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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: All four of the Camerata are rather attractive, some more so than the others.
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* FanNickname: Since the man inside the Transistor is never named at any point in the game, numerous {{Fan Nickname}}s have popped up for him.
** Blue, to match the ThemeNaming of Red.
** Breach(), after the function() he's the trace of.
** Boxer, since the game's source code refers to him as this.
** Mr. Nobody, since he refers to himself as this in the game.
** Auden, since the game's source code ''also'' refers to him as this.
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no longer YMMV; moving to main page


* UnintentionallyUnwinnable: The Permanence limiter makes functions overload whenever you uninstall them. An insane player might try to use this to overload all of their functions, but functions start uninstalling normally again when you're down to your last four. There are only three functions in the game that are completely incapable of dealing damage in their base form... but with the [[NewGamePlus Recursion]] copies of those functions it is possible to make sure that your last four functions can't deal damage. Since the game uses a profile system for saves, leaving this state requires restoring a manual backup.

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* UnintentionallyUnwinnable: The Permanence limiter makes functions overload whenever you uninstall them. An insane player might try to use this to overload all of their functions, but functions start uninstalling normally again when you're down to your last four. There are only three functions in the game that are completely incapable of dealing damage in their base form... but with the [[NewGamePlus Recursion]] copies of those functions it is possible to make sure that your last four functions can't deal damage. Since the game uses a profile system for saves, leaving this state requires restoring a manual backup.
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* UnwinnableByInsanity: The Permanence limiter makes functions overload whenever you uninstall them. An insane player might try to use this to overload all of their functions, but functions start uninstalling normally again when you're down to your last four. There are only three functions in the game that are completely incapable of dealing damage in their base form... but with the [[NewGamePlus Recursion]] copies of those functions it is possible to make sure that your last four functions can't deal damage. Since the game uses a profile system for saves, leaving this state requires restoring a manual backup.

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* UnwinnableByInsanity: UnintentionallyUnwinnable: The Permanence limiter makes functions overload whenever you uninstall them. An insane player might try to use this to overload all of their functions, but functions start uninstalling normally again when you're down to your last four. There are only three functions in the game that are completely incapable of dealing damage in their base form... but with the [[NewGamePlus Recursion]] copies of those functions it is possible to make sure that your last four functions can't deal damage. Since the game uses a profile system for saves, leaving this state requires restoring a manual backup.
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Not YMMV


* FanNickname: There's plenty for the nameless man inside the Transistor: "Breach," "Blue," and "Nobody" among them.

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* AnticlimaxBoss: While fitting into BestBossEver territory in concept, the fight against [[spoiler:Royce]] is also ridiculously simple with the right tools - being a 1v1 battle that lets you prepare in advance, it's all too easy to defeat the boss in battle of attrition by putting all your skill slots into heavy-hitting melee attacks and debuffing him with Void().



* AnticlimaxBoss: While fitting into BestBossEver territory in concept, the fight against [[spoiler:Royce]] is also ridiculously simple with the right tools - being a 1v1 battle that lets you prepare in advance, it's all too easy to defeat the boss in battle of attrition by putting all your skill slots into heavy-hitting melee attacks and debuffing him with Void().
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* AnticlimaxBoss: While fitting into BestBossEver territory in concept, the fight against [[spoiler:Royce]] is also ridiculously simple with the right tools - being a 1v1 battle that lets you prepare in advance, it's all too easy to defeat the boss in battle of attrition by putting all your skill slots into heavy-hitting melee attacks and debuffing him with Void().
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** Man, the final enemy type. Despite being the final one, it isn't terribly dangerous on its own, since its only attack is to spit out ActionBomb Haircuts. The Haircuts, however, can knock off all but a sliver of your health bar if they connect, and do a fair amount of damage if you're anywhere in the blast radius. Though a single hit will destroy them, they get faster the longer they manage to survive. If you don't have a quick counter-attack with some knockback, they can be deadly, and they're even worse if you have to fight them off when dealing with other, more immediate threats. It gets even worse if you don't have an attack that can be used during Turn() cooldown, because those four seconds are enough for them to catch you. The cloaking version of Man is especially bad, since you have to goad it into attacking.

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** Man, the final enemy type. Despite being the final one, it isn't terribly dangerous on its own, since its only attack is to spit out ActionBomb Haircuts. The Haircuts, however, can knock off all but a sliver of your health bar if they connect, and do a fair amount of damage if you're anywhere in the blast radius. Though a single hit will destroy them, they get faster the longer they manage to survive. If you don't have a quick counter-attack with some knockback, they can be deadly, and they're even worse if you have to fight them off when dealing with other, more immediate threats. It gets even worse if you don't have an attack that can be used during Turn() cooldown, because those four seconds are enough for them to catch you. The cloaking version of Man is especially bad, since it makes every Man on the field impossible to attack unless you have to goad it them into attacking.

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