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** When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, [[DesignatedHero incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet]] even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titular Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.

to:

** When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, [[DesignatedHero incredibly unlikable due to being corrupt racist corrupt, racist, genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet]] even though their role was to ''fix'' it (the [[TokenEvilTeammate Red Talons Talons]] being [[KillAllHumans possibly the worst offender).offender]]). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titular Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.


** And then, there's the Unclean, the were-roaches. As said in the BigCreepyCrawlies example, they're victims of TheVirus that follows them around through no fault of their own, and add they can't actually live among humans anymore-light hurts their eyes. The book says that elders eventually become estranged from their humanity, but after what they go through, it seems like the ones who ''[[DrivenToSuicide survive]]'' to that age used the logic of "You know what? [[JerkassWoobie Fuck you]], [[MaddenIntoMisanthropy I]] ''[[WoobieDestroyerOfWorlds am]]'' [[ThenLetBeEvil a monster]]!"

to:

** And then, there's the Unclean, the were-roaches. As said in the BigCreepyCrawlies example, they're victims of TheVirus that follows them around through no fault of their own, and add they can't actually live among humans anymore-light hurts their eyes. The book says that elders eventually become estranged from their humanity, but after what they go through, it seems like the ones who ''[[DrivenToSuicide survive]]'' to that age used the logic of "You know what? [[JerkassWoobie Fuck you]], [[MaddenIntoMisanthropy I]] ''[[WoobieDestroyerOfWorlds am]]'' [[ThenLetBeEvil [[ThenLetMeBeEvil a monster]]!"


** And then, there's the Unclean, the were-roaches. As said in the BigCreepyCrawlies example, they're victims of TheVirus that follows them around through no fault of their own, and add they can't actually live among humans anymore-light hurts their eyes. The book says that elders eventually become estranged from their humanity, but after what they go through, it seems like the ones who ''[[DrivenToSuicide survive]]'' to that age used the logic of "You know what? [[JerkassWoobie Fuck you]], [[MaddenIntoMisanthropy I]] ''[[WoobieDestroyerOfWorlds am]]'' [[TragicMonster a monster]]!"

to:

** And then, there's the Unclean, the were-roaches. As said in the BigCreepyCrawlies example, they're victims of TheVirus that follows them around through no fault of their own, and add they can't actually live among humans anymore-light hurts their eyes. The book says that elders eventually become estranged from their humanity, but after what they go through, it seems like the ones who ''[[DrivenToSuicide survive]]'' to that age used the logic of "You know what? [[JerkassWoobie Fuck you]], [[MaddenIntoMisanthropy I]] ''[[WoobieDestroyerOfWorlds am]]'' [[TragicMonster [[ThenLetBeEvil a monster]]!"


->"They have some really unfortunate implications that we want to move away from — penalising sex with the “wrong” people, casting Wolf-Blooded as breeding stock, punishing female characters far more than male, and a whole mess of problems around their impact on people who have lost pregnancies. I want to stress that nobody on the original design team intended any of this, but a we’re older and wiser we decided to drop a highly problematic element of the game. Ultimately, we removed Unihar because removing them removes a bunch of unintential messages that people found very off-putting. They won’t be coming back."

to:

->"They have some really unfortunate implications that we want to move away from — penalising sex with the “wrong” people, casting Wolf-Blooded as breeding stock, punishing female characters far more than male, and a whole mess of problems around their impact on people who have lost pregnancies. I want to stress that nobody on the original design team intended any of this, but a as we’re older and wiser we decided to drop a highly problematic element of the game. Ultimately, we removed Unihar because removing them removes a bunch of unintential unintentional messages that people found very off-putting. They won’t be coming back."


** When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, [[DesignatedHero incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet]] even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.
** 1E had Werewolves being forbidden to mate with each others and having to rely on humans to breed, with the offspring of two Uratha resulting in a FoetusTerrible known as Unihar, which would kill its mother by bursting out of the womb and would take off to the Spirit World before returning to wreak havoc on its parents- a concept that was seen as uncomfortable and sexist by many, the writers included. Comes 2E, Unihar were made CanonDiscontinuity, and the rule stating Werewolves had to breed with humans only was retooled to instead be about the importance of socializing with humans to maintain the balance between your spirit and flesh sides.

to:

** When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, [[DesignatedHero incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet]] even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual titular Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.
** 1E had Werewolves being forbidden to mate with each others other and having to rely on humans to breed, with the offspring of two Uratha resulting in a FoetusTerrible known as Unihar, which would kill its mother by bursting out of the womb and would take off to the Spirit World before returning to wreak havoc on its parents- a concept that was seen as uncomfortable and sexist by many, the writers included. Comes Come 2E, Unihar were made CanonDiscontinuity, and the rule stating Werewolves had to breed with humans only was retooled to instead be about the importance of socializing with humans to maintain the balance between your spirit and flesh sides.


** When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.

to:

** When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, [[DesignatedHero incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet planet]] even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.

Added DiffLines:

* UnfortunateImplications: The whole concept of Unihar in 1E, something [[http://theonyxpath.com/ephemera-werewolf-the-forsaken/ the writers themselves acknowledged when removing it for 2E]]:
->"They have some really unfortunate implications that we want to move away from — penalising sex with the “wrong” people, casting Wolf-Blooded as breeding stock, punishing female characters far more than male, and a whole mess of problems around their impact on people who have lost pregnancies. I want to stress that nobody on the original design team intended any of this, but a we’re older and wiser we decided to drop a highly problematic element of the game. Ultimately, we removed Unihar because removing them removes a bunch of unintential messages that people found very off-putting. They won’t be coming back."


** 1E had Werewolves being forbidden to mate with each others and having to rely on humans to breed, with the offspring of two Uratha resulting in a FoetusTerrible known as Unihar, which would kill its mother by bursting out of the womb and would take off to the Spirit World before returning to wreak havoc on its parents- a concept that was seen as uncomfortable and sexist by many. Comes 2E, Unihar were made CanonDiscontinuity, and the rule stating Werewolves had to breed with humans only was retooled to instead be about the importance of socializing with humans to maintain the balance between your spirit and flesh sides.

to:

** 1E had Werewolves being forbidden to mate with each others and having to rely on humans to breed, with the offspring of two Uratha resulting in a FoetusTerrible known as Unihar, which would kill its mother by bursting out of the womb and would take off to the Spirit World before returning to wreak havoc on its parents- a concept that was seen as uncomfortable and sexist by many.many, the writers included. Comes 2E, Unihar were made CanonDiscontinuity, and the rule stating Werewolves had to breed with humans only was retooled to instead be about the importance of socializing with humans to maintain the balance between your spirit and flesh sides.


* AuthorsSavingThrow: When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.BlueAndOrangeMorality.
** 1E had Werewolves being forbidden to mate with each others and having to rely on humans to breed, with the offspring of two Uratha resulting in a FoetusTerrible known as Unihar, which would kill its mother by bursting out of the womb and would take off to the Spirit World before returning to wreak havoc on its parents- a concept that was seen as uncomfortable and sexist by many. Comes 2E, Unihar were made CanonDiscontinuity, and the rule stating Werewolves had to breed with humans only was retooled to instead be about the importance of socializing with humans to maintain the balance between your spirit and flesh sides.


* AuthorsSavingThrow: When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are firmly characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.

to:

* AuthorsSavingThrow: When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are firmly characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.

Added DiffLines:

* AuthorsSavingThrow: When compared to ''TabletopGame/WerewolfTheApocalypse''; ''Apocalypse'' was infamously decried for having most of the protagonist werewolf tribes be, by human standards, incredibly unlikable due to being corrupt racist genocidal supremacists and fundamentalists whose actions were making things even worse for the whole planet even though their role was to ''fix'' it (the Red Talons being possibly the worst offender). Tribes like this are ''still'' present in ''Forsaken''... as the Pure, who are firmly established as villains, while the playable tribes, the titual Forsaken, are firmly characterized as being more likable and actually trying to improve things despite still having some degree of BlueAndOrangeMorality.


** WerewolfTheForsaken is perhaps one of the first pieces of urban fantasy werewolf literature to actually address the implications of humans landing on the moon.

to:

** WerewolfTheForsaken TabletopGame/WerewolfTheForsaken is perhaps one of the first pieces of urban fantasy werewolf literature to actually address the implications of humans landing on the moon.


* TheWoobie: Three out of the five alternate shapeshifters from War Against The Pure have perfectly valid reasons for [[IJustWantToBeNormal wanting to be fully human]].

to:

* TheWoobie: WoobieSpecies: Three out of the five alternate shapeshifters from War Against The Pure have perfectly valid reasons for [[IJustWantToBeNormal wanting to be fully human]].


** The Colony (cat people), besides being forced into becoming TheVirus every tenth birthday, are literally forced into a VigilanteMan role in the world, having to kill people who don't meet Morality standards lest their own natures drive them insane. That would be bad, except that their mission ''doesn't'' give them a DetectEvil ability, so they have to guess which people are immoral enough to qualify...[[MyGodWhatHaveIDone and if they guess wrong]]...
** [[FishPeople The Brine Born]] ''seem'' like they'd be the evil guys, being shameless {{Shout Out}}s to the [[Creator/HPLovecraft Deep Ones]]...and even their own myths emphasize what a miserable, luckless people they are, with their own progenitor being kicked out by Mother Ocean when he failed to take over the world in her name. They suffer a race-wide case of what is implied to be StockholmSyndrome for Mother Ocean, mainly because they can't live inland, but they can't live in her because of a species-wide phobia of the deep. Of course, they're were-fish, so they ''have'' to go in the water very frequently. And the icing on the cake? They can't even live in isolation from normal humans, since they need to interbreed with {{Muggle}}s for a sane child. Even the intro emphasizes TheGrotesque aspect of them: After an initial buildup that seems worthy of a Lovecraft novel, when a human woman gives birth to her Brine Born child, the entire message flips when the werewolves observing the event [[MoralEventHorizon reveals they murdered the whole settlement, both human and Brine Born, and plan to dash the baby against a rock]].

to:

** The Colony (cat people), besides being forced into becoming TheVirus every tenth birthday, are literally forced into a VigilanteMan role in the world, having to kill people who don't meet Morality standards lest their own natures drive them insane. That would be bad, except that their mission ''doesn't'' give them a DetectEvil ability, so they have to guess which people are immoral enough to qualify... [[MyGodWhatHaveIDone and if they guess wrong]]...
** [[FishPeople The Brine Born]] ''seem'' like they'd be the evil guys, being shameless {{Shout Out}}s to the [[Creator/HPLovecraft Deep Ones]]... and even their own myths emphasize what a miserable, luckless people they are, with their own progenitor being kicked out by Mother Ocean when he failed to take over the world in her name. They suffer a race-wide case of what is implied to be StockholmSyndrome for Mother Ocean, mainly because they can't live inland, but they can't live in her because of a species-wide phobia of the deep. Of course, they're were-fish, so they ''have'' to go in the water very frequently. And the icing on the cake? They can't even live in isolation from normal humans, since they need to interbreed with {{Muggle}}s for a sane child. Even the intro emphasizes TheGrotesque aspect of them: After an initial buildup that seems worthy of a Lovecraft novel, when a human woman gives birth to her Brine Born child, the entire message flips when the werewolves observing the event [[MoralEventHorizon reveals they murdered the whole settlement, both human and Brine Born, and plan to dash the baby against a rock]].

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