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* BaseBreakingCharacter: As per tradition for Final Fantasy games, both main characters get this.

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* %%* BaseBreakingCharacter: As per tradition for Final Fantasy games, both main characters get this.


** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit (your enemy's turns are included in that number, but since you can only win on your turn, you've effectively only got 10 turns). You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 4 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp. It's so infamous that the notes on the ''Maxima'' expansion specifically state they made this mini-game easier.

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** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit (your enemy's turns are included in that number, but since you can only win on your turn, you've effectively only got 10 turns). You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you can only have 4 spare turns to actually look for the enemy, missing four times, as you need the other six to actually take down all their hp. It's so infamous that the notes on the ''Maxima'' expansion specifically state they made this mini-game easier.


** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit (and since you can only win on your turn, you've effectively only got 10 turns). You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 4 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp. It's so infamous that the notes on the ''Maxima'' expansion specifically state they made this mini-game easier.

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** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit (and (your enemy's turns are included in that number, but since you can only win on your turn, you've effectively only got 10 turns). You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 4 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp. It's so infamous that the notes on the ''Maxima'' expansion specifically state they made this mini-game easier.


** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit. You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 14 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp. It's so infamous that the notes on the ''Maxima'' expansion specifically state they made this mini-game easier.

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** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit. unit (and since you can only win on your turn, you've effectively only got 10 turns). You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 14 4 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp. It's so infamous that the notes on the ''Maxima'' expansion specifically state they made this mini-game easier.

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* PolishedPort: The Maxima port for the Switch is a portable version of the console releases, but with added content (which can be bought as DLC for other versions, but still). The Sora DLC isn't on the Switch version, though.

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* BigLippedAlligatorMoment: In a dialogue exchange in Nine Woods Hills, after Tama explains about Mirage Mastery, the characters- one-by-one- break down laughing over the idea of "Master" Lann. It gets so contagious that Enna Kros randomly pops in and asks if she really chose the right people to save Grymiore before joining in the laughing too. It is, of course, never brought up again.


** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit. You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 14 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp.

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** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 20 turns or less, without losing a single unit. You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 14 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp. It's so infamous that the notes on the ''Maxima'' expansion specifically state they made this mini-game easier.


* {{Moe}}: The artstyle is this, with all the chibi-fied characters and even traditional Final Fantasy summons and monster looking ridiculously cute.


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* {{Moe}}: The artstyle is this, with all the chibi-fied characters and even traditional Final Fantasy summons and monster looking ridiculously cute.


** [[VideoGame/KingdomHearts Sora's]] inclusion came as a huge surprise, especially since he's in all technicality a {{Creator/Disney}} character, which had otherwise prevented him from appearing in games such as ''VideoGame/DissidiaFinalFantasy''.

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** [[VideoGame/KingdomHearts [[Franchise/KingdomHearts Sora's]] inclusion came as a huge surprise, especially since he's in all technicality a {{Creator/Disney}} character, which had otherwise prevented him from appearing in games such as ''VideoGame/DissidiaFinalFantasy''.


* AntiClimaxBoss: [[spoiler: If you know the secret trick, the final boss, Exine Bahamut becomes a complete joke, especially compared to the SequentialBoss sequence before it. Whenever he uses a -ja level spell, he'll become immune to the element of that spell, and it changes every time he uses a -ja spell. When he starts counting down to using Megaflare, he gains a 200% weakness to '''every element except the one of the last -ja spell he cast'''. If you use Libra on him or have been keeping track what spells he's been using, and have been saving your spellstones, you can throw several of them at him for a whopping '''9000 damage each''', ending the final battle in a few turns.]]
** [[spoiler:This can also be invoked against any boss in Nightmare Difficulty with a well-leveled Behemonster, by summoning them and defending until your HP drops to 1/3, before unleashing a barrage of Revenge Blasts. By then either the Heavy Counters have done them in or the subsequent Revenge Blast storm will easily deal '''more than 30000''' damage per hit. Such tactic allows for the extermination of Nightmare [[GetBackHereBoss Supraltima Weapon]] in one cycle.]]



** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 10 turns or less, without losing a single unit. You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 4 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp.
** The Four Stars Intervention: Sunken Temple's Secret Quest about Shantotto and Cenchos. You won't beat her, it's okay (as it's ''supposed'' to play out like a HopelessBossFight). But however she has ''300,000 [=HP=]'' so you would expect a hard time beat the crap out of her unless you have a Gravity skill that can take '''94,000 of HP away from her.''' Doing so it would need more Hi-Ethers, Hi-Potions, Phoenix Downs, Phoenix Pinions and the like since Gravity eats up 9 SP.

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** The intervention quest "The Five Cogna Lords: Figaro" requires you to play basically Battleship on a 5x5 board. You don't need to beat it to continue the story, but to get the Maduin Memento you have to beat it in 10 20 turns or less, without losing a single unit. You and your enemy both have three units, with 1, 2 and 3 hp each, meaning you only have 4 14 spare turns to actually look for the enemy, as you need the other six to actually take down all their hp.
** The Four Stars Intervention: Sunken Temple's Secret Quest about Shantotto and Cenchos. You won't beat her, it's okay (as it's ''supposed'' to play out Cenchos plays like this if you try to game the system. Shantotto is meant to be a HopelessBossFight). But however she HopelessBossFight, but is technically defeatable and has ''300,000 [=HP=]'' so you would expect a hard time beat the crap out of her unless you scripted drops. She does, however, have a Gravity skill that can take '''94,000 of three times as much HP away from her.''' Doing so it would need more Hi-Ethers, Hi-Potions, Phoenix Downs, Phoenix Pinions as '''XG''', and defeating her means you go into the like since Gravity eats up 9 SP.consequent battle with Cenchos at the HP and AP levels


** [[spoiler:This can also be invoked against any boss in Nightmare Difficulty with a well-leveled Behemonster, by summoning them and defending until your HP drops to 1/3, before unleashing a barrage of Revenge Blasts. By then either the Heavy Counters have done them in or the subsequent Revenge Blast storm will easily deal >30000 damage per hit. Such tactic allows for the extermination of Nightmare [[GetBackHereBoss Supraltima Weapon]] in one cycle.]]

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** [[spoiler:This can also be invoked against any boss in Nightmare Difficulty with a well-leveled Behemonster, by summoning them and defending until your HP drops to 1/3, before unleashing a barrage of Revenge Blasts. By then either the Heavy Counters have done them in or the subsequent Revenge Blast storm will easily deal >30000 '''more than 30000''' damage per hit. Such tactic allows for the extermination of Nightmare [[GetBackHereBoss Supraltima Weapon]] in one cycle.]]

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** [[spoiler:This can also be invoked against any boss in Nightmare Difficulty with a well-leveled Behemonster, by summoning them and defending until your HP drops to 1/3, before unleashing a barrage of Revenge Blasts. By then either the Heavy Counters have done them in or the subsequent Revenge Blast storm will easily deal >30000 damage per hit. Such tactic allows for the extermination of Nightmare [[GetBackHereBoss Supraltima Weapon]] in one cycle.]]

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* AngstWhatAngst: When the twins' missing memories returned to them, they do suffer from MyGodWhatHaveIDone for a brief bit, but in random battle's they're still joking and bantering with no sign that this is just an act they uphold for each others' sake and then the ResetButton is mashed with great haste with zero permanent effect on gameplay.

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* PlayTheGameSkipTheStory: Pairing with the PeripheryDemographic. Eventually the cliches dull into NarmCharm, the jokes (occasionally) hit their mark, and overall the experience is pleasant enough to endure for the gameplay. In general, the game is highly rated for its gameplay; quite a few comparisons to ''Franchise/KingdomHearts'' have been made (and not coincidentally).


* AlternativeCharacterInterpretation:
** Lann. Is he a [[{{Adorkable}} cute dork]] or an irritating [[IdiotHero dumbass]]?
** Reynn. Is she [[OnlySaneMan the only voice of competence in a group of morons]], or a Know-it-all {{Jerkass}} who's abusive towards her brother? [[note]] Although both are confirmed to have been the second answer before they lost their memories, and question is if they are still this after they TookALevelInKindness [[/note]]

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* AlternativeCharacterInterpretation:
** Lann. Is he a [[{{Adorkable}} cute dork]] or an irritating [[IdiotHero dumbass]]?
** Reynn. Is she [[OnlySaneMan the only voice of competence in a group of morons]], or a Know-it-all {{Jerkass}} who's abusive towards her brother? [[note]] Although both are confirmed to have been the second answer before they lost their memories, and question is if they are still this after they TookALevelInKindness [[/note]]
AlternateCharacterInterpretation: [[AlternativeCharacterInterpretation/FinalFantasy Here.]]

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