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* EnsembleDarkhorse: Guella Ha is far from an important party member, but he has quite the fanbase due to being the only recruitable Geckling, and having damn good stats to justify bringing him along.
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Bonus Boss is a disambiguation


** Another potential punch doesn't ''need'' a cutscene: [[spoiler:"Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] Note that this one can happen even if the player isn't aware of [[spoiler:the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.

to:

** Another potential punch doesn't ''need'' a cutscene: [[spoiler:"Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] THING?!"]] Note that this one can happen even if the player isn't aware of [[spoiler:the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.
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* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler:Darque]] can fall into this, particularly due to their unique circumstances; [[spoiler:Darque is male, but [[SplitPersonalityTakeover Aldora]] isn't].

to:

* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler:Darque]] can fall into this, particularly due to their unique circumstances; [[spoiler:Darque is male, but [[SplitPersonalityTakeover Aldora]] isn't].isn't]].

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* NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword]]. It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."

to:

* NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how [[spoiler:how you can ''kill him'' to get the Ice Sword]]. It's even better in the [[UniverseBible ''[[UniverseBible The Ultimania Story]], Story]]'', he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."



%% [[spoiler:The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.
** Another potential punch doesn't ''need'' a cutscene: [[spoiler: "Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] Note that this one can happen even if the player isn't aware of [[spoiler: the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.
* ScrappyMechanic
** The fact the availability of events is based not in event flags or ingame time but in the amount of battles fought is perhaps the most baffling decision, specially given how difficult is to avoid fighting (see below). As such, you can find yourself missing several sidestories simply by deciding to grind for stats/money just to survive the NintendoHard nature of the game.
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this away in lieu of a system more familiar to the people that played the newer games.
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' of them per screen and avoiding them is nigh impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.

to:

%% [[spoiler:The assassin in ** In order to unlock Jamil's scenario.]] best friend Dowd as a recruitable teammate in other scenarios, you have to play as Jamil, then let Dowd leave your party when he asks to stay in South Estamir. Later on, after agreeing to [[spoiler:deal with the Assassin's Guild]], you learn the hard way that [[spoiler:he was kidnapped and brainwashed by said guild... when he's sent to murder Jamil while he's sleeping at the Inn]]. Said revelation comes too late to [[spoiler:save his life]]. TheRemake even turns this into a full-fledged cutscene just to drive the point home.
** Another potential punch doesn't ''need'' a cutscene: [[spoiler: "Alright, [[spoiler:"Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] Note that this one can happen even if the player isn't aware of [[spoiler: the [[spoiler:the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.
* ScrappyMechanic
ScrappyMechanic:
** The fact the availability of events is based not in event flags or ingame in-game time but in the amount of battles fought is perhaps the most baffling decision, specially especially given how difficult is to avoid fighting (see below). As such, you can find yourself missing several sidestories simply by deciding to grind for stats/money just to survive the NintendoHard nature of the game.
** The weapon skill system in the SNES/SFC version. One learn learns new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this away in lieu of a system more familiar to the people that played the newer games.
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' ''dozens'' of them per screen and avoiding them is nigh impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.



* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s)]].

to:

* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and [[spoiler:(and their {{Superpowered Evil Side}}s)]].



%%* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]]

to:

%%* * ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]][[spoiler:Darque]] can fall into this, particularly due to their unique circumstances; [[spoiler:Darque is male, but [[SplitPersonalityTakeover Aldora]] isn't].



%%** [[spoiler:Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]

to:

%%** [[spoiler:Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]]]

----

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** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the newer games.

to:

** The fact the availability of events is based not in event flags or ingame time but in the amount of battles fought is perhaps the most baffling decision, specially given how difficult is to avoid fighting (see below). As such, you can find yourself missing several sidestories simply by deciding to grind for stats/money just to survive the NintendoHard nature of the game.
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all away in lieu of a system more familiar to the people that played the newer games.
Is there an issue? Send a MessageReason:
None


** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the following games.

to:

** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the following newer games.
Is there an issue? Send a MessageReason:
None


** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' per screen and avoiding them is night impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.

to:

** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' of them per screen and avoiding them is night nigh impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the following games.
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' per screen and avoiding them is night impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.

Changed: 263

Removed: 266

Is there an issue? Send a MessageReason:
None


* NeverLiveItDown:
** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword]].
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."

to:

* NeverLiveItDown:
**
NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword]].
**
Sword]]. It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."
Is there an issue? Send a MessageReason:
None


%%* AwesomeMusic: [[https://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]

to:

%%* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]

Added: 352

Changed: 5

Removed: 352

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** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword"

to:

** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
Sword]].
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword" sword."



* ScrappyLevel: The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.



* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]

to:

* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]Side}}s)]].
* ThatOneLevel: The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.

Added: 374

Changed: 634

Removed: 232

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Crwning Music Of Awesome was renamed to Awesome Music. Will add additional themes later. Until then, commenting out due to Weblinks Are Not Examples. Also, indentation issues and ZC Es.


* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]

to:

* CrowningMusicOfAwesome: %%* AwesomeMusic: [[http://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]



* NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]

to:

* NeverLiveItDown: NeverLiveItDown:
**
In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]



* PlayerPunch: [[spoiler: The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.

to:

* PlayerPunch: [[spoiler: The PlayerPunch:
%% [[spoiler:The
assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.



* ThatOneAttack: [[spoiler: Death's Open the Gate]]

to:

* %%* ThatOneAttack: [[spoiler: Death's [[spoiler:Death's Open the Gate]]



* ThatOneSidequest: Gray upgrading his Falcata is no easy feat.
** Only in terms of getting the materials for it, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)

to:

* ThatOneSidequest: Gray upgrading his Falcata is no easy feat.
** Only in
In terms of getting the materials for it, Gray upgrading his Falcata is no easy feat, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)



* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]]
* {{Wangst}}: Albert, spoofed in the GoldenEnding.
* TheWoobie: [[spoiler: Schiele]]
** [[spoiler: Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]

to:

* %%* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]]
* %%* {{Wangst}}: Albert, spoofed in the GoldenEnding.
* TheWoobie: [[spoiler: Schiele]]
** [[spoiler: Albert
%%* TheWoobie:
%%** [[spoiler:Schiele]]
%%** [[spoiler:Albert
loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]
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None


* [[ThatOneAttack]]: [[spoiler: Death's Open the Gate]]

to:

* [[ThatOneAttack]]: ThatOneAttack: [[spoiler: Death's Open the Gate]]
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Added DiffLines:

* [[ThatOneAttack]]: [[spoiler: Death's Open the Gate]]
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None


* CrowningMusicOfAwesome - [[http://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]
* GameBreaker - ''[[TimeStop Hasten Time and]] [[MemeticMutation O-]][[TimeStop Overdrive!]]'' The ultimate [[MakingASplash Hydrology]] spells, both achieved by Spell Synthesis (which can only be performed by Rosalian Mages and Imperial Scholars). Both allow you to instantly end the turn -- for your enemies. Overdrive lets the caster then act ''five times'', while Hasten Time lets ''the whole party'' get a move in.
* NeverLiveItDown - In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]

to:

* CrowningMusicOfAwesome - CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]
* GameBreaker - GameBreaker: ''[[TimeStop Hasten Time and]] [[MemeticMutation O-]][[TimeStop Overdrive!]]'' The ultimate [[MakingASplash Hydrology]] spells, both achieved by Spell Synthesis (which can only be performed by Rosalian Mages and Imperial Scholars). Both allow you to instantly end the turn -- for your enemies. Overdrive lets the caster then act ''five times'', while Hasten Time lets ''the whole party'' get a move in.
* NeverLiveItDown - NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]



* PlayerPunch - [[spoiler: The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.

to:

* PlayerPunch - PlayerPunch: [[spoiler: The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.



* ScrappyLevel - The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.
* ThatOneBoss - While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]

to:

* ScrappyLevel - ScrappyLevel: The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.
* ThatOneBoss - ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]



* TheyChangedItNowItSucks - Most of the characters got a new look for ''Minstrel Song''. Not all of these makeovers went over well.
* ViewerGenderConfusion - In ''Minstrel Song'', [[spoiler: Darque.]]

to:

* TheyChangedItNowItSucks - TheyChangedItNowItSucks: Most of the characters got a new look for ''Minstrel Song''. Not all of these makeovers went over well.
* ViewerGenderConfusion - ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverLiveItDown - In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneSidequest: Gray upgrading his Falcata is no easy feat.
** Only in terms of getting the materials for it, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)
Is there an issue? Send a MessageReason:
None


* TheWoobie [[spoiler: Schiele]]

to:

* TheWoobie {{Wangst}}: Albert, spoofed in the GoldenEnding.
* TheWoobie:
[[spoiler: Schiele]]
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* TheWoobie [[spoiler: Schiele]]



* ViewerGenderConfusion - In ''Minstrel Song'', [[spoiler: Darque.]]

to:

* ViewerGenderConfusion - In ''Minstrel Song'', [[spoiler: Darque.]]
* TheWoobie [[spoiler: Schiele]]
** [[spoiler: Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.
]]

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