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* GoodBadBugs: You can target a member of your squadron and make another squad member to attack them, by sending the command to attack the target to your whole squadron. This way, you can kill your wingmen with impunity (save for Alpha 1 and 5, who are unkillable). Why would you do that? Because if you aim for top score or are trying to quickly gain ranks (promotions are directly linked to the number of your kills), your wingmen are your competition, and are [[KillSteal actively stealing your kills]]. By offing them right after launch sequence, you can rack more kills. Also, [[ForTheEvulz this is fun]].
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** If you eject in enemy territory and have your ejection pod picked up by a Coalition Antonov, you will be treated to a first person cutscene of your character restrained to a gurney looking at various torture tools set aside on a nearby table as a Coalition interrogator enters the room and stares you down with a sinister chuckle before you are blinded by the interrogation room lamp.
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* MostAnnoyingSound: "THE ION CANNON IS TARGETING US!"
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Renamed one trope.


*** That last mission is a full blown ScrappyLevel: A good 20-30 minutes of relatively easy gameplay ([[CharacterSelectForcing IF you have the Shroud]] and [[LuckBasedMission IF Mouse doesn't forget to warn you the Ion Cannon is targeting you]]), followed by a hideous EscortMission where you have to defend a couple of tiny ships you can barely find against a specific squad of enemies within the huge clusterfuck of a battle that is gunning for them. It's nearly impossible to see how many are left alive, but if afterwards not enough made it with their planted explosives, you fail the mission and have to do the whole 30 minute intro again for your next try. The real kicker: Even if you saved enough of them, the explosion still doesn't destroy the target, the game just doesn't fail the mission. This troper had little problems with the rest of the game, but never got passed that mission before giving up in frustration.

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*** That last mission is a full blown ScrappyLevel: "ThatOneLevel": A good 20-30 minutes of relatively easy gameplay ([[CharacterSelectForcing IF you have the Shroud]] and [[LuckBasedMission IF Mouse doesn't forget to warn you the Ion Cannon is targeting you]]), followed by a hideous EscortMission where you have to defend a couple of tiny ships you can barely find against a specific squad of enemies within the huge clusterfuck of a battle that is gunning for them. It's nearly impossible to see how many are left alive, but if afterwards not enough made it with their planted explosives, you fail the mission and have to do the whole 30 minute intro again for your next try. The real kicker: Even if you saved enough of them, the explosion still doesn't destroy the target, the game just doesn't fail the mission. This troper had little problems with the rest of the game, but never got passed that mission before giving up in frustration.
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* NightmareFuel: If you trigger the MistakenForTraitor cutscene by too many friendly fire incidents, you get a first-person view of your character being executed by firing squad, blindfold and all.

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* NightmareFuel: If you trigger the MistakenForTraitor cutscene by have too many friendly fire incidents, you get a first-person view of your character being executed by firing squad, blindfold and all.
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* NightmareFuel: If you trigger the MistakenForTraitor cutscene by too many friendly fire incidents, you get a first-person view of your character being executed by firing squad, blindfold and all.

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* CompleteMonster: Admiral Vladimir Kulov is the man behind The Coalition that has expanded into space, and is a brutal, corrupt mass murdering bastard. Kulov defies a peace treaty to invade the peaceful Alliance and overruns their territory, massacring many innocent people along the way. When the Alliance military fleet is defeated, Kulov gives an order to execute the prisoners of war without remorse. In order to keep control of the civilian populations, Kulov regularly has massacres conducted to quell any hint of dissent. Throughout the game, Kulov is seen as nothing more than a sickening bastard with a desire to dominate what he can. some: Getting a perfect run on the final mission (Mission 24). Yes. It's that hard.
** Even on the easiest difficulty it can take 5 or 6 tries just to ''live through'', much less manage OneHundredPercentCompletion.

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* CompleteMonster: Admiral Vladimir Kulov is the man behind The Coalition that has expanded into space, and is a brutal, corrupt mass murdering bastard. Kulov defies a peace treaty to invade the peaceful Alliance and overruns their territory, massacring many innocent people along the way. When the Alliance military fleet is defeated, Kulov gives an order to execute the prisoners of war without remorse. In order to keep control of the civilian populations, Kulov regularly has massacres conducted to quell any hint of dissent. Throughout the game, Kulov is seen as nothing more than a sickening bastard with a desire to dominate what he can. some: Getting a perfect run on the final mission (Mission 24). Yes. It's that hard.\n** Even on the easiest difficulty it can take 5 or 6 tries just to ''live through'', much less manage OneHundredPercentCompletion.

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* CompleteMonster: Admiral Kulov is the bastard behind the Coalition, which [[MoralEventHorizon regularly massacres whole population centers just to keep them in line]].
* CrowningMomentOfAwesome: Getting a perfect run on the final mission (Mission 24). Yes. It's that hard.

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* CompleteMonster: Admiral Vladimir Kulov is the bastard man behind The Coalition that has expanded into space, and is a brutal, corrupt mass murdering bastard. Kulov defies a peace treaty to invade the Coalition, which [[MoralEventHorizon peaceful Alliance and overruns their territory, massacring many innocent people along the way. When the Alliance military fleet is defeated, Kulov gives an order to execute the prisoners of war without remorse. In order to keep control of the civilian populations, Kulov regularly has massacres whole population centers just conducted to keep them in line]].
* CrowningMomentOfAwesome:
quell any hint of dissent. Throughout the game, Kulov is seen as nothing more than a sickening bastard with a desire to dominate what he can. some: Getting a perfect run on the final mission (Mission 24). Yes. It's that hard.
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** Hell, even on the easiest difficulty it can take 5 or 6 tries just to ''live through'', much less manage OneHundredPercentCompletion.

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** Hell, even Even on the easiest difficulty it can take 5 or 6 tries just to ''live through'', much less manage OneHundredPercentCompletion.
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* CompleteMonster: Ivan "TheButcher" Petrov and his brother Nicolai have more than a few war crimes under their belt, and Admiral Kulov is the bastard behind the entire Coalition, which [[MoralEventHorizon regularly massacres whole population centers just to keep them in line]].

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* CompleteMonster: Ivan "TheButcher" Petrov and his brother Nicolai have more than a few war crimes under their belt, and Admiral Kulov is the bastard behind the entire Coalition, which [[MoralEventHorizon regularly massacres whole population centers just to keep them in line]].
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* MostAnnoyingSound: "THE ION CANNON IS TARGETING US!"
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*** That last mission is a full blown ScrappyLevel: A good 20-30 minutes of relatively easy gameplay (if you have the Shroud and Mouse doesn't forget to warn you the Ion Cannon is targeting you), followed by a hideous EscortMission where you have to defend a couple of tiny ships you can barely find against a specific squad of enemies within the huge clusterfuck of a battle that is gunning for them. It's nearly impossible to see how many are left alive, but if afterwards not enough made it with their planted explosives, you fail the mission and have to try again from the start. The real kicker: Even if you saved enough of them, the explosion still doesn't destroy the target, the game just doesn't fail the mission.

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*** That last mission is a full blown ScrappyLevel: A good 20-30 minutes of relatively easy gameplay (if ([[CharacterSelectForcing IF you have the Shroud Shroud]] and [[LuckBasedMission IF Mouse doesn't forget to warn you the Ion Cannon is targeting you), you]]), followed by a hideous EscortMission where you have to defend a couple of tiny ships you can barely find against a specific squad of enemies within the huge clusterfuck of a battle that is gunning for them. It's nearly impossible to see how many are left alive, but if afterwards not enough made it with their planted explosives, you fail the mission and have to try do the whole 30 minute intro again from the start.for your next try. The real kicker: Even if you saved enough of them, the explosion still doesn't destroy the target, the game just doesn't fail the mission. This troper had little problems with the rest of the game, but never got passed that mission before giving up in frustration.
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** And that's just Mission #7. Get to #24 and things get ''really'' hairy.

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** And that's just Mission #7. Get to #24 and things get ''really'' hairy.hairy.
*** That last mission is a full blown ScrappyLevel: A good 20-30 minutes of relatively easy gameplay (if you have the Shroud and Mouse doesn't forget to warn you the Ion Cannon is targeting you), followed by a hideous EscortMission where you have to defend a couple of tiny ships you can barely find against a specific squad of enemies within the huge clusterfuck of a battle that is gunning for them. It's nearly impossible to see how many are left alive, but if afterwards not enough made it with their planted explosives, you fail the mission and have to try again from the start. The real kicker: Even if you saved enough of them, the explosion still doesn't destroy the target, the game just doesn't fail the mission.
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*** Disable DeflectorShields on the ''Ramases''. Get the engines too unless you want it to panic-button retreat as well.

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*** Disable DeflectorShields on the ''Ramases''. [[GuideDangIt Get the engines too unless you want it to panic-button retreat as well.well]]. (This ends the fight faster, obviously, but the game counts it as a mission failure.)

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