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* CrowningMomentOfFunny:
--->'''Worker''': Boothby, you old coot! You had us drill through the Academy's main power cable!
--->'''Boothby''': Oops. Must be getting senile, I guess.

to:

* CrowningMomentOfFunny:
--->'''Worker''':
SugarWiki/FunnyMoments:
-->'''Worker''':
Boothby, you old coot! You had us drill through the Academy's main power cable!
--->'''Boothby''': -->'''Boothby''': Oops. Must be getting senile, I guess.



* AwesomeMusic: Former ''Series/StarTrekTheNextGeneration'' composer Ron Jones, who was unceremoniously axed by executive producer Rick Berman for providing music that was "too noticeable," makes a triumphant return to the franchise with the PC game, and demonstrates what the TV shows were missing.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: Former ''Series/StarTrekTheNextGeneration'' composer Ron Jones, who was unceremoniously axed by executive producer Rick Berman for providing music that was "too noticeable," makes a triumphant return to the franchise with the PC game, and demonstrates what the TV shows were missing.


* AwesomeMusic: Former ''Series/StarTrekTheNextGeneration'' composer Ron Jones, who was unceremoniously axed by executive producer Rick Berman for providing music that was "too noticeable," makes a triumphant return to the franchise with this game, and demonstrates what the TV shows were missing.
* PolishedPort: The 32X version actually did improve on the SNES version in several aspects, including more detailed graphics and a 3D pool minigame. The only major downsides were that it was a lot weaker in the audio department -- which was kinda inevitable since even with the 32X's added audio channels the system just couldn't compete with the SNES in that regard -- and that the 6-button Genesis controller wasn't as suited to the game as the SNES controller (and god help you if you had a '''3'''-button Genesis controller).

to:

* AwesomeMusic: Former ''Series/StarTrekTheNextGeneration'' composer Ron Jones, who was unceremoniously axed by executive producer Rick Berman for providing music that was "too noticeable," makes a triumphant return to the franchise with this the PC game, and demonstrates what the TV shows were missing.
* PolishedPort: The 32X version actually did improve on the SNES version in several aspects, including more detailed graphics and a 3D pool minigame. The only major downsides were that it was a lot weaker in the audio department -- which was kinda inevitable since even with the 32X's added audio channels the system just couldn't compete with the SNES in that regard -- and that the 6-button Genesis controller wasn't quite as suited to the game as the SNES controller (and god help you if you had a '''3'''-button Genesis controller).


* AwesomeMusic: Thank you, Ron Jones.

to:

* AwesomeMusic: Thank you, Former ''Series/StarTrekTheNextGeneration'' composer Ron Jones.Jones, who was unceremoniously axed by executive producer Rick Berman for providing music that was "too noticeable," makes a triumphant return to the franchise with this game, and demonstrates what the TV shows were missing.

Added DiffLines:

* AwesomeMusic: Thank you, Ron Jones.

Added DiffLines:

* TheProblemWithLicensedGames: Just about averted with the console versions, which aren't regarded as anything overly impressive gameplay-wise, but are decent enough by the standards of both ''Star Trek'' games and licensed games in general. Thoroughly averted by the PC version, which is up there with the likes of ''[[VideoGame/StarTrekEliteForce Elite Force]]'' and Interplay's adventure games when it comes to the best ''Star Trek'' games.


* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will cause you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.

to:

* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will cause you add a not-insignificant penalty to ''instantly fail your mission score. Commit this mistake on more than two missions, and it's impossible to get the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.best ending.


* PolishedPort: The 32X version actually did improve on the SNES version in several aspects, including more detailed graphics and a 3D pool minigame. The only major downside was that it was a lot weaker in the audio department, which was kinda inevitable since even with the 32X's added audio channels the system just couldn't compete with the SNES in that regard.

to:

* PolishedPort: The 32X version actually did improve on the SNES version in several aspects, including more detailed graphics and a 3D pool minigame. The only major downside was downsides were that it was a lot weaker in the audio department, department -- which was kinda inevitable since even with the 32X's added audio channels the system just couldn't compete with the SNES in that regard.regard -- and that the 6-button Genesis controller wasn't as suited to the game as the SNES controller (and god help you if you had a '''3'''-button Genesis controller).


* AdaptationDisplacement: Few people remember that the console versions ever existed.

to:

* AdaptationDisplacement: Few people remember that !![=YMMVs=] for the console versions ever existed.[[ComicBook/StarTrekStarfleetAcademy comic]]:



* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will cause you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.


Added DiffLines:


!![=YMMVs=] for the [[VideoGame/StarTrekStarfleetAcademy video games]]:

* AdaptationDisplacement: Few people remember that the console versions ever existed.
* PolishedPort: The 32X version actually did improve on the SNES version in several aspects, including more detailed graphics and a 3D pool minigame. The only major downside was that it was a lot weaker in the audio department, which was kinda inevitable since even with the 32X's added audio channels the system just couldn't compete with the SNES in that regard.
* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will cause you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.


* CompleteMonster: Sub-Commander Thokol, one of the most unambiguously evil (and psychosexually fucked-up) characters in Franchise/StarTrek


* TooGoodToLast: Alas, Marvel lost the license in 1998.

to:

* TooGoodToLast: Alas, Marvel lost the license in 1998.----


* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will cause you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.

to:

* TheChrisCarterEffect: Although this is more the fault of Marvel losing the license to publish Franchise/StarTrek comics
* CompleteMonster: Sub-Commander Thokol, one of the most unambiguously evil (and psychosexually fucked-up) characters in Franchise/StarTrek
* CrowningMomentOfFunny:
--->'''Worker''': Boothby, you old coot! You had us drill through the Academy's main power cable!
--->'''Boothby''': Oops. Must be getting senile, I guess.
* HoYay: Decker and Yoshi. Apparently more than subtext.
* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will cause you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.effect.
* {{Squick}}: Thokol confessing his undying love [[spoiler: to T'Priell's corpse]].
* TearJerker: The death of [[spoiler: Kamilah]]
* TooGoodToLast: Alas, Marvel lost the license in 1998.

Added DiffLines:

* AdaptationDisplacement: Few people remember that the console versions ever existed.


* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will case you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.

to:

* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert before you warp back to the starbase will case cause you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.


* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert when you warp back to the starbase will case you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.

to:

* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert when before you warp back to the starbase will case you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.

Added DiffLines:

* ScrappyMechanic: In the SNES and 32X games, failing to take your ship out of Red Alert when you warp back to the starbase will case you to ''instantly fail the mission''. Attempting to tractor the starbase has, for some odd reason, the exact same effect.

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