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** SpongeBob has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with Spongebob's high jump height makes it very easy to collide into a just offscreen obstacle.

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** SpongeBob [=SpongeBob=] has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with Spongebob's [=SpongeBob=]'s high jump height makes it very easy to collide into a just offscreen obstacle.



** The enemies also have an extremely small respawn radius and can reappear ''right after SpongeBob defeats them''.

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** The enemies also have an extremely small respawn radius and can reappear ''right after SpongeBob [=SpongeBob=] defeats them''.


* SugarWiki/AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.

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* SugarWiki/AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the The Carnival and Rock Bottom are particular standouts.

Added DiffLines:

* ScrappyMechanic:
** SpongeBob has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with Spongebob's high jump height makes it very easy to collide into a just offscreen obstacle.
** Switching items is a needlessly time-consuming process that involves going through several menus.
** The enemies also have an extremely small respawn radius and can reappear ''right after SpongeBob defeats them''.


* SoOkayItsAverage: You wont find anyone who will call this a terrible tie-in game, but you won't

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* SoOkayItsAverage: You wont find anyone many who will call this a terrible tie-in game, but you won't anyone who thinks its a standout game either due to its very short and easy length and some frustrating gameplay mechanics.


* AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.

Added DiffLines:

* AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.
* SoOkayItsAverage: You wont find anyone who will call this a terrible tie-in game, but you won't
* SuspiciouslySimilarSong: By sheer coincidence (both games were released the same year), Rock Bottom's theme has an incredibly similar melody to Shield Sheldon's theme from ''VideoGame/MegaManX6''.

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