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* PropellerHatOfWhimsy: Children are often portrayed as characters wearing propeller hats.
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** This is mostly the joke behind the running gag of naming ''[[VideoGame/{{Dizzy}} Fantasy World Dizzy]]'' to be the greatest game of all time - it's a slow, shallow, clunky, ugly, obtuse UsefulNotes/Commodore64 platformer that has aged like milk, but because he played it when he was a kid, that makes it the standard all games since have failed to meet.

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** This is mostly the joke behind the running gag of naming ''[[VideoGame/{{Dizzy}} Fantasy World Dizzy]]'' to be the greatest game of all time - it's a slow, shallow, clunky, ugly, obtuse UsefulNotes/Commodore64 Platform/Commodore64 platformer that has aged like milk, but because he played it when he was a kid, that makes it the standard all games since have failed to meet.



** In his "review" of ''[[http://www.escapistmagazine.com/videos/view/zero-punctuation/8789-The-Legend-of-Zelda-A-Link-Between-Worlds The Legend of Zelda: A Link Between Worlds]]'', he reveals that despite all the vitriol he's given Nintendo over the years, he's actually on their side in the next generation if only because they're the only ones who "released a game console, not an inferior gaming PC for people who dream of being the sub in an unhealthy techno-masochistic fantasy." By the same token, in his ''The 2010's Most Significant Games'', he admits to having come around to the UsefulNotes/NintendoSwitch and using it frequently on his own time, due to the ease of setting it up and the curated library of indie titles on it.

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** In his "review" of ''[[http://www.escapistmagazine.com/videos/view/zero-punctuation/8789-The-Legend-of-Zelda-A-Link-Between-Worlds The Legend of Zelda: A Link Between Worlds]]'', he reveals that despite all the vitriol he's given Nintendo over the years, he's actually on their side in the next generation if only because they're the only ones who "released a game console, not an inferior gaming PC for people who dream of being the sub in an unhealthy techno-masochistic fantasy." By the same token, in his ''The 2010's Most Significant Games'', he admits to having come around to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and using it frequently on his own time, due to the ease of setting it up and the curated library of indie titles on it.
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* MoodDissonance: While not a deal-breaker for Yahtz and he admits that this is very much a subjective quibble for him, tonal clash between the gameplay, story and other elements of a game can take him out of a game fairly easily. He especially took ''VideoGame/SonicFrontiers'' to task for setting itself in environments that look like ''VideoGame/DeathStranding'', but then making you play through them as Franchise/SonicTheHedgehog, "a blue cartoon mouse in sneakers with eyes the size of hubcaps".
** He elaborates on this further in his ''Extra Punctuation'' video "We Need To Have A Conversation About Your Tone", where he rags on ''VideoGame/GodOfWarRagnarok'' for interrupting a silly haggis anecdote with violent brutal combat, only to pick the haggis story right back up again.


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** One of his "Occasional Guide To Special Moments In Gaming History" videos focuses on these people and the controversy surrounding the Hot Coffee mod from ''VideoGame/GrandTheftAutoSanAndreas''.
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** In his review of ''VideoGame/NiNoKuniIIRevenantKingdom'', he describes it as a "twee cartoon fantasy JRPG". When he gets to the story, he describes the opening as gritty and realistic: "The president of the United States is on his way to a summit of the UN when the city he's driving through gets hit by a direct nuclear strike." He then reassures the viewer that, yes, this happens in ''Ni No Kuni II''.

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* OnceAnEpisode: Tends to draw characters skipping hand-in-hand, ''Film/TheWizardOfOz''-style frequently.



* OnceAnEpisode: Tends to draw characters skipping hand-in-hand, ''Film/TheWizardOfOz''-style frequently


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* TheOner: {{Discussed|Trope}} as the subject of heavy criticism in ''VideoGame/GodOfWar2018'' and ''VideoGame/GodOfWarRagnarok'' (which famously scripts all the gameplay and cutscenes in seamless, unbroken fashion), which he saw as emblematic of the games' core problem of [[invoked]][[{{Padding}} not cutting anything out and being far too excessive and padded for their own good]]. Yahtzee specifically complained about the overuse of DynamicLoading by forcing the player to squeeze through narrow caves in name of preserving the shtick, which he just saw as an increasingly obvious trick, and annoying enough that by ''Ragnarok'', he was sincerely asking for a traditional LoadingScreen.
-->'''Yahtzee:''' What's with this obsession with never cutting away? Cutting away is fine! Remember in ''Film/TaxiDriver'' when Creator/RobertDeNiro decides to shoot up a pimp's house, and they just cut to him doing that? Remember how they didn't show him buying a subway ticket to the pimp's house and sitting on a train for half an hour, muttering about how much fun he's going to have shooting it up?
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-->'Every time they bring out another one I go "Maybe this time it'll be good again!" and dutifully jam my dick in the beehive, and I'm beginning to think that the one time I didn't get stung on the pisshole might've been the outlier.'
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** Invoked by name for ''VideoGame/FinalFantasyVII Remake''.

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** Invoked by name for ''VideoGame/FinalFantasyVII Remake''.''VideoGame/FinalFantasyVIIRemake'', or as he preferred to call it, ''"Cloud Strife vs. The Manic Pixie Dream Girls".''
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** He ultimately codifies this model by describing what he calls the "Jiminy Cockthroat" subgenre: open-world games that incorporate elements of stealth, crafting, collecting, and RPG elements. As one might expect from the name, it is not complimentary. The defining idea to him of the subgenre is that these games are designed such that you can "play it your way", which typically means that the systems involved are neither fleshed-out enough to stand on their own nor interconnected enough to meaningfully cohere.

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* MasterOfNone: One of his major complaints about AAA games is that he sees many of them as this; they are meant to appeal to as wide an audience as possible and so end up often including [[GameplayRoulette tons of different gameplay styles]] without managing to nail down a single style that works, and without making any of those styles truly essential or important. He brings up the trope by name when discussing ''VideoGame/BrutalLegend'', which is a hybrid of a wide-open sandbox, a real-time-strategy, and a hack-and-slasher, but he felt it didn't do particularly well at any of the above (partly because those gameplay styles don't mesh well). It's also an element of his critique of ''VideoGame/Fallout4'', a game that tried to be a shooter, a base-builder, a crafting-and-survival game, an open-world game, an RPG, and a narrative experience, and so ended up with an easy shooter, a token base-builder, a boring crafter, a repetitive open-worlder, a shallow RPG, and a weak narrative experience.

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* MasterOfNone: MasterOfNone:
**
One of his major complaints about AAA games is that he sees many of them as this; they are meant to appeal to as wide an audience as possible and so end up often including [[GameplayRoulette tons of different gameplay styles]] without managing to nail down a single style that works, and without making any of those styles truly essential or important. He brings up the trope by name when discussing ''VideoGame/BrutalLegend'', which is a hybrid of a wide-open sandbox, a real-time-strategy, and a hack-and-slasher, but he felt it didn't do particularly well at any of the above (partly because those gameplay styles don't mesh well). It's also an element of his critique of ''VideoGame/Fallout4'', a game that tried to be a shooter, a base-builder, a crafting-and-survival game, an open-world game, an RPG, and a narrative experience, and so ended up with an easy shooter, a token base-builder, a boring crafter, a repetitive open-worlder, a shallow RPG, and a weak narrative experience.


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** "Three Things, Somewhere, Quarter 4 2027" focuses on over-ambitious Kickstarter MMO projects that promise a game that lets the player "do anything" with all sorts of systems, and end up failing on all fronts. In contrast, successful games are more focused on what they want to be and deliver a better experience for it.
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** He also described ''VideoGame/{{Tunic}}'' as "The greatest game since ''The Sacred Armor of Antiriad'' to be named after the entire contents of the main character's laundry list."

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** He also described ''VideoGame/{{Tunic}}'' as "The greatest game since ''The Sacred Armor of Antiriad'' ''VideoGame/TheSacredArmourOfAntiriad'' to be named after the entire contents of the main character's laundry list."
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Oh, this isn't even supposed to be here.


* SignatureHeadgear: "Yahtzee is a British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." The hat originally appeared in [[MythologyGag his own games]], ''VideoGame/ChzoMythos'', worn by the character of Trilby. The hat itself is known as a Trilby hat, and it tends to get him more attention [[http://twitter.com/YahtzeeCroshaw/status/11013246821 than he really wants]]. In his ads for his audiobook ''Existentially Challenged'', he even throws in a non-sequitur about how he doesn't wear it in real life anymore.
** NeverBareheaded: In his Top 10 of 2010, he wears a snooty "indie game" French beret ''on top'' of his trilby hat.
** In his CreditsGag for Call of Duty: VideoGame/ModernWarfare 2, he claims that despite what one might say about the Russians, they have sweet hats.

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* MilestoneCelebration: Spoofed with his 100th episode, where he decides to review... exactly the same game he would've reviewed otherwise (''VideoGame/CallOfJuarezBoundInBlood'').
** Further spoofed in his ''Silent Hill 2'' review, a retro review that actually would be special:
-->"But what could be more special than my one-hundred and second video?"



* SignatureHeadgear: "Yahtzee is a British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." The hat originally appeared in [[MythologyGag his own games]], ''VideoGame/ChzoMythos'', worn by the character of Trilby. The hat itself is known as a Trilby hat, and it tends to get him [[CreatorWorship more attention]] [[http://twitter.com/YahtzeeCroshaw/status/11013246821 than he really wants]]. In his ads for his audiobook ''Existentially Challenged'', he even throws in a non-sequitur about how he doesn't wear it in real life anymore.

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* SignatureHeadgear: "Yahtzee is a British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder." The hat originally appeared in [[MythologyGag his own games]], ''VideoGame/ChzoMythos'', worn by the character of Trilby. The hat itself is known as a Trilby hat, and it tends to get him [[CreatorWorship more attention]] attention [[http://twitter.com/YahtzeeCroshaw/status/11013246821 than he really wants]]. In his ads for his audiobook ''Existentially Challenged'', he even throws in a non-sequitur about how he doesn't wear it in real life anymore.



* NintendoHard: Yahtzee prides himself on as having been playing video games since early childhood and frequently recalls how hard they were back then. He routinely mocks prospective critics who complain about the difficulty level in games these days, as well as people who accuse him of [[ItsHardSoItSucks not liking a game because he finds it too hard]]. That said, games with [[VideoGame/SonicUnleashed ridiculously impossible sequences]], he blasts with both barrels.

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* NintendoHard: Yahtzee prides himself on as having been playing video games since early childhood and frequently recalls how hard they were back then. He routinely mocks prospective critics who complain about the difficulty level in games these days, as well as people who accuse him of [[ItsHardSoItSucks not liking a game because he finds it too hard]].hard]][[invoked]]. That said, games with [[VideoGame/SonicUnleashed ridiculously impossible sequences]], he blasts with both barrels.



* NostalgiaFilter: Yahtzee often cautions his viewers against this, as nostalgia is often used by triple-A developers to trick the buying public into accepting formula over innovation. He also tends to deride fans who wear nostalgia goggles for particular games, especially those that have aged poorly, and one of his main gripes with crowdfunding platforms like Kickstarter is the overabundance of spiritual sequels or nostalgic retreads that gain massive success and popularity.
** That said, he’s not afraid to admit when he himself is falling into to the same trap. He caught himself really ''trying'' to like ''VideoGame/DukeNukemForever'' despite it's many horrendous flaws, as he enjoyed the original ''VideoGame/DukeNukem3D'' and desperately wanted the new game to be good after thirteen years of DevelopmentHell.

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* NostalgiaFilter: NostalgiaFilter:
** [[DiscussedTrope
Yahtzee often cautions his viewers against this, this]], as nostalgia is often used by triple-A developers to trick the buying public into accepting formula over innovation. He also tends to deride fans who wear nostalgia goggles for particular games, especially those that have aged poorly, and one of his main gripes with crowdfunding platforms like Kickstarter is the overabundance of spiritual sequels or nostalgic retreads that gain massive success and popularity.
**
popularity. That said, [[NotSoAboveItAll he’s not afraid to admit when he himself is falling into to the same trap. trap]]. He caught himself really ''trying'' to like ''VideoGame/DukeNukemForever'' despite it's its many horrendous flaws, as he enjoyed the original ''VideoGame/DukeNukem3D'' and desperately wanted the new game to be good after thirteen years of DevelopmentHell.development hell.



* PetTheDog: In an ''Extra Punctuation'', although he couldn't sympathize with gamers who cried at Aerith's death in ''FFVII'', he said that the emotions they felt were real and no one could call them fake or wrong.

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* PetTheDog: PetTheDog:
**
In an ''Extra Punctuation'', although he couldn't sympathize with gamers who cried at Aerith's death in ''FFVII'', he said that the emotions they felt were real and no one could call them fake or wrong.



** A number of reviews, even he bashes the game, he will sometimes give it credit for doing something well, like in his review of ''VideoGame/SuperPaperMario'', he admits that [[BestLevelEver Chapter 3]] was hilarious.
** He acknowledges that the rank-and-file members of the Hogwarts Legacy dev team were probably just as upset at J.K. Rowling stirring up controversy as many of the potential player base are.
-->'''Yahtzee:''' ...but dammit, I have a job to do and I feel bad for the no doubt hundreds of ground-level people on the dev team who probably think she's a c-word as much as any of us at this point.\\

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** A number of reviews, even he bashes the game, he will sometimes give it credit for doing something well, like in his review of ''VideoGame/SuperPaperMario'', he admits that [[BestLevelEver Chapter 3]] 3 was hilarious.
** He acknowledges that the rank-and-file members of the Hogwarts Legacy ''VideoGame/HogwartsLegacy'' dev team were probably just as upset at J.K. Rowling stirring up controversy as many of the potential player base are.
-->'''Yahtzee:''' ...--->'''Yahtzee:''' ...but dammit, I have a job to do and I feel bad for the no doubt hundreds of ground-level people on the dev team who probably think she's a c-word as much as any of us at this point.\\

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* NotSoAboveItAll: As much as Yahtzee mocks the ''Franchise/SonicTheHedgehog'' fanbase for never knowing when to move on from a FranchiseZombie, he eventually admits that he's no better when it comes to the ''VideoGame/PaperMario'' series.

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* NotSoAboveItAll: NotSoAboveItAll:
**
As much as Yahtzee mocks the ''Franchise/SonicTheHedgehog'' fanbase for never knowing when to move on from a FranchiseZombie, FranchiseZombie[[invoked]], he eventually admits that he's no better when it comes to the ''VideoGame/PaperMario'' series.series.
** One recurring joke he makes [[TakeThat at the expense of mainstream, shounen-skewing anime and animesque games]] are that their respective fandoms exclusively discuss "waifus" and arguing over who is the "best girl". In his Extra Punctuation on "Why I Like Persona in Spite of it Being A JRPG", he brings this topic up again, expressing annoyance in how despite the likes of ''VideoGame/Persona4'' and ''[[VideoGame/Persona5 5]]'' sincerely winning him over on a critical and emotional level, he still finds such discussions about who is the "best girl" insipid and tiresome... and that it's [[VideoGame/Persona4 Chie]].
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* NoSuchThingAsBadPublicity[[invoked]]: {{Discussed|Trope}} in "Acclaim Entertainment Hall of Shame", with the central subject being {{Creator/Acclaim}} and their various publicity stunts from the late-90's/early-2000's that Yahtzee considered a relentless -- and ultimately, failed -- attempt to test the adage. Yahtzee's conclusion is that controversial or messy marketing stunts can only truly effective if the product being sold is actually ''good'', as while Acclaim's antics did get them the attention and headlines they were looking for, nobody was actually sticking around to buy their games because the products themselves were hashed-out junk with little ambition or innovation, leaving them a subject of widespread mockery ''and'' bankrupt.

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* NoSuchThingAsBadPublicity[[invoked]]: {{Discussed|Trope}} in "Acclaim Entertainment Hall of Shame", with the central subject being {{Creator/Acclaim}} and their various publicity stunts from the late-90's/early-2000's that Yahtzee considered a relentless -- and ultimately, failed -- attempt to test the adage. Yahtzee's conclusion is that controversial or messy marketing stunts can only be truly effective if the product being sold is actually any ''good'', as while Acclaim's antics did get them the attention and headlines they were looking for, nobody was actually sticking around to buy their games because the products themselves were hashed-out junk with little ambition or innovation, leaving them a subject of widespread mockery ''and'' bankrupt.
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'''Exhausted dev sprite:''' STOP FUCKING TWEETING

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'''Exhausted dev sprite:''' [throttling the monitor] STOP FUCKING TWEETING

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** He acknowledges that the rank-and-file members of the Hogwarts Legacy
dev team were probably just as upset at J.K. Rowling stirring up controversy as many of the potential player base are.

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** He acknowledges that the rank-and-file members of the Hogwarts Legacy
Legacy dev team were probably just as upset at J.K. Rowling stirring up controversy as many of the potential player base are.

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** He acknowledges that the rank-and-file members of Hogwarts Legacy were probably just as upset at J.K. Rowling stirring up controversy as many of the potential player base are.

to:

** He acknowledges that the rank-and-file members of the Hogwarts Legacy Legacy
dev team
were probably just as upset at J.K. Rowling stirring up controversy as many of the potential player base are.
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** He acknowledges that the rank-and-file members of Hogwarts Legacy were probably just as upset at J.K. Rowling stirring up controversy as many of the potential player base are.
-->'''Yahtzee:''' ...but dammit, I have a job to do and I feel bad for the no doubt hundreds of ground-level people on the dev team who probably think she's a c-word as much as any of us at this point.\\
'''Exhausted dev sprite:''' STOP FUCKING TWEETING
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* NoSuchThingAsBadPublicity: {{Discussed|Trope}} in the "Acclaim Entertainment Hall of Shame", with the central subject being {{Creator/Acclaim}}'s various publicity stunts from the late-90's/early-2000's that Yahtzee considered a relentless -- and ultimately, failed -- attempt to test the adage. Yahtzee's conclusion is that controversial or messy marketing stunts can only truly effective if the product being sold is actually ''good'', as while Acclaim's antics did get them the attention and headlines they were looking for, nobody was actually sticking around to buy their games because the products themselves were hashed-out junk with little ambition or innovation, leaving them a subject of widespread mockery ''and'' bankrupt.

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* NoSuchThingAsBadPublicity: NoSuchThingAsBadPublicity[[invoked]]: {{Discussed|Trope}} in the "Acclaim Entertainment Hall of Shame", with the central subject being {{Creator/Acclaim}}'s {{Creator/Acclaim}} and their various publicity stunts from the late-90's/early-2000's that Yahtzee considered a relentless -- and ultimately, failed -- attempt to test the adage. Yahtzee's conclusion is that controversial or messy marketing stunts can only truly effective if the product being sold is actually ''good'', as while Acclaim's antics did get them the attention and headlines they were looking for, nobody was actually sticking around to buy their games because the products themselves were hashed-out junk with little ambition or innovation, leaving them a subject of widespread mockery ''and'' bankrupt.
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* NoSuchThingAsBadPublicity: {{Discussed|Trope}} in the "Acclaim Entertainment Hall of Shame", with the central subject being {{Creator/Acclaim}}'s various publicity stunts from the late-90's/early-2000's that Yahtzee considered a relentless -- and ultimately, failed -- attempt to test the adage. Yahtzee's conclusion is that controversial or messy marketing stunts can only truly effective if the product being sold is actually ''good'', as while Acclaim's antics did get them the attention and headlines they were looking for, nobody was actually sticking around to buy their games because the products themselves were hashed-out junk with little ambition or innovation, leaving them a subject of widespread mockery ''and'' bankrupt.
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* MoneyForNothing: He brings this up in his reviews of both the later ''VideoGame/AssassinsCreed'' games and the ''VideoGame/{{Fable}}'' series, saying that useful items are either fairly cheap or can't be bought, and the biggest {{Money Sink}}s provided no real advantage except even more money, resulting in situations where he buys up way too much stuff just to have something to spend the money on, and then ends up with more than he started.

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* MoneyForNothing: He brings this up in his reviews of both the later ''VideoGame/AssassinsCreed'' ''Franchise/AssassinsCreed'' games and the ''VideoGame/{{Fable}}'' series, saying that useful items are either fairly cheap or can't be bought, and the biggest {{Money Sink}}s provided no real advantage except even more money, resulting in situations where he buys up way too much stuff just to have something to spend the money on, and then ends up with more than he started.

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Defunct (twice, one of them being recently renamed)


--->'''Yahtzee:''' It starts with him being dragged into an eco terrorist group by manic pixie dream girl number 1, [[BuxomIsBetter big-titted]] [[ChildhoodFriendRomance childhood friend girl]] who, if this were a DatingSim, I would have classified as “the freebie.” He gets [[ThisAndThat manic pixied by her for a few chapters]] before another terrorist bombing goes awry, he falls off a high thing and lands almost literally in the lap of manic pixie dream girl number 2, [[InnocentFlowerGirl flower seller]] [[MysteriousWaif with mysterious past who drives the rest of the plot.]]

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--->'''Yahtzee:''' It starts with him being dragged into an eco terrorist group by manic pixie dream girl number 1, [[BuxomIsBetter big-titted]] big-titted [[ChildhoodFriendRomance childhood friend girl]] who, if this were a DatingSim, I would have classified as “the freebie.” He gets [[ThisAndThat [[SexualEuphemism manic pixied by her for a few chapters]] before another terrorist bombing goes awry, he falls off a high thing and lands almost literally in the lap of manic pixie dream girl number 2, [[InnocentFlowerGirl flower seller]] [[MysteriousWaif with mysterious past who drives the rest of the plot.]]

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* NightmareFuel:[[invoked]] The ''Kinectimals''' [[http://en.wikipedia.org/wiki/File:Kinectimals.jpg box art]] is "the most terrifying thing I've seen all year. It looks like what would happen if [[MonsterClown John Wayne Gacy]] went to Disneyland."

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* NightmareFuel:[[invoked]] NightmareFuel:[[invoked]]
**
The ''Kinectimals''' [[http://en.wikipedia.org/wiki/File:Kinectimals.jpg box art]] is "the most terrifying thing I've seen all year. It looks like what would happen if [[MonsterClown John Wayne Gacy]] went to Disneyland."


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** Discussed regarding his review of ''VideoGame/FiveNightsAtFreddys1'' as how it's possible to be ''too'' scary. Yahtzee found the game and its genuinely paralyzing dread of the unknown to be "a remarkable recreation of the kind of logic one encounters in a nightmare," but that was to its detriment as it stopped making it a horror ''game'' with some level of entertaining catharisis and more just a masochistic exercise of anxiety.
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** He also described ''VideoGame/{{Tunic}}'' as "The greatest game since ''The Sacred Armor of Antiriad'' to be named after the entire contents of the main character's laundry list.

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** He also described ''VideoGame/{{Tunic}}'' as "The greatest game since ''The Sacred Armor of Antiriad'' to be named after the entire contents of the main character's laundry list."
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** He also described ''VideoGame/{{Tunic}}'' as "The greatest game since ''The Sacred Armor of Antiriad'' to be named after the entire contents of the main character's laundry list.

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