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* CommonKnowledge: It is well "known" that ''Anime/MobileSuitGundamWing'' was given the bare minimum of representation in this game due to ''Gundam Wing'' still airing new episodes. ''Wing'''s final episode aired roughly nine months prior to this game's release. For perspective, there was only a three-month gap between the last episode of ''Anime/MobileFighterGGundam'' and the release of ''VideoGame/{{Super Robot Wars 2}}G'' and the latter still managed to loosely adapt one of ''G Gundam's'' final episodes.
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* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older ''Super Robot Wars'' installments. It doesn't help the pilot and series roster is relatively small compared to ''VideoGame/SuperRobotWars4'', and it doesn't have much at all in the way of new Spirit Commands, pilot skills or unique game-play features. When comparing this to modern titles, ''Shin'' might be seen as a cumbersome, outdated experience.

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* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older ''Super Robot Wars'' installments. It doesn't help the pilot and series roster is relatively small compared to ''VideoGame/SuperRobotWars4'', and it doesn't have much at all in the way of new Spirit Commands, pilot skills or unique game-play features. When comparing this to modern titles, ''Shin'' might be seen as a cumbersome, outdated experience.----
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* ComplacentGamingSyndrome: The game has individually-upgradable weapons. As a result, the player will likely use one regular-duty post-movement weapon that does not consume ammo or EN, and one "big gun" for dispatching bosses or other heavies.
* ScrappyMechanic: ''Shin'' adds [[SuperMovePortraitAttack cut-ins, close up character portraits]], and long cutscenes to its attack animations. This turns out to be a double-edged sword because like older [=SRW=]s up to ''VideoGame/SuperRobotWarsAlpha'', animations are still unskippable. When running at default speed, the load times and animations are atrociously long and unbearable. Much of the poor reputation of ''Shin'' stems from this.
* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older [=SRW=] games. It doesn't help the pilot and series roster is relatively small compared to ''VideoGame/SuperRobotWars4'', and it doesn't have much at all in the way of new Spirit Commands, pilot skills or unique gameplay features. If comparing this to modern installments, ''Shin'' might be a boring experience.

to:

* ComplacentGamingSyndrome: The game has individually-upgradable weapons. As weapons - as a result, the player players will likely use one regular-duty post-movement weapon that does not consume ammo or EN, and one "big gun" for dispatching bosses {{Elite Mook}}s or other heavies.
bosses.
* ScrappyMechanic: ''Shin'' adds [[SuperMovePortraitAttack cut-ins, close up character portraits]], and long cutscenes cut-scenes to its attack animations. This turns out to be a double-edged sword because like older [=SRW=]s up to titles before the release of ''VideoGame/SuperRobotWarsAlpha'', animations are still unskippable. When running at default speed, the load times and animations are atrociously long and unbearable. Much of the poor reputation of ''Shin'' stems from this.
* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older [=SRW=] games. ''Super Robot Wars'' installments. It doesn't help the pilot and series roster is relatively small compared to ''VideoGame/SuperRobotWars4'', and it doesn't have much at all in the way of new Spirit Commands, pilot skills or unique gameplay game-play features. If When comparing this to modern installments, titles, ''Shin'' might be seen as a boring cumbersome, outdated experience.
Is there an issue? Send a MessageReason:
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* ScrappyMechanic: ''Shin'' adds [[SuperMovePortraitAttack cut-ins, close up character portraits]], and long cutscenes to its attack animations. This turns out to be a double-edged sword because like older [=SRW=]s up to ''SuperRobotWarsAlpha'', animations are still unskippable. When running at default speed, the load times and animations are atrociously long and unbearable. Much of the poor reputation of ''Shin'' stems from this.
* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older [=SRW=] games. It doesn't help the pilot and series roster is relatively small compared to ''SuperRobotWars4'', and it doesn't have much at all in the way of new Spirit Commands, pilot skills or unique gameplay features. If comparing this to modern installments, ''Shin'' might be a boring experience.

to:

* ScrappyMechanic: ''Shin'' adds [[SuperMovePortraitAttack cut-ins, close up character portraits]], and long cutscenes to its attack animations. This turns out to be a double-edged sword because like older [=SRW=]s up to ''SuperRobotWarsAlpha'', ''VideoGame/SuperRobotWarsAlpha'', animations are still unskippable. When running at default speed, the load times and animations are atrociously long and unbearable. Much of the poor reputation of ''Shin'' stems from this.
* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older [=SRW=] games. It doesn't help the pilot and series roster is relatively small compared to ''SuperRobotWars4'', ''VideoGame/SuperRobotWars4'', and it doesn't have much at all in the way of new Spirit Commands, pilot skills or unique gameplay features. If comparing this to modern installments, ''Shin'' might be a boring experience.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: The game has Individually-upgradable weapons. As a result, the player quickly uses one (hopefully free) regular-duty P weapon, and one "big gun" for dispatching bosses or other heavies.
* ScrappyMechanic: Shin SRW adds cut-ins, close up face portraits, and long cutscenes to its attack animations. This turns out to be a double edged sword because like all older SR Ws up until SRW Alpha, animations are still unskippable. When running at default speed the load times and animations are atrociously long and unbearable. Much of the poor reputation of Shin stems from its slow load times and absurdly long, unskippable animations.
* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older SRW games. It doesn't help that the pilot and robot roster is relatively small compared to [[VideoGame/SuperRobotWars4 4th]], and it doesn't have much at all in the way of new seishins, skills, or unique features. In comparison to modern SRW games, Shin might be a boring experience.

to:

* ComplacentGamingSyndrome: The game has Individually-upgradable individually-upgradable weapons. As a result, the player quickly uses will likely use one (hopefully free) regular-duty P weapon, post-movement weapon that does not consume ammo or EN, and one "big gun" for dispatching bosses or other heavies.
* ScrappyMechanic: Shin SRW ''Shin'' adds [[SuperMovePortraitAttack cut-ins, close up face portraits, character portraits]], and long cutscenes to its attack animations. This turns out to be a double edged double-edged sword because like all older SR Ws [=SRW=]s up until SRW Alpha, to ''SuperRobotWarsAlpha'', animations are still unskippable. When running at default speed speed, the load times and animations are atrociously long and unbearable. Much of the poor reputation of Shin ''Shin'' stems from its slow load times and absurdly long, unskippable animations.
this.
* SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older SRW [=SRW=] games. It doesn't help that the pilot and robot series roster is relatively small compared to [[VideoGame/SuperRobotWars4 4th]], ''SuperRobotWars4'', and it doesn't have much at all in the way of new seishins, skills, Spirit Commands, pilot skills or unique gameplay features. In comparison If comparing this to modern SRW games, Shin installments, ''Shin'' might be a boring experience.
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* SeinfieldIsntFunny: ''Shin'' hasn't aged particularly well compared to other older SRW games. It doesn't help that the pilot and robot roster is relatively small compared to [[VideoGame/SuperRobotWars4 4th]], and it doesn't have much at all in the way of new seishins, skills, or unique features. In comparison to modern SRW games, Shin might be a boring experience.

to:

* SeinfieldIsntFunny: SeinfeldIsUnfunny: ''Shin'' hasn't aged particularly well compared to other older SRW games. It doesn't help that the pilot and robot roster is relatively small compared to [[VideoGame/SuperRobotWars4 4th]], and it doesn't have much at all in the way of new seishins, skills, or unique features. In comparison to modern SRW games, Shin might be a boring experience.
Is there an issue? Send a MessageReason:
None


* SeinfieldIsNotFunny: ''Shin'' hasn't aged particularly well compared to other older SRW games. It doesn't help that the pilot and robot roster is relatively small compared to [[VideoGame/SuperRobotWars4 4th]], and it doesn't have much at all in the way of new seishins, skills, or unique features. In comparison to modern SRW games, Shin might be a boring experience.

to:

* SeinfieldIsNotFunny: SeinfieldIsntFunny: ''Shin'' hasn't aged particularly well compared to other older SRW games. It doesn't help that the pilot and robot roster is relatively small compared to [[VideoGame/SuperRobotWars4 4th]], and it doesn't have much at all in the way of new seishins, skills, or unique features. In comparison to modern SRW games, Shin might be a boring experience.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Shin SRW adds cut-ins, close up face portraits, and long cutscenes to its attack animations. This turns out to be a double edged sword because like all older SR Ws up until SRW Alpha, animations are still unskippable. When running at default speed the load times and animations are atrociously long and unbearable. Much of the poor reputation of Shin stems from its slow load times and absurdly long, unskippable animations.

to:

* ScrappyMechanic: Shin SRW adds cut-ins, close up face portraits, and long cutscenes to its attack animations. This turns out to be a double edged sword because like all older SR Ws up until SRW Alpha, animations are still unskippable. When running at default speed the load times and animations are atrociously long and unbearable. Much of the poor reputation of Shin stems from its slow load times and absurdly long, unskippable animations.animations.
*SeinfieldIsNotFunny: ''Shin'' hasn't aged particularly well compared to other older SRW games. It doesn't help that the pilot and robot roster is relatively small compared to [[VideoGame/SuperRobotWars4 4th]], and it doesn't have much at all in the way of new seishins, skills, or unique features. In comparison to modern SRW games, Shin might be a boring experience.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: The game has Individually-upgradable weapons. As a result, the player quickly uses one (hopefully free) regular-duty P weapon, and one "big gun" for dispatching bosses or other heavies.

to:

* ComplacentGamingSyndrome: The game has Individually-upgradable weapons. As a result, the player quickly uses one (hopefully free) regular-duty P weapon, and one "big gun" for dispatching bosses or other heavies.heavies.
* ScrappyMechanic: Shin SRW adds cut-ins, close up face portraits, and long cutscenes to its attack animations. This turns out to be a double edged sword because like all older SR Ws up until SRW Alpha, animations are still unskippable. When running at default speed the load times and animations are atrociously long and unbearable. Much of the poor reputation of Shin stems from its slow load times and absurdly long, unskippable animations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: The game has Individually-upgradable weapons. As a result, the player quickly uses one (hopefully free) regular-duty P weapon, and one "big gun" for dispatching bosses or other heavies.

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