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** The first battle is fine on the whole, tying in the more traditional gameplay with the GameplayRoulette that the game is known for. However, in early game versions, the boss fight plays the [[SoundtrackDissonance Sunrise Springs overworld theme]], sapping the battle of the intended intensity. Thankfully this was fixed with the Greatest Hits rerelease.
** The second fight, on the other hand, is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit of a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.

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** The first battle is fine on has been criticised for only using one of Spyro's friends (Agent 9), having no dialogue between Spyro and the whole, tying Sorceress and an overemphasis on using different vehicles to damage her, which falls in the more traditional gameplay with the game's GameplayRoulette that the but is considered underwhelming regardless. Early game is known for. However, in early game versions, versions also had a particularly {{Narm}}y glitch: the boss fight plays the [[SoundtrackDissonance Sunrise Springs overworld theme]], sapping the battle of the intended intensity. Thankfully this Thankfully, the latter issue was fixed with the Greatest Hits rerelease.
** The second fight, on the other hand, fight is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit of a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.


* BestLevelEver: It may be insanely hard, but Fireworks Factory is very well remembered by those who've played the game - [[BadassAdorable Greta's actions]] while following you through the level, the [[DualBoss Twin Dragons miniboss]] (with the [[InfinityPlusOneSword Infinite Superfly and Superflame combo powerup!]]), and [[AwesomeMusic one of the game's best soundtrack pieces]] are the major highlights. Is it no wonder that it was prominently featured in promotional artwork?

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* BestLevelEver: It may be insanely hard, but Fireworks Factory is very well remembered by those who've played the game - [[BadassAdorable Greta's actions]] while following you through the level, the [[DualBoss Twin Dragons miniboss]] (with the [[InfinityPlusOneSword Infinite Superfly and Superflame combo powerup!]]), and [[AwesomeMusic [[SugarWiki/AwesomeMusic one of the game's best soundtrack pieces]] are the major highlights. Is it no wonder that it was prominently featured in promotional artwork?


* BestLevelEver: It may be insanely hard, but Fireworks Factory is very well remembered by those who've played the game - Greta's actions while following you through the level, the Twin Dragons miniboss (with infinite superfly and superflame!), and one of the game's best soundtrack pieces are the major highlights.

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* BestLevelEver: It may be insanely hard, but Fireworks Factory is very well remembered by those who've played the game - [[BadassAdorable Greta's actions actions]] while following you through the level, the [[DualBoss Twin Dragons miniboss miniboss]] (with infinite superfly the [[InfinityPlusOneSword Infinite Superfly and superflame!), Superflame combo powerup!]]), and [[AwesomeMusic one of the game's best soundtrack pieces pieces]] are the major highlights.highlights. Is it no wonder that it was prominently featured in promotional artwork?


* ThatOneBoss: Spike is widely regarded as the hardest boss in the game for various factors. His fight is structured similarly to Riptoís, where both he and Spyro chase down power-ups to use against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gunís shots, which can also destroy some of the munitions Byrd provides you in the fight. Youíll have to pace and position yourself carefully to not get hit. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for even more positioning woes for Spyro. Perhaps most dangerously, Spike gains an unusual projectile from the blue crystal that is also very difficult to avoid: a rope-like beam that Spike trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd does not drop fodder during the fight for some reason, leaving little room for error.

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* ThatOneBoss: Spike is widely regarded as the hardest boss in the game for various factors. His fight is structured similarly to Riptoís, where both he and Spyro chase down power-ups to use against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gunís shots, which can also destroy some of the munitions Byrd provides you in the fight. Youíll have to pace and position yourself carefully to not get hit. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for even more positioning woes for Spyro. Perhaps most dangerously, Spike gains an unusual projectile from the blue crystal that is also very difficult to avoid: a rope-like beam that Spike trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd does not drop fodder during the fight for some reason, leaving little room for error.


* ThatOneBoss: Spike is widely regarded as the hardest boss in the game for various factors. His fight is structured similarly to Riptoís, where both he and Spyro chase down power-ups to use against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gunís shots, which can also destroy some of the munitions Byrd provides you in the fight. Youíll have to pace and position yourself carefully to not get hit. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for even more positioning woes for Spyro. He gains an unusual projectile from the blue crystal that is also very difficult to avoid: a rope-like beam that Spike trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd does not drop fodder during the fight for some reason, leaving little room for error.

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* ThatOneBoss: Spike is widely regarded as the hardest boss in the game for various factors. His fight is structured similarly to Riptoís, where both he and Spyro chase down power-ups to use against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gunís shots, which can also destroy some of the munitions Byrd provides you in the fight. Youíll have to pace and position yourself carefully to not get hit. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for even more positioning woes for Spyro. He Perhaps most dangerously, Spike gains an unusual projectile from the blue crystal that is also very difficult to avoid: a rope-like beam that Spike trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd does not drop fodder during the fight for some reason, leaving little room for error.


* ThatOneBoss: Spike is widely regarded as the hardest boss in the game for various factors. His fight is structured similarly to Riptoís, where both he and Spyro chase down power-ups to use against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gunís shots, which can also destroy some of the munitions Byrd provides you in the fight. Youíll have to pace and position yourself carefully to not get hit. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for even more positioning woes for Spyro. The projectile He gains an unusual projectile from the blue crystal that is also very difficult to avoid: a rope-like beam that Spike trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd does not drop fodder during the fight for some reason, leaving little room for error.
%%** The Giant Stingray is this for Sparx.

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* ThatOneBoss: Spike is widely regarded as the hardest boss in the game for various factors. His fight is structured similarly to Riptoís, where both he and Spyro chase down power-ups to use against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gunís shots, which can also destroy some of the munitions Byrd provides you in the fight. Youíll have to pace and position yourself carefully to not get hit. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for even more positioning woes for Spyro. The projectile He gains an unusual projectile from the blue crystal that is also very difficult to avoid: a rope-like beam that Spike trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd does not drop fodder during the fight for some reason, leaving little room for error.
%%** The Giant Stingray is this for Sparx.
error.


* AntiClimaxBoss: The Sorceress is built up as one of the most powerful threats Spyro has had to deal with, however the two battles she has have issues.
** The first battle is fine on the whole, tying in the more traditional gameplay with the GameplayRoulette that the game is known for, however the boss fight plays the [[SoundtrackDissonance Sunrise Springs overworld theme]], sapping the battle of the intended intensity. Thankfully this was fixed with the Greatest Hits rerelease.
** The second fight on the other hand is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit of a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.

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* AntiClimaxBoss: The Sorceress is built up as one of the most powerful threats Spyro has had to deal with, however but the two battles she has have issues.
** The first battle is fine on the whole, tying in the more traditional gameplay with the GameplayRoulette that the game is known for, however for. However, in early game versions, the boss fight plays the [[SoundtrackDissonance Sunrise Springs overworld theme]], sapping the battle of the intended intensity. Thankfully this was fixed with the Greatest Hits rerelease.
** The second fight fight, on the other hand hand, is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit of a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.



* BaseBreakingCharacter: Depending on who you ask, Agent 9 is either insanely annoying, or insanely hilarious... or both. Add onto that the gamers who thought Bianca should have been the final playable instead of him.

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* BaseBreakingCharacter: Depending on who you ask, Agent 9 is either insanely annoying, annoying or insanely hilarious... or both. Add onto that the gamers who thought Bianca should have been the final playable instead of him.



** The over focus on other characters instead of Spyro himself. About half the game is spent controlling Spyro while the other half is spent controlling other characters with many, many different playstyles. Some feel it was a good way to spice things up, while others felt it took away from the game, to the point some claim Spyro was mostly there to get you to buy the game in the first place. (The fact that GameplayRoulette fell out of style near the mid-UsefulNotes/PlayStation2 era doesn't exactly help either...)
** There's also some hot debate over whether or not it was an EvenBetterSequel to ''Spyro 2'' or if it's a ContestedSequel that shows the original trilogy isn't flawless. Pros often point to the more fleshed out Spyro parts, the pretty good boss battles, and the story line being surprisingly deep and [[SurpriseCreepy creepy]] when you really start thinking about it. Detractors point out how less than half the game is spent actually ''playing'' as Spyro, with the other half usually consisting of being bounced around other characters [[GameplayRoulette with greatly different playstyles]], with quite a few of them[[note]]Shelia, Bentley, and a few of Sgt. Byrd's missions being the prime offenders[[/note]] controlling rather awkwardly at times.

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** The over focus over-focus on other characters instead of Spyro himself. About half the game is spent controlling Spyro while the other half is spent controlling other characters with many, many different playstyles. Some feel it was a good way to spice things up, while others felt it took away from the game, to the point some claim Spyro was mostly there to get you to buy the game in the first place. (The fact that GameplayRoulette fell out of style near the mid-UsefulNotes/PlayStation2 era doesn't exactly help either...)
** There's also some hot debate over whether or not it was an EvenBetterSequel to ''Spyro 2'' or if it's a ContestedSequel that shows the original trilogy isn't flawless. Pros often point to the more fleshed out Spyro parts, the pretty good boss battles, and the story line storyline being surprisingly deep and [[SurpriseCreepy creepy]] when you really start thinking about it. Detractors point out how less than half the game is spent actually ''playing'' as Spyro, with the other half usually consisting of being bounced around other characters [[GameplayRoulette with greatly different playstyles]], with quite a few of them[[note]]Shelia, Bentley, and a few of Sgt. Byrd's missions being the prime offenders[[/note]] controlling rather awkwardly at times.



* CatharsisFactor: One of the first things you can do post-game is [[spoiler:chase down Moneybags and kick the ever loving crap out of him in order to get back the gems you've spent over the course of the game.]]

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* CatharsisFactor: One of the first things you can do post-game is [[spoiler:chase down Moneybags and kick the ever loving ever-loving crap out of him in order to get back the gems you've spent over the course of throughout the game.]]



* ContestedSequel: Some feel like it's the best of the original trilogy, managing to build on the set formula from the first two games. Others feel it's the weakest of the trilogy, for the above reasons stated in BrokenBase. And others feel that it's better than the first game, but not as good as the second one.
* DemonicSpiders: The gun-toting T-Rexes in Dino Mines will absolutely murder you if you don't murder them first, since their shots are surprisingly accurate and dodging at close to mid-range is almost impossible. The dynamite-tossing ones are just as bad too, due to them aiming their explosives to where Spyro will go instead of his current position.

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* ContestedSequel: Some feel like it's the best of the original trilogy, managing to build on the set formula from the first two games. Others feel it's the weakest of the trilogy, for the above reasons stated in BrokenBase. And others feel that it's better than the first game, game but not as good as the second one.
* DemonicSpiders: The gun-toting T-Rexes in Dino Mines will absolutely murder you if you don't murder them first, since their first. Their shots are surprisingly accurate and dodging at close to mid-range is almost impossible. The dynamite-tossing ones are just as bad too, due to them aiming their explosives to where Spyro will go instead of his current position.



** The Sorceress' boss battle on the original NTSC version. Due to a glitch, your final battle is being conducted to the tune of Sunrise Spring. The battle was SUPPOSED to have its own theme as it is present in the disc, though this was fixed in the Greatest Hits version. Both PAL versions also use an incorrect tune, though the more fitting Spike boss theme.

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** The Sorceress' boss battle on the original NTSC version. Due to a glitch, your final battle is being conducted to the tune of Sunrise Spring. The battle was SUPPOSED to have its own a unique theme as it is present in the disc, though this was fixed in the Greatest Hits version. Both PAL versions also use an incorrect tune, though the more fitting Spike boss theme.



* ScrappyMechanic: {{Downplayed}}. While no one hates the characters specifically, a few of the partners aren't looked upon favorably thanks to their levels resembling a slower paced, less interesting version of an existing character's level. The prime offenders tend to be Sheila [[note]]which gets compared to Spyro's own gameplay[[/note]], Bentley [[note]]which, again, gets compared to Spyro's own gameplay, and somehow manages to be far more clunkier than Sheila's[[/note]], and Sgt. Byrd. [[note]]thanks to his flight being a clunkier version of Spyro's own, which could have been easily expanded upon.[[/note]]

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* ScrappyMechanic: {{Downplayed}}. While no one hates the characters specifically, a few of the partners aren't looked upon favorably thanks to their levels resembling a slower paced, slower-paced, less interesting version of an existing character's level. The prime offenders tend to be Sheila [[note]]which gets compared to Spyro's own gameplay[[/note]], Bentley [[note]]which, again, gets compared to Spyro's own gameplay, and somehow manages to be far more clunkier than Sheila's[[/note]], and Sgt. Byrd. [[note]]thanks to his flight being a clunkier version of Spyro's own, which could have been easily expanded upon.[[/note]]



* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the power ups for himself. But unlike Ripto who is understandably hard because he was a final boss, Spike is only the second boss of this game and a stupidly hard one too. In addition, the first phase requires incredible precision and speed to the point where you will likely get hit and he will also run up to the rocks and smash them so you can't use them which can also lead to you getting crushed right when your going for a rock that he's also running to, and the latter two phases, while easier, are still a challenge, the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up and hit him before he starts shooting the blue stream of electricity.. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can also hurt you. So not only do you have to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid Spike to notice where the flames are gonna shoot out. Also got hit and Sparx is now blue or green? Don't even count on Sgt Byrd to drop any butterfly animals.

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* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the power ups for himself. But unlike Ripto who is understandably hard because he was a final boss, Spike is only widely regarded as the second hardest boss of this in the game and a stupidly hard one too. In addition, the first phase requires incredible precision and speed for various factors. His fight is structured similarly to the point Riptoís, where you will likely get hit both he and he will also run up Spyro chase down power-ups to the rocks and smash them so you can't use them against each other. The trouble is, unlike Ripto, Spike is ''alarmingly'' good at leading his base ray-gunís shots, which can also lead to destroy some of the munitions Byrd provides you getting crushed right when your going in the fight. Youíll have to pace and position yourself carefully to not get hit. To make matters worse, partway through the battle, Spike stomps on and cracks the floor. This causes jets of heat to periodically burst from the crevices, making for a rock that he's also running to, and the latter two phases, while easier, are still a challenge, the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up and hit him before he starts shooting even more positioning woes for Spyro. The projectile He gains an unusual projectile from the blue stream of electricity.. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can crystal that is also hurt you. So not only do you have very difficult to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid avoid: a rope-like beam that Spike to notice where the flames are gonna shoot out. Also got hit and Sparx is now blue or green? Don't even count on Sgt trails behind Spyro ''very'' closely. Capping it off, Sgt. Byrd to does not drop any butterfly animals. fodder during the fight for some reason, leaving little room for error.



* ThatOneLevel: Dino Mines is well-justified in being the final level before the FinalBoss. It features some of the game's [[DemonicSpiders toughest enemies]] as well as two of the game's hardest side-missions (an Agent 9 RailShooter described below and a fast-paced underwater tunnel segment where you cannot get hit ''once'', which becomes ridiculous once you see the amount of explosive crates floating around at the tunnel's very end).

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* ThatOneLevel: Dino Mines is well-justified in being the final level before the FinalBoss. It features some of the game's [[DemonicSpiders toughest enemies]] as well as two of the game's hardest side-missions (an Agent 9 RailShooter described below and a fast-paced underwater tunnel segment where you cannot get hit ''once'', which becomes ridiculous once you see the amount number of explosive crates floating around at the tunnel's very end).



*** The FirstPersonShooter mission in Fireworks Factory is probably the most infamous, where you have to go through a number of rooms while shooting down many ninjas with your laser gun, which fires too slow in this situation. There can be a lot of ninjas in one room and it can be hard to take them all down, especially when they keep respawning via MookMaker. To add to that are the wonky controls which are not programmed for a first-person shooter. And that's not all; after you retrieve the egg, Handel is in trouble and you'll have to go back and save him... by going through the hordes of ninjas once more. To make this easier, you can get a hidden weapon (which is also a Skill Point) which fires more rapidly, but eventually you'll run out of ammo and go back to using the laser gun.

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*** The FirstPersonShooter mission in Fireworks Factory is probably the most infamous, where you have to go through a number of several rooms while shooting down many ninjas with your laser gun, which fires too slow in this situation. There can be a lot of ninjas in one room and it can be hard to take them all down, especially when they keep respawning via MookMaker. To add to that are the wonky controls which that are not programmed for a first-person shooter. And that's not all; after you retrieve the egg, Handel is in trouble and you'll have to go back and save him... by going through the hordes of ninjas once more. To make this easier, you can get a hidden weapon (which is also a Skill Point) which fires more rapidly, but eventually eventually, you'll run out of ammo and go back to using the laser gun.



*** And finally there's the Haunted Tomb mission where Agent 9 is shown in an overhead view, and what happens is that the player gets trapped in one of 5 arenas that you'll have to go through, while being cornered by tons of enemies. The more you advance the more enemies that appear, and they range from 20 or so cobras who try and ZergRush you to large enemies that you'll need to use their own weapons against them in order to destroy them. [[https://www.youtube.com/watch?v=K2oDTsemdrM Thankfully, there is a glitch that lets the player skip all of this]].
** The slide in Crystal Islands, which is relatively simple in terms of the later sidequests in the game but the fact that you can lose lives just by falling makes it a lot more dangerous. There's also the matter of Spyro's slippery controls on the slide being a combination with the tight turns you'll have to maneuver and there's also gems (which you might miss and have to return to the beginning to get) along the way to add to frustration.

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*** And finally there's the Haunted Tomb mission where Agent 9 is shown in an overhead view, and what happens is that the player gets trapped in one of 5 arenas that you'll have to go through, through while being cornered by tons of enemies. The more you advance the more enemies that appear, and they range from 20 or so cobras who try and ZergRush you to large enemies that you'll need to use their own weapons against them in order to destroy them. [[https://www.youtube.com/watch?v=K2oDTsemdrM Thankfully, there is a glitch that lets the player skip all of this]].
** The slide in Crystal Islands, which is relatively simple in terms of the later sidequests in the game but the fact that you can lose lives just by falling makes it a lot more dangerous. There's also the matter of Spyro's slippery controls on the slide being a combination with the tight turns you'll have to maneuver and there's also gems (which you might miss and have to return to the beginning to get) along the way to add to the frustration.



** [[BrutalBonusLevel The Sasquatch Six]] in the Super Bonus World is this in droves. The entirety of the race track [[BottomlessPit is over a bottomless pit]], meaning you canít risk falling off once. If so, youíre further behind in the race. Even worse is that thereís no barriers to keep you from falling. You need to be on point and accurate with your jumps and turning as much as possible. Then thereís the Sasquatches themselves. [[FakeDifficulty Right from the beginning they have the ability to boost faster, but you donít, making the race damn near impossible to beat.]] Even after realizing you can kill the blue crabs to gain said boost before the race starts, as well as DynamicDifficulty kicking in and putting in a cheat code to lower said difficulty, thereís still the matter of boosting to go faster, making the controls feel stiff. More often then not itíll lead to the player falling off the track. By the end, itís all near luck base on whether or not you get first place.
** Bently boxing the Yeti in "Frozen Altars". The first time isn't so bad and the yeti goes down pretty easy, but the second, 3-round fight can be the bane of a player's existence. The yeti is ''really'' good about blocking your own hits - since Bentley's slow as a tank - and hitting back in the split seconds before you can block. The yeti's health also goes down slower compared to Bentley's, and regains health after every round. You ''must'' knock him out to win, and outcomes for dubiously-connected hits tend to take the yeti's favor over yours.
** Spooky Swamp's [[EscortMission Escort Missions]] can be just as much of a pain as the Nancy one... to be honest, the first one is quite easy, because the first firefly at least follows the road. The second one is a different story... also, unlike with Nancy, you can't just stay close to the firefly, because, while breaking boulders with Sheila is easy, groundpounding mushrooms takes longer, and the firefly changes direction at the last second.
* UnderusedGameMechanic: Enchanted Towers has both Spyro and Sgt. Byrd playable in its main portion, letting you switch between them via a warp gate. Exploring the same area as two different characters had a lot of potential, but this is the ''only'' level that does this; in all other levels, companion characters are restricted to their own areas.
* WhatAnIdiot: In each homeworld is a playable character locked in a cage guarded by Moneybags. Moneybags naturally will release them for a bribe, and in every case the playable character then proceeds to attack him.\\

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** [[BrutalBonusLevel The Sasquatch Six]] in the Super Bonus World is this in droves. The entirety of the race track [[BottomlessPit is over a bottomless pit]], meaning you canít risk falling off once. If so, youíre further behind in the race. Even worse is that thereís there are no barriers to keep you from falling. You need to be on point and accurate with your jumps and turning as much as possible. Then thereís there are the Sasquatches themselves. [[FakeDifficulty Right from the beginning they have the ability to can boost faster, but you donít, making the race damn near impossible to beat.]] Even after realizing you can kill the blue crabs to gain said boost before the race starts, as well as DynamicDifficulty kicking in and putting in a cheat code to lower said difficulty, thereís still the matter of boosting to go faster, making the controls feel stiff. More often then not itíll lead to the player falling off the track. By the end, itís all near luck base on whether or not you get first place.
** Bently boxing the Yeti in "Frozen Altars". The first time isn't so bad and the yeti goes down pretty easy, but the second, 3-round fight can be the bane of a player's existence. The yeti is ''really'' good about blocking your own hits - since Bentley's slow as a tank - and hitting back in the split seconds before you can block. The yeti's health also goes down slower compared to Bentley's, and he regains health after every round. You ''must'' knock him out to win, and outcomes for dubiously-connected hits tend to take the yeti's favor over yours.
** Spooky Swamp's [[EscortMission Escort Missions]] can be just as much of a pain as the Nancy one... to be honest, the first one is quite easy, easy because the first firefly at least follows the road. The second one is a different story... also, unlike with Nancy, you can't just stay close to the firefly, because, while breaking boulders with Sheila is easy, groundpounding ground-pounding the mushrooms takes longer, and the firefly changes direction at the last second.
* UnderusedGameMechanic: Enchanted Towers has both Spyro and Sgt. Byrd playable in its main portion, letting you switch between them via a warp gate. Exploring the same area as two different characters had a lot lots of potential, but this is the ''only'' level that does this; in all other levels, with such a mechanic; everywhere else, companion characters are restricted to their own areas.
* WhatAnIdiot: In each homeworld is a playable character locked in a cage guarded by Moneybags. Moneybags naturally will release them for a bribe, and in every case case, the playable character then proceeds to attack him.\\



** In fact, given that every playable character has reason to have personal beef with the Sorceress the fact that Agent 9 is the only one of them who turns up to help fight her is this trope in itself. The entire fight could've been a multi stage fight with the whole crew going at the Sorceress in their own way.

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** In fact, given that every playable character has reason to have a personal beef with the Sorceress the fact that Agent 9 is the only one of them who turns up to help fight her is this trope in itself. The entire fight could've been a multi stage multi-stage fight with the whole crew going at the Sorceress in their own way.


** The second fight on the other hand is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit off a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.

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** The second fight on the other hand is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit off of a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.


** The second fight on the other hand is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit off a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]].

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** The second fight on the other hand is completely atypical to the norm, as both her and Spyro fight atop flying saucers trying to gun each other down. It's incredibly easy to dodge her shots and get hits in. It's a bit off a disappointment compared to the rest of [[OneHundredPercentCompletion Super Bonus Round]].Round]], as well as the sheer amount of effort required just to unlock the fight in the first place.


* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the power ups for himself, the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up and hit him before he starts shooting the blue stream of electricity. In addition, the first phase requires incredible precision and speed to the point where you will likely get hit and he will also run up to the rocks and smash them so you can't use them which can also lead to you getting crushed right when your going for a rock that he's also running to, and the latter two phases, while easier, are still a challenge. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can also hurt you. So not only do you have to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid Spike to notice where the flames are gonna shoot out. Also got hit and Sparx is now blue or green? Don't even count on Sgt Byrd to drop any butterfly animals.

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* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the power ups for himself, himself. But unlike Ripto who is understandably hard because he was a final boss, Spike is only the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up second boss of this game and hit him before he starts shooting the blue stream of electricity. a stupidly hard one too. In addition, the first phase requires incredible precision and speed to the point where you will likely get hit and he will also run up to the rocks and smash them so you can't use them which can also lead to you getting crushed right when your going for a rock that he's also running to, and the latter two phases, while easier, are still a challenge.challenge, the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up and hit him before he starts shooting the blue stream of electricity.. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can also hurt you. So not only do you have to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid Spike to notice where the flames are gonna shoot out. Also got hit and Sparx is now blue or green? Don't even count on Sgt Byrd to drop any butterfly animals.


* GoddamnedBoss: The Chinese Dragons of Fireworks Factory are not exactly tough, but they're still annoying to handle due to them being very fast and slim, making them hard to hit with your fireballs. Oh and they can also shoot you back with their own fireballs which half the time you won't see coming and will usually hit you making you fall and lose valuable time and speed against them(also take damage)and if you lose chase of them and take too long to kill them their bodies regenerate over time so you have to shoot them all over again. Made even more annoying by the fact that the superfly-superflame power up is on a timer so you have to keep flying through the gate to recharge.

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* GoddamnedBoss: The Chinese Dragons of Fireworks Factory are not exactly tough, but they're still annoying to handle due to them being very fast and slim, making them hard to hit with your fireballs. Oh and they can also shoot you back with their own fireballs which half the time you won't see coming and will usually hit you making you fall and lose valuable time and speed against them(also take damage)and if you lose chase of them and take too long to kill them their bodies regenerate over time so you have to shoot them all over again. Made even more annoying by the fact that the superfly-superflame power up is on a timer so you have to keep flying through the gate to recharge.


* GoddamnedBoss: The Chinese Dragons of Fireworks Factory are not exactly tough, but they're still annoying to handle due to them being very fast and slim, making them hard to hit with your fireballs.

to:

* GoddamnedBoss: The Chinese Dragons of Fireworks Factory are not exactly tough, but they're still annoying to handle due to them being very fast and slim, making them hard to hit with your fireballs. Oh and they can also shoot you back with their own fireballs which half the time you won't see coming and will usually hit you making you fall and lose valuable time and speed against them(also take damage)and if you lose chase of them and take too long to kill them their bodies regenerate over time so you have to shoot them all over again. Made even more annoying by the fact that the superfly-superflame power up is on a timer so you have to keep flying through the gate to recharge.


** Scorch is a fine boss by himself but he comes after Spike, the toughest fight in the series save the FinalBoss, so the devs decided to throw you a bone. The missiles Bentley throws to you lock in on Scorch so easily that you almost have to try to miss. The battle format also allows you to hit him every time that he attacks, which is often, and Bentley throws more healing items than normal as opposed to Spike's battle where Sgt. Byrd rarely, if ever, throws any healing items.

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** Scorch is a fine boss by himself but he comes after Spike, the toughest fight in the series save the FinalBoss, so the devs decided to throw you a bone. The missiles Bentley throws to you lock in on Scorch so easily that you almost have to try to miss. The battle format also allows you to hit him every time that he attacks, which is often, and Bentley throws more healing items than normal as opposed to Spike's battle where Sgt. Byrd rarely, if ever, throws any healing items. Makes you wonder why didn't they make Scorch the second boss and Spike the third.....


* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the power ups for himself, the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up and hit him before he starts shooting the blue stream of electricity. In addition, the first phase requires incredible precision and speed to the point where you will likely get hit and he will also run up to the rocks and smash them so you can't use them which can also lead to you getting crushed right when your going for a rock that he's also running to, and the latter two phases, while easier, are still a challenge. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can also hurt you. So not only do you have to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid Spike to notice where the flames are gonna shoot out.

to:

* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the power ups for himself, the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up and hit him before he starts shooting the blue stream of electricity. In addition, the first phase requires incredible precision and speed to the point where you will likely get hit and he will also run up to the rocks and smash them so you can't use them which can also lead to you getting crushed right when your going for a rock that he's also running to, and the latter two phases, while easier, are still a challenge. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can also hurt you. So not only do you have to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid Spike to notice where the flames are gonna shoot out. Also got hit and Sparx is now blue or green? Don't even count on Sgt Byrd to drop any butterfly animals.


* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the powerups for himself. In addition, the first phase requires incredible precision and speed to the point where you will likely get hit and he will also run up to the rocks and smash them so you can't use them which can also lead to you getting crushed right when your going for a rock that he's also running to, and the latter two phases, while easier, are still a challenge. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can also hurt you. So not only do you have to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid Spike to notice where the flames are gonna shoot out.

to:

* ThatOneBoss: Spike. He's similar to Ripto, attacking with energy balls that are ridiculously hard to dodge consistently and, in the second and third phases, can take the powerups power ups for himself.himself, the red wave when he gets a red crystal is easy to avoid by jumping over it but when he gets a blue crystal....RUN RUN RUN AND HOPE THE GAME DECIDES TO NOT MAKE YOU GET ZAPPED! Or hope there's a crystal nearby to pick up and hit him before he starts shooting the blue stream of electricity. In addition, the first phase requires incredible precision and speed to the point where you will likely get hit and he will also run up to the rocks and smash them so you can't use them which can also lead to you getting crushed right when your going for a rock that he's also running to, and the latter two phases, while easier, are still a challenge. Oh and after phase 1 he stomps the arena which cracks it and jets of fire come out of the cracks in random spots which as you guessed it can also hurt you. So not only do you have to avoid Spike's own attacks but now you have watch where you stand. Which you will most likely die to the jet flames because your too busy running to avoid Spike to notice where the flames are gonna shoot out.

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