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* SpiritualAdaptation: The game is a ''significantly'' DarkerAndEdgier ''WesternAnimation/CaptainPlanetAndThePlaneteers'', given that it's about magical beings tasked by Gaia to battle deformed madmen polluting the Earth ForTheEvulz.

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* UnfortunateImplications: The Changing Ways sourcebook contains several instances of worldbuilding that is clearly intended as transphobic, including Black Furies hunting trans werewolves, trans garou mutilating themselves with silver knives, and trans werewolves who attempt to change their gender using a spirit becoming pariahs. This was added in after the original draft was submitted, as detailed by a thread on [[https://twitter.com/holdenshearer/status/1016274700400553984?lang=en Holden Shearer's Twitter]].


* AccidentalAesop: An obsession with racial "purity" is not only foolish and bigoted, but detrimental to a group's survival. Garou tribes that insist on breeding only with members of certain racial and ethnic groups (Get of Fenris, Wendigo) are small in number and declining. The Silver Fangs, most of whom only breed with blue bloods, are small in number and inbred. The Red Talons, who refuse to mate with humans, are also on the decline. On the other hand, tribes that have mingled with a variety of racial and ethnic groups worldwide and accept converts from different racial backgrounds (the Black Furies, Bone Gnawers, Children of Gaia, Glass Walkers, and Uktena) are keeping their numbers steady.


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* AnAesop: An obsession with racial "purity" is not only foolish and bigoted, but detrimental to a group's survival. Garou tribes that insist on breeding only with members of certain racial and ethnic groups (Get of Fenris, Wendigo) are small in number and declining. The Silver Fangs, most of whom only breed with blue bloods, are small in number and inbred. The Red Talons, who refuse to mate with humans, are also on the decline. On the other hand, tribes that have mingled with a variety of racial and ethnic groups worldwide and accept converts from different racial backgrounds (the Black Furies, Bone Gnawers, Children of Gaia, Glass Walkers, and Uktena) are keeping their numbers steady.


* {{Narm}}: [[EvilInc Pentex]] is often accused of being an example of this, between their rather bizarre and nonsensical schemes and StupidEvil tendencies, it's hard not to snicker and roll your eyes when they unveil their latest attempt to [[MayContainEvil corrupt and brainwash the populace with evil energy drinks.]]

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* {{Narm}}: [[EvilInc Pentex]] is often accused of being an example of this, this; between their rather bizarre and nonsensical schemes and StupidEvil tendencies, it's hard not to snicker and roll your eyes when they unveil their latest attempt to [[MayContainEvil corrupt and brainwash the populace with evil energy drinks.]]



** Any Pretanic Order rite in honor of an Elemental Wyrm require a human sacrifice, after which the devotee devours part of the victim's body. The body part in question depends on which Elemental Wyrm is being honored, but all four scenarios are disgusting.
* OldShame: The Fianna again. In the Second Edition, a large part of the Fianna's internal tribe politics and background was tied up and interlinked with UsefulNotes/TheTroubles. Come The Revised Edition (post 9/11) most of this was excised and glossed over, with an apology and admission that terrorism wasn't big and clever, mirroring the real life shift in attitude towards the troubles, due to the uncomfortable reminder about YourTerroristsAreOurFreedomFighters.

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** Any Pretanic Order rite in honor of an Elemental Wyrm require requires a human sacrifice, after which the devotee devours part of the victim's body. The body part in question depends on which Elemental Wyrm is being honored, but all four scenarios are disgusting.
* OldShame: The Fianna again. In the Second Edition, a large part of the Fianna's internal tribe politics and background was tied up and interlinked with UsefulNotes/TheTroubles. Come The the Revised Edition (post 9/11) most of this was excised and glossed over, with an apology and admission that terrorism wasn't big and clever, mirroring the real life shift in attitude towards the troubles, Troubles, due to the uncomfortable reminder about YourTerroristsAreOurFreedomFighters.



* {{Wangst}}: Subverted. Oh, werewolves (and others werepeople) have ample reasons for sorrow and despair, but they're certainly not supposed to spend their time {{Wangst}}ing when the world burns around them. In fact, losing one's will to act and succumbing to {{Wangst}} is an actual werewolf-specific psychical disorder in this game (and a [[HeroicBSOD pretty serious one]]).

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* {{Wangst}}: Subverted. Oh, werewolves (and others other werepeople) have ample reasons for sorrow and despair, but they're certainly not supposed to spend their time {{Wangst}}ing when the world burns around them. In fact, losing one's will to act and succumbing to {{Wangst}} is an actual werewolf-specific psychical disorder in this game (and a [[HeroicBSOD pretty serious one]]).


** The revised Black Fury tribebook. One the one hand, some complain that it abandoned many of the feminist themes of the original tribebook -- in other words, throwing out what made the Black Furies distinctive and appealing in the first place. On the ''other'' hand, its defenders argue that their initial characterization and tribebook painted them as the worst kind of {{Straw Feminist}}s:

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** The revised Black Fury tribebook. One On the one hand, some complain that it abandoned many of the feminist themes of the original tribebook -- in other words, throwing out what made the Black Furies distinctive and appealing in the first place. On the ''other'' hand, its defenders argue that their initial characterization and tribebook painted them as the worst kind of {{Straw Feminist}}s:



** The existence of ''lupus'' werewolves, with [[InterspeciesRomance all it implies]]. A unique, clever PC background that logically extends from the idea of a "werewolf," a [[BestialityIsDepraved disgusting act of shock-jockery]], or a good idea ruined by White Wolf's glee in trying to be as "punk" and "edgy" with it as possible?

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** The existence of ''lupus'' werewolves, with [[InterspeciesRomance all it implies]]. A unique, clever PC background that logically extends from the idea of a "werewolf," "werewolf", a [[BestialityIsDepraved disgusting act of shock-jockery]], or a good idea ruined by White Wolf's glee in trying to be as "punk" and "edgy" with it as possible?

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*** The unfortunate racial and cultural implications of Evan-Heals-The-Past make some modern readers uncomfortable. Evan was a white teenage boy, raised as white by white parents in a majority-white country. Because he had a tiny percentage of Native American blood, however, the Wendigo spirit welcomed him into the Wendigo tribe and entrusted him with the task of healing bitterness among his tribemates.


* {{Wangst}}: Subverted. Oh, werewolves (and others werepeople) have ample reasons for sorrow and despair, but they're certainly not supposed to spend their time {{Wangst}}ing when the world burns around them. In fact, losing one's will to act and succumbing to {{Wangst}} is an actual werewolf-specific psychical disorder in this game (and a [[HeroicBSOD pretty serious one]]).

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* {{Wangst}}: Subverted. Oh, werewolves (and others werepeople) have ample reasons for sorrow and despair, but they're certainly not supposed to spend their time {{Wangst}}ing when the world burns around them. In fact, losing one's will to act and succumbing to {{Wangst}} is an actual werewolf-specific psychical disorder in this game (and a [[HeroicBSOD pretty serious one]]).one]]).
* WhatAnIdiot: In ''Apocalypse: Time of Judgment'', several scenarios in which Garou tribes fall to the Wyrm could only work if the Garou were complete ''idiots''. The Silent Striders joining the Wyrm in the hopes that they could pit it against Grandmother? The Black Furies turning to the Wyrm of Balance for aid and thinking that the Triadic Wyrm wouldn't notice? The Get of Fenris charging into Black Spiral Dancer tunnels with no map and no plan? The Bone Gnawers (who are notorious for gathering information) failing to notice that their own "rabble" had fallen to the Wyrm en masse? Seriously?

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* {{Narm}}: [[EvilInc Pentex]] is often accused of being an example of this, between their rather bizarre and nonsensical schemes and StupidEvil tendencies, it's hard not to snicker and roll your eyes when they unveil their latest attempt to [[MayContainEvil corrupt and brainwash the populace with evil energy drinks.]]


* ValuesDissonance: Several of the first edition books from the 1990s have not aged well because of this.
** At least two of the first edition books treat autism as a derangement rather than a developmental disorder or a form of neurodiversity. The first edition Corax breedbook states that Corax children whose spirit egg is stolen or destroyed before their first change become autistic. Hunts-at-Night, a Black Spiral Dancer described in ''Warriors of the Apocalypse'', has autism as his derangement, exhibiting autistic traits such as poor social skills, diminished verbal communication, and an all-consuming special interest (hunting).
** Most of the gay, lesbian, and bisexual characters from the first edition of the game, especially in ''Warriors of the Apocalypse'', were Wyrm servants. Later editions of the game were more enlightened about LGBTQ people, however.
** The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. The first edition Children of Gaia tribebook also stated that "deep inner wounds" turn children into sadists and sexual predators in adulthood. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when the first edition books were written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.

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* ValuesDissonance: ValuesDissonance:
** In-universe, values dissonance is the source of many, many conflicts. Some tribes are pretty much opposite to each other in every way, except for their general goal to protect Gaia, for example Glass Walkers/Red Talons or Silver Fangs/Bone Gnawers. Also can happen with players, as some tribes have pretty radical or even literally inhuman anti-human worldviews.
**
Several of the first edition books from the early 1990s have not aged well because of this.
** *** At least two of the first edition books treat autism as a derangement rather than a developmental disorder or a form of neurodiversity. The first edition Corax breedbook states that Corax children whose spirit egg is stolen or destroyed before their first change become autistic. Hunts-at-Night, a Black Spiral Dancer described in ''Warriors of the Apocalypse'', has autism as his derangement, exhibiting autistic traits such as poor social skills, diminished verbal communication, and an all-consuming special interest (hunting).
** *** Most of the gay, lesbian, and bisexual characters from the first edition of the game, especially in ''Warriors of the Apocalypse'', were Wyrm servants. Later editions of the game were more enlightened about LGBTQ people, however.
** *** The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. The first edition Children of Gaia tribebook also stated that "deep inner wounds" turn children into sadists and sexual predators in adulthood. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when the first edition books were written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.


* ValuesDissonance:

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* ValuesDissonance: Several of the first edition books from the 1990s have not aged well because of this.
** At least two of the first edition books treat autism as a derangement rather than a developmental disorder or a form of neurodiversity. The first edition Corax breedbook states that Corax children whose spirit egg is stolen or destroyed before their first change become autistic. Hunts-at-Night, a Black Spiral Dancer described in ''Warriors of the Apocalypse'', has autism as his derangement, exhibiting autistic traits such as poor social skills, diminished verbal communication, and an all-consuming special interest (hunting).


* ValuesDissonance: The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. The first edition Children of Gaia tribebook also stated that "deep inner wounds" turn children into sadists and sexual predators in adulthood. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when the first edition books were written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.

to:

* ValuesDissonance: ValuesDissonance:
** Most of the gay, lesbian, and bisexual characters from the first edition of the game, especially in ''Warriors of the Apocalypse'', were Wyrm servants. Later editions of the game were more enlightened about LGBTQ people, however.
**
The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. The first edition Children of Gaia tribebook also stated that "deep inner wounds" turn children into sadists and sexual predators in adulthood. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when the first edition books were written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.


** Lord Collum, the Elemental Wyrm of Sludge, is an anthropomorphic being made of sewage. His realm in Malfeas is a frozen landscape made of filth.

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** Lord Collum, the Elemental Wyrm Maeljin Incarna of Sludge, is an anthropomorphic being made of sewage. His realm in Malfeas is a frozen landscape made of filth.


* ValuesDissonance:
** The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. The first edition Children of Gaia tribebook also stated that "deep inner wounds" turn children into sadists and sexual predators in adulthood. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when the first edition books were written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.

to:

* ValuesDissonance:
**
ValuesDissonance: The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. The first edition Children of Gaia tribebook also stated that "deep inner wounds" turn children into sadists and sexual predators in adulthood. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when the first edition books were written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.

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* NauseaFuel:
** Lord Collum, the Elemental Wyrm of Sludge, is an anthropomorphic being made of sewage. His realm in Malfeas is a frozen landscape made of filth.
** Any Pretanic Order rite in honor of an Elemental Wyrm require a human sacrifice, after which the devotee devours part of the victim's body. The body part in question depends on which Elemental Wyrm is being honored, but all four scenarios are disgusting.


** The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when ''Rage Across New York'' was written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.

to:

** The first edition of the game featured the Seventh Generation, a Wyrm cult that abused and killed children. ''Rage Across New York'' stated that the Seventh Generation sexually abused children so that their victims would go on to abuse others, and that several Seventh Generation leaders were themselves abused as children. The first edition Children of Gaia tribebook also stated that "deep inner wounds" turn children into sadists and sexual predators in adulthood. This plot point was based on the myth than victims of childhood sexual abuse would themselves become sexual predators in adulthood. While this myth was widely believed in the 1990s, when ''Rage Across New York'' was the first edition books were written, it has been largely rejected by the public and [[https://jamanetwork.com/journals/jamapediatrics/fullarticle/2086458 disproven by research]] in the 21st century.

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