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* AlternateCharacterInterpretation: The doctor becomes antagonistic and dismissive toward Burt fairly quickly after you start taking the drug. The game makes it seem like Burt is an unknowing guinea pig and the doctor is simply using him for research. The vision impairment is a strong element of the game-play, but it can be seen as Burt navigating the increasingly violent representation of the world that the drugs are creating in his mind.
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* AlternateCharacterInterpretation: The doctor becomes antagonistic and dismissive toward Burt fairly quickly after you start taking the drug. The game makes it seem like Burt is an unknowing guinea pig and the doctor is simply using him for research. The vision impairment is a strong element of the game-play, gameplay, but it can be seen as Burt navigating the increasingly violent representation of the world that the drugs are creating in his mind.
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!!VideoGame/ViViD
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* NauseaFuel: The screen rocks back and forth on Day 5; Day 8 features '''split screen''' screen tilt, and each screen moves differently!
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* NauseaFuel: The screen rocks back and forth on Day 5; Day 8 9 features '''split screen''' screen tilt, and each screen moves differently!
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Changed line(s) 4 (click to see context) from:
* NauseaFuel: The screen rocks back and forth on Day 5; Day 8 features '''split screen'' screen tilt, and each screen moves differently!
to:
* NauseaFuel: The screen rocks back and forth on Day 5; Day 8 features '''split screen'' screen''' screen tilt, and each screen moves differently!
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Changed line(s) 3 (click to see context) from:
* AlternateCharacterInterpretation: The doctor becomes antagonistic and dismissive toward Burt fairly quickly after you start taking the drug. The game makes it seem like Burt is an unknowing guinea pig and the doctor is simply using him for research. The vision impairment is a strong element of the game-play, but it can be seen as Burt navigating the increasingly violent representation of the world that the drugs are creating in his mind.
to:
* AlternateCharacterInterpretation: The doctor becomes antagonistic and dismissive toward Burt fairly quickly after you start taking the drug. The game makes it seem like Burt is an unknowing guinea pig and the doctor is simply using him for research. The vision impairment is a strong element of the game-play, but it can be seen as Burt navigating the increasingly violent representation of the world that the drugs are creating in his mind.mind.
* NauseaFuel: The screen rocks back and forth on Day 5; Day 8 features '''split screen'' screen tilt, and each screen moves differently!
* ScrappyMechanic: The increasing amounts of InterfaceScrew.
* NauseaFuel: The screen rocks back and forth on Day 5; Day 8 features '''split screen'' screen tilt, and each screen moves differently!
* ScrappyMechanic: The increasing amounts of InterfaceScrew.
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Changed line(s) 3 (click to see context) from:
* AlternateCharacterInterpretation: The doctor becomes antagonistic and dismissive toward Burt fairly quickly after you start taking the drug. The game makes it seem like Burt is an unknowing guinea pig and the doctor is simply using him for research.
to:
* AlternateCharacterInterpretation: The doctor becomes antagonistic and dismissive toward Burt fairly quickly after you start taking the drug. The game makes it seem like Burt is an unknowing guinea pig and the doctor is simply using him for research. The vision impairment is a strong element of the game-play, but it can be seen as Burt navigating the increasingly violent representation of the world that the drugs are creating in his mind.
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Changed line(s) 1,2 (click to see context) from:
!!VideoGame
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Added DiffLines:
* AlternateCharacterInterpretation: The doctor becomes antagonistic and dismissive toward Burt fairly quickly after you start taking the drug. The game makes it seem like Burt is an unknowing guinea pig and the doctor is simply using him for research.