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** During Jean's tour of the mansion she'll give some background on each member of the X-Men when you enter their room. Upon entering Cyclops' room, Magma will comment that she thought he was pretty cute. Jean will then politely let her know that he's also [[OfficialCouple spoken for]] which will cause Magma to backpeddle before Jean laughs and tells her she didn't step on any toes.

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** After unlocking him in the sequel, [[spoiler:Deadpool is full of this, such as proclaiming "And now, ''I'm'' better at whatever it is Wolverine does!" after levelling up; but the Crowning Moment comes if you have Deadpool in your team when you face him as a boss - the two Deadpools start arguing about who's the real Deadpool.]]



** In the same scene Magneto is raving about how violence is all humanity has to offer mutant kind, which prompts Wolverine to ask Cyclops if Magneto ever shuts up. Cyclops shakes his head "no".

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** In the same scene Magneto is raving about how violence is all humanity has to offer mutant kind, mutantkind, which prompts Wolverine to ask Cyclops if Magneto ever shuts up. Cyclops shakes his head "no".
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* CantUnHearIt: This is the first project where Creator/SteveBlum voiced Wolverine, a role he has played continuously in animation and video games ever since.

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* LowTierLetdown:
** Jubilee. Her powers are pretty unspectacular and she doesn't even get any melee-boosting abilities like other energy blasters. She seems to be more support-oriented, but in this game it's generally better to have offense. On top of that, none of her powers can be used to solve puzzles. Poor Jubilee disappeared in the sequel and doesn't even get mentioned.
** Emma Frost. In general, her telepathic powers are a lot weaker than Jean Grey's since she doesn't have the game-breaking Telekinetic Combat passive. Like Jubilee, a decent amount of her abilities are support-oriented, rather than offense. It doesn't help that the game also forces you to use her at a few points.



* TierInducedScrappy: With 14 main playable characters, it's inevitable that some of them won't be as great as the rest.
** Jubilee. Her powers are pretty unspectacular and she doesn't even get any melee-boosting abilities like other energy blasters. She seems to be more support-oriented, but in this game it's generally better to have offense. On top of that, none of her powers can be used to solve puzzles. Poor Jubilee disappeared in the sequel and doesn't even get mentioned.
** Emma Frost. In general, her telepathic powers are a lot weaker than Jean Grey's since she doesn't have the game-breaking Telekinetic Combat passive. Like Jubilee, a decent amount of her abilities are support-oriented, rather than offense. It doesn't help that the game also forces you to use her at a few points.
%% Administrivia/ZeroContextExample * SugarWiki/VisualEffectsOfAwesome: The pre-rendered cutscenes in the second game were miles above the first and, at the time, looked absolutely stunning and life like in its console generation.
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* HilariousInHindsight: Creator/TaraStrong voices a purple-colored character with an ability to teleport. [[WesternAnimation/MyLittlePonyFriendshipIsMagic Sound familiar, doesn't it?]] [[WesternAnimation/TeenTitans Why, yes]], [[WesternAnimation/TeenTitansGo it does.]]

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* HilariousInHindsight: Creator/TaraStrong voices a purple-colored character with an ability to teleport. [[WesternAnimation/MyLittlePonyFriendshipIsMagic Sound familiar, doesn't it?]] [[WesternAnimation/TeenTitans [[WesternAnimation/TeenTitans2003 Why, yes]], [[WesternAnimation/TeenTitansGo it does.]]
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* GameBreaker :

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* GameBreaker :GameBreaker:



* MoralEventHorizon: CanonForeigner BigBad [[GeneralRipper General]] [[HumansAreTheRealMonsters William]] [[FantasticRacism Kincaid]] does this with pretty much act he commits: re-activating the destructive Sentinels; kidnapping innocent mutants (such as the Morlocks from the sewers), in order to experiment on them; creating ''human-Sentinel'' hybrids which may not have been made just from mutants; but his ultimate plan is to [[spoiler:collapse Asteroid M upon New York City in order to obliterate it and all its inhabitants, ''just so that humanity blames mutants for it and eradicates them from the face of the Earth.'']] While he ''does'' have a FreudianExcuse, as revealed in conversation with an NPC - a mutant with poor control over their power killed his wife, the shock and grief of which made him comatose for ''months'' - this is far too weak to justify his genocidal hatred, especially by the end where his determination to wipe out the mutant race does not preclude [[spoiler:the deaths of countless innocent ''humans''.]] The player feels NoSympathy when he's ultimately [[LaserGuidedKarma tried and court-martialled for his crimes against humanity as a whole]].

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* MoralEventHorizon: CanonForeigner BigBad [[GeneralRipper General]] {{General|Ripper}} [[HumansAreTheRealMonsters William]] [[FantasticRacism Kincaid]] does this with pretty much act he commits: re-activating the destructive Sentinels; kidnapping innocent mutants (such as the Morlocks from the sewers), in order to experiment on them; creating ''human-Sentinel'' hybrids which may not have been made just from mutants; but his ultimate plan is to [[spoiler:collapse Asteroid M upon New York City in order to obliterate it and all its inhabitants, ''just so that humanity blames mutants for it and eradicates them from the face of the Earth.'']] While he ''does'' have a FreudianExcuse, as revealed in conversation with an NPC - a mutant with poor control over their power killed his wife, the shock and grief of which made him comatose for ''months'' - this is far too weak to justify his genocidal hatred, especially by the end where his determination to wipe out the mutant race does not preclude [[spoiler:the deaths of countless innocent ''humans''.]] The player feels NoSympathy when he's ultimately [[LaserGuidedKarma tried and court-martialled for his crimes against humanity as a whole]].

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Per [1], removing X-Men Legends II entries since they now have their own page.


* AuthorsSavingThrow: The second game made numerous based on the shortcomings with the first.
** The first game used Magma as a point of view character for most of the story which led to long sequences inbetween levels where the player was forced to play as her as she talked to various characters and occasionally played some solo missions. Aside from being a slow change of pace, this was also a problem for players that were playing the game in co-op as it meant that potentially three out of four people just had to sit around and watch one person play. In the second game you never have fewer than four characters on screen and the home base sequences are significantly shorter.
** The first game had characters fall into CripplingOverspecialization since they typically only had access to one damage type, meaning it would be less effective to bring certain characters on certain missions unless you wanted a constant uphill battle. The sequel gave characters the options to do multiple damage types and even gave some characters abilities that would grant their teammates additional damage types.
** All levels in the second game can be revisited at any point opposed to the one and done scenario in the first game. This is especially useful if you're trying to find all the collectibles.
* CantUnHearIt: This is the first time ever that Creator/SteveBlum voiced Wolverine, a role he continues to reprise in nearly every Marvel project to this very day.



** Magneto in the sequel. Developed judiciously, he can clear entire rooms in seconds, has excellent crowd control and is pretty much unkillable, while sending the entire team's XP through the roof and solving every puzzle on his own.
** Any kind of gear that has +X Damage on it (not any specific damage type) amplifies any damage dealt by the character, making them powerhouses. Jean Grey had a similar passive ability in the first game which amplified any psychic damage she did, making her the strongest character after Prof X if leveled properly.
** In ''Legends II'', any type of unique item appropiate for any of the characters (i.e. Cyclops' Accelerated Visor) that adds really elevated levels of attack, defense and other special add-ons, and can be accesed by completing Danger Room's tests with those characters. Put on those items, and you can maul enemies and bosses in seconds.
** After proper leveling, Nightcrawler's dash attack makes taking out entire rooms full of mooks hilariously easy.
** Also from ''Legends II'', Bishop and Gambit are considered the best support party members because they possess Energy Fury. Energy Fury is a party boosting skill that vastly increases all melee damage from attacks and powers to absurd levels. ''This'' is the reason characters like Nightcrawler and [[spoiler:Deadpool]] above are considered gamebreakers.
** Bishop's second super move, Super Conductor, gives everyone infinite energy for a few seconds. Great power on its own, but now, take that ability and combine it with [[spoiler: ComicBook/IronMan]] and his motion amplifier ability + repulsor rays and everything up to the final boss will go down in seconds.
** In XML 2, the X-Men franchise's biggest JokeCharacter, ''Toad'', can become this with the right accessories. His attacks hit hard, cover a lot of area, and best of all, if an enemy is stuck to the floor with his sticky spit attack (or even an attack that leaves the goo as a side-effect of its main use!) any gear that ''does'' add damage of only a certain type will deal that damage not once, but over and over and over while the enemy is stuck. You'll find even the toughest {{Giant Mook}}s taking one step into the goo and dropping dead after a couple seconds of rapid-fire {{Hit Flash}}es. Bosses don't get stuck, but will still continuously take damage while they're walking through it. A properly leveled and equipped Toad is ''the only character you need.''



* InferredHolocaust: In the second game, Apocalypse quite blatantly ''nukes'' Manhattan. The sheer loss of life this must have caused is never touched upon.



* RetroactiveRecognition: Apocalypse was [[VideoGame/{{Uncharted}} Victor "Goddamn" Sullivan]]!
* {{Squick}}: Toad has a party buff that boost everyone's speed... by spiting slime on his team members.



** In Legends II, Sugar Man can kill a character in one hit, and there's no way to tell this attack apart from his regular ones, which hit like a truck. What's worse is that Sugar Man has a nasty case of GangUpOnTheHuman and will follow the character the player controls all over the room, ignoring the rest of the party unless they get between him and your character. AI teammates never seem to get hit with the OHKO attack either. The battle boils down to controlling a character with a ranged attack, firing a couple shots at him, then running away once he catches up to repeat the process (made easier if you have Magneto, Storm or Jean, who all have strong ranged attacks and can fly).
** Also from the second game, Mr. Sinister, with an attack that causes everyone to run away from him, is more ''annoying'' than dangerous (but he's dangerous too, with a little red beam that will ''take you out.'')
* ThatOneLevel: In the first game, the team has to evacuate a crippled naval vessel before it sinks, while Jean Grey tries to hold it together telekinetically. An escort mission with a strict time limit and one of your most powerful characters sidelined? Yay! And then Wolverine accidentally stumbles into ankle-deep water and [[SuperDrowningSkills instantly drowns]] and you have to reset…

to:

** In Legends II, Sugar Man can kill a character in one hit, and there's no way to tell this attack apart from his regular ones, which hit like a truck. What's worse is that Sugar Man has a nasty case of GangUpOnTheHuman and will follow the character the player controls all over the room, ignoring the rest of the party unless they get between him and your character. AI teammates never seem to get hit with the OHKO attack either. The battle boils down to controlling a character with a ranged attack, firing a couple shots at him, then running away once he catches up to repeat the process (made easier if you have Magneto, Storm or Jean, who all have strong ranged attacks and can fly).
** Also from the second game, Mr. Sinister, with an attack that causes everyone to run away from him, is more ''annoying'' than dangerous (but he's dangerous too, with a little red beam that will ''take you out.'')
* ThatOneLevel: In the first game, the team has to evacuate a crippled naval vessel before it sinks, while Jean Grey tries to hold it together telekinetically. An escort mission with a strict time limit and one of your most powerful characters sidelined? Yay! And then Wolverine accidentally stumbles into ankle-deep water and [[SuperDrowningSkills instantly drowns]] and you have to reset…reset...



** Colossus is considered the worst party member in ''Legends II'' bar none. He's a tank character that can't deal any real damage on his own, all his attacks are far too slow, and Colossus himself moves so slow he'll lag behind the other party members often and miss out on fighting mooks. Hilariously, there's at least one online character guide that says the best way to use Colossus...is to bench him for another party member.
* UnexpectedCharacter:
** The second game in particular used some very obscure characters as bosses. Most notable would be Grizzly, a BrainwashedAndCrazy good guy who appeared in two comics before being KilledOffForReal, and Zealot, a one-shot bad guy who made the mistake of opposing Magneto's rule of Genosha and was KilledOffForReal at the end of his three issue arc.
** The addition of ComicBook/IronMan to the second game was pretty unexpected, and pretty awesome.

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* CompleteMonster: [[Characters/MarvelComicsApocalypse Apocalypse]] from the second game is once again presented as a extremely cruel SocialDarwinist. Apocalypse starts the game by conquering Genosha, locking all the Genoshan mutants in a makeshift prison so he can test them for [[MagicGenetics harmonic DNA]], a particular DNA type that will increase his own power. When the X-Men come to liberate Genohsa, Apocalypse attempts to destroy the [[BigDamPlot Genoshan Sea Wall]], which would have killed almost every mutant in Genosha. After Genosha is liberated, the X-Men track Apocalypse's forces to the Savage Land, where they attempt to destroy the technology that keeps the Savage Land in tropic temperatures; this would result in the inhabitants of the Savage Land freezing to death. Later Apocalypse manages to conquer New York City, dropping a bomb that flattens several neighborhoods, just to make room for his tower. Apocalypse again imprisons the mutants and tests them for harmonic DNA, while having his forces attempt to drive the human refugees into the sea, setting up anti-aircraft guns to prevent anyone from rescuing them. Apocalypse is such a powerful and cruel foe that the [[EnemyMine X-Men and the Brotherhood team up to stop him]].
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moderator restored to earlier version
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If you wish to get a character cut from Complete Monster, you need to take it to the CM thread.

Added DiffLines:

* CompleteMonster: [[Characters/MarvelComicsApocalypse Apocalypse]] from the second game is once again presented as a extremely cruel SocialDarwinist. Apocalypse starts the game by conquering Genosha, locking all the Genoshan mutants in a makeshift prison so he can test them for [[MagicGenetics harmonic DNA]], a particular DNA type that will increase his own power. When the X-Men come to liberate Genohsa, Apocalypse attempts to destroy the [[BigDamPlot Genoshan Sea Wall]], which would have killed almost every mutant in Genosha. After Genosha is liberated, the X-Men track Apocalypse's forces to the Savage Land, where they attempt to destroy the technology that keeps the Savage Land in tropic temperatures; this would result in the inhabitants of the Savage Land freezing to death. Later Apocalypse manages to conquer New York City, dropping a bomb that flattens several neighborhoods, just to make room for his tower. Apocalypse again imprisons the mutants and tests them for harmonic DNA, while having his forces attempt to drive the human refugees into the sea, setting up anti-aircraft guns to prevent anyone from rescuing them. Apocalypse is such a powerful and cruel foe that the [[EnemyMine X-Men and the Brotherhood team up to stop him]].

Changed: 34

Removed: 7114

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* AuthorsSavingThrow: The second game made numerous based on the shortcomings with the first.
** The first game used Magma as a point of view character for most of the story which led to long sequences inbetween levels where the player was forced to play as her as she talked to various characters and occasionally played some solo missions. Aside from being a slow change of pace, this was also a problem for players that were playing the game in co-op as it meant that potentially three out of four people just had to sit around and watch one person play. In the second game you never have fewer than four characters on screen and the home base sequences are significantly shorter.
** The first game had characters fall into CripplingOverspecialization since they typically only had access to one damage type, meaning it would be less effective to bring certain characters on certain missions unless you wanted a constant uphill battle. The sequel gave characters the options to do multiple damage types and even gave some characters abilities that would grant their teammates additional damage types.
** All levels in the second game can be revisited at any point opposed to the one and done scenario in the first game. This is especially useful if you're trying to find all the collectibles.



* CompleteMonster: [[Characters/MarvelComicsApocalypse Apocalypse]] from the second game is once again presented as a extremely cruel SocialDarwinist. Apocalypse starts the game by conquering Genosha, locking all the Genoshan mutants in a makeshift prison so he can test them for [[MagicGenetics harmonic DNA]], a particular DNA type that will increase his own power. When the X-Men come to liberate Genohsa, Apocalypse attempts to destroy the [[BigDamPlot Genoshan Sea Wall]], which would have killed almost every mutant in Genosha. After Genosha is liberated, the X-Men track Apocalypse's forces to the Savage Land, where they attempt to destroy the technology that keeps the Savage Land in tropic temperatures; this would result in the inhabitants of the Savage Land freezing to death. Later Apocalypse manages to conquer New York City, dropping a bomb that flattens several neighborhoods, just to make room for his tower. Apocalypse again imprisons the mutants and tests them for harmonic DNA, while having his forces attempt to drive the human refugees into the sea, setting up anti-aircraft guns to prevent anyone from rescuing them. Apocalypse is such a powerful and cruel foe that the [[EnemyMine X-Men and the Brotherhood team up to stop him]].



** After unlocking him in the sequel, [[spoiler:Deadpool is full of this, such as proclaiming "And now, ''I'm'' better at whatever it is Wolverine does!" after levelling up; but the Crowning Moment comes if you have Deadpool in your team when you face him as a boss - the two Deadpools start arguing about who's the real Deadpool.]]



* GameBreaker :
** Jean Grey in the first game, thanks to her Telekinetic Combat passive. Combined with Psionic Strike and Psychic Shout, her sheer power comes close to Prof X's. The fact that many of the endgame enemies are Sentinels and robots, who are resistant to psionic attacks helps mitigate this.

to:

* GameBreaker :
GameBreaker:
** Jean Grey in the first game, Grey, thanks to her Telekinetic Combat passive. Combined with Psionic Strike and Psychic Shout, her sheer power comes close to Prof X's. The fact that many of the endgame enemies are Sentinels and robots, who are resistant to psionic attacks helps mitigate this.



** Magneto in the sequel. Developed judiciously, he can clear entire rooms in seconds, has excellent crowd control and is pretty much unkillable, while sending the entire team's XP through the roof and solving every puzzle on his own.



** In ''Legends II'', any type of unique item appropiate for any of the characters (i.e. Cyclops' Accelerated Visor) that adds really elevated levels of attack, defense and other special add-ons, and can be accesed by completing Danger Room's tests with those characters. Put on those items, and you can maul enemies and bosses in seconds.



** Also from ''Legends II'', Bishop and Gambit are considered the best support party members because they possess Energy Fury. Energy Fury is a party boosting skill that vastly increases all melee damage from attacks and powers to absurd levels. ''This'' is the reason characters like Nightcrawler and [[spoiler:Deadpool]] above are considered gamebreakers.
** Bishop's second super move, Super Conductor, gives everyone infinite energy for a few seconds. Great power on its own, but now, take that ability and combine it with [[spoiler: ComicBook/IronMan]] and his motion amplifier ability + repulsor rays and everything up to the final boss will go down in seconds.
** In XML 2, the X-Men franchise's biggest JokeCharacter, ''Toad'', can become this with the right accessories. His attacks hit hard, cover a lot of area, and best of all, if an enemy is stuck to the floor with his sticky spit attack (or even an attack that leaves the goo as a side-effect of its main use!) any gear that ''does'' add damage of only a certain type will deal that damage not once, but over and over and over while the enemy is stuck. You'll find even the toughest {{Giant Mook}}s taking one step into the goo and dropping dead after a couple seconds of rapid-fire {{Hit Flash}}es. Bosses don't get stuck, but will still continuously take damage while they're walking through it. A properly leveled and equipped Toad is ''the only character you need.''



* RetroactiveRecognition: Apocalypse was [[VideoGame/{{Uncharted}} Victor "Goddamn" Sullivan]]!
* {{Squick}}: Toad has a party buff that boost everyone's speed... by spiting slime on his team members.



** In Legends II, Sugar Man can kill a character in one hit, and there's no way to tell this attack apart from his regular ones, which hit like a truck. What's worse is that Sugar Man has a nasty case of GangUpOnTheHuman and will follow the character the player controls all over the room, ignoring the rest of the party unless they get between him and your character. AI teammates never seem to get hit with the OHKO attack either. The battle boils down to controlling a character with a ranged attack, firing a couple shots at him, then running away once he catches up to repeat the process (made easier if you have Magneto, Storm or Jean, who all have strong ranged attacks and can fly).
** Also from the second game, Mr. Sinister, with an attack that causes everyone to run away from him, is more ''annoying'' than dangerous (but he's dangerous too, with a little red beam that will ''take you out.'')



* ThatOneSidequest: The optional "Sentinel Flashback" mission from Legends I. You have to defeat 22 Sentinels with a fixed party and you can't buy items. The party consists of Cyclops, Wolverine, Jean Grey and Nightcrawler. The former two are fine, but Jean is bad against robot enemies and you will be using Nightcrawler for the first time. Not to mention if anyone gets knocked out, you ''cannot'' revive them.

to:

* ThatOneSidequest: The optional "Sentinel Flashback" mission from Legends I.mission. You have to defeat 22 Sentinels with a fixed party and you can't buy items. The party consists of Cyclops, Wolverine, Jean Grey and Nightcrawler. The former two are fine, but Jean is bad against robot enemies and you will be using Nightcrawler for the first time. Not to mention if anyone gets knocked out, you ''cannot'' revive them.



** Colossus is considered the worst party member in ''Legends II'' bar none. He's a tank character that can't deal any real damage on his own, all his attacks are far too slow, and Colossus himself moves so slow he'll lag behind the other party members often and miss out on fighting mooks. Hilariously, there's at least one online character guide that says the best way to use Colossus...is to bench him for another party member.
* UnexpectedCharacter:
** The second game in particular used some very obscure characters as bosses. Most notable would be Grizzly, a BrainwashedAndCrazy good guy who appeared in two comics before being KilledOffForReal, and Zealot, a one-shot bad guy who made the mistake of opposing Magneto's rule of Genosha and was KilledOffForReal at the end of his three issue arc.
** The addition of ComicBook/IronMan to the second game was pretty unexpected, and pretty awesome.
%% Administrivia/ZeroContextExample * SugarWiki/VisualEffectsOfAwesome: The pre-rendered cutscenes in the second game were miles above the first and, at the time, looked absolutely stunning and life like in its console generation.
Is there an issue? Send a MessageReason:
None


* CantUnHearIt: This is the first time ever that Creator/SteveBlum voiced Wolverine, a role he continues to reprise in nearly every Marvel project to this very day.

to:

* CantUnHearIt: This is the first time ever that Creator/SteveBlum voiced Wolverine, a role he continues to reprise in nearly every Marvel project to this very day. Creator/TonyJay gets some praise for voicing Magneto in the first game.
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* FanNickname: AI controlled teammates are so prone to hurling themselves off cliffs to their deaths that the game acquired the nickname "X-Men [[SuicidalLemmings Lemmings]]".



* GameBreaker

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* GameBreaker :

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* HilariousInHindsight: Creator/TaraStrong voices a purple-colored character with an ability to teleport. [[WesternAnimation/MyLittlePonyFriendshipIsMagic Sound familiar, doesn't it?]]
** [[WesternAnimation/TeenTitans Why, yes]], [[WesternAnimation/TeenTitansGo it does.]]

to:

* HilariousInHindsight: Creator/TaraStrong voices a purple-colored character with an ability to teleport. [[WesternAnimation/MyLittlePonyFriendshipIsMagic Sound familiar, doesn't it?]]
**
it?]] [[WesternAnimation/TeenTitans Why, yes]], [[WesternAnimation/TeenTitansGo it does.]]



%% Administrivia/ZeroContextExample * SugarWiki/VisualEffectsOfAwesome: The pre-rendered cutscenes in the second game were miles above the first and, at the time, looked absolutely stunning and life like in its console generation.

to:

%% Administrivia/ZeroContextExample * SugarWiki/VisualEffectsOfAwesome: The pre-rendered cutscenes in the second game were miles above the first and, at the time, looked absolutely stunning and life like in its console generation.generation.
----
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* ThatOneSidequest: The optional "Sentinel Flashback" mission from Legends I. You have to defeat 22 Sentinels with a fixed party and you can't buy items. The party consists of Cyclops, Wolverine, Jean Grey and Nightcrawler. The former two are fine, but Jean is bad against robot enemies and you will be using Nightcrawler for the first time.

to:

* ThatOneSidequest: The optional "Sentinel Flashback" mission from Legends I. You have to defeat 22 Sentinels with a fixed party and you can't buy items. The party consists of Cyclops, Wolverine, Jean Grey and Nightcrawler. The former two are fine, but Jean is bad against robot enemies and you will be using Nightcrawler for the first time. Not to mention if anyone gets knocked out, you ''cannot'' revive them.
Is there an issue? Send a MessageReason:
None


* CantUnhearIt: This is the first time ever that Creator/SteveBlum voiced Wolverine, a role he continues to reprise in nearly every Marvel project to this very day.

to:

* CantUnhearIt: CantUnHearIt: This is the first time ever that Creator/SteveBlum voiced Wolverine, a role he continues to reprise in nearly every Marvel project to this very day.

Changed: 42

Is there an issue? Send a MessageReason:
None


* CompleteMonster: ComicBook/{{Apocalypse}} from the second game is once again presented as a extremely cruel SocialDarwinist. Apocalypse starts the game by conquering Genosha, locking all the Genoshan mutants in a makeshift prison so he can test them for [[MagicGenetics harmonic DNA]], a particular DNA type that will increase his own power. When the X-Men come to liberate Genohsa, Apocalypse attempts to destroy the [[BigDamPlot Genoshan Sea Wall]], which would have killed almost every mutant in Genosha. After Genosha is liberated, the X-Men track Apocalypse's forces to the Savage Land, where they attempt to destroy the technology that keeps the Savage Land in tropic temperatures; this would result in the inhabitants of the Savage Land freezing to death. Later Apocalypse manages to conquer New York City, dropping a bomb that flattens several neighborhoods, just to make room for his tower. Apocalypse again imprisons the mutants and tests them for harmonic DNA, while having his forces attempt to drive the human refugees into the sea, setting up anti-aircraft guns to prevent anyone from rescuing them. Apocalypse is such a powerful and cruel foe that the [[EnemyMine X-Men and the Brotherhood team up to stop him]].

to:

* CompleteMonster: ComicBook/{{Apocalypse}} [[Characters/MarvelComicsApocalypse Apocalypse]] from the second game is once again presented as a extremely cruel SocialDarwinist. Apocalypse starts the game by conquering Genosha, locking all the Genoshan mutants in a makeshift prison so he can test them for [[MagicGenetics harmonic DNA]], a particular DNA type that will increase his own power. When the X-Men come to liberate Genohsa, Apocalypse attempts to destroy the [[BigDamPlot Genoshan Sea Wall]], which would have killed almost every mutant in Genosha. After Genosha is liberated, the X-Men track Apocalypse's forces to the Savage Land, where they attempt to destroy the technology that keeps the Savage Land in tropic temperatures; this would result in the inhabitants of the Savage Land freezing to death. Later Apocalypse manages to conquer New York City, dropping a bomb that flattens several neighborhoods, just to make room for his tower. Apocalypse again imprisons the mutants and tests them for harmonic DNA, while having his forces attempt to drive the human refugees into the sea, setting up anti-aircraft guns to prevent anyone from rescuing them. Apocalypse is such a powerful and cruel foe that the [[EnemyMine X-Men and the Brotherhood team up to stop him]].

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