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** [[spoiler:Why does Banglar dies after shattering the cockpit in his machine? Well, you see shards of glass flying everywhere and we all know that shards of glass are REALLY freaking sharp and can cause a lot of harm]].


* DoubleStandard: The American version removed the female mooks because they didn't want to depict violence against women. There were only a few dozen in the entire game, while male mooks are plenty by the hundreds, if not thousands. Plus, one of the player characters is a female (android, but still), thus rendering the point completely moot.

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* DoubleStandard: The American version removed the female mooks because they didn't want to depict violence against women. There were only a few dozen in the entire game, while male mooks are plenty by the hundreds, if not thousands. Plus, one of the player characters is a female (android, but still), thus rendering the point completely moot.


* DoubleStandard: The American version removed the female mooks because they didn't want to depict violence against women. There were only a few dozen in the entire game, while male mooks are plenty by the hundreds, if not thousands. Plus, one of the player characters is female, thus rendering the point completely moot.

to:

* DoubleStandard: The American version removed the female mooks because they didn't want to depict violence against women. There were only a few dozen in the entire game, while male mooks are plenty by the hundreds, if not thousands. Plus, one of the player characters is female, a female (android, but still), thus rendering the point completely moot.


** [[DualBoss Or two]], in the case of Phobos and Deimos. Two [[AceCustom heavily modified]] Gigant-model robots. [[LightningBruiser Very strong, very fast, can jump and slide across the room]], and more health than any other boss. Good luck, buddy! The only silver lining is that if both are hit at the same time, it does double damage to their SharedLifeMeter.

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** [[DualBoss Or two]], in the case of Phobos and Deimos. Two [[AceCustom heavily modified]] Gigant-model robots. [[LightningBruiser Very strong, very fast, can jump and slide across the room]], and more health than any other boss. Good luck, buddy! The only silver lining is that if both are hit at the same time, it does double damage to their SharedLifeMeter. [[spoiler: Get both of these guys on the same side of the room and Raiden's guns will rip them apart.]]


** There's more than one reason why Jubei commits {{Seppuku}} after being beaten by the robot ninjas. Firstly, he lost his honor after failing to beat them for Banglar, and secondly, he's essentially an OldMaster black belt in martial arts who ''lost to a robot ninja that was only a few days old'' -- which is a rather shameful and dishonorable defeat.

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** There's more than one reason why Jubei commits {{Seppuku}} after being beaten by the robot ninjas. Firstly, he lost his honor after failing to beat them for Banglar, and secondly, he's essentially an OldMaster black belt in martial arts who ''lost lost to a ''a prototype robot ninja ninja'' that was only a just rolled off of the assembly line ''a few days old'' DAYS ago'' -- which is a rather shameful and dishonorable defeat.


** There's more than one reason why Jubei commits {{Seppuku}} after being beaten by the robot ninjas. Firstly, he lost his honor after failing to beat them for Banglar, and secondly, he's essentially an OldMaster black belt in martial arts who ''lost to a robot ninja that wasn't even one day old'' -- which is a rather shameful and dishonorable defeat.

to:

** There's more than one reason why Jubei commits {{Seppuku}} after being beaten by the robot ninjas. Firstly, he lost his honor after failing to beat them for Banglar, and secondly, he's essentially an OldMaster black belt in martial arts who ''lost to a robot ninja that wasn't even one day was only a few days old'' -- which is a rather shameful and dishonorable defeat.


* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or thrown mooks. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them in the midst of other mooks, and they too have their own throw which hurts a good bit should you be unlucky or too slow. Finally, you'll need to throw or combo them from behind a good few times, as they have lots of health.

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* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or thrown mooks. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them in the midst of other mooks, and they too the Golems have their own throw which hurts a good bit should you be unlucky or too slow. Finally, you'll need to throw them, throw other mooks into them, or combo them from behind a good few times, as they have lots of health.health. They're more manageable in the remake, as they're vulnerable to the increased amount of {{Special Attack}}s.


** {{Attack Drone}}s in the remake. They only take one hit to go down, but as {{Airborne Mook}}s they fly high making it harder to hit them, and if the player isn't paying attention and doesn't kill them quickly, they will lower their height and fire a salvo of rockets that will knock the player down on hit.

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** {{Attack Drone}}s in the remake. They only take one hit to go down, but as {{Airborne Mook}}s they fly high making it harder to hit them, and if the player isn't paying attention and doesn't kill them quickly, they will lower their height and fire a salvo of unblockable rockets that will knock the player down on hit.


** Pumas, the synthetic humanoid EliteMooks. They are the fastest normal enemy in the game and play keep away often, use a SlideAttack to knock you over, can jump behind you, and finally can turn on a shielding that prevents them from being grabbed. Finally, they also have a good amount of HP for a fast-moving enemy.

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** Pumas, the synthetic humanoid EliteMooks. They are the fastest normal enemy in the game and play keep away often, use a SlideAttack to knock you over, can jump behind you, and finally can turn on a shielding that prevents them from being grabbed. Finally, Like the female ninjas, they also have a good amount of HP for a fast-moving enemy.


** In the remake, the Machine Gun Army troops become this thanks to the longer screen. This allows them to keep much further away than in the original game, and take shots at you from afar before you can close the distance and throw grenades or back away if you try to get close. They still have low HP and are easily killed once you can reach them, however.
** Shadow Men (the masked ninjas) have the ability to throw their kunai as a ranged attack like the Machine Gun Army, except that you can't crouch to avoid it as it hits low and must be jumped or crouch-blocked. It's not seen often in the SNES version due to the short screen, but the longer screen in the remake gives them the right distance to use it more often. They thankfully have rather low HP.

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** In the remake, the ranged enemies like Machine Gun Army troops and Shadow Men become this thanks to the longer screen. This allows them to keep much further away than in the original game, and take shots at you from afar before you can close the distance and throw grenades or back away if you try to get close.distance. They still have low HP and are easily killed once you can reach them, however. \n** Shadow Men (the masked ninjas) have the ability to throw their kunai as a ranged attack like the Machine Gun Army, except that you can't crouch to avoid it as it hits low and must be jumped or crouch-blocked. It's not seen often in the SNES version due to the short screen, but the longer screen in the remake gives them the right distance to use it more often. They thankfully have rather low HP.


* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or thrown mooks. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them in the midst of other mooks, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail. Finally, you'll need to throw or combo them from behind a good few times, as they have lots of health.

to:

* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or thrown mooks. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them in the midst of other mooks, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail.too slow. Finally, you'll need to throw or combo them from behind a good few times, as they have lots of health.


* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or thrown mooks. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail. Finally, you'll need to throw or combo them from behind a good few times, as they have lots of health.

to:

* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or thrown mooks. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, them in the midst of other mooks, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail. Finally, you'll need to throw or combo them from behind a good few times, as they have lots of health.


* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or throws. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail.

to:

* DemonicSpiders: Golems. These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or throws.thrown mooks. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail. Finally, you'll need to throw or combo them from behind a good few times, as they have lots of health.


* DemonicSpiders: Golems. They ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or throws. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail.

to:

* DemonicSpiders: Golems. They These tall robots ''[[KungFuProofMook automatically block frontal attacks]]'' that aren't specials or throws. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail.


* DemonicSpiders: Golems. They ''automatically block frontal attacks'' that aren't specials or throws. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail.

to:

* DemonicSpiders: Golems. They ''automatically ''[[KungFuProofMook automatically block frontal attacks'' attacks]]'' that aren't specials or throws. The explosion from their mid-range EyeBeams are unblockable while their basic attack has rather long range and deals high damage. Sure, they're vulnerable to being thrown -- but that requires you to get near them, and they too have their own throw which hurts a good bit should you be unlucky or have your throw attempt fail.

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