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* {{Adorkable}}: Vague Henri is a lot softer than his comrades [[JerkAss Kleist]] and [[TheStoic Cale]], genuinely sees the latter as a friend, can get embarassed quite easily, and is the kindest of the trio about Riba. Considering the kind of environment he was raised in, and [[CrapsackWorld the world they live in]], this is enough to make him invoke this trope. It doesn't stop him from kicking some ass when the situation calls it.
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Cutting this until further notice.


* StoicWoobie: Cale, having learnt to not demonstrate any kind of emotion and blindly obey the Redeemers as long as he is in the Sanctuary.
* TheWoobie: The three main characters, for sure.

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* StoicWoobie: Cale, having learnt to not demonstrate any kind of emotion and blindly obey the Redeemers as long as he is in the Sanctuary.
* TheWoobie: The three main characters, for sure.
Sanctuary.
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* InformedAbility:
** Jennifer Plunkett is supposedly a cold blooded master assassin, but her onscreen actions consist of randomly falling in love with her assassination target one day, whom she had already obseved for two months without feeling any affection towards, and running in a straight line with her back exposed to an archer she just tried to kill. [[AnAesop This was meant to show how everyone is capable of making mistakes or having a bad day.]]
** The Materazzi are supposedly a BadassArmy that has conquered much of the known world and hasn't known defeat for twenty years, but what we see of them in action unanimously shows them as staggeringly incompetent. Their leadership care more about not being "insulted" by being placed in the rear instead of the front than they do about actually winning the battle, to the point that just organizing a simple battle without dissolving the entire empire is shown as an incredibly hard thing to do. They don't have any archers whatsoever. When the enemy archers shoot their horses their response is to just let the vulnerable horses stand in the rain of arrows instead of actually doing anything about it. Their scouts fail to bring any useful information to their commander whatsoever, which wouldn't have been a problem if the commander had just put his tent upon the giant hill overlooking the battle. Said hill gives the protagonists a perfect view of everything that's going on, but the Materazzi commander completely ignores this obvious asset in his battle plan.

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* NightmareFuel: Cale meeting Riba for the first time. She's trapped in a torture table, and her friend is being ''gutted and dissected alive'' by a Redeemer next to her.

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* NightmareFuel: JerkassWoobie: Kleist's parents gave him to the Redeemers when he was very little, and life with them wasn't much easier than in the Sanctuary.
* NightmareFuel:
**
Cale meeting Riba for the first time. She's trapped in a torture table, and her friend is being ''gutted and dissected alive'' by a Redeemer next to her.



* TheWoobie: the three main characters, for sure.
** Cale is a StoicWoobie, having learnt to not demonstrate any kind of emotion and blindly obey the Redeemers as long as he is in the Sanctuary.
** Kleist is a JerkassWoobie. His parents gave him to the Redeemers when he was very little, and life with them wasn't much easier than in the Sanctuary.

to:

* TheWoobie: the three main characters, for sure.
** Cale is a StoicWoobie,
StoicWoobie: Cale, having learnt to not demonstrate any kind of emotion and blindly obey the Redeemers as long as he is in the Sanctuary.
** Kleist is a JerkassWoobie. His parents gave him to the Redeemers when he was very little, and life with them wasn't much easier than in the Sanctuary.* TheWoobie: The three main characters, for sure.

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* InformedAbility: The Materazzi are supposedly a BadassArmy that has conquered much of the known world and hasn't known defeat for twenty years, but what we see of them in action unanimously shows them as staggeringly incompetent. Their leadership care more about not being "insulted" by being placed in the rear instead of the front than they do about actually winning the battle, to the point that just organizing a simple battle without dissolving the entire empire is shown as an incredibly hard thing to do. They don't have any archers whatsoever. When the enemy archers shoot their horses their response is to just let the vulnerable horses stand in the rain of arrows instead of actually doing anything about it. Their scouts fail to bring any useful information to their commander whatsoever, which wouldn't have been a problem if the commander had just put his tent upon the giant hill overlooking the battle. Said hill gives the protagonists a perfect view of everything that's going on, but the Materazzi commander completely ignores this obvious asset in his battle plan.

to:

* InformedAbility: InformedAbility:
** Jennifer Plunkett is supposedly a cold blooded master assassin, but her onscreen actions consist of randomly falling in love with her assassination target one day, whom she had already obseved for two months without feeling any affection towards, and running in a straight line with her back exposed to an archer she just tried to kill. [[AnAesop This was meant to show how everyone is capable of making mistakes or having a bad day.]]
**
The Materazzi are supposedly a BadassArmy that has conquered much of the known world and hasn't known defeat for twenty years, but what we see of them in action unanimously shows them as staggeringly incompetent. Their leadership care more about not being "insulted" by being placed in the rear instead of the front than they do about actually winning the battle, to the point that just organizing a simple battle without dissolving the entire empire is shown as an incredibly hard thing to do. They don't have any archers whatsoever. When the enemy archers shoot their horses their response is to just let the vulnerable horses stand in the rain of arrows instead of actually doing anything about it. Their scouts fail to bring any useful information to their commander whatsoever, which wouldn't have been a problem if the commander had just put his tent upon the giant hill overlooking the battle. Said hill gives the protagonists a perfect view of everything that's going on, but the Materazzi commander completely ignores this obvious asset in his battle plan.
Is there an issue? Send a MessageReason:
None


* InformedAbility: The Materazzi are supposedly a BadassArmy that has conquered much of the known world and hasn't known defeat for twenty years, but what we see of them in action unanimously shows them as staggeringly incompetent. Their leadership care more about not being "insulted" by being placed in the rear rather than the front than they do about actually winning the battle, to the point that just organizing a simple battle without dissolving the entire empire is shown as an incredibly hard thing to do. They don't have any archers whatsoever. When the enemy archers shoot their horses their response is too just let the vulnerable horses stand in the rain of arrows instead of actually doing anything about it. Their scouts fail to bring any useful information to their commander, which wouldn't have been a problem if the commander had just put his tent upon the big hill overlooking the battle. Said hill gives the protagonists a perfect view of everything that's going on, but the Materazzi commander completely ignores this invaluable asset in his battle plan.

to:

* InformedAbility: The Materazzi are supposedly a BadassArmy that has conquered much of the known world and hasn't known defeat for twenty years, but what we see of them in action unanimously shows them as staggeringly incompetent. Their leadership care more about not being "insulted" by being placed in the rear rather than instead of the front than they do about actually winning the battle, to the point that just organizing a simple battle without dissolving the entire empire is shown as an incredibly hard thing to do. They don't have any archers whatsoever. When the enemy archers shoot their horses their response is too to just let the vulnerable horses stand in the rain of arrows instead of actually doing anything about it. Their scouts fail to bring any useful information to their commander, commander whatsoever, which wouldn't have been a problem if the commander had just put his tent upon the big giant hill overlooking the battle. Said hill gives the protagonists a perfect view of everything that's going on, but the Materazzi commander completely ignores this invaluable obvious asset in his battle plan.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*InformedAbility: The Materazzi are supposedly a BadassArmy that has conquered much of the known world and hasn't known defeat for twenty years, but what we see of them in action unanimously shows them as staggeringly incompetent. Their leadership care more about not being "insulted" by being placed in the rear rather than the front than they do about actually winning the battle, to the point that just organizing a simple battle without dissolving the entire empire is shown as an incredibly hard thing to do. They don't have any archers whatsoever. When the enemy archers shoot their horses their response is too just let the vulnerable horses stand in the rain of arrows instead of actually doing anything about it. Their scouts fail to bring any useful information to their commander, which wouldn't have been a problem if the commander had just put his tent upon the big hill overlooking the battle. Said hill gives the protagonists a perfect view of everything that's going on, but the Materazzi commander completely ignores this invaluable asset in his battle plan.
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** The whole life in the Sanctuary counts as this. Being subjected to TrainingFromHell, overly cruel punishments for every little mistake they commit, and aware that they can die at any moment due to the hardships faced, and being taught that once they do die, they will be eternally punished in hell, in the afterlife.

to:

** The whole life in the Sanctuary counts as this. Being subjected to TrainingFromHell, [[DisproportionateRetribution overly cruel punishments for every little mistake they commit, commit]], and aware that they can die at any moment due to the hardships faced, and being taught that once they do die, they will be eternally punished in hell, in the afterlife.
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* NightmareFuel: Cale meeting Riba for the first time. She's trapped in a torture table, and her friend is being ''gutted and dissected alive'' by a Redeemer next to her.
** The whole life in the Sanctuary counts as this. Being subjected to TrainingFromHell, overly cruel punishments for every little mistake they commit, and aware that they can die at any moment due to the hardships faced, and being taught that once they do die, they will be eternally punished in hell, in the afterlife.
Is there an issue? Send a MessageReason:
None

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* TheWoobie: the three main characters, for sure.
** Cale is a StoicWoobie, having learnt to not demonstrate any kind of emotion and blindly obey the Redeemers as long as he is in the Sanctuary.
** Kleist is a JerkassWoobie. His parents gave him to the Redeemers when he was very little, and life with them wasn't much easier than in the Sanctuary.

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