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** While the controls were eventually fixed in a patch, the player is still required to look online in order to be told what changes were made to the controls in each game.
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** The health bar during boss fights in the 2024 remaster. It effectively makes any such fight a breeze, simply because the players know exactly how much HP the boss still has and if their attacks even connected at all (a pretty big deal in ''[[Videogame/TombRaiderIII III]]''). It's a very minor change that instantly garnered scorn.

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** The health bar during boss fights in the 2024 remaster. It effectively makes any such fight a breeze, simply because the players know exactly how much HP the boss still has and if their attacks even connected at all (a pretty big deal in ''[[Videogame/TombRaiderIII III]]''). It's a very minor change that instantly garnered scorn. It can be disabled... but not in the options menu but rather by simply changing to the classic graphics.
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*** It may have been a marketing gimmick, but it never actually came up within the games themselves. Lara's iconic blue tank top and khaki shorts are actually a pretty reasonable clothing choice for an outdoorswoman in arid or tropical climates.
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I can confirm this group exists, both as me and a few others online and while I've not played Shadow, I have seen people say that it comes off as hypocritical due to those.

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** There is also a small subset of fans who think the hate around the disclaimer is overblown (especially since it only plays the first time you boot up the remasters) but do think it coming from Crystal Dynamics, who had nothing to do with the remasters as well as rumors that they completely opposed the remasters happening at all, makes it come off as disingenuous. (Also accusations of being hypocritical as some consider ''Shadow of the Tomb Raider'' to heavily use the WhiteSavior trope as well as indirectly imply the indigenous people as being very dim-witted considering Lara's PaperThinDisguise in that game.)
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* TaintedByThePreview: Days before the 2024 remaster was released, several content creators obtained review copies of the game to review. One of the first things shown upon booting the game is a disclaimer warning players about how the games have sensitive and racist content [[note]] This likely stems from ''Tomb Raider III'' where one set of levels has Lara gunning down a black cannibalistic tribe that attack her with spears and blow darts and the sole tribesman that Lara speaks to has a very exaggerated accent. Other possible sources are Dr. Willard's use of "retard" when describing Tony and the monks in ''Tomb Raider II'' being a near caricature of a WarriorMonk complete with battle cries.[[/note]] and that such content goes against Crystal Dynamics's values, but are keeping the content as is. People were quick to decry Crystal Dynamics, claiming that the company hates the franchise, were calling Core Design racists and how such a message should have never been made to begin with. Others pointed out that despite the message being a bit strongly worded, it was no different from Disney or Warner Bros. putting up similar disclaimers when they released old cartoons that had racist content.
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** The health bar during boss fights in the 2024 remaster. It effectively makes any such fight a breeze, simply because the players know exactly how much HP the boss still has and if their attacks even connected at all (a pretty big deal in ''[[Videogame/TombRaiderIII III]]''). It's a very minor change that instantly garnered scorn.
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* ScrappyMechanic: The modern controls in ''I-II-III Remastered'' has been lambasted by both critics and players alike, as this was one of the things that was advertised since the game was announced. Someone at Aspyr and Crystal Dynamics decided to transplant the same control style from ''VideoGame/TombRaiderLegend'' into the remaster and call it a day, and while they do work, it's pretty clear there was no playtesting involved. Both platforming and combat are awkward to execute, with half of Lara's moves impossible to pull off and the combat being a pain in the ass because Lara doesn't automatically target any enemies nearby. The worst part is the camera, as the damn thing doesn't like corners and will always freak out whenever you try to adjust it, especially during platforming. It doesn't help that there's no in-game tutorial at Lara's house, a manual for the modern controls or any proper explanation of how they work. Instead, all the instructions are explained on Aspyr's own website, the last place anyone would search for instructions.

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* ScrappyMechanic: The modern controls in ''I-II-III Remastered'' has been lambasted by both critics and players alike, as this was one of the things that was advertised since the game was announced. Someone at Aspyr and Crystal Dynamics decided to transplant the same control style from ''VideoGame/TombRaiderLegend'' into the remaster and call it a day, and while they do work, it's pretty clear there was no playtesting involved. Both platforming and combat are awkward to execute, with half of Lara's moves impossible to pull off and the combat being a pain in the ass because Lara doesn't automatically target any enemies nearby. The worst part is the camera, as the damn thing doesn't like corners and will always freak out whenever you try to adjust it, especially during platforming. It doesn't help that there's no in-game tutorial at Lara's house, a manual for the modern controls or any proper explanation of how they work. Instead, all the instructions are explained on Aspyr's own website, the last place anyone would search for instructions. All of this ironically makes the otherwise infamous (at least among the younger players) TankControls truly shine by comparison, since the games were obviously designed and build around those.
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* ScrappyMechanic: The modern controls in ''I-II-III Remastered'' has been lambasted by both critics and players alike, as this was one of the things that was advertised since the game was announced. Someone at Aspyr and Crystal Dynamics decided to transplant the same control style from ''VideoGame/TombRaiderLegend'' into the remaster and call it a day, and while they do work, it's pretty clear there was no playtesting involved. Both platforming and combat are awkward to execute, with half of Lara's moves impossible to pull off and the combat being a pain in the ass because Lara doesn't automatically target any enemies nearby. The worst part is the camera, as the damn thing doesn't like corners and will always freak out whenever you try to adjust it, especially during platforming. It doesn't help that there's no in-game tutorial at Lara's house, a manual for the modern controls or any proper explanation of how they work. Instead, all the instructions are explained on Aspyr's own website, the last place anyone would search for instructions.
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** If you ask most gaming fans to name some UsefulNotes/PlayStation exclusive games, chances are the first ''Tomb Raider'' might be mentioned. While ''II'' and ''III'' were console-exclusive to Playstation at the time, the first was also on UsefulNotes/SegaSaturn; And not only that, was technically released on the Saturn ''before'' the Playstation.

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** If you ask most gaming fans to name some UsefulNotes/PlayStation Platform/PlayStation exclusive games, chances are the first ''Tomb Raider'' might be mentioned. While ''II'' and ''III'' were console-exclusive to Playstation at the time, the first was also on UsefulNotes/SegaSaturn; Platform/SegaSaturn; And not only that, was technically released on the Saturn ''before'' the Playstation.
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* FairForItsDay: Cracked for one, in its discussion of the [[http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.html slip of the mouse]] that led to her enlarged breasts and subsequent sexualized marketing campaign, takes this stance. Pointing out that before Lara, the majority of women in games were either hostages or nonexistent, they mention that Lara is strong, independently wealthy, beautiful, smart and great at what she does, and has shown that a female-driven game could sell, and if it took an overinflated chest to start blazing that trail, maybe that's just the way it is.

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* FairForItsDay: Cracked for one, in Lara Crofts's design recieves its discussion fair share of criticism years after the [[http://www.cracked.com/article_19262_6-glitches-that-accidentally-invented-modern-gaming.html slip of the mouse]] that led series was created, due to her enlarged large breasts and subsequent the large degree of {{Fanservice}} around her. While today having a sexualized marketing campaign, takes this stance. Pointing female hero in a male-oriented game is seen as objectifying, when ''Tomb Raider'' came out that before Lara, the majority of women in games were mostly portrayed as either hostages generic damsels or nonexistent, they mention that were rather flat and stereotypical, barring [[SamusIsAGirl a few choice exceptions]]. So having Lara is strong, independently wealthy, beautiful, smart be an intelligent, competent, and great at what she does, and has shown that a female-driven independent ActionGirl protagonist was quite progressive for when the game could sell, and if it took an overinflated chest to start blazing that trail, maybe that's just the way it is.was released.
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Trope was cut/disambiguated due to cleanup


* EvilIsSexy: [[spoiler:Doppelganger]] is more into tight leather than Lara is, although apparently not enough for Zip to tell them apart. Also, Amanda Evert really seems into black leather.

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* OnceOriginalNowCommon: As with many games from this era, it's easy to take for granted just how revolutionary a game like this was back in 1996, and how it influenced numerous adventure games afterwards. The very [[VideoGame/TombRaiderI first game]] was a TropeCodifier for TPP games that spawned ''endless'' imitations, despite from modern perspective it's "just a game" and even within fandom it's often pointed out as not the best game in the franchise.
** The Core-era games are often derided by people used to post-WASD control scheme for their TankControls. However, not only did they help to develop and codify how such control schemes operate, the games themselves were ''built around'' them, rather than simply ''having'' them due to some sort of limitation, while it was the copy-cats that were infamous for their clunky and needlessly convoluted controls.
** Lara is frequently seen as little more than a sexist fantasy, not knowing that she was a ''huge'' step forward in strong, female leads in video games. For some idea of just where female characters were in gaming at the time, consider that ''VideoGame/DukeNukem3D'' was released in the same year.



* SeinfeldIsUnfunny: As with many games from this era, it's easy to take for granted just how revolutionary a game like this was back in 1996, and how it influenced numerous adventure games afterwards.
** She's also frequently seen as little more than a sexist fantasy, not knowing that Lara was a ''huge'' step forward in strong, female leads in video games. For some idea of just where female characters were in gaming at the time, consider that ''VideoGame/DukeNukem3D'' was released in the same year.
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* NotSoCheapImitation: When the original ''VideoGame/TombRaiderI'' was still in production, there was a genuine fear of being tangled by Creator/LucasArts into a copyright hell due to similarities with ''Franchise/IndianaJones''. Not only did the game become one of the hallmarks of its era, but it also spawned a successful multi-media franchise going strong ''for decades'', and despite various hardships, completely eclipsing ''Indiana Jones'' by the mid-00s. Most humiliatingly, when [=LucasArts=] decided to make their own TPP [[IndianaJonesAndTheInfernalMachine Indiana Jones video game]], they shamelessly ripped off ''Tomb Raider'' formula.

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* NotSoCheapImitation: When the original ''VideoGame/TombRaiderI'' was still in production, there was a genuine fear of being tangled by Creator/LucasArts into a copyright hell due to similarities with ''Franchise/IndianaJones''. Not only did the game become one of the hallmarks of its era, but it also spawned a successful multi-media franchise going strong ''for decades'', and despite various hardships, completely eclipsing ''Indiana Jones'' by the mid-00s. Most humiliatingly, when [=LucasArts=] decided to make their own TPP [[IndianaJonesAndTheInfernalMachine [[VideoGame/IndianaJonesAndTheInfernalMachine Indiana Jones video game]], they shamelessly ripped off ''Tomb Raider'' formula.
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* NotSoCheapImitation: When the original ''VideoGame/TombRaiderI'' was still in production, there was a genuine fear of being tangled by Creator/LucasArts into a copyright hell due to similarities with ''Franchise/IndianaJones''. Not only did the game become one of the hallmarks of its era, but it also spawned a successful multi-media franchise going strong ''for decades'', and despite various hardships, completely eclipsing ''Indiana Jones'' by the mid-00s. Most humiliatingly, when [=LucasArts=] decided to make their own TPP [[IndianaJonesAndTheInfernalMachine Indiana Jones video game]], they shamelessly ripped off ''Tomb Raider'' formula.
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** For Classic era fans specifically, claiming that Classic Lara is a cold blooded killer with no morality, empathy or personality to speak of. This was mostly kick started by various developer interviews for the 2013 game that refer to her as "Teflon Coated" and "IceQueen" when discussing how they changed her personality and character arc. While Lara was often a morally gray character as far as getting her hands on artifacts, she was still very much a [[AntiHero heroine who risks her life to save the world from all sorts of maniacs, cult leaders and evil scientists]] and was capable of showing kindness and compassion when the situation called for it.

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** For Classic era fans specifically, claiming that Classic Lara is a cold blooded killer with no morality, empathy or personality to speak of. This was mostly kick started by various developer interviews for the 2013 game that refer to her as "Teflon Coated" and "IceQueen" when discussing how they changed her personality and character arc.arc[[note]]This unsurprisingly backfired badly when applied to the pre-existing fandom, as the new development team was trying to "fix" things that weren't broken and also taking credit for that, too. Eventually, the marketing had to hastily backpedal from the misguided campaign, but not before creating a sense of alienation and disillusionment for the fandom of older titles[[/note]]. While Lara was often a morally gray character as far as getting her hands on artifacts, she was still very much a [[AntiHero heroine who risks her life to save the world from all sorts of maniacs, cult leaders and evil scientists]] and was capable of showing kindness and compassion when the situation called for it.
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** It also applies to the LAU trilogy fans as despite it's generally lighter tone it still has several scenes that lean heavily into Lara's emotions such as [[spoiler: [[Lara being forced to kill her mother]] in Underworld or Lara getting furious at Amanda in Legend's ending.]]

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** It also applies to the LAU trilogy fans as despite it's generally lighter tone it still has several scenes that lean heavily into Lara's emotions such as [[spoiler: [[Lara Lara being forced to kill her mother]] in Underworld ''Underworld'' or Lara getting furious at Amanda enraged when [[spoiler: she finds out about the time loop]] in Legend's ending.]] ''Legend''.
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** It also applies to the LAU trilogy fans as despite it's generally lighter tone it still has several scenes that lean heavily into Lara's emotions such as [[spoiler: [[Lara being forced to kill her mother]] in Underworld or Lara getting furious at Amanda in Legend's ending.]]
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Added an example relating to the semi-recentl "Ice Queen" debates about Lara's character.

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** For Classic era fans specifically, claiming that Classic Lara is a cold blooded killer with no morality, empathy or personality to speak of. This was mostly kick started by various developer interviews for the 2013 game that refer to her as "Teflon Coated" and "IceQueen" when discussing how they changed her personality and character arc. While Lara was often a morally gray character as far as getting her hands on artifacts, she was still very much a [[AntiHero heroine who risks her life to save the world from all sorts of maniacs, cult leaders and evil scientists]] and was capable of showing kindness and compassion when the situation called for it.
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** [[VideoGame/TombRaider2013 The]] [[VideoGame/RiseOfTheTombRaider Survivor]] [[VideoGame/ShadowOfTheTombRaider trilogy]] could be considered another major contender. The three games spend a lot of time subverting and re-inventing what Tomb Raider and Lara Croft are and while a lot of players enjoyed the fresh perspective and more down-to-earth and humanized take on Lara, just as many hated the changes made due to how drastically it changes her character and how much agency and control it takes away from Lara as a character. The gameplay focusing more on combat and action setpieces rather than puzzle solving and platforming also split players down the middle.

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** [[VideoGame/TombRaider2013 The]] [[VideoGame/RiseOfTheTombRaider Survivor]] [[VideoGame/ShadowOfTheTombRaider trilogy]] could be considered another major contender. The three games spend a lot of time subverting and re-inventing what Tomb Raider and Lara Croft are and while a lot of players enjoyed the fresh perspective and more down-to-earth and humanized take on Lara, just as many hated the changes made due to how drastically it changes altered her character and how much agency and control it takes away from Lara as a character. The gameplay focusing more on combat and action setpieces rather than puzzle solving and platforming also split players down the middle.

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** [[VideoGame/TombRaider2013 The]] [[VideoGame/RiseOfTheTombRaider Survivor]] [[VideoGame/ShadowOfTheTombRaider trilogy]] could be considered another major contender. The three games spend a lot of time subverting and re-inventing what Tomb Raider and Lara Croft are and while a lot of players enjoyed the fresh perspective and more down-to-earth and humanized take on Lara, just as many hated the changes made due to how drastically it changes her character and how much agency and control it takes away from Lara as a character. The gameplay focusing more on combat and action setpieces rather than puzzle solving and platforming also split players down the middle.



* BestKnownForTheFanservice: A lot of people play the game through on all difficulty levels and get all the trophies-just to unlock the bikini costumes, and to angle the camera to get the best view of Lara's ass. Back when Core was still running the series, a FanNickname for positioning Lara in the corner was "boob angle", since the camera spinned for a while, after which it centered on Lara's bosom.

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* BestKnownForTheFanservice: A lot of people play the game through on all difficulty levels and get all the trophies-just to unlock the bikini costumes, and to angle the camera to get the best view of Lara's ass. Back when Core was still running the series, a FanNickname for positioning Lara in the corner was "boob angle", since the camera spinned spun around for a while, after which it centered on Lara's bosom.
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Disambiguating Gamer Girl


* EscapistCharacter: Lara Croft was probably one of the first female characters that {{Gamer Girl}}s could project themselves onto. While her feminist legacy is debatable given how much the character was twisted into a sex icon in later titles, the fact remains that Lara is an intelligent, capable and badass world-travelling asskicker who is never portrayed as vulnerable or a victim and always stays confident of her control of the situation.

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* EscapistCharacter: Lara Croft was probably one of the first female characters that {{Gamer Girl}}s Chick}}s could project themselves onto. While her feminist legacy is debatable given how much the character was twisted into a sex icon in later titles, the fact remains that Lara is an intelligent, capable and badass world-travelling asskicker who is never portrayed as vulnerable or a victim and always stays confident of her control of the situation.

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* FandomRivalry: Core Design fans versus Crystal Dynamics fans ''versus'' Crystal Dynamics 2nd reboot fans.

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* FandomRivalry: FandomRivalry:
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Core Design fans versus Crystal Dynamics fans ''versus'' Crystal Dynamics 2nd reboot fans. fans over which era of the franchise is better than the others.
** ''Tomb Raider'' fans vs. ''VideoGame/LegacyOfKain'' fans, the latter of whom begrudge the series for receiving Creator/CrystalDynamics' attention while ''Legacy of Kain'' has been languishing for years, though fans of both will agree that ''VideoGame/MarvelsAvengers'' is worse than either.

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* CommonKnowledge: If you ask most gaming fans to name some UsefulNotes/PlayStation exclusive games, chances are the first ''Tomb Raider'' might be mentioned. While ''II'' and ''III'' were console-exclusive to Playstation at the time, the first was also on UsefulNotes/SegaSaturn; And not only that, was technically released on the Saturn ''before'' the Playstation.

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* CommonKnowledge: CommonKnowledge:
**
If you ask most gaming fans to name some UsefulNotes/PlayStation exclusive games, chances are the first ''Tomb Raider'' might be mentioned. While ''II'' and ''III'' were console-exclusive to Playstation at the time, the first was also on UsefulNotes/SegaSaturn; And not only that, was technically released on the Saturn ''before'' the Playstation.Playstation.
** "Uzis got {{nerf}}ed with each following Core game" is a particularly persistent case. Uzis retain the exact same stopping power and fire rate through the first five games, and the only thing that's "nerfed" is the amount of ammo per pickup, which is steadily decreased with each following game (starting at 100 and ending at 30 rounds). What really happens is that enemies have more and more HP, giving the impression that Uzis deal less damage.
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** It's very easy to point the Dork Age for the marketing of the games. Everything done before [[VideoGame/TombRaiderTheLastRevelation The Last Revelation]] was just low-brow campaign based entirely on sex-appeal and extremely distasteful adds. Just check for yourself how the game [[http://i.imgur.com/KEa7OAk.jpg was advertised]] [[http://i.imgur.com/UsxHnez.jpg back in]] [[http://i.imgur.com/LEzrYYV.jpg the day]].

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** It's very easy to point the Dork Age AudienceAlienatingEra for the marketing of the games. Everything done before [[VideoGame/TombRaiderTheLastRevelation The Last Revelation]] was just low-brow campaign based entirely on sex-appeal and extremely distasteful adds. Just check for yourself how the game [[http://i.imgur.com/KEa7OAk.jpg was advertised]] [[http://i.imgur.com/UsxHnez.jpg back in]] [[http://i.imgur.com/LEzrYYV.jpg the day]].

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* BaseBreakingCharacter: The character's influence in the industry has been a point of contention among critics; viewpoints range from a positive agent of change in video games to a negative role model for young girls.

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* AudienceAlienatingEra: Definitely had one, but where it was varies a lot from person to person. ''Angel of Darkness'' is usually included.
** It's very easy to point the Dork Age for the marketing of the games. Everything done before [[VideoGame/TombRaiderTheLastRevelation The Last Revelation]] was just low-brow campaign based entirely on sex-appeal and extremely distasteful adds. Just check for yourself how the game [[http://i.imgur.com/KEa7OAk.jpg was advertised]] [[http://i.imgur.com/UsxHnez.jpg back in]] [[http://i.imgur.com/LEzrYYV.jpg the day]].
** While the older marketing was forced by the publisher, arguably [[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]] counts toward it, for actually having bikini outfits in-game.
* BaseBreakingCharacter: The character's Lara Croft's influence in the industry has been a point of contention among critics; viewpoints range from a positive agent of change in video games to a negative role model for young girls.



* DorkAge: Definitely had one, but where it was varies a lot from person to person.
** It's very easy to point the Dork Age for the marketing of the games. Everything done before [[VideoGame/TombRaiderTheLastRevelation The Last Revelation]] was just low-brow campaign based entirely on sex-appeal and extremely distasteful adds. Just check for yourself how the game [[http://i.imgur.com/KEa7OAk.jpg was advertised]] [[http://i.imgur.com/UsxHnez.jpg back in]] [[http://i.imgur.com/LEzrYYV.jpg the day]].
** While the older marketing was forced by the publisher, arguably [[VideoGame/TombRaiderLegend L]][[VideoGame/TombRaiderAnniversary A]][[VideoGame/TombRaiderUnderworld U]] counts toward it, for actually having bikini outfits in-game.

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