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** The [=IVs=] of every trainer in Hoenn have been increased to make the run harder than ''[[LetsPlay/TwitchPlaysPokemonOmegaRuby Omega Ruby]]''.

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** The [=IVs=] of every trainer in Hoenn have been increased to make the run harder than ''[[LetsPlay/TwitchPlaysPokemonOmegaRuby ''[[WebVideo/TwitchPlaysPokemonOmegaRuby Omega Ruby]]''.



* VindicatedByHistory: At the time, the run was considered awful, with complaints ranging from "it's (going to be) too short" (the early game went even quicker than the previous gold standard, ''X'', and as of this edit still holds records for quickest run to 2, 3, 4, and 5 badges) to "the lore is too forced/the lore is writing itself". About the only thing working in its favor seemed to be that it directly succeeded the [[TheScrappy hated]] ''Touhoumon and Moemon'', which would make any run look better in comparison. In the lead-up to the 26th run, ''Theta Emerald EX'', the subreddit held a contest series in which voters would vote off their ''least'' favorite run until only one run remained. This run came in ''second'', outlasting most of the beloved classics of Season 1 including first overall run ''Red'', first Hoenn run ''Emerald'', and the run that fueled the cries of "forced lore", ''Platinum''. Only when put in a one-on-one duel with ''Crystal'' did it finally get voted off.

to:

* VindicatedByHistory: At the time, the run was considered awful, with complaints ranging from "it's (going to be) too short" (the early game went even quicker than the previous gold standard, ''X'', and as of this edit still holds records for quickest run to 2, 3, 4, and 5 badges) to "the lore is too forced/the lore is writing itself". About the only thing working in its favor seemed to be that it directly succeeded the [[TheScrappy hated]] ''Touhoumon and Moemon'', which would make any run look better in comparison. In the lead-up to the 26th run, ''Theta Emerald EX'', the subreddit held a contest series in which voters would vote off their ''least'' favorite run until only one run remained. This run came in ''second'', outlasting most of the beloved classics of Season 1 including first overall run ''Red'', first Hoenn run ''Emerald'', and the run that fueled the cries of "forced lore", ''Platinum''. Only when put in a one-on-one duel with ''Crystal'' did it finally get voted off.off.
----


%%* DesignatedLoveInterest: The game pretty much forces Brendan into this role.

to:

%%* * DesignatedLoveInterest: The game pretty much forces Brendan into this role.


Added DiffLines:

* SequelDifficultySpike:
** The [=IVs=] of every trainer in Hoenn have been increased to make the run harder than ''[[LetsPlay/TwitchPlaysPokemonOmegaRuby Omega Ruby]]''.
** The difficulty was [[https://www.reddit.com/live/uvcenmq22lgc/updates/bebc3e4a-2a8b-11e5-9e53-0e550be6a457 further increased]] on Day 3 when the original IV boost didn't do enough to slow the run down.

Added DiffLines:

%%* DesignatedLoveInterest: The game pretty much forces Brendan into this role.


* GoodBadBugs: The randomizer used was designed not to mess around with legendaries, but Gen II's legendary range was mistakenly coded as 243-247 rather than 243-245 and 249-250, resulting in Lugia and Ho-oh being randomly present. (This also would have made Pupitar completely unobtainable while Larvitar would be obtainable only via an egg from a Tyranitar.) Lugia was encountered on trainers' teams (including Flying-type Gym Leader Wallace), but Ho-oh was unseen until Sky Pillar whereupon Agent 999 caught three of them. It also seems that extremely low catch rates have been increased--everything known to normally have a catch rate of 3, including the non-legendary Beldum, have been caught in at most two balls.

to:

* GoodBadBugs: The randomizer used was designed not to mess around with legendaries, but Gen II's legendary range was mistakenly coded as 243-247 rather than 243-245 and 249-250, resulting in Lugia and Ho-oh being randomly present. (This also would have made Pupitar completely unobtainable while Larvitar would be obtainable only via an egg from a Tyranitar.) Lugia was encountered on trainers' teams (including Flying-type Gym Leader Wallace), but Ho-oh was unseen until Sky Pillar whereupon Agent 999 caught three of them. It also seems that extremely low catch rates have been increased--everything known to normally have a catch rate of 3, including the non-legendary Beldum, have been caught in at most two balls.balls.
* VindicatedByHistory: At the time, the run was considered awful, with complaints ranging from "it's (going to be) too short" (the early game went even quicker than the previous gold standard, ''X'', and as of this edit still holds records for quickest run to 2, 3, 4, and 5 badges) to "the lore is too forced/the lore is writing itself". About the only thing working in its favor seemed to be that it directly succeeded the [[TheScrappy hated]] ''Touhoumon and Moemon'', which would make any run look better in comparison. In the lead-up to the 26th run, ''Theta Emerald EX'', the subreddit held a contest series in which voters would vote off their ''least'' favorite run until only one run remained. This run came in ''second'', outlasting most of the beloved classics of Season 1 including first overall run ''Red'', first Hoenn run ''Emerald'', and the run that fueled the cries of "forced lore", ''Platinum''. Only when put in a one-on-one duel with ''Crystal'' did it finally get voted off.


* GoodBadBugs: The randomizer used was designed not to mess around with legendaries, but Gen II's legendary range was mistakenly coded as 243-247 rather than 243-245 and 249-250, resulting in Lugia and Ho-oh being randomly present. Lugia was encountered on trainers' teams (including Flying-type Gym Leader Wallace), but Ho-oh was unseen until Sky Pillar whereupon Agent 999 caught three of them. It also seems that extremely low catch rates have been increased--everything known to normally have a catch rate of 3, including the non-legendary Beldum, have been caught in at most two balls.

to:

* GoodBadBugs: The randomizer used was designed not to mess around with legendaries, but Gen II's legendary range was mistakenly coded as 243-247 rather than 243-245 and 249-250, resulting in Lugia and Ho-oh being randomly present. (This also would have made Pupitar completely unobtainable while Larvitar would be obtainable only via an egg from a Tyranitar.) Lugia was encountered on trainers' teams (including Flying-type Gym Leader Wallace), but Ho-oh was unseen until Sky Pillar whereupon Agent 999 caught three of them. It also seems that extremely low catch rates have been increased--everything known to normally have a catch rate of 3, including the non-legendary Beldum, have been caught in at most two balls.


* GoodBadBugs: The randomizer used was designed not to mess around with legendaries, but Gen II's legendary range was mistakenly coded as 243-247 rather than 243-245 and 249-250, resulting in Lugia and Ho-oh being randomly present. Lugia was encountered on trainers' teams (including Flying-type Gym Leader Wallace), but Ho-oh was unseen until Sky Pillar whereupon Agent 999 caught three of them. (It seems that especially low catch rates have been increased--everything known to normally have a catch rate of 3, including the non-legendary Beldum, has been caught in at most two balls.)

to:

* AnticlimaxBoss: After finding out that Steven's team was mainly Fire-type on their second attempt, the chat was able to steamroll his team by using their available ''Water-type Pokemon''.
* GoodBadBugs: The randomizer used was designed not to mess around with legendaries, but Gen II's legendary range was mistakenly coded as 243-247 rather than 243-245 and 249-250, resulting in Lugia and Ho-oh being randomly present. Lugia was encountered on trainers' teams (including Flying-type Gym Leader Wallace), but Ho-oh was unseen until Sky Pillar whereupon Agent 999 caught three of them. (It It also seems that especially extremely low catch rates have been increased--everything known to normally have a catch rate of 3, including the non-legendary Beldum, has have been caught in at most two balls.)

Added DiffLines:

* GoodBadBugs: The randomizer used was designed not to mess around with legendaries, but Gen II's legendary range was mistakenly coded as 243-247 rather than 243-245 and 249-250, resulting in Lugia and Ho-oh being randomly present. Lugia was encountered on trainers' teams (including Flying-type Gym Leader Wallace), but Ho-oh was unseen until Sky Pillar whereupon Agent 999 caught three of them. (It seems that especially low catch rates have been increased--everything known to normally have a catch rate of 3, including the non-legendary Beldum, has been caught in at most two balls.)

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