Follow TV Tropes

Following

History YMMV / TheElderScrolls

Go To

OR

Is there an issue? Send a MessageReason:
The more descriptive link out of the two that were previously chained.


* UnderusedGameMechanic: The series has long struggled to sate fan interest in [[AHomeOwnerIsYou Player Housing]]. First introduced in ''Daggerfall'', player houses were simply a [[MoneySink very expensive]] place where you could safely sleep for free and, due to a glitch, weren't even safe for storing loot. Nonetheless, they proved popular and were expanded upon in ''Morrowind'', where you could build your own estate complete with a mansion, at least one shop, and a guard tower as part of the [[TheClan Great House]] sidequest lines. (Another was added for the ''Bloodmoon'' expansion.) Again, these proved extremely popular but fans demanded more options and more freedom with them, leading to countless {{Game Mod}}s relating to player housing. ''Oblivion'' offered even more options, allowing the purchase of a home in each major city ranging from a one-room shack to a full-blown (albeit haunted) mansion. [=DLCs=] then added additional options for each of the FighterMageThief molds. Again, it wasn't enough for the fanbase, who churned out countless more mods with additional places to live and more freedom in decorating them. For ''Skyrim'', Bethesda hired the creator of one of the most popular ''Oblivion'' housing mods and gave the largest assortment of options to date including the ''Hearthfire'' DLC, which allows the player to build a new house from scratch with immense freedom in designing its layout, storage options, and more. This ''still'' wasn't enough, as one again, a plethora of housing mods exists to expand upon these options even further. Ironically, Bethesda may have found the answer in their ''Franchise/{{Fallout}}'' sister-series, introducing a very popular, full-blown ''settlement'' building mechanic in ''VideoGame/{{Fallout 4}}''. ''ES'' fans can only hope that something similar is added into ''The Elder Scrolls VI''.

to:

* UnderusedGameMechanic: The series has long struggled to sate fan interest in [[AHomeOwnerIsYou Player Housing]]. First introduced in ''Daggerfall'', player houses were simply a [[MoneySink very expensive]] place where you could safely sleep for free and, due to a glitch, weren't even safe for storing loot. Nonetheless, they proved popular and were expanded upon in ''Morrowind'', where you could build your own estate complete with a mansion, at least one shop, and a guard tower as part of the [[TheClan [[SidequestSidestory Great House]] House sidequest lines.lines]]. (Another was added for the ''Bloodmoon'' expansion.) Again, these proved extremely popular but fans demanded more options and more freedom with them, leading to countless {{Game Mod}}s relating to player housing. ''Oblivion'' offered even more options, allowing the purchase of a home in each major city ranging from a one-room shack to a full-blown (albeit haunted) mansion. [=DLCs=] then added additional options for each of the FighterMageThief molds. Again, it wasn't enough for the fanbase, who churned out countless more mods with additional places to live and more freedom in decorating them. For ''Skyrim'', Bethesda hired the creator of one of the most popular ''Oblivion'' housing mods and gave the largest assortment of options to date including the ''Hearthfire'' DLC, which allows the player to build a new house from scratch with immense freedom in designing its layout, storage options, and more. This ''still'' wasn't enough, as one again, a plethora of housing mods exists to expand upon these options even further. Ironically, Bethesda may have found the answer in their ''Franchise/{{Fallout}}'' sister-series, introducing a very popular, full-blown ''settlement'' building mechanic in ''VideoGame/{{Fallout 4}}''. ''ES'' fans can only hope that something similar is added into ''The Elder Scrolls VI''.
Is there an issue? Send a MessageReason:
no chained sinkholes


* UnderusedGameMechanic: The series has long struggled to sate fan interest in [[AHomeOwnerIsYou Player]] [[PlayerHeadquarters Housing]]. First introduced in ''Daggerfall'', player houses were simply a [[MoneySink very expensive]] place where you could safely sleep for free and, due to a glitch, weren't even safe for storing loot. Nonetheless, they proved popular and were expanded upon in ''Morrowind'', where you could build your own estate complete with a mansion, at least one shop, and a guard tower as part of the [[TheClan Great House]] [[SidequestSidestory sidequest lines]]. (Another was added for the ''Bloodmoon'' expansion.) Again, these proved extremely popular but fans demanded more options and more freedom with them, leading to countless {{Game Mod}}s relating to player housing. ''Oblivion'' offered even more options, allowing the purchase of a home in each major city ranging from a one-room shack to a full-blown (albeit haunted) mansion. [=DLCs=] then added additional options for each of the FighterMageThief molds. Again, it wasn't enough for the fanbase, who churned out countless more mods with additional places to live and more freedom in decorating them. For ''Skyrim'', Bethesda hired the creator of one of the most popular ''Oblivion'' housing mods and gave the largest assortment of options to date including the ''Hearthfire'' DLC, which allows the player to build a new house from scratch with immense freedom in designing its layout, storage options, and more. This ''still'' wasn't enough, as one again, a plethora of housing mods exists to expand upon these options even further. Ironically, Bethesda may have found the answer in their ''Franchise/{{Fallout}}'' sister-series, introducing a very popular, full-blown ''settlement'' building mechanic in ''VideoGame/{{Fallout 4}}''. ''ES'' fans can only hope that something similar is added into ''The Elder Scrolls VI''.

to:

* UnderusedGameMechanic: The series has long struggled to sate fan interest in [[AHomeOwnerIsYou Player]] [[PlayerHeadquarters Player Housing]]. First introduced in ''Daggerfall'', player houses were simply a [[MoneySink very expensive]] place where you could safely sleep for free and, due to a glitch, weren't even safe for storing loot. Nonetheless, they proved popular and were expanded upon in ''Morrowind'', where you could build your own estate complete with a mansion, at least one shop, and a guard tower as part of the [[TheClan Great House]] [[SidequestSidestory sidequest lines]].lines. (Another was added for the ''Bloodmoon'' expansion.) Again, these proved extremely popular but fans demanded more options and more freedom with them, leading to countless {{Game Mod}}s relating to player housing. ''Oblivion'' offered even more options, allowing the purchase of a home in each major city ranging from a one-room shack to a full-blown (albeit haunted) mansion. [=DLCs=] then added additional options for each of the FighterMageThief molds. Again, it wasn't enough for the fanbase, who churned out countless more mods with additional places to live and more freedom in decorating them. For ''Skyrim'', Bethesda hired the creator of one of the most popular ''Oblivion'' housing mods and gave the largest assortment of options to date including the ''Hearthfire'' DLC, which allows the player to build a new house from scratch with immense freedom in designing its layout, storage options, and more. This ''still'' wasn't enough, as one again, a plethora of housing mods exists to expand upon these options even further. Ironically, Bethesda may have found the answer in their ''Franchise/{{Fallout}}'' sister-series, introducing a very popular, full-blown ''settlement'' building mechanic in ''VideoGame/{{Fallout 4}}''. ''ES'' fans can only hope that something similar is added into ''The Elder Scrolls VI''.
Is there an issue? Send a MessageReason:
None


** Following Bethesda's acquisition of the ''VideoGame/{{Fallout}}'' franchise, a strong union has formed between fans of both series. One major reason is that Bethesda places a strong emphasis on WorldBuilding, which is one of the greatest strengths of each series. Another is the similar gameplay, with the Bethesda ''Fallout'' games adopting ''The Elder Scrolls'' trademark WideOpenSandbox worlds and WesternRPG elements. Heck, ''Fallout 3'' and ''Fallout: New Vegas'' were made using the same engine Bethesda used for ''Oblivion'', and ''Fallout 4'' used a modified version of ''Skyrim''[='s=] engine. This was made recursive when the Bethesda released the ''Skyrim Special Edition'', which was updated with the ''Fallout 4'' engine and graphics enhancements.

to:

** Following Bethesda's acquisition of the ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' franchise, a strong union has formed between fans of both series. One major reason is that Bethesda places a strong emphasis on WorldBuilding, which is one of the greatest strengths of each series. Another is the similar gameplay, with the Bethesda ''Fallout'' games adopting ''The Elder Scrolls'' trademark WideOpenSandbox worlds and WesternRPG elements. Heck, ''Fallout 3'' and ''Fallout: New Vegas'' were made using the same engine Bethesda used for ''Oblivion'', and ''Fallout 4'' used a modified version of ''Skyrim''[='s=] engine. This was made recursive when the Bethesda released the ''Skyrim Special Edition'', which was updated with the ''Fallout 4'' engine and graphics enhancements.



* UnderusedGameMechanic: The series has long struggled to sate fan interest in [[AHomeOwnerIsYou Player]] [[PlayerHeadquarters Housing]]. First introduced in ''Daggerfall'', player houses were simply a [[MoneySink very expensive]] place where you could safely sleep for free and, due to a glitch, weren't even safe for storing loot. Nonetheless, they proved popular and were expanded upon in ''Morrowind'', where you could build your own estate complete with a mansion, at least one shop, and a guard tower as part of the [[TheClan Great House]] [[SidequestSidestory sidequest lines]]. (Another was added for the ''Bloodmoon'' expansion.) Again, these proved extremely popular but fans demanded more options and more freedom with them, leading to countless {{Game Mod}}s relating to player housing. ''Oblivion'' offered even more options, allowing the purchase of a home in each major city ranging from a one-room shack to a full-blown (albeit haunted) mansion. [=DLCs=] then added additional options for each of the FighterMageThief molds. Again, it wasn't enough for the fanbase, who churned out countless more mods with additional places to live and more freedom in decorating them. For ''Skyrim'', Bethesda hired the creator of one of the most popular ''Oblivion'' housing mods and gave the largest assortment of options to date including the ''Hearthfire'' DLC, which allows the player to build a new house from scratch with immense freedom in designing its layout, storage options, and more. This ''still'' wasn't enough, as one again, a plethora of housing mods exists to expand upon these options even further. Ironically, Bethesda may have found the answer in their ''VideoGame/{{Fallout}}'' sister-series, introducing a very popular, full-blown ''settlement'' building mechanic in ''VideoGame/{{Fallout 4}}''. ''ES'' fans can only hope that something similar is added into ''The Elder Scrolls VI''.

to:

* UnderusedGameMechanic: The series has long struggled to sate fan interest in [[AHomeOwnerIsYou Player]] [[PlayerHeadquarters Housing]]. First introduced in ''Daggerfall'', player houses were simply a [[MoneySink very expensive]] place where you could safely sleep for free and, due to a glitch, weren't even safe for storing loot. Nonetheless, they proved popular and were expanded upon in ''Morrowind'', where you could build your own estate complete with a mansion, at least one shop, and a guard tower as part of the [[TheClan Great House]] [[SidequestSidestory sidequest lines]]. (Another was added for the ''Bloodmoon'' expansion.) Again, these proved extremely popular but fans demanded more options and more freedom with them, leading to countless {{Game Mod}}s relating to player housing. ''Oblivion'' offered even more options, allowing the purchase of a home in each major city ranging from a one-room shack to a full-blown (albeit haunted) mansion. [=DLCs=] then added additional options for each of the FighterMageThief molds. Again, it wasn't enough for the fanbase, who churned out countless more mods with additional places to live and more freedom in decorating them. For ''Skyrim'', Bethesda hired the creator of one of the most popular ''Oblivion'' housing mods and gave the largest assortment of options to date including the ''Hearthfire'' DLC, which allows the player to build a new house from scratch with immense freedom in designing its layout, storage options, and more. This ''still'' wasn't enough, as one again, a plethora of housing mods exists to expand upon these options even further. Ironically, Bethesda may have found the answer in their ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' sister-series, introducing a very popular, full-blown ''settlement'' building mechanic in ''VideoGame/{{Fallout 4}}''. ''ES'' fans can only hope that something similar is added into ''The Elder Scrolls VI''.

Top