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* ValuesDissonance: While [=1E=] deserves some credit for including a trans character with Blair Thomas, it does so in a rather iffy way, making her the character with the most screwed-up past, the first paragraph of her write-up explicitly referring to her as a man, and having her be probably the biggest threat to her Band's continued functioning.

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* ImprovedSecondAttempt: The changes brought on by ''Second Edition'' for Fate, namely a WindsOfDestinyChange mechanic that always benefits the Fatebound's roles (at least at lower ranks of Legend), was met with near-universal acclaim and eagerness to use said mechanic.



** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.
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** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.

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** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.mechanic.
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* GameBreaker: Some knacks come to mind. Untouchable Opponent would be the best example. With it the GM has the choice between tolerating invincible characters or overpowering enemies to the point that that they easily kill every player without it.
** Really, at Demigod levels and higher, the very existence of Epic Attributes - especially Epic Dexterity - tends to become this. When a one-point difference in a single stat means enemies that challenge one PC are often literally impossible to hit or avoid for another PC, problems tend to ensue.

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* GameBreaker: Some With a game like this, some knacks come to mind. mind.
**
Untouchable Opponent would be the best example. With it the GM has the choice between tolerating invincible characters or overpowering enemies to the point that that they easily kill every player without it.
** Really, at Demigod levels and higher, the very existence of Epic Attributes - -- especially Epic Dexterity - -- tends to become this. When a one-point difference in a single stat means enemies that challenge one PC are often literally impossible to hit or avoid for another PC, problems tend to ensue.
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Please use the Magnificent Bastard cleanup thread to propose characters before writing their entries. Magnificent Bastard entries not approved by the thread will be deleted.


* MagnificentBastard: Loki. Read the denouement of "Titanomachy" in ''God'' and then say he's not... especially when you consider that they'd been foreshadowing it ever since the first sample adventure in ''Hero''.
** ''Ragnarok'' notes that Loki is the reason they have to keep saying "Most of the Aesir" when discussing their qualities. The sidebar in which they say this is titled "That Magnificent Bastard".
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** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.
* SlidingScaleOfAlternateHistoryPlausibility: Despite being TheUnmasquedWorld, 2E's setting is said to have a history remarkably similar to the real world for the sake of expedience, justifying it through divine fear of wild Fatebinding. This can get a bit silly when you have Loki running a social media account and the fact that AllMythsAreTrue no matter how contradictory is known and accepted.

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** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.
* SlidingScaleOfAlternateHistoryPlausibility: Despite being TheUnmasquedWorld, 2E's setting is said to have a history remarkably similar to the real world for the sake of expedience, justifying it through divine fear of wild Fatebinding. This can get a bit silly when you have Loki running a social media account and the fact that AllMythsAreTrue no matter how contradictory is known and accepted.
mechanic.
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* GameBreaker: Some knacks come to mind. Untouchable Opponent would be the best example. With it the GM has the choice between tolerating invincible characters or overpowering the enemies that they easily kill every player without it.

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* GameBreaker: Some knacks come to mind. Untouchable Opponent would be the best example. With it the GM has the choice between tolerating invincible characters or overpowering the enemies to the point that that they easily kill every player without it.
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** Similarly, the Shén overview in 2E. One of the best examples:
-->The monkeys [at the Mountain of Flowers and Fruit] initially welcome their conquerors with open arms, then make them wish they'd never come there as only annoying monkeys can.
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*** As ''Literature/AmericanGods'' was explicitly stated to be one of the inspirations of the game, this may be a ShoutOut. [[spoiler: Wednesday]] plans to do something similar [[spoiler: to his own son, Shadow]].

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*** ** As ''Literature/AmericanGods'' was explicitly stated to be one of the inspirations of the game, this may be a ShoutOut. [[spoiler: Wednesday]] plans to do something similar [[spoiler: to his own son, Shadow]].
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* TheScrappy: The Allied and Yankee Pantheons since they kicked the collective posteriors of all the cooler pantheons including the Norse, Greek and Japanese ones during [=WW2=]. The British Pantheon in particular is [[DemotedToExtra even missing]] KingArthur. That said, he was probably [[FridgeBrilliance still sleeping until Britain's greatest need]].

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* TheScrappy: The Allied and Yankee Pantheons since they kicked the collective posteriors of all the cooler pantheons including the Norse, Greek and Japanese ones during [=WW2=]. The British Pantheon in particular is [[DemotedToExtra even missing]] KingArthur.Myth/KingArthur. That said, he was probably [[FridgeBrilliance still sleeping until Britain's greatest need]].

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* CrowningMomentOfAwesome: While, as in any tabletop RPG, awesome moments are dependent on what the players do, it should be noted that the book's example of using a Nimitz Class super-carrier as a thrown weapon probably qualifies.
* CrowningMomentOfFunny: A lot of LemonyNarrator moments in ''Ragnarok''.

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* CrowningMomentOfAwesome: While, as in any tabletop RPG, awesome moments are dependent on what the players do, it should be noted that the book's example of using a Nimitz Class super-carrier as a thrown weapon probably qualifies.
* CrowningMomentOfFunny:
SugarWiki/FunnyMoments: A lot of LemonyNarrator moments in ''Ragnarok''.


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* SugarWiki/MomentOfAwesome: While, as in any tabletop RPG, awesome moments are dependent on what the players do, it should be noted that the book's example of using a Nimitz Class super-carrier as a thrown weapon probably qualifies.
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** A lot of fans hate the Yankee Pantheon the most since they include recent American figures like Uncle Sam and Paul Bunyan and still defeated the more interesting older gods. At least the other European have the distinction of having interesting legendary figures like Myth/RobinHood and [[Literature/TheThreeMusketeers D'Artagnan]].

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** A lot of fans hate the Yankee Pantheon the most since they include recent American figures like Uncle Sam and Paul Bunyan and still defeated the more interesting older gods. At least the other European Europeans have the distinction of having interesting legendary figures like Myth/RobinHood and [[Literature/TheThreeMusketeers D'Artagnan]].
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* CrowningMomentOfAwesome: While, as in any table top RPG, awesome moments are dependent on what the players do, it should be noted that the book's example of using a Nimitz Class super-carrier as a thrown weapon probably qualifies.

to:

* CrowningMomentOfAwesome: While, as in any table top tabletop RPG, awesome moments are dependent on what the players do, it should be noted that the book's example of using a Nimitz Class super-carrier as a thrown weapon probably qualifies.
Is there an issue? Send a MessageReason:
None


** A lot of fans hate the Yankee Pantheon the most since they include recent American figures like Uncle Sam and Paul Bunyan and still defeated the more interesting older gods. At least the other European have the distinction of having interesting legendary figures like RobinHood and [[Literature/TheThreeMusketeers D'Artagnan]].

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** A lot of fans hate the Yankee Pantheon the most since they include recent American figures like Uncle Sam and Paul Bunyan and still defeated the more interesting older gods. At least the other European have the distinction of having interesting legendary figures like RobinHood Myth/RobinHood and [[Literature/TheThreeMusketeers D'Artagnan]].
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Approved by the thread.

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*CompleteMonster: Seth Farrow is [[TheDragon the second-in-command]] of a Scion band called the Shinsengumi. A son of the Egyptian god Set, Seth is a sadistic man who joined the band because its leader, Kane Taoka, promised he could live the high life and have many chances to indulge his sadism. He's one of the only band members who knows Kane is actually taking orders from the Titan Mikaboshi and is more than willing to kill the other band members if they ever find out and become a liability. When the Shinsengumi disbands after Kane's defeat, he pretends to profess loyalty to the Egyptian gods, but plans to either reunite with Kane if the latter ever reappears, or to sneak away and use his divine powers to create a personal kingdom where he can terrorize and murder anyone he wishes without fearing any consequences.
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* SlidingScaleOfAlternateHistoryPlausibility: Despite being TheUnmasquedWorld, 2E's setting is said to have a history remarkably similar to the real world for the sake of expedience, justifying it through divine fear of wild Fatebinding. This can get a bit silly when you have Loki running a social media account and the fact that AllMythAreTrue no matter how contradictory is known and accepted.

to:

* SlidingScaleOfAlternateHistoryPlausibility: Despite being TheUnmasquedWorld, 2E's setting is said to have a history remarkably similar to the real world for the sake of expedience, justifying it through divine fear of wild Fatebinding. This can get a bit silly when you have Loki running a social media account and the fact that AllMythAreTrue AllMythsAreTrue no matter how contradictory is known and accepted.

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Please put reviews in the review section. And if accusing people of lying instead of not being as clear as they could be, please provide evidence.


* SlidingScaleOfAlternateHistoryPlausibility: Essentially what one of the most common complaints by detractors of the 2nd edition setting comes down to: the new version of the World tries to pull off an [[TheUnmasquedWorld Unmasqued]] UrbanFantasy world where the existence of gods, monsters and magic are well-known, day-to-day facts and have been so throughout history... yet the developers keep arguing that the end result should still be identical to our own modern world except when it isn't, which many argue makes for an internally inconsistent, nonsensical setting. To add fuel to the fire, the developers were very (some claim "deliberately") ambiguous throughout the Kickstarter about the extent of "Unmasqued"-ness, leading some to believe that the new World would still be, for the most part, a ''Franchise/TheWorldOfDarkness''-affair where knowledge of the supernatural is limited to isolated cults and weirdoes... only for the manuscripts to come out ''after'' they've gotten people's money and reveal a world that by all means should look like {{Shadowrun}} (with centaurs being a well-known menace in the Midwest, elves having television talk shows and people moving to magical places for the health benefits), yet the book keeps insisting doesn't.

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* SlidingScaleOfAlternateHistoryPlausibility: Essentially what one of the most common complaints by detractors of the 2nd edition Despite being TheUnmasquedWorld, 2E's setting comes down to: the new version of the World tries is said to pull off an [[TheUnmasquedWorld Unmasqued]] UrbanFantasy world where the existence of gods, monsters and magic are well-known, day-to-day facts and have been so throughout history... yet the developers keep arguing that the end result should still be identical to our own modern world except when it isn't, which many argue makes for an internally inconsistent, nonsensical setting. To add fuel a history remarkably similar to the fire, the developers were very (some claim "deliberately") ambiguous throughout the Kickstarter about the extent of "Unmasqued"-ness, leading some to believe that the new World would still be, real world for the most part, a ''Franchise/TheWorldOfDarkness''-affair where knowledge sake of expedience, justifying it through divine fear of wild Fatebinding. This can get a bit silly when you have Loki running a social media account and the supernatural is limited to isolated cults and weirdoes... only for the manuscripts to come out ''after'' they've gotten people's money and reveal a world fact that by all means should look like {{Shadowrun}} (with centaurs being a well-known menace in the Midwest, elves having television talk shows AllMythAreTrue no matter how contradictory is known and people moving to magical places for the health benefits), yet the book keeps insisting doesn't.accepted.
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* SlidingScaleOfAlternateHistoryPlausibility: Essentially what one of the most common complaints by detractors of the 2nd edition setting comes down to: the new version of the World tries to pull off an [[TheUnmasquedWorld Unmasqued]] UrbanFantasy world where the existence of gods, monsters and magic are well-known, day-to-day facts and have been so throughout history... yet the developers keep arguing that the end result should still be identical to our own modern world except when it isn't, which many argue makes for an internally inconsistent, nonsensical setting. To add fuel to the fire, the developers were very (some claim "deliberately") ambiguous throughout the Kickstarter about the extent of "Unmasqued"-ness, leading some to believe that the new World would still be, for the most part, a ''Franchise/WorldOfDarkness''-affair where knowledge of the supernatural is limited to isolated cults and weirdoes... only for the manuscripts to come out ''after'' they've gotten people's money and reveal a world that by all means should look like {{Shadowrun}} (with centaurs being a well-known menace in the Midwest, elves having television talk shows and people moving to magical places for the health benefits), yet the book keeps insisting doesn't.

to:

* SlidingScaleOfAlternateHistoryPlausibility: Essentially what one of the most common complaints by detractors of the 2nd edition setting comes down to: the new version of the World tries to pull off an [[TheUnmasquedWorld Unmasqued]] UrbanFantasy world where the existence of gods, monsters and magic are well-known, day-to-day facts and have been so throughout history... yet the developers keep arguing that the end result should still be identical to our own modern world except when it isn't, which many argue makes for an internally inconsistent, nonsensical setting. To add fuel to the fire, the developers were very (some claim "deliberately") ambiguous throughout the Kickstarter about the extent of "Unmasqued"-ness, leading some to believe that the new World would still be, for the most part, a ''Franchise/WorldOfDarkness''-affair ''Franchise/TheWorldOfDarkness''-affair where knowledge of the supernatural is limited to isolated cults and weirdoes... only for the manuscripts to come out ''after'' they've gotten people's money and reveal a world that by all means should look like {{Shadowrun}} (with centaurs being a well-known menace in the Midwest, elves having television talk shows and people moving to magical places for the health benefits), yet the book keeps insisting doesn't.
Is there an issue? Send a MessageReason:
None


* SlidingScaleOfAlternateHistoryPlausibility: Essentially what one of the most common complaints by detractors of the 2nd edition setting comes down to: the new version of the World tries to pull off an [[TheUnmasquedWorld Unmasqued]] UrbanFantasy world where the existence of gods, monsters and magic are well-known, day-to-day facts and have been so throughout history... yet the developers keep arguing that the end result should still be identical to our own modern world except when it isn't, which many argue makes for an internally inconsistent, nonsensical setting. To add fuel to the fire, the developers were very (some claim "deliberately") ambiguous throughout the Kickstarter about the extent of "Unmasqued"-ness, leading some to believe that the new World would still be, for the most part, a WorldOfDarkness-affair where knowledge of the supernatural is limited to isolated cults and weirdoes... only for the manuscripts to come out ''after'' they've gotten people's money and reveal a world that by all means should look like {{Shadowrun}} (with centaurs being a well-known menace in the Midwest, elves having television talk shows and people moving to magical places for the health benefits), yet the book keeps insisting doesn't.

to:

* SlidingScaleOfAlternateHistoryPlausibility: Essentially what one of the most common complaints by detractors of the 2nd edition setting comes down to: the new version of the World tries to pull off an [[TheUnmasquedWorld Unmasqued]] UrbanFantasy world where the existence of gods, monsters and magic are well-known, day-to-day facts and have been so throughout history... yet the developers keep arguing that the end result should still be identical to our own modern world except when it isn't, which many argue makes for an internally inconsistent, nonsensical setting. To add fuel to the fire, the developers were very (some claim "deliberately") ambiguous throughout the Kickstarter about the extent of "Unmasqued"-ness, leading some to believe that the new World would still be, for the most part, a WorldOfDarkness-affair ''Franchise/WorldOfDarkness''-affair where knowledge of the supernatural is limited to isolated cults and weirdoes... only for the manuscripts to come out ''after'' they've gotten people's money and reveal a world that by all means should look like {{Shadowrun}} (with centaurs being a well-known menace in the Midwest, elves having television talk shows and people moving to magical places for the health benefits), yet the book keeps insisting doesn't.
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None


** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.

to:

** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.mechanic.
* SlidingScaleOfAlternateHistoryPlausibility: Essentially what one of the most common complaints by detractors of the 2nd edition setting comes down to: the new version of the World tries to pull off an [[TheUnmasquedWorld Unmasqued]] UrbanFantasy world where the existence of gods, monsters and magic are well-known, day-to-day facts and have been so throughout history... yet the developers keep arguing that the end result should still be identical to our own modern world except when it isn't, which many argue makes for an internally inconsistent, nonsensical setting. To add fuel to the fire, the developers were very (some claim "deliberately") ambiguous throughout the Kickstarter about the extent of "Unmasqued"-ness, leading some to believe that the new World would still be, for the most part, a WorldOfDarkness-affair where knowledge of the supernatural is limited to isolated cults and weirdoes... only for the manuscripts to come out ''after'' they've gotten people's money and reveal a world that by all means should look like {{Shadowrun}} (with centaurs being a well-known menace in the Midwest, elves having television talk shows and people moving to magical places for the health benefits), yet the book keeps insisting doesn't.
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None


* TheScrappy: The Allied and Yankee Pantheons since they kicked the collective posteriors of all the cooler pantheons including the Norse, Greek and Japanese ones during WW2. The British Pantheon in particular is [[DemotedToExtra even missing]] KingArthur. That said, he was probably [[FridgeBrilliance still sleeping until Britain's greatest need]].

to:

* TheScrappy: The Allied and Yankee Pantheons since they kicked the collective posteriors of all the cooler pantheons including the Norse, Greek and Japanese ones during WW2.[=WW2=]. The British Pantheon in particular is [[DemotedToExtra even missing]] KingArthur. That said, he was probably [[FridgeBrilliance still sleeping until Britain's greatest need]].
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* ScrappyMechanic: Fate. Many [=GMs=] just ignore it, since it basically just promotes railroading.

to:

* ScrappyMechanic: Fate. Many [=GMs=] just ignore it, since it basically just promotes railroading.railroading.
** RescuedFromTheScrappyHeap: The 2E Spoiler on Fate's changing to WindsOfDestinyChange that always benefits the Fatebound's roles (at least at lower levels of Legend) was met with near-universal acclaim and eagerness to use the mechanic.

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* GodModeSue: A god who invokes an Ultimate Epic Attribute or becomes an Avatar for a Purview can become one temporarily, but it costs. A god with Ultimate Strength, for example, could punch a hole in the world, while a god with Ultimate Perception can know about any event anywhere in the multiverse that involves him. Avatars are even more powerful. The Avatar of Death, for example, could wipe out a city (or a Titan) with one pass of the scythe, while the Way can go literally anywhere imaginable, instantaneously, and take an army with it when it goes. Luckily for any semblance of game balance, such feats are so monumentally expensive in Legend points that they are, at most, a once-per-story occurance, in the rarified circumstance when a player character achieves such a level of power.



** A lot of fans hate the Yankee Pantheon the most since they include recent American figures like Uncle Sam and Paul Bunyan and still defeated the more interesting older gods. Lack of character development also makes them look like bigger Mary Sues too. At least the other European have the distinction of having interesting legendary figures like RobinHood and [[Literature/TheThreeMusketeers D'Artagnan]].

to:

** A lot of fans hate the Yankee Pantheon the most since they include recent American figures like Uncle Sam and Paul Bunyan and still defeated the more interesting older gods. Lack of character development also makes them look like bigger Mary Sues too. At least the other European have the distinction of having interesting legendary figures like RobinHood and [[Literature/TheThreeMusketeers D'Artagnan]].
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Once again, Unfortunate Implication requires citations \"no example may be added in this article or on a work article, without proof that it\'s not just one person thinking\"


* ScrappyMechanic: Fate. Many [=GMs=] just ignore it, since it basically just promotes railroading.
* UnfortunateImplications: A theme with White Wolf, but they tend to downgrade many of the tragedies of the Second World War. Exemplified when they described the Japanese genocide and cultural destruction of China and Korea as "burocratic annoyances" by their pantheons and a mere loss of "Millions of lives" as a footnote "accident" or white wash it completely; while harping about the Holocaust and the Nuclear bombing with almost fanatical fervor (Scion God and Ragnarok).
** As per tradition of Vampire The Masquerade, anything that has to do with Latin America is either brutal, criminal or downright evil. The Aztlanti has the dubious honor of being the only pantheon (still active) that is almost completely evil, callous and downright anti-human in their practices. "Let's sacrifice for the Lulz" is almost their moto.


to:

* ScrappyMechanic: Fate. Many [=GMs=] just ignore it, since it basically just promotes railroading.
* UnfortunateImplications: A theme with White Wolf, but they tend to downgrade many of the tragedies of the Second World War. Exemplified when they described the Japanese genocide and cultural destruction of China and Korea as "burocratic annoyances" by their pantheons and a mere loss of "Millions of lives" as a footnote "accident" or white wash it completely; while harping about the Holocaust and the Nuclear bombing with almost fanatical fervor (Scion God and Ragnarok).
** As per tradition of Vampire The Masquerade, anything that has to do with Latin America is either brutal, criminal or downright evil. The Aztlanti has the dubious honor of being the only pantheon (still active) that is almost completely evil, callous and downright anti-human in their practices. "Let's sacrifice for the Lulz" is almost their moto.

railroading.
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to:

\n* UnfortunateImplications: A theme with White Wolf, but they tend to downgrade many of the tragedies of the Second World War. Exemplified when they described the Japanese genocide and cultural destruction of China and Korea as "burocratic annoyances" by their pantheons and a mere loss of "Millions of lives" as a footnote "accident" or white wash it completely; while harping about the Holocaust and the Nuclear bombing with almost fanatical fervor (Scion God and Ragnarok).
** As per tradition of Vampire The Masquerade, anything that has to do with Latin America is either brutal, criminal or downright evil. The Aztlanti has the dubious honor of being the only pantheon (still active) that is almost completely evil, callous and downright anti-human in their practices. "Let's sacrifice for the Lulz" is almost their moto.

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