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Changed line(s) 106 (click to see context) from:
** Or in one case as shown in his ''VideoGame/BionicCommando'' review, kicking some ass when he compares her to his own dad.
to:
** Or in one case as shown in his ''VideoGame/BionicCommando'' ''VideoGame/BionicCommando2009'' review, kicking some ass when he compares her to his own dad.
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Oh wait, First person, oops lol
Changed line(s) 3,6 (click to see context) from:
* UnbrokenFirstPersonPerspective:
** During his ''VideoGame/FarCry3'' review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the jungle.
** This was something he would criticize much more harshly in ''VideoGame/GodOfWarRagnarok'', which he saw as emblematic of the game's core problem of [[invoked]][[{{Padding}} not cutting anything out and being far too excessive and padded for its own good]]. Yahtzee specifically complained about the overuse of DynamicLoading by forcing the player to squeeze through narrow caves in name of preserving the shtick, which he just saw as an increasingly obvious trick, and annoying enough that he was sincerely asking for a traditional LoadingScreen.
--->'''Yahtzee:''' What's with this obsession with never cutting away? Cutting away is fine! Remember in ''Film/TaxiDriver'' when Creator/RobertDeNiro decides to shoot up a pimp's house, and they just cut to him doing that? Remember how they didn't show him buying a subway ticket to the pimp's house and sitting on a train for half an hour, muttering about how much fun he's going to have shooting it up?
** During his ''VideoGame/FarCry3'' review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the jungle.
** This was something he would criticize much more harshly in ''VideoGame/GodOfWarRagnarok'', which he saw as emblematic of the game's core problem of [[invoked]][[{{Padding}} not cutting anything out and being far too excessive and padded for its own good]]. Yahtzee specifically complained about the overuse of DynamicLoading by forcing the player to squeeze through narrow caves in name of preserving the shtick, which he just saw as an increasingly obvious trick, and annoying enough that he was sincerely asking for a traditional LoadingScreen.
--->'''Yahtzee:''' What's with this obsession with never cutting away? Cutting away is fine! Remember in ''Film/TaxiDriver'' when Creator/RobertDeNiro decides to shoot up a pimp's house, and they just cut to him doing that? Remember how they didn't show him buying a subway ticket to the pimp's house and sitting on a train for half an hour, muttering about how much fun he's going to have shooting it up?
to:
* UnbrokenFirstPersonPerspective:
**UnbrokenFirstPersonPerspective: During his ''VideoGame/FarCry3'' review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the jungle.
** This was something he would criticize much more harshly in ''VideoGame/GodOfWarRagnarok'', which he saw as emblematic of the game's core problem of [[invoked]][[{{Padding}} not cutting anything out and being far too excessive and padded for its own good]]. Yahtzee specifically complained about the overuse of DynamicLoading by forcing the player to squeeze through narrow caves in name of preserving the shtick, which he just saw as an increasingly obvious trick, and annoying enough that he was sincerely asking for a traditional LoadingScreen.
--->'''Yahtzee:''' What's with this obsession with never cutting away? Cutting away is fine! Remember in ''Film/TaxiDriver'' when Creator/RobertDeNiro decides to shoot up a pimp's house, and they just cut to him doing that? Remember how they didn't show him buying a subway ticket to the pimp's house and sitting on a train for half an hour, muttering about how much fun he's going to have shooting it up?jungle.
**
** This was something he would criticize much more harshly in ''VideoGame/GodOfWarRagnarok'', which he saw as emblematic of the game's core problem of [[invoked]][[{{Padding}} not cutting anything out and being far too excessive and padded for its own good]]. Yahtzee specifically complained about the overuse of DynamicLoading by forcing the player to squeeze through narrow caves in name of preserving the shtick, which he just saw as an increasingly obvious trick, and annoying enough that he was sincerely asking for a traditional LoadingScreen.
--->'''Yahtzee:''' What's with this obsession with never cutting away? Cutting away is fine! Remember in ''Film/TaxiDriver'' when Creator/RobertDeNiro decides to shoot up a pimp's house, and they just cut to him doing that? Remember how they didn't show him buying a subway ticket to the pimp's house and sitting on a train for half an hour, muttering about how much fun he's going to have shooting it up?
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Crosswicking.
* WhatIsThisX:
** In the review of ''VideoGame/VelvetAssassin'', when Yahtzee discovers that the game is a World War II game made in Germany, he thinks about the other game about World War II made in Japan:
--->'''Yahtzee''': Between this and ''VideoGame/ValkyriaChronicles'', what's with all the World War II games being developed by the Axis forces? What is this, community service? ''[while he is speaking, we see ''Valkyria Chronicles'' wearing a Japanese headband and mowing the lawn, while ''Velvet Assassin'' wears a German army helmet and holds up a sign that says, "Sorry about that."]''
** In his review of ''VideoGame/ShantaeAndTheSevenSirens'', Yahtzee sees Shantae's using her hair and dancing moves as weapons and says, "Hair attacks and dance attacks? What is this, the ''VideoGame/{{Bayonetta}}'' Saturday morning cartoon?!"
** In the review of ''VideoGame/VelvetAssassin'', when Yahtzee discovers that the game is a World War II game made in Germany, he thinks about the other game about World War II made in Japan:
--->'''Yahtzee''': Between this and ''VideoGame/ValkyriaChronicles'', what's with all the World War II games being developed by the Axis forces? What is this, community service? ''[while he is speaking, we see ''Valkyria Chronicles'' wearing a Japanese headband and mowing the lawn, while ''Velvet Assassin'' wears a German army helmet and holds up a sign that says, "Sorry about that."]''
** In his review of ''VideoGame/ShantaeAndTheSevenSirens'', Yahtzee sees Shantae's using her hair and dancing moves as weapons and says, "Hair attacks and dance attacks? What is this, the ''VideoGame/{{Bayonetta}}'' Saturday morning cartoon?!"
Changed line(s) 63,64 (click to see context) from:
--> ''[[BadassLongcoat Put on a trenchcoat]]...''
--> ''...and fight some [[AncientConspiracy conspiracies]].''
--> ''...and fight some [[AncientConspiracy conspiracies]].''
to:
--> ''[[BadassLongcoat Put on a trenchcoat]]...''
-->''\\
''...and fight some [[AncientConspiracy conspiracies]].''
-->
''...and fight some [[AncientConspiracy conspiracies]].''
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None
Changed line(s) 3 (click to see context) from:
* UnbrokenFirstPersonPerspective: During his ''VideoGame/FarCry3'' review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the jungle.
to:
* UnbrokenFirstPersonPerspective: UnbrokenFirstPersonPerspective:
** During his ''VideoGame/FarCry3'' review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through thejungle.jungle.
** This was something he would criticize much more harshly in ''VideoGame/GodOfWarRagnarok'', which he saw as emblematic of the game's core problem of [[invoked]][[{{Padding}} not cutting anything out and being far too excessive and padded for its own good]]. Yahtzee specifically complained about the overuse of DynamicLoading by forcing the player to squeeze through narrow caves in name of preserving the shtick, which he just saw as an increasingly obvious trick, and annoying enough that he was sincerely asking for a traditional LoadingScreen.
--->'''Yahtzee:''' What's with this obsession with never cutting away? Cutting away is fine! Remember in ''Film/TaxiDriver'' when Creator/RobertDeNiro decides to shoot up a pimp's house, and they just cut to him doing that? Remember how they didn't show him buying a subway ticket to the pimp's house and sitting on a train for half an hour, muttering about how much fun he's going to have shooting it up?
** During his ''VideoGame/FarCry3'' review, he note that while the game staying in Jason's POV the entire game is great for immersion and gun fights, it's not the best choice while attempting to drive a car through the
** This was something he would criticize much more harshly in ''VideoGame/GodOfWarRagnarok'', which he saw as emblematic of the game's core problem of [[invoked]][[{{Padding}} not cutting anything out and being far too excessive and padded for its own good]]. Yahtzee specifically complained about the overuse of DynamicLoading by forcing the player to squeeze through narrow caves in name of preserving the shtick, which he just saw as an increasingly obvious trick, and annoying enough that he was sincerely asking for a traditional LoadingScreen.
--->'''Yahtzee:''' What's with this obsession with never cutting away? Cutting away is fine! Remember in ''Film/TaxiDriver'' when Creator/RobertDeNiro decides to shoot up a pimp's house, and they just cut to him doing that? Remember how they didn't show him buying a subway ticket to the pimp's house and sitting on a train for half an hour, muttering about how much fun he's going to have shooting it up?
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None
Changed line(s) 9 (click to see context) from:
* {{Understatement}}: His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness''", with the twists that entail), so Yahtzee ends up describing the emotionally devastating scene of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] as a moment where "Walker and the player unwittingly do a bad thing".
to:
* {{Understatement}}: His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness''", with the twists that entail), so Yahtzee ends up describing [[GutPunch the emotionally devastating scene scene]] of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] as a moment where "Walker and the player unwittingly do a bad thing".thing."
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Removing Wham misuse (it's not for emotional impacts, it for the show engaging in a sudden permanent change).
Changed line(s) 9 (click to see context) from:
* {{Understatement}}: His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness''", with the twists that entail), so Yahtzee ends up describing the [[WhamEpisode emotionally devastating scene]] of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] as a moment where "Walker and the player unwittingly do a bad thing".
to:
* {{Understatement}}: His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness''", with the twists that entail), so Yahtzee ends up describing the [[WhamEpisode emotionally devastating scene]] scene of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] as a moment where "Walker and the player unwittingly do a bad thing".
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* {{Understatement}}: His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness'', with the twists that entail), so Yahtzee ends up describing the [[WhamEpisode emotionally devastating scene]] of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] as a moment where "Walker and the player unwittingly do a bad thing".
to:
* {{Understatement}}: His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness'', ''Literature/HeartOfDarkness''", with the twists that entail), so Yahtzee ends up describing the [[WhamEpisode emotionally devastating scene]] of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] as a moment where "Walker and the player unwittingly do a bad thing".
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* {{Understatement}}: He describes [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] in ''VideoGame/SpecOpsTheLine'' as a moment where "Walker and the player unwittingly do a bad thing".
to:
* {{Understatement}}: He describes His review of ''VideoGame/SpecOpsTheLine'' opts to not directly spoil the plot (beyond the "it's based on ''Literature/HeartOfDarkness'', with the twists that entail), so Yahtzee ends up describing the [[WhamEpisode emotionally devastating scene]] of [[spoiler:Walker accidentally burning almost fifty civilians alive with white phosphorus]] in ''VideoGame/SpecOpsTheLine'' as a moment where "Walker and the player unwittingly do a bad thing".