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* LauncherOfAThousandShips: Out of all the ''Street Fighter'' characters, Chun-Li has the most fan-made pairings, namely with Ryu, Ken, Guile, Charlie, [[HoYay Cammy, and Juri]]. While it's not really bad when it comes to most [[ShipToShipCombat shipping wars]], it has caused a bit of varied mileages in the fandom. The various ''Street Fighter'' anime from the '90s (and to a lesser extent the manga) have helped Ryu, Ken, and Guile in this regard. Though while they are only good friends in the series one of the reasons why Ryu is fairly popular in this regard is that unlike the other three men mentioned here Ryu is the only one who's still alive and not HappilyMarried. This is {{justified|Trope}} in the case of Charlie since the official storyline states that [[UndercoverAsLovers they posed as husband and wife]] while traveling in search of Bison during ''Alpha''.

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* LauncherOfAThousandShips: Out of all the ''Street Fighter'' characters, Chun-Li has the most fan-made pairings, namely with Ryu, Ken, Guile, Charlie, [[HoYay Cammy, and Juri]]. While it's not really bad when it comes to most [[ShipToShipCombat shipping wars]], it has caused a bit of varied mileages in the fandom. The various ''Street Fighter'' anime from the '90s (and to a lesser extent the manga) have helped Ryu, Ken, and Guile in this regard. Though while they are only good friends in the series one of the reasons why Ryu is fairly popular in this regard is that unlike the other three men mentioned here Ryu is the only one who's still alive and not HappilyMarried. This is {{justified|Trope}} justified in the case of Charlie since the official storyline states that [[UndercoverAsLovers they posed as husband and wife]] while traveling in search of Bison during ''Alpha''.


-->'''Dhalsim:''' ''I will meditate and then destroy you.''

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-->'''Dhalsim:''' --->'''Dhalsim:''' ''I will meditate and then destroy you.''



--> ''"For you, the day Bison graced your village was the most important day of your life. [[ButForMeItWasTuesday But for me... it was Tuesday.]]"''

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--> ---> ''"For you, the day Bison graced your village was the most important day of your life. [[ButForMeItWasTuesday But for me... it was Tuesday.]]"''


** [[https://www.youtube.com/watch?v=yw59Yzyd3gE Chun Li's ending theme]] in [[VideoGame/StreetFighterII Super Street Fighter II]] is lifted from [[https://www.youtube.com/watch?v=p-Jo4pndFVc the main theme]] of Film/TheLastEmperor, written by [[Music/TalkingHeads David Byrne]].

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** [[https://www.youtube.com/watch?v=yw59Yzyd3gE Chun Li's Chun-Li's ending theme]] in [[VideoGame/StreetFighterII Super ''Super Street Fighter II]] II'' is lifted from [[https://www.youtube.com/watch?v=p-Jo4pndFVc the main theme]] of Film/TheLastEmperor, ''Film/TheLastEmperor'', written by [[Music/TalkingHeads David Byrne]].

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* RetroactiveRecognition: Creator/YokoShimomura, the woman behind the music of ''VideoGame/SuperMarioRPG'', ''VideoGame/ParasiteEve'', ''VideoGame/{{Legend of Mana}}'', ''Franchise/KingdomHearts'' and ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'', composed almost the entire soundtrack of the original games. The only tracks she didn't do were Sagat's theme and the round start/new challenger jingles.


* AmericansHateTingle: Mexicans hate T. Hawk and Japan hate Dee Jay, respectively.

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* AmericansHateTingle: Mexicans hate T. Hawk and Japan hate hates Dee Jay, respectively.


** The 30th Anniversary Collection made by Digital Eclipse contains emulations of all the original arcade-released games, but with noticeably flawed emulation quality including issues such as increased input lag. These problems also extend to its online functionality, which runs on save states so there is no way to actually select a stage. Hope you like only seeing E. Honda's bathhouse if you play ''Hyper Fighting''. ''Super Turbo'' actually has it even worse. It has more save states (thus more available stages), but if you somehow get Zangief's stage, then the save state has the Turbo setting inexplicably set at the wrong speed: 1 setting higher than the default. It is widely considered one of the worst ways to play ''Super Turbo'' in any online capacity.

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** The 30th Anniversary Collection made by Digital Eclipse Creator/DigitalEclipse contains emulations of all the original arcade-released games, but with noticeably flawed emulation quality including issues such as increased input lag. These problems also extend to its online functionality, which runs on save states so there is no way to actually select a stage. Hope you like only seeing E. Honda's bathhouse if you play ''Hyper Fighting''. ''Super Turbo'' actually has it even worse. It has more save states (thus more available stages), but if you somehow get Zangief's stage, then the save state has the Turbo setting inexplicably set at the wrong speed: 1 setting higher than the default. It is widely considered one of the worst ways to play ''Super Turbo'' in any online capacity.

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** Also in ''Super Turbo'', Old Sagat. Sure, he doesn't have a super, but it doesn't matter when he can throw out Tiger Shots about as fast as he can say them, making him a hilariously easy and braindead zoner that can't be outclassed in his field. His banning and softbanning is one of the more famous ones in the community, because the consensus is that if he were legal, then several characters in the roster would suddenly become nonviable.

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** Akuma's Zanku Hadoken (the diagonal air fireball) is considered a major reason he's banned in tournaments. The vast majority of the cast just doesn't have a meaningful answer to it: it comes out at an odd angle, Akuma is usually well off the ground when performing the move, it's hilariously safe due to its favorable hitboxes and Akuma being able to trip guard, and moves that normally go through projectiles don't block it. A semi-competent Akuma player can use it to trap and pressure with hilarious ease while the opponent struggles to do anything back.


** Guile in the original edition. His defense is virtually unbreakable, he can spam out Sonic Booms that other characters have a hard time getting through, he's very mobile, his Flash Kick has good reach, hits enemies above him, and can either knock opponents away for further distance or rip them apart, he has a combo that can knock 60% off an opponent, and overall, he doesn't have any significant weaknesses. If you can name a strategy in ''II'', chances are Guile was best at it. It's been said a few times that Guile's stayed essentially unchanged over the years, because all he really needs is his original moves to stay competitive. ''World Warrior'' Guile status as a Game Breaker is legendary, to the point that some considered that incarnation of him as one of the most broken fighting game character of all time. In fact, it was considered the same character that invented Touch of Death-esque combo (hit confirm that resulted in a KO) into the genre with his Four Fierce Combo. This, on top of his usual Flash Kick and Sonic Boom.
** Bison's ''Champion Edition'' version has deadly priority with most of his attacks, and he has a Double Knee Press combo that can completely shut down half of the cast. Even when he was {{nerf}}ed in ''Hyper Fighting'', he still had some ridiculous combos.

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** Guile in the original edition. His defense is virtually unbreakable, he can spam out Sonic Booms that other characters have a hard time getting through, he's very mobile, his Flash Kick has good reach, hits enemies above him, and can either knock opponents away for further distance or rip them apart, he has a combo that can knock 60% off an opponent, and overall, he doesn't have any significant weaknesses. If you can name a strategy in ''II'', chances are Guile was best at it. It's been said a few times that Guile's stayed essentially unchanged over the years, because all he really needs is his original moves to stay competitive. ''World Warrior'' Guile status as a Game Breaker is legendary, to the point that some considered that incarnation of him as one of the in a league all his own, and is THE single most broken fighting game version of the character to ever exist. In a game where the concept of all time. In fact, it the MirrorMatch did not exist yet, Guile stood out as having the best capabilities of any of the original 8 world warriors. His Sonic Boom controlled ridiculous amounts of space, and Guile himself had an arsenal of counters for people trying to avoid it. His Flash Kick was considered not only a strong anti-air, but as damage was randomized it could potentially rip the same character that invented Touch opponent's lifebar apart. He had normals with ridiculous range and even hitboxes. He was one of Death-esque combo (hit confirm that the first characters to have a true overhead with his Upside Down Kick. And those aren't even what makes Guile god tier in ''World Warrior''. No, what truly sets him apart is the amount of broken things he can do, including [[GameBreakingBug glitches]]. His Four Fierce Combo (jumping HP, close HP, HP Sonic Boom, far standing HP) could instantly dizzy an opponent and resulted in a KO) into touch of death. If you wanted to really style on the genre opponent, he could also touch of death with his Four Fierce Combo. This, on just ''six jabs''. And to top it all off, through the use of his usual Flash Kick input manipulation, he could perform what is now known as the Magic Throw, which let him throw an opponent from ''anywhere on the screen, '''even right out of their own movements or attacks.''''' The Magic Throw, as well as other input manipulations, could result in other things like the infamous Handcuffs glitch, making Guile himself invincible, and Sonic Boom.
potentially soft-locking or even outright resetting the entire game.
** Bison's ''Champion Edition'' M. Bison[=/=]Dictator remains the strongest version has deadly priority with most of his attacks, and he has a Double Knee Press combo that can completely shut down half of the cast. Even when character to this day. When he first debuted as playable, Bison's modifications from his original CPU boss incarnation resulted in him being very overtuned. His Psycho Crusher forced the opponent into blockstun for a whopping '''SIX HITS''' and had a random chance of being a crossup, meaning the opponent would have to block in the opposite direction to avoid getting hit. But because they are already in blockstun and are naturally inclined to keep blocking, it was {{nerf}}ed outright impossible to tell which hit would result in ''Hyper Fighting'', a crossup, forcing the helpless opponent to take full damage from it. In adition, he still had some ridiculous combos.combo potential with his Scissor Kick which led to touch of death setups and even blockstun infinites due to Bison's ridiculous frame advantage. That's right: you could literally chip the opponent to death with them having zero chance to retaliate without getting hit.


** [[https://www.youtube.com/watch?v=yw59Yzyd3gE Chun Li's ending theme]] in [[VideoGame/StreetFighterII Super Street Fighter II]] is lifted from [[https://youtu.be/cXUMB19WkT8 the main theme]] of Film/TheLastEmperor, written by [[Music/TalkingHeads David Byrne]].

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** [[https://www.youtube.com/watch?v=yw59Yzyd3gE Chun Li's ending theme]] in [[VideoGame/StreetFighterII Super Street Fighter II]] is lifted from [[https://youtu.be/cXUMB19WkT8 [[https://www.youtube.com/watch?v=p-Jo4pndFVc the main theme]] of Film/TheLastEmperor, written by [[Music/TalkingHeads David Byrne]].


** [[https://youtu.be/Sp0alNxwcis Chun Li's ending theme]] in [[VideoGame/StreetFighterII Super Street Fighter II]] is lifted from [[https://youtu.be/cXUMB19WkT8 the main theme]] of Film/TheLastEmperor, written by [[Music/TalkingHeads David Byrne]].

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** [[https://youtu.be/Sp0alNxwcis [[https://www.youtube.com/watch?v=yw59Yzyd3gE Chun Li's ending theme]] in [[VideoGame/StreetFighterII Super Street Fighter II]] is lifted from [[https://youtu.be/cXUMB19WkT8 the main theme]] of Film/TheLastEmperor, written by [[Music/TalkingHeads David Byrne]].


** [[https://www.youtube.com/watch?v=-14W5XTqL5U Ken's theme]] sounds a lot like [[Music/CheapTrick Cheap Trick's]] [[https://youtu.be/oLoSzlq57Ps Mighty Wings]].

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** [[https://www.youtube.com/watch?v=-14W5XTqL5U Ken's theme]] sounds a lot like [[Music/CheapTrick Cheap Trick's]] [[https://youtu.be/oLoSzlq57Ps Mighty Wings]]."Mighty Wings"]].

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* SuspiciouslySimilarSong:
** [[https://youtu.be/JGw8DWctAts Guile's theme]] is based on T-Square's [[https://youtu.be/J1vwlTZ5EGQ "Travelers"]].
** [[https://www.youtube.com/watch?v=-14W5XTqL5U Ken's theme]] sounds a lot like [[Music/CheapTrick Cheap Trick's]] [[https://youtu.be/oLoSzlq57Ps Mighty Wings]].
** [[https://youtu.be/Sp0alNxwcis Chun Li's ending theme]] in [[VideoGame/StreetFighterII Super Street Fighter II]] is lifted from [[https://youtu.be/cXUMB19WkT8 the main theme]] of Film/TheLastEmperor, written by [[Music/TalkingHeads David Byrne]].


** The Xbox Live Arcade version of ''Street Fighter II Turbo: Hyper Fighting''. The game had serious lag on most stages, even more lag on Balrog's stage, horrible balance, and an infinite timer on the character select screen. That last gaff, when coupled with the ability to de-select your character, led to long times at the character select screen due to counter-picking.

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** As touched upon [[https://www.youtube.com/watch?v=-gLDuYs8vWw here]] by tournament legends John Choi and Mike Watson, the [=PS1=] and Saturn version of ''Super Turbo'' from the ''Street Fighter Collection'' introduced several bugs not present in the original arcade version that had a significant and overall negative impact on the balance of the game.
** The Xbox Live Arcade version of ''Street Fighter II Turbo: Hyper Fighting''. The game had serious lag on most stages, even more lag on Balrog's stage, horrible balance, and an infinite timer It's based on the character select screen. That last gaff, when coupled with ''Street Fighter Collection 2'' port made originally for the ability Saturn and [=PS1=], itself another example of this trope. Not only was this version much more laggy than the original arcade version, but the balance was changed considerably for the worse as certain combos and techniques no longer worked. Online play was even worse, as matches had a random chance of desyncing and forcing people into waiting practically an entire minute just for the game to return to the lobby or online menu. It was also possible to de-select your character, led to long times at the character at the select screen due screen, and since it took a long time for the "Start Match" confirmation to counter-picking.pop up, this usually led to constant counter-picking attempts that could last for several minutes.


* CriticalResearchFailure: Blanka's backstory is that he was a boy named Jimmy who fell from a plane and landed in the Brazilian side of the Amazon. He named himself Blanka after hearing two natives speaking the Spanish word ''blanca''. The catch is that Brazilians speak ''Portuguese'', not Spanish.

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* CriticalResearchFailure: Blanka's backstory is that he was a boy named Jimmy who fell from a plane and landed in the Brazilian side of the Amazon. He named himself Blanka after hearing two natives speaking the Spanish word ''blanca''. The catch is that Brazilians speak ''Portuguese'', not Spanish.Spanish (the Portuguese equivalent word is ''branca'', and origins of the name can be explained by JapaneseRanguage).

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