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Context Analysis / Claymore

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1'''Unmarked spoilers ahead!''' Administrivia/YouHaveBeenWarned.
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3!!Why Clarice's generation follows Miria into her rebellion
4As undeniably cool as the scene of Miria's return from the (seemingly) dead is, the psychology of just ''why'' the entire current warrior contingent chose to follow her into rebelling against the Organization is even more fascinating. After all, it's not like Clarice's generation in particular had faced worse abuse than any of the previous ones -- so why them? The answer has less to do with the warriors themselves than with Miria's skilled manipulation of their (ultimately) human psychology.
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6The warriors' conversion takes place in two steps/phases (although Miria had probably hoped that it would only take one): the initial battle culminating in Miria's defeat, and her return with a call for rebellion. Phase one begins when Miria engages the warriors in what they believe to be a life-or-death battle -- but while they strike with a lethal intent, she instead deliberately attacks to subdue. By single-handedly incapacitating the entire contingent in fair combat, she establishes a very particular social relationship between them and herself, where:
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8* she has a clear combat superiority over even the single-digits of the current generation, and
9* the warriors now owe their lives to her, because even though they gave her every justification to kill them and Miria had ample opportunity to do so, she instead took considerable risks to spare every last one of them.
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11When the warriors regain consciousness, they are understandably confused, but in the absence of a clear ''call to action'' from Miria (who has just been incapacitated by Raftela), they instead seem to follow that from their Organization handlers -- namely, to finish Miria off. At this point, however, Miria has already arrayed three out of [[https://en.wikipedia.org/wiki/Influence:_Science_and_Practice Cialdini's seven "weapons of influence"]] in her defense, ''reciprocation'', ''unity''[[note]]which Cialdini added to his original six in his 2016 book ''Pre-Suasion''[[/note]], and ''liking'':
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13* As noted above, all of the warriors who were ordered to kill her now owe their lives to her benevolence and skill. [[https://en.wikipedia.org/wiki/Reciprocity_(social_psychology) Reciprocity]] is the strongest "weapon of influence", and in this case, it demands that the warriors spare Miria's life in return.
14* By deliberately putting on her old uniform before this battle, Miria signals to the younger warriors that she is one of them, unlike their handlers. In-group solidarity is a powerful force, but insufficient on its own in this case, because the Organization deliberately weakens it by making warriors kill their own (those who Awaken).
15* Finally, by meeting each warrior in fair combat and taking care to defeat them without lasting injury, Miria shows sympathy for them and their situation. Just for that, they cannot help but to start liking her more than their own handlers.
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17When the unnamed warrior strikes at Miria and deliberately misses the vital parts, another of Cialdini's weapons is deployed against the Organization's orders (albeit without Miria's conscious effort): ''social proof''. When other warriors see that one of them sabotages their superiors' will, it becomes the new norm, and the rest follow because it is easier than making the first step in a different direction. And so the warriors' compromise between the authority's verbal orders and Miria's nonverbal persuasion is to maim her without actually killing her.
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19When Miria comes back from the "dead", the first thing she does is to deliver her overdue call to action -- that the younger warriors rebel against the Organization. Because of earlier events, she does not need to put any more effort into persuading them. In fact, had Raftela not prevented her from delivering her appeal before, the rebellion would have probably started much earlier, but by doing just that, the Organization ultimately only strengthened Miria's persuasion. In somewhat formalized terms, three parties are involved in the exchange: Miria (an ''agent'' of influence), the Organization handlers (also agents), and the warriors (''[[https://en.wiktionary.org/wiki/patient#Noun patients]]'' of influence).
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21* Miria's appeal to the warriors is a call to action: "Join me in destroying the Organization and killing your handlers".
22* The handlers' appeal to the warriors is also a call to action: "Kill the rebel Miria and protect us".
23* The warriors are faced with two directly contradictory appeals and must make a decision of which one to follow.
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25The handlers' deploy two "weapon of influence" in support of their appeal: ''commitment/consistency'' ("you have always followed our orders, so follow this one, too") and ''authority'' ("as your superiors, we know what's best, so obey our order"). The former is the second-strongest of the six (after reciprocation), but as we will see in just a bit, its effectiveness has been sabotaged unbeknownst to them, leaving only authority on their side. In terms of [[https://en.wikipedia.org/wiki/French_and_Raven%27s_bases_of_power French and Raven's bases of power]], the handlers' appeal relies upon their ''legitimate power'' within the Organization's hierarchy ("we are officers, you are grunts, therefore you should obey our orders").
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27Miria, on the other hand, has ''four'' of the six influence weapons arrayed against the Organization: while the warriors have mostly invalidated ''reciprocation'' (by paying off their debt to Miria by letting her live earlier), they are now bound by ''commitment and consistency'' (even though their handlers have not realized it until now, they had ''already'' rebelled against their orders when they spared Miria -- openly rallying under her banner is just an [[https://en.wikipedia.org/wiki/Escalation_of_commitment escalation of commitment]]). Plus, the ''social proof'' (because everyone has been complicit in not-killing Miria earlier, going through with it now would go against the collective grain), ''unity'', and ''liking'' are still on her side.
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29Miria's appeal additionally relies on not one but three bases of power: ''expert'', ''referent'', and ''reward''. The expert power claim is straightforward: Miria has already established her combat expertise, but even more pertinently, the fact that she is a defector from before the current generation's time means that she can teach them not just to survive, but to thrive without the Organization's oversight. Referent power comes from the warriors' awe of Miria after their battle, which is clearly expressed in their description of her as an "ephemeral, yet colossal warrior". Miria's reward power is perhaps the most subtle, because at first glance, she doesn't actually offer anything to the warriors. However, her implicit offer, following from everything she has done up to this point, is a change in leadership -- from that by their handlers who don't view, let alone value, them as humans, to that by a fellow warrior who has treated them with every ounce of respect and care.
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31In summary, while Deneve is absolutely right that Miria's decision to face Clarice's generation alone was extremely risky, it was also, in retrospect, a helluva shrewd political move.

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