Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that [[KungFuProofMook can't be killed with the Bubble Wand]] (though the Net Launcher does take care of them), and they tend to pop up in cramped hallways where it's very easy to get killed by them due to their hitbox being [[HitboxDissonance much bigger than their sprites let on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
to:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that [[KungFuProofMook can't be killed with the Bubble Wand]] (though the Jellyfish Net and Net Launcher does do take care of them), and they tend to pop up in cramped hallways where it's very easy to get killed by them due to their hitbox being [[HitboxDissonance much bigger than their sprites let on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* SuspiciouslySimilarSong: By sheer coincidence (both games were released the same year), Rock Bottom's theme has an incredibly similar melody to Shield Sheldon's theme from ''VideoGame/MegaManX6''.
to:
* SuspiciouslySimilarSong: By sheer coincidence (both games were released the same year), Rock Bottom's theme has an incredibly similar melody to Shield Sheldon's theme from ''VideoGame/MegaManX6''.''VideoGame/MegaManX6''.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* SoOkayItsAverage: You wont find many who will call this a terrible tie-in game, but you won't anyone who thinks its a standout game either due to its very short length and some frustrating gameplay mechanics.
to:
* SoOkayItsAverage: You wont won't find many who will call this a terrible tie-in game, but you won't anyone who thinks its a standout game either due to its very short length and some frustrating gameplay mechanics.
Is there an issue? Send a MessageReason:
Capitalization was fixed from YMMV.Spongebob Squarepants Legend Of The Lost Spatula to YMMV.Sponge Bob Square Pants Legend Of The Lost Spatula. Null edit to update page.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that [[KungFuProofMook can't be killed with the Bubble Wand]] (though the Net Launcher does take care of them, and they tend to pop up in cramped hallways where its very easy to get killed by them due to their hitbox being [[HitboxDissonance much bigger than their sprites let on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
to:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that [[KungFuProofMook can't be killed with the Bubble Wand]] (though the Net Launcher does take care of them, them), and they tend to pop up in cramped hallways where its it's very easy to get killed by them due to their hitbox being [[HitboxDissonance much bigger than their sprites let on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.them.
* ItsShortSoItSucks: The game gets some criticism for its very short length, being possible to beat in only half an hour.
* ItsShortSoItSucks: The game gets some criticism for its very short length, being possible to beat in only half an hour.
Changed line(s) 7 (click to see context) from:
* SoOkayItsAverage: You wont find many who will call this a terrible tie-in game, but you won't anyone who thinks its a standout game either due to its very short and easy length and some frustrating gameplay mechanics.
to:
* SoOkayItsAverage: You wont find many who will call this a terrible tie-in game, but you won't anyone who thinks its a standout game either due to its very short and easy length and some frustrating gameplay mechanics.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that are nigh impossible to hit with the Bubble Wand, and they tend to pop up in cramped hallways where its very easy to get killed by them due to their hitbox being [[HitboxDissonance much bigger than their sprites let on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
to:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that are nigh impossible to hit [[KungFuProofMook can't be killed with the Bubble Wand, Wand]] (though the Net Launcher does take care of them, and they tend to pop up in cramped hallways where its very easy to get killed by them due to their hitbox being [[HitboxDissonance much bigger than their sprites let on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that are nigh impossible to hit with the Bubble Wand, and they tend to pop up in cramped hallways where its very easy to get killed by them due to their hitbox beint much bigger than their sprites let on. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
to:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that are nigh impossible to hit with the Bubble Wand, and they tend to pop up in cramped hallways where its very easy to get killed by them due to their hitbox beint being [[HitboxDissonance much bigger than their sprites let on.on]]. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DemonicSpiders: Scallops, particularly in Goo Lagoon, are probably the most aggravating enemies to deal with. They're very tiny and fairly fast targets that are nigh impossible to hit with the Bubble Wand, and they tend to pop up in cramped hallways where its very easy to get killed by them due to their hitbox beint much bigger than their sprites let on. Their [[ConfusionFu randomized A.I.]] makes it tricky to predict when and where they'll fly, making it very easy to get cornered by them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
** SpongeBob has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with Spongebob's high jump height makes it very easy to collide into a just offscreen obstacle.
to:
** SpongeBob [=SpongeBob=] has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with Spongebob's [=SpongeBob=]'s high jump height makes it very easy to collide into a just offscreen obstacle.
Changed line(s) 5 (click to see context) from:
** The enemies also have an extremely small respawn radius and can reappear ''right after SpongeBob defeats them''.
to:
** The enemies also have an extremely small respawn radius and can reappear ''right after SpongeBob [=SpongeBob=] defeats them''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* SugarWiki/AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.
to:
* SugarWiki/AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the The Carnival and Rock Bottom are particular standouts.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic:
** SpongeBob has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with Spongebob's high jump height makes it very easy to collide into a just offscreen obstacle.
** Switching items is a needlessly time-consuming process that involves going through several menus.
** The enemies also have an extremely small respawn radius and can reappear ''right after SpongeBob defeats them''.
** SpongeBob has poor mobility in the air and has a slight delay when jumping. On top of that, the levels clearly weren't built with the GBC's small screen size in mind. This makes navigating them confusing, and this combined with Spongebob's high jump height makes it very easy to collide into a just offscreen obstacle.
** Switching items is a needlessly time-consuming process that involves going through several menus.
** The enemies also have an extremely small respawn radius and can reappear ''right after SpongeBob defeats them''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* SoOkayItsAverage: You wont find anyone who will call this a terrible tie-in game, but you won't
to:
* SoOkayItsAverage: You wont find anyone many who will call this a terrible tie-in game, but you won't anyone who thinks its a standout game either due to its very short and easy length and some frustrating gameplay mechanics.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.
to:
* AwesomeMusic: SugarWiki/AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AwesomeMusic: The soundtrack is surprisingly energetic and jaunty, and much of it consists of chiptune remixes of APM music cues used throughout the show. Jellyfish Fields, the Carnival and Rock Bottom are particular standouts.
* SoOkayItsAverage: You wont find anyone who will call this a terrible tie-in game, but you won't
* SuspiciouslySimilarSong: By sheer coincidence (both games were released the same year), Rock Bottom's theme has an incredibly similar melody to Shield Sheldon's theme from ''VideoGame/MegaManX6''.
* SoOkayItsAverage: You wont find anyone who will call this a terrible tie-in game, but you won't
* SuspiciouslySimilarSong: By sheer coincidence (both games were released the same year), Rock Bottom's theme has an incredibly similar melody to Shield Sheldon's theme from ''VideoGame/MegaManX6''.