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** [[spoiler:Alto being Elcrest wasn't exactly a huge surprise either. If there is any chance that the amnesiac hero could be the legendary hero or lore, he will almost certainly be so.]]

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** [[spoiler:Alto being Elcrest wasn't exactly a huge surprise either. If there is any chance that the amnesiac hero could be the legendary hero or of lore, he will almost certainly be so.]]


** Status ailments are generally quite devastating by themselves, especially ones like Stop or Stun that can stop enemies from acting or dodging altogether, even bosses if they don't specifically have immunity to that ailment or [[ContractualBossImmunity all ailments in general]]. [[HighlyVisibleNinja Nonoka]] receives Control Condition when reaching a certain Affinity, allowing her to inflict any ailment but instant death without fail, and while many bosses are vulnerable to ailments so as to allow you to use Conduct songs as a reprieve, there's often nothing stopping Nonoka (who is also your fastest party member) from walking up to a boss and Stop-locking them forever, allowing your team to wail on them with impunity.

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** Status ailments are generally quite devastating by themselves, especially ones like Stop or Stun that can stop enemies from acting or dodging altogether, even bosses if they don't specifically have immunity to that ailment or [[ContractualBossImmunity all ailments in general]]. [[HighlyVisibleNinja Nonoka]] receives This is what establishes the Witches' Songs as a colossal game-changer.
*** Popo's Song applies Negate Action and a defense debuff to all enemies on the field. So not only are the enemies more vulnerable to the rest of the team, they are also left unable to do anything but move. [[DiscOneNuke It's the first Song you receive]], and it sets the bar for the later Songs to come.
*** [[spoiler:Hilda's]] Song takes Popo's concepts and cranks it even further. Rather than apply Negate Action, it applies ''Stop'', which not only prevents the enemy from doing anything but also erases them from the turn queue and keeps them from dodging as well. Your party also gets an attack buff to tear the opposition to bits. This character only becomes available in the final third of the game, but it becomes significantly easier if you choose to field her.
*** Nonoka, despite not being a Witch, can easily break the game starting from the third or fourth chapter. Raise her Affinity to level 2 and she gains
Control Condition when reaching a certain Affinity, allowing Condition, which lets her to inflict any ailment but instant death without fail, only stopped by explicit ailment immunities. When you gain access to ailment-inflicting orbs, you can fit them into her weapons and while many bosses are vulnerable to ailments so as to allow basically let her spread any ailment you to use Conduct songs as want without consuming a reprieve, there's often nothing stopping Nonoka (who is also your point of MP. She's the fastest party member) from walking member in your roster to boot so she gets frequent turns to apply and maintain ailments, and her CounterAttack passive lets her disable any enemy that tries to attack her. So while it's nice to use a Song to disable all enemies on the map, it's more efficient to get Nonoka to walk up to a boss dangerous enemy and Stop-locking them forever, allowing your team to wail on them with impunity.Stop-lock it for eternity.



** Lisette's Song doesn't induce any status ailments, but is still as much of a game-changer as she heals the entire party across the map, and continues to do so each turn while she's singing. Even if your party is split up across the map and in dire straits (like in the very situation where the Song debuts) she just brings them back up to full. Your enemies basically have to inflict lethal damage in one move or quickly gang up on a single party member to defeat them before Lisette's passive healing patches them back up, and this allows you to be more aggressive with the opposition. Lisette's second Song is even stronger, as it fully restores the party's MP to let them keep fighting without banking on a LevelUpFillUp.



** [[spoiler:Hilda]] can easily be considered one of these when you recruit her; she has great stats all around, being able to dish out tons of damage while also being fairly bulky and decently fast, and her attacks hit for non-elemental damage, allowing you to bypass ElementalRockPaperScissors. That's not even getting into [[spoiler:her Conduct songs]] which inflict Stop mapwide and can effectively act as an "I Win" button for many fights.

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** [[spoiler:Hilda]] can easily be considered one of these when you recruit her; she has great stats all around, being able to dish out tons of damage while also being fairly bulky and decently fast, and her attacks hit for non-elemental damage, allowing you to bypass ElementalRockPaperScissors. That's not even getting into [[spoiler:her Conduct songs]] which inflict Stop mapwide and can effectively act as an "I Win" button for many fights.


* ThatOneBoss: The entire battle that occurs at the climax of Chapter 8, which has you fighting [[spoiler: Giselle and Xeno (the true identity of Klaus). They are accompanied by several Angel enemies, who themselves are a step up from previous enemies due to their various long-ranged elemental spells, fair amount of HP, immunity to disability ailments, and lack of exploitable weaknesses. The entire thing is a two phase HopelessBossFight, where the player must simply survive, since Giselle and Klaus have outrageously high attack and take scratch damage to their massive health bars. You're forced to use a party set-up of Alto, Lisette, Popo, Sakuya, and Mordimort, with any of their deaths being an automatic Game Over. Slightly alleviating this is that all four [[GuestStarPartMember Harbingers]] join you on the side. What makes this battle so difficult? Several factors- Alto and the witches all start with their attack reduced by half, meaning you will need to waste a turn or two fixing this with Lisette's Cure spell when her turn arrives (unless any of your party miraculously has a Cure Drop to use on themselves) for Alto, Sakuya, and Popo to deal any damage at all to the Angels. The Angels themselves must only be defeated to trigger the cutscenes needed to advance the plot and there are ''three'' of them, with each needing the deaths of about four Angels each. The Angels all spawn in different parts of the room after a set is defeated, so unless you know the order of what spots they will materialize in, you will be forced to slog over to them while they pepper your team with spells or have the misfortune of some appearing near your weaker witches like Lisette and Mordimort. The Harbingers can kill the Angels themselves and their health will even remain at 1 if it drops that low, meaning there is no penalty for their deaths... except that a player starting the fight for the first time will have no idea of knowing this and likely waste Lisette's Heal spell on them.]]

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* ThatOneBoss: The entire battle that occurs at the climax of Chapter 8, which has you fighting [[spoiler: Giselle and Xeno (the true identity of Klaus). They are accompanied by several Angel enemies, who themselves are a step up from previous enemies due to their various long-ranged elemental spells, fair amount of HP, immunity to disability ailments, and lack of exploitable weaknesses. The entire thing is a two phase HopelessBossFight, where the player must simply survive, since Giselle and Klaus have outrageously high attack and take scratch damage to their massive health bars. You're forced to use a party set-up of Alto, Lisette, Popo, Sakuya, and Mordimort, with any of their deaths being an automatic Game Over. Slightly alleviating this is that all four [[GuestStarPartMember [[GuestStarPartyMember Harbingers]] join you on the side. What makes this battle so difficult? Several factors- Alto and the witches all start with their attack reduced by half, meaning you will need to waste a turn or two fixing this with Lisette's Cure spell when her turn arrives (unless any of your party miraculously has a Cure Drop to use on themselves) for Alto, Sakuya, and Popo to deal any damage at all to the Angels. The Angels themselves must only be defeated to trigger the cutscenes needed to advance the plot and there are ''three'' of them, with each needing the deaths of about four Angels each. The Angels all spawn in different parts of the room after a set is defeated, so unless you know the order of what spots they will materialize in, you will be forced to slog over to them while they pepper your team with spells or have the misfortune of some appearing near your weaker witches like Lisette and Mordimort. The Harbingers can kill the Angels themselves and their health will even remain at 1 if it drops that low, meaning there is no penalty for their deaths... except that a player starting the fight for the first time will have no idea of knowing this and likely waste Lisette's Heal spell on them.]]


** [[spoiler: Making things worse are Giselle and Xeno- the former can become aggravated into actively jumping into the fray if your party gets within a certain radius of her (two Angels flank Giselle, which simply bait players into walking up close to attack them to get Giselle involved or will stay put and attack with their spells anyway) and as her long-ranged Redline attack is practically a OneHitKill, if not reducing the HP of the witches to at least half. Xeno himself will never join the battle and stand at the back of the room... unless the player gets closer to attack the aforementioned two Angels, at which point he will simply make the battle unwinnable. Not only is he as fast as Giselle in terms of turn speed, but his Thousand Strikes and Blue Meteor attacks mean that he doesn't even have to be next to any of your characters to one-shot them. Does this all sound fun? The second phase involves you having to navigate Alto and the girls down a long hallway on the left side of the field to make them escape the enemies. This seems doable... except that Mordimort and Lisette are the slowest of the witches and if Giselle is in play, you basically have to pray that she becomes more preoccupied with fighting Hilda and her crew than sniping you with Redline. There's also the fact that if you are unable to Tune any of the witches with Alto here, meaning no chance to gain breathing room with Rusty Key or heal with Levia all around. Due to all of these factors, some relying on what the AI of the enemies decides to do, this fight is generally regarded as being even harder than the TrueFinalBoss.]]

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** [[spoiler: Making things worse are Giselle and Xeno- the former can become aggravated into actively jumping into the fray if your party gets within a certain radius of her (two Angels flank Giselle, which simply bait players into walking up close to attack them to get Giselle involved or will stay put and attack with their spells anyway) and as her long-ranged Redline attack is practically a OneHitKill, if not reducing the HP of the witches to at least half. Xeno himself will never join the battle and stand at the back of the room... unless the player gets closer to attack the aforementioned two Angels, at which point he will simply make the battle unwinnable. Not only is he as fast as Giselle in terms of turn speed, but his Thousand Strikes and Blue Meteor attacks mean that he doesn't even have to be next to any of your characters to one-shot them. Does this all sound fun? The second phase involves you having to navigate Alto and the girls down a long hallway on the left side of the field to make them escape the enemies. This seems doable... except that Mordimort and Lisette are the slowest of the witches and if Giselle is in play, you basically have to pray that she becomes more preoccupied with fighting Hilda and her crew than sniping you with Redline. There's also the fact that if you are unable to Tune any of the witches with Alto here, meaning no chance to gain breathing room with Rusty Key or heal with Levia To the Sea all around. Due to all of these factors, some relying on what the AI of the enemies decides to do, this fight is generally regarded as being even harder than the TrueFinalBoss.]]


* ThatOneBoss: The entire battle that occurs at the climax of Chapter 8, which has you fighting [[spoiler: Giselle and Xeno (the true identity of Klaus). They are accompanied by several Angel enemies, who themselves are a step up from previous enemies due to their various long-ranged elemental spells, fair amount of HP, immunity to disability ailments, and lack of exploitable weaknesses. The entire thing is a two phase HopelessBossFight, where the player must simply survive, since Giselle and Klaus have outrageously high attack and take scratch damage to their massive health bars. You're forced to use a party set-up of Alto, Lisette, Popo, Sakuya, and Mordimort, with any of their deaths being an automatic Game Over. Slightly alleviating this is that all four [[GuestStarPartMember Harbingers]] join you on the side. What makes this battle so difficult? Several factors- Alto and the witches all start with their attack reduced by half, meaning you will need to waste a turn or two fixing this with Lisette's Cure spell when her turn arrives (unless any of your party miraculously has a Cure Drop to use on themselves) for Alto, Sakuya, and Popo to deal any damage at all to the Angels. The Angels themselves must only be defeated to trigger the cutscenes needed to advance the plot and there are 'three'' of them, with each needing the deaths of about four Angels each. The Angels all spawn in different parts of the room after a set is defeated, so unless you know the order of what spots they will materialize in, you will be forced to slog over to them while they pepper your team with spells or have the misfortune of some appearing near your weaker witches like Lisette and Mordimort. The Harbingers can kill the Angels themselves and their health will even remain at 1 if it drops that low, meaning there is no penalty for their deaths... except that a player starting the fight for the first time will have no idea of knowing this and likely waste Lisette's Heal spell on them. Making things worse are Giselle and Xeno- the former can become aggravated into actively jumping into the fray if your party gets within a certain radius of her (two Angels flank Giselle, which simply bait players into walking up close to attack them to get Giselle involved or will stay put and attack with their spells anyway) and as her long-ranged Redline attack is practically a OneHitKill, if not reducing the HP of the witches to at least half. Xeno himself will never join the battle and stand at the back of the room... unless the player gets closer to attack the aforementioned two Angels, at which point he will simply make the battle unwinnable. Not only is he as fast as Giselle in terms of turn speed, but his Thousand Strikes and Blue Meteor attacks mean that he doesn't even have to be next to any of your characters to one-shot them. Does this all sound fun? The second phase involves you having to navigate Alto and the girls down a long hallway on the left side of the field to make them escape the enemies. This seems doable... except that Mordimort and Lisette are the slowest of the witches and if Giselle is in play, you basically have to pray that she becomes more preoccupied with fighting Hilda and her crew than sniping you with Redline. There's also the fact that if you are unable to Tune any of the witches with Alto here, meaning no chance to gain breathing room with Rusty Key or heal with Levia all around. Due to all of these factors, some relying on what the AI of the enemies decides to do, this fight is generally regarded as being even harder than the TrueFinalBoss.]]

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* ThatOneBoss: The entire battle that occurs at the climax of Chapter 8, which has you fighting [[spoiler: Giselle and Xeno (the true identity of Klaus). They are accompanied by several Angel enemies, who themselves are a step up from previous enemies due to their various long-ranged elemental spells, fair amount of HP, immunity to disability ailments, and lack of exploitable weaknesses. The entire thing is a two phase HopelessBossFight, where the player must simply survive, since Giselle and Klaus have outrageously high attack and take scratch damage to their massive health bars. You're forced to use a party set-up of Alto, Lisette, Popo, Sakuya, and Mordimort, with any of their deaths being an automatic Game Over. Slightly alleviating this is that all four [[GuestStarPartMember Harbingers]] join you on the side. What makes this battle so difficult? Several factors- Alto and the witches all start with their attack reduced by half, meaning you will need to waste a turn or two fixing this with Lisette's Cure spell when her turn arrives (unless any of your party miraculously has a Cure Drop to use on themselves) for Alto, Sakuya, and Popo to deal any damage at all to the Angels. The Angels themselves must only be defeated to trigger the cutscenes needed to advance the plot and there are 'three'' ''three'' of them, with each needing the deaths of about four Angels each. The Angels all spawn in different parts of the room after a set is defeated, so unless you know the order of what spots they will materialize in, you will be forced to slog over to them while they pepper your team with spells or have the misfortune of some appearing near your weaker witches like Lisette and Mordimort. The Harbingers can kill the Angels themselves and their health will even remain at 1 if it drops that low, meaning there is no penalty for their deaths... except that a player starting the fight for the first time will have no idea of knowing this and likely waste Lisette's Heal spell on them. ]]
** [[spoiler:
Making things worse are Giselle and Xeno- the former can become aggravated into actively jumping into the fray if your party gets within a certain radius of her (two Angels flank Giselle, which simply bait players into walking up close to attack them to get Giselle involved or will stay put and attack with their spells anyway) and as her long-ranged Redline attack is practically a OneHitKill, if not reducing the HP of the witches to at least half. Xeno himself will never join the battle and stand at the back of the room... unless the player gets closer to attack the aforementioned two Angels, at which point he will simply make the battle unwinnable. Not only is he as fast as Giselle in terms of turn speed, but his Thousand Strikes and Blue Meteor attacks mean that he doesn't even have to be next to any of your characters to one-shot them. Does this all sound fun? The second phase involves you having to navigate Alto and the girls down a long hallway on the left side of the field to make them escape the enemies. This seems doable... except that Mordimort and Lisette are the slowest of the witches and if Giselle is in play, you basically have to pray that she becomes more preoccupied with fighting Hilda and her crew than sniping you with Redline. There's also the fact that if you are unable to Tune any of the witches with Alto here, meaning no chance to gain breathing room with Rusty Key or heal with Levia all around. Due to all of these factors, some relying on what the AI of the enemies decides to do, this fight is generally regarded as being even harder than the TrueFinalBoss.]]


* ThatOneBoss: The entire battle that occurs at the climax of Chapter 8, which has you fighting [[spoiler: Giselle and Xeno (the true identity of Klaus). They are accompanied by several Angel enemies, who themselves are a step up from previous enemies due to their various long-ranged elemental spells, fair amount of HP, immunity to disability ailments, and lack of exploitable weaknesses. The entire thing is a two phase HopelessBossFight, where the player must simply survive, since Giselle and Klaus have outrageously high attack and take scratch damage to their massive health bars. You're forced to use a party set-up of Alto, Lisette, Popo, Sakuya, and Mordimort, with any of their deaths being an automatic Game Over. Slightly alleviating this is that all four [[GuestStarPartMember Harbingers]] join you on the side. What makes this battle so difficult? Several factors- Alto and the witches all start with their attack reduced by half, meaning you will need to waste a turn or two fixing this with Lisette's Cure spell when her turn arrives (unless any of your party miraculously has a Cure Drop to use on themselves) for Alto, Sakuya, and Popo to deal any damage at all to the Angels. The Angels themselves must only be defeated to trigger the cutscenes needed to advance the plot and there are 'three'' of them, with each needing the deaths of about four Angels each. The Angels all spawn in different parts of the room after a set is defeated, so unless you know the order of what spots they will materialize in, you will be forced to slog over to them while they pepper your team with spells or have the misfortune of some appearing near your weaker witches like Lisette and Mordimort. The Harbingers can kill the Angels themselves and their health will even remain at 1 if it drops that low, meaning there is no penalty for their deaths... except that a player starting the fight for the first time will have no idea of knowing this and likely waste Lisette's Heal spell on them. Making things worse are Giselle and Xeno- the former can become aggravated into actively jumping into the fray if your party gets within a certain radius of her (two Angels flank Giselle, which simply bait players into walking up close to attack them to get Giselle involved or will stay put and attack with their spells anyway) and as her long-ranged Redline attack is practically a OneHitKill, if not reducing the HP of the witches to at least half. Xeno himself will never join the battle and stand at the back of the room... unless the player gets closer to attack the aforementioned two Angels, at which point he will simply make the battle unwinnable. Not only is he as fast as Giselle in terms of turn speed, but his Thousand Strikes and Blue Meteor attacks mean that he doesn't even have to be next to any of your characters to one-shot them. Does this all sound fun? The second phase involves you having to navigate Alto and the girls down a long hallway on the left side of the field to make them escape the enemies. This seems doable... except that Mordimort and Lisette are the slowest of the witches and if Giselle is in play, you basically have to pray that she becomes more preoccupied with fighting Hilda and her crew than sniping you with Redline. There's also the fact that if you are unable to Tune any of the witches with Alto here, meaning no chance to gain breathing room with Rusty Key or heal with Levia all around. Due to all of these factors, some relying on what the AI of the enemies decides to do, this fight is generally regarded as being even harder than the TrueFinalBoss.]]
** What's more, one of the bonus conditions for the battle that awards Popo her Slumber Bow weapon involves [[spoiler: Alto needing to engage Giselle in battle at least once. This is tantamount to a SuicideMission, as unless luck is on your side with what Giselle does next, Giselle will immediately turn to face Alto and shred him. Given his speed and the fact that she will have Angels around her, they can pick him off if he survives or soften him up for her to finish him off. A way to get around this is to simply wait for NewGamePlus to have Alto be a few levels strong enough to tank a hit for the next time around or to use his Gale Slash to strike her from afar. Even the latter is without some risk, as Giselle can still Redline Alto or chase after him if the Harbingers aren't near enough to distract her.]]



* TierInducedScrappy: Ewan. Every character is salvageable without needing to be babied...except him. While he's good if you spend a lot of time grinding in Mordimort's Tuning fights, he quickly falls behind normally (and will still be outperformed if you don't give him a ''lot'' of levels and nobody else any) and never even manages to establish a niche that other slow characters have.

to:

* TierInducedScrappy: Ewan. Every character is salvageable without needing to be babied... except him. While he's good if you spend a lot of time grinding in Mordimort's Tuning fights, he quickly falls behind normally (and will still be outperformed if you don't give him a ''lot'' of levels and nobody else any) and never even manages to establish a niche that other slow characters have.


* EsotericHappyEnding: The Good Ending is called such, but [[spoiler: [[FallenHero Xeno]]]]'s still dead and [[spoiler: [[WoobieDestroyerOfWorlds Eve]]]] is left alone for ''all eternity'' after [[YankTheDogsChain finally learning love and happiness]].

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* EsotericHappyEnding: The Good Ending is called such, but [[spoiler: [[FallenHero Xeno]]]]'s still dead and [[spoiler: [[WoobieDestroyerOfWorlds Eve]]]] is left alone for ''all eternity'' after [[YankTheDogsChain finally learning love and happiness]]. Furthermore, Archibald's ending makes it clear Regnant is in a succession crisis following [[spoiler:Anastasia's death]].


* AngstWhatAngst: [[spoiler:Hilda doesn't really show much care about her old kingdom of Fahrenheit even after Giselle - right in front of Hilda - states to Xeno that she genocided it. It's never brought up again, and Hilda's ending has her have a child with Alto instead of anything tied to her kingdom.]]
* BaseBreakingCharacter: Hilda, mostly due to her refusal to talk about things in favor of just saying nobody will understand what she's doing. Some say that her justification is good, while others say that it doesn't work at all because we're never shown her [[spoiler:attempting to talk with people to prepare for the inevitable return of angels, not even in flashbacks after she joins the party and spends alone time with Alto]].

to:

* AngstWhatAngst: [[spoiler:Hilda doesn't really show much care about her old kingdom of Fahrenheit Fahrenheit, even after Giselle - right in front of Hilda - states to Xeno that she genocided destroyed it. It's never brought up again, and Hilda's ending has her have a child with Alto instead of anything tied to her kingdom.]]
* BaseBreakingCharacter: Hilda, mostly once her true motives are revealed, [[spoiler:mostly due to [[PoorCommunicationKills her refusal to talk about things in favor of just saying nobody will understand what she's doing. doing]]. Some say that her justification is good, while others say that it doesn't work at all because we're never shown her [[spoiler:attempting attempting to talk with people to prepare for the inevitable return of angels, not even in flashbacks after she joins the party and spends alone time with Alto]].Alto]].
* CaptainObviousReveal: [[spoiler:Hilda, the supposed BigBad, is GoodAllAlong, and she and the other Harbingers joining the party. Simultaneously, Klaus being the true BigBad (or a possessed avatar of the true villain)]]. This is especially true if you've played the VideoGame/LuminousArc games, which tend to feature [[spoiler:Witches being GoodAllAlong alongside GodIsEvil- in particular, Hilda is an {{Expy}} of Fatima, who had a similar twist involving her]]. The only real surprise is that [[spoiler:Hrodulf dies before he gets to join, but even that isn't hugely shocking]].
** [[spoiler:Hilda joining barely even seems like a spoiler considering that she's featured in the tuning scene with the other witches in [[TrailersAlwaysSpoil the opening movie]].]]
** [[spoiler:Alto being Elcrest wasn't exactly a huge surprise either. If there is any chance that the amnesiac hero could be the legendary hero or lore, he will almost certainly be so.]]



* TheUntwist: [[spoiler:Who ''didn't'' see Hilda and the other Harbingers joining the party coming? Or, simultaneously, Klaus being evil?]] This is especially true if you've played the previous Luminous Arc games, which tend to feature [[spoiler:Witches being GoodAllAlong alongside GodIsEvil.]] The only real surprise is that [[spoiler:Hrodulf dies before he gets to join, but even that isn't hugely shocking.]]
** [[spoiler:Hilda joining barely even seems like a spoiler considering that she's featured in the tuning scene with the other witches in [[TrailersAlwaysSpoil the opening movie]].]]
** [[spoiler:Alto being Elcrest wasn't exactly a huge surprise either. If there is any chance that the amnesiac hero could be the legendary hero or lore, he will almost certainly be so.]]

Added DiffLines:

* SomeAnvilsNeedToBeDropped: Popo's character arc has her continuously unable to recover from her constant abuse by the mayor of Port Noir despite all Alto's help and even multiple Tunings. As anyone who's suffered abuse can tell you, taking a while to move past it despite having plenty of help is a very realistic depiction of victims of abusive behaviour.


* BaseBreakingBaseCharacter: Hilda, mostly due to her refusal to talk about things in favor of just saying nobody will understand what she's doing. Some say that her justification is good, while others say that it doesn't work at all because we're never shown her [[spoiler:attempting to talk with people to prepare for the inevitable return of angels, not even in flashbacks after she joins the party and spends alone time with Alto]].

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* BaseBreakingBaseCharacter: BaseBreakingCharacter: Hilda, mostly due to her refusal to talk about things in favor of just saying nobody will understand what she's doing. Some say that her justification is good, while others say that it doesn't work at all because we're never shown her [[spoiler:attempting to talk with people to prepare for the inevitable return of angels, not even in flashbacks after she joins the party and spends alone time with Alto]].



* EnsembleDarkhorse: Before the game's release, Archibald was largely ignored due to his perceived token BigGuy role and bland design in comparison to [[MsFanservice the girls]] and [[{{Bishonen}} the other three knights]]. Post-release, however, he has become one of the most beloved characters in the game due to his endearingly hilarious quirks, UndyingLoyalty personality and great potential in combat.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
Before the game's release, Archibald was largely ignored due to his perceived token BigGuy role and bland design in comparison to [[MsFanservice the girls]] and [[{{Bishonen}} the other three knights]]. Post-release, however, he has become one of the most beloved characters in the game due to his endearingly hilarious quirks, UndyingLoyalty personality and great potential in combat.


* BrokenBase: Hilda's refusal to talk about things in favour of just saying nobody will understand what she's doing has caused a lot of conflict. Some say the game's justification is good, while others say it doesn't work at all because we're never shown her [[spoiler:attempting to talk with people to prepare for the inevitable return of angels. Not even in flashbacks after she joins the party and spends alone time with Alto]].

to:

* BrokenBase: Hilda's BaseBreakingBaseCharacter: Hilda, mostly due to her refusal to talk about things in favour favor of just saying nobody will understand what she's doing has caused a lot of conflict. doing. Some say the game's that her justification is good, while others say that it doesn't work at all because we're never shown her [[spoiler:attempting to talk with people to prepare for the inevitable return of angels. Not angels, not even in flashbacks after she joins the party and spends alone time with Alto]].

Added DiffLines:

* EvilIsSexy: Dante is definitely this for some fans.

Added DiffLines:

* AngstWhatAngst: [[spoiler:Hilda doesn't really show much care about her old kingdom of Fahrenheit even after Giselle - right in front of Hilda - states to Xeno that she genocided it. It's never brought up again, and Hilda's ending has her have a child with Alto instead of anything tied to her kingdom.]]


* BrokenBase: Hilda's refusal to talk about things in favour of just saying nobody will understand what she's doing has caused a lot of conflict. Some say the game's justification is good, while others say it doesn't work at all because we're never shown her [[spoiler:attempting to talk with people to prepare for the inevitable return of angels. Not even in flashbacks after she joins the party and spends alone time with Alto]].



* TierInducedScrappy: Ewan. Every character is salvageable without needing to be babied...except him. While he's good if you spend a lot of time grinding in Mordimort's Tuning fights, he quickly falls behind normally and never even manages to establish a niche that other slow characters have.

to:

* TierInducedScrappy: Ewan. Every character is salvageable without needing to be babied...except him. While he's good if you spend a lot of time grinding in Mordimort's Tuning fights, he quickly falls behind normally (and will still be outperformed if you don't give him a ''lot'' of levels and nobody else any) and never even manages to establish a niche that other slow characters have. have.
** Among the Witches, Mordimort herself is this. Disregarding the inability to bring her to her own Tuning fights to level grind, she has numerous flaws that hold her back. Notable examples include her slowness, questionable at best support skills, and that her song induces Sleep...which is not only outclassed by Popo's despite being obtained far later, but has her second song also inflict damage that wakes up every enemy that was put to sleep by her singing. Fortunately, unlike Ewan, she does have a number of pretty good qualities - just not offensive ones.


* MostWonderfulSound: Archibald blocking an incoming attack for one of your units is accompanied by one glorious line from Creator/PatrickSeitz:

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: Archibald blocking an incoming attack for one of your units is accompanied by one glorious line from Creator/PatrickSeitz:

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