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* AmericansHateTingle: While it does have its fans there and is not exactly hated per se, the game is not ''exactly popular'' in Latin America, compared with other established fighting game franchises like ''VideoGame/TheKingOfFighters'' or ''Franchise/StreetFighter''. This is partly because unlike the aforementioned games, the game is notorious for having a steep learning curve regarding combos, meaning that any useful tactic in those games will definively ''not'' going to work here, and partly because it's a console-exclusive game, while most Latin American players are more experienced with arcades.[[note]]This is not exclusive from this game, as practically games with similar playing schemes like Creator/ArcSystemWorks's fighters like ''VideoGame/GuiltyGear'' and ''Franchise/BlazBlue'' suffer from this as well in that region.[[/note]]

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* AmericansHateTingle: While it does have its fans there and is not exactly hated per se, the game is not ''exactly popular'' in Latin America, compared with other established fighting game franchises like ''VideoGame/TheKingOfFighters'' or ''Franchise/StreetFighter''. This is partly because unlike the aforementioned games, the this game is notorious for having a steep learning curve regarding combos, meaning that any useful tactic in those games will definively definitely ''not'' going to work here, and partly because it's a console-exclusive game, while most Latin American players are more experienced with arcades.[[note]]This is not exclusive from this game, as practically games with similar playing schemes like Creator/ArcSystemWorks's fighters like ''VideoGame/GuiltyGear'' and ''Franchise/BlazBlue'' suffer from this as well in that region.[[/note]]


** Beowulf. Even before his DLC was released, he was already being paired with the entire female cast (especially with [[EvilIsSexy Eliza]], [[HelloNurse Valentine]] and [[FemaleFelineMaleMutt Ms. Fortune]]) and also some male characters...

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** Beowulf. Even before his DLC was released, he was already being paired with the entire female cast (especially with [[EvilIsSexy Eliza]], [[HelloNurse [[HospitalHottie Valentine]] and [[FemaleFelineMaleMutt Ms. Fortune]]) and also some male characters...



** Peacock has a few, [[AccidentalInnuendo likely innocent]] examples of this, probably due to her role as a pastiche of classic cartoons being rather masculine while she herself is a girl. For example, her grab block has her spurt out "Watch the merchandise," she refers to Parasoul as a "dame" in one of her win lines (in a very mocking tone), and one of her opening lines against [[HospitalHottie Valentine]] is a very loud and drawn-out "[[HelloNurse Hello, nurse]]!" She also smokes a big, fat cigar and likes to sit and watch TV all day.

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** Peacock has a few, [[AccidentalInnuendo likely innocent]] examples of this, probably due to her role as a pastiche of classic cartoons being rather masculine while she herself is a girl. For example, her grab block has her spurt out "Watch the merchandise," she refers to Parasoul as a "dame" in one of her win lines (in a very mocking tone), and one of her opening lines against [[HospitalHottie Valentine]] is a very loud and drawn-out "[[HelloNurse "[[WesternAnimation/{{Animaniacs}} Hello, nurse]]!" She also smokes a big, fat cigar and likes to sit and watch TV all day.


** Peacock has a few, [[AccidentalInnuendo likely innocent]] examples of this, probably due to her role as a pastiche of classic cartoons being rather masculine while she herself is a girl. For example, her grab block has her spurt out "Watch the merchandise," she refers to Parasoul as a "dame" in one of her win lines (in a very mocking tone), and one of her opening lines against [[HospitalHottie Valentine]] is a very loud and drawn-out "[[HelloNurse Hello, nurse]]!"

to:

** Peacock has a few, [[AccidentalInnuendo likely innocent]] examples of this, probably due to her role as a pastiche of classic cartoons being rather masculine while she herself is a girl. For example, her grab block has her spurt out "Watch the merchandise," she refers to Parasoul as a "dame" in one of her win lines (in a very mocking tone), and one of her opening lines against [[HospitalHottie Valentine]] is a very loud and drawn-out "[[HelloNurse Hello, nurse]]!"nurse]]!" She also smokes a big, fat cigar and likes to sit and watch TV all day.


* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Skullgirls}} Now has its own page.]]



* EarWorm: The main menu theme, "[[https://www.youtube.com/watch?v=_TUTmtEq36M Pedestrians Crossing]]". Especially when you're caught listening to it continuously while waiting for a match to start.
** "In Just A Moment's Time" is this as well as SugarWiki/AwesomeMusic. You'll hear it often, and it'll embed itself between your ears.


*** Eventually was ascended even further: it's now one of the things that must be typed to maximize Blockbuster damage in [[VideoGame/HouseOfTheDead The Typing of the Skullgirls: Encore.]]

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*** Eventually was ascended even further: it's now one of the things that must be typed to maximize Blockbuster damage in [[VideoGame/HouseOfTheDead ''[[VideoGame/HouseOfTheDead The Typing of the Skullgirls: Encore.]]Encore]]''.

Added DiffLines:

* MoralEventHorizon: Pretty much everything [[PsychoForHire Black Dahlia]] has done, up to and including, [[spoiler: shooting Squigly - [[WouldHurtAChild a 14-year-old girl at the time -]] clean through the head and ''[[KickTheDog mocking her mother about it.]]'']]


* ItsPopularNowItSucks: Due to the game's increasing popularity, many gamers are actually too afraid to try this game since they assume that only fighting game veterans will enjoy it and player killers might overpopulate the multiplayer for any newbies entering the ring. Not helped by [[ThatOneBoss brutal boss Marie]] and [[ThatOneAttack certain attack strategies]] that could crush players really easily.

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* ItsPopularNowItSucks: Due to the game's increasing popularity, many gamers are actually too afraid to try this game since they assume that only fighting game veterans will enjoy it and player killers might overpopulate the multiplayer for any newbies entering trying to enter the ring. Not helped by [[ThatOneBoss brutal boss Marie]] and [[ThatOneAttack certain attack strategies]] that could crush players really easily.



** According to WordOfGod, Valentine is more or less {{asexual}}. Despite this, she is said to use her looks to seduce people, which might explain some elements of the ProudBeauty she expresses in-game - in fights against other women.

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** According to WordOfGod, Valentine is more or less {{asexual}}. Despite this, she is said to use her looks to seduce people, which might explain some elements of the ProudBeauty she expresses in-game - in fights predominantly against other women.



** Robo-Fortune's becoming one as well, spawning much fanart after Kimlinh Tran (Fortune's actress) ad-libbed some lines during a stream. ([[http://www.twitch.tv/eightysixed/b/362778320 As seen here on the 1:13:00 mark]]) And then Robo-Fortune appeared on the game's Indiegogo page....

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** Robo-Fortune's becoming became one as well, spawning much fanart after Kimlinh Tran (Fortune's actress) ad-libbed some lines during a stream. ([[http://www.twitch.tv/eightysixed/b/362778320 As seen here on the 1:13:00 mark]]) And then Robo-Fortune appeared on the game's Indiegogo page....



** Umbrella's [[DemotedToExtra Demotion To Extra]] has led to her "Salty Umbrella" portrayal where she looks annoyed, angry, or [[CuteButPsycho psychotic]] with DullEyesOfUnhappiness.

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** Umbrella's [[DemotedToExtra Demotion To Extra]] has led to her "Salty Umbrella" portrayal where she looks annoyed, angry, or [[CuteButPsycho psychotic]] with DullEyesOfUnhappiness.DullEyesOfUnhappiness in fan-art after she fell out of the DLC character race.



*** Now an AscendedMeme: [[spoiler:Squigly tells Marie and [[BreakingTheFourthWall the audience]] in the beta story mode that they're going to have to wait two weeks for her real story mode to happen.]]
*** Recently ascended even further: it's now one of the things that must be typed to maximize Blockbuster damage in [[VideoGame/HouseOfTheDead The Typing of the Skullgirls: Encore.]]

to:

*** Now Became an AscendedMeme: [[spoiler:Squigly tells Marie and [[BreakingTheFourthWall the audience]] in the beta story mode that they're going to have to wait two weeks for her real story mode to happen.]]
happen. Marie reacts very poorly to being told that]].
*** Recently Eventually was ascended even further: it's now one of the things that must be typed to maximize Blockbuster damage in [[VideoGame/HouseOfTheDead The Typing of the Skullgirls: Encore.]]



** Lab Zero's [[TroubledProduction complete inability to catch a break.]] Fans have dubbed it the "Skullgirls curse."
** "Skullgirls is a dead game." Has recently died off, due to the fanbase being ''very'' dedicated in making it appear at many tournaments long after it was first claimed to be dead, with Combo Breaker being the most popular.

to:

** Lab Zero's [[TroubledProduction complete inability to catch a break.]] Fans have dubbed it the "Skullgirls curse."
** "Skullgirls is a dead game." Has recently Eventually died off, due to the fanbase being ''very'' dedicated in making it appear at many tournaments long after it was first claimed to be dead, with Combo Breaker being the most popular.



* PolishedPort: The PC version of the game is very well done, [[http://www.twitch.tv/eightysixed/b/419785960?t=48m24s coming with lobbies]], supporting just about any USB controller available, using the extra memory to have all the sprites loaded at once, and updating much more frequently than either console version.

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* PolishedPort: The PC version of the game is very well done, [[http://www.twitch.tv/eightysixed/b/419785960?t=48m24s coming with having lobbies]], supporting just about any USB controller available, using the extra memory to have all the sprites loaded at once, and updating updated much more frequently than either console version.



** Common fanon is that it is romantic, but only on Cerebella's part, with Vitale seeing her only as a daughter. [[FreudWasRight This would of course make Cerebella the resident Electra-complex representative.]]

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** Common fanon is that it is romantic, but only on Cerebella's part, with Vitale seeing her only as a daughter. [[FreudWasRight This would of course make Cerebella the resident [[FreudWasRight Electra-complex representative.]]



** [[spoiler: Fans also seem to like Patricia/Marie ToyShip. Their [[TearJerker backstory]] is the reason for Marie's wish, and Peacock is willing to forgive and save her till the end.]]

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** [[spoiler: Fans also seem to like Patricia/Marie ToyShip. Their [[TearJerker backstory]] is the reason for Marie's wish, and Peacock is willing to forgive and save her till until the very end.]]



** Ms. Fortune x Minnette also pretty fairly popular, given thanks for OddFriendship.

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** Ms. Fortune x Minnette also pretty fairly popular, given thanks for their OddFriendship.



*** Altrought before released of Big Band, many support ships Big Band x Illeum, for being TeamDad and TeamMom for obvious reasons.

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*** Altrought before released Before the release of Big Band, many support ships supported the ship of Big Band x Illeum, for being TeamDad and TeamMom for obvious reasons.



* ThatOneBoss: Marie. She's immune to hitstun, spits out attacks like crazy, and has a hitbox the size of a peanut in her final form.

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* ThatOneBoss: Marie. She's immune to hitstun, spits out attacks like crazy, and has a hitbox the size of a peanut in her final form. She is also [[NoSell totally immune]] to anything involving a grapple, making her even harder for the characters that rely on powerful grabs.


* ComplacentGamingSyndrome: For the most part, this trope is fortunately averted, as you will see many different types of teams and assists being used throughout your time online, which is likely helped by the fact that the roster is so small. However...get into higher level play and you're going to see a whole lot of teams with Double on the end as an anchor. Double has an extremely good assist in her Hornet Bomber move, particularly her Light Kick variation, since is simultaneously acts as a lockdown assist and an invincible assist. Along with that, while she's mostly manageable as a normal point character, she becomes much scarier when she has meter to abuse her Bandwagon Rushdown, Nightmare Legion, and Catellite Live supers with. Not to mention, the latter acts as a really good way to bring in Double through a DHC if you keep the opponent blocking. She's been nerfed pretty effectively over the course of the game's lifespan, so it's not like she's unbeatable, but that doesn't stop a lot of people from tacking her on their team.
** Fukua has been the subject of this as well, due to her ability to easily confirm into combos, combos that, while simple, do a lot of damage.
** Big Band is put on many, many teams simply due to Brass Knuckles and Beat Extend being fantastic assists. It doesn't hurt that he's a pretty good character as well, in spite of his massive size. And if it isn't him, it's Cerebella instead. Aside from solo characters, seeing a high-level team without one of the two online is very rare.

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* ComplacentGamingSyndrome: For the most part, this trope is was fortunately averted, averted early on in the game's life, as you will would see many different types of teams and assists being used throughout your time online, which is likely helped by the fact that the roster is was so small.small at launch. However... get into higher level play and you're going to would see a whole lot of teams with Double on the end as an anchor. Double has had an extremely good assist in her Hornet Bomber move, particularly her Light Kick variation, since is it simultaneously acts as a lockdown assist and an invincible assist. Along with that, while she's she was mostly manageable as a normal point character, she becomes became much scarier when she has had meter to abuse her Bandwagon Rushdown, Nightmare Legion, and Catellite Live supers with. Not to mention, the latter acts as a really good way to bring in Double through a DHC if you keep the opponent blocking. She's been nerfed pretty effectively over the course of the game's lifespan, so it's not like she's unbeatable, unbeatable at this point, but that doesn't stop a lot of people from tacking her on their team.
team even after the game's support ended.
** Fukua has been the subject of this as well, due to her ability to easily confirm into combos, combos that, while simple, (while simple to do), do a lot of damage.
** Big Band is put on many, many teams simply due to his Brass Knuckles and Beat Extend moves being fantastic assists. It doesn't hurt that he's a pretty good character as well, in spite of his massive size. And if it isn't him, it's Cerebella instead. Aside from solo characters, seeing a high-level team without one of the two online is very rare.



** Double might even be an intentional use of this; her intro animation starts with a shapely maid, shortly before she splits in half and turns into a giant flesh monster not unlike ''Film/TheThing1982''.

to:

** Double might even be an intentional use of this; her intro animation starts with her appearing as a shapely maid, nun, shortly before she splits in half and turns into a giant flesh monster not unlike ''Film/TheThing1982''.



* FandomRivalry: With ''VideoGame/SuperSmashBrosMelee'' during the charity donation event to decide which game would get into [=EVO=] 2013. Although Melee won, both of the sides seem to have nothing but mutual respect now for being the two highest raising communities.

to:

* FandomRivalry: With ''VideoGame/SuperSmashBrosMelee'' during the charity donation event to decide which game would get into [=EVO=] 2013. Although Melee won, both of the sides seem to have nothing but mutual respect now for being the two highest raising highest-raising communities.



** While the game is rising in popularity in its native US as more info comes out, so far, a lot of the fanart featured has been by Japanese artists, and Uno Makoto (designer for Anime/WitchBlade) has even drawn fanart for Skullgirls. Reverge Labs has also noticed this: they plan to release a Japan-exclusive disc (due to Japan's [[AmericansHateTingle dislike of DLC]]) after the first batch of DLC.
** It's drawn the attention of Japanese fighting-game producers as well; [[StreetFighter Yoshinori Ono]] and [[VideoGame/GuiltyGear Daisuke Ishiwatari]] are both on record as saying they're looking forward to the release of ''Skullgirls''. (Ono even [[Website/{{Twitter}} tweeted]] several photos of himself at the Skullgirls booth at New York Comic Con 2011.)
** Mike Zaimont (director of the game) has also said he is hoping to get an arcade release for the game, with a Japan breakthrough in mind. Things are looking up for that; apparently the game can run on a Taito arcade board.
*** And it's happened: Skullgirls is getting an arcade release in Japan through the NESICA system.
** Following the game's US release, Microsoft Japan contacted Konami and Reverge Labs because they were overwhelmed by people calling in asking why it wasn't out in Japan yet. Wow.
** And now, their prayers have been answered - an issue of Famitsu announced that Skullgirls would be available on the Japanese Playstation Store on Feb. 14, 2013.

to:

** While the game is rising rose in popularity in its native US as more info comes came out, so far, a lot of the fanart initial featured has been fanart was made by Japanese artists, and Uno Makoto (designer for Anime/WitchBlade) has had even drawn fanart for Skullgirls. Reverge Labs has also noticed this: they plan planned to release a Japan-exclusive disc (due to Japan's [[AmericansHateTingle dislike of DLC]]) after the first batch of DLC.
** It's drawn It drew the attention of Japanese fighting-game producers as well; [[StreetFighter Yoshinori Ono]] and [[VideoGame/GuiltyGear Daisuke Ishiwatari]] are both on record as saying they're they were looking forward to the release of ''Skullgirls''. (Ono even [[Website/{{Twitter}} tweeted]] several photos of himself at the Skullgirls booth at New York Comic Con 2011.)
** Mike Zaimont (director of the game) has also said he is was hoping to get an arcade release for the game, with a Japan Japan-focused breakthrough in mind. Things are were looking up for that; apparently the game can could run on a Taito arcade board.
***
board. And it's happened: then it happened, as Skullgirls is getting got an arcade release in Japan through the NESICA system.
** Following the game's US release, Microsoft Japan contacted Konami and Reverge Labs because they were overwhelmed by people calling in asking why it wasn't out in Japan yet. Wow.
** And now, their
Wow. Those fans' prayers have been were eventually answered - an issue of Famitsu announced that Skullgirls would be available on the Japanese Playstation Store on Feb. 14, 2013.



** For the record, the game's popularity in Japan is pretty unusual for a Western fighting game, since [[HitlerAteSugar other Western fighting games]] since ''Franchise/MortalKombat'' are [[AmericansHateTingle considered jokes there due to their extreme violence and being too photo-realistic]]. The fact that most of the cast are cute anime-style girls might help in this respect.

to:

** For the record, the game's popularity in Japan is pretty unusual for a Western Western-developed fighting game, since [[HitlerAteSugar other Western fighting games]] since ''Franchise/MortalKombat'' are [[AmericansHateTingle considered jokes there due to their extreme violence and being too photo-realistic]]. The fact that most of the cast are cute anime-style girls might help have helped in this respect.



* HilariousInHindsight: In [[http://www.twitch.tv/eightysixed/b/404460087 this stream around 44 minutes in,]] someone shoved fanart of Beowulf into the camera (before the official announcement). Shortly afterward, Render declares, "That was not our official announcement; that was just some fan art!" Guess who won the second DLC character vote?

to:

* HilariousInHindsight: In [[http://www.twitch.tv/eightysixed/b/404460087 this stream around 44 minutes in,]] someone shoved fanart of Beowulf into the camera (before the official announcement). Shortly afterward, Render declares, declared, "That was not our official announcement; that was just some fan art!" Guess who won the second DLC character vote?


* BrokenBase:
** The same applies to Mike Z's conservative approach to balance patches. Mike believes that you cannot make changes off a limited amount of play and prefers to let the game grow before he and the team make any balance changes. This obviously appeals to older fans and fighting game veterans who are used to seeing most early [[GameBreaker Game Breakers]] eventually find counters. However, newer players, especially those new to the genre in general, are not so happy with this. Some of the same newer players are also somewhat put off by the influences from ''VideoGame/MarvelVsCapcom2'', specifically on the utility of the assists.
** Double's Hornet Bomber Assist. Due to a mistake in the game's coding, it had a lot more invincibility frames than it should have, making countering it difficult. There are people already crying out for a nerf, and people who don't think the assist needs nerfing, and telling those people to learn to deal with it. Either way, though, the move did end up being nerfed.
** In the end, the game seems to have captured a significant fandom -- not many of whom actually play fighting games at a high level. So even though it was designed by an experienced FG player for high level play, it has already lost most of its tournament exposure. The Xbox 360 version's not being updated to the latest version (for about a year; thankfully, the patch was finally released) further fractured the base, as the online matchmaking for the game is almost completely empty on that platform.
** Not even the voting for the two DLC characters is immune. When Round 2's survivors were announced, many fans cried foul due to hopefuls like Marie, Umbrella, and Scythana being out-voted by Minette. Beowulf winning the second contest was met with revulsion, claiming he had the least interesting design of all the males and didn't make it to the top 4 in the first contest. Many fans are not happy at Big Band taking Umbrella's second DLC character spot, especially as she lost in the fan voting soon after. What probably caused the most resentment was Alex Ahad's explanation that it would be impossible to add True Story Mode until Marie, Umbrella, and Black Dahlia were playable characters. You can imagine the rage that erupted when ''none'' of them won.
** After it was discovered that a couple of animations involving pantyshots were edited, some fans were concerned this was the start of potential censorship in the future. Lab Zero later clarified that these were only edited due to artistic reasons (they felt the original animations were too forced) and no other adjustments of this type would be made. (In addition, some panty shots are still in the game.) Some however are okay with that considering that one of the affected fighters (Filla) was underage.

to:

* BrokenBase:
BrokenBase: With the tumultuous development of Skullgirls, the game inevitably attracted its own share of arguments amongst its fanbase as changes rocked the scene.
** The same applies to Mike Z's conservative approach to balance patches. Mike believes that you cannot make changes based off a limited amount of play and prefers to let the game grow before he and the team make any balance changes. This obviously appeals appealed to older fans and fighting game veterans who are used to seeing most early [[GameBreaker Game Breakers]] eventually find counters. However, newer players, especially those new to the genre in general, are were not so happy with this. Some of the those same newer players are were also somewhat put off by the influences from ''VideoGame/MarvelVsCapcom2'', specifically on the utility of the assists.
** Double's Hornet Bomber Assist. Due to a mistake in the game's coding, it had a lot more invincibility frames than it should have, making countering it difficult. There are were people already crying out for a nerf, nerf on the game's debut, and people who don't didn't think the assist needs needed nerfing, and telling they told those people to learn to deal with it. Either way, though, the move did end up being nerfed.
** In the end, the game seems to have eventually captured a significant fandom -- but it turned out that not many of whom the fans actually play played fighting games at a high level. So even though it was designed by an experienced FG player for high level competitive play, it has already eventually lost most of its tournament exposure. The Xbox 360 version's not being updated to the latest version (for about a year; thankfully, the patch was finally released) further fractured the base, as the online matchmaking for the game is almost completely empty on that platform.platform as a result.
** Not even the voting for the two DLC characters is was immune. When Round 2's survivors were announced, many fans cried foul due to hopefuls like Marie, Umbrella, and Scythana being out-voted by Minette. Beowulf winning the second contest was met with revulsion, claiming outright revulsion from detractors, who claimed he had the least interesting design of all the males male characters and Beowulf didn't make even make it to the top 4 in the first contest. contest's voting. Many fans are were not happy at Big Band taking Umbrella's second DLC character spot, especially as she lost in the fan voting soon after. What probably caused the most resentment was Alex Ahad's explanation that it would be impossible to add True Story Mode until Marie, Umbrella, and Black Dahlia were playable characters. You can imagine the rage that erupted when ''none'' of them won.
won, meaning that the mode would never come to pass.
** After it was discovered that a couple of animations involving pantyshots were edited, some fans were concerned this was the start of potential censorship in the future. Lab Zero later clarified that these were only edited due to artistic reasons (they felt the original animations were too forced) and no other adjustments of this type would be made. (In addition, some panty shots are still in the game.) Some however are were okay with that decision, considering that one of the affected fighters (Filla) was underage.


* FridgeBrilliance: "In a Moment's Time" is a nice jazz song that sounds fairly romantic at first. Paying closer attention to what the lyrics are implying reveals that the song is actually sung from the ''Skullheart's'' perspective.
--> "Girl, you made the right mistake
--> Choose me instead of constant heartbreak
--> Now let's raise the stakes,
--> Go on, you've earned it

--> '''Ask for any wish''', I'm on it
--> [[JackassGenie Granted word for word]], I promise
--> Baby, that's the charm
--> You got it made, yes"


** "In Just A Moment's Time" is this as well as AwesomeMusic. You'll hear it often, and it'll embed itself between your ears.

to:

** "In Just A Moment's Time" is this as well as AwesomeMusic.SugarWiki/AwesomeMusic. You'll hear it often, and it'll embed itself between your ears.


** Double might even be an intentional use of this; her intro animation starts with a shapely maid, shortly before she splits in half and turns into a giant flesh monster not unlike ''Film/TheThing''.

to:

** Double might even be an intentional use of this; her intro animation starts with a shapely maid, shortly before she splits in half and turns into a giant flesh monster not unlike ''Film/TheThing''.''Film/TheThing1982''.


** After it was discovered that a couple of animations involving pantyshots were edited, some fans were concerned this was the start of potential censorship in the future. Lab Zero later clarified that these were only edited due to artistic reasons (they felt the original animations were too forced) and no other adjustments of this type would be made. Some however are okay with that considering that one of the affected fighters (Filla) was underage.

to:

** After it was discovered that a couple of animations involving pantyshots were edited, some fans were concerned this was the start of potential censorship in the future. Lab Zero later clarified that these were only edited due to artistic reasons (they felt the original animations were too forced) and no other adjustments of this type would be made. (In addition, some panty shots are still in the game.) Some however are okay with that considering that one of the affected fighters (Filla) was underage.


** Skullgirls is a dead game. Has recently died off, due to the fanbase being ''very'' dedicated in making it appear at many tournaments long after it was first claimed to be dead, with Combo Breaker being the most popular.

to:

** Skullgirls "Skullgirls is a dead game. game." Has recently died off, due to the fanbase being ''very'' dedicated in making it appear at many tournaments long after it was first claimed to be dead, with Combo Breaker being the most popular.


* AwesomeArt: The art direction is amazing, paying homage to old school cartoons with each character having multiple drawn frames with smooth animation. They could've gone with cheaper 3D models, [[DoingItForTheArt but where's the fun in that?]]
* AwesomeMusic: [[AwesomeMusic/{{Skullgirls}} Now has its own page.]]

to:

* AwesomeArt: SugarWiki/AwesomeArt: The art direction is amazing, paying homage to old school cartoons with each character having multiple drawn frames with smooth animation. They could've gone with cheaper 3D models, [[DoingItForTheArt but where's the fun in that?]]
* AwesomeMusic: SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Skullgirls}} Now has its own page.]]

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