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** World-Devouring Destruction is just like World-Devouring Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.

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** World-Devouring World Devouring Destruction is just like World-Devouring World Devouring Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.


** Hina has Curse Reversal, a skill which treats all debuffs inflicted to her as if they were buffs. With her Biorhythm spell, which debuffs all allies and enemies, she can bring her all of her stats up to +50% quickly, making her nigh-immune to most enemies attacks. She also has Pain Flow, which discards all of her debuffs and deals a heavy damage to all enemies. In addition, it also deals an additional damage depending on the number of debuff discarded. With Biorhythm, Pain Flow will also deal an absurd amount of damage, especially if you invest all of her bonus stat in Magic.
** The subclass Diva allows the character to constantly push back the turns for every enemies and all allies except the caster back. Repeated usage will cause everyone else to have their turns shifted to 0. While this may sound useless, if you have someone that is fast enough to outpace the enemies, they will get their turn before the enemies and before the Diva pushes back everyone's turn again. Done right, you can deny the enemies to make a single move for the entire battle. This usually done with or involves Aya who sports the highest speed in the game as well as having a skill allowing her to immediately give someone else a turn.

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** Hina has Curse Reversal, a skill which treats all debuffs inflicted to her as if they were buffs. With her Biorhythm spell, which debuffs all allies and enemies, she can bring her all of her stats up to +50% quickly, making her nigh-immune to most enemies attacks. She also has Pain Flow, which discards all of her debuffs and deals a heavy damage to all enemies. In addition, it also deals an additional damage depending on the number of debuff discarded. With Biorhythm, Pain Flow will also deal an absurd amount of damage, especially if you invest all of her bonus stat in Magic.
Magic. She also have a great synergy with Parsee, another Game Breaker, who has Jealousy Manipulation which powers herself up per ally or enemy currently debuffed.
** The subclass Diva allows the character to constantly push back the turns for every enemies and all allies except the caster back. Repeated usage will cause everyone else to have their turns shifted to 0. While this may sound useless, if you have someone that is fast enough to outpace the enemies, they will get their turn before the enemies and before the Diva pushes back everyone's turn again. Done right, you can deny the enemies to make a single move for the entire battle. This is usually done with or involves Aya who sports the highest speed in the game as well as having a skill allowing her to immediately give someone else a turn.


* GoddamnBats: Any random enemy with absurdly high speed, due to how the game punishes you for finishing a fight with less than full health.

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**World-Shaking Military Rule + Yukari’s Spiriting Away can pretty much trivialize most boss fights. The former buffs all stats for frontliners except speed to 100% and the latter puts all frontliners’ timebar except the caster’s to 100%, allowing them to act again. If you can set up a rhythm of switching where you can use the latter move in a quick succession, you can deal a large amount of damage to an enemy in a short time.
* GoddamnBats: Any random enemy with absurdly high speed, speed or high attack, due to how the game punishes you for finishing a fight with less than full health.



** World-Devouring Destruction from the second game is just like World-Devouring Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.
* ThatOneBoss: Numerous examples, varying from player to player.



**Floor 18 features a one-way maze. There is only one set path that leads you the boss. Any other of several branching paths will force you to the start of the level. Even if you manage to uncover all of the paths, you better move slowly. Otherwise, you might go the wrong way and there is no turning back unless you walk all the way to the beginning. Oh, and enemies on floor are annoying and tough to kill. Have fun!



* BreatherBoss: The 13-15th floors are filled with enemies that are mostly weak to Cold and are not particularly threatening. The encounter rate is significantly lower compared to previous floors as well. Make sense since these floors focus on temperature puzzles instead.
* GameBreaker: Nitori again in the second game. One of her special skill is called Maintenance which doubles the bonus of equipments. This includes bonus from ailment resistance, and elemental affinity, solidifying her defenses to tank-like levels and making her hit like a truck, that is on top of having the second high-multiplier attack from the first game.

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* BreatherBoss: BreatherLevel: The 13-15th floors are filled with enemies that are mostly weak to Cold and are not particularly threatening. The encounter rate is significantly lower compared to previous floors as well. Make sense since these floors focus on temperature puzzles instead.
* GameBreaker: Nitori again in the second game. One of her special skill is called Maintenance which doubles the bonus of equipments. This includes bonus from ailment resistance, and elemental affinity, solidifying her defenses to tank-like levels and making her hit like a truck, that is on top of having Super Scope 3D, the second high-multiplier attack from in the game.
**Parsee’s Jealousy of the Kind and Lovely’s damage ties with Nitori’s Super Scope 3D. While it requires enemies to be inflicted with Terror to be able to do damage, Parsee has the skill Final Blow, Jealousy Manipulation, Flame of Jealousy which greatly increases the attack’s damage to absurd level. The fact that most of the enemies in this game are weak to Dark also helps. [[spoiler:Given the right setup of the above skill, you can even kill the final boss during its
first game.phase.]]
**Hina has Curse Reversal, a skill which treats all debuffs inflicted to her as if they were buffs. With her Biorhythm spell, which debuffs all allies and enemies, she can bring her all of her stats up to +50% quickly, making her nigh-immune to most enemies attacks. She also has Pain Flow, which discards all of her debuffs and deals a heavy damage to all enemies. In addition, it also deals an additional damage depending on the number of debuff discarded. With Biorhythm, Pain Flow will also deal an absurd amount of damage, especially if you invest all of her bonus stat in Magic.



* ThatOneAttack: World-Devouring Destruction is just like World-Devouring Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.

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* ThatOneAttack: World-Devouring Detonation, used by a handful of enemies, deals damage to frontliners equal to its HP minus 1. Unless you reduced its HP (thus lowering the damage) via attacking or got lucky with evasion, prepare to be sent back to Gensokyo.
**World-Devouring
Destruction is just like World-Devouring Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.



* ThatOneLevel: Floors 18 is filled with fast-moving enemies that hit hard. Unless you have Aya or characters with good speed, your party will be torn apart in no time.

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**Dividing Slash is considered the most annoying attack of all. It is a Dark attack that can inflict Poison, Paralysis, Terror and Silence, severely crippling anyone unprotected. Not only has it the highest damage formula in terms of enemy’s attack but it also has only 7000 post-use delay, meaning enemies can spam this attack quickly.
* ThatOneLevel: Floors 18 is filled with fast-moving enemies that either hit hard.hard or can quickly cripple your frontliners. Unless you have Aya or characters with good speed, your party will be torn apart in no time.



** Recruiting [[spoiler:Yuuka]]. There are a number of events that require several certain characters to have a certain amount of Battle Points in order to clear the bushes leading to her boss fight. Some can take around 200-400 BP so you have to spend a good amount of time defeating enemies on the first floor if you want to quickly gain BP, which can be tedious. The boss herself is a [[ThatOneBoss That One Boss]] to boot.

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** Recruiting [[spoiler:Yuuka]]. There are a number of events that require several certain characters to have a certain amount of Battle Points in order to clear the bushes leading to her boss fight. recruit a character or fight a boss. Some can take around 200-400 BP so you have to spend a good amount of time defeating enemies on the first floor if you want to quickly gain BP, BP. The worst one is recruiting Flandre, which can be tedious. The boss herself is a [[ThatOneBoss That One Boss]] requires all the other SDM crew to boot.have 300 BP or move so you have to have them stay in the frontlines for 100 battles if you want do this the quickest way, which gets tedious really, really fast.


* BreatherBoss: The 13-15th floor are filled with enemies that are mostly weak to Cold and are not particularly threatening. The encounter rate is significantly lower compared to previous floors as well. Make sense since these floors focus on temperature puzzles instead.

to:

* BreatherBoss: The 13-15th floor floors are filled with enemies that are mostly weak to Cold and are not particularly threatening. The encounter rate is significantly lower compared to previous floors as well. Make sense since these floors focus on temperature puzzles instead.


* BreatherBoss: Pretty much every boss on the 19th floor in the first game, given what you had to go through on the 18th.

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* BreatherBoss: Pretty much every boss on the 19th floor in the first game, floor, given what you had to go through on the 18th.



* GameBreaker: Nitori again in the second game. One of her special skill is called Maintenance which doubles the bonus of equipments. This includes bonus from ailment resistance, and elemental affinity, solidifying her defenses to tank-like levels and making her hit like a truck, that is on top of having the second high-multiplier attack from the first game.

to:

* BreatherBoss: The 13-15th floor are filled with enemies that are mostly weak to Cold and are not particularly threatening. The encounter rate is significantly lower compared to previous floors as well. Make sense since these floors focus on temperature puzzles instead.
* GameBreaker: Nitori again in the second game. One of her special skill is called Maintenance which doubles the bonus of equipments. This includes bonus from ailment resistance, and elemental affinity, solidifying her defenses to tank-like levels and making her hit like a truck, that is on top of having the second high-multiplier attack from the first game.



* ThatOneAttack: World-Devouring Destruction is just like World-Devouring Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.
**Black Universe reduces your character's HP to 1 on top of inflicting Paralysis, Terror and -50% Speed Debuff, which guarantees a kill if that character is not healed in time.
**Half Moon Slash halves the HP of all characters on the frontline, unless they evade it. In addition, since the game rounds down HP instead of rounds up, if a character is hit when his/her HP is 0, they are instantly defeated. Combined with Black Universe, losing a party member is pretty much guaranteed.



** Recruiting [[spoiler:Yuuka]]. There are a number of events that require several certain characters to have a certain amount of Battle Points in order to clear the bushes leading to her boss fight. Some can take around 200-400 BP so you have to spend a good amount of time defeating enemies on the first floor if you want to quickly gain BP, which can be tedious. Yuuka herself is a [[ThatOneBoss That One Boss]] to boot.

to:

** Recruiting [[spoiler:Yuuka]]. There are a number of events that require several certain characters to have a certain amount of Battle Points in order to clear the bushes leading to her boss fight. Some can take around 200-400 BP so you have to spend a good amount of time defeating enemies on the first floor if you want to quickly gain BP, which can be tedious. Yuuka The boss herself is a [[ThatOneBoss That One Boss]] to boot.


!!Labyrinth of Touhou



** Nitori again in the second game. One of her special skill is called Maintenance which doubles the bonus of equipments. This includes bonus from ailment resistance, and elemental affinity, solidifying her defenses to tank-like levels and making her hit like a truck, that is on top of having the second high-multiplier attack from the first game.
** The subclass Diva allows the character to constantly push back the turns for every enemies and all allies except the caster back. Repeated usage will cause everyone else to have their turns shifted to 0. While this may sound useless, if you have someone that is fast enough to outpace the enemies, they will get their turn before the enemies and before the Diva pushes back everyone's turn again. Done right, you can deny the enemies to make a single move for the entire battle. This usually done with or involves Aya who sports the highest speed in the game as well as having a skill allowing her to immediately give someone else a turn.



* ThatOneSidequest: Recruiting [[spoiler:Suika]] in the second game. It requires you to buy and give her 3 different kinds of Sake in Nitori's shop. Each Sake cost gets increasingly prohibitive. The first one requires 3k, second, 12k and the third, 36k. That's a total of 51k money wasted to get her. Money is best spent on boosting characters' stats or buying useful items so it basically forces you to grind heavily if you want to recruit her and maintain your party's strength.

to:

* GameBreaker: Nitori again in the second game. One of her special skill is called Maintenance which doubles the bonus of equipments. This includes bonus from ailment resistance, and elemental affinity, solidifying her defenses to tank-like levels and making her hit like a truck, that is on top of having the second high-multiplier attack from the first game.
** The subclass Diva allows the character to constantly push back the turns for every enemies and all allies except the caster back. Repeated usage will cause everyone else to have their turns shifted to 0. While this may sound useless, if you have someone that is fast enough to outpace the enemies, they will get their turn before the enemies and before the Diva pushes back everyone's turn again. Done right, you can deny the enemies to make a single move for the entire battle. This usually done with or involves Aya who sports the highest speed in the game as well as having a skill allowing her to immediately give someone else a turn.
* ThatOneLevel: Floors 18 is filled with fast-moving enemies that hit hard. Unless you have Aya or characters with good speed, your party will be torn apart in no time.
* ThatOneSidequest: Recruiting [[spoiler:Suika]] in the second game.[[spoiler:Suika]]. It requires you to buy and give her 3 different kinds of Sake in Nitori's shop. Each Sake cost gets increasingly prohibitive.progressively costs you a lot of money. The first one requires 3k, second, 12k and the third, 36k. That's a total of 51k money wasted to get her. Money is best spent on boosting characters' stats or buying useful items so it items. It basically forces you to grind heavily if you want to recruit her and maintain your party's strength.strength.
**Recruiting [[spoiler:Yuuka]]. There are a number of events that require several certain characters to have a certain amount of Battle Points in order to clear the bushes leading to her boss fight. Some can take around 200-400 BP so you have to spend a good amount of time defeating enemies on the first floor if you want to quickly gain BP, which can be tedious. Yuuka herself is a [[ThatOneBoss That One Boss]] to boot.


* BreatherBoss: Pretty much every boss on the 19th floor, given what you had to go through on the 18th.

to:

* BreatherBoss: Pretty much every boss on the 19th floor, floor in the first game, given what you had to go through on the 18th.



** Great Ruin from the second game is just like Great Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.

to:

** Great Ruin World-Devouring Destruction from the second game is just like Great World-Devouring Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.



* ThatOneSidequest: Recruiting [[spoiler:Suika]] in the second game is easy enough, but until patch 1.140 it required you to collect a total sum of 216k money and spend it on increasingly expensive items in Nitori's shop. To put that into perspective, there's an achievement for getting ''10k'' money in one go, and you're not likely to get that until rather late into the game.

to:

!!Labyrinth of Touhou 2
* ThatOneSidequest: Recruiting [[spoiler:Suika]] in the second game is easy enough, but until patch 1.140 it required game. It requires you to collect a total sum of 216k money buy and spend it on increasingly expensive items give her 3 different kinds of Sake in Nitori's shop. To put that into perspective, there's an achievement for getting ''10k'' Each Sake cost gets increasingly prohibitive. The first one requires 3k, second, 12k and the third, 36k. That's a total of 51k money in one go, and you're not likely wasted to get that until rather late into the game.her. Money is best spent on boosting characters' stats or buying useful items so it basically forces you to grind heavily if you want to recruit her and maintain your party's strength.


* TheyJustDidntCare: Even after several patches and an UpdatedRerelease, you don't even bother to fix the EVA (Evasion) stat?!
** Actually, disabling it ''was'' the fix. EVA did work in the initial version of the game, but given how stat growths work (and the fact that since there's no accuracy stat, accuracy doesn't increase to offset this), it ended up being completely broken. Rather than changing the system to make it works (which would have required quite significant changes), it was simply disabled. The sequel does have working EVA, integrated into the system in a non-broken manner.


** The subclass Diva allows the character to constantly push back the turns for every enemies and all allies except the caster back. Repeated usage will cause everyone else to have their turns shifted to 0. While this may sound useless, if you have someone that is fast enough to outpace the enemies, they will get their turn before the enemies and before the Diva pushes back everyone's turn again. Done right, you can deny the enemies to make a single move for the entire battle.

to:

** The subclass Diva allows the character to constantly push back the turns for every enemies and all allies except the caster back. Repeated usage will cause everyone else to have their turns shifted to 0. While this may sound useless, if you have someone that is fast enough to outpace the enemies, they will get their turn before the enemies and before the Diva pushes back everyone's turn again. Done right, you can deny the enemies to make a single move for the entire battle. This usually done with or involves Aya who sports the highest speed in the game as well as having a skill allowing her to immediately give someone else a turn.

Added DiffLines:

** Nitori again in the second game. One of her special skill is called Maintenance which doubles the bonus of equipments. This includes bonus from ailment resistance, and elemental affinity, solidifying her defenses to tank-like levels and making her hit like a truck, that is on top of having the second high-multiplier attack from the first game.
** The subclass Diva allows the character to constantly push back the turns for every enemies and all allies except the caster back. Repeated usage will cause everyone else to have their turns shifted to 0. While this may sound useless, if you have someone that is fast enough to outpace the enemies, they will get their turn before the enemies and before the Diva pushes back everyone's turn again. Done right, you can deny the enemies to make a single move for the entire battle.


** Actually, disabling it ''was'' the fix. EVA did work in the initial version of the game, but given how stat growths work (and the fact that since there's no accuracy stat, accuracy doesn't increase to offset this), it ended up being completely broken. Disabling it ''was'' the fix. The sequel does have working EVA, integrated into the system in a non-broken manner.

to:

** Actually, disabling it ''was'' the fix. EVA did work in the initial version of the game, but given how stat growths work (and the fact that since there's no accuracy stat, accuracy doesn't increase to offset this), it ended up being completely broken. Disabling it ''was'' Rather than changing the fix.system to make it works (which would have required quite significant changes), it was simply disabled. The sequel does have working EVA, integrated into the system in a non-broken manner.

Added DiffLines:

** Actually, disabling it ''was'' the fix. EVA did work in the initial version of the game, but given how stat growths work (and the fact that since there's no accuracy stat, accuracy doesn't increase to offset this), it ended up being completely broken. Disabling it ''was'' the fix. The sequel does have working EVA, integrated into the system in a non-broken manner.

Added DiffLines:

** His V3 is (or was, at least) bugged; his forms are supposed to have separate HP totals, but they don't. One effect of which is that once you inflict enough damage to any elemental form to get him to discard it, he'll already be low enough to discard all the others as well and so won't attack you. This makes it very easy to kill him before he hits his final form (and that form still only has 200,000 HP, which by then your boss-killers can easily do far more than per hit, so even if he does reach it, he's still screwed).


* ThatOneSidequest: Recruiting [[spoiler:Suika]] in the second game is easy enough, but it requires you to collect a total sum of 216k money and spend it on increasingly expensive items in Nitori's shop. To put that into perspective, there's an achievement for getting ''10k'' money in one go, and you're not likely to get that until rather late into the game.

to:

* ThatOneSidequest: Recruiting [[spoiler:Suika]] in the second game is easy enough, but until patch 1.140 it requires required you to collect a total sum of 216k money and spend it on increasingly expensive items in Nitori's shop. To put that into perspective, there's an achievement for getting ''10k'' money in one go, and you're not likely to get that until rather late into the game.

Added DiffLines:

* ThatOneAttack: Djinn Storm, which depleted your entire party's SP, including the back row.
** Great Ruin from the second game is just like Great Calamity/Djinn Storm, except it also reduces your frontliners' HP to 1.


Added DiffLines:

* ThatOneSidequest: Recruiting [[spoiler:Suika]] in the second game is easy enough, but it requires you to collect a total sum of 216k money and spend it on increasingly expensive items in Nitori's shop. To put that into perspective, there's an achievement for getting ''10k'' money in one go, and you're not likely to get that until rather late into the game.

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