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Moving a trope from the VideoGame/ namespace.

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* NintendoHard: Monsters travel in packs, they like cheap hits, healing items are rare and don't heal very much, and as in the other games, one hit by Pyramid Head is an almost certain GameOver. Also, the game is one of the longest, if not the longest, rail shooter ever compared to another arcade games.
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* CatharsisFactor: After playing most of the series as powerless protagonists, it's very satisfying for Silent Hill players to gun down the monsters here with unlimited ammo pistols.


* MostAnnoyingSound: Tina's screaming whenever she gets surprised by an enemy.
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* MostAnnoyingSound: Tina's screaming whenever she gets surprised by an enemy.

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* CrowningMomentOfFunny: The UFO ending, a continued tradition in the Silent Hill series.
* CrowningMomentOfHeartwarming: The Good Ending, accompanying probably [[spoiler:the first and only time in the series where it's clear that the heroes totally won over the town and its horrors, even saving the souls of some of its early victims]].

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* CrowningMomentOfFunny: SugarWiki/FunnyMoments: The UFO ending, a continued tradition in the Silent Hill series.
* CrowningMomentOfHeartwarming: The Good Ending, accompanying probably [[spoiler:the first and only time in the series where it's clear that the heroes totally won over the town and its horrors, even saving the souls of some of its early victims]].
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* SugarWiki/HeartwarmingMoments: The Good Ending, accompanying probably [[spoiler:the first and only time in the series where it's clear that the heroes totally won over the town and its horrors, even saving the souls of some of its early victims]].



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\"Please only add examples that are presented In-universe. When it comes to this trope in Real Life, this descriptor applies to literally everything. No matter how universal the affection for something may seem, there is someone, somewhere who doesn\'t care for it. The only way to cover all the possible examples would be to write \"Everything ever, to some extent\", so Real Life examples aren\'t necessary. \" It is in the Love It Or Hate It last paragraph


* LoveItOrHateIt: If you played the main games, you might see this as a JumpingTheShark moment. Otherwise, you might get surprised at the game's incredible attention to the series' continuity and overall solid gameplay.

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