Follow TV Tropes

Following

History YMMV / ThingsXCOMOperativesAreNoLongerAllowedToDo

Go To

OR

Is there an issue? Send a MessageReason:
None


* MemeticBadass: The Commander, like before.
-->28. The reason why we lost the invasion is not because the "Great Commandy One wanted an actual challenge.", we were completely overrun.
-->42c. The Commander does not take a shot of viper venom in the morning to wake up.



Is there an issue? Send a MessageReason:
None

Added DiffLines:


* MusicToInvadePolandTo: [[LampshadeHanging Lampshaded in Rule 11]]
-->11b. ‘Ride of the Valkyries’ is relatively unknown in Vietnam. Get over it, nobody there will get the joke.
Is there an issue? Send a MessageReason:
Added the Katana from War of the Chosen.

Added DiffLines:

** Item 7b mentions that shuriken, kunai and most notably, katanas, are not necessary XCOM gear. Then in ''War of the Chosen'' expansion of XCOM 2, [[KatanasAreJustBetter Guess what special weapon]] [[AbsurdlySharpBlade drops from the Chosen Assassin?]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HilariousInHindsight: Several items on the list are in fact vindicated by ''VideoGame/XCOM2''.
** Item 2e refers to ''some'' use of Elerium. The Black Market in ''2'' explicitly tells it's a good pick-me-up on coffee.
** Item 17 says that "While inventive, it is discouraged to [[YouWillNotEvadeMe use grappling hooks to drag hostile forces closer]]." Guess what's a ''Squaddie-level'' skill of the Skirmishers?
** Item 92a. "The Commander is not the ultimate goal of the alien invasion." Yeah, [[WetWareCPU about that]]...
** Item 106a refers to prohibiting flintlock pistols, along with other pirate-themed gear. Then we got the Shadowkeeper.
----

Top