''Makoto:''' I've been listening to you go on ''and on''... ''[[PrecisionFStrike Shut your damn mouth, you money-grubbing asshole!]]''\
55'''Johanna:''' Have you decided to tread the path of strife...?\
56'''Makoto:''' Yes... come to me!\
57'''Johanna:''' Very well. Let us proceed with our contract at once.
58*** A subtle difference between Makoto's and pretty much everyone else's awakenings: while everyone else, starting with Joker, is effectively ''granted'' their powers by their respective persona, Makoto ''demands'' them from Johanna. She is so done with politeness and propriety, she starts her new life by bossing her own Persona around. That's Queen for you.
59*** She continues to be awesome even after the fight. The group is surrounded by Shadows and with no idea how to escape, but Makoto just says "there's only one exit, right?" and just ''drives straight for the door'', running over the Shadows in her way and smashing the door down. The party's reactions after getting back to reality sum it up.
60---->'''Ryuji:''' Man, talk about wild... That was no aikido, that was some hardcore ass whoopin'!\
61'''Ann:''' I am SO not pissing her off... I feel like she'll rip off my arm.\
62'''Yusuke:''' She does exude that aura...
63*** Makoto also gets an awesome moment after the end of the Kaneshiro Arc, where she ''finally'' stands up to Principal Kobayakawa after he emotionally manipulated her into investigating the Phantom Thieves and what turned out to be Kaneshiro's extortion racket.
64---->'''Principal:''' [[ManipulativeBastard I was just speaking to the director of a prestigious college about your letter of recommendation too...]]\
65'''Makoto:''' ''(pleasantly)'' [[ShutUpHannibal There will be no need for that.]] I intend on getting into a good college by my ''own'' merit. Please excuse me.
66** Futaba's awakening is handled in a way no other Persona character has done. Firstly, she accepts her Shadow on her own, without a fight and without any help, right before asking the party to help her eliminate the Palace's cognitive monster. Secondly, when confronting the boss, who is flying out of range of the party's physical attacks, she realizes "This is my heart's world, right? Hacking into my distortion should be no problem for me!" and creates...
67--->'''Morgana:''' A-A ballista!?\
68'''Futaba:''' Shoot it down with this, then '''beat the crap out of it!'''
69*** Shortly before the battle begins, the others are surprised about Futaba's awakening, and concerned about her. But after Futaba quickly confirms that she's okay, she asks them for their help and the Phantom Thieves accept, with Joker leading them all in a graceful, badass turnaround that ends with [[https://64.media.tumblr.com/a55a023806e20d79f906467d03167f1c/tumblr_om8a4tn2ts1vawqjco1_1280.png this team shot]].
70** Haru's awakening has the cognitive version of Haru's fiance transform to attack her after learning what her father's motives are. Then Milady suddenly jumps in to protect her from her cognitive fiance's attack, as she proceeds to ask Haru on her decision to turn against her father. Haru declares that her heart has been set, and shoots a ''hell of a DeathGlare'' as Milady joyously states that she can finally unleash her true power, revealing the ''insane'' amount of firepower she's packing in her dress.
71--->'''Milady:''' Yes, that gaze! I can finally unleash my true power. I am thou, thou art I... Let us adorn your journey into freedom with a beautiful betrayal! ''(reveals her hidden arsenal)''\
72'''Ryuji:''' Geez!\
73'''Haru:''' Farewell, dear Father! '''''I AM NO LONGER YOUR SUBSERVIENT PUPPET!'''''
74* Even before Ryuji gets his Persona, he effortlessly knocks down one of Shadow Kamoshida's knights, which stand a good foot taller than him, wear full plate armor, and wield shields and spears; Joker couldn't even budge them until after he awakens to Arsène. And for bonus points, Ryuji gets to body-check Shadow Kamoshida himself shortly after Joker awakens to Arsène.
75* Morgana gets one when Shadow Okumura tricks the party except him and Haru into a force field. When Haru refuses to join her father and leave her captive teammates, Shadow Okumura attempts to sway Morgana instead, bribing him with the promise of fame and fortune. Morgana, who'd spent the last few weeks struggling with feeling useless in comparison to Futaba, takes out his slingshot and shoots the remote for the force field out of the Shadow's hand, saving the entire party. But before that, he has a few [[TheReasonYouSuckSpeech choice words]] for Shadow Okumura...
76-->'''Morgana:''' Don't take me for such a fool... [[TheReasonYouSuckSpeech Everything's gains and losses for you, isn't it? I pity you, Mr. CEO. You lived with Haru for seventeen years and you still haven't realized?]] In this world, there are tons of things that money and fame can't buy! What point would there be in only saving myself!? [[TrueCompanions Nobody could replace these guys, period!]] You know what that means? [[ShutUpHannibal Your offer was a no-go from the start!]]
77* Near the end of the Casino dungeon, the group manages to gather the 100,000 needed coins to open the bridge to the treasure room, only to find that [[MovingTheGoalposts the quota has been raised to 1 million]]. At this point, Akechi reveals that he'd secretly held onto the "Taro Tanaka" card that Futaba told him to throw out, and by making a series of risky bets and borrowing coins, he'd managed to gain over 900,000 coins by himself, without the party or the palace owner, who is implied to know everything happening in their palace, catching on.
78* [[https://www.youtube.com/watch?v=SyAUgiwd0po Unused voice lines from the Casino dungeon]] show Akechi managing to successfully trick Shadow Sae and win at the poker game using a crafty ploy that helps him sneak in the cards he needs to win.
79* The aftermath of the Casino dungeon is just one big rollercoaster ride. The Phantom Thieves suspected Akechi all along and wiretapped his phone, soon overhearing that he would only cooperate with the Phantom Thieves just to stab them all in the back. To get one up on Akechi however, the Phantom Thieves make one [[GambitRoulette insane gamble]]. Joker intentionally gets caught, and everything from that point on hinged on him appealing to Sae's sense of justice and Akechi following his own plan to make his move right after she left the interrogation room. Akechi "murders" Joker and the guard at the door when in reality, Akechi just murdered Sae's Cognitions of them in her Palace who were an exact copy of the real thing because Sae just saw them in their current state and location - Joker effectively ''cheated death''. Akechi then went on to announce that the leader of the Phantom Thieves is dead to the world due to suicide, with him being none the wiser that Joker was still sitting in the interrogation room, with a truly well-deserved and badass smirk on his face. This entire sequence is just a ''thrill ride'' to witness.
80** Bonus points to Joker's strength of will. He's overdosed on Truth Serum and despite being drugged out the ass, he not only manages to recount 8 months worth of events, he still persuades Sae to join their cause and escape from the jail cell! Trickster at its finest!
81** The whole thing is best exemplified by the group's reactions to the news of Joker's death. Every other Phantom Thief acts mortified over the news, going from Ann, Makoto, Futaba, Yusuke, Haru, and finally Ryuji. The audience is led to believe that Joker really ''did'' die, and their reactions of grief are genuine. Finally, Ryuji speaks up while he watches the coverage in front of a television shop in Akihabara.
82--->'''Ryuji:''' "You're shittin' me..." ''(grins)'' [[WhamLine "We got 'em."]]
83** Another highlight is that everything above shows how Akechi being the traitor likely ''wasn't'' the twist the developers were trying to set up, especially since they didn't try very hard to hide it; even the audience had him pegged from the outset. What the general audience ''wasn't'' prepared for was that '''[[AllAccordingToPlan the Phantom Thieves had him pegged too, and hatched their own plan to turn his trap in their favor.]]'''
84* In Shido's Palace, one of the people you need a letter of introduction from is a {{Yakuza}} hitman, and they distract him via tattoo offer. They disparage Yusuke so cue the guy showing his artist creds by drawing a Phoenix on the spot... which the guy ''loves!''. Then Yusuke [[SugarWiki/FunnyMoments refuses to be his personal tattoo artist, so they fight him anyway]].
85-->'''Yusuke''': "By the way, you're more ''feral pigeon'' than "phoenix".
86* Every time the CallingCard is sent to the targets counts for both the thieves and their target’s shadow. The Phantom Thieves for essentially terrifying their target enough to make the treasure materialize and priming them for a change of heart and the target’s shadow for essentially [[BringIt daring the Phantom Thieves to take their treasure]] followed by the security meter maxing out. Once you do enter the palace to the tune of “Life Will Change” it’s nothing short of invigorating.
87* When it comes time to send a CallingCard to Shido, the Thieves can't use the traditional method due to the media hurting their current reputation. Luckily, Futaba has a solution. She hijacks ''all of Japan's airwaves'' to broadcast that Shido is responsible for all the mental shutdowns and psychotic breakdowns and that the Thieves are alive and coming for him, making sure that it's impossible for Shido to not see it. Made even better with the instrumental ThemeMusicPowerUp backing them up.
88** Even better is when she has a fail-safe for when the police inevitably try and cut the broadcast. Also counts as a SugarWiki/{{Funny Moment|s}} for how easily she plays them like fiddles. Don't mess with the original Medjed, cops.
89--->'''Futaba:''' ''(grinning)'' Ooh, the police caught on much faster than I thought. Toooooo bad. ''(clicks a button; the broadcast resumes and expands to ten times as many networks)'' I win!
90** Shido gets a villainous one here too. After being told that the gang of supernatural criminals, which he previously thought he'd destroyed, are coming for him (not to mention them airing his dirty laundry in public), his response is a calm [[BringIt "Very well. I'll crush them beneath my heel!"]]
91** It's also ''incredibly cathartic'' to see the corrupt police force collectively freak out as they realize they've been played like fiddles. Combined with Sae fooling the Conspirators into believing she was manipulated as well via change of heart, and their frantic attempts to search Leblanc in a desperate attempt to find Joker when the Phantom Thieves are already long gone and about to go straight for Shido's treasure, the entire sequence after the calling card announcement becomes ''incredibly'' satisfying to watch.
92* Futaba gets one during the 7th Palace, when she confronts the cognitive IT President on her own. Bear in mind she used to have such crippling anxiety she couldn't leave her room, and could barely talk to anyone who wasn't Sojiro. Here, she only fumbles her words ''once'' before regaining her composure, manages to get the IT President's attention and keep stringing him along, and when he reveals something she wasn't expecting, that he was the fake Medjed who targeted the Phantom Thieves, she's able to remain calm and improvise[[note]]this is especially impressive given her possible autistic traits - recovering from being thrown off-script like that is incredibly difficult for an autistic person[[/note]]. All this while never giving away that she's a member of the Phantom Thieves until she has no choice. A ''very'' impressive feat from someone who used to be a Hikkikomori, and a great show of her CharacterDevelopment.
93* The entire arc of Akechi's last stand is a big moment of awesomeness for both the Phantom Thieves and Akechi himself. From Pre-fighting to aftermath.
94** First, it is actually Akechi who catches the Phantom Thieves off guard by leaping off from a beam that would be a perfect place to snipe down all of the team members. Joker manages to catch something fishy with his instinct, while Futaba, who is in charge of scanning the area for enemies, fails to notice his presence. The two parties soon begin throwing a series of taunts and counter-taunts at each other before the fight commences.
95** When Robin Hood proves insufficient enough a Persona to take down the Phantom Thieves, he states he came up with a "fun little idea" and that he wonders how far he can go before intervention. He proceeds to declare that he'll show the Thieves who he truly is before summoning his true [[GuardianEntity Persona]], Loki, the Norse God of Lies as his outfit changes to his Black Mask attire. Akechi proceeds to mock and belittle the moral code of the Thieves directly to their face, before boasting that they are going down and that he will '''destroy''' them. That the Phantom Thieves [[TakingYouWithMe will die with him]] as Akechi makes '''himself''' [[HatePlague go berserk]]. Akechi states that he will wring every last bit of satisfaction out of killing the Thieves one by one with a SlasherSmile.
96--->'''Akechi:''' Come, LOKI!
97** During the fight:
98*** Gameplay-wise, Akechi constantly aims his attack on Joker as if he knows that killing Joker will cause a instant game over for the player, while going through multiple phases that would be unexpected for those who play the story for the first time. Just as you manage to defeat the "Crow" Akechi, guess what? Akechi still has an ace in his hand! He then summons his alternate persona to face the rest of the team; by then, the players may suffer from a lack of SP and HP, and thus find Akechi's attack to be too fierce to withstand.
99*** On the flipside, a savvy player can exploit Akechi's tendency to target Joker by using a Persona with the right reflections to cause Akechi to be HoistByHisOwnPetard.
100*** Plot-wise, Akechi is strong enough to take on all the Phantom Thieves in an open battle. Keep in mind that Akechi is aware that there is another Wild Card player (Joker) on the opposing team, and he has no teammates (unlike the Phantom Thieves), no mentor (Morgana), and no healing ability (which one ''will'' use in a boss fight). All he has is his experience of fighting in the Metaverse and his tenacity that matches his fighting phases. Even the Phantom Thieves admit that Akechi could have overcome them if they did not use their numbers advantage.
101** Aftermath: The heavily wounded Akechi still attempts to put up a fight against the Phantom Thieves, only to be convinced by the futility of his effort and shocked at the surprising forgiveness of the party members and their request of him to be an ally for their fight with Shido, who is Akechi's true target. However, it is cut short when Cognitive Akechi show up and threatens to terminate the real one unless he kills the Phantom Thieves. Akechi, who can barely stand, fires his pistol at his Cognitive self before anyone can react. In the end, Akechi stands tall and prepares for a second shot at Cognitive Akechi, with the boldest last words he can utter.
102--->'''Akechi:''' So, my final enemy is a puppet version of myself... Not bad.
103* Ryuji gets a good PreAsskickingOneLiner to Shido right before his boss fight.
104-->'''Ryuji:''' ''Our leader's gone through shit 'cause of you, it's ON!''
105* A villainous example. You have to give props to Shido being willing to almost kill himself just to stop the Phantom Thieves from changing his heart. It doesn't work since the Phantom Thieves already defeated his Shadow but it does show just how determined Shido is to seeing his plans come to fruition.
106* At the end of the seventh dungeon, as the ship's sinking and the group starts to despair, Ryuji manages to sprint across the tilted wall of the building they're on, make a running jump across a large distance, sprint up a steep slope, jump up again and grab onto a lever to release a lifeboat for the group to use, not to mention somehow escaping once all is said and done. Keep in mind that this is after Kamoshida's "training" him, meaning Ryuji's no longer in his prime as a runner.
107* Justine and Caroline get one towards the end of the game. When Igor orders Joker's execution, the two start to notice something is very off about him. He endures their attacks one after the other, and eventually start to remember that they're a LiteralSplitPersonality and turn on their "master", leading to his exposure as a fake. What makes this scene even cooler is they ask Joker to ''[[GameplayAndStoryIntegration fuse them]]'', which he does, restoring their true form: Lavenza.
108** One could also take their Confidant path as foreshadowing for this: a list of personas for Joker to acquire written by a mysterious entity, instructions for how the girls should act when Joker completes a set of fusions, and the girls NOT consulting their master over their uncertainty as to the list's author. They know something is wrong in the Velvet Room, but they can't figure out what until their short battle with Joker, as well as Justine's hypothesis that the list is not just for Joker's growth as a Wild Card.
109** A rather overlooked one just before that: thanks to a god-like Treasure and the people's utter lack of care, Joker and his friends have just been RetGone from the world. Justine and Caroline, who had grown to be friendly towards him, berate and mock him for his failure right before [[BigGood Igor]] tells him how he failed and how humanity is doomed to ruin, ordering his execution. And while they're shocked, both wardens comply and prepare for his death. Joker's alone, his friends are probably gone from existence, and all his efforts are for nothing while death approaches from two of his biggest allies. So what does he do? [[DefiantToTheEnd Gets back up anyway]], [[{{Determinator}} his rebellious will]] summoning his Phantom Thief costume ''inside the Velvet Room'', DEFYING Igor's order for his execution. Not only that, he withstands the combined force of two beings whose power is only succeeded by the Treasure who defeated him, and Igor, through sheer willpower long enough to snap Justine and Caroline out of it. The entire ending to the game happened simply because Joker was THAT defiant.
110*** When the other Phantom Thieves regain their rebellious will, their prison doors simply vanish into thin air. When Joker rebels against "Igor", his rebellious strength is enough to ''shatter'' his prison door!
111** Serious credit where it's due: the fact that Yaldabaoth managed to infiltrate the Velvet Room and impersonate Igor for most of the game. The only obvious {{foreshadowing}} anyone received from that was a different voice actor, something that could easily be written off or ignored because the previous VA had passed away before production began.
112* The FinalBattle has you [[BoomHeadshot headshot]] YALDABAOTH.
113** The whole buildup is made of awesome:
114*** The Phantom Thieves are on the wrong end of a CurbStompBattle, and back down below, the public is panicking now that they can see the Palace fusing with the real world. Morgana sends out a weak broadcast for help, but all hope seems lost. Then, none other than ''Yuuki Mishima'', starts cheering on the Thieves, encouraging everyone else to begin cheering and raising the "Do you believe in the Phantom Thieves?" tracker back up. Then comes the obligatory scene where your maxed Confidants all send out their hopes to you.
115*** Back at the battle, the Thieves manage to stand up once again, inspired by everyone cheering them on. As the belief tracker hits 100%, Joker summons Arsène and breaks his chains, causing the persona to disappear in a flash of light. At first, everyone thinks that nothing happened, and the BigBad begins to berate their failed attempt... until DramaticThunder sounds, with dark clouds spreading across the sky and plunging the whole city into nighttime. Then Joker's Ultimate Persona, [[SatanIsGood Satanael]], descends from the heavens and he's MASSIVE, towering over the Thieves and standing as tall as (perhaps ''even moreso'' than) the gargantuan BigBad, wearing an intense, focused DeathGlare [[AssKickingPose as he spreads his arms wide]].
116---->'''Joker:''' Pillage him… '''SATANAEL!'''
117*** Finally, after Satanael helps NoSell a massive strike, we get the finisher: Joker readies his pistol, with Satanael mirroring him - wielding a ''skyscraper-sized lever-action rifle'' - and delivers as classic a PreMortemOneLiner with style to spare.
118---->'''Joker:''' '''[[BoomHeadshot BEGONE.]]'''
119* Every time the Phantom Thieves send a calling card to their targets. Every target's Shadow basically responds by daring the Phantom Thieves to try and steal their treasure, causing the Palace's security level to rise to 99%. And despite the Shadow's heightened security, the Phantom Thieves still steal the Treasure and force a change of heart which leads to...
120** The target confessing their crimes and begging to be punished. Watching scum like Kamoshida or Madarame confess their sins, after going unpunished for so long, is VERY satisfying.
121** Also, all that extra security means ''jack shit'', because the Phantom Thieves did the legwork to set up an easy straight shot to the treasure, assuming the safe rooms are indeed canonical fast travel points. Almost every treasure has a safe room nearby with no shadows in-between, with the only time when the Phantom Thieves actually need to contend with security before the Palace's boss fight is in Futaba's Palace, as they have to give the calling card to Futaba anyway to cause the rest of her tomb to open up. And the only reason there are boss fights at all is because the Palace rulers actually have enough sense to guard the treasures personally rather than leave them completely unattended (with Futaba's Palace once again being the exception due to Wakaba's cognition guarding it instead).
122* Crossing over with SugarWiki/{{Funny|Moments}}, if girls figure out you've been cheating on them, come Valentine's Day, [[http://globegander.tumblr.com/post/150533878846/monogamy-has-its-advantages-remember-kids they all team up to beat you up while Sojiro and Morgana get the hell out of there to leave you to your well-deserved beatdown.]]
123** Also worth mentioning is that Sojiro somehow manages to talk every single girl out of their rage afterwards. The OffscreenMomentOfAwesome gets increasingly impressive with the number of girls you've managed to piss off.
124
125!!!Confidants
126* In the penultimate event of Makoto's confidant, she carries out a cunning plan to trick her new friend Eiko's boyfriend, Tsukasa, into revealing [[BitchInSheepsClothing his true colors]]. She texts Tsukasa with the same style as Eiko, thereby causing him to mistake Makoto for Eiko, then meets with Eiko to share what she's learned about Tsukasa from investigating Shinjuku with Joker, and learning that he'd frequently used the "sake bottle trick" to get girls into debt so that he could sell them off. Since Tsukasa had always called his "girlfriends" by pet names to avoid mixing them up, he finally slips up and calls Eiko "Makoto", thereby revealing himself as a scammer who can't tell his marks from one another.
127** In the same scene, Eiko tries to desperately defend Tsukasa, despite how painfully clear his crimes are. Makoto's response is to slap Eiko in the face and then tells her to accept the truth that's in front of her. Makoto isn't just defending a friend, she's also forcing her friend to see how stupid she's being and to accept the reality of the situation. While Makoto thinks she may have gone too far later, anyone can agree that it was the right move at the time.
128* Late in Mishima's confidant, he smoothly pulls off an elaborate bluff to convince two people who are attacking Akiyama, who'd previously bullied Mishima, to leave him alone, claiming that he'd been recording their activities and that he knows about their criminal records (based purely on intuition), doing so convincingly enough that the two of them are fooled into backing down. And better yet, he is ''absolutely shitting himself with fear'', yet he doesn't show a hint of it until after the fact.
129** Related to his Confidant as a whole, Mishima shows some impressive skill in finding Mementos targets, and improves over the course of the game. Initially, most of the targets he gives you are either at Shujin Academy or referred to him by acquaintances, but later on, he manages to find out about a mercenary assassin with a split personality who's disguised as a homeless man, a man who changes his name and appearance to avoid his creditors, and a man who runs a group of scam artists who target the elderly (among others). With the several dozen targets he offers, there's no doubt that a good portion of people owe their improved lives not just to the Phantom Thieves, but to their most loyal supporter.
130* Consider the Judgement Confidant: Most every other Confidant in the game, if not the entire series, requires weeks, if not ''months'' of interaction and involvement between the two parties in order to build up the trust for the bond they share to become truly unbreakable. Joker manages to achieve this same level of devotion with Sae Niijima's trust in a little under an ''hour'' of speaking with her, and that's ''after'' he got the shit mercilessly beat out of him and ''while'' he was tripping balls from an overdose of 'truth serum', or whatever the hell was in that needle. Suffice to say that Joker was made the leader and the Trickster for a ''damn'' good reason.
131* Most of the non-party Confidants besides Sojiro figure out that you're involved with the Phantom Thieves after telling you about someone who's causing them trouble, and then seeing that person's heart change. Yoshida, however, catches on to you by simply talking to you, realizing that you're the exact same kind of person who would become one of the Phantom Thieves, an impressive deduction that says a lot about how well he knows people.
132** Furthermore, perhaps as a testament to him being one of the few genuinely well adjusted adults you meet; his Confidant is one of the few who need no Mementos intervention. This is particularly unique among the non-core Confidants (as in Confidants who are not Phantom Thieves themselves, the Twins, and those tied to the plot) as he is the only one of them to iron out his issues on his own, with Joker there to help provide moral support when needed.
133** Speaking of Yoshida, if you maxed his Confidant, he'll message you following the penultimate Palace to tell you that though Shido's party won most of the seats in the Diet, his association with you paid off and he was elected as well. If that wasn't cool enough, in the epilogue, he can be seen rallying ''the freaking National Diet'' to help free Joker from juvie!
134** Adding even more to that, he wins his seat despite the fact that Yaldabaoth's influence on people's cognition was "subtly" brainwashing them to purely vote for Shido and his party. That's right, Yoshida is such a good politician that he ''beat Yaldabaoth's brainwashing'' with only the power of his charisma and erudition! Man of the People, indeed!
135* Helping your Confidants out by changing the hearts of the people ruining their lives in Mementos. Watching disgusting trash like the Takases who extort Kawakami for money, and Futaba's abusive uncle who tries to blackmail Sojiro beg for forgiveness is quite cathartic to watch, knowing that you've done something to really help your companions out.
136** Even better, many of these targets, including extortioners, scammers and robbers, can be confused and made to cough up large sums of cash and rare items, a quite satisfying way of turning the tables on them in addition to grinding for cash.
137* Futaba and Sojiro get a subtle one in Rank 8 of the Hierophant Confidant. Previously, when Youji Isshiki had showed up at Leblanc, Futaba had a panic attack out of fear of him, and even the more composed Sojiro usually had an OhCrap response upon seeing Youji. In this event, Sojiro immediately tells an angry Youji to "... Leave now, or else I'll be forced to contact the police," and isn't at all intimidated by Youji's threats, while Futaba stands up to Youji on Sojiro's behalf, only cowering when Youji tries to hit her. It goes to show that by helping Futaba and Sojiro grow closer, you're also giving them the courage to stand up to Youji--because they're now confident enough in their bond, and in you and the others vouching for them, that they know the advantage is theirs if authorities are brought into the situation again because Youji has absolutely '''NOTHING''' on them.
138[[/folder]]
139
140[[folder:Post-Release (''Royal'')]]
141* Futaba takes greater advantage of her use of cognition during the boss fight against the cognitive Wakaba and becomes a full-on BarrierWarrior! She’ll frequently cast a full party reflect physical when Wakaba rushes the group, and most of the damage dealt in the first quarter will probably come from her.
142* In the new intro, Joker gets ambushed by a mob of shadows that’s too much for him to fight alone, but then Futaba senses a strange energy signature approaching him. Who else should show up but Kasumi, who kills half of them with DanceBattler skills, GunFu, and a well-placed sword throw? She then laments how she used to rely on the player character in her weakness while her defeated foes [[UnflinchingWalk die in explosions of cognition behind her]], but now she’s determined to fight besides him!
143* If you drop Shido's HP to a quarter, he will ''forcefully isolate your entire party'' and force Joker to fight him one on one, along with a BadassBoast that ''declares'' that he ''will'' set the tie with him.
144--> '''Shadow Shido:''' "Nngh! To think that you'd put up this much of a fight... You bastard, I won't let you have this! I never would have imagined...That impertinent brat from so long ago, managing to get in my way this much! Honestly unbelievable... I should've finished you off before this could've happened... Hahaha, it seems I too was naive. However - My dream has been attained! My desire to steer this country has finally come to fruition! But, my ambition has only yet begun! I WILL NOT stumble over mere minutia like yourself! This time, I'll be dead certain to seal your fate. I will reduce you to nothing!"
145* One of the new Mementos Targets in-game is a ''Yoshitsune''. Yes, that one. Furthermore, this target can potentially ''insta-kill'' your party members with Hassou Tobi unbuffed and has Heat Riser and Charge just like yours, along with Rebellion and Marakunda just to make things worse.
146* Think that Lavenza can't All-Out Attack? ''Wrong''! If you don't deal enough damage after a number of turns, she does this by downing you as usual, then ''splitting back into Caroline and Justine'' to do the All-Out Attack before merging back as one.
147* After facing Berserk Cendrillon the first time, she tries to hit Joker and Akechi with a Vorpal Blade... [[BigDamnHeroes only for Ryuji to dash in ("I don't think so!")]] ''[[BigDamnHeroes and tank it by himself]]''. Then if that weren't enough, the badass shot of him standing there unfazed - along with the other Phantom Thieves catching up, free of Maruki's reality - is accompanied by [[AwesomeMusic/Persona5 'Rivers in the Desert']].
148* Of all people, Futaba and Haru are the two Phantom Thieves that agree to work with [[TheSociopath Akechi]] first. While they also make a point to put him in his place should he try anything funny, it speaks volumes of both of their emotional maturity that they understood the necessity of their alliance so quickly, and manage to remain mostly cordial towards Akechi despite [[FrameUp everything he's done to them.]]
149* Sending the final calling card to Maruki:
150** After a whole game of the Phantom Thieves sending calling cards to their targets in escalating manners, there is something weirdly satisfying about Joker simply giving it to Maruki personally after their conversation about the new reality, with Maruki revealing Akechi's possibly dead in the real world.
151** In case the Justice Confidant has been maxed out, Akechi appears during the conversation to reveal he already had suspicions of his uncertain fate. After both Maruki and Morgana leave, Akechi has a personal conversation with Joker to cement his decision to keep fighting, while urging Joker to do the same. After convincing Joker, Robin Hood and Loki fuse into Hereward, Akechi's ultimate persona, which is also fully voiced unlike the other third awakenings.
152* The final fight with Maruki symbolizes the character growth Joker and the Phantom Thieves have faced throughout the third semester:
153** Just seeing Maruki change into an attire that symbolizes his own rebellion is chilling enough, but then he summons Azathoth, and does so with style by using the heroes' call against them.
154--->'''Maruki:''' And I believe you called forth your power like this: ''Persona''.
155** In the first battle, with him and Azathoth, the two of them are protected by three tentacles. One of the tentacles will block anything thrown to Maruki, one will constantly heal him, and the last will cast buffs. If all three tentacles exist, anything directed to Azathoth will be reduced to ScratchDamage. And Maruki always revives them after every turn, so you'll have to constantly fight them back as you fight the boss. However, the trick is that the tentacles all have weaknesses, and since there are three of them, that means that the party can perform full party Baton Pass chains to lay the hurt down on either Azathoth or Maruki. But Maruki ''doesn't'' make it that easy, as each turn, he can bend reality so that you ''can't do certain actions at all'' (like no physical/magical attacks, no Baton Pass, no healing, etc), so you've still got your work cut out for you.
156** After you defeat Azathoth, Maruki takes back his treasure and uses it to restore his original Persona Adam Kadmon back, who like Satanael is absolutely MASSIVE. Yet when the fight doesn't go in his favor, Maruki soon realizes that he's still subconsciously not giving his all... and then he fuses with Adam Kadmon, which makes the latter NighInvulnerable. And for bonus points, it's done with the series ArcWords:
157--->'''Maruki:''' I am thou, and...
158--->'''Adam Kadmon:''' ''(glowing red)'' '''''...THOU ART I!!'''''
159** While the Phantom Thieves endure Adam Kadmon's strengthened attacks, Futaba looks for a solution and pinpoints its weakness in its head. However, it's only vulnerable while its attacking, so the Thieves channel all their Persona powers in order to block the attack long enough for Joker to grapple up to the head and and shoot it directly, breaking Maruki's mask.
160--->'''Joker:''' [[PreMortemOneLiner Checkmate.]] ''(pulls the trigger)''
161** After defeating Adam Kadmon, Maruki calls Joker down for one final fight, which is a fist fight for the two to communicate and Maruki to vent. And while the Palace is still collapsing, Maruki is able to slow it down long enough to have said fight.
162* Maruki himself is this given everything he has tried to achieve. He is without a doubt among the most powerful Persona users ever in the franchise thanks to being StrongAndSkilled with his Persona thanks to his knowledge on cognitive psience and having a strong (if damaged at first) Persona with a unique gift of "[[RealityWarper Actualization]]", likely born of his own understanding. But most of all is rivaling Joker in being the {{Determinator}}. So much so that he prevents the ''collapse of his palace '''twice''''' through ''sheer will'' and even ''steals back his own Treasure'' to '''evolve''' his Persona. Furthermore, he does this all with the selfless goal of trying to make the world a better place.
163* Should you max out Akechi's confidant, TheStinger will reveal that Akechi may have somehow escaped getting erased from existence. Seems like Tricksters aren't the only ones who oppose fate...
164[[/folder]]
165
166[[folder:Gameplay]]
167* The All-Out Attacks. Unlike the BigBallOfViolence in the previous titles, cornering an enemy has the team leap into action, slashing away at their prey in blinding speed. If the move is fatal, one of the Phantom Thieves will get a stylized close-up and a BondOneLiner as their victims die with [[HighPressureBlood High Pressure]] BlackBlood in the background.
168** Performing an All-Out Attack on a boss is even sweeter as the boss tends to try and talk his way out, but the team [[ShutUpHannibal tells them to shut up and take their punishment.]]
169** Is it too late to mention that [[{{Superboss}} Caroline and Justine]] can also '''use this against you'''? Or the fact that Lavenza can also do the same in ''Royal'' as well? Have fun with that one.
170* The Cut-ins are also at their best this time around, which each character having varying degrees of {{Death Glare}}s and/or {{Slasher Smile}}s. Akechi is also notable for having ''three'' different cut-ins: one for his noble prince attire, one for his Black Mask attire during his boss fight in Shido's Palace, and one for his Black Mask attire during [[VeryDefinitelyFinalDungeon Maruki's Palace]].
171** Special mention goes to Maruki's cut-in, too - he's the only other non-party member aside from the Velvet Attendants to have a cut-in of his own. And despite being the nicest adult the Phantom Thieves have come across in the entire game, even he sports a mean glare that ''oozes'' TranquilFury as well.
172* One Confidant gives your team the ability to jump into battle after ambushing an enemy and shower them with bullets. While the first level of this only takes off a little health, the second level almost always reduces enemy health ''by half'' - and even better, this ignores any resistances or immunities the enemy might have, so it's free damage.
173* The [[LimitBreak Showtime Attacks]] in ''Royal'' can cross between this and [[SugarWiki/FunnyMoments hilarious]]:
174** Ann's and Morgana's rather humorously features the latter giving the former a bouquet of roses… which was actually hiding two [= SMGs =] as Ann [[MoreDakka opens fire]] on the poor sap, ending with Morgana tossing a bomb as the two strike a pose. It also helps that it's the first Showtime Attack to be unlocked in the story proper.[[labelnote: *]] It is acquired automatically in the main story during Kaneshiro's Palace.[[/labelnote]]
175** Morgana's and Haru's has the former turn into his bus form while the latter rides him with her grenade launcher in hand as she opens fire and Morgana finishes the unlucky Shadow off with a kamikaze attack. Thankfully, he gets off unscathed as Haru helps him up.
176** Ryuji's and Yusuke's is both this and [[HeartwarmingInHindsight wholesome]] - Ryuji walks into a ramen shop while Yusuke makes him the mother of all ramen bowls. Before Ryuji can take a bite, however, a Shadow interrupts their meal. Ryuji and Yusuke respond by opening fire on the unfortunate mook as Ryuji tosses a grenade at the Shadow and Yusuke [[ImprobableAimingSkills shoots the grenade]] to finish off the Shadow. And then they return to their meal… and the battle if the mook somehow survives.
177** Ryuji's and Makoto's is a loving tribute to ''Fist of the North Star'' - Makoto and Ryuji emerge triumphantly ready to kick the poor Shadow's ass… not before Makoto [[DopeSlap elbows]] Ryuji, telling him to focus. The coup de grace unfolds as Ryuji stuns the Shadow with an overhead strike while Makoto channels Kenshiro and unleashes a [[RapidFireFisticuffs barrage of punches]] on the Shadow. The Shadow then explodes in a pool of blood as Ryuji hands Makoto a can of soda, which she [[CharlesAtlasSuperpower promptly crushes with the palm of her hand]] so nonchalantly. Even Futaba [[LampshadeHanging noticed the reference]] and loved it!
178** Yusuke's and Ann's makes a lethal combination of art and beauty. The two confront their foe in a beautiful Japanese inn, Ann seductively distracting them with an oil-paper umbrella before lashing her whip and sending a storm of tatami mats flying towards them. Yusuke [[FlashStep Flash Steps]] in through the storm and takes shelter behind one of the mats, then [[IaijutsuPractitioner unsheathes his sword]] and [[SingleStrokeBattle delivers a single, blindingly-fast slash]] that splits the tatami mats, one-by-one, into a swirl of [[CherryBlossoms cherry blossoms.]] Finally, Yusuke and Ann strike an elegant pose as the foe erupts into a shower of blood.
179--->'''Yusuke:''' [[BondOneLiner Enthralled?]]\
180'''Ann:''' [[BondOneLiner Enchanted?]]
181** Makoto & Haru's Showtime, titled PTE [=ThwackDown=]. Makoto and Haru enter a wrestling ring, and when the bell rings, they run towards the enemy. Makoto starts off with a lariat while Haru gives it a dropkick. Makoto then grabs a chair and smacks on the enemy, breaking the camera in the process. The two girls then run to opposite corners of the ring, and jump off the wires into the air. They rejoin each other in the air and dive into the enemy with a "Double Death Blow" (read: double elbow drop). The two then pose back-to-back.
182** [[EnemyMine Joker and Akechi]] get in on the action during the third semester. The two are on a rooftop during a stormy night - Akechi makes himself go psychotic before the duo charges at the Shadow, Akechi running and Joker using his grappling hook to pull himself closer. Joker launches himself into the air before doing a spinning slash on the Shadow, leaving Akechi free to hack and cut away at it, finishing the flurry with a [[SingleStrokeBattle powerful slash]] as the screen turns bright red. After all of that, Joker puts the Shadow out of its misery [[CoupDeGrace with a single shot]], delivered [[OffhandBackhand without even sparing it a glance]]. Akechi then stalks towards the camera like a total badass, expressing displeasure with their unworthy foe. The fact that they improvised this when they were outnumbered also makes it all the more amazing, along with the fact that unlike every other Showtime, they didn't need Jose's star to make it possible.
183*** Massive props to Robbie Daymond for selling how absolutely [[AxCrazy bloodthirsty]] Akechi is before and during the Showtime.
184---->'''Akechi:''' '''''[[PreAsskickingOneLiner OUT OF MY WAAAAYYYYY!!!]]'''''\
185''STAND STILL,'' '''''YOU LITTLE SHIT!!!'''''\
186''[[PunctuatedForEmphasis I HATE!]]'' ''[[BloodKnight WEAKLINGS!]]'' '''''[[ChewingTheScenery LIKE YOU!!!]]'''''\
187''[[PunctuatedForEmphasis YOU! DON'T!]]'' '''''[[PunctuatedForEmphasis CONTROL ME!!!]]'''''
188*** If one looks closely, you'll see that as he jumps into the air for his aerial slash, Joker expertly twirls his knife to switch from a normal grip to a ReverseGrip (a shout-out to his attack style in [[VideoGame/SuperSmashBrosUltimate Super Smash Bros. Ultimate]]), then after landing said attack, immediately does it ''again'' before he flips himself up-and-over Akechi. Plus, Joker's final shot is clearly channeling the style of Satanael's Sinful Shell.
189** Joker and Sumire's is equal parts badass and [[Heartwarming/Persona5 heartwarming.]] Sumire adorably jumps into Joker's arms as he flies past her with his grappling hook, and he [[MoreDakka bombards the foe with a hail of bullets]] as the two swing around the room. Joker then tosses Sumire into the air where she enters an ImagineSpot with Kasumi, [[DanceBattler and the two sisters dance in sync with rapiers in hand]], turning the foe into mincemeat by the time the dance has ended.
190* And yes, the Showtime Attacks ''can'' trigger randomly even during a boss fight. Ever wanted to see Haru [[CatharsisFactor get revenge on Akechi]] for killing her father? Then this is the best solution for you! You haven't lived until you've finished off a major story boss with a Showtime Attack!
191** Showtime Attacks will change a bit when used on bosses since some of them (like Piggytron or Execurobo) are much too big to fit in the cinematic frame. Usually the changes are camera shifts so you can't see the target, but Makoto and Ryuji's is pretty different: the two leap high into the air before Ryuji [[FastballSpecial catapults Makoto even higher with his weapon]]. Then Makoto rockets down with a GroundPunch that blows the enemy (and Ryuji) away with an earth-splitting shockwave.
192* Due to the endless possibilities in regards to Persona customization thanks to the Gallows and the revamped Fusion system, you can now build your own Persona with some of the most absurdly [[GameBreaker overpowered]] spell combinations imaginable. Did you maybe want to recreate the Arsene that you use during the prologue while nullifying his innate weaknesses to Ice and Bless skills? You can indeed do that. Want to make an [[DiscOneNuke Orpheus]] that's actually viable throughout the entire game after having been outclassed by literally any other Persona in ''Persona 3''[[labelnote: *]]Most especially Orpheus Telos[[/labelnote]]? You got it. Want to make an almost unkillable Yoshitsune that ''absorbs'' Fire, Ice, Wind, and Electric attacks? No problem! Fuse and strengthen your favorite Personas to your heart's content!
193** Speaking of which, it's immensely satisfying to hold on to Arsene well until the end of the game given how he's Joker's signature Persona. Even if there's always Satanael and Raoul[[labelnote: *]]whom of which is Joker's third-tier Persona and DLC, sadly[[/labelnote]] in ''Royal''.
194* After its absence in the original ''Persona 5'', having [[VideoGame/Persona4 Izanagi-no-Okami]] as a usable Persona in ''Royal'' is amazing in and of itself, even if he's quite the GameBreaker in his own right. This also means that Joker can have the Ultimate Personas of the previous Protagonists and his own all at once, too!
195** While on the topic of Izanagi-no-Okami, Narukami can also use him against you, too. Including his signature [[ThatOneAttack Myriad Truths]][[labelnote: *]] An Almighty attack that does 3x heavy-tier damage[[/labelnote]]!
196[[/folder]]

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