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* EnsembleDarkhorse: Guella Ha is far from an important party member, but he has quite the fanbase due to being the only recruitable Geckling, and having damn good stats to justify bringing him along.
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Bonus Boss is a disambiguation
Changed line(s) 6 (click to see context) from:
** Another potential punch doesn't ''need'' a cutscene: [[spoiler:"Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] Note that this one can happen even if the player isn't aware of [[spoiler:the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.
to:
** Another potential punch doesn't ''need'' a cutscene: [[spoiler:"Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] THING?!"]] Note that this one can happen even if the player isn't aware of [[spoiler:the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.
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Changed line(s) 16 (click to see context) from:
* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler:Darque]] can fall into this, particularly due to their unique circumstances; [[spoiler:Darque is male, but [[SplitPersonalityTakeover Aldora]] isn't].
to:
* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler:Darque]] can fall into this, particularly due to their unique circumstances; [[spoiler:Darque is male, but [[SplitPersonalityTakeover Aldora]] isn't].isn't]].
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Changed line(s) 3 (click to see context) from:
* NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword]]. It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."
to:
* NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how [[spoiler:how you can ''kill him'' to get the Ice Sword]]. It's even better in the [[UniverseBible ''[[UniverseBible The Ultimania Story]], Story]]'', he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."
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%% [[spoiler:The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.
** Another potential punch doesn't ''need'' a cutscene: [[spoiler: "Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] Note that this one can happen even if the player isn't aware of [[spoiler: the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.
* ScrappyMechanic
** The fact the availability of events is based not in event flags or ingame time but in the amount of battles fought is perhaps the most baffling decision, specially given how difficult is to avoid fighting (see below). As such, you can find yourself missing several sidestories simply by deciding to grind for stats/money just to survive the NintendoHard nature of the game.
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this away in lieu of a system more familiar to the people that played the newer games.
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' of them per screen and avoiding them is nigh impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.
** Another potential punch doesn't ''need'' a cutscene: [[spoiler: "Alright, I'll just pop into Weston real quick and [[BonusBoss WHAT THE HELL IS THAT THING?!]]"]] Note that this one can happen even if the player isn't aware of [[spoiler: the Jewel Beast]] beforehand, making it an even ''worse'' shock for unwary players.
* ScrappyMechanic
** The fact the availability of events is based not in event flags or ingame time but in the amount of battles fought is perhaps the most baffling decision, specially given how difficult is to avoid fighting (see below). As such, you can find yourself missing several sidestories simply by deciding to grind for stats/money just to survive the NintendoHard nature of the game.
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this away in lieu of a system more familiar to the people that played the newer games.
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' of them per screen and avoiding them is nigh impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.
to:
** Another potential punch doesn't ''need'' a cutscene:
*
** The fact the availability of events is based not in event flags or
** The weapon skill system in the SNES/SFC version. One
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are
Changed line(s) 12 (click to see context) from:
* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s)]].
to:
* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and [[spoiler:(and their {{Superpowered Evil Side}}s)]].
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%%* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]]
to:
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%%** [[spoiler:Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]
to:
%%** [[spoiler:Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]]]
----
----
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Changed line(s) 8 (click to see context) from:
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the newer games.
to:
** The fact the availability of events is based not in event flags or ingame time but in the amount of battles fought is perhaps the most baffling decision, specially given how difficult is to avoid fighting (see below). As such, you can find yourself missing several sidestories simply by deciding to grind for stats/money just to survive the NintendoHard nature of the game.
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did thisall away in lieu of a system more familiar to the people that played the newer games.
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this
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Changed line(s) 8 (click to see context) from:
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the following games.
to:
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the following newer games.
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None
Changed line(s) 9 (click to see context) from:
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' per screen and avoiding them is night impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.
to:
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' of them per screen and avoiding them is night nigh impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.
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* ScrappyMechanic
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the following games.
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' per screen and avoiding them is night impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.
** The weapon skill system in the SNES/SFC version. One learn new skills by leveling up weapon mastery. The issue is that the mastery is tied to that weapon in particular. Say, you want to upgrade your old iron sword for a new steel sword, then better be prepared to grind for mastery points to regain all the skills again. ''Minstrel Song'' thankfully did this all in lieu of a system more familiar to the people that played the following games.
** Field enemies in the SNES/SFC version as well. Somehow. Unlike most [=RPGs=] back then, the game features monsters on the field instead of RandomEncounters. The problem is there are ''dozen'' per screen and avoiding them is night impossible given they're faster than you will ever be. It gets downright ridiculous in cramped spaces like tunnels and caves.
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None
Changed line(s) 3,5 (click to see context) from:
* NeverLiveItDown:
** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword]].
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."
** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword]].
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."
to:
* NeverLiveItDown:
**NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword]].
**Sword]]. It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword."
**
**
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%%* AwesomeMusic: [[https://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]
to:
%%* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]
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Changed line(s) 4,5 (click to see context) from:
** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword"
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword"
to:
** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
Sword]].
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for thesword" sword."
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the
Deleted line(s) 9 (click to see context) :
* ScrappyLevel: The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.
Changed line(s) 11 (click to see context) from:
* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]
to:
* ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]Side}}s)]].
* ThatOneLevel: The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.
* ThatOneLevel: The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.
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Crwning Music Of Awesome was renamed to Awesome Music. Will add additional themes later. Until then, commenting out due to Weblinks Are Not Examples. Also, indentation issues and ZC Es.
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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]
to:
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* NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
to:
* NeverLiveItDown: NeverLiveItDown:
** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
** In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
Changed line(s) 5 (click to see context) from:
* PlayerPunch: [[spoiler: The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.
to:
* PlayerPunch: [[spoiler: The PlayerPunch:
%% [[spoiler:The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.
%% [[spoiler:The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.
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* ThatOneAttack: [[spoiler: Death's Open the Gate]]
to:
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* ThatOneSidequest: Gray upgrading his Falcata is no easy feat.
** Only in terms of getting the materials for it, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)
** Only in terms of getting the materials for it, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)
to:
* ThatOneSidequest: Gray upgrading his Falcata is no easy feat.
** Only inIn terms of getting the materials for it, Gray upgrading his Falcata is no easy feat, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)
** Only in
Changed line(s) 13,16 (click to see context) from:
* ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]]
* {{Wangst}}: Albert, spoofed in the GoldenEnding.
* TheWoobie: [[spoiler: Schiele]]
** [[spoiler: Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]
* {{Wangst}}: Albert, spoofed in the GoldenEnding.
* TheWoobie: [[spoiler: Schiele]]
** [[spoiler: Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]
to:
** [[spoiler: Albert
%%** [[spoiler:Schiele]]
%%** [[spoiler:Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]
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Changed line(s) 8 (click to see context) from:
* [[ThatOneAttack]]: [[spoiler: Death's Open the Gate]]
to:
* [[ThatOneAttack]]: ThatOneAttack: [[spoiler: Death's Open the Gate]]
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* [[ThatOneAttack]]: [[spoiler: Death's Open the Gate]]
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Changed line(s) 1,3 (click to see context) from:
* CrowningMusicOfAwesome - [[http://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]
* GameBreaker - ''[[TimeStop Hasten Time and]] [[MemeticMutation O-]][[TimeStop Overdrive!]]'' The ultimate [[MakingASplash Hydrology]] spells, both achieved by Spell Synthesis (which can only be performed by Rosalian Mages and Imperial Scholars). Both allow you to instantly end the turn -- for your enemies. Overdrive lets the caster then act ''five times'', while Hasten Time lets ''the whole party'' get a move in.
* NeverLiveItDown - In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
* GameBreaker - ''[[TimeStop Hasten Time and]] [[MemeticMutation O-]][[TimeStop Overdrive!]]'' The ultimate [[MakingASplash Hydrology]] spells, both achieved by Spell Synthesis (which can only be performed by Rosalian Mages and Imperial Scholars). Both allow you to instantly end the turn -- for your enemies. Overdrive lets the caster then act ''five times'', while Hasten Time lets ''the whole party'' get a move in.
* NeverLiveItDown - In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
to:
* CrowningMusicOfAwesome - CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=oNw8xYrPkdI&fmt=18 A Challenge to God]]
*GameBreaker - GameBreaker: ''[[TimeStop Hasten Time and]] [[MemeticMutation O-]][[TimeStop Overdrive!]]'' The ultimate [[MakingASplash Hydrology]] spells, both achieved by Spell Synthesis (which can only be performed by Rosalian Mages and Imperial Scholars). Both allow you to instantly end the turn -- for your enemies. Overdrive lets the caster then act ''five times'', while Hasten Time lets ''the whole party'' get a move in.
*NeverLiveItDown - NeverLiveItDown: In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
*
*
Changed line(s) 5 (click to see context) from:
* PlayerPunch - [[spoiler: The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.
to:
* PlayerPunch - PlayerPunch: [[spoiler: The assassin in Jamil's scenario.]] TheRemake even turns this into a full-fledged cutscene to drive the point home.
Changed line(s) 7,8 (click to see context) from:
* ScrappyLevel - The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.
* ThatOneBoss - While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]
* ThatOneBoss - While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]
to:
* ScrappyLevel - ScrappyLevel: The Isle of Evil. Features folding and moving stairs that accelerate the higher you climb; the slightest misstep sends you right to the bottom of the tower, forcing you to climb up again. Getting the timing right is... difficult. Oh, and if you leave, that's it: you can't come back. So you have to get everything done in a single trip.
*ThatOneBoss - ThatOneBoss: While ''most'' bosses can prove unpleasant if you discover too late you're unprepared, FlunkyBoss [[MadScientist Ewei]] is a particularly shining example. As are the Four Elemental Lords [[spoiler: (and their {{Superpowered Evil Side}}s.)]]
*
Changed line(s) 11,12 (click to see context) from:
* TheyChangedItNowItSucks - Most of the characters got a new look for ''Minstrel Song''. Not all of these makeovers went over well.
* ViewerGenderConfusion - In ''Minstrel Song'', [[spoiler: Darque.]]
* ViewerGenderConfusion - In ''Minstrel Song'', [[spoiler: Darque.]]
to:
* TheyChangedItNowItSucks - TheyChangedItNowItSucks: Most of the characters got a new look for ''Minstrel Song''. Not all of these makeovers went over well.
*ViewerGenderConfusion - ViewerGenderConfusion: In ''Minstrel Song'', [[spoiler: Darque.]]
*
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Added DiffLines:
* NeverLiveItDown - In a sense; Galahad's mainly known for [[spoiler: how you can ''kill him'' to get the Ice Sword.]]
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword"
** It's even better in the [[UniverseBible The Ultimania Story]], he is killed then revived by Grey, Galahad even says: "You could have just asked me for the sword"
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThatOneSidequest: Gray upgrading his Falcata is no easy feat.
** Only in terms of getting the materials for it, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)
** Only in terms of getting the materials for it, especially the specific type of Mullock needed to complete the quest, you just need to spam Blunt Strike many times in battle (Blunt Strike does no damage and may paralyze the enemy)
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None
Changed line(s) 9 (click to see context) from:
* TheWoobie [[spoiler: Schiele]]
to:
* TheWoobie {{Wangst}}: Albert, spoofed in the GoldenEnding.
* TheWoobie: [[spoiler: Schiele]]
* TheWoobie: [[spoiler: Schiele]]
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Deleted line(s) 7 (click to see context) :
* TheWoobie [[spoiler: Schiele]]
Changed line(s) 9 (click to see context) from:
* ViewerGenderConfusion - In ''Minstrel Song'', [[spoiler: Darque.]]
to:
* ViewerGenderConfusion - In ''Minstrel Song'', [[spoiler: Darque.]]
* TheWoobie [[spoiler: Schiele]]
** [[spoiler: Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]
* TheWoobie [[spoiler: Schiele]]
** [[spoiler: Albert loses everything he holds dear shortly after beginning his scenario, and is practically a DoomMagnet until he finds help.]]