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* {{Narm}}: Most of the dialogue and voice-acting in ''Payback'' is so ridiculous and over-the-top that it's almost impossible to take seriously.

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* {{Narm}}: {{Narm}}:
**
Most of the dialogue and voice-acting in ''Payback'' is so ridiculous and over-the-top that it's almost impossible to take seriously.



* NightmareFuel: The slaughterhouse in the Sudan mission in the first game and the village of Pureza in the second game.

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%%(ZCE) * NightmareFuel: The slaughterhouse in the Sudan mission in the first game and the village of Pureza in the second game.


** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like back in the hospital, and then [[SnipingTheCockpit shoot the pilot]][[/note]]. This is the one time where the OICW's alternate launcher actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with normal ammo.

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** The FinalBoss in the second game is an attack chopper that Osprey that'll rip you apart in seconds if you're out of cover and takes an INSANE ''insane'' amount of ammo to bring down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like back in the hospital, and then [[SnipingTheCockpit shoot the pilot]][[/note]]. This is the one time where [[AwesomeButImpractical the OICW's alternate launcher launcher]] actually comes in handy, as handy: if you can adjust the range properly, you can lob grenades at it the chopper safely and defeat it much faster then you would with normal ammo.

Added DiffLines:

* GameBreakingBug: Exceeding 100 FPS on ''Payback'' is an outright game-stopper, as it removes hit registration from any shots you fire.


* AwesomeMusic: The music on the nightclub level in ''Payback''.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The music on the nightclub level in ''Payback''.



** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like back in the hospital, and then [[SnipingTheCockpit shoot the pilot]][[/note]]. This is the one time where the OICW's alternate launcher actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with normal ammo.

to:

** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like back in the hospital, and then [[SnipingTheCockpit shoot the pilot]][[/note]]. This is the one time where the OICW's alternate launcher actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with normal ammo.ammo.
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%%* ReplacementScrappy: Taylor, for some. (ZeroContextExample)

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%%* ReplacementScrappy: Taylor, for some. (ZeroContextExample)(Administrivia/ZeroContextExample)


* PlayerPunch, KickTheDog: At the end of the Sudan mission (late in the game), Mullins is LateToTheTragedy and sees his accomplice Hawk get executed by BigBad Dekker.
* ReplacementScrappy: Taylor, for some.

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* PlayerPunch, KickTheDog: PlayerPunch: At the end of the Sudan mission (late in the game), Mullins is LateToTheTragedy and sees his accomplice Hawk [[KickTheDog get executed executed]] by BigBad Dekker.
* %%* ReplacementScrappy: Taylor, for some.some. (ZeroContextExample)



* ThatOneBoss: The final boss of the first game is regarded as this by many, with an extremely powerful weapon, nasty turret back-up and being [[MadeOfIron absurdly resistant]] to everything with the {{Handwave}} of "he's wearing body armour".
** The Interrogator in the Hong Kong prison in the second game, with his near-instant-death machine gun. And he's MadeOfIron even though he doesn't wear armor.
** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like in the hospital, and then shoot the pilot[[/note]]. This is the one time where the OICW's alternate launcher actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with normal ammo.

to:

* ThatOneBoss: ThatOneBoss:
**
The final boss of the first game is regarded as this by many, with an extremely powerful weapon, nasty turret back-up and being [[MadeOfIron absurdly resistant]] to everything with the {{Handwave}} of "he's wearing body armour".
** The Interrogator in the Hong Kong prison in the second game, with his near-instant-death machine gun. And he's MadeOfIron even though he doesn't wear armor.
armor. The real boss, [[spoiler:[=Deviant1=]]], has a SniperRifle and WP grenades, but isn't anywhere near as dangerous as he is.
** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like back in the hospital, and then [[SnipingTheCockpit shoot the pilot[[/note]].pilot]][[/note]]. This is the one time where the OICW's alternate launcher actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with normal ammo.


* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range even with sustained fire, while you are screwed by the crosshair's pixels and gun recoil), [[TheAllSeeingAIvisibility ( they can see you through thick brush, smoke, and fog, and even behind hills)]], and grenade timing (sometimes they will detonate it in midair ''a la VideoGame/{{Worms}}'', so better move a few meters as soon as you hear their "grenade out!" call, which you WILL learn to recognize).

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* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range even with sustained fire, while you are screwed by the crosshair's pixels and gun recoil), [[TheAllSeeingAIvisibility ( they [[TheAllSeeingAI visibility (they can see you through thick brush, smoke, and fog, and even behind hills)]], and grenade timing (sometimes they will detonate it in midair ''a la VideoGame/{{Worms}}'', so better move a few meters as soon as you hear their "grenade out!" call, which you WILL learn to recognize).


* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range, while you are screwed by recoil), visibility (they can see you through thick brush, smoke, and fog, and even behind hills), and grenade timing (sometimes they will telekinetically detonate it in midair).

to:

* DemonicSpiders: Potentially any enemy in ''[=SOF=]2'' on Consultant and Soldier of Fortune difficulties, due to the AI [[TheComputerIsACheatingBastard being a cheating bastard]] with accuracy (they have pixel-perfect aim at very long range, range even with sustained fire, while you are screwed by the crosshair's pixels and gun recoil), visibility (they [[TheAllSeeingAIvisibility ( they can see you through thick brush, smoke, and fog, and even behind hills), hills)]], and grenade timing (sometimes they will telekinetically detonate it in midair).midair ''a la VideoGame/{{Worms}}'', so better move a few meters as soon as you hear their "grenade out!" call, which you WILL learn to recognize).
* DifficultySpike: The Colombian jungle. Terrorists concealed by bushes that they can see through fine, assault rifles come into play, and as mentioned above in DemonicSpiders, they can magically see you and lob perfectly-timed grenades over hills that you didn't even get close to. After you're done with it, though, the difficulty (or at least the GrenadeSpam) drops back again until Kamchatka, near the end of the game.


** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down, this is the one time where the OICW actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with the normal ammo.

to:

** The FinalBoss in the second game is an attack chopper that rip you apart in seconds and takes an INSANE amount of ammo to bring down, this down if you don't know what you're doing[[note]]shoot the engines' outer panels and their glowy insides until both catch fire like in the hospital, and then shoot the pilot[[/note]]. This is the one time where the OICW OICW's alternate launcher actually comes in handy, as if you can adjust the range properly, you can lob grenades at it safely and defeat much faster then you would with the normal ammo.


* CompleteMonster: Wilhelm "Sabre" Dekker and Sergei Dekker in the first game kill tons of innocent civilians [[KickTheDog apparently for no other reason]] than simply be a hindrance.
** [[spoiler:The Shop's Assistant Director Aaron Wilson, who later reveals himself as Prometheus' leader, is even worse than the Dekker brothers. He is more than willing to poison the entire world for wealth.]]

Added DiffLines:

** The BigBad's death in the first game. Despite getting ripped in half by falling machinery, the only sound you hear is his death scream.


** Some of the death sounds from the first game, especially when {{Mook}}s got burned.

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** Some of the first game's death sounds from the first game, especially when {{Mook}}s got burned.and animations.


* NightmareFuel: The slaughterhouse in the Sudan mission in the first game.

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* NightmareFuel: The slaughterhouse in the Sudan mission in the first game and the village of Pureza in the second game.


* CompleteMonster: Wilhelm "Sabre" Dekker and Sergei Dekker in the first game kill tons of innocent civilians [[KickTheDog apparently for no other reason]] then simply be a hindrance.

to:

* CompleteMonster: Wilhelm "Sabre" Dekker and Sergei Dekker in the first game kill tons of innocent civilians [[KickTheDog apparently for no other reason]] then than simply be a hindrance.hindrance.
** [[spoiler:The Shop's Assistant Director Aaron Wilson, who later reveals himself as Prometheus' leader, is even worse than the Dekker brothers. He is more than willing to poison the entire world for wealth.]]


* DamageSpongeBoss: The first game's final boss. See also ThatOneBoss.

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