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* PortingDisaster: The UsefulNotes/PlayStationPortable version is generally considered the worst version of ''Ys VI'' due to smaller screen resolution, lack of the [=PlayStation=] 2 version's extras (such as voice acting) and for having LoadsAndLoadsOfLoading.

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* PortingDisaster: The UsefulNotes/PlayStationPortable Platform/PlayStationPortable version is generally considered the worst version of ''Ys VI'' due to smaller screen resolution, lack of the [=PlayStation=] 2 Platform/PlayStation2 version's extras (such as voice acting) and for having LoadsAndLoadsOfLoading.



* ThatOneAchievement: "Because It's There" in the UsefulNotes/{{Steam}} version, which requires beating a {{Superboss}} that can only be damaged if Adol's at least level 50, have upgraded each Emelas Sword to its max and are equipping multiple stat-enhancing accessories. Having a serious chance of winning requires reaching even higher levels, which is extremely frustrating when level 50 is around the point where the game's AntiGrinding features start making {{Backtracking}} through the final dungeon show DiminishingReturnsForBalance. Finally, there's no real reward for beating this boss beyond the achievement, as the chest it guards can be claimed as soon as the boss is found (half-way into a play-through) by the simple expedient of merely running around the boss, opening the chest, then running away (since the boss' attacks can guarantee a OneHitKO). Catastrophe mode somewhat mitigates the AntiGrinding by allowing the player to farm stat boosting seeds, but it's still a pretty slow process and there's still a lot of EarlyGameHell to plow through first.

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* ThatOneAchievement: "Because It's There" in the UsefulNotes/{{Steam}} Platform/{{Steam}} version, which requires beating a {{Superboss}} that can only be damaged if Adol's at least level 50, have upgraded each Emelas Sword to its max and are equipping multiple stat-enhancing accessories. Having a serious chance of winning requires reaching even higher levels, which is extremely frustrating when level 50 is around the point where the game's AntiGrinding features start making {{Backtracking}} through the final dungeon show DiminishingReturnsForBalance. Finally, there's no real reward for beating this boss beyond the achievement, as the chest it guards can be claimed as soon as the boss is found (half-way into a play-through) by the simple expedient of merely running around the boss, opening the chest, then running away (since the boss' attacks can guarantee a OneHitKO). Catastrophe mode somewhat mitigates the AntiGrinding by allowing the player to farm stat boosting seeds, but it's still a pretty slow process and there's still a lot of EarlyGameHell to plow through first.



* TheyChangedItNowItSucks: Creator/{{Konami}} created the UsefulNotes/PlayStation2 port - although they replaced the sprites in the PC version with full 3D models, made it fully voiced and added "[[BonusDungeon Alma's Trials]]", [[{{Bowdlerise}} blood effects were removed]] to get a lower rating from various video game rating and censorship bureaus. This version also runs at 30 frames-per-second, making it somewhat of a mixed bag.

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* TheyChangedItNowItSucks: Creator/{{Konami}} created the UsefulNotes/PlayStation2 Platform/PlayStation2 port - although they replaced the sprites in the PC version with full 3D models, made it fully voiced and added "[[BonusDungeon Alma's Trials]]", [[{{Bowdlerise}} blood effects were removed]] to get a lower rating from various video game rating and censorship bureaus. This version also runs at 30 frames-per-second, making it somewhat of a mixed bag.
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* WinBackTheCrowd: ''VideoGame/YsVLostKefinKingdomOfSand'' narrowly avoided [[FranchiseKiller killing the franchise]] because of how much of an {{oddball|InTheSeries}} entry it was. After spending seven years making other non-''Ys'' games, while [[VideoGameRemake remaking the]] [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] ''Ys'' titles, Creator/{{Falcom}} brought its audience back with ''Ys VI'' by breathing new life into the series with a brand-new UsefulNotes/GameEngine and sprite-based design, all backed with improving upon the flaws of ''Ys V''. Ultimately, ''Ys VI'' was the installment that revitalized the franchise.

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* WinBackTheCrowd: ''VideoGame/YsVLostKefinKingdomOfSand'' narrowly avoided [[FranchiseKiller killing the franchise]] because of how much of an {{oddball|InTheSeries}} entry it was. After spending seven years making other non-''Ys'' games, while [[VideoGameRemake remaking the]] [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] ''Ys'' titles, Creator/{{Falcom}} brought its audience back with ''Ys VI'' by breathing new life into the series with a brand-new UsefulNotes/GameEngine MediaNotes/GameEngine and sprite-based design, all backed with improving upon the flaws of ''Ys V''. Ultimately, ''Ys VI'' was the installment that revitalized the franchise.
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** [[https://www.youtube.com/watch?v=3FCA6OyMJig&t=67s "The Fleet of Romn"]] nicks part of its melody from Music/{{Blondie}}'s [[https://youtu.be/o3hHsVtqNFQ "Call Me"]].

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** [[https://www.youtube.com/watch?v=3FCA6OyMJig&t=67s "The Fleet of Romn"]] nicks part of its melody from Music/{{Blondie}}'s Music/{{Blondie|Band}}'s [[https://youtu.be/o3hHsVtqNFQ "Call Me"]].
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** [[https://youtu.be/3FCA6OyMJig?list=PLzFTGYa_evXgZhRplHCWfaxGp3X2C-3Pp "The Fleet of Romn"]] nicks part of its melody from Music/{{Blondie}}'s [[https://youtu.be/o3hHsVtqNFQ "Call Me"]].

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** [[https://youtu.be/3FCA6OyMJig?list=PLzFTGYa_evXgZhRplHCWfaxGp3X2C-3Pp [[https://www.youtube.com/watch?v=3FCA6OyMJig&t=67s "The Fleet of Romn"]] nicks part of its melody from Music/{{Blondie}}'s [[https://youtu.be/o3hHsVtqNFQ "Call Me"]].
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Added DiffLines:

** [[https://youtu.be/3FCA6OyMJig?list=PLzFTGYa_evXgZhRplHCWfaxGp3X2C-3Pp "The Fleet of Romn"]] nicks part of its melody from Music/{{Blondie}}'s [[https://youtu.be/o3hHsVtqNFQ "Call Me"]].
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None

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** The boss theme, [[https://www.youtube.com/watch?v=02A9KsvsoW0 "Mighty Obstacle"]], cribs much of its melody from Rainbow's [[https://www.youtube.com/watch?v=z03ZRYh4GKY "Gates of Babylon"]].
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* WinBackTheCrowd: ''VideoGame/YsVLostKefinKingdomOfSand'' narrowly {{Averted}} [[FranchiseKiller killing the franchise]] because of how much of an {{oddball|InTheSeries}} entry it was. After spending seven years making other non-''Ys'' games, while [[VideoGameRemake remaking the]] [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] ''Ys'' titles, Creator/{{Falcom}} brought its audience back with ''Ys VI'' by breathing new life into the series with a brand-new UsefulNotes/GameEngine and sprite-based design, all backed with improving upon the flaws of ''Ys V''. Ultimately, ''Ys VI'' was the installment that revitalized the franchise.

to:

* WinBackTheCrowd: ''VideoGame/YsVLostKefinKingdomOfSand'' narrowly {{Averted}} avoided [[FranchiseKiller killing the franchise]] because of how much of an {{oddball|InTheSeries}} entry it was. After spending seven years making other non-''Ys'' games, while [[VideoGameRemake remaking the]] [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] ''Ys'' titles, Creator/{{Falcom}} brought its audience back with ''Ys VI'' by breathing new life into the series with a brand-new UsefulNotes/GameEngine and sprite-based design, all backed with improving upon the flaws of ''Ys V''. Ultimately, ''Ys VI'' was the installment that revitalized the franchise.
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Dewicking Bonus Boss


* ThatOneAchievement: "Because It's There" in the UsefulNotes/{{Steam}} version, which requires beating a BonusBoss that can only be damaged if Adol's at least level 50, have upgraded each Emelas Sword to its max and are equipping multiple stat-enhancing accessories. Having a serious chance of winning requires reaching even higher levels, which is extremely frustrating when level 50 is around the point where the game's AntiGrinding features start making {{Backtracking}} through the final dungeon show DiminishingReturnsForBalance. Finally, there's no real reward for beating this boss beyond the achievement, as the chest it guards can be claimed as soon as the boss is found (half-way into a play-through) by the simple expedient of merely running around the boss, opening the chest, then running away (since the boss' attacks can guarantee a OneHitKO). Catastrophe mode somewhat mitigates the AntiGrinding by allowing the player to farm stat boosting seeds, but it's still a pretty slow process and there's still a lot of EarlyGameHell to plow through first.

to:

* ThatOneAchievement: "Because It's There" in the UsefulNotes/{{Steam}} version, which requires beating a BonusBoss {{Superboss}} that can only be damaged if Adol's at least level 50, have upgraded each Emelas Sword to its max and are equipping multiple stat-enhancing accessories. Having a serious chance of winning requires reaching even higher levels, which is extremely frustrating when level 50 is around the point where the game's AntiGrinding features start making {{Backtracking}} through the final dungeon show DiminishingReturnsForBalance. Finally, there's no real reward for beating this boss beyond the achievement, as the chest it guards can be claimed as soon as the boss is found (half-way into a play-through) by the simple expedient of merely running around the boss, opening the chest, then running away (since the boss' attacks can guarantee a OneHitKO). Catastrophe mode somewhat mitigates the AntiGrinding by allowing the player to farm stat boosting seeds, but it's still a pretty slow process and there's still a lot of EarlyGameHell to plow through first.

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* AntiClimaxBoss: Some bosses in the [[spoiler:Ark of Napishtim]] are disappointing compared to others; justified because it's still possible to save the game despite a PointOfNoReturn.

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* AntiClimaxBoss: Some bosses in the [[spoiler:Ark Ark of Napishtim]] Napishtim are disappointing compared to others; justified because it's still possible to save the game despite a PointOfNoReturn.others.



* DemonicSpiders

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* DemonicSpidersDemonicSpiders:



* PolishedPort:
** Zigzagged with Creator/{{Konami}} and its UsefulNotes/PlayStation2 port - although they replaced the sprites in the PC version with full 3D models, made it fully voiced and added "[[BonusDungeon Alma's Trials]]", [[{{Bowdlerise}} blood effects were removed]] to get a lower rating from various video game rating and censorship bureaus. This version also runs at 30 frames-per-second, making it somewhat of a mixed bag.
** Played straight with Creator/XSEEDGames's PC port, which runs at 60 FPS, allows Alma's Wing to teleport between most Spirit Monuments, and has [[NoItemUseForYou Catastrophe]] mode. It also supports high resolutions and has multiple levels of anti-aliasing, while having low system requirements.

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* PolishedPort:
** Zigzagged with Creator/{{Konami}} and its UsefulNotes/PlayStation2 port - although they replaced the sprites in the PC version with full 3D models, made it fully voiced and added "[[BonusDungeon Alma's Trials]]", [[{{Bowdlerise}} blood effects were removed]] to get a lower rating from various video game rating and censorship bureaus. This version also runs at 30 frames-per-second, making it somewhat of a mixed bag.
** Played straight with
PolishedPort: Creator/XSEEDGames's PC port, which runs at 60 FPS, allows Alma's Wing to teleport between most Spirit Monuments, and has [[NoItemUseForYou Catastrophe]] mode. It also supports high resolutions and has multiple levels of anti-aliasing, while having low system requirements.


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* TheyChangedItNowItSucks: Creator/{{Konami}} created the UsefulNotes/PlayStation2 port - although they replaced the sprites in the PC version with full 3D models, made it fully voiced and added "[[BonusDungeon Alma's Trials]]", [[{{Bowdlerise}} blood effects were removed]] to get a lower rating from various video game rating and censorship bureaus. This version also runs at 30 frames-per-second, making it somewhat of a mixed bag.
Is there an issue? Send a MessageReason:
None


** Higher level versions of the "wild boar"-type enemies attack in packs, each delivering high damage [[RammingAlwaysWorks by ramming]] with {{Knockback}} capabilities, all the while inflicting InterfaceScrew StatusEffects. Oh, and the Setos, the birds in the Woods of Quatera, have a small chance of bringing in a higher level boar rather than the weakest variant, well before the player is ready for them; even overleveling for the beginning of the game and having the Leather Armor won't save you from what'll likely be a OneHitKill when you least expect it, and the only way to tell is by the slight color change in their rushing attack.

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** Higher level versions of the "wild boar"-type enemies attack in packs, each delivering high damage [[RammingAlwaysWorks by ramming]] with {{Knockback}} capabilities, all the while inflicting InterfaceScrew StatusEffects.[[StatusInflictionAttack inflicting]] a InterfaceScrew. Oh, and the Setos, the birds in the Woods of Quatera, have a small chance of bringing in a higher level boar rather than the weakest variant, well before the player is ready for them; even overleveling for the beginning of the game and having the Leather Armor won't save you from what'll likely be a OneHitKill when you least expect it, and the only way to tell is by the slight color change in their rushing attack.
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None

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* GrowingTheBeard: While it wasn't the first ''Ys'' game in western markets, as the first three titles got ported and brought over in some fashion or another, ''Ark of Napishtim'' was the game that really started to turn heads in the west. Meanwhile, after ''Ys V'''s clunky attempts at action combat, ''VI'' managed to make it fast and fun like a proper successor to the old Bump Combat. It's here that the series jumped from a CultClassic and a legendary but obscure series to start really hitting the headlines and come into its own, put Adol into a bit of the limelight for JRPG protagonists, and set up all the gameplay for ''VideoGame/YsTheOathInFelghana'' to improve upon and end up as one of the top games of the franchise.
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* UnintentionalUncannyValley: The character models in the CG cutscenes of the [=PlayStation 2=] version look pretty weird, especially Olha and Isha during [[https://www.youtube.com/watch?v=jE957XmUJjs the prologue]].
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The character models in the CG cutscenes of the [=PlayStation 2=] version look pretty weird, especially Olha and Isha during [[https://www.youtube.com/watch?v=jE957XmUJjs the prologue]].

Added: 688

Changed: 82

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* UncannyValley: The character models in the CG cutscenes of the [=PS2=] version all look pretty weird, especially Olha and Isha.

to:

* UncannyValley: The character models in the CG cutscenes of the [=PS2=] [=PlayStation 2=] version all look pretty weird, especially Olha and Isha.Isha during [[https://www.youtube.com/watch?v=jE957XmUJjs the prologue]].
* WinBackTheCrowd: ''VideoGame/YsVLostKefinKingdomOfSand'' narrowly {{Averted}} [[FranchiseKiller killing the franchise]] because of how much of an {{oddball|InTheSeries}} entry it was. After spending seven years making other non-''Ys'' games, while [[VideoGameRemake remaking the]] [[VideoGame/YsIAncientYsVanishedOmen first]] [[VideoGame/YsIIAncientYsVanishedTheFinalChapter two]] ''Ys'' titles, Creator/{{Falcom}} brought its audience back with ''Ys VI'' by breathing new life into the series with a brand-new UsefulNotes/GameEngine and sprite-based design, all backed with improving upon the flaws of ''Ys V''. Ultimately, ''Ys VI'' was the installment that revitalized the franchise.
Is there an issue? Send a MessageReason:
None


* UncannyValley: The character models in the CG cutscenes of the PS2 version all look pretty weird, especially Olha and Isha.

to:

* UncannyValley: The character models in the CG cutscenes of the PS2 [=PS2=] version all look pretty weird, especially Olha and Isha.

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