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** 153 of them, to be precise. The omission of the Mystery Mushrooms strips creators of the ability to add other Nintendo characters to their levels, especially those who were looking forward to making levels like Franchise/DonkeyKong in a forest level, or the VideoGame/{{Ice Climber}}s in a snow level.

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** 153 of them, to be precise. The omission of the Mystery Mushrooms strips creators of the ability to add other Nintendo characters to their levels, especially those who were looking forward to making levels like Franchise/DonkeyKong in a forest level, or the VideoGame/{{Ice Climber}}s in a snow level. It's likely they were removed because of the new multiplayer aspect where either only one player would be allowed to transform [[note]](unfair)[[/note]] and/or because all players would be sharing the same sprites. [[note]](frustrating)[[/note]]


* BrokenAesop: Though the game says to treat your players fairly, it doesn't set the greatest example. There are a number of mechanics that could be said to run in the opposite direction, namely...
** The game limits you to one checkpoint per map, and two maps per level. Making a level that runs long means you either have to employ CheckpointStarvation or you have to have a hub area, which carries its own set of problems.
** If you gather Key Coins to open something with a key, then die without touching a checkpoint on the other side, you have to recollect every single Key Coin. This would be much less of an issue without the checkpoint limits.
** Builder Mario cannot run on his crates unless he's already carrying something. If you try, he picks up the crate he's standing on. This makes no-jump levels with holes you need to fill much more obnoxious than they should be, because you have to spawn a crate ahead of time.
** Finally, while more a social aspect, the search function is incredibly limited- There's no option to search for level name or maker name, instead restricting you to nebulous tags and four region categories.

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* BrokenAesop: Though the game says to treat your players fairly, it doesn't set the greatest example. There are a number of mechanics that could be said to run in the opposite direction, namely...
** The game limits you to one checkpoint per map, and two maps per level. Making a level that runs long means you either have to employ CheckpointStarvation or you have to have a hub area, which carries its own set of problems.
** If you gather Key Coins to open something with a key, then die without touching a checkpoint on the other side, you have to recollect every single Key Coin. This would be much less of an issue without the checkpoint limits.
** Builder Mario cannot run on his crates unless he's already carrying something. If you try, he picks up the crate he's standing on. This makes no-jump levels with holes you need to fill much more obnoxious than they should be, because you have to spawn a crate ahead of time.
** Finally, while more a social aspect, the search function is incredibly limited- There's no option to search for level name or maker name, instead restricting you to nebulous tags and four region categories.


** The lack of Toys/{{Amiibo}} support and mystery costumes. One of the most popular features of the original ''Super Mario Maker'' was to use costumes in the ''Super Mario Bros.''-style and have fun playing as a huge variety of characters, including ones on your amiibo. The announcement that this feature would not return in the sequel disappointed many, especially since the Nintendo Switch has amiibo functionality. Did You Know Gaming confirmed the reason for the feature's removal was not likely due to legal issues with some of the third party representations, but due to lackluster amiibo sales nowadays.

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** The lack of Toys/{{Amiibo}} support and mystery costumes. One of the most popular features of the original ''Super Mario Maker'' was to use costumes in the ''Super Mario Bros.''-style and have fun playing as a huge variety of characters, including ones on your amiibo. The announcement that this feature would not return in the sequel disappointed many, especially since the Nintendo Switch has amiibo functionality. Did You Know Gaming confirmed the reason for the feature's removal was not likely due to legal issues with some of the third party representations, but due to lackluster amiibo sales nowadays.

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*** When everyone chooses "Let's Start Over" in Multiplayer Co Op, the time will also reset as well.
*** When someone places Builder Boxes over a warp point, players will now be able to break them.
*** Also, you are now able to use button controls to create levels in handheld mode.

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** The version 1.1.0 update introduced on October 1, 2019 fixes a lot of problems in the game:
*** The first thing it adds is finally adding the option that will allow people to play with their friends in Multiplayer versus and Multiplayer Co Op modes as well as letting you select courses you've saved in Coursebot and levels uploaded in Courseworld.
*** You can now play Multiplayer Co Op and Versus in local play as well. In addition the host system no longer needs to be connected to the internet.
*** In the possibility of an unstable connection before the match starts, the match will be cancelled in order to somewhat alleviate the infamous lag issue.


* AnnoyingVideoGameHelper: Luigi can become this in the Story Mode, since he shows up whenever Mario has lost two of his lives on the current course and reminds him that he can always make the course easier. However, most of the time Mario isn't stuck at one obstacle and thus the items he offers you are unlikely to be helpful.

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* AnnoyingVideoGameHelper: Luigi can become this in the Story Mode, since he shows up whenever Mario has lost two of his lives on the current course and reminds him that he can always make the course easier. However, most of the time Mario isn't stuck at one obstacle and thus the items he offers you are unlikely to be helpful. The Version 1.1 update changed this by [[http://twitter.com/MarioBrothBlog/status/1179290255003983872 making his notices less intrusive]].


** At E3 2019, it was announced that [[https://twitter.com/nintendoamerica/status/1138532590384701440?s=21 online multiplayer with friends was going to be added to the game]].

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** There were originally no plans to allow multiplayer with friends, only randoms, leading to a lot of fan backlash. At E3 2019, it was announced that [[https://twitter.com/nintendoamerica/status/1138532590384701440?s=21 online multiplayer with friends was going to be added to the game]].

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* MemeticTroll: Bowser Jr. has gained this reputation thanks to this game, thanks to his 'Easy!' Post mark commonly being [[NotTheIntendedUse abused by Trolls]] to [[InterfaceScrew block out certain parts of the stage where being able to see where to jump is incredibly important]]. Peach also gets this somewhat, for similar reasons. Thankfully, the comments can be turned off.


* ComplacentGamingSyndrome: The below-mentioned "Bowser in a Box", a boss fight setup where it's just you versus (often giant) Bowser in an otherwise empty room, oftentimes with an infininte Fire Flower generator to make it more doable. It's widely hated because Bowser takes quite some punishment before he goes down, even if he isn't giant, and the Fire Flower is the most convenient attack to use, but this also removes most of the challenge from the fight and just leaves it feeling tedious.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
The below-mentioned "Bowser in a Box", a boss fight setup where it's just you versus (often giant) Bowser in an otherwise empty room, oftentimes with an infininte infinite Fire Flower generator to make it more doable. It's widely hated because Bowser takes quite some punishment before he goes down, even if he isn't giant, and the Fire Flower is the most convenient attack to use, but this also removes most of the challenge from the fight and just leaves it feeling tedious.

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** Platforming that relies on using a P-Switch to turn coins into bricks can be a disaster waiting to happen in multiplayer. Because there will always be someone wanting to collect coins, they'll snag the coins needed to make a platform with the P-Switch, thus the level becomes impossible to complete since coins don't regenerate.

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* ComplacentGamingSyndrome: The below-mentioned "Bowser in a Box", a boss fight setup where it's just you versus (often giant) Bowser in an otherwise empty room, oftentimes with an infininte Fire Flower generator to make it more doable. It's widely hated because Bowser takes quite some punishment before he goes down, even if he isn't giant, and the Fire Flower is the most convenient attack to use, but this also removes most of the challenge from the fight and just leaves it feeling tedious.
** Levels like the Story Mode's "Dash On, Dash Off", where the player needs to keep running and hitting On/Off switches with a series of precision jumps. Many players have quickly lost patience with these, due to how many people would make them, their usual high difficulty, and the fact that most of them come out feeling very similar to each other.


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** Snake Blocks can become a hassle to set up because there's no way to change the path you set it on without undoing the entire path after that point. If you set up a long Snake Block segment and want to change something toward the beginning of the path, you'll need to draw most of its most path over again.


* GameBreaker: Red Yoshi functions as a terrestrial Fire Clown Car (fires a fireball, fires 3 if you have a Fire Flower equipped), but his can go through walls, something even the [[ChargedAttack Charged Shot]] of the OG Fire Clown Car can't do. He also is much more mobile than the Clown Car, as it's about as fast as Mario's walking speed and rather slow to change direction [[note]]not to mention bouncing about uncontrollably in pain for a few seconds upon touching spikes, unlike Yoshi, who ignores them[[/note]], which is more suited for an UnexpectedShmupLevel. When combined with said Fire Car and a Fire Flower, Red Yoshi gives you six shots, at the cost of being a OneHitPointWonder, meaning you can blow out a torrent of wall-bypassing death at your leisure.

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* GameBreaker: GameBreaker:
**
Red Yoshi functions as a terrestrial Fire Clown Car (fires a fireball, fires 3 if you have a Fire Flower equipped), but his can go through walls, something even the [[ChargedAttack Charged Shot]] of the OG Fire Clown Car can't do. He also is much more mobile than the Clown Car, as it's about as fast as Mario's walking speed and rather slow to change direction [[note]]not to mention bouncing about uncontrollably in pain for a few seconds upon touching spikes, unlike Yoshi, who ignores them[[/note]], which is more suited for an UnexpectedShmupLevel. When combined with said Fire Car and a Fire Flower, Red Yoshi gives you six shots, at the cost of being a OneHitPointWonder, meaning you can blow out a torrent of wall-bypassing death at your leisure.


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** The new Dry Bones Shell. Not only can you move safely on Lava, but you're also temporarily invulnerable while Crouching.


** The lack of Toys/{{Amiibo}} support and mystery costumes. One of the most popular features of the original ''Super Mario Maker'' was to use costumes in the ''Super Mario Bros.''-style and have fun playing as a huge variety of characters, including ones on your amiibo. The announcement that this feature would not return in the sequel disappointed many, especially since the Nintendo Switch has amiibo functionality. It's unknown why the feature was removed.

to:

** The lack of Toys/{{Amiibo}} support and mystery costumes. One of the most popular features of the original ''Super Mario Maker'' was to use costumes in the ''Super Mario Bros.''-style and have fun playing as a huge variety of characters, including ones on your amiibo. The announcement that this feature would not return in the sequel disappointed many, especially since the Nintendo Switch has amiibo functionality. It's unknown why Did You Know Gaming confirmed the feature reason for the feature's removal was removed.not likely due to legal issues with some of the third party representations, but due to lackluster amiibo sales nowadays.


** 1-1 with a twist [[labelnote: Explanation]]While recreating the classic [[NostalgiaLevel world 1-1]] from VideoGame/SuperMarioBros is not uncommon in Mario Maker, this meme is named after one of the most infamous examples: a level where the only change is the presence of fire bars ''everywhere''. This level has since become popular fodder on both Twitter and Youtube, with creators like LetsPlay/VideoGameDunkey and Creator/JamesRolfe making videos of them playing it.

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** 1-1 with a twist [[labelnote: Explanation]]While recreating the classic [[NostalgiaLevel world 1-1]] from VideoGame/SuperMarioBros is not uncommon in Mario Maker, this meme is named after one of the most infamous examples: examples from the creator YTSunny: a level where the only change is the presence of fire bars ''everywhere''. This level has since become popular fodder on both Twitter and Youtube, with creators like LetsPlay/VideoGameDunkey and Creator/JamesRolfe making videos of them playing it. It even garnered [[https://knowyourmeme.com/memes/ytsunnys-super-mario-maker-2-level its own entry on KnowYourMeme.]]

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