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* GuideDangIt: R button tricks, which are necessary in the second game in order to beat Sky Canyon, unless you're using a flight character. As it was a new mechanic to the series, it often took a while for many players to realize what they were doing wrong. These are in the manual though, so hope you didn't buy the game used as only a cartridge...
** To get to the Special Stage in ''2'' to even attempt to get a Chaos Emerald, you had to collect all 7 of the Special Rings hidden through a level. Unfortunately, as a later ''Sonic'' game, it wasn't really known for its exploration and most players would end up running right past them (especially likely given the game's emphasis on seed). It doesn't help that backtracking is pretty much impossible and players would either have to memorize an entire level to get them or get the game guide with the detailed maps. And you lose the rings you got if you die. Also, think you can use Tails to fly around and open the way for the secret level more easily? Nope, the emeralds are not shared between characters. And the Special stages themselves are nigh-impossible.


* GuideDangIt: R button tricks, which are necessary in the second game in order to beat Sky Canyon, unless you're using a flight character. As it was a new mechanic to the series, it often took a while for many players to realize what they were doing wrong. These are in the manual though.

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* GuideDangIt: R button tricks, which are necessary in the second game in order to beat Sky Canyon, unless you're using a flight character. As it was a new mechanic to the series, it often took a while for many players to realize what they were doing wrong. These are in the manual though.though, so hope you didn't buy the game used as only a cartridge...

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** ''Almost every single boss is the living incarnation of this trope'' if you play as [[GameBreaker Cream]].

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** Egg Pinball, the boss of Cyber Track can be an utter nightmare for Cream & Amy in the third game. Neither character can spin jump in this formation, with Amy only being able to perform a brief hammer spin, making the task of hitting the colored orbs the boss fires a challenge in patience and precise attacks. Worse, Cream's signature ability has no use here, as the boss cannot be attacked directly, nor can Cheese target the orbs.


* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog No derp]].



* CrowningMomentOfAwesome: So what if it defies gravity? The ending to ''Advance 2'' is arguably the most badass in the series. [[spoiler:To elaborate, if one collects every Chaos Emerald with every character, it opens the secret last zone. Eggman kidnaps Cream's mother, Vanilla, and takes her into space. Sonic goes Super Sonic to rescue her, and he hangs onto the capsule she's trapped in as they plummet back to earth. Sonic loses his super power, the capsule breaks open, and Sonic dives to catch a hold of Vanilla while falling faster as the music intensifies. Of course, Sonic saves her, but the build up is perfect. Sonic saving the world and foiling Eggman's schemes is all well and good, but him saving a little bunny girl's mom from a villain who at that point is just doing it out of petty revenge makes the blue hedgehog feel truly heroic in a very personal way.]]
* CrowningMomentOfHeartwarming: The final ending of ''Advance 3''. EarnYourHappyEnding at its finest. [[spoiler:After losing him in ''VideoGame/SonicBattle'' to a HeroicSacrifice, Emerl is finally allowed to live happily and peacefully.]]
* CrowningMusicOfAwesome: [[AwesomeMusic/SonicTheHedgehog No derp]].


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* SugarWiki/HeartwarmingMoments: The final ending of ''Advance 3''. EarnYourHappyEnding at its finest. [[spoiler:After losing him in ''VideoGame/SonicBattle'' to a HeroicSacrifice, Emerl is finally allowed to live happily and peacefully.]]


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* SugarWiki/MomentOfAwesome: So what if it defies gravity? The ending to ''Advance 2'' is arguably the most badass in the series. [[spoiler:To elaborate, if one collects every Chaos Emerald with every character, it opens the secret last zone. Eggman kidnaps Cream's mother, Vanilla, and takes her into space. Sonic goes Super Sonic to rescue her, and he hangs onto the capsule she's trapped in as they plummet back to earth. Sonic loses his super power, the capsule breaks open, and Sonic dives to catch a hold of Vanilla while falling faster as the music intensifies. Of course, Sonic saves her, but the build up is perfect. Sonic saving the world and foiling Eggman's schemes is all well and good, but him saving a little bunny girl's mom from a villain who at that point is just doing it out of petty revenge makes the blue hedgehog feel truly heroic in a very personal way.]]

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** Similarly, the "final boss" in the first game (once again, not including the TrueFinalBoss) is pretty disappointing, basically just being Dr Eggman's mobile with a few weapons attached.


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** While it definitely falls into ThatOneLevel territory, Egg Rocket is also pretty awesome. The whole level takes place inside a rocket, and you have to climb up to the top of the rocket before it seperates its segment. It's a really unique gimmick that makes the level feel very tense, yet rewarding once you make it into outer space.


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** The final boss of X-Zone in the first game can be incredibly tricky, since you can only hit Eggman for short amounts of time, and his attacks are very hard to avoid.


* PortingDisaster: The first game received an Android port in 2011. It has never left Japan, and there was a good reason for it: firstly, the framerate is choppy and borderline unplayable on most phones. Secondly, the soundtrack was changed to cheap MIDI arrangements, with the classic boss themes in X Zone being replaced with music from ''[[VideoGame/SonicTheHedgehog4 Sonic the Hedgehog 4: Episode I]]'' not helping its case.

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* PortingDisaster: The first game received an Android port in 2011. It has never left Japan, and there was a good reason for it: firstly, the framerate is choppy and borderline unplayable on most phones. Secondly, the soundtrack was changed to cheap MIDI arrangements, with the classic boss themes in X Zone being replaced with music from ''[[VideoGame/SonicTheHedgehog4 Sonic the Hedgehog 4: Episode I]]'' not helping its case. Other issues include the controls being mapped to a virtual D-pad, and missing visual and sound effects.

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* PortingDisaster: The first game received an Android port in 2011. It has never left Japan, and there was a good reason for it: firstly, the framerate is choppy and borderline unplayable on most phones. Secondly, the soundtrack was changed to cheap MIDI arrangements, with the classic boss themes in X Zone being replaced with music from ''[[VideoGame/SonicTheHedgehog4 Sonic the Hedgehog 4: Episode I]]'' not helping its case.


* WhatAnIdiot: Knuckles gets tricked by Eggman into fighting Sonic for the third time. Even Sonic was annoyed about this after the boss battle.

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* WhatAnIdiot: Knuckles gets tricked by Eggman into fighting Sonic for the third fourth time. Even Sonic was annoyed about this after the boss battle.

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* BrokenBase: It ''is'' a Sonic game, after all.
** The physics. Are they an accurate recreation of the classic Genesis trilogy or are they watered down and awkwardly similar at best?
** The extra playable characters. Do these games show that they ''can'' work so long as they play similarly to Sonic, or are they further examples of ''why'' only Sonic and ''maybe'' Tails and Knuckles should be the only playable characters?


* TierInducedScrappy: Surprisingly, Sonic himself gets this in these games, but especially the third one. He doesn't have any truly unique abilities like the others, and the levels are really designed to take advantage of the other characters' abilities, and Sonic's ability to grind rails [[note]]exclusive to him and Amy in the first game; the later ones gave it to Knuckles, Tails, and Cream as well[[/note]]a feels mostly tacked on. Choosing Sonic can actually make ''Advance 3'' ''harder'' to play.

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* TierInducedScrappy: Surprisingly, Sonic himself gets this in these games, but especially the third one. He doesn't have any truly unique abilities like the others, and the levels are really designed to take advantage of the other characters' abilities, and Sonic's ability to grind rails [[note]]exclusive to him and Amy in the first game; the later ones gave it to Knuckles, Tails, and Cream as well[[/note]]a well[[/note]] feels mostly tacked on. Choosing Sonic can actually make ''Advance 3'' ''harder'' to play.


* ContestedSequel: The two sequels get this in comparison to the first ''Advance'' game. The second game's absolute focus on speed made an exhilarating experience that would later be expanded on by the ''Rush'' games, but was also criticized for making the levels feel on-rails and repetitive. The third game is especially criticized for issues like horrible obstacle and enemy placement and the [[HubLevel hub levels]] being [[{{Padding}} labyrinthe and unnecessary]].

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* ContestedSequel: The two sequels get this in comparison to the first ''Advance'' game. The second game's absolute focus on speed made an exhilarating experience that would later be expanded on by the ''Rush'' games, but was also criticized for making the levels feel on-rails and repetitive. The third game is especially criticized for issues like horrible its obstacle and enemy placement bordering on FakeDifficulty and the [[HubLevel hub levels]] being [[{{Padding}} labyrinthe and unnecessary]].


*** Knuckles with Tails gives not only Tails' height skills, but Knuckles can double jump before gliding, making this pair VERY good for exploration.

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*** Knuckles with Tails gives not only Tails' height skills, but Knuckles can double jump before gliding, making this pair VERY ''very'' good for exploration.exploration. (The other way around is nowhere ''near'' as effective, due to Tails clumsily imitating Knuckles' gliding.)



** To get to the Special Stage in 2 to even attempt to get a Chaos Emerald, you had to collect all 7 of the Special Rings hidden through a level. Unfortunately, as a later Sonic game, it wasn't really known for its exploration and most players would end up running right past them. It doesn't help that backtracking is pretty much impossible and players would either have to memorize an entire level to get them or get the game guide with the detailed maps. And you lose the rings you got if you die. Also, think you can use Tails to fly around and open the way for the secret level more easily? Nope, the emeralds are not shared between characters.
* ItsHardSoItSucks: ''Advance 3'' has gotten this complaint particularly for several instances of borderline FakeDifficulty in its level design.

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** To get to the Special Stage in 2 ''2'' to even attempt to get a Chaos Emerald, you had to collect all 7 of the Special Rings hidden through a level. Unfortunately, as a later Sonic ''Sonic'' game, it wasn't really known for its exploration and most players would end up running right past them.them (especially likely given the game's emphasis on seed). It doesn't help that backtracking is pretty much impossible and players would either have to memorize an entire level to get them or get the game guide with the detailed maps. And you lose the rings you got if you die. Also, think you can use Tails to fly around and open the way for the secret level more easily? Nope, the emeralds are not shared between characters.
characters. And the Special stages themselves are nigh-impossible.
* ItsHardSoItSucks: ''Advance 3'' has gotten this complaint complaint, particularly for several instances of borderline FakeDifficulty in its level design.



* SuspiciouslySimilarSong: The boss music from the first game sounds a lot like the Jaws theme.
* TierInducedScrappy: Surprisingly, Sonic himself gets this in these games, but especially the third one. He doesn't have any truly unique abilities like the others, and the levels are really designed to take advantage of the other characters' abilities, and Sonic's ability to grind rails feels mostly tacked on. Choosing Sonic can actually make Advance 3 ''harder'' to play.

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* SuspiciouslySimilarSong: The boss music from the first game sounds a lot like the Jaws ''Film/{{Jaws}}'' theme.
** Also from the first game, the first half of the Neo Green Hill Zone themes sounds hilariously similar to the refrain of "Edelweiss" from ''Film/TheSoundOfMusic''. (The melodies do eventually diverge, though.)
* TierInducedScrappy: Surprisingly, Sonic himself gets this in these games, but especially the third one. He doesn't have any truly unique abilities like the others, and the levels are really designed to take advantage of the other characters' abilities, and Sonic's ability to grind rails [[note]]exclusive to him and Amy in the first game; the later ones gave it to Knuckles, Tails, and Cream as well[[/note]]a feels mostly tacked on. Choosing Sonic can actually make Advance 3 ''Advance 3'' ''harder'' to play.


* AnticlimaxBoss: The final boss in ''Advance 2'' (at least, other than True Area 53's TrueFinalBoss) is the only boss in the game to be stationary rather than a chase battle, which makes it much easier than almost all the other bosses. Parts of the BossRush to get to it tend to be more difficult, even!

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* AnticlimaxBoss: The final boss in ''Advance 2'' (at least, other than True Area 53's TrueFinalBoss) is the only boss in the game to be stationary rather than [[HighSpeedBattle a chase battle, battle]], which makes it much easier than almost all the other bosses. Parts of the BossRush to get to it tend to be more difficult, even!



** The third game has Chaos Angel, which is very memorable for it being one of few final levels in a Sonic game to not be in a factory or space area, instead being floating ruins that are on Angel Island. It is incredibly challenging, has great music, and looks stunning.
* BreatherLevel:
** Techno Base in ''Advance 2'' is easier than Sky Canyon before it, especially the boss battle. This doesn't make Techno Base or it's boss ''easy'' by any means, but it has a lot less of the instant death.

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** The third game has Chaos Angel, which is very memorable for it being one of few final levels in a Sonic ''Sonic'' game to not be in a factory or space area, instead being floating ruins that are on Angel Island. It is incredibly challenging, has great music, and looks stunning.
* BreatherLevel:
BreatherLevel:
** Techno Base in ''Advance 2'' is easier than Sky Canyon before it, especially the boss battle. This doesn't make mean Techno Base or it's its boss are ''easy'' by any means, but it has a lot less of the instant death.



* CrowningMomentOfAwesome: So what if it defies gravity? The ending to ''Advance 2'' is arguably the most badass in the series. [[spoiler: To elaborate, if one collects every Chaos Emerald with every character, it opens the secret last zone. Eggman kidnaps Cream's mother Vanilla and takes her into space. Sonic goes Super Sonic to rescue her, and he hangs onto the capsule she's trapped in as they plummet back to earth. Sonic loses his super power, the capsule brakes open, and Sonic dives to catch a hold of Vanilla while falling faster as the music intensifies. Of course, Sonic saves her, but the build up is perfect. Sonic saving the world and foiling Eggman's schemes is all well and good, but him saving a little bunny girl's mom from a villain who at that point is just doing it out of petty revenge makes the blue hedgehog feel truly heroic in a very personal way.]]
* CrowningMomentOfHeartwarming: The final ending of ''Advance 3''. EarnYourHappyEnding at its finest. [[spoiler: After losing him in Sonic Battle to a HeroicSacrifice, Emerl is finally allowed to live happily and peacefully.]]

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* CrowningMomentOfAwesome: So what if it defies gravity? The ending to ''Advance 2'' is arguably the most badass in the series. [[spoiler: To [[spoiler:To elaborate, if one collects every Chaos Emerald with every character, it opens the secret last zone. Eggman kidnaps Cream's mother Vanilla mother, Vanilla, and takes her into space. Sonic goes Super Sonic to rescue her, and he hangs onto the capsule she's trapped in as they plummet back to earth. Sonic loses his super power, the capsule brakes breaks open, and Sonic dives to catch a hold of Vanilla while falling faster as the music intensifies. Of course, Sonic saves her, but the build up is perfect. Sonic saving the world and foiling Eggman's schemes is all well and good, but him saving a little bunny girl's mom from a villain who at that point is just doing it out of petty revenge makes the blue hedgehog feel truly heroic in a very personal way.]]
* CrowningMomentOfHeartwarming: The final ending of ''Advance 3''. EarnYourHappyEnding at its finest. [[spoiler: After [[spoiler:After losing him in Sonic Battle ''VideoGame/SonicBattle'' to a HeroicSacrifice, Emerl is finally allowed to live happily and peacefully.]]



** ''Sonic Advance'''s Egg Rocket/Cosmic Angel can come off as this to some for going overboard with the hazard placement and not being as fun as the levels before it.
** ''Sonic Advance 3'''s Chaos Angel doesn't apply completely (the first two acts are closer to BestLevelEver), but the third act of it is just standing on moving platforms avoiding obstacles and killing enemies every so often.

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** ''Sonic Advance'''s Advance''[='=]s Egg Rocket/Cosmic Angel can come off as this to some for going overboard with the hazard placement and not being as fun as the levels before it.
** ''Sonic Advance 3'''s 3''[='=]s Chaos Angel doesn't apply completely (the first two acts are closer to BestLevelEver), but the third act of it is just standing on moving platforms avoiding obstacles and killing enemies every so often.



* FirstInstallmentWins: Most consider the first game in the trilogy to be the best, as its level design and general mechanics arguably make it closer to a ''Sonic 4'' than the official ''Sonic 4''.

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* FirstInstallmentWins: Most consider the first game in the trilogy to be the best, as its level design and general mechanics arguably make it closer to a ''Sonic 4'' than the official ''Sonic 4''.''[[VideoGame/SonicTheHedgehog4 Sonic 4]]''.


* ScrappyMechanic: Getting the Chaos Emeralds is a large pain across all three games in some way. In the first game, it's the Special Stages themselves being awkward to do, in the second game it's having to collect the Special Rings in order to access the Special Stages, and in the third game it's having to scour levels for Chao.

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* ScrappyMechanic: ScrappyMechanic:
** ''Sonic Advance'' removed the Insta-Shield's invincibility, which was the entire point of the move. ''Advance 2'' then rendered it even more useless with its level design direction and the fact it is overriden by the Homing Attack most of the time.
**
Getting the Chaos Emeralds is a large pain across all three games in some way. In the first game, it's the Special Stages themselves being awkward to do, in the second game it's having to collect the Special Rings in order to access the Special Stages, and in the third game it's having to scour levels for Chao.

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